1*61046927SAndroid Build Coastguard WorkerMesa 23.0.1 Release Notes / 2023-03-24 2*61046927SAndroid Build Coastguard Worker====================================== 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 23.0.1 is a bug fix release which fixes bugs found since the 23.0.0 release. 5*61046927SAndroid Build Coastguard Worker 6*61046927SAndroid Build Coastguard WorkerMesa 23.0.1 implements the OpenGL 4.6 API, but the version reported by 7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL 10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation. 11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver. 12*61046927SAndroid Build Coastguard Worker 13*61046927SAndroid Build Coastguard WorkerMesa 23.0.1 implements the Vulkan 1.3 API, but the version reported by 14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct 15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used. 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard WorkerSHA256 checksum 18*61046927SAndroid Build Coastguard Worker--------------- 19*61046927SAndroid Build Coastguard Worker 20*61046927SAndroid Build Coastguard Worker:: 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard Worker e8e586856b55893abae9bdcdb98b41c081d909bb1faf372e6e7262307bf34adf mesa-23.0.1.tar.xz 23*61046927SAndroid Build Coastguard Worker 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard Worker 26*61046927SAndroid Build Coastguard WorkerNew features 27*61046927SAndroid Build Coastguard Worker------------ 28*61046927SAndroid Build Coastguard Worker 29*61046927SAndroid Build Coastguard Worker- None 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard Worker 32*61046927SAndroid Build Coastguard WorkerBug fixes 33*61046927SAndroid Build Coastguard Worker--------- 34*61046927SAndroid Build Coastguard Worker 35*61046927SAndroid Build Coastguard Worker- radv: A Plague Tale: Requiem black "flash" on 7900XTX 36*61046927SAndroid Build Coastguard Worker- 7900 XTX: Graphical corruption / artifacts in Cyberpunk 37*61046927SAndroid Build Coastguard Worker- radv: CmdCopyQueryPoolResults broken for VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT with queryCount > 1 38*61046927SAndroid Build Coastguard Worker- radeonsi draws spurious values to depth buffer 39*61046927SAndroid Build Coastguard Worker- rusticl over llvmpipe + ffmpeg's Opencl filter = error -51 40*61046927SAndroid Build Coastguard Worker- rusticl over llvmpipe + ffmpeg's Opencl filter = error -51 41*61046927SAndroid Build Coastguard Worker- OpenGL crashes in X-Plane 11 42*61046927SAndroid Build Coastguard Worker- [Bisected] Regression: Project Zomboid renders black 43*61046927SAndroid Build Coastguard Worker- hasvk: Black pixels with 8xMSAA and fast clears on Intel(R) HD Graphics 4400 (HSW GT2) 44*61046927SAndroid Build Coastguard Worker- radv: GTA IV graphical artifacts on 7900XTX 45*61046927SAndroid Build Coastguard Worker- radv: Resident Evil Revelations 2 artifacts on 7900XTX with DCC 46*61046927SAndroid Build Coastguard Worker- radv: Prototype 2 black textures on RDNA 3 when DCC is enabled 47*61046927SAndroid Build Coastguard Worker- Mesa 23.0.0 crashes immediately with indirect rendering 48*61046927SAndroid Build Coastguard Worker- [RADV] Returnal - pistol muzzle flash fills whole screen (graphical artifact) 49*61046927SAndroid Build Coastguard Worker- ACO: dEQP-VK.binding_model.descriptor_buffer.multiple.graphics_geom_buffers1_sets3_imm_samplers hangs on NAVI10 50*61046927SAndroid Build Coastguard Worker- Build failures with recent lld 51*61046927SAndroid Build Coastguard Worker- r600,regression: Glitches on terrain with the NIR backend on Transport Fever 2 52*61046927SAndroid Build Coastguard Worker- r600/TURKS: Crash of the game "A Hat in Time" with Gallium Nine and NIR path (third report) 53*61046927SAndroid Build Coastguard Worker- [gen9atom] Vulkan tests cause gpu hang: dEQP-VK.memory_model.* 54*61046927SAndroid Build Coastguard Worker- GL_SHADER_BINARY_FORMAT_SPIR_V is not added to the list of GL_SHADER_BINARY_FORMATS even if GL_ARB_gl_spirv is supported. 55*61046927SAndroid Build Coastguard Worker- [ANV/DG2] Vertex explosion in nvpro-samples/vk_raytracing_tutorial_KHR/ray_tracing_gltf 56*61046927SAndroid Build Coastguard Worker- CUEtools FLACCL hit assert in rusticl 57*61046927SAndroid Build Coastguard Worker- Assertion Failed on Intel HD 5500 with Linux / Mesa 22.3.1 / OpenGL 58*61046927SAndroid Build Coastguard Worker 59*61046927SAndroid Build Coastguard Worker 60*61046927SAndroid Build Coastguard WorkerChanges 61*61046927SAndroid Build Coastguard Worker------- 62*61046927SAndroid Build Coastguard Worker 63*61046927SAndroid Build Coastguard WorkerBłażej Szczygieł (1): 64*61046927SAndroid Build Coastguard Worker 65*61046927SAndroid Build Coastguard Worker- glx: Fix glXGetFBConfigFromVisualSGIX 66*61046927SAndroid Build Coastguard Worker 67*61046927SAndroid Build Coastguard WorkerCaio Oliveira (2): 68*61046927SAndroid Build Coastguard Worker 69*61046927SAndroid Build Coastguard Worker- iris, crocus: Align workaround address to 32B 70*61046927SAndroid Build Coastguard Worker- gallivm: Fix handling of nir_intrinsic_scoped_barrier 71*61046927SAndroid Build Coastguard Worker 72*61046927SAndroid Build Coastguard WorkerDaniel Schürmann (1): 73*61046927SAndroid Build Coastguard Worker 74*61046927SAndroid Build Coastguard Worker- aco: fix NIR infinite loops 75*61046927SAndroid Build Coastguard Worker 76*61046927SAndroid Build Coastguard WorkerDaniel Stone (1): 77*61046927SAndroid Build Coastguard Worker 78*61046927SAndroid Build Coastguard Worker- intel/isl: Don't scream FINISHME into logs for 3D vs. CCS 79*61046927SAndroid Build Coastguard Worker 80*61046927SAndroid Build Coastguard WorkerDave Airlie (1): 81*61046927SAndroid Build Coastguard Worker 82*61046927SAndroid Build Coastguard Worker- llvmpipe: fix compute address bits to return native pointer size. 83*61046927SAndroid Build Coastguard Worker 84*61046927SAndroid Build Coastguard WorkerDylan Baker (11): 85*61046927SAndroid Build Coastguard Worker 86*61046927SAndroid Build Coastguard Worker- docs: Add sha256 sum for 23.0.0 87*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 56a9aad4010ff9f2c0afcadec0ac61a6274de0a3 88*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to aa791961a82e1f5a9dd841c3e0398c3e80d09652 89*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to e45bbcf6492a178e52e4b87bad31bb01bc22e507 90*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to baea3b328b7a39abcee48c733236f242e1f4cf0e 91*61046927SAndroid Build Coastguard Worker- util: rzalloc and free hash_table_u64 92*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 6cb0c8b6d746fe055bbe905025550140c0980720 93*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 8c51c8697ab122472b9136f9a17813a7a6513c59 94*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 8c51c8697ab122472b9136f9a17813a7a6513c59 95*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 69cbc2e7eea599fb63f93373408a589f4345c6de 96*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 0cd89a27ed0da0bf79c3eae9aac314ee33c3a852 97*61046927SAndroid Build Coastguard Worker 98*61046927SAndroid Build Coastguard WorkerEmma Anholt (1): 99*61046927SAndroid Build Coastguard Worker 100*61046927SAndroid Build Coastguard Worker- ci: Re-enable some swrast testing using fd.o's shared runners for now. 101*61046927SAndroid Build Coastguard Worker 102*61046927SAndroid Build Coastguard WorkerEric Engestrom (2): 103*61046927SAndroid Build Coastguard Worker 104*61046927SAndroid Build Coastguard Worker- radv: split linker script for android since it requires different symbols 105*61046927SAndroid Build Coastguard Worker- glapi/meson: drop duplicate line in deps 106*61046927SAndroid Build Coastguard Worker 107*61046927SAndroid Build Coastguard WorkerErik Faye-Lund (1): 108*61046927SAndroid Build Coastguard Worker 109*61046927SAndroid Build Coastguard Worker- docs/zink: fixup wording of the GL 4.6 requirements 110*61046927SAndroid Build Coastguard Worker 111*61046927SAndroid Build Coastguard WorkerFriedrich Vock (2): 112*61046927SAndroid Build Coastguard Worker 113*61046927SAndroid Build Coastguard Worker- mesa: Report GL_SHADER_BINARY_FORMAT_SPIR_V as supported 114*61046927SAndroid Build Coastguard Worker- docs: Fix formatting for RMV tracing docs 115*61046927SAndroid Build Coastguard Worker 116*61046927SAndroid Build Coastguard WorkerGeorg Lehmann (1): 117*61046927SAndroid Build Coastguard Worker 118*61046927SAndroid Build Coastguard Worker- aco/optimizer_postRA: assume all registers are untrackable in loop headers 119*61046927SAndroid Build Coastguard Worker 120*61046927SAndroid Build Coastguard WorkerGert Wollny (3): 121*61046927SAndroid Build Coastguard Worker 122*61046927SAndroid Build Coastguard Worker- r600/sfn: be more conservative with channel use in multi-slot ops 123*61046927SAndroid Build Coastguard Worker- r600/sfn: Fix minimum required registers 124*61046927SAndroid Build Coastguard Worker- r600/sfn: Fix atomic lowering 125*61046927SAndroid Build Coastguard Worker 126*61046927SAndroid Build Coastguard WorkerIllia Polishchuk (1): 127*61046927SAndroid Build Coastguard Worker 128*61046927SAndroid Build Coastguard Worker- glx: fix indirect initialization crash 129*61046927SAndroid Build Coastguard Worker 130*61046927SAndroid Build Coastguard WorkerIván Briano (3): 131*61046927SAndroid Build Coastguard Worker 132*61046927SAndroid Build Coastguard Worker- vulkan: track the right value on CmdSetColorWriteMasks 133*61046927SAndroid Build Coastguard Worker- anv: fix testing for dynamic color blend bits 134*61046927SAndroid Build Coastguard Worker- anv: stop tracking color blend state in the pipeline 135*61046927SAndroid Build Coastguard Worker 136*61046927SAndroid Build Coastguard WorkerJosé Roberto de Souza (1): 137*61046927SAndroid Build Coastguard Worker 138*61046927SAndroid Build Coastguard Worker- iris: Don't mark protected bo as reusable 139*61046927SAndroid Build Coastguard Worker 140*61046927SAndroid Build Coastguard WorkerKarol Herbst (3): 141*61046927SAndroid Build Coastguard Worker 142*61046927SAndroid Build Coastguard Worker- nir/deref: don't replace casts with deref_struct if we'd lose the stride 143*61046927SAndroid Build Coastguard Worker- rusticl/kernel: Images arg sizes also have to match the host pointer size 144*61046927SAndroid Build Coastguard Worker- gallivm: fix lp_vec_add_offset_ptr for 32 bit builds 145*61046927SAndroid Build Coastguard Worker 146*61046927SAndroid Build Coastguard WorkerKenneth Graunke (1): 147*61046927SAndroid Build Coastguard Worker 148*61046927SAndroid Build Coastguard Worker- intel/fs: Fix inferred_sync_pipe for F16TO32 opcodes 149*61046927SAndroid Build Coastguard Worker 150*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (19): 151*61046927SAndroid Build Coastguard Worker 152*61046927SAndroid Build Coastguard Worker- anv: fix invalid masking of 48bit address 153*61046927SAndroid Build Coastguard Worker- anv: fix vma heap memory leak 154*61046927SAndroid Build Coastguard Worker- genxml: Fix STATE_BASE_ADDRESS::BindlessSurfaceStateSize field size 155*61046927SAndroid Build Coastguard Worker- genxml: fix border color offset field on Gfx12+ 156*61046927SAndroid Build Coastguard Worker- anv: fixup condition for Wa_14016118574 157*61046927SAndroid Build Coastguard Worker- anv: pull Wa_14016118574 out of some loop not changing state 158*61046927SAndroid Build Coastguard Worker- anv: fix incorrect parameter 159*61046927SAndroid Build Coastguard Worker- anv: fix generated forward jump with more than 67M draws 160*61046927SAndroid Build Coastguard Worker- anv: remove copied code from generation shader 161*61046927SAndroid Build Coastguard Worker- anv: remove BTI related flush in generation shaders 162*61046927SAndroid Build Coastguard Worker- anv: correctly program 3DSTATE_SF in generation shaders 163*61046927SAndroid Build Coastguard Worker- anv: limit push constant dirtyness with generation shaders 164*61046927SAndroid Build Coastguard Worker- anv: remove pre hasvk split assert 165*61046927SAndroid Build Coastguard Worker- anv: remove commented code 166*61046927SAndroid Build Coastguard Worker- anv: fix indirect draws VF cache tracking of index buffer 167*61046927SAndroid Build Coastguard Worker- anv: make sure mi_memcpy lands before push constant loads 168*61046927SAndroid Build Coastguard Worker- anv: remove MI_NOOPs at the end of the generation batch 169*61046927SAndroid Build Coastguard Worker- nir: fix nir_ishl_imm 170*61046927SAndroid Build Coastguard Worker- anv: force MEDIA_INTERFACE_DESCRIPTOR_LOAD reemit after 3D->GPGPU switch 171*61046927SAndroid Build Coastguard Worker 172*61046927SAndroid Build Coastguard WorkerMarek Olšák (8): 173*61046927SAndroid Build Coastguard Worker 174*61046927SAndroid Build Coastguard Worker- amd: add missing gfx11 register definitions 175*61046927SAndroid Build Coastguard Worker- radeonsi/gfx11: fix the CU_EN clear mask for RSRC4_GS 176*61046927SAndroid Build Coastguard Worker- radeonsi/gfx11: don't set non-existent VGT_STRMOUT_BUFFER_CONFIG 177*61046927SAndroid Build Coastguard Worker- radeonsi/gfx11: set CB_COLORi_INFO.MAX_COMP_FRAG on GFX1103_R2 178*61046927SAndroid Build Coastguard Worker- radeonsi: disable Smart Access Memory because CPU access has large overhead 179*61046927SAndroid Build Coastguard Worker- nir: lower to fragment_mask_fetch/load_amd with EQAA correctly 180*61046927SAndroid Build Coastguard Worker- mesa: fix glPopClientAttrib with fixed-func VP and zero-stride varyings 181*61046927SAndroid Build Coastguard Worker- radeonsi: don't merge SET_* packets that have a different index in si_pm4_state 182*61046927SAndroid Build Coastguard Worker 183*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (10): 184*61046927SAndroid Build Coastguard Worker 185*61046927SAndroid Build Coastguard Worker- zink: fix shader read access removal for barrier generation 186*61046927SAndroid Build Coastguard Worker- zink: avoid adding ubo/ssbo bindings multiple times for different bitsizes 187*61046927SAndroid Build Coastguard Worker- zink: remove suspended queries from list before resuming 188*61046927SAndroid Build Coastguard Worker- zink: disable queries for clear_texture() 189*61046927SAndroid Build Coastguard Worker- zink: fix zink_resource_access_is_write() 190*61046927SAndroid Build Coastguard Worker- zink: only add deferred barrier on fb unbind when layout needs to change 191*61046927SAndroid Build Coastguard Worker- zink: fix descriptor update flagging on null ssbo set 192*61046927SAndroid Build Coastguard Worker- zink: propagate valid_buffer_range when replacing buffer storage 193*61046927SAndroid Build Coastguard Worker- aux/tc: fix rp info resizing clobbering current info 194*61046927SAndroid Build Coastguard Worker- vulkan/wsi: fix crash in failed swapchain creation for wayland 195*61046927SAndroid Build Coastguard Worker 196*61046927SAndroid Build Coastguard WorkerPatrick Lerda (1): 197*61046927SAndroid Build Coastguard Worker 198*61046927SAndroid Build Coastguard Worker- r600: fix shader blob memory leak 199*61046927SAndroid Build Coastguard Worker 200*61046927SAndroid Build Coastguard WorkerPierre-Eric Pelloux-Prayer (1): 201*61046927SAndroid Build Coastguard Worker 202*61046927SAndroid Build Coastguard Worker- radeonsi: fix fast depth_clear_value/stencil_clear_value 203*61046927SAndroid Build Coastguard Worker 204*61046927SAndroid Build Coastguard WorkerRhys Perry (2): 205*61046927SAndroid Build Coastguard Worker 206*61046927SAndroid Build Coastguard Worker- aco: fix pathological case in LdsDirectVALUHazard 207*61046927SAndroid Build Coastguard Worker- aco: always update orig_names in get_reg_phi() 208*61046927SAndroid Build Coastguard Worker 209*61046927SAndroid Build Coastguard WorkerRuijing Dong (1): 210*61046927SAndroid Build Coastguard Worker 211*61046927SAndroid Build Coastguard Worker- raseonsi/vcn: fix a h264 decoding issue 212*61046927SAndroid Build Coastguard Worker 213*61046927SAndroid Build Coastguard WorkerSam Edwards (1): 214*61046927SAndroid Build Coastguard Worker 215*61046927SAndroid Build Coastguard Worker- nouveau: Fix null dereference in nouveau_pushbuf_destroy 216*61046927SAndroid Build Coastguard Worker 217*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (8): 218*61046927SAndroid Build Coastguard Worker 219*61046927SAndroid Build Coastguard Worker- radv: fix flushing non-coherent images inside secondaries on GFX9+ 220*61046927SAndroid Build Coastguard Worker- radv: fix flushing non-coherent images in EndCommandBuffer() 221*61046927SAndroid Build Coastguard Worker- radv: fix draw calls with 0-sized index buffers and robustness on NAVI10 222*61046927SAndroid Build Coastguard Worker- amd,ac/rgp: fix SQTT memory types 223*61046927SAndroid Build Coastguard Worker- radv: fix DCC decompress on GFX11 224*61046927SAndroid Build Coastguard Worker- radv: fix incorrect stride for primitives generated query with GDS 225*61046927SAndroid Build Coastguard Worker- radv: fix border color swizzle for stencil-only format on GFX9+ 226*61046927SAndroid Build Coastguard Worker- radv: disable DCC with signedness reinterpretation on GFX11 227*61046927SAndroid Build Coastguard Worker 228*61046927SAndroid Build Coastguard WorkerSil Vilerino (4): 229*61046927SAndroid Build Coastguard Worker 230*61046927SAndroid Build Coastguard Worker- d3d12: Fix VP9 Decode - Checking 0xFF instead of 0x7F for invalid frame_ref[i].Index7Bits 231*61046927SAndroid Build Coastguard Worker- frontend/va: Keep track of some VP9 previous frame data for current frame use_prev_in_find_mvs_refs 232*61046927SAndroid Build Coastguard Worker- d3d12: VP9 Decode - Fix use_prev_in_find_mvs_refs calculation 233*61046927SAndroid Build Coastguard Worker- d3d12: Fix video decode for interlaced streams with reference only textures required 234*61046927SAndroid Build Coastguard Worker 235*61046927SAndroid Build Coastguard WorkerSviatoslav Peleshko (3): 236*61046927SAndroid Build Coastguard Worker 237*61046927SAndroid Build Coastguard Worker- iris: Avoid creating uncompressed view with unaligned tile offsets on BDW 238*61046927SAndroid Build Coastguard Worker- anv: Handle all fields in VkAccelerationStructureBuildRangeInfoKHR 239*61046927SAndroid Build Coastguard Worker- anv: Move WA MEDIA_VFE_STATE after stalling PIPE_CONTROL 240*61046927SAndroid Build Coastguard Worker 241*61046927SAndroid Build Coastguard WorkerTatsuyuki Ishi (2): 242*61046927SAndroid Build Coastguard Worker 243*61046927SAndroid Build Coastguard Worker- radeonsi: SDMA v4 size field is size - 1 244*61046927SAndroid Build Coastguard Worker- radv: SDMA v4 size field is size - 1 245*61046927SAndroid Build Coastguard Worker 246*61046927SAndroid Build Coastguard WorkerVäinö Mäkelä (2): 247*61046927SAndroid Build Coastguard Worker 248*61046927SAndroid Build Coastguard Worker- hasvk: Mark VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL as stencil write optimal 249*61046927SAndroid Build Coastguard Worker- hasvk: Disable non-zero fast clears for 8xMSAA images 250*61046927SAndroid Build Coastguard Worker 251*61046927SAndroid Build Coastguard WorkerYiwei Zhang (1): 252*61046927SAndroid Build Coastguard Worker 253*61046927SAndroid Build Coastguard Worker- venus: fix VK_EXT_image_view_min_lod feature query 254*61046927SAndroid Build Coastguard Worker 255*61046927SAndroid Build Coastguard WorkerYogesh Mohan Marimuthu (2): 256*61046927SAndroid Build Coastguard Worker 257*61046927SAndroid Build Coastguard Worker- wsi/display: check alloc failure in wsi_display_alloc_connector() 258*61046927SAndroid Build Coastguard Worker- ac/surface: only adjust pitch if surf_pitch was modified 259*61046927SAndroid Build Coastguard Worker 260*61046927SAndroid Build Coastguard Workerantonino (1): 261*61046927SAndroid Build Coastguard Worker 262*61046927SAndroid Build Coastguard Worker- zink: fix line smooth lowering 263