xref: /aosp_15_r20/external/mesa3d/docs/relnotes/22.0.4.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 22.0.4 Release Notes / 2022-05-19
2*61046927SAndroid Build Coastguard Worker======================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 22.0.4 is a bug fix release which fixes bugs found since the 22.0.3 release.
5*61046927SAndroid Build Coastguard Worker
6*61046927SAndroid Build Coastguard WorkerMesa 22.0.4 implements the OpenGL 4.6 API, but the version reported by
7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL
10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation.
11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver.
12*61046927SAndroid Build Coastguard Worker
13*61046927SAndroid Build Coastguard WorkerMesa 22.0.4 implements the Vulkan 1.2 API, but the version reported by
14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct
15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used.
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard WorkerSHA256 checksum
18*61046927SAndroid Build Coastguard Worker---------------
19*61046927SAndroid Build Coastguard Worker
20*61046927SAndroid Build Coastguard Worker::
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard Worker   c7971f58fa826e474617cda53250c6600fce60994b9fac5b641522e21f471ed4  mesa-22.0.4.tar.xz
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNew features
26*61046927SAndroid Build Coastguard Worker------------
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard Worker- None
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard WorkerBug fixes
32*61046927SAndroid Build Coastguard Worker---------
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker- turnip: gfxbench mh3.1 offscreen crash with ANGLE
35*61046927SAndroid Build Coastguard Worker- [radv] DCC causes artifacts in Senran Kagura Shinovi Versus
36*61046927SAndroid Build Coastguard Worker- Radeon RX 5700XT crash when using prusa-slicer
37*61046927SAndroid Build Coastguard Worker- clover: Assertion \`NumContainedTys && "Attempting to get element type of opaque pointer"' failed
38*61046927SAndroid Build Coastguard Worker
39*61046927SAndroid Build Coastguard Worker
40*61046927SAndroid Build Coastguard WorkerChanges
41*61046927SAndroid Build Coastguard Worker-------
42*61046927SAndroid Build Coastguard Worker
43*61046927SAndroid Build Coastguard WorkerAlyssa Rosenzweig (1):
44*61046927SAndroid Build Coastguard Worker
45*61046927SAndroid Build Coastguard Worker- nir: Don't set writes_memory for reading XFB
46*61046927SAndroid Build Coastguard Worker
47*61046927SAndroid Build Coastguard WorkerChia-I Wu (1):
48*61046927SAndroid Build Coastguard Worker
49*61046927SAndroid Build Coastguard Worker- anv: advertise rectangularLines only for Gen10+
50*61046927SAndroid Build Coastguard Worker
51*61046927SAndroid Build Coastguard WorkerDanylo Piliaiev (3):
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard Worker- tu: Fix indices of drm_msm_gem_submit_cmd when filling them
54*61046927SAndroid Build Coastguard Worker- tu: Do not flush ccu in clear/blits during renderpass
55*61046927SAndroid Build Coastguard Worker- pps: Open writable renderer node in DrmDevice::create
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard WorkerDylan Baker (17):
58*61046927SAndroid Build Coastguard Worker
59*61046927SAndroid Build Coastguard Worker- docs: Add sh256sum for mesa 20.0.3
60*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 7f91e8fad94dd34f83c6a124dbbe5d210be7715f
61*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 14b1ed1ce105d42652f70e2fd13c90fc4f2e7ffc
62*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 69e6417e19793043e4bb3cd500cfcf377bce4c03 as denominated
63*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark c025cb9ee9d79ebfb66a577556e04deecfe012ed as denominated
64*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 6317f88b044501354a052064478d5b43dfe41809 as denominated
65*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 5ff3fa5912778adb8117fa26bfe4786b583e741b as denominated
66*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 9a412c10b7a96adf71c9a2ca44a0abca75de1c49 as denominated
67*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 0e49ef5c9f2ec34567613226ad498edca28bce88 as denominated
68*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark ae369e9f6d4f2c826f1f2a748c32a14f9d5f1f54 as denominated
69*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 14b1ed1ce105d42652f70e2fd13c90fc4f2e7ffc
70*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 8c1d9c7b744b2e5b40fd42cfd51256b16deea6a8 as denominated
71*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark f1d1371e512e32d03f7f54d873020e589ee67d47 as denominated
72*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 57293dee2b11ba7e52052edc4d0437f08db19144
73*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 5c90eb1c53f46e86717c6bf4d5253dd23c4dac1f
74*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 5a3aee78cbb70918b413cdd40dffcae7c9e97d8c as denominated
75*61046927SAndroid Build Coastguard Worker- ci: Some panfrost tests are unexpectedly passing.
76*61046927SAndroid Build Coastguard Worker
77*61046927SAndroid Build Coastguard WorkerGeorg Lehmann (1):
78*61046927SAndroid Build Coastguard Worker
79*61046927SAndroid Build Coastguard Worker- nir/opt_algebraic: Fix mask in shift by constant combining.
80*61046927SAndroid Build Coastguard Worker
81*61046927SAndroid Build Coastguard WorkerIcecream95 (6):
82*61046927SAndroid Build Coastguard Worker
83*61046927SAndroid Build Coastguard Worker- nir/lower_tex: Copy more fields in lower_tex_to_txd and friends
84*61046927SAndroid Build Coastguard Worker- pan/mdg: Keep min_bound at 16 when alignment requires it
85*61046927SAndroid Build Coastguard Worker- pan/mdg: Use MAX2 to set min_alignment
86*61046927SAndroid Build Coastguard Worker- pan/mdg: Fix mask usage when filling before a spill
87*61046927SAndroid Build Coastguard Worker- pan/mdg: Return the instruction from mir_insert_instruction_*_scheduled
88*61046927SAndroid Build Coastguard Worker- pan/mdg: Fix multiple spilt writes in the same bundle
89*61046927SAndroid Build Coastguard Worker
90*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (4):
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard Worker- vulkan/wsi: Set the right stage flags for semaphore waits
93*61046927SAndroid Build Coastguard Worker- gallium/u_threaded_context: Use PIPE_MAX_SHADER_SAMPLER_VIEWS for sampler_buffers
94*61046927SAndroid Build Coastguard Worker- nir/cf: Return a cursor from nir_cf_extract as well
95*61046927SAndroid Build Coastguard Worker- nir: Preserve metadata if remove_dead_derefs makes no progress
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (4):
98*61046927SAndroid Build Coastguard Worker
99*61046927SAndroid Build Coastguard Worker- nir/cf: return cursor after insertion of cf_list
100*61046927SAndroid Build Coastguard Worker- nir/lower_shader_calls: don't use nop instructions as cursors
101*61046927SAndroid Build Coastguard Worker- nir/lower_shader_calls: don't insert code after break/continue
102*61046927SAndroid Build Coastguard Worker- nir/lower_shader_calls: put inserted instructions into a dummy block
103*61046927SAndroid Build Coastguard Worker
104*61046927SAndroid Build Coastguard WorkerMarcin Ślusarz (2):
105*61046927SAndroid Build Coastguard Worker
106*61046927SAndroid Build Coastguard Worker- anv: update task/mesh distribution with the recommended values
107*61046927SAndroid Build Coastguard Worker- anv: disable streamout before emitting mesh shading state
108*61046927SAndroid Build Coastguard Worker
109*61046927SAndroid Build Coastguard WorkerMarek Olšák (2):
110*61046927SAndroid Build Coastguard Worker
111*61046927SAndroid Build Coastguard Worker- ac/llvm: set the correct cache policy for sparse buffer loads
112*61046927SAndroid Build Coastguard Worker- radeonsi: fix a crash when failing to create a context
113*61046927SAndroid Build Coastguard Worker
114*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (14):
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard Worker- util/blitter: fix sampler restore with 0 saved samplers
117*61046927SAndroid Build Coastguard Worker- st/draw_feedback: set constant buffer stride
118*61046927SAndroid Build Coastguard Worker- llvmpipe: always set ssbo data pointers for draw
119*61046927SAndroid Build Coastguard Worker- gallivm: fix oob txf swizzling
120*61046927SAndroid Build Coastguard Worker- zink: fix up sparse texture sampling for shadow samplers
121*61046927SAndroid Build Coastguard Worker- zink: clamp out min_lod operands for explicit lod ops
122*61046927SAndroid Build Coastguard Worker- zink: fix sparse binding for arrayed textures
123*61046927SAndroid Build Coastguard Worker- zink: fix sparse texture depth calcs for arrayed textures
124*61046927SAndroid Build Coastguard Worker- zink: remove refs from shader images
125*61046927SAndroid Build Coastguard Worker- zink: reuse local res pointer in set_shader_images
126*61046927SAndroid Build Coastguard Worker- zink: simplify dumb update flagging in set_shader_images
127*61046927SAndroid Build Coastguard Worker- zink: read shader image r/w usage from incoming data struct
128*61046927SAndroid Build Coastguard Worker- zink: copy incoming shader image struct after doing updates
129*61046927SAndroid Build Coastguard Worker- zink: stop leaking shader image surfaces
130*61046927SAndroid Build Coastguard Worker
131*61046927SAndroid Build Coastguard WorkerPavel Ondračka (1):
132*61046927SAndroid Build Coastguard Worker
133*61046927SAndroid Build Coastguard Worker- r300: guard for unsigned underflow when unrolling loops
134*61046927SAndroid Build Coastguard Worker
135*61046927SAndroid Build Coastguard WorkerPierre-Eric Pelloux-Prayer (2):
136*61046927SAndroid Build Coastguard Worker
137*61046927SAndroid Build Coastguard Worker- radeonsi: don't use wave32 for GE on gfx10 if culling is used
138*61046927SAndroid Build Coastguard Worker- amd: fix ac_build_mbcnt_add in wave32 mode
139*61046927SAndroid Build Coastguard Worker
140*61046927SAndroid Build Coastguard WorkerRhys Perry (1):
141*61046927SAndroid Build Coastguard Worker
142*61046927SAndroid Build Coastguard Worker- aco/ra: fix vgpr_limit
143*61046927SAndroid Build Coastguard Worker
144*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (3):
145*61046927SAndroid Build Coastguard Worker
146*61046927SAndroid Build Coastguard Worker- radv: re-emit dynamic line stipple state if the primitive topology changed
147*61046927SAndroid Build Coastguard Worker- radv: disable instance packing to fix pipeline query stats
148*61046927SAndroid Build Coastguard Worker- radv: disable DCC for Senra Kagura Shinovi Versus
149*61046927SAndroid Build Coastguard Worker
150*61046927SAndroid Build Coastguard WorkerThomas Debesse (1):
151*61046927SAndroid Build Coastguard Worker
152*61046927SAndroid Build Coastguard Worker- gallium/clover: pass -no-opaque-pointers to Clang
153