xref: /aosp_15_r20/external/mesa3d/docs/relnotes/21.3.0.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 21.3.0 Release Notes / 2021-11-17
2*61046927SAndroid Build Coastguard Worker======================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 21.3.0 is a new development release. People who are concerned
5*61046927SAndroid Build Coastguard Workerwith stability and reliability should stick with a previous release or
6*61046927SAndroid Build Coastguard Workerwait for Mesa 21.3.1.
7*61046927SAndroid Build Coastguard Worker
8*61046927SAndroid Build Coastguard WorkerMesa 21.3.0 implements the OpenGL 4.6 API, but the version reported by
9*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
10*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
11*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL
12*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation.
13*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver.
14*61046927SAndroid Build Coastguard Worker
15*61046927SAndroid Build Coastguard WorkerMesa 21.3.0 implements the Vulkan 1.2 API, but the version reported by
16*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct
17*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used.
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard WorkerSHA256 checksum
20*61046927SAndroid Build Coastguard Worker---------------
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard Worker::
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker    a2753c09deef0ba14d35ae8a2ceff3fe5cd13698928c7bb62c2ec8736eb09ce1  mesa-21.3.0.tar.xz
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard WorkerNew features
28*61046927SAndroid Build Coastguard Worker------------
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker- VK_EXT_color_write_enable on lavapipe
31*61046927SAndroid Build Coastguard Worker- GL_ARB_texture_filter_anisotropic in llvmpipe
32*61046927SAndroid Build Coastguard Worker- Anisotropic texture filtering in lavapipe
33*61046927SAndroid Build Coastguard Worker- VK_EXT_shader_atomic_float2 on Intel and RADV.
34*61046927SAndroid Build Coastguard Worker- VK_EXT_vertex_input_dynamic_state on RADV.
35*61046927SAndroid Build Coastguard Worker- VK_KHR_timeline_semaphore on lavapipe
36*61046927SAndroid Build Coastguard Worker- VK_EXT_external_memory_host on lavapipe
37*61046927SAndroid Build Coastguard Worker- GL_AMD_pinned_memory on llvmpipe
38*61046927SAndroid Build Coastguard Worker- GL 4.5 compatibility on llvmpipe
39*61046927SAndroid Build Coastguard Worker- VK_EXT_primitive_topology_list_restart on RADV and lavapipe.
40*61046927SAndroid Build Coastguard Worker- ES 3.2 on zink
41*61046927SAndroid Build Coastguard Worker- VK_KHR_depth_stencil_resolve on lavapipe
42*61046927SAndroid Build Coastguard Worker- VK_KHR_shader_integer_dot_product on RADV.
43*61046927SAndroid Build Coastguard Worker- OpenGL FP16 support on llvmpipe
44*61046927SAndroid Build Coastguard Worker- VK_KHR_shader_float16_int8 on lavapipe
45*61046927SAndroid Build Coastguard Worker- VK_KHR_shader_subgroup_extended_types on lavapipe
46*61046927SAndroid Build Coastguard Worker- VK_KHR_spirv_1_4 on lavapipe
47*61046927SAndroid Build Coastguard Worker- Experimental raytracing support on RADV
48*61046927SAndroid Build Coastguard Worker- VK_KHR_synchronization2 on Intel
49*61046927SAndroid Build Coastguard Worker- NGG shader based culling is now enabled by default on GFX10.3 on RADV.
50*61046927SAndroid Build Coastguard Worker- VK_KHR_maintenance4 on RADV
51*61046927SAndroid Build Coastguard Worker- VK_KHR_format_feature_flags2 on RADV.
52*61046927SAndroid Build Coastguard Worker- EGL_EXT_present_opaque on wayland
53*61046927SAndroid Build Coastguard Worker
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard WorkerBug fixes
56*61046927SAndroid Build Coastguard Worker---------
57*61046927SAndroid Build Coastguard Worker
58*61046927SAndroid Build Coastguard Worker- RADV/ACO: Monster Hunter Rise Demo renders wrong results
59*61046927SAndroid Build Coastguard Worker- radv: Odd lack of implicit host memory invalidation
60*61046927SAndroid Build Coastguard Worker- Regression/Bisected: Crash in Godot games when steam overlay enabled
61*61046927SAndroid Build Coastguard Worker- RADV: IsHelperInvocationEXT query is not considered volatile in ACO
62*61046927SAndroid Build Coastguard Worker- ANV: error submitting with the same semaphore for wait and signal - regression?
63*61046927SAndroid Build Coastguard Worker- [TGL+] anv: some dEQP-VK.drm_format_modifiers.* fails
64*61046927SAndroid Build Coastguard Worker- Mesa 21.3rc3 - compile failure
65*61046927SAndroid Build Coastguard Worker- iris: subslice assertion failure on some hardware during initialization
66*61046927SAndroid Build Coastguard Worker- Final Fantasy V (Old version): Random text characters are not displayed
67*61046927SAndroid Build Coastguard Worker- Diagonal rendering artifacts in Tomb Raider
68*61046927SAndroid Build Coastguard Worker- dota2 black squares corruption
69*61046927SAndroid Build Coastguard Worker- [hsw][bisected][regression] dEQP-VK.reconvergence.*nesting* failures
70*61046927SAndroid Build Coastguard Worker- anv: dEQP-VK.wsi.wayland.<various> failures
71*61046927SAndroid Build Coastguard Worker- radv_android.c: build errors due to commit 49c3a88
72*61046927SAndroid Build Coastguard Worker- dEQP-EGL.functional.sharing.gles2.multithread.* regression with Iris
73*61046927SAndroid Build Coastguard Worker- [radeonsi] Euro Truck Simulator 2: broken mimimap
74*61046927SAndroid Build Coastguard Worker- [regression][bisected] Launching Valheim OpenGL game leads to GPU Hang
75*61046927SAndroid Build Coastguard Worker- Android Meson build regression: hardware/system information apps crash on Raspberry Pi 4
76*61046927SAndroid Build Coastguard Worker- radv: format properties are broken with modifiers
77*61046927SAndroid Build Coastguard Worker- anv: dEQP-VK.graphicsfuzz.cov-multiple-one-iteration-loops-global-counter-write-matrices fails
78*61046927SAndroid Build Coastguard Worker- iris: CCS modifier tests failing with suballocation
79*61046927SAndroid Build Coastguard Worker- [RADV] For the game "World War Z: Aftermath" (Vulkan API) should used RADV_DEBUG=invariantgeom param
80*61046927SAndroid Build Coastguard Worker- RADV: Resident Evil Village needs invariantgeom when NGG culling is enabled
81*61046927SAndroid Build Coastguard Worker- radv: VK_EXT_vertex_input_dynamic_state
82*61046927SAndroid Build Coastguard Worker- anv: dynamic state emission is busted
83*61046927SAndroid Build Coastguard Worker- radeonsi: out of bounds access/compiler warning
84*61046927SAndroid Build Coastguard Worker- RADV: Rendering issues in Resident Evil 2 with NGGC
85*61046927SAndroid Build Coastguard Worker- GPU Hang/reset/forced reboot - latest mesa - mesa-demos/gloss
86*61046927SAndroid Build Coastguard Worker- crocus:  Incorrect stride when used through prime
87*61046927SAndroid Build Coastguard Worker- radv: Vulkan games and demo apps are broken since "use DCC compatible with image stores for < 4K resolutions"
88*61046927SAndroid Build Coastguard Worker- anv: descriptorBindingUniformBufferUpdateAfterBind feature is not supported
89*61046927SAndroid Build Coastguard Worker- Cheza board reboots into another image on retry
90*61046927SAndroid Build Coastguard Worker- freedreno: several regressions in org.skia.skqp.SkQPRunner
91*61046927SAndroid Build Coastguard Worker- android: radv_android.c building errors after commits 9fc16b6 and 48cae11
92*61046927SAndroid Build Coastguard Worker- iris: Implement memory sub-allocation
93*61046927SAndroid Build Coastguard Worker- Assault Android Cactus ( STEAM AppID 250110) - Black triangles on Main menu character
94*61046927SAndroid Build Coastguard Worker- World War Z - Renders red if FSR is enabled
95*61046927SAndroid Build Coastguard Worker- Significant performance drop on Radeon HD 8400
96*61046927SAndroid Build Coastguard Worker- turnip/a650: most VK_EXT_filter_cubic tests in dEQP-VK.texture.filtering.* fail
97*61046927SAndroid Build Coastguard Worker- Ender Lilies: Turnip: Fails to render in-game
98*61046927SAndroid Build Coastguard Worker- [nir][radv] Out of range shift when compiling Resident Evil Village shaders
99*61046927SAndroid Build Coastguard Worker- [nir][radv] Out of range shift when compiling Resident Evil Village shaders
100*61046927SAndroid Build Coastguard Worker- GL_EXT_disjoint_timer_query glGetInteger64v GL_TIMESTAMP failing with GL_INVALID_ENUM
101*61046927SAndroid Build Coastguard Worker- Valgrind errors in VBO display list code since vertex store rework
102*61046927SAndroid Build Coastguard Worker- Issue with Turnip compilation on Oneplus 8
103*61046927SAndroid Build Coastguard Worker- freedreno: primtype_mask
104*61046927SAndroid Build Coastguard Worker- [radv] bufferImageGranularity is 64
105*61046927SAndroid Build Coastguard Worker- ../mesa-9999/src/amd/llvm/ac_llvm_helper.cpp:63:14: error: 'class llvm::AttributeList' has no member named 'hasAttribute'; did you mean 'getAttributes'?
106*61046927SAndroid Build Coastguard Worker- GPU Reset POLARIS with Unigine Heaven and X4
107*61046927SAndroid Build Coastguard Worker- RADV: consistent crash in Splitgate
108*61046927SAndroid Build Coastguard Worker- llvmpipe doesn't compile a shader with an inner scope in a for loop
109*61046927SAndroid Build Coastguard Worker- llvmpipe doesn't compile the increment of a for a loop
110*61046927SAndroid Build Coastguard Worker- Mesa 21.2.1 implementation error: unexpected state[0] in make_state_flags()
111*61046927SAndroid Build Coastguard Worker- freedreno: regression in org.skia.skqp.SkQPRunner#gles_localmatriximagefilter
112*61046927SAndroid Build Coastguard Worker- [Radeonsi] VA-API Encoding no longer works on AMD PITCAIRN
113*61046927SAndroid Build Coastguard Worker- turnip: Geometry flickering in Genshin Impact after 83e9a7fbcf53b90d0de66985dbbf91986fc7b05d
114*61046927SAndroid Build Coastguard Worker- i915g: Need to link fail on non-unrolled loops
115*61046927SAndroid Build Coastguard Worker- spirv2dxil.c:128:22: error: passing argument 7 of ‘spirv_to_dxil’ from incompatible pointer type [-Werror=incompatible-pointer-types]
116*61046927SAndroid Build Coastguard Worker- OSMesa problem resizing
117*61046927SAndroid Build Coastguard Worker- iris: Perform busy tracking for resources without GEM_BUSY/GEM_WAIT
118*61046927SAndroid Build Coastguard Worker- [RADV] The game "Aliens: Fireteam Elite" start crashing after commit 2e56e2342094e8ec90afa5265b1c43503f662939
119*61046927SAndroid Build Coastguard Worker- radeonsi: Smart Access Memory not being enabled by default?
120*61046927SAndroid Build Coastguard Worker- Memory leak: si_get_shader_binary_size is missing a call to ac_rtld_close
121*61046927SAndroid Build Coastguard Worker- dEQP-GLES3.stress.draw.unaligned_data.random.4 segfault
122*61046927SAndroid Build Coastguard Worker- gl_DrawID is incorrect for glMultiDrawElementsBaseVertex/glMultiDrawElementsIndirect
123*61046927SAndroid Build Coastguard Worker- iris: Scanout buffers now mapped WB cause glitches on screen
124*61046927SAndroid Build Coastguard Worker- turnip: dEQP-VK.spirv_assembly.instruction.graphics.spirv_ids_abuse.lots_ids_* fails
125*61046927SAndroid Build Coastguard Worker- i915g: nir_to_tgsi: Error  : CONST[0]: The same register declared more than once
126*61046927SAndroid Build Coastguard Worker- i915: GPU hang when doing FB fetch and gl_FragDepth write in one shader
127*61046927SAndroid Build Coastguard Worker- ../mesa-9999/src/amd/compiler/aco_instruction_selection.cpp:10009:30: error: 'exchange' is not a member of 'std'
128*61046927SAndroid Build Coastguard Worker- radv: disable DCC for displayable images with storage on navi12/14
129*61046927SAndroid Build Coastguard Worker- RADV: Menu static/artifacts in Doom Eternal
130*61046927SAndroid Build Coastguard Worker- Crash happens when testing GL_PIXEL_PACK_BUFFER
131*61046927SAndroid Build Coastguard Worker- Possible miscompilation of an integer division with vulkan
132*61046927SAndroid Build Coastguard Worker- panfrost G31 - Cathedral crash- opengl 2.1 game (I guess)
133*61046927SAndroid Build Coastguard Worker- freedreno C++14 build error
134*61046927SAndroid Build Coastguard Worker- panfrost / armv7 - crash with mesa newer than 21.0.3
135*61046927SAndroid Build Coastguard Worker- iris: recursive mutex acquire when re-using BO with aux map
136*61046927SAndroid Build Coastguard Worker- llvmpipe doesn't compile a valid shader with an useless switch
137*61046927SAndroid Build Coastguard Worker- i915g: dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rgb10_a2 failure
138*61046927SAndroid Build Coastguard Worker- i915g: polygon offset CTS failures
139*61046927SAndroid Build Coastguard Worker- GetFragDataLocation(prog, "gl_FragColor") generates INVALID_OPERATION, but specs don't say it should
140*61046927SAndroid Build Coastguard Worker- anv: VK_EXT_memory_budget doesn't know about device local memory
141*61046927SAndroid Build Coastguard Worker- turnip: dEQP-VK.api.version_check.entry_points regression
142*61046927SAndroid Build Coastguard Worker- Possible miscompilation of a comparison with unsigned zero
143*61046927SAndroid Build Coastguard Worker- i915g: FXT1 support
144*61046927SAndroid Build Coastguard Worker- dEQP-VK.wsi.android.swapchain.create#image_swapchain_create_info crash on Android R
145*61046927SAndroid Build Coastguard Worker- Nine Regression with util: Switch the non-block formats to unpacking rgba rows instead of rects.
146*61046927SAndroid Build Coastguard Worker- Add an Intel NDK Android build job
147*61046927SAndroid Build Coastguard Worker- android: anv building error after commit e08370d
148*61046927SAndroid Build Coastguard Worker- panfrost G31 Unreal Tournament - various glitches (apitrace)
149*61046927SAndroid Build Coastguard Worker- Miscompilation of a switch case
150*61046927SAndroid Build Coastguard Worker- ci/virgl: "dEQP error: waiting got error - 16, slow gpu or hang?" flakes
151*61046927SAndroid Build Coastguard Worker- [radeonsi][regression] CPU is being used ~10 times more than usual after c5478f9067f.
152*61046927SAndroid Build Coastguard Worker- i915g: cos/sin accuracy
153*61046927SAndroid Build Coastguard Worker- glGetTexImage with PBO is not accelerated on Gallium
154*61046927SAndroid Build Coastguard Worker- radeonsi: bad performance on PBO packs
155*61046927SAndroid Build Coastguard Worker- dEQP-VK.wsi.android.swapchain.create#image_swapchain_create_info crash on Android R
156*61046927SAndroid Build Coastguard Worker- [kbl] GPU hang launching UE4Editor (unreal engine)
157*61046927SAndroid Build Coastguard Worker- turnip: A few dEQP-VK.pipeline.framebuffer_attachment.* tests failing due to "FINISHME: unaligned store of msaa attachment"
158*61046927SAndroid Build Coastguard Worker- ci: new freedreno trace job running for lavapipe
159*61046927SAndroid Build Coastguard Worker- i915g: Emit TXP
160*61046927SAndroid Build Coastguard Worker- The image is distorted while use iGPU(Intel GPU) rendering and output via dGPU (AMD GPU)
161*61046927SAndroid Build Coastguard Worker- Radeon 5700XT: Small render glitches around "heat balls" in dhewm3 (Doom 3)
162*61046927SAndroid Build Coastguard Worker- lima: regression in plbu scissors cmd
163*61046927SAndroid Build Coastguard Worker- freedreno: regression in org.skia.skqp.SkQPRunner#gles_multipicturedraw_*_tiled
164*61046927SAndroid Build Coastguard Worker- Incorrect rendering
165*61046927SAndroid Build Coastguard Worker- intel/isl: Wrong surface format name in batch
166*61046927SAndroid Build Coastguard Worker- Unused graph areas created for device and format in VK_LAYER_MESA_overlay
167*61046927SAndroid Build Coastguard Worker- [RADV] FSR in Resident Evil: Village looks very pixelated on Polaris
168*61046927SAndroid Build Coastguard Worker- iris: regression in yuzu
169*61046927SAndroid Build Coastguard Worker- 21.2.0rc1 Build Failure - GCC6.3
170*61046927SAndroid Build Coastguard Worker- Crash in update_buffers after closing KDE "splash screen" downloader
171*61046927SAndroid Build Coastguard Worker- Firefox (wayland) crash in wayland_platform
172*61046927SAndroid Build Coastguard Worker- Crash in update_buffers after closing KDE "splash screen" downloader
173*61046927SAndroid Build Coastguard Worker- Firefox (wayland) crash in wayland_platform
174*61046927SAndroid Build Coastguard Worker- radeonsi: persistent, read-only buffer maps are slow to read
175*61046927SAndroid Build Coastguard Worker- substance painter flickering with jagged texture and masks shown black
176*61046927SAndroid Build Coastguard Worker- radv: FP16 mode in FidelityFX FSR doesn't look right
177*61046927SAndroid Build Coastguard Worker- Regression, ACO: DOOM Eternal hangs with ACO
178*61046927SAndroid Build Coastguard Worker- Regression in Turnip with KGSL and Zink running opengl in proot
179*61046927SAndroid Build Coastguard Worker- [bsw][i965][bisected][regression] waffle crashing after patch
180*61046927SAndroid Build Coastguard Worker- Validation crash on wlroots after wl_shm appeared
181*61046927SAndroid Build Coastguard Worker- [RADV] Blocky corruption in Scarlet Nexus and vkd3d-proton 2.4
182*61046927SAndroid Build Coastguard Worker
183*61046927SAndroid Build Coastguard Worker
184*61046927SAndroid Build Coastguard WorkerChanges
185*61046927SAndroid Build Coastguard Worker-------
186*61046927SAndroid Build Coastguard Worker
187*61046927SAndroid Build Coastguard WorkerAdam Jackson (18):
188*61046927SAndroid Build Coastguard Worker
189*61046927SAndroid Build Coastguard Worker- glx/drisw: Nerf PutImage when loaderPrivate == NULL
190*61046927SAndroid Build Coastguard Worker- mesa: (correctly) flush more in _mesa_make_current
191*61046927SAndroid Build Coastguard Worker- egl/dri2: Stop disabling pbuffer support on msaa configs
192*61046927SAndroid Build Coastguard Worker- dri: Reformat DRI context attribute #defines
193*61046927SAndroid Build Coastguard Worker- glx: Fix and simplify the share context compatibility check
194*61046927SAndroid Build Coastguard Worker- glx: Store the context vtable on the glx screen
195*61046927SAndroid Build Coastguard Worker- glx/dri2: Require the driver to support v4 of __DRI_DRI2
196*61046927SAndroid Build Coastguard Worker- glx/drisw: Remove some misplaced error checks
197*61046927SAndroid Build Coastguard Worker- glx/dri: Collect the GLX context attributes in a struct
198*61046927SAndroid Build Coastguard Worker- glx: Simplify context API profile computation
199*61046927SAndroid Build Coastguard Worker- glx: Remove some unused declarations from glxclient.h
200*61046927SAndroid Build Coastguard Worker- glx: Move __glFreeAttributeState next to its one caller
201*61046927SAndroid Build Coastguard Worker- glx: Clarify a debug message
202*61046927SAndroid Build Coastguard Worker- glx: Don't strip off window/pixmap support from float fbconfigs
203*61046927SAndroid Build Coastguard Worker- wsi/x11: Fix a misunderstanding about how xcb_get_geometry works
204*61046927SAndroid Build Coastguard Worker- wsi/x11: Fetch and discard the SYNC extension info
205*61046927SAndroid Build Coastguard Worker- dri: Remove the allow_fp16_configs option, always allow them
206*61046927SAndroid Build Coastguard Worker- egl/dri: Enable FP16 for EGL_EXT_platform_device
207*61046927SAndroid Build Coastguard Worker
208*61046927SAndroid Build Coastguard WorkerAdrian Bunk (1):
209*61046927SAndroid Build Coastguard Worker
210*61046927SAndroid Build Coastguard Worker- util/format: NEON is not available with the soft-float ABI
211*61046927SAndroid Build Coastguard Worker
212*61046927SAndroid Build Coastguard WorkerAlejandro Piñeiro (12):
213*61046927SAndroid Build Coastguard Worker
214*61046927SAndroid Build Coastguard Worker- broadcom: don't define internal BPP values twice
215*61046927SAndroid Build Coastguard Worker- vulkan: add vk_spec_info_to_nir_spirv util method
216*61046927SAndroid Build Coastguard Worker- spirv: set medium precision with RelaxedPrecision decorator
217*61046927SAndroid Build Coastguard Worker- broadcom/qpu: update/remove comments
218*61046927SAndroid Build Coastguard Worker- broadcom/qpu: add new lookup opcode description helper
219*61046927SAndroid Build Coastguard Worker- broadcom/qpu: use and expand version info at opcode description
220*61046927SAndroid Build Coastguard Worker- broadcom/compiler: remove commented out vir_LOAD_IMM methods
221*61046927SAndroid Build Coastguard Worker- broadcom/compiler: remove qpu_acc helper
222*61046927SAndroid Build Coastguard Worker- broadcom/common: remove unused debug helper
223*61046927SAndroid Build Coastguard Worker- v3d/v3dv: add unlikely for any V3D_DEBUG check
224*61046927SAndroid Build Coastguard Worker- v3dv: use NULL for vk_error on initialization failures
225*61046927SAndroid Build Coastguard Worker- v3dv/pipeline: don't clone the nir shader at pipeline_state_create_binning
226*61046927SAndroid Build Coastguard Worker
227*61046927SAndroid Build Coastguard WorkerAlyssa Rosenzweig (243):
228*61046927SAndroid Build Coastguard Worker
229*61046927SAndroid Build Coastguard Worker- panfrost: Add perf_debug macros
230*61046927SAndroid Build Coastguard Worker- panfrost: Warn on software conditional rendering
231*61046927SAndroid Build Coastguard Worker- panfrost: Warn on going out of AFBC
232*61046927SAndroid Build Coastguard Worker- panfrost: Log reasons for flushes
233*61046927SAndroid Build Coastguard Worker- panfrost: Warn on get_fresh_batch_for_fbo
234*61046927SAndroid Build Coastguard Worker- panfrost: Warn on get_fresh_batch
235*61046927SAndroid Build Coastguard Worker- panfrost: Warn on transitions to linear
236*61046927SAndroid Build Coastguard Worker- pan/bi: Copy liveness routines back
237*61046927SAndroid Build Coastguard Worker- pan/bi: Copy back add_successor
238*61046927SAndroid Build Coastguard Worker- pan/bi: Copy back bi_foreach_successor
239*61046927SAndroid Build Coastguard Worker- pan/bi: Copy block bi_block
240*61046927SAndroid Build Coastguard Worker- pan/bi: Clean up useless casts
241*61046927SAndroid Build Coastguard Worker- pan/bi: Clean up liveness freeing
242*61046927SAndroid Build Coastguard Worker- pan/bi: Shrink live array to 8-bits
243*61046927SAndroid Build Coastguard Worker- meson: Build panfrost with tools=panfrost
244*61046927SAndroid Build Coastguard Worker- panfrost: Remove unnecessary bifrost_compiler deps
245*61046927SAndroid Build Coastguard Worker- panfrost: Only build libpanfrost with GL/VK
246*61046927SAndroid Build Coastguard Worker- pan/bi: Add explicit cast for lod_or_mode
247*61046927SAndroid Build Coastguard Worker- pan/bi: Remove duplicate NIR compiler options
248*61046927SAndroid Build Coastguard Worker- pan/bi: Mark mod to string as maybe unused
249*61046927SAndroid Build Coastguard Worker- panfrost,panvk: Remove broken v4 spilling code
250*61046927SAndroid Build Coastguard Worker- targets/graw-xlib: Add missing dep_x11
251*61046927SAndroid Build Coastguard Worker- pan/mdg: Garbage collect silly quirk
252*61046927SAndroid Build Coastguard Worker- panfrost: Move context initalization to the vtable
253*61046927SAndroid Build Coastguard Worker- panfrost: Make sampler view creation private
254*61046927SAndroid Build Coastguard Worker- panfrost: Move sysval analysis out of per-gen
255*61046927SAndroid Build Coastguard Worker- panfrost: Compile pan_cmdstream per-gen
256*61046927SAndroid Build Coastguard Worker- panfrost: Statically determine uses_clamp
257*61046927SAndroid Build Coastguard Worker- panfrost: Don't make get_index_buffer_bounded per-gen
258*61046927SAndroid Build Coastguard Worker- panfrost: Match sampler "nearest" names
259*61046927SAndroid Build Coastguard Worker- panfrost: Share sampler code across archs
260*61046927SAndroid Build Coastguard Worker- panfrost: Share blend code across architectures
261*61046927SAndroid Build Coastguard Worker- panfrost: #ifdef pan_merge_empty_fs
262*61046927SAndroid Build Coastguard Worker- panfrost: #ifdef fragment RSD packing
263*61046927SAndroid Build Coastguard Worker- panfrost: Add a concatenation macro for genxml
264*61046927SAndroid Build Coastguard Worker- panfrost: Use PAN_ARCH for the rest of pan_cmdstream
265*61046927SAndroid Build Coastguard Worker- panfrost: Move init_batch to GenXML vtbl
266*61046927SAndroid Build Coastguard Worker- panfrost: Make panfrost_batch_get_bifrost_tiler per-gen
267*61046927SAndroid Build Coastguard Worker- panvk: Fix sampler filter modes on Bifrost
268*61046927SAndroid Build Coastguard Worker- asahi: Identify texture address field
269*61046927SAndroid Build Coastguard Worker- asahi: Fix sampler filtering flag
270*61046927SAndroid Build Coastguard Worker- asahi: Identify texture dimension field
271*61046927SAndroid Build Coastguard Worker- asahi: Set texture dimension field
272*61046927SAndroid Build Coastguard Worker- asahi: Calculate cube map stride
273*61046927SAndroid Build Coastguard Worker- asahi: Calculate resource offsets for cube maps
274*61046927SAndroid Build Coastguard Worker- asahi: Implement cube map tiling transfers
275*61046927SAndroid Build Coastguard Worker- asahi: Use agx_rsrc_offset for linear transfer_map
276*61046927SAndroid Build Coastguard Worker- asahi: Allow tiled cube maps
277*61046927SAndroid Build Coastguard Worker- asahi: Simplify can_tile type signature
278*61046927SAndroid Build Coastguard Worker- asahi: Require tiling for cube maps
279*61046927SAndroid Build Coastguard Worker- asahi: Assert texture layer is nonzero
280*61046927SAndroid Build Coastguard Worker- agx: Don't set helper invocation kill bit
281*61046927SAndroid Build Coastguard Worker- agx: Fix mismatched units in load_ubo
282*61046927SAndroid Build Coastguard Worker- agx: Dump register file when failing to allocate
283*61046927SAndroid Build Coastguard Worker- agx: Use consistent ncomps
284*61046927SAndroid Build Coastguard Worker- agx: Plug memory leak in register allocator
285*61046927SAndroid Build Coastguard Worker- asahi: Enable instancing
286*61046927SAndroid Build Coastguard Worker- agx: Drop dated /* TODO: RA \*/
287*61046927SAndroid Build Coastguard Worker- agx: Handle load_instance_id
288*61046927SAndroid Build Coastguard Worker- agx: Add agx_ushr helper
289*61046927SAndroid Build Coastguard Worker- agx: Add udiv-by-constant routine
290*61046927SAndroid Build Coastguard Worker- agx: Include divisors in the vertex shader key
291*61046927SAndroid Build Coastguard Worker- agx: Implement instanced arrays
292*61046927SAndroid Build Coastguard Worker- agx: Define p_extract for type converts
293*61046927SAndroid Build Coastguard Worker- asahi: Pass instance_divisor to the compiler
294*61046927SAndroid Build Coastguard Worker- agx: Add agx_format_shift routine
295*61046927SAndroid Build Coastguard Worker- agx: Shift vertex buffer stride in the compiler
296*61046927SAndroid Build Coastguard Worker- asahi: Add integers to agx_vertex_formats
297*61046927SAndroid Build Coastguard Worker- asahi: Generalize src_offset for non-4byte formats
298*61046927SAndroid Build Coastguard Worker- pan/va: Add initial ISA.xml for Valhall
299*61046927SAndroid Build Coastguard Worker- pan/va: Add ISA.xml parser and support code
300*61046927SAndroid Build Coastguard Worker- pan/va: Assert no instructions are duplicated
301*61046927SAndroid Build Coastguard Worker- pan/va: Add Valhall assembler
302*61046927SAndroid Build Coastguard Worker- pan/va: Check for FAU conflicts in the assembler
303*61046927SAndroid Build Coastguard Worker- pan/va: Add disassembler generator
304*61046927SAndroid Build Coastguard Worker- pan/va: Add dis/assembler test cases
305*61046927SAndroid Build Coastguard Worker- pan/va: Add negative test cases for the assembler
306*61046927SAndroid Build Coastguard Worker- pan/va: Add assembler test harness
307*61046927SAndroid Build Coastguard Worker- pan/va: Add disassembler test harness
308*61046927SAndroid Build Coastguard Worker- pan/va: Integrate the tests into meson test
309*61046927SAndroid Build Coastguard Worker- pan/bi: Remove unused pointer from bi_instr
310*61046927SAndroid Build Coastguard Worker- pan/bi: Remove unused option
311*61046927SAndroid Build Coastguard Worker- pan/bi: Parse file names in standalone compiler
312*61046927SAndroid Build Coastguard Worker- pan/bi: Zero initialize shader_info
313*61046927SAndroid Build Coastguard Worker- pan/bi: Do more mesa/st stuff in standalone compiler
314*61046927SAndroid Build Coastguard Worker- pan/bi: Add quirks for Mali G78
315*61046927SAndroid Build Coastguard Worker- pan/bi: Only call clause code on Bifrost
316*61046927SAndroid Build Coastguard Worker- pan/bi: Output binaries from standalone compiler
317*61046927SAndroid Build Coastguard Worker- pan/bi: Add helpers for unit testing
318*61046927SAndroid Build Coastguard Worker- pan/bi: Add instruction equality helper
319*61046927SAndroid Build Coastguard Worker- pan/bi: Add instruction unit test macro
320*61046927SAndroid Build Coastguard Worker- pan/bi: Remove redundant check in clamp fusing
321*61046927SAndroid Build Coastguard Worker- pan/bi: Constify BIR manipulation
322*61046927SAndroid Build Coastguard Worker- pan/bi: DCE after bifrost_nir_lower_algebraic_late
323*61046927SAndroid Build Coastguard Worker- pan/bi: Add discard flag to bi_index
324*61046927SAndroid Build Coastguard Worker- pan/bi: Remove unused BIR_FAU_HI
325*61046927SAndroid Build Coastguard Worker- pan/bi: Model \*ADD_IMM instructions in IR
326*61046927SAndroid Build Coastguard Worker- pan/bi: Model RSCALE for Valhall
327*61046927SAndroid Build Coastguard Worker- pan/bi: Model Valhall special values as FAU
328*61046927SAndroid Build Coastguard Worker- pan/bi: Fix typo in FAU enum
329*61046927SAndroid Build Coastguard Worker- pan/bi: Rename NOP.i32 to NOP
330*61046927SAndroid Build Coastguard Worker- pan/bi: Rename CLPER_V7 back to CLPER
331*61046927SAndroid Build Coastguard Worker- pan/bi: Add strip_index helper
332*61046927SAndroid Build Coastguard Worker- pan/bi: Add helper to swizzle a constant
333*61046927SAndroid Build Coastguard Worker- pan/bi: Use bi_apply_swizzle in constant folding
334*61046927SAndroid Build Coastguard Worker- pan/bi: Refactor constant folding for testability
335*61046927SAndroid Build Coastguard Worker- pan/bi: Add constant folding unit test
336*61046927SAndroid Build Coastguard Worker- pan/bi: Fix UBO push with nir_opt_shrink_vectors
337*61046927SAndroid Build Coastguard Worker- pan/bi: Garbage collect stuff in bi_layout.c
338*61046927SAndroid Build Coastguard Worker- pan/bi: Add branch_offset immediate
339*61046927SAndroid Build Coastguard Worker- pan/bi: Clean up and export bi_reconverge_branches
340*61046927SAndroid Build Coastguard Worker- pan/bi: Clarify the logic of bi_reconverge_branches
341*61046927SAndroid Build Coastguard Worker- pan/bi: Align staging registers on Valhall
342*61046927SAndroid Build Coastguard Worker- pan/va: Allow floating-point swizzles on ATEST
343*61046927SAndroid Build Coastguard Worker- gallium/tests: Fix warning calculating absdiff
344*61046927SAndroid Build Coastguard Worker- pan/bi: Inline away bi_must_last
345*61046927SAndroid Build Coastguard Worker- pan/bi: Remove dated ASSERTED properties
346*61046927SAndroid Build Coastguard Worker- pan/bi: Expose unit tested scheduler predicates
347*61046927SAndroid Build Coastguard Worker- pan/bi: Add BIT_ASSERT helper for unit testing
348*61046927SAndroid Build Coastguard Worker- pan/bi: Teach meson about scheduler predicate test
349*61046927SAndroid Build Coastguard Worker- pan/bi: Teach meson about Bifrost packing test
350*61046927SAndroid Build Coastguard Worker- pan/bi: Teach meson about format pack tests
351*61046927SAndroid Build Coastguard Worker- glsl/standalone: Lower COMPUTE shader precision
352*61046927SAndroid Build Coastguard Worker- pan/bi: Restrict swizzles on same cycle temporaries
353*61046927SAndroid Build Coastguard Worker- pan/bi: Test restrictions on same-cycle temporaries
354*61046927SAndroid Build Coastguard Worker- pan/bi: Remove incorrect errata workaround
355*61046927SAndroid Build Coastguard Worker- pan/bi: Use getopt for bifrost_compiler
356*61046927SAndroid Build Coastguard Worker- pan/bi: Lower fragment output with <4 components
357*61046927SAndroid Build Coastguard Worker- pan/bi: Add bi_entry_block helper
358*61046927SAndroid Build Coastguard Worker- pan/bi: Handle asymmetric staging in bi_count_read_registers
359*61046927SAndroid Build Coastguard Worker- pan/bi: Stub 64-bit in count_write_registers
360*61046927SAndroid Build Coastguard Worker- pan/bi: Validate the live set starts empty
361*61046927SAndroid Build Coastguard Worker- nir/lower_mediump_io: Don't remap base unless needed
362*61046927SAndroid Build Coastguard Worker- nir/lower_mediump: Fix metadata in all passes
363*61046927SAndroid Build Coastguard Worker- pan/bi: Make bi_opt_push_ubo optional
364*61046927SAndroid Build Coastguard Worker- pan/bi: Add a noopt debug option
365*61046927SAndroid Build Coastguard Worker- panfrost: Add LINEAR debug option
366*61046927SAndroid Build Coastguard Worker- panfrost: Remove unused #defines
367*61046927SAndroid Build Coastguard Worker- panfrost: Use _PU for non-dithered formats
368*61046927SAndroid Build Coastguard Worker- panfrost: Add blend helper packing the equation
369*61046927SAndroid Build Coastguard Worker- panfrost: Fix is_opaque when blend_enable=false
370*61046927SAndroid Build Coastguard Worker- panfrost: Simplify blend_factor_constant_mask
371*61046927SAndroid Build Coastguard Worker- panfrost: Add basic fixed-function blending tests
372*61046927SAndroid Build Coastguard Worker- panfrost: Leverage Bifrost's 2*src blend factor
373*61046927SAndroid Build Coastguard Worker- panfrost: Test src*dst + dst*src blending
374*61046927SAndroid Build Coastguard Worker- pan/va: Document IEEE 754 conformance of clamps
375*61046927SAndroid Build Coastguard Worker- pan/bi: Constant fold texturing lowerings
376*61046927SAndroid Build Coastguard Worker- pan/bi: Unit test new constant folding patterns
377*61046927SAndroid Build Coastguard Worker- pan/bi: Simplify bi_compose_clamp
378*61046927SAndroid Build Coastguard Worker- pan/bi: Fuse abs/neg more on Valhall
379*61046927SAndroid Build Coastguard Worker- pan/bi: Add shader equality helper for unit tests
380*61046927SAndroid Build Coastguard Worker- pan/bi: Use FABSNEG pseudo ops for modifier prop
381*61046927SAndroid Build Coastguard Worker- pan/bi: Add optimizer unit tests
382*61046927SAndroid Build Coastguard Worker- pan/bi: Use FCLAMP pseudo op for clamp prop
383*61046927SAndroid Build Coastguard Worker- pan/bi: Add fclamp unit tests
384*61046927SAndroid Build Coastguard Worker- pan/bi: Fuse DISCARD with conditions
385*61046927SAndroid Build Coastguard Worker- pan/bi: Unit test DISCARD+FCMP fusing
386*61046927SAndroid Build Coastguard Worker- docs/panfrost: Update llvm option
387*61046927SAndroid Build Coastguard Worker- drm-shim: Support kernels with >4k pages
388*61046927SAndroid Build Coastguard Worker- panfrost: Fix leak of render node fd
389*61046927SAndroid Build Coastguard Worker- panfrost: Rewrite the clear colour packing code
390*61046927SAndroid Build Coastguard Worker- panvk: Use pan_pack_color
391*61046927SAndroid Build Coastguard Worker- panfrost: Mark R5G6B5 as blendable
392*61046927SAndroid Build Coastguard Worker- panfrost: Unit test clear colour packing
393*61046927SAndroid Build Coastguard Worker- panfrost: Add dither state to the clear colour tests
394*61046927SAndroid Build Coastguard Worker- panfrost: Handle non-dithered clear colours
395*61046927SAndroid Build Coastguard Worker- panfrost: Add unit tests for non-dithered clears
396*61046927SAndroid Build Coastguard Worker- panfrost: Disable shader-assisted indirect draws
397*61046927SAndroid Build Coastguard Worker- pan/bi: Set eldest_colour dependency for ST_TILE
398*61046927SAndroid Build Coastguard Worker- pan/bi: Don't set td in blend shaders
399*61046927SAndroid Build Coastguard Worker- pan/bi: Correct the sr_count on +ST_TILE
400*61046927SAndroid Build Coastguard Worker- pan/bi: Extract load_sample_id to a helper
401*61046927SAndroid Build Coastguard Worker- pan/bi: Set the sample ID for blend shader LD_TILE
402*61046927SAndroid Build Coastguard Worker- panfrost: Evaluate blend shaders per-sample
403*61046927SAndroid Build Coastguard Worker- pan/bi: Use ST_TILE for multisampled blend output
404*61046927SAndroid Build Coastguard Worker- pan/bi: Use CLPER_V6 on Mali G31
405*61046927SAndroid Build Coastguard Worker- panfrost: Remove unneeded quirks from T760
406*61046927SAndroid Build Coastguard Worker- panfrost: Fix UNORM 10 sizes
407*61046927SAndroid Build Coastguard Worker- panfrost: Use blendable check for tib read check
408*61046927SAndroid Build Coastguard Worker- panfrost: Delete unpacks for blendable formats
409*61046927SAndroid Build Coastguard Worker- pan/mdg: Insert moves before writeout when needed
410*61046927SAndroid Build Coastguard Worker- pan/lower_framebuffer: Don't replicate so much
411*61046927SAndroid Build Coastguard Worker- pan/lower_framebuffer: Use fmul_imm
412*61046927SAndroid Build Coastguard Worker- pan/lower_framebuffer: Unify UNORM handling
413*61046927SAndroid Build Coastguard Worker- pan/lower_framebuffer: Don't treat UNORM 4 special
414*61046927SAndroid Build Coastguard Worker- pan/lower_framebuffer: Don't open-code pad_vec4
415*61046927SAndroid Build Coastguard Worker- pan/lower_framebuffer: Don't open-code pan_unpacked_type_for_format
416*61046927SAndroid Build Coastguard Worker- pan/mdg: Handle swapped 565 and 1010102 unorm
417*61046927SAndroid Build Coastguard Worker- panfrost: Zero initialize blend_shaders
418*61046927SAndroid Build Coastguard Worker- panfrost: Port v5 blend shader issue to blitter
419*61046927SAndroid Build Coastguard Worker- panfrost: Fix NULL dereference in allowlist code
420*61046927SAndroid Build Coastguard Worker- panfrost: Rip out primconvert code
421*61046927SAndroid Build Coastguard Worker- panfrost/ci: Switch to suite support
422*61046927SAndroid Build Coastguard Worker- panfrost/ci: Don't skip matrix inverse tests
423*61046927SAndroid Build Coastguard Worker- panfrost: Protect the variants array with a lock
424*61046927SAndroid Build Coastguard Worker- panfrost: Remove null check in batch_cleanup
425*61046927SAndroid Build Coastguard Worker- panfrost: Simplify get_fresh_batch_for_fbo
426*61046927SAndroid Build Coastguard Worker- panfrost: Don't use ralloc for resources
427*61046927SAndroid Build Coastguard Worker- panfrost: Move bo->label assignment into the lock
428*61046927SAndroid Build Coastguard Worker- panfrost: Remove get_fresh_batch
429*61046927SAndroid Build Coastguard Worker- panfrost: Inline add_fbo_bos
430*61046927SAndroid Build Coastguard Worker- panfrost: Switch resources from an array to a set
431*61046927SAndroid Build Coastguard Worker- panfrost: Cache number of users of a resource
432*61046927SAndroid Build Coastguard Worker- panfrost: Maintain a bitmap of active batches
433*61046927SAndroid Build Coastguard Worker- panfrost: Add foreach_batch iterator
434*61046927SAndroid Build Coastguard Worker- panfrost: Prefer batch->resources to rsrc->users
435*61046927SAndroid Build Coastguard Worker- panfrost: Remove rsrc->track.users
436*61046927SAndroid Build Coastguard Worker- panfrost: Remove writer = NULL assignments
437*61046927SAndroid Build Coastguard Worker- panfrost: Replace writers pointer with hash table
438*61046927SAndroid Build Coastguard Worker- panfrost: Take a ctx when submitting/destroying
439*61046927SAndroid Build Coastguard Worker- panfrost: Raise maximum texture size
440*61046927SAndroid Build Coastguard Worker- panfrost: Remove CACHE_LINE_SIZE #define
441*61046927SAndroid Build Coastguard Worker- panfrost: Remove stale TODOs and XXXs
442*61046927SAndroid Build Coastguard Worker- panfrost: Remove unused functions
443*61046927SAndroid Build Coastguard Worker- pan/bi: Simplify condition
444*61046927SAndroid Build Coastguard Worker- pan/bi: Assert l != NULL in bi_ra
445*61046927SAndroid Build Coastguard Worker- pan/bi: Remove unused clause_start field
446*61046927SAndroid Build Coastguard Worker- pan/bi: Fix format specifiers in disassembler
447*61046927SAndroid Build Coastguard Worker- docs/panfrost: Remove obsolete note on Android.mk
448*61046927SAndroid Build Coastguard Worker- docs/panfrost: We're conformant now!
449*61046927SAndroid Build Coastguard Worker- docs/panfrost: Add web chat link
450*61046927SAndroid Build Coastguard Worker- panfrost: Fix incorrect test condition
451*61046927SAndroid Build Coastguard Worker- panfrost: Add ASTC stretch factor enums
452*61046927SAndroid Build Coastguard Worker- panfrost: Assert ASTC/AFBC are not used on v4
453*61046927SAndroid Build Coastguard Worker- panfrost: Use ASTC 2D enums
454*61046927SAndroid Build Coastguard Worker- panfrost: Encode 3D ASTC dimensions
455*61046927SAndroid Build Coastguard Worker- panfrost: Move special_varying to compiler definitions
456*61046927SAndroid Build Coastguard Worker- panfrost: Fix off-by-one in varying count assert
457*61046927SAndroid Build Coastguard Worker- panfrost: Introduce PAN_MAX_VARYINGS define
458*61046927SAndroid Build Coastguard Worker- panfrost: Don't set CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
459*61046927SAndroid Build Coastguard Worker- panfrost: Fix PAN_MESA_DEBUG=sync with INTEL_blackhole_render
460*61046927SAndroid Build Coastguard Worker- nir: Add Mali-specific derivative opcodes
461*61046927SAndroid Build Coastguard Worker- pan/bi: Optimize abs(derivative)
462*61046927SAndroid Build Coastguard Worker- panfrost: Don't allow rendering/texturing 48-bit
463*61046927SAndroid Build Coastguard Worker- panfrost: Detect implementations support AFBC
464*61046927SAndroid Build Coastguard Worker- panfrost,panvk: Use dev->has_afbc instead of quirks
465*61046927SAndroid Build Coastguard Worker- panfrost: Fix gl_FragColor lowering
466*61046927SAndroid Build Coastguard Worker- panfrost: Workaround ISSUE_TSIX_2033
467*61046927SAndroid Build Coastguard Worker- panfrost: Add internal afbc_formats
468*61046927SAndroid Build Coastguard Worker- panfrost: Decompress for incompatible AFBC formats
469*61046927SAndroid Build Coastguard Worker- panfrost: Enable AFBC on v7
470*61046927SAndroid Build Coastguard Worker- mesa: Require MRT support for GL3/ES3
471*61046927SAndroid Build Coastguard Worker- nir/lower_pntc_ytransform: Support PointCoordIsSysval
472*61046927SAndroid Build Coastguard Worker
473*61046927SAndroid Build Coastguard WorkerAndreas Baierl (5):
474*61046927SAndroid Build Coastguard Worker
475*61046927SAndroid Build Coastguard Worker- lima: CI: Enable GL_R8 and GL_RG8 texture formats
476*61046927SAndroid Build Coastguard Worker- lima: Expose GL_EXT_clip_control
477*61046927SAndroid Build Coastguard Worker- lima: Remove depth near/far workaround
478*61046927SAndroid Build Coastguard Worker- lima: Fix glFrontFace handling
479*61046927SAndroid Build Coastguard Worker- lima/parser: add shader disassembly to dump
480*61046927SAndroid Build Coastguard Worker
481*61046927SAndroid Build Coastguard WorkerAndreas Bergmeier (1):
482*61046927SAndroid Build Coastguard Worker
483*61046927SAndroid Build Coastguard Worker- v3dv: implement VK_EXT_physical_device_drm
484*61046927SAndroid Build Coastguard Worker
485*61046927SAndroid Build Coastguard WorkerAntonio Caggiano (3):
486*61046927SAndroid Build Coastguard Worker
487*61046927SAndroid Build Coastguard Worker- ci/freedreno: Test with non-redistributable traces
488*61046927SAndroid Build Coastguard Worker- freedreno/ci: Add a manual job for tracking performance
489*61046927SAndroid Build Coastguard Worker- pps: Restore documentation
490*61046927SAndroid Build Coastguard Worker
491*61046927SAndroid Build Coastguard WorkerAnuj Phogat (1):
492*61046927SAndroid Build Coastguard Worker
493*61046927SAndroid Build Coastguard Worker- intel/dg2: Add L3 configuration
494*61046927SAndroid Build Coastguard Worker
495*61046927SAndroid Build Coastguard WorkerArvind Yadav (1):
496*61046927SAndroid Build Coastguard Worker
497*61046927SAndroid Build Coastguard Worker- radeonsi: remove the use of PKT3_CONTEXT_REG_RMW
498*61046927SAndroid Build Coastguard Worker
499*61046927SAndroid Build Coastguard WorkerAxel Davy (1):
500*61046927SAndroid Build Coastguard Worker
501*61046927SAndroid Build Coastguard Worker- util: Fix translate from block compressed to rgba
502*61046927SAndroid Build Coastguard Worker
503*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (72):
504*61046927SAndroid Build Coastguard Worker
505*61046927SAndroid Build Coastguard Worker- zink: set dedicated allocation when needed
506*61046927SAndroid Build Coastguard Worker- util/fossilize_db: Update parsed_offset correctly.
507*61046927SAndroid Build Coastguard Worker- util/fossilize_db: Reset file position to parsed_offset on cache_offset read failure.
508*61046927SAndroid Build Coastguard Worker- util/fossilize_db: Flush files after header write.
509*61046927SAndroid Build Coastguard Worker- util/fossilize_db: Be conservative about header length check for locking.
510*61046927SAndroid Build Coastguard Worker- util/fossilize_db: Only allocate entries after full read.
511*61046927SAndroid Build Coastguard Worker- util/fossilize_db: Use uint64_t for file size.
512*61046927SAndroid Build Coastguard Worker- util/fossilize_db: Unlock the cache file if the entry already exists.
513*61046927SAndroid Build Coastguard Worker- util/fossilize_db: Add extra flock mutex.
514*61046927SAndroid Build Coastguard Worker- radv: Use correct signedness in misalign test.
515*61046927SAndroid Build Coastguard Worker- radv: Allocate space for inline push constants.
516*61046927SAndroid Build Coastguard Worker- nir/lower_scratch: Ensure we don't lower vars with unsupported usage.
517*61046927SAndroid Build Coastguard Worker- nir/inline_functions: Handle halting functions.
518*61046927SAndroid Build Coastguard Worker- radv: Check format before calling depth_only/stencil_only.
519*61046927SAndroid Build Coastguard Worker- util/fossilize_db: Don't corrupt keys during entry read.
520*61046927SAndroid Build Coastguard Worker- nir: Avoid visiting instructions multiple times in nir_instr_free_and_dce.
521*61046927SAndroid Build Coastguard Worker- radv: Expose a bufferImageGranularity of 1.
522*61046927SAndroid Build Coastguard Worker- radv: Fix CPU AABB build.
523*61046927SAndroid Build Coastguard Worker- radv: Fix arrayOfPointers for instances in accel struct build.
524*61046927SAndroid Build Coastguard Worker- radv: Add accel struct build support for the object-to-world matrix.
525*61046927SAndroid Build Coastguard Worker- radv: Add more acceleration structure formats.
526*61046927SAndroid Build Coastguard Worker- radv: Add optimized CPU BVH builds.
527*61046927SAndroid Build Coastguard Worker- radv: Add bvh node definitions to a header.
528*61046927SAndroid Build Coastguard Worker- radv: Modify load_sbt_amd intrinsic to get the descriptor.
529*61046927SAndroid Build Coastguard Worker- aco: Implement call scope.
530*61046927SAndroid Build Coastguard Worker- radv: Refactor some nir_channels usage to use nir_channel.
531*61046927SAndroid Build Coastguard Worker- radv: Do more meta shader lowering.
532*61046927SAndroid Build Coastguard Worker- radv: Implement NULL accel struct descriptor write.
533*61046927SAndroid Build Coastguard Worker- nir: Add AMD rt intrinsics.
534*61046927SAndroid Build Coastguard Worker- radv: Add support for ray launch size.
535*61046927SAndroid Build Coastguard Worker- aco: Add support for ray launch size.
536*61046927SAndroid Build Coastguard Worker- nir: Support ray launch size in divergence analysis.
537*61046927SAndroid Build Coastguard Worker- radv: Support nir_intrinsic_load_global_constant.
538*61046927SAndroid Build Coastguard Worker- radv: Add RT cache flushes.
539*61046927SAndroid Build Coastguard Worker- radv: Add pipeline type.
540*61046927SAndroid Build Coastguard Worker- radv: Add group info to pipeline.
541*61046927SAndroid Build Coastguard Worker- radv: Add raytracing pipeline properties.
542*61046927SAndroid Build Coastguard Worker- radv: Make some pipeline functions non-static.
543*61046927SAndroid Build Coastguard Worker- radv: Add scaffolding for RT pipeline compilation incl libraries.
544*61046927SAndroid Build Coastguard Worker- radv: Add main loop variables.
545*61046927SAndroid Build Coastguard Worker- radv: Add helper to inline shaders into the main shader.
546*61046927SAndroid Build Coastguard Worker- radv: Add helper to parse raytracing stages.
547*61046927SAndroid Build Coastguard Worker- radv: Add pass to lower anyhit shader into an intersection shader.
548*61046927SAndroid Build Coastguard Worker- radv: Add ray traversal loop.
549*61046927SAndroid Build Coastguard Worker- radv: Combine all the parts together with a main loop for an RT pipeline.
550*61046927SAndroid Build Coastguard Worker- radv: Add support for setting a dynamic stack size.
551*61046927SAndroid Build Coastguard Worker- radv: Add caching for RT pipelines.
552*61046927SAndroid Build Coastguard Worker- radv: Experimentally enable RT extensions.
553*61046927SAndroid Build Coastguard Worker- radv: Add DMA buffer update function for internal use.
554*61046927SAndroid Build Coastguard Worker- radv: Add an internal indirect dispatch command.
555*61046927SAndroid Build Coastguard Worker- radv: Add an indirect dispatch struct to the header.
556*61046927SAndroid Build Coastguard Worker- radv: Add copy/serialization info to accel struct headers.
557*61046927SAndroid Build Coastguard Worker- radv: Add acceleration structure queries.
558*61046927SAndroid Build Coastguard Worker- radv: Add GPU copy/serialization/deserialization shader.
559*61046927SAndroid Build Coastguard Worker- radv: Add CPU copying of acceleration structures.
560*61046927SAndroid Build Coastguard Worker- radv: Add GPU copying of acceleration structures.
561*61046927SAndroid Build Coastguard Worker- radv: Add CPU serialization of acceleration structures.
562*61046927SAndroid Build Coastguard Worker- radv: Add GPU serialization of acceleration structures.
563*61046927SAndroid Build Coastguard Worker- radv: Fix Android build for common functions.
564*61046927SAndroid Build Coastguard Worker- radv: Don't invalidate VCACHE after clear_htile_mask.
565*61046927SAndroid Build Coastguard Worker- radv: Add VK_FORMAT_R16G16B16A16_UNORM for accel. structures.
566*61046927SAndroid Build Coastguard Worker- radv: Handle copying zero queries.
567*61046927SAndroid Build Coastguard Worker- amd/common: Add fallback for misreported clocks for RGP.
568*61046927SAndroid Build Coastguard Worker- radv: Document cache coherency rules.
569*61046927SAndroid Build Coastguard Worker- radv: Add hooks after in-renderpass meta operations.
570*61046927SAndroid Build Coastguard Worker- radv: Try to do a better job of dealing with L2 coherent images.
571*61046927SAndroid Build Coastguard Worker- radv: Fix modifier property query.
572*61046927SAndroid Build Coastguard Worker- radv: Add bufferDeviceAddressMultiDevice support.
573*61046927SAndroid Build Coastguard Worker- radv: Disable coherent L2 optimization on cards with noncoherent L2.
574*61046927SAndroid Build Coastguard Worker- meson: Check arguments before adding.
575*61046927SAndroid Build Coastguard Worker- util: Add support for clang::fallthrough.
576*61046927SAndroid Build Coastguard Worker- radv: Fix memory corruption loading RT pipeline cache entries.
577*61046927SAndroid Build Coastguard Worker
578*61046927SAndroid Build Coastguard WorkerBoris Brezillon (137):
579*61046927SAndroid Build Coastguard Worker
580*61046927SAndroid Build Coastguard Worker- panfrost: Fix pan_blitter_emit_bifrost_blend()
581*61046927SAndroid Build Coastguard Worker- panfrost: Add explicit padding to pan_blend_shader_key
582*61046927SAndroid Build Coastguard Worker- pan/gen_pack: Generalize the PREFIX() trick
583*61046927SAndroid Build Coastguard Worker- panvk: Add missing midgard_pack dependency
584*61046927SAndroid Build Coastguard Worker- pan/gen_pack: Add pan_size() and pan_align() macros
585*61046927SAndroid Build Coastguard Worker- panfrost: Move the polygon list init logic to pan_cmdstream.c
586*61046927SAndroid Build Coastguard Worker- pan/gen_macros: Move the TEXTURE definition to gen_macros.h
587*61046927SAndroid Build Coastguard Worker- pan/gen_macros: Map {TEXTURE,SAMPLER} to the arch-specific descriptor
588*61046927SAndroid Build Coastguard Worker- pan/gen_macros: Include midgard_pack.h from gen_macros.h
589*61046927SAndroid Build Coastguard Worker- panfrost: Stop including midgard_pack.h directly
590*61046927SAndroid Build Coastguard Worker- panfrost: s/[idep\_]midgard_pack/[idep\_]pan_packers/
591*61046927SAndroid Build Coastguard Worker- panfrost: Get rid of the mali_xxx enum redefinitions
592*61046927SAndroid Build Coastguard Worker- panfrost: Add generic mappings for the gen-specific tiler descriptor macros
593*61046927SAndroid Build Coastguard Worker- pan/gen_pack: Add parens around packed1/2 vars in pan_merge()
594*61046927SAndroid Build Coastguard Worker- panfrost: Get rid of all _packed structs in pan_context.h
595*61046927SAndroid Build Coastguard Worker- panfrost: Move panfrost_modifier_to_layout() to pan_texture.c
596*61046927SAndroid Build Coastguard Worker- panfrost: Only emit special attribute buffer entries on pre-v6 hardware
597*61046927SAndroid Build Coastguard Worker- panvk: Prepare per-gen split
598*61046927SAndroid Build Coastguard Worker- panfrost: Prepare indirect dispatch helpers to per-gen XML
599*61046927SAndroid Build Coastguard Worker- panfrost: Prepare indirect draw helpers to per-gen XML
600*61046927SAndroid Build Coastguard Worker- panfrost: Fix pan_blit_ctx_init() when start > end
601*61046927SAndroid Build Coastguard Worker- panfrost: Make pan_blit() return the tiler job pointer
602*61046927SAndroid Build Coastguard Worker- panfrost: v7 does not support RGB32_UNORM textures
603*61046927SAndroid Build Coastguard Worker- panvk: Make the per-arch static lib depend on panvk_entrypoints.h
604*61046927SAndroid Build Coastguard Worker- panvk: Fix panvk_copy_fb_desc()
605*61046927SAndroid Build Coastguard Worker- panvk: Don't use pan_is_bifrost()
606*61046927SAndroid Build Coastguard Worker- panvk: Fix blend descriptor emission
607*61046927SAndroid Build Coastguard Worker- panvk: Only advertise MSAA-4
608*61046927SAndroid Build Coastguard Worker- panvk: We don't support linear filtering on integer formats
609*61046927SAndroid Build Coastguard Worker- panvk: Don't advertise min/max filter
610*61046927SAndroid Build Coastguard Worker- panvk: Fix chan_size calculation in panvk_emit_blend()
611*61046927SAndroid Build Coastguard Worker- panvk: Narrow the allow-forward-pixel-kill condition
612*61046927SAndroid Build Coastguard Worker- panvk: Clamp blend constants before copying them to the cmdbuf state
613*61046927SAndroid Build Coastguard Worker- panvk: Don't allocate an array of blend constants
614*61046927SAndroid Build Coastguard Worker- panvk: Close the panfrost device in the panvk_physical_device_init() error path
615*61046927SAndroid Build Coastguard Worker- panvk: Reset panvk_pool->transient_bo in panvk_pool_reset()
616*61046927SAndroid Build Coastguard Worker- panvk: Fix a BO leak in panvk_pool_alloc_backing()
617*61046927SAndroid Build Coastguard Worker- panvk: Initialize clear values to zero when load_op != OP_CLEAR
618*61046927SAndroid Build Coastguard Worker- panvk: Don't take a BO reference when binding memory to an image
619*61046927SAndroid Build Coastguard Worker- panvk: Only set PAN_DBG_TRACE if PANVK_DEBUG_TRACE is set
620*61046927SAndroid Build Coastguard Worker- panvk: Disable the BO cache
621*61046927SAndroid Build Coastguard Worker- panfrost: Patch Z32_S8X24 format when creating a sampler view
622*61046927SAndroid Build Coastguard Worker- panfrost: Fix the Z32_S8X24 and X32_S8X24 definitions
623*61046927SAndroid Build Coastguard Worker- panfrost: RGB10_A2_SNORM is not a valid texture format on v6+
624*61046927SAndroid Build Coastguard Worker- panfrost: Drop the R and T flags on SCALED formats
625*61046927SAndroid Build Coastguard Worker- panfrost: RGB332_UNORM is not a valid texture format on v6+
626*61046927SAndroid Build Coastguard Worker- panfrost: Prepare blitter helpers to per-gen XML
627*61046927SAndroid Build Coastguard Worker- panfrost: Prepare blend helpers to per-gen XML
628*61046927SAndroid Build Coastguard Worker- panfrost: Prepare pan_cs helpers to per-gen XML
629*61046927SAndroid Build Coastguard Worker- panfrost: Move panfrost_major_version() to gen_macros.h
630*61046927SAndroid Build Coastguard Worker- panfrost: Prepare pandecode to per-gen XML
631*61046927SAndroid Build Coastguard Worker- panfrost: Prepare scoreboard helpers to per-gen XML
632*61046927SAndroid Build Coastguard Worker- panfrost: Prepare pan_encoder.h to per-gen XML
633*61046927SAndroid Build Coastguard Worker- panfrost: Prepare texture helpers to per-gen XML
634*61046927SAndroid Build Coastguard Worker- panfrost: Prepare shader helpers to per-gen XML
635*61046927SAndroid Build Coastguard Worker- panfrost: Fix indirect draws when vertex or instance count is 0
636*61046927SAndroid Build Coastguard Worker- panfrost: Fix collision in the indirect draw shader table
637*61046927SAndroid Build Coastguard Worker- panfrost/ci: Skip the indirect_draw+XFB tests
638*61046927SAndroid Build Coastguard Worker- pan/bi: Relax check on 8bit swizzles
639*61046927SAndroid Build Coastguard Worker- pan/bi: Allow passing RT conversion descriptors to fragment shaders
640*61046927SAndroid Build Coastguard Worker- pan/blit: Fix a NULL dereference in the preload path
641*61046927SAndroid Build Coastguard Worker- pan/blit: Extend pan_preload_fb() to return emitted jobs
642*61046927SAndroid Build Coastguard Worker- panvk: Initialize the blend shader logic
643*61046927SAndroid Build Coastguard Worker- panvk: Preload FB attachments when required
644*61046927SAndroid Build Coastguard Worker- panvk: Merge identical BO entries before submitting a job
645*61046927SAndroid Build Coastguard Worker- panvk: Move copy stubs to a separate file
646*61046927SAndroid Build Coastguard Worker- panvk: Move blit/resolve stubs to a separate file
647*61046927SAndroid Build Coastguard Worker- panvk: Get rid of panvk_emit_fragment_job()
648*61046927SAndroid Build Coastguard Worker- panvk: Don't use the subpass to calculate the FB descriptor size
649*61046927SAndroid Build Coastguard Worker- panvk: Don't check the bind_point in panvk_cmd_prepare_fragment_job()
650*61046927SAndroid Build Coastguard Worker- panvk: Make panvk_cmd_alloc_tls_desc() more generic
651*61046927SAndroid Build Coastguard Worker- panvk: Add a panvk_cmd_prepare_tiler_context() helper
652*61046927SAndroid Build Coastguard Worker- panvk: Stop dereferencing the subpass in panvk_cmd_close_batch()
653*61046927SAndroid Build Coastguard Worker- panvk: Issue a fragment job if at least one target is cleared
654*61046927SAndroid Build Coastguard Worker- panvk: Implement vkCmdClear{DepthStencil,Color}Image()
655*61046927SAndroid Build Coastguard Worker- panvk: Implement vkCmdCopyImage()
656*61046927SAndroid Build Coastguard Worker- panvk: Implement vkCmdCopyBufferToImage()
657*61046927SAndroid Build Coastguard Worker- panvk: Implement vkCmdCopyImageToBuffer()
658*61046927SAndroid Build Coastguard Worker- panvk: Implement vkCmdCopyBuffer()
659*61046927SAndroid Build Coastguard Worker- panvk: Implement vkCmdFillBuffer()
660*61046927SAndroid Build Coastguard Worker- panvk: Implement vkCmdUpdateBuffer()
661*61046927SAndroid Build Coastguard Worker- pan/decode: Fix DCD size in Pre frame decoding
662*61046927SAndroid Build Coastguard Worker- pan/blit: Let the caller offset the start/end coords passed to the blitter
663*61046927SAndroid Build Coastguard Worker- pan/blit: Fix 3D blittering
664*61046927SAndroid Build Coastguard Worker- panvk: Implement vkCmdBlitImage()
665*61046927SAndroid Build Coastguard Worker- panvk: Always allocate at least one BLEND descriptor for fragment shaders
666*61046927SAndroid Build Coastguard Worker- panvk: Fix the static scissor/viewport case
667*61046927SAndroid Build Coastguard Worker- panvk: Fix TLS initialization for multi-draw batches
668*61046927SAndroid Build Coastguard Worker- panvk: Extend panvk_cmd_close_batch() to handle current_batch == NULL
669*61046927SAndroid Build Coastguard Worker- panvk: Make panvk_cmd_open_batch() return the new batch
670*61046927SAndroid Build Coastguard Worker- panvk: Use the local batch variable when we have one
671*61046927SAndroid Build Coastguard Worker- panvk: Don't invalidate the vertex attributes when binding a new pipeline
672*61046927SAndroid Build Coastguard Worker- panvk: Fix the pipeline binding logic
673*61046927SAndroid Build Coastguard Worker- panvk: Fix panvk_pipeline_builder_upload_sysval()
674*61046927SAndroid Build Coastguard Worker- panvk: Fix multisample image copies
675*61046927SAndroid Build Coastguard Worker- panvk: Avoid allocating sysvals UBOs when the pipeline has one
676*61046927SAndroid Build Coastguard Worker- panvk: Handle input varyings without previous writes
677*61046927SAndroid Build Coastguard Worker- panvk: Fix an overflow on cmdbuf->state.clear
678*61046927SAndroid Build Coastguard Worker- panvk: Don't expect subpasses to use all RTs
679*61046927SAndroid Build Coastguard Worker- panvk: Only prepare texture descriptors when the image is sampled
680*61046927SAndroid Build Coastguard Worker- panvk: Fix 1DArray image to buffer copy
681*61046927SAndroid Build Coastguard Worker- panvk: Fix size overflow in GetBufferMemoryRequirements()
682*61046927SAndroid Build Coastguard Worker- panvk: Fix stencil clear assignment in panvk_cmd_fb_info_set_subpass()
683*61046927SAndroid Build Coastguard Worker- panvk: Handle VK_REMAINING_{MIP_LEVELS,ARRAY_LAYERS) when creating image views
684*61046927SAndroid Build Coastguard Worker- panvk: Split var copies before lowering them
685*61046927SAndroid Build Coastguard Worker- panvk/ci: Trigger bifrost jobs on vulkan changes
686*61046927SAndroid Build Coastguard Worker- pan/bi: Fix 1DArray image coordinate retrieval
687*61046927SAndroid Build Coastguard Worker- pan/lower_fb: Support SNORM8 unpacking
688*61046927SAndroid Build Coastguard Worker- pan/lower_fb: Re-order components when dealing with raw formats
689*61046927SAndroid Build Coastguard Worker- pan/lower_fb: Add support for B10G10R10A2_UINT variants
690*61046927SAndroid Build Coastguard Worker- pan/lower_fb: Add support for rgb10a2 _SINT variants
691*61046927SAndroid Build Coastguard Worker- panfrost: Use an identity swizzle for RAW formats
692*61046927SAndroid Build Coastguard Worker- panfrost: Add a common genxml file so we can share a few definitions
693*61046927SAndroid Build Coastguard Worker- panfrost: Split command stream descriptor definitions per-gen
694*61046927SAndroid Build Coastguard Worker- panfrost: Move genxml related files to a subdir
695*61046927SAndroid Build Coastguard Worker- nir: Make sure src->num_components < dst->num_components in nir_ssa_for_src()
696*61046927SAndroid Build Coastguard Worker- nir/lower_blend: Pad src to a 4-component vector
697*61046927SAndroid Build Coastguard Worker- nir/lower_blend: Don't lower RTs whose format is set to NONE
698*61046927SAndroid Build Coastguard Worker- nir/lower_blend: Make sure we're not passed scaled formats
699*61046927SAndroid Build Coastguard Worker- nir/lower_blend: Shrink blended result if needed
700*61046927SAndroid Build Coastguard Worker- pan/blend: Allow passing blend constants through a sysval
701*61046927SAndroid Build Coastguard Worker- panvk: Fill the blend constants sysval
702*61046927SAndroid Build Coastguard Worker- panvk: Lower blend operations when needed
703*61046927SAndroid Build Coastguard Worker- panvk/ci: Enable blend tests
704*61046927SAndroid Build Coastguard Worker- panvk: Fix allocation of BOs bigger than the slab size
705*61046927SAndroid Build Coastguard Worker- panvk: Don't use panfrost_get_default_swizzle() on v7+
706*61046927SAndroid Build Coastguard Worker- panvk: Fix wls_size retrieval
707*61046927SAndroid Build Coastguard Worker- panvk: Pass the render target index to panvk_meta_clear_attachment()
708*61046927SAndroid Build Coastguard Worker- panvk: Allow clear_attachment of RTs > 0
709*61046927SAndroid Build Coastguard Worker- panvk: Support clearing ZS attachments
710*61046927SAndroid Build Coastguard Worker- nir: Add a nir_sysvals_to_varyings() helper
711*61046927SAndroid Build Coastguard Worker- spirv: Let spirv_to_nir() users turn sysvals into input varyings
712*61046927SAndroid Build Coastguard Worker- spirv: Always declare FragCoord as a sysval
713*61046927SAndroid Build Coastguard Worker- spirv: Declare PointCoord as a sysval
714*61046927SAndroid Build Coastguard Worker- vulkan: Fix weak symbol emulation when compiling with MSVC
715*61046927SAndroid Build Coastguard Worker- vulkan: Set unused entrypoints to vk_entrypoint_stub when compiling with MSVC
716*61046927SAndroid Build Coastguard Worker- vulkan: Fix entrypoint generation when compiling for x86 with MSVC
717*61046927SAndroid Build Coastguard Worker
718*61046927SAndroid Build Coastguard WorkerBoyuan Zhang (5):
719*61046927SAndroid Build Coastguard Worker
720*61046927SAndroid Build Coastguard Worker- radeon/vcn: initilize num_temporal_layers for hevc
721*61046927SAndroid Build Coastguard Worker- radeon/vcn: track width and height of the last frame
722*61046927SAndroid Build Coastguard Worker- radeon/vcn: check frame size change for vp9 header flags
723*61046927SAndroid Build Coastguard Worker- radeon/vcn: set min value for num_temporal_layers
724*61046927SAndroid Build Coastguard Worker- frontends/va: add num_temporal_layers check
725*61046927SAndroid Build Coastguard Worker
726*61046927SAndroid Build Coastguard WorkerCaio Marcelo de Oliveira Filho (27):
727*61046927SAndroid Build Coastguard Worker
728*61046927SAndroid Build Coastguard Worker- vulkan/util: Add and use vk_multialloc_zalloc variants
729*61046927SAndroid Build Coastguard Worker- anv: Zero initialize pipeline structs
730*61046927SAndroid Build Coastguard Worker- spirv: Implement SPV_EXT_shader_atomic_float16_add
731*61046927SAndroid Build Coastguard Worker- vulkan: Update XML and headers to 1.2.185
732*61046927SAndroid Build Coastguard Worker- anv: Advertise support for VK_EXT_shader_atomic_float2
733*61046927SAndroid Build Coastguard Worker- nir/dead_cf: Do not remove loops with loads that can't be reordered
734*61046927SAndroid Build Coastguard Worker- nir: Update documentation for location to mention Task/Mesh
735*61046927SAndroid Build Coastguard Worker- nir: Add a way to identify per-primitive variables
736*61046927SAndroid Build Coastguard Worker- nir: Add per-primitive I/O intrinsics
737*61046927SAndroid Build Coastguard Worker- compiler: Add new non-Multiview Task/Mesh builtins
738*61046927SAndroid Build Coastguard Worker- compiler: Add Task/Mesh to shader_info
739*61046927SAndroid Build Coastguard Worker- nir/lower_io: Identify Mesh output as arrayed
740*61046927SAndroid Build Coastguard Worker- nir/divergence_analysis: Handle Task/Mesh shaders
741*61046927SAndroid Build Coastguard Worker- nir: Don't lower Task/Mesh I/O to temporaries
742*61046927SAndroid Build Coastguard Worker- nir: Allow Task/Mesh to lower compute system values
743*61046927SAndroid Build Coastguard Worker- spirv: Implement non-Multiview parts of SPV_NV_mesh_shader
744*61046927SAndroid Build Coastguard Worker- anv: Simplify subgroup_size_type rules for compute shaders
745*61046927SAndroid Build Coastguard Worker- anv: Refactor subgroup_size_type rules into a single function
746*61046927SAndroid Build Coastguard Worker- spirv: Identify non-temporal memory access
747*61046927SAndroid Build Coastguard Worker- nir/lower_io_to_vector: Allow Task/Mesh to load from outputs
748*61046927SAndroid Build Coastguard Worker- intel: Add and use max_constant_urb_size_kb
749*61046927SAndroid Build Coastguard Worker- iris: Document push constants allocation
750*61046927SAndroid Build Coastguard Worker- anv: Validate vertex related states only when VS is present
751*61046927SAndroid Build Coastguard Worker- anv: Move together primitive pipeline emit calls
752*61046927SAndroid Build Coastguard Worker- anv: Identify code paths specific to graphics primitive pipeline
753*61046927SAndroid Build Coastguard Worker- intel/compiler: Convert test_eu_compact to use gtest
754*61046927SAndroid Build Coastguard Worker- intel/compiler: Remove unused \`ret` declaration
755*61046927SAndroid Build Coastguard Worker
756*61046927SAndroid Build Coastguard WorkerCaio Oliveira (1):
757*61046927SAndroid Build Coastguard Worker
758*61046927SAndroid Build Coastguard Worker- util/ra: Fix deserialization of register sets
759*61046927SAndroid Build Coastguard Worker
760*61046927SAndroid Build Coastguard WorkerCarsten Haitzler (1):
761*61046927SAndroid Build Coastguard Worker
762*61046927SAndroid Build Coastguard Worker- panfrost: tidy up GPU naming to be in line with official names
763*61046927SAndroid Build Coastguard Worker
764*61046927SAndroid Build Coastguard WorkerCharlie Turner (5):
765*61046927SAndroid Build Coastguard Worker
766*61046927SAndroid Build Coastguard Worker- ci: Build libdrm earlier for x86_test-vk
767*61046927SAndroid Build Coastguard Worker- ci: Fix syntax error in radv fails files
768*61046927SAndroid Build Coastguard Worker- ci: Support per-driver skip lists.
769*61046927SAndroid Build Coastguard Worker- radv/ci: Remove duplication in dEQP skip lists.
770*61046927SAndroid Build Coastguard Worker- radv/ci: Fix the GPU_VERSION for polaris10
771*61046927SAndroid Build Coastguard Worker
772*61046927SAndroid Build Coastguard WorkerCharmaine Lee (2):
773*61046927SAndroid Build Coastguard Worker
774*61046927SAndroid Build Coastguard Worker- aux/draw: Check for preferred IR to take nir-to-tgsi path in draw module
775*61046927SAndroid Build Coastguard Worker- svga: fix render target views leak
776*61046927SAndroid Build Coastguard Worker
777*61046927SAndroid Build Coastguard WorkerChia-I Wu (43):
778*61046927SAndroid Build Coastguard Worker
779*61046927SAndroid Build Coastguard Worker- venus: refactor vn_EndCommandBuffer
780*61046927SAndroid Build Coastguard Worker- egl/surfaceless: try kms_swrast before swrast
781*61046927SAndroid Build Coastguard Worker- meson: allow egl_native_platform to be specified
782*61046927SAndroid Build Coastguard Worker- vulkan/wsi: replace prime_blit_buffer by a bool
783*61046927SAndroid Build Coastguard Worker- venus: clean up vn_AllocateMemory
784*61046927SAndroid Build Coastguard Worker- venus: suballocate memory in more cases
785*61046927SAndroid Build Coastguard Worker- venus: log more WSI messages
786*61046927SAndroid Build Coastguard Worker- vulkan/wsi/x11: do not inherit last_present_mode
787*61046927SAndroid Build Coastguard Worker- venus: print warnings when stuck in busy waits
788*61046927SAndroid Build Coastguard Worker- iris, crocus: add idep_genxml to per_hw target dependencies
789*61046927SAndroid Build Coastguard Worker- venus: update venus-protocol headers
790*61046927SAndroid Build Coastguard Worker- venus: break up vn_device.h
791*61046927SAndroid Build Coastguard Worker- venus: break up vn_device.c
792*61046927SAndroid Build Coastguard Worker- venus: free queues after vkDestroyDevice is emitted
793*61046927SAndroid Build Coastguard Worker- venus: use uint32_t in vn_ring_submit
794*61046927SAndroid Build Coastguard Worker- venus: minor cleanup to physical device init loop
795*61046927SAndroid Build Coastguard Worker- venus: pre-initialize device groups
796*61046927SAndroid Build Coastguard Worker- venus: fix device group enumeration with unsupported devices
797*61046927SAndroid Build Coastguard Worker- venus: group physical device fields with a struct
798*61046927SAndroid Build Coastguard Worker- venus: no supported device is not an error
799*61046927SAndroid Build Coastguard Worker- venus: initialize physical devices once
800*61046927SAndroid Build Coastguard Worker- venus: reorder version fields in vn_instance
801*61046927SAndroid Build Coastguard Worker- venus: init roundtrip fields in vn_instance later
802*61046927SAndroid Build Coastguard Worker- venus: add vn_renderer_submit_simple_sync
803*61046927SAndroid Build Coastguard Worker- venus: support reply shmem without ring
804*61046927SAndroid Build Coastguard Worker- venus: init experimental features before the ring
805*61046927SAndroid Build Coastguard Worker- venus: add and use VN_CS_ENCODER_INITIALIZER
806*61046927SAndroid Build Coastguard Worker- venus: rework vn_instance_submission
807*61046927SAndroid Build Coastguard Worker- venus: make ring buffer size configurable
808*61046927SAndroid Build Coastguard Worker- venus: update venus-protocol headers
809*61046927SAndroid Build Coastguard Worker- venus: raise the ring buffer size to 64KB
810*61046927SAndroid Build Coastguard Worker- venus: refactor vn_instance_enumerate_physical_devices
811*61046927SAndroid Build Coastguard Worker- venus: separate physical device init and filter
812*61046927SAndroid Build Coastguard Worker- venus: copy VkPhysicalDeviceImageDrmFormatModifierInfoEXT
813*61046927SAndroid Build Coastguard Worker- venus: add vn_refcount
814*61046927SAndroid Build Coastguard Worker- venus: convert bo and shmem to use vn_refcount
815*61046927SAndroid Build Coastguard Worker- venus: add a helper to destroy vn_descriptor_set
816*61046927SAndroid Build Coastguard Worker- venus: add vn_refcount to vn_descriptor_set_layout
817*61046927SAndroid Build Coastguard Worker- venus: keep layouts of descriptor sets alive
818*61046927SAndroid Build Coastguard Worker- radv: plug leaks in radv_device_init_accel_struct_build_state
819*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: fix an invalid u_vector_init call
820*61046927SAndroid Build Coastguard Worker- util/vector: make util_vector_init harder to misuse
821*61046927SAndroid Build Coastguard Worker- venus: add atrace support
822*61046927SAndroid Build Coastguard Worker
823*61046927SAndroid Build Coastguard WorkerChristian Gmeiner (46):
824*61046927SAndroid Build Coastguard Worker
825*61046927SAndroid Build Coastguard Worker- etnaviv: export supported prim types
826*61046927SAndroid Build Coastguard Worker- etnaviv: remove primconvert
827*61046927SAndroid Build Coastguard Worker- ci: include etnaviv support in ARMHF container.
828*61046927SAndroid Build Coastguard Worker- ci: update kernel
829*61046927SAndroid Build Coastguard Worker- ci/bare-metal: add telnet based serial
830*61046927SAndroid Build Coastguard Worker- ci/bare-metal: add support for eth008 power relay
831*61046927SAndroid Build Coastguard Worker- ci/bare-metal: add etnaviv
832*61046927SAndroid Build Coastguard Worker- lima: fix leak of the screen hash table
833*61046927SAndroid Build Coastguard Worker- util/tests: rename bitset test names
834*61046927SAndroid Build Coastguard Worker- util/bitset: add bitwise AND, OR and NOT
835*61046927SAndroid Build Coastguard Worker- util/tests: add bitwise AND, OR and NOT tests
836*61046927SAndroid Build Coastguard Worker- util/bitset: add right shift
837*61046927SAndroid Build Coastguard Worker- util/tests: add bitset SHR tests
838*61046927SAndroid Build Coastguard Worker- util/bitset: add left shift
839*61046927SAndroid Build Coastguard Worker- util/tests: add bitset SHL tests
840*61046927SAndroid Build Coastguard Worker- util/bitset: s/BITSET_SET_RANGE/BITSET_SET_RANGE_INSIDE_WORD
841*61046927SAndroid Build Coastguard Worker- util/bitset: add BITSET_SET_RANGE(..)
842*61046927SAndroid Build Coastguard Worker- util/tests: add set bit range test
843*61046927SAndroid Build Coastguard Worker- freedreno/isa: add leading zero's
844*61046927SAndroid Build Coastguard Worker- freedreno/isa: simplify custom_target
845*61046927SAndroid Build Coastguard Worker- freedreno/isa: add next_instruction(..)
846*61046927SAndroid Build Coastguard Worker- freedreno/isa: add defines for fprintf(..) usage
847*61046927SAndroid Build Coastguard Worker- freedreno/isa: store max size for needed bitset
848*61046927SAndroid Build Coastguard Worker- freedreno/isa: generate ir3-isa.h
849*61046927SAndroid Build Coastguard Worker- freedreno/isa: generate isaspec-decode.h
850*61046927SAndroid Build Coastguard Worker- freedreno/isa: add bitmask_t to encode.py
851*61046927SAndroid Build Coastguard Worker- freedreno/isa: add bitmask to/from uint64_t helper
852*61046927SAndroid Build Coastguard Worker- freedreno/isa: add BITMASK_WORDS define
853*61046927SAndroid Build Coastguard Worker- freedreno/isa: add store_instruction(..)
854*61046927SAndroid Build Coastguard Worker- freedreno/isa: generate marcos used for printf(..)
855*61046927SAndroid Build Coastguard Worker- freedreno/isa: add split_bits(..) methods
856*61046927SAndroid Build Coastguard Worker- freedreno/isa: decode: switch bitmask_t to BITSET_WORD's
857*61046927SAndroid Build Coastguard Worker- freedreno/isa: encode: switch bitmask_t to BITSET_WORD's
858*61046927SAndroid Build Coastguard Worker- freedreno/isa: update documentation
859*61046927SAndroid Build Coastguard Worker- freedreno/isa: add shbang and make executable
860*61046927SAndroid Build Coastguard Worker- freedreno/isa: move isaspec to a new home
861*61046927SAndroid Build Coastguard Worker- compiler/isaspec: add print(..) helper
862*61046927SAndroid Build Coastguard Worker- compiler/isaspec: keep track of written data
863*61046927SAndroid Build Coastguard Worker- compiler/isaspec: add alignment support
864*61046927SAndroid Build Coastguard Worker- etnaviv: use better name for fd hash table
865*61046927SAndroid Build Coastguard Worker- etnaviv: fix leak of the screen hash table
866*61046927SAndroid Build Coastguard Worker- etnaviv: fix indentation
867*61046927SAndroid Build Coastguard Worker- etnaviv: move drm version readout to drm layer
868*61046927SAndroid Build Coastguard Worker- etnaviv: allow screen creation with NULL renderonly object
869*61046927SAndroid Build Coastguard Worker- etnaviv: extend screen_create(..) with gpu_fd
870*61046927SAndroid Build Coastguard Worker- etnaviv: add etna_lookup_or_create_screen(..)
871*61046927SAndroid Build Coastguard Worker
872*61046927SAndroid Build Coastguard WorkerClayton Craft (1):
873*61046927SAndroid Build Coastguard Worker
874*61046927SAndroid Build Coastguard Worker- anv: don't advertise vk conformance on GPUs that aren't conformant
875*61046927SAndroid Build Coastguard Worker
876*61046927SAndroid Build Coastguard WorkerConnor Abbott (81):
877*61046927SAndroid Build Coastguard Worker
878*61046927SAndroid Build Coastguard Worker- tu: Triage some CTS failures
879*61046927SAndroid Build Coastguard Worker- ir3: Preserve gl_ViewportIndex in the binning shader
880*61046927SAndroid Build Coastguard Worker- tu: Use NIR for clear/blit shaders
881*61046927SAndroid Build Coastguard Worker- ir3: Delete old packed struct encoding
882*61046927SAndroid Build Coastguard Worker- tu: Handle multisample vkCmdCopyColorImage()
883*61046927SAndroid Build Coastguard Worker- tu: Make tile stores use a dedicated CS
884*61046927SAndroid Build Coastguard Worker- tu: Implement non-aligned multisample GMEM STORE_OP_STORE
885*61046927SAndroid Build Coastguard Worker- freedreno: Rename and document tess primid-related sysvals
886*61046927SAndroid Build Coastguard Worker- tu, freedreno/a6xx, ir3: Rewrite tess PrimID handling
887*61046927SAndroid Build Coastguard Worker- tu, freedreno/a6xx: Fix setting PC_XS_OUT_CNTL::PRIMITVE_ID
888*61046927SAndroid Build Coastguard Worker- ir3: Document RA-related register flags better
889*61046927SAndroid Build Coastguard Worker- tu: Read some input attachments directly
890*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Add new register fields
891*61046927SAndroid Build Coastguard Worker- freedreno, tu: Stop asking for foveation quality
892*61046927SAndroid Build Coastguard Worker- freedreno, tu: Set GRAS_LRZ_PS_INPUT_CNTL::SAMPLEID
893*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Document GRAS_SC_CNTL::SINGLE_PRIM_MODE
894*61046927SAndroid Build Coastguard Worker- tu: Fix feedback loops in sysmem mode
895*61046927SAndroid Build Coastguard Worker- tu: Fix xfb when there is a hole at the end
896*61046927SAndroid Build Coastguard Worker- freedreno: Decode a650+ CP_START_BIN/CP_END_BIN packets
897*61046927SAndroid Build Coastguard Worker- tu: Fix logic errors with subpass implicit dependencies
898*61046927SAndroid Build Coastguard Worker- tu: Consider depth/stencil for implicit dependencies
899*61046927SAndroid Build Coastguard Worker- ir3: Add pass to remove unreachable blocks
900*61046927SAndroid Build Coastguard Worker- ir3/ra: Remove logical_unreachable
901*61046927SAndroid Build Coastguard Worker- ir3: Copy-propagate single-source phis
902*61046927SAndroid Build Coastguard Worker- ir3: Print physical successors/predecessors
903*61046927SAndroid Build Coastguard Worker- ir3/print: Use mesa_stream_log_printf for (kill)
904*61046927SAndroid Build Coastguard Worker- ir3/merge_regs: Set wrmask for pcopy destinations
905*61046927SAndroid Build Coastguard Worker- ir3/ra: Reinitialize interval when inserting
906*61046927SAndroid Build Coastguard Worker- ir3/ra: Fix available bitset for live-through collect srcs
907*61046927SAndroid Build Coastguard Worker- ir3/ra: Handle huge merge sets
908*61046927SAndroid Build Coastguard Worker- ir3/ra: Make ir3_reg_interval_remove_all() useful for spilling
909*61046927SAndroid Build Coastguard Worker- ir3: Add loop depth to ir3_block
910*61046927SAndroid Build Coastguard Worker- ir3: Add ra_foreach_src_n/ra_foreach_dst_n
911*61046927SAndroid Build Coastguard Worker- ir3: Fix RA debug printing
912*61046927SAndroid Build Coastguard Worker- ir3: Properly validate pcopy reg sizes
913*61046927SAndroid Build Coastguard Worker- ir3: Fix compress_regs_left accounting for half-regs
914*61046927SAndroid Build Coastguard Worker- ir3: Initial support for spilling non-shared registers
915*61046927SAndroid Build Coastguard Worker- ir3: Fix getting stp/ldp components in ir3_info
916*61046927SAndroid Build Coastguard Worker- ir3, turnip, freedreno: Report stp/ldp in shader stats
917*61046927SAndroid Build Coastguard Worker- freedreno/ci: Add spillall tests
918*61046927SAndroid Build Coastguard Worker- tu: Properly handle waiting on an earlier pipeline stage
919*61046927SAndroid Build Coastguard Worker- tu: Add a650-specific CCU flush workaround
920*61046927SAndroid Build Coastguard Worker- tu: Remove some stale bypass xfails
921*61046927SAndroid Build Coastguard Worker- ir3: Remove ir3_instr::name
922*61046927SAndroid Build Coastguard Worker- ir3: Make instruction IP 32 bits
923*61046927SAndroid Build Coastguard Worker- ir3: Make ir3_register::name 32-bits
924*61046927SAndroid Build Coastguard Worker- ir3/ra: Fix type mismatch when comparing intervals
925*61046927SAndroid Build Coastguard Worker- lima: Add a NIR load duplicating pass
926*61046927SAndroid Build Coastguard Worker- lima/gpir: Rewrite register allocation for value registers
927*61046927SAndroid Build Coastguard Worker- freedreno/computerator: Add support for pvtmem
928*61046927SAndroid Build Coastguard Worker- ir3/lower_pcopy: Use right flags for src const/immed
929*61046927SAndroid Build Coastguard Worker- ir3/lower_pcopy: Set entry->done in the swap loop
930*61046927SAndroid Build Coastguard Worker- tu: Fix VS primid with tess + GS
931*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Fix VS primid with tess + GS.
932*61046927SAndroid Build Coastguard Worker- ir3: Add bar to beginning of HS with tess_use_shared
933*61046927SAndroid Build Coastguard Worker- freedreno, turnip: Disable 8bpp UBWC on a650
934*61046927SAndroid Build Coastguard Worker- ir3: Make trig replacement expression exact
935*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Name TPL1_DBG_ECO_CNTL
936*61046927SAndroid Build Coastguard Worker- freedreno, turnip: Set TPL1_DBG_ECO_CNTL better
937*61046927SAndroid Build Coastguard Worker- ir3: Use source in ir3_output_conv_src_type()
938*61046927SAndroid Build Coastguard Worker- tu/clear_blit: Constify some image views
939*61046927SAndroid Build Coastguard Worker- tu: Implement VK_KHR_imageless_framebuffer
940*61046927SAndroid Build Coastguard Worker- ir3/lower_subgroups: Support 16-bit READ_* sources
941*61046927SAndroid Build Coastguard Worker- ir3: Skip src size validation for cat1
942*61046927SAndroid Build Coastguard Worker- tu: Expose VK_KHR_shader_subgroup_extended_types
943*61046927SAndroid Build Coastguard Worker- ir3: Initialize local size earlier
944*61046927SAndroid Build Coastguard Worker- ir3/ra: Don't reset round-robin start for each block
945*61046927SAndroid Build Coastguard Worker- ir3/ra: Use killed sources in register eviction
946*61046927SAndroid Build Coastguard Worker- ir3/cp: Add missing const promotion check
947*61046927SAndroid Build Coastguard Worker- ir3/cp: Fix inlining 32->16 const into meta instructions
948*61046927SAndroid Build Coastguard Worker- nir/lower_ubo_vec4: Fix align_mul=8 special case
949*61046927SAndroid Build Coastguard Worker- ir3: Fix printing branch type
950*61046927SAndroid Build Coastguard Worker- ir3: Make ir3_create_collect() take a block
951*61046927SAndroid Build Coastguard Worker- ir3: Always create barycentrics in the input block
952*61046927SAndroid Build Coastguard Worker- ir3: Remove separate regmask.h
953*61046927SAndroid Build Coastguard Worker- ir3: Handle special regs in regmask
954*61046927SAndroid Build Coastguard Worker- ir3/legalize: handle WAR for special regs
955*61046927SAndroid Build Coastguard Worker- ir3: Fix check for immediate range
956*61046927SAndroid Build Coastguard Worker- ir3: Fix handling cat6 immediates
957*61046927SAndroid Build Coastguard Worker- ir3: Fold ldc src immediates
958*61046927SAndroid Build Coastguard Worker- ir3/spill: Mark root as non-spillable after inserting
959*61046927SAndroid Build Coastguard Worker
960*61046927SAndroid Build Coastguard WorkerCorentin Noël (8):
961*61046927SAndroid Build Coastguard Worker
962*61046927SAndroid Build Coastguard Worker- ci: actually run piglit tests with virgl
963*61046927SAndroid Build Coastguard Worker- ci: Re-enable piglit trace for virgl
964*61046927SAndroid Build Coastguard Worker- ci: Disable llvmpipe optimizations when running virgl CI
965*61046927SAndroid Build Coastguard Worker- ci: Increase the default Rust toolchain version
966*61046927SAndroid Build Coastguard Worker- ci: Increase crosvm version
967*61046927SAndroid Build Coastguard Worker- ci: Use crosvm to run dEQP tests for virgl
968*61046927SAndroid Build Coastguard Worker- glx: Prevent crashes when an extension isn't found
969*61046927SAndroid Build Coastguard Worker- virgl: Set GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION to 1
970*61046927SAndroid Build Coastguard Worker
971*61046927SAndroid Build Coastguard WorkerDaniel Schürmann (54):
972*61046927SAndroid Build Coastguard Worker
973*61046927SAndroid Build Coastguard Worker- aco/optimizer: ensure to not erase high bits when propagating packed constants
974*61046927SAndroid Build Coastguard Worker- aco/ra: don't allocate vector space for MIMG NSA operands
975*61046927SAndroid Build Coastguard Worker- aco: include <cstddef> in aco_util.h
976*61046927SAndroid Build Coastguard Worker- nir/lower_alu_to_scalar: don't skip gaps in write_mask
977*61046927SAndroid Build Coastguard Worker- nir/opt_shrink_vectors: don't shrink vectors used by intrinsics
978*61046927SAndroid Build Coastguard Worker- nir: consider write_mask in nir_ssa_def_components_read()
979*61046927SAndroid Build Coastguard Worker- nir/opt_shrink_vectors: reverse iteration order
980*61046927SAndroid Build Coastguard Worker- nir/shrink_vectors: shrink ALU properly
981*61046927SAndroid Build Coastguard Worker- nir/shrink_vectors: shrink vecN properly
982*61046927SAndroid Build Coastguard Worker- nir: return false for loops in contains_other_jump()
983*61046927SAndroid Build Coastguard Worker- aco/print_ir: fix printing of VOPC_SDWA definitions
984*61046927SAndroid Build Coastguard Worker- aco: use VOPC_SDWA on GFX9+
985*61046927SAndroid Build Coastguard Worker- aco: add instr_is_16bit() helper function
986*61046927SAndroid Build Coastguard Worker- aco/ra: refactor subdword definition info
987*61046927SAndroid Build Coastguard Worker- aco/ra: refactor subdword operand stride
988*61046927SAndroid Build Coastguard Worker- aco/validate: simplify get_subdword_bytes_written()
989*61046927SAndroid Build Coastguard Worker- aco/opcodes: remove definition_size[]
990*61046927SAndroid Build Coastguard Worker- aco: add more validation rules for SDWA operands
991*61046927SAndroid Build Coastguard Worker- nir/loop_analyze: consider instruction cost of nir_op_flrp
992*61046927SAndroid Build Coastguard Worker- nir/opt_algebraic: optimize flrp(fadd, fadd, x) only if fadd are used_once
993*61046927SAndroid Build Coastguard Worker- radv: call nir_lower_flrp() after the first radv_optimize_nir()
994*61046927SAndroid Build Coastguard Worker- aco: remove redundant s_and exec after nir_op_inot
995*61046927SAndroid Build Coastguard Worker- aco: only apply extract if not used more than 4 times
996*61046927SAndroid Build Coastguard Worker- aco: refactor nir_op_imul selection
997*61046927SAndroid Build Coastguard Worker- aco/optimizer: combine v_mul_lo_u16 + v_add_u16 -> v_mad_u16
998*61046927SAndroid Build Coastguard Worker- aco/optimizer: fuse v_mul_f64 + v_add_f64 -> v_fma_f64
999*61046927SAndroid Build Coastguard Worker- aco/optimizer: combine v_pk_mul_u16 + v_pk_add_u16 -> v_pk_mad_u16
1000*61046927SAndroid Build Coastguard Worker- aco: fix init_any_pred_defined() for loop header phis
1001*61046927SAndroid Build Coastguard Worker- aco: refactor lower_phis()
1002*61046927SAndroid Build Coastguard Worker- aco/lower_bool_phis: avoid creating trivial phis
1003*61046927SAndroid Build Coastguard Worker- aco/lower_phis: propagate constants before emitting merge code
1004*61046927SAndroid Build Coastguard Worker- aco/lower_phis: optimize loop exit phis
1005*61046927SAndroid Build Coastguard Worker- aco: fix p_insert lowering with 16bit sources
1006*61046927SAndroid Build Coastguard Worker- aco: rewrite SDWA selector
1007*61046927SAndroid Build Coastguard Worker- aco: remove explicit dst_preserve flag
1008*61046927SAndroid Build Coastguard Worker- aco/print_ir: always print SDWA dst & src selections
1009*61046927SAndroid Build Coastguard Worker- aco: preserve subdword RC when lowering p_insert/p_extract
1010*61046927SAndroid Build Coastguard Worker- aco/ra: Fix potential out-of-bounds array accesses.
1011*61046927SAndroid Build Coastguard Worker- aco/ra: don't copy linear VGPRs within CF in get_reg_create_vector()
1012*61046927SAndroid Build Coastguard Worker- aco: stop scheduling if clause-forming fails
1013*61046927SAndroid Build Coastguard Worker- aco: make clause-forming depend on the number of moved instructions
1014*61046927SAndroid Build Coastguard Worker- aco: try forming clauses even if reg_pressure exceeds
1015*61046927SAndroid Build Coastguard Worker- aco: clang-format
1016*61046927SAndroid Build Coastguard Worker- aco/ra: fix intersects()
1017*61046927SAndroid Build Coastguard Worker- aco/ra: refactor affinities into assignment struct
1018*61046927SAndroid Build Coastguard Worker- aco/ra: remove some redundant code
1019*61046927SAndroid Build Coastguard Worker- aco/ra: split register assignment for phis into separate function
1020*61046927SAndroid Build Coastguard Worker- aco/ra: try more aggressive to assign phi defs the same register
1021*61046927SAndroid Build Coastguard Worker- aco/ra: for phis try to find an operand-matching register earlier
1022*61046927SAndroid Build Coastguard Worker- aco/ra: don't set affinities for ssa-repair phis
1023*61046927SAndroid Build Coastguard Worker- aco/ra: create affinities between nested phis
1024*61046927SAndroid Build Coastguard Worker- aco/ra: create nested affinities for loop header phis
1025*61046927SAndroid Build Coastguard Worker- aco/ra: don't rewrite affinities for phi operands after register assignment
1026*61046927SAndroid Build Coastguard Worker- driconf: set vk_x11_strict_image_count for Wolfenstein: Youngblood
1027*61046927SAndroid Build Coastguard Worker
1028*61046927SAndroid Build Coastguard WorkerDaniel Stone (7):
1029*61046927SAndroid Build Coastguard Worker
1030*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: Cosmetic alignment fix
1031*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: Initialise wl_shm pointer in VkImage
1032*61046927SAndroid Build Coastguard Worker- egl/wayland: Error on invalid native window
1033*61046927SAndroid Build Coastguard Worker- egl/wayland: Allow EGLSurface to outlive wl_egl_window
1034*61046927SAndroid Build Coastguard Worker- CI: Disable LAVA devices
1035*61046927SAndroid Build Coastguard Worker- Revert "CI: Disable LAVA devices"
1036*61046927SAndroid Build Coastguard Worker- fdno/resource: Rewrite layout selection for allocation
1037*61046927SAndroid Build Coastguard Worker
1038*61046927SAndroid Build Coastguard WorkerDanylo Piliaiev (39):
1039*61046927SAndroid Build Coastguard Worker
1040*61046927SAndroid Build Coastguard Worker- freedreno: fix wrong tile aligment for 3 CCU gpu
1041*61046927SAndroid Build Coastguard Worker- tu: handle half-reg fs outputs
1042*61046927SAndroid Build Coastguard Worker- tu: delay decision of forcing sysmem due to subpass self-dependencies
1043*61046927SAndroid Build Coastguard Worker- turnip: reduce maxComputeWorkGroupSize
1044*61046927SAndroid Build Coastguard Worker- tu: disable gmem in primary cmdbuffer if secondary has it disabled
1045*61046927SAndroid Build Coastguard Worker- tu: add "flushall" and "syncdraw" debug options
1046*61046927SAndroid Build Coastguard Worker- freedreno/decode: print estimated crash location without colored output
1047*61046927SAndroid Build Coastguard Worker- tu: declare VK_EXT_extended_dynamic_state2 but leave it disabled
1048*61046927SAndroid Build Coastguard Worker- tu: implement dynamic depth bias enable
1049*61046927SAndroid Build Coastguard Worker- tu: implement dynamic primitive restart enable
1050*61046927SAndroid Build Coastguard Worker- tu: implement dynamic rasterizer discard enable
1051*61046927SAndroid Build Coastguard Worker- tu: enable VK_EXT_extended_dynamic_state2
1052*61046927SAndroid Build Coastguard Worker- turnip: provide dummy CmdSetLogicOpEXT and CmdSetPatchControlPointsEXT
1053*61046927SAndroid Build Coastguard Worker- freedreno: rename Z_TEST_ENABLE->Z_READ_ENABLE, Z_ENABLE->Z_TEST_ENABLE
1054*61046927SAndroid Build Coastguard Worker- turnip: apply workaround for depth bounds test without depth test
1055*61046927SAndroid Build Coastguard Worker- ir3: prohibit folding of half->full conversion into mul.s24/u24
1056*61046927SAndroid Build Coastguard Worker- ir3/a6xx,freedreno: account for resinfo return size dependency on IBO_0_FMT
1057*61046927SAndroid Build Coastguard Worker- turnip: consider shader's immediates size for sub-stream allocation
1058*61046927SAndroid Build Coastguard Worker- turnip: re-emit vertex params after they are invalidated
1059*61046927SAndroid Build Coastguard Worker- util/u_trace: make u_trace usable for other than gallium drivers
1060*61046927SAndroid Build Coastguard Worker- util/u_trace: auto-generation of serialization funcs for tracepoints
1061*61046927SAndroid Build Coastguard Worker- turnip: implement basic perfetto support
1062*61046927SAndroid Build Coastguard Worker- u_trace: helpers for tracing tiling GPUs and re-usable VK cmdbuffers
1063*61046927SAndroid Build Coastguard Worker- turnip/perfetto: reusable command buffers support
1064*61046927SAndroid Build Coastguard Worker- u_trace: pass command stream through tracing functions
1065*61046927SAndroid Build Coastguard Worker- turnip: support tracing of gmem/sysmem load/store/clears
1066*61046927SAndroid Build Coastguard Worker- turnip/kgsl: fix compilation after perfetto introduction
1067*61046927SAndroid Build Coastguard Worker- turnip: consider multiview_mask when clearing depth-stencil attachment
1068*61046927SAndroid Build Coastguard Worker- turnip: Move to common DEFINE_HANDLE_CASTS casting macro
1069*61046927SAndroid Build Coastguard Worker- turnip: clamp per-tile scissors to max viewport size in binning pass
1070*61046927SAndroid Build Coastguard Worker- turnip: fix vbs emission when there are holes in bindings
1071*61046927SAndroid Build Coastguard Worker- ir3: remove obsolete assert for intrinsic_store_output in tess
1072*61046927SAndroid Build Coastguard Worker- turnip: do nothing on dispatch with zero total workgroups
1073*61046927SAndroid Build Coastguard Worker- ir3: support source modes for resinfo.b
1074*61046927SAndroid Build Coastguard Worker- ir3/freedreno: handle non-uniform resinfo
1075*61046927SAndroid Build Coastguard Worker- ir3/freedreno: handle non-uniform a1en instructions
1076*61046927SAndroid Build Coastguard Worker- turnip: fix streamout buffer offset calculations
1077*61046927SAndroid Build Coastguard Worker- ir3/ra: Check register file upper bound when updating preferred_reg
1078*61046927SAndroid Build Coastguard Worker- tu: fix rast state allocation size on a6xx gen4
1079*61046927SAndroid Build Coastguard Worker
1080*61046927SAndroid Build Coastguard WorkerDave Airlie (134):
1081*61046927SAndroid Build Coastguard Worker
1082*61046927SAndroid Build Coastguard Worker- lvp: fixup multi draw memcpys
1083*61046927SAndroid Build Coastguard Worker- lavapipe: fix multi-draw regression in shader parameters test
1084*61046927SAndroid Build Coastguard Worker- lavapipe: fix indexed multi draw draw_id increment
1085*61046927SAndroid Build Coastguard Worker- draw: handle resetting draw_id between instances.
1086*61046927SAndroid Build Coastguard Worker- softpipe/aniso: move DDQ calculation to after scaling.
1087*61046927SAndroid Build Coastguard Worker- wl/shm: don't fetch formats if not requested.
1088*61046927SAndroid Build Coastguard Worker- clover/il: return IL only for spirv and correct length
1089*61046927SAndroid Build Coastguard Worker- gallivm: add anisotropic filter weight table.
1090*61046927SAndroid Build Coastguard Worker- draw: add shader access to aniso filter table.
1091*61046927SAndroid Build Coastguard Worker- llvmpipe: add filter table shader accessor
1092*61046927SAndroid Build Coastguard Worker- gallivm: add support for anisotropic sampling.
1093*61046927SAndroid Build Coastguard Worker- llvmpipe: add support for max aniso query.
1094*61046927SAndroid Build Coastguard Worker- draw: add sampler max_aniso query.
1095*61046927SAndroid Build Coastguard Worker- llvmpipe: enable GL_ARB_texture_filter_anisotropic
1096*61046927SAndroid Build Coastguard Worker- llvmpipe/virgl/ci: update traces for aniso
1097*61046927SAndroid Build Coastguard Worker- docs: update anisotropic info for softpipe/llvmpipe/lavapipe
1098*61046927SAndroid Build Coastguard Worker- crocus/gen4-5: fix ff gs emit on VS vue map change.
1099*61046927SAndroid Build Coastguard Worker- llvmpipe/linear: fix ppc64/s390 build
1100*61046927SAndroid Build Coastguard Worker- llvmpipe: add some extra linear rast checks.
1101*61046927SAndroid Build Coastguard Worker- llvmpipe: add support for time elapsed queries.
1102*61046927SAndroid Build Coastguard Worker- llvmpipe: rework query fence signalling for get_query_result_resource
1103*61046927SAndroid Build Coastguard Worker- gallivm/img: use uint for image coord builder.
1104*61046927SAndroid Build Coastguard Worker- draw/llvmpipe: multiply polygon offset units by 2
1105*61046927SAndroid Build Coastguard Worker- teximage: return correct desktop GL error for compressedteximage
1106*61046927SAndroid Build Coastguard Worker- crocus/gen4: restrict memcpy mapping to gen5
1107*61046927SAndroid Build Coastguard Worker- intel/fs: restrict max push length on older GPUs to a smaller amount
1108*61046927SAndroid Build Coastguard Worker- intel/decode: add gfx4 constant buffer decode
1109*61046927SAndroid Build Coastguard Worker- intel/decode: add gfx4 vertex shader decode
1110*61046927SAndroid Build Coastguard Worker- crocus/gen45: fix mapping compressed textures
1111*61046927SAndroid Build Coastguard Worker- intel/genxml: fix raster operation field in blt genxml
1112*61046927SAndroid Build Coastguard Worker- crocus: add support for set alpha to one with blt.
1113*61046927SAndroid Build Coastguard Worker- virgl: disable anisotropic filtering.
1114*61046927SAndroid Build Coastguard Worker- virgl: add support for anisotropic texture filtering
1115*61046927SAndroid Build Coastguard Worker- ci: bump to latest virglrenderer for anisotropic support
1116*61046927SAndroid Build Coastguard Worker- clover/llvm: turn off optional CL 3 features.
1117*61046927SAndroid Build Coastguard Worker- nir/libclc: handle null callee name when lowering
1118*61046927SAndroid Build Coastguard Worker- vtn: add support for atomic flag test/set/clear
1119*61046927SAndroid Build Coastguard Worker- nir: add 32-bit bool of fisfinite
1120*61046927SAndroid Build Coastguard Worker- nir: add fisnormal lowering
1121*61046927SAndroid Build Coastguard Worker- gallivm: handle fisfinite/fisnormal
1122*61046927SAndroid Build Coastguard Worker- clover: fix api zero sized enqueue
1123*61046927SAndroid Build Coastguard Worker- clover: return CL_INVALID_PLATFORM properly.
1124*61046927SAndroid Build Coastguard Worker- clover: add kernel attributes support for SPIR-V
1125*61046927SAndroid Build Coastguard Worker- clover: fix compilation with clang + llvm 12.
1126*61046927SAndroid Build Coastguard Worker- clover/nir: don't convert to NIR on library link
1127*61046927SAndroid Build Coastguard Worker- clover: only return CLC version as 1.2 (even for 3.0)
1128*61046927SAndroid Build Coastguard Worker- llvmpipe: add support for user memory pointers
1129*61046927SAndroid Build Coastguard Worker- lavapipe: add host ptr support.
1130*61046927SAndroid Build Coastguard Worker- docs: add llvmpipe host memory extensions
1131*61046927SAndroid Build Coastguard Worker- crocus/blt: add pitch/offset checks to fix blt corruption
1132*61046927SAndroid Build Coastguard Worker- crocus: align staging resource pitch on gen4/5 to allow BLT usage.
1133*61046927SAndroid Build Coastguard Worker- intel/vec4: sel.cond writes the flags on Gfx4 and Gfx5
1134*61046927SAndroid Build Coastguard Worker- draw: handle primitive ID for quads/quad strips.
1135*61046927SAndroid Build Coastguard Worker- draw/gs: add clipvertex support for compatibility
1136*61046927SAndroid Build Coastguard Worker- draw/tess: add clipvertex support for compatibility
1137*61046927SAndroid Build Coastguard Worker- draw: add vertex color clamping to gs/tes
1138*61046927SAndroid Build Coastguard Worker- llvmpipe: enable GL compatibility profiles
1139*61046927SAndroid Build Coastguard Worker- gallivm: don't lower local invocation index in frontend
1140*61046927SAndroid Build Coastguard Worker- llvmpipe/cl: limit kernel input size.
1141*61046927SAndroid Build Coastguard Worker- gallivm: fix idiv/irem for 8/16/64-bit and 32-bit INT_MIN/-1
1142*61046927SAndroid Build Coastguard Worker- gallivm: fix non-32 bit popcounts.
1143*61046927SAndroid Build Coastguard Worker- llvmpipe: init renderer string once to avoid races.
1144*61046927SAndroid Build Coastguard Worker- vulkan/wsi/sw: wait for image fence before submitting to queue
1145*61046927SAndroid Build Coastguard Worker- crocus: copy views before adjusting
1146*61046927SAndroid Build Coastguard Worker- crocus: drop u_primconvert header.
1147*61046927SAndroid Build Coastguard Worker- crocus: add missing line smooth bits.
1148*61046927SAndroid Build Coastguard Worker- crocus: add missing fs dirty on reduced prim change.
1149*61046927SAndroid Build Coastguard Worker- vulkan/wsi: add support for detecting mit-shm pixmaps.
1150*61046927SAndroid Build Coastguard Worker- vulkan/wsi/sw: add support for using host_ptr for shm pixmaps.
1151*61046927SAndroid Build Coastguard Worker- vulkan/wsi/sw: add mit-shm support for pixmap allocation
1152*61046927SAndroid Build Coastguard Worker- meson: fix regression finding shm dep
1153*61046927SAndroid Build Coastguard Worker- llvmpipe/fs: fix multisample depth/stencil fs writes.
1154*61046927SAndroid Build Coastguard Worker- llvmpipe: consolidate scissor plane code between line/tri
1155*61046927SAndroid Build Coastguard Worker- llvmpipe/scissor: rewrite scissor planes interaction.
1156*61046927SAndroid Build Coastguard Worker- llvmpipe: adjust scissor planes for multisample.
1157*61046927SAndroid Build Coastguard Worker- gallium: add a sample0 only option to blitter.
1158*61046927SAndroid Build Coastguard Worker- u_blitter: add support for sample0 only resolves.
1159*61046927SAndroid Build Coastguard Worker- lavapipe: VK_KHR_depth_stencil_resolve support
1160*61046927SAndroid Build Coastguard Worker- crocus/gen7: add missing IVB/GT2 geom shader workaround.
1161*61046927SAndroid Build Coastguard Worker- intel/decode/gfx6: add support for gfx6 CC/VIEWPORT pointers.
1162*61046927SAndroid Build Coastguard Worker- gallivm/ssbo: fix up dynamic indexed ssbo load/stores/atomics
1163*61046927SAndroid Build Coastguard Worker- gallivm/ssbo: cast ssbo index to int type.
1164*61046927SAndroid Build Coastguard Worker- lavapipe: enable dynamic index ubo/ssbo
1165*61046927SAndroid Build Coastguard Worker- llvmpipe/cs: rework thread pool for avoid mtx locking
1166*61046927SAndroid Build Coastguard Worker- gallivm/coro: use a phi instead of alloca
1167*61046927SAndroid Build Coastguard Worker- llvmpipe: shorten hold time on the screen mutex
1168*61046927SAndroid Build Coastguard Worker- llvmpipe/cs: rework coroutine context handling (v2)
1169*61046927SAndroid Build Coastguard Worker- gallivm: add initial support for 16-bit float builder.
1170*61046927SAndroid Build Coastguard Worker- gallivm/nir: handle conversion to 16-bit texel fetch
1171*61046927SAndroid Build Coastguard Worker- gallivm/nir: fix f2b32
1172*61046927SAndroid Build Coastguard Worker- gallivvm/nir: handle non-32bit mask scatter stores
1173*61046927SAndroid Build Coastguard Worker- gallivm: add 16-bit sin/cos via llvm intrinsic
1174*61046927SAndroid Build Coastguard Worker- llvmpipe: lower_flrp16
1175*61046927SAndroid Build Coastguard Worker- gallivm/nir: handle 16-bit exp/lod using intrinsics.
1176*61046927SAndroid Build Coastguard Worker- gallivm/nir: call pow with correct flt builder
1177*61046927SAndroid Build Coastguard Worker- gallivm/nir: pass the correct float builder to ddx/y
1178*61046927SAndroid Build Coastguard Worker- gallivm: increase tgsi nesting call stack size
1179*61046927SAndroid Build Coastguard Worker- gallivm: use llvm intrinsics for 16-bit round/trunc/roundeven
1180*61046927SAndroid Build Coastguard Worker- llvmpipe: enable FP16 and update CL + traces piglit results.
1181*61046927SAndroid Build Coastguard Worker- lavapipe: enable KHR_shader_float16_int8
1182*61046927SAndroid Build Coastguard Worker- gallivm/nir: handle subgroup reduction across all types
1183*61046927SAndroid Build Coastguard Worker- lavapipe: enable KHR_shader_subgroup_extended_types
1184*61046927SAndroid Build Coastguard Worker- docs: update docs for new llvmpipe/lavapipe features
1185*61046927SAndroid Build Coastguard Worker- lavapipe: enable KHR_spirv_1_4
1186*61046927SAndroid Build Coastguard Worker- lavapipe: fix vertex attributes/descriptor binding
1187*61046927SAndroid Build Coastguard Worker- lavapipe: don't access pColorBlendState when not legal
1188*61046927SAndroid Build Coastguard Worker- gallium/format: move two vertex formats into the proper place.
1189*61046927SAndroid Build Coastguard Worker- lavapipe/ci: drop some fails I fixed recently
1190*61046927SAndroid Build Coastguard Worker- lavapipe: move to 1.2 features/properties structs.
1191*61046927SAndroid Build Coastguard Worker- gallivm/nir: fix subgroup invocation read.
1192*61046927SAndroid Build Coastguard Worker- lavapipe: enable vulkan 1.2 support.
1193*61046927SAndroid Build Coastguard Worker- lavapipe: move to new shared features/properties
1194*61046927SAndroid Build Coastguard Worker- lavapipe: cleanup image create function.
1195*61046927SAndroid Build Coastguard Worker- lavapipe: fixup image binding flags.
1196*61046927SAndroid Build Coastguard Worker- llvmpipe: overhaul fs/cs variant keys to be simpler.
1197*61046927SAndroid Build Coastguard Worker- gallivm: use pmulhrsw to make aos sampling more accurate.
1198*61046927SAndroid Build Coastguard Worker- crocus/gen6: don't reemit the svbi when debugging
1199*61046927SAndroid Build Coastguard Worker- crocus/query: don't loop on ready status after gpu hang.
1200*61046927SAndroid Build Coastguard Worker- gallivm/format: clamp SINT conversion rather than truncate.
1201*61046927SAndroid Build Coastguard Worker- llvmpipe/cs: change submission pattern for threadpool
1202*61046927SAndroid Build Coastguard Worker- llvmpipe: fix 4-bit output scaling.
1203*61046927SAndroid Build Coastguard Worker- lvp/fence: quick fix to previous commit.
1204*61046927SAndroid Build Coastguard Worker- device_select: close dri3 fd after using it.
1205*61046927SAndroid Build Coastguard Worker- wsi/x11: cleanup properly after mit shm paths are used.
1206*61046927SAndroid Build Coastguard Worker- Revert "lvp/fence: quick fix to previous commit."
1207*61046927SAndroid Build Coastguard Worker- lavapipe: fix fence handling around wsi submission
1208*61046927SAndroid Build Coastguard Worker- crocus: Honor scanout requirement from DRI
1209*61046927SAndroid Build Coastguard Worker- crocus/gen5: reemit shaders on gen5 after new program cache bo.
1210*61046927SAndroid Build Coastguard Worker- crocus/gen5: add dirty flags for urb fences.
1211*61046927SAndroid Build Coastguard Worker- llvmpipe: fix userptr for texture resources.
1212*61046927SAndroid Build Coastguard Worker- lavapipe: drop EXT_acquire_xlib_display
1213*61046927SAndroid Build Coastguard Worker- vulkan/wsi: set correct bits for host allocations/exports for images.
1214*61046927SAndroid Build Coastguard Worker- llvmpipe: disable 64-bit integer textures.
1215*61046927SAndroid Build Coastguard Worker- llvmpipe: fix compressed image sizes.
1216*61046927SAndroid Build Coastguard Worker
1217*61046927SAndroid Build Coastguard WorkerDerek Foreman (2):
1218*61046927SAndroid Build Coastguard Worker
1219*61046927SAndroid Build Coastguard Worker- egl/wayland: Support RGBA ordered formats
1220*61046927SAndroid Build Coastguard Worker- egl/wayland: Properly clear stale buffers on resize
1221*61046927SAndroid Build Coastguard Worker
1222*61046927SAndroid Build Coastguard WorkerDmitry Baryshkov (1):
1223*61046927SAndroid Build Coastguard Worker
1224*61046927SAndroid Build Coastguard Worker- freedreno/regs: add bit to control continuous clock with 7nm PHYs
1225*61046927SAndroid Build Coastguard Worker
1226*61046927SAndroid Build Coastguard WorkerDylan Baker (19):
1227*61046927SAndroid Build Coastguard Worker
1228*61046927SAndroid Build Coastguard Worker- VERSION: bump version for 21.3 development cycle
1229*61046927SAndroid Build Coastguard Worker- docs/relnotes/new_features: empty for next release cycle
1230*61046927SAndroid Build Coastguard Worker- docs: update calendar for 21.2.0-rc1
1231*61046927SAndroid Build Coastguard Worker- docs: mark mesa 21.0 as done
1232*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Add build id to the disassembler test
1233*61046927SAndroid Build Coastguard Worker- docs: add release notes for 21.2.0
1234*61046927SAndroid Build Coastguard Worker- docs: update calendar for 21.2.0-rc2
1235*61046927SAndroid Build Coastguard Worker- docs: update calendar for 21.2.0-rc3
1236*61046927SAndroid Build Coastguard Worker- docs: update calendar and link releases notes for 21.2.0
1237*61046927SAndroid Build Coastguard Worker- docs: Add calendar entries for 21.2 release.
1238*61046927SAndroid Build Coastguard Worker- bin/gen_release_notes: Add basic tests for parsing issues
1239*61046927SAndroid Build Coastguard Worker- bin/gen_release_notes: Don't consider issues for other projects
1240*61046927SAndroid Build Coastguard Worker- bin/gen_release_notes: Fix commits with multiple Closes:
1241*61046927SAndroid Build Coastguard Worker- docs: add release notes for 21.2.2
1242*61046927SAndroid Build Coastguard Worker- docs/relnotes/21.2.2: Add SHA256 sum
1243*61046927SAndroid Build Coastguard Worker- docs: update calendar and link releases notes for 21.2.2
1244*61046927SAndroid Build Coastguard Worker- docs: add release notes for 21.2.3
1245*61046927SAndroid Build Coastguard Worker- docs" Add SHA256 sum for mesa 21.2.3
1246*61046927SAndroid Build Coastguard Worker- docs: update calendar and link releases notes for 21.2.3
1247*61046927SAndroid Build Coastguard Worker
1248*61046927SAndroid Build Coastguard WorkerEd Baker (1):
1249*61046927SAndroid Build Coastguard Worker
1250*61046927SAndroid Build Coastguard Worker- frontends/va: Fix test_va_api VAAPIDisplayAttribs tests
1251*61046927SAndroid Build Coastguard Worker
1252*61046927SAndroid Build Coastguard WorkerEd Martin (1):
1253*61046927SAndroid Build Coastguard Worker
1254*61046927SAndroid Build Coastguard Worker- winsys/radeonsi: Set vce_encode = true when VCE found
1255*61046927SAndroid Build Coastguard Worker
1256*61046927SAndroid Build Coastguard WorkerEduardo Lima Mitev (1):
1257*61046927SAndroid Build Coastguard Worker
1258*61046927SAndroid Build Coastguard Worker- turnip: Add support for VK_VALVE_mutable_descriptor_type
1259*61046927SAndroid Build Coastguard Worker
1260*61046927SAndroid Build Coastguard WorkerElla-0 (13):
1261*61046927SAndroid Build Coastguard Worker
1262*61046927SAndroid Build Coastguard Worker- v3dv: Add is_unorm, is_snorm and is_float format functions
1263*61046927SAndroid Build Coastguard Worker- v3dv: Implement VK_EXT_custom_border_color
1264*61046927SAndroid Build Coastguard Worker- v3dv: implement VK_EXT_color_write_enable
1265*61046927SAndroid Build Coastguard Worker- v3dv: Implement VK_EXT_pipeline_creation_cache_control
1266*61046927SAndroid Build Coastguard Worker- v3dv: Implement VK_EXT_provoking_vertex
1267*61046927SAndroid Build Coastguard Worker- v3dv: Implement VK_EXT_pipeline_creation_feedback
1268*61046927SAndroid Build Coastguard Worker- v3d/compiler: Handle point_coord_upper_left
1269*61046927SAndroid Build Coastguard Worker- v3d: Don't handle PIPE_SPRITE_COORD_UPPER_LEFT twice
1270*61046927SAndroid Build Coastguard Worker- v3dv: Expose correct point size granularity
1271*61046927SAndroid Build Coastguard Worker- v3dv: Implement VK_EXT_vertex_attribute_divisor
1272*61046927SAndroid Build Coastguard Worker- ci/v3dv: Update fails with multiview failing with points
1273*61046927SAndroid Build Coastguard Worker- v3d: add R10G10B10X2_UNORM to format table
1274*61046927SAndroid Build Coastguard Worker- v3dv: enable VK_KHR_surface_protected_capabilities
1275*61046927SAndroid Build Coastguard Worker
1276*61046927SAndroid Build Coastguard WorkerEmma Anholt (233):
1277*61046927SAndroid Build Coastguard Worker
1278*61046927SAndroid Build Coastguard Worker- nir: Validate after deserialization.
1279*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Fix image declarations.
1280*61046927SAndroid Build Coastguard Worker- gallium/ttn: Add a debug flag for dumping the shaders.
1281*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Reduce choose_instr_dec() and _inc() overhead.
1282*61046927SAndroid Build Coastguard Worker- gallium/ureg: Sort the output decls.
1283*61046927SAndroid Build Coastguard Worker- freedreno: Lock access to msm_pipe for RB object suballocation.
1284*61046927SAndroid Build Coastguard Worker- ci/freedreno: Enable the MSAA deqp tests.
1285*61046927SAndroid Build Coastguard Worker- gallivm: Default brilinear filtering to off.
1286*61046927SAndroid Build Coastguard Worker- gallivm: Always take the per-pixel LOD path for cubemaps.
1287*61046927SAndroid Build Coastguard Worker- i915g: Add support for shader-db.
1288*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Pack our tex coords into vec4 nir_tex_src_backend[12].
1289*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Add support for TXP.
1290*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Add support for HW atomics.
1291*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Declare buffers for all of num_ssbos.
1292*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Add support for nir_intrinsic_load_sample_pos.
1293*61046927SAndroid Build Coastguard Worker- turnip: Fix assertions on checking mutable combined samplers support.
1294*61046927SAndroid Build Coastguard Worker- gallium/dri2: Make dri_init_options just init DRI options.
1295*61046927SAndroid Build Coastguard Worker- gallium/driconf: Allow the driver to parse the driconf options.
1296*61046927SAndroid Build Coastguard Worker- ci: Stop disabling filter hacks for llvmpipe.
1297*61046927SAndroid Build Coastguard Worker- ci/i915: Update deqp expectations for another test passing.
1298*61046927SAndroid Build Coastguard Worker- ci: Uprev deqp-runner and use "suite" support to merge softpipe runs.
1299*61046927SAndroid Build Coastguard Worker- ci/llvmpipe: Use the deqp-runner suite support to consolidate jobs.
1300*61046927SAndroid Build Coastguard Worker- ci/i915g: Merge the two dEQP runs together.
1301*61046927SAndroid Build Coastguard Worker- ci: Save dEQP results on all tests.
1302*61046927SAndroid Build Coastguard Worker- ci/virgl: Use deqp-runner suite support to reduce CI job count.
1303*61046927SAndroid Build Coastguard Worker- ci/zink: Use deqp-runner suite support to reduce the CI job count.
1304*61046927SAndroid Build Coastguard Worker- ci: Update piglit to 4545a28cd8fea03fbab0e5f90bfbd812c32f3be1
1305*61046927SAndroid Build Coastguard Worker- ci/freedreno: Clear out TF API errors xfails.
1306*61046927SAndroid Build Coastguard Worker- freedreno/a5xx: Disable TF when pausing or transitioning to non-TF.
1307*61046927SAndroid Build Coastguard Worker- freedreno/a5xx: Don't try to emit FS images in binning command streams.
1308*61046927SAndroid Build Coastguard Worker- ci/freedreno: Mark border_color as passing on a5xx.
1309*61046927SAndroid Build Coastguard Worker- ci/a5xx: Skip some piglit stress tests that destabilize CI.
1310*61046927SAndroid Build Coastguard Worker- ci/freedreno: Organize, fill out, and document our VK xfails.
1311*61046927SAndroid Build Coastguard Worker- ci/freedreno: Generalize the spirv_ids_abuse skips.
1312*61046927SAndroid Build Coastguard Worker- ci/freedreno: Clean up and fill out the tess timeout annotations.
1313*61046927SAndroid Build Coastguard Worker- ci/freedreno: Skip the slow dEQP-VK.ubo.random.all_shared_buffer.48 in CI.
1314*61046927SAndroid Build Coastguard Worker- ci/freedreno: Add jobs to manually do a full VK on freedreno.
1315*61046927SAndroid Build Coastguard Worker- i915g: Use the devmaster quadratic approximation for sin/cos.
1316*61046927SAndroid Build Coastguard Worker- i915g: Reapply clang-format.
1317*61046927SAndroid Build Coastguard Worker- nir: Move phi src setup to a helper.
1318*61046927SAndroid Build Coastguard Worker- i915g: Make the 1D workaround keep TXP's .w channel in the right spot.
1319*61046927SAndroid Build Coastguard Worker- i915g: Add support for blitting compressed textures.
1320*61046927SAndroid Build Coastguard Worker- i915g: Add missing support for sRGB S3TC.
1321*61046927SAndroid Build Coastguard Worker- i915g: Fix up the format mapping for DXT1_*RGB
1322*61046927SAndroid Build Coastguard Worker- i915g: Add support for FXT1.
1323*61046927SAndroid Build Coastguard Worker- i915g: Fix 3D texture layouts for width != height.
1324*61046927SAndroid Build Coastguard Worker- i915g: Implement cube/3d texture_subdata() as a series of per-layer maps.
1325*61046927SAndroid Build Coastguard Worker- ci/turnip: Add a new flake from running more of the CTS.
1326*61046927SAndroid Build Coastguard Worker- ci/freedreno: Move freedreno's deqp testing to suite support.
1327*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Apply the cube image size lowering to GL, too.
1328*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Only lower cube image sizes once.
1329*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Use the resinfo path for ssbo sizes on GL, too.
1330*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Move a6xx's get_ssbo_size shl to NIR.
1331*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Skip setting up image dims constants.
1332*61046927SAndroid Build Coastguard Worker- freedreno/a5xx: Use ST4\_ constants for SSBO/image state types.
1333*61046927SAndroid Build Coastguard Worker- freedreno/a5xx: Reduce packet emits for SSBO state.
1334*61046927SAndroid Build Coastguard Worker- ci/freedreno: Mark a new flaky SSBO length test.
1335*61046927SAndroid Build Coastguard Worker- ci/freedreno: Flake the rest of the pbuffer/window dEQP-EGL tests.
1336*61046927SAndroid Build Coastguard Worker- i915g: Fix polygon offset by telling draw the Z format.
1337*61046927SAndroid Build Coastguard Worker- i915g: Correct PIPE_SHADER_CAP_MAX_TEMPS.
1338*61046927SAndroid Build Coastguard Worker- i915g: Reduce ARB_fp max tex indirections to match i915c.
1339*61046927SAndroid Build Coastguard Worker- i915g: Clear some xfails that are now skips.
1340*61046927SAndroid Build Coastguard Worker- i915g: Add comments explaining various xfails.
1341*61046927SAndroid Build Coastguard Worker- i915g: clang-format fixup.
1342*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Apply the a6xx samgq workaround to TES/TCS/GS as well.
1343*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Align driver param upload size/offset for indirect uploads.
1344*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Sync TFB BO access against prior TFB writes.
1345*61046927SAndroid Build Coastguard Worker- ci/lavapipe: Add a fractional run with ASan
1346*61046927SAndroid Build Coastguard Worker- ci/llvmpipe: Add a fractional ASan run.
1347*61046927SAndroid Build Coastguard Worker- nir: Set .driver_location for GLSL UBO/SSBOs when we lower to block indices.
1348*61046927SAndroid Build Coastguard Worker- nir/nir_lower_uniforms_to_ubo: Set the explicit stride of the UBO 0 uniform.
1349*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Use explicit sizes of NIR variables for UBO declarations.
1350*61046927SAndroid Build Coastguard Worker- ci/freedreno: Annotate a bunch of piglit fails/crashes.
1351*61046927SAndroid Build Coastguard Worker- ci/freedreno: Add a bunch of recent a530 and a630 flakes.
1352*61046927SAndroid Build Coastguard Worker- ci/v3dv: generalize the buffer_access.through_pointers flakes.
1353*61046927SAndroid Build Coastguard Worker- ci/freedreno: Fix xfail update for arb_draw_indirect.
1354*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Don't use isam for coherent image loads on a6xx.
1355*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Clarify what's going on in a4xx SSBO atomics.
1356*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Refactor a3xx ibo/ssbo load/store instruction XML.
1357*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Add encode/decode support for a5xx's LDIB.
1358*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Use LDIB for coherent image loads on a5xx.
1359*61046927SAndroid Build Coastguard Worker- osmesa: Add a unit test for resizing buffers.
1360*61046927SAndroid Build Coastguard Worker- cso: Revert using FS sampler count for other stages at context unbind.
1361*61046927SAndroid Build Coastguard Worker- mesa/st: Add an assertion for finalize_nir versus PIPE_CAP_TEXCOORD.
1362*61046927SAndroid Build Coastguard Worker- i915g: Simplify the process of texcoord mapping to TGSI semantics.
1363*61046927SAndroid Build Coastguard Worker- i915g: Expose PIPE_CAP_TGSI_TEXCOORD.
1364*61046927SAndroid Build Coastguard Worker- i915g: Add finalize_nir.
1365*61046927SAndroid Build Coastguard Worker- mesa/st: Add an optional GLSL link fail msg to finalize_nir.
1366*61046927SAndroid Build Coastguard Worker- i915g: Reject non-unrolled loops or non-flattend IFs at link time.
1367*61046927SAndroid Build Coastguard Worker- ci/iris: Mark create_context-no_error as failing.
1368*61046927SAndroid Build Coastguard Worker- ci/iris: Unmark dma_buf_import_export tests as failing.
1369*61046927SAndroid Build Coastguard Worker- ci/iris: Consistently use .test-manual-mr for our unstable hardware.
1370*61046927SAndroid Build Coastguard Worker- ci/iris: Switch GL/GLES testing to suites.
1371*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Emit a WFI after event writes flushing CCU.
1372*61046927SAndroid Build Coastguard Worker- ci/freedreno: Fix typo in glx-tfp flake annotation.
1373*61046927SAndroid Build Coastguard Worker- ci/freedreno: Mark a630 basic-glsl-misc-fs as flaky.
1374*61046927SAndroid Build Coastguard Worker- ci/freedreno: Skip slow SizedDeclarationsPrimitive in CI.
1375*61046927SAndroid Build Coastguard Worker- llvmpipe: Free CS shader images on context destroy.
1376*61046927SAndroid Build Coastguard Worker- llvmpipe: Fix leak of CS local memory with 0 threads.
1377*61046927SAndroid Build Coastguard Worker- llvmpipe: memcpy user_buffers at set_constant_buffer time.
1378*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Fix indirect addressing of atomic counters.
1379*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Don't forget to add sampler views with our samplers.
1380*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Add support for memory_barrier_tcs_patch.
1381*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Clean up some unnecessary pointers-to-uregs.
1382*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Switch ssa_temp[] to be a ureg_src.
1383*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Allow SSA defs to include swizzles, abs, and neg.
1384*61046927SAndroid Build Coastguard Worker- mesa: Move the advanced blend bitmask to shader_info.
1385*61046927SAndroid Build Coastguard Worker- nir: Add a nir_instr_free() to replace ralloc_free(instr).
1386*61046927SAndroid Build Coastguard Worker- nir: Pull the instr list free function out to a helper.
1387*61046927SAndroid Build Coastguard Worker- nir/from_ssa: Use nir_instr_free() to free instrs instead of ralloc.
1388*61046927SAndroid Build Coastguard Worker- nir: Consistently pass the shader to the shader arg of instr creation.
1389*61046927SAndroid Build Coastguard Worker- nir: Consistently pass the instr to nir_src_copy().
1390*61046927SAndroid Build Coastguard Worker- nir: Add all allocated instructions to a GC list.
1391*61046927SAndroid Build Coastguard Worker- nir/lower_phis_to_scalar: Use nir_instr_free() to free instrs.
1392*61046927SAndroid Build Coastguard Worker- nir/tests: Fix transmuting an SSA dest to be non-SSA
1393*61046927SAndroid Build Coastguard Worker- nir: Switch from ralloc to malloc for NIR instructions.
1394*61046927SAndroid Build Coastguard Worker- nir: Drop the unused instr arg for src/dest copy functions.
1395*61046927SAndroid Build Coastguard Worker- ci/freedreno: Drop minetest from a3xx trace testing.
1396*61046927SAndroid Build Coastguard Worker- freedreno: Precompute resource pointer hash values.
1397*61046927SAndroid Build Coastguard Worker- freedreno: Use TC's flag for whether get_query is in the driver thread.
1398*61046927SAndroid Build Coastguard Worker- freedreno: Move the batch cache to the context.
1399*61046927SAndroid Build Coastguard Worker- freedreno: Remove the submit lock locking.
1400*61046927SAndroid Build Coastguard Worker- freedreno: Use a BO bitset for faster checks for resource referenced.
1401*61046927SAndroid Build Coastguard Worker- freedreno: Remove dead fd_batch_reset().
1402*61046927SAndroid Build Coastguard Worker- ci/i915g: Clarify failure happening in fbo-fragcoord2.
1403*61046927SAndroid Build Coastguard Worker- mesa/st: Allow loops in GLSL when NIR is enabled, even if the HW can't.
1404*61046927SAndroid Build Coastguard Worker- freedreno: Fix autotune regression since batch-cache rework.
1405*61046927SAndroid Build Coastguard Worker- freedreno: Assert to check for the previous regression.
1406*61046927SAndroid Build Coastguard Worker- ci/freedreno: Add some cubearray piglit flakes on a630 I noticed.
1407*61046927SAndroid Build Coastguard Worker- ci/baremetal: Retry if our network device spontaneously fails.
1408*61046927SAndroid Build Coastguard Worker- ci/freedreno: Update restricted trace sha1s.
1409*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Remove the abs on fcsel's bool src.
1410*61046927SAndroid Build Coastguard Worker- freedreno/a5xx+: Rename GRAS_CNTL/RB_RENDER_CONTROL0 IJ_LINEAR_* bits.
1411*61046927SAndroid Build Coastguard Worker- freedreno/a5xx+: Set the IJ_LINEAR_* request bits if we need the regs.
1412*61046927SAndroid Build Coastguard Worker- tu: Move core features definitions to a helper function.
1413*61046927SAndroid Build Coastguard Worker- tu: Deduplicate extension/core feature flags.
1414*61046927SAndroid Build Coastguard Worker- tu: Add GetPhysicalDeviceFeatures2() support for more VK 1.2 core features.
1415*61046927SAndroid Build Coastguard Worker- tu: Move VK 1.1 core properties to a helper function and use macros for exts.
1416*61046927SAndroid Build Coastguard Worker- tu: Support VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_PROPERTIES.
1417*61046927SAndroid Build Coastguard Worker- turnip: Move physical device 1.2 properties to a helper function.
1418*61046927SAndroid Build Coastguard Worker- mesa: Throw an error for compressed glGenerateMipmap on GLES2 contexts.
1419*61046927SAndroid Build Coastguard Worker- mesa: Prioritize checking for GLES2's uniform transpose error.
1420*61046927SAndroid Build Coastguard Worker- mesa: Fix missing CopyTexImage formats for OES_required_internalformat.
1421*61046927SAndroid Build Coastguard Worker- ci/vc4,i915g: Add links to VK-GL-CTS issues for some of our xfails.
1422*61046927SAndroid Build Coastguard Worker- vulkan: Add helpers for filling exts for core features and properties.
1423*61046927SAndroid Build Coastguard Worker- vulkan: Support PHYSICAL_DEVICE_1_n\_ features/properties in the helpers.
1424*61046927SAndroid Build Coastguard Worker- turnip: Use the shared now-in-core feature/prop extension helper functions.
1425*61046927SAndroid Build Coastguard Worker- anv: Use the shared now-in-core feature/prop extension helper functions.
1426*61046927SAndroid Build Coastguard Worker- radv: Use the shared now-in-core feature/prop extension helper functions.
1427*61046927SAndroid Build Coastguard Worker- vulkan: Update the XML and headers to 1.2.193
1428*61046927SAndroid Build Coastguard Worker- turnip: Set the VK_DRIVER_ID to our new enum.
1429*61046927SAndroid Build Coastguard Worker- turnip: Swizzle in 0, 1 for D24S8 STENCIL_ASPECT sampling.
1430*61046927SAndroid Build Coastguard Worker- turnip: Disable VK_EXT_display_control.
1431*61046927SAndroid Build Coastguard Worker- i915g: Improve debug output for the fresh-batch overflow case.
1432*61046927SAndroid Build Coastguard Worker- i915g: Remove dead VBUF_USE_POOL code.
1433*61046927SAndroid Build Coastguard Worker- i915g: Unifdef VBUF_MAP_BUFFER.
1434*61046927SAndroid Build Coastguard Worker- i915g: Use the non-vbuf code path by default to fix index overflows.
1435*61046927SAndroid Build Coastguard Worker- ci/freedreno: Disable flaky a530 for now.
1436*61046927SAndroid Build Coastguard Worker- gallium/dri: Make YUV formats we're going to emulate external-only.
1437*61046927SAndroid Build Coastguard Worker- turnip: Match the blob's format for vendorID and deviceID.
1438*61046927SAndroid Build Coastguard Worker- turnip: Expose a device name similar to the blob.
1439*61046927SAndroid Build Coastguard Worker- freedreno/rnndec: Fix use of undefined value_orig in the !ti case.
1440*61046927SAndroid Build Coastguard Worker- freedreno/rnndec: Avoid making 0-length variable length arrays.
1441*61046927SAndroid Build Coastguard Worker- freedreno/afuc: Avoid ubsan warns about shifting to the top bit of 'int'
1442*61046927SAndroid Build Coastguard Worker- freedreno: Fix UBSan failures in cffdec's (uint8_t)x << 24
1443*61046927SAndroid Build Coastguard Worker- freedreno: Reuse u_math.h instead of open coding ALIGN/ARRAY_SIZE.
1444*61046927SAndroid Build Coastguard Worker- freedreno: Reuse u_math.h instead of open coding uif().
1445*61046927SAndroid Build Coastguard Worker- freedreno: Move afuc tests to meson unit tests.
1446*61046927SAndroid Build Coastguard Worker- freedreno: Move crashdec/cffdec tests to be meson unit tests.
1447*61046927SAndroid Build Coastguard Worker- freedreno: Move the headergen2 test to be meson unit tests.
1448*61046927SAndroid Build Coastguard Worker- panfrost: Disable flaky piglit job for now.
1449*61046927SAndroid Build Coastguard Worker- ci/freedreno: Restart the run if cheza spontenously reboots.
1450*61046927SAndroid Build Coastguard Worker- freedreno/tools: Fix build failure when cffdump isn't built but tests are.
1451*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Move the format table to common code.
1452*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Add int/scaled/snorm vertex formats to match turnip.
1453*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: disable vertex fetch support flag for b8g8r8a8_srgb.
1454*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Add support for EXT_texture_sRGB_R8/RG8.
1455*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Drop texturing support from other scaled formats.
1456*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Add some more 16-bit rgb/rgba swaps to our format tables.
1457*61046927SAndroid Build Coastguard Worker- freedreno/a6xx+: Add support for the R8G8_R8B8 and G8R8_B8R8 formats.
1458*61046927SAndroid Build Coastguard Worker- util/format: Add an RGB planar format for YV12, like we have for NV12.
1459*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Put R8_G8_B8_420_UNORM in the format table.
1460*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Use fd6_pipe2tex() for the 2D src format.
1461*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Make the format table const.
1462*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Rewrite the format table format/swap helpers.
1463*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Add support for A/XRGB1555 formats.
1464*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Enable UBWC for RGBA5551 (and 1555) textures.
1465*61046927SAndroid Build Coastguard Worker- turnip: Give D32_SFLOAT_S8_UINT a native format.
1466*61046927SAndroid Build Coastguard Worker- turnip: Switch tu_format internals to using pipe_format more.
1467*61046927SAndroid Build Coastguard Worker- turnip: Do format lookups from the fd6 format table and cross-check.
1468*61046927SAndroid Build Coastguard Worker- turnip: Replace our format table with fd6_format_table.
1469*61046927SAndroid Build Coastguard Worker- i915g: Check for the scanout-layout conditions before setting level info.
1470*61046927SAndroid Build Coastguard Worker- mesa/st: Don't bump locations of patch vars for !PIPE_CAP_TEXCOORD.
1471*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Include txf_ms's sample index.
1472*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Add support for load_output/load_per_vertex_output.
1473*61046927SAndroid Build Coastguard Worker- gallium/ureg: Sort the input decls, too.
1474*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Add support for declaring image arrays.
1475*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Add support for load_barycentric_sample.
1476*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Add support for nir_intrinsic_load_barycentric_at_sample.
1477*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Turn GS PRIMID into an input instead of a sysval.
1478*61046927SAndroid Build Coastguard Worker- nir-to-tgsi: Avoid emitting TXL just for lod 0 on non-vertex shaders.
1479*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Sort FS output declarations to avoid virglrenderer bugs.
1480*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Add a workaround for virgl UBO array dynamic indexing.
1481*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Force the TXQ LOD argument to be scalar.
1482*61046927SAndroid Build Coastguard Worker- virgl: Add support for NIR shaders when VIRGL_DEBUG=nir.
1483*61046927SAndroid Build Coastguard Worker- turnip: Plug the vendor/device ID into the pipeline cache fields, too.
1484*61046927SAndroid Build Coastguard Worker- turnip: Fix allocation failure handling around device->name.
1485*61046927SAndroid Build Coastguard Worker- turnip: Free disk cache on pdev init failure.
1486*61046927SAndroid Build Coastguard Worker- ci/freedreno: Move the other a530 test jobs to test-manual-mr.
1487*61046927SAndroid Build Coastguard Worker- ci/freedreno: try to fix the a630 cubearray flake's regex.
1488*61046927SAndroid Build Coastguard Worker- ci/freedreno: Disable the minetest trace due to flaky shader code.
1489*61046927SAndroid Build Coastguard Worker- ci: Update deqp to vulkan-cts-1.2.7.1.
1490*61046927SAndroid Build Coastguard Worker- ci: Update piglit to 7d7dd2688c214e1b3c00f37226500cbec4a58efb.
1491*61046927SAndroid Build Coastguard Worker- radeonsi: Fix leak of screen->perfcounters.
1492*61046927SAndroid Build Coastguard Worker- Revert "ci: Add osmesa to Windows GitLab CI"
1493*61046927SAndroid Build Coastguard Worker- ci/deqp-runner: Drop SUMMARY_LIMIT env var.
1494*61046927SAndroid Build Coastguard Worker- ci/deqp-runner: Simplify the --jobs argument setup.
1495*61046927SAndroid Build Coastguard Worker- ci/deqp-runner: Use new deqp-runner's built-in renderer/version checks.
1496*61046927SAndroid Build Coastguard Worker- ci/deqp-runner: Drop silly CSV env vars.
1497*61046927SAndroid Build Coastguard Worker- ci/deqp-runner: Move remaining asan runs to --env LD_PRELOAD=
1498*61046927SAndroid Build Coastguard Worker- ci/deqp-runner: Drop LD_LIBRARY_PATH=/usr/local for libkms workaround.
1499*61046927SAndroid Build Coastguard Worker- ci/deqp-runner: Don't start GPU hang detection for making junit results.
1500*61046927SAndroid Build Coastguard Worker- ci/deqp-runner: Move more non-suite logic under the non-suite 'if'.
1501*61046927SAndroid Build Coastguard Worker- ci/piglit-runner: Fix funny indentation of the piglit-runner command.
1502*61046927SAndroid Build Coastguard Worker- ci/deqp-runner: Rename the deqp-drivername-\*.txt files to drivername-\*.txt
1503*61046927SAndroid Build Coastguard Worker- ci/piglit-runner: Merge piglit-driver-\*.txt files into driver-\*.txt.
1504*61046927SAndroid Build Coastguard Worker- ci: Enable testing radeonsi's libva using libva-util unit tests.
1505*61046927SAndroid Build Coastguard Worker- freedreno: Fix gmem invalidating the depth or stencil of packed d/s.
1506*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Fix partial z/s clears with sysmem.
1507*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Don't try to generate mipmaps for SNORM with our blitter.
1508*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Fix off-by-one in prefetch safety assert.
1509*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Emit a null descriptor for unoccupied IBO slots.
1510*61046927SAndroid Build Coastguard Worker- mesa/st: Disable NV_copy_depth_to_color on non-doubles-capable HW.
1511*61046927SAndroid Build Coastguard Worker
1512*61046927SAndroid Build Coastguard WorkerEmmanuel Gil Peyrot (3):
1513*61046927SAndroid Build Coastguard Worker
1514*61046927SAndroid Build Coastguard Worker- radv: Support device initialization without LLVM dependencies
1515*61046927SAndroid Build Coastguard Worker- radv: Support shader compilation without LLVM dependencies
1516*61046927SAndroid Build Coastguard Worker- radv: Allow building when LLVM isn’t enabled
1517*61046927SAndroid Build Coastguard Worker
1518*61046927SAndroid Build Coastguard WorkerEnrico Galli (11):
1519*61046927SAndroid Build Coastguard Worker
1520*61046927SAndroid Build Coastguard Worker- microsoft/spirv_to_dxil: Adding continue opt pass to fix DXIL loop gen
1521*61046927SAndroid Build Coastguard Worker- nir_lower_readonly_images_to_tex: Fix typeo on image arrays
1522*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Add support for arrays to image_store
1523*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Correctly flag when using raw buffers
1524*61046927SAndroid Build Coastguard Worker- microsoft/spirv_to_dxil: Enable support for shared memory
1525*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Add support for local_invocation_index
1526*61046927SAndroid Build Coastguard Worker- spirv_to_dxil: Convert out parameters to a single object
1527*61046927SAndroid Build Coastguard Worker- nir: Add CAN_REORDER to load_ubo_dxil
1528*61046927SAndroid Build Coastguard Worker- spirv_to_dxil: Add support for nir_intrinsic_load_num_workgroups
1529*61046927SAndroid Build Coastguard Worker- spirv_to_dxil: Add support for non-zero vertex and instance indices
1530*61046927SAndroid Build Coastguard Worker- nir_to_dxil: Add tagging raw SRVs in shader flags
1531*61046927SAndroid Build Coastguard Worker
1532*61046927SAndroid Build Coastguard WorkerEric Engestrom (45):
1533*61046927SAndroid Build Coastguard Worker
1534*61046927SAndroid Build Coastguard Worker- docs: add release notes for 21.1.5
1535*61046927SAndroid Build Coastguard Worker- docs: update calendar and link releases notes for 21.1.5
1536*61046927SAndroid Build Coastguard Worker- docs: drop duplicate \`21.1` branch name from release calendar
1537*61046927SAndroid Build Coastguard Worker- docs: add release notes for 21.1.6
1538*61046927SAndroid Build Coastguard Worker- docs: update calendar and link releases notes for 21.1.6
1539*61046927SAndroid Build Coastguard Worker- pick-ui: drop assert that optional argument is passed
1540*61046927SAndroid Build Coastguard Worker- pick-ui: show nomination type in the UI
1541*61046927SAndroid Build Coastguard Worker- pick-ui: show commit date
1542*61046927SAndroid Build Coastguard Worker- docs: add release notes for 21.1.7
1543*61046927SAndroid Build Coastguard Worker- docs: update calendar and link releases notes for 21.1.7
1544*61046927SAndroid Build Coastguard Worker- python: explicitly require python3
1545*61046927SAndroid Build Coastguard Worker- gitlab-ci: stop installing python-is-python3 package
1546*61046927SAndroid Build Coastguard Worker- python: drop python2 support
1547*61046927SAndroid Build Coastguard Worker- Revert "python: Explicitly add the 'L' suffix on Python 3"
1548*61046927SAndroid Build Coastguard Worker- isl: drop comment about "python 2 vs 3" as it doesn't apply anymore
1549*61046927SAndroid Build Coastguard Worker- isl: drop left-over comment
1550*61046927SAndroid Build Coastguard Worker- glsl/tests: remove some dead code
1551*61046927SAndroid Build Coastguard Worker- python: drop explicit output_encoding='utf-8' in mako templates
1552*61046927SAndroid Build Coastguard Worker- docs: add release notes for 21.1.8
1553*61046927SAndroid Build Coastguard Worker- docs: update calendar and link releases notes for 21.1.8
1554*61046927SAndroid Build Coastguard Worker- docs: add plan for 21.3.x release cycle
1555*61046927SAndroid Build Coastguard Worker- docs: shorten "last release" note to fit on the website without horizontal scrolling
1556*61046927SAndroid Build Coastguard Worker- bin/khronos-update.py: update the branch name (s/master/main/)
1557*61046927SAndroid Build Coastguard Worker- bin/khronos-update.py: add upstream for vulkan_directfb.h & vulkan_screen.h
1558*61046927SAndroid Build Coastguard Worker- gitlab: convert old REVIEWERS into GitLab's CODEOWNERS
1559*61046927SAndroid Build Coastguard Worker- CODEOWNERS: add SWR maintainers
1560*61046927SAndroid Build Coastguard Worker- CODEOWNERS: add intel group
1561*61046927SAndroid Build Coastguard Worker- CODEOWNERS: add android build system
1562*61046927SAndroid Build Coastguard Worker- CODEOWNERS: add @alyssa for Asahi and Panfrost
1563*61046927SAndroid Build Coastguard Worker- CODEOWNERS: add @bbrezillon for src/panfrost/vulkan/
1564*61046927SAndroid Build Coastguard Worker- CODEOWNERS: add @jenatali for Microsoft & D3D12
1565*61046927SAndroid Build Coastguard Worker- egl: sync eglext.h & egl.xml from Khronos
1566*61046927SAndroid Build Coastguard Worker- egl: implement EGL_EXT_present_opaque on wayland
1567*61046927SAndroid Build Coastguard Worker- VERSION: bump for 21.3.0-rc1
1568*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 86b3d8c66ce17ddcaefa5bdea68882cc03a57f15
1569*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 7a2e40df5e8490de739c66865f90fa6804e41f6d as denominated
1570*61046927SAndroid Build Coastguard Worker- VERSION: bump for 21.3.0-rc2
1571*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 4856586ac605e89ee6c128b1a190f000311b49ba
1572*61046927SAndroid Build Coastguard Worker- VERSION: bump for 21.3.0-rc3
1573*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to c356f3cfce9459dc1341b6a2a0fd5336a9bdcc3c
1574*61046927SAndroid Build Coastguard Worker- VERSION: bump for 21.3.0-rc4
1575*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 549924d53e359c04d7c14b12990178c86d3aad2d
1576*61046927SAndroid Build Coastguard Worker- meson: drop duplicate addition of surfaceless & drm to the list of platforms
1577*61046927SAndroid Build Coastguard Worker- VERSION: bump for 21.3.0-rc5
1578*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to ba6d389fa7a0ac512cb9d4cdd21efde990f041b1
1579*61046927SAndroid Build Coastguard Worker
1580*61046927SAndroid Build Coastguard WorkerErico Nunes (2):
1581*61046927SAndroid Build Coastguard Worker
1582*61046927SAndroid Build Coastguard Worker- lima: avoid crash with negative viewport values
1583*61046927SAndroid Build Coastguard Worker- ci: enable CI for lima again
1584*61046927SAndroid Build Coastguard Worker
1585*61046927SAndroid Build Coastguard WorkerErik Faye-Lund (52):
1586*61046927SAndroid Build Coastguard Worker
1587*61046927SAndroid Build Coastguard Worker- dxil: Set coord_components on the txf in lower_int_sampler
1588*61046927SAndroid Build Coastguard Worker- lavapipe: do not assert on more than 32 samplers
1589*61046927SAndroid Build Coastguard Worker- lavapipe: do not mark unsupported tests as crashing
1590*61046927SAndroid Build Coastguard Worker- gallivm: let nir_lower_tex handle projectors
1591*61046927SAndroid Build Coastguard Worker- gallivm: make rho-approximation opt-in instead of opt-out
1592*61046927SAndroid Build Coastguard Worker- gallivm: remove pointless no_filter_hacks flag
1593*61046927SAndroid Build Coastguard Worker- d3d12: split up root parameter update and set
1594*61046927SAndroid Build Coastguard Worker- microsoft/compiler: fix psv-output calculation
1595*61046927SAndroid Build Coastguard Worker- microsoft/compiler: harmonize num_psv_inputs with outputs
1596*61046927SAndroid Build Coastguard Worker- gallivm: use lp_build_log2_safe for pow
1597*61046927SAndroid Build Coastguard Worker- lavapipe: remove stale xfails
1598*61046927SAndroid Build Coastguard Worker- lavapipe: remove duplicate xfail with typo
1599*61046927SAndroid Build Coastguard Worker- lavapipe: lower mipmapPrecisionBits to 4
1600*61046927SAndroid Build Coastguard Worker- gallivm: remove code to force nearest s/t interpolation
1601*61046927SAndroid Build Coastguard Worker- llvmpipe: take intersection with bbox for non-legacy points
1602*61046927SAndroid Build Coastguard Worker- st/mesa: correct point_tri_clip for gles2
1603*61046927SAndroid Build Coastguard Worker- gallivm: fix texture-mapping with 16-bit result
1604*61046927SAndroid Build Coastguard Worker- draw: fix stippling of fractional lines
1605*61046927SAndroid Build Coastguard Worker- gallium/nir/tgsi: fixup indentation
1606*61046927SAndroid Build Coastguard Worker- gallium/nir/tgsi: initialize file_max for inputs
1607*61046927SAndroid Build Coastguard Worker- draw: improve numerical stability in clipper
1608*61046927SAndroid Build Coastguard Worker- llvmpipe: use preferred attribute interpolation for wide lines
1609*61046927SAndroid Build Coastguard Worker- llvmpipe: clamp z to 0..1 range when using polygon offset
1610*61046927SAndroid Build Coastguard Worker- llvmpipe: split coefficient calculation and store
1611*61046927SAndroid Build Coastguard Worker- llvmpipe: improve polygon-offset precision
1612*61046927SAndroid Build Coastguard Worker- lavapipe: fix reported subpixel precision for lines
1613*61046927SAndroid Build Coastguard Worker- draw/llvmpipe: correct exponent calculation for negative z
1614*61046927SAndroid Build Coastguard Worker- gallium/tgsi: remove unused helper
1615*61046927SAndroid Build Coastguard Worker- gallium/tgsi: rip out cylindrical wrap from ureg
1616*61046927SAndroid Build Coastguard Worker- gallium/tgsi: rip out cylindrical wrap support
1617*61046927SAndroid Build Coastguard Worker- softpipe: rip out cylindrical wrap support
1618*61046927SAndroid Build Coastguard Worker- llvmpipe: rip out cylindrical wrap support
1619*61046927SAndroid Build Coastguard Worker- microsoft/compiler: remove needless error-returns
1620*61046927SAndroid Build Coastguard Worker- microsoft/compiler: return errors from get_n_src
1621*61046927SAndroid Build Coastguard Worker- microsoft/compiler: trivial fixes to error-handling
1622*61046927SAndroid Build Coastguard Worker- Revert "zink: always init bordercolor value for sampler"
1623*61046927SAndroid Build Coastguard Worker- zink: do not warn about rare features until used
1624*61046927SAndroid Build Coastguard Worker- zink: initialize pQueueFamilyIndices
1625*61046927SAndroid Build Coastguard Worker- zink: avoid overflow when calculating size
1626*61046927SAndroid Build Coastguard Worker- zink: do not try to dereference null-key
1627*61046927SAndroid Build Coastguard Worker- zink: do not dereference null-pointer
1628*61046927SAndroid Build Coastguard Worker- zink: pctx can't be null here
1629*61046927SAndroid Build Coastguard Worker- zink: return false on failure
1630*61046927SAndroid Build Coastguard Worker- zink: remove needless NULL-check
1631*61046927SAndroid Build Coastguard Worker- zink: avoid memcmping null pointers
1632*61046927SAndroid Build Coastguard Worker- zink: avoid checking if src is const twice
1633*61046927SAndroid Build Coastguard Worker- zink: give each major intrinsic it's own emit function
1634*61046927SAndroid Build Coastguard Worker- zink: remove needless scope
1635*61046927SAndroid Build Coastguard Worker- zink: remove incorrect ASSERTED macro
1636*61046927SAndroid Build Coastguard Worker- zink: clean up const-value handling for get_ssbo_size
1637*61046927SAndroid Build Coastguard Worker- zink: reduce scope of version-struct hack
1638*61046927SAndroid Build Coastguard Worker- zink: avoid generating nonsensical code
1639*61046927SAndroid Build Coastguard Worker
1640*61046927SAndroid Build Coastguard WorkerEsme Xuan Lim (1):
1641*61046927SAndroid Build Coastguard Worker
1642*61046927SAndroid Build Coastguard Worker- docs/panfrost: Fix link to use rst syntax
1643*61046927SAndroid Build Coastguard Worker
1644*61046927SAndroid Build Coastguard WorkerFelix DeGrood (2):
1645*61046927SAndroid Build Coastguard Worker
1646*61046927SAndroid Build Coastguard Worker- iris: add tile cache flush to iris_copy_region
1647*61046927SAndroid Build Coastguard Worker- anv: dirty only state impacted by blorp_exec
1648*61046927SAndroid Build Coastguard Worker
1649*61046927SAndroid Build Coastguard WorkerFilip Gawin (18):
1650*61046927SAndroid Build Coastguard Worker
1651*61046927SAndroid Build Coastguard Worker- docs: make most important part of bugs.rst easier to find
1652*61046927SAndroid Build Coastguard Worker- radeonsi: improve rounding of zmin
1653*61046927SAndroid Build Coastguard Worker- radv: improve rounding of zmin
1654*61046927SAndroid Build Coastguard Worker- nir: fix shadowed variable in nir_lower_bit_size.c
1655*61046927SAndroid Build Coastguard Worker- nir: fix ifind_msb_rev by using appropriate type
1656*61046927SAndroid Build Coastguard Worker- meson: add crocus to default group of drivers for x86/x86_64
1657*61046927SAndroid Build Coastguard Worker- nouveau: fix forward declaration of struct
1658*61046927SAndroid Build Coastguard Worker- nouveau: use bool literals instead of integers
1659*61046927SAndroid Build Coastguard Worker- glsl: use bool literals instead of integers
1660*61046927SAndroid Build Coastguard Worker- r300: fix usage of COVERED_PTR_MASKING_ENABLE for r500
1661*61046927SAndroid Build Coastguard Worker- r300: make global variables const (if possible)
1662*61046927SAndroid Build Coastguard Worker- r300: assert that array in translate_vertex_program is initialized
1663*61046927SAndroid Build Coastguard Worker- aco: cleanup assignment of unique_ptrs
1664*61046927SAndroid Build Coastguard Worker- r300: implement forgotten tgsi's cases of textures
1665*61046927SAndroid Build Coastguard Worker- r300: fix UB caused by 1 << 31 and 2 << 30
1666*61046927SAndroid Build Coastguard Worker- r300: avoid searching for temp variable twice
1667*61046927SAndroid Build Coastguard Worker- nir: avoiding reading unitialized memory when using nir_dest_copy
1668*61046927SAndroid Build Coastguard Worker- r300: fixes for UB caused by left shifts
1669*61046927SAndroid Build Coastguard Worker
1670*61046927SAndroid Build Coastguard WorkerFrancisco Jerez (12):
1671*61046927SAndroid Build Coastguard Worker
1672*61046927SAndroid Build Coastguard Worker- iris: Add read-only domain for VF cache.
1673*61046927SAndroid Build Coastguard Worker- iris: Annotate all BO uses through VF cache domain.
1674*61046927SAndroid Build Coastguard Worker- iris: Insert buffer-local memory barriers for VF reads.
1675*61046927SAndroid Build Coastguard Worker- iris: Add separate dirty bit for VBO flushes.
1676*61046927SAndroid Build Coastguard Worker- iris: Insert buffer-local memory barriers for indirect draw parameters.
1677*61046927SAndroid Build Coastguard Worker- iris: Add read-write domain for data cache.
1678*61046927SAndroid Build Coastguard Worker- iris: Use DATA domain barrier for shader images instead of OTHER domain.
1679*61046927SAndroid Build Coastguard Worker- iris: Insert buffer-local memory barriers for SSBO reads and writes.
1680*61046927SAndroid Build Coastguard Worker- iris: Insert buffer-local memory barriers for UBO reads.
1681*61046927SAndroid Build Coastguard Worker- iris: Use separate dirty bits for UBO and SSBO flushes.
1682*61046927SAndroid Build Coastguard Worker- iris: Track dirty UBOs per-stage for more targeted flushing.
1683*61046927SAndroid Build Coastguard Worker- iris: Make sure a bound resource is flushed after iris_dirty_for_history.
1684*61046927SAndroid Build Coastguard Worker
1685*61046927SAndroid Build Coastguard WorkerGeorg Lehmann (3):
1686*61046927SAndroid Build Coastguard Worker
1687*61046927SAndroid Build Coastguard Worker- radv: Use c_msvc_compat_args.
1688*61046927SAndroid Build Coastguard Worker- aco: Use cpp_msvc_compat_args.
1689*61046927SAndroid Build Coastguard Worker- radv: Remove dead min waves code.
1690*61046927SAndroid Build Coastguard Worker
1691*61046927SAndroid Build Coastguard WorkerGert Wollny (3):
1692*61046927SAndroid Build Coastguard Worker
1693*61046927SAndroid Build Coastguard Worker- mesa: Add support for EXT_clear_texture
1694*61046927SAndroid Build Coastguard Worker- mesa: Add EXT_texture_mirror_clamp_to_edge to extension table
1695*61046927SAndroid Build Coastguard Worker- mesa: signal driver when buffer is bound to different texture format
1696*61046927SAndroid Build Coastguard Worker
1697*61046927SAndroid Build Coastguard WorkerGreg V (1):
1698*61046927SAndroid Build Coastguard Worker
1699*61046927SAndroid Build Coastguard Worker- util: make util_get_process_exec_path work on FreeBSD w/o procfs
1700*61046927SAndroid Build Coastguard Worker
1701*61046927SAndroid Build Coastguard WorkerGuilherme Gallo (9):
1702*61046927SAndroid Build Coastguard Worker
1703*61046927SAndroid Build Coastguard Worker- gitlab-ci: enable testing on Intel Whiskey Lake (experimental)
1704*61046927SAndroid Build Coastguard Worker- gitlab-ci: enable testing on Intel Comet Lake (experimental)
1705*61046927SAndroid Build Coastguard Worker- gitlab-ci: Fix trace expectations for iris devices
1706*61046927SAndroid Build Coastguard Worker- gitlab-ci: Fix octopus device type and tag
1707*61046927SAndroid Build Coastguard Worker- gitlab-ci: Add sleep for every \`scheduler.jobs.logs` call
1708*61046927SAndroid Build Coastguard Worker- gitlab-ci: Implement a simple timeout detection for LAVA jobs
1709*61046927SAndroid Build Coastguard Worker- gitlab-ci: refactor timeout constants and tweak timeout values
1710*61046927SAndroid Build Coastguard Worker- ci: Uprev deqp-runner to 0.9.0
1711*61046927SAndroid Build Coastguard Worker- ci: Update linux kernel to v5.15
1712*61046927SAndroid Build Coastguard Worker
1713*61046927SAndroid Build Coastguard WorkerGurchetan Singh (3):
1714*61046927SAndroid Build Coastguard Worker
1715*61046927SAndroid Build Coastguard Worker- drm-uapi: virtgpu_drm.h: context init feature
1716*61046927SAndroid Build Coastguard Worker- virgl/drm: query for context init ioctl and supported capset ids
1717*61046927SAndroid Build Coastguard Worker- virgl/drm: explicit context initialization
1718*61046927SAndroid Build Coastguard Worker
1719*61046927SAndroid Build Coastguard WorkerHoe Hao Cheng (2):
1720*61046927SAndroid Build Coastguard Worker
1721*61046927SAndroid Build Coastguard Worker- zink: make codegen compatible with python 3.5
1722*61046927SAndroid Build Coastguard Worker- zink/codegen: do not enable extensions based on vulkan version
1723*61046927SAndroid Build Coastguard Worker
1724*61046927SAndroid Build Coastguard WorkerHyunjun Ko (4):
1725*61046927SAndroid Build Coastguard Worker
1726*61046927SAndroid Build Coastguard Worker- tu: allow dynamic primitive topology with tessellation
1727*61046927SAndroid Build Coastguard Worker- freedreno/a5xx,a6xx: rename MSAA_ENABLE to LINE_MODE in GRAS_SU_CNTL
1728*61046927SAndroid Build Coastguard Worker- turnip: enable VK_EXT_line_rasterization
1729*61046927SAndroid Build Coastguard Worker- turnip: enable strictLines
1730*61046927SAndroid Build Coastguard Worker
1731*61046927SAndroid Build Coastguard WorkerIago Toral Quiroga (40):
1732*61046927SAndroid Build Coastguard Worker
1733*61046927SAndroid Build Coastguard Worker- ci:  disable Broadcom CI
1734*61046927SAndroid Build Coastguard Worker- v3dv: remove more dead clearing code
1735*61046927SAndroid Build Coastguard Worker- v3dv: refactor meta copy/clear code
1736*61046927SAndroid Build Coastguard Worker- v3dv: remove unused layer field from struct rcl_clear_info
1737*61046927SAndroid Build Coastguard Worker- v3dv: improve TLB layered image clears
1738*61046927SAndroid Build Coastguard Worker- v3dv: allow limiting amount of tile state allocated
1739*61046927SAndroid Build Coastguard Worker- v3dv: don't overallocate tile state for meta TLB operations
1740*61046927SAndroid Build Coastguard Worker- v3dv: don't emit frame setup more than once for multilayered framebuffers
1741*61046927SAndroid Build Coastguard Worker- v3dv: fix I/O lowering for GS
1742*61046927SAndroid Build Coastguard Worker- v3dv: drop unused parameters
1743*61046927SAndroid Build Coastguard Worker- v3dv: store multiview info in our render pass data
1744*61046927SAndroid Build Coastguard Worker- v3dv: move all our NIR pre-processing to preprocess_nir
1745*61046927SAndroid Build Coastguard Worker- v3dv: inject a custom passthrough geometry shader for multiview pipelines
1746*61046927SAndroid Build Coastguard Worker- broadcom/compiler: implement nir_intrinsic_load_view_index
1747*61046927SAndroid Build Coastguard Worker- v3dv: broadcast multiview draw commands
1748*61046927SAndroid Build Coastguard Worker- v3dv: don't merge subpasses with different view masks
1749*61046927SAndroid Build Coastguard Worker- v3dv: use correct number of layers for multiview
1750*61046927SAndroid Build Coastguard Worker- v3dv: skip processing tiles for layers that are not in the view mask
1751*61046927SAndroid Build Coastguard Worker- v3dv: track first and last subpass that use a view index
1752*61046927SAndroid Build Coastguard Worker- v3dv: fix query error handling
1753*61046927SAndroid Build Coastguard Worker- v3dv: implement interaction of queries with multiview
1754*61046927SAndroid Build Coastguard Worker- v3dv: expose VK_KHR_multiview
1755*61046927SAndroid Build Coastguard Worker- v3dv: fill in drmFormatModifierTilingFeatures
1756*61046927SAndroid Build Coastguard Worker- v3dv: handle IMAGE_DRM_FORMAT_MODIFIER_EXPLICIT_CREATE_INFO_EXT
1757*61046927SAndroid Build Coastguard Worker- docs: flag VK_KHR_multiview as implemented for v3dv
1758*61046927SAndroid Build Coastguard Worker- broadcom/compiler: add a vir_get_cond helper
1759*61046927SAndroid Build Coastguard Worker- broadcom/compiler: Flags are per-thread state in V3D 4.2+
1760*61046927SAndroid Build Coastguard Worker- broadcom/compiler: make spills of conditional writes also conditional
1761*61046927SAndroid Build Coastguard Worker- broadcom/compiler: rewrite partial update liveness tracking
1762*61046927SAndroid Build Coastguard Worker- v3d,v3dv: add options to force 32-bit or 16-bit TMU precision
1763*61046927SAndroid Build Coastguard Worker- v3dv: don't try to access pColorBlendState if rasterization is disabled
1764*61046927SAndroid Build Coastguard Worker- v3dv: add API entry points for sampler Ycbcr conversions
1765*61046927SAndroid Build Coastguard Worker- vulkan: allow creating color views from depth/stencil images
1766*61046927SAndroid Build Coastguard Worker- v3dv: make v3dv_image derive from vk_image
1767*61046927SAndroid Build Coastguard Worker- v3dv: use subresource helpers in more places
1768*61046927SAndroid Build Coastguard Worker- v3dv: make v3dv_image_view derive from vk_image_view
1769*61046927SAndroid Build Coastguard Worker- v3dv: honor VkPhysicalDeviceFeatures2 in pNext chain of VkDeviceCreateInfo
1770*61046927SAndroid Build Coastguard Worker- broadcom/compiler: don't enable early fragment tests if shader writes Z
1771*61046927SAndroid Build Coastguard Worker- v3dv: start using Broadcom's device identifiers
1772*61046927SAndroid Build Coastguard Worker- broadcom/compiler: fix assert that current instruction must be in current block
1773*61046927SAndroid Build Coastguard Worker
1774*61046927SAndroid Build Coastguard WorkerIan Romanick (65):
1775*61046927SAndroid Build Coastguard Worker
1776*61046927SAndroid Build Coastguard Worker- nir/gcm: Clear out pass_flags before starting
1777*61046927SAndroid Build Coastguard Worker- util/queue: Don't crash in util_queue_destroy when init failed
1778*61046927SAndroid Build Coastguard Worker- iris: Add a comment for iris_uncompiled_shader::nir
1779*61046927SAndroid Build Coastguard Worker- iris: Fix return type of iris_compile_*
1780*61046927SAndroid Build Coastguard Worker- iris: Unify iris_delete_[shader stage]_state functions
1781*61046927SAndroid Build Coastguard Worker- iris: Unify iris_create_[shader stage]_state functions
1782*61046927SAndroid Build Coastguard Worker- iris: Merge iris_create_[shader stage]_state funcs into iris_create_shader_state
1783*61046927SAndroid Build Coastguard Worker- iris: Ref count the uncompiled shaders
1784*61046927SAndroid Build Coastguard Worker- iris: Extract allocation bits from iris_upload_shader to iris_create_shader_variant
1785*61046927SAndroid Build Coastguard Worker- iris: Allocate shader variant in caller of iris_upload_shader
1786*61046927SAndroid Build Coastguard Worker- iris: Add the variant to the list as early as possible
1787*61046927SAndroid Build Coastguard Worker- iris: Don't pass the shader key to iris_compile_[shader stage]
1788*61046927SAndroid Build Coastguard Worker- iris: add sync_compile option
1789*61046927SAndroid Build Coastguard Worker- iris: Enable threaded shader compilation
1790*61046927SAndroid Build Coastguard Worker- iris: Split iris_upload_shader in two
1791*61046927SAndroid Build Coastguard Worker- intel/compiler: Add id parameter to shader_debug_log callback
1792*61046927SAndroid Build Coastguard Worker- intel/compiler: Add id parameter to shader_perf_log callback
1793*61046927SAndroid Build Coastguard Worker- mesa: Fix tiny race condition in _mesa_debug_get_id
1794*61046927SAndroid Build Coastguard Worker- util: Add and use functions to calculate min and max int for a size
1795*61046927SAndroid Build Coastguard Worker- isl: Use CLAMP macro instead of MIN of MAX
1796*61046927SAndroid Build Coastguard Worker- nir/opcodes: Use u_intN_(min|max)
1797*61046927SAndroid Build Coastguard Worker- Revert "nir/algebraic: Convert some f2u to f2i"
1798*61046927SAndroid Build Coastguard Worker- intel/fs: sel.cond writes the flags on Gfx4 and Gfx5
1799*61046927SAndroid Build Coastguard Worker- gallium: Remove "optimize" parameter from pipe_screen::finalize_nir
1800*61046927SAndroid Build Coastguard Worker- intel/compiler: Document and assert some aspects of 8-bit integer lowering
1801*61046927SAndroid Build Coastguard Worker- nir/algebraic: Optimize some extract forms resulting from 8-bit lowering
1802*61046927SAndroid Build Coastguard Worker- intel/fs: Allow copy propagation between MOVs of mixed sizes
1803*61046927SAndroid Build Coastguard Worker- intel/fs: Emit better code for u2u of extract
1804*61046927SAndroid Build Coastguard Worker- nir/algebraic: Remove spurious conversions from inside logic ops
1805*61046927SAndroid Build Coastguard Worker- nir: intel/compiler: Add and use nir_op_pack_32_4x8_split
1806*61046927SAndroid Build Coastguard Worker- intel/compiler: Lower 8-bit ops to 16-bit in NIR on all platforms
1807*61046927SAndroid Build Coastguard Worker- util/xmlconfig: Make unit tests more resilient against user env settings
1808*61046927SAndroid Build Coastguard Worker- util/xmlconfig: Test values set via the environment
1809*61046927SAndroid Build Coastguard Worker- nir/lower_bit_size: Support add_sat and sub_sat
1810*61046927SAndroid Build Coastguard Worker- nir/opcodes: Add integer dot-product opcodes
1811*61046927SAndroid Build Coastguard Worker- nir/algebraic: Basic patterns for dot_4x8
1812*61046927SAndroid Build Coastguard Worker- intel/compiler: Basic support for DP4A instruction
1813*61046927SAndroid Build Coastguard Worker- nir/algebraic: Add lowering for dot_4x8 instructions
1814*61046927SAndroid Build Coastguard Worker- nir/algebraic: Add some extract optimizations
1815*61046927SAndroid Build Coastguard Worker- spirv: Update headers and metadata from latest Khronos commit
1816*61046927SAndroid Build Coastguard Worker- spirv: Add support for SPV_KHR_integer_dot_product
1817*61046927SAndroid Build Coastguard Worker- intel/fs: Refactor some cmod propagation tests
1818*61046927SAndroid Build Coastguard Worker- intel/fs: Remove redundant inst->opcode checks in cmod prop
1819*61046927SAndroid Build Coastguard Worker- intel/fs: Add many cmod propagation tests involving MOV instructions
1820*61046927SAndroid Build Coastguard Worker- intel/fs: Fix a cmod prop bug when the source type of a mov doesn't match the dest type of scan_inst
1821*61046927SAndroid Build Coastguard Worker- intel/compiler: Move type_is_unsigned_int to brw_reg_type.h
1822*61046927SAndroid Build Coastguard Worker- intel/fs: cmod propagate from MOV with any condition
1823*61046927SAndroid Build Coastguard Worker- intel/fs: Remove condition-based restriction for cmod propagation to saturated operations
1824*61046927SAndroid Build Coastguard Worker- intel/fs: Remove after parameter from test_saturate_prop
1825*61046927SAndroid Build Coastguard Worker- intel/fs: Remove type-based restriction for cmod propagation to saturated operations
1826*61046927SAndroid Build Coastguard Worker- anv: Enable KHR_shader_integer_dot_product
1827*61046927SAndroid Build Coastguard Worker- nir/lower_gs_intrinsics: Return progress if append_set_vertex_and_primitive_count makes progress
1828*61046927SAndroid Build Coastguard Worker- nir/lower_gs_intrinsics: Make nir_lower_gs_intrinsics be idempotent
1829*61046927SAndroid Build Coastguard Worker- iris: crocus: Use shader_info::is_arb_asm flag
1830*61046927SAndroid Build Coastguard Worker- iris: Calculate uses_atomic_load_store after all lowering
1831*61046927SAndroid Build Coastguard Worker- nir/edgeflags: Add a flag to indicate the edge flag input is needed
1832*61046927SAndroid Build Coastguard Worker- iris: Eliminate iris_uncompiled_shader::needs_edge_flag
1833*61046927SAndroid Build Coastguard Worker- iris: Move iris_set_max_shader_compiler_threads and iris_is_parallel_shader_compilation_finished
1834*61046927SAndroid Build Coastguard Worker- iris: Add finalize_nir
1835*61046927SAndroid Build Coastguard Worker- spirv: Silence unused parameter warnings in vtn_alu.c
1836*61046927SAndroid Build Coastguard Worker- spirv: Minor cleanup in SpvOpFOrdNotEqual
1837*61046927SAndroid Build Coastguard Worker- spirv: SpvOpFUnordNotEqual doesn't need special treatment
1838*61046927SAndroid Build Coastguard Worker- spirv: Generate shorter code for SpvOpFUnord comparisons
1839*61046927SAndroid Build Coastguard Worker- nir/algebraic: Small optimizations for SpvOpFOrdNotEqual and SpvOpFUnordEqual
1840*61046927SAndroid Build Coastguard Worker- nir/loop_unroll: Always unroll loops that iterate at most once
1841*61046927SAndroid Build Coastguard Worker
1842*61046927SAndroid Build Coastguard WorkerIcecream95 (26):
1843*61046927SAndroid Build Coastguard Worker
1844*61046927SAndroid Build Coastguard Worker- pan/decode: Avoid undefined behaviour on shift in bits()
1845*61046927SAndroid Build Coastguard Worker- pan/gen_pack: Use 1U for unpacking log2 to avoid undefined behaviour
1846*61046927SAndroid Build Coastguard Worker- pan/bi: Print the clause of branch targets
1847*61046927SAndroid Build Coastguard Worker- pan/bi: Use padding bytes for checking whether to stop disassembly
1848*61046927SAndroid Build Coastguard Worker- pan/bi: Fix infinite loop parsing arguments for bifrost_compiler
1849*61046927SAndroid Build Coastguard Worker- pan/mdg: Analyze helper termination after scheduling
1850*61046927SAndroid Build Coastguard Worker- pan/bi: Use the computed scale for fexp NaN propagation
1851*61046927SAndroid Build Coastguard Worker- panfrost: Call primconvert and u_transfer_helper destroy functions
1852*61046927SAndroid Build Coastguard Worker- pan/bi,pan/mdg: Fix memory leak of hash tables
1853*61046927SAndroid Build Coastguard Worker- panfrost: Fix memory leaks for compute state
1854*61046927SAndroid Build Coastguard Worker- panfrost: Free TGSI tokens
1855*61046927SAndroid Build Coastguard Worker- panfrost: Free NIR when deleting shader state
1856*61046927SAndroid Build Coastguard Worker- pan/mdg: Reduce size of tex_opcode_props
1857*61046927SAndroid Build Coastguard Worker- panfrost: Fill tiler job padding again
1858*61046927SAndroid Build Coastguard Worker- panfrost: Add nocache debug flag for disabling the BO cache
1859*61046927SAndroid Build Coastguard Worker- panfrost: Only allow colour blit shaders to be killed
1860*61046927SAndroid Build Coastguard Worker- panfrost: drm-shim support
1861*61046927SAndroid Build Coastguard Worker- pan/bi: Extend bi_add_nop_for_atest for tilebuffer loads
1862*61046927SAndroid Build Coastguard Worker- lima: Enable PIPE_CAP_VERTEX_COLOR_UNCLAMPED
1863*61046927SAndroid Build Coastguard Worker- lima: Fix crashes for GPUs with more than four cores
1864*61046927SAndroid Build Coastguard Worker- lima: Improve error messages for unsupported GP operations
1865*61046927SAndroid Build Coastguard Worker- lima: Add a noop drm-shim
1866*61046927SAndroid Build Coastguard Worker- pan/bi: Don't set dependencies for +BLEND in blend shaders
1867*61046927SAndroid Build Coastguard Worker- pan/mdg: Remove use of global variables in disassembler
1868*61046927SAndroid Build Coastguard Worker- panfrost: Add ASTC 3D texture format entries
1869*61046927SAndroid Build Coastguard Worker- pan/mdg: Use the correct swizzle for condition moves
1870*61046927SAndroid Build Coastguard Worker
1871*61046927SAndroid Build Coastguard WorkerIlia Mirkin (7):
1872*61046927SAndroid Build Coastguard Worker
1873*61046927SAndroid Build Coastguard Worker- st/mesa: fix pbo download store image type
1874*61046927SAndroid Build Coastguard Worker- mesa: don't return errors for gl_* GetFragData* queries
1875*61046927SAndroid Build Coastguard Worker- mesa: rgb10_a2 is never color-renderable in gles2
1876*61046927SAndroid Build Coastguard Worker- glsl: fix explicit-location ifc matching in presence of array types
1877*61046927SAndroid Build Coastguard Worker- freedreno: use OUT_WFI for emit_marker
1878*61046927SAndroid Build Coastguard Worker- a4xx: add some better documentation for compute registers
1879*61046927SAndroid Build Coastguard Worker- a4xx/computerator: add initial backend
1880*61046927SAndroid Build Coastguard Worker
1881*61046927SAndroid Build Coastguard WorkerItalo Nicola (6):
1882*61046927SAndroid Build Coastguard Worker
1883*61046927SAndroid Build Coastguard Worker- ci: skip minio login if PIGLIT_REPLAY_UPLOAD_TO_MINIO is not set
1884*61046927SAndroid Build Coastguard Worker- virgl/ci: switch glmark2 traces from .rdc to .trace
1885*61046927SAndroid Build Coastguard Worker- virgl/ci: stop overriding GL version when running traces
1886*61046927SAndroid Build Coastguard Worker- virgl/ci: enable some traces that were previously crashing
1887*61046927SAndroid Build Coastguard Worker- main: don't always clamp pixels read from snorm buffers
1888*61046927SAndroid Build Coastguard Worker- panfrost: fix null deref when no color buffer is attached
1889*61046927SAndroid Build Coastguard Worker
1890*61046927SAndroid Build Coastguard WorkerIván Briano (8):
1891*61046927SAndroid Build Coastguard Worker
1892*61046927SAndroid Build Coastguard Worker- anv: Don't advertise unsupported shader stages
1893*61046927SAndroid Build Coastguard Worker- anv: fix some multisample lines_wide CTS tests
1894*61046927SAndroid Build Coastguard Worker- anv: Unbreak wide lines on HSW/BDW
1895*61046927SAndroid Build Coastguard Worker- anv: fix feature/property/sizes reported for fragment shading rate
1896*61046927SAndroid Build Coastguard Worker- anv: Allow unused VkSpecializationMapEntries
1897*61046927SAndroid Build Coastguard Worker- anv: Don't copy the lineStipple values if lineStipple is not enabled
1898*61046927SAndroid Build Coastguard Worker- vulkan: fix handling of aliases in enum members
1899*61046927SAndroid Build Coastguard Worker- vulkan: Generate defines for aliases of promoted enums
1900*61046927SAndroid Build Coastguard Worker
1901*61046927SAndroid Build Coastguard WorkerJames Park (1):
1902*61046927SAndroid Build Coastguard Worker
1903*61046927SAndroid Build Coastguard Worker- aco: Work around MSVC restrict in c99_compat.h
1904*61046927SAndroid Build Coastguard Worker
1905*61046927SAndroid Build Coastguard WorkerJan Beich (1):
1906*61046927SAndroid Build Coastguard Worker
1907*61046927SAndroid Build Coastguard Worker- meson: disable -Werror=thread-safety on FreeBSD
1908*61046927SAndroid Build Coastguard Worker
1909*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (192):
1910*61046927SAndroid Build Coastguard Worker
1911*61046927SAndroid Build Coastguard Worker- intel/dev: Handle CHV CS thread weirdness in get_device_info_from_fd
1912*61046927SAndroid Build Coastguard Worker- intel/dev: Put the device name in intel_device_info
1913*61046927SAndroid Build Coastguard Worker- intel/dev: Handle BSW naming issues
1914*61046927SAndroid Build Coastguard Worker- intel/dev: Add a max_cs_workgroup_threads field
1915*61046927SAndroid Build Coastguard Worker- intel/dev: Drop a bogus assert
1916*61046927SAndroid Build Coastguard Worker- nir: Better document the Boissinot algorithm in nir_from_ssa()
1917*61046927SAndroid Build Coastguard Worker- iris: Re-emit MEDIA_VFE_STATE for variable group size shaders
1918*61046927SAndroid Build Coastguard Worker- anv: Handle errors properly in anv_i915_query
1919*61046927SAndroid Build Coastguard Worker- intel: Pull anv_i915_query into common code
1920*61046927SAndroid Build Coastguard Worker- anv: Use intel_i915_query_alloc for memory regions
1921*61046927SAndroid Build Coastguard Worker- iris: Use intel_i915_query for meminfo
1922*61046927SAndroid Build Coastguard Worker- intel/dev: Use intel_i915_query_alloc in query_topology
1923*61046927SAndroid Build Coastguard Worker- intel/perf: Use intel_i915_query_flags instead of hand-rolling it
1924*61046927SAndroid Build Coastguard Worker- intel/eu: Start validating LSC message descriptors
1925*61046927SAndroid Build Coastguard Worker- anv: Assume syncobj support
1926*61046927SAndroid Build Coastguard Worker- anv: Drop unused sync_file and BO semaphore code
1927*61046927SAndroid Build Coastguard Worker- anv: Stop reference counting semaphores
1928*61046927SAndroid Build Coastguard Worker- glsl/nir: Use nir_ssa_undef() from nir_builder
1929*61046927SAndroid Build Coastguard Worker- nir: Set IMAGE_DIM and IMAGE_ARRAY on deref intrinsics
1930*61046927SAndroid Build Coastguard Worker- nir: Set src_components = -1 for image intrinsic deref sources
1931*61046927SAndroid Build Coastguard Worker- nir: Add a format field to _deref image intrinsics
1932*61046927SAndroid Build Coastguard Worker- nir/lower_subgroups: Handle down-casts in uint_to_ballot_type
1933*61046927SAndroid Build Coastguard Worker- nir/lower_image: Handle index and bindless image_size
1934*61046927SAndroid Build Coastguard Worker- nir/lower_tex: Add a lower_txs_cube_array option
1935*61046927SAndroid Build Coastguard Worker- radv,radeonsi: Do cube size divide-by-6 lowering in NIR
1936*61046927SAndroid Build Coastguard Worker- turnip: Replace tu_lower_image_size with nir_lower_image
1937*61046927SAndroid Build Coastguard Worker- intel/eu: Don't validate LSC transpose on ops that don't have it
1938*61046927SAndroid Build Coastguard Worker- ttn: Don't handle texop_txf_ms_mcs
1939*61046927SAndroid Build Coastguard Worker- amd: Don't handle nir_tex_src_ms_mcs
1940*61046927SAndroid Build Coastguard Worker- panfrost: Don't handle nir_texop_txf_ms_mcs
1941*61046927SAndroid Build Coastguard Worker- nir: Suffix all the MCS texture stuff _intel
1942*61046927SAndroid Build Coastguard Worker- docs,nir: Document NIR texture instructions
1943*61046927SAndroid Build Coastguard Worker- intel/blorp: Use nir_texop_txl
1944*61046927SAndroid Build Coastguard Worker- nir/lower_tex: Rework invalid implicit LOD lowering
1945*61046927SAndroid Build Coastguard Worker- nir: Validate newly documented texture restrictions
1946*61046927SAndroid Build Coastguard Worker- anv/android: Rework our handling of AHardwareBuffer imports
1947*61046927SAndroid Build Coastguard Worker- nir: Removing uses of SSA defs destroys SSA liveness
1948*61046927SAndroid Build Coastguard Worker- nouveau: Use nir_lower_tex for projectors
1949*61046927SAndroid Build Coastguard Worker- anv/blorp: Drop some can_ycbcr checks
1950*61046927SAndroid Build Coastguard Worker- anv/blorp: Use the isl_surf for computing level_width/height in anv_image_ccs_op
1951*61046927SAndroid Build Coastguard Worker- anv: Rename anv_get_format_plane to anv_get_format_aspect
1952*61046927SAndroid Build Coastguard Worker- anv: Rework depth/stencil early return in anv_get_format_plane
1953*61046927SAndroid Build Coastguard Worker- anv: Add a get_format_plane helper and use it in image setup
1954*61046927SAndroid Build Coastguard Worker- anv: Use anv_get_format_plane in anv_get_image_format_features
1955*61046927SAndroid Build Coastguard Worker- anv: Use anv_get_format_plane for color image view setup
1956*61046927SAndroid Build Coastguard Worker- anv: Stop assuming planes are in aspect-bit-order
1957*61046927SAndroid Build Coastguard Worker- anv/image: Rework YCbCr image aspects
1958*61046927SAndroid Build Coastguard Worker- anv: Rework our aspect/plane helpers
1959*61046927SAndroid Build Coastguard Worker- anv: Make anv_image_aspect_to_plane take an anv_image*
1960*61046927SAndroid Build Coastguard Worker- intel/eu: Set scope to TILE for TGM flushes
1961*61046927SAndroid Build Coastguard Worker- meson/intel: Don't build genxml tests on Android
1962*61046927SAndroid Build Coastguard Worker- meson: Intel drivers don't require expat on Android
1963*61046927SAndroid Build Coastguard Worker- meson/glsl: Only run GLSL tests if can_run_host_binaries()
1964*61046927SAndroid Build Coastguard Worker- intel/vec4: Don't override emit_urb_write_opcode for SNB GS
1965*61046927SAndroid Build Coastguard Worker- intel/perf: Use a char array for OA perf query data
1966*61046927SAndroid Build Coastguard Worker- anv/android: Pass the correct pointer type to vk_errorf
1967*61046927SAndroid Build Coastguard Worker- anv/android: Drop unused device variables
1968*61046927SAndroid Build Coastguard Worker- ci: Build ANV on Android
1969*61046927SAndroid Build Coastguard Worker- include/drm-uapi: Bump headers
1970*61046927SAndroid Build Coastguard Worker- anv: Use I915_MMAP_OFFSET_FIXED for LMEM platforms
1971*61046927SAndroid Build Coastguard Worker- iris: SMEM buffers on discrete platforms are coherent
1972*61046927SAndroid Build Coastguard Worker- iris: Use a tiny table to map mmap modes to offsets
1973*61046927SAndroid Build Coastguard Worker- iris: Add an assert to iris_bo_gem_mmap_legacy()
1974*61046927SAndroid Build Coastguard Worker- iris: Add a new IRIS_MMAP_NONE map type
1975*61046927SAndroid Build Coastguard Worker- iris: Use I915_MMAP_OFFSET_FIXED for LMEM platforms
1976*61046927SAndroid Build Coastguard Worker- anv: Use I915_USERPTR_PROBE when available
1977*61046927SAndroid Build Coastguard Worker- intel/isl: Explicitly set offset_B = 0 in get_uncomp_surf for arrays
1978*61046927SAndroid Build Coastguard Worker- intel/isl: Add units to view dimensions in isl_surf_get_uncompressed_surf
1979*61046927SAndroid Build Coastguard Worker- intel/isl: Better document isl_tiling_get_intratile_offset_*
1980*61046927SAndroid Build Coastguard Worker- intel/isl: Add a missing assert in isl_tiling_get_intratile_offset_sa
1981*61046927SAndroid Build Coastguard Worker- intel/isl: Use uint64_t for computed byte offsets
1982*61046927SAndroid Build Coastguard Worker- anv/image: Use planes[i]->primary_surface.isl.format in check_drm_format_mod
1983*61046927SAndroid Build Coastguard Worker- anv: Delete anv_image::format
1984*61046927SAndroid Build Coastguard Worker- vulkan: Add a vk_image struct
1985*61046927SAndroid Build Coastguard Worker- anv: Make anv_image derive from vk_image
1986*61046927SAndroid Build Coastguard Worker- anv,vulkan: Move anv_image_expand_aspects to common code
1987*61046927SAndroid Build Coastguard Worker- anv,vulkan: Move VkImageSubresource* helpers from ANV
1988*61046927SAndroid Build Coastguard Worker- vulkan: Refactor and better document vk_image_expand_aspect_mask
1989*61046927SAndroid Build Coastguard Worker- radv: Add asserts to vk_format_depth/stencil_only
1990*61046927SAndroid Build Coastguard Worker- vulkan,radv: Move vk_format_depth/stencil_only to common code
1991*61046927SAndroid Build Coastguard Worker- vulkan: Add a vk_image_view struct
1992*61046927SAndroid Build Coastguard Worker- anv: Make anv_image_view derive from vk_image_view
1993*61046927SAndroid Build Coastguard Worker- anv,vulkan: Move ANV image layout helpers to common code
1994*61046927SAndroid Build Coastguard Worker- anv,vulkan: Move drm_format_mod to vk_image
1995*61046927SAndroid Build Coastguard Worker- anv,vulkan: Add a vk_image::wsi_legacy_scanout bit
1996*61046927SAndroid Build Coastguard Worker- anv: Move compute_heap_size lower in the file
1997*61046927SAndroid Build Coastguard Worker- anv: Rework init_meminfo
1998*61046927SAndroid Build Coastguard Worker- anv: compute available memory in anv_init_meminfo
1999*61046927SAndroid Build Coastguard Worker- anv: Set CONTEXT_PARAM_RECOVERABLE to false
2000*61046927SAndroid Build Coastguard Worker- intel/compiler: Add unified barrier support for CS
2001*61046927SAndroid Build Coastguard Worker- intel/isl: Add more parameters to isl_tiling_get_info
2002*61046927SAndroid Build Coastguard Worker- isl/docs/tiling: Add Tile4 docs
2003*61046927SAndroid Build Coastguard Worker- intel/fs: Add support for atomic_fadd
2004*61046927SAndroid Build Coastguard Worker- anv: Advertise support for shaderBufferFloat32AtomicAdd
2005*61046927SAndroid Build Coastguard Worker- nir: Properly clean up nir_src/dest indirects
2006*61046927SAndroid Build Coastguard Worker- nir: Stop sweeping indirects
2007*61046927SAndroid Build Coastguard Worker- spirv: Handle the SubgroupSize execution mode
2008*61046927SAndroid Build Coastguard Worker- intel/fs: Handle required subgroup sizes specified in the SPIR-V
2009*61046927SAndroid Build Coastguard Worker- iris: Handle states=NULL in iris_bind_sampler_states
2010*61046927SAndroid Build Coastguard Worker- iris: Return 1 for PIPE_COMPUTE_CAP_IMAGES_SUPPORTED
2011*61046927SAndroid Build Coastguard Worker- panvk: Use vk_queue
2012*61046927SAndroid Build Coastguard Worker- panvk: Use vk_command_buffer
2013*61046927SAndroid Build Coastguard Worker- vulkan: Add the pCreateInfo to vk_queue_init()
2014*61046927SAndroid Build Coastguard Worker- anv: Drop anv_queue::flags
2015*61046927SAndroid Build Coastguard Worker- radv: Drop radv_queue::flags/queue_family_index/queue_idx
2016*61046927SAndroid Build Coastguard Worker- lavapipe: Drop lvp_queue::flags
2017*61046927SAndroid Build Coastguard Worker- turnip: Drop tu_queue::flags/queue_family_index/queue_idx
2018*61046927SAndroid Build Coastguard Worker- v3dv: Drop v3dv_queue::flags
2019*61046927SAndroid Build Coastguard Worker- panvk: Drop panvk_queue::flags/queue_family_index
2020*61046927SAndroid Build Coastguard Worker- vulkan/device: Add a common GetDeviceQueue2 implementation
2021*61046927SAndroid Build Coastguard Worker- vulkan/device: Add a common DeviceWaitIdle implementation
2022*61046927SAndroid Build Coastguard Worker- anv: Switch to common GetDeviceQueues2 and DeviceWaitIdle
2023*61046927SAndroid Build Coastguard Worker- radv: Switch to common GetDeviceQueues2 and DeviceWaitIdle
2024*61046927SAndroid Build Coastguard Worker- turnip: Switch to common GetDeviceQueues2 and DeviceWaitIdle
2025*61046927SAndroid Build Coastguard Worker- v3dv: Use the common GetDeviceQueue implementation
2026*61046927SAndroid Build Coastguard Worker- lavapipe: Simplify DeviceWaitIdle
2027*61046927SAndroid Build Coastguard Worker- lavapipe: Switch to common GetDeviceQueue and DeviceWaitIdle
2028*61046927SAndroid Build Coastguard Worker- panvk: Switch to common GetDeviceQueue and DeviceWaitIdle
2029*61046927SAndroid Build Coastguard Worker- intel/fs: Rework fence handling in brw_fs_nir.cpp
2030*61046927SAndroid Build Coastguard Worker- intel/fs: Ignore SLM fences if shared is unused
2031*61046927SAndroid Build Coastguard Worker- intel/fs: Add the URB fence message
2032*61046927SAndroid Build Coastguard Worker- intel/fs: Emit URB fences when we have LSC
2033*61046927SAndroid Build Coastguard Worker- vulkan/shader_module: Fix the lifetime of temporary shader modules
2034*61046927SAndroid Build Coastguard Worker- v3dv: Use VK_DEFINE_*HANDLE_CASTS instead of rolling our own
2035*61046927SAndroid Build Coastguard Worker- st/texture: Dedent surface setup in CompressedTexSubImage
2036*61046927SAndroid Build Coastguard Worker- st/texture: Fall back to single-slice uploads in st_CompressedTexSubImage
2037*61046927SAndroid Build Coastguard Worker- Move a bunch of the CLC stuff from src/microsoft to common code
2038*61046927SAndroid Build Coastguard Worker- compiler/clc: Clean ups
2039*61046927SAndroid Build Coastguard Worker- compiler/clc: grab opencl-c.h from the system path by default
2040*61046927SAndroid Build Coastguard Worker- anv,iris,genxml: Use NumberOfBarriers on XeHP
2041*61046927SAndroid Build Coastguard Worker- vulkan/physical_device_features: Drop some unnecessary dependencies
2042*61046927SAndroid Build Coastguard Worker- vulkan/physical_device_features: Stop generating a header
2043*61046927SAndroid Build Coastguard Worker- radv: Use VK_DEFINE_*HANDLE_CASTS instead of rolling our own
2044*61046927SAndroid Build Coastguard Worker- vulkan: Update the XML and headers to 1.2.195
2045*61046927SAndroid Build Coastguard Worker- anv: Add an anv_image_get_memory_requirements helper
2046*61046927SAndroid Build Coastguard Worker- intel/isl: Add a max_buffer_size limit to isl_device
2047*61046927SAndroid Build Coastguard Worker- intel/isl: Simplify isl_format_supports_filtering
2048*61046927SAndroid Build Coastguard Worker- intel/isl: Stop claiming ASTC works on Cherry View
2049*61046927SAndroid Build Coastguard Worker- anv: Ask ISL about ASTC support
2050*61046927SAndroid Build Coastguard Worker- intel/isl: ASTC support was removed on Gfx12.5
2051*61046927SAndroid Build Coastguard Worker- genxml: Drop bit 27 from RENDER_SURFACE_STATE::Surface Format
2052*61046927SAndroid Build Coastguard Worker- nir/algebraic: Lower fisfinite
2053*61046927SAndroid Build Coastguard Worker- nir/algebraic: Add some boolean optimizations
2054*61046927SAndroid Build Coastguard Worker- nir/algebraic: Add some opts for comparisons of comparisons
2055*61046927SAndroid Build Coastguard Worker- vulkan: Drop vk_object_base_reset
2056*61046927SAndroid Build Coastguard Worker- vulkan: Track which objects are client-visible
2057*61046927SAndroid Build Coastguard Worker- vulkan/log: Assert if the driver logs a client-invisible object
2058*61046927SAndroid Build Coastguard Worker- vulkan/log: Log to instance messages during instance construction
2059*61046927SAndroid Build Coastguard Worker- anv: drop a misplaced and wrong comment
2060*61046927SAndroid Build Coastguard Worker- anv: Stop printing descriptor pool allocation failures
2061*61046927SAndroid Build Coastguard Worker- anv: s/vk_error/anv_error/g
2062*61046927SAndroid Build Coastguard Worker- vulkan/log: Handle logging to a physical device
2063*61046927SAndroid Build Coastguard Worker- vulkan/log: Add common vk_error and vk_errorf helpers
2064*61046927SAndroid Build Coastguard Worker- anv: Drop unused logging helpers
2065*61046927SAndroid Build Coastguard Worker- anv/queue: Plumb the queue through all the queue_submit calls
2066*61046927SAndroid Build Coastguard Worker- anv: Use the common vk_error and vk_errorf helpers
2067*61046927SAndroid Build Coastguard Worker- radv: Stop printing descriptor pool allocation failures
2068*61046927SAndroid Build Coastguard Worker- radv: Switch to the new common vk_error helpers
2069*61046927SAndroid Build Coastguard Worker- lavapipe: Switch to the new vk_error helpers
2070*61046927SAndroid Build Coastguard Worker- panvk: Switch to the new vk_error helpers
2071*61046927SAndroid Build Coastguard Worker- v3dv: Switch to the new vk_error helpers
2072*61046927SAndroid Build Coastguard Worker- turnip: Plumb non-startup errors through the new vk_error helpers
2073*61046927SAndroid Build Coastguard Worker- vulkan/log: Drop _impl from the log helper names
2074*61046927SAndroid Build Coastguard Worker- vulkan/instance: Use vk_error in vk_instance_init
2075*61046927SAndroid Build Coastguard Worker- vulkan/device: Use vk_error
2076*61046927SAndroid Build Coastguard Worker- vulkan/device: Use vk_errorf to report missing features
2077*61046927SAndroid Build Coastguard Worker- Revert "mesa: use simple_mtx_t for TexMutex"
2078*61046927SAndroid Build Coastguard Worker- nir/lower_discard_or_demote: Fix metadata
2079*61046927SAndroid Build Coastguard Worker- vulkan: Generate flag #defines based on bitwidth
2080*61046927SAndroid Build Coastguard Worker- vulkan: Generate #defines with every bit in a given bitfield
2081*61046927SAndroid Build Coastguard Worker- anv: Use the common wrapper for GetPhysicalDeviceFormatProperties
2082*61046927SAndroid Build Coastguard Worker- anv: Flip around the way we reason about storage image lowering
2083*61046927SAndroid Build Coastguard Worker- meson: Add and use an idep for Vulkan WSI
2084*61046927SAndroid Build Coastguard Worker- vulkan/wsi: Add a dispatch table for WSI entrypoints
2085*61046927SAndroid Build Coastguard Worker- vulkan/wsi: Add common wrappers for most entrypoints
2086*61046927SAndroid Build Coastguard Worker- anv: Use the common WSI wrappers
2087*61046927SAndroid Build Coastguard Worker- radv: Use the common WSI wrappers
2088*61046927SAndroid Build Coastguard Worker- turnip: Use the common WSI wrappers
2089*61046927SAndroid Build Coastguard Worker- v3dv: Use the common WSI wrappers
2090*61046927SAndroid Build Coastguard Worker- panvk: Use the common WSI wrappers
2091*61046927SAndroid Build Coastguard Worker- lavapipe: Use the common WSI wrappers
2092*61046927SAndroid Build Coastguard Worker- venus: Use the common WSI wrappers
2093*61046927SAndroid Build Coastguard Worker- vulkan/wsi/common: Delete the wrapper entrypoints
2094*61046927SAndroid Build Coastguard Worker- vulkan/wsi/x11: Delete the wrapper entrypoints
2095*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: Delete the wrapper entrypoints
2096*61046927SAndroid Build Coastguard Worker- vulkan/wsi/display: Delete the wrapper entrypoints
2097*61046927SAndroid Build Coastguard Worker- vulkan/log: Tweak our handling of a couple error enums
2098*61046927SAndroid Build Coastguard Worker- i965: Emit a NULL surface for buffer textures with no buffer
2099*61046927SAndroid Build Coastguard Worker- lavapipe: Don't wrap errors returned from vk_device_init in vk_error
2100*61046927SAndroid Build Coastguard Worker- anv: Fix FlushMappedMemoryRanges for odd mmap offsets
2101*61046927SAndroid Build Coastguard Worker- anv: Also disallow CCS_E for multi-LOD images
2102*61046927SAndroid Build Coastguard Worker- vulkan/util: Include stdlib.h
2103*61046927SAndroid Build Coastguard Worker
2104*61046927SAndroid Build Coastguard WorkerJeremy Newton (1):
2105*61046927SAndroid Build Coastguard Worker
2106*61046927SAndroid Build Coastguard Worker- Fix building AMD MM/GL with EL7
2107*61046927SAndroid Build Coastguard Worker
2108*61046927SAndroid Build Coastguard WorkerJesse Natalie (62):
2109*61046927SAndroid Build Coastguard Worker
2110*61046927SAndroid Build Coastguard Worker- mesa/main: Check for fbo attachments when importing EGL images to textures
2111*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Implement texture loads from UAVs
2112*61046927SAndroid Build Coastguard Worker- microsoft/clc: Add a test for compiling a kernel with a read-write image
2113*61046927SAndroid Build Coastguard Worker- gallium/dri: Move driConf -> st option processing to aux/util
2114*61046927SAndroid Build Coastguard Worker- xmlconfig: Use static inline for regex fallback to prevent -O0 issues
2115*61046927SAndroid Build Coastguard Worker- wgl: Parse driconf options
2116*61046927SAndroid Build Coastguard Worker- wgl: Add a driver name for driconf
2117*61046927SAndroid Build Coastguard Worker- u_driconf: Use a macro to avoid repeating option names
2118*61046927SAndroid Build Coastguard Worker- CI: Update Windows quick_gl baseline for mysterious new passes
2119*61046927SAndroid Build Coastguard Worker- spirv2dxil: Fix build after spirv_to_dxil signature change
2120*61046927SAndroid Build Coastguard Worker- ci/windows: Build spirv-to-dxil
2121*61046927SAndroid Build Coastguard Worker- llvmpipe: Don't wait for already-terminated threads on Windows
2122*61046927SAndroid Build Coastguard Worker- mapi: Fix shared-glapi build with MSVC
2123*61046927SAndroid Build Coastguard Worker- wgl: Fix unit test when using shared glapi
2124*61046927SAndroid Build Coastguard Worker- static-glapi: Fix MSVC preprocessor definitions
2125*61046927SAndroid Build Coastguard Worker- wgl: Don't use BUILD_GL32 for wgl frontend
2126*61046927SAndroid Build Coastguard Worker- wgl: Move opengl32.def to target instead of frontend
2127*61046927SAndroid Build Coastguard Worker- wgl: Move wgl* non-extension definitions to libgl-gdi
2128*61046927SAndroid Build Coastguard Worker- wgl: Make overridden entrypoints local to stw_ext_context
2129*61046927SAndroid Build Coastguard Worker- wgl: Refactor drivers to a libgallium_wgl.dll
2130*61046927SAndroid Build Coastguard Worker- docs: Update Windows llvmpipe doc for driver split
2131*61046927SAndroid Build Coastguard Worker- gl.h: Remove dllimport
2132*61046927SAndroid Build Coastguard Worker- wgl: Create contexts and DHGLRCs separately
2133*61046927SAndroid Build Coastguard Worker- wgl: Pass share context as pointer instead of DHGLRC
2134*61046927SAndroid Build Coastguard Worker- wgl: Make contexts current with pointer instead of DHGLRC
2135*61046927SAndroid Build Coastguard Worker- wgl: Allow creating framebuffers that aren't in the global window list
2136*61046927SAndroid Build Coastguard Worker- wgl: Make contexts current with framebuffers instead of HDCs
2137*61046927SAndroid Build Coastguard Worker- wgl: Split DrvReleaseContext to support unbind via pointer
2138*61046927SAndroid Build Coastguard Worker- wgl: Add iPixelFormat to stw_pixelformat_info
2139*61046927SAndroid Build Coastguard Worker- wgl: Un-inline helpers which use stw_own_mutex
2140*61046927SAndroid Build Coastguard Worker- wgl: Add an explicit iPixelFormat for context creation
2141*61046927SAndroid Build Coastguard Worker- wgl: Use HWND instead of HDC as primary framebuffer handle
2142*61046927SAndroid Build Coastguard Worker- wgl: Add a stw_dev getter
2143*61046927SAndroid Build Coastguard Worker- wgl: Swap buffers via pointer instead of HDC
2144*61046927SAndroid Build Coastguard Worker- wgl: Add stw_* DLL exports for EGL support
2145*61046927SAndroid Build Coastguard Worker- meson: Include EGL after gallium
2146*61046927SAndroid Build Coastguard Worker- meson, egl: Support building for the Windows platform
2147*61046927SAndroid Build Coastguard Worker- egl: Add wgl/gallium dependencies for Windows platform
2148*61046927SAndroid Build Coastguard Worker- egl: Use the .def file for Windows
2149*61046927SAndroid Build Coastguard Worker- egl: Don't try to dereference native displays unless there's a detectable platform
2150*61046927SAndroid Build Coastguard Worker- egl: Detect Windows platform using GDI
2151*61046927SAndroid Build Coastguard Worker- egl: Add a basic Windows driver
2152*61046927SAndroid Build Coastguard Worker- symbols-check: Fix symbol demangling for Windows
2153*61046927SAndroid Build Coastguard Worker- egl: Update Windows .def to include missing exports
2154*61046927SAndroid Build Coastguard Worker- meson: Set /Zc:__cplusplus for MSVC
2155*61046927SAndroid Build Coastguard Worker- CI/windows: Build shared-glapi, EGL, gles2
2156*61046927SAndroid Build Coastguard Worker- microsoft/clc: Rename compiler DLL to clon12compiler
2157*61046927SAndroid Build Coastguard Worker- microsoft/clc: Clean up clc_context
2158*61046927SAndroid Build Coastguard Worker- microsoft/clc: Stop heap-allocating tiny fixed-size transparent structs
2159*61046927SAndroid Build Coastguard Worker- microsoft/clc: Split clc_object and rename entrypoints
2160*61046927SAndroid Build Coastguard Worker- microsoft/clc: Support SPIR intermediates in the compilation APIs
2161*61046927SAndroid Build Coastguard Worker- microsoft/clc: Parse SPIR-V specialization consts into metadata
2162*61046927SAndroid Build Coastguard Worker- microsoft/clc: Support passing specialization consts to spirv_to_nir
2163*61046927SAndroid Build Coastguard Worker- microsoft/clc: Add API to independently specialize SPIR-V
2164*61046927SAndroid Build Coastguard Worker- microsoft/clc: Add a test for specializing via SPIRV-Tools
2165*61046927SAndroid Build Coastguard Worker- clover: std::result_of is deprecated in c++17 and removed in c++20
2166*61046927SAndroid Build Coastguard Worker- clover: Delete unused 'e' exception reference vars
2167*61046927SAndroid Build Coastguard Worker- clover: Rename module -> binary, because C++20 makes module a keyword
2168*61046927SAndroid Build Coastguard Worker- compiler/clc: Null extensions should mean all supported, not all
2169*61046927SAndroid Build Coastguard Worker- compiler/clc: Preserve OCL kernel arg type metadata on LLVM13
2170*61046927SAndroid Build Coastguard Worker- util/hash_table: Clear special 0/1 entries for u64 hash table too
2171*61046927SAndroid Build Coastguard Worker- d3d12: Fix Linux fence wait return value
2172*61046927SAndroid Build Coastguard Worker
2173*61046927SAndroid Build Coastguard WorkerJonathan Marek (1):
2174*61046927SAndroid Build Coastguard Worker
2175*61046927SAndroid Build Coastguard Worker- freedreno/registers: add a6xx media formats
2176*61046927SAndroid Build Coastguard Worker
2177*61046927SAndroid Build Coastguard WorkerJordan Justen (51):
2178*61046927SAndroid Build Coastguard Worker
2179*61046927SAndroid Build Coastguard Worker- nir: Add nir_lower_image() to lower cube image sizes
2180*61046927SAndroid Build Coastguard Worker- intel/compiler: Rename brw_nir_lower_image_load_store to brw_nir_lower_storage_image
2181*61046927SAndroid Build Coastguard Worker- intel/compiler: Lower cube image sizes using nir_lower_image()
2182*61046927SAndroid Build Coastguard Worker- intel/compiler: Remove cube array size lowering in compiler backend
2183*61046927SAndroid Build Coastguard Worker- meson: Search for python3 before python for bin/meson_get_version.py
2184*61046927SAndroid Build Coastguard Worker- meson: Check that bin/meson_get_version.py ran without an error
2185*61046927SAndroid Build Coastguard Worker- intel/pci-ids: Re-enable DG1 and add SG1
2186*61046927SAndroid Build Coastguard Worker- intel/compiler: Regroup TCS barrier code paths
2187*61046927SAndroid Build Coastguard Worker- intel/compiler: Add unified barrier support for TCS
2188*61046927SAndroid Build Coastguard Worker- iris: Disable the Y-tiled modifiers on XeHP+
2189*61046927SAndroid Build Coastguard Worker- intel: Move subslice_total into devinfo
2190*61046927SAndroid Build Coastguard Worker- intel/devinfo: Add devinfo->max_scratch_ids
2191*61046927SAndroid Build Coastguard Worker- intel/dev: Add is_dg2 to devinfo
2192*61046927SAndroid Build Coastguard Worker- intel/isl: Enable MOCS 61 for external surfaces on TGL
2193*61046927SAndroid Build Coastguard Worker- intel/dev: Add display_ver and set adl-p to 13
2194*61046927SAndroid Build Coastguard Worker- iris: Disable I915_FORMAT_MOD_Y_TILED_GEN12* on adl-p/display 13
2195*61046927SAndroid Build Coastguard Worker- Revert "iris: Disable I915_FORMAT_MOD_Y_TILED_GEN12* on adl-p/display 13"
2196*61046927SAndroid Build Coastguard Worker- Revert "intel/dev: Add display_ver and set adl-p to 13"
2197*61046927SAndroid Build Coastguard Worker- intel/dev: Add display_ver and set adl-p to 13
2198*61046927SAndroid Build Coastguard Worker- iris: Disable I915_FORMAT_MOD_Y_TILED_GEN12* on adl-p/display 13
2199*61046927SAndroid Build Coastguard Worker- intel/blorp: Move most of BLORP_CREATE_NIR_INPUT into a function
2200*61046927SAndroid Build Coastguard Worker- intel/blorp: Add compute support to BLORP_CREATE_NIR_INPUT
2201*61046927SAndroid Build Coastguard Worker- intel/blorp: Add shader_pipeline to brw_blorp_base_key
2202*61046927SAndroid Build Coastguard Worker- intel/blorp: Add brw_blorp_init_cs_prog_key
2203*61046927SAndroid Build Coastguard Worker- intel/compiler: Use INTEL_DEBUG=blorp to dump blorp compute shaders
2204*61046927SAndroid Build Coastguard Worker- intel/blorp: Add subgroup_id input for compute programs
2205*61046927SAndroid Build Coastguard Worker- intel/blorp: Add blorp_compile_cs
2206*61046927SAndroid Build Coastguard Worker- intel/blorp: Split out ps specific sampler state into a separate function
2207*61046927SAndroid Build Coastguard Worker- intel/blorp: Split out surface setup from state emission
2208*61046927SAndroid Build Coastguard Worker- blorp: Add blorp_alloc_general_state
2209*61046927SAndroid Build Coastguard Worker- intel/blorp: Emit compute program based on BLORP_BATCH_USE_COMPUTE
2210*61046927SAndroid Build Coastguard Worker- intel/gfx7: Change GPGPU Mode to bool
2211*61046927SAndroid Build Coastguard Worker- intel/blorp: Add blorp_get_cs_local_y, blorp_set_cs_dims
2212*61046927SAndroid Build Coastguard Worker- intel/blorp: Change discard terminology to bounds
2213*61046927SAndroid Build Coastguard Worker- intel/blorp: Add blorp_check_in_bounds()
2214*61046927SAndroid Build Coastguard Worker- intel/blorp: Use blorp_check_in_bounds for discards
2215*61046927SAndroid Build Coastguard Worker- blorp: Set view usage to ISL_SURF_USAGE_STORAGE_BIT for compute
2216*61046927SAndroid Build Coastguard Worker- blorp/clear: Simplify rbg-as-red channel packing
2217*61046927SAndroid Build Coastguard Worker- intel/blorp: Convert blorp_clear color_write_disable to a bitmask
2218*61046927SAndroid Build Coastguard Worker- intel/blorp: Support compute for slow clears
2219*61046927SAndroid Build Coastguard Worker- intel/blorp/blit: Rename wm_prog_key and prog_key to key
2220*61046927SAndroid Build Coastguard Worker- intel/blorp: Support some image/buffer blit operations using compute
2221*61046927SAndroid Build Coastguard Worker- anv: Store anv_queue_family type in cmd-pool
2222*61046927SAndroid Build Coastguard Worker- anv: Prevent starting a render pass on compute queues
2223*61046927SAndroid Build Coastguard Worker- anv/blorp: Make sure blorp type is supported by the queue
2224*61046927SAndroid Build Coastguard Worker- anv/blorp: Select pipeline based on BLORP_BATCH_USE_COMPUTE
2225*61046927SAndroid Build Coastguard Worker- anv/blorp: Add anv_blorp_batch_init, anv_blorp_batch_finish
2226*61046927SAndroid Build Coastguard Worker- anv/blorp: Force compute blorp on compute-only queues
2227*61046927SAndroid Build Coastguard Worker- anv/slice_hash: Don't allocate more than once with multiple queues
2228*61046927SAndroid Build Coastguard Worker- intel/isl: Add mocs settings for DG2
2229*61046927SAndroid Build Coastguard Worker- Revert "iris: Disable I915_FORMAT_MOD_Y_TILED_GEN12* on adl-p/display 13"
2230*61046927SAndroid Build Coastguard Worker
2231*61046927SAndroid Build Coastguard WorkerJose Maria Casanova Crespo (8):
2232*61046927SAndroid Build Coastguard Worker
2233*61046927SAndroid Build Coastguard Worker- Revert "ci:  disable Broadcom CI"
2234*61046927SAndroid Build Coastguard Worker- v3d/driconf: Expose non-MSAA texture limits for mutter and gnome-shell
2235*61046927SAndroid Build Coastguard Worker- v3d: export supported prim types by v3d
2236*61046927SAndroid Build Coastguard Worker- v3d: remove primconvert
2237*61046927SAndroid Build Coastguard Worker- vc4: export supported prim types by vc4
2238*61046927SAndroid Build Coastguard Worker- vc4: remove primconvert
2239*61046927SAndroid Build Coastguard Worker- v3d: Enable PIPE_CAP_PRIMITIVE_RESTART
2240*61046927SAndroid Build Coastguard Worker- v3d: Enable PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE
2241*61046927SAndroid Build Coastguard Worker
2242*61046927SAndroid Build Coastguard WorkerJoshua Ashton (26):
2243*61046927SAndroid Build Coastguard Worker
2244*61046927SAndroid Build Coastguard Worker- lavapipe: Use common Vulkan format helpers
2245*61046927SAndroid Build Coastguard Worker- radv: Fix DCC image store check
2246*61046927SAndroid Build Coastguard Worker- radv: Disable DCC on storage images that cannot support DCC image stores
2247*61046927SAndroid Build Coastguard Worker- ac/surface: Add modifiers capable of DCC image stores
2248*61046927SAndroid Build Coastguard Worker- ac/surface: Add ac_modifier_supports_dcc_image_stores helper
2249*61046927SAndroid Build Coastguard Worker- radv: Expose modifiers that support DCC image stores with STORAGE_IMAGE_BIT
2250*61046927SAndroid Build Coastguard Worker- radv: Push box traversal results onto stack in correct order
2251*61046927SAndroid Build Coastguard Worker- radv: Add noatocdithering option to RADV_DEBUG
2252*61046927SAndroid Build Coastguard Worker- vulkan/util: Cast vk_alloc pointers
2253*61046927SAndroid Build Coastguard Worker- radv: Rename radv_subpass_barrier function to radv_emit_subpass_barrier
2254*61046927SAndroid Build Coastguard Worker- radv: Define extern "C" linkage if C++
2255*61046927SAndroid Build Coastguard Worker- ac/surface: Add helper for checking if a surface supports DCC Image stores
2256*61046927SAndroid Build Coastguard Worker- radv: Use common DCC image store check
2257*61046927SAndroid Build Coastguard Worker- radeonsi: Use common DCC image store check
2258*61046927SAndroid Build Coastguard Worker- radv: Remove assert in radv_rt_bind_tables
2259*61046927SAndroid Build Coastguard Worker- radv: Do not pass result to insert_traversal_aabb_case
2260*61046927SAndroid Build Coastguard Worker- radv: Implement build_node_to_addr for GFX8 and below
2261*61046927SAndroid Build Coastguard Worker- radv: Implement software emulation for intersect_ray
2262*61046927SAndroid Build Coastguard Worker- radv: Enable raytracing extensions on older generations
2263*61046927SAndroid Build Coastguard Worker- radv: Add force_emulate_rt perftest option
2264*61046927SAndroid Build Coastguard Worker- ac/surface: Use 64 && 128 for GFX10_3 on non-modifier path
2265*61046927SAndroid Build Coastguard Worker- ac/surface: Add ac_modifier_max_extent
2266*61046927SAndroid Build Coastguard Worker- radeonsi: Check if modifier supports the image extent
2267*61046927SAndroid Build Coastguard Worker- radv: Respect max extent for modifiers
2268*61046927SAndroid Build Coastguard Worker- ac/surface: Expose modifiers capable of DCC image stores first
2269*61046927SAndroid Build Coastguard Worker- radv: Do early and late tests for fast clears
2270*61046927SAndroid Build Coastguard Worker
2271*61046927SAndroid Build Coastguard WorkerJoshua Watt (1):
2272*61046927SAndroid Build Coastguard Worker
2273*61046927SAndroid Build Coastguard Worker- v3d, vc4: Fix dmabuf import for non-scanout buffers
2274*61046927SAndroid Build Coastguard Worker
2275*61046927SAndroid Build Coastguard WorkerJosé Fonseca (1):
2276*61046927SAndroid Build Coastguard Worker
2277*61046927SAndroid Build Coastguard Worker- llvmpipe: Add a linear rasterizer optimized for 2D rendering.
2278*61046927SAndroid Build Coastguard Worker
2279*61046927SAndroid Build Coastguard WorkerJuan A. Suarez Romero (35):
2280*61046927SAndroid Build Coastguard Worker
2281*61046927SAndroid Build Coastguard Worker- broadcom/compiler: emit TMU flush before a jump
2282*61046927SAndroid Build Coastguard Worker- ci/v3dv: update expected results
2283*61046927SAndroid Build Coastguard Worker- ci/v3d: add piglit flake test
2284*61046927SAndroid Build Coastguard Worker- v3d: handle debug options with debug_named_value
2285*61046927SAndroid Build Coastguard Worker- v3dv: assert job->cmd_buffer is valid
2286*61046927SAndroid Build Coastguard Worker- ci/v3dv: update vulkan expected results
2287*61046927SAndroid Build Coastguard Worker- broadcom: remove v3dv3 from neon library
2288*61046927SAndroid Build Coastguard Worker- ci: update to VK-GL-CTS 1.2.7.0
2289*61046927SAndroid Build Coastguard Worker- drm-uapi: add v3d performance counters
2290*61046927SAndroid Build Coastguard Worker- v3d: check if device supports performance monitors
2291*61046927SAndroid Build Coastguard Worker- v3d: attach performance monitor to jobs
2292*61046927SAndroid Build Coastguard Worker- v3d: move queries to pipe queries
2293*61046927SAndroid Build Coastguard Worker- v3d: add fence wait function
2294*61046927SAndroid Build Coastguard Worker- v3d: implement performance counter queries
2295*61046927SAndroid Build Coastguard Worker- v3d/simulator: implement performance counters
2296*61046927SAndroid Build Coastguard Worker- gallium/hud: initialize query
2297*61046927SAndroid Build Coastguard Worker- ci/v3dv: update expected results
2298*61046927SAndroid Build Coastguard Worker- broadcom/compiler: change current block on setting spill base
2299*61046927SAndroid Build Coastguard Worker- v3d: print error on perfmon destroy error
2300*61046927SAndroid Build Coastguard Worker- ci/vc4: update piglit expected results
2301*61046927SAndroid Build Coastguard Worker- broadcom/compiler: set current block on incrementing unifa
2302*61046927SAndroid Build Coastguard Worker- ci/v3dv: update flakes
2303*61046927SAndroid Build Coastguard Worker- v3dv: initialize CL submission structure
2304*61046927SAndroid Build Coastguard Worker- v3d/ci: add piglit flake
2305*61046927SAndroid Build Coastguard Worker- broadcom/ci: use deqp-runner suites for gles
2306*61046927SAndroid Build Coastguard Worker- broadcom/qpu: remove duplicated opcode variable
2307*61046927SAndroid Build Coastguard Worker- broadcom/compiler: check instruction belongs to current block
2308*61046927SAndroid Build Coastguard Worker- mesa: fix default texture buffer format
2309*61046927SAndroid Build Coastguard Worker- broadcom: make vir_emit_last_thrsw() private
2310*61046927SAndroid Build Coastguard Worker- broadcom/compiler: force a last thrsw for spilling
2311*61046927SAndroid Build Coastguard Worker- broadcom/compiler: add V3D_DEBUG_NO_LOOP_UNROLL debug option
2312*61046927SAndroid Build Coastguard Worker- broadcom: add cl_nobin debug option
2313*61046927SAndroid Build Coastguard Worker- ci/v3dv: update flakes
2314*61046927SAndroid Build Coastguard Worker- ci/v3d: add piglit flake
2315*61046927SAndroid Build Coastguard Worker- ci/vc4: add piglit timeout
2316*61046927SAndroid Build Coastguard Worker
2317*61046927SAndroid Build Coastguard WorkerKai Wasserbäch (3):
2318*61046927SAndroid Build Coastguard Worker
2319*61046927SAndroid Build Coastguard Worker- gallivm: add new wrapper around Module::setOverrideStackAlignment()
2320*61046927SAndroid Build Coastguard Worker- gallivm: fix FTBFS on i386 with LLVM >= 13, StackAlignmentOverride is gone
2321*61046927SAndroid Build Coastguard Worker- fix(clover/llvm): update code to build with recent versions of LLVM 14 (Git)
2322*61046927SAndroid Build Coastguard Worker
2323*61046927SAndroid Build Coastguard WorkerKarol Herbst (4):
2324*61046927SAndroid Build Coastguard Worker
2325*61046927SAndroid Build Coastguard Worker- nv50/ir/nir: fix smem size for GL
2326*61046927SAndroid Build Coastguard Worker- nv30: fix emulated vertex index buffers
2327*61046927SAndroid Build Coastguard Worker- clover: Local memory needs to be aligned.
2328*61046927SAndroid Build Coastguard Worker- spirv: Don't add 0.5 to array indicies for OpImageSampleExplicitLod
2329*61046927SAndroid Build Coastguard Worker
2330*61046927SAndroid Build Coastguard WorkerKeith Packard (1):
2331*61046927SAndroid Build Coastguard Worker
2332*61046927SAndroid Build Coastguard Worker- iris: Map scanout buffers WC instead of WB [v2]
2333*61046927SAndroid Build Coastguard Worker
2334*61046927SAndroid Build Coastguard WorkerKenneth Graunke (29):
2335*61046927SAndroid Build Coastguard Worker
2336*61046927SAndroid Build Coastguard Worker- gallium: Remove dead pb_malloc_buffer_create function prototype
2337*61046927SAndroid Build Coastguard Worker- iris: Rename bo->gtt_offset to bo->address
2338*61046927SAndroid Build Coastguard Worker- iris: Improve the memory layout of iris_bo by fixing pahole issues
2339*61046927SAndroid Build Coastguard Worker- iris: Drop dead drm_ioctl prototype
2340*61046927SAndroid Build Coastguard Worker- iris: Don't try to CPU read imported clear color BOs
2341*61046927SAndroid Build Coastguard Worker- iris: Use the new I915_USERPTR_PROBE API
2342*61046927SAndroid Build Coastguard Worker- iris: Allow SET_DOMAIN to fail when allocating new GEM objects
2343*61046927SAndroid Build Coastguard Worker- iris: Stop using SET_DOMAIN on discrete GPUs altogether
2344*61046927SAndroid Build Coastguard Worker- iris: Bypass the BO cache when allocating buffers for aux map tables
2345*61046927SAndroid Build Coastguard Worker- iris: Mark the aux table buffers with EXEC_OBJECT_CAPTURE.
2346*61046927SAndroid Build Coastguard Worker- i965: Only call lower_blend_equation_advanced for fragment shaders
2347*61046927SAndroid Build Coastguard Worker- glsl: Assert that lower_blend_equation_advanced is only called for FS
2348*61046927SAndroid Build Coastguard Worker- iris: Rewrite bo->index comment to refer to exec_bos[]
2349*61046927SAndroid Build Coastguard Worker- iris: Track written BOs via a bitfield rather than exec_object2 entries
2350*61046927SAndroid Build Coastguard Worker- iris: Defer construction of the validation (exec_object2) list
2351*61046927SAndroid Build Coastguard Worker- iris: Add some accessor wrappers for a few fields.
2352*61046927SAndroid Build Coastguard Worker- intel: Finish off the last scraps of bacon
2353*61046927SAndroid Build Coastguard Worker- iris: Move some iris_bo entries into a union
2354*61046927SAndroid Build Coastguard Worker- iris: Handle multiple BOs backed by the same GEM object in execbuf code
2355*61046927SAndroid Build Coastguard Worker- iris: Begin handling slab-allocated wrapper BOs in various places
2356*61046927SAndroid Build Coastguard Worker- iris: Introduce a BO_ALLOC_NO_SUBALLOC flag and set it in a few places
2357*61046927SAndroid Build Coastguard Worker- iris: Change the validation list debug code to print the BO list instead
2358*61046927SAndroid Build Coastguard Worker- iris: Move suballocated resources to a dedicated allocation on export
2359*61046927SAndroid Build Coastguard Worker- iris: Suballocate BO using the Gallium pb_slab mechanism
2360*61046927SAndroid Build Coastguard Worker- iris: Delete the MI_COPY_MEM_MEM resource_copy_region implementation.
2361*61046927SAndroid Build Coastguard Worker- iris: Require a 4K alignment for extra clear color BOs.
2362*61046927SAndroid Build Coastguard Worker- iris: Fix MOCS for buffer copies
2363*61046927SAndroid Build Coastguard Worker- iris: Fix parameters to iris_copy_region in reallocate_resource_inplace
2364*61046927SAndroid Build Coastguard Worker- intel/genxml: Fix MI_FLUSH_DW to actually specify the length properly
2365*61046927SAndroid Build Coastguard Worker
2366*61046927SAndroid Build Coastguard WorkerKostiantyn Lazukin (1):
2367*61046927SAndroid Build Coastguard Worker
2368*61046927SAndroid Build Coastguard Worker- util/u_trace: Replace Flag with IntEnum to support python3.5
2369*61046927SAndroid Build Coastguard Worker
2370*61046927SAndroid Build Coastguard WorkerKyle Brenneman (2):
2371*61046927SAndroid Build Coastguard Worker
2372*61046927SAndroid Build Coastguard Worker- Add copyright comments to the GLVND-related files.
2373*61046927SAndroid Build Coastguard Worker- Remove the shebang from eglFunctionList.py.
2374*61046927SAndroid Build Coastguard Worker
2375*61046927SAndroid Build Coastguard WorkerLeandro Ribeiro (8):
2376*61046927SAndroid Build Coastguard Worker
2377*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: check directly if we got globals successfully
2378*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: do not perform roundtrip when not querying formats
2379*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: fix crash when force_bgra8_unorm_first is true
2380*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: fold wsi_wl_display_swrast and wsi_wl_display_dmabuf into parent
2381*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: always initialize format vector
2382*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: add helper function find_format()
2383*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: create swapchain using vk_zalloc()
2384*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: memset members of image to zero
2385*61046927SAndroid Build Coastguard Worker
2386*61046927SAndroid Build Coastguard WorkerLeo Liu (8):
2387*61046927SAndroid Build Coastguard Worker
2388*61046927SAndroid Build Coastguard Worker- frontends/va: Add AV1 picture description
2389*61046927SAndroid Build Coastguard Worker- frontends/va: Add AV1 parameter buffers functions
2390*61046927SAndroid Build Coastguard Worker- frontends/va: Place AV1 picture and slice parameter buffers functions
2391*61046927SAndroid Build Coastguard Worker- frontends/va: Add AV1 profile main to the config
2392*61046927SAndroid Build Coastguard Worker- radeon/vcn: Enable the AV1 decode p010 mode
2393*61046927SAndroid Build Coastguard Worker- frontends/va: Reallocate p010 buffer for AV1 10 bits decode
2394*61046927SAndroid Build Coastguard Worker- radeon/vcn: reuse the dpb buffers when with the same size.
2395*61046927SAndroid Build Coastguard Worker- radeon/vcn: add a handling of error for incorrect reference lists
2396*61046927SAndroid Build Coastguard Worker
2397*61046927SAndroid Build Coastguard WorkerLepton Wu (3):
2398*61046927SAndroid Build Coastguard Worker
2399*61046927SAndroid Build Coastguard Worker- gallium: Reset {d,r}Priv in dri_unbind_context
2400*61046927SAndroid Build Coastguard Worker- i965: Enable RGBX8888_SRGB format.
2401*61046927SAndroid Build Coastguard Worker- virgl: Add an option to disable coherent
2402*61046927SAndroid Build Coastguard Worker
2403*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (67):
2404*61046927SAndroid Build Coastguard Worker
2405*61046927SAndroid Build Coastguard Worker- isl: fix mapping of format->stringname
2406*61046927SAndroid Build Coastguard Worker- loader/dri3: create linear buffer with scanout support
2407*61046927SAndroid Build Coastguard Worker- nir/lower_shader_calls: adding missing stack offset alignment
2408*61046927SAndroid Build Coastguard Worker- anv: fix submission batching with perf queries
2409*61046927SAndroid Build Coastguard Worker- drm-shim: implement stat/fstat when xstat variants are not there
2410*61046927SAndroid Build Coastguard Worker- intel/disasm: fix missing oword index decoding
2411*61046927SAndroid Build Coastguard Worker- anv: don't try to access Android swapchains
2412*61046927SAndroid Build Coastguard Worker- nir/lower_shader_calls: remove empty phis
2413*61046927SAndroid Build Coastguard Worker- anv/android: handle image bindings from gralloc buffers
2414*61046927SAndroid Build Coastguard Worker- genxml: add more INSTDONE registers for Gfx12.5
2415*61046927SAndroid Build Coastguard Worker- intel/error-decode: printout more registers
2416*61046927SAndroid Build Coastguard Worker- nir: prevent peephole from generating invalid NIR
2417*61046927SAndroid Build Coastguard Worker- intel/fs: fix framebuffer reads
2418*61046927SAndroid Build Coastguard Worker- microsoft/clc: small compile fix on Linux
2419*61046927SAndroid Build Coastguard Worker- clc: use the defined version for the parser
2420*61046927SAndroid Build Coastguard Worker- spirv: don't fail on CapabilitySubgroupDispatch if supported
2421*61046927SAndroid Build Coastguard Worker- spirv: avoid shadowing local variable
2422*61046927SAndroid Build Coastguard Worker- spirv: workaround LLVM-SPIRV Undef variable initializers
2423*61046927SAndroid Build Coastguard Worker- spirv: don't bother initializing variables to Undef
2424*61046927SAndroid Build Coastguard Worker- microsoft/clc: drop LLVM dependency to version < 12
2425*61046927SAndroid Build Coastguard Worker- nir: fix opt_memcpy src/dst mixup
2426*61046927SAndroid Build Coastguard Worker- spirv: switch Groups capability to non AMD specific field
2427*61046927SAndroid Build Coastguard Worker- microsoft/clc: drop MSVC specific function
2428*61046927SAndroid Build Coastguard Worker- microsoft/clc: fix compiler warning on uninitiailzed variable use
2429*61046927SAndroid Build Coastguard Worker- meson: extract libversion checks from clc & clover
2430*61046927SAndroid Build Coastguard Worker- anv: honor INTEL_DEBUG=sync
2431*61046927SAndroid Build Coastguard Worker- clc: add allowed extension for compile parameter
2432*61046927SAndroid Build Coastguard Worker- clc: print warnings/errors on their own line
2433*61046927SAndroid Build Coastguard Worker- clc: let user specify the targetted SPIRV version
2434*61046927SAndroid Build Coastguard Worker- anv: enable UBO indexing
2435*61046927SAndroid Build Coastguard Worker- intel/compiler: add missing line returns to logs
2436*61046927SAndroid Build Coastguard Worker- anv: remove redundant VertexURBEntryReadLength setting
2437*61046927SAndroid Build Coastguard Worker- nir/lower_io: preserve all metadata when no progress
2438*61046927SAndroid Build Coastguard Worker- anv: move GetBufferMemoryRequirement with other buffer functions
2439*61046927SAndroid Build Coastguard Worker- anv: implement vkGetDeviceBufferMemoryRequirementsKHR
2440*61046927SAndroid Build Coastguard Worker- anv: remove unused function
2441*61046927SAndroid Build Coastguard Worker- anv: move VkImage object allocation to anv_CreateImage
2442*61046927SAndroid Build Coastguard Worker- anv: implement vkGetDeviceImageMemoryRequirementsKHR
2443*61046927SAndroid Build Coastguard Worker- anv: implement vkGetDeviceImageSparseMemoryRequirementsKHR
2444*61046927SAndroid Build Coastguard Worker- anv: enable VK_KHR_maintenance4
2445*61046927SAndroid Build Coastguard Worker- vulkan: put generated defines into their own header
2446*61046927SAndroid Build Coastguard Worker- vulkan: handle new VK_KHR_synchronization2 image layouts
2447*61046927SAndroid Build Coastguard Worker- vulkan: remove unused VkCommand
2448*61046927SAndroid Build Coastguard Worker- vulkan/util: generate define for a selected few enums
2449*61046927SAndroid Build Coastguard Worker- vulkan: implement legacy entrypoints on top of VK_KHR_synchronization2
2450*61046927SAndroid Build Coastguard Worker- anv: add missing transition handling bits
2451*61046927SAndroid Build Coastguard Worker- anv: make semaphore helper work on a single object
2452*61046927SAndroid Build Coastguard Worker- anv: improve readability of pipelined states
2453*61046927SAndroid Build Coastguard Worker- anv: implement VK_KHR_synchronization2
2454*61046927SAndroid Build Coastguard Worker- spirv: deal with null pointers
2455*61046927SAndroid Build Coastguard Worker- anv: switch to use VkFormatFeatureFlags2KHR internally
2456*61046927SAndroid Build Coastguard Worker- intel/nir: allow unknown format in lowering of storage images
2457*61046927SAndroid Build Coastguard Worker- anv: start computing KHR_format_features2 flags for storage images
2458*61046927SAndroid Build Coastguard Worker- anv: implement VK_KHR_format_feature_flags2
2459*61046927SAndroid Build Coastguard Worker- anv: fill correct surface state for lowered storage image
2460*61046927SAndroid Build Coastguard Worker- isl: only bump the min row pitch for display when not specified
2461*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: don't expose surface formats not fully supported
2462*61046927SAndroid Build Coastguard Worker- anv: fix push constant lowering with bindless shaders
2463*61046927SAndroid Build Coastguard Worker- intel/dev: fix HSW GT3 number of subslices in slice1
2464*61046927SAndroid Build Coastguard Worker- intel/dev: don't forget to set max_eu_per_subslice in generated topology
2465*61046927SAndroid Build Coastguard Worker- intel/dev: reuse internal functions to set mask
2466*61046927SAndroid Build Coastguard Worker- intel/dev: fix subslice/eu total computations with some fused configurations
2467*61046927SAndroid Build Coastguard Worker- intel/perf: fix perf equation subslice mask generation for gfx12+
2468*61046927SAndroid Build Coastguard Worker- intel/devinfo: fix wrong offset computation
2469*61046927SAndroid Build Coastguard Worker- intel: remove 2 preproduction pci-id for ADLS
2470*61046927SAndroid Build Coastguard Worker- anv: don't forget to add scratch buffer to BO list
2471*61046927SAndroid Build Coastguard Worker- anv: fix multiple wait/signal on same binary semaphore
2472*61046927SAndroid Build Coastguard Worker
2473*61046927SAndroid Build Coastguard WorkerLiviu Prodea (1):
2474*61046927SAndroid Build Coastguard Worker
2475*61046927SAndroid Build Coastguard Worker- ci: Add osmesa to Windows GitLab CI
2476*61046927SAndroid Build Coastguard Worker
2477*61046927SAndroid Build Coastguard WorkerLone_Wolf (1):
2478*61046927SAndroid Build Coastguard Worker
2479*61046927SAndroid Build Coastguard Worker- clover: TargetRegistry.h was moved to another folder
2480*61046927SAndroid Build Coastguard Worker
2481*61046927SAndroid Build Coastguard WorkerLucas Stach (2):
2482*61046927SAndroid Build Coastguard Worker
2483*61046927SAndroid Build Coastguard Worker- renderonly: don't complain when GPU import fails
2484*61046927SAndroid Build Coastguard Worker- etnaviv: always try to create KMS side handles for imported resources
2485*61046927SAndroid Build Coastguard Worker
2486*61046927SAndroid Build Coastguard WorkerLuis Felipe Strano Moraes (2):
2487*61046927SAndroid Build Coastguard Worker
2488*61046927SAndroid Build Coastguard Worker- docs: Clean up environment variable docs for Intel drivers.
2489*61046927SAndroid Build Coastguard Worker- docs: Add documentation regarding INTEL_MEASURE to envvars doc.
2490*61046927SAndroid Build Coastguard Worker
2491*61046927SAndroid Build Coastguard WorkerM Henning (1):
2492*61046927SAndroid Build Coastguard Worker
2493*61046927SAndroid Build Coastguard Worker- nouveau: Support nir_intrinsic_*_atomic_fadd
2494*61046927SAndroid Build Coastguard Worker
2495*61046927SAndroid Build Coastguard WorkerManiraj D (1):
2496*61046927SAndroid Build Coastguard Worker
2497*61046927SAndroid Build Coastguard Worker- egl: set TSD as NULL after deinit
2498*61046927SAndroid Build Coastguard Worker
2499*61046927SAndroid Build Coastguard WorkerMao, Marc (1):
2500*61046927SAndroid Build Coastguard Worker
2501*61046927SAndroid Build Coastguard Worker- iris: declare padding for iris_vue_prog_key
2502*61046927SAndroid Build Coastguard Worker
2503*61046927SAndroid Build Coastguard WorkerMarcin Ślusarz (51):
2504*61046927SAndroid Build Coastguard Worker
2505*61046927SAndroid Build Coastguard Worker- intel/tools/aubinator_error_decode: tag hanging instruction
2506*61046927SAndroid Build Coastguard Worker- anv: share some code between vkCmdDrawIndirectCount and vkCmdDrawIndexedIndirectCount
2507*61046927SAndroid Build Coastguard Worker- glsl: evaluate switch expression once
2508*61046927SAndroid Build Coastguard Worker- nir/builder: invalidate metadata per function
2509*61046927SAndroid Build Coastguard Worker- intel/compiler: use nir_shader_instructions_pass in brw_nir_apply_attribute_workarounds
2510*61046927SAndroid Build Coastguard Worker- d3d12: use nir_metadata_none instead of its value
2511*61046927SAndroid Build Coastguard Worker- microsoft/clc: preserve only valid metadata in clc_lower_printf_base
2512*61046927SAndroid Build Coastguard Worker- microsoft/clc: use nir_shader_instructions_pass in clc_nir_dedupe_const_samplers
2513*61046927SAndroid Build Coastguard Worker- microsoft/compiler: preserve all metadata when upcast_phi doesn't make progress
2514*61046927SAndroid Build Coastguard Worker- microsoft/compiler: use nir_shader_instructions_pass in dxil_nir_split_clip_cull_distance
2515*61046927SAndroid Build Coastguard Worker- microsoft/compiler: use nir_shader_instructions_pass in dxil_nir_lower_double_math
2516*61046927SAndroid Build Coastguard Worker- zink: use nir_shader_instructions_pass in lower_discard_if
2517*61046927SAndroid Build Coastguard Worker- zink: use nir_shader_instructions_pass in nir_lower_dynamic_bo_access
2518*61046927SAndroid Build Coastguard Worker- genxml: add INSTDONE_GEOM register for Gfx12.5
2519*61046927SAndroid Build Coastguard Worker- intel/error-decode: printout INSTDONE_GEOM register for Gfx12.5
2520*61046927SAndroid Build Coastguard Worker- glsl/opt_algebraic: disable invalid optimization
2521*61046927SAndroid Build Coastguard Worker- glsl: refactor code to avoid static analyzer noise
2522*61046927SAndroid Build Coastguard Worker- freedreno/ir3: use nir_metadata_none instead of its value
2523*61046927SAndroid Build Coastguard Worker- r600: use nir_shader_instructions_pass in r600_nir_lower_atomics
2524*61046927SAndroid Build Coastguard Worker- r600: preserve all metadata when passes don't make progress
2525*61046927SAndroid Build Coastguard Worker- turnip: use nir_shader_instructions_pass in tu_lower_io
2526*61046927SAndroid Build Coastguard Worker- intel/compiler: INT DIV function does not support source modifiers
2527*61046927SAndroid Build Coastguard Worker- vulkan/wsi/x11: fix shm allocation control flow issue
2528*61046927SAndroid Build Coastguard Worker- glsl: propagate errors from \*=, /=, +=, -= operators
2529*61046927SAndroid Build Coastguard Worker- glsl: break out early if compound assignment's operand errored out
2530*61046927SAndroid Build Coastguard Worker- crocus: drop redundant unlikely's around INTEL_DEBUG
2531*61046927SAndroid Build Coastguard Worker- intel/compiler: drop redundant likely's around INTEL_DEBUG
2532*61046927SAndroid Build Coastguard Worker- anv: drop redundant unlikely's around INTEL_DEBUG
2533*61046927SAndroid Build Coastguard Worker- lima: use nir_shader_instructions_pass in lima_nir_split_load_input
2534*61046927SAndroid Build Coastguard Worker- anv: Set graphics pipeline active_stages earlier
2535*61046927SAndroid Build Coastguard Worker- anv: Use input assembly state only when pipeline has vertex stage
2536*61046927SAndroid Build Coastguard Worker- intel/compiler: use nir_shader_instructions_pass in brw_nir_demote_sample_qualifiers
2537*61046927SAndroid Build Coastguard Worker- intel/compiler: use nir_shader_instructions_pass in brw_nir_clamp_image_1d_2d_array_sizes
2538*61046927SAndroid Build Coastguard Worker- intel/compiler: use nir_shader_instructions_pass in brw_nir_lower_conversions
2539*61046927SAndroid Build Coastguard Worker- intel/compiler: use nir_shader_instructions_pass in brw_nir_lower_mem_access_bit_sizes
2540*61046927SAndroid Build Coastguard Worker- intel/compiler: use nir_shader_instructions_pass in brw_nir_lower_scoped_barriers
2541*61046927SAndroid Build Coastguard Worker- intel/compiler: use nir_shader_instructions_pass in brw_nir_lower_storage_image
2542*61046927SAndroid Build Coastguard Worker- intel/compiler: use nir_shader_instructions_pass in brw_nir_opt_peephole_ffma
2543*61046927SAndroid Build Coastguard Worker- intel/compiler: use nir_metadata_none instead of its value
2544*61046927SAndroid Build Coastguard Worker- anv: use nir_shader_instructions_pass in anv_nir_add_base_work_group_id
2545*61046927SAndroid Build Coastguard Worker- anv: use nir_shader_instructions_pass in anv_nir_lower_ycbcr_textures
2546*61046927SAndroid Build Coastguard Worker- anv: preserve all metadata when anv_nir_lower_multiview doesn't make progress
2547*61046927SAndroid Build Coastguard Worker- glsl: preserve all metadata when lower_buffer_interface_derefs doesn't make progress
2548*61046927SAndroid Build Coastguard Worker- nir: preserve all metadata when nir_lower_int_to_float doesn't make progress
2549*61046927SAndroid Build Coastguard Worker- nir: preserve all metadata when nir_propagate_invariant doesn't make progress
2550*61046927SAndroid Build Coastguard Worker- nir: preserve all metadata when nir_opt_vectorize doesn't make progress
2551*61046927SAndroid Build Coastguard Worker- anv: allocate zeroed device object
2552*61046927SAndroid Build Coastguard Worker- nir/print: pad 64-bit constants with zeroes
2553*61046927SAndroid Build Coastguard Worker- anv: fix potential integer overflow
2554*61046927SAndroid Build Coastguard Worker- iris: fix scratch address patching for TESS_EVAL stage
2555*61046927SAndroid Build Coastguard Worker- intel: fix INTEL_DEBUG environment variable on 32-bit systems
2556*61046927SAndroid Build Coastguard Worker
2557*61046927SAndroid Build Coastguard WorkerMarek Olšák (211):
2558*61046927SAndroid Build Coastguard Worker
2559*61046927SAndroid Build Coastguard Worker- radeonsi: don't expose no-attachment MSAA 16x on all 1 RB chips due to issues
2560*61046927SAndroid Build Coastguard Worker- radeonsi: document a missing synchronization for bindless textures
2561*61046927SAndroid Build Coastguard Worker- st/mesa: inline st_setup_arrays on MSVC too by adding a wrapper
2562*61046927SAndroid Build Coastguard Worker- mesa: remove unused drawid_offset parameter from DrawGalliumMultiMode
2563*61046927SAndroid Build Coastguard Worker- mesa: fix incorrect comment in draw_gallium_multimode
2564*61046927SAndroid Build Coastguard Worker- st/mesa: always use PIPE_USAGE_STAGING for GL_MAP_READ_BIT usage
2565*61046927SAndroid Build Coastguard Worker- shader_enums,mesa: move VERT_ATTRIB_EDGEFLAG to slot 31 for st/mesa
2566*61046927SAndroid Build Coastguard Worker- gallium: change pipe_vertex_element::src_format to uint8_t
2567*61046927SAndroid Build Coastguard Worker- gallium: add multi-component 64-bit UINT formats for raw double vertex attribs
2568*61046927SAndroid Build Coastguard Worker- gallium: add pipe_vertex_element::dual_slot to move lowering to CSO creation
2569*61046927SAndroid Build Coastguard Worker- gallium: lower raw 64-bit vertex formats in cso/vbuf instead of st/mesa
2570*61046927SAndroid Build Coastguard Worker- st/mesa: remove lowering of 64-bit vertex attribs to 32 bits
2571*61046927SAndroid Build Coastguard Worker- st/mesa: remove st_vertex_program::index_to_input
2572*61046927SAndroid Build Coastguard Worker- st/mesa: remove st_vertex_program::input_to_index
2573*61046927SAndroid Build Coastguard Worker- radeonsi: improve viewperf snx performance by forcing staging for VRAM buffers
2574*61046927SAndroid Build Coastguard Worker- gallium: simplify VRAM uploads by adding PIPE_RESOURCE_FLAG_DONT_MAP_DIRECTLY
2575*61046927SAndroid Build Coastguard Worker- gallium/noop: implement fences
2576*61046927SAndroid Build Coastguard Worker- gallium/noop: implement shader buffers and shader images
2577*61046927SAndroid Build Coastguard Worker- gallium/noop: use threaded_query
2578*61046927SAndroid Build Coastguard Worker- gallium/noop: use threaded_resource
2579*61046927SAndroid Build Coastguard Worker- gallium/noop: use threaded_transfer
2580*61046927SAndroid Build Coastguard Worker- gallium/noop: enable threaded_context to test TC overhead without a driver
2581*61046927SAndroid Build Coastguard Worker- gallium/noop: update pipe_screen::num_contexts
2582*61046927SAndroid Build Coastguard Worker- gallium/noop: implement a lot of missing screen functions
2583*61046927SAndroid Build Coastguard Worker- gallium/noop: implement a lot of missing context functions
2584*61046927SAndroid Build Coastguard Worker- radeonsi: allow arbitrary swizzle modes for displayable DCC
2585*61046927SAndroid Build Coastguard Worker- radv: allow arbitrary swizzle modes for displayable DCC
2586*61046927SAndroid Build Coastguard Worker- ac/surface: allow arbitrary swizzle modes for displayable DCC
2587*61046927SAndroid Build Coastguard Worker- gallium: add take_ownership into set_sampler_views to skip reference counting
2588*61046927SAndroid Build Coastguard Worker- st/mesa: set take_ownership = true in set_sampler_views
2589*61046927SAndroid Build Coastguard Worker- st/mesa: move handling CubeMapSeamless into st_convert_sampler where it belongs
2590*61046927SAndroid Build Coastguard Worker- gallium: remove vertices_per_patch, add pipe_context::set_patch_vertices
2591*61046927SAndroid Build Coastguard Worker- radeonsi: remove vertices_per_patch parameter from draw-related functions
2592*61046927SAndroid Build Coastguard Worker- frontend/dri: add environment variable DRI_NO_MSAA for performance comparisons
2593*61046927SAndroid Build Coastguard Worker- gallium: use a packed enum to make pipe_prim_mode 1-byte large with __GNUC__
2594*61046927SAndroid Build Coastguard Worker- gallium: change pipe_draw_info::mode to uint8_t on MSVC to make it 1 byte large
2595*61046927SAndroid Build Coastguard Worker- glthread: implement glGetUniformLocation without syncing
2596*61046927SAndroid Build Coastguard Worker- meson: add missing custom target to generate shader_replacement.h
2597*61046927SAndroid Build Coastguard Worker- mesa: add environment variable MESA_NO_SHADER_REPLACEMENT
2598*61046927SAndroid Build Coastguard Worker- util/cpu_detect: print num_L3_caches and num_cpu_mask_bits
2599*61046927SAndroid Build Coastguard Worker- util/cpu_detect: add/guess support for next Zen CPUs
2600*61046927SAndroid Build Coastguard Worker- vbo: merge draws with GL_LINES regardless of line stippling
2601*61046927SAndroid Build Coastguard Worker- vbo: check more GL errors when drawing via glCallList
2602*61046927SAndroid Build Coastguard Worker- mesa: remove unused indices parameter from validate functions
2603*61046927SAndroid Build Coastguard Worker- mesa: fix gl_DrawID with indirect multi draws using user indirect buffer
2604*61046927SAndroid Build Coastguard Worker- mesa: skip draw calls with unaligned indices
2605*61046927SAndroid Build Coastguard Worker- radeonsi: remove unused depth_clamp_any
2606*61046927SAndroid Build Coastguard Worker- radeonsi: remove instancing support from the prim discard compute shader
2607*61046927SAndroid Build Coastguard Worker- radeonsi: remove stages_key parameter from si_shader_selector_key
2608*61046927SAndroid Build Coastguard Worker- radeonsi: move si_vgt_stages_key determination into si_update_vgt_shader_config
2609*61046927SAndroid Build Coastguard Worker- radeonsi: move as_ls/es/ngg setting out of si_shader_selector_key
2610*61046927SAndroid Build Coastguard Worker- radeonsi: inline si_get_alpha_test_func
2611*61046927SAndroid Build Coastguard Worker- radeonsi: stop using AC_EXP_PARAM_UNDEFINED because it's not useful
2612*61046927SAndroid Build Coastguard Worker- radeonsi: use memcmp and radeon_emit_array in radeon_opt_set_context_regn
2613*61046927SAndroid Build Coastguard Worker- radeonsi: correctly use cs instead of gfx_cs in build pm4 helpers
2614*61046927SAndroid Build Coastguard Worker- radeonsi: simplify memory usage checking by merging vram and gtt counters
2615*61046927SAndroid Build Coastguard Worker- radeonsi: inline remaining big functions in draw_vbo for better snx perf
2616*61046927SAndroid Build Coastguard Worker- radeonsi: simplify si_need_gfx_cs_space
2617*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: clean up amdgpu_cs_check_space
2618*61046927SAndroid Build Coastguard Worker- radeonsi: inline si_need_gfx_cs_space
2619*61046927SAndroid Build Coastguard Worker- radeonsi: don't use SQ_NON_EVENT before GE_PC_ALLOC for better perf on Navi1x
2620*61046927SAndroid Build Coastguard Worker- radeonsi: add si_print_current_ib function for debugging
2621*61046927SAndroid Build Coastguard Worker- ac/debug: add an option to disable colors for printed IBs
2622*61046927SAndroid Build Coastguard Worker- radeonsi: fix a memory leak in si_get_shader_binary_size
2623*61046927SAndroid Build Coastguard Worker- radeonsi: set gfx10 registers better in si_emit_initial_compute_regs
2624*61046927SAndroid Build Coastguard Worker- ac/gpu_info: fix detection of smart access memory
2625*61046927SAndroid Build Coastguard Worker- radeonsi: disable DCC stores on Navi12-14 for displayable DCC to fix corruption
2626*61046927SAndroid Build Coastguard Worker- radeonsi: enable DCC stores for clear_render_target on gfx10
2627*61046927SAndroid Build Coastguard Worker- radeonsi: add missing make_CB_shader_coherent for DCC stores into copy_image
2628*61046927SAndroid Build Coastguard Worker- radeonsi: handle pipe_aligned in compute_expand_fmask
2629*61046927SAndroid Build Coastguard Worker- radeonsi: rename DCC_WRITE -> ALLOW_DCC_STORE
2630*61046927SAndroid Build Coastguard Worker- radeonsi: track displayable_dcc_dirty for non-compute shaders
2631*61046927SAndroid Build Coastguard Worker- radeonsi: enable DCC stores on gfx10.3 APUs for better performance
2632*61046927SAndroid Build Coastguard Worker- radeonsi: clean up typecasts in compute_copy_image
2633*61046927SAndroid Build Coastguard Worker- ac/llvm: remove load_tess_coord callback
2634*61046927SAndroid Build Coastguard Worker- ac/llvm: implement a bunch of NIR AMD intrinsics for NGG
2635*61046927SAndroid Build Coastguard Worker- ac: remove needless parameters from ac_shader_abi::emit_outputs
2636*61046927SAndroid Build Coastguard Worker- ac: make ac_shader_abi::inputs an array instead of a pointer
2637*61046927SAndroid Build Coastguard Worker- ac/llvm: implement nir_intrinsic_overwrite_*_arguments_amd
2638*61046927SAndroid Build Coastguard Worker- ac/llvm: implement nir_intrinsic_elect
2639*61046927SAndroid Build Coastguard Worker- ac,radeonsi: load VS inputs at the call site of nir_intrinsic_load_input
2640*61046927SAndroid Build Coastguard Worker- ac,radv: remove unused inputs array and VS input code
2641*61046927SAndroid Build Coastguard Worker- radeonsi: don't set prefer_mono for fetched instance divisors
2642*61046927SAndroid Build Coastguard Worker- radeonsi: ignore the vertex element count in si_shader_selector_key_vs
2643*61046927SAndroid Build Coastguard Worker- radeonsi: accurately check if instance divisors need a VS update
2644*61046927SAndroid Build Coastguard Worker- radeonsi: don't update shaders if only the vertex element count changes
2645*61046927SAndroid Build Coastguard Worker- radeonsi: correct index_bias_varies usage
2646*61046927SAndroid Build Coastguard Worker- radeonsi: remove the primitive discard compute shader
2647*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: precompute amdgpu_ib_max_submit_dwords
2648*61046927SAndroid Build Coastguard Worker- radeonsi: reduce the frequency of switching GS fast launch on/off
2649*61046927SAndroid Build Coastguard Worker- radeonsi: strengthen the VGT_FLUSH condition in begin_new_gfx_cs
2650*61046927SAndroid Build Coastguard Worker- radeonsi: skip setting some PGM_HI registers by switching to 32-bit addresses
2651*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: include CS ioctl overhead in RADEON_NOOP
2652*61046927SAndroid Build Coastguard Worker- radeonsi: enable shader-based prim culling with polygon mode
2653*61046927SAndroid Build Coastguard Worker- radeonsi: remove a few fields from si_state_rasterizer
2654*61046927SAndroid Build Coastguard Worker- radeonsi: don't emit PA_SU_POLY_OFFSET_CLAMP if it has no effect
2655*61046927SAndroid Build Coastguard Worker- radeonsi: add AMD_DEBUG=ib to print IBs
2656*61046927SAndroid Build Coastguard Worker- radeonsi: don't use NGG passthrough if culling is possible for better perf
2657*61046927SAndroid Build Coastguard Worker- radeonsi: fix DCC image stores with display DCC
2658*61046927SAndroid Build Coastguard Worker- radeonsi: copy a few nir_shader_compiler_options from RADV
2659*61046927SAndroid Build Coastguard Worker- driconf: remove leftover code for allow_incorrect_primitive_id
2660*61046927SAndroid Build Coastguard Worker- radeonsi: fix DCC image stores with image descriptors in user SGPRs
2661*61046927SAndroid Build Coastguard Worker- radeonsi: add const to the key parameter in si_shader_select_with_key
2662*61046927SAndroid Build Coastguard Worker- radeonsi: handle NO_OPT_VARIANT in si_shader_select_with_key
2663*61046927SAndroid Build Coastguard Worker- radeonsi: sink memsets and disable uniform inlining in si_shader_selector_key
2664*61046927SAndroid Build Coastguard Worker- radeonsi: move PS shader key code into a separate function
2665*61046927SAndroid Build Coastguard Worker- radeonsi: don't memset mono and opt in si_update_ps_shader_key
2666*61046927SAndroid Build Coastguard Worker- radeonsi: don't memset part in si_update_ps_shader_key
2667*61046927SAndroid Build Coastguard Worker- radeonsi: divide si_update_ps_shader_key into many separate functions
2668*61046927SAndroid Build Coastguard Worker- radeonsi: ignore blitter when computing the PS shader key
2669*61046927SAndroid Build Coastguard Worker- radeonsi: update most of the PS shader key in set & bind functions
2670*61046927SAndroid Build Coastguard Worker- radeonsi: clean up and clear VS shader key fields related to outputs
2671*61046927SAndroid Build Coastguard Worker- radeonsi: update the VS shader key in set & bind functions and remove memsets
2672*61046927SAndroid Build Coastguard Worker- radeonsi: rewrite inlinable uniform states for shader keys in si_context
2673*61046927SAndroid Build Coastguard Worker- radeonsi: move si_shader_io_get_unique_index calls out of si_get_vs_key_outputs
2674*61046927SAndroid Build Coastguard Worker- radeonsi: move PS inputs_read computation out of si_get_vs_key_outputs
2675*61046927SAndroid Build Coastguard Worker- radeonsi: unset SI_PREFETCH_* only when we unbind pm4 shader states
2676*61046927SAndroid Build Coastguard Worker- radeonsi: make si_update_shaders a C++ template in si_state_draw.cpp
2677*61046927SAndroid Build Coastguard Worker- radeonsi: optimize scratch buffer size updates using C++ template arguments
2678*61046927SAndroid Build Coastguard Worker- radeonsi: check flatshade and sprite_coord_enable for spi_map in bind_rs_state
2679*61046927SAndroid Build Coastguard Worker- radeonsi: move DB_SHADER_CONTROL update for PS out of si_update_shaders
2680*61046927SAndroid Build Coastguard Worker- radeonsi: move flat shading VRS enablement out of si_update_shaders
2681*61046927SAndroid Build Coastguard Worker- radeonsi: precompute si_vgt_stages_key for NGG in si_shader
2682*61046927SAndroid Build Coastguard Worker- radeonsi: deduplicate si_compiler_ctx_state initialization
2683*61046927SAndroid Build Coastguard Worker- radeonsi: determine num_vbos_in_user_sgprs from template arguments in draw_vbo
2684*61046927SAndroid Build Coastguard Worker- radeonsi: eliminate a not-found conditional for PrimID in si_get_ps_input_cntl
2685*61046927SAndroid Build Coastguard Worker- radeonsi: force flat for PrimID early in si_nir_scan_shader
2686*61046927SAndroid Build Coastguard Worker- radeonsi: restructure si_get_ps_input_cntl for future refactoring
2687*61046927SAndroid Build Coastguard Worker- radeonsi: interleave si_shader_info::input_* in memory for faster emit_spi_map
2688*61046927SAndroid Build Coastguard Worker- radeonsi: precompute num_interp for si_emit_spi_map
2689*61046927SAndroid Build Coastguard Worker- radeonsi: simplify si_emit_spi_map for back-face colors
2690*61046927SAndroid Build Coastguard Worker- radeonsi: inline si_get_ps_input_cntl because it has only one use
2691*61046927SAndroid Build Coastguard Worker- radeonsi: unroll loops in si_emit_spi_map using 33 C++ template instantiations
2692*61046927SAndroid Build Coastguard Worker- radeonsi: precompute more spi_map code
2693*61046927SAndroid Build Coastguard Worker- radeonsi: set prefer_mono outside of si_shader_selector_key
2694*61046927SAndroid Build Coastguard Worker- radeonsi: move setting most TCS shader key fields out of si_shader_selector_key
2695*61046927SAndroid Build Coastguard Worker- radeonsi: move setting one GS shader key field out of si_shader_selector_key
2696*61046927SAndroid Build Coastguard Worker- radeonsi: put si_pm4_state at the beginning of si_shader
2697*61046927SAndroid Build Coastguard Worker- radeonsi: eliminate redundant SPI_SHADER_PGM_RSRC3/4_GS register writes
2698*61046927SAndroid Build Coastguard Worker- radeonsi: convert gfx10_emit_ge_pc_alloc to radeon_opt_set_uconfig_reg
2699*61046927SAndroid Build Coastguard Worker- radeonsi: use a trick to extract and pack edgeflags using fewer instructions
2700*61046927SAndroid Build Coastguard Worker- radeonsi: don't set edgeflags for TES and blit VS
2701*61046927SAndroid Build Coastguard Worker- radeonsi: fix incorrect comments about VGT_SHADER_STAGES_EN
2702*61046927SAndroid Build Coastguard Worker- radeonsi: enable NGG passthrough when LDS is used, document the real constraints
2703*61046927SAndroid Build Coastguard Worker- radeonsi: remove the unused cs parameter from radeon_emit
2704*61046927SAndroid Build Coastguard Worker- radeonsi: remove the unused cs parameter from radeon_emit_array
2705*61046927SAndroid Build Coastguard Worker- radeonsi: remove the unused cs parameter from radeon_set_(config|context)_reg
2706*61046927SAndroid Build Coastguard Worker- radeonsi: remove the unused cs parameter from radeon_set_sh_reg
2707*61046927SAndroid Build Coastguard Worker- radeonsi: remove the unused cs parameter from radeon_set_uconfig_reg
2708*61046927SAndroid Build Coastguard Worker- radeonsi: remove the unused cs parameter from remaining packet functions
2709*61046927SAndroid Build Coastguard Worker- ac/surface: use DCC compatible with image stores for < 4K resolutions
2710*61046927SAndroid Build Coastguard Worker- ac/surface: correct a comment about DCC image stores
2711*61046927SAndroid Build Coastguard Worker- radeonsi: fix a depth texturing performance regression on gfx6-7
2712*61046927SAndroid Build Coastguard Worker- radeonsi: change the units of oversub_pc_factor to integer multiples of 1/4
2713*61046927SAndroid Build Coastguard Worker- radeonsi: decrease vertex count threshold for shader culling to 128
2714*61046927SAndroid Build Coastguard Worker- radeonsi: set vs_uses_base_instance using C++ template arguments
2715*61046927SAndroid Build Coastguard Worker- radeonsi: use the optimal draw packet sequence for VGT_FLUSH
2716*61046927SAndroid Build Coastguard Worker- radeonsi: reduce NGG culling on/off transitions by keeping it enabled
2717*61046927SAndroid Build Coastguard Worker- radeonsi: clean prefer_mono for the blit VS
2718*61046927SAndroid Build Coastguard Worker- radeonsi: don't check ngg_culling != 0 for fast launch because it's tautology
2719*61046927SAndroid Build Coastguard Worker- ac/gpu_info: fix the comment for the NGG->legacy transition bug
2720*61046927SAndroid Build Coastguard Worker- radeonsi: strenthen the ngg->legacy hw workaround, fix fast launch hangs too
2721*61046927SAndroid Build Coastguard Worker- radeonsi: fix clearing index_size for NGG fast launch
2722*61046927SAndroid Build Coastguard Worker- radeonsi: disallow NGG fast launch on Navi1x because VGT_FLUSH makes it slower
2723*61046927SAndroid Build Coastguard Worker- ac/llvm: pass cull options into cull_bbox directly
2724*61046927SAndroid Build Coastguard Worker- radeonsi: always use the correct number of vertices in NGG shader code
2725*61046927SAndroid Build Coastguard Worker- radeonsi: add gfx10 helpers for determining whether edgeflags are enabled
2726*61046927SAndroid Build Coastguard Worker- ac/llvm: rename ac_cull_triangle -> ac_cull_primitive
2727*61046927SAndroid Build Coastguard Worker- radeonsi: implement shader-based culling for lines
2728*61046927SAndroid Build Coastguard Worker- radeonsi: don't set DX10_DIAMOND_TEST_ENA for better performance
2729*61046927SAndroid Build Coastguard Worker- util: add util_popcnt_inline_asm
2730*61046927SAndroid Build Coastguard Worker- util: import u_debug_refcnt, u_hash_table, u_debug_describe from gallium
2731*61046927SAndroid Build Coastguard Worker- gallium/util: make pipe_vertex_buffer_reference safe for hashing dst
2732*61046927SAndroid Build Coastguard Worker- gallium: add pipe_vertex_state and draw_vertex_state for display lists
2733*61046927SAndroid Build Coastguard Worker- gallium/u_threaded: implement draw_vertex_state
2734*61046927SAndroid Build Coastguard Worker- gallium/trace: add pipe_vertex_state support
2735*61046927SAndroid Build Coastguard Worker- gallium/util: add util_vertex_state_cache for deduplicating the states
2736*61046927SAndroid Build Coastguard Worker- st/mesa: add ST_PIPELINE_RENDER_NO_VARRAYS, for future display list support
2737*61046927SAndroid Build Coastguard Worker- st/mesa: make setup_arrays more reusable for future display list support
2738*61046927SAndroid Build Coastguard Worker- mesa: use pipe_vertex_state in vbo and st/mesa for lower display list overhead
2739*61046927SAndroid Build Coastguard Worker- radeonsi: separate VBO descriptor code into a new function (for future work)
2740*61046927SAndroid Build Coastguard Worker- radeonsi: implement draw_vertex_state for lower display list overhead
2741*61046927SAndroid Build Coastguard Worker- ac/surface: don't overwrite DCC settings for imported buffers
2742*61046927SAndroid Build Coastguard Worker- ac/surface: enable DCC image stores for all displayable DCC on gfx10.3
2743*61046927SAndroid Build Coastguard Worker- mesa: add missing unlock_texture into generate_texture_mipmap
2744*61046927SAndroid Build Coastguard Worker- util/slab: use simple_mtx_t
2745*61046927SAndroid Build Coastguard Worker- util/queue: use simple_mtx_t for finish_lock
2746*61046927SAndroid Build Coastguard Worker- gallium/pb_cache: use simple_mtx_t
2747*61046927SAndroid Build Coastguard Worker- gallium/pb_slab: use simple_mtx_t
2748*61046927SAndroid Build Coastguard Worker- mesa: use simple_mtx_t for TexMutex
2749*61046927SAndroid Build Coastguard Worker- mesa: use simple_mtx_t for ShaderIncludeMutex
2750*61046927SAndroid Build Coastguard Worker- gallium/u_threaded: fix draw_vertex_state with multi draws
2751*61046927SAndroid Build Coastguard Worker- radeonsi: fix a leak in draw_vertex_state if threaded_context is disabled
2752*61046927SAndroid Build Coastguard Worker- radeonsi: remove duplicate partial_count variable
2753*61046927SAndroid Build Coastguard Worker- radeonsi: add back a workaround for DCC MSAA on gfx9 due to conformance issues
2754*61046927SAndroid Build Coastguard Worker- radeonsi: remove GS fast launch
2755*61046927SAndroid Build Coastguard Worker- util,gallium: put count in pipe_resource & sampler_view on its own cache line
2756*61046927SAndroid Build Coastguard Worker- radeonsi: align pipe_resource & sampler_view allocations to a cache line
2757*61046927SAndroid Build Coastguard Worker- radeonsi: fix an out-of-bounds access in si_create_vertex_state
2758*61046927SAndroid Build Coastguard Worker- ac/surface: always use suboptimal display DCC with DRM <= 3.43.0
2759*61046927SAndroid Build Coastguard Worker- ac/surface: disallow display DCC for big resolutions
2760*61046927SAndroid Build Coastguard Worker- ac/surface: enable better display DCC for chips newer than Yellow Carp
2761*61046927SAndroid Build Coastguard Worker- radeonsi: simplify how VS_OUT_CCDIST is set
2762*61046927SAndroid Build Coastguard Worker- radeonsi: simplify write_psize code in si_get_vs_out_cntl
2763*61046927SAndroid Build Coastguard Worker- mesa: fix crashes in the no_error path of glUniform
2764*61046927SAndroid Build Coastguard Worker- st/mesa: don't crash when draw indirect buffer has no storage
2765*61046927SAndroid Build Coastguard Worker- radeonsi: enable shader culling for indirect draws
2766*61046927SAndroid Build Coastguard Worker- radeonsi: print the border color error message only once
2767*61046927SAndroid Build Coastguard Worker- radeonsi: fix 2 issues with depth_cleared_level_mask
2768*61046927SAndroid Build Coastguard Worker- radeonsi: fix a typo preventing a fast depth-stencil clear
2769*61046927SAndroid Build Coastguard Worker- driconf: disallow 10-bit pbuffers for viewperf2020/maya due to X errors
2770*61046927SAndroid Build Coastguard Worker
2771*61046927SAndroid Build Coastguard WorkerMarek Vasut (2):
2772*61046927SAndroid Build Coastguard Worker
2773*61046927SAndroid Build Coastguard Worker- freedreno: a2xx: Handle samplerExternalOES like sampler2D
2774*61046927SAndroid Build Coastguard Worker- freedreno: Handle timeout == PIPE_TIMEOUT_INFINITE and rollover
2775*61046927SAndroid Build Coastguard Worker
2776*61046927SAndroid Build Coastguard WorkerMarijn Suijten (1):
2777*61046927SAndroid Build Coastguard Worker
2778*61046927SAndroid Build Coastguard Worker- freedreno: Enable Adreno 508, 509 and 512
2779*61046927SAndroid Build Coastguard Worker
2780*61046927SAndroid Build Coastguard WorkerMark Janes (3):
2781*61046927SAndroid Build Coastguard Worker
2782*61046927SAndroid Build Coastguard Worker- anv: Use local memory for block pool BO
2783*61046927SAndroid Build Coastguard Worker- anv: Allocate workaround buffer in local memory if present
2784*61046927SAndroid Build Coastguard Worker- anv: warn if system memory is used
2785*61046927SAndroid Build Coastguard Worker
2786*61046927SAndroid Build Coastguard WorkerMartin Krastev (2):
2787*61046927SAndroid Build Coastguard Worker
2788*61046927SAndroid Build Coastguard Worker- svga: enable DRM mks-stats via hooking to the corresponding DRM ioctls
2789*61046927SAndroid Build Coastguard Worker- meson: introduce option vmware-mks-stats controlling the instrumentations of gallium svga driver
2790*61046927SAndroid Build Coastguard Worker
2791*61046927SAndroid Build Coastguard WorkerMartin Roukala (néé Peres) (1):
2792*61046927SAndroid Build Coastguard Worker
2793*61046927SAndroid Build Coastguard Worker- radv/ci: mark some tests as flaky on gfx9
2794*61046927SAndroid Build Coastguard Worker
2795*61046927SAndroid Build Coastguard WorkerMatt Turner (5):
2796*61046927SAndroid Build Coastguard Worker
2797*61046927SAndroid Build Coastguard Worker- tu: Raise maxDescriptorSetUpdateAfterBindUniformBuffersDynamic to 16
2798*61046927SAndroid Build Coastguard Worker- util: Add unit tests for dag
2799*61046927SAndroid Build Coastguard Worker- util: Replace recursive DFS with iterative implementation
2800*61046927SAndroid Build Coastguard Worker- tu: Free device->bo_idx and device->bo_list on init failure
2801*61046927SAndroid Build Coastguard Worker- tu: Enable VK_KHR_uniform_buffer_standard_layout
2802*61046927SAndroid Build Coastguard Worker
2803*61046927SAndroid Build Coastguard WorkerMichael Tang (11):
2804*61046927SAndroid Build Coastguard Worker
2805*61046927SAndroid Build Coastguard Worker- spirv_to_dxil: expose version number
2806*61046927SAndroid Build Coastguard Worker- spirv_to_dxil: Run nir_lower_tex during compilation
2807*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Add support for SV_SampleIndex intrinsic
2808*61046927SAndroid Build Coastguard Worker- microsoft/compiler: More robustly handle setting Register=-1
2809*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Set the SampleFrequency runtime metadata
2810*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Emit a flat interpolation method for SV_SampleIndex
2811*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Miscellaneous fixes from running clang-format
2812*61046927SAndroid Build Coastguard Worker- microsoft/spirv_to_dxil: Add \`install : true` to spirv_to_dxil library.
2813*61046927SAndroid Build Coastguard Worker- gallium/d3d12: move d3d12_lower_bool_input to microsoft/compiler
2814*61046927SAndroid Build Coastguard Worker- microsoft/spirv_to_dxil: use dxil_nir_lower_bool_input pass
2815*61046927SAndroid Build Coastguard Worker- microsoft/spirv_to_dxil: turn sysvals into input varyings
2816*61046927SAndroid Build Coastguard Worker
2817*61046927SAndroid Build Coastguard WorkerMichel Dänzer (2):
2818*61046927SAndroid Build Coastguard Worker
2819*61046927SAndroid Build Coastguard Worker- ci: Drop "success" job
2820*61046927SAndroid Build Coastguard Worker- ci: Put all container related jobs in a single stage
2821*61046927SAndroid Build Coastguard Worker
2822*61046927SAndroid Build Coastguard WorkerMichel Zou (6):
2823*61046927SAndroid Build Coastguard Worker
2824*61046927SAndroid Build Coastguard Worker- zink: Fix unused-variable warning
2825*61046927SAndroid Build Coastguard Worker- meson: dont use missing dumpbin path
2826*61046927SAndroid Build Coastguard Worker- radv: fix build with mingw
2827*61046927SAndroid Build Coastguard Worker- lavapipe: fix missing VKAPI_CALL attribute
2828*61046927SAndroid Build Coastguard Worker- wgl: fix 32 bits mingw exports
2829*61046927SAndroid Build Coastguard Worker- docs: mark off missing lavapipe exts
2830*61046927SAndroid Build Coastguard Worker
2831*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (480):
2832*61046927SAndroid Build Coastguard Worker
2833*61046927SAndroid Build Coastguard Worker- zink: improve detection for broken drawids
2834*61046927SAndroid Build Coastguard Worker- lavapipe: increment drawid for multidraws
2835*61046927SAndroid Build Coastguard Worker- radv: merge si_write_viewport into radv_emit_viewport
2836*61046927SAndroid Build Coastguard Worker- radv: pre-calculate viewport transforms
2837*61046927SAndroid Build Coastguard Worker- radv: remove unused variable from radv_emit_viewport
2838*61046927SAndroid Build Coastguard Worker- lavapipe: don't read line stipple info in pipeline creation if stipple is disabled
2839*61046927SAndroid Build Coastguard Worker- util/tc: make clear calls async
2840*61046927SAndroid Build Coastguard Worker- util/foz: stop crashing on destroy if prepare hasn't been called
2841*61046927SAndroid Build Coastguard Worker- lavapipe: add a padding member to rendering_state
2842*61046927SAndroid Build Coastguard Worker- lavapipe: implement VK_EXT_color_write_enable
2843*61046927SAndroid Build Coastguard Worker- features: VK_EXT_color_write_enable for lavapipe
2844*61046927SAndroid Build Coastguard Worker- zink: check for dedicated allocation requirements during image alloc
2845*61046927SAndroid Build Coastguard Worker- zink: hook up VK_KHR_dedicated_allocation
2846*61046927SAndroid Build Coastguard Worker- zink: optimize shader recalc
2847*61046927SAndroid Build Coastguard Worker- zink: ifdef out some context prototypes/inlines for c++ compile
2848*61046927SAndroid Build Coastguard Worker- zink: start adding C++ draw templates
2849*61046927SAndroid Build Coastguard Worker- zink: add draw template for dynamic state
2850*61046927SAndroid Build Coastguard Worker- zink: make descriptors_update hook return a bool if a flush occurred
2851*61046927SAndroid Build Coastguard Worker- zink: if descriptor updating flushes, re-call draw/compute
2852*61046927SAndroid Build Coastguard Worker- zink: add template for starting new cmdbuf
2853*61046927SAndroid Build Coastguard Worker- zink: split pipeline_changed to use template value separately
2854*61046927SAndroid Build Coastguard Worker- zink: stop flagging pipeline dirty for line width changes
2855*61046927SAndroid Build Coastguard Worker- zink: don't rebind vertex buffers if pipeline changes
2856*61046927SAndroid Build Coastguard Worker- zink: add a ctx flag for drawid reading
2857*61046927SAndroid Build Coastguard Worker- zink: flatten descriptor_refs_dirty into BATCH_CHANGED template
2858*61046927SAndroid Build Coastguard Worker- zink: use drawid_offset directly during draw
2859*61046927SAndroid Build Coastguard Worker- zink: add a ctx flag for shader reading basevertex
2860*61046927SAndroid Build Coastguard Worker- zink: remove screen info stuff from draw templates
2861*61046927SAndroid Build Coastguard Worker- zink: add changed flag for blend states
2862*61046927SAndroid Build Coastguard Worker- util/tc: add a util function for setting bytes_mapped_limit
2863*61046927SAndroid Build Coastguard Worker- radeonsi: use new tc util for setting bytes_mapped_limit
2864*61046927SAndroid Build Coastguard Worker- zink: use new tc util for setting bytes_mapped_limit
2865*61046927SAndroid Build Coastguard Worker- freedreno: use new tc util for setting bytes_mapped_limit
2866*61046927SAndroid Build Coastguard Worker- nir/lower_point_size_mov: zero nir_state_slot::swizzle in new variable
2867*61046927SAndroid Build Coastguard Worker- gallium: add pipe_sampler_state::pad member
2868*61046927SAndroid Build Coastguard Worker- lavapipe: add support for anisotropic texturing
2869*61046927SAndroid Build Coastguard Worker- nir: add nir_imm_ivec3 builder
2870*61046927SAndroid Build Coastguard Worker- zink: add mechanism for generating VkBuffers for rebinding
2871*61046927SAndroid Build Coastguard Worker- zink: change vbo_bind_count to a mask of slots
2872*61046927SAndroid Build Coastguard Worker- zink: handle vertex buffer offset overflows
2873*61046927SAndroid Build Coastguard Worker- zink: split and move maybe_flush_or_stall mechanic
2874*61046927SAndroid Build Coastguard Worker- zink: split draw_count checking to local variable
2875*61046927SAndroid Build Coastguard Worker- zink: make zink_end_render_pass public
2876*61046927SAndroid Build Coastguard Worker- zink: make batch_rp and norp static inlines
2877*61046927SAndroid Build Coastguard Worker- zink: use a local var for draw mode during draw
2878*61046927SAndroid Build Coastguard Worker- zink: add a param to check_batch_completion for toggling lock-taking
2879*61046927SAndroid Build Coastguard Worker- zink: rework oom flushing
2880*61046927SAndroid Build Coastguard Worker- zink: move mem cache to sub-struct
2881*61046927SAndroid Build Coastguard Worker- zink: inline mem cache hash table
2882*61046927SAndroid Build Coastguard Worker- zink: split mem cache per type
2883*61046927SAndroid Build Coastguard Worker- zink: clamp descriptor allocation bucket sizing to defined limit
2884*61046927SAndroid Build Coastguard Worker- zink: add define for descriptor alloc clamping
2885*61046927SAndroid Build Coastguard Worker- zink: improve lazy descriptor pool handling
2886*61046927SAndroid Build Coastguard Worker- zink: fix cached descriptor allocation clamping
2887*61046927SAndroid Build Coastguard Worker- nir/validate: refactor validate_assert to have a return value
2888*61046927SAndroid Build Coastguard Worker- zink: use array size in spirv bo length calculations
2889*61046927SAndroid Build Coastguard Worker- zink: add screen function for checking usage completion
2890*61046927SAndroid Build Coastguard Worker- zink: force batch completion check on query result
2891*61046927SAndroid Build Coastguard Worker- zink: add some resource util functions for batch usage
2892*61046927SAndroid Build Coastguard Worker- zink: collapse a conditional in zink_batch_resource_usage_set()
2893*61046927SAndroid Build Coastguard Worker- zink: use resource batch usage helpers in invalidate_buffer()
2894*61046927SAndroid Build Coastguard Worker- zink: simplify some dumb code in invalidate_buffer
2895*61046927SAndroid Build Coastguard Worker- zink: use new resource batch usage utils for is_resource_busy
2896*61046927SAndroid Build Coastguard Worker- zink: replace some direct batch_usage calls with resource abstractions
2897*61046927SAndroid Build Coastguard Worker- zink: remove no longer used internal resource function
2898*61046927SAndroid Build Coastguard Worker- zink: more explicitly check shader stages during compile
2899*61046927SAndroid Build Coastguard Worker- zink: merge draw_count and compute_count, move to batch struct
2900*61046927SAndroid Build Coastguard Worker- zink: improve oom flushing
2901*61046927SAndroid Build Coastguard Worker- zink: EXT_vertex_input_dynamic_state
2902*61046927SAndroid Build Coastguard Worker- zink: change descriptor flushing to assert
2903*61046927SAndroid Build Coastguard Worker- zink: lower subgroup ballot instructions
2904*61046927SAndroid Build Coastguard Worker- zink: implement compiler handling for subgroup ballot builtins/intrinsics
2905*61046927SAndroid Build Coastguard Worker- zink: remove VK_EXT_shader_subgroup_ballot from device info
2906*61046927SAndroid Build Coastguard Worker- zink: export PIPE_CAP_TGSI_BALLOT
2907*61046927SAndroid Build Coastguard Worker- zink: add env var to disable timelines
2908*61046927SAndroid Build Coastguard Worker- ci: add another zink job with timelines disabled
2909*61046927SAndroid Build Coastguard Worker- zink: use dynamic line stipple
2910*61046927SAndroid Build Coastguard Worker- zink: use MAP_ONCE for qbo readback
2911*61046927SAndroid Build Coastguard Worker- zink: rework buffer mapping
2912*61046927SAndroid Build Coastguard Worker- mesa/st: break up st_GetTexSubImage
2913*61046927SAndroid Build Coastguard Worker- mesa/st: break up st_choose_matching_format()
2914*61046927SAndroid Build Coastguard Worker- mesa/st: enable calling st_choose_format() purely for translation
2915*61046927SAndroid Build Coastguard Worker- mesa/st: add format-finding capabilities to pbo get_dst_format()
2916*61046927SAndroid Build Coastguard Worker- st/texture: refactor get_src_format() to be more useful
2917*61046927SAndroid Build Coastguard Worker- zink: never use staging buffer for unsynchronized buffer maps
2918*61046927SAndroid Build Coastguard Worker- zink: force threadsafe mapping for query results when necessary
2919*61046927SAndroid Build Coastguard Worker- Revert "zink: simplify some dumb code in invalidate_buffer"
2920*61046927SAndroid Build Coastguard Worker- zink: simplify some dumb code in invalidate_buffer (v2)
2921*61046927SAndroid Build Coastguard Worker- lavapipe: rework queue to use u_queue
2922*61046927SAndroid Build Coastguard Worker- lavapipe: use consistent semaphore variable naming
2923*61046927SAndroid Build Coastguard Worker- lavapipe: implement timeline semaphores
2924*61046927SAndroid Build Coastguard Worker- features: mark off timelines for lavapipe
2925*61046927SAndroid Build Coastguard Worker- zink: add locking for zink_shader::programs
2926*61046927SAndroid Build Coastguard Worker- zink: sum available memory heaps instead of assigning
2927*61046927SAndroid Build Coastguard Worker- zink: simplify else clause for mem info gathering
2928*61046927SAndroid Build Coastguard Worker- nine: don't memset sampler state during conversion
2929*61046927SAndroid Build Coastguard Worker- nine: set CSO_NO_USER_VERTEX_BUFFERS for main cso context
2930*61046927SAndroid Build Coastguard Worker- nine: optimize texture binds a bit
2931*61046927SAndroid Build Coastguard Worker- nine: split enabled/dummy texture binds into separate iterators
2932*61046927SAndroid Build Coastguard Worker- nine: update bound sampler mask directly during texture updates
2933*61046927SAndroid Build Coastguard Worker- nine: track bound sampler count to optimize unbinds
2934*61046927SAndroid Build Coastguard Worker- nine: enable tc
2935*61046927SAndroid Build Coastguard Worker- nir: add imm_vec3 to round these out
2936*61046927SAndroid Build Coastguard Worker- nine: init take_index_buffer_ownership for draws
2937*61046927SAndroid Build Coastguard Worker- nine: init more draw info members
2938*61046927SAndroid Build Coastguard Worker- zink: add a suballocator
2939*61046927SAndroid Build Coastguard Worker- zink: repack zink_resource_object struct
2940*61046927SAndroid Build Coastguard Worker- zink: stop zeroing structs during resource allocation
2941*61046927SAndroid Build Coastguard Worker- zink: split transfer_unmap for images and buffers
2942*61046927SAndroid Build Coastguard Worker- zink: split mem unmap logic for images and buffers
2943*61046927SAndroid Build Coastguard Worker- zink: make map_count useful for dedicated image allocations
2944*61046927SAndroid Build Coastguard Worker- zink: remove PIPE_MAP_ONCE from subdata
2945*61046927SAndroid Build Coastguard Worker- zink: rejigger PIPE_MAP_ONCE for internal qbo reads
2946*61046927SAndroid Build Coastguard Worker- zink: flake out some tests for now
2947*61046927SAndroid Build Coastguard Worker- zink: collapse 'dedicated' allocation into zink_bo
2948*61046927SAndroid Build Coastguard Worker- zink: remove duplicated zink_resource_object::mem member
2949*61046927SAndroid Build Coastguard Worker- zink: split out zink_transfer allocation
2950*61046927SAndroid Build Coastguard Worker- zink: split buffer and image map functions
2951*61046927SAndroid Build Coastguard Worker- zink: remove unused variable from image map
2952*61046927SAndroid Build Coastguard Worker- zink: break out transfer map destroy
2953*61046927SAndroid Build Coastguard Worker- zink: handle map failures more effectively
2954*61046927SAndroid Build Coastguard Worker- zink: enable compat contexts
2955*61046927SAndroid Build Coastguard Worker- zink: ci updates
2956*61046927SAndroid Build Coastguard Worker- nir/lower_vectorize_tess_levels: set num_components for vectorized loads
2957*61046927SAndroid Build Coastguard Worker- softpipe: fix ci rule ordering to avoid unnecessarily running jobs
2958*61046927SAndroid Build Coastguard Worker- zink: simplify get_descriptor_set_lazy params
2959*61046927SAndroid Build Coastguard Worker- zink: remove redundant asserts from lazy descriptor set populate
2960*61046927SAndroid Build Coastguard Worker- zink: remove repeated lazy batch dd casts
2961*61046927SAndroid Build Coastguard Worker- zink: flag the gfx pipeline dirty and unset pipeline shader module on shader change
2962*61046927SAndroid Build Coastguard Worker- zink: do compute shader change on bind
2963*61046927SAndroid Build Coastguard Worker- zink: clear current gfx/compute program upon unbinding its shaders
2964*61046927SAndroid Build Coastguard Worker- zink: clear out all ubo rebinds first if they exist
2965*61046927SAndroid Build Coastguard Worker- zink: make descriptor update functions return the updated resource
2966*61046927SAndroid Build Coastguard Worker- zink: split out buffer rebinds to helper functions
2967*61046927SAndroid Build Coastguard Worker- zink: add bind counts for so bindings
2968*61046927SAndroid Build Coastguard Worker- zink: count streamout rebinds when doing buffer rebinds
2969*61046927SAndroid Build Coastguard Worker- zink: rebind all buffers on replacement
2970*61046927SAndroid Build Coastguard Worker- zink: only force all buffer rebinds if rebinds exist on other contexts
2971*61046927SAndroid Build Coastguard Worker- zink: defer deletion of no-attachment framebuffers
2972*61046927SAndroid Build Coastguard Worker- zink: stop referencing framebuffers
2973*61046927SAndroid Build Coastguard Worker- nine: replace unnecessary dynamic-sized array with bitfield
2974*61046927SAndroid Build Coastguard Worker- zink: move void format detection function to zink_format
2975*61046927SAndroid Build Coastguard Worker- zink: make component mapping function a static inline
2976*61046927SAndroid Build Coastguard Worker- zink: make void swizzle clamping util public
2977*61046927SAndroid Build Coastguard Worker- zink: add better TODO note for surface swizzles
2978*61046927SAndroid Build Coastguard Worker- zink: fix program init flag
2979*61046927SAndroid Build Coastguard Worker- zink: fix pipeline caching
2980*61046927SAndroid Build Coastguard Worker- zink: verify program key sizes before checking for default variant
2981*61046927SAndroid Build Coastguard Worker- zink: return early when getting resource modifer if no modifier is used
2982*61046927SAndroid Build Coastguard Worker- zink: inline program cache structs
2983*61046927SAndroid Build Coastguard Worker- zink: track mask of bound gfx shader stages
2984*61046927SAndroid Build Coastguard Worker- zink: split gfx shader cache based on stages present
2985*61046927SAndroid Build Coastguard Worker- zink: avoid hashing shader stages multiple times for new gfx programs
2986*61046927SAndroid Build Coastguard Worker- zink: create compute programs on bind
2987*61046927SAndroid Build Coastguard Worker- zink: simplify a bitmask init
2988*61046927SAndroid Build Coastguard Worker- zink: stop using dirty_shader_stages for shader binds
2989*61046927SAndroid Build Coastguard Worker- zink: add some null checks for shader variant key generation
2990*61046927SAndroid Build Coastguard Worker- zink: set inlinable_uniforms_mask first when binding a shader
2991*61046927SAndroid Build Coastguard Worker- zink: only remove programs from hash tables on shader deletion if needed
2992*61046927SAndroid Build Coastguard Worker- zink: implement PIPE_QUERY_GPU_FINISHED
2993*61046927SAndroid Build Coastguard Worker- zink: always init bordercolor value for sampler
2994*61046927SAndroid Build Coastguard Worker- zink: require occlusionQueryPrecise for occlusion queries
2995*61046927SAndroid Build Coastguard Worker- zink: assert precise queries are occlusion queries
2996*61046927SAndroid Build Coastguard Worker- zink: declare ctx var during blend state bind
2997*61046927SAndroid Build Coastguard Worker- zink: remove attachment count from pipeline hash
2998*61046927SAndroid Build Coastguard Worker- zink: pass current program's shader array, not ctx array
2999*61046927SAndroid Build Coastguard Worker- zink: remove extra unsetting of ctx->vertex_state_changed
3000*61046927SAndroid Build Coastguard Worker- zink: reorder gfx program/pipeline/descriptor binds if dynamic state is present
3001*61046927SAndroid Build Coastguard Worker- zink: init ctx->gfx_prim_mode to nonzero value to trigger pipeline changes
3002*61046927SAndroid Build Coastguard Worker- zink: use ctx gfx prim mode for draw comparisons
3003*61046927SAndroid Build Coastguard Worker- zink: remove query flush from memory barrier hook
3004*61046927SAndroid Build Coastguard Worker- zink: slim down streamout component of mem barrier hook
3005*61046927SAndroid Build Coastguard Worker- zink: batch mem barrier hooks
3006*61046927SAndroid Build Coastguard Worker- zink: use dynamic prim type
3007*61046927SAndroid Build Coastguard Worker- zink: consolidate pipeline hash tables
3008*61046927SAndroid Build Coastguard Worker- zink: no-op prim changes for pipeline recalc
3009*61046927SAndroid Build Coastguard Worker- zink: hook up VK_EXT_extended_dynamic_state2
3010*61046927SAndroid Build Coastguard Worker- zink: template for VK_EXT_extended_dynamic_state2
3011*61046927SAndroid Build Coastguard Worker- zink: bump dynamic pipeline state count
3012*61046927SAndroid Build Coastguard Worker- zink: set primitive restart with extended dynamic state2
3013*61046927SAndroid Build Coastguard Worker- zink: move dynamic state1 pipeline members into substruct
3014*61046927SAndroid Build Coastguard Worker- zink: move viewport count into dynamic state1 part of pipeline hash
3015*61046927SAndroid Build Coastguard Worker- zink: zero viewport and scissor count in pipeline with dynamic state1
3016*61046927SAndroid Build Coastguard Worker- zink: repack zink_rasterizer_hw_state
3017*61046927SAndroid Build Coastguard Worker- zink: add clip_halfz to rasterizer hw state
3018*61046927SAndroid Build Coastguard Worker- zink: steal a bit from rast_samples in pipeline state
3019*61046927SAndroid Build Coastguard Worker- zink: convert rasterizer pipeline components to bitfield
3020*61046927SAndroid Build Coastguard Worker- zink: repack zink_gfx_pipeline_state
3021*61046927SAndroid Build Coastguard Worker- zink: make zink_gfx_pipeline_state::vertices_per_patch a bitfield
3022*61046927SAndroid Build Coastguard Worker- zink: improve threadsafe qbo access
3023*61046927SAndroid Build Coastguard Worker- zink: move time query ending out to zink_end_query
3024*61046927SAndroid Build Coastguard Worker- zink: don't try to sync previous timestamp query qbo values
3025*61046927SAndroid Build Coastguard Worker- zink: more effectively utilize batch_usage for query destruction
3026*61046927SAndroid Build Coastguard Worker- zink: avoid pulling in unused push descriptors for cached ubo0
3027*61046927SAndroid Build Coastguard Worker- zink: remove extra program ref from cached descriptor updates
3028*61046927SAndroid Build Coastguard Worker- freedreno: export supported primtypes
3029*61046927SAndroid Build Coastguard Worker- freedreno: remove primconvert
3030*61046927SAndroid Build Coastguard Worker- freedreno: ci updates
3031*61046927SAndroid Build Coastguard Worker- zink: only update inlinable constants when they change
3032*61046927SAndroid Build Coastguard Worker- zink: determine whether the gpu has a resizable BAR at startup
3033*61046927SAndroid Build Coastguard Worker- zink: implement PIPE_RESOURCE_FLAG_DONT_MAP_DIRECTLY when resizable bar not present
3034*61046927SAndroid Build Coastguard Worker- radv: use pool stride when copying single query results
3035*61046927SAndroid Build Coastguard Worker- radv: ignore dynamic line stipple if line stipple isn't enabled
3036*61046927SAndroid Build Coastguard Worker- zink: free local shader nirs on program free
3037*61046927SAndroid Build Coastguard Worker- zink: use VK_WHOLE_SIZE for full-sized bufferviews
3038*61046927SAndroid Build Coastguard Worker- zink: explicitly end renderpass before running dispatch
3039*61046927SAndroid Build Coastguard Worker- zink: move alphaToOne warning to a dynamic warning
3040*61046927SAndroid Build Coastguard Worker- zink: add input attachment thingy for spirv builder
3041*61046927SAndroid Build Coastguard Worker- zink: emit fbfetch variables as ntv input attachments
3042*61046927SAndroid Build Coastguard Worker- zink: add a compiler pass to translate fbfetch -> input attachments
3043*61046927SAndroid Build Coastguard Worker- zink: refactor descriptor layout/template creation a little
3044*61046927SAndroid Build Coastguard Worker- zink: track fbfetch info on context, update as needed
3045*61046927SAndroid Build Coastguard Worker- zink: flag color attachment images as input attachments at creation
3046*61046927SAndroid Build Coastguard Worker- zink: add an input attachment to the gfx push set layout to handle fbfetch
3047*61046927SAndroid Build Coastguard Worker- zink: fix lazy descriptor deinit
3048*61046927SAndroid Build Coastguard Worker- zink: add an input attachment to the gfx push set layout to handle fbfetch
3049*61046927SAndroid Build Coastguard Worker- zink: update push descriptor set anytime fbfetch changes
3050*61046927SAndroid Build Coastguard Worker- zink: add a renderpass flag for input attachment layout handling
3051*61046927SAndroid Build Coastguard Worker- zink: enable fbfetch pipe cap
3052*61046927SAndroid Build Coastguard Worker- docs: mark off ES 3.2 for zink
3053*61046927SAndroid Build Coastguard Worker- zink: ci updates
3054*61046927SAndroid Build Coastguard Worker- zink: destroy shader modules on program free to avoid leaking
3055*61046927SAndroid Build Coastguard Worker- aux/cso: always restore states in atom order
3056*61046927SAndroid Build Coastguard Worker- gallium/cso: add unbind mask for cso restore
3057*61046927SAndroid Build Coastguard Worker- zink: directly pass resource pointer to descriptor state updates
3058*61046927SAndroid Build Coastguard Worker- zink: use tc rebind info for buffer replacements
3059*61046927SAndroid Build Coastguard Worker- zink: split out stalling from fence-waiting function
3060*61046927SAndroid Build Coastguard Worker- zink: remove refcounting from batch states
3061*61046927SAndroid Build Coastguard Worker- zink: ensure gfx shader module states are updated when doing a partial recalc
3062*61046927SAndroid Build Coastguard Worker- zink: create inner scanout object without scanout binds
3063*61046927SAndroid Build Coastguard Worker- zink: dynamic vertex input template
3064*61046927SAndroid Build Coastguard Worker- zink: don't use dynamic vertex stride with dynamic vertex input
3065*61046927SAndroid Build Coastguard Worker- zink: incrementally hash gfx shader stages
3066*61046927SAndroid Build Coastguard Worker- zink: incrementally hash module variants in pipeline
3067*61046927SAndroid Build Coastguard Worker- zink: incrementally hash vertex state into pipeline hash
3068*61046927SAndroid Build Coastguard Worker- zink: incrementally hash all pipeline component hashes
3069*61046927SAndroid Build Coastguard Worker- zink: inline gfx pipeline hash table
3070*61046927SAndroid Build Coastguard Worker- zink: track compatible render passes
3071*61046927SAndroid Build Coastguard Worker- zink: use compatible renderpass state in pipeline hash
3072*61046927SAndroid Build Coastguard Worker- zink: clamp lazy pools to 500 descriptors and allocate more slowly
3073*61046927SAndroid Build Coastguard Worker- zink: remove ZINK_HEAP_HOST_VISIBLE_ANY
3074*61046927SAndroid Build Coastguard Worker- mesa/st: create new surfaces before destroying old ones when updating attachments
3075*61046927SAndroid Build Coastguard Worker- radv: just use UINT64_MAX when getting absolute timeout for that value
3076*61046927SAndroid Build Coastguard Worker- radv: add some asserts for descriptor updating
3077*61046927SAndroid Build Coastguard Worker- lavapipe: support EXT_primitive_topology_list_restart
3078*61046927SAndroid Build Coastguard Worker- docs: update features for lavapipe
3079*61046927SAndroid Build Coastguard Worker- lavapipe: unbreak imageless framebuffer
3080*61046927SAndroid Build Coastguard Worker- zink: move get_framebuffer() to zink_framebuffer.c
3081*61046927SAndroid Build Coastguard Worker- zink: store some image creation metadata to object struct
3082*61046927SAndroid Build Coastguard Worker- zink: store some surface metadata to struct during creation
3083*61046927SAndroid Build Coastguard Worker- zink: use imageless framebuffers
3084*61046927SAndroid Build Coastguard Worker- lavapipe: unbreak push descriptor templates
3085*61046927SAndroid Build Coastguard Worker- zink: add a piglit ci job for lazy descriptors
3086*61046927SAndroid Build Coastguard Worker- tgsi_to_nir: force int type for LAYER output
3087*61046927SAndroid Build Coastguard Worker- zink: hash blend state pointers on creation
3088*61046927SAndroid Build Coastguard Worker- zink: remove tcs shader keys
3089*61046927SAndroid Build Coastguard Worker- zink: move sample part of fs key to renderpass
3090*61046927SAndroid Build Coastguard Worker- zink: add pipeline state flag for determining if output type is points
3091*61046927SAndroid Build Coastguard Worker- zink: move point sprite rasterizer bits to unhashed pipeline state
3092*61046927SAndroid Build Coastguard Worker- zink: move drawid_broken to unhashed pipeline state
3093*61046927SAndroid Build Coastguard Worker- zink: always emit sample id 0 for non-msaa texel pointers in ntv
3094*61046927SAndroid Build Coastguard Worker- zink: fix PIPE_CAP_DRAW_PARAMETERS export
3095*61046927SAndroid Build Coastguard Worker- zink: add 8bit alu handling
3096*61046927SAndroid Build Coastguard Worker- zink: hook up 8/16bit storage exts
3097*61046927SAndroid Build Coastguard Worker- zink: lower 32_2x16_split pack/unpack instructions
3098*61046927SAndroid Build Coastguard Worker- zink: implement nir_op_pack_half_2x16_split
3099*61046927SAndroid Build Coastguard Worker- zink: handle 8/16bit ssbo storage
3100*61046927SAndroid Build Coastguard Worker- zink: handle bo struct types that are just a runtime array
3101*61046927SAndroid Build Coastguard Worker- zink: fix PIPE_SHADER_CAP_FP16_DERIVATIVES handling
3102*61046927SAndroid Build Coastguard Worker- zink: clamp query results to 500 per qbo on 32bit
3103*61046927SAndroid Build Coastguard Worker- util/primconvert: force restart rewrites if original primtype wasn't supported
3104*61046927SAndroid Build Coastguard Worker- lavapipe: fix primitive restart with indexed indirect draws
3105*61046927SAndroid Build Coastguard Worker- zink: hook up VK_EXT_primitive_topology_list_restart
3106*61046927SAndroid Build Coastguard Worker- zink: use EXT_primitive_topology_list_restart where available
3107*61046927SAndroid Build Coastguard Worker- zink: use dispatch table for (almost) all vulkan calls
3108*61046927SAndroid Build Coastguard Worker- zink: fix some pipe caps for max instructions
3109*61046927SAndroid Build Coastguard Worker- mesa/st: use uint for instance_divisor instead of int
3110*61046927SAndroid Build Coastguard Worker- aux/trace: dump more pipe_vertex_element members
3111*61046927SAndroid Build Coastguard Worker- mesa: skip fallback draw call if no primitives are being drawn
3112*61046927SAndroid Build Coastguard Worker- aux/trace: use private refcounts for samplerviews
3113*61046927SAndroid Build Coastguard Worker- zink: reorganize cached descriptor updating a bit
3114*61046927SAndroid Build Coastguard Worker- zink: split out lazy set updating
3115*61046927SAndroid Build Coastguard Worker- zink: fall back to lazy descriptors if too many cache misses in a row
3116*61046927SAndroid Build Coastguard Worker- zink: add "nofallback" descriptor mode
3117*61046927SAndroid Build Coastguard Worker- zink: document ZINK_DESCRIPTORS env var
3118*61046927SAndroid Build Coastguard Worker- zink: ci updates
3119*61046927SAndroid Build Coastguard Worker- zink: move resource unrefs to flush thread
3120*61046927SAndroid Build Coastguard Worker- zink: remove batch params from renderpass functions
3121*61046927SAndroid Build Coastguard Worker- zink: remove batch params from resource copy functions
3122*61046927SAndroid Build Coastguard Worker- zink: remove unused barrier function
3123*61046927SAndroid Build Coastguard Worker- zink: remove batch params from barrier functions
3124*61046927SAndroid Build Coastguard Worker- zink: clamp instance divisors to max value
3125*61046927SAndroid Build Coastguard Worker- zink: add 8/16bit ubo handling
3126*61046927SAndroid Build Coastguard Worker- zink: export PIPE_SHADER_CAP_FP16_CONST_BUFFERS
3127*61046927SAndroid Build Coastguard Worker- zink: initialize zink_descriptor_layout_key::use_count on create
3128*61046927SAndroid Build Coastguard Worker- Revert "zink: ci updates"
3129*61046927SAndroid Build Coastguard Worker- zink: set vbo resource usage on bind
3130*61046927SAndroid Build Coastguard Worker- zink: add inline for checking whether a resource has any binds
3131*61046927SAndroid Build Coastguard Worker- zink: replace a couple checks for bind counts with new inline
3132*61046927SAndroid Build Coastguard Worker- zink: add some asserts for buffer replacement
3133*61046927SAndroid Build Coastguard Worker- zink: add a batch ref when replacing a buffer that has binds and usage
3134*61046927SAndroid Build Coastguard Worker- zink: move batch ref when possible during buffer replacement
3135*61046927SAndroid Build Coastguard Worker- zink: make a local screen var for buffer replace
3136*61046927SAndroid Build Coastguard Worker- zink: use better check for determining bufferview rebinds
3137*61046927SAndroid Build Coastguard Worker- zink: remove ZINK_RESOURCE_USAGE_STREAMOUT
3138*61046927SAndroid Build Coastguard Worker- zink: use bind_stages for pipeline barrier generation
3139*61046927SAndroid Build Coastguard Worker- zink: don't generate more pipeline stages if vertex bit is already set
3140*61046927SAndroid Build Coastguard Worker- zink: use more accurate generation for buffer barrier pipeline stages
3141*61046927SAndroid Build Coastguard Worker- zink: remove bind_stages and bind_history from zink_resource
3142*61046927SAndroid Build Coastguard Worker- zink: remove zink_get_resource_for_descriptor()
3143*61046927SAndroid Build Coastguard Worker- zink: use descriptor info for ubo hashing
3144*61046927SAndroid Build Coastguard Worker- zink: fix ZINK_MAX_DESCRIPTORS_PER_TYPE to stop exploding the stack
3145*61046927SAndroid Build Coastguard Worker- zink: add function for decomposing vertex format to single component
3146*61046927SAndroid Build Coastguard Worker- zink: decompose vertex attribs into single components when not supported
3147*61046927SAndroid Build Coastguard Worker- zink: use smallest int type possible for decompose shader key
3148*61046927SAndroid Build Coastguard Worker- zink: hook up dmabuf ext
3149*61046927SAndroid Build Coastguard Worker- zink: add dmabuf modifier query hooks for screen
3150*61046927SAndroid Build Coastguard Worker- zink: hook up VK_EXT_queue_family_foreign
3151*61046927SAndroid Build Coastguard Worker- zink: split import and export fd handle types
3152*61046927SAndroid Build Coastguard Worker- zink: set a flag for dmabuf init
3153*61046927SAndroid Build Coastguard Worker- zink: handle image creation for dmabufs
3154*61046927SAndroid Build Coastguard Worker- zink: fix import pNext attachment during image creation
3155*61046927SAndroid Build Coastguard Worker- zink: use foreign queue import for dmabufs
3156*61046927SAndroid Build Coastguard Worker- zink: add dmabuf fd handling
3157*61046927SAndroid Build Coastguard Worker- zink: fix dmabuf cap export
3158*61046927SAndroid Build Coastguard Worker- zink: unconditionally support conditional rendering
3159*61046927SAndroid Build Coastguard Worker- zink: fix some return values
3160*61046927SAndroid Build Coastguard Worker- zink: add return values for resource usage unsetting
3161*61046927SAndroid Build Coastguard Worker- zink: move barrier info to resource object struct
3162*61046927SAndroid Build Coastguard Worker- zink: unset barrier info if resource object no longer has usage after reset
3163*61046927SAndroid Build Coastguard Worker- zink: unset src access in barriers if there's no src pipeline stages
3164*61046927SAndroid Build Coastguard Worker- zink: assert surface geometry
3165*61046927SAndroid Build Coastguard Worker- zink: add a resource reference for bufferviews
3166*61046927SAndroid Build Coastguard Worker- zink: move surface and bufferview caches onto resources
3167*61046927SAndroid Build Coastguard Worker- zink: wrap framebuffer surfaces to preserve gallium expectations
3168*61046927SAndroid Build Coastguard Worker- zink: be smarter about fb surface rebinds
3169*61046927SAndroid Build Coastguard Worker- zink: force imageless fb rebind  if rebinding an attachment
3170*61046927SAndroid Build Coastguard Worker- zink: update surface info when rebinding to storage
3171*61046927SAndroid Build Coastguard Worker- zink: add some debug asserts to validate imageless framebuffer correctness
3172*61046927SAndroid Build Coastguard Worker- compiler/spirv: add a fail if tex instr coord components aren't dimensional enough
3173*61046927SAndroid Build Coastguard Worker- zink: don't copy inner surface refcount
3174*61046927SAndroid Build Coastguard Worker- zink: stop setting nr_samples for null surfaces
3175*61046927SAndroid Build Coastguard Worker- zink: fix enabled vertex buffer mask calculation
3176*61046927SAndroid Build Coastguard Worker- zink: move pending prim type to gfx pipeline struct
3177*61046927SAndroid Build Coastguard Worker- zink: make tcs shader generation take screen param
3178*61046927SAndroid Build Coastguard Worker- zink: remove ctx references from shader compile path
3179*61046927SAndroid Build Coastguard Worker- zink: remove some ctx references from shader/pipeline compile
3180*61046927SAndroid Build Coastguard Worker- zink: only update gfx pipeline cache after creating a real pipeline
3181*61046927SAndroid Build Coastguard Worker- zink: simplify flagging last vertex stage for updating
3182*61046927SAndroid Build Coastguard Worker- zink: move xfb updates to just before draw
3183*61046927SAndroid Build Coastguard Worker- zink: move shader keys to be persistent on pipeline state
3184*61046927SAndroid Build Coastguard Worker- zink: move uniform size calc for shader keys into keybox
3185*61046927SAndroid Build Coastguard Worker- zink: store shader key to shader module
3186*61046927SAndroid Build Coastguard Worker- zink: stop using hash table for compute programs
3187*61046927SAndroid Build Coastguard Worker- zink: move shader cache to gfx program struct
3188*61046927SAndroid Build Coastguard Worker- zink: replace shader module hash table with a list
3189*61046927SAndroid Build Coastguard Worker- zink: remove default_variants storage in program struct
3190*61046927SAndroid Build Coastguard Worker- zink: split out inlined uniform shader variants into separate cache
3191*61046927SAndroid Build Coastguard Worker- zink: simplify shader variant update loop
3192*61046927SAndroid Build Coastguard Worker- zink: cap max shader variants with inlined uniforms
3193*61046927SAndroid Build Coastguard Worker- zink: store drm fd to screen
3194*61046927SAndroid Build Coastguard Worker- zink: unbreak dmabuf handling
3195*61046927SAndroid Build Coastguard Worker- zink: pre-filter multi-plane modifiers
3196*61046927SAndroid Build Coastguard Worker- zink: pass all modifiers through to image creation
3197*61046927SAndroid Build Coastguard Worker- zink: zero VkImageCreateInfo::queueFamilyIndexCount on creation
3198*61046927SAndroid Build Coastguard Worker- features: fix listing for GL_ARB_parallel_shader_compile
3199*61046927SAndroid Build Coastguard Worker- util/tc: rename tc_replace_buffer_storage_func::num_rebinds and document
3200*61046927SAndroid Build Coastguard Worker- zink: don't leak drm fd on drmPrimeFDToHandle failure
3201*61046927SAndroid Build Coastguard Worker- zink: disable miplevel tests in ci completely for now
3202*61046927SAndroid Build Coastguard Worker- zink: fix regex syntax from previous ci commit
3203*61046927SAndroid Build Coastguard Worker- build: fix nine compilation with only zink enabled as a gallium driver
3204*61046927SAndroid Build Coastguard Worker- zink: always use type size for query result copy stride
3205*61046927SAndroid Build Coastguard Worker- zink: fix ci skips
3206*61046927SAndroid Build Coastguard Worker- zink: don't use legacy scanout with modifiers
3207*61046927SAndroid Build Coastguard Worker- zink: clean up texture_barrier hook a little
3208*61046927SAndroid Build Coastguard Worker- zink: check for pending memory barrier before trying to flush it
3209*61046927SAndroid Build Coastguard Worker- zink: enable timeline ext features
3210*61046927SAndroid Build Coastguard Worker- zink: split vk debug logging into separate functions
3211*61046927SAndroid Build Coastguard Worker- zink: repack zink_render_pass_state
3212*61046927SAndroid Build Coastguard Worker- zink: add ZINK_HEAP_DEVICE_LOCAL_LAZY
3213*61046927SAndroid Build Coastguard Worker- zink: add ZINK_BIND_TRANSIENT
3214*61046927SAndroid Build Coastguard Worker- zink: improve handling of buffer rebinds using tc info
3215*61046927SAndroid Build Coastguard Worker- zink: reorder draw state updates
3216*61046927SAndroid Build Coastguard Worker- zink: remove fbfetch layout thingy from zs renderpass init
3217*61046927SAndroid Build Coastguard Worker- zink: move fb attachment init to new function
3218*61046927SAndroid Build Coastguard Worker- zink: stop setting nr_samples for shader image surface creation
3219*61046927SAndroid Build Coastguard Worker- zink: implement GL_EXT_multisampled_render_to_texture
3220*61046927SAndroid Build Coastguard Worker- docs: mark off GL_EXT_multisampled_render_to_texture for zink
3221*61046927SAndroid Build Coastguard Worker- zink: remove duplicated struct member set
3222*61046927SAndroid Build Coastguard Worker- zink: force lazy descriptor set rebinds if pipeline compatibility changes
3223*61046927SAndroid Build Coastguard Worker- zink: split out bvci creation from object creation
3224*61046927SAndroid Build Coastguard Worker- zink: don't add resource to pending barrier set if no barrier will be generated
3225*61046927SAndroid Build Coastguard Worker- zink: refactor some shader image code to make it reusable
3226*61046927SAndroid Build Coastguard Worker- zink: handle bindless images and samplers in ntv
3227*61046927SAndroid Build Coastguard Worker- zink: hook up VK_EXT_descriptor_indexing
3228*61046927SAndroid Build Coastguard Worker- zink: implement bindless textures
3229*61046927SAndroid Build Coastguard Worker- zink: export PIPE_CAP_BINDLESS_TEXTURE
3230*61046927SAndroid Build Coastguard Worker- features: mark off bindless texture for zink
3231*61046927SAndroid Build Coastguard Worker- lavapipe: add support for KHR_shader_float_controls
3232*61046927SAndroid Build Coastguard Worker- anv: assert that legacy_scanout isn't used with explicit modifiers
3233*61046927SAndroid Build Coastguard Worker- wsi/x11: fix uninit value by using zalloc for swapchain
3234*61046927SAndroid Build Coastguard Worker- zink: make a local resource var in fb_clears_apply_internal
3235*61046927SAndroid Build Coastguard Worker- zink: break out surface info init to helper function
3236*61046927SAndroid Build Coastguard Worker- anv: support EXT_primitive_topology_list_restart
3237*61046927SAndroid Build Coastguard Worker- zink: stop using VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT
3238*61046927SAndroid Build Coastguard Worker- zink: ensure fences are released before reusing them
3239*61046927SAndroid Build Coastguard Worker- zink: support 16bit rgbx formats
3240*61046927SAndroid Build Coastguard Worker- ci: updates
3241*61046927SAndroid Build Coastguard Worker- lavapipe: inherit from vk_image
3242*61046927SAndroid Build Coastguard Worker- lavapipe: EXT_4444_formats support
3243*61046927SAndroid Build Coastguard Worker- lavapipe: remove display extension support
3244*61046927SAndroid Build Coastguard Worker- build: unify vulkan cpp platform args
3245*61046927SAndroid Build Coastguard Worker- build: also remove wayland wsi flags from c++ build
3246*61046927SAndroid Build Coastguard Worker- features: be explicit about EXT_color_buffer_half_float support
3247*61046927SAndroid Build Coastguard Worker- zink: wait on thread queue before destroying context
3248*61046927SAndroid Build Coastguard Worker- zink: split out fb state updating to helper function
3249*61046927SAndroid Build Coastguard Worker- zink: wait in the flush thread when ETOOMANY batches are out
3250*61046927SAndroid Build Coastguard Worker- zink: move semaphore reset handling to submit
3251*61046927SAndroid Build Coastguard Worker- zink: remove zink_context::curr_batch
3252*61046927SAndroid Build Coastguard Worker- zink: stop leaking buffers on replacement
3253*61046927SAndroid Build Coastguard Worker- zink: switch remaining direct access of zink_resource_object::(reads|writes) to util
3254*61046927SAndroid Build Coastguard Worker- zink: remove reads/writes members from zink_resource_object
3255*61046927SAndroid Build Coastguard Worker- zink: stop leaking resource surface cache hash tables
3256*61046927SAndroid Build Coastguard Worker- zink: rework in-use batch states hash table to be a singly-linked list
3257*61046927SAndroid Build Coastguard Worker- zink: ci updates
3258*61046927SAndroid Build Coastguard Worker- zink: move glx\@glx-multi-window-single-context to flakes
3259*61046927SAndroid Build Coastguard Worker- radv: don't use invalid stride for triggering vertex state change
3260*61046927SAndroid Build Coastguard Worker- radv: dynamically calculate misaligned_mask for dynamic vertex input
3261*61046927SAndroid Build Coastguard Worker- radv: pre-calc "simple" dynamic vertex input values
3262*61046927SAndroid Build Coastguard Worker- radv: add a mask of bound descriptor buffers for dynamic vertex input
3263*61046927SAndroid Build Coastguard Worker- radv: move alpha_adjust into conditional during vertex input updating
3264*61046927SAndroid Build Coastguard Worker- aux/pb: add a tolerance for reclaim failure
3265*61046927SAndroid Build Coastguard Worker- aux/pb: more correctly check number of reclaims
3266*61046927SAndroid Build Coastguard Worker- zink: use static array for detecting VK_TIME_DOMAIN_DEVICE_EXT
3267*61046927SAndroid Build Coastguard Worker- zink: add a read barrier for indirect dispatch
3268*61046927SAndroid Build Coastguard Worker- zink: fully zero surface creation struct
3269*61046927SAndroid Build Coastguard Worker- zink: rescue surfaces/bufferviews for cache hits during deletion
3270*61046927SAndroid Build Coastguard Worker- zink: clear descriptor refs on buffer replacement
3271*61046927SAndroid Build Coastguard Worker- zink: assert compute descriptor key is valid before hashing it
3272*61046927SAndroid Build Coastguard Worker- zink: don't update lazy descriptor states in hybrid mode
3273*61046927SAndroid Build Coastguard Worker- zink: move push descriptor updating into lazy-only codepath
3274*61046927SAndroid Build Coastguard Worker- zink: add an early return for zink_descriptors_update_lazy_masked()
3275*61046927SAndroid Build Coastguard Worker- zink: move last of lazy descriptor state updating back to lazy-only code
3276*61046927SAndroid Build Coastguard Worker- zink: detect prim type more accurately for tess/gs lines
3277*61046927SAndroid Build Coastguard Worker- zink: don't break early when applying fb clears
3278*61046927SAndroid Build Coastguard Worker- zink: only reset zink_resource::so_valid on buffer rebind
3279*61046927SAndroid Build Coastguard Worker- zink: don't check rebind count outside of buffer/image rebind function
3280*61046927SAndroid Build Coastguard Worker- zink: stop exporting PIPE_SHADER_CAP_FP16_DERIVATIVES
3281*61046927SAndroid Build Coastguard Worker- zink: don't add dynamic vertex pipeline states if no attribs are used
3282*61046927SAndroid Build Coastguard Worker- zink: fix gl_SampleMaskIn spirv generation
3283*61046927SAndroid Build Coastguard Worker- zink: more accurately update samplemask for fs shader keys
3284*61046927SAndroid Build Coastguard Worker- nir/lower_samplers_as_deref: rewrite more image intrinsics
3285*61046927SAndroid Build Coastguard Worker- zink: add better handling for CUBE_COMPATIBLE bit
3286*61046927SAndroid Build Coastguard Worker- zink: use align64 for allocation sizes
3287*61046927SAndroid Build Coastguard Worker- zink: set aspectMask for renderpass2 VkAttachmentReference2 structs
3288*61046927SAndroid Build Coastguard Worker- zink: always use explicit lod for texture() when legal in non-fragment stages
3289*61046927SAndroid Build Coastguard Worker- zink: be more permissive for injecting LOD into texture() instructions
3290*61046927SAndroid Build Coastguard Worker- zink: inject LOD for sampler version of OpImageQuerySize
3291*61046927SAndroid Build Coastguard Worker- zink: flag renderpass change when toggling fbfetch
3292*61046927SAndroid Build Coastguard Worker- zink: don't clamp cube array surfacess to cubes
3293*61046927SAndroid Build Coastguard Worker- zink: don't clamp 2D_ARRAY surfaces to 2D
3294*61046927SAndroid Build Coastguard Worker- zink: error when trying to allocate a bo larger than heap size
3295*61046927SAndroid Build Coastguard Worker- zink: clamp max buffer sizes to smallest buffer heap size
3296*61046927SAndroid Build Coastguard Worker- zink: explicitly enable VK_EXT_shader_subgroup_ballot
3297*61046927SAndroid Build Coastguard Worker- zink: add more int/float types to cast switching in ntv
3298*61046927SAndroid Build Coastguard Worker- zink: force float dest types on some alu results
3299*61046927SAndroid Build Coastguard Worker- zink: stop double printing validation messages
3300*61046927SAndroid Build Coastguard Worker- zink: add SpvCapabilityStorageImageMultisample for multisampled storage images
3301*61046927SAndroid Build Coastguard Worker- zink: reject all storage multisampling if the feature is unsupported
3302*61046927SAndroid Build Coastguard Worker- zink: add queue locking
3303*61046927SAndroid Build Coastguard Worker- build: add sha1_h to llvmpipe build
3304*61046927SAndroid Build Coastguard Worker- zink: set fbfetch state on lazy batch data when enabling it
3305*61046927SAndroid Build Coastguard Worker- zink: always use lazy (non-push) updating for fbfetch descriptors
3306*61046927SAndroid Build Coastguard Worker- zink: clamp PIPE_SHADER_CAP_MAX_INPUTS for xfb
3307*61046927SAndroid Build Coastguard Worker- aux/primconvert: handle singular incomplete restarts
3308*61046927SAndroid Build Coastguard Worker- zink: rework cached fbfetch descriptor fallback
3309*61046927SAndroid Build Coastguard Worker- aux/trace: fix vertex state tracing
3310*61046927SAndroid Build Coastguard Worker- zink: be more consistent about applying module hash for gfx pipeline
3311*61046927SAndroid Build Coastguard Worker- zink: update gfx pipeline shader module pointer even if the program is unchanged
3312*61046927SAndroid Build Coastguard Worker- zink: always add VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT for 3D images
3313*61046927SAndroid Build Coastguard Worker
3314*61046927SAndroid Build Coastguard WorkerMykhailo Skorokhodov (3):
3315*61046927SAndroid Build Coastguard Worker
3316*61046927SAndroid Build Coastguard Worker- iris: Fix compute shader leak
3317*61046927SAndroid Build Coastguard Worker- iris: Add missed tile flush flag
3318*61046927SAndroid Build Coastguard Worker- Revert "iris: add tile cache flush to iris_copy_region"
3319*61046927SAndroid Build Coastguard Worker
3320*61046927SAndroid Build Coastguard WorkerNanley Chery (41):
3321*61046927SAndroid Build Coastguard Worker
3322*61046927SAndroid Build Coastguard Worker- anv: Add genX(cmd_buffer_emit_gfx12_depth_wa)
3323*61046927SAndroid Build Coastguard Worker- iris: Add genX(emit_depth_state_workarounds)
3324*61046927SAndroid Build Coastguard Worker- iris: Update the clear value in cso_z->packets
3325*61046927SAndroid Build Coastguard Worker- iris: Emit clear_params as part of cso_z->packets
3326*61046927SAndroid Build Coastguard Worker- iris: Update clear_params only when HiZ is enabled
3327*61046927SAndroid Build Coastguard Worker- intel: Move the D16 workarounds out of ISL
3328*61046927SAndroid Build Coastguard Worker- iris: Use constants for emitting cso_z->packets
3329*61046927SAndroid Build Coastguard Worker- iris: Optimize genX(emit_depth_state_workarounds)
3330*61046927SAndroid Build Coastguard Worker- anv: Optimize genX(cmd_buffer_emit_gfx12_depth_wa)
3331*61046927SAndroid Build Coastguard Worker- intel: Use env_var_as_boolean for INTEL_NO_HW
3332*61046927SAndroid Build Coastguard Worker- intel: Parse INTEL_NO_HW for devinfo construction
3333*61046927SAndroid Build Coastguard Worker- intel/isl: Add msaa_layout param to isl_tiling_get_info
3334*61046927SAndroid Build Coastguard Worker- intel/isl: Define ISL_TILING_4/64 for XeHP
3335*61046927SAndroid Build Coastguard Worker- intel/isl: Update image alignments on XeHP
3336*61046927SAndroid Build Coastguard Worker- intel/isl: Size Tile64 surfaces with 4 dimensions
3337*61046927SAndroid Build Coastguard Worker- intel/isl: Drop extra assert on array_pitch_el_rows
3338*61046927SAndroid Build Coastguard Worker- intel/isl: Drop ISL_SURF_USAGE_DISPLAY_*_BIT
3339*61046927SAndroid Build Coastguard Worker- intel/isl: Use an allow-list in gfx6_filter_tiling
3340*61046927SAndroid Build Coastguard Worker- intel/isl: Update tiling filter functions for XeHP
3341*61046927SAndroid Build Coastguard Worker- intel: Support Tile4/64 in depth/stencil state
3342*61046927SAndroid Build Coastguard Worker- intel: Support Tile4/64 in surface states
3343*61046927SAndroid Build Coastguard Worker- intel/blorp: Fix faked RGB image alignment on XeHP
3344*61046927SAndroid Build Coastguard Worker- intel/blorp: Fix Gfx7 stencil surface state valign
3345*61046927SAndroid Build Coastguard Worker- intel/isl: Fix halign/valign of uncompressed views
3346*61046927SAndroid Build Coastguard Worker- intel/isl: Use a switch for HALIGN/VALIGN encoding
3347*61046927SAndroid Build Coastguard Worker- intel: Update surface states for XeHP alignments
3348*61046927SAndroid Build Coastguard Worker- intel: Add underscores to HALIGN and VALIGN enums
3349*61046927SAndroid Build Coastguard Worker- intel/isl: Disable I915_FORMAT_MOD_Y_TILED on XeHP+
3350*61046927SAndroid Build Coastguard Worker- iris: Disable tiled memcpy for Tile4
3351*61046927SAndroid Build Coastguard Worker- anv/image: Don't assert that HiZ can be added
3352*61046927SAndroid Build Coastguard Worker- iris: Delete iris_resource_get_clear_color
3353*61046927SAndroid Build Coastguard Worker- iris: Support NULL aux BOs in fill_surface_state
3354*61046927SAndroid Build Coastguard Worker- iris: Split clear color and aux BO checks
3355*61046927SAndroid Build Coastguard Worker- iris: Simplify an iris_use_pinned_bo call
3356*61046927SAndroid Build Coastguard Worker- iris: Allow NULL aux BOs in aux-state functions
3357*61046927SAndroid Build Coastguard Worker- iris: Don't add a clear color BO for MC_CCS
3358*61046927SAndroid Build Coastguard Worker- iris: Add and use get_num_planes
3359*61046927SAndroid Build Coastguard Worker- iris: Finish aux import in iris_resource_from_handle
3360*61046927SAndroid Build Coastguard Worker- anv: Allow HIZ_CCS_WT with subpass self-dependencies
3361*61046927SAndroid Build Coastguard Worker- anv: Tile cache flush for depth before fast clear
3362*61046927SAndroid Build Coastguard Worker- iris: Tile cache flush for depth before fast clear
3363*61046927SAndroid Build Coastguard Worker
3364*61046927SAndroid Build Coastguard WorkerNeha Bhende (4):
3365*61046927SAndroid Build Coastguard Worker
3366*61046927SAndroid Build Coastguard Worker- aux/draw: use nir_to_tgsi for draw shader in llvm path
3367*61046927SAndroid Build Coastguard Worker- svga/drm: use pb_usage_flags instead of pipe_map_flags in vmw_svga_winsys_buffer_map
3368*61046927SAndroid Build Coastguard Worker- auxiliary/indices: convert primitive type PIPE_PRIM_PATCHES
3369*61046927SAndroid Build Coastguard Worker- st: Fix 64-bit vertex attrib index for TGSI path
3370*61046927SAndroid Build Coastguard Worker
3371*61046927SAndroid Build Coastguard WorkerNeil Roberts (1):
3372*61046927SAndroid Build Coastguard Worker
3373*61046927SAndroid Build Coastguard Worker- v3d: Update prim_counts when prims generated query in flight without TF
3374*61046927SAndroid Build Coastguard Worker
3375*61046927SAndroid Build Coastguard WorkerOlivier Fourdan (1):
3376*61046927SAndroid Build Coastguard Worker
3377*61046927SAndroid Build Coastguard Worker- radeonsi: Check aux_context on si_destroy_screen()
3378*61046927SAndroid Build Coastguard Worker
3379*61046927SAndroid Build Coastguard WorkerPaulo Zanoni (10):
3380*61046927SAndroid Build Coastguard Worker
3381*61046927SAndroid Build Coastguard Worker- iris: mark the workaround_bo as asynchronous
3382*61046927SAndroid Build Coastguard Worker- iris: don't bump the seqno for the workaround_bo
3383*61046927SAndroid Build Coastguard Worker- iris: assign bo->index to the aux map BOs too
3384*61046927SAndroid Build Coastguard Worker- iris: extract the code that adds BOs to the batch lists
3385*61046927SAndroid Build Coastguard Worker- iris: add the workaround_bo directly to the batch
3386*61046927SAndroid Build Coastguard Worker- iris: use add_bo_to_batch() when adding batch->bo
3387*61046927SAndroid Build Coastguard Worker- iris: syncobjs are now owned by bufmgr instead of screen
3388*61046927SAndroid Build Coastguard Worker- iris: give each screen of a bufmgr a unique ID
3389*61046927SAndroid Build Coastguard Worker- iris: switch to explicit busy tracking
3390*61046927SAndroid Build Coastguard Worker- iris: signal the syncobj after a failed batch
3391*61046927SAndroid Build Coastguard Worker
3392*61046927SAndroid Build Coastguard WorkerPavel Asyutchenko (3):
3393*61046927SAndroid Build Coastguard Worker
3394*61046927SAndroid Build Coastguard Worker- vulkan/overlay: Fix violation of VUID-VkMappedMemoryRange-size-01389
3395*61046927SAndroid Build Coastguard Worker- llvmpipe: fix crash when doing FB fetch + gl_FragDepth write in one shader
3396*61046927SAndroid Build Coastguard Worker- lavapipe: Fix vkWaitForFences for initially-signalled fences
3397*61046927SAndroid Build Coastguard Worker
3398*61046927SAndroid Build Coastguard WorkerPhilipp Zabel (3):
3399*61046927SAndroid Build Coastguard Worker
3400*61046927SAndroid Build Coastguard Worker- etnaviv: fix gbm_bo_get_handle_for_plane for multiplanar images
3401*61046927SAndroid Build Coastguard Worker- etnaviv: fix dirty bit check for baselod emission
3402*61046927SAndroid Build Coastguard Worker- etnaviv: add mov for direct depth store output from load input
3403*61046927SAndroid Build Coastguard Worker
3404*61046927SAndroid Build Coastguard WorkerPierre Moreau (5):
3405*61046927SAndroid Build Coastguard Worker
3406*61046927SAndroid Build Coastguard Worker- clover: Do not advertise OpenCL x.y when unsupported
3407*61046927SAndroid Build Coastguard Worker- clover/spirv: Increase max amount of function args
3408*61046927SAndroid Build Coastguard Worker- clover/spirv: Properly size 3-component vector args
3409*61046927SAndroid Build Coastguard Worker- clover/api: Interleave details in dispatch table
3410*61046927SAndroid Build Coastguard Worker- clover/nir: Set constant buffer pointer size to host
3411*61046927SAndroid Build Coastguard Worker
3412*61046927SAndroid Build Coastguard WorkerPierre-Eric Pelloux-Prayer (78):
3413*61046927SAndroid Build Coastguard Worker
3414*61046927SAndroid Build Coastguard Worker- mesa: fix bindless uniform samplers update
3415*61046927SAndroid Build Coastguard Worker- dlist: don't handle unmerged draws as merged
3416*61046927SAndroid Build Coastguard Worker- mesa: move gl_program::is_arb_asm to shader_info
3417*61046927SAndroid Build Coastguard Worker- radeonsi: preserve derivatives after discards for ARB shaders
3418*61046927SAndroid Build Coastguard Worker- gallium/va: don't use key=NULL in hash tables
3419*61046927SAndroid Build Coastguard Worker- amd/registers: fix fields conflict detection
3420*61046927SAndroid Build Coastguard Worker- dlist: upload vertices in compile_vertex_list
3421*61046927SAndroid Build Coastguard Worker- dlist: implement vertices deduplication
3422*61046927SAndroid Build Coastguard Worker- radeonsi: add a script to run piglit/glcts/deqp tests
3423*61046927SAndroid Build Coastguard Worker- radeonsi: add expected tests results for Navi10 GPU
3424*61046927SAndroid Build Coastguard Worker- st/pbo: only use x coord when reading a PIPE_TEXTURE_1D
3425*61046927SAndroid Build Coastguard Worker- st/pbo: set nir_tex_instr::is_array field
3426*61046927SAndroid Build Coastguard Worker- st/pbo: add a fast pbo download code-path
3427*61046927SAndroid Build Coastguard Worker- radeonsi: fix test script's output
3428*61046927SAndroid Build Coastguard Worker- radeonsi: add -t option to the test script
3429*61046927SAndroid Build Coastguard Worker- radeonsi: don't create an infinite number of variants
3430*61046927SAndroid Build Coastguard Worker- nir: add a pass to optimize "gl_FragDepth = gl_FragCoord.z" away
3431*61046927SAndroid Build Coastguard Worker- radeonsi/test: fix test script args handling
3432*61046927SAndroid Build Coastguard Worker- radeonsi/test: format radeonsi-run-test.py with black
3433*61046927SAndroid Build Coastguard Worker- radeonsi/test: allow to pass a filename as a test filter value
3434*61046927SAndroid Build Coastguard Worker- radeonsi/test: prettier output
3435*61046927SAndroid Build Coastguard Worker- radeonsi/test: add Sienna Cichlid expected results
3436*61046927SAndroid Build Coastguard Worker- vbo/dlist: simplify add_vertex function
3437*61046927SAndroid Build Coastguard Worker- vbo/dlist: apply start_offset after indices construction
3438*61046927SAndroid Build Coastguard Worker- vbo/dlist: move VAO update at the end
3439*61046927SAndroid Build Coastguard Worker- vbo/dlist: use buffer_in_ram_size
3440*61046927SAndroid Build Coastguard Worker- vbo/dlist: use a single buffer object
3441*61046927SAndroid Build Coastguard Worker- vbo/dlist: remove vbo_save_vertex_store::bufferobj
3442*61046927SAndroid Build Coastguard Worker- vbo/dlist: don't store prim_store
3443*61046927SAndroid Build Coastguard Worker- vbo/dlist: use prim_store directly
3444*61046927SAndroid Build Coastguard Worker- vbo/dlist: realloc prims array instead of free/malloc
3445*61046927SAndroid Build Coastguard Worker- vbo/dlist: don't force list compilation if out of prim space
3446*61046927SAndroid Build Coastguard Worker- vbo/dlist: remove vbo_save_context::buffer_ptr
3447*61046927SAndroid Build Coastguard Worker- vbo/dlist: reset vertex_store::used in reset_counters
3448*61046927SAndroid Build Coastguard Worker- vbo/dlist: remove vbo_save_context::buffer_map
3449*61046927SAndroid Build Coastguard Worker- vbo/dlist: realloc vertex stores
3450*61046927SAndroid Build Coastguard Worker- vbo/dlist: remove vbo_save_context::max_vert
3451*61046927SAndroid Build Coastguard Worker- vbo/dlist: limit allocation sizes
3452*61046927SAndroid Build Coastguard Worker- vbo/dlist: don't force list compilation if out of vertex space
3453*61046927SAndroid Build Coastguard Worker- vbo/dlist: rework out of memory
3454*61046927SAndroid Build Coastguard Worker- vbo/dlist: fix max_index_count value
3455*61046927SAndroid Build Coastguard Worker- vbo/dlist: remove vbo_save_copied_vtx
3456*61046927SAndroid Build Coastguard Worker- vbo/dlist: remove vbo_save_context::vert_count
3457*61046927SAndroid Build Coastguard Worker- vbo/dlist: add documentation
3458*61046927SAndroid Build Coastguard Worker- vbo/dlist: remove unused functions
3459*61046927SAndroid Build Coastguard Worker- vbo/dlist: rework buffer sizes
3460*61046927SAndroid Build Coastguard Worker- vbo/dlist: rework primitive store handling
3461*61046927SAndroid Build Coastguard Worker- vbo/dlist: rework vertex_store management
3462*61046927SAndroid Build Coastguard Worker- vbo/dlist: fix indentation in vbo_save_api.c
3463*61046927SAndroid Build Coastguard Worker- vbo/dlist: reallocate the vertex buffer on vertex upgrade
3464*61046927SAndroid Build Coastguard Worker- Revert "ci/v3d: add piglit flake"
3465*61046927SAndroid Build Coastguard Worker- radeonsi/test: fix typo in the test script
3466*61046927SAndroid Build Coastguard Worker- radeonsi/test: update expected results
3467*61046927SAndroid Build Coastguard Worker- radeonsi/sqtt: export wave size and scratch size
3468*61046927SAndroid Build Coastguard Worker- radeonsi/sqtt: add si_se_is_disabled
3469*61046927SAndroid Build Coastguard Worker- radeonsi/test: don't require a folder name
3470*61046927SAndroid Build Coastguard Worker- radeonsi/test: use -t for deqp tests
3471*61046927SAndroid Build Coastguard Worker- radeonsi/test: print default values in help
3472*61046927SAndroid Build Coastguard Worker- radeonsi/test: allow to specify a baseline folder
3473*61046927SAndroid Build Coastguard Worker- radeonsi/test: sanitize output_folder
3474*61046927SAndroid Build Coastguard Worker- radeonsi/test: add --gpu to select the GPU to test
3475*61046927SAndroid Build Coastguard Worker- radeonsi/test: add Raven expected results
3476*61046927SAndroid Build Coastguard Worker- radeonsi/test: add sanity checks
3477*61046927SAndroid Build Coastguard Worker- gallium: add PIPE_CAP_PREFER_BACK_BUFFER_REUSE
3478*61046927SAndroid Build Coastguard Worker- loader/dri3: avoid reusing the same back buffer with DRI_PRIME
3479*61046927SAndroid Build Coastguard Worker- radeonsi: disable PIPE_CAP_PREFER_BACK_BUFFER_REUSE
3480*61046927SAndroid Build Coastguard Worker- radeonsi: don't clear G_028644_OFFSET
3481*61046927SAndroid Build Coastguard Worker- radeonsi: implement si_sdma_copy_image for gfx7+
3482*61046927SAndroid Build Coastguard Worker- radeonsi: add an async compute context
3483*61046927SAndroid Build Coastguard Worker- gallium: add a is_dri_blit_image bool to pipe_blit_info
3484*61046927SAndroid Build Coastguard Worker- radeonsi: make the DRI_PRIME dGPU -> iGPU copy async
3485*61046927SAndroid Build Coastguard Worker- radeonsi: use viewport offset in quant_mode determination
3486*61046927SAndroid Build Coastguard Worker- radeonsi: treat nir_intrinsic_load_constant as a VMEM operation
3487*61046927SAndroid Build Coastguard Worker- radeonsi/sdma: fix bogus assert
3488*61046927SAndroid Build Coastguard Worker- ac/surface: don't validate DCC settings if DCC isn't possible
3489*61046927SAndroid Build Coastguard Worker- vbo/dlist: free copied.buffer if no vertices were copied
3490*61046927SAndroid Build Coastguard Worker- mesa: always call _mesa_update_pixel
3491*61046927SAndroid Build Coastguard Worker- radeonsi/sqtt: fix shader stage values
3492*61046927SAndroid Build Coastguard Worker
3493*61046927SAndroid Build Coastguard WorkerQiang Yu (20):
3494*61046927SAndroid Build Coastguard Worker
3495*61046927SAndroid Build Coastguard Worker- nir/inline_uniforms: add uniforms in condition atomically
3496*61046927SAndroid Build Coastguard Worker- nir/inline_uniforms: support vector uniform
3497*61046927SAndroid Build Coastguard Worker- nir/loop_analyze: move nir_is_supported_terminator_condition() to header
3498*61046927SAndroid Build Coastguard Worker- nir/loop_analyze: record induction variables for each loop
3499*61046927SAndroid Build Coastguard Worker- nir/loop_analyze: skip unsupported induction variable early
3500*61046927SAndroid Build Coastguard Worker- nir/inline_uniforms: support loop
3501*61046927SAndroid Build Coastguard Worker- egl/dri2: seperate EGLImage validate and lookup
3502*61046927SAndroid Build Coastguard Worker- gbm/dri: implement image lookup extension version 2
3503*61046927SAndroid Build Coastguard Worker- gallium/dri: add dri_screen egl image validate hooks
3504*61046927SAndroid Build Coastguard Worker- gallium/api: add validate_egl_image interface
3505*61046927SAndroid Build Coastguard Worker- mesa: add ValidateEGLImage driver callback
3506*61046927SAndroid Build Coastguard Worker- mesa: fix glthread deadlock when EGL multi thread shared context
3507*61046927SAndroid Build Coastguard Worker- nir/lower_io_to_vector: check centroid & sample when merge variable
3508*61046927SAndroid Build Coastguard Worker- nir/linker: pack varyings with different interpolation qualifier
3509*61046927SAndroid Build Coastguard Worker- radeonsi: enable nir option pack_varying_options
3510*61046927SAndroid Build Coastguard Worker- radeonsi: fix ps SI_PARAM_LINE_STIPPLE_TEX arg
3511*61046927SAndroid Build Coastguard Worker- loader/dri3: fix swap out of order when changing swap interval
3512*61046927SAndroid Build Coastguard Worker- mesa/st: delay nir spirv link
3513*61046927SAndroid Build Coastguard Worker- nir/linker: support uniform when optimizing varying
3514*61046927SAndroid Build Coastguard Worker- nir/linker: rename replace_constant_input to replace_varying_input_by_constant_load
3515*61046927SAndroid Build Coastguard Worker
3516*61046927SAndroid Build Coastguard WorkerQuantum (1):
3517*61046927SAndroid Build Coastguard Worker
3518*61046927SAndroid Build Coastguard Worker- main: allow all external textures for BindImageTexture
3519*61046927SAndroid Build Coastguard Worker
3520*61046927SAndroid Build Coastguard WorkerRhys Perry (108):
3521*61046927SAndroid Build Coastguard Worker
3522*61046927SAndroid Build Coastguard Worker- aco: don't create v_madmk_f32/v_madak_f32 from v_fma_legacy_f16
3523*61046927SAndroid Build Coastguard Worker- ac/llvm: implement v2f16 fsat
3524*61046927SAndroid Build Coastguard Worker- radv: set image_dim and image_array intrinsic indices
3525*61046927SAndroid Build Coastguard Worker- aco: use image_dim and image_array intrinsic indices
3526*61046927SAndroid Build Coastguard Worker- aco: calculate correct register demand for branch instructions
3527*61046927SAndroid Build Coastguard Worker- nir/algebraic: fix imod by negative power-of-two
3528*61046927SAndroid Build Coastguard Worker- nir/algebraic: don't optimize umod/imod/irem if lower_bitops=true
3529*61046927SAndroid Build Coastguard Worker- nir/algebraic: add optimizations for imul(a, INT_MIN)
3530*61046927SAndroid Build Coastguard Worker- nir/search: don't consider INT_MIN a negative power-of-two
3531*61046927SAndroid Build Coastguard Worker- nir/algebraic: improve irem by power-of-two optimization
3532*61046927SAndroid Build Coastguard Worker- nir/idiv_const: improve idiv(n, INT_MIN)
3533*61046927SAndroid Build Coastguard Worker- nir/idiv_const: optimize imod/irem
3534*61046927SAndroid Build Coastguard Worker- nir: fix signed overflow for iadd constant folding
3535*61046927SAndroid Build Coastguard Worker- nir/tests: add tests for umod/imod/irem optimizations
3536*61046927SAndroid Build Coastguard Worker- radv: enable DCC with signedness reinterpretation
3537*61046927SAndroid Build Coastguard Worker- nir: remove src/compiler/nir/nir_control_flow
3538*61046927SAndroid Build Coastguard Worker- nir: swap fadd operands in nir_atan()
3539*61046927SAndroid Build Coastguard Worker- spirv: swap fadd operands in build_asin() and matrix_multiply()
3540*61046927SAndroid Build Coastguard Worker- nir/algebraic: add various ffma optimizations
3541*61046927SAndroid Build Coastguard Worker- nir/algebraic: reassociate add chains for more MAD/FMA-friendly code
3542*61046927SAndroid Build Coastguard Worker- nir/algebraic: add is_used_once to dot product reassociation optimization
3543*61046927SAndroid Build Coastguard Worker- nir: add ffma creation helpers
3544*61046927SAndroid Build Coastguard Worker- nir: create ffma from builders more often
3545*61046927SAndroid Build Coastguard Worker- nir: lower fdot to ffma if lower_ffma=false
3546*61046927SAndroid Build Coastguard Worker- spirv: create ffma more often
3547*61046927SAndroid Build Coastguard Worker- nir,glsl_to_nir: use nir_fdot()
3548*61046927SAndroid Build Coastguard Worker- ci: update trace hashes
3549*61046927SAndroid Build Coastguard Worker- aco: fix validation of DPP v_cndmask_b32/v_addc_co_u32
3550*61046927SAndroid Build Coastguard Worker- aco: add can_use_DPP() and convert_to_DPP()
3551*61046927SAndroid Build Coastguard Worker- aco: move a bunch of helpers into aco_ir.h/aco_ir.cpp
3552*61046927SAndroid Build Coastguard Worker- aco: make optimize_postRA() work across blocks
3553*61046927SAndroid Build Coastguard Worker- aco: handle DPP in the optimizer
3554*61046927SAndroid Build Coastguard Worker- aco: combine DPP into VALU before RA
3555*61046927SAndroid Build Coastguard Worker- aco: combine DPP into VALU after RA
3556*61046927SAndroid Build Coastguard Worker- aco/tests: add tests for pre-RA DPP combining
3557*61046927SAndroid Build Coastguard Worker- aco/tests: add tests for post-RA DPP combining
3558*61046927SAndroid Build Coastguard Worker- aco: fix vectorized 16-bit load_input/load_interpolated_input
3559*61046927SAndroid Build Coastguard Worker- aco: remove label_extract if the extract is used by a non-VALU
3560*61046927SAndroid Build Coastguard Worker- aco/scheduler: allow moving down VMEM stores to below VMEM loads
3561*61046927SAndroid Build Coastguard Worker- nir/lower_io: use nir_vector_insert_imm()
3562*61046927SAndroid Build Coastguard Worker- radv: use nir_vector_insert_imm in lower_intrinsics
3563*61046927SAndroid Build Coastguard Worker- nir: consider push constant loads as always dynamically uniform
3564*61046927SAndroid Build Coastguard Worker- nir/gcm: pin some instructions which require uniform sources
3565*61046927SAndroid Build Coastguard Worker- aco: include utility in isel
3566*61046927SAndroid Build Coastguard Worker- aco: don't constant propagate to DPP instructions
3567*61046927SAndroid Build Coastguard Worker- aco/tests: test copy propagation with DPP instructions
3568*61046927SAndroid Build Coastguard Worker- aco: remove DPP when applying constants/literals/sgprs
3569*61046927SAndroid Build Coastguard Worker- aco: don't coalesce constant copies into non-power-of-two sizes
3570*61046927SAndroid Build Coastguard Worker- aco/spill: add temporary operands of exec phis to next_use_distances_end
3571*61046927SAndroid Build Coastguard Worker- nir: separate lower_add_sat
3572*61046927SAndroid Build Coastguard Worker- nir: add sdot_2x16 and udot_2x16 opcodes
3573*61046927SAndroid Build Coastguard Worker- spirv: use sdot_2x16 and udot_2x16 opcodes
3574*61046927SAndroid Build Coastguard Worker- ac/gpu_info: add has_accelerated_dot_product
3575*61046927SAndroid Build Coastguard Worker- ac/llvm: implement nir_op_pack_32_4x8
3576*61046927SAndroid Build Coastguard Worker- ac/llvm,radv: implement uadd_sat/iadd_sat
3577*61046927SAndroid Build Coastguard Worker- ac/llvm: implement udot_4x8/sdot_4x8/udot_2x16/sdot_2x16 opcodes
3578*61046927SAndroid Build Coastguard Worker- radv: refactor handling of nir_options
3579*61046927SAndroid Build Coastguard Worker- radv,aco: implement iadd_sat
3580*61046927SAndroid Build Coastguard Worker- aco: implement nir_op_pack_32_4x8
3581*61046927SAndroid Build Coastguard Worker- aco: implement udot_4x8/sdot_4x8/udot_2x16/sdot_2x16 opcodes
3582*61046927SAndroid Build Coastguard Worker- aco/ra: allow v1b operands with 16-bit instructions
3583*61046927SAndroid Build Coastguard Worker- radv: expose VK_KHR_shader_integer_dot_product
3584*61046927SAndroid Build Coastguard Worker- aco/ra: don't use ds_write_b8_d16_hi/ds_write_b16_d16_hi on GFX8
3585*61046927SAndroid Build Coastguard Worker- nir: fix serialization of loop/if control
3586*61046927SAndroid Build Coastguard Worker- radv: fix pipeline caching with robust buffer access
3587*61046927SAndroid Build Coastguard Worker- aco: add RegClass::is_linear_vgpr helper
3588*61046927SAndroid Build Coastguard Worker- aco: add and use RegClass::resize helper
3589*61046927SAndroid Build Coastguard Worker- aco: rewrite print_reg_class()
3590*61046927SAndroid Build Coastguard Worker- aco: find a scratch register for sub-dword copies on GFX7 if scc is empty
3591*61046927SAndroid Build Coastguard Worker- aco: find scratch reg for sub-dword psuedo instructions which read sgprs
3592*61046927SAndroid Build Coastguard Worker- aco/tests: fix finish_ra_test()
3593*61046927SAndroid Build Coastguard Worker- aco/tests: add regalloc.scratch_sgpr.create_vector
3594*61046927SAndroid Build Coastguard Worker- aco: implement linear vgpr copies
3595*61046927SAndroid Build Coastguard Worker- aco: allow live-range splits of linear vgprs in top-level blocks
3596*61046927SAndroid Build Coastguard Worker- aco/nops: use up-to-date mask_size
3597*61046927SAndroid Build Coastguard Worker- aco/nops: create handle_raw_hazard_instr helper
3598*61046927SAndroid Build Coastguard Worker- aco/nops: add State
3599*61046927SAndroid Build Coastguard Worker- aco/nops: fix handle_raw_hazard_internal when visiting the current block
3600*61046927SAndroid Build Coastguard Worker- nir/algebraic: distribute fmul(fadd(a, b), c) when b and c are constants
3601*61046927SAndroid Build Coastguard Worker- aco/tests: add idep_amdgfxregs_h
3602*61046927SAndroid Build Coastguard Worker- nir: add nir_src_components_read()
3603*61046927SAndroid Build Coastguard Worker- nir/opt_if: add opt_if_rewrite_uniform_uses
3604*61046927SAndroid Build Coastguard Worker- radv: don't require a GS copy shader to use the cache with NGG VS+GS
3605*61046927SAndroid Build Coastguard Worker- radv: workaround incorrect image format with World War Z
3606*61046927SAndroid Build Coastguard Worker- radv: move ngg culling determination earlier
3607*61046927SAndroid Build Coastguard Worker- nir: add _amd suffix to fragment_mask_fetch and fragment_fetch texops
3608*61046927SAndroid Build Coastguard Worker- nir/lower_tex: add lower_to_fragment_fetch_amd
3609*61046927SAndroid Build Coastguard Worker- radv: don't create blit pipelines for multisampled 3D images
3610*61046927SAndroid Build Coastguard Worker- aco: return 0x76543210 for NULL FMASK fetch
3611*61046927SAndroid Build Coastguard Worker- ac/nir: return 0x76543210 for NULL FMASK fetch
3612*61046927SAndroid Build Coastguard Worker- aco: use correct dim for FMASK fetches
3613*61046927SAndroid Build Coastguard Worker- radv,aco: use lower_to_fragment_fetch
3614*61046927SAndroid Build Coastguard Worker- radv,aco: don't include FMASK in the storage descriptor
3615*61046927SAndroid Build Coastguard Worker- ac/llvm: fix image_samples with null descriptors
3616*61046927SAndroid Build Coastguard Worker- radv/llvm: fix parameter index for layer exports
3617*61046927SAndroid Build Coastguard Worker- aco: fix vadd32() when b is neither a constant nor temporary
3618*61046927SAndroid Build Coastguard Worker- radv: add and use radv_vs_input_alpha_adjust
3619*61046927SAndroid Build Coastguard Worker- radv: add radv_translate_vertex_format()
3620*61046927SAndroid Build Coastguard Worker- radv: add radv_shader_variant_get_va and radv_find_shader_variant helpers
3621*61046927SAndroid Build Coastguard Worker- radv: add segregated fit shader memory allocator
3622*61046927SAndroid Build Coastguard Worker- radv: move VS specific input SGPRs first
3623*61046927SAndroid Build Coastguard Worker- radv: implement dynamic vertex input state using vertex shader prologs
3624*61046927SAndroid Build Coastguard Worker- radv: add pre-compiled vertex shader prologs for common states
3625*61046927SAndroid Build Coastguard Worker- aco: implement aco_compile_vs_prolog
3626*61046927SAndroid Build Coastguard Worker- aco: implement VS input loads with prologs
3627*61046927SAndroid Build Coastguard Worker- radv: implement VK_EXT_vertex_input_dynamic_state
3628*61046927SAndroid Build Coastguard Worker- radv: enable VK_EXT_vertex_input_dynamic_state
3629*61046927SAndroid Build Coastguard Worker- aco: consider pseudo-instructions reading exec in needs_exec_mask()
3630*61046927SAndroid Build Coastguard Worker
3631*61046927SAndroid Build Coastguard WorkerRob Clark (81):
3632*61046927SAndroid Build Coastguard Worker
3633*61046927SAndroid Build Coastguard Worker- freedreno/registers: update dsi registers to support tpg
3634*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Add missing PC_CCU_INVALIDATE_x
3635*61046927SAndroid Build Coastguard Worker- driconfig: Add support for device specific config
3636*61046927SAndroid Build Coastguard Worker- driconf: Add force_gl_renderer override
3637*61046927SAndroid Build Coastguard Worker- freedreno: Support per-device driconf overrides
3638*61046927SAndroid Build Coastguard Worker- freedreno: Unleash the dragon!
3639*61046927SAndroid Build Coastguard Worker- freedreno: Move generated device table to .h
3640*61046927SAndroid Build Coastguard Worker- freedreno: Drop device_id
3641*61046927SAndroid Build Coastguard Worker- freedreno: Reduce use of screen->gpu_id
3642*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Reduce use of compiler->gpu_id
3643*61046927SAndroid Build Coastguard Worker- freedreno/ir3/lower_io_offsets: Drop gpu_id param
3644*61046927SAndroid Build Coastguard Worker- freedreno/all: Introduce fd_dev_id
3645*61046927SAndroid Build Coastguard Worker- freedreno: Make chip_id 64b
3646*61046927SAndroid Build Coastguard Worker- freedreno: Device matching based on chip_id
3647*61046927SAndroid Build Coastguard Worker- freedreno: Use correct key for binning pass shader
3648*61046927SAndroid Build Coastguard Worker- freedreno: Add a680 support
3649*61046927SAndroid Build Coastguard Worker- freedreno/cffdec: Fix indentation
3650*61046927SAndroid Build Coastguard Worker- freedreno/cffdec: Fix gpuaddr comparision
3651*61046927SAndroid Build Coastguard Worker- freedreno/crashdec: Decode full RB in verbose mode
3652*61046927SAndroid Build Coastguard Worker- freedreno/crashdec: Quiet spammy print in query mode
3653*61046927SAndroid Build Coastguard Worker- freedreno/common: Fix comment typo
3654*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Set type for PC_HS_INPUT_SIZE
3655*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Register updates for a6xx gen3
3656*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Rast updates for a6xx gen3
3657*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Fix streamout with tess_use_shared
3658*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Updates for tess_use_shared
3659*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Register updates for a6xx gen4
3660*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Fix a6xx gen4 compute shaders
3661*61046927SAndroid Build Coastguard Worker- freedreno/ci: Add a status variable for CI farm
3662*61046927SAndroid Build Coastguard Worker- freedreno/ci: Take fd farm offline for moving day
3663*61046927SAndroid Build Coastguard Worker- freedreno/ci: Bring fd farm back online after move
3664*61046927SAndroid Build Coastguard Worker- clover: Don't remove sampler/image uniforms
3665*61046927SAndroid Build Coastguard Worker- nir/lower_amul: Handle load/store_global
3666*61046927SAndroid Build Coastguard Worker- nir/lower_amul: Fix usage of nir_foreach_src()
3667*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Update physical_successors after retargetting jumps
3668*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Fix physical successors for break out of loop
3669*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Fix double printing of branch suffix
3670*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Validate physical successors
3671*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Improve error msg for block level validation
3672*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Update physical_predecessors for streamout block
3673*61046927SAndroid Build Coastguard Worker- freedreno: Remove unused function
3674*61046927SAndroid Build Coastguard Worker- freedreno: Cleanup primtypes/primtypes_mask
3675*61046927SAndroid Build Coastguard Worker- freedreno: Move a6xx specific screen init
3676*61046927SAndroid Build Coastguard Worker- freedreno/drm: Garbage collect unused bo_cache
3677*61046927SAndroid Build Coastguard Worker- freedreno/drm: Rename bo->flags to bo->reloc_flags
3678*61046927SAndroid Build Coastguard Worker- freedreno/drm: Consider allocation flags in bo-cache
3679*61046927SAndroid Build Coastguard Worker- freedreno/drm: Don't return shared/control bo's to cache
3680*61046927SAndroid Build Coastguard Worker- freedreno/drm: Add cached-coherent bo support
3681*61046927SAndroid Build Coastguard Worker- freedreno/drm: Use cached-coherent cmdstream buffers
3682*61046927SAndroid Build Coastguard Worker- freedreno/drm: Use cached-coherent for control bo
3683*61046927SAndroid Build Coastguard Worker- freedreno: Used cached coherent for staging resources
3684*61046927SAndroid Build Coastguard Worker- freedreno: Add perf warning for WC readback
3685*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Pre-bake SO-disable stateobj
3686*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Fix sched debug msgs
3687*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Cleanup liveness lifetime
3688*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Fix generation check
3689*61046927SAndroid Build Coastguard Worker- freedreno/computerator/a4xx: Fix enum mismatch warning
3690*61046927SAndroid Build Coastguard Worker- freedreno: Add info->a6xx.has_shading_rate
3691*61046927SAndroid Build Coastguard Worker- turnip: Fix unitialized cs->device
3692*61046927SAndroid Build Coastguard Worker- turnip: Rast updates for a6xx gen4
3693*61046927SAndroid Build Coastguard Worker- turnip: Fix a6xx gen4 compute shaders
3694*61046927SAndroid Build Coastguard Worker- isaspec: Remove unused leftovers
3695*61046927SAndroid Build Coastguard Worker- isaspec: Fix comment
3696*61046927SAndroid Build Coastguard Worker- isaspec: Split encode_bitset() into it's own template
3697*61046927SAndroid Build Coastguard Worker- isaspec: De-duplicate bitset encoding
3698*61046927SAndroid Build Coastguard Worker- freedreno: Get shader variant msgs in perf debug output
3699*61046927SAndroid Build Coastguard Worker- freedreno: Optimize no-op submits
3700*61046927SAndroid Build Coastguard Worker- freedreno: Fix some indentation
3701*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Remove used unused
3702*61046927SAndroid Build Coastguard Worker- freedreno: Handle cso==NULL in bind_sampler_states
3703*61046927SAndroid Build Coastguard Worker- freedreno: Handle PIPE_FORMAT_NONE buffers
3704*61046927SAndroid Build Coastguard Worker- gallium/u_threaded: Get reset status without sync
3705*61046927SAndroid Build Coastguard Worker- freedreno: Disable TC syncs for get_device_reset_status()
3706*61046927SAndroid Build Coastguard Worker- zink: Disable TC syncs for get_device_reset_status()
3707*61046927SAndroid Build Coastguard Worker- Revert "freedreno: Fix autotune regression since batch-cache rework."
3708*61046927SAndroid Build Coastguard Worker- Revert "freedreno: Remove dead fd_batch_reset()."
3709*61046927SAndroid Build Coastguard Worker- Revert "freedreno: Use a BO bitset for faster checks for resource referenced."
3710*61046927SAndroid Build Coastguard Worker- Revert "freedreno: Remove the submit lock locking."
3711*61046927SAndroid Build Coastguard Worker- Revert "freedreno: Move the batch cache to the context."
3712*61046927SAndroid Build Coastguard Worker- gallium/u_threaded: Split out options struct
3713*61046927SAndroid Build Coastguard Worker- freedreno/drm: Move pipe unref after fence removal
3714*61046927SAndroid Build Coastguard Worker
3715*61046927SAndroid Build Coastguard WorkerRohan Garg (7):
3716*61046927SAndroid Build Coastguard Worker
3717*61046927SAndroid Build Coastguard Worker- virgl: Add more meta data to cached resources
3718*61046927SAndroid Build Coastguard Worker- Revert "Revert "virgl: Cache depth and stencil buffers""
3719*61046927SAndroid Build Coastguard Worker- virgl: Enable caching for sampler views and render targets
3720*61046927SAndroid Build Coastguard Worker- i965: Take into account the offset when marking a valid data region
3721*61046927SAndroid Build Coastguard Worker- i965: Write a custom allocator for the intel memobj struct
3722*61046927SAndroid Build Coastguard Worker- ci: Fix a minor issue in prepare-artifacts.sh script
3723*61046927SAndroid Build Coastguard Worker- ci: Use FDO_DISTRIBUTION_TAG where possible
3724*61046927SAndroid Build Coastguard Worker
3725*61046927SAndroid Build Coastguard WorkerRoland Scheidegger (7):
3726*61046927SAndroid Build Coastguard Worker
3727*61046927SAndroid Build Coastguard Worker- llvmpipe/linear: don't try to use tgsi analysis for nir shaders
3728*61046927SAndroid Build Coastguard Worker- llvmpipe: always use draw_regions intersection
3729*61046927SAndroid Build Coastguard Worker- llvmpipe: fix nir dot products (fsum op)
3730*61046927SAndroid Build Coastguard Worker- aux/cso: try harder to keep cso state in sync on cso context unbind
3731*61046927SAndroid Build Coastguard Worker- gallium: add rasterizer depth_clamp enable bit
3732*61046927SAndroid Build Coastguard Worker- lavapipe: implement VK_EXT_depth_clip_enable
3733*61046927SAndroid Build Coastguard Worker- lavapipe: Fix crashes with transform feedback when using VK_WHOLE_SIZE
3734*61046927SAndroid Build Coastguard Worker
3735*61046927SAndroid Build Coastguard WorkerRoman Stratiienko (7):
3736*61046927SAndroid Build Coastguard Worker
3737*61046927SAndroid Build Coastguard Worker- kmsro: Add 'kirin' driver support
3738*61046927SAndroid Build Coastguard Worker- AOSP: Extract version from libdrm instead of hardcoding it.
3739*61046927SAndroid Build Coastguard Worker- AOSP: Upgrade libLLVM dependency to v12
3740*61046927SAndroid Build Coastguard Worker- AOSP: Update timestamps of target binaries
3741*61046927SAndroid Build Coastguard Worker- AOSP: Add panfrost vulkan library suffix
3742*61046927SAndroid Build Coastguard Worker- lima: Implement lima_resource_get_param() callback
3743*61046927SAndroid Build Coastguard Worker- meson_options: Bump max value of platform-sdk-version to 31
3744*61046927SAndroid Build Coastguard Worker
3745*61046927SAndroid Build Coastguard WorkerRyan Neph (1):
3746*61046927SAndroid Build Coastguard Worker
3747*61046927SAndroid Build Coastguard Worker- virgl: disallow null-terminated debug messages
3748*61046927SAndroid Build Coastguard Worker
3749*61046927SAndroid Build Coastguard WorkerSagar Ghuge (19):
3750*61046927SAndroid Build Coastguard Worker
3751*61046927SAndroid Build Coastguard Worker- nir: Add new opcode for ternary addition
3752*61046927SAndroid Build Coastguard Worker- intel/compiler: Add support for ternary add instruction on XeHP
3753*61046927SAndroid Build Coastguard Worker- intel/compiler: Make decision based on source type instead of opcode
3754*61046927SAndroid Build Coastguard Worker- intel/compiler: Allow ternary add to promote source to immediate
3755*61046927SAndroid Build Coastguard Worker- nir: Add optimizations for iadd3
3756*61046927SAndroid Build Coastguard Worker- intel/compiler: Enable has_iadd3 option on XeHP
3757*61046927SAndroid Build Coastguard Worker- intel/compiler: Fix missing break in switch
3758*61046927SAndroid Build Coastguard Worker- intel/compiler: Handle ternary add in lower_simd_width
3759*61046927SAndroid Build Coastguard Worker- genxml/gen12: Update debug register fields according to HW
3760*61046927SAndroid Build Coastguard Worker- genxml/gen125: Update debug register fields according to HW
3761*61046927SAndroid Build Coastguard Worker- anv: Fix VK_EXT_memory_budget to consider VRAM if available
3762*61046927SAndroid Build Coastguard Worker- intel/compiler: Add 64-bit A64 float logical opcode support
3763*61046927SAndroid Build Coastguard Worker- anv: Advertise support for shaderBufferFloat64AtomicMinMax
3764*61046927SAndroid Build Coastguard Worker- intel/compiler: Add support to handle 64-bit atomics with A32 messages
3765*61046927SAndroid Build Coastguard Worker- anv: No need to lower to A64 messages for 64-bit atomics
3766*61046927SAndroid Build Coastguard Worker- iris: Enable atomic operations on compressed surfaces
3767*61046927SAndroid Build Coastguard Worker- intel/genxml: Add new bit fields Render Compression Format
3768*61046927SAndroid Build Coastguard Worker- isl: Add helper to return render compression format encoding
3769*61046927SAndroid Build Coastguard Worker- isl: Use software programmable render compression format encoding
3770*61046927SAndroid Build Coastguard Worker
3771*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (215):
3772*61046927SAndroid Build Coastguard Worker
3773*61046927SAndroid Build Coastguard Worker- radv: only init the TC-compat ZRANGE metadata for the depth aspect
3774*61046927SAndroid Build Coastguard Worker- radv: fix bounds checking for zero vertex stride on GFX6-7
3775*61046927SAndroid Build Coastguard Worker- radv: report APUs as discrete GPUs for Red Dead Redemption 2
3776*61046927SAndroid Build Coastguard Worker- radv: fix specifying the stencil layout for separate depth/stencil layouts
3777*61046927SAndroid Build Coastguard Worker- radv: allow unused VkSpecializationMapEntries
3778*61046927SAndroid Build Coastguard Worker- aco: implement VK_EXT_shader_atomic_float2
3779*61046927SAndroid Build Coastguard Worker- radv: implement VK_EXT_shader_atomic_float2
3780*61046927SAndroid Build Coastguard Worker- radv: reduce number of emitted DWORDS for contiguous context registers
3781*61046927SAndroid Build Coastguard Worker- radv: do not use radeon_set_context_reg_seq() for only one register
3782*61046927SAndroid Build Coastguard Worker- radv: init radv_image::l2_coherent when creating the layout
3783*61046927SAndroid Build Coastguard Worker- ac: introduce a structure to store DCC address equations for GFX9
3784*61046927SAndroid Build Coastguard Worker- amd/addrlib: expose CMASK address equations to drivers on GFX9
3785*61046927SAndroid Build Coastguard Worker- ac/surface: add tests for CmaskAddrFromCoord prototype outside of addrlib
3786*61046927SAndroid Build Coastguard Worker- ac/surface: store CMASK pitch and height to radeon_surf
3787*61046927SAndroid Build Coastguard Worker- ac/surface: copy the CMASK equation to radeon_surf
3788*61046927SAndroid Build Coastguard Worker- ac/surface: implement CmaskAddrFromCoord in NIR
3789*61046927SAndroid Build Coastguard Worker- radv: fix selecting the first active CU when profiling with SQTT
3790*61046927SAndroid Build Coastguard Worker- radv: fix missing cache flushes when clearing HTILE levels on GFX10+
3791*61046927SAndroid Build Coastguard Worker- amd/addrlib: expose CMASK address equations to drivers on GFX10+
3792*61046927SAndroid Build Coastguard Worker- ac/surface: add tests for CmaskAddrFromCoord on GFX10+
3793*61046927SAndroid Build Coastguard Worker- ac/surface: implement CmaskAddrFromCoord in NIR on GFX10+
3794*61046927SAndroid Build Coastguard Worker- radv: rework DCC, FMASK and FCE decompress path
3795*61046927SAndroid Build Coastguard Worker- radv: perform a FCE for MSAA images that might have been fast-cleared
3796*61046927SAndroid Build Coastguard Worker- radv: allow DCC MSAA fast clears if a FCE is needed
3797*61046927SAndroid Build Coastguard Worker- radv: fix initializing the DS clear metadata value for separate aspects
3798*61046927SAndroid Build Coastguard Worker- radv: remove unnecessary FIXME about custom sample locations
3799*61046927SAndroid Build Coastguard Worker- radv: flush caches before performing separate depth/stencil aspect init
3800*61046927SAndroid Build Coastguard Worker- radv: bump maxFragmentSizeAspectRatio to 2
3801*61046927SAndroid Build Coastguard Worker- radv: disable fragmentShadingRateWithCustomSampleLocations
3802*61046927SAndroid Build Coastguard Worker- radv: bump maxFragmentShadingRateCoverageSamples to 32
3803*61046927SAndroid Build Coastguard Worker- radv: fix reported sample counts for VRS 1x1
3804*61046927SAndroid Build Coastguard Worker- radv: use more explicit DCC clear codes
3805*61046927SAndroid Build Coastguard Worker- radv: pass an image view to vi_get_fast_clear_parameters()
3806*61046927SAndroid Build Coastguard Worker- radv: add RADV_DCC_CLEAR_SINGLE
3807*61046927SAndroid Build Coastguard Worker- radv: determine if an image support fast clears using comp-to-single
3808*61046927SAndroid Build Coastguard Worker- radv: implement DCC fast clears with comp-to-single
3809*61046927SAndroid Build Coastguard Worker- radv: skip FCE for images that are fast-cleared using comp-to-single
3810*61046927SAndroid Build Coastguard Worker- radv: enable DCC fast-clears with comp-to-single on GFX10+
3811*61046927SAndroid Build Coastguard Worker- radv: allow fast clears for concurrent images if comp-to-single is supported
3812*61046927SAndroid Build Coastguard Worker- radv: fix pre-computing viewport xform when setting new viewports
3813*61046927SAndroid Build Coastguard Worker- radv: fix fast clearing depth images with mips on GFX10+
3814*61046927SAndroid Build Coastguard Worker- radv: determine if an image support comp-to-single at creation time
3815*61046927SAndroid Build Coastguard Worker- radv: remove useless check about the FCE predicate offset
3816*61046927SAndroid Build Coastguard Worker- radv: do not allocate the FCE predicate for images that use comp-to-single
3817*61046927SAndroid Build Coastguard Worker- radv: remove unnecessary check in radv_layout_is_htile_compressed()
3818*61046927SAndroid Build Coastguard Worker- radv: remove incorrect comment about compressed writes to HTILE on GFX10+
3819*61046927SAndroid Build Coastguard Worker- radv: fix copying depth+stencil images on compute
3820*61046927SAndroid Build Coastguard Worker- radv: remove unused fast depth-stencil gfx clear path with expclear
3821*61046927SAndroid Build Coastguard Worker- radv: remove useless DISABLE_{ZMASK,SMEM}_EXPCLEAR_OPTIMIZATION state
3822*61046927SAndroid Build Coastguard Worker- radv: don't use SQ_NON_EVENT before GE_PC_ALLOC for better perf on Navi1x
3823*61046927SAndroid Build Coastguard Worker- radv: allocate shaders to 32-bit address to skip PGM_HI
3824*61046927SAndroid Build Coastguard Worker- nir/opt_algebraic: optimize fmax(-fmin(b, a), b) -> fmax(b, -a)
3825*61046927SAndroid Build Coastguard Worker- Revert "nir/opt_algebraic: optimize fmax(-fmin(b, a), b) -> fmax(b, -a)"
3826*61046927SAndroid Build Coastguard Worker- nir/opt_algebraic: optimize fmax(-fmin(b, a), b) -> fmax(fabs(b), -a)
3827*61046927SAndroid Build Coastguard Worker- ci: update the list of expected failures/skips for RADV
3828*61046927SAndroid Build Coastguard Worker- radv: allow storage images with VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 on GFX10.3+
3829*61046927SAndroid Build Coastguard Worker- ci: update the list of skipped tests for Fiji/RADV
3830*61046927SAndroid Build Coastguard Worker- radv: remove outdated radv_finishme() in the HW resolve path
3831*61046927SAndroid Build Coastguard Worker- radv: remove useless check about number of samples in the HW resolve path
3832*61046927SAndroid Build Coastguard Worker- radv: remove unecessary radv_finishme() for invalid color formats
3833*61046927SAndroid Build Coastguard Worker- radv: disable DCC image stores on Navi12-14 for displayable DCC corruption
3834*61046927SAndroid Build Coastguard Worker- radv: do not load/store the clear value for comp-to-single images
3835*61046927SAndroid Build Coastguard Worker- radv: do not allocate a clear value for images that support comp-to-single
3836*61046927SAndroid Build Coastguard Worker- radv: add support for clearing multi layers with normal gfx clear path
3837*61046927SAndroid Build Coastguard Worker- vulkan: Update the XML and headers to 1.2.190
3838*61046927SAndroid Build Coastguard Worker- radv: advertise VK_EXT_primitive_topology_list_restart
3839*61046927SAndroid Build Coastguard Worker- ac/llvm: adjust assertion for nir_intrinsic_terminate
3840*61046927SAndroid Build Coastguard Worker- ac/llvm: fix huge alignment when loading from shared memory
3841*61046927SAndroid Build Coastguard Worker- radv/llvm: fix invalid IR when converting triangle strips to indices
3842*61046927SAndroid Build Coastguard Worker- radv: use radeon_set_sh_reg_seq() more for initial gfx/compute state
3843*61046927SAndroid Build Coastguard Worker- radv: call nir_lower_int64() for LLVM
3844*61046927SAndroid Build Coastguard Worker- radv: track if shader image 32-bit float atomics are enabled
3845*61046927SAndroid Build Coastguard Worker- radv: do not disable DCC for storage images if atomics aren't enabled
3846*61046927SAndroid Build Coastguard Worker- vulkan: add common entrypoints for sparse image requirements/properties
3847*61046927SAndroid Build Coastguard Worker- radv: use common entrypoints for sparse image requirements/properties
3848*61046927SAndroid Build Coastguard Worker- radv: use common vkGetPhysicalDevice{Image}FormatProperties()
3849*61046927SAndroid Build Coastguard Worker- radv: use common vkGetDeviceQueue()
3850*61046927SAndroid Build Coastguard Worker- radv: use common vkBind{Buffer,Image}Memory()
3851*61046927SAndroid Build Coastguard Worker- radv: use common vkGet{Buffer,Image}MemoryRequirements()
3852*61046927SAndroid Build Coastguard Worker- radv: fix determining the maximum number of waves that can use scratch
3853*61046927SAndroid Build Coastguard Worker- radv: remove NGG streamout support in LLVM
3854*61046927SAndroid Build Coastguard Worker- radv: allow to conditionally read HTILE value when copying VRS rates
3855*61046927SAndroid Build Coastguard Worker- radv: optimize copying VRS rates to the global HTILE buffer
3856*61046927SAndroid Build Coastguard Worker- radv: pass the HTILE buffer to radv_copy_vrs_htile()
3857*61046927SAndroid Build Coastguard Worker- radv: optimize VRS when no depth stencil attachment is bound
3858*61046927SAndroid Build Coastguard Worker- radv/llvm: rework VS input loads and implement the callback
3859*61046927SAndroid Build Coastguard Worker- ac/llvm: fix build with LLVM 14
3860*61046927SAndroid Build Coastguard Worker- radv: add MSAA support to the comp-to-single fast clear path
3861*61046927SAndroid Build Coastguard Worker- radv: enable comp-to-single for MSAA images
3862*61046927SAndroid Build Coastguard Worker- radv: reduce SQTT traffic when instruction timing is disabled
3863*61046927SAndroid Build Coastguard Worker- radv/llvm: fix using Wave32
3864*61046927SAndroid Build Coastguard Worker- radv/llvm: fix vertex input fetches with 16-bit floats
3865*61046927SAndroid Build Coastguard Worker- ac/llvm: implement nir_intrinsic_image_deref_atomic_{fmin,fmax}
3866*61046927SAndroid Build Coastguard Worker- ac/llvm: implement nir_intrinsic_ssbo_atomic_{fmin,fmax}
3867*61046927SAndroid Build Coastguard Worker- ac/llvm: implement nir_intrinsic_shared_atomic_{fmin,fmax}
3868*61046927SAndroid Build Coastguard Worker- ac/llvm: implement nir_intrinsic_global_atomic_{fmin,fmax}
3869*61046927SAndroid Build Coastguard Worker- radv: advertise EXT_shader_atomic_float2 with LLVM 14+
3870*61046927SAndroid Build Coastguard Worker- radv/ci: add a list of expected failures for VanGogh
3871*61046927SAndroid Build Coastguard Worker- ac/rgp, radv: report scratch memory size for shaders
3872*61046927SAndroid Build Coastguard Worker- ac/rgp, radv: report wave size for shaders
3873*61046927SAndroid Build Coastguard Worker- radv: rename radv_decompress_depth_stencil()
3874*61046927SAndroid Build Coastguard Worker- radv: implement depth/stencil expand on compute
3875*61046927SAndroid Build Coastguard Worker- radv: add support for copying compressed depth/stencil images on compute
3876*61046927SAndroid Build Coastguard Worker- radv: keep depth/stencil images compressed for TRANSFER_DST on compute
3877*61046927SAndroid Build Coastguard Worker- radv: replicate THREAD_TRACE_CTRL config when stopping SQTT
3878*61046927SAndroid Build Coastguard Worker- radv: make the SQTT BO a resident buffer
3879*61046927SAndroid Build Coastguard Worker- radv: remove useless assertions in the SQTT path
3880*61046927SAndroid Build Coastguard Worker- radv: do not use a different disk cache key for LLVM
3881*61046927SAndroid Build Coastguard Worker- radv: do not store meta shaders to the default shader disk cache
3882*61046927SAndroid Build Coastguard Worker- radv: remove useless shader variant key copies for VS+TCS
3883*61046927SAndroid Build Coastguard Worker- radv: stop loading invocation ID for NGG vertex shaders
3884*61046927SAndroid Build Coastguard Worker- radv: remove unused radv_tcs_variant_key:primitive_mode
3885*61046927SAndroid Build Coastguard Worker- radv: stop using the shader keys for as_ls/as_es/as_ngg when possible
3886*61046927SAndroid Build Coastguard Worker- radv: remove useless as_ngg_passthrough init when lowering NGG in NIR
3887*61046927SAndroid Build Coastguard Worker- radv/llvm: stop using vs_common_out.as_ngg_passthrough
3888*61046927SAndroid Build Coastguard Worker- radv: add export_clip_dists for VS and TES to radv_shader_info
3889*61046927SAndroid Build Coastguard Worker- radv,aco: stop using vs_common_out.export_clip_dists
3890*61046927SAndroid Build Coastguard Worker- radv/llvm: stop using vs_common_out.export_prim_id
3891*61046927SAndroid Build Coastguard Worker- radv: store the topology instead of the output primitive type in the key
3892*61046927SAndroid Build Coastguard Worker- radv: store the CS subgroup size to radv_shader_info
3893*61046927SAndroid Build Coastguard Worker- radv: rework layout of radv_pipeline_key
3894*61046927SAndroid Build Coastguard Worker- radv: pass the pipeline key to the backend compilers
3895*61046927SAndroid Build Coastguard Worker- radv: cleanup uses of VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT
3896*61046927SAndroid Build Coastguard Worker- radv: remove unused radv_nir_compiler_options fields
3897*61046927SAndroid Build Coastguard Worker- radv: remove unnecessary vs_common_out.export_viewport_index
3898*61046927SAndroid Build Coastguard Worker- radv: remove unnecessary vs_common_out.export_layer_id
3899*61046927SAndroid Build Coastguard Worker- radv: remove unnecessary radv_shader_info:{vs,tes}.export_prim_id
3900*61046927SAndroid Build Coastguard Worker- radv: remove unnecessary init of outinfo.export_prim_id for GS
3901*61046927SAndroid Build Coastguard Worker- radv: remove vs_common_out:export_prim_id
3902*61046927SAndroid Build Coastguard Worker- radv: remove vs_common_out:export_clip_dists
3903*61046927SAndroid Build Coastguard Worker- radv: pass the pipeline key to the shader info pass
3904*61046927SAndroid Build Coastguard Worker- radv: use the pipeline key more when possible
3905*61046927SAndroid Build Coastguard Worker- radv: stop using vs_common_out.{as_es/as_ls/as_ngg*} shader keys
3906*61046927SAndroid Build Coastguard Worker- radv: remove radv_shader_variant_key completely
3907*61046927SAndroid Build Coastguard Worker- radv: fix missing features for BDA
3908*61046927SAndroid Build Coastguard Worker- radv: remove the LLVM stat about the number of private VGPRs
3909*61046927SAndroid Build Coastguard Worker- radv: fix adjusting the frag coord when RADV_FORCE_VRS is enabled
3910*61046927SAndroid Build Coastguard Worker- radv: fix selecting the hash when RADV_FORCE_VRS is enabled
3911*61046927SAndroid Build Coastguard Worker- radv: make sure to load the Primitive ID for VS+GS as NGG
3912*61046927SAndroid Build Coastguard Worker- radv: fix vk_object_base_init/finish for the internal pipeline cache
3913*61046927SAndroid Build Coastguard Worker- radv: fix vk_object_base_init/finish for internal buffer views
3914*61046927SAndroid Build Coastguard Worker- radv: fix vk_object_base_init/finish for the internal push descriptors
3915*61046927SAndroid Build Coastguard Worker- radv: fix vk_object_base_init/finish for internal image views
3916*61046927SAndroid Build Coastguard Worker- radv: fix vk_object_base_init/finish for internal buffers
3917*61046927SAndroid Build Coastguard Worker- radv: set export_clip_dists for the GS copy shader
3918*61046927SAndroid Build Coastguard Worker- radv: determine the VS output parameters in the shader info pass
3919*61046927SAndroid Build Coastguard Worker- radv: disable the DX10 diamond test for better line rasterization perf
3920*61046927SAndroid Build Coastguard Worker- radv: get the float controls execution mode from NIR for LLVM
3921*61046927SAndroid Build Coastguard Worker- radv: do not declare an extra user SGPR for sample positions and PS
3922*61046927SAndroid Build Coastguard Worker- radv: move ngg early prim export determination earlier
3923*61046927SAndroid Build Coastguard Worker- move: move ngg lds bytes determination earlier
3924*61046927SAndroid Build Coastguard Worker- radv: move ngg passthrough determination earlier
3925*61046927SAndroid Build Coastguard Worker- radv: remove unnecessary ac_nir_ngg_config output struct
3926*61046927SAndroid Build Coastguard Worker- radv: constify radv_shader_info for radv_lower_{io_to_mem,ngg}()
3927*61046927SAndroid Build Coastguard Worker- radv: move forcing discard to demote to the graphics pipeline key
3928*61046927SAndroid Build Coastguard Worker- radv: move forcing invariant geometry to the graphics pipeline key
3929*61046927SAndroid Build Coastguard Worker- radv: move forcing MRT output NaN fixup to the graphics pipeline key
3930*61046927SAndroid Build Coastguard Worker- radv: move forcing VRS rates to the graphics pipeline key
3931*61046927SAndroid Build Coastguard Worker- radv: move use of NGG to the graphics pipeline key
3932*61046927SAndroid Build Coastguard Worker- radv: remove redundant check of needs_multiview_view_index for PS
3933*61046927SAndroid Build Coastguard Worker- radv: remove useless loads_dynamic_offsets when emitting push constants
3934*61046927SAndroid Build Coastguard Worker- radv: determine the ES type (VS or TES) for GS earlier
3935*61046927SAndroid Build Coastguard Worker- ci: enable building RADV in debian-release
3936*61046927SAndroid Build Coastguard Worker- radv: fix vk_object_base_init/finish for push descriptors
3937*61046927SAndroid Build Coastguard Worker- radv: fix writing combined image/sampler descriptor
3938*61046927SAndroid Build Coastguard Worker- radv: fix vk_object_base_init/finish for internal device memory objects
3939*61046927SAndroid Build Coastguard Worker- radv/llvm: fix exporting VS parameters
3940*61046927SAndroid Build Coastguard Worker- radv: do not set TRAP_PRESENT(1) for fragment shaders
3941*61046927SAndroid Build Coastguard Worker- aco: fix load_barycentric_at_{offset,sample}
3942*61046927SAndroid Build Coastguard Worker- radv: declare the shader user locs from the shader arguments
3943*61046927SAndroid Build Coastguard Worker- radv: determine if a shader uses indirect descriptors from the SGPR loc
3944*61046927SAndroid Build Coastguard Worker- radv: determine if a shader loads push constants from the SGPR loc
3945*61046927SAndroid Build Coastguard Worker- radv: remove unnecessary radv_shader_info:base_inline_push_consts
3946*61046927SAndroid Build Coastguard Worker- radv: remove unnecessary radv_shader_info:num_inline_push_consts
3947*61046927SAndroid Build Coastguard Worker- radv: do not overwrite loads_push_constants when declaring shader args
3948*61046927SAndroid Build Coastguard Worker- radv: gather more information about PS in the shader info pass
3949*61046927SAndroid Build Coastguard Worker- radv,aco: compute and store the SPI PS input in radv_shader_info
3950*61046927SAndroid Build Coastguard Worker- aco: prevent using undeclared shader arguments for PS
3951*61046927SAndroid Build Coastguard Worker- radv,aco: remap PS inputs when declaring shader arguments
3952*61046927SAndroid Build Coastguard Worker- aco: constify radv_shader_{info,args}
3953*61046927SAndroid Build Coastguard Worker- radv: remove radv_pipeline::layout
3954*61046927SAndroid Build Coastguard Worker- radv: implement vkGetDeviceBufferMemoryRequirementsKHR()
3955*61046927SAndroid Build Coastguard Worker- radv: implement vkGetDeviceImageMemoryRequirementsKHR()
3956*61046927SAndroid Build Coastguard Worker- radv: implement vkGetDeviceImageSparseMemoryRequirementsKHR()
3957*61046927SAndroid Build Coastguard Worker- radv: advertise VK_KHR_maintenance4
3958*61046927SAndroid Build Coastguard Worker- radv: use nir_image_deref_{load,store} in the DCC retile compute path
3959*61046927SAndroid Build Coastguard Worker- radv: remove useless coordinate computation in the compute clear path
3960*61046927SAndroid Build Coastguard Worker- radv: remove few useless nir_channels() in meta shaders
3961*61046927SAndroid Build Coastguard Worker- radv: use get_global_ids() to compute coordinates in meta shaders
3962*61046927SAndroid Build Coastguard Worker- radv: use nir_ssa_undef() for unused image components in meta shaders
3963*61046927SAndroid Build Coastguard Worker- radv: move ac_shader_config to radv_shader_binary instead of legacy
3964*61046927SAndroid Build Coastguard Worker- radv: store the post-processed shader binary config to the cache
3965*61046927SAndroid Build Coastguard Worker- radv,aco: remove nir_intrinsic_load_layer_id
3966*61046927SAndroid Build Coastguard Worker- radv: remove no-op about the view index in the shader info pass
3967*61046927SAndroid Build Coastguard Worker- radv: rename needs_multiview_view_index to uses_view_index
3968*61046927SAndroid Build Coastguard Worker- radv: stop gathering output GS info for vertex shaders
3969*61046927SAndroid Build Coastguard Worker- aco: cleanup setup_vs_output_info()
3970*61046927SAndroid Build Coastguard Worker- radv: do not initialize is_ngg_passthrough for geometry shaders
3971*61046927SAndroid Build Coastguard Worker- radv: remove duplicated code about NGG passthrough determination
3972*61046927SAndroid Build Coastguard Worker- radv: switch to VK_FORMAT_FEATURE_2_XXX/VkFormatProperties3KHR
3973*61046927SAndroid Build Coastguard Worker- radv: implement VK_KHR_format_feature_flags2
3974*61046927SAndroid Build Coastguard Worker- aco: do not return an empty string when disassembly is not supported
3975*61046927SAndroid Build Coastguard Worker- radv: fix removing PSIZ when it's not emitted by the last VGT stage
3976*61046927SAndroid Build Coastguard Worker- radv: fix OpImageQuerySamples with non-zero descriptor set
3977*61046927SAndroid Build Coastguard Worker- radv: do not remove PSIZ for streamout shaders
3978*61046927SAndroid Build Coastguard Worker- aco: fix invalid IR generated for b2f64 when the dest is a VGPR
3979*61046927SAndroid Build Coastguard Worker- aco: fix emitting stream outputs when the first component isn't zero
3980*61046927SAndroid Build Coastguard Worker- aco: fix loading 64-bit inputs with fragment shaders
3981*61046927SAndroid Build Coastguard Worker- radv: re-emit prolog inputs when the nontrivial divisors state changed
3982*61046927SAndroid Build Coastguard Worker- radv: fix build errors with Android
3983*61046927SAndroid Build Coastguard Worker- aco: only load streamout buffers if streamout is enabled
3984*61046927SAndroid Build Coastguard Worker- radv: do not expose buffer features for depth/stencil formats
3985*61046927SAndroid Build Coastguard Worker- radv/sqtt: fix GPU hangs when capturing from the compute queue
3986*61046927SAndroid Build Coastguard Worker- radv: fix a sync issue on GFX9+ by clearing the upload BO fence
3987*61046927SAndroid Build Coastguard Worker- nir: fix constant expression of ibitfield_extract
3988*61046927SAndroid Build Coastguard Worker
3989*61046927SAndroid Build Coastguard WorkerSergii Melikhov (2):
3990*61046927SAndroid Build Coastguard Worker
3991*61046927SAndroid Build Coastguard Worker- iris: Fix Null pointer dereferences
3992*61046927SAndroid Build Coastguard Worker- dri2: Fix Null pointer dereferences
3993*61046927SAndroid Build Coastguard Worker
3994*61046927SAndroid Build Coastguard WorkerShmerl (1):
3995*61046927SAndroid Build Coastguard Worker
3996*61046927SAndroid Build Coastguard Worker- vulkan/overlay: don't display histogram and range for device and format
3997*61046927SAndroid Build Coastguard Worker
3998*61046927SAndroid Build Coastguard WorkerSimon Ser (18):
3999*61046927SAndroid Build Coastguard Worker
4000*61046927SAndroid Build Coastguard Worker- EGL: sync headers with Khronos
4001*61046927SAndroid Build Coastguard Worker- egl: add support for EGL_EXT_device_drm_render_node
4002*61046927SAndroid Build Coastguard Worker- etnaviv: fix renderonly check in etna_resource_alloc
4003*61046927SAndroid Build Coastguard Worker- etnaviv: fail in get_handle(TYPE_KMS) without a scanout resource
4004*61046927SAndroid Build Coastguard Worker- freedreno: fail in get_handle(TYPE_KMS) without a scanout resource
4005*61046927SAndroid Build Coastguard Worker- panfrost: fail in get_handle(TYPE_KMS) without a scanout resource
4006*61046927SAndroid Build Coastguard Worker- lima: fail in get_handle(TYPE_KMS) without a scanout resource
4007*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: use drm_fourcc.h for formats
4008*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: drop support for wl_drm
4009*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: generalize modifier handling
4010*61046927SAndroid Build Coastguard Worker- etnaviv: add stride, offset and modifier to resource_get_param
4011*61046927SAndroid Build Coastguard Worker- panfrost: implement resource_get_param
4012*61046927SAndroid Build Coastguard Worker- vc4: implement resource_get_param
4013*61046927SAndroid Build Coastguard Worker- v3d: implement resource_get_param
4014*61046927SAndroid Build Coastguard Worker- vulkan/wsi/x11: add driconf option to not wait under Xwayland
4015*61046927SAndroid Build Coastguard Worker- gbm: consistently use the same name for BO flags
4016*61046927SAndroid Build Coastguard Worker- gbm: add gbm_{bo,surface}_create_with_modifiers2
4017*61046927SAndroid Build Coastguard Worker- gbm: assume USE_SCANOUT in create_with_modifiers
4018*61046927SAndroid Build Coastguard Worker
4019*61046927SAndroid Build Coastguard WorkerSimon Zeni (5):
4020*61046927SAndroid Build Coastguard Worker
4021*61046927SAndroid Build Coastguard Worker- gbm: add GBM_FORMAT_R16
4022*61046927SAndroid Build Coastguard Worker- i915: remove use of backtrace and backtrace_symbols
4023*61046927SAndroid Build Coastguard Worker- glapi/gl_gentable.py: drop call to backtrace on no op
4024*61046927SAndroid Build Coastguard Worker- util/u_debug_symbol: remove debug_symbol_name_glibc and execinfo dependency
4025*61046927SAndroid Build Coastguard Worker- meson: stop searching for execinfo
4026*61046927SAndroid Build Coastguard Worker
4027*61046927SAndroid Build Coastguard WorkerStéphane Marchesin (1):
4028*61046927SAndroid Build Coastguard Worker
4029*61046927SAndroid Build Coastguard Worker- virgl: Flush context before waiting on fences
4030*61046927SAndroid Build Coastguard Worker
4031*61046927SAndroid Build Coastguard WorkerTapani Pälli (22):
4032*61046927SAndroid Build Coastguard Worker
4033*61046927SAndroid Build Coastguard Worker- crocus: take a reference to memobj bo in crocus_resource_from_memobj
4034*61046927SAndroid Build Coastguard Worker- crocus: disable depth and d+s formats with memory objects
4035*61046927SAndroid Build Coastguard Worker- iris: handle depth-stencil import with a wrapper function
4036*61046927SAndroid Build Coastguard Worker- anv: disable aux for exportable images without modifiers
4037*61046927SAndroid Build Coastguard Worker- anv: allow stencil memory export
4038*61046927SAndroid Build Coastguard Worker- anv/android: fix build error due refactoring
4039*61046927SAndroid Build Coastguard Worker- mesa: fix timestamp enum with EXT_disjoint_timer_query
4040*61046927SAndroid Build Coastguard Worker- mesa: GL_ARB_ES3_2_compatibility GL compat profile support
4041*61046927SAndroid Build Coastguard Worker- anv: remove a format assert when setting up attachments
4042*61046927SAndroid Build Coastguard Worker- vulkan: provide common functions to check device features
4043*61046927SAndroid Build Coastguard Worker- anv: remove feature checks from device creation
4044*61046927SAndroid Build Coastguard Worker- radv: remove feature checks from device creation
4045*61046927SAndroid Build Coastguard Worker- turnip: remove feature checks from device creation
4046*61046927SAndroid Build Coastguard Worker- v3dv: remove feature checks from device creation
4047*61046927SAndroid Build Coastguard Worker- lavapipe: remove feature checks from device creation
4048*61046927SAndroid Build Coastguard Worker- panvk: remove feature checks from device creation
4049*61046927SAndroid Build Coastguard Worker- intel/blorp: fix a compile warning about uninitialized use
4050*61046927SAndroid Build Coastguard Worker- intel/isl: FXT1 support was removed on Gfx12.5
4051*61046927SAndroid Build Coastguard Worker- swrast: Fix another warning from gcc 11
4052*61046927SAndroid Build Coastguard Worker- anv/android: fix parameters given for vk_common_QueueSubmit
4053*61046927SAndroid Build Coastguard Worker- anv: use vk_object_zalloc for wsi fences created
4054*61046927SAndroid Build Coastguard Worker- iris: clear bos_written when resetting a batch
4055*61046927SAndroid Build Coastguard Worker
4056*61046927SAndroid Build Coastguard WorkerThomas H.P. Andersen (1):
4057*61046927SAndroid Build Coastguard Worker
4058*61046927SAndroid Build Coastguard Worker- nine: Fix assert in tx_src_param
4059*61046927SAndroid Build Coastguard Worker
4060*61046927SAndroid Build Coastguard WorkerThomas Wagner (6):
4061*61046927SAndroid Build Coastguard Worker
4062*61046927SAndroid Build Coastguard Worker- gallium: add utility and interface for memory fd allocations
4063*61046927SAndroid Build Coastguard Worker- llvmpipe: add support for EXT_memory_object(_fd)
4064*61046927SAndroid Build Coastguard Worker- lavapipe: add support for KHR_external_memory_fd
4065*61046927SAndroid Build Coastguard Worker- llvmpipe: enable EXT_memory_object(_fd)
4066*61046927SAndroid Build Coastguard Worker- lavapipe: enable KHR_external_memory_fd
4067*61046927SAndroid Build Coastguard Worker- util: use anonymous file for memory fd creation
4068*61046927SAndroid Build Coastguard Worker
4069*61046927SAndroid Build Coastguard WorkerThong Thai (15):
4070*61046927SAndroid Build Coastguard Worker
4071*61046927SAndroid Build Coastguard Worker- gallium: add temporal layers cap enum
4072*61046927SAndroid Build Coastguard Worker- frontends/va: check number of temporal layers supported by encoder
4073*61046927SAndroid Build Coastguard Worker- gallium: update h264 struct to track temporal layers
4074*61046927SAndroid Build Coastguard Worker- radeon/vcn/enc: H.264 SVC encode
4075*61046927SAndroid Build Coastguard Worker- radeonsi: enable H.264 temporal encoding support for VCN
4076*61046927SAndroid Build Coastguard Worker- frontends/va: handle h264 num_temporal_layers for SVC encoding
4077*61046927SAndroid Build Coastguard Worker- gallium: change rate ctrl struct to array
4078*61046927SAndroid Build Coastguard Worker- r600: change rate ctrl struct to array
4079*61046927SAndroid Build Coastguard Worker- radeon/vce: change rate ctrl struct to array
4080*61046927SAndroid Build Coastguard Worker- radeon/vcn/enc: change to per-temporal layer rate control
4081*61046927SAndroid Build Coastguard Worker- frontends/omx: change rate ctrl struct to array
4082*61046927SAndroid Build Coastguard Worker- frontends/va: change to per-layer rate control
4083*61046927SAndroid Build Coastguard Worker- gallium/auxiliary/vl: Add additional deinterlace enum and tracking
4084*61046927SAndroid Build Coastguard Worker- gallium/util: add half texel offset param to util_compute_blit
4085*61046927SAndroid Build Coastguard Worker- frontends/va/postproc: Keep track of deinterlacing method being used
4086*61046927SAndroid Build Coastguard Worker
4087*61046927SAndroid Build Coastguard WorkerTimothy Arceri (20):
4088*61046927SAndroid Build Coastguard Worker
4089*61046927SAndroid Build Coastguard Worker- util: document that workaround also fixes Riptale
4090*61046927SAndroid Build Coastguard Worker- glsl: replace some C++ code with C
4091*61046927SAndroid Build Coastguard Worker- nir/gcm: be less destructive with instruction order
4092*61046927SAndroid Build Coastguard Worker- intel/compiler: call nir_opt_dead_cf() after we have finished all opts
4093*61046927SAndroid Build Coastguard Worker- intel/compiler: Use GCM in nir_optimize
4094*61046927SAndroid Build Coastguard Worker- util: add workaround for Full Bore
4095*61046927SAndroid Build Coastguard Worker- glsl: relax rule on varying matching for shaders older than 4.20
4096*61046927SAndroid Build Coastguard Worker- intel/compiler: make sure swizzle is applied to if condition
4097*61046927SAndroid Build Coastguard Worker- nir: add indirect loop unrolling to compiler options
4098*61046927SAndroid Build Coastguard Worker- nir: move nir_block_ends_in_break() to nir.h
4099*61046927SAndroid Build Coastguard Worker- nir: add heuristic for instructions in loops with GCM
4100*61046927SAndroid Build Coastguard Worker- nir: fix GCM when GVN enabled
4101*61046927SAndroid Build Coastguard Worker- glsl: fix variable scope for instructions inside case statements
4102*61046927SAndroid Build Coastguard Worker- mesa: fix mesa_problem() call in _mesa_program_state_flags()
4103*61046927SAndroid Build Coastguard Worker- glsl: fix variable scope for loop-expression
4104*61046927SAndroid Build Coastguard Worker- glsl: handle scope correctly when inlining loop expression
4105*61046927SAndroid Build Coastguard Worker- glsl: fix variable scope for do-while loops
4106*61046927SAndroid Build Coastguard Worker- util/cache: run basic cache tests on the single file cache
4107*61046927SAndroid Build Coastguard Worker- util/cache: test simple cache put and get between instances
4108*61046927SAndroid Build Coastguard Worker- mesa: fix buffer overrun in SavedObj texture obj array
4109*61046927SAndroid Build Coastguard Worker
4110*61046927SAndroid Build Coastguard WorkerTimur Kristóf (71):
4111*61046927SAndroid Build Coastguard Worker
4112*61046927SAndroid Build Coastguard Worker- radv: Use 128-sized vertex grouping for NGG shaders.
4113*61046927SAndroid Build Coastguard Worker- radv: Don't compile NGG culling into shaders that write viewport index.
4114*61046927SAndroid Build Coastguard Worker- radv: Remove num_viewports from radv_skip_ngg_culling.
4115*61046927SAndroid Build Coastguard Worker- aco: Swap s_and operand order for ballot.
4116*61046927SAndroid Build Coastguard Worker- aco: Allow elect to take advantage of knowing when all lanes are active.
4117*61046927SAndroid Build Coastguard Worker- aco: Remove s_and with exec when all lanes are active.
4118*61046927SAndroid Build Coastguard Worker- radv: Use pre-computed viewport transform for NGG culling state.
4119*61046927SAndroid Build Coastguard Worker- aco: Fix how p_elect interacts with optimizations.
4120*61046927SAndroid Build Coastguard Worker- aco, nir, ac: Simplify sequence of getting initial NGG VS edge flags.
4121*61046927SAndroid Build Coastguard Worker- ac/nir: Use es_accepted variable after culling.
4122*61046927SAndroid Build Coastguard Worker- ac/nir: Use gs_accepted variable after culling.
4123*61046927SAndroid Build Coastguard Worker- ac/nir: Don't count vertices and primitives in wave after culling.
4124*61046927SAndroid Build Coastguard Worker- nir, aco: Remove vertex and primitive count overwrite intrinsic.
4125*61046927SAndroid Build Coastguard Worker- ac/nir: Remove unhelpful nir_opt_cse from ac_nir_lower_ngg_nogs.
4126*61046927SAndroid Build Coastguard Worker- aco: Use Navi 10 empty NGG output workaround on NGG culling shaders.
4127*61046927SAndroid Build Coastguard Worker- radv: Don't toggle PC oversubscription for NGG culling.
4128*61046927SAndroid Build Coastguard Worker- radv: Use ac_compute_late_alloc in radv_pipeline.
4129*61046927SAndroid Build Coastguard Worker- ac: Remove deprecated use_late_alloc field as nobody uses it anymore.
4130*61046927SAndroid Build Coastguard Worker- radv: Write RSRC2_GS for NGGC when pipeline is dirty but not emitted.
4131*61046927SAndroid Build Coastguard Worker- aco: Fix to_uniform_bool_instr when operands are not suitable.
4132*61046927SAndroid Build Coastguard Worker- radv, ac, aco: Use indices 0-2 of gs_vtx_offset argument array on GFX9+.
4133*61046927SAndroid Build Coastguard Worker- radeonsi: Change GS vertex offset arguments to use gs_vtx_offset array.
4134*61046927SAndroid Build Coastguard Worker- ac: Calculate workgroup sizes of HW stages that operate in workgroups.
4135*61046927SAndroid Build Coastguard Worker- radv: Calculate workgroup sizes in radv_pipeline.
4136*61046927SAndroid Build Coastguard Worker- radv: Remove superfluous workgroup size calculations.
4137*61046927SAndroid Build Coastguard Worker- aco: Use workgroup size from input shader info.
4138*61046927SAndroid Build Coastguard Worker- aco: Consider LDS usage by PS inputs in MaxWaves calculation.
4139*61046927SAndroid Build Coastguard Worker- aco: Consider maximum number of workgroups per CU/WGP on Navi.
4140*61046927SAndroid Build Coastguard Worker- aco: Emit zero for the derivatives of uniforms.
4141*61046927SAndroid Build Coastguard Worker- aco: Unset 16 and 24-bit flags from operands in apply_extract.
4142*61046927SAndroid Build Coastguard Worker- nir: Add unsigned upper bound for extract opcodes.
4143*61046927SAndroid Build Coastguard Worker- nir: Fix local_invocation_index upper bound for non-compute-like stages.
4144*61046927SAndroid Build Coastguard Worker- nir: Add comment to explain the sad_u8x4 opcode.
4145*61046927SAndroid Build Coastguard Worker- aco: Fix invalid usage of std::fill with std::array.
4146*61046927SAndroid Build Coastguard Worker- ac/nir/ngg: Delete unused struct.
4147*61046927SAndroid Build Coastguard Worker- ac/nir/nggc: Don't stop applying reusable variables at prim export.
4148*61046927SAndroid Build Coastguard Worker- ac/nir/nggc: Only repack arguments that are needed.
4149*61046927SAndroid Build Coastguard Worker- ac/nir/nggc: Move gs_alloc_req up in NGG culling shaders.
4150*61046927SAndroid Build Coastguard Worker- aco: Use Builder reference in emit_copies_block.
4151*61046927SAndroid Build Coastguard Worker- aco: Skip code paths to emit copies when there are no copies.
4152*61046927SAndroid Build Coastguard Worker- aco/optimize_postRA: Use iterators instead of operator[] of std::array.
4153*61046927SAndroid Build Coastguard Worker- aco: Add some useful info to the README for debugging.
4154*61046927SAndroid Build Coastguard Worker- radv: Remove PSIZ output when it isn't needed.
4155*61046927SAndroid Build Coastguard Worker- aco: Add ability to optimize v_lshl + v_sub into v_mad_i32_i24.
4156*61046927SAndroid Build Coastguard Worker- aco/isel: Fix emit_vop2_instruction to apply 16/24-bit flags properly.
4157*61046927SAndroid Build Coastguard Worker- ac/nir: Remove byte permute from prefix sum of the repack sequence.
4158*61046927SAndroid Build Coastguard Worker- ac/nir: Fix match_mask to work correctly for VS outputs.
4159*61046927SAndroid Build Coastguard Worker- nir: Exclude non-generic patch variables from get_variable_io_mask.
4160*61046927SAndroid Build Coastguard Worker- radv: Disable HW generated edge flags for NGG shaders.
4161*61046927SAndroid Build Coastguard Worker- ac/nir: Emit edge flag instructions conditionally.
4162*61046927SAndroid Build Coastguard Worker- radv/llvm: Don't read edge flags anymore.
4163*61046927SAndroid Build Coastguard Worker- radv: Fix gs_vgpr_comp_cnt for NGG culling in vertex shaders.
4164*61046927SAndroid Build Coastguard Worker- ac/nir/nggc: Refactor save_reusable_variables.
4165*61046927SAndroid Build Coastguard Worker- ac/nir/nggc: Don't reuse uniform values from divergent control flow.
4166*61046927SAndroid Build Coastguard Worker- radv: Select PC oversubscription rate based on number of PS params.
4167*61046927SAndroid Build Coastguard Worker- radv: Reduce NGG culling small draw threshold to 128.
4168*61046927SAndroid Build Coastguard Worker- aco: Allow p_extract to have different definition and operand sizes.
4169*61046927SAndroid Build Coastguard Worker- aco: Implement integer conversions using p_extract.
4170*61046927SAndroid Build Coastguard Worker- aco: Omit p_extract after ds_read with matching bit size.
4171*61046927SAndroid Build Coastguard Worker- aco: Don't write m0 register for LDS instructions on GFX9+.
4172*61046927SAndroid Build Coastguard Worker- aco: Fix small primitive precision.
4173*61046927SAndroid Build Coastguard Worker- aco: Fix determining whether any culling is enabled.
4174*61046927SAndroid Build Coastguard Worker- radv: Don't declare ngg_gs_state when there is no API GS.
4175*61046927SAndroid Build Coastguard Worker- radv: Enable NGG culling by default on GFX10.3, add nonggc debug flag.
4176*61046927SAndroid Build Coastguard Worker- ac/nir/cull: Accept NaN and +/- Inf in face culling.
4177*61046927SAndroid Build Coastguard Worker- ac/nir/nggc: Write undef to variables in non-repacked ES threads.
4178*61046927SAndroid Build Coastguard Worker- aco/optimizer: Skip SDWA on v_lshlrev when unnecessary in apply_extract.
4179*61046927SAndroid Build Coastguard Worker- drirc: Fix indentation.
4180*61046927SAndroid Build Coastguard Worker- drirc: Apply radv_invariant_geom workaround to Resident Evil Village.
4181*61046927SAndroid Build Coastguard Worker- drirc: Apply radv_invariant_geom workaround to World War Z games.
4182*61046927SAndroid Build Coastguard Worker- aco: Fix how p_is_helper interacts with optimizations.
4183*61046927SAndroid Build Coastguard Worker
4184*61046927SAndroid Build Coastguard WorkerTomeu Vizoso (40):
4185*61046927SAndroid Build Coastguard Worker
4186*61046927SAndroid Build Coastguard Worker- panvk: Don't try to update samplers if they are immutable
4187*61046927SAndroid Build Coastguard Worker- panvk: Start a new batch when the job index gets above the limit
4188*61046927SAndroid Build Coastguard Worker- panvk: Close batch when ending a command buffer
4189*61046927SAndroid Build Coastguard Worker- panvk: Move check for fragment requirement up to the draw
4190*61046927SAndroid Build Coastguard Worker- panvk: A pipeline might not be bound when the render pass is ended
4191*61046927SAndroid Build Coastguard Worker- panvk: Expose panvk_cmd_alloc_fb_desc and panvk_cmd_alloc_tls_desc
4192*61046927SAndroid Build Coastguard Worker- panvk: Implement vkCmdClearAttachments
4193*61046927SAndroid Build Coastguard Worker- docs/ci: Update http cache config to let Authorization headers pass through
4194*61046927SAndroid Build Coastguard Worker- freedreno/ci: Move rules for restricted jobs to test-source-dep.yml
4195*61046927SAndroid Build Coastguard Worker- ci: Update canvas_text trace
4196*61046927SAndroid Build Coastguard Worker- virgl/ci: Have LLVMPipe use more threads for rendering
4197*61046927SAndroid Build Coastguard Worker- virgl/ci: Rebalance concurrency
4198*61046927SAndroid Build Coastguard Worker- virgl/ci: Wait a bit before shutting the VM down
4199*61046927SAndroid Build Coastguard Worker- virgl/ci: Set NIR_VALIDATE=0 on the host
4200*61046927SAndroid Build Coastguard Worker- panfrost: Add padding to pan_blit_blend_shader_key
4201*61046927SAndroid Build Coastguard Worker- iris/ci: Add manual jobs for tracking performance
4202*61046927SAndroid Build Coastguard Worker- panvk: Initialize timestamp for disk cache
4203*61046927SAndroid Build Coastguard Worker- freedreno/ci: Correctly set freq governors to max
4204*61046927SAndroid Build Coastguard Worker- iris/ci: Correctly set freq governors to max
4205*61046927SAndroid Build Coastguard Worker- panvk/ci: Build-test panvk
4206*61046927SAndroid Build Coastguard Worker- ci: Ensure the DRM device is open
4207*61046927SAndroid Build Coastguard Worker- lavapipe: add xfails for whole of CTS
4208*61046927SAndroid Build Coastguard Worker- vulkan: Read len attribute of parameters to functions
4209*61046927SAndroid Build Coastguard Worker- vulkan: Generate code to place commands in a queue
4210*61046927SAndroid Build Coastguard Worker- vulkan: Generate entrypoints that enqueue commands
4211*61046927SAndroid Build Coastguard Worker- lavapipe: Use generated command queue code
4212*61046927SAndroid Build Coastguard Worker- lavapipe: Use c_msvc_compat_args
4213*61046927SAndroid Build Coastguard Worker- vulkan: Remove dependency on Python 3.9+
4214*61046927SAndroid Build Coastguard Worker- Revert "lavapipe: unbreak imageless framebuffer"
4215*61046927SAndroid Build Coastguard Worker- vulkan: Copy pNext structures when enqueuing commands
4216*61046927SAndroid Build Coastguard Worker- ci: Uprev piglit to 99be1b06ff36
4217*61046927SAndroid Build Coastguard Worker- ci: Stop adding link to tracie dashboard
4218*61046927SAndroid Build Coastguard Worker- panfrost/ci: Enable test runs on G72
4219*61046927SAndroid Build Coastguard Worker- panvk: Move CmdClear* impl to a separate file
4220*61046927SAndroid Build Coastguard Worker- panfrost/ci: Move CI files to src/panfrost
4221*61046927SAndroid Build Coastguard Worker- panfrost/ci: Test panvk on Mali G52
4222*61046927SAndroid Build Coastguard Worker- ci: Rebuild kernel with Amlogic KMS support
4223*61046927SAndroid Build Coastguard Worker- panfrost/ci: Run Piglit's quick_gl tests on G52
4224*61046927SAndroid Build Coastguard Worker- ci: Add support for lazor Chromebooks
4225*61046927SAndroid Build Coastguard Worker- ci: Let manual LAVA jobs have a longer timeout than others
4226*61046927SAndroid Build Coastguard Worker
4227*61046927SAndroid Build Coastguard WorkerTony Wasserka (24):
4228*61046927SAndroid Build Coastguard Worker
4229*61046927SAndroid Build Coastguard Worker- radv: Rename radv_shader_helper.h to radv_llvm_helper.h
4230*61046927SAndroid Build Coastguard Worker- aco: Separate LLVM/CLRX asm printers more cleanly
4231*61046927SAndroid Build Coastguard Worker- aco: Extend set of supported GPUs that can be disassembled with CLRX
4232*61046927SAndroid Build Coastguard Worker- radv: Build code which depends on LLVM only when enabled
4233*61046927SAndroid Build Coastguard Worker- radv: Disable shader disassembly when no disassembler is available
4234*61046927SAndroid Build Coastguard Worker- aco/tests: Assert that the requested IR is actually provided
4235*61046927SAndroid Build Coastguard Worker- aco/spill: Avoid unneeded copies when iterating over maps
4236*61046927SAndroid Build Coastguard Worker- aco: Use std::vector for the underlying container of std::stack
4237*61046927SAndroid Build Coastguard Worker- aco/spill: Remove unused container
4238*61046927SAndroid Build Coastguard Worker- aco/spill: Replace map[] with map::insert
4239*61046927SAndroid Build Coastguard Worker- aco/spill: Avoid copying next_use maps more often than needed
4240*61046927SAndroid Build Coastguard Worker- aco/spill: Persist memory allocations of local next use maps
4241*61046927SAndroid Build Coastguard Worker- aco/spill: Avoid destroying local next use maps over-eagerly
4242*61046927SAndroid Build Coastguard Worker- aco/spill: Replace vector<map> with vector<vector> for local_next_use
4243*61046927SAndroid Build Coastguard Worker- aco/spill: Prefer unordered_map over map for next use distances
4244*61046927SAndroid Build Coastguard Worker- aco/spill: Avoid copying current_spills when not needed
4245*61046927SAndroid Build Coastguard Worker- aco/spill: Reduce redundant std::map lookups
4246*61046927SAndroid Build Coastguard Worker- aco/spill: Replace an std::map to booleans with std::set
4247*61046927SAndroid Build Coastguard Worker- aco/spill: Store remat list in an std::unordered_map instead of std::map
4248*61046927SAndroid Build Coastguard Worker- aco/spill: Change worklist to a single integer
4249*61046927SAndroid Build Coastguard Worker- aco/spill: Reduce allocations in next_uses_per_block
4250*61046927SAndroid Build Coastguard Worker- aco/spill: Clarify use of long-lived references by adding const
4251*61046927SAndroid Build Coastguard Worker- aco/spill: Use unordered_map for spills_exit
4252*61046927SAndroid Build Coastguard Worker- aco/spill: Use std::unordered_map for spills_entry
4253*61046927SAndroid Build Coastguard Worker
4254*61046927SAndroid Build Coastguard WorkerVadym Shovkoplias (3):
4255*61046927SAndroid Build Coastguard Worker
4256*61046927SAndroid Build Coastguard Worker- driconf, glsl: Add a vs_position_always_precise option
4257*61046927SAndroid Build Coastguard Worker- drirc: Set vs_position_always_precise for Assault Android Cactus
4258*61046927SAndroid Build Coastguard Worker- intel/fs: Fix a cmod prop bug when cmod is set to inst that doesn't support it
4259*61046927SAndroid Build Coastguard Worker
4260*61046927SAndroid Build Coastguard WorkerVasily Khoruzhick (2):
4261*61046927SAndroid Build Coastguard Worker
4262*61046927SAndroid Build Coastguard Worker- lima: handle fp16 vertex formats
4263*61046927SAndroid Build Coastguard Worker- lima: split_load_input: don't split unaligned vec2
4264*61046927SAndroid Build Coastguard Worker
4265*61046927SAndroid Build Coastguard WorkerVeerabadhran Gopalakrishnan (2):
4266*61046927SAndroid Build Coastguard Worker
4267*61046927SAndroid Build Coastguard Worker- radeon/vcn: Add FW header flag to enable VP9 header parsing
4268*61046927SAndroid Build Coastguard Worker- gallium/va: Remove VP9 header parsing for secure playback
4269*61046927SAndroid Build Coastguard Worker
4270*61046927SAndroid Build Coastguard WorkerVinson Lee (17):
4271*61046927SAndroid Build Coastguard Worker
4272*61046927SAndroid Build Coastguard Worker- nv50/ir: Initialize Value member id in constructor.
4273*61046927SAndroid Build Coastguard Worker- asahi: Move assignment after null check.
4274*61046927SAndroid Build Coastguard Worker- spirv_to_dxil: Fix missing-prototypes build error.
4275*61046927SAndroid Build Coastguard Worker- meson: Remove duplicate xvmc in build summary.
4276*61046927SAndroid Build Coastguard Worker- nir: Initialize evaluate_cube_face_index_amd dst.x.
4277*61046927SAndroid Build Coastguard Worker- zink: Remove unnecessary null checks.
4278*61046927SAndroid Build Coastguard Worker- nv50/ir: Add FlatteningPass constructor.
4279*61046927SAndroid Build Coastguard Worker- freedreno: Require C++17.
4280*61046927SAndroid Build Coastguard Worker- broadcom/compiler: Fix qpu.flags.muf typo.
4281*61046927SAndroid Build Coastguard Worker- glx: Fix unused-variable warning with macOS build.
4282*61046927SAndroid Build Coastguard Worker- draw/tess: Fix unused-function warning with draw-use-llvm=disabled.
4283*61046927SAndroid Build Coastguard Worker- nv50/ir: Add DeadCodeElim constructor.
4284*61046927SAndroid Build Coastguard Worker- pps: Avoid duplicate elements in with_datasources array.
4285*61046927SAndroid Build Coastguard Worker- freedreno: Add valgrind dependency.
4286*61046927SAndroid Build Coastguard Worker- anv: Fix assertion.
4287*61046927SAndroid Build Coastguard Worker- radv: Fix memory leak on error path.
4288*61046927SAndroid Build Coastguard Worker- virgl: Allocate qdws after virgl_init_context to avoid leak.
4289*61046927SAndroid Build Coastguard Worker
4290*61046927SAndroid Build Coastguard WorkerWitold Baryluk (2):
4291*61046927SAndroid Build Coastguard Worker
4292*61046927SAndroid Build Coastguard Worker- zink: Do not access just freed zink_batch_state
4293*61046927SAndroid Build Coastguard Worker- zink: Fully initialize VkBufferViewCreateInfo for hashing
4294*61046927SAndroid Build Coastguard Worker
4295*61046927SAndroid Build Coastguard WorkerYevhenii Kharchenko (1):
4296*61046927SAndroid Build Coastguard Worker
4297*61046927SAndroid Build Coastguard Worker- iris: fix layer calculation for TEXTURE_3D ReadPixels() on mip-level>0
4298*61046927SAndroid Build Coastguard Worker
4299*61046927SAndroid Build Coastguard WorkerYevhenii Kolesnikov (19):
4300*61046927SAndroid Build Coastguard Worker
4301*61046927SAndroid Build Coastguard Worker- glsl: Add operator for .length() method on implicitly-sized arrays
4302*61046927SAndroid Build Coastguard Worker- glsl: Properly handle .length() of an unsized array
4303*61046927SAndroid Build Coastguard Worker- vulkan: Add a common vk_command_buffer structure
4304*61046927SAndroid Build Coastguard Worker- anv: Use a common vk_command_buffer structure
4305*61046927SAndroid Build Coastguard Worker- radv: Use a common vk_command_buffer structure
4306*61046927SAndroid Build Coastguard Worker- turnip: Use a common vk_command_buffer structure
4307*61046927SAndroid Build Coastguard Worker- v3dv: Use a common vk_command_buffer structure
4308*61046927SAndroid Build Coastguard Worker- lavapipe: Use a common vk_command_buffer structure
4309*61046927SAndroid Build Coastguard Worker- vulkan: Add a common vk_queue structure
4310*61046927SAndroid Build Coastguard Worker- anv: Use a common vk_queue structure
4311*61046927SAndroid Build Coastguard Worker- radv: Use a common vk_queue structure
4312*61046927SAndroid Build Coastguard Worker- turnip: Use a common vk_queue structure
4313*61046927SAndroid Build Coastguard Worker- v3dv: Use a common vk_queue structure
4314*61046927SAndroid Build Coastguard Worker- lavapipe: Use a common vk_queue structure
4315*61046927SAndroid Build Coastguard Worker- vulkan: Implement VK_EXT_debug_utils
4316*61046927SAndroid Build Coastguard Worker- vulkan/enum_to_str: Add generator for VkObjectType to Vulkan Handle
4317*61046927SAndroid Build Coastguard Worker- vulkan: Add vk_asprintf and vk_vasprintf helpers
4318*61046927SAndroid Build Coastguard Worker- vulkan: Add convenience debug message helpers
4319*61046927SAndroid Build Coastguard Worker- anv: Switch to new debug message helpers
4320*61046927SAndroid Build Coastguard Worker
4321*61046927SAndroid Build Coastguard WorkerYipeng Chen (Jasber) (1):
4322*61046927SAndroid Build Coastguard Worker
4323*61046927SAndroid Build Coastguard Worker- radeonsi: do not use staging texture for APU
4324*61046927SAndroid Build Coastguard Worker
4325*61046927SAndroid Build Coastguard WorkerYiwei Zhang (24):
4326*61046927SAndroid Build Coastguard Worker
4327*61046927SAndroid Build Coastguard Worker- venus: cache ahb backed buffer memory type bits requirement
4328*61046927SAndroid Build Coastguard Worker- venus: fix all missing vn_object_base_fini
4329*61046927SAndroid Build Coastguard Worker- venus: scrub ignored fields of pipeline info when rasterization is disable
4330*61046927SAndroid Build Coastguard Worker- venus: refactor failure path for sets allocation
4331*61046927SAndroid Build Coastguard Worker- venus: add vn_descriptor_set_layout_init
4332*61046927SAndroid Build Coastguard Worker- venus: descriptor layout to track more binding infos
4333*61046927SAndroid Build Coastguard Worker- venus: layout to track variable descriptor count binding info
4334*61046927SAndroid Build Coastguard Worker- venus: descriptor pool to track pool state
4335*61046927SAndroid Build Coastguard Worker- venus: descriptor set to track descriptor count of last binding
4336*61046927SAndroid Build Coastguard Worker- venus: check descriptor allocations against pool resource
4337*61046927SAndroid Build Coastguard Worker- venus: conditionally enable async descriptor set allocation
4338*61046927SAndroid Build Coastguard Worker- venus: set maxMipLevels to 1 for ahb images
4339*61046927SAndroid Build Coastguard Worker- venus: renderer to check map size only when mappable
4340*61046927SAndroid Build Coastguard Worker- venus: workaround a blob_mem mappable size check issue
4341*61046927SAndroid Build Coastguard Worker- venus: suggest the proper sampler ycbcr model conversion based on format
4342*61046927SAndroid Build Coastguard Worker- docs: update vn extension list
4343*61046927SAndroid Build Coastguard Worker- venus: amend supported extensions list
4344*61046927SAndroid Build Coastguard Worker- venus: properly check and fill ahb buffer properties
4345*61046927SAndroid Build Coastguard Worker- util: fix sign comparison
4346*61046927SAndroid Build Coastguard Worker- radv/anv android: rename buffer usage camera mask
4347*61046927SAndroid Build Coastguard Worker- android_stub: update platform headers to include atrace
4348*61046927SAndroid Build Coastguard Worker- venus: update to latest venus-protocol to include tracing
4349*61046927SAndroid Build Coastguard Worker- dri_interface: remove obsolete interfaces
4350*61046927SAndroid Build Coastguard Worker- dri_interface: remove gl header
4351*61046927SAndroid Build Coastguard Worker
4352*61046927SAndroid Build Coastguard WorkerYogesh Mohan Marimuthu (2):
4353*61046927SAndroid Build Coastguard Worker
4354*61046927SAndroid Build Coastguard Worker- radeonsi: remove redundant setting scratch_state atom dirty
4355*61046927SAndroid Build Coastguard Worker- radeonsi: set scratch_state dirty only if ctx->scratch_buffer allocated
4356*61046927SAndroid Build Coastguard Worker
4357*61046927SAndroid Build Coastguard WorkerYogesh Mohanmarimuthu (1):
4358*61046927SAndroid Build Coastguard Worker
4359*61046927SAndroid Build Coastguard Worker- vulkan/device-select: select correct default device for xcb apiVersion 1.0
4360*61046927SAndroid Build Coastguard Worker
4361*61046927SAndroid Build Coastguard WorkerZachary Michaels (1):
4362*61046927SAndroid Build Coastguard Worker
4363*61046927SAndroid Build Coastguard Worker- X11: Ensure that VK_SUBOPTIMAL_KHR propagates to user code
4364*61046927SAndroid Build Coastguard Worker
4365*61046927SAndroid Build Coastguard WorkerZhu Yuliang (1):
4366*61046927SAndroid Build Coastguard Worker
4367*61046927SAndroid Build Coastguard Worker- gallium/vl: don't leak fd in vl_dri3_screen_create
4368*61046927SAndroid Build Coastguard Worker
4369*61046927SAndroid Build Coastguard Workerbyte[] (1):
4370*61046927SAndroid Build Coastguard Worker
4371*61046927SAndroid Build Coastguard Worker- i965: Explicitly abort instead of exiting on batch failure
4372*61046927SAndroid Build Coastguard Worker
4373*61046927SAndroid Build Coastguard Workerliuyujun (1):
4374*61046927SAndroid Build Coastguard Worker
4375*61046927SAndroid Build Coastguard Worker- gallium: fix surface->destroy use-after-free
4376*61046927SAndroid Build Coastguard Worker
4377*61046927SAndroid Build Coastguard Workermattvchandler (1):
4378*61046927SAndroid Build Coastguard Worker
4379*61046927SAndroid Build Coastguard Worker- gallium/osmesa: fix buffer resizing
4380*61046927SAndroid Build Coastguard Worker
4381*61046927SAndroid Build Coastguard Workermwezdeck (1):
4382*61046927SAndroid Build Coastguard Worker
4383*61046927SAndroid Build Coastguard Worker- mesa: validate texture format against GL/ES ctx
4384*61046927SAndroid Build Coastguard Worker
4385*61046927SAndroid Build Coastguard Workerorbea (1):
4386*61046927SAndroid Build Coastguard Worker
4387*61046927SAndroid Build Coastguard Worker- build: add sha1_h for lp_texture.c
4388*61046927SAndroid Build Coastguard Worker
4389*61046927SAndroid Build Coastguard Workersuijingfeng (4):
4390*61046927SAndroid Build Coastguard Worker
4391*61046927SAndroid Build Coastguard Worker- gallivm: add basic mips64 support and set mcpu to mips64r5 on ls3a4000
4392*61046927SAndroid Build Coastguard Worker- pass egl-symbols-check test on mips64el
4393*61046927SAndroid Build Coastguard Worker- gallivm: fix pass init order on mips64 with llvm 8
4394*61046927SAndroid Build Coastguard Worker- llvmpipe: correct the debug information printed with GALLIVM_PERF=nopt
4395*61046927SAndroid Build Coastguard Worker
4396*61046927SAndroid Build Coastguard Workerxantares (1):
4397*61046927SAndroid Build Coastguard Worker
4398*61046927SAndroid Build Coastguard Worker- lavapipe: Fix 32bits windows build
4399