xref: /aosp_15_r20/external/mesa3d/docs/relnotes/22.2.3.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 22.2.3 Release Notes / 2022-11-07
2*61046927SAndroid Build Coastguard Worker======================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 22.2.3 is a bug fix release which fixes bugs found since the 22.2.2 release.
5*61046927SAndroid Build Coastguard Worker
6*61046927SAndroid Build Coastguard WorkerMesa 22.2.3 implements the OpenGL 4.6 API, but the version reported by
7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL
10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation.
11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver.
12*61046927SAndroid Build Coastguard Worker
13*61046927SAndroid Build Coastguard WorkerMesa 22.2.3 implements the Vulkan 1.3 API, but the version reported by
14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct
15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used.
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard WorkerSHA256 checksum
18*61046927SAndroid Build Coastguard Worker---------------
19*61046927SAndroid Build Coastguard Worker
20*61046927SAndroid Build Coastguard Worker::
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard Worker    ee7d026f7b1991dbae0861d359b671145c3a86f2a731353b885d2ea2d5c098d6  mesa-22.2.3.tar.xz
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard WorkerNew features
27*61046927SAndroid Build Coastguard Worker------------
28*61046927SAndroid Build Coastguard Worker
29*61046927SAndroid Build Coastguard Worker- None
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard WorkerBug fixes
33*61046927SAndroid Build Coastguard Worker---------
34*61046927SAndroid Build Coastguard Worker
35*61046927SAndroid Build Coastguard Worker- r300: register allocation sometimes generate invalid swizzles
36*61046927SAndroid Build Coastguard Worker- nouveau: Updating to Mesa*22.2.0 makes videos have corrupted colors in Firefox
37*61046927SAndroid Build Coastguard Worker- [radeonsi] OpenGL rendering issue with Unreal Tournament 99 & OldUnreal 4.69 rc4
38*61046927SAndroid Build Coastguard Worker- GravityMark segfault when using ray tracing ANV
39*61046927SAndroid Build Coastguard Worker- r300: wrong primitive positions in CXBX-R emulator with nine and RADEON_DEBUG=notcl
40*61046927SAndroid Build Coastguard Worker
41*61046927SAndroid Build Coastguard Worker
42*61046927SAndroid Build Coastguard WorkerChanges
43*61046927SAndroid Build Coastguard Worker-------
44*61046927SAndroid Build Coastguard Worker
45*61046927SAndroid Build Coastguard WorkerAlyssa Rosenzweig (3):
46*61046927SAndroid Build Coastguard Worker
47*61046927SAndroid Build Coastguard Worker- pan/mdg: Fix 64-bit address arithmetic
48*61046927SAndroid Build Coastguard Worker- panfrost: Use compute-based XFB on Midgard
49*61046927SAndroid Build Coastguard Worker- panfrost: Lower MAX_BLOCK_SIZE on Midgard
50*61046927SAndroid Build Coastguard Worker
51*61046927SAndroid Build Coastguard WorkerDanylo Piliaiev (1):
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard Worker- freedreno/fdl: Increase alignment for UBWC images
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard WorkerDylan Baker (6):
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard Worker- docs: Add sha256 sum for 22.2.2
58*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 93febe1198a03c16c18fc413501ba710edc8b1ec
59*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 938e13c57d095dafb752a2edf22c6a02afcd0b28
60*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 16e0702ec7103c06f2f33654b6e41498e2eabf8e
61*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 4087374deb53b79d6ac23c6ae87aadf9595d8d00
62*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 1a06dbcaed9ed4095ec8878d947935f0f7558cfd as denominated
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard WorkerEmma Anholt (1):
65*61046927SAndroid Build Coastguard Worker
66*61046927SAndroid Build Coastguard Worker- nir/opt_phi_precision: Fix missing swizzles when narrowing phi srcs.
67*61046927SAndroid Build Coastguard Worker
68*61046927SAndroid Build Coastguard WorkerErik Faye-Lund (1):
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard Worker- zink: do not read is_generated unless in tcs shader
71*61046927SAndroid Build Coastguard Worker
72*61046927SAndroid Build Coastguard WorkerFabian Vogt (1):
73*61046927SAndroid Build Coastguard Worker
74*61046927SAndroid Build Coastguard Worker- gallivm: Fix LLVM optimization with the new pass manager
75*61046927SAndroid Build Coastguard Worker
76*61046927SAndroid Build Coastguard WorkerGeorg Lehmann (2):
77*61046927SAndroid Build Coastguard Worker
78*61046927SAndroid Build Coastguard Worker- nir: Fix ifind_msb_rev constant folding.
79*61046927SAndroid Build Coastguard Worker- aco: Don't use opsel for p_insert.
80*61046927SAndroid Build Coastguard Worker
81*61046927SAndroid Build Coastguard WorkerGert Wollny (2):
82*61046927SAndroid Build Coastguard Worker
83*61046927SAndroid Build Coastguard Worker- r600: Account for color and clipvertex when evaluating LDS space
84*61046927SAndroid Build Coastguard Worker- r600/sfn: evaluate LDS location for color and clip-vertex too
85*61046927SAndroid Build Coastguard Worker
86*61046927SAndroid Build Coastguard WorkerIago Toral Quiroga (1):
87*61046927SAndroid Build Coastguard Worker
88*61046927SAndroid Build Coastguard Worker- v3dv: drop layout refs for all allocated sets from a pool on destroy / reset
89*61046927SAndroid Build Coastguard Worker
90*61046927SAndroid Build Coastguard WorkerJoan Bruguera (1):
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard Worker- nv50/ir/nir: ignore sampler for TXF/TXQ ops.
93*61046927SAndroid Build Coastguard Worker
94*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (2):
95*61046927SAndroid Build Coastguard Worker
96*61046927SAndroid Build Coastguard Worker- nir/divergence_analysis: add missing desc_set_address_intel
97*61046927SAndroid Build Coastguard Worker- intel/compiler: don't allocate compaction arrays on the stack
98*61046927SAndroid Build Coastguard Worker
99*61046927SAndroid Build Coastguard WorkerLucas Stach (1):
100*61046927SAndroid Build Coastguard Worker
101*61046927SAndroid Build Coastguard Worker- etnaviv: properly reference flush_resources
102*61046927SAndroid Build Coastguard Worker
103*61046927SAndroid Build Coastguard WorkerMarcin Ślusarz (2):
104*61046927SAndroid Build Coastguard Worker
105*61046927SAndroid Build Coastguard Worker- anv: set 3DSTATE_[MESH|TASK]_CONTROL.MaximumNumberofThreadGroups
106*61046927SAndroid Build Coastguard Worker- anv: program 3DSTATE_MESH_DISTRIB with the recommended values
107*61046927SAndroid Build Coastguard Worker
108*61046927SAndroid Build Coastguard WorkerMatt Turner (1):
109*61046927SAndroid Build Coastguard Worker
110*61046927SAndroid Build Coastguard Worker- intel/dev: Set display_ver = 13 on all ADL/RPL/DG2
111*61046927SAndroid Build Coastguard Worker
112*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (1):
113*61046927SAndroid Build Coastguard Worker
114*61046927SAndroid Build Coastguard Worker- zink: don't flag ubo0 as used in shaders with indirect ubo access
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard WorkerNanley Chery (1):
117*61046927SAndroid Build Coastguard Worker
118*61046927SAndroid Build Coastguard Worker- iris: Enable INTEL_MEASURE for compute dispatches on XeHP
119*61046927SAndroid Build Coastguard Worker
120*61046927SAndroid Build Coastguard WorkerPavel Ondračka (2):
121*61046927SAndroid Build Coastguard Worker
122*61046927SAndroid Build Coastguard Worker- r300: respect buffer offset in r300_set_constant_buffer
123*61046927SAndroid Build Coastguard Worker- r300: fix generation of invalid swizzles in regalloc
124*61046927SAndroid Build Coastguard Worker
125*61046927SAndroid Build Coastguard WorkerPierre-Eric Pelloux-Prayer (2):
126*61046927SAndroid Build Coastguard Worker
127*61046927SAndroid Build Coastguard Worker- radeonsi: zero init using the correct components count
128*61046927SAndroid Build Coastguard Worker- radeonsi: update db_eqaa even if msaa is disabled
129*61046927SAndroid Build Coastguard Worker
130*61046927SAndroid Build Coastguard WorkerRhys Perry (2):
131*61046927SAndroid Build Coastguard Worker
132*61046927SAndroid Build Coastguard Worker- aco: swap v_perm_b32 operands
133*61046927SAndroid Build Coastguard Worker- radv/llvm: fix GS shaders on GFX8/9
134*61046927SAndroid Build Coastguard Worker
135*61046927SAndroid Build Coastguard WorkerRob Clark (1):
136*61046927SAndroid Build Coastguard Worker
137*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Fix occlusion queries
138*61046927SAndroid Build Coastguard Worker
139*61046927SAndroid Build Coastguard WorkerRuijing Dong (1):
140*61046927SAndroid Build Coastguard Worker
141*61046927SAndroid Build Coastguard Worker- frontends/va: fix av1 decoding image distortion issue
142*61046927SAndroid Build Coastguard Worker
143*61046927SAndroid Build Coastguard WorkerYonggang Luo (1):
144*61046927SAndroid Build Coastguard Worker
145*61046927SAndroid Build Coastguard Worker- meson: with_glx never assigned to 'gallium-xlib', so need add with_glx == 'xlib' for dep_glproto
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