1*61046927SAndroid Build Coastguard WorkerMesa 22.0.4 Release Notes / 2022-05-19 2*61046927SAndroid Build Coastguard Worker====================================== 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 22.0.4 is a bug fix release which fixes bugs found since the 22.0.3 release. 5*61046927SAndroid Build Coastguard Worker 6*61046927SAndroid Build Coastguard WorkerMesa 22.0.4 implements the OpenGL 4.6 API, but the version reported by 7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL 10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation. 11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver. 12*61046927SAndroid Build Coastguard Worker 13*61046927SAndroid Build Coastguard WorkerMesa 22.0.4 implements the Vulkan 1.2 API, but the version reported by 14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct 15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used. 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard WorkerSHA256 checksum 18*61046927SAndroid Build Coastguard Worker--------------- 19*61046927SAndroid Build Coastguard Worker 20*61046927SAndroid Build Coastguard Worker:: 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard Worker c7971f58fa826e474617cda53250c6600fce60994b9fac5b641522e21f471ed4 mesa-22.0.4.tar.xz 23*61046927SAndroid Build Coastguard Worker 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard WorkerNew features 26*61046927SAndroid Build Coastguard Worker------------ 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard Worker- None 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard WorkerBug fixes 32*61046927SAndroid Build Coastguard Worker--------- 33*61046927SAndroid Build Coastguard Worker 34*61046927SAndroid Build Coastguard Worker- turnip: gfxbench mh3.1 offscreen crash with ANGLE 35*61046927SAndroid Build Coastguard Worker- [radv] DCC causes artifacts in Senran Kagura Shinovi Versus 36*61046927SAndroid Build Coastguard Worker- Radeon RX 5700XT crash when using prusa-slicer 37*61046927SAndroid Build Coastguard Worker- clover: Assertion \`NumContainedTys && "Attempting to get element type of opaque pointer"' failed 38*61046927SAndroid Build Coastguard Worker 39*61046927SAndroid Build Coastguard Worker 40*61046927SAndroid Build Coastguard WorkerChanges 41*61046927SAndroid Build Coastguard Worker------- 42*61046927SAndroid Build Coastguard Worker 43*61046927SAndroid Build Coastguard WorkerAlyssa Rosenzweig (1): 44*61046927SAndroid Build Coastguard Worker 45*61046927SAndroid Build Coastguard Worker- nir: Don't set writes_memory for reading XFB 46*61046927SAndroid Build Coastguard Worker 47*61046927SAndroid Build Coastguard WorkerChia-I Wu (1): 48*61046927SAndroid Build Coastguard Worker 49*61046927SAndroid Build Coastguard Worker- anv: advertise rectangularLines only for Gen10+ 50*61046927SAndroid Build Coastguard Worker 51*61046927SAndroid Build Coastguard WorkerDanylo Piliaiev (3): 52*61046927SAndroid Build Coastguard Worker 53*61046927SAndroid Build Coastguard Worker- tu: Fix indices of drm_msm_gem_submit_cmd when filling them 54*61046927SAndroid Build Coastguard Worker- tu: Do not flush ccu in clear/blits during renderpass 55*61046927SAndroid Build Coastguard Worker- pps: Open writable renderer node in DrmDevice::create 56*61046927SAndroid Build Coastguard Worker 57*61046927SAndroid Build Coastguard WorkerDylan Baker (17): 58*61046927SAndroid Build Coastguard Worker 59*61046927SAndroid Build Coastguard Worker- docs: Add sh256sum for mesa 20.0.3 60*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 7f91e8fad94dd34f83c6a124dbbe5d210be7715f 61*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 14b1ed1ce105d42652f70e2fd13c90fc4f2e7ffc 62*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 69e6417e19793043e4bb3cd500cfcf377bce4c03 as denominated 63*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark c025cb9ee9d79ebfb66a577556e04deecfe012ed as denominated 64*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 6317f88b044501354a052064478d5b43dfe41809 as denominated 65*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 5ff3fa5912778adb8117fa26bfe4786b583e741b as denominated 66*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 9a412c10b7a96adf71c9a2ca44a0abca75de1c49 as denominated 67*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 0e49ef5c9f2ec34567613226ad498edca28bce88 as denominated 68*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark ae369e9f6d4f2c826f1f2a748c32a14f9d5f1f54 as denominated 69*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 14b1ed1ce105d42652f70e2fd13c90fc4f2e7ffc 70*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 8c1d9c7b744b2e5b40fd42cfd51256b16deea6a8 as denominated 71*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark f1d1371e512e32d03f7f54d873020e589ee67d47 as denominated 72*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 57293dee2b11ba7e52052edc4d0437f08db19144 73*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 5c90eb1c53f46e86717c6bf4d5253dd23c4dac1f 74*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 5a3aee78cbb70918b413cdd40dffcae7c9e97d8c as denominated 75*61046927SAndroid Build Coastguard Worker- ci: Some panfrost tests are unexpectedly passing. 76*61046927SAndroid Build Coastguard Worker 77*61046927SAndroid Build Coastguard WorkerGeorg Lehmann (1): 78*61046927SAndroid Build Coastguard Worker 79*61046927SAndroid Build Coastguard Worker- nir/opt_algebraic: Fix mask in shift by constant combining. 80*61046927SAndroid Build Coastguard Worker 81*61046927SAndroid Build Coastguard WorkerIcecream95 (6): 82*61046927SAndroid Build Coastguard Worker 83*61046927SAndroid Build Coastguard Worker- nir/lower_tex: Copy more fields in lower_tex_to_txd and friends 84*61046927SAndroid Build Coastguard Worker- pan/mdg: Keep min_bound at 16 when alignment requires it 85*61046927SAndroid Build Coastguard Worker- pan/mdg: Use MAX2 to set min_alignment 86*61046927SAndroid Build Coastguard Worker- pan/mdg: Fix mask usage when filling before a spill 87*61046927SAndroid Build Coastguard Worker- pan/mdg: Return the instruction from mir_insert_instruction_*_scheduled 88*61046927SAndroid Build Coastguard Worker- pan/mdg: Fix multiple spilt writes in the same bundle 89*61046927SAndroid Build Coastguard Worker 90*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (4): 91*61046927SAndroid Build Coastguard Worker 92*61046927SAndroid Build Coastguard Worker- vulkan/wsi: Set the right stage flags for semaphore waits 93*61046927SAndroid Build Coastguard Worker- gallium/u_threaded_context: Use PIPE_MAX_SHADER_SAMPLER_VIEWS for sampler_buffers 94*61046927SAndroid Build Coastguard Worker- nir/cf: Return a cursor from nir_cf_extract as well 95*61046927SAndroid Build Coastguard Worker- nir: Preserve metadata if remove_dead_derefs makes no progress 96*61046927SAndroid Build Coastguard Worker 97*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (4): 98*61046927SAndroid Build Coastguard Worker 99*61046927SAndroid Build Coastguard Worker- nir/cf: return cursor after insertion of cf_list 100*61046927SAndroid Build Coastguard Worker- nir/lower_shader_calls: don't use nop instructions as cursors 101*61046927SAndroid Build Coastguard Worker- nir/lower_shader_calls: don't insert code after break/continue 102*61046927SAndroid Build Coastguard Worker- nir/lower_shader_calls: put inserted instructions into a dummy block 103*61046927SAndroid Build Coastguard Worker 104*61046927SAndroid Build Coastguard WorkerMarcin Ślusarz (2): 105*61046927SAndroid Build Coastguard Worker 106*61046927SAndroid Build Coastguard Worker- anv: update task/mesh distribution with the recommended values 107*61046927SAndroid Build Coastguard Worker- anv: disable streamout before emitting mesh shading state 108*61046927SAndroid Build Coastguard Worker 109*61046927SAndroid Build Coastguard WorkerMarek Olšák (2): 110*61046927SAndroid Build Coastguard Worker 111*61046927SAndroid Build Coastguard Worker- ac/llvm: set the correct cache policy for sparse buffer loads 112*61046927SAndroid Build Coastguard Worker- radeonsi: fix a crash when failing to create a context 113*61046927SAndroid Build Coastguard Worker 114*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (14): 115*61046927SAndroid Build Coastguard Worker 116*61046927SAndroid Build Coastguard Worker- util/blitter: fix sampler restore with 0 saved samplers 117*61046927SAndroid Build Coastguard Worker- st/draw_feedback: set constant buffer stride 118*61046927SAndroid Build Coastguard Worker- llvmpipe: always set ssbo data pointers for draw 119*61046927SAndroid Build Coastguard Worker- gallivm: fix oob txf swizzling 120*61046927SAndroid Build Coastguard Worker- zink: fix up sparse texture sampling for shadow samplers 121*61046927SAndroid Build Coastguard Worker- zink: clamp out min_lod operands for explicit lod ops 122*61046927SAndroid Build Coastguard Worker- zink: fix sparse binding for arrayed textures 123*61046927SAndroid Build Coastguard Worker- zink: fix sparse texture depth calcs for arrayed textures 124*61046927SAndroid Build Coastguard Worker- zink: remove refs from shader images 125*61046927SAndroid Build Coastguard Worker- zink: reuse local res pointer in set_shader_images 126*61046927SAndroid Build Coastguard Worker- zink: simplify dumb update flagging in set_shader_images 127*61046927SAndroid Build Coastguard Worker- zink: read shader image r/w usage from incoming data struct 128*61046927SAndroid Build Coastguard Worker- zink: copy incoming shader image struct after doing updates 129*61046927SAndroid Build Coastguard Worker- zink: stop leaking shader image surfaces 130*61046927SAndroid Build Coastguard Worker 131*61046927SAndroid Build Coastguard WorkerPavel Ondračka (1): 132*61046927SAndroid Build Coastguard Worker 133*61046927SAndroid Build Coastguard Worker- r300: guard for unsigned underflow when unrolling loops 134*61046927SAndroid Build Coastguard Worker 135*61046927SAndroid Build Coastguard WorkerPierre-Eric Pelloux-Prayer (2): 136*61046927SAndroid Build Coastguard Worker 137*61046927SAndroid Build Coastguard Worker- radeonsi: don't use wave32 for GE on gfx10 if culling is used 138*61046927SAndroid Build Coastguard Worker- amd: fix ac_build_mbcnt_add in wave32 mode 139*61046927SAndroid Build Coastguard Worker 140*61046927SAndroid Build Coastguard WorkerRhys Perry (1): 141*61046927SAndroid Build Coastguard Worker 142*61046927SAndroid Build Coastguard Worker- aco/ra: fix vgpr_limit 143*61046927SAndroid Build Coastguard Worker 144*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (3): 145*61046927SAndroid Build Coastguard Worker 146*61046927SAndroid Build Coastguard Worker- radv: re-emit dynamic line stipple state if the primitive topology changed 147*61046927SAndroid Build Coastguard Worker- radv: disable instance packing to fix pipeline query stats 148*61046927SAndroid Build Coastguard Worker- radv: disable DCC for Senra Kagura Shinovi Versus 149*61046927SAndroid Build Coastguard Worker 150*61046927SAndroid Build Coastguard WorkerThomas Debesse (1): 151*61046927SAndroid Build Coastguard Worker 152*61046927SAndroid Build Coastguard Worker- gallium/clover: pass -no-opaque-pointers to Clang 153