xref: /aosp_15_r20/external/mesa3d/docs/relnotes/23.0.3.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 23.0.3 Release Notes / 2023-04-20
2*61046927SAndroid Build Coastguard Worker======================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 23.0.3 is a bug fix release which fixes bugs found since the 23.0.2 release.
5*61046927SAndroid Build Coastguard Worker
6*61046927SAndroid Build Coastguard WorkerMesa 23.0.3 implements the OpenGL 4.6 API, but the version reported by
7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL
10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation.
11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver.
12*61046927SAndroid Build Coastguard Worker
13*61046927SAndroid Build Coastguard WorkerMesa 23.0.3 implements the Vulkan 1.3 API, but the version reported by
14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct
15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used.
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard WorkerSHA256 checksum
18*61046927SAndroid Build Coastguard Worker---------------
19*61046927SAndroid Build Coastguard Worker
20*61046927SAndroid Build Coastguard Worker::
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard Worker    386362a5d80df3b096636b67f340e1ce67b705b44767d5bdd11d2ed1037192d5  mesa-23.0.3.tar.xz
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard WorkerNew features
27*61046927SAndroid Build Coastguard Worker------------
28*61046927SAndroid Build Coastguard Worker
29*61046927SAndroid Build Coastguard Worker- None
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard WorkerBug fixes
33*61046927SAndroid Build Coastguard Worker---------
34*61046927SAndroid Build Coastguard Worker
35*61046927SAndroid Build Coastguard Worker- overlay layer: unable to launch titles on steam
36*61046927SAndroid Build Coastguard Worker- radv: possibly not setting state dirty bits correctly
37*61046927SAndroid Build Coastguard Worker- RADV: VRS attachment not working in specific scenario
38*61046927SAndroid Build Coastguard Worker- anv: zink ADL failures
39*61046927SAndroid Build Coastguard Worker- Vulkan loader \`vk_common_GetPhysicalDeviceFormatProperties` fails to sanitize properties bits.
40*61046927SAndroid Build Coastguard Worker- Loading a model in PrusaSlicer 2.6.0-alpha5 crashes GNOME on radeonsi
41*61046927SAndroid Build Coastguard Worker
42*61046927SAndroid Build Coastguard Worker
43*61046927SAndroid Build Coastguard WorkerChanges
44*61046927SAndroid Build Coastguard Worker-------
45*61046927SAndroid Build Coastguard Worker
46*61046927SAndroid Build Coastguard WorkerAlyssa Rosenzweig (4):
47*61046927SAndroid Build Coastguard Worker
48*61046927SAndroid Build Coastguard Worker- vulkan: Add common features2_to_features
49*61046927SAndroid Build Coastguard Worker- tu: Use vk_features2_to_features
50*61046927SAndroid Build Coastguard Worker- util/prim_convert: Don't set index_bounds_valid
51*61046927SAndroid Build Coastguard Worker- mesa/st: Only set seamless for GLES3
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard WorkerAndres Calderon Jaramillo (1):
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard Worker- r600: Report multi-plane formats as unsupported
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (1):
58*61046927SAndroid Build Coastguard Worker
59*61046927SAndroid Build Coastguard Worker- radv: Reserve space in framebuffer emission.
60*61046927SAndroid Build Coastguard Worker
61*61046927SAndroid Build Coastguard WorkerDavid (Ming Qiang) Wu (1):
62*61046927SAndroid Build Coastguard Worker
63*61046927SAndroid Build Coastguard Worker- radeonsi/vcn: add an exception of field case for h264 decoding
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard WorkerDylan Baker (3):
66*61046927SAndroid Build Coastguard Worker
67*61046927SAndroid Build Coastguard Worker- docs: Add sha256 sum for 23.0.2
68*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to d6b30d42b05a93aa80c93c7fcc1782f9c59a6f1a
69*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to d99211b22c0b419e2ad414f2e09bfe43f656db4b
70*61046927SAndroid Build Coastguard Worker
71*61046927SAndroid Build Coastguard WorkerJesse Natalie (3):
72*61046927SAndroid Build Coastguard Worker
73*61046927SAndroid Build Coastguard Worker- dzn: Fix SRV barrier state on compute command lists
74*61046927SAndroid Build Coastguard Worker- dzn: Ensure pipeline variants are used for dynamic stencil masks
75*61046927SAndroid Build Coastguard Worker- dzn: Don't use write-combine memory for cache-coherent UMA
76*61046927SAndroid Build Coastguard Worker
77*61046927SAndroid Build Coastguard WorkerJuan A. Suarez Romero (1):
78*61046927SAndroid Build Coastguard Worker
79*61046927SAndroid Build Coastguard Worker- v3d: set depth compare function correctly
80*61046927SAndroid Build Coastguard Worker
81*61046927SAndroid Build Coastguard WorkerKarol Herbst (1):
82*61046927SAndroid Build Coastguard Worker
83*61046927SAndroid Build Coastguard Worker- rusticl/event: drop work item before updating status
84*61046927SAndroid Build Coastguard Worker
85*61046927SAndroid Build Coastguard WorkerKenneth Graunke (1):
86*61046927SAndroid Build Coastguard Worker
87*61046927SAndroid Build Coastguard Worker- intel/compiler: Use nir_dest_bit_size() for ballot bit size check
88*61046927SAndroid Build Coastguard Worker
89*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (3):
90*61046927SAndroid Build Coastguard Worker
91*61046927SAndroid Build Coastguard Worker- anv: fixup streamout write barriers
92*61046927SAndroid Build Coastguard Worker- intel/fs: use nomask for setting cr0 for float controls
93*61046927SAndroid Build Coastguard Worker- vulkan/overlay: deal with unknown pNext structures
94*61046927SAndroid Build Coastguard Worker
95*61046927SAndroid Build Coastguard WorkerLuc Ma (1):
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard Worker- meson: keep Mako version checking in accord with build msg
98*61046927SAndroid Build Coastguard Worker
99*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (9):
100*61046927SAndroid Build Coastguard Worker
101*61046927SAndroid Build Coastguard Worker- llvmpipe: fix LP_PERF=no_depth to ignore depth format
102*61046927SAndroid Build Coastguard Worker- aux/tc: flag late zs clears as partial clears
103*61046927SAndroid Build Coastguard Worker- zink: try to prune resources from barrier jit on fb unbind
104*61046927SAndroid Build Coastguard Worker- zink: free GPL input/output libs on context destroy to avoid leaking
105*61046927SAndroid Build Coastguard Worker- lavapipe: fix dynamic depth clamping
106*61046927SAndroid Build Coastguard Worker- lavapipe: set render_condition_enabled=false for vkCmdClearDepthStencilImage
107*61046927SAndroid Build Coastguard Worker- mesa/st/program: don't init xfb info if there are no outputs
108*61046927SAndroid Build Coastguard Worker- glthread: use id 0 for internal buffer objects
109*61046927SAndroid Build Coastguard Worker- lavapipe: don't double-inline ubo0
110*61046927SAndroid Build Coastguard Worker
111*61046927SAndroid Build Coastguard WorkerPatrick Lerda (3):
112*61046927SAndroid Build Coastguard Worker
113*61046927SAndroid Build Coastguard Worker- egl: fix memory leak related to _eglRefreshDeviceList()
114*61046927SAndroid Build Coastguard Worker- r600: fix refcnt imbalance related to r600_set_vertex_buffers()
115*61046927SAndroid Build Coastguard Worker- r600: fix refcnt imbalance related to evergreen_set_shader_images()
116*61046927SAndroid Build Coastguard Worker
117*61046927SAndroid Build Coastguard WorkerQiang Yu (3):
118*61046927SAndroid Build Coastguard Worker
119*61046927SAndroid Build Coastguard Worker- ac/nir/ngg: fix gs culling vertex liveness check for odd vertices
120*61046927SAndroid Build Coastguard Worker- ac/nir/ngg: fix store shared alignment
121*61046927SAndroid Build Coastguard Worker- radeonsi: fix max scrach lds size calculation when ngg
122*61046927SAndroid Build Coastguard Worker
123*61046927SAndroid Build Coastguard WorkerRuijing Dong (1):
124*61046927SAndroid Build Coastguard Worker
125*61046927SAndroid Build Coastguard Worker- frontends/va: disable skip_frame_enable in vaapi interface.
126*61046927SAndroid Build Coastguard Worker
127*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (4):
128*61046927SAndroid Build Coastguard Worker
129*61046927SAndroid Build Coastguard Worker- vulkan: ignore rasterizationSamples when the state is dynamic
130*61046927SAndroid Build Coastguard Worker- radv: try to keep HTILE compressed for READ_ONLY_OPTIMAL layout
131*61046927SAndroid Build Coastguard Worker- radv: fix VS prologs with GPL and static binding stride
132*61046927SAndroid Build Coastguard Worker- radv: re-emit the guardband state when related PSO are bound
133*61046927SAndroid Build Coastguard Worker
134*61046927SAndroid Build Coastguard WorkerSoroushIMG (1):
135*61046927SAndroid Build Coastguard Worker
136*61046927SAndroid Build Coastguard Worker- zink: fix stale point sprite mode state
137*61046927SAndroid Build Coastguard Worker
138*61046927SAndroid Build Coastguard WorkerTimur Kristóf (4):
139*61046927SAndroid Build Coastguard Worker
140*61046927SAndroid Build Coastguard Worker- ac/llvm: Cover runtime 0 in GFX10 gs_alloc_req workaround.
141*61046927SAndroid Build Coastguard Worker- radv/amdgpu: Fix mismatching return type of radv_amdgpu_cs_submit.
142*61046927SAndroid Build Coastguard Worker- radv/amdgpu: Only allow IB BOs on graphics and compute queues.
143*61046927SAndroid Build Coastguard Worker- radv/amdgpu: Use correct alignment when creating CS BOs.
144*61046927SAndroid Build Coastguard Worker
145*61046927SAndroid Build Coastguard WorkerTomeu Vizoso (1):
146*61046927SAndroid Build Coastguard Worker
147*61046927SAndroid Build Coastguard Worker- etnaviv: don't read too much from uniform arrays
148*61046927SAndroid Build Coastguard Worker
149*61046927SAndroid Build Coastguard Workerxurui (1):
150*61046927SAndroid Build Coastguard Worker
151*61046927SAndroid Build Coastguard Worker- zink: bs->dd.push_pool[1].pool should be freed
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