1*61046927SAndroid Build Coastguard WorkerMesa 22.3.2 Release Notes / 2022-12-29 2*61046927SAndroid Build Coastguard Worker====================================== 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 22.3.2 is a bug fix release which fixes bugs found since the 22.3.1 release. 5*61046927SAndroid Build Coastguard Worker 6*61046927SAndroid Build Coastguard WorkerMesa 22.3.2 implements the OpenGL 4.6 API, but the version reported by 7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL 10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation. 11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver. 12*61046927SAndroid Build Coastguard Worker 13*61046927SAndroid Build Coastguard WorkerMesa 22.3.2 implements the Vulkan 1.3 API, but the version reported by 14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct 15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used. 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard WorkerSHA256 checksum 18*61046927SAndroid Build Coastguard Worker--------------- 19*61046927SAndroid Build Coastguard Worker 20*61046927SAndroid Build Coastguard Worker:: 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard Worker c15df758a8795f53e57f2a228eb4593c22b16dffd9b38f83901f76cd9533140b mesa-22.3.2.tar.xz 23*61046927SAndroid Build Coastguard Worker 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard WorkerNew features 26*61046927SAndroid Build Coastguard Worker------------ 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard Worker- None 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard WorkerBug fixes 32*61046927SAndroid Build Coastguard Worker--------- 33*61046927SAndroid Build Coastguard Worker 34*61046927SAndroid Build Coastguard Worker- Mesa 22.3.0 SEGFAULT in nir shader creation for r600 cards on FreeBSD 35*61046927SAndroid Build Coastguard Worker- radv: Doom Eternal randomly hangs GPU with RT on 36*61046927SAndroid Build Coastguard Worker- etnaviv: mesa-22.3.0 regression on i.MX8M Mini 37*61046927SAndroid Build Coastguard Worker- Static linking LLVM 15 fails with unresolved symbols if not building CLC 38*61046927SAndroid Build Coastguard Worker- Microsoft CLC/clover: Fails to link against Clang 15 libraries 39*61046927SAndroid Build Coastguard Worker 40*61046927SAndroid Build Coastguard Worker 41*61046927SAndroid Build Coastguard WorkerChanges 42*61046927SAndroid Build Coastguard Worker------- 43*61046927SAndroid Build Coastguard Worker 44*61046927SAndroid Build Coastguard WorkerAlyssa Rosenzweig (1): 45*61046927SAndroid Build Coastguard Worker 46*61046927SAndroid Build Coastguard Worker- panfrost: Align WSI strides for tiled AFBC 47*61046927SAndroid Build Coastguard Worker 48*61046927SAndroid Build Coastguard WorkerEmma Anholt (1): 49*61046927SAndroid Build Coastguard Worker 50*61046927SAndroid Build Coastguard Worker- zink: Fix reversed cap declarations for ImageBuffer 51*61046927SAndroid Build Coastguard Worker 52*61046927SAndroid Build Coastguard WorkerEric Engestrom (3): 53*61046927SAndroid Build Coastguard Worker 54*61046927SAndroid Build Coastguard Worker- docs/relnotes: add sha256sum for 22.3.1 55*61046927SAndroid Build Coastguard Worker- docs/relnotes: add 22.3.1 to index 56*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to def474e916b69b86ed49c895c7418ba54a0e8252 57*61046927SAndroid Build Coastguard Worker 58*61046927SAndroid Build Coastguard WorkerFriedrich Vock (3): 59*61046927SAndroid Build Coastguard Worker 60*61046927SAndroid Build Coastguard Worker- radv/rt: PLOC fixes for active_leaf_count 61*61046927SAndroid Build Coastguard Worker- radv/rt: Execute memory barrier before updating the phase end count 62*61046927SAndroid Build Coastguard Worker- radv/rt: Refactor exiting PLOC 63*61046927SAndroid Build Coastguard Worker 64*61046927SAndroid Build Coastguard WorkerGert Wollny (1): 65*61046927SAndroid Build Coastguard Worker 66*61046927SAndroid Build Coastguard Worker- r600/sfn: Don't try to re-use the iterator when uses is updated 67*61046927SAndroid Build Coastguard Worker 68*61046927SAndroid Build Coastguard WorkerIago Toral Quiroga (6): 69*61046927SAndroid Build Coastguard Worker 70*61046927SAndroid Build Coastguard Worker- v3dv: always store/restore attachment state during meta operations 71*61046927SAndroid Build Coastguard Worker- v3dv: don't resolve by averaging samples on depth/stencil resolves 72*61046927SAndroid Build Coastguard Worker- v3dv: handle depth/stencil resolves we can't implement via TLB 73*61046927SAndroid Build Coastguard Worker- v3dv: honor render area in subpass resolve fallback 74*61046927SAndroid Build Coastguard Worker- v3dv: pipeline creation feedback may not request all stages 75*61046927SAndroid Build Coastguard Worker- v3dv: be more careful when restoring dirty state after meta operations 76*61046927SAndroid Build Coastguard Worker 77*61046927SAndroid Build Coastguard WorkerKonstantin Seurer (1): 78*61046927SAndroid Build Coastguard Worker 79*61046927SAndroid Build Coastguard Worker- radv/rra: Emit leaf node ids for leaf nodes instead of internal nodes 80*61046927SAndroid Build Coastguard Worker 81*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (2): 82*61046927SAndroid Build Coastguard Worker 83*61046927SAndroid Build Coastguard Worker- anv: fixup another dirty issue with gpu_memcpy 84*61046927SAndroid Build Coastguard Worker- anv: handle null push descriptors in deferred optimization 85*61046927SAndroid Build Coastguard Worker 86*61046927SAndroid Build Coastguard WorkerLiviu Prodea (1): 87*61046927SAndroid Build Coastguard Worker 88*61046927SAndroid Build Coastguard Worker- OpenCL/draw module: Support linking with LLVM and clang 15 static libraries 89*61046927SAndroid Build Coastguard Worker 90*61046927SAndroid Build Coastguard WorkerLucas Stach (1): 91*61046927SAndroid Build Coastguard Worker 92*61046927SAndroid Build Coastguard Worker- etnaviv: disable linear PE by default 93*61046927SAndroid Build Coastguard Worker 94*61046927SAndroid Build Coastguard WorkerMarek Vasut (1): 95*61046927SAndroid Build Coastguard Worker 96*61046927SAndroid Build Coastguard Worker- etnaviv: Do expose 2D texture support on pre-halti GPUs 97*61046927SAndroid Build Coastguard Worker 98*61046927SAndroid Build Coastguard WorkerPavel Ondračka (1): 99*61046927SAndroid Build Coastguard Worker 100*61046927SAndroid Build Coastguard Worker- r300: be more careful with presubtract and non-native swizzles 101*61046927SAndroid Build Coastguard Worker 102*61046927SAndroid Build Coastguard WorkerRhys Perry (2): 103*61046927SAndroid Build Coastguard Worker 104*61046927SAndroid Build Coastguard Worker- aco/gfx11: export mrtz in discard early exit for non-color shaders 105*61046927SAndroid Build Coastguard Worker- radv/gfx11: disable mesh shaders 106*61046927SAndroid Build Coastguard Worker 107*61046927SAndroid Build Coastguard WorkerRohan Garg (1): 108*61046927SAndroid Build Coastguard Worker 109*61046927SAndroid Build Coastguard Worker- anv: Ensure we clear ANV_PIPE_PSS_STALL_SYNC_BIT on flush 110*61046927SAndroid Build Coastguard Worker 111*61046927SAndroid Build Coastguard WorkerTimur Kristóf (3): 112*61046927SAndroid Build Coastguard Worker 113*61046927SAndroid Build Coastguard Worker- aco: Don't accept constants on p_bpermute. 114*61046927SAndroid Build Coastguard Worker- radv: Destroy mesh shader scratch ring in radv_queue_state_finish. 115*61046927SAndroid Build Coastguard Worker- radv: Include view index SET_SH_REG in ace_predication_size. 116