xref: /aosp_15_r20/external/mesa3d/docs/relnotes/21.2.5.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 21.2.5 Release Notes / 2021-10-28
2*61046927SAndroid Build Coastguard Worker======================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 21.2.5 is a bug fix release which fixes bugs found since the 21.2.4 release.
5*61046927SAndroid Build Coastguard Worker
6*61046927SAndroid Build Coastguard WorkerMesa 21.2.5 implements the OpenGL 4.6 API, but the version reported by
7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL
10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation.
11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver.
12*61046927SAndroid Build Coastguard Worker
13*61046927SAndroid Build Coastguard WorkerMesa 21.2.5 implements the Vulkan 1.2 API, but the version reported by
14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct
15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used.
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard WorkerSHA256 checksum
18*61046927SAndroid Build Coastguard Worker---------------
19*61046927SAndroid Build Coastguard Worker
20*61046927SAndroid Build Coastguard Worker::
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard Worker   8e49585fb760d973723dab6435d0c86f7849b8305b1e6d99f475138d896bacbb  mesa-21.2.5.tar.xz
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNew features
26*61046927SAndroid Build Coastguard Worker------------
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard Worker- None
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard WorkerBug fixes
32*61046927SAndroid Build Coastguard Worker---------
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker- RADV: Resident Evil Village needs invariantgeom when NGG culling is enabled
35*61046927SAndroid Build Coastguard Worker- [radeonsi] Euro Truck Simulator 2: broken mimimap
36*61046927SAndroid Build Coastguard Worker- [regression][bisected] Launching Valheim OpenGL game leads to GPU Hang
37*61046927SAndroid Build Coastguard Worker- Android Meson build regression: hardware/system information apps crash on Raspberry Pi 4
38*61046927SAndroid Build Coastguard Worker- anv: dEQP-VK.graphicsfuzz.cov-multiple-one-iteration-loops-global-counter-write-matrices fails
39*61046927SAndroid Build Coastguard Worker
40*61046927SAndroid Build Coastguard Worker
41*61046927SAndroid Build Coastguard WorkerChanges
42*61046927SAndroid Build Coastguard Worker-------
43*61046927SAndroid Build Coastguard Worker
44*61046927SAndroid Build Coastguard WorkerAlyssa Rosenzweig (4):
45*61046927SAndroid Build Coastguard Worker
46*61046927SAndroid Build Coastguard Worker- panfrost: Detect implementations support AFBC
47*61046927SAndroid Build Coastguard Worker- panfrost,panvk: Use dev->has_afbc instead of quirks
48*61046927SAndroid Build Coastguard Worker- panfrost: Fix gl_FragColor lowering
49*61046927SAndroid Build Coastguard Worker- panfrost: Add internal afbc_formats
50*61046927SAndroid Build Coastguard Worker
51*61046927SAndroid Build Coastguard WorkerBoris Brezillon (3):
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard Worker- vulkan: Fix weak symbol emulation when compiling with MSVC
54*61046927SAndroid Build Coastguard Worker- vulkan: Set unused entrypoints to vk_entrypoint_stub when compiling with MSVC
55*61046927SAndroid Build Coastguard Worker- vulkan: Fix entrypoint generation when compiling for x86 with MSVC
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard WorkerDaniel Schürmann (1):
58*61046927SAndroid Build Coastguard Worker
59*61046927SAndroid Build Coastguard Worker- driconf: set vk_x11_strict_image_count for Wolfenstein: Youngblood
60*61046927SAndroid Build Coastguard Worker
61*61046927SAndroid Build Coastguard WorkerDylan Baker (7):
62*61046927SAndroid Build Coastguard Worker
63*61046927SAndroid Build Coastguard Worker- docs: add sha256 sum for 21.2.4 release
64*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 1c0eb7aa78bac4494dbff0c502a8c09e23a4c123
65*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to d43f89f17a8259c842016fa559fa33c1c6279105
66*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to be6d584de43966ee58bf1fcac156ebf8040081d1
67*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 39f25945311e1385a54ddd17f71f9f6023d97256
68*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to dc74285d32df9c09eb896bc4571066402d32d10b
69*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 16f838576cf29e26f1af198ac93a0fb3a3cfad8f
70*61046927SAndroid Build Coastguard Worker
71*61046927SAndroid Build Coastguard WorkerEmma Anholt (1):
72*61046927SAndroid Build Coastguard Worker
73*61046927SAndroid Build Coastguard Worker- radeonsi: Fix leak of screen->perfcounters.
74*61046927SAndroid Build Coastguard Worker
75*61046927SAndroid Build Coastguard WorkerIan Romanick (1):
76*61046927SAndroid Build Coastguard Worker
77*61046927SAndroid Build Coastguard Worker- nir/loop_unroll: Always unroll loops that iterate at most once
78*61046927SAndroid Build Coastguard Worker
79*61046927SAndroid Build Coastguard WorkerJan Beich (1):
80*61046927SAndroid Build Coastguard Worker
81*61046927SAndroid Build Coastguard Worker- meson: disable -Werror=thread-safety on FreeBSD
82*61046927SAndroid Build Coastguard Worker
83*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (2):
84*61046927SAndroid Build Coastguard Worker
85*61046927SAndroid Build Coastguard Worker- i965: Emit a NULL surface for buffer textures with no buffer
86*61046927SAndroid Build Coastguard Worker- nir/algebraic: Lower fisfinite
87*61046927SAndroid Build Coastguard Worker
88*61046927SAndroid Build Coastguard WorkerKarol Herbst (1):
89*61046927SAndroid Build Coastguard Worker
90*61046927SAndroid Build Coastguard Worker- spirv: Don't add 0.5 to array indicies for OpImageSampleExplicitLod
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (2):
93*61046927SAndroid Build Coastguard Worker
94*61046927SAndroid Build Coastguard Worker- isl: only bump the min row pitch for display when not specified
95*61046927SAndroid Build Coastguard Worker- anv: fix push constant lowering with bindless shaders
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard WorkerManiraj D (1):
98*61046927SAndroid Build Coastguard Worker
99*61046927SAndroid Build Coastguard Worker- egl: set TSD as NULL after deinit
100*61046927SAndroid Build Coastguard Worker
101*61046927SAndroid Build Coastguard WorkerMarcin Ślusarz (2):
102*61046927SAndroid Build Coastguard Worker
103*61046927SAndroid Build Coastguard Worker- iris: fix scratch address patching for TESS_EVAL stage
104*61046927SAndroid Build Coastguard Worker- intel: fix INTEL_DEBUG environment variable on 32-bit systems
105*61046927SAndroid Build Coastguard Worker
106*61046927SAndroid Build Coastguard WorkerMarek Olšák (2):
107*61046927SAndroid Build Coastguard Worker
108*61046927SAndroid Build Coastguard Worker- mesa: fix crashes in the no_error path of glUniform
109*61046927SAndroid Build Coastguard Worker- st/mesa: don't crash when draw indirect buffer has no storage
110*61046927SAndroid Build Coastguard Worker
111*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (6):
112*61046927SAndroid Build Coastguard Worker
113*61046927SAndroid Build Coastguard Worker- aux/pb: add a tolerance for reclaim failure
114*61046927SAndroid Build Coastguard Worker- aux/pb: more correctly check number of reclaims
115*61046927SAndroid Build Coastguard Worker- zink: fully zero surface creation struct
116*61046927SAndroid Build Coastguard Worker- zink: don't break early when applying fb clears
117*61046927SAndroid Build Coastguard Worker- zink: fix gl_SampleMaskIn spirv generation
118*61046927SAndroid Build Coastguard Worker- nir/lower_samplers_as_deref: rewrite more image intrinsics
119*61046927SAndroid Build Coastguard Worker
120*61046927SAndroid Build Coastguard WorkerMykhailo Skorokhodov (1):
121*61046927SAndroid Build Coastguard Worker
122*61046927SAndroid Build Coastguard Worker- iris: Add missed tile flush flag
123*61046927SAndroid Build Coastguard Worker
124*61046927SAndroid Build Coastguard WorkerNanley Chery (1):
125*61046927SAndroid Build Coastguard Worker
126*61046927SAndroid Build Coastguard Worker- iris: Tile cache flush for depth before fast clear
127*61046927SAndroid Build Coastguard Worker
128*61046927SAndroid Build Coastguard WorkerPierre-Eric Pelloux-Prayer (1):
129*61046927SAndroid Build Coastguard Worker
130*61046927SAndroid Build Coastguard Worker- radeonsi: use viewport offset in quant_mode determination
131*61046927SAndroid Build Coastguard Worker
132*61046927SAndroid Build Coastguard WorkerTapani Pälli (1):
133*61046927SAndroid Build Coastguard Worker
134*61046927SAndroid Build Coastguard Worker- anv: use vk_object_zalloc for wsi fences created
135*61046927SAndroid Build Coastguard Worker
136*61046927SAndroid Build Coastguard WorkerTimur Kristóf (1):
137*61046927SAndroid Build Coastguard Worker
138*61046927SAndroid Build Coastguard Worker- drirc: Apply radv_invariant_geom workaround to Resident Evil Village.
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