xref: /aosp_15_r20/external/mesa3d/docs/relnotes/22.3.6.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 22.3.6 Release Notes / 2023-02-22
2*61046927SAndroid Build Coastguard Worker======================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 22.3.6 is a bug fix release which fixes bugs found since the 22.3.5 release.
5*61046927SAndroid Build Coastguard Worker
6*61046927SAndroid Build Coastguard WorkerMesa 22.3.6 implements the OpenGL 4.6 API, but the version reported by
7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL
10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation.
11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver.
12*61046927SAndroid Build Coastguard Worker
13*61046927SAndroid Build Coastguard WorkerMesa 22.3.6 implements the Vulkan 1.3 API, but the version reported by
14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct
15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used.
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard WorkerSHA256 checksum
18*61046927SAndroid Build Coastguard Worker---------------
19*61046927SAndroid Build Coastguard Worker
20*61046927SAndroid Build Coastguard Worker::
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard Worker    4ec8ec65dbdb1ee9444dba72970890128a19543a58cf05931bd6f54f124e117f  builddir/meson-dist/mesa-22.3.6.tar.xz
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNew features
26*61046927SAndroid Build Coastguard Worker------------
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard Worker- None
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard WorkerBug fixes
32*61046927SAndroid Build Coastguard Worker---------
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker- Rise of the Tomb Raider's Ambient Occlusion pass misrenders (swimming shadows)
35*61046927SAndroid Build Coastguard Worker- Minecraft: spec related compile errors
36*61046927SAndroid Build Coastguard Worker- radv: (Using mesh shader) NIR validation failed after nir_lower_io_to_scalar_early
37*61046927SAndroid Build Coastguard Worker- allwinner a64: DRM_IOCTL_MODE_CREATE_DUMB failed: Cannot allocate memory after some time of apps usage
38*61046927SAndroid Build Coastguard Worker- wine + dxvk + Rise of the Tomb Raider crashes in Soviet Installation 20% with VK_ERROR_DEVICE_LOST
39*61046927SAndroid Build Coastguard Worker- Sometimes VLC player process gets stuck in memory after closure if video output used is Auto or OpenGL
40*61046927SAndroid Build Coastguard Worker- anv: VK_ACCESS_2_SHADER_READ_BIT doesn't seem to be handled correctly
41*61046927SAndroid Build Coastguard Worker- radv: Hi-Fi Rush incorrectly rendering face shadows with DCC on 7900 XTX
42*61046927SAndroid Build Coastguard Worker- DG2: incorrect rendering in Sascha Willems raytracing callable demo
43*61046927SAndroid Build Coastguard Worker- dozen: Clang 15 complains about "unused" root_dwords
44*61046927SAndroid Build Coastguard Worker- dzn: Build failure with MSYS2 MinGW-W64 clang
45*61046927SAndroid Build Coastguard Worker
46*61046927SAndroid Build Coastguard Worker
47*61046927SAndroid Build Coastguard WorkerChanges
48*61046927SAndroid Build Coastguard Worker-------
49*61046927SAndroid Build Coastguard Worker
50*61046927SAndroid Build Coastguard WorkerAlan Coopersmith (1):
51*61046927SAndroid Build Coastguard Worker
52*61046927SAndroid Build Coastguard Worker- util/disk_cache: Handle OS'es without d_type in struct dirent
53*61046927SAndroid Build Coastguard Worker
54*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (1):
55*61046927SAndroid Build Coastguard Worker
56*61046927SAndroid Build Coastguard Worker- nir: Apply a maximum stack depth to avoid stack overflows.
57*61046927SAndroid Build Coastguard Worker
58*61046927SAndroid Build Coastguard WorkerCharmaine Lee (3):
59*61046927SAndroid Build Coastguard Worker
60*61046927SAndroid Build Coastguard Worker- svga: fix resource_get_handle from resource created without SHARED bind flag
61*61046927SAndroid Build Coastguard Worker- svga: fix compatible formats for shareable surfaces
62*61046927SAndroid Build Coastguard Worker- svga: use upload buffer if texture has pending changes
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard WorkerChia-I Wu (1):
65*61046927SAndroid Build Coastguard Worker
66*61046927SAndroid Build Coastguard Worker- turnip: fix a major leak with GPL LTO
67*61046927SAndroid Build Coastguard Worker
68*61046927SAndroid Build Coastguard WorkerConstantine Shablya (1):
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard Worker- anv,hasvk: flush what UNIFORM_READ flushes on SHADER_READ
71*61046927SAndroid Build Coastguard Worker
72*61046927SAndroid Build Coastguard WorkerDanylo Piliaiev (2):
73*61046927SAndroid Build Coastguard Worker
74*61046927SAndroid Build Coastguard Worker- tu: Prevent using stale value of GRAS_SC_CNTL in sysmem clear
75*61046927SAndroid Build Coastguard Worker- turnip: Disable draw states after dyn renderpass in all cases
76*61046927SAndroid Build Coastguard Worker
77*61046927SAndroid Build Coastguard WorkerDave Airlie (2):
78*61046927SAndroid Build Coastguard Worker
79*61046927SAndroid Build Coastguard Worker- crocus: disable Y tiling for render targets properly.
80*61046927SAndroid Build Coastguard Worker- crocus: switch gen4/5 tiling flags to follow suggestions.
81*61046927SAndroid Build Coastguard Worker
82*61046927SAndroid Build Coastguard WorkerEmma Anholt (1):
83*61046927SAndroid Build Coastguard Worker
84*61046927SAndroid Build Coastguard Worker- hasvk: Fix SPIR-V warning about TF unsupported on gen7.
85*61046927SAndroid Build Coastguard Worker
86*61046927SAndroid Build Coastguard WorkerEric Engestrom (10):
87*61046927SAndroid Build Coastguard Worker
88*61046927SAndroid Build Coastguard Worker- docs/relnotes: add sha256sum for 22.3.5
89*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 94eff7ccd86658603155261c2fd59491786e7047
90*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark f7b2dbb2bdc366dd294407c5653654ad6059e2ac as denominated
91*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark db6c374919ea16be6f9a6f96d5c9e866c62c556c as denominated
92*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to c0bc0ecf9eaf964ceb4a1573595da8b8b4585cc4
93*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 75e5d458a006838f5222eb1fac5852c31c71d97f
94*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 5c246e21b71a1676705440bce767535dc502d748 as denominated
95*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 75e5d458a006838f5222eb1fac5852c31c71d97f as denominated
96*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to dd3b67b9746f1d0f2766d6c39bb23e59d6548aba
97*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark b68f13bc9078e8d86edc06e081bb146f8b9b3ad6 as denominated
98*61046927SAndroid Build Coastguard Worker
99*61046927SAndroid Build Coastguard WorkerErico Nunes (1):
100*61046927SAndroid Build Coastguard Worker
101*61046927SAndroid Build Coastguard Worker- lima: don't use resource_from_handle while creating scanout
102*61046927SAndroid Build Coastguard Worker
103*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (2):
104*61046927SAndroid Build Coastguard Worker
105*61046927SAndroid Build Coastguard Worker- nir/from_ssa: Only re-locate values that are destinations
106*61046927SAndroid Build Coastguard Worker- nir/from_ssa: Move the loop bounds check in resolve_parallel_copy
107*61046927SAndroid Build Coastguard Worker
108*61046927SAndroid Build Coastguard WorkerGH Cao (1):
109*61046927SAndroid Build Coastguard Worker
110*61046927SAndroid Build Coastguard Worker- dzn: Declare debug only root_dwords as ASSERTED
111*61046927SAndroid Build Coastguard Worker
112*61046927SAndroid Build Coastguard WorkerGeorg Lehmann (2):
113*61046927SAndroid Build Coastguard Worker
114*61046927SAndroid Build Coastguard Worker- aco: don't allow output modifiers for v_cvt_pkrtz_f16_f32
115*61046927SAndroid Build Coastguard Worker- aco: Don't use vcmpx with DPP.
116*61046927SAndroid Build Coastguard Worker
117*61046927SAndroid Build Coastguard WorkerHans-Kristian Arntzen (2):
118*61046927SAndroid Build Coastguard Worker
119*61046927SAndroid Build Coastguard Worker- radv: Fix invalid 64-bit shift.
120*61046927SAndroid Build Coastguard Worker- radv: Fix missing VK_ACCESS_2_SHADER_SAMPLED_READ_BIT.
121*61046927SAndroid Build Coastguard Worker
122*61046927SAndroid Build Coastguard WorkerItalo Nicola (1):
123*61046927SAndroid Build Coastguard Worker
124*61046927SAndroid Build Coastguard Worker- panfrost: fix tiny sample_positions BO memory leak
125*61046927SAndroid Build Coastguard Worker
126*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (3):
127*61046927SAndroid Build Coastguard Worker
128*61046927SAndroid Build Coastguard Worker- intel/fs: fix mesh indirect movs
129*61046927SAndroid Build Coastguard Worker- anv/hasvk: handle a SAMPLED_READ/STORAGE_READ access flags
130*61046927SAndroid Build Coastguard Worker- intel/fs: bound subgroup invocation read to dispatch size
131*61046927SAndroid Build Coastguard Worker
132*61046927SAndroid Build Coastguard WorkerMarek Olšák (1):
133*61046927SAndroid Build Coastguard Worker
134*61046927SAndroid Build Coastguard Worker- mesa: ignore indices[i] if count[i] == 0 for MultiDrawElements
135*61046927SAndroid Build Coastguard Worker
136*61046927SAndroid Build Coastguard WorkerMichel Dänzer (3):
137*61046927SAndroid Build Coastguard Worker
138*61046927SAndroid Build Coastguard Worker- glsl/standalone: Fix up _mesa_reference_shader_program_data signature
139*61046927SAndroid Build Coastguard Worker- glsl/standalone: Do not pass memory allocated with ralloc_size to free
140*61046927SAndroid Build Coastguard Worker- anv/grl: Use union for reinterpreting integer as float
141*61046927SAndroid Build Coastguard Worker
142*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (11):
143*61046927SAndroid Build Coastguard Worker
144*61046927SAndroid Build Coastguard Worker- zink: add newlines to some debug printfs
145*61046927SAndroid Build Coastguard Worker- zink: unset gfx shader read when unbinding shader images
146*61046927SAndroid Build Coastguard Worker- zink: sync LTO compiles for GPL pipelines on shader free
147*61046927SAndroid Build Coastguard Worker- zink: fix descriptor pool free iterating
148*61046927SAndroid Build Coastguard Worker- zink: ralloc zink_shader structs
149*61046927SAndroid Build Coastguard Worker- zink: always use NEAREST for zs blits
150*61046927SAndroid Build Coastguard Worker- zink: block LINEAR filtered blits for zs formats
151*61046927SAndroid Build Coastguard Worker- dri3: avoid deadlocking when polling deleted windows for events
152*61046927SAndroid Build Coastguard Worker- vulkan/wsi: avoid deadlocking dri3 when polling deleted windows for events
153*61046927SAndroid Build Coastguard Worker- kopper: fix loop iterating for msaa texture creation
154*61046927SAndroid Build Coastguard Worker- driconf: add zink glthread disable for a game
155*61046927SAndroid Build Coastguard Worker
156*61046927SAndroid Build Coastguard WorkerPierre-Eric Pelloux-Prayer (1):
157*61046927SAndroid Build Coastguard Worker
158*61046927SAndroid Build Coastguard Worker- amd/surface: fix base_mip_width of subsampled formats
159*61046927SAndroid Build Coastguard Worker
160*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (3):
161*61046927SAndroid Build Coastguard Worker
162*61046927SAndroid Build Coastguard Worker- radv: disable DCC for mipmaps on GFX11
163*61046927SAndroid Build Coastguard Worker- Revert "radv: acquire pstate on-demand when capturing with RGP"
164*61046927SAndroid Build Coastguard Worker- radv/amdgpu: only set a new pstate if the current one is different
165*61046927SAndroid Build Coastguard Worker
166*61046927SAndroid Build Coastguard WorkerSidney Just (1):
167*61046927SAndroid Build Coastguard Worker
168*61046927SAndroid Build Coastguard Worker- zink: Add missing features to the profile file
169*61046927SAndroid Build Coastguard Worker
170*61046927SAndroid Build Coastguard WorkerSoroushIMG (3):
171*61046927SAndroid Build Coastguard Worker
172*61046927SAndroid Build Coastguard Worker- zink: fix compute shader leaks
173*61046927SAndroid Build Coastguard Worker- zink: allocate program shader caches from the program's mem ctx
174*61046927SAndroid Build Coastguard Worker- zink: free resource objects' views array during destruction
175*61046927SAndroid Build Coastguard Worker
176*61046927SAndroid Build Coastguard WorkerSviatoslav Peleshko (2):
177*61046927SAndroid Build Coastguard Worker
178*61046927SAndroid Build Coastguard Worker- anv: Handle VkAccelerationStructureBuildRangeInfoKHR::transformOffset
179*61046927SAndroid Build Coastguard Worker- driconf/anv: Apply limit_trig_input_range WA to Rise of the Tomb Raider
180*61046927SAndroid Build Coastguard Worker
181*61046927SAndroid Build Coastguard WorkerTapani Pälli (1):
182*61046927SAndroid Build Coastguard Worker
183*61046927SAndroid Build Coastguard Worker- intel/blorp: disable REP16 for gfx12+ with R10G10B10_FLOAT_A2
184*61046927SAndroid Build Coastguard Worker
185*61046927SAndroid Build Coastguard WorkerTimothy Arceri (2):
186*61046927SAndroid Build Coastguard Worker
187*61046927SAndroid Build Coastguard Worker- glsl: add _token_list_prepend() helper to the parser
188*61046927SAndroid Build Coastguard Worker- glsl: isolate object macro replacments
189*61046927SAndroid Build Coastguard Worker
190*61046927SAndroid Build Coastguard WorkerTimur Kristóf (1):
191*61046927SAndroid Build Coastguard Worker
192*61046927SAndroid Build Coastguard Worker- radv: Call nir_lower_array_deref_of_vec in radv_lower_io_to_scalar_early.
193