xref: /aosp_15_r20/external/mesa3d/docs/relnotes/22.0.0.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 22.0.0 Release Notes / 2022-03-09
2*61046927SAndroid Build Coastguard Worker======================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 22.0.0 is a new development release. People who are concerned
5*61046927SAndroid Build Coastguard Workerwith stability and reliability should stick with a previous release or
6*61046927SAndroid Build Coastguard Workerwait for Mesa 22.0.1.
7*61046927SAndroid Build Coastguard Worker
8*61046927SAndroid Build Coastguard WorkerMesa 22.0.0 implements the OpenGL 4.6 API, but the version reported by
9*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
10*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
11*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL
12*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation.
13*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver.
14*61046927SAndroid Build Coastguard Worker
15*61046927SAndroid Build Coastguard WorkerMesa 22.0.0 implements the Vulkan 1.2 API, but the version reported by
16*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct
17*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used.
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard WorkerSHA256 checksum
20*61046927SAndroid Build Coastguard Worker---------------
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard Worker::
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker   e6c41928b5b9917485bd67cec22d15e62cad7a358bf4c711a647979987601250  mesa-22.0.0.tar.xz
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard WorkerNew features
28*61046927SAndroid Build Coastguard Worker------------
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker- lavapipe,radv,anv KHR_dynamic_rendering
31*61046927SAndroid Build Coastguard Worker- radv EXT_image_view_min_lod
32*61046927SAndroid Build Coastguard Worker- VK_KHR_synchronization2 on RADV.
33*61046927SAndroid Build Coastguard Worker- OpenSWR has been moved to the Amber branch
34*61046927SAndroid Build Coastguard Worker- radeonsi, zink ARB_sparse_texture
35*61046927SAndroid Build Coastguard Worker- d3d12 GLES3.1 (shader storage buffers, images, compute, indirect draw, draw params, ARB_framebuffer_no_attachments, ARB_sample_shading, and GLSL400)
36*61046927SAndroid Build Coastguard Worker- radeonsi, zink ARB_sparse_texture2
37*61046927SAndroid Build Coastguard Worker- zink EXT_memory_object, EXT_memory_object_fd, EXT_semaphore, EXT_semaphore_fd
38*61046927SAndroid Build Coastguard Worker- anv VK_VALVE_mutable_descriptor_type
39*61046927SAndroid Build Coastguard Worker- Vulkan 1.3 on RADV,Anv.
40*61046927SAndroid Build Coastguard Worker- radeonsi, zink ARB_sparse_texture_clamp
41*61046927SAndroid Build Coastguard Worker
42*61046927SAndroid Build Coastguard Worker
43*61046927SAndroid Build Coastguard WorkerBug fixes
44*61046927SAndroid Build Coastguard Worker---------
45*61046927SAndroid Build Coastguard Worker
46*61046927SAndroid Build Coastguard Worker- anv: Unable to import I915_FORMAT_MOD_Y_TILED surfaces produced by iHD vaapi driver
47*61046927SAndroid Build Coastguard Worker- anv doesn't always resolve aux buffers with private bindings on transition to external queue
48*61046927SAndroid Build Coastguard Worker- Redraw freeze after upgrade to Xwayland 21.1.3
49*61046927SAndroid Build Coastguard Worker- [ANV] Rendering corruption in DOOM Eternal
50*61046927SAndroid Build Coastguard Worker- lavapipe: dEQP-VK.spirv_assembly.instruction.compute.float16.arithmetic_3.step fails
51*61046927SAndroid Build Coastguard Worker- radv: When using VS+PS only, primitive ID is mixed up after NGG culling
52*61046927SAndroid Build Coastguard Worker- [22.0.0_rc{1,2}] radeonsi: broken support for HD7850 (radeon 0000:0b:00.0: ring 0 stalled for more than...)
53*61046927SAndroid Build Coastguard Worker- RADV: Texture seams in The Evil Within 2 (regression)
54*61046927SAndroid Build Coastguard Worker- ANV: Bad output from TransformFeedback . Regression from Mesa 21. Something to do with VB+XFB -> VB+XFB dependency?
55*61046927SAndroid Build Coastguard Worker- radv: CullDistance fail
56*61046927SAndroid Build Coastguard Worker- Changing the buffer modifer via Wayland dmabuf-feedback apparently does not reliably reset the buffer age to 0
57*61046927SAndroid Build Coastguard Worker- radv: causes hang untl gpu reset on navy_flounder
58*61046927SAndroid Build Coastguard Worker- Crocus related crashes when running QT apps
59*61046927SAndroid Build Coastguard Worker- Please add missing ray tracing Vulkan extensions to features.txt
60*61046927SAndroid Build Coastguard Worker- [anv][bisected][regression][tgl] dEQP-VK.dynamic_rendering.suballocation.multisample_resolve.* failures
61*61046927SAndroid Build Coastguard Worker- radv/aco: DXVKs strict float emulation causes black screen/graphical corruption on RDNA1
62*61046927SAndroid Build Coastguard Worker- intel: env vars doc out of date
63*61046927SAndroid Build Coastguard Worker- [REGRESSION][BISECTED] iris: Qutebrowser/QtWebEngine sporadically flashes the window in white
64*61046927SAndroid Build Coastguard Worker- Flickering Intel Uhd 620 Graphics
65*61046927SAndroid Build Coastguard Worker- Vulkan Wayland WSI returns empty surface formats
66*61046927SAndroid Build Coastguard Worker- [radeon, rs690] piglit spec\@glsl-1.10\@execution\@built-in-functions\@fs-atan-float + 10 other 'atan' tests crash (mesa-22dev)
67*61046927SAndroid Build Coastguard Worker- [bisected] artifacts in vaapi h.264 playback
68*61046927SAndroid Build Coastguard Worker- [bisected] artifacts in vaapi h.264 playback
69*61046927SAndroid Build Coastguard Worker- radv: msaa regression
70*61046927SAndroid Build Coastguard Worker- [DG2] dEQP-GLES3.functional.shaders.derivate.fwidth* failures
71*61046927SAndroid Build Coastguard Worker- FIFO present mode doesn't wait
72*61046927SAndroid Build Coastguard Worker- Dota2 lockup wsi/x11: Avoid a class of deadlocks in the WSI queue thread
73*61046927SAndroid Build Coastguard Worker- [vulkan][intel] Implement VK_VALVE_mutable_descriptor_type
74*61046927SAndroid Build Coastguard Worker- Broken Terraria & Glitches in Forza Horizon 4
75*61046927SAndroid Build Coastguard Worker- radv: Q2RTX with cswave32 crashes the GPU
76*61046927SAndroid Build Coastguard Worker- CopelliaSim crashes on adding vision sensor to a scene on Ubuntu 20+, runs fine on Ubuntu 18.04
77*61046927SAndroid Build Coastguard Worker- radv: renderpass regression
78*61046927SAndroid Build Coastguard Worker- Dirt Rally: Flickering glitches on certain foliage going from Mesa 21.2.5 to 21.3.0
79*61046927SAndroid Build Coastguard Worker- FrontFacing input is broken on Intel/Vulkan
80*61046927SAndroid Build Coastguard Worker- glGetActiveUniform failing with GL_INVALID_VALUE for no reason
81*61046927SAndroid Build Coastguard Worker- llvmpipe: Unimplemented get_driver_uuid/get_device_uuid causes segfaults in e.g. Wine
82*61046927SAndroid Build Coastguard Worker- All vulkan apps terminate with VK_ERROR_DEVICE_LOST
83*61046927SAndroid Build Coastguard Worker- Texture rendering broken on Vega 56, probably due to MR 14171 (tested on Battlefield 1 / vkd3d-proton)
84*61046927SAndroid Build Coastguard Worker- Major graphic distortions with RADV in DX11/DX12 with Mesa-git as of January 12th 2022
85*61046927SAndroid Build Coastguard Worker- Setting mesa_glthread to true crashes Minecraft when Sodium optimisation mod is enabled.
86*61046927SAndroid Build Coastguard Worker- ANV: deviceUUID assumes a single device per system
87*61046927SAndroid Build Coastguard Worker- MESA Overlay Vulkan layer version
88*61046927SAndroid Build Coastguard Worker- [radeonsi, regression, bisected]: Rendering issues with Factorio
89*61046927SAndroid Build Coastguard Worker- Distorted graphics when running Battle.net app under Wine with Radeon hardware
90*61046927SAndroid Build Coastguard Worker- [r300g] Battle.net app window content rotated and stretched
91*61046927SAndroid Build Coastguard Worker- Freedreno reporting 10 MB of Video memory that's causing issues with WineD3D on Poco F1
92*61046927SAndroid Build Coastguard Worker- Panfrost - RK3399 - FACTORIO - glitches everywhere
93*61046927SAndroid Build Coastguard Worker- Baldurs Gate 3 (Patch 6) - ribbon-like artifacts on textures
94*61046927SAndroid Build Coastguard Worker- mesa >= 21.x (with llvmpipe) will break the game JVGS
95*61046927SAndroid Build Coastguard Worker- Game Starsector crashes under certain circumstances with mesa 21.3.+
96*61046927SAndroid Build Coastguard Worker- FreeSpace models incorrectly rendered on Polaris cards, causing system freeze
97*61046927SAndroid Build Coastguard Worker- ci: Test with Skqp
98*61046927SAndroid Build Coastguard Worker- ci: Test with Skqp
99*61046927SAndroid Build Coastguard Worker- Metro Exodus (native) fails to launch
100*61046927SAndroid Build Coastguard Worker- Poor performance on RX 580 (Polaris20)
101*61046927SAndroid Build Coastguard Worker- VAAPI H.264 encoding is slow on Polaris vs. HEVC and Windows AMF
102*61046927SAndroid Build Coastguard Worker- v3dv: Missing gem handle reference tracking logic
103*61046927SAndroid Build Coastguard Worker- Incomplete evaluation of nested DEFINE macros
104*61046927SAndroid Build Coastguard Worker- [r300g, bisected] piglit glsl-fs-discard-04 fails
105*61046927SAndroid Build Coastguard Worker- Panfrost G52 Firefox terrible glitches on youtube playback
106*61046927SAndroid Build Coastguard Worker- prim restart broken on crocus by prim restart fix for d3d12
107*61046927SAndroid Build Coastguard Worker- RADV: Invalid fast clear triggered
108*61046927SAndroid Build Coastguard Worker- Assassin's Creed Syndicate crashes with Mesa 21.3.0+ ACO
109*61046927SAndroid Build Coastguard Worker- anv: dEQP-VK.graphicsfuzz.spv-stable-pillars-volatile-nontemporal-store fails
110*61046927SAndroid Build Coastguard Worker- seg-fault with soft fp64 on iris after register allocation change
111*61046927SAndroid Build Coastguard Worker- Taking RGP traces on VANGOGH results in hangs
112*61046927SAndroid Build Coastguard Worker- Flickering and blackscreen on Mpv and Clapper (and also low performance on glxgears)
113*61046927SAndroid Build Coastguard Worker- intel/vec4: Rework texture handling to not use \`ir_texture_opcode`
114*61046927SAndroid Build Coastguard Worker- lavapipe leaks introduced in eb7eccc76f0a02b3a3291adaa39788b157979dc5
115*61046927SAndroid Build Coastguard Worker- DXVK SIGBUS with Turnip on Poco F1 at loading to open world.
116*61046927SAndroid Build Coastguard Worker- RADV: IsHelperInvocationEXT query is not considered volatile in ACO
117*61046927SAndroid Build Coastguard Worker- [GraphicsFuzz] dEQP-VK.graphicsfuzz.stable-binarysearch-tree-nested-if-and-conditional
118*61046927SAndroid Build Coastguard Worker- [bisected] Mesa 21.3.x breaks GBM with NVIDIA closed source driver 495.44
119*61046927SAndroid Build Coastguard Worker- [DG2] dEQP-GL[45|ES31].functional.shaders.builtin_functions.pack_unpack.packhalf2x16_compute fail
120*61046927SAndroid Build Coastguard Worker- Steam reports fatal error with missing OpenGL GLX extension not supported by display since December 6th
121*61046927SAndroid Build Coastguard Worker- SNK HEROINES Tag Team Frenzy stuck on white screen
122*61046927SAndroid Build Coastguard Worker- Run-time dependency dri found: NO
123*61046927SAndroid Build Coastguard Worker- Rise of the Tomb Raider segfault
124*61046927SAndroid Build Coastguard Worker- glsl/compiler: suspcious snippet of code (Unused variable)
125*61046927SAndroid Build Coastguard Worker- GPU Crash in Yuzu 6600xt 5.15
126*61046927SAndroid Build Coastguard Worker- anv: gfxbench 5.0 vulkan fails on android
127*61046927SAndroid Build Coastguard Worker- [spirv-fuzz]  lower_trivial_continues_block: Assertion \`!first_instr || instr_is_continue(first_instr)' failed.
128*61046927SAndroid Build Coastguard Worker- [RADV] Crash in Metro Exodus in Caspain chapter and Sam's Story
129*61046927SAndroid Build Coastguard Worker- [nir][radv] more undefined shifts caught by gcc's sanitizer
130*61046927SAndroid Build Coastguard Worker- NIR validation failed after nir_copy_prop
131*61046927SAndroid Build Coastguard Worker- lima: Corrupted Android-12 UI on Allwinner A64
132*61046927SAndroid Build Coastguard Worker- RADV/ACO: Rendering glitches in Forza Horizon 5 windshields
133*61046927SAndroid Build Coastguard Worker- NV_pixel_buffer_object extension can be available in a GLES2 context but the associated glGet constants don't work
134*61046927SAndroid Build Coastguard Worker- ThreadSanitizer: data races inside libvulkan_radeon.so
135*61046927SAndroid Build Coastguard Worker- [radeonsi] Commit b1b491cdbbac1ccb785f5eb1802006f76ec253f5 leads to memory leak
136*61046927SAndroid Build Coastguard Worker- dEQP-GLES31.*imulextended* compiling fp64 glsl 4.00 shader
137*61046927SAndroid Build Coastguard Worker- anv: vkMapMemory fails "Memory object already mapped" with VA-API (mpv --gpu-api=vulkan --hwdec=vaapi)
138*61046927SAndroid Build Coastguard Worker- RADV: crash in radv_GetPhysicalDeviceImageFormatProperties2
139*61046927SAndroid Build Coastguard Worker- RADV/ACO: Monster Hunter Rise Demo renders wrong results
140*61046927SAndroid Build Coastguard Worker- radv: Odd lack of implicit host memory invalidation
141*61046927SAndroid Build Coastguard Worker- Regression/Bisected: Crash in Godot games when steam overlay enabled
142*61046927SAndroid Build Coastguard Worker- RADV: IsHelperInvocationEXT query is not considered volatile in ACO
143*61046927SAndroid Build Coastguard Worker- ANV: error submitting with the same semaphore for wait and signal - regression?
144*61046927SAndroid Build Coastguard Worker- Vulkan does not work when 10-bit colors ( DefaultDepth 30) are enabled under Xorg on AMD/RADV
145*61046927SAndroid Build Coastguard Worker- [TGL+] anv: some dEQP-VK.drm_format_modifiers.* fails
146*61046927SAndroid Build Coastguard Worker- radv: SQTT generates trace with no data
147*61046927SAndroid Build Coastguard Worker- Mesa 21.3rc3 - compile failure
148*61046927SAndroid Build Coastguard Worker- iris: subslice assertion failure on some hardware during initialization
149*61046927SAndroid Build Coastguard Worker- Final Fantasy V (Old version): Random text characters are not displayed
150*61046927SAndroid Build Coastguard Worker- Diagonal rendering artifacts in Tomb Raider
151*61046927SAndroid Build Coastguard Worker- vkCmdSetViewport sometimes ignored on Ivy Bridge, Haswell
152*61046927SAndroid Build Coastguard Worker- dota2 black squares corruption
153*61046927SAndroid Build Coastguard Worker- [hsw][bisected][regression] dEQP-VK.reconvergence.*nesting* failures
154*61046927SAndroid Build Coastguard Worker- Piglit.spec.arb_shader_image_load_store.compiler.expression-allowed-1d_vert failed.
155*61046927SAndroid Build Coastguard Worker- anv: dEQP-VK.wsi.wayland.<various> failures
156*61046927SAndroid Build Coastguard Worker- freedreno: Crash in fd_bo_cache_alloc()
157*61046927SAndroid Build Coastguard Worker- radv_android.c: build errors due to commit 49c3a88
158*61046927SAndroid Build Coastguard Worker- dEQP-EGL.functional.sharing.gles2.multithread.* regression with Iris
159*61046927SAndroid Build Coastguard Worker- [Turnip] Forsaken Remastered rendering issue
160*61046927SAndroid Build Coastguard Worker- [radeonsi] Euro Truck Simulator 2: broken mimimap
161*61046927SAndroid Build Coastguard Worker- Old Linux Rocket League version failing to start on Poco F1.
162*61046927SAndroid Build Coastguard Worker- [regression][bisected] Launching Valheim OpenGL game leads to GPU Hang
163*61046927SAndroid Build Coastguard Worker- Android Meson build regression: hardware/system information apps crash on Raspberry Pi 4
164*61046927SAndroid Build Coastguard Worker- radv: format properties are broken with modifiers
165*61046927SAndroid Build Coastguard Worker- anv: dEQP-VK.graphicsfuzz.cov-multiple-one-iteration-loops-global-counter-write-matrices fails
166*61046927SAndroid Build Coastguard Worker
167*61046927SAndroid Build Coastguard Worker
168*61046927SAndroid Build Coastguard WorkerChanges
169*61046927SAndroid Build Coastguard Worker-------
170*61046927SAndroid Build Coastguard Worker
171*61046927SAndroid Build Coastguard WorkerAaron Watry (2):
172*61046927SAndroid Build Coastguard Worker
173*61046927SAndroid Build Coastguard Worker- clover: implement CL_IMAGE_BUFFER
174*61046927SAndroid Build Coastguard Worker- clover/image: add dimension property
175*61046927SAndroid Build Coastguard Worker
176*61046927SAndroid Build Coastguard WorkerAdam Jackson (37):
177*61046927SAndroid Build Coastguard Worker
178*61046927SAndroid Build Coastguard Worker- mesa/x11: Remove the swrast-classic-based fake libGL
179*61046927SAndroid Build Coastguard Worker- mesa: Remove unused _mesa_all_buffers_are_unmapped
180*61046927SAndroid Build Coastguard Worker- mesa: Remove unused _mesa_get_render_format
181*61046927SAndroid Build Coastguard Worker- mesa: Remove unused _mesa_DrawTexx{,v}
182*61046927SAndroid Build Coastguard Worker- mesa: Remove unused _check_*TexGen*OES
183*61046927SAndroid Build Coastguard Worker- mesa: Remove unused _mesa_apply_ci_transfer_ops
184*61046927SAndroid Build Coastguard Worker- mesa: Remove unused _mesa_compressed_image_address
185*61046927SAndroid Build Coastguard Worker- mesa: Remove unused _es_color4ub
186*61046927SAndroid Build Coastguard Worker- mesa: Remove unused _es_RenderbufferStorageEXT
187*61046927SAndroid Build Coastguard Worker- mesa: Remove unused _es_{,Get}TexGenfv
188*61046927SAndroid Build Coastguard Worker- mesa: Remove unused _vbo_current_binding
189*61046927SAndroid Build Coastguard Worker- mesa/vbo: Always use buffer objects for storage
190*61046927SAndroid Build Coastguard Worker- mesa/program: Dead code cleanup
191*61046927SAndroid Build Coastguard Worker- mesa: Remove unused execmem code
192*61046927SAndroid Build Coastguard Worker- mesa: Make _mesa_generate_mipmap_level static
193*61046927SAndroid Build Coastguard Worker- glapi: Remove remnants of EXT_paletted_texture and the imaging subset
194*61046927SAndroid Build Coastguard Worker- docs: Remove no-longer-accurate text about the xlib driver
195*61046927SAndroid Build Coastguard Worker- mesa: Remove unused _mesa_initialize_visual
196*61046927SAndroid Build Coastguard Worker- dri: Remove unused driContextSetFlags
197*61046927SAndroid Build Coastguard Worker- dri: Remove unused driUpdateFramebufferSize
198*61046927SAndroid Build Coastguard Worker- dri: Remove unused driGetRendererString
199*61046927SAndroid Build Coastguard Worker- glx: Fix GLX_NV_float_buffer fbconfig handling
200*61046927SAndroid Build Coastguard Worker- mesa: Remove unused _mesa_allow_light_in_model
201*61046927SAndroid Build Coastguard Worker- mesa: Remove unused _mesa_AllocTextureStorage_sw
202*61046927SAndroid Build Coastguard Worker- mesa: Remove unused _mesa_bind_texture
203*61046927SAndroid Build Coastguard Worker- mesa: Remove unused _mesa_format_fallback_rgbx_to_rgba
204*61046927SAndroid Build Coastguard Worker- mesa: Remove unused _mesa_get_linear_format_srgb
205*61046927SAndroid Build Coastguard Worker- mesa: Remove unused _mesa_convert_colors
206*61046927SAndroid Build Coastguard Worker- mesa: Remove unused _mesa_all_varyings_in_vbos
207*61046927SAndroid Build Coastguard Worker- mesa: Remove unused _mesa_delete_nameless_texture
208*61046927SAndroid Build Coastguard Worker- mesa/math: Remove unused m_translate.c
209*61046927SAndroid Build Coastguard Worker- mesa: Remove unused _mesa_is_alpha_to_coverage_enabled
210*61046927SAndroid Build Coastguard Worker- mesa: Remove unused _mesa_is_front_buffer_{draw,read}ing
211*61046927SAndroid Build Coastguard Worker- mesa: Remove unused _mesa_set_sampler_{filters,srgb_decode,wrap}
212*61046927SAndroid Build Coastguard Worker- mesa: Remove unused src/mesa/x86-64
213*61046927SAndroid Build Coastguard Worker- wsi/x11: Avoid a class of deadlocks in the WSI queue thread
214*61046927SAndroid Build Coastguard Worker- dri_interface: Remove the remaining DRI1 API definitions
215*61046927SAndroid Build Coastguard Worker
216*61046927SAndroid Build Coastguard WorkerAlejandro Piñeiro (20):
217*61046927SAndroid Build Coastguard Worker
218*61046927SAndroid Build Coastguard Worker- v3dv/pipeline: don't clone the nir shader at pipeline_state_create_binning
219*61046927SAndroid Build Coastguard Worker- v3d/clif: add support for dumping GS shader state
220*61046927SAndroid Build Coastguard Worker- broadcom/compiler: remove unused macro and function definition
221*61046927SAndroid Build Coastguard Worker- v3d: remove unused include
222*61046927SAndroid Build Coastguard Worker- v3d: remove static v3d_start_binning
223*61046927SAndroid Build Coastguard Worker- gallium/u_blitter: clean up texcoords ZW when filling up just XY
224*61046927SAndroid Build Coastguard Worker- v3d,v3dv: move TFU register definition to a common header
225*61046927SAndroid Build Coastguard Worker- vulkan: move common format helpers to vk_format
226*61046927SAndroid Build Coastguard Worker- broadcom/compiler: make shaderdb debug output compatible with shaderdb's report tool
227*61046927SAndroid Build Coastguard Worker- meson: bump meson requirement to 0.53.0
228*61046927SAndroid Build Coastguard Worker- v3d: support for texture buffer objects
229*61046927SAndroid Build Coastguard Worker- v3d: add support for no buffer object bound
230*61046927SAndroid Build Coastguard Worker- v3d: restrict formats supported for PIPE_BIND_SHADER_IMAGE
231*61046927SAndroid Build Coastguard Worker- v3d: enable ARB_texture_buffer_object and ARB_texture_buffer_range
232*61046927SAndroid Build Coastguard Worker- broadcom/compiler: avoid unneeded sint/unorm clamping when lowering stores
233*61046927SAndroid Build Coastguard Worker- v3dv: simplify v3dv_debug_ignored_stype
234*61046927SAndroid Build Coastguard Worker- vulkan: return default string for undefined enum
235*61046927SAndroid Build Coastguard Worker- v3dv: remove unused v3dv_descriptor_map_get_texture_format
236*61046927SAndroid Build Coastguard Worker- v3dv: check correct format when load/storing on a depth/stencil buffer
237*61046927SAndroid Build Coastguard Worker- vc4/nir_lower_blend: update write mask when we update num components
238*61046927SAndroid Build Coastguard Worker
239*61046927SAndroid Build Coastguard WorkerAlex Xu (Hello71) (5):
240*61046927SAndroid Build Coastguard Worker
241*61046927SAndroid Build Coastguard Worker- Use initial-exec TLS for glibc only, enable TLS elsewhere
242*61046927SAndroid Build Coastguard Worker- Auto-enable TLSDESC support
243*61046927SAndroid Build Coastguard Worker- meson: check for lld split TLSDESC bug (fixes #5665)
244*61046927SAndroid Build Coastguard Worker- Fix TSD stubs for non-initial-exec case (fixes #5667).
245*61046927SAndroid Build Coastguard Worker- meson: tlsdesc: minor reformatting, add comments
246*61046927SAndroid Build Coastguard Worker
247*61046927SAndroid Build Coastguard WorkerAlyssa Rosenzweig (179):
248*61046927SAndroid Build Coastguard Worker
249*61046927SAndroid Build Coastguard Worker- panfrost: Don't allow rendering/texturing 48-bit
250*61046927SAndroid Build Coastguard Worker- panfrost: Detect implementations support AFBC
251*61046927SAndroid Build Coastguard Worker- panfrost,panvk: Use dev->has_afbc instead of quirks
252*61046927SAndroid Build Coastguard Worker- panfrost: Remove unused MIDGARD_NO_AFBC quirk
253*61046927SAndroid Build Coastguard Worker- panfrost: Fix gl_FragColor lowering
254*61046927SAndroid Build Coastguard Worker- panfrost: Workaround ISSUE_TSIX_2033
255*61046927SAndroid Build Coastguard Worker- panfrost: Add internal afbc_formats
256*61046927SAndroid Build Coastguard Worker- panfrost: Decompress for incompatible AFBC formats
257*61046927SAndroid Build Coastguard Worker- panfrost: Enable AFBC on v7
258*61046927SAndroid Build Coastguard Worker- panfrost: Remove ancient TODO
259*61046927SAndroid Build Coastguard Worker- panfrost: Remove duplicated #if
260*61046927SAndroid Build Coastguard Worker- panfrost: Rename depth bias fields
261*61046927SAndroid Build Coastguard Worker- panfrost: Add alpha_zero_nop/one_store predicate
262*61046927SAndroid Build Coastguard Worker- panfrost: Test alpha_zero_nop/one_store predicates
263*61046927SAndroid Build Coastguard Worker- panfrost: Pass through alpha_zero_nop/one_store
264*61046927SAndroid Build Coastguard Worker- panvk: Pass through alpha_zero_nop/one_store flags
265*61046927SAndroid Build Coastguard Worker- nir/lower_blend: Use correct clamp for SNORM
266*61046927SAndroid Build Coastguard Worker- mesa: Require MRT support for GL3/ES3
267*61046927SAndroid Build Coastguard Worker- nir/lower_pntc_ytransform: Support PointCoordIsSysval
268*61046927SAndroid Build Coastguard Worker- pan/bi: Fix typo in helper invocation analysis
269*61046927SAndroid Build Coastguard Worker- pan/bi: Make bi_index padding explicit
270*61046927SAndroid Build Coastguard Worker- pan/bi: Add secondary staging count
271*61046927SAndroid Build Coastguard Worker- pan/bi: Add second destination to TEXC
272*61046927SAndroid Build Coastguard Worker- pan/bi: Add bifrost_texture_operation_mode enum
273*61046927SAndroid Build Coastguard Worker- pan/bi: Add bifrost_dual_texture_operation struct
274*61046927SAndroid Build Coastguard Worker- pan/bi: Use BIFROST_TEXTURE_OPERATION_SINGLE enum
275*61046927SAndroid Build Coastguard Worker- pan/bi: Support dual texture scheduling
276*61046927SAndroid Build Coastguard Worker- pan/bi: Add bi_dual_tex_as_u32 helper
277*61046927SAndroid Build Coastguard Worker- pan/bi: Fix up dual texturing registers
278*61046927SAndroid Build Coastguard Worker- pan/bi: Add dual texture fusing pass
279*61046927SAndroid Build Coastguard Worker- pan/bi: Test dual texture fusing
280*61046927SAndroid Build Coastguard Worker- pan/bi: Enable dual texture fusing pass
281*61046927SAndroid Build Coastguard Worker- pan/mdg: Remove duplicate compiler option
282*61046927SAndroid Build Coastguard Worker- pan/bi: Annotate Valhall instructions with units
283*61046927SAndroid Build Coastguard Worker- pan/bi: Add full form of Valhall MUX instruction
284*61046927SAndroid Build Coastguard Worker- pan/bi: Add sqrt form of Valhall FREXPM
285*61046927SAndroid Build Coastguard Worker- pan/bi: Add Valhall's special FMA_RSCALE instructions
286*61046927SAndroid Build Coastguard Worker- pan/bi: Add XML for assembling Valhall image stores
287*61046927SAndroid Build Coastguard Worker- pan/bi: Forbid unaligned staging registers on Valhall
288*61046927SAndroid Build Coastguard Worker- pan/bi: Confirm IDP unit on Valhall
289*61046927SAndroid Build Coastguard Worker- pan/bi: Suppress uniform validation for LD_BUFFER
290*61046927SAndroid Build Coastguard Worker- pan/bi: Add XML for LD_BUFFER
291*61046927SAndroid Build Coastguard Worker- asahi: Rename PANDECODE->AGXDECODE
292*61046927SAndroid Build Coastguard Worker- asahi: Deflake addresses
293*61046927SAndroid Build Coastguard Worker- asahi: Allocate special scratch buffers
294*61046927SAndroid Build Coastguard Worker- asahi: Fix agx_map_* structures
295*61046927SAndroid Build Coastguard Worker- asahi: Remove silly magic numbers
296*61046927SAndroid Build Coastguard Worker- asahi: Remove obnoxious workaround
297*61046927SAndroid Build Coastguard Worker- asahi: Fix BIND_PIPELINE sizing and alignment
298*61046927SAndroid Build Coastguard Worker- panfrost: Collapse 0 parameters in drm-shim
299*61046927SAndroid Build Coastguard Worker- panfrost: Handle AFBC_FEATURES in drm-shim
300*61046927SAndroid Build Coastguard Worker- panfrost: Add empty tile flags to GenXML
301*61046927SAndroid Build Coastguard Worker- panfrost: Only build GPU indirect kernels for v7
302*61046927SAndroid Build Coastguard Worker- pan/bi: Link with Valhall disassembler
303*61046927SAndroid Build Coastguard Worker- pan/va: Only hex dump when verbosely disassembling
304*61046927SAndroid Build Coastguard Worker- panfrost: Add "hex" type to GenXML
305*61046927SAndroid Build Coastguard Worker- panfrost: Add XML for Valhall data structures
306*61046927SAndroid Build Coastguard Worker- panfrost: Zero initialize disassembler stats
307*61046927SAndroid Build Coastguard Worker- panfrost: Don't shadow Mesa's fui()
308*61046927SAndroid Build Coastguard Worker- panfrost: Add Valhall support to pandecode
309*61046927SAndroid Build Coastguard Worker- pan/va: Improve assembler unit test output
310*61046927SAndroid Build Coastguard Worker- pan/va: Disambiguate sign of CSEL instructions
311*61046927SAndroid Build Coastguard Worker- pan/va: Add more assembler tests
312*61046927SAndroid Build Coastguard Worker- pan/va: Make LD_VAR index more fine-grained
313*61046927SAndroid Build Coastguard Worker- pan/va: Add sample/update modes to LD_VAR
314*61046927SAndroid Build Coastguard Worker- pan/va: Add table parameter to LD_ATTR_IMM
315*61046927SAndroid Build Coastguard Worker- pan/mdg: Fix definition of UBO unpack
316*61046927SAndroid Build Coastguard Worker- docs/macos: Update for recent Mesa changes
317*61046927SAndroid Build Coastguard Worker- pan/indirect_draw: Don't upload garbage UBO
318*61046927SAndroid Build Coastguard Worker- pan/indirect_draw: Split out update_dcd
319*61046927SAndroid Build Coastguard Worker- pan/indirect_draw: Support IDVS jobs
320*61046927SAndroid Build Coastguard Worker- panfrost: Track preloaded registers
321*61046927SAndroid Build Coastguard Worker- panfrost: Set preload descriptor more accurately
322*61046927SAndroid Build Coastguard Worker- panfrost: Remove unused shader info bits
323*61046927SAndroid Build Coastguard Worker- panfrost: Fix Secondary Shader field
324*61046927SAndroid Build Coastguard Worker- panfrost: Treat IDVS jobs as tiler for scoreboarding
325*61046927SAndroid Build Coastguard Worker- panfrost: Add IDVS fields to shader_info
326*61046927SAndroid Build Coastguard Worker- panfrost: Split out regalloc/preload helpers
327*61046927SAndroid Build Coastguard Worker- panfrost: Remove regalloc from v6.xml
328*61046927SAndroid Build Coastguard Worker- panfrost: Set secondary_* fields for IDVS
329*61046927SAndroid Build Coastguard Worker- panfrost: Extract panfrost_draw_emit_vertex_section
330*61046927SAndroid Build Coastguard Worker- panfrost: Emit IDVS jobs
331*61046927SAndroid Build Coastguard Worker- panfrost: Extract panfrost_batch_skip_rasterization
332*61046927SAndroid Build Coastguard Worker- panfrost: Skip rasterizer discard draws without side effects
333*61046927SAndroid Build Coastguard Worker- panfrost: Align instance size for IDVS
334*61046927SAndroid Build Coastguard Worker- panfrost: Add panfrost_compile_inputs->no_idvs option
335*61046927SAndroid Build Coastguard Worker- pan/bi: Extract bi_finalize_nir
336*61046927SAndroid Build Coastguard Worker- pan/bi: Allow UBO pushing to run multiple times
337*61046927SAndroid Build Coastguard Worker- pan/bi: Add IDVS mode to bi_context
338*61046927SAndroid Build Coastguard Worker- pan/bi: Remove the "wrong" stores in IDVS variants
339*61046927SAndroid Build Coastguard Worker- pan/bi: Split out varying store paths
340*61046927SAndroid Build Coastguard Worker- pan/bi: Use position shader ST_CVT path
341*61046927SAndroid Build Coastguard Worker- pan/bi: Add helper to decide if IDVS should be used
342*61046927SAndroid Build Coastguard Worker- pan/bi: Specialize shaders for IDVS
343*61046927SAndroid Build Coastguard Worker- pan/va: Remove extra LD_VAR_IMM_F32 source
344*61046927SAndroid Build Coastguard Worker- pan/va: Rename LEA_ATTR to LEA_VARY
345*61046927SAndroid Build Coastguard Worker- pan/va: Add .signed bit to right shift instructions
346*61046927SAndroid Build Coastguard Worker- pan/va: Generalize LD_VAR_IMM_* to support flat varyings
347*61046927SAndroid Build Coastguard Worker- pan/bi: Don't call useless NIR passes
348*61046927SAndroid Build Coastguard Worker- panfrost: Make pan_merge macro more robust
349*61046927SAndroid Build Coastguard Worker- pan/bi: Don't read base for combined stores
350*61046927SAndroid Build Coastguard Worker- pan/mdg: Don't read base for combined stores
351*61046927SAndroid Build Coastguard Worker- nir: Eliminate store_combined_output_pan BASE
352*61046927SAndroid Build Coastguard Worker- panfrost: Simplify blend lowering pass
353*61046927SAndroid Build Coastguard Worker- nir: Extend store_combined_output_pan
354*61046927SAndroid Build Coastguard Worker- panfrost: Combine dual source blends
355*61046927SAndroid Build Coastguard Worker- panfrost: Remove pan_nir_reorder_writeout
356*61046927SAndroid Build Coastguard Worker- pan/bi: Use is_staging_src helper
357*61046927SAndroid Build Coastguard Worker- pan/bi: Allow an extra staging source
358*61046927SAndroid Build Coastguard Worker- pan/bi: Use fused dual source blending
359*61046927SAndroid Build Coastguard Worker- pan/bi: Fix load_const of 1-bit booleans
360*61046927SAndroid Build Coastguard Worker- gallium/util: Add pixel->blocks box helper
361*61046927SAndroid Build Coastguard Worker- lima,panfrost: Correct pixel vs block mismatches
362*61046927SAndroid Build Coastguard Worker- v3d: Use u_box_pixels_to_blocks helper
363*61046927SAndroid Build Coastguard Worker- vc4: Use u_box_pixels_to_blocks helper
364*61046927SAndroid Build Coastguard Worker- pan/decode: Remove hierarchy mask check
365*61046927SAndroid Build Coastguard Worker- pan/decode: Include addresses for jobs
366*61046927SAndroid Build Coastguard Worker- pan/decode: Track mmaps with a red-black tree
367*61046927SAndroid Build Coastguard Worker- pan/decode: Add hexdump helper
368*61046927SAndroid Build Coastguard Worker- pan/decode: Add pandecode_dump_mappings
369*61046927SAndroid Build Coastguard Worker- pan/decode: Decode Valhall surface descriptor
370*61046927SAndroid Build Coastguard Worker- panfrost: Remove FBD pointer on Bifrost XML
371*61046927SAndroid Build Coastguard Worker- pan/decode: Don't print Preload twice
372*61046927SAndroid Build Coastguard Worker- pan/decode: Disassemble Bifrost quietly
373*61046927SAndroid Build Coastguard Worker- pan/bi: Schedule around blend shader register clobbering
374*61046927SAndroid Build Coastguard Worker- asahi: Fake more CAPs with dEQP hacks mode
375*61046927SAndroid Build Coastguard Worker- asahi: Warn when hacks mode is enabled
376*61046927SAndroid Build Coastguard Worker- asahi: Add XML for unknown 0x4a packet
377*61046927SAndroid Build Coastguard Worker- asahi: Break out Fragment Parameters word
378*61046927SAndroid Build Coastguard Worker- asahi: Rectify confusing XML comment
379*61046927SAndroid Build Coastguard Worker- asahi: Route sample mask from shader
380*61046927SAndroid Build Coastguard Worker- agx: Add sample_mask instruction
381*61046927SAndroid Build Coastguard Worker- agx: Handle discard intrinsics
382*61046927SAndroid Build Coastguard Worker- agx: Lower UBO loads to use per-element indexing
383*61046927SAndroid Build Coastguard Worker- panfrost: Use u_reduced_prim for primitive checks
384*61046927SAndroid Build Coastguard Worker- panfrost: Only cull polygons
385*61046927SAndroid Build Coastguard Worker- pan/bi: Pull BLEND precolouring out of per-dest loop
386*61046927SAndroid Build Coastguard Worker- pan/decode: Fix missing newlines in error messages
387*61046927SAndroid Build Coastguard Worker- panfrost: Remove HAS_SWIZZLES quirk
388*61046927SAndroid Build Coastguard Worker- panfrost: Remove MIDGARD_SFBD quirk
389*61046927SAndroid Build Coastguard Worker- panfrost: Remove MIDGARD_BROKEN_FP16 quirk
390*61046927SAndroid Build Coastguard Worker- panfrost: Remove NO_TILE_ENABLE_MAP quirk
391*61046927SAndroid Build Coastguard Worker- panfrost: Remove MIDGARD_{NO_TYPED_BLEND_STORES,MISSING_LOADS}
392*61046927SAndroid Build Coastguard Worker- panfrost: Don't set NO_BLEND_PACKS on Bifrost
393*61046927SAndroid Build Coastguard Worker- panfrost: Simplify format class selection
394*61046927SAndroid Build Coastguard Worker- panfrost: Remove NO_BLEND_PACKS quirk
395*61046927SAndroid Build Coastguard Worker- panfrost: Make primary_shader boolean
396*61046927SAndroid Build Coastguard Worker- panfrost: Fix v9 "Stencil from shader" bit
397*61046927SAndroid Build Coastguard Worker- panfrost: Don't pass quirks to pan_lower_framebuffer
398*61046927SAndroid Build Coastguard Worker- panfrost: Centralize our model list
399*61046927SAndroid Build Coastguard Worker- panfrost: Replace panfrost_model_name with model->name
400*61046927SAndroid Build Coastguard Worker- panfrost: Make the GPU allowlist implicit
401*61046927SAndroid Build Coastguard Worker- panfrost: Get performance counters from table
402*61046927SAndroid Build Coastguard Worker- pan/bi: Clean up quirks
403*61046927SAndroid Build Coastguard Worker- pan/bi: Assume future Valhall is 16-wide warps
404*61046927SAndroid Build Coastguard Worker- panfrost: Add Mali-G51 support
405*61046927SAndroid Build Coastguard Worker- docs/panfrost: Add new Midgard/Bifrost chips
406*61046927SAndroid Build Coastguard Worker- pan/va: Add .absolute bit to BRANCHZI
407*61046927SAndroid Build Coastguard Worker- pan/va: Add missing <clamp/> to V2F32_TO_V2F16
408*61046927SAndroid Build Coastguard Worker- pan/va: Add missing fields to LD_TILE
409*61046927SAndroid Build Coastguard Worker- pan/va: Test LD_TILE assembly
410*61046927SAndroid Build Coastguard Worker- pan/va: Fix MKVEC.v2i16 lane select
411*61046927SAndroid Build Coastguard Worker- pan/va: Fix lane select for [US]_TO_[USF]32
412*61046927SAndroid Build Coastguard Worker- pan/va: Vectorize 8->16-bit conversions
413*61046927SAndroid Build Coastguard Worker- pan/va: Add 2-channel 8-bit swizzles for conversions
414*61046927SAndroid Build Coastguard Worker- pan/va: Add lots of swizzle assembler tests
415*61046927SAndroid Build Coastguard Worker- pan/va: Handle shift lanes in assembler
416*61046927SAndroid Build Coastguard Worker- pan/va: Add ARM_shader_framebuffer_fetch asm test
417*61046927SAndroid Build Coastguard Worker- pan/bi: Avoid \*FADD.v2f16 hazard in optimizer
418*61046927SAndroid Build Coastguard Worker- pan/bi: Avoid \*FADD.v2f16 hazard in scheduler
419*61046927SAndroid Build Coastguard Worker- pan/bi: Lower swizzles on CSEL.i32/MUX.i32
420*61046927SAndroid Build Coastguard Worker- panvk: Use more reliable assert for UBO pushing
421*61046927SAndroid Build Coastguard Worker- pan/bi: Specialize IDVS in NIR
422*61046927SAndroid Build Coastguard Worker- panfrost: Fix FD resource_get_handle
423*61046927SAndroid Build Coastguard Worker- panfrost: Fix set_sampler_views for big GL
424*61046927SAndroid Build Coastguard Worker- panfrost: Handle NULL sampler views
425*61046927SAndroid Build Coastguard Worker- panfrost: Handle NULL samplers
426*61046927SAndroid Build Coastguard Worker- panfrost: Flush resources when shadowing
427*61046927SAndroid Build Coastguard Worker- panfrost: Push twice as many uniforms
428*61046927SAndroid Build Coastguard Worker
429*61046927SAndroid Build Coastguard WorkerAndreas Baierl (1):
430*61046927SAndroid Build Coastguard Worker
431*61046927SAndroid Build Coastguard Worker- lima: Fix drawing wide lines
432*61046927SAndroid Build Coastguard Worker
433*61046927SAndroid Build Coastguard WorkerAntonio Caggiano (2):
434*61046927SAndroid Build Coastguard Worker
435*61046927SAndroid Build Coastguard Worker- gallium: add a link shader hook
436*61046927SAndroid Build Coastguard Worker- virgl: Link shader program
437*61046927SAndroid Build Coastguard Worker
438*61046927SAndroid Build Coastguard WorkerAnuj Phogat (7):
439*61046927SAndroid Build Coastguard Worker
440*61046927SAndroid Build Coastguard Worker- genxml/gen125: Update 3DSTATE_TE fields
441*61046927SAndroid Build Coastguard Worker- iris: Enable geometry distribution
442*61046927SAndroid Build Coastguard Worker- anv: Enable geometry distribution
443*61046927SAndroid Build Coastguard Worker- iris: Enable tessellation redistribution
444*61046927SAndroid Build Coastguard Worker- anv: Enable tessellation redistribution
445*61046927SAndroid Build Coastguard Worker- anv, iris: Add Wa_16011773973 for DG2
446*61046927SAndroid Build Coastguard Worker- anv, iris: Add Wa_22011440098 for DG2
447*61046927SAndroid Build Coastguard Worker
448*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (73):
449*61046927SAndroid Build Coastguard Worker
450*61046927SAndroid Build Coastguard Worker- radv: Fix modifier property query.
451*61046927SAndroid Build Coastguard Worker- radv: Add bufferDeviceAddressMultiDevice support.
452*61046927SAndroid Build Coastguard Worker- amd/rgp: Use VGH clocks for RGP workaround.
453*61046927SAndroid Build Coastguard Worker- radv: Disable coherent L2 optimization on cards with noncoherent L2.
454*61046927SAndroid Build Coastguard Worker- ci: Bump libdrm for the android image.
455*61046927SAndroid Build Coastguard Worker- ci: Add libelf to the Android image.
456*61046927SAndroid Build Coastguard Worker- amd/addrlib: Use alternative ADDR_C_ASSERT definition.
457*61046927SAndroid Build Coastguard Worker- radv: Remove android build warning.
458*61046927SAndroid Build Coastguard Worker- radv: Always use linker script when possible.
459*61046927SAndroid Build Coastguard Worker- aco: Remove useless sub-expr.
460*61046927SAndroid Build Coastguard Worker- meson: Check arguments before adding.
461*61046927SAndroid Build Coastguard Worker- amd/addrlib: Ignore self-assign warnings.
462*61046927SAndroid Build Coastguard Worker- util: Add support for clang::fallthrough.
463*61046927SAndroid Build Coastguard Worker- ci: Add RADV to Android CI.
464*61046927SAndroid Build Coastguard Worker- radv: Fix memory corruption loading RT pipeline cache entries.
465*61046927SAndroid Build Coastguard Worker- radv: Add more checking of cache sizes.
466*61046927SAndroid Build Coastguard Worker- radv: Don't crash if VkExternalImageFormatProperties isn't provided.
467*61046927SAndroid Build Coastguard Worker- radv: Avoid using a new subpass for ds clears.
468*61046927SAndroid Build Coastguard Worker- radv: Stop using a subpass for color clears.
469*61046927SAndroid Build Coastguard Worker- radv: Remove the skipping of framebuffer emission if we don't have a framebuffer.
470*61046927SAndroid Build Coastguard Worker- radv: Set RB+ registers correctly without framebuffer.
471*61046927SAndroid Build Coastguard Worker- radv: Don't emit framebuffer state if there is no renderpass active.
472*61046927SAndroid Build Coastguard Worker- radv: Add named constants for max framebuffer width/height.
473*61046927SAndroid Build Coastguard Worker- radv: Do not use VK_FORMAT_UNDEFINED in meta passes.
474*61046927SAndroid Build Coastguard Worker- radv: Support VK_KHR_dynamic_rendering for pipeline creation.
475*61046927SAndroid Build Coastguard Worker- radv: Support Begin/EndRendering.
476*61046927SAndroid Build Coastguard Worker- radv: Support dynamic rendering inheritance info.
477*61046927SAndroid Build Coastguard Worker- radv: Expose the VK_KHR_dynamic_rendering extension.
478*61046927SAndroid Build Coastguard Worker- radv/amdgpu: Add a syncobj per queue.
479*61046927SAndroid Build Coastguard Worker- radv/winsys: Add queue family param to submit.
480*61046927SAndroid Build Coastguard Worker- radv/amdgpu: Add support for submitting 0 commandbuffers.
481*61046927SAndroid Build Coastguard Worker- radv: Use the winsys 0 cmdbuffer submission support.
482*61046927SAndroid Build Coastguard Worker- radv: Set up ETC2 emulation wiring.
483*61046927SAndroid Build Coastguard Worker- radv: Use the correct base format for reintepretation.
484*61046927SAndroid Build Coastguard Worker- radv: Add extra plane for decoding ETC images with emulation.
485*61046927SAndroid Build Coastguard Worker- radv: Add ETC2 decode shader.
486*61046927SAndroid Build Coastguard Worker- radv: Deal with border colors with emulated ETC2.
487*61046927SAndroid Build Coastguard Worker- radv: Expose the ETC2 emulation.
488*61046927SAndroid Build Coastguard Worker- radv/amdgpu: Only wait on queue_syncobj when needed.
489*61046927SAndroid Build Coastguard Worker- radv: Add safety check for RGP traces on VanGogh.
490*61046927SAndroid Build Coastguard Worker- radv: Use correct buffer size for query pool result copies.
491*61046927SAndroid Build Coastguard Worker- radv: Skip wait timeline ioctl with 0 handles.
492*61046927SAndroid Build Coastguard Worker- radv/amdgpu: Use VkResult for wait_timeline_syncobj.
493*61046927SAndroid Build Coastguard Worker- vulkan/runtime: Refactor queue submit to take an argument struct.
494*61046927SAndroid Build Coastguard Worker- vulkan/runtime: Add sparse bind support.
495*61046927SAndroid Build Coastguard Worker- radv: Use dispatch table for QueueWaitIdle in the SQTT layer.
496*61046927SAndroid Build Coastguard Worker- radv: Use dispatch table for wsi_display.c
497*61046927SAndroid Build Coastguard Worker- radv: Use vulkan runtime for device lost.
498*61046927SAndroid Build Coastguard Worker- meson: Bump libdrm_amdgpu version req to 2.4.109.
499*61046927SAndroid Build Coastguard Worker- radv: Initialize vk device drm fd.
500*61046927SAndroid Build Coastguard Worker- radv: Add function to allow WSI signalling fences/semaphores.
501*61046927SAndroid Build Coastguard Worker- radv: Set horizontal sync types.
502*61046927SAndroid Build Coastguard Worker- radv: Use vk_command_buffer for preambles.
503*61046927SAndroid Build Coastguard Worker- radv: Add new cs_submit2 winsys call.
504*61046927SAndroid Build Coastguard Worker- radv: Add new submission path for use by the common sync framework.
505*61046927SAndroid Build Coastguard Worker- radv: Delete lots of sync code.
506*61046927SAndroid Build Coastguard Worker- radv: Remove syncobj reset mechanism.
507*61046927SAndroid Build Coastguard Worker- radv: Rename submit2->submit.
508*61046927SAndroid Build Coastguard Worker- radv: Remove dependencies on vk_common entrypoints.
509*61046927SAndroid Build Coastguard Worker- radv: Set optimal copy alignment to 1.
510*61046927SAndroid Build Coastguard Worker- radv: Add common entrypoint dependency.
511*61046927SAndroid Build Coastguard Worker- radv: Use MAX_PUSH_CONSTANTS_SIZE for saved push constants.
512*61046927SAndroid Build Coastguard Worker- radv: Use 16-bits to store push constant indices.
513*61046927SAndroid Build Coastguard Worker- radv: 256 byte push constants.
514*61046927SAndroid Build Coastguard Worker- Revert "nir/algebraic: distribute fmul(fadd(a, b), c) when b and c are constants"
515*61046927SAndroid Build Coastguard Worker- util/fossilize_db: Fix double free in error handling.
516*61046927SAndroid Build Coastguard Worker- vulkan/wsi/display: Add common implementation of VK_EXT_display_control.
517*61046927SAndroid Build Coastguard Worker- anv: Remove VK_EXT_display_control support in favor of common impl.
518*61046927SAndroid Build Coastguard Worker- radv: Remove VK_EXT_display_control support in favor of common impl.
519*61046927SAndroid Build Coastguard Worker- radv/amdgpu: Fix handling of IB alignment > 4 words.
520*61046927SAndroid Build Coastguard Worker- radv/amdgpu: Use aligned sizing for IB buffers.
521*61046927SAndroid Build Coastguard Worker- radv: Handle SDMA for padding.
522*61046927SAndroid Build Coastguard Worker- radv: Fix preamble argument order.
523*61046927SAndroid Build Coastguard Worker
524*61046927SAndroid Build Coastguard WorkerBiju Das (1):
525*61046927SAndroid Build Coastguard Worker
526*61046927SAndroid Build Coastguard Worker- kmsro: Add 'rcar-du' driver support
527*61046927SAndroid Build Coastguard Worker
528*61046927SAndroid Build Coastguard WorkerBoris Brezillon (16):
529*61046927SAndroid Build Coastguard Worker
530*61046927SAndroid Build Coastguard Worker- vulkan: Fix weak symbol emulation when compiling with MSVC
531*61046927SAndroid Build Coastguard Worker- vulkan: Set unused entrypoints to vk_entrypoint_stub when compiling with MSVC
532*61046927SAndroid Build Coastguard Worker- vulkan: Fix entrypoint generation when compiling for x86 with MSVC
533*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Fix dxil_nir_create_bare_samplers()
534*61046927SAndroid Build Coastguard Worker- gallium/d3d12: Don't use designated initializers
535*61046927SAndroid Build Coastguard Worker- d3d12: Fix "use of designated initializers requires at least '/std:c++20'" error
536*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Fix sampler/texture array emission
537*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Skip images in redirect_texture_derefs()
538*61046927SAndroid Build Coastguard Worker- microsoft/compiler: textureLoad() doesn't take a LOD on MS textures
539*61046927SAndroid Build Coastguard Worker- microsoft/spirv_to_dxil: Remove dead variables after the struct split pass
540*61046927SAndroid Build Coastguard Worker- microsoft/spirv_to_dxil: Allow dumping NIR
541*61046927SAndroid Build Coastguard Worker- microsoft/spirv_to_dxil: Support [un]conditional YZ-flip
542*61046927SAndroid Build Coastguard Worker- microsoft/spirv_to_dxil: Discard PSIZ accesses
543*61046927SAndroid Build Coastguard Worker- microsoft/spirv_to_dxil: Lower atomics to their dxil variants
544*61046927SAndroid Build Coastguard Worker- microsoft/spirv_to_dxil: Make sure the SampleMask is a uint
545*61046927SAndroid Build Coastguard Worker- microsoft/spirv_to_dxil: Define idep_libspirv_to_dxil
546*61046927SAndroid Build Coastguard Worker
547*61046927SAndroid Build Coastguard WorkerBoyuan Zhang (5):
548*61046927SAndroid Build Coastguard Worker
549*61046927SAndroid Build Coastguard Worker- radeon/vcn: update vcn1 enc interface
550*61046927SAndroid Build Coastguard Worker- radeon/vcn: update vcn2 enc interface
551*61046927SAndroid Build Coastguard Worker- radeon/vcn: remove redundancy for vcn2 enc
552*61046927SAndroid Build Coastguard Worker- radeon/vcn: combine encode params func
553*61046927SAndroid Build Coastguard Worker- radeon/vcn: combine session init func
554*61046927SAndroid Build Coastguard Worker
555*61046927SAndroid Build Coastguard WorkerCaio Oliveira (89):
556*61046927SAndroid Build Coastguard Worker
557*61046927SAndroid Build Coastguard Worker- nir/schedule: Handle nir_intrisic_scoped_barrier
558*61046927SAndroid Build Coastguard Worker- nir: Add nir_var_mem_image
559*61046927SAndroid Build Coastguard Worker- intel/fs: Consider nir_var_mem_image for TGM fences
560*61046927SAndroid Build Coastguard Worker- anv: Use nir_foreach_image_variable
561*61046927SAndroid Build Coastguard Worker- spirv: Use nir_var_mem_image
562*61046927SAndroid Build Coastguard Worker- intel/compiler: Rename vec4 test fixtures
563*61046927SAndroid Build Coastguard Worker- intel/compiler: Build all tests in a single binary
564*61046927SAndroid Build Coastguard Worker- spirv: Use a single binary for gtests
565*61046927SAndroid Build Coastguard Worker- nir: Use a single binary for gtests
566*61046927SAndroid Build Coastguard Worker- util: Consolidate existing gtests in a single binary
567*61046927SAndroid Build Coastguard Worker- util: Move tests in single file directories to tests/
568*61046927SAndroid Build Coastguard Worker- util: Convert u_atomic_test to use gtest
569*61046927SAndroid Build Coastguard Worker- util: Convert blob_test to use gtest
570*61046927SAndroid Build Coastguard Worker- util: Convert mesa-sha1_test to use gtest
571*61046927SAndroid Build Coastguard Worker- util: Convert rb_tree_test to gtest
572*61046927SAndroid Build Coastguard Worker- util: Convert roundeven_test to use gtest
573*61046927SAndroid Build Coastguard Worker- util: Convert sparse array multithread test to use gtest
574*61046927SAndroid Build Coastguard Worker- util: Move test sources to tests/ directory
575*61046927SAndroid Build Coastguard Worker- intel/compiler: Add helpers to select SIMD for compute shaders
576*61046927SAndroid Build Coastguard Worker- intel/compiler: Use SIMD selection helpers for CS
577*61046927SAndroid Build Coastguard Worker- intel/compiler: Use SIMD selection helpers for variable workgroup size
578*61046927SAndroid Build Coastguard Worker- intel/compiler: Don't use SIMD larger than needed for workgroup
579*61046927SAndroid Build Coastguard Worker- anv: Get rid of "may be used initialized" warning in anv_QueueSubmit2KHR
580*61046927SAndroid Build Coastguard Worker- anv: Make shaders array in anv_graphics_pipeline fit Task/Mesh
581*61046927SAndroid Build Coastguard Worker- anv: Process FS last when compiling graphics pipeline
582*61046927SAndroid Build Coastguard Worker- intel/compiler: Make brw_nir_populate_wm_prog_data() static
583*61046927SAndroid Build Coastguard Worker- intel/compiler: Use gl_shader_stage_uses_workgroup() helpers
584*61046927SAndroid Build Coastguard Worker- .mailmap: Simplify my name
585*61046927SAndroid Build Coastguard Worker- intel/genxml: Add Mesh Shading structures
586*61046927SAndroid Build Coastguard Worker- intel/genxml: Inline the BODY structs into the instructions
587*61046927SAndroid Build Coastguard Worker- intel/dev: Add an intel_device_info::has_mesh_shading bit
588*61046927SAndroid Build Coastguard Worker- intel/blorp: Add option to emit packets that disable Mesh
589*61046927SAndroid Build Coastguard Worker- gtest: Add mesa-gtest-extras.h with array ASSERT/EXPECT macros
590*61046927SAndroid Build Coastguard Worker- util: Change blob_test to use macro from mesa-gtest-extras.h
591*61046927SAndroid Build Coastguard Worker- pan/bi: Make some headers compilable with C++
592*61046927SAndroid Build Coastguard Worker- pan/bi: Use gtest for test-scheduler-predicates
593*61046927SAndroid Build Coastguard Worker- pan/bi: Use gtest for test-packing
594*61046927SAndroid Build Coastguard Worker- pan/bi: Use gtest for test-pack-formats
595*61046927SAndroid Build Coastguard Worker- pan/bi: Use gtest for test-optimizer
596*61046927SAndroid Build Coastguard Worker- pan/bi: Use gtest for test-constant-fold
597*61046927SAndroid Build Coastguard Worker- pan/bi: Drop unused test helpers
598*61046927SAndroid Build Coastguard Worker- util/ra: Add simple test for register set serialization
599*61046927SAndroid Build Coastguard Worker- util/ra: Fix deserialization of register sets
600*61046927SAndroid Build Coastguard Worker- gtest: Fix output of array ASSERT/EXPECT macros
601*61046927SAndroid Build Coastguard Worker- intel: Add INTEL_DEBUG=task,mesh
602*61046927SAndroid Build Coastguard Worker- intel/compiler: Properly lower WorkgroupId for Task/Mesh
603*61046927SAndroid Build Coastguard Worker- intel/compiler: Handle per-primitive inputs in FS
604*61046927SAndroid Build Coastguard Worker- intel/compiler: Don't stage Task/Mesh outputs in registers
605*61046927SAndroid Build Coastguard Worker- intel/compiler: Don't lower Mesh/Task I/O to temporaries
606*61046927SAndroid Build Coastguard Worker- intel/compiler: Add structs to hold TUE/MUE
607*61046927SAndroid Build Coastguard Worker- intel/compiler: Make MUE available when setting up FS URB access
608*61046927SAndroid Build Coastguard Worker- intel/compiler: Export brw_nir_lower_simd
609*61046927SAndroid Build Coastguard Worker- intel/compiler: Add backend compiler basics for Task/Mesh
610*61046927SAndroid Build Coastguard Worker- intel/compiler: Lower Task/Mesh local_invocation_{id,index}
611*61046927SAndroid Build Coastguard Worker- intel/compiler: Implement Task Output and Mesh Input
612*61046927SAndroid Build Coastguard Worker- intel/compiler: Implement Mesh Output
613*61046927SAndroid Build Coastguard Worker- util: Convert cache test to use gtest
614*61046927SAndroid Build Coastguard Worker- util: Use ralloc for strings in cache test
615*61046927SAndroid Build Coastguard Worker- intel/compiler: Use a struct for brw_compile_tcs parameters
616*61046927SAndroid Build Coastguard Worker- intel/compiler: Use a struct for brw_compile_tes parameters
617*61046927SAndroid Build Coastguard Worker- intel/compiler: Use a struct for brw_compile_gs parameters
618*61046927SAndroid Build Coastguard Worker- intel/compiler: Use a struct for brw_compile_bs parameters
619*61046927SAndroid Build Coastguard Worker- nir: Initialize nir_register::divergent
620*61046927SAndroid Build Coastguard Worker- meson: Bump version required for gtest protocol
621*61046927SAndroid Build Coastguard Worker- Revert "nir: disable a NIR test due to undebuggable & locally unreproducible CI failures"
622*61046927SAndroid Build Coastguard Worker- ci/windows: Remove line numbers of SPIR-V errors in spirv2dxil tests
623*61046927SAndroid Build Coastguard Worker- spirv: Update headers and metadata to SPIR-V 1.6, revision 1
624*61046927SAndroid Build Coastguard Worker- nir: Handle volatile semantics for loading HelperInvocation builtin
625*61046927SAndroid Build Coastguard Worker- spirv: Identify non-temporal image operand added in SPIR-V 1.6
626*61046927SAndroid Build Coastguard Worker- spirv: Use the incorporated names
627*61046927SAndroid Build Coastguard Worker- anv/blorp: Split blorp_exec into a render and compute
628*61046927SAndroid Build Coastguard Worker- anv: Refactor dirty masking in cmd_buffer_flush_state
629*61046927SAndroid Build Coastguard Worker- anv: Simplify assertions related to graphics stages
630*61046927SAndroid Build Coastguard Worker- anv: Add another case to INTEL_DEBUG=pc output
631*61046927SAndroid Build Coastguard Worker- anv: Use pending pipe control mechanism in flush_pipeline_select()
632*61046927SAndroid Build Coastguard Worker- anv/blorp: Apply pending pipe flushes after PIPELINE_SELECT
633*61046927SAndroid Build Coastguard Worker- intel/fs/xehp: Add unit test for handling of RaR deps across multiple pipelines.
634*61046927SAndroid Build Coastguard Worker- anv: SPIR-V 1.6 shaders imply ALLOW_VARYING_SUBGROUP_SIZE
635*61046927SAndroid Build Coastguard Worker- anv: Fix subgroupSupportedStages physical property
636*61046927SAndroid Build Coastguard Worker- intel: Only reserve space for Compute Engine out of URB in Gfx12LP
637*61046927SAndroid Build Coastguard Worker- intel/compiler: Have specific mesh handling in calculate_urb_setup()
638*61046927SAndroid Build Coastguard Worker- intel/compiler: Merge Per-Primitive attribute handling in Mesh case
639*61046927SAndroid Build Coastguard Worker- compiler, intel: Add gl_shader_stage_is_mesh()
640*61046927SAndroid Build Coastguard Worker- intel: Add INTEL_URB_DEREF_BLOCK_SIZE_MESH
641*61046927SAndroid Build Coastguard Worker- intel/common: Add helper for URB allocation in Mesh pipeline
642*61046927SAndroid Build Coastguard Worker- anv: Add boilerplate for VK_NV_mesh_shader
643*61046927SAndroid Build Coastguard Worker- anv: Implement Mesh Shading pipeline
644*61046927SAndroid Build Coastguard Worker- intel/dev: Enable Mesh Shading for DG2
645*61046927SAndroid Build Coastguard Worker- anv: Add experimental support for VK_NV_mesh_shader
646*61046927SAndroid Build Coastguard Worker
647*61046927SAndroid Build Coastguard WorkerCaleb Callaway (2):
648*61046927SAndroid Build Coastguard Worker
649*61046927SAndroid Build Coastguard Worker- vulkan/overlay: support Vulkan 1.2
650*61046927SAndroid Build Coastguard Worker- vulkan/overlay: revise and reformat README
651*61046927SAndroid Build Coastguard Worker
652*61046927SAndroid Build Coastguard WorkerCarsten Haitzler (3):
653*61046927SAndroid Build Coastguard Worker
654*61046927SAndroid Build Coastguard Worker- panfrost: Add GPU G76 to the set of known ids
655*61046927SAndroid Build Coastguard Worker- kmsro: Add komeda DPU
656*61046927SAndroid Build Coastguard Worker- panfrost: Don't double-free when handling error for unsupported GPU
657*61046927SAndroid Build Coastguard Worker
658*61046927SAndroid Build Coastguard WorkerCharles Baker (5):
659*61046927SAndroid Build Coastguard Worker
660*61046927SAndroid Build Coastguard Worker- zink: Enable VK_KHR_image_format_list for VK_KHR_imageless_framebuffer
661*61046927SAndroid Build Coastguard Worker- zink: Output PackHalf2x16 to uint not float
662*61046927SAndroid Build Coastguard Worker- zink: Avoid redundant cast to uint on PackHalf2x16 result
663*61046927SAndroid Build Coastguard Worker- zink: Set vertex binding stride without dynamic state extensions
664*61046927SAndroid Build Coastguard Worker- Revert "zink: handle vertex buffer offset overflows"
665*61046927SAndroid Build Coastguard Worker
666*61046927SAndroid Build Coastguard WorkerCharles Giessen (10):
667*61046927SAndroid Build Coastguard Worker
668*61046927SAndroid Build Coastguard Worker- radv: Update description of vk_icdNegotiateLoaderICDInterfaceVersion
669*61046927SAndroid Build Coastguard Worker- v3dv: Update LoaderICDInterfaceVersion to v4
670*61046927SAndroid Build Coastguard Worker- panvk: Export vk_icdGetPhysicalDeviceProcAddr
671*61046927SAndroid Build Coastguard Worker- freedreno, tu: Export vk_icdGetPhysicalDeviceProcAddr
672*61046927SAndroid Build Coastguard Worker- radv: Update LoaderICDInterfaceVersion to v5
673*61046927SAndroid Build Coastguard Worker- panvk: Update LoaderICDInterfaceVersion to v5
674*61046927SAndroid Build Coastguard Worker- anv: Update LoaderICDInterfaceVersion to v5
675*61046927SAndroid Build Coastguard Worker- lavapipe: Update LoaderICDInterfaceVersion to v5
676*61046927SAndroid Build Coastguard Worker- freedreno, tu: Update LoaderICDInterfaceVersion to v5
677*61046927SAndroid Build Coastguard Worker- v3dv: Update LoaderICDInterfaceVersion to v5
678*61046927SAndroid Build Coastguard Worker
679*61046927SAndroid Build Coastguard WorkerCharmaine Lee (1):
680*61046927SAndroid Build Coastguard Worker
681*61046927SAndroid Build Coastguard Worker- mesa: fix misaligned pointer returned by dlist_alloc
682*61046927SAndroid Build Coastguard Worker
683*61046927SAndroid Build Coastguard WorkerCherser-s (1):
684*61046927SAndroid Build Coastguard Worker
685*61046927SAndroid Build Coastguard Worker- radv: handle VK_DESCRIPTOR_TYPE_SAMPLER in VK_VALVE_mutable_descriptor_type extension
686*61046927SAndroid Build Coastguard Worker
687*61046927SAndroid Build Coastguard WorkerChia-I Wu (23):
688*61046927SAndroid Build Coastguard Worker
689*61046927SAndroid Build Coastguard Worker- venus: fix vn_instance_wait_roundtrip when seqno wraps
690*61046927SAndroid Build Coastguard Worker- venus: prefer VIRTGPU_BLOB_MEM_HOST3D for shmems
691*61046927SAndroid Build Coastguard Worker- venus: fix vn_buffer_get_max_buffer_size
692*61046927SAndroid Build Coastguard Worker- venus: add vn_renderer_util.[ch]
693*61046927SAndroid Build Coastguard Worker- venus: add vn_renderer_shmem_pool
694*61046927SAndroid Build Coastguard Worker- venus: use vn_renderer_shmem_pool for reply shmems
695*61046927SAndroid Build Coastguard Worker- venus: add vn_cs_encoder_storage_type
696*61046927SAndroid Build Coastguard Worker- venus: add VN_CS_ENCODER_STORAGE_SHMEM_POOL for VkCommandBuffer
697*61046927SAndroid Build Coastguard Worker- venus: cache shmems
698*61046927SAndroid Build Coastguard Worker- venus: add some trace points
699*61046927SAndroid Build Coastguard Worker- virgl: disable texture uploads with copy transfers
700*61046927SAndroid Build Coastguard Worker- vulkan/wsi: add wsi_common_get_image
701*61046927SAndroid Build Coastguard Worker- anv,lavapipe,v3dv: use wsi_common_get_image
702*61046927SAndroid Build Coastguard Worker- freedreno/drm, turnip: set DRM_RDWR for exported dma-bufs
703*61046927SAndroid Build Coastguard Worker- venus: fix VK_KHR_driver_properties
704*61046927SAndroid Build Coastguard Worker- venus: format with clang-format
705*61046927SAndroid Build Coastguard Worker- venus: remember the memory bound to a swapchain image
706*61046927SAndroid Build Coastguard Worker- venus: handle VkBindImageMemorySwapchainInfoKHR
707*61046927SAndroid Build Coastguard Worker- vulkan/wsi/x11: fix x11_image_init return value on errors
708*61046927SAndroid Build Coastguard Worker- venus: updates to the doc
709*61046927SAndroid Build Coastguard Worker- turnip: respect buf->bo_offset in transform feedback
710*61046927SAndroid Build Coastguard Worker- glthread: call _mesa_glthread_BindBuffer unconditionally
711*61046927SAndroid Build Coastguard Worker- venus: update venus-protocol to 1.3.204
712*61046927SAndroid Build Coastguard Worker
713*61046927SAndroid Build Coastguard WorkerChristian Gmeiner (25):
714*61046927SAndroid Build Coastguard Worker
715*61046927SAndroid Build Coastguard Worker- ci/etnaviv: add manual piglit testing
716*61046927SAndroid Build Coastguard Worker- ci/bare-metal: armhf: move BM_ROOTFS to generic place
717*61046927SAndroid Build Coastguard Worker- ci/etnaviv: armhf: switch to .baremetal-test-armhf
718*61046927SAndroid Build Coastguard Worker- ci/etnaviv: no need to force nir anymore
719*61046927SAndroid Build Coastguard Worker- ci/bare-metal: add .baremetal-test-arm64
720*61046927SAndroid Build Coastguard Worker- ci/bare-metal: switch to common .baremetal-test-arm64
721*61046927SAndroid Build Coastguard Worker- panfrost/ci: update piglit fails
722*61046927SAndroid Build Coastguard Worker- etnaviv/ci: update piglit fails
723*61046927SAndroid Build Coastguard Worker- i915g/ci: update piglit fails
724*61046927SAndroid Build Coastguard Worker- iris/ci: update piglit fails
725*61046927SAndroid Build Coastguard Worker- ci: Uprev piglit to af1785f31
726*61046927SAndroid Build Coastguard Worker- mesa: always support occlusion queries
727*61046927SAndroid Build Coastguard Worker- broadcom/ci: use .test-manual-mr
728*61046927SAndroid Build Coastguard Worker- vc4: remove not needed lie about PIPE_CAP_OCCLUSION_QUERY
729*61046927SAndroid Build Coastguard Worker- i915: remove not needed lie about PIPE_CAP_OCCLUSION_QUERY
730*61046927SAndroid Build Coastguard Worker- lima: remove not needed lie about PIPE_CAP_OCCLUSION_QUERY
731*61046927SAndroid Build Coastguard Worker- isaspec: Add support for special {:align=} field
732*61046927SAndroid Build Coastguard Worker- nir: make lower_sample_tex_compare a common pass
733*61046927SAndroid Build Coastguard Worker- nir/nir_lower_tex_shadow: support tex_instr without deref src
734*61046927SAndroid Build Coastguard Worker- etnaviv: make use of nir_lower_tex_shadow
735*61046927SAndroid Build Coastguard Worker- etnaviv: fix FRONT_AND_BACK culling
736*61046927SAndroid Build Coastguard Worker- etnaviv: add multiply_with_8 flag
737*61046927SAndroid Build Coastguard Worker- etnaviv: use bytes for read TX data
738*61046927SAndroid Build Coastguard Worker- etnaviv: add two new HI related perfmon counter
739*61046927SAndroid Build Coastguard Worker- etnaviv: add support for INTEL_blackhole_render
740*61046927SAndroid Build Coastguard Worker
741*61046927SAndroid Build Coastguard WorkerClayton Craft (1):
742*61046927SAndroid Build Coastguard Worker
743*61046927SAndroid Build Coastguard Worker- anv: don't advertise vk conformance on GPUs that aren't conformant
744*61046927SAndroid Build Coastguard Worker
745*61046927SAndroid Build Coastguard WorkerConnor Abbott (65):
746*61046927SAndroid Build Coastguard Worker
747*61046927SAndroid Build Coastguard Worker- vk/format, v3dv: Add a vulkan -> pipe swizzle helper
748*61046927SAndroid Build Coastguard Worker- freedreno/fdl: Constify fdl6_get_ubwc_blockwidth()
749*61046927SAndroid Build Coastguard Worker- freedreno/fdl: Add mip_level to fdl_layout
750*61046927SAndroid Build Coastguard Worker- freedreno/fdl: Add fdl6_view
751*61046927SAndroid Build Coastguard Worker- tu: Use fdl6_view in tu_image_view and cross-check
752*61046927SAndroid Build Coastguard Worker- tu: Switch clear/blit to fdl6_view and cross-check
753*61046927SAndroid Build Coastguard Worker- tu: Remove cross-check scaffolding
754*61046927SAndroid Build Coastguard Worker- tu/clear_blit: Stop creating a franken-image for staging blits
755*61046927SAndroid Build Coastguard Worker- ir3/cse: Support mov instructions
756*61046927SAndroid Build Coastguard Worker- ir3: Use stp/ldp base offset for {load,store}_scratch
757*61046927SAndroid Build Coastguard Worker- tu/clear_blit: Move around copy_format()/tu6_plane_format()
758*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Rename GRAS_2D_BLIT_INFO
759*61046927SAndroid Build Coastguard Worker- tu: Emit GRAS_LRZ_MRT_BUF_INFO_0
760*61046927SAndroid Build Coastguard Worker- tu: Always write GRAS_LRZ_MRT_BUF_INFO_0
761*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Emit GRAS_LRZ_MRT_BUF_INFO_0
762*61046927SAndroid Build Coastguard Worker- ir3: Emit barriers for images again
763*61046927SAndroid Build Coastguard Worker- ir3: Don't emit barriers for make_available/make_visible
764*61046927SAndroid Build Coastguard Worker- ir3/spill: Mark root as non-spillable after inserting
765*61046927SAndroid Build Coastguard Worker- ir3/spill: Initial implementation of rematerialization
766*61046927SAndroid Build Coastguard Worker- tu: Enable subgroupBroadcastDynamicId
767*61046927SAndroid Build Coastguard Worker- tu: Add VK_KHR_buffer_device_address stubs
768*61046927SAndroid Build Coastguard Worker- tu: Expose Vulkan 1.2
769*61046927SAndroid Build Coastguard Worker- util/dag: Make edge data a uintptr_t
770*61046927SAndroid Build Coastguard Worker- util/dag: Add dag_add_edge_max_data
771*61046927SAndroid Build Coastguard Worker- ir3/sched: Rewrite delay handling
772*61046927SAndroid Build Coastguard Worker- ir3/postsched: Fix copy-paste mistake
773*61046927SAndroid Build Coastguard Worker- ir3/postsched: Handle sync dependencies better
774*61046927SAndroid Build Coastguard Worker- ir3/delay: Ignore earlier definitions to the same register
775*61046927SAndroid Build Coastguard Worker- ir3/postsched: Rewrite delay handling
776*61046927SAndroid Build Coastguard Worker- ir3/postsched: Only prefer tex/sfu if they are soft-ready
777*61046927SAndroid Build Coastguard Worker- ir3: Stop inserting nops during scheduling
778*61046927SAndroid Build Coastguard Worker- ir3/ra: Consider reg file size when swapping killed sources
779*61046927SAndroid Build Coastguard Worker- ir3/ra: Add missing asserts to ra_push_interval()
780*61046927SAndroid Build Coastguard Worker- ir3/spill: Support larger spill slot offset
781*61046927SAndroid Build Coastguard Worker- ir3/lower_pcopy: Fix shr.b illegal copy lowering
782*61046927SAndroid Build Coastguard Worker- ir3/lower_pcopy: Fix bug with "illegal" copies and swaps
783*61046927SAndroid Build Coastguard Worker- ir3/lower_subgroups: Fix potential infinite loop
784*61046927SAndroid Build Coastguard Worker- ir3/ra: Fix logic bug in compress_regs_left
785*61046927SAndroid Build Coastguard Worker- ir3: Bump type mismatch penalty to 3
786*61046927SAndroid Build Coastguard Worker- ir3: Introduce systall metric and new helper functions
787*61046927SAndroid Build Coastguard Worker- ir3: Use new (sy)/(ss) stall helpers in the compiler
788*61046927SAndroid Build Coastguard Worker- ir3/sched: Rename tex/sfu to sy/ss
789*61046927SAndroid Build Coastguard Worker- ir3/postsched: Rename tex/sfu to sy/ss
790*61046927SAndroid Build Coastguard Worker- ir3: Use (ss) for instructions writing shared regs
791*61046927SAndroid Build Coastguard Worker- ir3, freedreno: Add options struct for ir3_shader_from_nir()
792*61046927SAndroid Build Coastguard Worker- ir3: Pass shader to ir3_nir_post_finalize()
793*61046927SAndroid Build Coastguard Worker- ir3: Add wavesize control
794*61046927SAndroid Build Coastguard Worker- tu, ir3: Support runtime gl_SubgroupSize in FS
795*61046927SAndroid Build Coastguard Worker- tu: Implement VK_EXT_subgroup_size_control
796*61046927SAndroid Build Coastguard Worker- freedreno/fdl: Fix reinterpreting "size-compatible" formats
797*61046927SAndroid Build Coastguard Worker- nir: Reorder ffma and fsub combining
798*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Name texture descriptor bit
799*61046927SAndroid Build Coastguard Worker- tu/blit: Don't set CLAMPENABLE in sampler for 3d path
800*61046927SAndroid Build Coastguard Worker- tu: Report code size in pipeline statistics
801*61046927SAndroid Build Coastguard Worker- tu: Initial link-time optimizations
802*61046927SAndroid Build Coastguard Worker- nir/lower_subgroups: Rename lower_shuffle to lower_relative_shuffle
803*61046927SAndroid Build Coastguard Worker- nir: Add support for lowering shuffle to a waterfall loop
804*61046927SAndroid Build Coastguard Worker- ir3: Fix copy-paste mistakes in ir3_block_remove_physical_predecessor()
805*61046927SAndroid Build Coastguard Worker- ir3: Rewrite (jp) insertion
806*61046927SAndroid Build Coastguard Worker- ir3/cp: ir3: Prevent propagating shared regs out of loops harder
807*61046927SAndroid Build Coastguard Worker- ir3,tu: Enable subgroup shuffles and relative shuffles
808*61046927SAndroid Build Coastguard Worker- ir3/spill: Fix simplify_phi_nodes with multiple loop nesting
809*61046927SAndroid Build Coastguard Worker- ir3: Use CAN_REORDER instead of NON_WRITEABLE
810*61046927SAndroid Build Coastguard Worker- ir3: Don't always set bindless_tex with readonly images
811*61046927SAndroid Build Coastguard Worker- ir3/nir: Fix 1d array readonly images
812*61046927SAndroid Build Coastguard Worker
813*61046927SAndroid Build Coastguard WorkerCorentin Noël (1):
814*61046927SAndroid Build Coastguard Worker
815*61046927SAndroid Build Coastguard Worker- virgl: Disable cache for VIRGL_BIND_SAMPLER_VIEW
816*61046927SAndroid Build Coastguard Worker
817*61046927SAndroid Build Coastguard WorkerCristian Ciocaltea (12):
818*61046927SAndroid Build Coastguard Worker
819*61046927SAndroid Build Coastguard Worker- ci: Uprev deqp-runner to 0.11.0
820*61046927SAndroid Build Coastguard Worker- ci: Support building and installing deqp-runner from source
821*61046927SAndroid Build Coastguard Worker- ci: Do not remove cmake
822*61046927SAndroid Build Coastguard Worker- ci: Create results folder before starting virgl_test_server
823*61046927SAndroid Build Coastguard Worker- virgl/ci: Force crosvm error when exit code file is missing
824*61046927SAndroid Build Coastguard Worker- virgl/ci: Prevent static link of virglrenderer inside crosvm
825*61046927SAndroid Build Coastguard Worker- virgl/ci: Do not hide crosvm output messages
826*61046927SAndroid Build Coastguard Worker- virgl/ci: Fix identification of dEQP binary paths
827*61046927SAndroid Build Coastguard Worker- iris/ci: Fix whl dEQP expectations
828*61046927SAndroid Build Coastguard Worker- iris/ci: Fix piglit tests expectations on amly
829*61046927SAndroid Build Coastguard Worker- panfrost/ci: Fix piglit tests expectations on G52
830*61046927SAndroid Build Coastguard Worker- freedreno/ci: Fix dEQP tests expectations on A530
831*61046927SAndroid Build Coastguard Worker
832*61046927SAndroid Build Coastguard WorkerDaniel Schürmann (22):
833*61046927SAndroid Build Coastguard Worker
834*61046927SAndroid Build Coastguard Worker- nir/fold_16bit_sampler_conversions: skip sparse residency tex instructions
835*61046927SAndroid Build Coastguard Worker- aco: add more D16 load/store instructions to RA and validator
836*61046927SAndroid Build Coastguard Worker- aco: workaround GFX9 hardware bug for D16 image instructions
837*61046927SAndroid Build Coastguard Worker- aco: implement D16 texture loads
838*61046927SAndroid Build Coastguard Worker- radv: use nir_fold_16bit_sampler_conversions()
839*61046927SAndroid Build Coastguard Worker- aco/optimizer: fix fneg modifier propagation on VOP3P
840*61046927SAndroid Build Coastguard Worker- aco: change fneg for VOP3P to use fmul with +1.0
841*61046927SAndroid Build Coastguard Worker- aco/optimizer: propagate and fold inline constants on VOP3P instructions
842*61046927SAndroid Build Coastguard Worker- nir/opt_algebraic: lower fneg_hi/lo to fmul
843*61046927SAndroid Build Coastguard Worker- aco/ra: fix get_reg_for_operand() in case of stride mismatches
844*61046927SAndroid Build Coastguard Worker- aco: don't allow SDWA on VOP3P instructions
845*61046927SAndroid Build Coastguard Worker- aco/optimizer: keep instr_mod_labels after applying extract
846*61046927SAndroid Build Coastguard Worker- aco/optimizer: apply extract from p_extract_vector
847*61046927SAndroid Build Coastguard Worker- aco/optimizer: optimize extract(extract())
848*61046927SAndroid Build Coastguard Worker- aco/optimizer: apply extract from subdword p_split_vector
849*61046927SAndroid Build Coastguard Worker- aco: use explicit zero-padding for 64bit image loads in expand_vector()
850*61046927SAndroid Build Coastguard Worker- aco: use p_create_vector(v2b,v2b) in get_alu_src_vop3p()
851*61046927SAndroid Build Coastguard Worker- aco: don't split VOP3P definitions
852*61046927SAndroid Build Coastguard Worker- aco: validate VOP3P opsel correctly
853*61046927SAndroid Build Coastguard Worker- nir: refactor nir_opt_move
854*61046927SAndroid Build Coastguard Worker- nir/opt_if: merge two break statements from both branch legs
855*61046927SAndroid Build Coastguard Worker- nir/opt_if: also merge break statements with ones after the branch
856*61046927SAndroid Build Coastguard Worker
857*61046927SAndroid Build Coastguard WorkerDaniel Stone (10):
858*61046927SAndroid Build Coastguard Worker
859*61046927SAndroid Build Coastguard Worker- CI: Disable Windows jobs
860*61046927SAndroid Build Coastguard Worker- Revert "CI: Disable Windows jobs"
861*61046927SAndroid Build Coastguard Worker- ci: Use common build script for libwayland
862*61046927SAndroid Build Coastguard Worker- ci: Consistently build Wayland and protocols
863*61046927SAndroid Build Coastguard Worker- ci: Upgrade to libdrm 2.4.109
864*61046927SAndroid Build Coastguard Worker- zink/ci: Add GL4.6 tessellation flake
865*61046927SAndroid Build Coastguard Worker- CI: Don't stream wget directly into bash
866*61046927SAndroid Build Coastguard Worker- Revert "gitlab-ci: disable radv-fossils"
867*61046927SAndroid Build Coastguard Worker- Revert "ci: disable vs2019 windows build"
868*61046927SAndroid Build Coastguard Worker- egl/wayland: Reset buffer age when destroying buffers
869*61046927SAndroid Build Coastguard Worker
870*61046927SAndroid Build Coastguard WorkerDanylo Piliaiev (54):
871*61046927SAndroid Build Coastguard Worker
872*61046927SAndroid Build Coastguard Worker- ir3/freedreno: account for component in build_tessfactor_base
873*61046927SAndroid Build Coastguard Worker- turnip: add support for dirconf
874*61046927SAndroid Build Coastguard Worker- driconf: add vk_dont_care_as_load workaround option
875*61046927SAndroid Build Coastguard Worker- turnip: implement vk_dont_care_as_load workaround
876*61046927SAndroid Build Coastguard Worker- drirc: Apply vk_dont_care_as_load workaround to Forsaken Remastered
877*61046927SAndroid Build Coastguard Worker- nir/lower_amul: do not lower 64bit amul to imul24
878*61046927SAndroid Build Coastguard Worker- ir3/freedreno: add 64b undef lowering
879*61046927SAndroid Build Coastguard Worker- freedreno/ir3: disallow immediate addr/offset for ldg/ldg.a
880*61046927SAndroid Build Coastguard Worker- freedreno/ir3: set proper dst size for {store,load}_{global,shared}_ir3
881*61046927SAndroid Build Coastguard Worker- freedreno/ir3: use stg.a/ldg.a only if offset is reg or doesn't fit
882*61046927SAndroid Build Coastguard Worker- isaspec: inherite parent's bitset gpu gen requirements
883*61046927SAndroid Build Coastguard Worker- nir/serialize: Make more space for intrinsic_op allowing 1024 ops
884*61046927SAndroid Build Coastguard Worker- ir3/ra: Check register file upper bound when updating preferred_reg
885*61046927SAndroid Build Coastguard Worker- tu: fix rast state allocation size on a6xx gen4
886*61046927SAndroid Build Coastguard Worker- freedreno/computerator: Support A660 gpu
887*61046927SAndroid Build Coastguard Worker- vulkan/util: Handle depth-only formats in vk_att_ref_stencil_layout
888*61046927SAndroid Build Coastguard Worker- ir3: print half-dst/src for ldib.b/stib.b
889*61046927SAndroid Build Coastguard Worker- freedreno/ir3: add a6xx global atomics and separate atomic opcodes
890*61046927SAndroid Build Coastguard Worker- freedreno/ir3: handle global atomics
891*61046927SAndroid Build Coastguard Worker- turnip: implement VK_KHR_buffer_device_address
892*61046927SAndroid Build Coastguard Worker- ir3/cp: Prevent setting an address on subgroup macros
893*61046927SAndroid Build Coastguard Worker- freedreno,tu: Limit the amount of instructions preloaded into icache
894*61046927SAndroid Build Coastguard Worker- ir3: Add gen4 new subgroup instructions
895*61046927SAndroid Build Coastguard Worker- ir3: Use getfiberid for SubgroupInvocationID on gen4
896*61046927SAndroid Build Coastguard Worker- ir3,turnip: Enable subgroup ops support in all stages on gen4
897*61046927SAndroid Build Coastguard Worker- ir3,turnip: Add support for GL_KHR_shader_subgroup_quad
898*61046927SAndroid Build Coastguard Worker- turnip: Fix operator precedence in address calculation macros for queries
899*61046927SAndroid Build Coastguard Worker- ir3: Be able to reduce register limit for RA when CS has barriers
900*61046927SAndroid Build Coastguard Worker- ir3: Assert that we cannot have enough concurrent waves for CS with barrier
901*61046927SAndroid Build Coastguard Worker- tu: fix workaround for depth bounds test without depth test
902*61046927SAndroid Build Coastguard Worker- ir3: New cat3 instructions
903*61046927SAndroid Build Coastguard Worker- nir/algebraic: Separate has_dot_4x8 into has_sdot_4x8 and has_udot_4x8
904*61046927SAndroid Build Coastguard Worker- ir3: Make nir compiler options a part of ir3_compiler
905*61046927SAndroid Build Coastguard Worker- tu,ir3: Implement VK_KHR_shader_integer_dot_product
906*61046927SAndroid Build Coastguard Worker- vulkan/wsi: create a common function to compare drm devices
907*61046927SAndroid Build Coastguard Worker- tu: implement wsi hook to decide if we can present directly on device
908*61046927SAndroid Build Coastguard Worker- tu: support VK_EXT_primitive_topology_list_restart
909*61046927SAndroid Build Coastguard Worker- tu: expose VK_KHR_copy_commands2
910*61046927SAndroid Build Coastguard Worker- tu: add reference counting for descriptor set layouts
911*61046927SAndroid Build Coastguard Worker- turnip/perfetto: Optimize timestamp synchronization
912*61046927SAndroid Build Coastguard Worker- turnip/trace: refactor creation and usage of trace flush data
913*61046927SAndroid Build Coastguard Worker- turnip: rename tu_drm_get_timestamp into tu_device_get_gpu_timestamp
914*61046927SAndroid Build Coastguard Worker- turnip/trace: process u_trace chunks on queue submission
915*61046927SAndroid Build Coastguard Worker- turnip/perfetto: handle gpu timestamps being non-monotonic
916*61046927SAndroid Build Coastguard Worker- turnip/trace: Delete unused start/end_resolve tracepoints
917*61046927SAndroid Build Coastguard Worker- turnip: Drop references to layout of all sets on pool reset/destruction
918*61046927SAndroid Build Coastguard Worker- tu: implement sysmem vs gmem autotuner
919*61046927SAndroid Build Coastguard Worker- freedreno: Update gmem/sysmem debug options to be in line with turnip
920*61046927SAndroid Build Coastguard Worker- tu: add debug option to force gmem
921*61046927SAndroid Build Coastguard Worker- ci/freedreno: properly test sysmem and gmem paths
922*61046927SAndroid Build Coastguard Worker- ir3: opt_deref in opt loop to remove unnecessary tex casts
923*61046927SAndroid Build Coastguard Worker- turnip: Unconditionaly remove descriptor set from pool's list on free
924*61046927SAndroid Build Coastguard Worker- ir3: Limit the maximum imm offset in nir_opt_offset for shared vars
925*61046927SAndroid Build Coastguard Worker- turnip: Use LATE_Z when there might be depth/stencil feedback loop
926*61046927SAndroid Build Coastguard Worker
927*61046927SAndroid Build Coastguard WorkerDave Airlie (249):
928*61046927SAndroid Build Coastguard Worker
929*61046927SAndroid Build Coastguard Worker- brw/nir: remove unused function prototypes.
930*61046927SAndroid Build Coastguard Worker- crocus: Delete the MI_COPY_MEM_MEM resource_copy_region implementation.
931*61046927SAndroid Build Coastguard Worker- llvmpipe: fix userptr for texture resources.
932*61046927SAndroid Build Coastguard Worker- clover: use max shader sampler view/images queries for clover.
933*61046927SAndroid Build Coastguard Worker- llvmpipe: swizzle image stores for CL BGRA
934*61046927SAndroid Build Coastguard Worker- radv: fence->user_ptr and ctx->fence_map are now totally unused.
935*61046927SAndroid Build Coastguard Worker- lavapipe: drop EXT_acquire_xlib_display
936*61046927SAndroid Build Coastguard Worker- vulkan/wsi: set correct bits for host allocations/exports for images.
937*61046927SAndroid Build Coastguard Worker- vulkan/include: import the video codec headers.
938*61046927SAndroid Build Coastguard Worker- vulkan: add new image types undef beta define to switch statements.
939*61046927SAndroid Build Coastguard Worker- meson: allow building with vulkan beta extensions enabled.
940*61046927SAndroid Build Coastguard Worker- llvmpipe: disable 64-bit integer textures.
941*61046927SAndroid Build Coastguard Worker- llvmpipe: fix compressed image sizes.
942*61046927SAndroid Build Coastguard Worker- intel/genxml: cleanup video xml collisions.
943*61046927SAndroid Build Coastguard Worker- intel/genxml: fix some missing address from the 75 xml
944*61046927SAndroid Build Coastguard Worker- intel/genxml: align QM field names across gens.
945*61046927SAndroid Build Coastguard Worker- intel/genxml: fix Picure->Picture typo
946*61046927SAndroid Build Coastguard Worker- intel/genxml: fix gen6 LD->VLD typo.
947*61046927SAndroid Build Coastguard Worker- intel/genxml: generate video headers
948*61046927SAndroid Build Coastguard Worker- util/vl: move gallium vl_vlc.h and vl_rbsp.h to shared code.
949*61046927SAndroid Build Coastguard Worker- mtypes: drop some context pointers that are unused now
950*61046927SAndroid Build Coastguard Worker- mesa: drop unused sw extensions init
951*61046927SAndroid Build Coastguard Worker- mesa/dd: burn a bunch of legacy driver interfaces down
952*61046927SAndroid Build Coastguard Worker- mesa/dd: remove some fbo driver hooks.
953*61046927SAndroid Build Coastguard Worker- mesa/dd: remove NewSamplerObject
954*61046927SAndroid Build Coastguard Worker- mesa/light: make _mesa_light static do_light.
955*61046927SAndroid Build Coastguard Worker- iris/ci: comment out iris-cml-traces-performance due to hw unavailable
956*61046927SAndroid Build Coastguard Worker- mesa/query: remove all the mesa queryobj code.
957*61046927SAndroid Build Coastguard Worker- mesa/syncobj: drop unused syncobj code.
958*61046927SAndroid Build Coastguard Worker- mesa: remove unused buffer object code.
959*61046927SAndroid Build Coastguard Worker- mesa/transformfeedback: remove unused transform feedback code
960*61046927SAndroid Build Coastguard Worker- mesa/barrier: remove unused barrier functions
961*61046927SAndroid Build Coastguard Worker- mesa/externalobject: delete unused functions
962*61046927SAndroid Build Coastguard Worker- intel/compiler: drop glsl options from brw_compiler
963*61046927SAndroid Build Coastguard Worker- meson: make mesa/tests/glx depend on gallium
964*61046927SAndroid Build Coastguard Worker- mesa/dd/st: move get strings pointer out of dd.h
965*61046927SAndroid Build Coastguard Worker- mesa/dd/st: direct wire queries/timestamp/condrender.
966*61046927SAndroid Build Coastguard Worker- mesa/st: direct call sync object functions
967*61046927SAndroid Build Coastguard Worker- mesa/st: move barriers to direct call
968*61046927SAndroid Build Coastguard Worker- mesa/st: move transformfeedback to direct calls
969*61046927SAndroid Build Coastguard Worker- mesa/st: move external objects to direct calls
970*61046927SAndroid Build Coastguard Worker- mesa/crocus/iris/blorp: drop minify macro in favour of u_minify
971*61046927SAndroid Build Coastguard Worker- mesa: move _mesa_varying_slot_in_fs to shader_enums
972*61046927SAndroid Build Coastguard Worker- anv: include futex.h explicitly in allocator.
973*61046927SAndroid Build Coastguard Worker- brw/compiler: drop mtypes.h from compiler
974*61046927SAndroid Build Coastguard Worker- intel/compiler: drop shader_info.h from compiler header
975*61046927SAndroid Build Coastguard Worker- intel/crocus: push main/macros.h out to the users
976*61046927SAndroid Build Coastguard Worker- mesa/st: move rendermode to direct call
977*61046927SAndroid Build Coastguard Worker- mesa/st: move Enable to direct call
978*61046927SAndroid Build Coastguard Worker- mesa/st: move query memory info to direct call
979*61046927SAndroid Build Coastguard Worker- mesa/st: move perf query to direct call
980*61046927SAndroid Build Coastguard Worker- mesa/st: move perfomance monitor to direct call
981*61046927SAndroid Build Coastguard Worker- mesa/dd: drop purgeable interface
982*61046927SAndroid Build Coastguard Worker- mesa/st: move fbo code to direct calling
983*61046927SAndroid Build Coastguard Worker- mesa/st: move texture APIs to direct st calls
984*61046927SAndroid Build Coastguard Worker- mesa/st: move Clear to new direct call
985*61046927SAndroid Build Coastguard Worker- mesa/st: move pixel/bitmap functions to direct call
986*61046927SAndroid Build Coastguard Worker- mesa/st: move clear/flush/finish to direct call
987*61046927SAndroid Build Coastguard Worker- mesa/st: move some context functions to direct calls
988*61046927SAndroid Build Coastguard Worker- mesa/st: move viewport to direct call
989*61046927SAndroid Build Coastguard Worker- mesa/st: move copy image sub data to direct call
990*61046927SAndroid Build Coastguard Worker- mesa/st: move program calls to direct call
991*61046927SAndroid Build Coastguard Worker- mesa/st: replace most of buffer funcs with direct calls.
992*61046927SAndroid Build Coastguard Worker- mesa/st: move blit function to direct call
993*61046927SAndroid Build Coastguard Worker- mesa/st: convert the non-optional egl image to direct calls
994*61046927SAndroid Build Coastguard Worker- mesa/st: convert DrawTex to direct call
995*61046927SAndroid Build Coastguard Worker- mesa/st: move msaa functions to direct call
996*61046927SAndroid Build Coastguard Worker- mesa/st: move compute to direct call
997*61046927SAndroid Build Coastguard Worker- mesa/st: move draw indirect and xfb to direct calls.
998*61046927SAndroid Build Coastguard Worker- mesa/st: drop Draw from dd function table.
999*61046927SAndroid Build Coastguard Worker- treewide: drop mtypes/macros includes from main
1000*61046927SAndroid Build Coastguard Worker- crocus: cleanup bo exports for external objects
1001*61046927SAndroid Build Coastguard Worker- mesa/st: merge st buffer object into GL
1002*61046927SAndroid Build Coastguard Worker- mesa/st: start moving bufferobject alloc/free/reference to main.
1003*61046927SAndroid Build Coastguard Worker- mesa: add a pipe_context pointer to gl context
1004*61046927SAndroid Build Coastguard Worker- mesa: add a pointer to st_config_options to gl_context
1005*61046927SAndroid Build Coastguard Worker- mesa: add pointer to cso_context to gl_context
1006*61046927SAndroid Build Coastguard Worker- mesa/st: migrate most of state tracker buffer objects into mesa
1007*61046927SAndroid Build Coastguard Worker- mesa/st: make static the buffer object funcs that can be
1008*61046927SAndroid Build Coastguard Worker- mesa/bufferobj: rename bufferobj functions to be more consistent.
1009*61046927SAndroid Build Coastguard Worker- bufferobj: make sw clear buffer static, move it and rename it
1010*61046927SAndroid Build Coastguard Worker- bufferobj: inline buffer clearing
1011*61046927SAndroid Build Coastguard Worker- bufferobj: inline page commitment
1012*61046927SAndroid Build Coastguard Worker- bufferobj: cleanup subdata copies
1013*61046927SAndroid Build Coastguard Worker- mesa/st: rename access flag to transfer flag function
1014*61046927SAndroid Build Coastguard Worker- mesa/bufferobj: move invalidate buffer to optional feature
1015*61046927SAndroid Build Coastguard Worker- mesa/st: remove st_cb_bufferobjects*
1016*61046927SAndroid Build Coastguard Worker- mesa: inline mesa_initialize_buffer_object.
1017*61046927SAndroid Build Coastguard Worker- mesa/st: refactor compute dispatch to fill grid info earlier.
1018*61046927SAndroid Build Coastguard Worker- mesa/st: migrate compute dispatch to mesa
1019*61046927SAndroid Build Coastguard Worker- mesa/compute: refactor compute launch to look more like draw
1020*61046927SAndroid Build Coastguard Worker- mesa/st: move get sample position code to static in mesa
1021*61046927SAndroid Build Coastguard Worker- mesa/st: move msaa functionality into multisample.c
1022*61046927SAndroid Build Coastguard Worker- mesa/st: migrate barrier code into mesa
1023*61046927SAndroid Build Coastguard Worker- mesa/st: move st strings handling into mesa
1024*61046927SAndroid Build Coastguard Worker- mesa: drop texformat code this isn't used.
1025*61046927SAndroid Build Coastguard Worker- mesa/st: use has_stencil_export instead of querying screen cap.
1026*61046927SAndroid Build Coastguard Worker- mesa: drop unused new renderbuffer code.
1027*61046927SAndroid Build Coastguard Worker- mesa: drop unused _mesa_new_program.
1028*61046927SAndroid Build Coastguard Worker- mesa/dd: drop unused InvalidateBufferSubData entry.
1029*61046927SAndroid Build Coastguard Worker- intel/compiler: remove gfx6 gather wa from backend.
1030*61046927SAndroid Build Coastguard Worker- intel/compiler: don't lower swizzles in backend.
1031*61046927SAndroid Build Coastguard Worker- intel/compiler: drop unused decleration
1032*61046927SAndroid Build Coastguard Worker- mesa: remove StripTextureBorder option.
1033*61046927SAndroid Build Coastguard Worker- mesa/draw: drop the multi draw with indices fallback.
1034*61046927SAndroid Build Coastguard Worker- mesa/st: move default enabled extensions into mesa.
1035*61046927SAndroid Build Coastguard Worker- mesa: drop optional tex/tnl maintains mode.
1036*61046927SAndroid Build Coastguard Worker- mesa/st: merge NewDepthClamp state flag
1037*61046927SAndroid Build Coastguard Worker- mesa/st: drop the new array driver state bit
1038*61046927SAndroid Build Coastguard Worker- mesa/st: drop the rasterizer driver flags
1039*61046927SAndroid Build Coastguard Worker- mesa/st: remove the viewport driver state flags
1040*61046927SAndroid Build Coastguard Worker- mesa/st: drop NewBlend driver state flags
1041*61046927SAndroid Build Coastguard Worker- mesa/st: drop new depth/stencil state bits
1042*61046927SAndroid Build Coastguard Worker- mesa/st: drop poly stipple driver state bit
1043*61046927SAndroid Build Coastguard Worker- mesa/st: drop new tess state driver bit
1044*61046927SAndroid Build Coastguard Worker- mesa/st: drop new uniform driver state bit
1045*61046927SAndroid Build Coastguard Worker- mesa: drop unused transform feedback state driver flags
1046*61046927SAndroid Build Coastguard Worker- mesa/st: drop ssbo, image and sampler driver state flags bits
1047*61046927SAndroid Build Coastguard Worker- mesa/st: drop scissor/window rect driver state bits
1048*61046927SAndroid Build Coastguard Worker- mesa/st: drop clip plane driver state bits
1049*61046927SAndroid Build Coastguard Worker- mesa/st: drop new framebuffer srgb driver state bit
1050*61046927SAndroid Build Coastguard Worker- mesa/st: drop multisample mask/locations state drivers bits
1051*61046927SAndroid Build Coastguard Worker- mesa/st: remove conditionals for driver state bits that are always set.
1052*61046927SAndroid Build Coastguard Worker- intel/genxml/gen4-5: fix more Raster Operation in BLT to be a uint
1053*61046927SAndroid Build Coastguard Worker- crocus: fail resource allocation properly.
1054*61046927SAndroid Build Coastguard Worker- crocus: don't create staging resources > half aperture
1055*61046927SAndroid Build Coastguard Worker- gallium/mesa: enhance PIPE_CAP_CLIP_PLANES to support override number
1056*61046927SAndroid Build Coastguard Worker- crocus: set max clip planes to 6 for gen4.
1057*61046927SAndroid Build Coastguard Worker- mapi: generate correct dispatch for EXT_draw_instanced
1058*61046927SAndroid Build Coastguard Worker- glsl/linker: cleanup passing gl_context unnecessarily
1059*61046927SAndroid Build Coastguard Worker- glsl: don't pass gl_context to lower shared references.
1060*61046927SAndroid Build Coastguard Worker- glsl/linker: don't pass gl_context just for constants in xfb code
1061*61046927SAndroid Build Coastguard Worker- glsl/linker: move more ctx->Consts to consts.
1062*61046927SAndroid Build Coastguard Worker- glsl/linker: remove direct gl_context usage in favour of consts/exts/api
1063*61046927SAndroid Build Coastguard Worker- glsl/linker: get rid of gl_context from link varyings
1064*61046927SAndroid Build Coastguard Worker- glsl/linker: get rid of gl_context from uniform assign paths
1065*61046927SAndroid Build Coastguard Worker- glsl/linker: get rid of gl_context from atomic counters paths
1066*61046927SAndroid Build Coastguard Worker- glsl/linker: remove gl_context from check image resources
1067*61046927SAndroid Build Coastguard Worker- glsl/linker: remove gl_context usage from more places.
1068*61046927SAndroid Build Coastguard Worker- glsl/nir/linker: avoid passing gl_context inside gl_nir linker
1069*61046927SAndroid Build Coastguard Worker- glsl/linker/uniform_blocks: don't pass gl_context around.
1070*61046927SAndroid Build Coastguard Worker- glsl/linker: drop unused gl_context.
1071*61046927SAndroid Build Coastguard Worker- glsl/linker: remove a bunch more gl_context references.
1072*61046927SAndroid Build Coastguard Worker- glsl/nir: don't pass gl_context to the convertor routine.
1073*61046927SAndroid Build Coastguard Worker- mesa/program: don't use CALLOC_STRUCT for instructions.
1074*61046927SAndroid Build Coastguard Worker- mesa: rebalance the CALLOC_STRUCT/FREE force.
1075*61046927SAndroid Build Coastguard Worker- mesa/st/perfmon: rebalance CALLOC_STRUCT/FREE
1076*61046927SAndroid Build Coastguard Worker- mesa/st: get rid of ST_CALLOC_STRUCT use CALLOC_STRUCT
1077*61046927SAndroid Build Coastguard Worker- intel/compiler: add clamp_pointside to vs/tcs/tes keys.
1078*61046927SAndroid Build Coastguard Worker- crocus: only clamp point size on last stage.
1079*61046927SAndroid Build Coastguard Worker- amd: move vcn decoding regs + structs to a common file.
1080*61046927SAndroid Build Coastguard Worker- amd: move uvd decode definitions to common place
1081*61046927SAndroid Build Coastguard Worker- mesa/\*: use an internal enum for tessellation primitive types.
1082*61046927SAndroid Build Coastguard Worker- mesa/\*: add a shader primitive type to get away from GL types.
1083*61046927SAndroid Build Coastguard Worker- includes: add windows lean and mean guard.
1084*61046927SAndroid Build Coastguard Worker- nir: remove gl.h include from nir headers.
1085*61046927SAndroid Build Coastguard Worker- intel/brw: drop gl header from the brw backend.
1086*61046927SAndroid Build Coastguard Worker- glsl/parser: extract consts/exts/api out of context at start.
1087*61046927SAndroid Build Coastguard Worker- mesa: drop unused context parameter to shader program data reference.
1088*61046927SAndroid Build Coastguard Worker- mtypes: split gl extensions and consts out into a separate header
1089*61046927SAndroid Build Coastguard Worker- mesa/mtypes: move matrix enums to shader_enums.h
1090*61046927SAndroid Build Coastguard Worker- glsl: remove some deps on mtypes.h.
1091*61046927SAndroid Build Coastguard Worker- mesa: move some gl shader types to shader_types.h.
1092*61046927SAndroid Build Coastguard Worker- glsl: avoid rebuilding builtin functions on mtypes.h changes.
1093*61046927SAndroid Build Coastguard Worker- glsl: move ast_function.cpp off mtypes.h
1094*61046927SAndroid Build Coastguard Worker- mesa: move ast_to_hir.cpp off mtypes.h
1095*61046927SAndroid Build Coastguard Worker- mtypes: move gl_linked_shader and gl_shader_program to new shader_types.h
1096*61046927SAndroid Build Coastguard Worker- mtypes: move gl_program to shader_types.h
1097*61046927SAndroid Build Coastguard Worker- mtypes: more gl_active_atomic_buffer to shader_types.h
1098*61046927SAndroid Build Coastguard Worker- mtypes: move transform feedback internal structs to shader_types.h
1099*61046927SAndroid Build Coastguard Worker- mtypes: move uniform shader types to shader_types.h
1100*61046927SAndroid Build Coastguard Worker- mtypes: move bindless image/sampler objects to shader_types.h
1101*61046927SAndroid Build Coastguard Worker- mtypes: move gl_shader_variable to shader_types.h
1102*61046927SAndroid Build Coastguard Worker- glsl: move off mtypes.h in lots of places.
1103*61046927SAndroid Build Coastguard Worker- glsl/fp64: move context.h dependent checks into main.
1104*61046927SAndroid Build Coastguard Worker- glsl: drop some more context.h/mtypes.h interactions
1105*61046927SAndroid Build Coastguard Worker- vbo: drop unused mtypes.h
1106*61046927SAndroid Build Coastguard Worker- docs: update docs for new extension header.
1107*61046927SAndroid Build Coastguard Worker- mesa: more mtypes.h cleanups
1108*61046927SAndroid Build Coastguard Worker- mesa: split struct gl_config into it's own header.
1109*61046927SAndroid Build Coastguard Worker- glsl: drop glheader.h include.
1110*61046927SAndroid Build Coastguard Worker- mesa/st: merge memoryobjects code from st into mesa
1111*61046927SAndroid Build Coastguard Worker- mesa/st: merge semaphore objects from st into mesa
1112*61046927SAndroid Build Coastguard Worker- mesa/st: merge the syncobj code from st into mesa
1113*61046927SAndroid Build Coastguard Worker- mesa/st: merge queryobj code from st into mesa.
1114*61046927SAndroid Build Coastguard Worker- mesa/st: merge condrender code from st into mesa.
1115*61046927SAndroid Build Coastguard Worker- mesa/st: merge st transform feedback object into gl one.
1116*61046927SAndroid Build Coastguard Worker- mesa/st: merge transform feedback code from st into mesa
1117*61046927SAndroid Build Coastguard Worker- mesa/st: merge perfmon object from st into mesa
1118*61046927SAndroid Build Coastguard Worker- mesa/st: merge perfmon counters/groups objects from st into mesa
1119*61046927SAndroid Build Coastguard Worker- mesa/st: merge perfmon groups init/cleanup from st into mesa
1120*61046927SAndroid Build Coastguard Worker- mesa/st: move perfmon code from st into mesa
1121*61046927SAndroid Build Coastguard Worker- mesa/st: cleanup last bits of st perfmon code.
1122*61046927SAndroid Build Coastguard Worker- mesa/st: merge texture object/image structs into mesa
1123*61046927SAndroid Build Coastguard Worker- mesa/st: merge texture obj/image alloc/free into mesa
1124*61046927SAndroid Build Coastguard Worker- intel/perf: use a function to do common allocations
1125*61046927SAndroid Build Coastguard Worker- meson: start building intel earlier.
1126*61046927SAndroid Build Coastguard Worker- mesa/st: move intel blackhole noop enable to frontend
1127*61046927SAndroid Build Coastguard Worker- mesa/st: remove st_context from debug callback
1128*61046927SAndroid Build Coastguard Worker- mesa/st: migrate debug callback code into mesa
1129*61046927SAndroid Build Coastguard Worker- mesa/st: drop last user of st_Enable.
1130*61046927SAndroid Build Coastguard Worker- mesa/st: directly call the uuid get funcs.
1131*61046927SAndroid Build Coastguard Worker- mesa/st: drop emit string marker device table entry.
1132*61046927SAndroid Build Coastguard Worker- mesa/st: move pin l3 cache to direct check/call.
1133*61046927SAndroid Build Coastguard Worker- mesa/dd: drop GetProgramBinaryDriverSHA1
1134*61046927SAndroid Build Coastguard Worker- mesa/st: drop useless tex parameter calls.
1135*61046927SAndroid Build Coastguard Worker- mesa/st: move st_TexParameter into mesa
1136*61046927SAndroid Build Coastguard Worker- mesa/st: drop release all sampler views wrapper
1137*61046927SAndroid Build Coastguard Worker- mesa/st/vdpau: direct call the vdpau functions.
1138*61046927SAndroid Build Coastguard Worker- mesa/st: move evaluate depth values into mesa
1139*61046927SAndroid Build Coastguard Worker- mesa/ctx: store screen pointer in ctx as well
1140*61046927SAndroid Build Coastguard Worker- mesa/st: inline st_max_shader_compiler_threads
1141*61046927SAndroid Build Coastguard Worker- mesa/st: move shader completion into mesa
1142*61046927SAndroid Build Coastguard Worker- mesa/st: move memory query into mesa.
1143*61046927SAndroid Build Coastguard Worker- mesa/st: drop some bindless wrappers
1144*61046927SAndroid Build Coastguard Worker- mesa/st: drop lots of perfquery wrappers
1145*61046927SAndroid Build Coastguard Worker- mesa/st: move perf query test to st_context, drop files.
1146*61046927SAndroid Build Coastguard Worker- mesa/st: merge st_renderbuffer into gl_renderbuffer.
1147*61046927SAndroid Build Coastguard Worker- mesa/st: move some renderbuffer code into mesa
1148*61046927SAndroid Build Coastguard Worker- mesa/st: merge framebuffer objects from st to mesa
1149*61046927SAndroid Build Coastguard Worker- mesa/st: move render/finish_render texture in to mesa.
1150*61046927SAndroid Build Coastguard Worker- mesa/st: move validate/discard framebuffer into mesa
1151*61046927SAndroid Build Coastguard Worker- mesa/st: move st_ReadBuffer functionality into mesa
1152*61046927SAndroid Build Coastguard Worker- mesa/st: move DrawBufferAllocate into mesa.
1153*61046927SAndroid Build Coastguard Worker- mesa/st: move st renderbuffer code into mesa renderbuffer
1154*61046927SAndroid Build Coastguard Worker- mesa/st: move map/unmap renderbuffer code into mesa
1155*61046927SAndroid Build Coastguard Worker- mesa/st: move st_new_renderbuffer_fb to manager
1156*61046927SAndroid Build Coastguard Worker- mesa/st: move some fbo helpers around.
1157*61046927SAndroid Build Coastguard Worker- mesa/st: fixup viewport drawable invalidation
1158*61046927SAndroid Build Coastguard Worker- mesa/st: migrate blit code into mesa
1159*61046927SAndroid Build Coastguard Worker- mesa/st: move last of renderbuffer functionality into mesa
1160*61046927SAndroid Build Coastguard Worker- mesa/st: move renderbuffer format choosing wrapper into mesa.
1161*61046927SAndroid Build Coastguard Worker- mesa/st: move manager colorbuffer interface to gl_context.
1162*61046927SAndroid Build Coastguard Worker- mesa/st: move invalidate_on_gl_viewport to ctx
1163*61046927SAndroid Build Coastguard Worker- mesa/st: move st_fb_orientation into a mesa function
1164*61046927SAndroid Build Coastguard Worker- mesa: consolidate setting no error state and checking suid.
1165*61046927SAndroid Build Coastguard Worker- mesa/st: collapse st_program into gl_program object.
1166*61046927SAndroid Build Coastguard Worker- mesa/st: move new ati fragment shader to mesa
1167*61046927SAndroid Build Coastguard Worker- mesa/st: move st_vertex_program to gl_vertex_program in mesa
1168*61046927SAndroid Build Coastguard Worker- mesa/st: move program new/delete into mesa
1169*61046927SAndroid Build Coastguard Worker- mesa/st: refactor program translation into one file.
1170*61046927SAndroid Build Coastguard Worker- crocus: find correct relocation target for the bo.
1171*61046927SAndroid Build Coastguard Worker- crocus: fix leak on gen4/5 stencil fallback blit path.
1172*61046927SAndroid Build Coastguard Worker- draw/so: don't use pre clip pos if we have a tes either.
1173*61046927SAndroid Build Coastguard Worker- lavapipe: fix sampler + sampler view leaks.
1174*61046927SAndroid Build Coastguard Worker- lavapipe: reference gallium fences correctly.
1175*61046927SAndroid Build Coastguard Worker- vulkan/wsi: handle queue families properly for non-concurrent sharing mode.
1176*61046927SAndroid Build Coastguard Worker- crocus: change the line width workaround for gfx4/5
1177*61046927SAndroid Build Coastguard Worker- gallivm/nir: extract a valid texture index according to exec_mask.
1178*61046927SAndroid Build Coastguard Worker
1179*61046927SAndroid Build Coastguard WorkerDerek Foreman (3):
1180*61046927SAndroid Build Coastguard Worker
1181*61046927SAndroid Build Coastguard Worker- egl/wayland: Properly clear stale buffers on resize
1182*61046927SAndroid Build Coastguard Worker- panfrost: Support planar formats for scanout
1183*61046927SAndroid Build Coastguard Worker- panfrost: support PIPE_RESOURCE_PARAM_NPLANES query
1184*61046927SAndroid Build Coastguard Worker
1185*61046927SAndroid Build Coastguard WorkerDylan Baker (54):
1186*61046927SAndroid Build Coastguard Worker
1187*61046927SAndroid Build Coastguard Worker- docs: add release notes for 21.2.4
1188*61046927SAndroid Build Coastguard Worker- docs: add sha256 sum for 21.2.4 release
1189*61046927SAndroid Build Coastguard Worker- docs: update calendar and link releases notes for 21.2.4
1190*61046927SAndroid Build Coastguard Worker- meson: use gtest protocol for gtest based tests when possible
1191*61046927SAndroid Build Coastguard Worker- docs: add release notes for 21.2.5
1192*61046927SAndroid Build Coastguard Worker- docs: add sha256 sums for 21.2.5
1193*61046927SAndroid Build Coastguard Worker- docs: update calendar and link releases notes for 21.2.5
1194*61046927SAndroid Build Coastguard Worker- turnip: don't use mesa/macros.h to get utils/rounding.h
1195*61046927SAndroid Build Coastguard Worker- docs: add release notes for 21.2.6
1196*61046927SAndroid Build Coastguard Worker- docs: add sha256 sums for 21.2.6 relnotes
1197*61046927SAndroid Build Coastguard Worker- docs: update calendar and link releases notes for 21.2.6
1198*61046927SAndroid Build Coastguard Worker- docs/release-calendar: remove additional 21.2 releases
1199*61046927SAndroid Build Coastguard Worker- docs: Add calendar entries for 22.0 release candidates.
1200*61046927SAndroid Build Coastguard Worker- mesa/tests: ensure that util_cpu_detect has been called
1201*61046927SAndroid Build Coastguard Worker- classic/r100: Delete driver
1202*61046927SAndroid Build Coastguard Worker- classic/r200: Delete driver
1203*61046927SAndroid Build Coastguard Worker- classic/nouveau: Remove driver
1204*61046927SAndroid Build Coastguard Worker- classic/i915: Remove driver
1205*61046927SAndroid Build Coastguard Worker- classic/i965: Remove driver
1206*61046927SAndroid Build Coastguard Worker- mesa/dri: remove mega driver stub
1207*61046927SAndroid Build Coastguard Worker- include/pci_ids: Move PCI ids supported by both i965 and iris to iris
1208*61046927SAndroid Build Coastguard Worker- mesa/main/tests: remove dispatch sanity
1209*61046927SAndroid Build Coastguard Worker- mesa: Delete libmesa_classic
1210*61046927SAndroid Build Coastguard Worker- mesa: Merge libmesa_gallium and libmesa_common
1211*61046927SAndroid Build Coastguard Worker- mesa: move common/dri into gallium
1212*61046927SAndroid Build Coastguard Worker- meson: restore dri.pc file
1213*61046927SAndroid Build Coastguard Worker- CODEOWNERS: remove OpenSWR
1214*61046927SAndroid Build Coastguard Worker- new_features: Add OpenSWR removal
1215*61046927SAndroid Build Coastguard Worker- fixup! gallium/swr: Remove driver source
1216*61046927SAndroid Build Coastguard Worker- docs: move the release for 22.0 out
1217*61046927SAndroid Build Coastguard Worker- VERSION: bump for 22.0.0-rc1 release
1218*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 0447a2303fb06d6ad1f64e5f079a74bf2cf540da
1219*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 8335fdfeafbe1fd14cb65f9088bbba15d9eb00dc
1220*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 5e9df85b1a4504c5b4162e77e139056dc80accc6
1221*61046927SAndroid Build Coastguard Worker- VERSION: bump version for 22.0.0-rc2
1222*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 7955df28a6660d8dff77c79c345aa28aa7fa859c
1223*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 22fc53493092a7507c1e2db47b0c8763158d7b2d
1224*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 108e6eaa83eed3eb356f3cce835c5f5e3a836b8e
1225*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark b07372312d7053f2ef5c858ceb1fbf9ade5e7c52 as denominated
1226*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 3759a16d8a883355effa435f46867951ce712dbe
1227*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark a8418abd748e8e761dda9c3594e29e560833d9ff as denominated
1228*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 22efeec399fb55dcb364dabd65afab137d6f3fc3
1229*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to f030b75b7d2c359b90c18ee4ed83fa05265c12e0
1230*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to fd3451babd6cded6794561d74c8919576ba1f97d
1231*61046927SAndroid Build Coastguard Worker- llvmpipe: remove test that passes on 22.0 for some reason from the fail list
1232*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to b21e7e1ef7ba2c2cf97f073a8a01d6bc43835622
1233*61046927SAndroid Build Coastguard Worker- d3d12: mark incorrectly passing tests as expected failures
1234*61046927SAndroid Build Coastguard Worker- VERSION: bump for 22.0.0-rc3
1235*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 48b3ef625e1909c1be31fbe10adb53734af38eb4
1236*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 48b3ef625e1909c1be31fbe10adb53734af38eb4
1237*61046927SAndroid Build Coastguard Worker- ci/zink: mark tests fixed by previous commit as fixed
1238*61046927SAndroid Build Coastguard Worker- ci/zink: mark more expected passes as such
1239*61046927SAndroid Build Coastguard Worker- Revert "panfrost: Fix set_sampler_views for big GL"
1240*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 342e6f83321a91816358dee82178809b2a8aeeaa
1241*61046927SAndroid Build Coastguard Worker
1242*61046927SAndroid Build Coastguard WorkerEdward O'Callaghan (4):
1243*61046927SAndroid Build Coastguard Worker
1244*61046927SAndroid Build Coastguard Worker- clover/images: Add array_size to implement CL_IMAGE_ARRAY_SIZE
1245*61046927SAndroid Build Coastguard Worker- clover: Implement CL_MEM_OBJECT_IMAGE2D_ARRAY
1246*61046927SAndroid Build Coastguard Worker- clover: Implement CL_MEM_OBJECT_IMAGE1D_BUFFER
1247*61046927SAndroid Build Coastguard Worker- clover: Implement CL_MEM_OBJECT_IMAGE1D_ARRAY
1248*61046927SAndroid Build Coastguard Worker
1249*61046927SAndroid Build Coastguard WorkerEleni Maria Stea (1):
1250*61046927SAndroid Build Coastguard Worker
1251*61046927SAndroid Build Coastguard Worker- dri_drawable: missing header
1252*61046927SAndroid Build Coastguard Worker
1253*61046927SAndroid Build Coastguard WorkerElla Stanforth (2):
1254*61046927SAndroid Build Coastguard Worker
1255*61046927SAndroid Build Coastguard Worker- v3dv: Implement VK_KHR_create_renderpass2
1256*61046927SAndroid Build Coastguard Worker- vulkan: Allow RegisterDisplayEventEXT before first page flip
1257*61046927SAndroid Build Coastguard Worker
1258*61046927SAndroid Build Coastguard WorkerElla-0 (2):
1259*61046927SAndroid Build Coastguard Worker
1260*61046927SAndroid Build Coastguard Worker- v3dv: implement VK_EXT_host_query_reset
1261*61046927SAndroid Build Coastguard Worker- v3dv: enable VK_KHR_swapchain_mutable_format
1262*61046927SAndroid Build Coastguard Worker
1263*61046927SAndroid Build Coastguard WorkerEmma Anholt (204):
1264*61046927SAndroid Build Coastguard Worker
1265*61046927SAndroid Build Coastguard Worker- ci/lvp: Skip some slow tests under ASan.
1266*61046927SAndroid Build Coastguard Worker- loader: Avoid enumerating drm devices just to get an fd's PCI ID.
1267*61046927SAndroid Build Coastguard Worker- freedreno/afuc: Disable the disassembler on 32-bit builds.
1268*61046927SAndroid Build Coastguard Worker- ci/deqp-runner: Drop SUMMARY_LIMIT env var.
1269*61046927SAndroid Build Coastguard Worker- ci/deqp-runner: Simplify the --jobs argument setup.
1270*61046927SAndroid Build Coastguard Worker- ci/deqp-runner: Use new deqp-runner's built-in renderer/version checks.
1271*61046927SAndroid Build Coastguard Worker- ci/deqp-runner: Drop silly CSV env vars.
1272*61046927SAndroid Build Coastguard Worker- ci/deqp-runner: Move remaining asan runs to --env LD_PRELOAD=
1273*61046927SAndroid Build Coastguard Worker- ci/deqp-runner: Drop LD_LIBRARY_PATH=/usr/local for libkms workaround.
1274*61046927SAndroid Build Coastguard Worker- ci/deqp-runner: Don't start GPU hang detection for making junit results.
1275*61046927SAndroid Build Coastguard Worker- ci/deqp-runner: Move more non-suite logic under the non-suite 'if'.
1276*61046927SAndroid Build Coastguard Worker- ci/piglit-runner: Fix funny indentation of the piglit-runner command.
1277*61046927SAndroid Build Coastguard Worker- turnip: Switch tu6_format_texture() to a pipe_format.
1278*61046927SAndroid Build Coastguard Worker- turnip: Switch tu6_format_color() to a pipe_format.
1279*61046927SAndroid Build Coastguard Worker- turnip: Switch format_to_ifmt() to take a pipe_format.
1280*61046927SAndroid Build Coastguard Worker- util: Move freedreno's snorm-to-unorm to util/, adding remaining cases.
1281*61046927SAndroid Build Coastguard Worker- turnip: Make copy_format() and tu6_plane_format() return pipe_format
1282*61046927SAndroid Build Coastguard Worker- gallium/u_blitter: Read MSAA z/s from sampler's .x instead of .y or .z.
1283*61046927SAndroid Build Coastguard Worker- turnip: Drop the assertion about the temporary bit in sync fd imports.
1284*61046927SAndroid Build Coastguard Worker- ci/radeonsi: Use a deqp-runner suite suite for stoney.
1285*61046927SAndroid Build Coastguard Worker- ci/deqp-runner: Rename the deqp-drivername-\*.txt files to drivername-\*.txt
1286*61046927SAndroid Build Coastguard Worker- ci/piglit-runner: Merge piglit-driver-\*.txt files into driver-\*.txt.
1287*61046927SAndroid Build Coastguard Worker- ci: Enable testing radeonsi's libva using libva-util unit tests.
1288*61046927SAndroid Build Coastguard Worker- ci/etnaviv: Fix the dependency for the build artifacts.
1289*61046927SAndroid Build Coastguard Worker- ci/etnaviv: Add some more deqp flakes I've seen in recent runs.
1290*61046927SAndroid Build Coastguard Worker- etnaviv: Switch to the NIR compiler by default.
1291*61046927SAndroid Build Coastguard Worker- i915g: Check for negate/swizzle on TGSI_OPCODE_KILL_IF's src.yzw.
1292*61046927SAndroid Build Coastguard Worker- i915g: Make sure we consider negates/swizzles on bias/shadow coords.
1293*61046927SAndroid Build Coastguard Worker- i915g: Improve the explanation for the 1D Y swizzle.
1294*61046927SAndroid Build Coastguard Worker- ci: Uprev VK-GL-CTS to 1.2.7.2, and pull in piglit while I'm here.
1295*61046927SAndroid Build Coastguard Worker- freedreno: Fix gmem invalidating the depth or stencil of packed d/s.
1296*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Emit a null descriptor for unoccupied IBO slots.
1297*61046927SAndroid Build Coastguard Worker- freedreno/fdl6: Add an interface for setting up buffer descriptors.
1298*61046927SAndroid Build Coastguard Worker- turnip: Use the new shared buffer-view descriptor creation function.
1299*61046927SAndroid Build Coastguard Worker- turnip: Remove buffer-view cross-check code.
1300*61046927SAndroid Build Coastguard Worker- freedreno/fdl6: Add support for texture swizzles of A/L/I/LA/RGBx.
1301*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Use the fdl buffer view setup for img/ssbo descriptors.
1302*61046927SAndroid Build Coastguard Worker- freedreno: Fix layered rendering to just Z/S and not color.
1303*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Fix partial z/s clears with sysmem.
1304*61046927SAndroid Build Coastguard Worker- freedreno/a5xx: Use the defined names for 2D_BLIT_CNTL regs.
1305*61046927SAndroid Build Coastguard Worker- freedreno/a618: Mark a flaky test that triggers hangcheck.
1306*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Don't try to generate mipmaps for SNORM with our blitter.
1307*61046927SAndroid Build Coastguard Worker- freedreno/a5xx+: Fix missing LA formats.
1308*61046927SAndroid Build Coastguard Worker- freedreno/a5xx: Diff reduction in fd5_layout to fd6_layout.
1309*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Try to fix drawing to z/s miplevel/layer offsets.
1310*61046927SAndroid Build Coastguard Worker- freedreno/a5xx: Remove bogus assertion about BO size.
1311*61046927SAndroid Build Coastguard Worker- freedreno/a5xx: Try to fix drawing to z/s miplevel/layer offsets.
1312*61046927SAndroid Build Coastguard Worker- freedreno/a5xx: Clean up a little bit of blitter array pitch setup.
1313*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Fix off-by-one in prefetch safety assert.
1314*61046927SAndroid Build Coastguard Worker- turnip: Claim 1.2.7.1 CTS conformance.
1315*61046927SAndroid Build Coastguard Worker- freedreno: Fix the uniform/nonuniform handling for cat5 bindful modes.
1316*61046927SAndroid Build Coastguard Worker- freedreno: Fix constant-index assumptions in IBO loads.
1317*61046927SAndroid Build Coastguard Worker- ci/etnaviv: Mark the rest of uniform_api.random as flaky.
1318*61046927SAndroid Build Coastguard Worker- ci/etnaviv: Add more texturing flakes.
1319*61046927SAndroid Build Coastguard Worker- ci/bare-metal: Close serial and join serial threads before exit.
1320*61046927SAndroid Build Coastguard Worker- util: Rename PIPE_FORMAT_G8_B8_R8_420_UNORM.
1321*61046927SAndroid Build Coastguard Worker- util/format: Add G8_B8R8_420_UNORM to match Vulkan.
1322*61046927SAndroid Build Coastguard Worker- freedreno/fdl6: Skip redundant setting of TILE_ALL for NV12.
1323*61046927SAndroid Build Coastguard Worker- freedreno: Set layer_first on (2D) resource imports.
1324*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Create a fd6_view at sampler view update time.
1325*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Switch to relying on fd6_view for our texture descriptors.
1326*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Use fd6_view for non-buffer image descriptors, too.
1327*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Clean up sysmem fb read patching using fd6_view.
1328*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Drop an unused tile_mode arg.
1329*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Inline remaining fd6_tex_const_0() call.
1330*61046927SAndroid Build Coastguard Worker- mesa/st: Disable NV_copy_depth_to_color on non-doubles-capable HW.
1331*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Add some notes about piglit failures.
1332*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Fix an off-by-one in so->outputs_count safety assert.
1333*61046927SAndroid Build Coastguard Worker- ci/freedreno: Enable the tes-input/tcs-input tests.
1334*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Do sparse setup of the TFB program.
1335*61046927SAndroid Build Coastguard Worker- ci/freedreno: Add notes explaining the KHR-GL* failures.
1336*61046927SAndroid Build Coastguard Worker- ci/freedreno: Add a link to the issue for color_depth_attachments.
1337*61046927SAndroid Build Coastguard Worker- freedreno/fdl: Dump the generated layout when a layout test fails.
1338*61046927SAndroid Build Coastguard Worker- freedreno: Fix the texturator unit test script.
1339*61046927SAndroid Build Coastguard Worker- freedreno/cffdump: Fix 64-bit reg decode in script mode.
1340*61046927SAndroid Build Coastguard Worker- freedreno/fdl: Add support for unit testing 3D texture array strides.
1341*61046927SAndroid Build Coastguard Worker- freedreno/cffdump: Fix up formatting of texturator unit test script output.
1342*61046927SAndroid Build Coastguard Worker- freedreno/cffdump: Handle the TILE_ALL flag in unit test generation.
1343*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Fix a bunch of 3D texture layout to match blob behavior.
1344*61046927SAndroid Build Coastguard Worker- freedreno: Stop exposing MSAA image load/store on desktop GL.
1345*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Disable sample averaging on z/s or integer blits.
1346*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Disable sample averaging on non-ubwc z24s8 MSAA blits.
1347*61046927SAndroid Build Coastguard Worker- freedreno/a5xx: Define a5xx_2d_surf_info like a6xx has.
1348*61046927SAndroid Build Coastguard Worker- freedreno/a5xx: Document the sRGB bit on RB_2D_SRC/DST info.
1349*61046927SAndroid Build Coastguard Worker- freedreno/a5xx: Emit MSAA state for sysmem rendering, too.
1350*61046927SAndroid Build Coastguard Worker- nir: Un-inline nir_builder_alu_instr_finish_and_insert()
1351*61046927SAndroid Build Coastguard Worker- nir: Un-inline more of nir_builder.h.
1352*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Make a shared helper for the tess factor stride.
1353*61046927SAndroid Build Coastguard Worker- turnip: Move CP_SET_SUBDRAW_SIZE to vkCmdBindPipeline() time.
1354*61046927SAndroid Build Coastguard Worker- nir: Uninline a bunch of nir.h functions.
1355*61046927SAndroid Build Coastguard Worker- nir: Make nir_build_alu() variants per 1-4 arg count.
1356*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Allocate a fixed-size tess factor BO.
1357*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Skip emitting tess BO pointers past the shader's constlen.
1358*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Set the tess BO ptrs in the program stateobj.
1359*61046927SAndroid Build Coastguard Worker- mesa/st: Remove GL_ARB_depth_clamp emulation support.
1360*61046927SAndroid Build Coastguard Worker- r300: Add deqp expectations for RV515.
1361*61046927SAndroid Build Coastguard Worker- r300: Turn a comment about presub into an assert.
1362*61046927SAndroid Build Coastguard Worker- r300: Fix mis-optimization turning -1 - x into 1 - x.
1363*61046927SAndroid Build Coastguard Worker- nouveau/nir: Use the address reg for indirect scratch access.
1364*61046927SAndroid Build Coastguard Worker- nir/algebraic: Move some generated-code algebraic opt args into a struct.
1365*61046927SAndroid Build Coastguard Worker- nir/algebraic: Drop the check for cache == None.
1366*61046927SAndroid Build Coastguard Worker- nir/algebraic: Replace relocations for nir_search values with a table.
1367*61046927SAndroid Build Coastguard Worker- nir/algebraic: Remove array-of-cond code
1368*61046927SAndroid Build Coastguard Worker- nir/algebraic: Move relocations for expression conds to a table.
1369*61046927SAndroid Build Coastguard Worker- nir/algebraic: Move relocations for variable conds to a table.
1370*61046927SAndroid Build Coastguard Worker- nir/algebraic: Pack various bitfields in the nir_search_value_union.
1371*61046927SAndroid Build Coastguard Worker- nir/algebraic: Mark the automaton's filter tables as const.
1372*61046927SAndroid Build Coastguard Worker- nir/algebraic: Move all the individual transforms to a common table.
1373*61046927SAndroid Build Coastguard Worker- r300: Move the instruction filter for r500_transform_IF() to the top.
1374*61046927SAndroid Build Coastguard Worker- r300: Cache the var list in the peephole_mul_omod() loop.
1375*61046927SAndroid Build Coastguard Worker- r300: Ensure that immediates have matching negate flags too.
1376*61046927SAndroid Build Coastguard Worker- r300: Also consider ALU condition modifiers for loop DCE.
1377*61046927SAndroid Build Coastguard Worker- r300: Remove the non_normalized_coords from the shader key.
1378*61046927SAndroid Build Coastguard Worker- r300: Precompile the FS at shader creation time.
1379*61046927SAndroid Build Coastguard Worker- r300: Route shader stats output to ARB_debug_output.
1380*61046927SAndroid Build Coastguard Worker- r300/ci: Update loop expectations
1381*61046927SAndroid Build Coastguard Worker- loader: Restore i915g support.
1382*61046927SAndroid Build Coastguard Worker- r300/ci: Add some piglit expectations.
1383*61046927SAndroid Build Coastguard Worker- nir/nir_to_tgsi: Add support for "if" statements with !native_integers
1384*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Make !native_integers front face input match glsl_to_tgsi.
1385*61046927SAndroid Build Coastguard Worker- r300: Disable loop unrolling on r500.
1386*61046927SAndroid Build Coastguard Worker- r300: Request NIR shaders from mesa/st and use NIR-to-TGSI.
1387*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Enable nir_opt_move.
1388*61046927SAndroid Build Coastguard Worker- nir/nir_opt_move,sink: Include load_ubo_vec4 as a load_ubo instr.
1389*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Set the TGSI Precise flag for exact ALU instructions.
1390*61046927SAndroid Build Coastguard Worker- r300: Remove some dead compiler code.
1391*61046927SAndroid Build Coastguard Worker- r300: Remove support for SCS.
1392*61046927SAndroid Build Coastguard Worker- r300: Remove unused RC_OPCODE_ABS.
1393*61046927SAndroid Build Coastguard Worker- r300: Remove unused RC_OPCODE_XPD.
1394*61046927SAndroid Build Coastguard Worker- r300: Remove unused RC_OPCODE_SWZ.
1395*61046927SAndroid Build Coastguard Worker- r300: Remove unused RC_OPCODE_CLAMP.
1396*61046927SAndroid Build Coastguard Worker- r300: Remove unused RC_OPCODE_SFL
1397*61046927SAndroid Build Coastguard Worker- r300: Remove unused RC_OPCODE_DPH
1398*61046927SAndroid Build Coastguard Worker- ci/freedreno: Add known flakes from the last month.
1399*61046927SAndroid Build Coastguard Worker- ci/crocus: Add support for manual CI runs on my G41.
1400*61046927SAndroid Build Coastguard Worker- crocus: Clamp VS point sizes to the HW limits as required.
1401*61046927SAndroid Build Coastguard Worker- glsl: Delete the vectorization opt pass.
1402*61046927SAndroid Build Coastguard Worker- glsl: Delete the optimize_redundant_jumps pass.
1403*61046927SAndroid Build Coastguard Worker- glsl: Remove dead prototype for old do_discard_simplification().
1404*61046927SAndroid Build Coastguard Worker- glsl: Remove comment about non-existing DFREXP_TO_ARITH
1405*61046927SAndroid Build Coastguard Worker- glsl: Retire unused modes for lower_64bit_integer_instructions.
1406*61046927SAndroid Build Coastguard Worker- ci/r300: Add another xfail on the main branch.
1407*61046927SAndroid Build Coastguard Worker- r300/vs: Allocate temps we see a use as a source, too.
1408*61046927SAndroid Build Coastguard Worker- r300/vs: Reuse rc_match_bgnloop().
1409*61046927SAndroid Build Coastguard Worker- r300/vs: Fix flow control processing just after an endloop.
1410*61046927SAndroid Build Coastguard Worker- ci: Enable a build with MSan.
1411*61046927SAndroid Build Coastguard Worker- glcpp: Disable the valgrind tests.
1412*61046927SAndroid Build Coastguard Worker- softpipe: Drop the quad pstipple stage.
1413*61046927SAndroid Build Coastguard Worker- softpipe: Use the draw module's poly stipple handling, like llvmpipe.
1414*61046927SAndroid Build Coastguard Worker- softpipe: Drop duplicate decl of softpipe_find_fs_variant
1415*61046927SAndroid Build Coastguard Worker- ci/crocus: Add manual CI for the new HSW box I have at home.
1416*61046927SAndroid Build Coastguard Worker- ci: Enable reporting to the flakes IRC channel for i915g and crocus.
1417*61046927SAndroid Build Coastguard Worker- ci/i915g: Add a couple more recent regressions.
1418*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Use the same address reg mappings as GLSL-to-TGSI did.
1419*61046927SAndroid Build Coastguard Worker- gallium: Delete PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS
1420*61046927SAndroid Build Coastguard Worker- tgsi/exec: Simplify indirects now that they always use the ADDR file.
1421*61046927SAndroid Build Coastguard Worker- i915g: Turn off FP16 in the vertex shaders.
1422*61046927SAndroid Build Coastguard Worker- r300: Use uif() instead of pointer aliasing in program printing.
1423*61046927SAndroid Build Coastguard Worker- ci/r300: Update xfails from a full dEQP run.
1424*61046927SAndroid Build Coastguard Worker- r300: Fix omod failing to increase the number of channels stored.
1425*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Enable fdot_replicates flag.
1426*61046927SAndroid Build Coastguard Worker- ci: Shrink container/rootfs sizes.
1427*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Fix a bug in TXP detection after backend lowering.
1428*61046927SAndroid Build Coastguard Worker- ci/llvmpipe: Sort the list of traces.
1429*61046927SAndroid Build Coastguard Worker- ci/llvmpipe: Add a trace for the game JVGS, which got regressed recently.
1430*61046927SAndroid Build Coastguard Worker- ci: Add paraview traces to several drivers.
1431*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Use nir_opt_offset for removing constant adds for shared vars.
1432*61046927SAndroid Build Coastguard Worker- nir: Apply nir_opt_offsets to nir_intrinsic_load_uniform as well.
1433*61046927SAndroid Build Coastguard Worker- r300: Drop unused r300_get_stats() call.
1434*61046927SAndroid Build Coastguard Worker- r300: Add consts (uniforms) count to the shader-db output.
1435*61046927SAndroid Build Coastguard Worker- nir/lower_dynamic_bo_access: Use copy_inst_indices for our cloned instrs.
1436*61046927SAndroid Build Coastguard Worker- nir: Add a .base field to nir_load_ubo_vec4.
1437*61046927SAndroid Build Coastguard Worker- nir/opt_offsets: Disable unsigned wrap checks on non-native-integers HW.
1438*61046927SAndroid Build Coastguard Worker- nir/opt_offsets: Also apply the max offset to top-level constant folding.
1439*61046927SAndroid Build Coastguard Worker- nir_to_tgsi: Use nir_opt_offsets for load_ubo_vec4.
1440*61046927SAndroid Build Coastguard Worker- nir/opt_offsets: Use nir_ssa_scalar to chase offset additions.
1441*61046927SAndroid Build Coastguard Worker- softpipe: respect !independent_blend_enable for color masks.
1442*61046927SAndroid Build Coastguard Worker- softpipe: Request that st fix up DST_ALPHA blending for RGB render targets.
1443*61046927SAndroid Build Coastguard Worker- ci/softpipe: Drop the GS sampling known-flakes.
1444*61046927SAndroid Build Coastguard Worker- nir/lower_locals_to_regs: Do an ad-hoc copy propagate on our generated MOV.
1445*61046927SAndroid Build Coastguard Worker- tgsi_exec: Fix shared var stores for >1 real invocation, and overflow checks.
1446*61046927SAndroid Build Coastguard Worker- softpipe: Improve some local var naming in compute shaders.
1447*61046927SAndroid Build Coastguard Worker- softpipe: Initialize the CS dispatch mask at machine setup time.
1448*61046927SAndroid Build Coastguard Worker- softpipe: Dispatch 4 CS invocations per tgsi_exec thread.
1449*61046927SAndroid Build Coastguard Worker- Revert "ci: freedreno: Update a530 dEQP fail expectation list"
1450*61046927SAndroid Build Coastguard Worker- ci/llvmpipe: Drop the skip of piglit edgeflag test.
1451*61046927SAndroid Build Coastguard Worker- ci/llvmpipe,softpipe: Switch piglit testing to piglit-runner.
1452*61046927SAndroid Build Coastguard Worker- ci/traces: Rename the piglit/run.sh script to piglit-traces.sh.
1453*61046927SAndroid Build Coastguard Worker- ci/traces: Drop the PIGLIT_PROFILES setting for traces replay.
1454*61046927SAndroid Build Coastguard Worker- ci/traces: Clean up the failure report message.
1455*61046927SAndroid Build Coastguard Worker- ci/traces: Drop the baseline file creation for trace results.
1456*61046927SAndroid Build Coastguard Worker- ci/traces: Drop PIGLIT_REPLAY_UPLOAD_TO_MINIO.
1457*61046927SAndroid Build Coastguard Worker- ci/traces: Always generate the junit XML.
1458*61046927SAndroid Build Coastguard Worker- ci/freedreno: Update hashes for closed traces.
1459*61046927SAndroid Build Coastguard Worker- vulkan: Fix leak of error messages
1460*61046927SAndroid Build Coastguard Worker- ci: Use a dlclose-disabling preload library for leak checking in Vulkan.
1461*61046927SAndroid Build Coastguard Worker- ci/freedreno: Switch 2 default a630 VK jobs to being GLES and VK ASan jobs.
1462*61046927SAndroid Build Coastguard Worker- turnip: Store the computed iova in the tu_buffer.
1463*61046927SAndroid Build Coastguard Worker- turnip: Store the computed iova in the tu_image.
1464*61046927SAndroid Build Coastguard Worker- r300: Disable fp16 and int16 in swtcl vertex shaders.
1465*61046927SAndroid Build Coastguard Worker- r300/r600: Add drm-shim support.
1466*61046927SAndroid Build Coastguard Worker- freedreno/isaspec: Add missing dep of encode.py/decode.py calls on isa.py
1467*61046927SAndroid Build Coastguard Worker- intel: Add missing dep of gen_*_header.py on utils.py.
1468*61046927SAndroid Build Coastguard Worker- i915g: Initialize the rest of the "from_nir" temporary VS struct.
1469*61046927SAndroid Build Coastguard Worker
1470*61046927SAndroid Build Coastguard WorkerEnrico Galli (3):
1471*61046927SAndroid Build Coastguard Worker
1472*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Shadow tex instructions always use shadow samplers
1473*61046927SAndroid Build Coastguard Worker- microsoft/spirv_to_dxil: Add DXIL validation to spirv2dxil
1474*61046927SAndroid Build Coastguard Worker- ci/windows: Add validation tests for spriv_to_dxil
1475*61046927SAndroid Build Coastguard Worker
1476*61046927SAndroid Build Coastguard WorkerEric Engestrom (33):
1477*61046927SAndroid Build Coastguard Worker
1478*61046927SAndroid Build Coastguard Worker- VERSION: bump to 21.4
1479*61046927SAndroid Build Coastguard Worker- docs: reset new_features.txt
1480*61046927SAndroid Build Coastguard Worker- VERSION: bump to 22.0
1481*61046927SAndroid Build Coastguard Worker- docs: update calendar for 21.3.0-rc1
1482*61046927SAndroid Build Coastguard Worker- docs: update calendar for 21.3.0-rc2
1483*61046927SAndroid Build Coastguard Worker- docs: update calendar for 21.3.0-rc3
1484*61046927SAndroid Build Coastguard Worker- docs: update calendar for 21.3.0-rc4
1485*61046927SAndroid Build Coastguard Worker- release-calendar: fix date for next 21.3 rc
1486*61046927SAndroid Build Coastguard Worker- meson: drop duplicate addition of surfaceless & drm to the list of platforms
1487*61046927SAndroid Build Coastguard Worker- meson: move \`egl_native_platform` definition inside the \`with_egl` block
1488*61046927SAndroid Build Coastguard Worker- meson: drop impossible \`if no platform` branch
1489*61046927SAndroid Build Coastguard Worker- meson: always define \`HAVE_{X11,XCB}_PLATFORM` when it's enabled
1490*61046927SAndroid Build Coastguard Worker- meson: automatically define \`HAVE_{some}_PLATFORM`
1491*61046927SAndroid Build Coastguard Worker- docs: update calendar for 21.3.0-rc5
1492*61046927SAndroid Build Coastguard Worker- docs/submittingpatches: add link to section describing how to make a backport MR
1493*61046927SAndroid Build Coastguard Worker- docs/submittingpatches: add formatting around the release branches names
1494*61046927SAndroid Build Coastguard Worker- docs/submittingpatches: mention use of the \`-x` flag of \`git cherry-pick` when backporting a commit
1495*61046927SAndroid Build Coastguard Worker- docs: update branchpoint instructions
1496*61046927SAndroid Build Coastguard Worker- docs: add release notes for 21.3.0
1497*61046927SAndroid Build Coastguard Worker- docs: update calendar and link releases notes for 21.3.0
1498*61046927SAndroid Build Coastguard Worker- docs: add 21.3.x release schedule
1499*61046927SAndroid Build Coastguard Worker- docs: add 22.0 branchpoint date for perspective
1500*61046927SAndroid Build Coastguard Worker- docs: add release notes for 21.3.1
1501*61046927SAndroid Build Coastguard Worker- docs: update calendar and link releases notes for 21.3.1
1502*61046927SAndroid Build Coastguard Worker- docs: add release notes for 21.3.2
1503*61046927SAndroid Build Coastguard Worker- docs: update calendar and link releases notes for 21.3.2
1504*61046927SAndroid Build Coastguard Worker- docs: add release notes for 21.3.3
1505*61046927SAndroid Build Coastguard Worker- docs: update calendar and link releases notes for 21.3.3
1506*61046927SAndroid Build Coastguard Worker- docs: add release notes for 21.3.4
1507*61046927SAndroid Build Coastguard Worker- docs: update calendar and link releases notes for 21.3.4
1508*61046927SAndroid Build Coastguard Worker- docs: add release notes for 21.3.5
1509*61046927SAndroid Build Coastguard Worker- docs: update calendar and link releases notes for 21.3.5
1510*61046927SAndroid Build Coastguard Worker- docs/release-calendar: add another 21.3.x since 22.0 has been delayed a bit
1511*61046927SAndroid Build Coastguard Worker
1512*61046927SAndroid Build Coastguard WorkerErico Nunes (5):
1513*61046927SAndroid Build Coastguard Worker
1514*61046927SAndroid Build Coastguard Worker- ci: temporarily disable lima CI
1515*61046927SAndroid Build Coastguard Worker- mesa: fix GL_MAX_SAMPLES with GLES2
1516*61046927SAndroid Build Coastguard Worker- lima/gpir: avoid invalid write in regalloc
1517*61046927SAndroid Build Coastguard Worker- lima/ppir: initialize slots array for dummy/undef
1518*61046927SAndroid Build Coastguard Worker- lima/ppir: refactor bitcopy to use unsigned char
1519*61046927SAndroid Build Coastguard Worker
1520*61046927SAndroid Build Coastguard WorkerErik Faye-Lund (9):
1521*61046927SAndroid Build Coastguard Worker
1522*61046927SAndroid Build Coastguard Worker- docs: update trademark disclaimer
1523*61046927SAndroid Build Coastguard Worker- CODEOWNERS: remove ownership of deleted code
1524*61046927SAndroid Build Coastguard Worker- ci: remove testing of deleted code
1525*61046927SAndroid Build Coastguard Worker- docs: remove mentions of deleted code
1526*61046927SAndroid Build Coastguard Worker- docs: remove stale notice about deleted dir
1527*61046927SAndroid Build Coastguard Worker- ensure csv-files are crlf on disk
1528*61046927SAndroid Build Coastguard Worker- bin/gen_calendar_entries: fix newlines on windows
1529*61046927SAndroid Build Coastguard Worker- docs: use http-redirect when possible
1530*61046927SAndroid Build Coastguard Worker- docs: remove incorrect drivers from extension
1531*61046927SAndroid Build Coastguard Worker
1532*61046927SAndroid Build Coastguard WorkerFelix DeGrood (2):
1533*61046927SAndroid Build Coastguard Worker
1534*61046927SAndroid Build Coastguard Worker- anv: increase binding table pool size to 64KB
1535*61046927SAndroid Build Coastguard Worker- pps: increase intel.cfg buffer size
1536*61046927SAndroid Build Coastguard Worker
1537*61046927SAndroid Build Coastguard WorkerFilip Gawin (8):
1538*61046927SAndroid Build Coastguard Worker
1539*61046927SAndroid Build Coastguard Worker- r300: improve precission of linear interpolation
1540*61046927SAndroid Build Coastguard Worker- r300: stub derivatives on r300 and r400 hardware
1541*61046927SAndroid Build Coastguard Worker- nir: assert that variables in optimize_atomic are initialized
1542*61046927SAndroid Build Coastguard Worker- glsl: fix trivial strict aliasing warning
1543*61046927SAndroid Build Coastguard Worker- radv: dont call calloc when BVH is empty
1544*61046927SAndroid Build Coastguard Worker- iris: fix mapping compressed textures
1545*61046927SAndroid Build Coastguard Worker- r300: fix handling swizzle in transform_source_conflicts
1546*61046927SAndroid Build Coastguard Worker- r300: replace recursive calls with loops
1547*61046927SAndroid Build Coastguard Worker
1548*61046927SAndroid Build Coastguard WorkerFrancisco Jerez (28):
1549*61046927SAndroid Build Coastguard Worker
1550*61046927SAndroid Build Coastguard Worker- intel/fs/xehp: Teach SWSB pass about the exec pipeline of FS_OPCODE_PACK_HALF_2x16_SPLIT.
1551*61046927SAndroid Build Coastguard Worker- intel/fs: Add physical fall-through CFG edge for unconditional BREAK instruction.
1552*61046927SAndroid Build Coastguard Worker- intel/dev: Fix size of device info num_subslices array.
1553*61046927SAndroid Build Coastguard Worker- intel/dev: Add support for pixel pipe subslice accounting on multi-slice GPUs.
1554*61046927SAndroid Build Coastguard Worker- intel/dev: Implement DG2 restrictions requiring additional DSSes to be disabled.
1555*61046927SAndroid Build Coastguard Worker- intel/xehp: Implement XeHP workaround Wa_14013910100.
1556*61046927SAndroid Build Coastguard Worker- intel/xehp: Implement XeHP workaround Wa_14014148106.
1557*61046927SAndroid Build Coastguard Worker- intel/xehp: Update 3DSTATE_PS maximum number of threads per PSD.
1558*61046927SAndroid Build Coastguard Worker- intel/fs: Don't assume packed dispatch for fragment shaders on XeHP.
1559*61046927SAndroid Build Coastguard Worker- intel/blorp/gfx12+: Drop unnecessary state cache invalidation from binding table setup.
1560*61046927SAndroid Build Coastguard Worker- intel/genxml: Fix SLICE_HASH_TABLE struct on XeHP.
1561*61046927SAndroid Build Coastguard Worker- iris: Merge gfx11\_ and gfx12_upload_pixel_hashing_tables() into the same function.
1562*61046927SAndroid Build Coastguard Worker- intel: Move pixel hashing table computation into common header file.
1563*61046927SAndroid Build Coastguard Worker- intel: Minimal calculation of pixel hash table for arbitrary number of pixel pipes.
1564*61046927SAndroid Build Coastguard Worker- intel: Rename intel_compute_pixel_hash_table() to intel_compute_pixel_hash_table_3way().
1565*61046927SAndroid Build Coastguard Worker- iris: Program pixel hashing tables on XeHP.
1566*61046927SAndroid Build Coastguard Worker- anv: Program pixel hashing tables on XeHP.
1567*61046927SAndroid Build Coastguard Worker- intel/xehp: Switch to coarser cross-slice pixel hashing with table permutation.
1568*61046927SAndroid Build Coastguard Worker- iris/xehp: Implement workaround for 3D texturing+anisotropic filtering.
1569*61046927SAndroid Build Coastguard Worker- intel/fs/xehp: Merge repeated in-order read dependencies instead of replacement.
1570*61046927SAndroid Build Coastguard Worker- intel/fs: Move legal exec type calculation into helper function in lower_regioning pass.
1571*61046927SAndroid Build Coastguard Worker- intel/fs: Teach the lower_regioning pass how to split instructions of unsuported exec type.
1572*61046927SAndroid Build Coastguard Worker- intel/fs: Take into account region strides during SIMD lowering decision of SHUFFLE.
1573*61046927SAndroid Build Coastguard Worker- intel/fs: Fix destination suboffset calculations for non-trivial strides in SHUFFLE codegen.
1574*61046927SAndroid Build Coastguard Worker- intel/fs: Perform 64-bit SHUFFLE lowering in the lower_regioning pass.
1575*61046927SAndroid Build Coastguard Worker- intel/fs: Perform 64-bit SEL_EXEC lowering in the lower_regioning pass.
1576*61046927SAndroid Build Coastguard Worker- intel/fs: Honor strided source regions specified by the IR for CLUSTER_BROADCAST.
1577*61046927SAndroid Build Coastguard Worker- intel/fs: Perform 64-bit CLUSTER_BROADCAST lowering in the lower_regioning pass.
1578*61046927SAndroid Build Coastguard Worker
1579*61046927SAndroid Build Coastguard WorkerGeorg Lehmann (8):
1580*61046927SAndroid Build Coastguard Worker
1581*61046927SAndroid Build Coastguard Worker- meson: Use get_supported_arguments more often.
1582*61046927SAndroid Build Coastguard Worker- meson: Remove some unnecessary loops.
1583*61046927SAndroid Build Coastguard Worker- amd/addrlib: Use get_supported_arguments to get compiler args.
1584*61046927SAndroid Build Coastguard Worker- radv: Increase maxFragmentCombinedOutputResources.
1585*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: Fix add_wl_shm_format alpha/opaqueness.
1586*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: Convert  missing vulkan formats to shm formats.
1587*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: Add modifiers for RGB formats.
1588*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: Fix add_drm_format_modifier aplha/opaqueness.
1589*61046927SAndroid Build Coastguard Worker
1590*61046927SAndroid Build Coastguard WorkerGert Wollny (7):
1591*61046927SAndroid Build Coastguard Worker
1592*61046927SAndroid Build Coastguard Worker- virgl: Add driconf tweak to force-enable reading back R8_SRGB textures
1593*61046927SAndroid Build Coastguard Worker- virgl: obtain supported number of shader sampler views from host
1594*61046927SAndroid Build Coastguard Worker- ci: pin virglrenderer version
1595*61046927SAndroid Build Coastguard Worker- virgl: Enable higher compatibility profiles if host supports it
1596*61046927SAndroid Build Coastguard Worker- util/primconvert: map only index buffer part that is needed
1597*61046927SAndroid Build Coastguard Worker- nir_lower_io: propagate the "invariant" flag to outputs
1598*61046927SAndroid Build Coastguard Worker- ntt: Set the output invariant flag according to the semantics
1599*61046927SAndroid Build Coastguard Worker
1600*61046927SAndroid Build Coastguard WorkerGreg V (2):
1601*61046927SAndroid Build Coastguard Worker
1602*61046927SAndroid Build Coastguard Worker- util: __getProgramName: remove check for ancient FreeBSD versions, simplify ifdefs
1603*61046927SAndroid Build Coastguard Worker- util: make util_get_process_exec_path work on FreeBSD w/o procfs
1604*61046927SAndroid Build Coastguard Worker
1605*61046927SAndroid Build Coastguard WorkerGuido Günther (6):
1606*61046927SAndroid Build Coastguard Worker
1607*61046927SAndroid Build Coastguard Worker- etnaviv/drm: Use etna_mesa_debug for debugging messages
1608*61046927SAndroid Build Coastguard Worker- etnaviv/drm: Add some bo debug output
1609*61046927SAndroid Build Coastguard Worker- etnaviv/drm: Print gpu model at debug verbosity
1610*61046927SAndroid Build Coastguard Worker- etnaviv/drm: Use mesa_log* for debugging
1611*61046927SAndroid Build Coastguard Worker- entaviv/drm: Use same log format as gallium bits
1612*61046927SAndroid Build Coastguard Worker- etnaviv: Use mesa_log*
1613*61046927SAndroid Build Coastguard Worker
1614*61046927SAndroid Build Coastguard WorkerGuilherme Gallo (14):
1615*61046927SAndroid Build Coastguard Worker
1616*61046927SAndroid Build Coastguard Worker- ci: Update linux kernel to v5.15
1617*61046927SAndroid Build Coastguard Worker- iris/ci: Fix traces for amly and deqp list for whl
1618*61046927SAndroid Build Coastguard Worker- ci/freedreno: Add maxcpus=2 to the kernel cmdline on a530
1619*61046927SAndroid Build Coastguard Worker- panfrost/ci: update piglit tests expectations on G52
1620*61046927SAndroid Build Coastguard Worker- ci: Update ci-fairy to version with --token-file support
1621*61046927SAndroid Build Coastguard Worker- ci: Uprev piglit
1622*61046927SAndroid Build Coastguard Worker- ci: Use ci-fairy minio login via token file
1623*61046927SAndroid Build Coastguard Worker- ci: Build skqp on ARM64 images
1624*61046927SAndroid Build Coastguard Worker- ci: Add a630_skqp jobs
1625*61046927SAndroid Build Coastguard Worker- ci: skqp: Add documentation on how to maintain skqp jobs
1626*61046927SAndroid Build Coastguard Worker- ci: Uprev Kernel to v5.16
1627*61046927SAndroid Build Coastguard Worker- ci: freedreno: Update a530 dEQP fail expectation list
1628*61046927SAndroid Build Coastguard Worker- ci: Add docs for Linux Kernel uprevs
1629*61046927SAndroid Build Coastguard Worker- virgl/ci: make crosvm-runner pass variables in a secure way
1630*61046927SAndroid Build Coastguard Worker
1631*61046927SAndroid Build Coastguard WorkerHamish Arblaster (1):
1632*61046927SAndroid Build Coastguard Worker
1633*61046927SAndroid Build Coastguard Worker- zink: Fix building on macOS
1634*61046927SAndroid Build Coastguard Worker
1635*61046927SAndroid Build Coastguard WorkerHenry Goffin (1):
1636*61046927SAndroid Build Coastguard Worker
1637*61046927SAndroid Build Coastguard Worker- intel/compiler/test: Fix build with GCC 7
1638*61046927SAndroid Build Coastguard Worker
1639*61046927SAndroid Build Coastguard WorkerHoe Hao Cheng (3):
1640*61046927SAndroid Build Coastguard Worker
1641*61046927SAndroid Build Coastguard Worker- zink/codegen: support platform tags
1642*61046927SAndroid Build Coastguard Worker- zink/codegen: remove core_since in constructor
1643*61046927SAndroid Build Coastguard Worker- zink/codegen: remove bogus print statement
1644*61046927SAndroid Build Coastguard Worker
1645*61046927SAndroid Build Coastguard WorkerHyunjun Ko (10):
1646*61046927SAndroid Build Coastguard Worker
1647*61046927SAndroid Build Coastguard Worker- turnip: expose VK_KHR_driver_properties
1648*61046927SAndroid Build Coastguard Worker- anv: Fix to honor the spec to get stencil layout.
1649*61046927SAndroid Build Coastguard Worker- radv: Fix to honor the spec to get stencil layout.
1650*61046927SAndroid Build Coastguard Worker- vulkan/util: Move helper functions for depth/stencil images to vk_iamge
1651*61046927SAndroid Build Coastguard Worker- turnip: Enable VK_KHR_separate_depth_stencil_layouts
1652*61046927SAndroid Build Coastguard Worker- turnip: Use the new common device lost tracking
1653*61046927SAndroid Build Coastguard Worker- vulkan: fix typo
1654*61046927SAndroid Build Coastguard Worker- turnip: Porting to common vulkan implementation for synchronization.
1655*61046927SAndroid Build Coastguard Worker- turnip: Porting to common implementation for timeline semaphore
1656*61046927SAndroid Build Coastguard Worker- turnip: fix leaks of submit requests.
1657*61046927SAndroid Build Coastguard Worker
1658*61046927SAndroid Build Coastguard WorkerIago Toral Quiroga (63):
1659*61046927SAndroid Build Coastguard Worker
1660*61046927SAndroid Build Coastguard Worker- v3dv: fix TLB buffer to image copy path for 3D images
1661*61046927SAndroid Build Coastguard Worker- v3dv: enable Vulkan 1.1
1662*61046927SAndroid Build Coastguard Worker- broadcom/compiler: disallow tsy barrier in thrsw delay slots
1663*61046927SAndroid Build Coastguard Worker- broadcom/compiler: fix assert that current instruction must be in current block
1664*61046927SAndroid Build Coastguard Worker- v3dv: refactor TFU jobs
1665*61046927SAndroid Build Coastguard Worker- broadcom/compiler: rework simultaneous peripheral access checks
1666*61046927SAndroid Build Coastguard Worker- broadcom/compiler: fix condition encoding bug
1667*61046927SAndroid Build Coastguard Worker- broadcom/compiler: padding fixes to QPU assembly dumps
1668*61046927SAndroid Build Coastguard Worker- broadcom/compiler: make opt passes set current block
1669*61046927SAndroid Build Coastguard Worker- broadcom/compiler: check that sig packing is valid when pipelining ldvary
1670*61046927SAndroid Build Coastguard Worker- broadcom/compiler: copy packing when converting add to mul
1671*61046927SAndroid Build Coastguard Worker- v3dv,v3d: don't store swizzle pointer in shader/pipeline keys
1672*61046927SAndroid Build Coastguard Worker- v3d: use V3D_MAX_DRAW_BUFFERS instead of hardcoded constant
1673*61046927SAndroid Build Coastguard Worker- v3dv: account for multisampling when computing subpass granularity
1674*61046927SAndroid Build Coastguard Worker- v3dv: don't use a global constant for default pipeline dynamic state
1675*61046927SAndroid Build Coastguard Worker- v3d,v3dv: move tile size calculation to a common helper
1676*61046927SAndroid Build Coastguard Worker- v3dv: fix internal bpp of D/S formats
1677*61046927SAndroid Build Coastguard Worker- broadcom/compiler: fix early fragment tests setup
1678*61046927SAndroid Build Coastguard Worker- broadcom/compiler: don't allow RF writes from signals after thrend
1679*61046927SAndroid Build Coastguard Worker- broadcom/compiler: fix scoreboard locking checks
1680*61046927SAndroid Build Coastguard Worker- broadcom/compiler: don't move ldvary earlier if current instruction has ldunif
1681*61046927SAndroid Build Coastguard Worker- broadcom/compiler: allow color TLB writes in last instruction
1682*61046927SAndroid Build Coastguard Worker- broadcom/compiler: relax restriction on VPM inst in last thread end slot
1683*61046927SAndroid Build Coastguard Worker- broadcom/compiler: emit passthrough Z write if shader reads Z
1684*61046927SAndroid Build Coastguard Worker- broadcom/compiler: track passthrough Z writes
1685*61046927SAndroid Build Coastguard Worker- v3d,v3dv: don't disable EZ for passthrough Z writes
1686*61046927SAndroid Build Coastguard Worker- broadcom/compiler: improve documentation for Z writes
1687*61046927SAndroid Build Coastguard Worker- broadcom/compiler: improve thrsw merge
1688*61046927SAndroid Build Coastguard Worker- v3dv: add a refcount mechanism to BOs
1689*61046927SAndroid Build Coastguard Worker- v3dv: add swizzle helpers to identify formats wit R/B swap and reverse flags
1690*61046927SAndroid Build Coastguard Worker- v3dv: handle formats with reverse flag
1691*61046927SAndroid Build Coastguard Worker- v3dv: implement VK_EXT_4444_formats
1692*61046927SAndroid Build Coastguard Worker- v3dv: implement double-buffer mode
1693*61046927SAndroid Build Coastguard Worker- v3d: implement double-buffer mode
1694*61046927SAndroid Build Coastguard Worker- docs/features: flag VK_KHR_create_renderpass2 as implemented for v3dv
1695*61046927SAndroid Build Coastguard Worker- broadcom/simulator: handle DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT
1696*61046927SAndroid Build Coastguard Worker- v3dv: implement VK_KHR_driver_properties
1697*61046927SAndroid Build Coastguard Worker- broadcom/compiler: add lowering pass to scalarize non 32-bit general load/store
1698*61046927SAndroid Build Coastguard Worker- broadcom/compiler: better document vectorization implications
1699*61046927SAndroid Build Coastguard Worker- broadcom/compiler: implement TMU general 16-bit load/store
1700*61046927SAndroid Build Coastguard Worker- broadcom/compiler: lower packing after vectorization
1701*61046927SAndroid Build Coastguard Worker- broadcom/compiler: support ldunifa with some 16-bit loads
1702*61046927SAndroid Build Coastguard Worker- broadcom/compiler: use ldunifa with unaligned constant offset
1703*61046927SAndroid Build Coastguard Worker- broadcom/compiler: implement 32-bit/16-bit conversion opcodes
1704*61046927SAndroid Build Coastguard Worker- broadcom/compiler: support f32 to f16 RTZ and RTE rounding modes
1705*61046927SAndroid Build Coastguard Worker- v3dv: support VK_KHR_16_bit_storage
1706*61046927SAndroid Build Coastguard Worker- broadcom/compiler: support 16-bit uniforms
1707*61046927SAndroid Build Coastguard Worker- v3dv: expose storagePushConstant16 feature from VK_KHR_16bit_storage
1708*61046927SAndroid Build Coastguard Worker- broadcom/compiler: support 8-bit general store access
1709*61046927SAndroid Build Coastguard Worker- broadcom/compiler: handle to/from 8-bit integer conversions
1710*61046927SAndroid Build Coastguard Worker- broadcom/compiler: support 8-bit loads via ldunifa
1711*61046927SAndroid Build Coastguard Worker- broadcom/compiler: allow vectorization to larger scalar type
1712*61046927SAndroid Build Coastguard Worker- broadcom/compiler: update comment on load_uniform fast-path
1713*61046927SAndroid Build Coastguard Worker- v3dv: support VK_KHR_8bit_storage
1714*61046927SAndroid Build Coastguard Worker- v3dv: drop signature of undefined function
1715*61046927SAndroid Build Coastguard Worker- v3dv: implement VK_KHR_imageless_framebuffer
1716*61046927SAndroid Build Coastguard Worker- v3dv: rework Vulkan 1.2 feature queries
1717*61046927SAndroid Build Coastguard Worker- v3dv: document why we don't expose VK_EXT_scalar_block_layout
1718*61046927SAndroid Build Coastguard Worker- v3dv: support resolving depth/stencil attachments
1719*61046927SAndroid Build Coastguard Worker- v3dv: fallback to blit resolve if render area is not aligned to tile boundaries
1720*61046927SAndroid Build Coastguard Worker- v3dv: expose VK_KHR_depth_stencil_resolve
1721*61046927SAndroid Build Coastguard Worker- v3dv: don't submit noop job if there is nothing to wait on or signal
1722*61046927SAndroid Build Coastguard Worker- broadcom/compiler: fix offset alignment for ldunifa when skipping
1723*61046927SAndroid Build Coastguard Worker
1724*61046927SAndroid Build Coastguard WorkerIan Romanick (35):
1725*61046927SAndroid Build Coastguard Worker
1726*61046927SAndroid Build Coastguard Worker- nir/loop_unroll: Always unroll loops that iterate at most once
1727*61046927SAndroid Build Coastguard Worker- glsl/nir: Don't build soft float64 when it cannot be used
1728*61046927SAndroid Build Coastguard Worker- nir/constant_folding: Optimize txb with bias of constant zero to tex
1729*61046927SAndroid Build Coastguard Worker- intel/compiler: Don't predicate a WHILE if there is a CONT
1730*61046927SAndroid Build Coastguard Worker- intel/compiler: Don't store "scalar stage" bits on Gfx8 or Gfx9
1731*61046927SAndroid Build Coastguard Worker- intel/stub: Suppress warnings about DRM_I915_QUERY_PERF_CONFIG
1732*61046927SAndroid Build Coastguard Worker- intel/stub: Implement DRM_I915_QUERY_ENGINE_INFO
1733*61046927SAndroid Build Coastguard Worker- intel/stub: Implement DRM_I915_QUERY_MEMORY_REGIONS
1734*61046927SAndroid Build Coastguard Worker- intel/stub: Implement I915_PARAM_HAS_USERPTR_PROBE
1735*61046927SAndroid Build Coastguard Worker- intel/fs: Use HF as destination type for F32TOF16 in fquantize2f16
1736*61046927SAndroid Build Coastguard Worker- mesa: OpenGL 1.3 feature GL_ARB_texture_border_clamp is not optional
1737*61046927SAndroid Build Coastguard Worker- mesa: OpenGL 1.3 feature GL_ARB_texture_cube_map is not optional
1738*61046927SAndroid Build Coastguard Worker- mesa: OpenGL 1.3 feature GL_ARB_texture_env_combine is not optional
1739*61046927SAndroid Build Coastguard Worker- mesa: OpenGL 1.3 feature GL_ARB_texture_env_dot3 is not optional
1740*61046927SAndroid Build Coastguard Worker- mesa: OpenGL 1.3 and OpenGL ES 1.0 are not optional
1741*61046927SAndroid Build Coastguard Worker- intel/stub: Silence "initialized field overwritten" warning
1742*61046927SAndroid Build Coastguard Worker- intel/stub: Implement shell versions of DRM_I915_GEM_GET_TILING and DRM_I915_SEM_GET_TILING
1743*61046927SAndroid Build Coastguard Worker- intel/fs: Fix gl_FrontFacing optimization on Gfx12+
1744*61046927SAndroid Build Coastguard Worker- ntt: Extend ntt_compile::addr_declared and ntt_compile::addr_reg
1745*61046927SAndroid Build Coastguard Worker- mesa: OpenGL 1.4 feature GL_ARB_depth_texture is not optional
1746*61046927SAndroid Build Coastguard Worker- mesa: OpenGL 1.4 feature GL_ARB_texture_env_crossbar is not optional
1747*61046927SAndroid Build Coastguard Worker- mesa: OpenGL 1.4 feature GL_EXT_blend_color is not optional
1748*61046927SAndroid Build Coastguard Worker- mesa: OpenGL 1.4 feature GL_EXT_blend_func_separate is not optional
1749*61046927SAndroid Build Coastguard Worker- mesa: OpenGL 1.4 feature GL_EXT_blend_minmax is not optional
1750*61046927SAndroid Build Coastguard Worker- mesa: OpenGL 1.4 feature GL_EXT_point_parameters is not optional
1751*61046927SAndroid Build Coastguard Worker- mesa: OpenGL ES 1.1 is not optional
1752*61046927SAndroid Build Coastguard Worker- gallivm/nir: Call nir_lower_bool_to_int32 after nir_opt_algebraic_late
1753*61046927SAndroid Build Coastguard Worker- nir: All set-on-comparison opcodes can take all float types
1754*61046927SAndroid Build Coastguard Worker- intel/fs: Don't optimize out 1.0*x and -1.0*x
1755*61046927SAndroid Build Coastguard Worker- spriv: Produce correct result for GLSLstd450Step with NaN
1756*61046927SAndroid Build Coastguard Worker- spirv: Produce correct result for GLSLstd450Modf with Inf
1757*61046927SAndroid Build Coastguard Worker- spirv: Produce correct result for GLSLstd450Tanh with NaN
1758*61046927SAndroid Build Coastguard Worker- nir: Properly handle various exceptional values in frexp
1759*61046927SAndroid Build Coastguard Worker- nir: Produce correct results for atan with NaN
1760*61046927SAndroid Build Coastguard Worker- nir: Add missing dependency on nir_opcodes.py
1761*61046927SAndroid Build Coastguard Worker
1762*61046927SAndroid Build Coastguard WorkerIcecream95 (9):
1763*61046927SAndroid Build Coastguard Worker
1764*61046927SAndroid Build Coastguard Worker- panfrost: Set PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
1765*61046927SAndroid Build Coastguard Worker- pan/bi: Add interference between destinations
1766*61046927SAndroid Build Coastguard Worker- pan/bi: Check dependencies of both destinations of instructions
1767*61046927SAndroid Build Coastguard Worker- panfrost: Set dirty state in set_shader_buffers
1768*61046927SAndroid Build Coastguard Worker- panfrost: Re-emit descriptors after resource shadowing
1769*61046927SAndroid Build Coastguard Worker- pan/bi: Make disassembler build reproducibly
1770*61046927SAndroid Build Coastguard Worker- panfrost: Fix ubo_mask calculation
1771*61046927SAndroid Build Coastguard Worker- pan/bi: Skip psuedo sources in ISA.xml
1772*61046927SAndroid Build Coastguard Worker- pan/bi: Don't assign slots for the blend second source
1773*61046927SAndroid Build Coastguard Worker
1774*61046927SAndroid Build Coastguard WorkerIlia Mirkin (50):
1775*61046927SAndroid Build Coastguard Worker
1776*61046927SAndroid Build Coastguard Worker- freedreno: support lua54
1777*61046927SAndroid Build Coastguard Worker- meson: build freedreno tools when other parts of freedreno not enabled
1778*61046927SAndroid Build Coastguard Worker- freedreno: check batch size after the fallback blitter clear
1779*61046927SAndroid Build Coastguard Worker- freedreno/ir3: fix setting the max tf vertex when there are no outputs
1780*61046927SAndroid Build Coastguard Worker- freedreno/a4xx: fix min/max/bias lod sampler settings
1781*61046927SAndroid Build Coastguard Worker- mesa: add missing state to state string computation
1782*61046927SAndroid Build Coastguard Worker- nv50,nvc0: expose R8/RG8_SRGB formats for texturing
1783*61046927SAndroid Build Coastguard Worker- mesa: add just a tiny bit of debug info to some _mesa_problem calls
1784*61046927SAndroid Build Coastguard Worker- freedreno: prefer float immediates when float values are involved
1785*61046927SAndroid Build Coastguard Worker- freedreno/a[345]xx: add R8/RG8 SRGB formats
1786*61046927SAndroid Build Coastguard Worker- a5xx: remove astc srgb workaround logic
1787*61046927SAndroid Build Coastguard Worker- freedreno/ir3: fix image-to-tex flags, remove 3d -> array hack
1788*61046927SAndroid Build Coastguard Worker- nir: remove double-validation of src component counts
1789*61046927SAndroid Build Coastguard Worker- freedreno/a4xx: add proper buffer texture support
1790*61046927SAndroid Build Coastguard Worker- freedreno/a5xx: re-express buffer textures more logically
1791*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: re-express buffer textures more logically
1792*61046927SAndroid Build Coastguard Worker- freedreno/a4xx: fix stencil-textured border colors
1793*61046927SAndroid Build Coastguard Worker- freedreno/a4xx: indicate whether outputs are uint/sint
1794*61046927SAndroid Build Coastguard Worker- freedreno/a4xx: include guesses from a3xx for some of the constid's
1795*61046927SAndroid Build Coastguard Worker- freedreno/a4xx: hook up sample mask/id, used to determine helper invocs
1796*61046927SAndroid Build Coastguard Worker- freedreno/ir3: adjust condition for when to use ldib
1797*61046927SAndroid Build Coastguard Worker- mesa: check target/format for Tex(ture)StorageMem*
1798*61046927SAndroid Build Coastguard Worker- mesa: move around current texture object fetching
1799*61046927SAndroid Build Coastguard Worker- freedreno/a4xx: add missing SNORM formats to help tests pass
1800*61046927SAndroid Build Coastguard Worker- freedreno/a4xx: add some missing legacy formats to help TBOs
1801*61046927SAndroid Build Coastguard Worker- freedreno/a5xx: add missing L8A8_UNORM format to support TBOs
1802*61046927SAndroid Build Coastguard Worker- freedreno/a[345]xx: fix unorm/snorm blend factors when they're "over"
1803*61046927SAndroid Build Coastguard Worker- nir: always keep the clip distance array size updated
1804*61046927SAndroid Build Coastguard Worker- nir: apply interpolated input intrinsics setting when lowering clipdist
1805*61046927SAndroid Build Coastguard Worker- freedreno/ir3: remove unused actual_in counting
1806*61046927SAndroid Build Coastguard Worker- nir/lower_clip: replace bogus comment about gl_ClipDistance reading in GL
1807*61046927SAndroid Build Coastguard Worker- nir/lower_clip: location offset goes into offset, not base
1808*61046927SAndroid Build Coastguard Worker- nir/lower_clip: increment num_inputs/outputs by appropriate amount
1809*61046927SAndroid Build Coastguard Worker- nir/lower_clip: support clipdist array + no vars
1810*61046927SAndroid Build Coastguard Worker- freedreno/ir3: indicate that clipdist arrays are in use
1811*61046927SAndroid Build Coastguard Worker- freedreno/ir3: get the post-lowering clip/cull mask
1812*61046927SAndroid Build Coastguard Worker- ci: move windowoverlap exclusion to all-skips
1813*61046927SAndroid Build Coastguard Worker- freedreno/ci: add piglit runs for a306
1814*61046927SAndroid Build Coastguard Worker- freedreno/ci/a306: add additional skip which hangchecks
1815*61046927SAndroid Build Coastguard Worker- freedreno/a3xx: add some legacy formats
1816*61046927SAndroid Build Coastguard Worker- freedreno/ci/a306: separate msaa fails
1817*61046927SAndroid Build Coastguard Worker- freedreno/ci/a306: split off the f32 blend / texturing failures
1818*61046927SAndroid Build Coastguard Worker- freedreno/ci/a306: split off snorm blending failures
1819*61046927SAndroid Build Coastguard Worker- freedreno/a5xx: enable OES_gpu_shader5
1820*61046927SAndroid Build Coastguard Worker- gitlab-ci: serial close can leave an active read
1821*61046927SAndroid Build Coastguard Worker- gitlab-ci: detect a3xx gpu hang recovery failure
1822*61046927SAndroid Build Coastguard Worker- nv50,nvc0: add new caps to list
1823*61046927SAndroid Build Coastguard Worker- nv50: don't claim support for format-less stores
1824*61046927SAndroid Build Coastguard Worker- freedreno/ci/a306: add more skips
1825*61046927SAndroid Build Coastguard Worker- freedreno/ci/a306: increase concurrency
1826*61046927SAndroid Build Coastguard Worker
1827*61046927SAndroid Build Coastguard WorkerItalo Nicola (4):
1828*61046927SAndroid Build Coastguard Worker
1829*61046927SAndroid Build Coastguard Worker- virgl/vtest: use correct resource stride in flush_frontbuffer
1830*61046927SAndroid Build Coastguard Worker- virgl/vtest: implement resource_create_front
1831*61046927SAndroid Build Coastguard Worker- virgl: flush cmd buffer when flushing frontbuffer
1832*61046927SAndroid Build Coastguard Worker- drisw: do an MSAA resolve when copying the backbuffer
1833*61046927SAndroid Build Coastguard Worker
1834*61046927SAndroid Build Coastguard WorkerIván Briano (15):
1835*61046927SAndroid Build Coastguard Worker
1836*61046927SAndroid Build Coastguard Worker- intel/nir: also allow unknown format for getting the size of a storage image
1837*61046927SAndroid Build Coastguard Worker- anv: Remove unused struct member
1838*61046927SAndroid Build Coastguard Worker- anv: add functions to set up fake render passes
1839*61046927SAndroid Build Coastguard Worker- anv: allocate fake render pass on pipeline creation
1840*61046927SAndroid Build Coastguard Worker- anv: Split out state attachments allocation
1841*61046927SAndroid Build Coastguard Worker- anv: allocate fake render pass for continuation command buffers
1842*61046927SAndroid Build Coastguard Worker- anv: Split attachment clearing code into their own functions
1843*61046927SAndroid Build Coastguard Worker- anv: split end_subpass into more discrete components
1844*61046927SAndroid Build Coastguard Worker- anv: implement the meat of VK_KHR_dynamic_rendering
1845*61046927SAndroid Build Coastguard Worker- anv: Enable VK_KHR_dynamic_rendering
1846*61046927SAndroid Build Coastguard Worker- anv: Handle resolveImageLayout on dynamic rendering
1847*61046927SAndroid Build Coastguard Worker- anv: Report the right conformance version
1848*61046927SAndroid Build Coastguard Worker- anv: make the pointer valid before we assign stuff into it
1849*61046927SAndroid Build Coastguard Worker- anv: only advertise 64b atomic floats if 64b floats are supported
1850*61046927SAndroid Build Coastguard Worker- intel/compiler: make CLUSTER_BROADCAST always deal with integers
1851*61046927SAndroid Build Coastguard Worker
1852*61046927SAndroid Build Coastguard WorkerJakob Bornecrantz (1):
1853*61046927SAndroid Build Coastguard Worker
1854*61046927SAndroid Build Coastguard Worker- vulkan-device-select: Don't leak drmDevicePtr
1855*61046927SAndroid Build Coastguard Worker
1856*61046927SAndroid Build Coastguard WorkerJames Jones (1):
1857*61046927SAndroid Build Coastguard Worker
1858*61046927SAndroid Build Coastguard Worker- gbm: Don't pass default usage flags on ABIs < 1
1859*61046927SAndroid Build Coastguard Worker
1860*61046927SAndroid Build Coastguard WorkerJames Park (5):
1861*61046927SAndroid Build Coastguard Worker
1862*61046927SAndroid Build Coastguard Worker- vulkan, radv: Support backslash in ICD paths
1863*61046927SAndroid Build Coastguard Worker- aco: Work around MSVC restrict in c99_compat.h
1864*61046927SAndroid Build Coastguard Worker- ac: Align ADDR_FASTCALL with addrlib
1865*61046927SAndroid Build Coastguard Worker- radv: Match function definitions to declarations
1866*61046927SAndroid Build Coastguard Worker- meson: Update libelf wrap for Windows
1867*61046927SAndroid Build Coastguard Worker
1868*61046927SAndroid Build Coastguard WorkerJan Beich (1):
1869*61046927SAndroid Build Coastguard Worker
1870*61046927SAndroid Build Coastguard Worker- meson: disable -Werror=thread-safety on FreeBSD
1871*61046927SAndroid Build Coastguard Worker
1872*61046927SAndroid Build Coastguard WorkerJan Zielinski (3):
1873*61046927SAndroid Build Coastguard Worker
1874*61046927SAndroid Build Coastguard Worker- gallium/swr: Remove driver source
1875*61046927SAndroid Build Coastguard Worker- gallium/swr: Remove common code and build options
1876*61046927SAndroid Build Coastguard Worker- gallium/swr: clean up the documentation after SWR removal from main
1877*61046927SAndroid Build Coastguard Worker
1878*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (158):
1879*61046927SAndroid Build Coastguard Worker
1880*61046927SAndroid Build Coastguard Worker- vulkan/log: Tweak our handling of a couple error enums
1881*61046927SAndroid Build Coastguard Worker- vulkan/log: Don't assert on non-client-visible objects
1882*61046927SAndroid Build Coastguard Worker- vulkan/wsi/win32: Delete the wrapper entrypoints
1883*61046927SAndroid Build Coastguard Worker- i965: Emit a NULL surface for buffer textures with no buffer
1884*61046927SAndroid Build Coastguard Worker- nir: Add a nir_foreach_image_variable() iterator
1885*61046927SAndroid Build Coastguard Worker- i965/uniforms: Handle images as a separate pass
1886*61046927SAndroid Build Coastguard Worker- amd/llvm/nir: Add support for nir_var_mem_image
1887*61046927SAndroid Build Coastguard Worker- aco: Add support for nir_var_mem_image
1888*61046927SAndroid Build Coastguard Worker- glsl/nir_linker: nir_var_mem_image is also a GL uniform
1889*61046927SAndroid Build Coastguard Worker- nir/gl_nir_lower_samplers_as_deref: Support nir_var_mem_image
1890*61046927SAndroid Build Coastguard Worker- nir/gl_nir_lower_images: Support nir_var_mem_image
1891*61046927SAndroid Build Coastguard Worker- st/nir: Assign uniform locations to nir_var_mem_image vars
1892*61046927SAndroid Build Coastguard Worker- ntt: Separate image and sampler handling
1893*61046927SAndroid Build Coastguard Worker- llvmpipe: Support image variables living in nir_var_mem_image
1894*61046927SAndroid Build Coastguard Worker- nir/lower_readonly_images_to_tex: Also rewrite variable modes
1895*61046927SAndroid Build Coastguard Worker- clover: Insert dummy uniform variables for images
1896*61046927SAndroid Build Coastguard Worker- clover: Use nir_foreach_image_variable for images
1897*61046927SAndroid Build Coastguard Worker- zink: Images can live in nir_var_mem_image now
1898*61046927SAndroid Build Coastguard Worker- ir3: Check for nir_var_mem_image in shared_barrier handling
1899*61046927SAndroid Build Coastguard Worker- spirv: Assert that OpTypeForwardPointer only points to structs
1900*61046927SAndroid Build Coastguard Worker- glsl: Use nir_var_mem_image for images
1901*61046927SAndroid Build Coastguard Worker- ttn: Use nir_var_mem_image
1902*61046927SAndroid Build Coastguard Worker- st/pbo: Use nir_var_mem_image for images
1903*61046927SAndroid Build Coastguard Worker- nir: Validate image variable modes
1904*61046927SAndroid Build Coastguard Worker- aco: Split var_mem_image barrier handling from global/ssbo
1905*61046927SAndroid Build Coastguard Worker- intel/fs: Stop emitting TGM fences for nir_var_mem_ssbo
1906*61046927SAndroid Build Coastguard Worker- nir/gl_nir_lower_images: Require nir_var_mem_image
1907*61046927SAndroid Build Coastguard Worker- ir3: Images are always nir_var_mem_image
1908*61046927SAndroid Build Coastguard Worker- nir: Drop our attempt at typed-based image mode validation
1909*61046927SAndroid Build Coastguard Worker- nir: s/nir_var_mem_image/nir_var_image/g
1910*61046927SAndroid Build Coastguard Worker- nir: Re-arrange the variable modes
1911*61046927SAndroid Build Coastguard Worker- nir/serialize: Pack deref modes better
1912*61046927SAndroid Build Coastguard Worker- compiler/types: Combine image and sampler type serialization
1913*61046927SAndroid Build Coastguard Worker- compiler/types: Unify the guts of get_sampler/image_count
1914*61046927SAndroid Build Coastguard Worker- compiler/types: Add a texture type
1915*61046927SAndroid Build Coastguard Worker- nir: Allow texture types
1916*61046927SAndroid Build Coastguard Worker- nir/deref: Also optimize samplerND -> textureND casts
1917*61046927SAndroid Build Coastguard Worker- lavapipe: Allow for texture types
1918*61046927SAndroid Build Coastguard Worker- clover/nir: Don't remove texture variables
1919*61046927SAndroid Build Coastguard Worker- spirv: Use texture types for sampled images
1920*61046927SAndroid Build Coastguard Worker- compiler/types: Add a wrap_in_arrays helper
1921*61046927SAndroid Build Coastguard Worker- anv: Implement VK_EXT_global_priority_query
1922*61046927SAndroid Build Coastguard Worker- glsl/nir/linker: Also remove image variables
1923*61046927SAndroid Build Coastguard Worker- vulkan/vk_extensions_gen: Drop support for extra includes
1924*61046927SAndroid Build Coastguard Worker- vulkan/vk_extensions_gen: Stop including vk_object.h
1925*61046927SAndroid Build Coastguard Worker- v3dv: Use vk_instance_get_proc_addr_unchecked for WSI
1926*61046927SAndroid Build Coastguard Worker- lavapipe: Use vk_instance_get_proc_addr_unchecked for WSI
1927*61046927SAndroid Build Coastguard Worker- vulkan: Rework mako error handling in python generators
1928*61046927SAndroid Build Coastguard Worker- vulkan: Drop unnecessary [en]coding comments from python generators
1929*61046927SAndroid Build Coastguard Worker- vulkan/dispatch_table: EntrypointBase doesn't need to derive from object
1930*61046927SAndroid Build Coastguard Worker- vulkan: Break entrypoint parsing into its own file
1931*61046927SAndroid Build Coastguard Worker- vulkan: Move trampoline code-gen to its own file
1932*61046927SAndroid Build Coastguard Worker- vulkan: Move all the common object code to runtime/
1933*61046927SAndroid Build Coastguard Worker- lavapipe: Don't wrap errors returned from vk_device_init in vk_error
1934*61046927SAndroid Build Coastguard Worker- intel: Add has_bit6_swizzle to devinfo
1935*61046927SAndroid Build Coastguard Worker- anv,iris: Advertise a max 3D workgroup size of 1024^3
1936*61046927SAndroid Build Coastguard Worker- anv/allocator: Add a couple of helpers
1937*61046927SAndroid Build Coastguard Worker- anv: Pull aperture size from devinfo
1938*61046927SAndroid Build Coastguard Worker- anv/allocator: Use anv_device_release_bo in anv_block_pool_finish
1939*61046927SAndroid Build Coastguard Worker- anv: Rename anv_bo::index to exec_obj_index
1940*61046927SAndroid Build Coastguard Worker- anv: Add get/set_tiling helpers
1941*61046927SAndroid Build Coastguard Worker- anv: Add a couple more checks in MapMemory
1942*61046927SAndroid Build Coastguard Worker- anv: Fix FlushMappedMemoryRanges for odd mmap offsets
1943*61046927SAndroid Build Coastguard Worker- anv: Add helpers in anv_allocator for mapping BOs
1944*61046927SAndroid Build Coastguard Worker- anv: Always set bindless surface base on SKL+
1945*61046927SAndroid Build Coastguard Worker- anv: Int64 atomics don't need to depend on softpin
1946*61046927SAndroid Build Coastguard Worker- anv: Add a anv_use_relocations helper and use it
1947*61046927SAndroid Build Coastguard Worker- anv: Add a use_relocations physical device bit
1948*61046927SAndroid Build Coastguard Worker- anv: Stop checking for HAS_EXEC_FENCE
1949*61046927SAndroid Build Coastguard Worker- anv: Add an anv_bo_is_pinned helper
1950*61046927SAndroid Build Coastguard Worker- anv: Also disallow CCS_E for multi-LOD images
1951*61046927SAndroid Build Coastguard Worker- anv: Move device memory maps back to anv_device_memory
1952*61046927SAndroid Build Coastguard Worker- vulkan: Pull the device lost framework from ANV
1953*61046927SAndroid Build Coastguard Worker- anv: Use the new common device lost tracking
1954*61046927SAndroid Build Coastguard Worker- vulkan/device: Add a check_status hook
1955*61046927SAndroid Build Coastguard Worker- anv: Wire up the new status check
1956*61046927SAndroid Build Coastguard Worker- vulkan: Add a vk_sync base class
1957*61046927SAndroid Build Coastguard Worker- vulkan/meson: Re-arrange libvulkan_util deps a bit
1958*61046927SAndroid Build Coastguard Worker- vulkan/util: Include stdlib.h
1959*61046927SAndroid Build Coastguard Worker- vulkan/vk_device: Add a drm_fd field
1960*61046927SAndroid Build Coastguard Worker- vulkan: Add a common vk_drm_syncobj struct
1961*61046927SAndroid Build Coastguard Worker- c11/threads: Re-align return values for timed waits
1962*61046927SAndroid Build Coastguard Worker- vulkan: Add an emulated timeline sync type
1963*61046927SAndroid Build Coastguard Worker- vulkan: Add a common implementation of VkFence
1964*61046927SAndroid Build Coastguard Worker- vulkan: Add a common implementation of VkSemaphore
1965*61046927SAndroid Build Coastguard Worker- vulkan: Add common implementations of vkQueueSubmit and vkQueueWaitIdle
1966*61046927SAndroid Build Coastguard Worker- vulkan/device: Log the timeline mode when lost
1967*61046927SAndroid Build Coastguard Worker- vulkan/wsi: Drop wsi_common_get_current_time()
1968*61046927SAndroid Build Coastguard Worker- wsi/display: Rework wsi_fence a bit
1969*61046927SAndroid Build Coastguard Worker- vulkan/wsi/display: Wrap wsi_display_fence in a vk_sync
1970*61046927SAndroid Build Coastguard Worker- anv: Delete ANV_SEMAPHORE_TYPE_DUMMY
1971*61046927SAndroid Build Coastguard Worker- anv: Add a BO sync type
1972*61046927SAndroid Build Coastguard Worker- anv: Remove the last remnants of in/out fences
1973*61046927SAndroid Build Coastguard Worker- anv: Use helpers in util/os_time.h in the query code
1974*61046927SAndroid Build Coastguard Worker- anv: Convert to the common sync and submit framework
1975*61046927SAndroid Build Coastguard Worker- vulkan: Add an emulated binary vk_sync type
1976*61046927SAndroid Build Coastguard Worker- anv: Remove unnecessary syncobj wrappers
1977*61046927SAndroid Build Coastguard Worker- anv: Simplify submit_simple_batch()
1978*61046927SAndroid Build Coastguard Worker- vulkan,anv: Auto-detect syncobj features
1979*61046927SAndroid Build Coastguard Worker- vulkan: Add a dummy sync type
1980*61046927SAndroid Build Coastguard Worker- vulkan/sync: Rework asserts a bit
1981*61046927SAndroid Build Coastguard Worker- crocus: wm_prog_key::key_alpha_test uses GL enums
1982*61046927SAndroid Build Coastguard Worker- intel/fs,vec4: Drop uniform compaction and pull constant support
1983*61046927SAndroid Build Coastguard Worker- intel/fs,vec4: Drop support for shader time
1984*61046927SAndroid Build Coastguard Worker- intel/blorp: Stop depending on prog_data binding tables
1985*61046927SAndroid Build Coastguard Worker- intel/fs,vec4: Drop prog_data binding tables
1986*61046927SAndroid Build Coastguard Worker- intel/compiler: Get rid of wm_prog_key::frag_coord_adds_sample_pos
1987*61046927SAndroid Build Coastguard Worker- intel/fs: Drop high_quality_derivatives
1988*61046927SAndroid Build Coastguard Worker- anv: Stop doing too much per-sample shading
1989*61046927SAndroid Build Coastguard Worker- intel/dev: Add gtt_size to devinfo
1990*61046927SAndroid Build Coastguard Worker- Revert "anv: Stop doing too much per-sample shading"
1991*61046927SAndroid Build Coastguard Worker- vulkan/queue: Handle WSI memory signal information
1992*61046927SAndroid Build Coastguard Worker- anv: Implement vk_device::create_sync_for_memory
1993*61046927SAndroid Build Coastguard Worker- anv: Drop anv_sync_create_for_bo
1994*61046927SAndroid Build Coastguard Worker- radeonsi/nir: Check for VARYING_SLOT_PRIMITIVE_ID not SYSTEM_VALUE
1995*61046927SAndroid Build Coastguard Worker- nir: Add a new sample_pos_or_center system value
1996*61046927SAndroid Build Coastguard Worker- intel/fs: Return fs_reg directly from builtin setup helpers
1997*61046927SAndroid Build Coastguard Worker- intel/fs: Rework emit_samplepos_setup()
1998*61046927SAndroid Build Coastguard Worker- intel/fs: Implement the sample_pos_or_center system value
1999*61046927SAndroid Build Coastguard Worker- anv,nir: Use sample_pos_or_center in lower_wpos_center
2000*61046927SAndroid Build Coastguard Worker- anv/pipeline: Get rid of sample_shading_enable
2001*61046927SAndroid Build Coastguard Worker- intel/fs: Be more conservative in split_virtual_grfs
2002*61046927SAndroid Build Coastguard Worker- intel/fs: Use OPT() for split_virtual_grfs
2003*61046927SAndroid Build Coastguard Worker- intel/eu: Don't double-loop as often in brw_set_uip_jip
2004*61046927SAndroid Build Coastguard Worker- Revert "intel/fs: Do cmod prop again after scheduling"
2005*61046927SAndroid Build Coastguard Worker- intel/fs: Reset instruction order before re-scheduling
2006*61046927SAndroid Build Coastguard Worker- intel/fs: Add a NONE scheduling mode
2007*61046927SAndroid Build Coastguard Worker- vulkan/runtime: Validate instance version on 1.0 implementations
2008*61046927SAndroid Build Coastguard Worker- anv,radv,v3dv: Move AcquireImageANDROID to common code
2009*61046927SAndroid Build Coastguard Worker- radv: Move QueueSignalReleaseImageANDROID to common code
2010*61046927SAndroid Build Coastguard Worker- anv: Use the common QueueSignalReleaseImageANDROID from RADV
2011*61046927SAndroid Build Coastguard Worker- v3dv: Use the common QueueSignalReleaseImageANDROID from RADV
2012*61046927SAndroid Build Coastguard Worker- turnip: Use vk_common_AcquireImageANDROID
2013*61046927SAndroid Build Coastguard Worker- turnip: Use vk_common_QueueSignalReleaseImageANDROID for DRM
2014*61046927SAndroid Build Coastguard Worker- intel/compiler: Stop using GLuint in brw_compiler.h
2015*61046927SAndroid Build Coastguard Worker- intel/fs: Use compare_func for wm_prog_key::alpha_test_func
2016*61046927SAndroid Build Coastguard Worker- spirv,radv: Fix some GL enum comments
2017*61046927SAndroid Build Coastguard Worker- vulkan/runtime: Implement 1.3 features/properties
2018*61046927SAndroid Build Coastguard Worker- anv/pass: Don't set first_subpass_layout for stencil-only attachments
2019*61046927SAndroid Build Coastguard Worker- .mailmap: Switch Faith Ekstrand to @collabora.com
2020*61046927SAndroid Build Coastguard Worker- anv: Implement 1.3 features/properties
2021*61046927SAndroid Build Coastguard Worker- anv: Advertise Vulkan 1.3
2022*61046927SAndroid Build Coastguard Worker- vulkan/wsi: Set MUTABLE_FORMAT_BIT in the prime path
2023*61046927SAndroid Build Coastguard Worker- vulkan/wsi/drm: Break create_native_image in pieces
2024*61046927SAndroid Build Coastguard Worker- vulkan/wsi: Add a helper for the configure/create/bind pattern
2025*61046927SAndroid Build Coastguard Worker- vulkan/wsi/drm: Break create_prime_image in pieces
2026*61046927SAndroid Build Coastguard Worker- vulkan/wsi/x11: Split image creation
2027*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: Split image creation
2028*61046927SAndroid Build Coastguard Worker- vulkan/wsi/display: Split image creation
2029*61046927SAndroid Build Coastguard Worker- vulkan/wsi/win32: Delete unnecessary copy+paste from DRM
2030*61046927SAndroid Build Coastguard Worker- vulkan/wsi/win32: Break create_win32_image in pieces
2031*61046927SAndroid Build Coastguard Worker- vulkan/wsi/drm: Drop wsi_create_native/prime_image
2032*61046927SAndroid Build Coastguard Worker- wsi/common: Set VK_IMAGE_CREATE_ALIAS_BIT
2033*61046927SAndroid Build Coastguard Worker- vulkan/wsi: Add image create and bind helpers
2034*61046927SAndroid Build Coastguard Worker- anv/image: Add some asserts when binding swapchain images
2035*61046927SAndroid Build Coastguard Worker- anv/image: Call into WSI to create swapchain images
2036*61046927SAndroid Build Coastguard Worker- anv: Call vk_command_buffer_finish if create fails
2037*61046927SAndroid Build Coastguard Worker- anv: Don't assume depth/stencil attachments have depth
2038*61046927SAndroid Build Coastguard Worker
2039*61046927SAndroid Build Coastguard WorkerJason2013 (1):
2040*61046927SAndroid Build Coastguard Worker
2041*61046927SAndroid Build Coastguard Worker- Fix typo
2042*61046927SAndroid Build Coastguard Worker
2043*61046927SAndroid Build Coastguard WorkerJesse Natalie (236):
2044*61046927SAndroid Build Coastguard Worker
2045*61046927SAndroid Build Coastguard Worker- microsoft/clc: Images use nir_var_mem_image
2046*61046927SAndroid Build Coastguard Worker- util/hash_table: Clear special 0/1 entries for u64 hash table too
2047*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Use textures for SRVs
2048*61046927SAndroid Build Coastguard Worker- u_prim_restart: Fix index scanning with start offset
2049*61046927SAndroid Build Coastguard Worker- d3d12: Don't accumulate timestamp queries
2050*61046927SAndroid Build Coastguard Worker- u_threaded_context: Support including from C++
2051*61046927SAndroid Build Coastguard Worker- d3d12: Inherit from threaded_query
2052*61046927SAndroid Build Coastguard Worker- d3d12: Resources inherit from threaded_resource
2053*61046927SAndroid Build Coastguard Worker- d3d12: Inherit from threaded_transfer
2054*61046927SAndroid Build Coastguard Worker- d3d12: Use thread safe slab allocators in transfer_map handling
2055*61046927SAndroid Build Coastguard Worker- d3d12: Pass explicit context to pre/post draw surface blits
2056*61046927SAndroid Build Coastguard Worker- d3d12: Hook up threaded context
2057*61046927SAndroid Build Coastguard Worker- d3d12: Fully init primconvert config
2058*61046927SAndroid Build Coastguard Worker- d3d12: Fix Linux fence wait return value
2059*61046927SAndroid Build Coastguard Worker- d3d12: Handle non-infinite wait timeouts > 49.7 days as infinite
2060*61046927SAndroid Build Coastguard Worker- util/libsync: Fix timeout handling if poll() wakes up early
2061*61046927SAndroid Build Coastguard Worker- d3d12: Don't wait for \*all* batches when synchronizing a resource
2062*61046927SAndroid Build Coastguard Worker- d3d12: Don't wait for GPU reads to do CPU reads
2063*61046927SAndroid Build Coastguard Worker- mesa/main: Fix use of alloca() without #include "c99_alloca.h"
2064*61046927SAndroid Build Coastguard Worker- clc: Use kernel_arg_type_qual string to add const type qualifier to arg metadata
2065*61046927SAndroid Build Coastguard Worker- microsoft/clc: Add a test for arg metadata
2066*61046927SAndroid Build Coastguard Worker- d3d12: Fix incorrect hash table usage
2067*61046927SAndroid Build Coastguard Worker- meson: Don't override built-in cpp_rtti option, error if it's invalid
2068*61046927SAndroid Build Coastguard Worker- meson: Allow mismatching RTTI for MSVC
2069*61046927SAndroid Build Coastguard Worker- android: Add a BOARD CFlags option so build can be customized
2070*61046927SAndroid Build Coastguard Worker- mesa/main, android: Log errors to logcat
2071*61046927SAndroid Build Coastguard Worker- android,d3d12: Support using DirectX-Headers dependency from AOSP
2072*61046927SAndroid Build Coastguard Worker- android: Allow forcing softpipe
2073*61046927SAndroid Build Coastguard Worker- d3d12: Support BGRA 555 and 565 formats
2074*61046927SAndroid Build Coastguard Worker- d3d12: Support PIPE_CAP_MIXED_COLOR_DEPTH_BITS
2075*61046927SAndroid Build Coastguard Worker- d3d12: Support RGBX formats mapped to RGBA
2076*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Handle GLES external textures
2077*61046927SAndroid Build Coastguard Worker- gallium, windows: Use HANDLE instead of FD for external objects
2078*61046927SAndroid Build Coastguard Worker- winsys/d3d12: Populate winsys handle format
2079*61046927SAndroid Build Coastguard Worker- d3d12: Handle import/export of fd shared handles
2080*61046927SAndroid Build Coastguard Worker- d3d12: Make format list all use macros
2081*61046927SAndroid Build Coastguard Worker- d3d12: Generate format table using a macro list
2082*61046927SAndroid Build Coastguard Worker- d3d12: Generate a pipe format -> typeless mapping table too
2083*61046927SAndroid Build Coastguard Worker- d3d12: Validate opened D3D12 resource matches pipe template
2084*61046927SAndroid Build Coastguard Worker- CI/windows: Uprev piglit
2085*61046927SAndroid Build Coastguard Worker- CI/windows: Upload result.txt as an artifact
2086*61046927SAndroid Build Coastguard Worker- CI/windows: Move D3D12 test YML to D3D12 driver folder
2087*61046927SAndroid Build Coastguard Worker- CI/windows: Move SPIRV-to-DXIL test YML to microsoft folder
2088*61046927SAndroid Build Coastguard Worker- CI/windows: Move reference files to relevant ci subdirectories
2089*61046927SAndroid Build Coastguard Worker- CI/d3d12: Add a quick_shader run
2090*61046927SAndroid Build Coastguard Worker- d3d12: Support compat level 330
2091*61046927SAndroid Build Coastguard Worker- windows: Use TLS context/dispatch with shared-glapi
2092*61046927SAndroid Build Coastguard Worker- d3d12: Handle depth readback on drivers that require full-resource copies for depth
2093*61046927SAndroid Build Coastguard Worker- nir: Add an 'external' texture type for parity with samplers
2094*61046927SAndroid Build Coastguard Worker- d3d12: Force emulation of all YUV formats using per-plane formats
2095*61046927SAndroid Build Coastguard Worker- d3d12: Handle opening planar resources
2096*61046927SAndroid Build Coastguard Worker- d3d12: Allow creating planar resources
2097*61046927SAndroid Build Coastguard Worker- d3d12: Use overall resource format + plane format to get format info
2098*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Implement inot
2099*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Remove algebaric pass for inot
2100*61046927SAndroid Build Coastguard Worker- ci/windows: Remove line numbers from assertions in spirv2dxil tests
2101*61046927SAndroid Build Coastguard Worker- glapi: Never use dllimport/dllexport for TLS vars on Windows
2102*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Support lowered io (nir_intrinsic_load_input/store_output)
2103*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Lower io
2104*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Delete non-sysval deref load/store code
2105*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Load synthesized sysvals via lowered io
2106*61046927SAndroid Build Coastguard Worker- d3d12: Fix NV12 resource importing
2107*61046927SAndroid Build Coastguard Worker- softpipe: Add a dummy field to sp_fragment_shader_variant_key
2108*61046927SAndroid Build Coastguard Worker- CI: Trigger Windows build on softpipe changes
2109*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Emit SSBOs from 0 -> count for GL (non-kernel, non-Vulkan) shaders
2110*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Hook up uavs-at-every-stage flag
2111*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Handle write masks in SSBO lowering pass
2112*61046927SAndroid Build Coastguard Worker- d3d12: Support SSBOs in root signatures
2113*61046927SAndroid Build Coastguard Worker- d3d12: Always create buffers as UAV-capable
2114*61046927SAndroid Build Coastguard Worker- d3d12: Support setting SSBOs on the context and turning them into descriptors
2115*61046927SAndroid Build Coastguard Worker- d3d12: Use DXIL load/store lowering pass
2116*61046927SAndroid Build Coastguard Worker- d3d12: Set SSBO support caps
2117*61046927SAndroid Build Coastguard Worker- d3d12: Avoid a debug warning trying to unmap a not-mapped resource
2118*61046927SAndroid Build Coastguard Worker- d3d12: Replace pipe cap literals with D3D12 defines when available
2119*61046927SAndroid Build Coastguard Worker- d3d12: Enable cubemap arrays
2120*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Position should always be no-perspective
2121*61046927SAndroid Build Coastguard Worker- d3d12: Handle cubemap gather on int cubemaps
2122*61046927SAndroid Build Coastguard Worker- d3d12: Enable texture gather
2123*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Fix LOD instruction to return 2 values
2124*61046927SAndroid Build Coastguard Worker- gallium/aux: Move index offsetting from prim restart to primconvert
2125*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Change vulkan_environment bool to an enum
2126*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Put SSBO and image handles in separate arrays
2127*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Emit GL images in descriptor space 1 with driver_location instead of binding
2128*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Unify handle retrieval between images and UBO/SSBO
2129*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Emit SRVs/UAVs as arrays
2130*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Fix array-of-array handling for derefs of textures/images
2131*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Handle images as derefs for GL
2132*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Implement atomic image ops
2133*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Handle forced early depth
2134*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Hook up memory/control barriers
2135*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Fix handling of fp16-in-32bit-val ops to handle high bits
2136*61046927SAndroid Build Coastguard Worker- d3d12: Shrink 2D array size so that max-layer cube arrays can be created
2137*61046927SAndroid Build Coastguard Worker- d3d12: Fix format table typeless-ness for A8 and RGBA1010102
2138*61046927SAndroid Build Coastguard Worker- d3d12: Rename UAV -> SSBO to disambiguate with image UAVs
2139*61046927SAndroid Build Coastguard Worker- d3d12: Add missed SSBO binding enum value
2140*61046927SAndroid Build Coastguard Worker- d3d12: Figure out if we can support GL shader images
2141*61046927SAndroid Build Coastguard Worker- d3d12: Handle format support queries for shader images
2142*61046927SAndroid Build Coastguard Worker- d3d12: Init null UAVs
2143*61046927SAndroid Build Coastguard Worker- d3d12: Retrieve shader image dimensions during shader compiles
2144*61046927SAndroid Build Coastguard Worker- d3d12: Handle images in the root signature
2145*61046927SAndroid Build Coastguard Worker- d3d12: Handle set_shader_images
2146*61046927SAndroid Build Coastguard Worker- d3d12: Create textures as UAV-capable when appropriate
2147*61046927SAndroid Build Coastguard Worker- d3d12: Fill out shader image descriptor tables
2148*61046927SAndroid Build Coastguard Worker- d3d12: Lower cube images to 2D arrays via existing int cubemap lowering pass
2149*61046927SAndroid Build Coastguard Worker- d3d12: Handle memory barriers
2150*61046927SAndroid Build Coastguard Worker- d3d12: Handle bitcasting of shader images
2151*61046927SAndroid Build Coastguard Worker- d3d12: Set appropriate caps for shader images
2152*61046927SAndroid Build Coastguard Worker- nir_opt_dead_cf: Remove dead ifs
2153*61046927SAndroid Build Coastguard Worker- shader_info: tess.spacing needs to be unsigned
2154*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Move workgroup_size lowering from clc
2155*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Handle more GL memory barriers
2156*61046927SAndroid Build Coastguard Worker- d3d12: Limit sampler view count to 32
2157*61046927SAndroid Build Coastguard Worker- d3d12: Keep state vars last in the per-stage root parameters
2158*61046927SAndroid Build Coastguard Worker- d3d12: Remove draw_info from selection_context
2159*61046927SAndroid Build Coastguard Worker- d3d12: Stop trying to set D3D12_DIRTY_SHADER during bindings
2160*61046927SAndroid Build Coastguard Worker- d3d12: Compile, bind, and cache compute PSOs
2161*61046927SAndroid Build Coastguard Worker- d3d12: Support compute root signatures
2162*61046927SAndroid Build Coastguard Worker- d3d12: Hook up compute shader variations
2163*61046927SAndroid Build Coastguard Worker- d3d12: Implement launch_grid
2164*61046927SAndroid Build Coastguard Worker- d3d12: Implement num workgroups as a state var
2165*61046927SAndroid Build Coastguard Worker- d3d12: Handle indirect dispatch
2166*61046927SAndroid Build Coastguard Worker- d3d12: Run DXIL shared atomic lowering pass
2167*61046927SAndroid Build Coastguard Worker- d3d12: Enable compute
2168*61046927SAndroid Build Coastguard Worker- docs: Update d3d12 extension list and new_features.txt
2169*61046927SAndroid Build Coastguard Worker- d3d12/ci: Skip flaky tex-miplevel-selection and timestamp tests
2170*61046927SAndroid Build Coastguard Worker- mesa/st: Assert that NIR drivers that support tess use tess levels as inputs
2171*61046927SAndroid Build Coastguard Worker- d3d12: Export d3d12_get_state_var from d3d12_nir_passes.c
2172*61046927SAndroid Build Coastguard Worker- d3d12: Fix re-enabling predication after temporary disablement
2173*61046927SAndroid Build Coastguard Worker- d3d12: Predication fix: re-enable after restarting a batch if needed
2174*61046927SAndroid Build Coastguard Worker- d3d12: Predication fix: For boolean queries used for predication, D3D12 uses uint64, so clear at least a uint64 in the result
2175*61046927SAndroid Build Coastguard Worker- d3d12: Declare support for inverted conditional render
2176*61046927SAndroid Build Coastguard Worker- d3d12: Upgrade first vertex state var into all vertex draw params
2177*61046927SAndroid Build Coastguard Worker- d3d12: Enable base instance and draw params extensions
2178*61046927SAndroid Build Coastguard Worker- d3d12: Add a command signature cache for indirect draws
2179*61046927SAndroid Build Coastguard Worker- d3d12: Handle draw indirect and multi-draw indirect
2180*61046927SAndroid Build Coastguard Worker- d3d12: Handle indirect twoface draws
2181*61046927SAndroid Build Coastguard Worker- d3d12: Add a compute transformation to handle indirect draws that need draw params
2182*61046927SAndroid Build Coastguard Worker- d3d12: Enable draw and multi-draw indirect
2183*61046927SAndroid Build Coastguard Worker- docs: Update d3d12 features
2184*61046927SAndroid Build Coastguard Worker- d3d12: When no framebuffer attachments are present, use ForcedSampleCount instead of SampleDesc.Count for MSAA
2185*61046927SAndroid Build Coastguard Worker- d3d12: When no framebuffer attachments are present, the viewport must be clamped to framebuffer size
2186*61046927SAndroid Build Coastguard Worker- d3d12: Support ARB_framebuffer_no_attachments
2187*61046927SAndroid Build Coastguard Worker- docs: Update d3d12 feature list
2188*61046927SAndroid Build Coastguard Worker- ci/windows: Use 2 container stages
2189*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Handle variables declared per-sample
2190*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Handle load_sample_pos_at_id
2191*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Always have at least one GS active stream
2192*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Handle 'pull model' explicit interpolation intrinsics
2193*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Handle textureGatherCmp
2194*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Handle input coverage
2195*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Handle tex texture/sampler offset srcs
2196*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Handle load_invocation_id for GS and HS
2197*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Emit samplers as array types
2198*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Handle bitfield_insert
2199*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Use ibfe/ubfe for bitfield extract instead of lowering to shifts
2200*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Handle msb/lsb/bfrev
2201*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Lower helper invocations
2202*61046927SAndroid Build Coastguard Worker- d3d12: Sample mask output needs to be uint-typed
2203*61046927SAndroid Build Coastguard Worker- d3d12: Lower load_sample_pos to load_sample_pos_at_id
2204*61046927SAndroid Build Coastguard Worker- d3d12: Report sample positions
2205*61046927SAndroid Build Coastguard Worker- d3d12: Modify shaders when MSAA is disabled
2206*61046927SAndroid Build Coastguard Worker- d3d12: Relax multisampling direct copy requirements
2207*61046927SAndroid Build Coastguard Worker- d3d12: Temp resources for same-resource copies can be MSAA too
2208*61046927SAndroid Build Coastguard Worker- d3d12: Report number of GS streams
2209*61046927SAndroid Build Coastguard Worker- d3d12: Apply GS point sprite lowering to fixed-function point size too
2210*61046927SAndroid Build Coastguard Worker- d3d12: Run point sprite lowering pass on multi-stream GS when safe
2211*61046927SAndroid Build Coastguard Worker- d3d12: Support dynamic UBO/SSBO indexing
2212*61046927SAndroid Build Coastguard Worker- d3d12: When mapping a non-directly-mappable resource for write, readback first
2213*61046927SAndroid Build Coastguard Worker- d3d12: Set sample-rate shading and GLSL 400 caps
2214*61046927SAndroid Build Coastguard Worker- docs: Update d3d12 features
2215*61046927SAndroid Build Coastguard Worker- mesa/st: Lower user clip planes for tess eval too
2216*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Force integer I/O vars to use flat/constant interpolation
2217*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Use driver_location instead of location for inter-stage varying index in GL
2218*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Semantic table should be de-duped for multi-row semantics too
2219*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Multi-row output semantics need to write multiple never_writes_masks
2220*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Getting a builtin function with an undeclared signature should be unreachable
2221*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Add mapping from MESA_SHADER_* to DXIL_*_SHADER for tessellation
2222*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Fix typo in enum entry
2223*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Emit statically-indexed resource handles and scratch later
2224*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Support emitting multiple functions into a DXIL module
2225*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Emit functions with actual function names
2226*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Emit all NIR functions into the DXIL module
2227*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Handle store_per_vertex_output for HS outputs
2228*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Split hull (tess ctrl) shaders into main and patch constant funcs
2229*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Delete misleading TODO comments about semantic table
2230*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Emit HS PSV validation and entrypoint metadata
2231*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Fix I/O signatures for tess shaders
2232*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Overlap patch and non-patch varyings so both are separately 0-indexed
2233*61046927SAndroid Build Coastguard Worker- microsoft/compiler: When sorting patch varyings, adjust location to be in normal varying range
2234*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Gather patch const signature and handle tess factor in it
2235*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Add patch constant signature into PSV and as container blob
2236*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Add a pass for hull and domain shaders to shrink tess level vars
2237*61046927SAndroid Build Coastguard Worker- microsoft/compiler: For store_output from HS, use storePatchConstant
2238*61046927SAndroid Build Coastguard Worker- microsoft/compiler: For load_input from DS, use loadPatchConstant
2239*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Handle load_per_vertex_output as LoadOutputControlPoint
2240*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Handle load_output in the HS stage as reading a previously written patch constant
2241*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Handle domain location intrinsic
2242*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Emit DS PSV validation and entrypoint metadata
2243*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Primitive ID should only be added as a sysval in geometry shaders
2244*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Location_frac needs to be included in sort order
2245*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Handle clip/cull distance as an input to tess shaders
2246*61046927SAndroid Build Coastguard Worker- d3d12: Enable PIPE_CAP_TGSI_TEXCOORD
2247*61046927SAndroid Build Coastguard Worker- d3d12: Initial plumbing for tesselation
2248*61046927SAndroid Build Coastguard Worker- d3d12: Link tesselation control and eval shaders
2249*61046927SAndroid Build Coastguard Worker- d3d12: Handle patch_vertices and patch topology
2250*61046927SAndroid Build Coastguard Worker- d3d12: Handle passthrough TCS in the case where eval is bound
2251*61046927SAndroid Build Coastguard Worker- d3d12: Add a state variable for patch_vertices_in
2252*61046927SAndroid Build Coastguard Worker- d3d12: Update varying creation logic to handle location_frac
2253*61046927SAndroid Build Coastguard Worker- d3d12: Handle input clip array size in the shader key
2254*61046927SAndroid Build Coastguard Worker- d3d12: Set caps for tesselation
2255*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Fix UAV resource ID counting for static indexed handles
2256*61046927SAndroid Build Coastguard Worker- d3d12: Fix compute transform for multi-draw indirect with dynamic count + state vars
2257*61046927SAndroid Build Coastguard Worker- d3d12: Add UAV barriers for UAVs that are being used by compute transforms
2258*61046927SAndroid Build Coastguard Worker- d3d12: Include SO buffer count as a PSO dirty bit
2259*61046927SAndroid Build Coastguard Worker- d3d12: Support transform feedback pause/resume
2260*61046927SAndroid Build Coastguard Worker- d3d12: Move indirect compute to real indirect dispatches
2261*61046927SAndroid Build Coastguard Worker- d3d12: SO buffer filled size is only 32-bit
2262*61046927SAndroid Build Coastguard Worker- d3d12: Add a comment for what the existing compute transform does
2263*61046927SAndroid Build Coastguard Worker- d3d12: Add a couple compute transforms for "fake" SO buffers
2264*61046927SAndroid Build Coastguard Worker- d3d12: Add a compute transform for draw auto
2265*61046927SAndroid Build Coastguard Worker- d3d12: Move compute transform state save/restore to compute_transforms.cpp
2266*61046927SAndroid Build Coastguard Worker- d3d12: Move "fake" SO buffer handling to compute transforms instead of CPU readback
2267*61046927SAndroid Build Coastguard Worker- d3d12: Implement DrawAuto aka DrawTransformFeedback
2268*61046927SAndroid Build Coastguard Worker- d3d12: Compute transform UBO0 is actually binding 1
2269*61046927SAndroid Build Coastguard Worker- d3d12: Rewrite subquery logic
2270*61046927SAndroid Build Coastguard Worker- d3d12: Switch primitives-generated query to use XFB, GS, and IA data
2271*61046927SAndroid Build Coastguard Worker- d3d12: ARB_transform_feedback2
2272*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Correctly support I/O on variables with location_frac
2273*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Support multiple GS output streams
2274*61046927SAndroid Build Coastguard Worker- d3d12: Unpack multi-stream varyings
2275*61046927SAndroid Build Coastguard Worker- d3d12: Fix xfb varying matching for vars with location_frac
2276*61046927SAndroid Build Coastguard Worker- d3d12: Handle indexed queries
2277*61046927SAndroid Build Coastguard Worker- d3d12: ARB_transform_feedback3
2278*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Only prep phis for the current function
2279*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Only treat tess level location as special if it's a patch constant
2280*61046927SAndroid Build Coastguard Worker- tc: CPU storage needs to be freed with align_free
2281*61046927SAndroid Build Coastguard Worker
2282*61046927SAndroid Build Coastguard WorkerJianxun Zhang (7):
2283*61046927SAndroid Build Coastguard Worker
2284*61046927SAndroid Build Coastguard Worker- intel: provide pci bus and dev info in base device struct
2285*61046927SAndroid Build Coastguard Worker- intel: use PCI info to compute device uuid
2286*61046927SAndroid Build Coastguard Worker- anv: remove private pci fields
2287*61046927SAndroid Build Coastguard Worker- intel: dump PCI info in intel_dev_info
2288*61046927SAndroid Build Coastguard Worker- intel: remove chipset_id
2289*61046927SAndroid Build Coastguard Worker- intel: add swizzle flag into driver uuid
2290*61046927SAndroid Build Coastguard Worker- anv: refactor queue chain
2291*61046927SAndroid Build Coastguard Worker
2292*61046927SAndroid Build Coastguard WorkerJonathan Gray (6):
2293*61046927SAndroid Build Coastguard Worker
2294*61046927SAndroid Build Coastguard Worker- util: unbreak non-linux mips64 build
2295*61046927SAndroid Build Coastguard Worker- util: fix util_cpu_detect_once() build on OpenBSD
2296*61046927SAndroid Build Coastguard Worker- radv: use MAJOR_IN_SYSMACROS for sysmacros.h include
2297*61046927SAndroid Build Coastguard Worker- util/u_atomic: fix build on clang archs without 64-bit atomics
2298*61046927SAndroid Build Coastguard Worker- util: fix build with clang 10 on mips64
2299*61046927SAndroid Build Coastguard Worker- util: use correct type in sysctl argument
2300*61046927SAndroid Build Coastguard Worker
2301*61046927SAndroid Build Coastguard WorkerJonathan Marek (3):
2302*61046927SAndroid Build Coastguard Worker
2303*61046927SAndroid Build Coastguard Worker- freedreno/layout: Fix the UBWC block size for the Y plane
2304*61046927SAndroid Build Coastguard Worker- turnip: enable UBWC for NV12
2305*61046927SAndroid Build Coastguard Worker- turnip: use SUBDRAW_SIZE and constant sized tess bos
2306*61046927SAndroid Build Coastguard Worker
2307*61046927SAndroid Build Coastguard WorkerJordan Crouse (1):
2308*61046927SAndroid Build Coastguard Worker
2309*61046927SAndroid Build Coastguard Worker- turnip: Update the msm_kgsl.h header with the sanitized 4.19 version
2310*61046927SAndroid Build Coastguard Worker
2311*61046927SAndroid Build Coastguard WorkerJordan Justen (50):
2312*61046927SAndroid Build Coastguard Worker
2313*61046927SAndroid Build Coastguard Worker- intel/genxml: Update genxml to support tessellation/geometry distribution
2314*61046927SAndroid Build Coastguard Worker- intel/dev/test: Assert (verx10 / 10) == ver
2315*61046927SAndroid Build Coastguard Worker- Revert "iris: Disable I915_FORMAT_MOD_Y_TILED_GEN12* on adl-p/display 13"
2316*61046927SAndroid Build Coastguard Worker- iris: Use mi_builder in iris_load_indirect_location()
2317*61046927SAndroid Build Coastguard Worker- intel/genxml/125: Update COMPUTE_WALKER POSTSYNC_DATA struct
2318*61046927SAndroid Build Coastguard Worker- anv,blorp,iris: Set MOCS for COMPUTE_WALKER post-sync operation
2319*61046927SAndroid Build Coastguard Worker- intel/dev: Add platform enum with DG2 G10 & G11
2320*61046927SAndroid Build Coastguard Worker- intel: Add intel_gem_count_engines
2321*61046927SAndroid Build Coastguard Worker- intel: Add intel_gem_create_context_engines
2322*61046927SAndroid Build Coastguard Worker- iris: Add iris_init_batches
2323*61046927SAndroid Build Coastguard Worker- iris/batch: Move kernel context init to iris_init_non_engine_contexts
2324*61046927SAndroid Build Coastguard Worker- iris/batch: Add exec_flags field
2325*61046927SAndroid Build Coastguard Worker- iris: Move away from "hw" for some context terminology
2326*61046927SAndroid Build Coastguard Worker- iris: Destroy all batches with a new iris_destroy_batches() function
2327*61046927SAndroid Build Coastguard Worker- iris: Make iris_kernel_context_get_priority() public
2328*61046927SAndroid Build Coastguard Worker- iris/batch: Add support for engines contexts
2329*61046927SAndroid Build Coastguard Worker- intel/l3: Make DG1 urb-size exception more generic
2330*61046927SAndroid Build Coastguard Worker- iris: Not all gfx12+ have aux_map_ctx
2331*61046927SAndroid Build Coastguard Worker- anv: Align buffer VMA to 2MiB for XeHP
2332*61046927SAndroid Build Coastguard Worker- iris: Align buffer VMA to 2MiB for XeHP
2333*61046927SAndroid Build Coastguard Worker- nir/lower_tex: Add filter for tex offset lowering
2334*61046927SAndroid Build Coastguard Worker- intel/compiler: Use nir_lower_tex_options::lower_offset_filter for tg4 on XeHP
2335*61046927SAndroid Build Coastguard Worker- intel/genxml/12.5: Remove bt-pool enable from 3DSTATE_BINDING_TABLE_POOL_ALLOC
2336*61046927SAndroid Build Coastguard Worker- anv: Add BINDING_TABLE_POOL_BLOCK_SIZE
2337*61046927SAndroid Build Coastguard Worker- intel/compiler: Adjust TCS instance-id for dg2+
2338*61046927SAndroid Build Coastguard Worker- isl: Don't enable HDC:L1 caches on DG2
2339*61046927SAndroid Build Coastguard Worker- intel: Add device info for DG2
2340*61046927SAndroid Build Coastguard Worker- intel: Add \*disabled* device ids for DG2
2341*61046927SAndroid Build Coastguard Worker- intel/devinfo: Adjust L3 banks for DG2
2342*61046927SAndroid Build Coastguard Worker- iris: Use mi_builder to set 3DPRIM registers for draws
2343*61046927SAndroid Build Coastguard Worker- iris: Use mi_builder for load/store reg/mem/imm functions
2344*61046927SAndroid Build Coastguard Worker- intel/dev: Add max_threads_per_psd field to devinfo for gfx8+
2345*61046927SAndroid Build Coastguard Worker- anv,blorp,crocus,i965,iris: Use devinfo->max_threads_per_psd for gfx8+
2346*61046927SAndroid Build Coastguard Worker- intel/dev: Add intel_hwconfig_types.h from random post on the internet
2347*61046927SAndroid Build Coastguard Worker- intel/dev: Add intel_print_hwconfig_table()
2348*61046927SAndroid Build Coastguard Worker- intel/dev: Print urb size with intel_dev_info
2349*61046927SAndroid Build Coastguard Worker- intel/dev: Add intel_device_info::apply_hwconfig
2350*61046927SAndroid Build Coastguard Worker- intel/dev: Set intel_device_info::apply_hwconfig for DG2
2351*61046927SAndroid Build Coastguard Worker- intel/dev: Apply settings from hwconfig if devinfo::apply_hwconfig is set
2352*61046927SAndroid Build Coastguard Worker- intel/dev: Recalculate max_cs_threads after applying hwconfig changes
2353*61046927SAndroid Build Coastguard Worker- intel/gem: Return length from intel_i915_query_alloc
2354*61046927SAndroid Build Coastguard Worker- intel/dev: Add DG1 PCI id 0x4909
2355*61046927SAndroid Build Coastguard Worker- intel/dev: Add device ids for ADL-N
2356*61046927SAndroid Build Coastguard Worker- intel/dev: Add device info for RPL
2357*61046927SAndroid Build Coastguard Worker- intel/genxml: Extend length of 3DSTATE_WM_HZ_OP for gfx12.5
2358*61046927SAndroid Build Coastguard Worker- intel/genxml: Extend length of 3DSTATE_DEPTH_BUFFER for gfx12.5
2359*61046927SAndroid Build Coastguard Worker- isl: Enable compression with Tile4
2360*61046927SAndroid Build Coastguard Worker- intel/fs: Assert that old pull-const code is not used if devinfo->has_lsc
2361*61046927SAndroid Build Coastguard Worker- anv: Align GENERAL_STATE_POOL_MIN_ADDRESS to 2MiB
2362*61046927SAndroid Build Coastguard Worker- anv: Align state pools to 2MiB on XeHP
2363*61046927SAndroid Build Coastguard Worker
2364*61046927SAndroid Build Coastguard WorkerJoshua Ashton (8):
2365*61046927SAndroid Build Coastguard Worker
2366*61046927SAndroid Build Coastguard Worker- radv: Always inline descriptor writes
2367*61046927SAndroid Build Coastguard Worker- radv: Split off cmd_buffer variant of descriptor set updates
2368*61046927SAndroid Build Coastguard Worker- radv: Split off cmd_buffer variant of descriptor set template updates
2369*61046927SAndroid Build Coastguard Worker- nvc0: Fix uninitialized width/height/depth warning.
2370*61046927SAndroid Build Coastguard Worker- radv: Refactor S_FIXED to radv_float_to_{s,u}fixed
2371*61046927SAndroid Build Coastguard Worker- radv: Expose min_lod in \*_make_texture_descriptor
2372*61046927SAndroid Build Coastguard Worker- vulkan: Update the XML and headers to 1.2.199
2373*61046927SAndroid Build Coastguard Worker- radv: Implement VK_EXT_image_view_min_lod
2374*61046927SAndroid Build Coastguard Worker
2375*61046927SAndroid Build Coastguard WorkerJosé Fonseca (4):
2376*61046927SAndroid Build Coastguard Worker
2377*61046927SAndroid Build Coastguard Worker- d3d10umd: Rename Dxgi.h to DxgiFns.h.
2378*61046927SAndroid Build Coastguard Worker- d3d10umd: Update for transfer interface changes.
2379*61046927SAndroid Build Coastguard Worker- d3d10umd: Fix MSVC build.
2380*61046927SAndroid Build Coastguard Worker- d3d10umd: Update for set_sampler_views take_ownership parameter.
2381*61046927SAndroid Build Coastguard Worker
2382*61046927SAndroid Build Coastguard WorkerJuan A. Suarez Romero (22):
2383*61046927SAndroid Build Coastguard Worker
2384*61046927SAndroid Build Coastguard Worker- vc4/ci: update expected results
2385*61046927SAndroid Build Coastguard Worker- v3dv/ci: update expected results
2386*61046927SAndroid Build Coastguard Worker- broadcom/compiler: handle array of structs in GS/FS inputs
2387*61046927SAndroid Build Coastguard Worker- broadcom/compiler: apply constant folding on early GS lowering
2388*61046927SAndroid Build Coastguard Worker- nir: add NIR_DEBUG envvar
2389*61046927SAndroid Build Coastguard Worker- mesa: allow TEXTURE_BUFFER target for ARB_texture_buffer_range
2390*61046927SAndroid Build Coastguard Worker- st/pbo: do not use GS for NIR preferred shaders
2391*61046927SAndroid Build Coastguard Worker- gallium/util: add helper to clamp colors to valid range
2392*61046927SAndroid Build Coastguard Worker- v3d: clamp clear color
2393*61046927SAndroid Build Coastguard Worker- gallium: add new PIPE_CAP_IMAGE_STORE_FORMATTED
2394*61046927SAndroid Build Coastguard Worker- st/pbo: add the image format in the download FS
2395*61046927SAndroid Build Coastguard Worker- st/pbo: set layer coord for array textures
2396*61046927SAndroid Build Coastguard Worker- v3d: enable ARB_texture_view
2397*61046927SAndroid Build Coastguard Worker- tgsi-to-nir: initialize NIR_DEBUG envvar
2398*61046927SAndroid Build Coastguard Worker- nir: use call_once() to init debug variable
2399*61046927SAndroid Build Coastguard Worker- broadcom/ci: restructure expected results
2400*61046927SAndroid Build Coastguard Worker- softpipe: enable PIPE_CAP_IMAGE_STORE_FORMATTED
2401*61046927SAndroid Build Coastguard Worker- d3d12: enable PIPE_CAP_IMAGE_STORE_FORMATTED
2402*61046927SAndroid Build Coastguard Worker- mesa/st: do not expose ARB_shader_image_load_store if not fully implemented
2403*61046927SAndroid Build Coastguard Worker- mesa: fix MAX_GEOMETRY_IMAGE_UNIFORMS check support
2404*61046927SAndroid Build Coastguard Worker- v3d/doc: do not expose ARB_shader_image_load_store
2405*61046927SAndroid Build Coastguard Worker- v3d: keep clear color untouched
2406*61046927SAndroid Build Coastguard Worker
2407*61046927SAndroid Build Coastguard WorkerKarol Herbst (5):
2408*61046927SAndroid Build Coastguard Worker
2409*61046927SAndroid Build Coastguard Worker- spirv: Don't add 0.5 to array indicies for OpImageSampleExplicitLod
2410*61046927SAndroid Build Coastguard Worker- clover/image: add templated basic_image class to simplify image subclassing
2411*61046927SAndroid Build Coastguard Worker- clover/format: Full rework on how we declare supported images.
2412*61046927SAndroid Build Coastguard Worker- clover/formats: pass in cl_mem_flags for better format checking
2413*61046927SAndroid Build Coastguard Worker- clover/api: fix clGetMemObjectInfo for images
2414*61046927SAndroid Build Coastguard Worker
2415*61046927SAndroid Build Coastguard WorkerKenneth Graunke (82):
2416*61046927SAndroid Build Coastguard Worker
2417*61046927SAndroid Build Coastguard Worker- intel: Drop Tigerlake revision 0 workarounds
2418*61046927SAndroid Build Coastguard Worker- crocus: Replace devinfo->ver[x10] checks with GFX_VER[x10]
2419*61046927SAndroid Build Coastguard Worker- intel/genxml: Fix Indirect Object Access Upper Bound on Gfx4
2420*61046927SAndroid Build Coastguard Worker- intel/genxml: Add an "mbz" data type
2421*61046927SAndroid Build Coastguard Worker- intel/genxml: Drop "Hierarchical Depth Buffer MOCS" field
2422*61046927SAndroid Build Coastguard Worker- intel/genxml: Change 3DSTATE_CONSTANT_XS::MOCS to be MBZ on Gfx8.
2423*61046927SAndroid Build Coastguard Worker- isl: Fill in MOCS even for SURFTYPE_NULL surfaces.
2424*61046927SAndroid Build Coastguard Worker- isl: Fill in MOCS for NULL depth, stencil, and HiZ buffers.
2425*61046927SAndroid Build Coastguard Worker- blorp: Fill in MOCS even for SURFTYPE_NULL surfaces.
2426*61046927SAndroid Build Coastguard Worker- blorp: Fill in MOCS for null depth/stencil/HiZ buffers.
2427*61046927SAndroid Build Coastguard Worker- blorp: Use a non-zero MOCS for disabled constant buffers
2428*61046927SAndroid Build Coastguard Worker- iris: Drop unnecessary parenthesis
2429*61046927SAndroid Build Coastguard Worker- iris: Set Bindless Sampler State MOCS
2430*61046927SAndroid Build Coastguard Worker- iris: Set default MOCS for NULL depth/stencil/HiZ buffers
2431*61046927SAndroid Build Coastguard Worker- iris: Set MOCS on 3DSTATE_CONSTANT_XS on Gfx9+
2432*61046927SAndroid Build Coastguard Worker- iris: Set MOCS on 3DSTATE_CONSTANT_ALL packets that disable all buffers
2433*61046927SAndroid Build Coastguard Worker- iris: Set MOCS on NULL vertex buffers
2434*61046927SAndroid Build Coastguard Worker- iris: Set MOCS on NULL stream output buffers
2435*61046927SAndroid Build Coastguard Worker- iris: Fix MOCS for buffer copies
2436*61046927SAndroid Build Coastguard Worker- anv: Set default MOCS for NULL depth/stencil/HiZ buffers
2437*61046927SAndroid Build Coastguard Worker- anv: Set MOCS for 3DSTATE_CONSTANT_XS on Gfx7.x as well
2438*61046927SAndroid Build Coastguard Worker- anv: Set MOCS in 3DSTATE_CONSTANT_XS even if there isn't a buffer.
2439*61046927SAndroid Build Coastguard Worker- anv: Set MOCS on NULL vertex buffers
2440*61046927SAndroid Build Coastguard Worker- anv: Set MOCS on NULL stream output buffers
2441*61046927SAndroid Build Coastguard Worker- crocus: Set MOCS for most state base addresses on pre-Gen8
2442*61046927SAndroid Build Coastguard Worker- crocus: Tidy the ifdefs for emitting STATE_BASE_ADDRESS
2443*61046927SAndroid Build Coastguard Worker- crocus: Set MOCS for index buffers on Gen6+
2444*61046927SAndroid Build Coastguard Worker- crocus: Set MOCS on NULL stream output buffers
2445*61046927SAndroid Build Coastguard Worker- crocus: Set default MOCS for NULL depth/stencil/HiZ buffers
2446*61046927SAndroid Build Coastguard Worker- crocus: Set MOCS for push constant buffers where possible
2447*61046927SAndroid Build Coastguard Worker- crocus: Set MOCS for 3DSTATE_SO_BUFFERS on Gfx7.x too
2448*61046927SAndroid Build Coastguard Worker- crocus: Fix MOCS for buffer copies.
2449*61046927SAndroid Build Coastguard Worker- i965: Use ISL for MOCS rather than open coding it everywhere
2450*61046927SAndroid Build Coastguard Worker- i965: Set default MOCS for NULL depth/stencil/HiZ buffers
2451*61046927SAndroid Build Coastguard Worker- i965: Set MOCS for push constant buffers on Haswell and Gfx9+
2452*61046927SAndroid Build Coastguard Worker- i965: Set MOCS on NULL stream output buffers
2453*61046927SAndroid Build Coastguard Worker- i965: Set MOCS for 3DSTATE_SO_BUFFERS on Gfx7.x too
2454*61046927SAndroid Build Coastguard Worker- i965: Set MOCS for 3DSTATE_INDEX_BUFFER on Gfx6/7 as well.
2455*61046927SAndroid Build Coastguard Worker- i965: Fix MOCS for BLORP buffer copies
2456*61046927SAndroid Build Coastguard Worker- i965: Port STATE_BASE_ADDRESS to genxml and fix bugs
2457*61046927SAndroid Build Coastguard Worker- i965: Set MOCS for Bindless Surface/Sampler State base addresses
2458*61046927SAndroid Build Coastguard Worker- intel/genxml: Add an field option for nonzero="true"
2459*61046927SAndroid Build Coastguard Worker- intel/genxml: Assert that all MOCS fields are non-zero on Gfx7+
2460*61046927SAndroid Build Coastguard Worker- intel/genxml: Include blitter commands in gen*_pack.h
2461*61046927SAndroid Build Coastguard Worker- intel/genxml: Allow MI_FLUSH_DW on the blitter
2462*61046927SAndroid Build Coastguard Worker- intel/genxml: Add XY_BLOCK_COPY_BLT on Tigerlake and later.
2463*61046927SAndroid Build Coastguard Worker- iris: Fix parameters to iris_copy_region in reallocate_resource_inplace
2464*61046927SAndroid Build Coastguard Worker- intel/genxml: Simplify prefix handling for field value lists
2465*61046927SAndroid Build Coastguard Worker- intel/genxml: Collapse leading underscores on prefixed value defines
2466*61046927SAndroid Build Coastguard Worker- intel/genxml: Fix MI_FLUSH_DW to actually specify the length properly
2467*61046927SAndroid Build Coastguard Worker- intel/genxml: Fix XY_BLOCK_COPY_BLT destination tiling field type
2468*61046927SAndroid Build Coastguard Worker- intel/genxml: Decode VALIGN/HALIGN values in XY_BLOCK_COPY_BLT
2469*61046927SAndroid Build Coastguard Worker- iris: Make a helper function for cross-batch dependency flushing
2470*61046927SAndroid Build Coastguard Worker- iris: Check for cross-batch flushing whenever a buffer is newly written.
2471*61046927SAndroid Build Coastguard Worker- iris: Tidy code in iris_use_pinned_bo a bit
2472*61046927SAndroid Build Coastguard Worker- blorp: Fix compute-blits for rectangles not aligned to the workgroup
2473*61046927SAndroid Build Coastguard Worker- blorp: Don't try to use the 3D stencil write hardware for compute
2474*61046927SAndroid Build Coastguard Worker- blorp: Assert that BLORP_BATCH_PREDICATE_ENABLE isn't set for compute
2475*61046927SAndroid Build Coastguard Worker- blorp: Disallow multisampling for BLORP compute blits and copies.
2476*61046927SAndroid Build Coastguard Worker- iris: Rename is_render_target to is_dest in a few blit functions
2477*61046927SAndroid Build Coastguard Worker- isl: Move some genxml surface state helpers into an include file
2478*61046927SAndroid Build Coastguard Worker- intel/vec4: Use ir_texture_opcode less in emit_texture()
2479*61046927SAndroid Build Coastguard Worker- intel/vec4: Use nir_texop in emit_texture instead of translating
2480*61046927SAndroid Build Coastguard Worker- intel/vec4: Inline emit_texture and move helpers to brw_vec4_nir.cpp
2481*61046927SAndroid Build Coastguard Worker- intel/compiler: Use uppercase enum values in brw_ir_performance.cpp
2482*61046927SAndroid Build Coastguard Worker- intel/fs: Reuse the same FS input slot for VUE header fields.
2483*61046927SAndroid Build Coastguard Worker- iris: Use prog_data->inputs rather than shader info in SBE code.
2484*61046927SAndroid Build Coastguard Worker- iris: Do primitive ID overrides in 3DSTATE_SBE not SBE_SWIZ
2485*61046927SAndroid Build Coastguard Worker- iris: Directly access BOs rather than using iris_resource_bo(...)
2486*61046927SAndroid Build Coastguard Worker- intel: Allow copy engine class in intel_gem_create_context_engines()
2487*61046927SAndroid Build Coastguard Worker- intel/genxml: Add XY_BLOCK_COPY_BLT Color Depth enum values
2488*61046927SAndroid Build Coastguard Worker- intel/dev: Add a has_flat_ccs flag
2489*61046927SAndroid Build Coastguard Worker- blorp: Add a blorp_address::local_hint flag
2490*61046927SAndroid Build Coastguard Worker- isl: Add isl_dev->mocs.blitter_{src,dst} fields
2491*61046927SAndroid Build Coastguard Worker- blorp: Add support for blorp_copy via XY_BLOCK_COPY_BLT
2492*61046927SAndroid Build Coastguard Worker- iris: Create an IRIS_BATCH_BLITTER for using the BLT command streamer
2493*61046927SAndroid Build Coastguard Worker- iris: Only have one blorp_batch_init/finish in iris_copy_region()
2494*61046927SAndroid Build Coastguard Worker- iris: Set BLORP_BATCH_USE_{COMPUTE,BLITTER} flags for the target batch
2495*61046927SAndroid Build Coastguard Worker- iris: Implement iris_blorp_exec() for the blitter engine
2496*61046927SAndroid Build Coastguard Worker- iris: Fix and refactor check for clear color being fully zero
2497*61046927SAndroid Build Coastguard Worker- iris: Make an iris_foreach_batch macro that skips unsupported batches
2498*61046927SAndroid Build Coastguard Worker- blorp: Add blorp_measure hooks to the blitter codepaths
2499*61046927SAndroid Build Coastguard Worker
2500*61046927SAndroid Build Coastguard WorkerKhem Raj (1):
2501*61046927SAndroid Build Coastguard Worker
2502*61046927SAndroid Build Coastguard Worker- v3dv: account for 64bit time_t on 32bit arches
2503*61046927SAndroid Build Coastguard Worker
2504*61046927SAndroid Build Coastguard WorkerKonstantin Seurer (4):
2505*61046927SAndroid Build Coastguard Worker
2506*61046927SAndroid Build Coastguard Worker- lavapipe: Fixed maxFragmentCombinedOutputResources
2507*61046927SAndroid Build Coastguard Worker- anv: Fixed maxFragmentCombinedOutputResources
2508*61046927SAndroid Build Coastguard Worker- turnip: Fixed maxFragmentCombinedOutputResources
2509*61046927SAndroid Build Coastguard Worker- panvk: Fixed maxFragmentCombinedOutputResources
2510*61046927SAndroid Build Coastguard Worker
2511*61046927SAndroid Build Coastguard WorkerKostiantyn Lazukin (3):
2512*61046927SAndroid Build Coastguard Worker
2513*61046927SAndroid Build Coastguard Worker- util/u_trace: Replace Flag with IntEnum to support python3.5
2514*61046927SAndroid Build Coastguard Worker- util/ra: use adjacency matrix for undirected graph
2515*61046927SAndroid Build Coastguard Worker- util/ra: Fix numeric overflow during bitset allocation
2516*61046927SAndroid Build Coastguard Worker
2517*61046927SAndroid Build Coastguard WorkerKrunal Patel (2):
2518*61046927SAndroid Build Coastguard Worker
2519*61046927SAndroid Build Coastguard Worker- frontends/va: use un-padded width/height in ExportSurfaceHandle
2520*61046927SAndroid Build Coastguard Worker- frontend/va: Setting the size of VADRMPRIMESurfaceDescriptor
2521*61046927SAndroid Build Coastguard Worker
2522*61046927SAndroid Build Coastguard WorkerLeandro Ribeiro (12):
2523*61046927SAndroid Build Coastguard Worker
2524*61046927SAndroid Build Coastguard Worker- egl: remove unnecessary spaces after types
2525*61046927SAndroid Build Coastguard Worker- egl/wayland: replace EGL_DRI2_MAX_FORMATS by EGL_DRI2_NUM_FORMATS
2526*61046927SAndroid Build Coastguard Worker- egl/wayland: deprecate drm_handle_format() and drm_handle_capabilities()
2527*61046927SAndroid Build Coastguard Worker- egl/wayland: do not try to access memory if allocation failed
2528*61046927SAndroid Build Coastguard Worker- egl/wayland: move formats and modifiers to a separate struct
2529*61046927SAndroid Build Coastguard Worker- egl/wayland: remove unused constant EGL_DRI2_NUM_FORMATS
2530*61046927SAndroid Build Coastguard Worker- loader: add function to get render node from dev_t
2531*61046927SAndroid Build Coastguard Worker- egl/wayland: add initial dma-buf feedback support
2532*61046927SAndroid Build Coastguard Worker- egl/wayland: move loader_dri_create_image() calls to separate functions
2533*61046927SAndroid Build Coastguard Worker- egl/wayland: use surface dma-buf feedback to allocate surface buffers
2534*61046927SAndroid Build Coastguard Worker- egl/wayland: do not try to bind to wl_drm if not advertised
2535*61046927SAndroid Build Coastguard Worker- egl/wayland: fix surface dma-buf feedback error exits
2536*61046927SAndroid Build Coastguard Worker
2537*61046927SAndroid Build Coastguard WorkerLepton Wu (1):
2538*61046927SAndroid Build Coastguard Worker
2539*61046927SAndroid Build Coastguard Worker- driconf: Fix unhandled tags in static conf
2540*61046927SAndroid Build Coastguard Worker
2541*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (119):
2542*61046927SAndroid Build Coastguard Worker
2543*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: don't expose surface formats not fully supported
2544*61046927SAndroid Build Coastguard Worker- anv: fix push constant lowering with bindless shaders
2545*61046927SAndroid Build Coastguard Worker- pps: remove counter_ids fields
2546*61046927SAndroid Build Coastguard Worker- pps: add an intel config file
2547*61046927SAndroid Build Coastguard Worker- docs: put a list of commands to setup perfetto
2548*61046927SAndroid Build Coastguard Worker- intel/dev: printout timestamp period
2549*61046927SAndroid Build Coastguard Worker- intel/pps: provide accurate min sampling period
2550*61046927SAndroid Build Coastguard Worker- intel/pps: reuse timestamp_frequency from intel_device_info
2551*61046927SAndroid Build Coastguard Worker- intel/dev: fix HSW GT3 number of subslices in slice1
2552*61046927SAndroid Build Coastguard Worker- intel/dev: don't forget to set max_eu_per_subslice in generated topology
2553*61046927SAndroid Build Coastguard Worker- intel/dev: reuse internal functions to set mask
2554*61046927SAndroid Build Coastguard Worker- intel/dev: fix subslice/eu total computations with some fused configurations
2555*61046927SAndroid Build Coastguard Worker- intel/perf: fix perf equation subslice mask generation for gfx12+
2556*61046927SAndroid Build Coastguard Worker- intel/devinfo: use compatible type for ARRAY_SIZE
2557*61046927SAndroid Build Coastguard Worker- intel/devinfo: fix wrong offset computation
2558*61046927SAndroid Build Coastguard Worker- intel: remove 2 preproduction pci-id for ADLS
2559*61046927SAndroid Build Coastguard Worker- intel: move away from booleans to identify platforms
2560*61046927SAndroid Build Coastguard Worker- intel/dev: also test crocus & i915 pci-ids
2561*61046927SAndroid Build Coastguard Worker- anv: don't forget to add scratch buffer to BO list
2562*61046927SAndroid Build Coastguard Worker- anv: fix multiple wait/signal on same binary semaphore
2563*61046927SAndroid Build Coastguard Worker- anv: don't try to close fd = -1
2564*61046927SAndroid Build Coastguard Worker- anv: initialize anv_bo_sync base fields
2565*61046927SAndroid Build Coastguard Worker- intel/fs: fix shader call lowering pass
2566*61046927SAndroid Build Coastguard Worker- pps: allow drivers to report timestamps in their own time domain
2567*61046927SAndroid Build Coastguard Worker- intel/perf: add a helper to read timestamp from reports
2568*61046927SAndroid Build Coastguard Worker- pps: fixup sporadic missing counters
2569*61046927SAndroid Build Coastguard Worker- intel/ds: drop timestamp correlation code
2570*61046927SAndroid Build Coastguard Worker- intel/perf: track end timestamp of queries
2571*61046927SAndroid Build Coastguard Worker- intel/ds: drop unused constructors
2572*61046927SAndroid Build Coastguard Worker- intel/ds: isolate intel/perf from the pps-producer
2573*61046927SAndroid Build Coastguard Worker- intel/pps: tweak intel config some more
2574*61046927SAndroid Build Coastguard Worker- intel/ds: remove verbose messages
2575*61046927SAndroid Build Coastguard Worker- intel: move timestamp scaling helper to intel/perf
2576*61046927SAndroid Build Coastguard Worker- anv: fix execbuf syncobjs/syncobj_values array leak
2577*61046927SAndroid Build Coastguard Worker- util/u_trace: refcount payloads
2578*61046927SAndroid Build Coastguard Worker- nir/opt_deref: don't try to cast empty structures
2579*61046927SAndroid Build Coastguard Worker- util/u_trace: add end_of_pipe property to tracepoints
2580*61046927SAndroid Build Coastguard Worker- util/u_trace/perfetto: add new env variable to enable perfetto
2581*61046927SAndroid Build Coastguard Worker- intel/nir: preserve access value when duping intrinsic
2582*61046927SAndroid Build Coastguard Worker- nir/lower_io: include the variable access in the lowered intrinsic
2583*61046927SAndroid Build Coastguard Worker- nir/print: printout ACCESS_STREAM_CACHE_POLICY
2584*61046927SAndroid Build Coastguard Worker- nir: add a new access flag to allow access in helper invocations
2585*61046927SAndroid Build Coastguard Worker- nir: add intrinsics for ray queries
2586*61046927SAndroid Build Coastguard Worker- nir: track variables representing ray queries
2587*61046927SAndroid Build Coastguard Worker- nir: add a ray query optimization pass
2588*61046927SAndroid Build Coastguard Worker- spirv: handle ray query intrinsics
2589*61046927SAndroid Build Coastguard Worker- intel/debug: reclaim 7 unused bits from classic driver
2590*61046927SAndroid Build Coastguard Worker- genxml: fix compilation with P/I defines
2591*61046927SAndroid Build Coastguard Worker- genxml: protect _length defines in genX_bits.h
2592*61046927SAndroid Build Coastguard Worker- docs/envvars: update after INTEL_DEBUG cleanup
2593*61046927SAndroid Build Coastguard Worker- util/u_vector: prevent C++ warning on cast from void* to something else
2594*61046927SAndroid Build Coastguard Worker- vulkan: fix missing handling of WSI memory signal
2595*61046927SAndroid Build Coastguard Worker- anv,wsi: simplify WSI synchronization
2596*61046927SAndroid Build Coastguard Worker- gitlab-ci: disable radv-fossils
2597*61046927SAndroid Build Coastguard Worker- intel/devinfo: adjust subslice array size
2598*61046927SAndroid Build Coastguard Worker- util/u_trace: protect against reentrant calls
2599*61046927SAndroid Build Coastguard Worker- anv: don't leave anv_batch fields undefined
2600*61046927SAndroid Build Coastguard Worker- anv: limit compiler valid color outputs using NIR variables
2601*61046927SAndroid Build Coastguard Worker- intel/dev: fixup chv workaround
2602*61046927SAndroid Build Coastguard Worker- ci: disable vs2019 windows build
2603*61046927SAndroid Build Coastguard Worker- intel/devinfo: printout pixel pipes in info printout
2604*61046927SAndroid Build Coastguard Worker- intel/devinfo: printout devinfo struct size
2605*61046927SAndroid Build Coastguard Worker- intel/devinfo: add a helper to check for slice availability
2606*61046927SAndroid Build Coastguard Worker- intel/devinfo: drop num_eus_per_subslice field
2607*61046927SAndroid Build Coastguard Worker- anv: fix perf queries
2608*61046927SAndroid Build Coastguard Worker- intel/dev: extract slice/subslice total computation
2609*61046927SAndroid Build Coastguard Worker- intel/devinfo: split out l3/pixelpipes counting
2610*61046927SAndroid Build Coastguard Worker- intel/devinfo: deal with i915 topology query change
2611*61046927SAndroid Build Coastguard Worker- intel/fs: disable VRS when omask is written
2612*61046927SAndroid Build Coastguard Worker- blorp: add description & helpers to printout ops
2613*61046927SAndroid Build Coastguard Worker- isl: add helpers to printout ops
2614*61046927SAndroid Build Coastguard Worker- anv: expose a couple of emit helper to build utrace buffer copies
2615*61046927SAndroid Build Coastguard Worker- intel/dev,perf: Use a single timescale function
2616*61046927SAndroid Build Coastguard Worker- intel/blorp: add measure_end entry point
2617*61046927SAndroid Build Coastguard Worker- anv: implement u_trace support
2618*61046927SAndroid Build Coastguard Worker- intel/ds: reuse intel_ioctl()
2619*61046927SAndroid Build Coastguard Worker- intel/ds: allow user to select metric set at start time
2620*61046927SAndroid Build Coastguard Worker- intel/ds: don't forget to reset upper dword timestamp read
2621*61046927SAndroid Build Coastguard Worker- intel/ds: use the right i915_drm.h include location
2622*61046927SAndroid Build Coastguard Worker- intel/ds: use a per GPU clock ID
2623*61046927SAndroid Build Coastguard Worker- util/u_process: protect entrypoints for c++
2624*61046927SAndroid Build Coastguard Worker- anv: add perfetto source
2625*61046927SAndroid Build Coastguard Worker- pps: enable anv source in example config file
2626*61046927SAndroid Build Coastguard Worker- tools/pps: limit intel cfg to 250ms of sampling
2627*61046927SAndroid Build Coastguard Worker- iris: utrace/perfetto support
2628*61046927SAndroid Build Coastguard Worker- intel/dev: fix ppipe_mask computation
2629*61046927SAndroid Build Coastguard Worker- anv: fix missing descriptor copy of bufferview/surfacestate content
2630*61046927SAndroid Build Coastguard Worker- genxml: reduce amount of generated code
2631*61046927SAndroid Build Coastguard Worker- anv: verify that the format supports multisampling
2632*61046927SAndroid Build Coastguard Worker- anv: switch a bunch of struct/enum to 1.3 versions
2633*61046927SAndroid Build Coastguard Worker- relnotes/features: updates for Vulkan 1.3
2634*61046927SAndroid Build Coastguard Worker- intel/ci: expected failure for 1.3 with older CTS
2635*61046927SAndroid Build Coastguard Worker- docs: start some documentation on Anv
2636*61046927SAndroid Build Coastguard Worker- docs/anv: list environment variables
2637*61046927SAndroid Build Coastguard Worker- docs/anv: add descriptor memory layout
2638*61046927SAndroid Build Coastguard Worker- anv: tidy long lines in descriptor code
2639*61046927SAndroid Build Coastguard Worker- docs: update INTEL_DEBUG environment variable documentation
2640*61046927SAndroid Build Coastguard Worker- intel/tracepoint: simplify tracepoint descriptions
2641*61046927SAndroid Build Coastguard Worker- util/u_trace: make mako conditional code easier to read
2642*61046927SAndroid Build Coastguard Worker- util/utrace: make generated code a tiny bit nicer to look at
2643*61046927SAndroid Build Coastguard Worker- compiler: add VARYING bit for primitive shading rate
2644*61046927SAndroid Build Coastguard Worker- genxml: gen12.5 changes for CPS
2645*61046927SAndroid Build Coastguard Worker- genxml: add new 3DSTATE_PS_EXTRA bit
2646*61046927SAndroid Build Coastguard Worker- intel/dev: details CPS feature support
2647*61046927SAndroid Build Coastguard Worker- isl: add support for coarse pixel control surfaces
2648*61046927SAndroid Build Coastguard Worker- isl: disable CPB surface compression
2649*61046927SAndroid Build Coastguard Worker- nir/builder: add ishl_imm helper
2650*61046927SAndroid Build Coastguard Worker- intel/compiler: add a new pass to lower shading rate into HW format
2651*61046927SAndroid Build Coastguard Worker- intel/compiler: add primitive rate output support
2652*61046927SAndroid Build Coastguard Worker- anv: force primitive shading rate write in last geometry stage
2653*61046927SAndroid Build Coastguard Worker- anv/pass: rely on precomputed dynamic rendering pass/subpass more
2654*61046927SAndroid Build Coastguard Worker- anv: Update VK_KHR_fragment_shading_rate for newer HW
2655*61046927SAndroid Build Coastguard Worker- intel/fs: don't set allow_sample_mask for CS intrinsics
2656*61046927SAndroid Build Coastguard Worker- intel/nir: fix shader call lowering
2657*61046927SAndroid Build Coastguard Worker- anv: fix conditional render for vkCmdDrawIndirectByteCountEXT
2658*61046927SAndroid Build Coastguard Worker- nir: fix lower_memcpy
2659*61046927SAndroid Build Coastguard Worker- anv/genxml/intel/fs: fix binding shader record entry
2660*61046927SAndroid Build Coastguard Worker- anv: fix fast clear type value with external images
2661*61046927SAndroid Build Coastguard Worker- intel/fs: fix total_scratch computation
2662*61046927SAndroid Build Coastguard Worker
2663*61046927SAndroid Build Coastguard WorkerLorenz Brun (1):
2664*61046927SAndroid Build Coastguard Worker
2665*61046927SAndroid Build Coastguard Worker- frontends/va: Return error in vaRenderPicture if decoder is NULL
2666*61046927SAndroid Build Coastguard Worker
2667*61046927SAndroid Build Coastguard WorkerLouis-Francis Ratté-Boulianne (7):
2668*61046927SAndroid Build Coastguard Worker
2669*61046927SAndroid Build Coastguard Worker- microsoft/compiler: add support for load_layer_id
2670*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Add subpass input types
2671*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Use SRVs for read-only images
2672*61046927SAndroid Build Coastguard Worker- microsoft/spirv_to_dxil: check for variables r/w access
2673*61046927SAndroid Build Coastguard Worker- microsoft/spirv_to_dxil: lower input attachments
2674*61046927SAndroid Build Coastguard Worker- microsoft/spirv_to_dxil: Lower push constant loads to UBO loads
2675*61046927SAndroid Build Coastguard Worker- microsoft/spirv_to_dxil: Allow passing a vulkan -> d3d12 binding mapping table
2676*61046927SAndroid Build Coastguard Worker
2677*61046927SAndroid Build Coastguard WorkerLucas Stach (11):
2678*61046927SAndroid Build Coastguard Worker
2679*61046927SAndroid Build Coastguard Worker- etnaviv: fix alpha blend with dither on older GPUs
2680*61046927SAndroid Build Coastguard Worker- etnaviv: initialize vertex attributes on context reset
2681*61046927SAndroid Build Coastguard Worker- egl/wayland: break double/tripple buffering feedback loops
2682*61046927SAndroid Build Coastguard Worker- etnaviv: drm: fix size limit in etna_cmd_stream_realloc
2683*61046927SAndroid Build Coastguard Worker- etnaviv: drm: properly handle reviving BOs via a lookup
2684*61046927SAndroid Build Coastguard Worker- etnaviv: drm: export BO idle check function
2685*61046927SAndroid Build Coastguard Worker- etnaviv: drm: rename _etna_bo_del
2686*61046927SAndroid Build Coastguard Worker- etnaviv: drm: defer destruction of softpin BOs
2687*61046927SAndroid Build Coastguard Worker- egl/dri2: remove superfluous flush when changing the context
2688*61046927SAndroid Build Coastguard Worker- egl/dri2: short-circuit dri2_make_current when possible
2689*61046927SAndroid Build Coastguard Worker- etnaviv: draw: only mark resources as read/written when the state changed
2690*61046927SAndroid Build Coastguard Worker
2691*61046927SAndroid Build Coastguard WorkerM Henning (2):
2692*61046927SAndroid Build Coastguard Worker
2693*61046927SAndroid Build Coastguard Worker- nouveau/nir: Use natural alignment for scalars
2694*61046927SAndroid Build Coastguard Worker- nouveau/nir: Lower 64-bit phis
2695*61046927SAndroid Build Coastguard Worker
2696*61046927SAndroid Build Coastguard WorkerManas Chaudhary (2):
2697*61046927SAndroid Build Coastguard Worker
2698*61046927SAndroid Build Coastguard Worker- panvk: Add check for null fence
2699*61046927SAndroid Build Coastguard Worker- panvk: Fix pointer corruption in panvk_add_wait_event_syncobjs
2700*61046927SAndroid Build Coastguard Worker
2701*61046927SAndroid Build Coastguard WorkerManiraj D (1):
2702*61046927SAndroid Build Coastguard Worker
2703*61046927SAndroid Build Coastguard Worker- egl: set TSD as NULL after deinit
2704*61046927SAndroid Build Coastguard Worker
2705*61046927SAndroid Build Coastguard WorkerManuel Stoeckl (2):
2706*61046927SAndroid Build Coastguard Worker
2707*61046927SAndroid Build Coastguard Worker- gbm: add missing R16 case in gbm_bo_get_bpp
2708*61046927SAndroid Build Coastguard Worker- gbm: add GBM_FORMAT_GR1616 and RG1616
2709*61046927SAndroid Build Coastguard Worker
2710*61046927SAndroid Build Coastguard WorkerMarcin Ślusarz (41):
2711*61046927SAndroid Build Coastguard Worker
2712*61046927SAndroid Build Coastguard Worker- iris: fix scratch address patching for TESS_EVAL stage
2713*61046927SAndroid Build Coastguard Worker- intel: fix INTEL_DEBUG environment variable on 32-bit systems
2714*61046927SAndroid Build Coastguard Worker- intel/decoder: Dump Task/Mesh shaders
2715*61046927SAndroid Build Coastguard Worker- spirv: handle SpvOpMemberName
2716*61046927SAndroid Build Coastguard Worker- intel/compiler: extract brw_nir_load_global_const out of rt code
2717*61046927SAndroid Build Coastguard Worker- intel/compiler: Get mesh_global_addr from the Inline Parameter for Task/Mesh
2718*61046927SAndroid Build Coastguard Worker- intel/compiler: Load draw_id from XP0 in Task/Mesh shaders
2719*61046927SAndroid Build Coastguard Worker- nir: limit lower_clip_cull_distance_arrays input to traditional stages
2720*61046927SAndroid Build Coastguard Worker- nir/print: simplify printing of IO semantics
2721*61046927SAndroid Build Coastguard Worker- nir/print: expand printing of io semantics.gs_streams
2722*61046927SAndroid Build Coastguard Worker- nir/print: compact printing of intrinsic indices
2723*61046927SAndroid Build Coastguard Worker- nir/print: move print_load_const_instr up
2724*61046927SAndroid Build Coastguard Worker- nir/print: group hex and float vectors together
2725*61046927SAndroid Build Coastguard Worker- nir/print: print const value near each use of const ssa variable
2726*61046927SAndroid Build Coastguard Worker- intel/compiler: disable workaround not applicable to gfx >= 11
2727*61046927SAndroid Build Coastguard Worker- spirv: handle ViewportMaskNV builtin/cap from SPV_NV_mesh_shader
2728*61046927SAndroid Build Coastguard Worker- compiler: add new MESH_VIEW_COUNT/MESH_VIEW_INDICES system values
2729*61046927SAndroid Build Coastguard Worker- spirv: add MeshViewCountNV/MeshViewIndidcesNV builtins from SPV_NV_mesh_shader
2730*61046927SAndroid Build Coastguard Worker- nir: add load_mesh_view_count and load_mesh_view_indices intrinsics
2731*61046927SAndroid Build Coastguard Worker- spirv: handle multiview bits of SPV_NV_mesh_shader
2732*61046927SAndroid Build Coastguard Worker- nir: remove invalid assert affecting per-view variables
2733*61046927SAndroid Build Coastguard Worker- spirv: mark [Clip|Cull]DistancePerViewNV variables as compact
2734*61046927SAndroid Build Coastguard Worker- nir: handle per-view clip/cull distances
2735*61046927SAndroid Build Coastguard Worker- freedreno/rnn: normalize line endings in rules-ng.xsd
2736*61046927SAndroid Build Coastguard Worker- microsoft/compiler: normalize line endings
2737*61046927SAndroid Build Coastguard Worker- ci/windows: normalize line endings
2738*61046927SAndroid Build Coastguard Worker- radv/ci: add line endings exception for files generated with wine
2739*61046927SAndroid Build Coastguard Worker- Add new rules to .gitattributes
2740*61046927SAndroid Build Coastguard Worker- intel/compiler: handle gl_[Clip|Cull]Distance in mesh shaders
2741*61046927SAndroid Build Coastguard Worker- intel/compiler: handle gl_[Clip|Cull]Distance from mesh in fragment shaders
2742*61046927SAndroid Build Coastguard Worker- intel/compiler: Use Task/Mesh InlineData for the first few push constants
2743*61046927SAndroid Build Coastguard Worker- anv: Enable conditional rendering in vkCmdDrawMeshTasksNV
2744*61046927SAndroid Build Coastguard Worker- anv: Add support for non-zero firstTask in vkCmdDrawMeshTasksNV
2745*61046927SAndroid Build Coastguard Worker- anv: Add support for UBOs, SSBOs and push constants in Mesh pipeline
2746*61046927SAndroid Build Coastguard Worker- anv: Implement indirect dispatch for Mesh pipeline
2747*61046927SAndroid Build Coastguard Worker- anv: tell the hardware about gl_[Clip|Cull]Distance in mesh shaders
2748*61046927SAndroid Build Coastguard Worker- anv: include ClipDistance array in mesh shader per-vertex output
2749*61046927SAndroid Build Coastguard Worker- anv: Put first few push constants directly into Task/Mesh InlineData
2750*61046927SAndroid Build Coastguard Worker- intel/compiler: fix array & struct IO lowering in mesh shaders
2751*61046927SAndroid Build Coastguard Worker- anv: don't set color state when input state was requested
2752*61046927SAndroid Build Coastguard Worker- intel/compiler: ignore per-primitive attrs when calculating flat input mask
2753*61046927SAndroid Build Coastguard Worker
2754*61046927SAndroid Build Coastguard WorkerMarek Olšák (240):
2755*61046927SAndroid Build Coastguard Worker
2756*61046927SAndroid Build Coastguard Worker- gallium/util: add some extern "C" guards
2757*61046927SAndroid Build Coastguard Worker- radeonsi: si_state_shaders.c -> cpp
2758*61046927SAndroid Build Coastguard Worker- radeonsi: split si_shader_key into ps and ge parts to minimize memcmp overhead
2759*61046927SAndroid Build Coastguard Worker- radeonsi: don't memcmp inlined uniform values if uniform inlining is disabled
2760*61046927SAndroid Build Coastguard Worker- radeonsi: don't pass NULL into si_get_nir_shader
2761*61046927SAndroid Build Coastguard Worker- radeonsi: replace the GS prolog with a monolithic shader variant
2762*61046927SAndroid Build Coastguard Worker- radeonsi: enable shader culling on Navi1x consumer SKUs as well
2763*61046927SAndroid Build Coastguard Worker- ac,radeonsi: print a lowercase codename in the renderer string
2764*61046927SAndroid Build Coastguard Worker- radeonsi: reorder and don't print patch level DRM version in the renderer string
2765*61046927SAndroid Build Coastguard Worker- ac/llvm: use fmac instead of mul+sub in face culling
2766*61046927SAndroid Build Coastguard Worker- ac/llvm: add helper ac_build_is_inf_or_nan
2767*61046927SAndroid Build Coastguard Worker- ac/llvm: accept primitives whose face culling determinant is Inf or NaN
2768*61046927SAndroid Build Coastguard Worker- gallium,vbo: add PIPE_BIND_VERTEX_STATE for display lists
2769*61046927SAndroid Build Coastguard Worker- gallium/u_threaded: implement pipelined partial buffer uploads using CPU storage
2770*61046927SAndroid Build Coastguard Worker- mesa: fix crashes in the no_error path of glUniform
2771*61046927SAndroid Build Coastguard Worker- radeonsi: add SI_MAX_VRAM_MAP_SIZE definition
2772*61046927SAndroid Build Coastguard Worker- radeonsi: add an option to use CPU storage uploads for threaded context
2773*61046927SAndroid Build Coastguard Worker- radeonsi: change bind_history to track usage in each shader stage
2774*61046927SAndroid Build Coastguard Worker- radeonsi: rebind a buffer only in shader stages where it's been bound
2775*61046927SAndroid Build Coastguard Worker- radeonsi: don't sync PS or CS before (clear|copy)_buffer based on bind history
2776*61046927SAndroid Build Coastguard Worker- radeonsi: don't update bind_history for internal buffer clears and copies
2777*61046927SAndroid Build Coastguard Worker- radeonsi: don't sync before clear_buffer and copy_buffer if the buffer is idle
2778*61046927SAndroid Build Coastguard Worker- radeonsi: properly destroy buffers on failure
2779*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: remove force_chaining parameter from cs_check_space
2780*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: set max_ib_size and max_check_space_size later in cs_check_space
2781*61046927SAndroid Build Coastguard Worker- radeonsi: don't set inline_uniforms for viewperf because it's enabled by default
2782*61046927SAndroid Build Coastguard Worker- amd/addrlib: change how the license is formatted to match internal tree
2783*61046927SAndroid Build Coastguard Worker- amd/addrlib: cosmetic addrlib update
2784*61046927SAndroid Build Coastguard Worker- mesa: discard draws with count=0 to decrease overhead
2785*61046927SAndroid Build Coastguard Worker- st/mesa: don't crash when draw indirect buffer has no storage
2786*61046927SAndroid Build Coastguard Worker- mesa: remove USAGE_ELEMENT_ARRAY_BUFFER because it's unused and adding overhead
2787*61046927SAndroid Build Coastguard Worker- mesa: move setting USAGE_PIXEL_PACK_BUFFER out of BindBuffer to reduce overhead
2788*61046927SAndroid Build Coastguard Worker- mesa: remove redundant flagging USAGE_ARRAY_BUFFER
2789*61046927SAndroid Build Coastguard Worker- mesa: add a no_error path to _mesa_handle_bind_buffer_gen
2790*61046927SAndroid Build Coastguard Worker- glthread: don't execute display lists if they have no effect
2791*61046927SAndroid Build Coastguard Worker- glthread: don't sync for glIsEnabled with a few enums
2792*61046927SAndroid Build Coastguard Worker- glthread: add an option to make glCheckFramebufferStatus a no-op
2793*61046927SAndroid Build Coastguard Worker- glthread: add a trivial thread-safe way to skip display list execution
2794*61046927SAndroid Build Coastguard Worker- radeonsi: enable shader culling for indirect draws
2795*61046927SAndroid Build Coastguard Worker- radeonsi: remove unused parameters in si_emit_draw_packets
2796*61046927SAndroid Build Coastguard Worker- gallium/radeon: change the BO priority definitions to bits
2797*61046927SAndroid Build Coastguard Worker- gallium/radeon: remove/merge some BO priorities and remove holes
2798*61046927SAndroid Build Coastguard Worker- gallium/radeon: remove unused RADEON_DEPENDENCY_START_FENCE
2799*61046927SAndroid Build Coastguard Worker- gallium/radeon: merge BO read/write usage flags with priority flags
2800*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: simplify parameter passing and derefs in cs_add_buffer
2801*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: remove an amdgpu_cs dereference from amdgpu_cs_add_buffer
2802*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: don't clear RADEON_USAGE_SYNCHRONIZED for last_added_bo_usage
2803*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: increase the BO hash list size
2804*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: don't use ip_instance and ring fields of fence and IB structures
2805*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: move BO fence array updates to the CS thread
2806*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: optimize looping inefficiencies in add_bo_fence_dependencies
2807*61046927SAndroid Build Coastguard Worker- radeonsi: don't invoke si_decompress_depth if textures are not dirty at binding
2808*61046927SAndroid Build Coastguard Worker- mesa: fix locking when destroying/overwriting/adding display lists
2809*61046927SAndroid Build Coastguard Worker- mesa: remove display list OPCODE_NOP
2810*61046927SAndroid Build Coastguard Worker- mesa: remove PADDING_64BIT by adding the dlist header into vbo_save_vertex_list
2811*61046927SAndroid Build Coastguard Worker- vbo: return a GL error earlier in vbo_save_playback_vertex_list_gallium
2812*61046927SAndroid Build Coastguard Worker- vbo: use int16_t for vbo_save_vertex_list::gallium::private_refcount
2813*61046927SAndroid Build Coastguard Worker- vbo: restructure vbo_save_vertex_list to get more cache hits
2814*61046927SAndroid Build Coastguard Worker- mesa: use alloca in search_resource_hash
2815*61046927SAndroid Build Coastguard Worker- glsl: add gl_resource_name to precompute "name" properties later
2816*61046927SAndroid Build Coastguard Worker- mesa: don't compute the same strlen up to 3x in _mesa_program_resource_find_name
2817*61046927SAndroid Build Coastguard Worker- mesa: precompute strlen in gl_resource_name::length and use it
2818*61046927SAndroid Build Coastguard Worker- mesa: rename locals in _mesa_program_resource_find_name for clarity
2819*61046927SAndroid Build Coastguard Worker- mesa: preparse [ and [0] in gl_resource_name and use it in shader_query.cpp
2820*61046927SAndroid Build Coastguard Worker- mesa: handle hash collisions in program resource lookups (e.g. uniforms)
2821*61046927SAndroid Build Coastguard Worker- mesa: add separate hash tables for each GLSL resource type
2822*61046927SAndroid Build Coastguard Worker- mesa: skip strlen when hashing strings for ProgramResourceHash
2823*61046927SAndroid Build Coastguard Worker- radeonsi: print the border color error message only once
2824*61046927SAndroid Build Coastguard Worker- util: add a util_bitcount variant that selects POPCNT through C++ template arg
2825*61046927SAndroid Build Coastguard Worker- st/mesa: change st_atom_array.c to cpp
2826*61046927SAndroid Build Coastguard Worker- st/mesa: use POPCNT in st_update_array if the CPU supports it
2827*61046927SAndroid Build Coastguard Worker- mesa: change gl_vertex_array_object::NewArrays to bool
2828*61046927SAndroid Build Coastguard Worker- mesa: add NewVertexBuffers/NewVertexElements flags to indicate state changes
2829*61046927SAndroid Build Coastguard Worker- cso: add missing parameters into cso_set_vertex_buffers
2830*61046927SAndroid Build Coastguard Worker- st/mesa: don't update vertex elements when GL doesn't change them
2831*61046927SAndroid Build Coastguard Worker- driconf: set vblank_mode=0 for viewperf2020
2832*61046927SAndroid Build Coastguard Worker- gallium/util: fix util_can_blit_via_copy_region with unbound render condition
2833*61046927SAndroid Build Coastguard Worker- gallium/u_blitter: disable sample shading for all blits
2834*61046927SAndroid Build Coastguard Worker- gallium/u_blitter: do MSAA copies in 1 pass using sample shading
2835*61046927SAndroid Build Coastguard Worker- gallium/u_blitter: work around broken sample shading in llvmpipe and zink
2836*61046927SAndroid Build Coastguard Worker- radeonsi: fix 2 issues with depth_cleared_level_mask
2837*61046927SAndroid Build Coastguard Worker- radeonsi: add a faster clear path for glClearTexImage
2838*61046927SAndroid Build Coastguard Worker- radeonsi: rename stencil_cleared_level_mask -> stencil_cleared_level_mask_once
2839*61046927SAndroid Build Coastguard Worker- radeonsi: allow and finish TC-compatible MSAA HTILE
2840*61046927SAndroid Build Coastguard Worker- radeonsi: fix a typo preventing a fast depth-stencil clear
2841*61046927SAndroid Build Coastguard Worker- radeonsi: increase tc_max_cpu_storage_size
2842*61046927SAndroid Build Coastguard Worker- vbo: utilize structure padding to optimize indirection cold->prims[0].begin
2843*61046927SAndroid Build Coastguard Worker- driconf: disallow 10-bit pbuffers for viewperf2020/maya due to X errors
2844*61046927SAndroid Build Coastguard Worker- gallium: rename PIPE_CAPF_MAX_POINT_WIDTH -> MAX_POINT_SIZE
2845*61046927SAndroid Build Coastguard Worker- gallium: add missing point and line CAPs
2846*61046927SAndroid Build Coastguard Worker- radeonsi: set correct point and line limits
2847*61046927SAndroid Build Coastguard Worker- st/mesa: use new point and line CAPs
2848*61046927SAndroid Build Coastguard Worker- nir: add new SSA instruction scheduler grouping loads into indirection groups
2849*61046927SAndroid Build Coastguard Worker- radeonsi: enable nir_group_loads for better performance
2850*61046927SAndroid Build Coastguard Worker- radeonsi: fix shader culling with integer pixel centers
2851*61046927SAndroid Build Coastguard Worker- radeonsi: fix view culling for wide lines
2852*61046927SAndroid Build Coastguard Worker- radeonsi: use ac_build_load_to_sgpr in gfx10_emit_ngg_culling_epilogue
2853*61046927SAndroid Build Coastguard Worker- radeonsi: make si_get_small_prim_cull_info static
2854*61046927SAndroid Build Coastguard Worker- radeonsi: set PERPENDICULAR_ENDCAP_ENA for wide AA lines
2855*61046927SAndroid Build Coastguard Worker- radeonsi: set EXTRA_DX_DY_PRECISION for lines where it's supported
2856*61046927SAndroid Build Coastguard Worker- radeonsi: add si_state_rasterizer::ngg_cull_flags_lines and rename the others
2857*61046927SAndroid Build Coastguard Worker- ac,radeonsi: cull small lines in the shader using the diamond exit rule
2858*61046927SAndroid Build Coastguard Worker- radeonsi: unify GFX9_VSGS_NUM_USER_SGPR and GFX9_TESGS_NUM_USER_SGPR
2859*61046927SAndroid Build Coastguard Worker- radeonsi: add dcc_msaa option to enable DCC for MSAA
2860*61046927SAndroid Build Coastguard Worker- radeonsi: improve memory instruction tracking
2861*61046927SAndroid Build Coastguard Worker- radeonsi: remove an incorrect comment at lds_byte0_accept_flag
2862*61046927SAndroid Build Coastguard Worker- radeonsi: make si_llvm_emit_clipvertex non-static
2863*61046927SAndroid Build Coastguard Worker- radeonsi: unify how ngg_cull_flags are set
2864*61046927SAndroid Build Coastguard Worker- radeonsi: cull against clip planes, clipvertex, clip/cull distances in shader
2865*61046927SAndroid Build Coastguard Worker- radeonsi: inline declare_vs_specific_input_sgprs
2866*61046927SAndroid Build Coastguard Worker- radeonsi: don't use GS SGPR6 for the small prim cull info
2867*61046927SAndroid Build Coastguard Worker- glx: add a workaround to glXDestroyWindow for Viewperf2020/Sw
2868*61046927SAndroid Build Coastguard Worker- radeonsi: separate culling code from VS/TES (to be reused by GS)
2869*61046927SAndroid Build Coastguard Worker- radeonsi: restructure code that declares merged VS-GS and TES-GS SGPRs
2870*61046927SAndroid Build Coastguard Worker- radeonsi: add is_gs parameter into si_vs_needs_prolog
2871*61046927SAndroid Build Coastguard Worker- radeonsi: simplify si_get_vs_key_outputs for GS
2872*61046927SAndroid Build Coastguard Worker- radeonsi: don't use ctx.stage outside of si_llvm_translate_nir
2873*61046927SAndroid Build Coastguard Worker- radeonsi: implement shader culling in GS
2874*61046927SAndroid Build Coastguard Worker- radeonsi: deduplicate min_esverts code in gfx10_ngg_calculate_subgroup_info
2875*61046927SAndroid Build Coastguard Worker- mesa: don't add attenuation constants if ffvp doesn't use them
2876*61046927SAndroid Build Coastguard Worker- mesa: add allow_glsl_compat_shaders for shader-db
2877*61046927SAndroid Build Coastguard Worker- ac/gpu_info: don't fail on amdgpu_query_video_caps_info failures
2878*61046927SAndroid Build Coastguard Worker- ac/surface: allow gfx6-8 to enter the gfx9 DCC codepath for SI_FORCE_FAMILY
2879*61046927SAndroid Build Coastguard Worker- mesa: add a more straightforward callback for replacing shaders
2880*61046927SAndroid Build Coastguard Worker- driconf: enable glthread for all Unigine benchmarks
2881*61046927SAndroid Build Coastguard Worker- driconf: enable glthread for Minecraft
2882*61046927SAndroid Build Coastguard Worker- driconf: enable glthread for Basemark GPU
2883*61046927SAndroid Build Coastguard Worker- radeonsi: don't print uninitialized inlined_uniform_values
2884*61046927SAndroid Build Coastguard Worker- radeonsi: add wave32 flag into prolog/epilog keys
2885*61046927SAndroid Build Coastguard Worker- radeonsi: add si_shader::wave_size because it will vary
2886*61046927SAndroid Build Coastguard Worker- radeonsi: use si_shader::wave_size
2887*61046927SAndroid Build Coastguard Worker- radeonsi: don't use si_get_wave_size in si_get_ir_cache_key
2888*61046927SAndroid Build Coastguard Worker- radeonsi: clean up compute_wave_size use in si_compute_blit.c
2889*61046927SAndroid Build Coastguard Worker- radeonsi: propagate si_shader::wave_size to VGT_SHADER_STAGES
2890*61046927SAndroid Build Coastguard Worker- radeonsi: don't use compute_wave_size directly
2891*61046927SAndroid Build Coastguard Worker- radeonsi: centralize wave size computation in si_get_shader_wave_size
2892*61046927SAndroid Build Coastguard Worker- radeonsi: rename si_get_shader_wave_size and make it non-inline
2893*61046927SAndroid Build Coastguard Worker- mesa: remove SourceChecksum from shader structures
2894*61046927SAndroid Build Coastguard Worker- mesa: rename gl_shader::sha1 to disk_cache_sha1
2895*61046927SAndroid Build Coastguard Worker- mesa: add shader source SHA1s that are propagated up to glCompileShader
2896*61046927SAndroid Build Coastguard Worker- mesa: add gl_linked_shader::linked_source_sha1
2897*61046927SAndroid Build Coastguard Worker- mesa: don't compute the same SHA1 twice in glShaderSource
2898*61046927SAndroid Build Coastguard Worker- util: add SHA1 printing and comparison functions
2899*61046927SAndroid Build Coastguard Worker- nir: add shader_info::source_sha1, its initialization and printing
2900*61046927SAndroid Build Coastguard Worker- radeonsi: print source_sha1 as part of shader dumps
2901*61046927SAndroid Build Coastguard Worker- radeonsi: print the shader stage for shader-db dumps
2902*61046927SAndroid Build Coastguard Worker- glthread: don't sync for more glGetIntegerv enums for glretrace
2903*61046927SAndroid Build Coastguard Worker- mesa: use simple_mtx_t for TexMutex (v2)
2904*61046927SAndroid Build Coastguard Worker- nir: handle more intrinsics in divergence analysis
2905*61046927SAndroid Build Coastguard Worker- nir: disable a NIR test due to undebuggable & locally unreproducible CI failures
2906*61046927SAndroid Build Coastguard Worker- nir: serialize divergent fields
2907*61046927SAndroid Build Coastguard Worker- nir: add nir_has_divergent_loop function
2908*61046927SAndroid Build Coastguard Worker- glsl: fix setting compiled_source_sha1 without a shader cache
2909*61046927SAndroid Build Coastguard Worker- radeonsi: add Wave32 heuristics and shader profiles
2910*61046927SAndroid Build Coastguard Worker- radeonsi: print more stats for shader-db
2911*61046927SAndroid Build Coastguard Worker- radeonsi: add shader profiles that disable binning
2912*61046927SAndroid Build Coastguard Worker- radeonsi: unroll loops of up to 128 iterations
2913*61046927SAndroid Build Coastguard Worker- mesa: include less stuff in dlist.c
2914*61046927SAndroid Build Coastguard Worker- mesa: inline vbo_initialize_save_dispatch and rename the functions
2915*61046927SAndroid Build Coastguard Worker- mesa: inline _mesa_install_arrayelt_vtxfmt
2916*61046927SAndroid Build Coastguard Worker- mesa: inline _mesa_install_eval_vtxfmt
2917*61046927SAndroid Build Coastguard Worker- mesa: inline _mesa_install_dlist_vtxfmt
2918*61046927SAndroid Build Coastguard Worker- mesa: move _mesa_initialize_vbo_vtxfmt calls to a common place and inline
2919*61046927SAndroid Build Coastguard Worker- mesa: inline _vbo_install_exec_vtxfmt
2920*61046927SAndroid Build Coastguard Worker- mesa: move the ES2 check from vbo_init_tmp.h to install_vtxfmt
2921*61046927SAndroid Build Coastguard Worker- glapi: rename exec="dynamic" to exec "vtxfmt" to make it self-explanatory
2922*61046927SAndroid Build Coastguard Worker- mesa: don't set CallList* redundantly in _mesa_initialize_save_table
2923*61046927SAndroid Build Coastguard Worker- mesa: rename dlist functions to match dispatch function names
2924*61046927SAndroid Build Coastguard Worker- glapi: rename gl_genexec.py to api_exec_init.py, api_exec.c to api_exec_init.c
2925*61046927SAndroid Build Coastguard Worker- glapi: move apiexec API condition determination to common code
2926*61046927SAndroid Build Coastguard Worker- glapi: replace dispatch.h inline functions with macros for faster compilation
2927*61046927SAndroid Build Coastguard Worker- mesa: add EXT suffix to VertexAttribI*EXT to match glapi name
2928*61046927SAndroid Build Coastguard Worker- vbo: rename vertex functions to match GL dispatch names
2929*61046927SAndroid Build Coastguard Worker- vbo: rename ES vertex functions to match GL dispatch names
2930*61046927SAndroid Build Coastguard Worker- glapi: move reusable glapi printing code to apiexec.py
2931*61046927SAndroid Build Coastguard Worker- glapi: autogenerate _mesa_initialize_save_table with python
2932*61046927SAndroid Build Coastguard Worker- glapi: autogenerate api_save.h with save_* function declarations
2933*61046927SAndroid Build Coastguard Worker- mesa: remove api_exec.h and move its contents into context.h
2934*61046927SAndroid Build Coastguard Worker- glapi: autogenerate all _mesa_* forward declarations in api_exec_decl.h
2935*61046927SAndroid Build Coastguard Worker- glapi: autogenerate install_vtxfmt with python
2936*61046927SAndroid Build Coastguard Worker- mesa: remove GLvertexformat
2937*61046927SAndroid Build Coastguard Worker- vbo: expose all exec entrypoints for glthread and match api_exec_decl.h names
2938*61046927SAndroid Build Coastguard Worker- glthread: add nop dispatch
2939*61046927SAndroid Build Coastguard Worker- glthread: set marshal functions in dispatch only if they exist in the API
2940*61046927SAndroid Build Coastguard Worker- glthread: inline _mesa_glthread_restore_dispatch and merge disable & destroy
2941*61046927SAndroid Build Coastguard Worker- glthread: fix restoring the dispatch in destroy when the context is not current
2942*61046927SAndroid Build Coastguard Worker- glthread: disable glthread if the context is lost
2943*61046927SAndroid Build Coastguard Worker- mesa: use ctx->GLThread.enabled now that it's correct
2944*61046927SAndroid Build Coastguard Worker- mesa: rename _ae_ArrayElement -> _mesa_ArrayElement to match glapi
2945*61046927SAndroid Build Coastguard Worker- mesa: remove COPY_DISPATCH code that doesn't do anything
2946*61046927SAndroid Build Coastguard Worker- glapi: add missing no_error settings for implemented functions
2947*61046927SAndroid Build Coastguard Worker- mesa,vbo: make ES wrapper functions static
2948*61046927SAndroid Build Coastguard Worker- mesa: remove all GL func forward declarations because they are autogenerated
2949*61046927SAndroid Build Coastguard Worker- mesa: use nop dispatch for ColorTable/Convolution/Histogram
2950*61046927SAndroid Build Coastguard Worker- radeonsi: add a debug option that disables DCC for all exported buffers
2951*61046927SAndroid Build Coastguard Worker- driconf: enable glthread for Minecraft-FTB, Stellaris, Battletech
2952*61046927SAndroid Build Coastguard Worker- ac/gpu_info: set cu_mask correctly for Arcturus
2953*61046927SAndroid Build Coastguard Worker- ac/gpu_info: add AMD_CU_MASK environment variable to set CU_EN
2954*61046927SAndroid Build Coastguard Worker- radeonsi: set COMPUTE_DESTINATION_EN_SEn to spi_cu_en
2955*61046927SAndroid Build Coastguard Worker- radeonsi: program COMPUTE_STATIC_THREAD_MGMT_SE4..7 on Arcturus
2956*61046927SAndroid Build Coastguard Worker- radeonsi: apply spi_cu_en to CU_EN
2957*61046927SAndroid Build Coastguard Worker- radv: set COMPUTE_DESTINATION_EN_SEn to spi_cu_en
2958*61046927SAndroid Build Coastguard Worker- radv: apply spi_cu_en to CU_EN
2959*61046927SAndroid Build Coastguard Worker- radeonsi: pack si_pm4_state
2960*61046927SAndroid Build Coastguard Worker- radeonsi: replace SI_PM4_MAX_DW with a max_dw field
2961*61046927SAndroid Build Coastguard Worker- radeonsi: decrease the size of si_pm4_state::pm4 except for cs_preamble_state
2962*61046927SAndroid Build Coastguard Worker- amd/registers: work around an assertion in parse_kernel_headers.py
2963*61046927SAndroid Build Coastguard Worker- ac/llvm: add vindex into ac_build_buffer_store_dword
2964*61046927SAndroid Build Coastguard Worker- ac/llvm: remove the num_channels parameter from ac_build_buffer_store_dword
2965*61046927SAndroid Build Coastguard Worker- radeonsi: modifiers can't disable DCC
2966*61046927SAndroid Build Coastguard Worker- radeonsi: make get_thread_id_in_tg non-static
2967*61046927SAndroid Build Coastguard Worker- radeonsi: clean up si_export_mrt_color
2968*61046927SAndroid Build Coastguard Worker- radeonsi: set done=1 for PS exports at the end of si_llvm_build_ps_epilog
2969*61046927SAndroid Build Coastguard Worker- radeonsi: remove unnecessary code that was used to find the last export
2970*61046927SAndroid Build Coastguard Worker- radeonsi: export mrtz before color exports
2971*61046927SAndroid Build Coastguard Worker- radeonsi: simplify compacted_mrt_index in si_export_mrt_color
2972*61046927SAndroid Build Coastguard Worker- radeonsi: reorder slots for internal buffers, reuse a slot for GS_QUERY_BUF
2973*61046927SAndroid Build Coastguard Worker- radeonsi: don't bind the ESGS ring twice, handle the difference in the shader
2974*61046927SAndroid Build Coastguard Worker- radeonsi: remove unused si_shader::prolog2
2975*61046927SAndroid Build Coastguard Worker- radeonsi: pass sample_coverage VGPR index to the PS prolog instead of guessing
2976*61046927SAndroid Build Coastguard Worker- radeonsi: move smoothing to the main shader part to remove 1 live VGPR
2977*61046927SAndroid Build Coastguard Worker- radeonsi: do opt_large_constants & lower_indirect_derefs after uniform inlining
2978*61046927SAndroid Build Coastguard Worker- radeonsi: use nir->scratch_size instead of ac_count_scratch_private_memory
2979*61046927SAndroid Build Coastguard Worker- radeonsi: change si_shader_output_values::vertex_stream to a bitmask
2980*61046927SAndroid Build Coastguard Worker- radeonsi: move si_nir_scan_shader into si_shader_info.c
2981*61046927SAndroid Build Coastguard Worker- radeonsi: add into the disk cache key whether cached shaders contain LLVM IR
2982*61046927SAndroid Build Coastguard Worker- radeonsi: move the GS copy shader into shader variants
2983*61046927SAndroid Build Coastguard Worker- ac: move ac_exp_param.h to ac_nir.h
2984*61046927SAndroid Build Coastguard Worker- ac/nir: move ac_are_tessfactors_def_in_all_invocs into radeonsi
2985*61046927SAndroid Build Coastguard Worker- radeonsi: print all streamout info
2986*61046927SAndroid Build Coastguard Worker- radeonsi: print the number of param exports for shader-db
2987*61046927SAndroid Build Coastguard Worker- ac/surface: allow displayable DCC with any resolution (e.g. 8K)
2988*61046927SAndroid Build Coastguard Worker- radeonsi: rename uses_vmem_* flags
2989*61046927SAndroid Build Coastguard Worker- radeonsi: apply fbfetch/indirect_descriptor to uses_vmem_load_other earlier
2990*61046927SAndroid Build Coastguard Worker- radeonsi: determine MEM_ORDERED after generating a shader variant
2991*61046927SAndroid Build Coastguard Worker- winsys/radeon: fix a hang due to introducing spi_cu_en
2992*61046927SAndroid Build Coastguard Worker- amd: add a workaround for an SQ perf counter bug
2993*61046927SAndroid Build Coastguard Worker- ac/surface: add more elements to meta equations because HTILE can use them
2994*61046927SAndroid Build Coastguard Worker- radeonsi: fix register shadowing after the pm4 state size was decreased
2995*61046927SAndroid Build Coastguard Worker- radeonsi: fix an assertion failure with register shadowing
2996*61046927SAndroid Build Coastguard Worker
2997*61046927SAndroid Build Coastguard WorkerMarius Hillenbrand (3):
2998*61046927SAndroid Build Coastguard Worker
2999*61046927SAndroid Build Coastguard Worker- util/cpu_detect: Add flag for IBM Z (s390x)
3000*61046927SAndroid Build Coastguard Worker- llvmpipe: Use lp_build_round_arch on IBM Z (s390x)
3001*61046927SAndroid Build Coastguard Worker- util/cpu_detect, gallium: use cpu_family CPU_S390X instead of separate flag
3002*61046927SAndroid Build Coastguard Worker
3003*61046927SAndroid Build Coastguard WorkerMarkus_included (1):
3004*61046927SAndroid Build Coastguard Worker
3005*61046927SAndroid Build Coastguard Worker- Fixed you're to your
3006*61046927SAndroid Build Coastguard Worker
3007*61046927SAndroid Build Coastguard WorkerMartin Roukala (né Peres) (1):
3008*61046927SAndroid Build Coastguard Worker
3009*61046927SAndroid Build Coastguard Worker- radv/ci: mark the dEQP fails related to a missing VKCTS 1.3 as expected
3010*61046927SAndroid Build Coastguard Worker
3011*61046927SAndroid Build Coastguard WorkerMatt Turner (7):
3012*61046927SAndroid Build Coastguard Worker
3013*61046927SAndroid Build Coastguard Worker- util/format: Add PIPE_FORMAT_Y8_UNORM as an "other" layout format
3014*61046927SAndroid Build Coastguard Worker- tu: Expose required VK_FORMAT_FEATURE bits for planar YUV formats
3015*61046927SAndroid Build Coastguard Worker- ir3: Add support for (dis)assembling flat.b
3016*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Add infrastructure for flat.b
3017*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Use flat.b to load flat varyings on a6xx
3018*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Use immediate for flat.b's src1
3019*61046927SAndroid Build Coastguard Worker- intel/genxml: capitalize decoder mode select properly
3020*61046927SAndroid Build Coastguard Worker
3021*61046927SAndroid Build Coastguard WorkerMatti Hamalainen (3):
3022*61046927SAndroid Build Coastguard Worker
3023*61046927SAndroid Build Coastguard Worker- aux/trace: print enum names instead of integer values in gallium traces
3024*61046927SAndroid Build Coastguard Worker- aux/trace: implement missing trace calls
3025*61046927SAndroid Build Coastguard Worker- aux/trace: cosmetic cleanup
3026*61046927SAndroid Build Coastguard Worker
3027*61046927SAndroid Build Coastguard WorkerMauro Rossi (3):
3028*61046927SAndroid Build Coastguard Worker
3029*61046927SAndroid Build Coastguard Worker- android: define cpp_rtti=false because libLLVM is built w/o RTTI
3030*61046927SAndroid Build Coastguard Worker- Revert "android: define cpp_rtti=false because libLLVM is built w/o RTTI"
3031*61046927SAndroid Build Coastguard Worker- android: define cpp_rtti=false because libLLVM is built w/o RTTI (v2)
3032*61046927SAndroid Build Coastguard Worker
3033*61046927SAndroid Build Coastguard WorkerMelissa Wen (14):
3034*61046927SAndroid Build Coastguard Worker
3035*61046927SAndroid Build Coastguard Worker- v3dv: drop unused variable on handle_set_event_cpu_job
3036*61046927SAndroid Build Coastguard Worker- v3dv: wrap wait semaphores info in v3dv_submit_info_semaphores
3037*61046927SAndroid Build Coastguard Worker- v3dv: store wait semaphores in event_wait_cpu_job_info
3038*61046927SAndroid Build Coastguard Worker- drm-uapi/v3d: extend interface for multiple semaphores support
3039*61046927SAndroid Build Coastguard Worker- v3dv: check multiple semaphores capability
3040*61046927SAndroid Build Coastguard Worker- v3dv: enable multiple semaphores on cl submission
3041*61046927SAndroid Build Coastguard Worker- v3dv: enable multiple semaphores for tfu job
3042*61046927SAndroid Build Coastguard Worker- v3dv: enable multiple semaphores for csd job
3043*61046927SAndroid Build Coastguard Worker- v3dv: enable GPU jobs to signal multiple semaphores
3044*61046927SAndroid Build Coastguard Worker- v3dv: track submitted jobs by GPU queue type
3045*61046927SAndroid Build Coastguard Worker- v3dv: handle wait semaphores in the first job by queue
3046*61046927SAndroid Build Coastguard Worker- v3dv: process signal semaphores in the very last job
3047*61046927SAndroid Build Coastguard Worker- v3dv: signal fence when all submitted jobs complete execution
3048*61046927SAndroid Build Coastguard Worker- v3dv: move sems_info from event_wait job to wait_thread info
3049*61046927SAndroid Build Coastguard Worker
3050*61046927SAndroid Build Coastguard WorkerMichael Tang (2):
3051*61046927SAndroid Build Coastguard Worker
3052*61046927SAndroid Build Coastguard Worker- microsoft/spirv_to_dxil: turn sysvals into input varyings
3053*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Use memcpy instead of a union to write dxil_features
3054*61046927SAndroid Build Coastguard Worker
3055*61046927SAndroid Build Coastguard WorkerMichel Dänzer (1):
3056*61046927SAndroid Build Coastguard Worker
3057*61046927SAndroid Build Coastguard Worker- Revert "wsi/x11: Avoid a class of deadlocks in the WSI queue thread"
3058*61046927SAndroid Build Coastguard Worker
3059*61046927SAndroid Build Coastguard WorkerMichel Zou (8):
3060*61046927SAndroid Build Coastguard Worker
3061*61046927SAndroid Build Coastguard Worker- vulkan: fix uninitialized variables
3062*61046927SAndroid Build Coastguard Worker- lavapipe: fix unused variable
3063*61046927SAndroid Build Coastguard Worker- llvmpipe: Fix Wpointer-to-int-cast
3064*61046927SAndroid Build Coastguard Worker- meson: check -mtls if has_exe_wrapper
3065*61046927SAndroid Build Coastguard Worker- meson: correctly detect linker arguments
3066*61046927SAndroid Build Coastguard Worker- zink: fix -Warray-bounds warning
3067*61046927SAndroid Build Coastguard Worker- zink: fix unused variable warning
3068*61046927SAndroid Build Coastguard Worker- vulkan/wsi: drop unused wsi_create_win32_image
3069*61046927SAndroid Build Coastguard Worker
3070*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (278):
3071*61046927SAndroid Build Coastguard Worker
3072*61046927SAndroid Build Coastguard Worker- nir/print: print bindless info as applicable
3073*61046927SAndroid Build Coastguard Worker- aux/pb: add a tolerance for reclaim failure
3074*61046927SAndroid Build Coastguard Worker- virgl: remove unused pipebuffer include
3075*61046927SAndroid Build Coastguard Worker- aux/pb: more correctly check number of reclaims
3076*61046927SAndroid Build Coastguard Worker- zink: use static array for detecting VK_TIME_DOMAIN_DEVICE_EXT
3077*61046927SAndroid Build Coastguard Worker- zink: add a read barrier for indirect dispatch
3078*61046927SAndroid Build Coastguard Worker- zink: fully zero surface creation struct
3079*61046927SAndroid Build Coastguard Worker- zink: clear descriptor refs on buffer replacement
3080*61046927SAndroid Build Coastguard Worker- zink: assert compute descriptor key is valid before hashing it
3081*61046927SAndroid Build Coastguard Worker- zink: don't update lazy descriptor states in hybrid mode
3082*61046927SAndroid Build Coastguard Worker- zink: move push descriptor updating into lazy-only codepath
3083*61046927SAndroid Build Coastguard Worker- zink: add an early return for zink_descriptors_update_lazy_masked()
3084*61046927SAndroid Build Coastguard Worker- zink: move last of lazy descriptor state updating back to lazy-only code
3085*61046927SAndroid Build Coastguard Worker- lavapipe: stop reading renderpass during pipeline creation
3086*61046927SAndroid Build Coastguard Worker- lavapipe: remove some unused struct members
3087*61046927SAndroid Build Coastguard Worker- lavapipe: use framebuffer attachment_count member instead of renderpass
3088*61046927SAndroid Build Coastguard Worker- lavapipe: remove lvp_subpass_attachment::in_render_loop
3089*61046927SAndroid Build Coastguard Worker- lavapipe: remove lvp_subpass_attachment::layout
3090*61046927SAndroid Build Coastguard Worker- lavapipe: add attachment index to lvp_render_pass_attachment
3091*61046927SAndroid Build Coastguard Worker- lavapipe: remove lvp_subpass::max_sample_count
3092*61046927SAndroid Build Coastguard Worker- lavapipe: remove lvp_subpass_attachment and use lvp_render_pass_attachment refs
3093*61046927SAndroid Build Coastguard Worker- lavapipe: remove last VK_ATTACHMENT_UNUSED check
3094*61046927SAndroid Build Coastguard Worker- lavapipe: store subpass directly to rendering_state
3095*61046927SAndroid Build Coastguard Worker- lavapipe: simplify some attachment derefs
3096*61046927SAndroid Build Coastguard Worker- lavapipe: remove lvp_subpass::has_color_att
3097*61046927SAndroid Build Coastguard Worker- lavapipe: pull layer count from render state during resolve
3098*61046927SAndroid Build Coastguard Worker- lavapipe: clamp attachment clear rect sizes
3099*61046927SAndroid Build Coastguard Worker- zink: don't ralloc zink_resource structs
3100*61046927SAndroid Build Coastguard Worker- zink: align pipe_resource and sampler_view allocations to cachelines
3101*61046927SAndroid Build Coastguard Worker- zink: use ctx params for program ref/destroy functions
3102*61046927SAndroid Build Coastguard Worker- zink: fix descriptor interface param for program_deinit
3103*61046927SAndroid Build Coastguard Worker- zink: remove descriptor pools from hash table on deletion
3104*61046927SAndroid Build Coastguard Worker- zink: unref descriptor pools in hybrid mode when they explode
3105*61046927SAndroid Build Coastguard Worker- zink: always invalidate descriptor sets on pool free
3106*61046927SAndroid Build Coastguard Worker- zink: don't clear descriptor pool cache on context destroy
3107*61046927SAndroid Build Coastguard Worker- zink: stop leaking descriptor pool references
3108*61046927SAndroid Build Coastguard Worker- zink: rescue surfaces/bufferviews for cache hits during deletion
3109*61046927SAndroid Build Coastguard Worker- zink: rename zink_descriptor_layout_key::num_descriptors -> num_bindings
3110*61046927SAndroid Build Coastguard Worker- zink: eliminate a hole in zink_descriptor_layout_key
3111*61046927SAndroid Build Coastguard Worker- zink: reduce hashed region of zink_descriptor_layout_key
3112*61046927SAndroid Build Coastguard Worker- zink: split out descriptor pool sizing into separate struct
3113*61046927SAndroid Build Coastguard Worker- zink: detect prim type more accurately for tess/gs lines
3114*61046927SAndroid Build Coastguard Worker- zink: don't break early when applying fb clears
3115*61046927SAndroid Build Coastguard Worker- zink: only reset zink_resource::so_valid on buffer rebind
3116*61046927SAndroid Build Coastguard Worker- zink: don't check rebind count outside of buffer/image rebind function
3117*61046927SAndroid Build Coastguard Worker- zink: add notes about binding points which aren't counted in util funcs
3118*61046927SAndroid Build Coastguard Worker- zink: stop exporting PIPE_SHADER_CAP_FP16_DERIVATIVES
3119*61046927SAndroid Build Coastguard Worker- zink: don't add dynamic vertex pipeline states if no attribs are used
3120*61046927SAndroid Build Coastguard Worker- zink: fix gl_SampleMaskIn spirv generation
3121*61046927SAndroid Build Coastguard Worker- zink: more accurately update samplemask for fs shader keys
3122*61046927SAndroid Build Coastguard Worker- nir/lower_samplers_as_deref: rewrite more image intrinsics
3123*61046927SAndroid Build Coastguard Worker- nir/lower_io_to_scalar: add support for bo and shared io
3124*61046927SAndroid Build Coastguard Worker- zink: run optimize_nir() only once during compile
3125*61046927SAndroid Build Coastguard Worker- zink: move bo load offset adjustment to compiler passes
3126*61046927SAndroid Build Coastguard Worker- zink: run lower_io_to_scalar before rewriting bo access
3127*61046927SAndroid Build Coastguard Worker- zink: move all 64-32bit shader load rewriting to nir pass
3128*61046927SAndroid Build Coastguard Worker- zink: move ssbo store offset adjustment to compiler passes
3129*61046927SAndroid Build Coastguard Worker- zink: move shared intrinsic offset adjustments to compiler passes
3130*61046927SAndroid Build Coastguard Worker- zink: move all 64-32bit shader store rewriting to nir pass
3131*61046927SAndroid Build Coastguard Worker- zink: add more glsl base types to get_glsl_basetype()
3132*61046927SAndroid Build Coastguard Worker- zink: move all shader bo/sharedmem access to compiler passes
3133*61046927SAndroid Build Coastguard Worker- zink: add better handling for CUBE_COMPATIBLE bit
3134*61046927SAndroid Build Coastguard Worker- zink: cache bo SpvId array types
3135*61046927SAndroid Build Coastguard Worker- zink: use align64 for allocation sizes
3136*61046927SAndroid Build Coastguard Worker- zink: set aspectMask for renderpass2 VkAttachmentReference2 structs
3137*61046927SAndroid Build Coastguard Worker- zink: always use explicit lod for texture() when legal in non-fragment stages
3138*61046927SAndroid Build Coastguard Worker- zink: be more permissive for injecting LOD into texture() instructions
3139*61046927SAndroid Build Coastguard Worker- zink: inject LOD for sampler version of OpImageQuerySize
3140*61046927SAndroid Build Coastguard Worker- zink: flag renderpass change when toggling fbfetch
3141*61046927SAndroid Build Coastguard Worker- zink: be more spec-compliant for unnormalizedCoordinates samplers
3142*61046927SAndroid Build Coastguard Worker- zink: don't clamp cube array surfacess to cubes
3143*61046927SAndroid Build Coastguard Worker- zink: don't clamp 2D_ARRAY surfaces to 2D
3144*61046927SAndroid Build Coastguard Worker- zink: error when trying to allocate a bo larger than heap size
3145*61046927SAndroid Build Coastguard Worker- zink: clamp max buffer sizes to smallest buffer heap size
3146*61046927SAndroid Build Coastguard Worker- zink: explicitly enable VK_EXT_shader_subgroup_ballot
3147*61046927SAndroid Build Coastguard Worker- zink: add more int/float types to cast switching in ntv
3148*61046927SAndroid Build Coastguard Worker- zink: force float dest types on some alu results
3149*61046927SAndroid Build Coastguard Worker- zink: stop double printing validation messages
3150*61046927SAndroid Build Coastguard Worker- zink: add SpvCapabilityStorageImageMultisample for multisampled storage images
3151*61046927SAndroid Build Coastguard Worker- zink: reject all storage multisampling if the feature is unsupported
3152*61046927SAndroid Build Coastguard Worker- gallium: add PIPE_CAP_VERTEX_ATTRIB_ELEMENT_ALIGNED_ONLY
3153*61046927SAndroid Build Coastguard Worker- zink: set PIPE_CAP_VERTEX_ATTRIB_ELEMENT_ALIGNED_ONLY
3154*61046927SAndroid Build Coastguard Worker- zink: add queue locking
3155*61046927SAndroid Build Coastguard Worker- build: add sha1_h to llvmpipe build
3156*61046927SAndroid Build Coastguard Worker- mesa/st: rework psiz lowering
3157*61046927SAndroid Build Coastguard Worker- mesa/st: lower psiz for shader precompile
3158*61046927SAndroid Build Coastguard Worker- anv: disable debug logging spam
3159*61046927SAndroid Build Coastguard Worker- zink: set fbfetch state on lazy batch data when enabling it
3160*61046927SAndroid Build Coastguard Worker- zink: always use lazy (non-push) updating for fbfetch descriptors
3161*61046927SAndroid Build Coastguard Worker- vk: update headers for 1.2.197
3162*61046927SAndroid Build Coastguard Worker- lavapipe: fix cmd queuing for dynamic render
3163*61046927SAndroid Build Coastguard Worker- lavapipe: VK_KHR_dynamic_rendering
3164*61046927SAndroid Build Coastguard Worker- features: add dynamic render for lavapipe
3165*61046927SAndroid Build Coastguard Worker- zink: do a better job conserving locations for packed xfb outputs
3166*61046927SAndroid Build Coastguard Worker- zink: clamp PIPE_SHADER_CAP_MAX_INPUTS for xfb
3167*61046927SAndroid Build Coastguard Worker- zink: remove lazy ci job
3168*61046927SAndroid Build Coastguard Worker- zink: add khr46 to ci
3169*61046927SAndroid Build Coastguard Worker- aux/primconvert: handle singular incomplete restarts
3170*61046927SAndroid Build Coastguard Worker- zink: rework cached fbfetch descriptor fallback
3171*61046927SAndroid Build Coastguard Worker- lavapipe: add some asserts for descriptor dynamic offsets
3172*61046927SAndroid Build Coastguard Worker- gallivm: handle TGSI SampleId sysval
3173*61046927SAndroid Build Coastguard Worker- Revert "gallium/u_blitter: work around broken sample shading in llvmpipe and zink"
3174*61046927SAndroid Build Coastguard Worker- aux/trace: fix PIPE_QUERY_PIPELINE_STATISTICS_SINGLE tracing
3175*61046927SAndroid Build Coastguard Worker- aux/trace: support pipe_context::get_query_result_resource
3176*61046927SAndroid Build Coastguard Worker- aux/trace: trace pipe_screen::is_format_supported better
3177*61046927SAndroid Build Coastguard Worker- aux/trace: fix vertex state tracing
3178*61046927SAndroid Build Coastguard Worker- aux/trace: add pipe_context::render_condition_mem
3179*61046927SAndroid Build Coastguard Worker- zink: set new point/line caps
3180*61046927SAndroid Build Coastguard Worker- zink: update radv ci passes
3181*61046927SAndroid Build Coastguard Worker- zink: flatten out draw templates a bit
3182*61046927SAndroid Build Coastguard Worker- zink: declare int/float size caps inline with type usage
3183*61046927SAndroid Build Coastguard Worker- zink: simplify 64bit vertex attrib lowering
3184*61046927SAndroid Build Coastguard Worker- zink: add another compiler pass to convert 64bit vertex attribs
3185*61046927SAndroid Build Coastguard Worker- zink: add 1DShadow sampler handling for drivers (radv) that don't support it
3186*61046927SAndroid Build Coastguard Worker- zink: radv ci updates for 1dshadow stuff
3187*61046927SAndroid Build Coastguard Worker- zink: implement cs uniform inlining
3188*61046927SAndroid Build Coastguard Worker- zink: always inline uniforms when running on a cpu driver
3189*61046927SAndroid Build Coastguard Worker- zink: ci updates
3190*61046927SAndroid Build Coastguard Worker- zink: be more consistent about applying module hash for gfx pipeline
3191*61046927SAndroid Build Coastguard Worker- zink: update gfx pipeline shader module pointer even if the program is unchanged
3192*61046927SAndroid Build Coastguard Worker- aux/primconvert: break out primconvert internals into util function
3193*61046927SAndroid Build Coastguard Worker- aux/primconvert: support pipe_context::draw_vertex_state
3194*61046927SAndroid Build Coastguard Worker- zink: stop running discard_if in generated tcs
3195*61046927SAndroid Build Coastguard Worker- zink: always add VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT for 3D images
3196*61046927SAndroid Build Coastguard Worker- move util/indices to core util
3197*61046927SAndroid Build Coastguard Worker- mesa: convert unsupported primtypes during display list compilation
3198*61046927SAndroid Build Coastguard Worker- zink: block suballocator caching for swapchain/dmabuf images
3199*61046927SAndroid Build Coastguard Worker- zink: set suballocator bo size to aligned allocation size
3200*61046927SAndroid Build Coastguard Worker- zink: implement pipe_context::draw_vertex_state
3201*61046927SAndroid Build Coastguard Worker- zink: stop using VK_IMAGE_LAYOUT_PREINITIALIZED for dmabuf
3202*61046927SAndroid Build Coastguard Worker- zink: always set matching resource export type for dmabuf creation
3203*61046927SAndroid Build Coastguard Worker- dri2: set dimensions on dmabuf import planes
3204*61046927SAndroid Build Coastguard Worker- zink: implement multiplanar modifier handling
3205*61046927SAndroid Build Coastguard Worker- zink: add error for bo allocation failure
3206*61046927SAndroid Build Coastguard Worker- zink: always use slab allocation placement for domains
3207*61046927SAndroid Build Coastguard Worker- zink: set zink_resource_object::host_visible based on actual bo placement
3208*61046927SAndroid Build Coastguard Worker- zink: demote BAR allocations to device-local on oom
3209*61046927SAndroid Build Coastguard Worker- zink: use IMMUTABLE for dummy xfb buffer
3210*61046927SAndroid Build Coastguard Worker- zink: fix memory availability reporting
3211*61046927SAndroid Build Coastguard Worker- zink: fail context creation more gracefully
3212*61046927SAndroid Build Coastguard Worker- zink: clamp to 500 max batch states on nvidia
3213*61046927SAndroid Build Coastguard Worker- gallium: add pipe_screen::is_compute_copy_faster hook
3214*61046927SAndroid Build Coastguard Worker- gallium: rename PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER
3215*61046927SAndroid Build Coastguard Worker- mesa/st: make sampler_type_for_target public
3216*61046927SAndroid Build Coastguard Worker- mesa/st: make some pbo functions public
3217*61046927SAndroid Build Coastguard Worker- gallium: implement compute pbo download
3218*61046927SAndroid Build Coastguard Worker- aux/pb: add a new slab alloc function for reclaiming all bo objects
3219*61046927SAndroid Build Coastguard Worker- zink: use pb_slab_alloc_reclaimed(reclaim_all) for BAR heap sometimes
3220*61046927SAndroid Build Coastguard Worker- zink: enable PIPE_TEXTURE_TRANSFER_COMPUTE on non-cpu drivers
3221*61046927SAndroid Build Coastguard Worker- zink: explicitly init glsl
3222*61046927SAndroid Build Coastguard Worker- zink: add a compiler pass to scan for shader image use
3223*61046927SAndroid Build Coastguard Worker- zink: set batch state queue on creation
3224*61046927SAndroid Build Coastguard Worker- zink: be consistent about waiting on context queue on context destroy
3225*61046927SAndroid Build Coastguard Worker- mesa/vbo: be more comprehensive for degenerate primitive conversion in dlists
3226*61046927SAndroid Build Coastguard Worker- radv: fix xfb query copy param ordering
3227*61046927SAndroid Build Coastguard Worker- zink: add missing assert for 8bit vertex decompose
3228*61046927SAndroid Build Coastguard Worker- zink: add some wsi instance extensions
3229*61046927SAndroid Build Coastguard Worker- zink: always unset vertex shader variant key data when changing last vertex stage
3230*61046927SAndroid Build Coastguard Worker- zink: add extra synchronization for buffer descriptor binds
3231*61046927SAndroid Build Coastguard Worker- zink: use device-local heap for sparse backing allocations
3232*61046927SAndroid Build Coastguard Worker- zink: add a better threshold for clamping query pool resets on suspend
3233*61046927SAndroid Build Coastguard Worker- zink: always set number of timestamp results to 1 for internal qbo
3234*61046927SAndroid Build Coastguard Worker- zink: fix availability buffer sizing/copying for xfb queries
3235*61046927SAndroid Build Coastguard Worker- zink: skip readback of qbos with no results
3236*61046927SAndroid Build Coastguard Worker- Revert "zink: when performing an implicit reset, sync qbos"
3237*61046927SAndroid Build Coastguard Worker- zink: use even more accurate stride values for query result copies
3238*61046927SAndroid Build Coastguard Worker- zink: ci updates
3239*61046927SAndroid Build Coastguard Worker- zink: add flake
3240*61046927SAndroid Build Coastguard Worker- aux/trace: copy over stream_output_target_offset method from context
3241*61046927SAndroid Build Coastguard Worker- util/vbuf: fix buffer translation sizing
3242*61046927SAndroid Build Coastguard Worker- zink: remove SpvMemorySemanticsMakeVisibleMask from nir_intrinsic_memory_barrier
3243*61046927SAndroid Build Coastguard Worker- zink: add some nv ci results
3244*61046927SAndroid Build Coastguard Worker- aux/trace: add pipe_context::fence_server_signal tracing
3245*61046927SAndroid Build Coastguard Worker- zink: update gfx_pipeline_state.vertex_strides when necessary
3246*61046927SAndroid Build Coastguard Worker- zink: check EXT_image_drm_format_modifier for dmabuf support
3247*61046927SAndroid Build Coastguard Worker- Revert "zink: update gfx_pipeline_state.vertex_strides when necessary"
3248*61046927SAndroid Build Coastguard Worker- zink: add VK_KHR_external_semaphore_fd to device exts
3249*61046927SAndroid Build Coastguard Worker- zink: add VK_KHR_external_memory_capabilities to instance exts
3250*61046927SAndroid Build Coastguard Worker- zink: add driver/device uuid screen hooks
3251*61046927SAndroid Build Coastguard Worker- zink: implement GL semaphores
3252*61046927SAndroid Build Coastguard Worker- zink: implement external memory object resource handling
3253*61046927SAndroid Build Coastguard Worker- zink: enable EXT_external_objects pipe caps
3254*61046927SAndroid Build Coastguard Worker- util: add ptralloc
3255*61046927SAndroid Build Coastguard Worker- lavapipe: replace hard pointer calcs in dynamic render with ptralloc
3256*61046927SAndroid Build Coastguard Worker- lavapipe: replace hard pointer calcs in push descriptors with ptralloc
3257*61046927SAndroid Build Coastguard Worker- zink: update nv ci baseline
3258*61046927SAndroid Build Coastguard Worker- zink: add deqp ci baseline for nv
3259*61046927SAndroid Build Coastguard Worker- lavapipe: fix ptralloc typo
3260*61046927SAndroid Build Coastguard Worker- zink: add get_sparse_texture_virtual_page_size hook
3261*61046927SAndroid Build Coastguard Worker- zink: set up image create bits for sparse textures
3262*61046927SAndroid Build Coastguard Worker- zink: support sparse texture range commits
3263*61046927SAndroid Build Coastguard Worker- zink: allow sparse buffers to be suballocated
3264*61046927SAndroid Build Coastguard Worker- zink: stop allocating such massive staging regions for buffer maps
3265*61046927SAndroid Build Coastguard Worker- zink: fake sparse R9G9B9E5 support as needed
3266*61046927SAndroid Build Coastguard Worker- zink: implement sparse shader instructions in ntv
3267*61046927SAndroid Build Coastguard Worker- zink: always set actual_dest_type for ntv tex instruction emission
3268*61046927SAndroid Build Coastguard Worker- zink: handle residency return value from sparse texture instructions
3269*61046927SAndroid Build Coastguard Worker- zink: rename zink_so_info -> zink_shader_info
3270*61046927SAndroid Build Coastguard Worker- zink: always pass shader info to ntv
3271*61046927SAndroid Build Coastguard Worker- zink: add nir_intrinsic_image_deref_sparse_load to image scanning in compiler
3272*61046927SAndroid Build Coastguard Worker- zink: only allocate ntv residency info if it will be used
3273*61046927SAndroid Build Coastguard Worker- zink: emit sparse residency cap in ntv
3274*61046927SAndroid Build Coastguard Worker- zink: handle min_lod texture operands
3275*61046927SAndroid Build Coastguard Worker- zink: batch sparse texture binds
3276*61046927SAndroid Build Coastguard Worker- zink: handle sparse texture miptail commits
3277*61046927SAndroid Build Coastguard Worker- zink: enable ARB_sparse_texture pipe caps
3278*61046927SAndroid Build Coastguard Worker- zink: ARB_sparse_texture2
3279*61046927SAndroid Build Coastguard Worker- docs: add features/relnotes for zink sparse texture support
3280*61046927SAndroid Build Coastguard Worker- zink: fix non-modifer dmabuf usage
3281*61046927SAndroid Build Coastguard Worker- zink: link with vulkan utils
3282*61046927SAndroid Build Coastguard Worker- zink: hook up planar image format creation
3283*61046927SAndroid Build Coastguard Worker- vulkan/wsi: add VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT for swapchain image caps
3284*61046927SAndroid Build Coastguard Worker- lavapipe: remove unused struct member
3285*61046927SAndroid Build Coastguard Worker- zink: update nv fails
3286*61046927SAndroid Build Coastguard Worker- zink: update radv fails list
3287*61046927SAndroid Build Coastguard Worker- zink: never use SpvOpImageQuerySizeLod for texel buffers
3288*61046927SAndroid Build Coastguard Worker- zink: add anv (icl) fails
3289*61046927SAndroid Build Coastguard Worker- zink: handle bogus xfb draws
3290*61046927SAndroid Build Coastguard Worker- zink: reorder fbfetch flag-setting to avoid null deref
3291*61046927SAndroid Build Coastguard Worker- zink: return 256 for PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT
3292*61046927SAndroid Build Coastguard Worker- anv: silence wsi debug logging
3293*61046927SAndroid Build Coastguard Worker- zink: unify some context casts in zink_create_sampler_view
3294*61046927SAndroid Build Coastguard Worker- zink: emit same number of timeline signals as semaphore signals
3295*61046927SAndroid Build Coastguard Worker- zink: flag has_work when a GL semaphore is signalled
3296*61046927SAndroid Build Coastguard Worker- zink: allow resource creation without VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT
3297*61046927SAndroid Build Coastguard Worker- zink: use VkImageViewUsageCreateInfo to remove attachment bits
3298*61046927SAndroid Build Coastguard Worker- zink: always create a separate VkBuffer for storage use
3299*61046927SAndroid Build Coastguard Worker- zink: use the storage buffer for bufferview creation when format allows
3300*61046927SAndroid Build Coastguard Worker- zink: flag all buffer resources with PIPE_BIND_SHADER_IMAGE
3301*61046927SAndroid Build Coastguard Worker- zink: simplify buffer case for zink_resource_object_init_storage()
3302*61046927SAndroid Build Coastguard Worker- zink: remove tmp buffer rebinds
3303*61046927SAndroid Build Coastguard Worker- aux/tc: add tc_buffer_write to replace pipe_buffer_write usage
3304*61046927SAndroid Build Coastguard Worker- zink: fix vertex buffer mask computation for null buffers
3305*61046927SAndroid Build Coastguard Worker- zink: replace qbo pipe_buffer_write usage with tc_buffer_write
3306*61046927SAndroid Build Coastguard Worker- zink: replace other pipe_buffer_write usage with pipe_buffer_write_nooverlap
3307*61046927SAndroid Build Coastguard Worker- zink: make pipe_buffer_write usage trigger compiler errors
3308*61046927SAndroid Build Coastguard Worker- zink: ci updates
3309*61046927SAndroid Build Coastguard Worker- zink: clamp tbo creation to maxTexelBufferElements
3310*61046927SAndroid Build Coastguard Worker- zink: add vertex shader pipeline bit for generated barrier construction
3311*61046927SAndroid Build Coastguard Worker- zink: print an error when the device is lost
3312*61046927SAndroid Build Coastguard Worker- zink: fix waiting on current batch id
3313*61046927SAndroid Build Coastguard Worker- zink: handle swizzled offset/count values for shader bitfield ops
3314*61046927SAndroid Build Coastguard Worker- zink: enable VK_EXT_shader_atomic_float
3315*61046927SAndroid Build Coastguard Worker- zink: add warning printf for drivers missing VK_EXT_shader_atomic_float
3316*61046927SAndroid Build Coastguard Worker- zink: cast image atomic op params/results based on image type
3317*61046927SAndroid Build Coastguard Worker- zink: use SpvScopeDevice over SpvScopeWorkgroup for atomic shader ops
3318*61046927SAndroid Build Coastguard Worker- aux/vbuf: use local var for modifying unaligned_vb_mask during update
3319*61046927SAndroid Build Coastguard Worker- aux/vbuf: move mask-clearing for vbuf updates after buffer scanning
3320*61046927SAndroid Build Coastguard Worker- aux/vbuf: add fastpath for skipping identical vbuf updates
3321*61046927SAndroid Build Coastguard Worker- mesa: stop truncating MESA_GLSL=dump
3322*61046927SAndroid Build Coastguard Worker- zink: ARB_sparse_texture_clamp
3323*61046927SAndroid Build Coastguard Worker- docs: update features/relnotes for zink sparse texture clamp
3324*61046927SAndroid Build Coastguard Worker- zink: disable PIPE_SHADER_CAP_FP16_CONST_BUFFERS
3325*61046927SAndroid Build Coastguard Worker- llvmpipe: disable PIPE_SHADER_CAP_FP16_CONST_BUFFERS
3326*61046927SAndroid Build Coastguard Worker- zink: add VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT for query binds
3327*61046927SAndroid Build Coastguard Worker- zink: use scanout obj when returning resource param info
3328*61046927SAndroid Build Coastguard Worker- zink: fix PIPE_CAP_TGSI_BALLOT export conditional
3329*61046927SAndroid Build Coastguard Worker- zink: reject invalid draws
3330*61046927SAndroid Build Coastguard Worker- zink: min/max blit region in coverage functions
3331*61046927SAndroid Build Coastguard Worker- aux/draw: fix llvm tcs lane vec generation
3332*61046927SAndroid Build Coastguard Worker- lavapipe: use util_pack_color_union() for generating clear colors
3333*61046927SAndroid Build Coastguard Worker- zink: ci updates
3334*61046927SAndroid Build Coastguard Worker- lavapipe: ci updates
3335*61046927SAndroid Build Coastguard Worker- zink: always set VkPipelineMultisampleStateCreateInfo::pSampleMask
3336*61046927SAndroid Build Coastguard Worker- zink: always invalidate streamout counter buffer if not resuming
3337*61046927SAndroid Build Coastguard Worker- zink: ci updates
3338*61046927SAndroid Build Coastguard Worker- zink: fix cached descriptor set invalidation for array bindings
3339*61046927SAndroid Build Coastguard Worker- zink: free push descriptor pools on deinit
3340*61046927SAndroid Build Coastguard Worker- zink: don't free non-fbfetch dsl structs when switching to fbfetch
3341*61046927SAndroid Build Coastguard Worker- gallivm: avoid division by zero when computing cube face
3342*61046927SAndroid Build Coastguard Worker- zink: always update shader variants when rebinding a gfx program
3343*61046927SAndroid Build Coastguard Worker- zink: use a fence for pipeline cache update jobs
3344*61046927SAndroid Build Coastguard Worker- zink: wait on program cache fences before destroying programs
3345*61046927SAndroid Build Coastguard Worker- zink: fix descriptor cache pointer array allocation
3346*61046927SAndroid Build Coastguard Worker- zink: mark fbfetch push sets as non-cached
3347*61046927SAndroid Build Coastguard Worker- zink: stop leaking descriptor sets
3348*61046927SAndroid Build Coastguard Worker- zink: invalidate non-punted recycled descriptor sets that are not valid
3349*61046927SAndroid Build Coastguard Worker- zink: set shader key size to 0 for non-generated tcs
3350*61046927SAndroid Build Coastguard Worker
3351*61046927SAndroid Build Coastguard WorkerMike Lothian (1):
3352*61046927SAndroid Build Coastguard Worker
3353*61046927SAndroid Build Coastguard Worker- meson: Fix dri.pc dridriverdir
3354*61046927SAndroid Build Coastguard Worker
3355*61046927SAndroid Build Coastguard WorkerMykhailo Skorokhodov (3):
3356*61046927SAndroid Build Coastguard Worker
3357*61046927SAndroid Build Coastguard Worker- iris: Add missed tile flush flag
3358*61046927SAndroid Build Coastguard Worker- Revert "iris: add tile cache flush to iris_copy_region"
3359*61046927SAndroid Build Coastguard Worker- nir: Fix read depth for predecessors
3360*61046927SAndroid Build Coastguard Worker
3361*61046927SAndroid Build Coastguard WorkerNanley Chery (82):
3362*61046927SAndroid Build Coastguard Worker
3363*61046927SAndroid Build Coastguard Worker- iris: Convert some mod_info checks to asserts
3364*61046927SAndroid Build Coastguard Worker- iris: Disable the MC_CCS modifier with norbc
3365*61046927SAndroid Build Coastguard Worker- iris: Set DISABLE_AUX_BIT for AUX_USAGE_NONE modifiers
3366*61046927SAndroid Build Coastguard Worker- iris: Refactor the assignment to possible_usages
3367*61046927SAndroid Build Coastguard Worker- intel/isl: Allow creating non-Y-tiled ASTC surfaces
3368*61046927SAndroid Build Coastguard Worker- iris: Allow GPU-based uploads of ASTC textures
3369*61046927SAndroid Build Coastguard Worker- anv: Require transfer features for transfer usages
3370*61046927SAndroid Build Coastguard Worker- anv: Allow transfer-only linear ASTC images
3371*61046927SAndroid Build Coastguard Worker- anv: Drop code from get_blorp_surf_for_anv_buffer
3372*61046927SAndroid Build Coastguard Worker- intel/isl: Unify fmt checks in isl_surf_supports_ccs
3373*61046927SAndroid Build Coastguard Worker- iris: Enable CCS_E on 32-bpc float formats on TGL+
3374*61046927SAndroid Build Coastguard Worker- iris: Drop redundant iris_resource_disable_aux call
3375*61046927SAndroid Build Coastguard Worker- intel/isl: Restore CCS_E support for YUYV and UYVY
3376*61046927SAndroid Build Coastguard Worker- iris: Drop the YCRCB cases in finish_aux_import
3377*61046927SAndroid Build Coastguard Worker- intel/isl: Drop extra devinfo checks for CCS support
3378*61046927SAndroid Build Coastguard Worker- intel/isl: Require aux map for some 64K alignment
3379*61046927SAndroid Build Coastguard Worker- intel/blorp: Modify the SKL+ CCS resolve rectangle
3380*61046927SAndroid Build Coastguard Worker- intel/blorp: Modify get_fast_clear_rect for XeHP
3381*61046927SAndroid Build Coastguard Worker- iris: Change a param of iris_resource_init_aux_buf
3382*61046927SAndroid Build Coastguard Worker- iris: Use the aux BO and surf less during init
3383*61046927SAndroid Build Coastguard Worker- iris: Move some BO setup to iris_resource_init_aux_buf
3384*61046927SAndroid Build Coastguard Worker- iris: Simplify iris_get_aux_clear_color_state_size
3385*61046927SAndroid Build Coastguard Worker- iris: Don't allocate a clear color BO for some Z/S
3386*61046927SAndroid Build Coastguard Worker- iris: Drop row pitch param from iris_get_ccs_surf
3387*61046927SAndroid Build Coastguard Worker- iris: Don't allocate and initialize CCS on XeHP
3388*61046927SAndroid Build Coastguard Worker- iris: Don't assert a NULL aux BO during aux config
3389*61046927SAndroid Build Coastguard Worker- iris: Modify the comment about zeroing CCS
3390*61046927SAndroid Build Coastguard Worker- iris: Update the initial CCS state on XeHP
3391*61046927SAndroid Build Coastguard Worker- iris: Free the local cache bucket in bufmgr_destroy
3392*61046927SAndroid Build Coastguard Worker- iris: Replace bo->real.local with bo->real.heap
3393*61046927SAndroid Build Coastguard Worker- iris: Add and use flags_to_heap
3394*61046927SAndroid Build Coastguard Worker- iris: Use a num_buckets pointer in add_bucket
3395*61046927SAndroid Build Coastguard Worker- iris: Replace "local" with "heap" in bufmgr fn params
3396*61046927SAndroid Build Coastguard Worker- iris: Add and use BUCKET_ARRAY_SIZE
3397*61046927SAndroid Build Coastguard Worker- iris: Add and use bucket_info_for_heap
3398*61046927SAndroid Build Coastguard Worker- iris: Rework the DEVICE_LOCAL heap
3399*61046927SAndroid Build Coastguard Worker- iris: Disable the SMEM fallback for CCS on XeHP
3400*61046927SAndroid Build Coastguard Worker- iris: Use util packing fns in convert_clear_color
3401*61046927SAndroid Build Coastguard Worker- blorp: Drop multisampled code in blorp_can_hiz_clear_depth
3402*61046927SAndroid Build Coastguard Worker- intel/isl: Rework HiZ image align calculations
3403*61046927SAndroid Build Coastguard Worker- intel/isl: Update comment for the XeHP HiZ block
3404*61046927SAndroid Build Coastguard Worker- intel/isl: Use a new HiZ format on XeHP+
3405*61046927SAndroid Build Coastguard Worker- intel/isl: Require Y-tiling for depth on gfx4-5
3406*61046927SAndroid Build Coastguard Worker- intel/isl: Allow HiZ with Tile4/64 surfaces
3407*61046927SAndroid Build Coastguard Worker- intel/isl: Return false more in isl_surf_get_hiz_surf
3408*61046927SAndroid Build Coastguard Worker- anv,iris: Flush tile cache after color fast clears
3409*61046927SAndroid Build Coastguard Worker- anv,iris: Depth stall around color fast clears
3410*61046927SAndroid Build Coastguard Worker- intel: Rename the PSD bit in PIPE_CONTROL for XeHP
3411*61046927SAndroid Build Coastguard Worker- anv,iris: PSS Stall Sync around color fast clears
3412*61046927SAndroid Build Coastguard Worker- anv,iris: Flush HDC before color fast clears
3413*61046927SAndroid Build Coastguard Worker- anv: Don't fill lowered_storage_image_param on SKL+
3414*61046927SAndroid Build Coastguard Worker- intel/isl: Don't check pitch in isl_surf_get_mcs_surf
3415*61046927SAndroid Build Coastguard Worker- intel/isl: Strengthen MCS SINT format restriction
3416*61046927SAndroid Build Coastguard Worker- Revert "intel/isl: Don't reconfigure aux surfaces for MCS"
3417*61046927SAndroid Build Coastguard Worker- intel/gen125.xml: Increase Auxiliary Surface Pitch
3418*61046927SAndroid Build Coastguard Worker- intel/isl: Allow creating MCS in Tile4 memory
3419*61046927SAndroid Build Coastguard Worker- anv: Drop assert against modifier with aux on gfx12
3420*61046927SAndroid Build Coastguard Worker- anv: Disable CCS_E for some 8/16bpp copies on TGL+
3421*61046927SAndroid Build Coastguard Worker- anv: Use ANV_FAST_CLEAR_DEFAULT_VALUE for CCS on TGL+
3422*61046927SAndroid Build Coastguard Worker- anv: Re-enable CCS_E on TGL+
3423*61046927SAndroid Build Coastguard Worker- anv: Drop redundant disabling of non-renderable CCS
3424*61046927SAndroid Build Coastguard Worker- anv: Disable the SMEM fallback for local memory
3425*61046927SAndroid Build Coastguard Worker- anv: Require the local heap for CCS on XeHP
3426*61046927SAndroid Build Coastguard Worker- anv: Don't allocate VMA for CCS on XeHP
3427*61046927SAndroid Build Coastguard Worker- isl: Enable compression with multisampled Tile64
3428*61046927SAndroid Build Coastguard Worker- iris: Explicitly rely on gallium fallbacks for YUV
3429*61046927SAndroid Build Coastguard Worker- intel/isl: Support YUV pipe-to-isl format mapping
3430*61046927SAndroid Build Coastguard Worker- iris: Drop stale media compression import code
3431*61046927SAndroid Build Coastguard Worker- iris: Use iris_format_for_usage in map_aux_addresses
3432*61046927SAndroid Build Coastguard Worker- intel: Rename a RenderCompressionFormat field
3433*61046927SAndroid Build Coastguard Worker- intel/isl: Support the XeHP media compression format
3434*61046927SAndroid Build Coastguard Worker- iris: Support the XeHP media compression format
3435*61046927SAndroid Build Coastguard Worker- iris: Refactor a ternary in iris_resource_get_param
3436*61046927SAndroid Build Coastguard Worker- iris: Pick the right BO in iris_resource_get_param
3437*61046927SAndroid Build Coastguard Worker- iris: Return non-zero stride for clear color plane
3438*61046927SAndroid Build Coastguard Worker- intel/isl: Simplify Z-buffer tiling config during emit
3439*61046927SAndroid Build Coastguard Worker- intel/isl: Fix depth buffer TiledSurface programming
3440*61046927SAndroid Build Coastguard Worker- intel/isl: Add more PRM text for HiZ/STC requirement
3441*61046927SAndroid Build Coastguard Worker- iris: Don't fast clear with the view format
3442*61046927SAndroid Build Coastguard Worker- Revert "anv: Require the local heap for CCS on XeHP"
3443*61046927SAndroid Build Coastguard Worker- anv: Refactor anv_image_init_from_create_info
3444*61046927SAndroid Build Coastguard Worker- anv: Disable aux if the explicit modifier lacks it
3445*61046927SAndroid Build Coastguard Worker
3446*61046927SAndroid Build Coastguard WorkerNeha Bhende (11):
3447*61046927SAndroid Build Coastguard Worker
3448*61046927SAndroid Build Coastguard Worker- st: Fix 64-bit vertex attrib index for TGSI path
3449*61046927SAndroid Build Coastguard Worker- st: Fix comments in commit be6d584de43966e
3450*61046927SAndroid Build Coastguard Worker- svga: Add GL43 commands support
3451*61046927SAndroid Build Coastguard Worker- svga: Add utility to check for GL43 support
3452*61046927SAndroid Build Coastguard Worker- tgsi: Add hw_atomic_declared in tgsi_info
3453*61046927SAndroid Build Coastguard Worker- svga: Add support for compute shader, shader buffers and image views
3454*61046927SAndroid Build Coastguard Worker- svga: shader translation for compute, image views and shader buffers
3455*61046927SAndroid Build Coastguard Worker- svga: add GL43 resource validation at draw time
3456*61046927SAndroid Build Coastguard Worker- svga: enable GL43 on SVGA GL43 capable device
3457*61046927SAndroid Build Coastguard Worker- svga: enable PIPE_CAP_IMAGE_STORE_FORMATTED on gl43 capable device
3458*61046927SAndroid Build Coastguard Worker- svga: store shared_mem_size in svga_compute_shader instead of svga_context
3459*61046927SAndroid Build Coastguard Worker
3460*61046927SAndroid Build Coastguard WorkerNeil Roberts (1):
3461*61046927SAndroid Build Coastguard Worker
3462*61046927SAndroid Build Coastguard Worker- v3d: Update prim_counts when prims generated query in flight without TF
3463*61046927SAndroid Build Coastguard Worker
3464*61046927SAndroid Build Coastguard WorkerNicholas Bishop (1):
3465*61046927SAndroid Build Coastguard Worker
3466*61046927SAndroid Build Coastguard Worker- mesa/get: allow NV_pixel_buffer_object constants in GLES2
3467*61046927SAndroid Build Coastguard Worker
3468*61046927SAndroid Build Coastguard WorkerNiklas Haas (1):
3469*61046927SAndroid Build Coastguard Worker
3470*61046927SAndroid Build Coastguard Worker- wsi/x11: support depth 30 visuals
3471*61046927SAndroid Build Coastguard Worker
3472*61046927SAndroid Build Coastguard WorkerOmar Akkila (1):
3473*61046927SAndroid Build Coastguard Worker
3474*61046927SAndroid Build Coastguard Worker- llvmpipe: page-align memory allocations
3475*61046927SAndroid Build Coastguard Worker
3476*61046927SAndroid Build Coastguard WorkerPaulo Zanoni (12):
3477*61046927SAndroid Build Coastguard Worker
3478*61046927SAndroid Build Coastguard Worker- iris: also dump bo's imported and exported flags
3479*61046927SAndroid Build Coastguard Worker- iris: destroy our mutexes a little later
3480*61046927SAndroid Build Coastguard Worker- iris: fix off-by-one error when clearing stale syncobjs
3481*61046927SAndroid Build Coastguard Worker- iris: call brw_process_intel_debug_variable() earlier
3482*61046927SAndroid Build Coastguard Worker- iris: extract iris_hw_context_set_unrecoverable()
3483*61046927SAndroid Build Coastguard Worker- intel/fs: Assert the GPU supports 64bit ops if present at lower_scoreboard time.
3484*61046927SAndroid Build Coastguard Worker- iris: improve error checking in functions that call vma_alloc()
3485*61046927SAndroid Build Coastguard Worker- iris: sprinkle some assertions for bufmgr->lock
3486*61046927SAndroid Build Coastguard Worker- iris: save some iris_syncobj_reference() calls at update_bo_syncobjs()
3487*61046927SAndroid Build Coastguard Worker- iris: implement inter-context busy-tracking
3488*61046927SAndroid Build Coastguard Worker- iris: handle IRIS_MEMZONE_BINDER with a real vma_heap like the others
3489*61046927SAndroid Build Coastguard Worker- iris: fix register spilling on compute shaders on XeHP
3490*61046927SAndroid Build Coastguard Worker
3491*61046927SAndroid Build Coastguard WorkerPavel Asyutchenko (6):
3492*61046927SAndroid Build Coastguard Worker
3493*61046927SAndroid Build Coastguard Worker- llvmpipe: fix wrong assumption on FB fetch shader opacity
3494*61046927SAndroid Build Coastguard Worker- llvmpipe: fix gl_FragColor and gl_LastFragData[0] combination
3495*61046927SAndroid Build Coastguard Worker- llvmpipe: protect from doing FB fetch of missing buffers
3496*61046927SAndroid Build Coastguard Worker- llvmpipe: fix FB fetch with non 32-bit render target formats
3497*61046927SAndroid Build Coastguard Worker- llvmpipe: remove dead args from load_unswizzled_block
3498*61046927SAndroid Build Coastguard Worker- llvmpipe: enable PIPE_CAP_FBFETCH_COHERENT
3499*61046927SAndroid Build Coastguard Worker
3500*61046927SAndroid Build Coastguard WorkerPavel Ondračka (9):
3501*61046927SAndroid Build Coastguard Worker
3502*61046927SAndroid Build Coastguard Worker- r300: Document the RADEON_DEBUG options
3503*61046927SAndroid Build Coastguard Worker- r300: Replace RADEON_NO_TCL with RADEON_DEBUG=notcl
3504*61046927SAndroid Build Coastguard Worker- r300: Remove broken optimization in rc_transform_KILL
3505*61046927SAndroid Build Coastguard Worker- r300: use point sprite coordinates only when drawing points (v5)
3506*61046927SAndroid Build Coastguard Worker- r300: fix translate_LRP
3507*61046927SAndroid Build Coastguard Worker- r300: properly initialize new_vs in r300_draw_init_vertex_shader
3508*61046927SAndroid Build Coastguard Worker- r300: Disable integers and indirect temporary addressing with swctl
3509*61046927SAndroid Build Coastguard Worker- r300: Set consistent PIPE_SHADER_CAP_PREFERRED_IR
3510*61046927SAndroid Build Coastguard Worker- r300: fix transformation of abs modifiers with negate
3511*61046927SAndroid Build Coastguard Worker
3512*61046927SAndroid Build Coastguard WorkerPhilipp Zabel (1):
3513*61046927SAndroid Build Coastguard Worker
3514*61046927SAndroid Build Coastguard Worker- etnaviv: fix emit_if in case the else block ends in a jump
3515*61046927SAndroid Build Coastguard Worker
3516*61046927SAndroid Build Coastguard WorkerPierre Moreau (1):
3517*61046927SAndroid Build Coastguard Worker
3518*61046927SAndroid Build Coastguard Worker- nv50/nir: Switch to the common NIR options
3519*61046927SAndroid Build Coastguard Worker
3520*61046927SAndroid Build Coastguard WorkerPierre-Eric Pelloux-Prayer (57):
3521*61046927SAndroid Build Coastguard Worker
3522*61046927SAndroid Build Coastguard Worker- radeonsi: use viewport offset in quant_mode determination
3523*61046927SAndroid Build Coastguard Worker- gallium/dri: replace bool with flag parameter
3524*61046927SAndroid Build Coastguard Worker- gallium/dri: add createImageFromFds2
3525*61046927SAndroid Build Coastguard Worker- gallium/dri: let the driver know if the imported image is DRI_PRIME buffer
3526*61046927SAndroid Build Coastguard Worker- radeon_winsys.h: add a parameter to buffer_from_handle
3527*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: add uncached flag to the imported DRI_PRIME buffer
3528*61046927SAndroid Build Coastguard Worker- radeonsi/gfx10.3: enable SDMA for DRI_PRIME copies
3529*61046927SAndroid Build Coastguard Worker- radeonsi: use PIPE_BIND_DRI_PRIME instead of is_dri_blit_image
3530*61046927SAndroid Build Coastguard Worker- Revert "gallium: add a is_dri_blit_image bool to pipe_blit_info"
3531*61046927SAndroid Build Coastguard Worker- glsl/drirc: add an option for gl_ClipVertex / gl_CullDistance checks
3532*61046927SAndroid Build Coastguard Worker- drirc: enable do_dce_before_clip_cull_analysis for ANSA
3533*61046927SAndroid Build Coastguard Worker- mesa: don't reset SamplersValidated if nothing changed
3534*61046927SAndroid Build Coastguard Worker- glsl/nir: mark samplers inside a block as bindless
3535*61046927SAndroid Build Coastguard Worker- radeonsi: treat nir_intrinsic_load_constant as a VMEM operation
3536*61046927SAndroid Build Coastguard Worker- ac/surface: use a less strict condition in is_dcc_supported_by_L2
3537*61046927SAndroid Build Coastguard Worker- radeonsi/sdma: fix bogus assert
3538*61046927SAndroid Build Coastguard Worker- radeonsi: fix ps_uses_fbfetch value
3539*61046927SAndroid Build Coastguard Worker- ac/surface: don't validate DCC settings if DCC isn't possible
3540*61046927SAndroid Build Coastguard Worker- vbo/dlist: free copied.buffer if no vertices were copied
3541*61046927SAndroid Build Coastguard Worker- glx/drirc: add a force_direct_glx_context option
3542*61046927SAndroid Build Coastguard Worker- mesa: enable force_direct_glx_context for DiscoveryStudio2020
3543*61046927SAndroid Build Coastguard Worker- llvmpipe: add missing NIR alu-op handling
3544*61046927SAndroid Build Coastguard Worker- mesa: print a warning when an extension can't be disabled
3545*61046927SAndroid Build Coastguard Worker- mesa: don't use dummy_true for some MESA extensions
3546*61046927SAndroid Build Coastguard Worker- mesa/init: replace call_once with manual implementation
3547*61046927SAndroid Build Coastguard Worker- drirc: add mesa_extension_override option
3548*61046927SAndroid Build Coastguard Worker- drirc: add options for BETA CAE Ansa application.
3549*61046927SAndroid Build Coastguard Worker- mesa: always call _mesa_update_pixel
3550*61046927SAndroid Build Coastguard Worker- mesa: remove NEW_COPY_TEX_STATE
3551*61046927SAndroid Build Coastguard Worker- radeonsi/sqtt: fix shader stage values
3552*61046927SAndroid Build Coastguard Worker- radeonsi/sqtt: fix FINISH_DONE / BUSY usage
3553*61046927SAndroid Build Coastguard Worker- radeonsi/sqtt: reserve a vmid when sqtt is enabled
3554*61046927SAndroid Build Coastguard Worker- radeonsi: unreference framebuffer state after use
3555*61046927SAndroid Build Coastguard Worker- radeonsi/sqtt: increase the default buffer size to 32MB
3556*61046927SAndroid Build Coastguard Worker- radeonsi: fix fast clear / depth decompression corruption
3557*61046927SAndroid Build Coastguard Worker- radeonsi: silence a warning
3558*61046927SAndroid Build Coastguard Worker- radeonsi: use max_zplanes after the last write
3559*61046927SAndroid Build Coastguard Worker- glx: fix querying GLX_FBCONFIG_ID for Window
3560*61046927SAndroid Build Coastguard Worker- radeonsi: don't use perp. end caps when line smoothing is on
3561*61046927SAndroid Build Coastguard Worker- glthread: only log glthread destroy reason when it's not NULL
3562*61046927SAndroid Build Coastguard Worker- radeonsi/gfx8: use the proper dcc clear size
3563*61046927SAndroid Build Coastguard Worker- vbo/dlist: fix loopback crash
3564*61046927SAndroid Build Coastguard Worker- vbo/dlist: add vertices to incomplete primitives
3565*61046927SAndroid Build Coastguard Worker- amd: add SDMA_NOP_PAD
3566*61046927SAndroid Build Coastguard Worker- radv: partial sdma support
3567*61046927SAndroid Build Coastguard Worker- radv: allocate the prime buffer as uncached
3568*61046927SAndroid Build Coastguard Worker- vulkan/wsi: add use_prime_blit param to wsi_swapchain_init
3569*61046927SAndroid Build Coastguard Worker- vulkan/wsi: add a private transfer pool to exec the DRI_PRIME blit
3570*61046927SAndroid Build Coastguard Worker- radv: implement wsi's private transfer queue using SDMA
3571*61046927SAndroid Build Coastguard Worker- radeonsi/gfx10: fix si_texture_get_offset for mipmapped tex
3572*61046927SAndroid Build Coastguard Worker- radeonsi,radv: fix usages of surf_pitch
3573*61046927SAndroid Build Coastguard Worker- radeonsi/tests: update expected results
3574*61046927SAndroid Build Coastguard Worker- radeonsi/tests: add expected results for vega20
3575*61046927SAndroid Build Coastguard Worker- driconf: enable vs_position_always_invariant for Dirt Rally
3576*61046927SAndroid Build Coastguard Worker- mesa: use less temporaries in build_lighting
3577*61046927SAndroid Build Coastguard Worker- radeonsi: limit loop unrolling for LLVM < 13
3578*61046927SAndroid Build Coastguard Worker- radeonsi: change rounding mode to round to even
3579*61046927SAndroid Build Coastguard Worker
3580*61046927SAndroid Build Coastguard WorkerQiang Yu (76):
3581*61046927SAndroid Build Coastguard Worker
3582*61046927SAndroid Build Coastguard Worker- driconf: add executable_regexp application attribute
3583*61046927SAndroid Build Coastguard Worker- drirc: add Mari application workaround
3584*61046927SAndroid Build Coastguard Worker- xmlconfig_test: add unit test for executable_regexp
3585*61046927SAndroid Build Coastguard Worker- radeonsi: add radeonsi_force_use_fma32 driconf option
3586*61046927SAndroid Build Coastguard Worker- driconf: support META application
3587*61046927SAndroid Build Coastguard Worker- glx/dri3: fix glXQueryContext does not return GLX_RENDER_TYPE value
3588*61046927SAndroid Build Coastguard Worker- loader/dri3: fix piglit egl-copy-buffer test
3589*61046927SAndroid Build Coastguard Worker- ci: remove egl-copy-buffers from fail list
3590*61046927SAndroid Build Coastguard Worker- glx: no need to create extra pixmap for pbuffer
3591*61046927SAndroid Build Coastguard Worker- glx: check drawable type before create drawble
3592*61046927SAndroid Build Coastguard Worker- glx: add drawable type argument when create drawable
3593*61046927SAndroid Build Coastguard Worker- loader/dri3: add drawable type set by GLX and EGL
3594*61046927SAndroid Build Coastguard Worker- loader/dri3: remove unused present capability query
3595*61046927SAndroid Build Coastguard Worker- loader/dri3: pack window present event setup into a function
3596*61046927SAndroid Build Coastguard Worker- loader/dri3: setup present event with drawable type info
3597*61046927SAndroid Build Coastguard Worker- loader/dri3: replace is_pixmap with drawable type
3598*61046927SAndroid Build Coastguard Worker- loader/dri3: rename dri3_fake_front_buffer
3599*61046927SAndroid Build Coastguard Worker- loader/dri3: stop doing anything in swap buffer for some drawable
3600*61046927SAndroid Build Coastguard Worker- loader/dri3: support glx pbuffer swap
3601*61046927SAndroid Build Coastguard Worker- glx: fix regression for drawable type detection
3602*61046927SAndroid Build Coastguard Worker- glapi: should not add alias function to static_data.py
3603*61046927SAndroid Build Coastguard Worker- gallium: add caps for sparse texture support
3604*61046927SAndroid Build Coastguard Worker- mesa: add ARB_sparse_texture extension
3605*61046927SAndroid Build Coastguard Worker- mesa: add ARB_sparse_texture constants
3606*61046927SAndroid Build Coastguard Worker- gallium: add screen get_sparse_texture_virtual_page_size callback
3607*61046927SAndroid Build Coastguard Worker- gallium: add get_sparse_texture_virtual_page_size for noop/rbug/trace
3608*61046927SAndroid Build Coastguard Worker- mesa: add ARB_sparse_texture query in glGetInternalformativ
3609*61046927SAndroid Build Coastguard Worker- mesa: add ARB_sparse_texture texture param set/get
3610*61046927SAndroid Build Coastguard Worker- mesa/st: add st_GetSparseTextureVirtualPageSize interface
3611*61046927SAndroid Build Coastguard Worker- mesa: glTexStorage* support sparse texture allocation
3612*61046927SAndroid Build Coastguard Worker- mesa/st: add st_TexturePageCommitment interface
3613*61046927SAndroid Build Coastguard Worker- mesa: implement glTexPageCommitmentARB/glTexturePageCommitmentEXT
3614*61046927SAndroid Build Coastguard Worker- mesa/st: update NumSparseLevels from pipe_resource
3615*61046927SAndroid Build Coastguard Worker- winsys/radeon: change surface_init flags to 64bit
3616*61046927SAndroid Build Coastguard Worker- ac/surface: fix prt_first_mip_tail calculation for gfx9+
3617*61046927SAndroid Build Coastguard Worker- ac/surface: add prt_tile_depth
3618*61046927SAndroid Build Coastguard Worker- radeonsi: support alloc a sparse texture
3619*61046927SAndroid Build Coastguard Worker- radeonsi: use staging buffer for sparse texture when transfer map
3620*61046927SAndroid Build Coastguard Worker- radeonsi: implement get_sparse_texture_virtual_page_size
3621*61046927SAndroid Build Coastguard Worker- radeonsi: support texture resource commit
3622*61046927SAndroid Build Coastguard Worker- radeonsi: enable ARB_sparse_texture
3623*61046927SAndroid Build Coastguard Worker- nir: fix nir_tex_instr hash not count is_sparse field
3624*61046927SAndroid Build Coastguard Worker- gallium/dd_debug: add get_sparse_texture_virtual_page_size
3625*61046927SAndroid Build Coastguard Worker- gallium: add PIPE_CAP_QUERY_SPARSE_TEXTURE_RESIDENCY
3626*61046927SAndroid Build Coastguard Worker- mesa: add ARB_sparse_texture2 extension
3627*61046927SAndroid Build Coastguard Worker- mesa/main: relax alignment check when ARB_sparse_texture2 available
3628*61046927SAndroid Build Coastguard Worker- glsl: add ARB_sparse_texture2 extension
3629*61046927SAndroid Build Coastguard Worker- glsl: ir_texture support sprase texture
3630*61046927SAndroid Build Coastguard Worker- glsl: add _texture related sparse texture builtin functions
3631*61046927SAndroid Build Coastguard Worker- glsl: add _textureCubeArrayShadow related sparse texture builtin func
3632*61046927SAndroid Build Coastguard Worker- glsl: add _texelFetch related sparse texture builtin function
3633*61046927SAndroid Build Coastguard Worker- glsl: add sparse texture image load builtin functions
3634*61046927SAndroid Build Coastguard Worker- glsl: add vec5 glsl types
3635*61046927SAndroid Build Coastguard Worker- glsl/nir: convert sparse ir_texture to nir
3636*61046927SAndroid Build Coastguard Worker- glsl/nir: convert sparse image load to nir
3637*61046927SAndroid Build Coastguard Worker- glsl/nir: adjust sparse texture nir_variable
3638*61046927SAndroid Build Coastguard Worker- glsl: add sparseTexelsResidentARB builtin function
3639*61046927SAndroid Build Coastguard Worker- glsl/nir: convert is_sparse_texels_resident to nir
3640*61046927SAndroid Build Coastguard Worker- radeonsi: lower nir_intrinsic_is_sparse_texels_resident
3641*61046927SAndroid Build Coastguard Worker- mesa/main: allow multi sample sparse texture
3642*61046927SAndroid Build Coastguard Worker- mesa/main: export _is_multisample_target for external usage
3643*61046927SAndroid Build Coastguard Worker- gallium: add multi_sample parameter to get_sparse_texture_virtual_page_size
3644*61046927SAndroid Build Coastguard Worker- radeonsi: enable multi sample sparse texture support
3645*61046927SAndroid Build Coastguard Worker- radeonsi: enable ARB_sparse_texture2
3646*61046927SAndroid Build Coastguard Worker- gallium: add PIPE_CAP_CLAMP_SPARSE_TEXTURE_LOD
3647*61046927SAndroid Build Coastguard Worker- mesa: add ARB_sparse_texture_clamp extension
3648*61046927SAndroid Build Coastguard Worker- glsl: add ARB_sparse_texture_clamp extension
3649*61046927SAndroid Build Coastguard Worker- glsl: ir_texture add clamp field
3650*61046927SAndroid Build Coastguard Worker- glsl: _texture support clamp parameter
3651*61046927SAndroid Build Coastguard Worker- glsl: _textureCubeArrayShadow support clamp
3652*61046927SAndroid Build Coastguard Worker- glsl: add ARB_sparse_texture_clamp builtin functions
3653*61046927SAndroid Build Coastguard Worker- glsl/nir: convert ir_texture->clamp to nir
3654*61046927SAndroid Build Coastguard Worker- radeonsi: enable ARB_sparse_texture_clamp
3655*61046927SAndroid Build Coastguard Worker- radeonsi: workaround Specviewperf13 Catia hang on GFX9
3656*61046927SAndroid Build Coastguard Worker- radeonsi: fix depth stencil multi sample texture blit
3657*61046927SAndroid Build Coastguard Worker- glx: fix pbuffer refcount init
3658*61046927SAndroid Build Coastguard Worker
3659*61046927SAndroid Build Coastguard WorkerRafael Antognolli (2):
3660*61046927SAndroid Build Coastguard Worker
3661*61046927SAndroid Build Coastguard Worker- intel/compiler: Assert that unsupported tg4 offsets were lowered for XeHP
3662*61046927SAndroid Build Coastguard Worker- intel: Emit 3DSTATE_BINDING_TABLE_POOL_ALLOC for XeHP
3663*61046927SAndroid Build Coastguard Worker
3664*61046927SAndroid Build Coastguard WorkerRenato Pereyra (2):
3665*61046927SAndroid Build Coastguard Worker
3666*61046927SAndroid Build Coastguard Worker- anv: Enable implicit CCS for external images
3667*61046927SAndroid Build Coastguard Worker- anv: add helper methods related to enabling CCS for external images
3668*61046927SAndroid Build Coastguard Worker
3669*61046927SAndroid Build Coastguard WorkerRhys Perry (83):
3670*61046927SAndroid Build Coastguard Worker
3671*61046927SAndroid Build Coastguard Worker- radv: Use nir_var_mem_image in meta shaders
3672*61046927SAndroid Build Coastguard Worker- aco: disable mul(cndmask(0, 1, b), a) optimization sometimes
3673*61046927SAndroid Build Coastguard Worker- aco: simplify emit_stream_output()
3674*61046927SAndroid Build Coastguard Worker- radv: don't use a separate cache entry for GS copy shaders
3675*61046927SAndroid Build Coastguard Worker- aco: use std::vector and IDSet in RA validator
3676*61046927SAndroid Build Coastguard Worker- docs: update radv extensions in features.txt
3677*61046927SAndroid Build Coastguard Worker- nir/algebraic: optimize Cyberpunk 2077's open-coded bitfieldReverse()
3678*61046927SAndroid Build Coastguard Worker- nir/lower_system_values: replace local_invocation_id components with zero
3679*61046927SAndroid Build Coastguard Worker- radv: lower load_local_invocation_index with 1D workgroups
3680*61046927SAndroid Build Coastguard Worker- aco: optimize load_local_invocation_index with single-wave workgroups
3681*61046927SAndroid Build Coastguard Worker- aco: consider pseudo-instructions reading exec in needs_exec_mask()
3682*61046927SAndroid Build Coastguard Worker- aco/spill: use spills_entry instead of spills_exit to kill linear VGPRs
3683*61046927SAndroid Build Coastguard Worker- radv: make RADV_FORCE_FAMILY case-insensitive
3684*61046927SAndroid Build Coastguard Worker- radv: fix max_render_backends for Sienna Cichlid null winsys
3685*61046927SAndroid Build Coastguard Worker- spirv: run nir_copy_prop before nir_rematerialize_derefs_in_use_blocks_impl
3686*61046927SAndroid Build Coastguard Worker- radv: stop running copy-propagation before nir_opt_deref
3687*61046927SAndroid Build Coastguard Worker- nir/lower_tex: don't calculate texture_mask for texture_index>=32
3688*61046927SAndroid Build Coastguard Worker- nir/lower_subgroups: fix left shift of -1
3689*61046927SAndroid Build Coastguard Worker- aco: properly update use counts if a extract is still used
3690*61046927SAndroid Build Coastguard Worker- nir/dce: fix DCE of loops with a halt or return instruction in the pre-header
3691*61046927SAndroid Build Coastguard Worker- nir/cf: fix insertion of loops/ifs after jumps
3692*61046927SAndroid Build Coastguard Worker- nir/tests: add DCE test for loops following a jump
3693*61046927SAndroid Build Coastguard Worker- aco: don't create DPP instructions with SGPR operands
3694*61046927SAndroid Build Coastguard Worker- nir/opt_offsets: fix try_extract_const_addition recursion
3695*61046927SAndroid Build Coastguard Worker- nir/opt_offsets: remove need to loop try_extract_const_addition
3696*61046927SAndroid Build Coastguard Worker- nir/algebraic: optimize a*#b & -4
3697*61046927SAndroid Build Coastguard Worker- radv: add radv_meta_init_shader
3698*61046927SAndroid Build Coastguard Worker- radv: include RT shaders in RADV_DEBUG=shaders,shaderstats
3699*61046927SAndroid Build Coastguard Worker- radv: clone shader in radv_shader_compile_to_nir
3700*61046927SAndroid Build Coastguard Worker- radv: initialize workgroup_size in radv_meta_init_shader
3701*61046927SAndroid Build Coastguard Worker- aco: don't create unnecessary addition in indirect get_sampler_desc()
3702*61046927SAndroid Build Coastguard Worker- aco: improve clrx disassembly
3703*61046927SAndroid Build Coastguard Worker- aco: use more predictable tiebreaker when forming MADs
3704*61046927SAndroid Build Coastguard Worker- aco: create v_fmamk_f32/v_fmaak_f32 from nir_op_ffma
3705*61046927SAndroid Build Coastguard Worker- aco: swap operands if necessary to create v_madak/v_fmaak
3706*61046927SAndroid Build Coastguard Worker- aco: swap multiplication operands if needed to create v_fmac_f32/etc
3707*61046927SAndroid Build Coastguard Worker- radv,aco: implement nir_op_ffma
3708*61046927SAndroid Build Coastguard Worker- radv,aco: don't lower some ffma instructions
3709*61046927SAndroid Build Coastguard Worker- radv: have the null winsys set more fields
3710*61046927SAndroid Build Coastguard Worker- aco: fix check_vop3_operands() for f16vec2 ffma fneg combine
3711*61046927SAndroid Build Coastguard Worker- nir/opt_load_store_vectorize: improve ssbo/global alias analysis
3712*61046927SAndroid Build Coastguard Worker- nir/algebraic: optimize more 64-bit imul with constant source
3713*61046927SAndroid Build Coastguard Worker- nir/opt_access: infer CAN_REORDER for global access
3714*61046927SAndroid Build Coastguard Worker- aco: disallow SMEM offsets that are not multiples of 4
3715*61046927SAndroid Build Coastguard Worker- aco: skip &-4 before SMEM
3716*61046927SAndroid Build Coastguard Worker- aco: remove SMEM constant/addition combining out of the loop
3717*61046927SAndroid Build Coastguard Worker- radv: increase maxTaskOutputCount to 65535
3718*61046927SAndroid Build Coastguard Worker- nir/lower_shader_calls: fix store_scratch write_mask
3719*61046927SAndroid Build Coastguard Worker- ac/nir: fix store_buffer_amd write_masks
3720*61046927SAndroid Build Coastguard Worker- nir/uniform_atomics: fix is_atomic_already_optimized without workgroups
3721*61046927SAndroid Build Coastguard Worker- aco: remove pack_half_2x16(a, 0) optimization
3722*61046927SAndroid Build Coastguard Worker- radv: add RADV_DEBUG=splitfma
3723*61046927SAndroid Build Coastguard Worker- radv: set radv_split_fma=true for Proton SotTR
3724*61046927SAndroid Build Coastguard Worker- nir/unsigned_upper_bound: don't follow 64-bit f2u32()
3725*61046927SAndroid Build Coastguard Worker- aco: use p_extract for SGPR nir_op_unpack_half_2x16_split_y
3726*61046927SAndroid Build Coastguard Worker- nir: add nir_op_fmulz and nir_op_ffmaz
3727*61046927SAndroid Build Coastguard Worker- radv,aco,ac/llvm: implement fmulz and ffmaz
3728*61046927SAndroid Build Coastguard Worker- aco: consider legacy multiplications in optimizer
3729*61046927SAndroid Build Coastguard Worker- aco: create v_mac_legacy_f32/v_fmac_legacy_f32
3730*61046927SAndroid Build Coastguard Worker- nir/algebraic: add ignore_exact() wrapper
3731*61046927SAndroid Build Coastguard Worker- nir/algebraic: optimize open-coded fmulz/ffmaz
3732*61046927SAndroid Build Coastguard Worker- nir: add some missing nir_alu_type_get_base_type
3733*61046927SAndroid Build Coastguard Worker- nir/algebraic: optimize expressions using fmulz/ffmaz
3734*61046927SAndroid Build Coastguard Worker- nir/builder: set write mask if not provided
3735*61046927SAndroid Build Coastguard Worker- nir/builder: assume scalar alignment if not provided
3736*61046927SAndroid Build Coastguard Worker- radv: avoid providing a write_mask to intrinsic builders
3737*61046927SAndroid Build Coastguard Worker- radv: avoid providing an align_mul to intrinsic builders
3738*61046927SAndroid Build Coastguard Worker- radv: avoid providing an align_offset to intrinsic builders
3739*61046927SAndroid Build Coastguard Worker- ac/nir: avoid providing a write_mask to intrinsic builders
3740*61046927SAndroid Build Coastguard Worker- ac/nir: avoid providing an align_mul to intrinsic builders
3741*61046927SAndroid Build Coastguard Worker- ac/nir: use shorter builder names
3742*61046927SAndroid Build Coastguard Worker- radv: fix raytracing with wave32
3743*61046927SAndroid Build Coastguard Worker- radv: use wave32 for raytracing
3744*61046927SAndroid Build Coastguard Worker- radv: use 8x4 workgroups for wave32 RT
3745*61046927SAndroid Build Coastguard Worker- radv: fix optimized MSAA copies with suballocated images
3746*61046927SAndroid Build Coastguard Worker- aco: fix neg(abs(mul(a, b))) if the mul is not VOP3
3747*61046927SAndroid Build Coastguard Worker- aco: optimize abs(mul(a, b))
3748*61046927SAndroid Build Coastguard Worker- aco: preserve pass_flags during format conversions
3749*61046927SAndroid Build Coastguard Worker- aco: fix v_mac_legacy_f32
3750*61046927SAndroid Build Coastguard Worker- aco: don't encode src2 for v_writelane_b32_e64
3751*61046927SAndroid Build Coastguard Worker- radv: fix R_02881C_PA_CL_VS_OUT_CNTL with mixed cull/clip distances
3752*61046927SAndroid Build Coastguard Worker- anv: Enable nir_opt_access
3753*61046927SAndroid Build Coastguard Worker- radv: include disable_aniso_single_level and adjust_frag_coord_z in key
3754*61046927SAndroid Build Coastguard Worker
3755*61046927SAndroid Build Coastguard WorkerRob Clark (63):
3756*61046927SAndroid Build Coastguard Worker
3757*61046927SAndroid Build Coastguard Worker- freedreno: Fix for large epilogues
3758*61046927SAndroid Build Coastguard Worker- freedreno/ir3+isa: Cleanup bindless cat5 samp/tex encoding
3759*61046927SAndroid Build Coastguard Worker- freedreno/isa: Fixes for validation
3760*61046927SAndroid Build Coastguard Worker- freedreno/ir3/tests: Fix indentation
3761*61046927SAndroid Build Coastguard Worker- freedreno/ir3/tests: Add additional disasm test vectors
3762*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Don't lower s2en if samp/tex is too large
3763*61046927SAndroid Build Coastguard Worker- isaspec: Fix derived field width
3764*61046927SAndroid Build Coastguard Worker- isaspec: Do not emit duplicate field encodes
3765*61046927SAndroid Build Coastguard Worker- isaspec: Add bitfield size assertions
3766*61046927SAndroid Build Coastguard Worker- freedreno/isa: Add immed reg accessors
3767*61046927SAndroid Build Coastguard Worker- freedreno/ir3/tests: Don't skip encode test if decode fails
3768*61046927SAndroid Build Coastguard Worker- freedreno/ir3/tests: Add some 8/16b ldg/stg tests
3769*61046927SAndroid Build Coastguard Worker- freedreno/isa: Fix ldg/stg "halfness"
3770*61046927SAndroid Build Coastguard Worker- freedreno/computerator: Fix mergedregs
3771*61046927SAndroid Build Coastguard Worker- freedreno/ir3: 64b intrinsic lowering
3772*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Lower 64b phis
3773*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Add load/store_global lowering
3774*61046927SAndroid Build Coastguard Worker- isaspec: Fix gpu_id for default_options
3775*61046927SAndroid Build Coastguard Worker- freedreno: Skip built-in shaders for clover
3776*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Handle MESA_SHADER_KERNEL
3777*61046927SAndroid Build Coastguard Worker- freedreno: implement set_compute_state()
3778*61046927SAndroid Build Coastguard Worker- freedreno/ir3: vec8+vec16 support
3779*61046927SAndroid Build Coastguard Worker- freedreno/ir3: implement load_work_dim intrinsic
3780*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Add support for load_kernel_input
3781*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Move lower_idiv_options
3782*61046927SAndroid Build Coastguard Worker- freedreno: Fix set_global_binding
3783*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Deal with zero-source instructions
3784*61046927SAndroid Build Coastguard Worker- freedreno/ir3: 16b bools
3785*61046927SAndroid Build Coastguard Worker- freedreno/ir3: 8bit fixes
3786*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Fix load/store_global_ir3 type
3787*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Fix reg size validation
3788*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Add wide load/store lowering
3789*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Add ihadd/uhadd
3790*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Get req_local_mem from pipe_compute_state
3791*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Fix validation of subgroup macros
3792*61046927SAndroid Build Coastguard Worker- freedreno/drm: Add some asserts
3793*61046927SAndroid Build Coastguard Worker- freedreno/drm: Move suballoc_bo to device
3794*61046927SAndroid Build Coastguard Worker- freedreno/ir3/print: Show end's outidxs
3795*61046927SAndroid Build Coastguard Worker- freedreno/ir3: xfb fix for duplicate outputs
3796*61046927SAndroid Build Coastguard Worker- freedreno: Add PIPE_SHADER_IR_NIR_SERIALIZED support
3797*61046927SAndroid Build Coastguard Worker- freedreno: caps for clover
3798*61046927SAndroid Build Coastguard Worker- isaspec: Add prototypes for expr evaluators
3799*61046927SAndroid Build Coastguard Worker- freedreno/crashdec: Split out mempool decoding
3800*61046927SAndroid Build Coastguard Worker- freedreno/crashdec: HFI queue decoding
3801*61046927SAndroid Build Coastguard Worker- freedreno/crashdec: Fallback to chip_id for GPU id
3802*61046927SAndroid Build Coastguard Worker- freedreno/crashdec: Basing GMU log decoding
3803*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Handle instr->address when cloning
3804*61046927SAndroid Build Coastguard Worker- freedreno/computerator: Fix @buf header
3805*61046927SAndroid Build Coastguard Worker- freedreno/computerator: Mark shader bo for dumping
3806*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Dump const state with shader disasm
3807*61046927SAndroid Build Coastguard Worker- clover: Move min image support check
3808*61046927SAndroid Build Coastguard Worker- freedreno: Report system memory as video memory
3809*61046927SAndroid Build Coastguard Worker- freedreno: Small dev_id_compare() cleanup
3810*61046927SAndroid Build Coastguard Worker- freedreno: Rearrange dev_id_compare() logic
3811*61046927SAndroid Build Coastguard Worker- freedreno: Handle wildcard fuse-id in device matching
3812*61046927SAndroid Build Coastguard Worker- freedreno: Update chip-ids
3813*61046927SAndroid Build Coastguard Worker- freedreno/decode: Handle chip-id
3814*61046927SAndroid Build Coastguard Worker- mesa/st: Lowered ucp should still mark rast state dirty
3815*61046927SAndroid Build Coastguard Worker- freedreno: Pass shader cache key instead of shader key
3816*61046927SAndroid Build Coastguard Worker- freedreno: Add FD_DIRTY_RASTERIZER_CLIP_PLANE_ENABLE
3817*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Fix clip_mask
3818*61046927SAndroid Build Coastguard Worker- freedreno/a5xx: Fix clip_mask
3819*61046927SAndroid Build Coastguard Worker- freedreno: Add missing generated header dependency
3820*61046927SAndroid Build Coastguard Worker
3821*61046927SAndroid Build Coastguard WorkerRohan Garg (7):
3822*61046927SAndroid Build Coastguard Worker
3823*61046927SAndroid Build Coastguard Worker- intel/fs: OpImageQueryLod does not support arrayed images as an operand
3824*61046927SAndroid Build Coastguard Worker- ci: Do not remove libgbm-dev
3825*61046927SAndroid Build Coastguard Worker- ci: Move common variables out into a separate file
3826*61046927SAndroid Build Coastguard Worker- ci: Do not remove wget
3827*61046927SAndroid Build Coastguard Worker- ci/piglit: Start vtest server if driver is set to virpipe
3828*61046927SAndroid Build Coastguard Worker- anv: Enable VK_VALVE_mutable_descriptor_type
3829*61046927SAndroid Build Coastguard Worker- docs: Update features and new_features for anv
3830*61046927SAndroid Build Coastguard Worker
3831*61046927SAndroid Build Coastguard WorkerRoland Scheidegger (1):
3832*61046927SAndroid Build Coastguard Worker
3833*61046927SAndroid Build Coastguard Worker- llvmpipe: adjust rounding for viewport scissoring
3834*61046927SAndroid Build Coastguard Worker
3835*61046927SAndroid Build Coastguard WorkerRoman Gilg (1):
3836*61046927SAndroid Build Coastguard Worker
3837*61046927SAndroid Build Coastguard Worker- vulkan/wsi/x11: document implementation
3838*61046927SAndroid Build Coastguard Worker
3839*61046927SAndroid Build Coastguard WorkerRoman Stratiienko (6):
3840*61046927SAndroid Build Coastguard Worker
3841*61046927SAndroid Build Coastguard Worker- android.mk: Add missing variables to the make target
3842*61046927SAndroid Build Coastguard Worker- v3dv: Fix dEQP-VK.info#instance_extensions test
3843*61046927SAndroid Build Coastguard Worker- v3dv: Fix V3DV_HAS_SURFACE preprocessor condition
3844*61046927SAndroid Build Coastguard Worker- v3dv: Hotfix: Rename remaining V3DV_HAS_SURFACE->V3DV_USE_WSI_PLATFORM
3845*61046927SAndroid Build Coastguard Worker- v3d: Don't force SCANOUT for PIPE_BIND_SHARED requests
3846*61046927SAndroid Build Coastguard Worker- v3dv: add Android support
3847*61046927SAndroid Build Coastguard Worker
3848*61046927SAndroid Build Coastguard WorkerRuijing Dong (6):
3849*61046927SAndroid Build Coastguard Worker
3850*61046927SAndroid Build Coastguard Worker- frontends/omx: preserve omx to keep current mode for avc decoding
3851*61046927SAndroid Build Coastguard Worker- frontends/va: preparing to disable h264 extension flag in vaapi dec path
3852*61046927SAndroid Build Coastguard Worker- radeon/vcn: enable dynamic dpb Tier2 support for h264 dec vaapi path
3853*61046927SAndroid Build Coastguard Worker- radeon/vcn: enable dynamic dpb Tier2 for hevc dec vaapi path
3854*61046927SAndroid Build Coastguard Worker- frontend/va: Keep surface buf addr before reallocation
3855*61046927SAndroid Build Coastguard Worker- radeon/vcn: Updating render_pic_list for correction
3856*61046927SAndroid Build Coastguard Worker
3857*61046927SAndroid Build Coastguard WorkerRyan Houdek (1):
3858*61046927SAndroid Build Coastguard Worker
3859*61046927SAndroid Build Coastguard Worker- util/xmlconfig: Allow DT_UNKNOWN files
3860*61046927SAndroid Build Coastguard Worker
3861*61046927SAndroid Build Coastguard WorkerRyan Neph (1):
3862*61046927SAndroid Build Coastguard Worker
3863*61046927SAndroid Build Coastguard Worker- venus: ignore framebuffer for VkCommandBuffer executed outside of render pass
3864*61046927SAndroid Build Coastguard Worker
3865*61046927SAndroid Build Coastguard WorkerSagar Ghuge (16):
3866*61046927SAndroid Build Coastguard Worker
3867*61046927SAndroid Build Coastguard Worker- intel/compiler: Set correct cache policy for A64 byte scattered read
3868*61046927SAndroid Build Coastguard Worker- intel/genxml: Add new Primitive ID Not Required bit field to 3DSTATE_DS
3869*61046927SAndroid Build Coastguard Worker- intel/compiler: Track primitive id in domain/evaluation shader
3870*61046927SAndroid Build Coastguard Worker- anv: Drop hint if primitive id is required or not
3871*61046927SAndroid Build Coastguard Worker- iris: Drop hint if primitive id is required or not
3872*61046927SAndroid Build Coastguard Worker- anv: Pass correct aux usage while filling out surface state
3873*61046927SAndroid Build Coastguard Worker- anv: Enable CCS for storage image formats
3874*61046927SAndroid Build Coastguard Worker- intel/compiler: Set correct return format for brw_SAMPLE
3875*61046927SAndroid Build Coastguard Worker- intel/compiler: Don't hardcode padding source type to 32bit
3876*61046927SAndroid Build Coastguard Worker- intel/compiler: Fix instruction size written calculation
3877*61046927SAndroid Build Coastguard Worker- intel/compiler: Add helper to support half float payload with padding
3878*61046927SAndroid Build Coastguard Worker- intel/fs: Define and set correct sampler simd mode
3879*61046927SAndroid Build Coastguard Worker- intel/compiler: Prepare disasm for 16-bit sampler params
3880*61046927SAndroid Build Coastguard Worker- anv, iris: Implement Wa_14014890652 for DG2
3881*61046927SAndroid Build Coastguard Worker- intel/genxml: Add L1 Cache Control bit field
3882*61046927SAndroid Build Coastguard Worker- intel/genxml: Add Un-Typed Data-Port Cache Flush field to pipe control
3883*61046927SAndroid Build Coastguard Worker
3884*61046927SAndroid Build Coastguard WorkerSajeesh Sidharthan (1):
3885*61046927SAndroid Build Coastguard Worker
3886*61046927SAndroid Build Coastguard Worker- frontends/va/av1: handle multiple slice params
3887*61046927SAndroid Build Coastguard Worker
3888*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (158):
3889*61046927SAndroid Build Coastguard Worker
3890*61046927SAndroid Build Coastguard Worker- aco: do not return an empty string when disassembly is not supported
3891*61046927SAndroid Build Coastguard Worker- radv: fix removing PSIZ when it's not emitted by the last VGT stage
3892*61046927SAndroid Build Coastguard Worker- radv: fix OpImageQuerySamples with non-zero descriptor set
3893*61046927SAndroid Build Coastguard Worker- radv: do not remove PSIZ for streamout shaders
3894*61046927SAndroid Build Coastguard Worker- aco: fix invalid IR generated for b2f64 when the dest is a VGPR
3895*61046927SAndroid Build Coastguard Worker- aco: fix emitting stream outputs when the first component isn't zero
3896*61046927SAndroid Build Coastguard Worker- radv: add an assertion to prevent GPU hangs when VRS isn't supported
3897*61046927SAndroid Build Coastguard Worker- ac/rgp: remove useless code related to GFX6-7
3898*61046927SAndroid Build Coastguard Worker- aco: fix loading 64-bit inputs with fragment shaders
3899*61046927SAndroid Build Coastguard Worker- radv,aco: decouple shader_info/options from radv_shader_args
3900*61046927SAndroid Build Coastguard Worker- radv: re-emit prolog inputs when the nontrivial divisors state changed
3901*61046927SAndroid Build Coastguard Worker- radv: remove old RADV_TRACE_FILE warning
3902*61046927SAndroid Build Coastguard Worker- radv: fix build errors with Android
3903*61046927SAndroid Build Coastguard Worker- radv: report error messages when the driver can't be initialized
3904*61046927SAndroid Build Coastguard Worker- aco: only load streamout buffers if streamout is enabled
3905*61046927SAndroid Build Coastguard Worker- radv: lower the viewport index to zero when the VGT stage doesn't export it
3906*61046927SAndroid Build Coastguard Worker- radv: fix invalid wait_dst_stage_mask type
3907*61046927SAndroid Build Coastguard Worker- ac/nir: remove bogus assertion about the position for culling
3908*61046927SAndroid Build Coastguard Worker- zink: add CI lists and deqp-suite configuration for RADV
3909*61046927SAndroid Build Coastguard Worker- radv: move freeing the trigger SQTT file at a better place
3910*61046927SAndroid Build Coastguard Worker- radv: remove useless checks about GFX7 for SQTT
3911*61046927SAndroid Build Coastguard Worker- radv: enable SQTT instruction timing by default
3912*61046927SAndroid Build Coastguard Worker- radv: stop reporting SQTT/RGP support as experimental
3913*61046927SAndroid Build Coastguard Worker- docs: document RADV_THREAD_TRACE_* envvars
3914*61046927SAndroid Build Coastguard Worker- radv: rename radv_shader_variant to radv_shader
3915*61046927SAndroid Build Coastguard Worker- radv: only enable VK_EXT_display_control for vrcompositor (SteamVR)
3916*61046927SAndroid Build Coastguard Worker- radv: optimize subpass barrier flushes for imageless framebuffers
3917*61046927SAndroid Build Coastguard Worker- Revert "radv: only enable VK_EXT_display_control for vrcompositor (SteamVR)"
3918*61046927SAndroid Build Coastguard Worker- radv: remove unused parameter in radv_emit_subpass_barrier()
3919*61046927SAndroid Build Coastguard Worker- radv/sqtt: reserve a VMID for better profiling
3920*61046927SAndroid Build Coastguard Worker- radv/sqtt: stop calling radv_cs_add_buffer() for the thread trace BO
3921*61046927SAndroid Build Coastguard Worker- radv: do not expose buffer features for depth/stencil formats
3922*61046927SAndroid Build Coastguard Worker- ac/rgp: fix alignment of code object records to follow the RGP spec
3923*61046927SAndroid Build Coastguard Worker- radv: only emit PGM_LO for the vertex prolog
3924*61046927SAndroid Build Coastguard Worker- ac/rgp: add support for queue event timings
3925*61046927SAndroid Build Coastguard Worker- ac/rgp: add support for clock calibration
3926*61046927SAndroid Build Coastguard Worker- radv/winsys: use same IBs padding as the kernel
3927*61046927SAndroid Build Coastguard Worker- zink: update the CI lists for RADV
3928*61046927SAndroid Build Coastguard Worker- radv/sqtt: fix GPU hangs when capturing from the compute queue
3929*61046927SAndroid Build Coastguard Worker- ac: add initial SPM support
3930*61046927SAndroid Build Coastguard Worker- ac/rgp: add support for dumping SPM data
3931*61046927SAndroid Build Coastguard Worker- radv: fix a sync issue on GFX9+ by clearing the upload BO fence
3932*61046927SAndroid Build Coastguard Worker- ac/spm: fix determing the SPM wire
3933*61046927SAndroid Build Coastguard Worker- ac/spm: fix determining the counter slot
3934*61046927SAndroid Build Coastguard Worker- zink: update the CI lists for RADV
3935*61046927SAndroid Build Coastguard Worker- zink: skip one GLES31 subset to avoid GPU hangs on Navi10
3936*61046927SAndroid Build Coastguard Worker- nir: fix constant expression of ibitfield_extract
3937*61046927SAndroid Build Coastguard Worker- radv: simplify re-using cache entries in radv_pipeline_cache_insert_shaders()
3938*61046927SAndroid Build Coastguard Worker- radv: disable HTILE for D32S8 format and mipmaps on GFX10
3939*61046927SAndroid Build Coastguard Worker- util/queue: fix a data race detected by TSAN when finishing the queue
3940*61046927SAndroid Build Coastguard Worker- radv: allow TC-compat CMASK with storage images on GFX10+
3941*61046927SAndroid Build Coastguard Worker- radv: ignore the descriptor set layout when creating descriptor template
3942*61046927SAndroid Build Coastguard Worker- radv: convert remaining enums/structs to 1.2 versions
3943*61046927SAndroid Build Coastguard Worker- ac: change family names to uppercase in ac_get_family_name()
3944*61046927SAndroid Build Coastguard Worker- radv/winsys: report the real family name instead of OVERRIDDEN
3945*61046927SAndroid Build Coastguard Worker- radv: fix emitting VBO when vertex input dynamic state is used
3946*61046927SAndroid Build Coastguard Worker- radv: make radv_break_on_count() a non-static function
3947*61046927SAndroid Build Coastguard Worker- radv: make radv_copy_buffer() a non-static function
3948*61046927SAndroid Build Coastguard Worker- radv: implement optimized MSAA copies using FMASK
3949*61046927SAndroid Build Coastguard Worker- ac/nir: fix left shift of 1 by 31 places detected by UBSAN
3950*61046927SAndroid Build Coastguard Worker- radv: fix OOB access for inline push constants detected by UBSAN
3951*61046927SAndroid Build Coastguard Worker- aco: fix right shift of exponent 32 detected by UBSAN
3952*61046927SAndroid Build Coastguard Worker- radv: implement vkCmdWriteTimestamp2KHR()
3953*61046927SAndroid Build Coastguard Worker- radv: implement vkCmd{Reset,Set}Event2KHR()
3954*61046927SAndroid Build Coastguard Worker- radv: implement vkCmdWriteBufferMarker2AMD()
3955*61046927SAndroid Build Coastguard Worker- radv: implement vkCmdWaitEvents2KHR()/vkCmdPipelineBarrier2KHR()
3956*61046927SAndroid Build Coastguard Worker- radv: implement vkQueueSubmit2KHR()
3957*61046927SAndroid Build Coastguard Worker- radv: add support for VkMemoryBarrier2KHR
3958*61046927SAndroid Build Coastguard Worker- radv: add support for creating device-only events
3959*61046927SAndroid Build Coastguard Worker- radv: add support for new pipeline stages and access masks
3960*61046927SAndroid Build Coastguard Worker- radv: add support for VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR
3961*61046927SAndroid Build Coastguard Worker- radv: switch the remaining stages/access to VK_PIPELINE_STAGE_2/VK_ACCESS_2
3962*61046927SAndroid Build Coastguard Worker- radv: advertise VK_KHR_synchronization2
3963*61046927SAndroid Build Coastguard Worker- radv: fix accessing NULL pointers when destroy the VRS image
3964*61046927SAndroid Build Coastguard Worker- radv: add a workaround to fix a segfault with Metro Exodus (Linux native)
3965*61046927SAndroid Build Coastguard Worker- radv: configure the number of SGPRs/VGPRs directly from the arguments
3966*61046927SAndroid Build Coastguard Worker- radv: copy the user SGPRs locations outside of radv_declare_shader_args()
3967*61046927SAndroid Build Coastguard Worker- radv: constify radv_shader_info in radv_declare_shader_args()
3968*61046927SAndroid Build Coastguard Worker- radv/llvm: stop trying to eliminate VS outputs
3969*61046927SAndroid Build Coastguard Worker- radv/llvm: constify radv_shader_info
3970*61046927SAndroid Build Coastguard Worker- radv: fix resetting the entire vertex input dynamic state
3971*61046927SAndroid Build Coastguard Worker- radv: remove never reached free() when compiling shaders
3972*61046927SAndroid Build Coastguard Worker- radv: add a helper function to upload a shader binary
3973*61046927SAndroid Build Coastguard Worker- radv: upload shader binaries after they are all compiled
3974*61046927SAndroid Build Coastguard Worker- radv: pass a pointer to a pipeline for the create/insert cache functions
3975*61046927SAndroid Build Coastguard Worker- radv: upload shader binaries of a pipeline contiguously in memory
3976*61046927SAndroid Build Coastguard Worker- radv: move a comment at the right place in CmdBindVertexBuffers2EXT()
3977*61046927SAndroid Build Coastguard Worker- radv: constify radv_vertex_binding in CmdSetVertexInputEXT()
3978*61046927SAndroid Build Coastguard Worker- radv: constify radv_vs_input_state() in more places
3979*61046927SAndroid Build Coastguard Worker- radv: fix dynamic rendering with VRS
3980*61046927SAndroid Build Coastguard Worker- radv: avoid prefixing few VkXXX structures by struct
3981*61046927SAndroid Build Coastguard Worker- radv/sqtt: always dump pipelines and shaders ISA
3982*61046927SAndroid Build Coastguard Worker- radv: add few helpers for configuring performance counters
3983*61046927SAndroid Build Coastguard Worker- radv: add initial SPM support on GFX10+
3984*61046927SAndroid Build Coastguard Worker- radv: fix resume/suspend render pass with depth/stencil attachment
3985*61046927SAndroid Build Coastguard Worker- radv: mark GFX10.3 (aka RDNA2) as conformant products with CTS 1.2.7.1
3986*61046927SAndroid Build Coastguard Worker- Revert "radv: Add bufferDeviceAddressMultiDevice support."
3987*61046927SAndroid Build Coastguard Worker- radv: do not perform depth/stencil resolves for suspended render pass
3988*61046927SAndroid Build Coastguard Worker- nir/lower_tex: add lower_lod_zero_width
3989*61046927SAndroid Build Coastguard Worker- radv: enable lower_lod_zero_width
3990*61046927SAndroid Build Coastguard Worker- radv: fix dynamic rendering inheritance if the subpass index isn't 0
3991*61046927SAndroid Build Coastguard Worker- radv: ignore dynamic inheritance if the render pass isn't NULL
3992*61046927SAndroid Build Coastguard Worker- radv/winsys: remove useless has_sparse_vm_mappings checks
3993*61046927SAndroid Build Coastguard Worker- radv/winsys: clear the PRT VA range when destroying a virtual BO
3994*61046927SAndroid Build Coastguard Worker- radv/winsys: stop using reference counting for virtual BOs
3995*61046927SAndroid Build Coastguard Worker- radv/winsys: update sparse mappings with OP_REPLACE instead of OP_MAP/OP_UNMAP
3996*61046927SAndroid Build Coastguard Worker- ac/nir: add an option to disable anisotropic filtering for single level images
3997*61046927SAndroid Build Coastguard Worker- radv,aco: do not disable anisotropy filtering for non-mipmap images
3998*61046927SAndroid Build Coastguard Worker- radv: fix dynamic rendering global scissor
3999*61046927SAndroid Build Coastguard Worker- radv: remove unnecessary NULL checks in vkMapMemory()/vkUnmapMemory()
4000*61046927SAndroid Build Coastguard Worker- radv/winsys: stop zeroing few structs in buffer_from_fd()
4001*61046927SAndroid Build Coastguard Worker- radv/winsys: remove radv_amdgpu_winsys_bo::is_shared
4002*61046927SAndroid Build Coastguard Worker- radv: fix restoring subpass during hw/fs color resolves
4003*61046927SAndroid Build Coastguard Worker- radv: re-enable fast clears for images that support comp-to-single
4004*61046927SAndroid Build Coastguard Worker- radv: re-apply "Do not access set layout during vkCmdBindDescriptorSets."
4005*61046927SAndroid Build Coastguard Worker- radv: fix clears with value of "1" and different DCC signedness
4006*61046927SAndroid Build Coastguard Worker- radv: stop checking buffer size in vkCreateBuffer()
4007*61046927SAndroid Build Coastguard Worker- radv: print number of levels with RADV_DEBUG=img
4008*61046927SAndroid Build Coastguard Worker- radv: fix copying mutable descriptors to sampler descriptors
4009*61046927SAndroid Build Coastguard Worker- radv: add drirc radv_disable_htile_layers and enable it for F1 2021
4010*61046927SAndroid Build Coastguard Worker- aco: fix a dynamic-stack-buffer-overflow when printing instructions
4011*61046927SAndroid Build Coastguard Worker- aco: do not print prologs disassembly if no disassembler
4012*61046927SAndroid Build Coastguard Worker- radv,aco: keep track of the prolog disassembly if necessary
4013*61046927SAndroid Build Coastguard Worker- radv: save the vertex prolog to the trace BO for debugging
4014*61046927SAndroid Build Coastguard Worker- radv: dump the VS prolog disassembly to the hang report
4015*61046927SAndroid Build Coastguard Worker- radv: add UMR markers for the vertex prolog
4016*61046927SAndroid Build Coastguard Worker- radv: do not use the common entrypoint for the Metro Exodus layer
4017*61046927SAndroid Build Coastguard Worker- radv: remove remaining dead code related to the old sync code
4018*61046927SAndroid Build Coastguard Worker- radv/winsys: remove unused syncobj functions
4019*61046927SAndroid Build Coastguard Worker- radv: stop checking if dynamic states changed
4020*61046927SAndroid Build Coastguard Worker- radv: reset VRS if the current subpass doesn't have a VRS attachment
4021*61046927SAndroid Build Coastguard Worker- radv: fix computing the fb size in presence of dynamic VRS attachment
4022*61046927SAndroid Build Coastguard Worker- radv: only clear VRS_HTILE_ENCODING on GFX10.3+
4023*61046927SAndroid Build Coastguard Worker- radv: allow to disable anisotropic filtering for single level image with drirc
4024*61046927SAndroid Build Coastguard Worker- radv: enable radv_disable_aniso_single_level for Battlefield 1 & V
4025*61046927SAndroid Build Coastguard Worker- radv/winsys: fix zero submit if no timeline semaphore support
4026*61046927SAndroid Build Coastguard Worker- vulkan/runtime: fix accessing NULL pointers detected by UBSAN
4027*61046927SAndroid Build Coastguard Worker- radv: fix missing destroy for the overallocation mutex
4028*61046927SAndroid Build Coastguard Worker- radv: fix computing the number of color samples if no attachments
4029*61046927SAndroid Build Coastguard Worker- radv: optimize CPU overhead of si_cp_dma_prefetch() slightly
4030*61046927SAndroid Build Coastguard Worker- radv: disable attachmentFragmentShadingRate for RADV_DEBUG=nohiz
4031*61046927SAndroid Build Coastguard Worker- radv: fix copying VRS rates to HTILE if the depth/stencil is cleared
4032*61046927SAndroid Build Coastguard Worker- radv: fix copying VRS rates if the ds attachment uses mips
4033*61046927SAndroid Build Coastguard Worker- radv/winsys: set GTT_WC flag for CS IBs on GFX6
4034*61046927SAndroid Build Coastguard Worker- radv: do not restore NULL compute pipelines after meta operations
4035*61046927SAndroid Build Coastguard Worker- radv: stop checking if pipelines are NULL during draws/dispatches
4036*61046927SAndroid Build Coastguard Worker- vulkan: Update the XML and headers to 1.3.204
4037*61046927SAndroid Build Coastguard Worker- radv: implement 1.3 features/properties
4038*61046927SAndroid Build Coastguard Worker- radv: report textureCompressionASTC_HDR as not supported
4039*61046927SAndroid Build Coastguard Worker- radv: add a no-op version of vkGetPhysicalDeviceToolPropertiesEXT()
4040*61046927SAndroid Build Coastguard Worker- radv: switch a bunch of struct/enum to 1.3 versions
4041*61046927SAndroid Build Coastguard Worker- radv: bump conformance version to 1.3.0.0 for RDNA2
4042*61046927SAndroid Build Coastguard Worker- radv: advertise Vulkan 1.3
4043*61046927SAndroid Build Coastguard Worker- radv/ci: mark dEQP-VK.api.version_check.version as expected failure on Stoney
4044*61046927SAndroid Build Coastguard Worker- radv/winsys: fix missing buffer_make_resident() for the null winsys
4045*61046927SAndroid Build Coastguard Worker- Revert "radv: re-apply "Do not access set layout during vkCmdBindDescriptorSets.""
4046*61046927SAndroid Build Coastguard Worker- radv/winsys: fix initializing debug/perftest options if multiple instances
4047*61046927SAndroid Build Coastguard Worker- radv: enable radv_disable_aniso_single_level for The Evil Within 1&2
4048*61046927SAndroid Build Coastguard Worker
4049*61046927SAndroid Build Coastguard WorkerScott Anderson (1):
4050*61046927SAndroid Build Coastguard Worker
4051*61046927SAndroid Build Coastguard Worker- egl/wayland: Remove unused wayland enum
4052*61046927SAndroid Build Coastguard Worker
4053*61046927SAndroid Build Coastguard WorkerSergii Melikhov (1):
4054*61046927SAndroid Build Coastguard Worker
4055*61046927SAndroid Build Coastguard Worker- vulkan: Unlock before return.
4056*61046927SAndroid Build Coastguard Worker
4057*61046927SAndroid Build Coastguard WorkerShmerl (1):
4058*61046927SAndroid Build Coastguard Worker
4059*61046927SAndroid Build Coastguard Worker- docs/features: Add VK_KHR_acceleration_structure, VK_KHR_pipeline_library, VK_KHR_ray_query, VK_KHR_ray_tracing_pipeline.
4060*61046927SAndroid Build Coastguard Worker
4061*61046927SAndroid Build Coastguard WorkerSilvestrs Timofejevs (2):
4062*61046927SAndroid Build Coastguard Worker
4063*61046927SAndroid Build Coastguard Worker- egl: introduce a log level getter function
4064*61046927SAndroid Build Coastguard Worker- egl: add config debug printout
4065*61046927SAndroid Build Coastguard Worker
4066*61046927SAndroid Build Coastguard WorkerSimon McVittie (1):
4067*61046927SAndroid Build Coastguard Worker
4068*61046927SAndroid Build Coastguard Worker- meson: Try to link all-targets module if Gallium OpenCL is enabled
4069*61046927SAndroid Build Coastguard Worker
4070*61046927SAndroid Build Coastguard WorkerSimon Ser (4):
4071*61046927SAndroid Build Coastguard Worker
4072*61046927SAndroid Build Coastguard Worker- renderonly: write down usage rules
4073*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: use enum wl_shm_format
4074*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: use DRM_FORMAT_INVALID
4075*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: remove format switch from wl_shm_format_for_vk_format
4076*61046927SAndroid Build Coastguard Worker
4077*61046927SAndroid Build Coastguard WorkerStefan Brüns (1):
4078*61046927SAndroid Build Coastguard Worker
4079*61046927SAndroid Build Coastguard Worker- llvmpipe: Add get_{driver,device}_uuid implementations
4080*61046927SAndroid Build Coastguard Worker
4081*61046927SAndroid Build Coastguard WorkerTapani Pälli (18):
4082*61046927SAndroid Build Coastguard Worker
4083*61046927SAndroid Build Coastguard Worker- iris: clear bos_written when resetting a batch
4084*61046927SAndroid Build Coastguard Worker- vulkan/wsi: provide api for drivers to setup syncobj fd
4085*61046927SAndroid Build Coastguard Worker- radv: setup syncobj fd via wsi_device_setup_syncobj_fd
4086*61046927SAndroid Build Coastguard Worker- anv: setup syncobj fd via wsi_device_setup_syncobj_fd
4087*61046927SAndroid Build Coastguard Worker- vulkan/wsi: implement missing wsi_register_device_event
4088*61046927SAndroid Build Coastguard Worker- anv: allow VK_IMAGE_LAYOUT_UNDEFINED as final layout
4089*61046927SAndroid Build Coastguard Worker- glsl: fix invariant qualifer usage and matching rule for GLSL 4.20
4090*61046927SAndroid Build Coastguard Worker- iris: unref syncobjs and free r/w dependencies array for slab entries
4091*61046927SAndroid Build Coastguard Worker- mesa: free idalloc storage for display lists
4092*61046927SAndroid Build Coastguard Worker- mesa: free vbo_save_vertex_list store prims
4093*61046927SAndroid Build Coastguard Worker- mesa: refactor GetProgramiv to use program resource list
4094*61046927SAndroid Build Coastguard Worker- mesa: move GetProgramInterfaceiv as a shader_query function
4095*61046927SAndroid Build Coastguard Worker- mesa: change GetProgramiv name length queries to use program resources
4096*61046927SAndroid Build Coastguard Worker- intel/genxml: add PIPE_CONTROL field for L3 read only cache invalidation
4097*61046927SAndroid Build Coastguard Worker- anv: invalidate L3 read only cache when VF cache is invalidated
4098*61046927SAndroid Build Coastguard Worker- iris: invalidate L3 read only cache when VF cache is invalidated
4099*61046927SAndroid Build Coastguard Worker- iris: fix a leak on surface states
4100*61046927SAndroid Build Coastguard Worker- mesa/st: always use DXT5 when transcoding ASTC format
4101*61046927SAndroid Build Coastguard Worker
4102*61046927SAndroid Build Coastguard WorkerTatsuyuki Ishi (3):
4103*61046927SAndroid Build Coastguard Worker
4104*61046927SAndroid Build Coastguard Worker- aco: support DPP8
4105*61046927SAndroid Build Coastguard Worker- aco: lower masked swizzle to DPP8
4106*61046927SAndroid Build Coastguard Worker- radv/sqtt: Add and enable basic EXT_debug_utils support.
4107*61046927SAndroid Build Coastguard Worker
4108*61046927SAndroid Build Coastguard WorkerThierry Reding (2):
4109*61046927SAndroid Build Coastguard Worker
4110*61046927SAndroid Build Coastguard Worker- tegra: Use private reference count for sampler views
4111*61046927SAndroid Build Coastguard Worker- tegra: Use private reference count for resources
4112*61046927SAndroid Build Coastguard Worker
4113*61046927SAndroid Build Coastguard WorkerThomas H.P. Andersen (49):
4114*61046927SAndroid Build Coastguard Worker
4115*61046927SAndroid Build Coastguard Worker- nine: remove dead code
4116*61046927SAndroid Build Coastguard Worker- svga: fix bitwise/logical and mixup
4117*61046927SAndroid Build Coastguard Worker- meson: drop compatability with < 0.48
4118*61046927SAndroid Build Coastguard Worker- meson: drop a comment relating to old meson version
4119*61046927SAndroid Build Coastguard Worker- docs: update the required meson version
4120*61046927SAndroid Build Coastguard Worker- meson: drop a temp formatting variable
4121*61046927SAndroid Build Coastguard Worker- ci: clean up debian-clang no-error list
4122*61046927SAndroid Build Coastguard Worker- gallivm: avoid a self-assign warning
4123*61046927SAndroid Build Coastguard Worker- ci: debian-clang: drop -Wno-error for self-assign
4124*61046927SAndroid Build Coastguard Worker- lavapipe: fix implicit-fallthrough warning
4125*61046927SAndroid Build Coastguard Worker- i915g: fix implicit-fallthrough warning
4126*61046927SAndroid Build Coastguard Worker- r300: remove a set but not used variable
4127*61046927SAndroid Build Coastguard Worker- r600: remove a set but not used variable
4128*61046927SAndroid Build Coastguard Worker- glx: remove a set but not used variable
4129*61046927SAndroid Build Coastguard Worker- gallium/u_threaded: drop unused function
4130*61046927SAndroid Build Coastguard Worker- gallium/tgsi_exec: drop unused function
4131*61046927SAndroid Build Coastguard Worker- draw: drop unused function
4132*61046927SAndroid Build Coastguard Worker- microsoft/compiler: dxil_nir_opt_alu_deref_srcs: return progress
4133*61046927SAndroid Build Coastguard Worker- lavapipe: fix string-plus-int warning
4134*61046927SAndroid Build Coastguard Worker- i915g: avoid left shifting a negative number
4135*61046927SAndroid Build Coastguard Worker- panvk: use FALLTHROUGH to stop a warning
4136*61046927SAndroid Build Coastguard Worker- panvk: cast negative value to unint8_t
4137*61046927SAndroid Build Coastguard Worker- ci: debian-clang: build more drivers
4138*61046927SAndroid Build Coastguard Worker- tu/clear_blit: use || when working with bools
4139*61046927SAndroid Build Coastguard Worker- r600/sb: silence a sometimes-uninitialized warning
4140*61046927SAndroid Build Coastguard Worker- ci: debian-clang: -Wno-error for sometimes-uninitialized
4141*61046927SAndroid Build Coastguard Worker- zink: malloc/sizeof mismatch
4142*61046927SAndroid Build Coastguard Worker- xa: fix compile warning for -Wabsolute-value
4143*61046927SAndroid Build Coastguard Worker- broadcom/compiler: fix compile warning -Wabsolute-value
4144*61046927SAndroid Build Coastguard Worker- ci: debian-clang: drop -Wno-error=absolute-value
4145*61046927SAndroid Build Coastguard Worker- replace 0 with NULL for NULL pointers
4146*61046927SAndroid Build Coastguard Worker- freedreno: silence sometimes-uninitialized warning
4147*61046927SAndroid Build Coastguard Worker- freedreno: drop dead assignment
4148*61046927SAndroid Build Coastguard Worker- meson: add check kwarg to run_command
4149*61046927SAndroid Build Coastguard Worker- ci: clean up debian-android no-error list
4150*61046927SAndroid Build Coastguard Worker- anv: drop unused label
4151*61046927SAndroid Build Coastguard Worker- ci: debian-android: drop -Wno-error=unused-label
4152*61046927SAndroid Build Coastguard Worker- vulkan/vk_extensions_gen: fix -Wextern-initializer warning
4153*61046927SAndroid Build Coastguard Worker- ci: debian-android: drop -Wno-error=extern-initializer
4154*61046927SAndroid Build Coastguard Worker- microsoft/compiler: fix -Wbitwise-instead-of-logical warning
4155*61046927SAndroid Build Coastguard Worker- anv: avoid warning about unused function
4156*61046927SAndroid Build Coastguard Worker- vc4: drop unused function
4157*61046927SAndroid Build Coastguard Worker- v3d: avoid warning about unused function
4158*61046927SAndroid Build Coastguard Worker- v3d: avoid warning about unused function
4159*61046927SAndroid Build Coastguard Worker- broadcom: drop unused functions
4160*61046927SAndroid Build Coastguard Worker- panfrost: mark two variables as unused
4161*61046927SAndroid Build Coastguard Worker- anv: drop a set but unused variable
4162*61046927SAndroid Build Coastguard Worker- anv: drop a set but unused variable
4163*61046927SAndroid Build Coastguard Worker- svga: silence -Wsometimes-uninitialized
4164*61046927SAndroid Build Coastguard Worker
4165*61046927SAndroid Build Coastguard WorkerThomas Wagner (1):
4166*61046927SAndroid Build Coastguard Worker
4167*61046927SAndroid Build Coastguard Worker- util: use anonymous file for memory fd creation
4168*61046927SAndroid Build Coastguard Worker
4169*61046927SAndroid Build Coastguard WorkerThong Thai (8):
4170*61046927SAndroid Build Coastguard Worker
4171*61046927SAndroid Build Coastguard Worker- frontends/va: disable packed header support for h264 encoder
4172*61046927SAndroid Build Coastguard Worker- frontends/va/enc: hardcode h265 encoder ref pic list size
4173*61046927SAndroid Build Coastguard Worker- radeon/vcn: increase encoder dpb size
4174*61046927SAndroid Build Coastguard Worker- frontends/va/enc: allow for frames to be marked as (not) referenced
4175*61046927SAndroid Build Coastguard Worker- radeon: hardcode uvd/vce encoder not_referenced value to false
4176*61046927SAndroid Build Coastguard Worker- radeon/vcn: implement encoder dpb management
4177*61046927SAndroid Build Coastguard Worker- frontends/va/enc: default motion estimation parameters for performance
4178*61046927SAndroid Build Coastguard Worker- radeonsi: add check for graphics to si_try_normal_clear
4179*61046927SAndroid Build Coastguard Worker
4180*61046927SAndroid Build Coastguard WorkerTimothy Arceri (16):
4181*61046927SAndroid Build Coastguard Worker
4182*61046927SAndroid Build Coastguard Worker- mesa: fix buffer overrun in SavedObj texture obj array
4183*61046927SAndroid Build Coastguard Worker- mesa: remove old tnl device driver header files
4184*61046927SAndroid Build Coastguard Worker- mesa: remove _mesa_ir_link_shader()
4185*61046927SAndroid Build Coastguard Worker- mesa: make _mesa_associate_uniform_storage() static
4186*61046927SAndroid Build Coastguard Worker- mesa: remove GLSL IR to Mesa IR code
4187*61046927SAndroid Build Coastguard Worker- mesa/st: move _mesa_generate_parameters_list_for_uniforms() code to st
4188*61046927SAndroid Build Coastguard Worker- mesa: move _mesa_ensure_and_associate_uniform_storage() to uniform_query.cpp
4189*61046927SAndroid Build Coastguard Worker- mesa: tidy up ir_to_mesa.{cpp,h} includes, comments, etc
4190*61046927SAndroid Build Coastguard Worker- mesa: rename ir_to_mesa.{cpp,h} -> link_program.{cpp,h}
4191*61046927SAndroid Build Coastguard Worker- mesa: update or remove out of date references to ir_to_mesa
4192*61046927SAndroid Build Coastguard Worker- doc: update source tree doc to reflect recent classic/swrast deletions
4193*61046927SAndroid Build Coastguard Worker- util: add dri config option force_compat_shaders
4194*61046927SAndroid Build Coastguard Worker- util: add workaround for SNK HEROINES Tag Team Frenzy
4195*61046927SAndroid Build Coastguard Worker- mesa: make struct in gl_program a union and remove FIXME
4196*61046927SAndroid Build Coastguard Worker- glsl/glcpp: make sure to expand new token after concatenation
4197*61046927SAndroid Build Coastguard Worker- glsl/st: move st_nir_opts() into gl compiler common code
4198*61046927SAndroid Build Coastguard Worker
4199*61046927SAndroid Build Coastguard WorkerTimur Kristóf (44):
4200*61046927SAndroid Build Coastguard Worker
4201*61046927SAndroid Build Coastguard Worker- radv: Use MESA_VULKAN_SHADER_STAGES to make room for mesh/task.
4202*61046927SAndroid Build Coastguard Worker- aco: Fix how p_is_helper interacts with optimizations.
4203*61046927SAndroid Build Coastguard Worker- nir: Rename nir_get_io_vertex_index_src and include per-primitive I/O.
4204*61046927SAndroid Build Coastguard Worker- nir: Print Mesh Shader specific info.
4205*61046927SAndroid Build Coastguard Worker- nir: Fix nir_lower_io with per primitive outputs.
4206*61046927SAndroid Build Coastguard Worker- nir, spirv: Don't mark NV_mesh_shader primitive indices as per-primitive.
4207*61046927SAndroid Build Coastguard Worker- nir: Add new option to lower invocation ID from invocation index.
4208*61046927SAndroid Build Coastguard Worker- nir: Lower cull and clip distance arrays for mesh shaders.
4209*61046927SAndroid Build Coastguard Worker- nir: Don't compact per-vertex and per-primitive outputs together.
4210*61046927SAndroid Build Coastguard Worker- nir: Group per-primitive outputs at the end for driver location assign.
4211*61046927SAndroid Build Coastguard Worker- nir: Fix sorting per-primitive outputs.
4212*61046927SAndroid Build Coastguard Worker- util: Add util_widen_mask function.
4213*61046927SAndroid Build Coastguard Worker- aco: Use util_widen_mask.
4214*61046927SAndroid Build Coastguard Worker- radv: Use util_widen_mask.
4215*61046927SAndroid Build Coastguard Worker- nir: Print task and mesh shader I/O variable names.
4216*61046927SAndroid Build Coastguard Worker- aco: Clean up and fix quad group instructions with WQM.
4217*61046927SAndroid Build Coastguard Worker- aco/optimizer_postRA: Fix combining DPP into VALU.
4218*61046927SAndroid Build Coastguard Worker- aco/optimizer_postRA: Fix applying VCC to branches.
4219*61046927SAndroid Build Coastguard Worker- spirv: Allow VRS with mesh shaders.
4220*61046927SAndroid Build Coastguard Worker- gitlab-ci: Disable radv-fossils again.
4221*61046927SAndroid Build Coastguard Worker- ac/nir/ngg: Lower NV mesh shaders to NGG semantics.
4222*61046927SAndroid Build Coastguard Worker- radv: Add radv_pipeline_has_mesh helper.
4223*61046927SAndroid Build Coastguard Worker- radv: Add mesh shader specific info.
4224*61046927SAndroid Build Coastguard Worker- radv: Cleanup PS input generation.
4225*61046927SAndroid Build Coastguard Worker- radv: Cleanup VS output param assignment.
4226*61046927SAndroid Build Coastguard Worker- radv: Add support for per-primitive mesh shader outputs.
4227*61046927SAndroid Build Coastguard Worker- radv: Setup shader arguments for mesh shaders.
4228*61046927SAndroid Build Coastguard Worker- radv: Compile mesh shaders and apply the necessary NIR lowerings.
4229*61046927SAndroid Build Coastguard Worker- radv: Set output driver locations for mesh shaders.
4230*61046927SAndroid Build Coastguard Worker- radv: Create mesh shading pipelines.
4231*61046927SAndroid Build Coastguard Worker- radv: Add support for mesh shading pipelines in the command buffer.
4232*61046927SAndroid Build Coastguard Worker- aco: Add Mesh and Task shader stages.
4233*61046927SAndroid Build Coastguard Worker- aco: Update README about NGG and mesh shaders.
4234*61046927SAndroid Build Coastguard Worker- aco: Add 1D workgroup_id support for mesh shaders.
4235*61046927SAndroid Build Coastguard Worker- aco: Use the correct outinfo for mesh shaders.
4236*61046927SAndroid Build Coastguard Worker- aco: Export per-primitive mesh shader output attributes.
4237*61046927SAndroid Build Coastguard Worker- radv: Implement NV_mesh_shader draw calls.
4238*61046927SAndroid Build Coastguard Worker- radv: Enable NV_mesh_shader with a perftest flag.
4239*61046927SAndroid Build Coastguard Worker- radv: Note when a mesh shader writes the primitive shading rate.
4240*61046927SAndroid Build Coastguard Worker- radv: Lower primitive shading rate for mesh shaders.
4241*61046927SAndroid Build Coastguard Worker- aco: Emit VRS rate when it's per-primitive.
4242*61046927SAndroid Build Coastguard Worker- radv: Support VRS for mesh shaders.
4243*61046927SAndroid Build Coastguard Worker- radv: Disable IB2 on compute queues.
4244*61046927SAndroid Build Coastguard Worker- ac/nir/ngg: Fix mixed up primitive ID after culling.
4245*61046927SAndroid Build Coastguard Worker
4246*61046927SAndroid Build Coastguard WorkerTomeu Vizoso (13):
4247*61046927SAndroid Build Coastguard Worker
4248*61046927SAndroid Build Coastguard Worker- ci: Add support for lazor Chromebooks
4249*61046927SAndroid Build Coastguard Worker- ci: Let manual LAVA jobs have a longer timeout than others
4250*61046927SAndroid Build Coastguard Worker- freedreno/ci: Test Turnip on Adreno 618
4251*61046927SAndroid Build Coastguard Worker- ci: Create symlink to /install early
4252*61046927SAndroid Build Coastguard Worker- ci: Don't set GALLIVM_PERF in the scripts
4253*61046927SAndroid Build Coastguard Worker- virgl/ci: Set GALLIVM_PERF=nopt,no_quad_lod
4254*61046927SAndroid Build Coastguard Worker- ci: Remove syslogd
4255*61046927SAndroid Build Coastguard Worker- virgl/ci: Run each dEQP instance in its own VM
4256*61046927SAndroid Build Coastguard Worker- ci: Uprev Crosvm
4257*61046927SAndroid Build Coastguard Worker- lvp: Free the driver_data pointer for all commands
4258*61046927SAndroid Build Coastguard Worker- anv/ci: Test with deqp-vk on Tiger Lake
4259*61046927SAndroid Build Coastguard Worker- anv/tests: Free BO cache and device mutex
4260*61046927SAndroid Build Coastguard Worker- ci: Rebalance Iris jobs
4261*61046927SAndroid Build Coastguard Worker
4262*61046927SAndroid Build Coastguard WorkerTopi Pohjolainen (6):
4263*61046927SAndroid Build Coastguard Worker
4264*61046927SAndroid Build Coastguard Worker- intel/compiler: Handle new sampler descriptor fields for 16bit sampler
4265*61046927SAndroid Build Coastguard Worker- intel/compiler/fs: Add support for 16-bit sampler msg payload
4266*61046927SAndroid Build Coastguard Worker- intel/compiler: Demote sampler params to 16-bit for CMS/UMS/MCS
4267*61046927SAndroid Build Coastguard Worker- intel/compiler: Prepare ld2dms_w for 4 mcs components
4268*61046927SAndroid Build Coastguard Worker- intel/compiler: Add new variant for TXF_CMS_W
4269*61046927SAndroid Build Coastguard Worker- intel/compiler: Deprecate ld2dms and use ld2dms_w instead
4270*61046927SAndroid Build Coastguard Worker
4271*61046927SAndroid Build Coastguard WorkerUday Kiran Pichika (2):
4272*61046927SAndroid Build Coastguard Worker
4273*61046927SAndroid Build Coastguard Worker- iris: enable adaptive sync for IRIS
4274*61046927SAndroid Build Coastguard Worker- anv: enable adaptive sync for ANV
4275*61046927SAndroid Build Coastguard Worker
4276*61046927SAndroid Build Coastguard WorkerVadym Shovkoplias (3):
4277*61046927SAndroid Build Coastguard Worker
4278*61046927SAndroid Build Coastguard Worker- intel/fs: Fix a cmod prop bug when cmod is set to inst that doesn't support it
4279*61046927SAndroid Build Coastguard Worker- anv: Include viewport size in scissor rectangle
4280*61046927SAndroid Build Coastguard Worker- glthread: Check out of bounds for MultiDrawElementsBaseVertex cmd
4281*61046927SAndroid Build Coastguard Worker
4282*61046927SAndroid Build Coastguard WorkerVasily Khoruzhick (14):
4283*61046927SAndroid Build Coastguard Worker
4284*61046927SAndroid Build Coastguard Worker- gallium: add PIPE_CAP_PREFER_POT_ALIGNED_VARYINGS
4285*61046927SAndroid Build Coastguard Worker- lima: enable PIPE_CAP_PREFER_POT_ALIGNED_VARYINGS
4286*61046927SAndroid Build Coastguard Worker- lima: add native txp support
4287*61046927SAndroid Build Coastguard Worker- lima: add support for 3D textures
4288*61046927SAndroid Build Coastguard Worker- lima: handle 1D samplers
4289*61046927SAndroid Build Coastguard Worker- lima: add more wrap modes
4290*61046927SAndroid Build Coastguard Worker- lima/ppir: check if mul node is a source of add node before inserting
4291*61046927SAndroid Build Coastguard Worker- lima/ppir: implement gl_FragDepth support
4292*61046927SAndroid Build Coastguard Worker- lima: fix crash with sparse samplers
4293*61046927SAndroid Build Coastguard Worker- lima: disasm: use last argument as a filename
4294*61046927SAndroid Build Coastguard Worker- lima: disasm: call util_cpu_detect() to init CPU caps
4295*61046927SAndroid Build Coastguard Worker- lima: implement dual source blend
4296*61046927SAndroid Build Coastguard Worker- lima: use 1 as blend factor for dst_alpha for SRC_ALPHA_SATURATE
4297*61046927SAndroid Build Coastguard Worker- lima: fix blending with min/max ops
4298*61046927SAndroid Build Coastguard Worker
4299*61046927SAndroid Build Coastguard WorkerViktoriia Palianytsia (1):
4300*61046927SAndroid Build Coastguard Worker
4301*61046927SAndroid Build Coastguard Worker- glsl: fix for unused variable in glsl_types.cpp
4302*61046927SAndroid Build Coastguard Worker
4303*61046927SAndroid Build Coastguard WorkerVinson Lee (17):
4304*61046927SAndroid Build Coastguard Worker
4305*61046927SAndroid Build Coastguard Worker- anv: Fix assertion.
4306*61046927SAndroid Build Coastguard Worker- radv: Fix memory leak on error path.
4307*61046927SAndroid Build Coastguard Worker- clover: Add constructor for image_rd_argument.
4308*61046927SAndroid Build Coastguard Worker- zink: Remove duplicate variable unsized.
4309*61046927SAndroid Build Coastguard Worker- intel/compiler: Change selected_simd return type to int.
4310*61046927SAndroid Build Coastguard Worker- intel/compiler: Initialize SIMDSelectionTest member error.
4311*61046927SAndroid Build Coastguard Worker- vulkan/wsi: Unlock before return on error path.
4312*61046927SAndroid Build Coastguard Worker- microsoft/spirv_to_dxil: Fix non-Windows build.
4313*61046927SAndroid Build Coastguard Worker- virgl: Allocate qdws after virgl_init_context to avoid leak.
4314*61046927SAndroid Build Coastguard Worker- ac/rgp: Initialize clock_calibration with memset.
4315*61046927SAndroid Build Coastguard Worker- ir3: Make shift operand 64-bit.
4316*61046927SAndroid Build Coastguard Worker- panfrost: Avoid double unlock.
4317*61046927SAndroid Build Coastguard Worker- isaspec: Sort field names to generate deterministic output.
4318*61046927SAndroid Build Coastguard Worker- radv: Fix memory leak on error path.
4319*61046927SAndroid Build Coastguard Worker- r600/sfn: Remove unused AluInstruction members.
4320*61046927SAndroid Build Coastguard Worker- isaspec: Remove duplicate return statement.
4321*61046927SAndroid Build Coastguard Worker- v3dv: Add missing unlocks on errors.
4322*61046927SAndroid Build Coastguard Worker
4323*61046927SAndroid Build Coastguard WorkerWitold Baryluk (2):
4324*61046927SAndroid Build Coastguard Worker
4325*61046927SAndroid Build Coastguard Worker- zink: Do not access just freed zink_batch_state
4326*61046927SAndroid Build Coastguard Worker- zink: Fully initialize VkBufferViewCreateInfo for hashing
4327*61046927SAndroid Build Coastguard Worker
4328*61046927SAndroid Build Coastguard WorkerXiaohui Gu (1):
4329*61046927SAndroid Build Coastguard Worker
4330*61046927SAndroid Build Coastguard Worker- iris: Mark a dirty update when vs_needs_sgvs_element value changed
4331*61046927SAndroid Build Coastguard Worker
4332*61046927SAndroid Build Coastguard WorkerYiwei Zhang (27):
4333*61046927SAndroid Build Coastguard Worker
4334*61046927SAndroid Build Coastguard Worker- dri_interface: remove obsolete interfaces
4335*61046927SAndroid Build Coastguard Worker- dri_interface: remove gl header
4336*61046927SAndroid Build Coastguard Worker- venus: refactor private descriptor_set helpers to be private
4337*61046927SAndroid Build Coastguard Worker- venus: assign valid memoryTypeIndex of exportable ahb memory for image
4338*61046927SAndroid Build Coastguard Worker- venus: release queues on device creation failure
4339*61046927SAndroid Build Coastguard Worker- venus: refactor to add vn_device_init
4340*61046927SAndroid Build Coastguard Worker- venus: refactor to add vn_buffer_init
4341*61046927SAndroid Build Coastguard Worker- venus: refactor the ahb buffer mem_type_bits query api
4342*61046927SAndroid Build Coastguard Worker- venus: add struct vn_buffer_memory_requirements
4343*61046927SAndroid Build Coastguard Worker- venus: add struct vn_image_memory_requirements
4344*61046927SAndroid Build Coastguard Worker- venus: add buffer cache init and usage flows
4345*61046927SAndroid Build Coastguard Worker- venus: implement vn_buffer_get_max_buffer_size
4346*61046927SAndroid Build Coastguard Worker- venus: implement vn_buffer_cache_get_memory_requirements
4347*61046927SAndroid Build Coastguard Worker- venus: implement vn_buffer_cache_entries_create
4348*61046927SAndroid Build Coastguard Worker- venus: refactor vn_device_memory_simple_alloc
4349*61046927SAndroid Build Coastguard Worker- venus: simplify device memory pool alloc and refcount
4350*61046927SAndroid Build Coastguard Worker- venus: defer roundtrip waiting to vkFreeMemory time
4351*61046927SAndroid Build Coastguard Worker- venus: track memory type property flags in vn_device_memory
4352*61046927SAndroid Build Coastguard Worker- venus: move bo allocation for mappable memory to vn_MapMemory
4353*61046927SAndroid Build Coastguard Worker- venus: subtract appended header size in vn_CreatePipelineCache
4354*61046927SAndroid Build Coastguard Worker- venus: VkExternalImageFormatProperties is optional
4355*61046927SAndroid Build Coastguard Worker- tu: VkExternalImageFormatProperties is optional
4356*61046927SAndroid Build Coastguard Worker- venus: update some obsolete assumptions described
4357*61046927SAndroid Build Coastguard Worker- venus: track whether a fence is external
4358*61046927SAndroid Build Coastguard Worker- Revert "venus: remove vn_ring_wait_all"
4359*61046927SAndroid Build Coastguard Worker- venus: make vn_QueueSubmit async for native submissions
4360*61046927SAndroid Build Coastguard Worker- venus: properly destroy deferred ahb image before real image creation
4361*61046927SAndroid Build Coastguard Worker
4362*61046927SAndroid Build Coastguard WorkerYonggang Luo (2):
4363*61046927SAndroid Build Coastguard Worker
4364*61046927SAndroid Build Coastguard Worker- vulkan: Open registry XML files as UTF-8
4365*61046927SAndroid Build Coastguard Worker- win32: Fixes thread local on win32 with clang/mingw (!14062)
4366*61046927SAndroid Build Coastguard Worker
4367*61046927SAndroid Build Coastguard Workermwezdeck (1):
4368*61046927SAndroid Build Coastguard Worker
4369*61046927SAndroid Build Coastguard Worker- virgl/drm: New optimization for uploading textures
4370*61046927SAndroid Build Coastguard Worker
4371*61046927SAndroid Build Coastguard Workerorbea (1):
4372*61046927SAndroid Build Coastguard Worker
4373*61046927SAndroid Build Coastguard Worker- build: add sha1_h for lp_texture.c
4374*61046927SAndroid Build Coastguard Worker
4375*61046927SAndroid Build Coastguard Workersatmandu (1):
4376*61046927SAndroid Build Coastguard Worker
4377*61046927SAndroid Build Coastguard Worker- Fix compilation on armv7l with gcc 11.2.0
4378*61046927SAndroid Build Coastguard Worker
4379*61046927SAndroid Build Coastguard Workershanshengwang (1):
4380*61046927SAndroid Build Coastguard Worker
4381*61046927SAndroid Build Coastguard Worker- radeon/vce: Limiting max supported refernce frames to 1  for h264 encoding
4382