1*61046927SAndroid Build Coastguard WorkerMesa 23.0.0 Release Notes / 2023-02-22 2*61046927SAndroid Build Coastguard Worker====================================== 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 23.0.0 is a bug fix release which fixes bugs found since the 23.0.0-rc5 release. 5*61046927SAndroid Build Coastguard Worker 6*61046927SAndroid Build Coastguard WorkerMesa 23.0.0 implements the OpenGL 4.6 API, but the version reported by 7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL 10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation. 11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver. 12*61046927SAndroid Build Coastguard Worker 13*61046927SAndroid Build Coastguard WorkerMesa 23.0.0 implements the Vulkan 1.3 API, but the version reported by 14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct 15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used. 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard WorkerSHA256 checksum 18*61046927SAndroid Build Coastguard Worker--------------- 19*61046927SAndroid Build Coastguard Worker 20*61046927SAndroid Build Coastguard Worker:: 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard Worker 01f3cff3763f09e0adabcb8011e4aebc6ad48f6a4dd4bae904fe918707d253e4 mesa-23.0.0.tar.xz 23*61046927SAndroid Build Coastguard Worker 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard Worker 26*61046927SAndroid Build Coastguard WorkerNew features 27*61046927SAndroid Build Coastguard Worker------------ 28*61046927SAndroid Build Coastguard Worker 29*61046927SAndroid Build Coastguard Worker- VK_EXT_descriptor_buffer on RADV, Turnip 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard Worker- VK_AMD_shader_early_and_late_fragment_tests on RADV 32*61046927SAndroid Build Coastguard Worker 33*61046927SAndroid Build Coastguard Worker- VK_AMD_shader_explicit_vertex_parameter on RADV/RDNA3 34*61046927SAndroid Build Coastguard Worker 35*61046927SAndroid Build Coastguard Worker- VK_EXT_swapchain_colorspace on RADV, ANV, Turnip 36*61046927SAndroid Build Coastguard Worker 37*61046927SAndroid Build Coastguard Worker- Enabled VK_EXT_mesh_shader by default on RADV/RDNA2 38*61046927SAndroid Build Coastguard Worker 39*61046927SAndroid Build Coastguard Worker- Implemented more VK_EXT_dynamic_state3 features on RADV, Turnip 40*61046927SAndroid Build Coastguard Worker 41*61046927SAndroid Build Coastguard Worker- Various raytracing, graphics pipeline library and RDNA3 improvements on RADV 42*61046927SAndroid Build Coastguard Worker 43*61046927SAndroid Build Coastguard Worker- Radeon Memory Visualizer support with RADV. 44*61046927SAndroid Build Coastguard Worker 45*61046927SAndroid Build Coastguard Worker- VK_KHR_shader_integer_dot_product on V3DV 46*61046927SAndroid Build Coastguard Worker 47*61046927SAndroid Build Coastguard Worker- VK_KHR_present_wait on ANV, RADV, Turnip 48*61046927SAndroid Build Coastguard Worker 49*61046927SAndroid Build Coastguard Worker- VK_KHR_push_descriptor on Venus 50*61046927SAndroid Build Coastguard Worker 51*61046927SAndroid Build Coastguard Worker- VK_KHR_pci_bus_info on Venus 52*61046927SAndroid Build Coastguard Worker 53*61046927SAndroid Build Coastguard Worker- GL_ARB_clip_control on panfrost 54*61046927SAndroid Build Coastguard Worker 55*61046927SAndroid Build Coastguard Worker- GL_ARB_texture_filter_anisotropic on panfrost, asahi 56*61046927SAndroid Build Coastguard Worker 57*61046927SAndroid Build Coastguard Worker- GL_ARB_occulsion_query2 on asahi 58*61046927SAndroid Build Coastguard Worker 59*61046927SAndroid Build Coastguard Worker- GL_ARB_shader_stencil_export on asahi 60*61046927SAndroid Build Coastguard Worker 61*61046927SAndroid Build Coastguard Worker- GL_ARB_draw_instanced on asahi 62*61046927SAndroid Build Coastguard Worker 63*61046927SAndroid Build Coastguard Worker- GL_ARB_instanced_ararys on asahi 64*61046927SAndroid Build Coastguard Worker 65*61046927SAndroid Build Coastguard Worker- GL_ARB_seamless_cube_map on asahi 66*61046927SAndroid Build Coastguard Worker 67*61046927SAndroid Build Coastguard Worker- GL_NV_conditional_render on asahi 68*61046927SAndroid Build Coastguard Worker 69*61046927SAndroid Build Coastguard Worker- GL_ARB_texture_mirror_clamp_to_edge on asahi 70*61046927SAndroid Build Coastguard Worker 71*61046927SAndroid Build Coastguard Worker- None 72*61046927SAndroid Build Coastguard Worker 73*61046927SAndroid Build Coastguard Worker 74*61046927SAndroid Build Coastguard WorkerBug fixes 75*61046927SAndroid Build Coastguard Worker--------- 76*61046927SAndroid Build Coastguard Worker 77*61046927SAndroid Build Coastguard Worker- mesa: _mesa_glthread_upload crash 78*61046927SAndroid Build Coastguard Worker- Rise of the Tomb Raider's Ambient Occlusion pass misrenders (swimming shadows) 79*61046927SAndroid Build Coastguard Worker- Minecraft: spec related compile errors 80*61046927SAndroid Build Coastguard Worker- radv: (Using mesh shader) NIR validation failed after nir_lower_io_to_scalar_early 81*61046927SAndroid Build Coastguard Worker- wine + dxvk + Rise of the Tomb Raider crashes in Soviet Installation 20% with VK_ERROR_DEVICE_LOST 82*61046927SAndroid Build Coastguard Worker- Sometimes VLC player process gets stuck in memory after closure if video output used is Auto or OpenGL 83*61046927SAndroid Build Coastguard Worker- kwin_wayland crashes involving dri2_create_drawable when Plasma starts and the llvmpipe driver from Mesa 23.0-rc3 and 23.0-rc4 is used 84*61046927SAndroid Build Coastguard Worker- anv: VK_ACCESS_2_SHADER_READ_BIT doesn't seem to be handled correctly 85*61046927SAndroid Build Coastguard Worker- Iris corruptions in zoom calls 86*61046927SAndroid Build Coastguard Worker- Sampling with aux enabled with ISL_AUX_STATE_PASS_THROUGH seems broken on Tigerlake+ 87*61046927SAndroid Build Coastguard Worker- anv: incorrect task shader payload 88*61046927SAndroid Build Coastguard Worker- radv: Hi-Fi Rush incorrectly rendering face shadows with DCC on 7900 XTX 89*61046927SAndroid Build Coastguard Worker- DG2: incorrect rendering in Sascha Willems raytracing callable demo 90*61046927SAndroid Build Coastguard Worker- Some blackouts / rendering issues with RADV_PERFTEST=gpl in Battlefield 1 (DX11) 91*61046927SAndroid Build Coastguard Worker- radv: Segfault during createAccelerationStructure when the backing buffer is not bound to memory 92*61046927SAndroid Build Coastguard Worker 93*61046927SAndroid Build Coastguard Worker 94*61046927SAndroid Build Coastguard WorkerChanges 95*61046927SAndroid Build Coastguard Worker------- 96*61046927SAndroid Build Coastguard Worker 97*61046927SAndroid Build Coastguard WorkerAlan Coopersmith (1): 98*61046927SAndroid Build Coastguard Worker 99*61046927SAndroid Build Coastguard Worker- util/disk_cache: Handle OS'es without d_type in struct dirent 100*61046927SAndroid Build Coastguard Worker 101*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (1): 102*61046927SAndroid Build Coastguard Worker 103*61046927SAndroid Build Coastguard Worker- nir: Apply a maximum stack depth to avoid stack overflows. 104*61046927SAndroid Build Coastguard Worker 105*61046927SAndroid Build Coastguard WorkerCharmaine Lee (3): 106*61046927SAndroid Build Coastguard Worker 107*61046927SAndroid Build Coastguard Worker- svga: fix resource_get_handle from resource created without SHARED bind flag 108*61046927SAndroid Build Coastguard Worker- svga: fix compatible formats for shareable surfaces 109*61046927SAndroid Build Coastguard Worker- svga: use upload buffer if texture has pending changes 110*61046927SAndroid Build Coastguard Worker 111*61046927SAndroid Build Coastguard WorkerChia-I Wu (3): 112*61046927SAndroid Build Coastguard Worker 113*61046927SAndroid Build Coastguard Worker- radv: fix a hang with binning on CHIP_RENOIR 114*61046927SAndroid Build Coastguard Worker- turnip: fix a major leak with GPL LTO 115*61046927SAndroid Build Coastguard Worker- turnip: fix a null descriptor set dereference 116*61046927SAndroid Build Coastguard Worker 117*61046927SAndroid Build Coastguard WorkerConstantine Shablya (1): 118*61046927SAndroid Build Coastguard Worker 119*61046927SAndroid Build Coastguard Worker- anv,hasvk: flush what UNIFORM_READ flushes on SHADER_READ 120*61046927SAndroid Build Coastguard Worker 121*61046927SAndroid Build Coastguard WorkerDanylo Piliaiev (3): 122*61046927SAndroid Build Coastguard Worker 123*61046927SAndroid Build Coastguard Worker- tu: Prevent using stale value of RB_UNKNOWN_88D0 on BLIT 124*61046927SAndroid Build Coastguard Worker- tu: Prevent using stale value of GRAS_SC_CNTL in sysmem clear 125*61046927SAndroid Build Coastguard Worker- turnip: Disable draw states after dyn renderpass in all cases 126*61046927SAndroid Build Coastguard Worker 127*61046927SAndroid Build Coastguard WorkerDave Airlie (2): 128*61046927SAndroid Build Coastguard Worker 129*61046927SAndroid Build Coastguard Worker- crocus: disable Y tiling for render targets properly. 130*61046927SAndroid Build Coastguard Worker- crocus: switch gen4/5 tiling flags to follow suggestions. 131*61046927SAndroid Build Coastguard Worker 132*61046927SAndroid Build Coastguard WorkerDylan Baker (7): 133*61046927SAndroid Build Coastguard Worker 134*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to bd848ac92d9d77d72a1edb5645488639df91937e 135*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 6af3a12e700065ca4b8b3a5d12b97a75142dd185 as denominated 136*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to e050a00b9f4d057e93f61f79019b5cf8bcd04e49 137*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 4e09d37f3bd4b2f5837040cb1695d151672944e1 138*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 4459668b6e74094b93f13da377077c4f26c9b7b9 139*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to dd3b67b9746f1d0f2766d6c39bb23e59d6548aba 140*61046927SAndroid Build Coastguard Worker- VERSION: bump for 23.0.0 141*61046927SAndroid Build Coastguard Worker 142*61046927SAndroid Build Coastguard WorkerEmma Anholt (2): 143*61046927SAndroid Build Coastguard Worker 144*61046927SAndroid Build Coastguard Worker- Revert "freedreno/a5xx: Fix clip_mask" 145*61046927SAndroid Build Coastguard Worker- hasvk: Fix SPIR-V warning about TF unsupported on gen7. 146*61046927SAndroid Build Coastguard Worker 147*61046927SAndroid Build Coastguard WorkerEric Engestrom (1): 148*61046927SAndroid Build Coastguard Worker 149*61046927SAndroid Build Coastguard Worker- panfrost: drop no-longer-needed libglsl 150*61046927SAndroid Build Coastguard Worker 151*61046927SAndroid Build Coastguard WorkerErik Faye-Lund (1): 152*61046927SAndroid Build Coastguard Worker 153*61046927SAndroid Build Coastguard Worker- zink: remove incorrect trailing comma 154*61046927SAndroid Build Coastguard Worker 155*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (3): 156*61046927SAndroid Build Coastguard Worker 157*61046927SAndroid Build Coastguard Worker- nir/from_ssa: Only re-locate values that are destinations 158*61046927SAndroid Build Coastguard Worker- nir/from_ssa: Move the loop bounds check in resolve_parallel_copy 159*61046927SAndroid Build Coastguard Worker- nir/deref: Preserve alignments in opt_remove_cast_cast() 160*61046927SAndroid Build Coastguard Worker 161*61046927SAndroid Build Coastguard WorkerGeorg Lehmann (2): 162*61046927SAndroid Build Coastguard Worker 163*61046927SAndroid Build Coastguard Worker- aco: don't allow output modifiers for v_cvt_pkrtz_f16_f32 164*61046927SAndroid Build Coastguard Worker- aco: Don't use vcmpx with DPP. 165*61046927SAndroid Build Coastguard Worker 166*61046927SAndroid Build Coastguard WorkerHans-Kristian Arntzen (3): 167*61046927SAndroid Build Coastguard Worker 168*61046927SAndroid Build Coastguard Worker- radv: Fix invalid 64-bit shift. 169*61046927SAndroid Build Coastguard Worker- radv: Fix missing VK_ACCESS_2_SHADER_SAMPLED_READ_BIT. 170*61046927SAndroid Build Coastguard Worker- radv: Implement VK_ACCESS_2_DESCRIPTOR_BUFFER_READ_BIT_EXT. 171*61046927SAndroid Build Coastguard Worker 172*61046927SAndroid Build Coastguard WorkerItalo Nicola (1): 173*61046927SAndroid Build Coastguard Worker 174*61046927SAndroid Build Coastguard Worker- panfrost: fix tiny sample_positions BO memory leak 175*61046927SAndroid Build Coastguard Worker 176*61046927SAndroid Build Coastguard WorkerJesse Natalie (2): 177*61046927SAndroid Build Coastguard Worker 178*61046927SAndroid Build Coastguard Worker- clc: Include opencl-c-base.h with LLVM 15 (using builtins) 179*61046927SAndroid Build Coastguard Worker- microsoft/clc: Set features that are used by CL tests 180*61046927SAndroid Build Coastguard Worker 181*61046927SAndroid Build Coastguard WorkerKonstantin Seurer (3): 182*61046927SAndroid Build Coastguard Worker 183*61046927SAndroid Build Coastguard Worker- radv: Fix creating accel structs with unbound buffers 184*61046927SAndroid Build Coastguard Worker- radv: Hash VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_* flags 185*61046927SAndroid Build Coastguard Worker- radv: Make accel struct meta state initialization thread safe 186*61046927SAndroid Build Coastguard Worker 187*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (4): 188*61046927SAndroid Build Coastguard Worker 189*61046927SAndroid Build Coastguard Worker- intel/fs: fix mesh indirect movs 190*61046927SAndroid Build Coastguard Worker- anv/hasvk: handle a SAMPLED_READ/STORAGE_READ access flags 191*61046927SAndroid Build Coastguard Worker- intel/fs: bound subgroup invocation read to dispatch size 192*61046927SAndroid Build Coastguard Worker- intel/perf: also add the oa timestamp shift on MTL 193*61046927SAndroid Build Coastguard Worker 194*61046927SAndroid Build Coastguard WorkerMarcin Ślusarz (2): 195*61046927SAndroid Build Coastguard Worker 196*61046927SAndroid Build Coastguard Worker- anv: enable task redistribution 197*61046927SAndroid Build Coastguard Worker- intel/compiler/mesh: use slice id of task urb handles in mesh shaders 198*61046927SAndroid Build Coastguard Worker 199*61046927SAndroid Build Coastguard WorkerMarek Olšák (2): 200*61046927SAndroid Build Coastguard Worker 201*61046927SAndroid Build Coastguard Worker- mesa: ignore indices[i] if count[i] == 0 for MultiDrawElements 202*61046927SAndroid Build Coastguard Worker- glthread: ignore non-VBO vertex arrays with NULL data pointers 203*61046927SAndroid Build Coastguard Worker 204*61046927SAndroid Build Coastguard WorkerMichel Dänzer (4): 205*61046927SAndroid Build Coastguard Worker 206*61046927SAndroid Build Coastguard Worker- glsl/standalone: Fix up _mesa_reference_shader_program_data signature 207*61046927SAndroid Build Coastguard Worker- glsl/standalone: Do not pass memory allocated with ralloc_size to free 208*61046927SAndroid Build Coastguard Worker- anv/grl: Use union for reinterpreting integer as float 209*61046927SAndroid Build Coastguard Worker- frontend/dri: Initialize callbacks in dri_swrast_kms_init_screen 210*61046927SAndroid Build Coastguard Worker 211*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (11): 212*61046927SAndroid Build Coastguard Worker 213*61046927SAndroid Build Coastguard Worker- zink: add newlines to some debug printfs 214*61046927SAndroid Build Coastguard Worker- zink: unset gfx shader read when unbinding shader images 215*61046927SAndroid Build Coastguard Worker- zink: unref image buffer descriptors on unbind 216*61046927SAndroid Build Coastguard Worker- zink: sync LTO compiles for GPL pipelines on shader free 217*61046927SAndroid Build Coastguard Worker- zink: fix descriptor pool free iterating 218*61046927SAndroid Build Coastguard Worker- zink: always use NEAREST for zs blits 219*61046927SAndroid Build Coastguard Worker- zink: block LINEAR filtered blits for zs formats 220*61046927SAndroid Build Coastguard Worker- dri3: avoid deadlocking when polling deleted windows for events 221*61046927SAndroid Build Coastguard Worker- vulkan/wsi: avoid deadlocking dri3 when polling deleted windows for events 222*61046927SAndroid Build Coastguard Worker- kopper: fix loop iterating for msaa texture creation 223*61046927SAndroid Build Coastguard Worker- driconf: add zink glthread disable for a game 224*61046927SAndroid Build Coastguard Worker 225*61046927SAndroid Build Coastguard WorkerNanley Chery (3): 226*61046927SAndroid Build Coastguard Worker 227*61046927SAndroid Build Coastguard Worker- iris: Update comment in iris_cache_flush_for_render 228*61046927SAndroid Build Coastguard Worker- iris: Flush caches for aux-mode changes more often 229*61046927SAndroid Build Coastguard Worker- iris: Drop iris_cache_flush_for_render 230*61046927SAndroid Build Coastguard Worker 231*61046927SAndroid Build Coastguard WorkerPierre-Eric Pelloux-Prayer (1): 232*61046927SAndroid Build Coastguard Worker 233*61046927SAndroid Build Coastguard Worker- amd/surface: fix base_mip_width of subsampled formats 234*61046927SAndroid Build Coastguard Worker 235*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (3): 236*61046927SAndroid Build Coastguard Worker 237*61046927SAndroid Build Coastguard Worker- radv: disable DCC for mipmaps on GFX11 238*61046927SAndroid Build Coastguard Worker- Revert "radv: acquire pstate on-demand when capturing with RGP" 239*61046927SAndroid Build Coastguard Worker- radv/amdgpu: only set a new pstate if the current one is different 240*61046927SAndroid Build Coastguard Worker 241*61046927SAndroid Build Coastguard WorkerSebastian Wick (1): 242*61046927SAndroid Build Coastguard Worker 243*61046927SAndroid Build Coastguard Worker- loader: do not check the mesa DRI_Mesa version if it was not found 244*61046927SAndroid Build Coastguard Worker 245*61046927SAndroid Build Coastguard WorkerSil Vilerino (1): 246*61046927SAndroid Build Coastguard Worker 247*61046927SAndroid Build Coastguard Worker- d3d12: Video Encode - Fix ID3D12CommandAllocator leak 248*61046927SAndroid Build Coastguard Worker 249*61046927SAndroid Build Coastguard WorkerSoroushIMG (3): 250*61046927SAndroid Build Coastguard Worker 251*61046927SAndroid Build Coastguard Worker- zink: relax bresenhamLines requirement for non-strictLine drivers 252*61046927SAndroid Build Coastguard Worker- zink: allocate program shader caches from the program's mem ctx 253*61046927SAndroid Build Coastguard Worker- zink: free resource objects' views array during destruction 254*61046927SAndroid Build Coastguard Worker 255*61046927SAndroid Build Coastguard WorkerSviatoslav Peleshko (2): 256*61046927SAndroid Build Coastguard Worker 257*61046927SAndroid Build Coastguard Worker- anv: Handle VkAccelerationStructureBuildRangeInfoKHR::transformOffset 258*61046927SAndroid Build Coastguard Worker- driconf/anv: Apply limit_trig_input_range WA to Rise of the Tomb Raider 259*61046927SAndroid Build Coastguard Worker 260*61046927SAndroid Build Coastguard WorkerTapani Pälli (2): 261*61046927SAndroid Build Coastguard Worker 262*61046927SAndroid Build Coastguard Worker- intel/blorp: disable REP16 for gfx12+ with R10G10B10_FLOAT_A2 263*61046927SAndroid Build Coastguard Worker- iris: disable preemption for 3DPRIMITIVE during streamout 264*61046927SAndroid Build Coastguard Worker 265*61046927SAndroid Build Coastguard WorkerTatsuyuki Ishi (1): 266*61046927SAndroid Build Coastguard Worker 267*61046927SAndroid Build Coastguard Worker- radv: Fix missing rbplus_allowed check for dynamic PS epilogs. 268*61046927SAndroid Build Coastguard Worker 269*61046927SAndroid Build Coastguard WorkerTimothy Arceri (2): 270*61046927SAndroid Build Coastguard Worker 271*61046927SAndroid Build Coastguard Worker- glsl: add _token_list_prepend() helper to the parser 272*61046927SAndroid Build Coastguard Worker- glsl: isolate object macro replacments 273*61046927SAndroid Build Coastguard Worker 274*61046927SAndroid Build Coastguard WorkerTimur Kristóf (2): 275*61046927SAndroid Build Coastguard Worker 276*61046927SAndroid Build Coastguard Worker- ac/nir/ngg: Include culled primitives in query. 277*61046927SAndroid Build Coastguard Worker- radv: Call nir_lower_array_deref_of_vec in radv_lower_io_to_scalar_early. 278*61046927SAndroid Build Coastguard Worker 279*61046927SAndroid Build Coastguard WorkerVincent Davis Jr (1): 280*61046927SAndroid Build Coastguard Worker 281*61046927SAndroid Build Coastguard Worker- gbm/backend: fix gbm compile without dri 282