xref: /aosp_15_r20/external/mesa3d/docs/relnotes/23.0.0.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 23.0.0 Release Notes / 2023-02-22
2*61046927SAndroid Build Coastguard Worker======================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 23.0.0 is a bug fix release which fixes bugs found since the 23.0.0-rc5 release.
5*61046927SAndroid Build Coastguard Worker
6*61046927SAndroid Build Coastguard WorkerMesa 23.0.0 implements the OpenGL 4.6 API, but the version reported by
7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL
10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation.
11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver.
12*61046927SAndroid Build Coastguard Worker
13*61046927SAndroid Build Coastguard WorkerMesa 23.0.0 implements the Vulkan 1.3 API, but the version reported by
14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct
15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used.
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard WorkerSHA256 checksum
18*61046927SAndroid Build Coastguard Worker---------------
19*61046927SAndroid Build Coastguard Worker
20*61046927SAndroid Build Coastguard Worker::
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard Worker    01f3cff3763f09e0adabcb8011e4aebc6ad48f6a4dd4bae904fe918707d253e4  mesa-23.0.0.tar.xz
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard WorkerNew features
27*61046927SAndroid Build Coastguard Worker------------
28*61046927SAndroid Build Coastguard Worker
29*61046927SAndroid Build Coastguard Worker- VK_EXT_descriptor_buffer on RADV, Turnip
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard Worker- VK_AMD_shader_early_and_late_fragment_tests on RADV
32*61046927SAndroid Build Coastguard Worker
33*61046927SAndroid Build Coastguard Worker- VK_AMD_shader_explicit_vertex_parameter on RADV/RDNA3
34*61046927SAndroid Build Coastguard Worker
35*61046927SAndroid Build Coastguard Worker- VK_EXT_swapchain_colorspace on RADV, ANV, Turnip
36*61046927SAndroid Build Coastguard Worker
37*61046927SAndroid Build Coastguard Worker- Enabled VK_EXT_mesh_shader by default on RADV/RDNA2
38*61046927SAndroid Build Coastguard Worker
39*61046927SAndroid Build Coastguard Worker- Implemented more VK_EXT_dynamic_state3 features on RADV, Turnip
40*61046927SAndroid Build Coastguard Worker
41*61046927SAndroid Build Coastguard Worker- Various raytracing, graphics pipeline library and RDNA3 improvements on RADV
42*61046927SAndroid Build Coastguard Worker
43*61046927SAndroid Build Coastguard Worker- Radeon Memory Visualizer support with RADV.
44*61046927SAndroid Build Coastguard Worker
45*61046927SAndroid Build Coastguard Worker- VK_KHR_shader_integer_dot_product on V3DV
46*61046927SAndroid Build Coastguard Worker
47*61046927SAndroid Build Coastguard Worker- VK_KHR_present_wait on ANV, RADV, Turnip
48*61046927SAndroid Build Coastguard Worker
49*61046927SAndroid Build Coastguard Worker- VK_KHR_push_descriptor on Venus
50*61046927SAndroid Build Coastguard Worker
51*61046927SAndroid Build Coastguard Worker- VK_KHR_pci_bus_info on Venus
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard Worker- GL_ARB_clip_control on panfrost
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard Worker- GL_ARB_texture_filter_anisotropic on panfrost, asahi
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard Worker- GL_ARB_occulsion_query2 on asahi
58*61046927SAndroid Build Coastguard Worker
59*61046927SAndroid Build Coastguard Worker- GL_ARB_shader_stencil_export on asahi
60*61046927SAndroid Build Coastguard Worker
61*61046927SAndroid Build Coastguard Worker- GL_ARB_draw_instanced on asahi
62*61046927SAndroid Build Coastguard Worker
63*61046927SAndroid Build Coastguard Worker- GL_ARB_instanced_ararys on asahi
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard Worker- GL_ARB_seamless_cube_map on asahi
66*61046927SAndroid Build Coastguard Worker
67*61046927SAndroid Build Coastguard Worker- GL_NV_conditional_render on asahi
68*61046927SAndroid Build Coastguard Worker
69*61046927SAndroid Build Coastguard Worker- GL_ARB_texture_mirror_clamp_to_edge on asahi
70*61046927SAndroid Build Coastguard Worker
71*61046927SAndroid Build Coastguard Worker- None
72*61046927SAndroid Build Coastguard Worker
73*61046927SAndroid Build Coastguard Worker
74*61046927SAndroid Build Coastguard WorkerBug fixes
75*61046927SAndroid Build Coastguard Worker---------
76*61046927SAndroid Build Coastguard Worker
77*61046927SAndroid Build Coastguard Worker- mesa: _mesa_glthread_upload crash
78*61046927SAndroid Build Coastguard Worker- Rise of the Tomb Raider's Ambient Occlusion pass misrenders (swimming shadows)
79*61046927SAndroid Build Coastguard Worker- Minecraft: spec related compile errors
80*61046927SAndroid Build Coastguard Worker- radv: (Using mesh shader) NIR validation failed after nir_lower_io_to_scalar_early
81*61046927SAndroid Build Coastguard Worker- wine + dxvk + Rise of the Tomb Raider crashes in Soviet Installation 20% with VK_ERROR_DEVICE_LOST
82*61046927SAndroid Build Coastguard Worker- Sometimes VLC player process gets stuck in memory after closure if video output used is Auto or OpenGL
83*61046927SAndroid Build Coastguard Worker- kwin_wayland crashes involving dri2_create_drawable when Plasma starts and the llvmpipe driver from Mesa 23.0-rc3 and 23.0-rc4 is used
84*61046927SAndroid Build Coastguard Worker- anv: VK_ACCESS_2_SHADER_READ_BIT doesn't seem to be handled correctly
85*61046927SAndroid Build Coastguard Worker- Iris corruptions in zoom calls
86*61046927SAndroid Build Coastguard Worker- Sampling with aux enabled with ISL_AUX_STATE_PASS_THROUGH seems broken on Tigerlake+
87*61046927SAndroid Build Coastguard Worker- anv: incorrect task shader payload
88*61046927SAndroid Build Coastguard Worker- radv: Hi-Fi Rush incorrectly rendering face shadows with DCC on 7900 XTX
89*61046927SAndroid Build Coastguard Worker- DG2: incorrect rendering in Sascha Willems raytracing callable demo
90*61046927SAndroid Build Coastguard Worker- Some blackouts / rendering issues with RADV_PERFTEST=gpl in Battlefield 1 (DX11)
91*61046927SAndroid Build Coastguard Worker- radv: Segfault during createAccelerationStructure when the backing buffer is not bound to memory
92*61046927SAndroid Build Coastguard Worker
93*61046927SAndroid Build Coastguard Worker
94*61046927SAndroid Build Coastguard WorkerChanges
95*61046927SAndroid Build Coastguard Worker-------
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard WorkerAlan Coopersmith (1):
98*61046927SAndroid Build Coastguard Worker
99*61046927SAndroid Build Coastguard Worker- util/disk_cache: Handle OS'es without d_type in struct dirent
100*61046927SAndroid Build Coastguard Worker
101*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (1):
102*61046927SAndroid Build Coastguard Worker
103*61046927SAndroid Build Coastguard Worker- nir: Apply a maximum stack depth to avoid stack overflows.
104*61046927SAndroid Build Coastguard Worker
105*61046927SAndroid Build Coastguard WorkerCharmaine Lee (3):
106*61046927SAndroid Build Coastguard Worker
107*61046927SAndroid Build Coastguard Worker- svga: fix resource_get_handle from resource created without SHARED bind flag
108*61046927SAndroid Build Coastguard Worker- svga: fix compatible formats for shareable surfaces
109*61046927SAndroid Build Coastguard Worker- svga: use upload buffer if texture has pending changes
110*61046927SAndroid Build Coastguard Worker
111*61046927SAndroid Build Coastguard WorkerChia-I Wu (3):
112*61046927SAndroid Build Coastguard Worker
113*61046927SAndroid Build Coastguard Worker- radv: fix a hang with binning on CHIP_RENOIR
114*61046927SAndroid Build Coastguard Worker- turnip: fix a major leak with GPL LTO
115*61046927SAndroid Build Coastguard Worker- turnip: fix a null descriptor set dereference
116*61046927SAndroid Build Coastguard Worker
117*61046927SAndroid Build Coastguard WorkerConstantine Shablya (1):
118*61046927SAndroid Build Coastguard Worker
119*61046927SAndroid Build Coastguard Worker- anv,hasvk: flush what UNIFORM_READ flushes on SHADER_READ
120*61046927SAndroid Build Coastguard Worker
121*61046927SAndroid Build Coastguard WorkerDanylo Piliaiev (3):
122*61046927SAndroid Build Coastguard Worker
123*61046927SAndroid Build Coastguard Worker- tu: Prevent using stale value of RB_UNKNOWN_88D0 on BLIT
124*61046927SAndroid Build Coastguard Worker- tu: Prevent using stale value of GRAS_SC_CNTL in sysmem clear
125*61046927SAndroid Build Coastguard Worker- turnip: Disable draw states after dyn renderpass in all cases
126*61046927SAndroid Build Coastguard Worker
127*61046927SAndroid Build Coastguard WorkerDave Airlie (2):
128*61046927SAndroid Build Coastguard Worker
129*61046927SAndroid Build Coastguard Worker- crocus: disable Y tiling for render targets properly.
130*61046927SAndroid Build Coastguard Worker- crocus: switch gen4/5 tiling flags to follow suggestions.
131*61046927SAndroid Build Coastguard Worker
132*61046927SAndroid Build Coastguard WorkerDylan Baker (7):
133*61046927SAndroid Build Coastguard Worker
134*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to bd848ac92d9d77d72a1edb5645488639df91937e
135*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 6af3a12e700065ca4b8b3a5d12b97a75142dd185 as denominated
136*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to e050a00b9f4d057e93f61f79019b5cf8bcd04e49
137*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 4e09d37f3bd4b2f5837040cb1695d151672944e1
138*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 4459668b6e74094b93f13da377077c4f26c9b7b9
139*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to dd3b67b9746f1d0f2766d6c39bb23e59d6548aba
140*61046927SAndroid Build Coastguard Worker- VERSION: bump for 23.0.0
141*61046927SAndroid Build Coastguard Worker
142*61046927SAndroid Build Coastguard WorkerEmma Anholt (2):
143*61046927SAndroid Build Coastguard Worker
144*61046927SAndroid Build Coastguard Worker- Revert "freedreno/a5xx: Fix clip_mask"
145*61046927SAndroid Build Coastguard Worker- hasvk: Fix SPIR-V warning about TF unsupported on gen7.
146*61046927SAndroid Build Coastguard Worker
147*61046927SAndroid Build Coastguard WorkerEric Engestrom (1):
148*61046927SAndroid Build Coastguard Worker
149*61046927SAndroid Build Coastguard Worker- panfrost: drop no-longer-needed libglsl
150*61046927SAndroid Build Coastguard Worker
151*61046927SAndroid Build Coastguard WorkerErik Faye-Lund (1):
152*61046927SAndroid Build Coastguard Worker
153*61046927SAndroid Build Coastguard Worker- zink: remove incorrect trailing comma
154*61046927SAndroid Build Coastguard Worker
155*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (3):
156*61046927SAndroid Build Coastguard Worker
157*61046927SAndroid Build Coastguard Worker- nir/from_ssa: Only re-locate values that are destinations
158*61046927SAndroid Build Coastguard Worker- nir/from_ssa: Move the loop bounds check in resolve_parallel_copy
159*61046927SAndroid Build Coastguard Worker- nir/deref: Preserve alignments in opt_remove_cast_cast()
160*61046927SAndroid Build Coastguard Worker
161*61046927SAndroid Build Coastguard WorkerGeorg Lehmann (2):
162*61046927SAndroid Build Coastguard Worker
163*61046927SAndroid Build Coastguard Worker- aco: don't allow output modifiers for v_cvt_pkrtz_f16_f32
164*61046927SAndroid Build Coastguard Worker- aco: Don't use vcmpx with DPP.
165*61046927SAndroid Build Coastguard Worker
166*61046927SAndroid Build Coastguard WorkerHans-Kristian Arntzen (3):
167*61046927SAndroid Build Coastguard Worker
168*61046927SAndroid Build Coastguard Worker- radv: Fix invalid 64-bit shift.
169*61046927SAndroid Build Coastguard Worker- radv: Fix missing VK_ACCESS_2_SHADER_SAMPLED_READ_BIT.
170*61046927SAndroid Build Coastguard Worker- radv: Implement VK_ACCESS_2_DESCRIPTOR_BUFFER_READ_BIT_EXT.
171*61046927SAndroid Build Coastguard Worker
172*61046927SAndroid Build Coastguard WorkerItalo Nicola (1):
173*61046927SAndroid Build Coastguard Worker
174*61046927SAndroid Build Coastguard Worker- panfrost: fix tiny sample_positions BO memory leak
175*61046927SAndroid Build Coastguard Worker
176*61046927SAndroid Build Coastguard WorkerJesse Natalie (2):
177*61046927SAndroid Build Coastguard Worker
178*61046927SAndroid Build Coastguard Worker- clc: Include opencl-c-base.h with LLVM 15 (using builtins)
179*61046927SAndroid Build Coastguard Worker- microsoft/clc: Set features that are used by CL tests
180*61046927SAndroid Build Coastguard Worker
181*61046927SAndroid Build Coastguard WorkerKonstantin Seurer (3):
182*61046927SAndroid Build Coastguard Worker
183*61046927SAndroid Build Coastguard Worker- radv: Fix creating accel structs with unbound buffers
184*61046927SAndroid Build Coastguard Worker- radv: Hash VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_* flags
185*61046927SAndroid Build Coastguard Worker- radv: Make accel struct meta state initialization thread safe
186*61046927SAndroid Build Coastguard Worker
187*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (4):
188*61046927SAndroid Build Coastguard Worker
189*61046927SAndroid Build Coastguard Worker- intel/fs: fix mesh indirect movs
190*61046927SAndroid Build Coastguard Worker- anv/hasvk: handle a SAMPLED_READ/STORAGE_READ access flags
191*61046927SAndroid Build Coastguard Worker- intel/fs: bound subgroup invocation read to dispatch size
192*61046927SAndroid Build Coastguard Worker- intel/perf: also add the oa timestamp shift on MTL
193*61046927SAndroid Build Coastguard Worker
194*61046927SAndroid Build Coastguard WorkerMarcin Ślusarz (2):
195*61046927SAndroid Build Coastguard Worker
196*61046927SAndroid Build Coastguard Worker- anv: enable task redistribution
197*61046927SAndroid Build Coastguard Worker- intel/compiler/mesh: use slice id of task urb handles in mesh shaders
198*61046927SAndroid Build Coastguard Worker
199*61046927SAndroid Build Coastguard WorkerMarek Olšák (2):
200*61046927SAndroid Build Coastguard Worker
201*61046927SAndroid Build Coastguard Worker- mesa: ignore indices[i] if count[i] == 0 for MultiDrawElements
202*61046927SAndroid Build Coastguard Worker- glthread: ignore non-VBO vertex arrays with NULL data pointers
203*61046927SAndroid Build Coastguard Worker
204*61046927SAndroid Build Coastguard WorkerMichel Dänzer (4):
205*61046927SAndroid Build Coastguard Worker
206*61046927SAndroid Build Coastguard Worker- glsl/standalone: Fix up _mesa_reference_shader_program_data signature
207*61046927SAndroid Build Coastguard Worker- glsl/standalone: Do not pass memory allocated with ralloc_size to free
208*61046927SAndroid Build Coastguard Worker- anv/grl: Use union for reinterpreting integer as float
209*61046927SAndroid Build Coastguard Worker- frontend/dri: Initialize callbacks in dri_swrast_kms_init_screen
210*61046927SAndroid Build Coastguard Worker
211*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (11):
212*61046927SAndroid Build Coastguard Worker
213*61046927SAndroid Build Coastguard Worker- zink: add newlines to some debug printfs
214*61046927SAndroid Build Coastguard Worker- zink: unset gfx shader read when unbinding shader images
215*61046927SAndroid Build Coastguard Worker- zink: unref image buffer descriptors on unbind
216*61046927SAndroid Build Coastguard Worker- zink: sync LTO compiles for GPL pipelines on shader free
217*61046927SAndroid Build Coastguard Worker- zink: fix descriptor pool free iterating
218*61046927SAndroid Build Coastguard Worker- zink: always use NEAREST for zs blits
219*61046927SAndroid Build Coastguard Worker- zink: block LINEAR filtered blits for zs formats
220*61046927SAndroid Build Coastguard Worker- dri3: avoid deadlocking when polling deleted windows for events
221*61046927SAndroid Build Coastguard Worker- vulkan/wsi: avoid deadlocking dri3 when polling deleted windows for events
222*61046927SAndroid Build Coastguard Worker- kopper: fix loop iterating for msaa texture creation
223*61046927SAndroid Build Coastguard Worker- driconf: add zink glthread disable for a game
224*61046927SAndroid Build Coastguard Worker
225*61046927SAndroid Build Coastguard WorkerNanley Chery (3):
226*61046927SAndroid Build Coastguard Worker
227*61046927SAndroid Build Coastguard Worker- iris: Update comment in iris_cache_flush_for_render
228*61046927SAndroid Build Coastguard Worker- iris: Flush caches for aux-mode changes more often
229*61046927SAndroid Build Coastguard Worker- iris: Drop iris_cache_flush_for_render
230*61046927SAndroid Build Coastguard Worker
231*61046927SAndroid Build Coastguard WorkerPierre-Eric Pelloux-Prayer (1):
232*61046927SAndroid Build Coastguard Worker
233*61046927SAndroid Build Coastguard Worker- amd/surface: fix base_mip_width of subsampled formats
234*61046927SAndroid Build Coastguard Worker
235*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (3):
236*61046927SAndroid Build Coastguard Worker
237*61046927SAndroid Build Coastguard Worker- radv: disable DCC for mipmaps on GFX11
238*61046927SAndroid Build Coastguard Worker- Revert "radv: acquire pstate on-demand when capturing with RGP"
239*61046927SAndroid Build Coastguard Worker- radv/amdgpu: only set a new pstate if the current one is different
240*61046927SAndroid Build Coastguard Worker
241*61046927SAndroid Build Coastguard WorkerSebastian Wick (1):
242*61046927SAndroid Build Coastguard Worker
243*61046927SAndroid Build Coastguard Worker- loader: do not check the mesa DRI_Mesa version if it was not found
244*61046927SAndroid Build Coastguard Worker
245*61046927SAndroid Build Coastguard WorkerSil Vilerino (1):
246*61046927SAndroid Build Coastguard Worker
247*61046927SAndroid Build Coastguard Worker- d3d12: Video Encode - Fix ID3D12CommandAllocator leak
248*61046927SAndroid Build Coastguard Worker
249*61046927SAndroid Build Coastguard WorkerSoroushIMG (3):
250*61046927SAndroid Build Coastguard Worker
251*61046927SAndroid Build Coastguard Worker- zink: relax bresenhamLines requirement for non-strictLine drivers
252*61046927SAndroid Build Coastguard Worker- zink: allocate program shader caches from the program's mem ctx
253*61046927SAndroid Build Coastguard Worker- zink: free resource objects' views array during destruction
254*61046927SAndroid Build Coastguard Worker
255*61046927SAndroid Build Coastguard WorkerSviatoslav Peleshko (2):
256*61046927SAndroid Build Coastguard Worker
257*61046927SAndroid Build Coastguard Worker- anv: Handle VkAccelerationStructureBuildRangeInfoKHR::transformOffset
258*61046927SAndroid Build Coastguard Worker- driconf/anv: Apply limit_trig_input_range WA to Rise of the Tomb Raider
259*61046927SAndroid Build Coastguard Worker
260*61046927SAndroid Build Coastguard WorkerTapani Pälli (2):
261*61046927SAndroid Build Coastguard Worker
262*61046927SAndroid Build Coastguard Worker- intel/blorp: disable REP16 for gfx12+ with R10G10B10_FLOAT_A2
263*61046927SAndroid Build Coastguard Worker- iris: disable preemption for 3DPRIMITIVE during streamout
264*61046927SAndroid Build Coastguard Worker
265*61046927SAndroid Build Coastguard WorkerTatsuyuki Ishi (1):
266*61046927SAndroid Build Coastguard Worker
267*61046927SAndroid Build Coastguard Worker- radv: Fix missing rbplus_allowed check for dynamic PS epilogs.
268*61046927SAndroid Build Coastguard Worker
269*61046927SAndroid Build Coastguard WorkerTimothy Arceri (2):
270*61046927SAndroid Build Coastguard Worker
271*61046927SAndroid Build Coastguard Worker- glsl: add _token_list_prepend() helper to the parser
272*61046927SAndroid Build Coastguard Worker- glsl: isolate object macro replacments
273*61046927SAndroid Build Coastguard Worker
274*61046927SAndroid Build Coastguard WorkerTimur Kristóf (2):
275*61046927SAndroid Build Coastguard Worker
276*61046927SAndroid Build Coastguard Worker- ac/nir/ngg: Include culled primitives in query.
277*61046927SAndroid Build Coastguard Worker- radv: Call nir_lower_array_deref_of_vec in radv_lower_io_to_scalar_early.
278*61046927SAndroid Build Coastguard Worker
279*61046927SAndroid Build Coastguard WorkerVincent Davis Jr (1):
280*61046927SAndroid Build Coastguard Worker
281*61046927SAndroid Build Coastguard Worker- gbm/backend: fix gbm compile without dri
282