1*61046927SAndroid Build Coastguard WorkerMesa 23.0.3 Release Notes / 2023-04-20 2*61046927SAndroid Build Coastguard Worker====================================== 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 23.0.3 is a bug fix release which fixes bugs found since the 23.0.2 release. 5*61046927SAndroid Build Coastguard Worker 6*61046927SAndroid Build Coastguard WorkerMesa 23.0.3 implements the OpenGL 4.6 API, but the version reported by 7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL 10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation. 11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver. 12*61046927SAndroid Build Coastguard Worker 13*61046927SAndroid Build Coastguard WorkerMesa 23.0.3 implements the Vulkan 1.3 API, but the version reported by 14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct 15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used. 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard WorkerSHA256 checksum 18*61046927SAndroid Build Coastguard Worker--------------- 19*61046927SAndroid Build Coastguard Worker 20*61046927SAndroid Build Coastguard Worker:: 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard Worker 386362a5d80df3b096636b67f340e1ce67b705b44767d5bdd11d2ed1037192d5 mesa-23.0.3.tar.xz 23*61046927SAndroid Build Coastguard Worker 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard Worker 26*61046927SAndroid Build Coastguard WorkerNew features 27*61046927SAndroid Build Coastguard Worker------------ 28*61046927SAndroid Build Coastguard Worker 29*61046927SAndroid Build Coastguard Worker- None 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard Worker 32*61046927SAndroid Build Coastguard WorkerBug fixes 33*61046927SAndroid Build Coastguard Worker--------- 34*61046927SAndroid Build Coastguard Worker 35*61046927SAndroid Build Coastguard Worker- overlay layer: unable to launch titles on steam 36*61046927SAndroid Build Coastguard Worker- radv: possibly not setting state dirty bits correctly 37*61046927SAndroid Build Coastguard Worker- RADV: VRS attachment not working in specific scenario 38*61046927SAndroid Build Coastguard Worker- anv: zink ADL failures 39*61046927SAndroid Build Coastguard Worker- Vulkan loader \`vk_common_GetPhysicalDeviceFormatProperties` fails to sanitize properties bits. 40*61046927SAndroid Build Coastguard Worker- Loading a model in PrusaSlicer 2.6.0-alpha5 crashes GNOME on radeonsi 41*61046927SAndroid Build Coastguard Worker 42*61046927SAndroid Build Coastguard Worker 43*61046927SAndroid Build Coastguard WorkerChanges 44*61046927SAndroid Build Coastguard Worker------- 45*61046927SAndroid Build Coastguard Worker 46*61046927SAndroid Build Coastguard WorkerAlyssa Rosenzweig (4): 47*61046927SAndroid Build Coastguard Worker 48*61046927SAndroid Build Coastguard Worker- vulkan: Add common features2_to_features 49*61046927SAndroid Build Coastguard Worker- tu: Use vk_features2_to_features 50*61046927SAndroid Build Coastguard Worker- util/prim_convert: Don't set index_bounds_valid 51*61046927SAndroid Build Coastguard Worker- mesa/st: Only set seamless for GLES3 52*61046927SAndroid Build Coastguard Worker 53*61046927SAndroid Build Coastguard WorkerAndres Calderon Jaramillo (1): 54*61046927SAndroid Build Coastguard Worker 55*61046927SAndroid Build Coastguard Worker- r600: Report multi-plane formats as unsupported 56*61046927SAndroid Build Coastguard Worker 57*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (1): 58*61046927SAndroid Build Coastguard Worker 59*61046927SAndroid Build Coastguard Worker- radv: Reserve space in framebuffer emission. 60*61046927SAndroid Build Coastguard Worker 61*61046927SAndroid Build Coastguard WorkerDavid (Ming Qiang) Wu (1): 62*61046927SAndroid Build Coastguard Worker 63*61046927SAndroid Build Coastguard Worker- radeonsi/vcn: add an exception of field case for h264 decoding 64*61046927SAndroid Build Coastguard Worker 65*61046927SAndroid Build Coastguard WorkerDylan Baker (3): 66*61046927SAndroid Build Coastguard Worker 67*61046927SAndroid Build Coastguard Worker- docs: Add sha256 sum for 23.0.2 68*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to d6b30d42b05a93aa80c93c7fcc1782f9c59a6f1a 69*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to d99211b22c0b419e2ad414f2e09bfe43f656db4b 70*61046927SAndroid Build Coastguard Worker 71*61046927SAndroid Build Coastguard WorkerJesse Natalie (3): 72*61046927SAndroid Build Coastguard Worker 73*61046927SAndroid Build Coastguard Worker- dzn: Fix SRV barrier state on compute command lists 74*61046927SAndroid Build Coastguard Worker- dzn: Ensure pipeline variants are used for dynamic stencil masks 75*61046927SAndroid Build Coastguard Worker- dzn: Don't use write-combine memory for cache-coherent UMA 76*61046927SAndroid Build Coastguard Worker 77*61046927SAndroid Build Coastguard WorkerJuan A. Suarez Romero (1): 78*61046927SAndroid Build Coastguard Worker 79*61046927SAndroid Build Coastguard Worker- v3d: set depth compare function correctly 80*61046927SAndroid Build Coastguard Worker 81*61046927SAndroid Build Coastguard WorkerKarol Herbst (1): 82*61046927SAndroid Build Coastguard Worker 83*61046927SAndroid Build Coastguard Worker- rusticl/event: drop work item before updating status 84*61046927SAndroid Build Coastguard Worker 85*61046927SAndroid Build Coastguard WorkerKenneth Graunke (1): 86*61046927SAndroid Build Coastguard Worker 87*61046927SAndroid Build Coastguard Worker- intel/compiler: Use nir_dest_bit_size() for ballot bit size check 88*61046927SAndroid Build Coastguard Worker 89*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (3): 90*61046927SAndroid Build Coastguard Worker 91*61046927SAndroid Build Coastguard Worker- anv: fixup streamout write barriers 92*61046927SAndroid Build Coastguard Worker- intel/fs: use nomask for setting cr0 for float controls 93*61046927SAndroid Build Coastguard Worker- vulkan/overlay: deal with unknown pNext structures 94*61046927SAndroid Build Coastguard Worker 95*61046927SAndroid Build Coastguard WorkerLuc Ma (1): 96*61046927SAndroid Build Coastguard Worker 97*61046927SAndroid Build Coastguard Worker- meson: keep Mako version checking in accord with build msg 98*61046927SAndroid Build Coastguard Worker 99*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (9): 100*61046927SAndroid Build Coastguard Worker 101*61046927SAndroid Build Coastguard Worker- llvmpipe: fix LP_PERF=no_depth to ignore depth format 102*61046927SAndroid Build Coastguard Worker- aux/tc: flag late zs clears as partial clears 103*61046927SAndroid Build Coastguard Worker- zink: try to prune resources from barrier jit on fb unbind 104*61046927SAndroid Build Coastguard Worker- zink: free GPL input/output libs on context destroy to avoid leaking 105*61046927SAndroid Build Coastguard Worker- lavapipe: fix dynamic depth clamping 106*61046927SAndroid Build Coastguard Worker- lavapipe: set render_condition_enabled=false for vkCmdClearDepthStencilImage 107*61046927SAndroid Build Coastguard Worker- mesa/st/program: don't init xfb info if there are no outputs 108*61046927SAndroid Build Coastguard Worker- glthread: use id 0 for internal buffer objects 109*61046927SAndroid Build Coastguard Worker- lavapipe: don't double-inline ubo0 110*61046927SAndroid Build Coastguard Worker 111*61046927SAndroid Build Coastguard WorkerPatrick Lerda (3): 112*61046927SAndroid Build Coastguard Worker 113*61046927SAndroid Build Coastguard Worker- egl: fix memory leak related to _eglRefreshDeviceList() 114*61046927SAndroid Build Coastguard Worker- r600: fix refcnt imbalance related to r600_set_vertex_buffers() 115*61046927SAndroid Build Coastguard Worker- r600: fix refcnt imbalance related to evergreen_set_shader_images() 116*61046927SAndroid Build Coastguard Worker 117*61046927SAndroid Build Coastguard WorkerQiang Yu (3): 118*61046927SAndroid Build Coastguard Worker 119*61046927SAndroid Build Coastguard Worker- ac/nir/ngg: fix gs culling vertex liveness check for odd vertices 120*61046927SAndroid Build Coastguard Worker- ac/nir/ngg: fix store shared alignment 121*61046927SAndroid Build Coastguard Worker- radeonsi: fix max scrach lds size calculation when ngg 122*61046927SAndroid Build Coastguard Worker 123*61046927SAndroid Build Coastguard WorkerRuijing Dong (1): 124*61046927SAndroid Build Coastguard Worker 125*61046927SAndroid Build Coastguard Worker- frontends/va: disable skip_frame_enable in vaapi interface. 126*61046927SAndroid Build Coastguard Worker 127*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (4): 128*61046927SAndroid Build Coastguard Worker 129*61046927SAndroid Build Coastguard Worker- vulkan: ignore rasterizationSamples when the state is dynamic 130*61046927SAndroid Build Coastguard Worker- radv: try to keep HTILE compressed for READ_ONLY_OPTIMAL layout 131*61046927SAndroid Build Coastguard Worker- radv: fix VS prologs with GPL and static binding stride 132*61046927SAndroid Build Coastguard Worker- radv: re-emit the guardband state when related PSO are bound 133*61046927SAndroid Build Coastguard Worker 134*61046927SAndroid Build Coastguard WorkerSoroushIMG (1): 135*61046927SAndroid Build Coastguard Worker 136*61046927SAndroid Build Coastguard Worker- zink: fix stale point sprite mode state 137*61046927SAndroid Build Coastguard Worker 138*61046927SAndroid Build Coastguard WorkerTimur Kristóf (4): 139*61046927SAndroid Build Coastguard Worker 140*61046927SAndroid Build Coastguard Worker- ac/llvm: Cover runtime 0 in GFX10 gs_alloc_req workaround. 141*61046927SAndroid Build Coastguard Worker- radv/amdgpu: Fix mismatching return type of radv_amdgpu_cs_submit. 142*61046927SAndroid Build Coastguard Worker- radv/amdgpu: Only allow IB BOs on graphics and compute queues. 143*61046927SAndroid Build Coastguard Worker- radv/amdgpu: Use correct alignment when creating CS BOs. 144*61046927SAndroid Build Coastguard Worker 145*61046927SAndroid Build Coastguard WorkerTomeu Vizoso (1): 146*61046927SAndroid Build Coastguard Worker 147*61046927SAndroid Build Coastguard Worker- etnaviv: don't read too much from uniform arrays 148*61046927SAndroid Build Coastguard Worker 149*61046927SAndroid Build Coastguard Workerxurui (1): 150*61046927SAndroid Build Coastguard Worker 151*61046927SAndroid Build Coastguard Worker- zink: bs->dd.push_pool[1].pool should be freed 152