xref: /aosp_15_r20/external/mesa3d/docs/relnotes/23.1.1.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 23.1.1 Release Notes / 2023-05-25
2*61046927SAndroid Build Coastguard Worker======================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 23.1.1 is a bug fix release which fixes bugs found since the 23.1.0 release.
5*61046927SAndroid Build Coastguard Worker
6*61046927SAndroid Build Coastguard WorkerMesa 23.1.1 implements the OpenGL 4.6 API, but the version reported by
7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL
10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation.
11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver.
12*61046927SAndroid Build Coastguard Worker
13*61046927SAndroid Build Coastguard WorkerMesa 23.1.1 implements the Vulkan 1.3 API, but the version reported by
14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct
15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used.
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard WorkerSHA256 checksum
18*61046927SAndroid Build Coastguard Worker---------------
19*61046927SAndroid Build Coastguard Worker
20*61046927SAndroid Build Coastguard Worker::
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard Worker    a2679031ed5b73b29c4f042ac64d96f83b0cfe4858617de32e2efc196c653a40  mesa-23.1.1.tar.xz
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNew features
26*61046927SAndroid Build Coastguard Worker------------
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard Worker- None
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard WorkerBug fixes
32*61046927SAndroid Build Coastguard Worker---------
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker- radeonsi: texturing is broken on R9.270x since eaf98b14220d8cbc186d67a929254acc3e7de41a
35*61046927SAndroid Build Coastguard Worker- Firefox / VA-API / H.264 decoding artifacts on AMD RX 6600 / Fedora 37
36*61046927SAndroid Build Coastguard Worker- AMD/RX 6600 - VA-API video output is corrupted if decoded surfaces are exported by vaExportSurfaceHandle and then quickly returned to ffmpeg/va-api decoder and reused
37*61046927SAndroid Build Coastguard Worker- Pixel Game Maker MV - Elfin Force
38*61046927SAndroid Build Coastguard Worker- [REGRESSION] Crash in \`loader_dri3_wait_gl()` due to \`dri3_front_buffer(draw) == NULL`
39*61046927SAndroid Build Coastguard Worker- some piglit tests seg-fault if -Dgles1=disabled is set
40*61046927SAndroid Build Coastguard Worker- anv: Tom Clancy's Rainbow Six Siege [DX11: Image Corruption(FIXED)/Vulkan: crash on lauch]
41*61046927SAndroid Build Coastguard Worker- radv: Sample rate shading broken in AC:Valhalla
42*61046927SAndroid Build Coastguard Worker- radv/rt: crash compiling Unity Enemies Demo RT pipelines
43*61046927SAndroid Build Coastguard Worker- gfxbench4/5 crashing on android
44*61046927SAndroid Build Coastguard Worker- mesa 23.0.3 build failure
45*61046927SAndroid Build Coastguard Worker- radv: Battlefield {1,5} hangs on RX 7900 XTX
46*61046927SAndroid Build Coastguard Worker- radv: graphical artifacts in MSFS running via DXVK on RX7900XT
47*61046927SAndroid Build Coastguard Worker- Compile failure v23.0.0 - error: implicit declaration of function
48*61046927SAndroid Build Coastguard Worker
49*61046927SAndroid Build Coastguard Worker
50*61046927SAndroid Build Coastguard WorkerChanges
51*61046927SAndroid Build Coastguard Worker-------
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard WorkerDaniel Schürmann (2):
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard Worker- vulkan/pipeline_cache: don't log warnings for internal caches
56*61046927SAndroid Build Coastguard Worker- vulkan/pipeline_cache: don't log warnings for client-invisible caches
57*61046927SAndroid Build Coastguard Worker
58*61046927SAndroid Build Coastguard WorkerDave Airlie (1):
59*61046927SAndroid Build Coastguard Worker
60*61046927SAndroid Build Coastguard Worker- radv/video: use correct h264 levels
61*61046927SAndroid Build Coastguard Worker
62*61046927SAndroid Build Coastguard WorkerEric Engestrom (4):
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard Worker- docs: add release notes for 23.1.0
65*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 5be8acc1b53382a8692b7115b37469fa6c435103
66*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 1f586f94097f6c8fca3987e03c4ed671fd280a67
67*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 4af6b601e05cf1a9f2002698b5fb1d0b971124db
68*61046927SAndroid Build Coastguard Worker
69*61046927SAndroid Build Coastguard WorkerErik Faye-Lund (1):
70*61046927SAndroid Build Coastguard Worker
71*61046927SAndroid Build Coastguard Worker- aco: use c++17
72*61046927SAndroid Build Coastguard Worker
73*61046927SAndroid Build Coastguard WorkerFilip Gawin (2):
74*61046927SAndroid Build Coastguard Worker
75*61046927SAndroid Build Coastguard Worker- glx: fix build with APPLEGL
76*61046927SAndroid Build Coastguard Worker- ac/nir: fix slots in clamping legacy colors
77*61046927SAndroid Build Coastguard Worker
78*61046927SAndroid Build Coastguard WorkerGeorg Lehmann (1):
79*61046927SAndroid Build Coastguard Worker
80*61046927SAndroid Build Coastguard Worker- aco/vn: compare all valu modifers
81*61046927SAndroid Build Coastguard Worker
82*61046927SAndroid Build Coastguard WorkerGert Wollny (1):
83*61046927SAndroid Build Coastguard Worker
84*61046927SAndroid Build Coastguard Worker- virgl: Make query result resource as dirty before requesting result
85*61046927SAndroid Build Coastguard Worker
86*61046927SAndroid Build Coastguard WorkerJesse Natalie (2):
87*61046927SAndroid Build Coastguard Worker
88*61046927SAndroid Build Coastguard Worker- dzn: Partial revert of 8887852d
89*61046927SAndroid Build Coastguard Worker- dzn: Fix src/dest confusion for some non-bindless descriptor copies
90*61046927SAndroid Build Coastguard Worker
91*61046927SAndroid Build Coastguard WorkerJiadong Zhu (1):
92*61046927SAndroid Build Coastguard Worker
93*61046927SAndroid Build Coastguard Worker- ac: enable SHADOW_GLOBAL_CONFIG for preemptible ib
94*61046927SAndroid Build Coastguard Worker
95*61046927SAndroid Build Coastguard WorkerJonathan Gray (1):
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard Worker- intel/dev: remove dg2 0x5698 pci id
98*61046927SAndroid Build Coastguard Worker
99*61046927SAndroid Build Coastguard WorkerJordan Justen (1):
100*61046927SAndroid Build Coastguard Worker
101*61046927SAndroid Build Coastguard Worker- mesa/main: Exit early when trying to create an unsupported context API
102*61046927SAndroid Build Coastguard Worker
103*61046927SAndroid Build Coastguard WorkerJosé Roberto de Souza (1):
104*61046927SAndroid Build Coastguard Worker
105*61046927SAndroid Build Coastguard Worker- anv: Fix ANV_BO_ALLOC_NO_LOCAL_MEM flag
106*61046927SAndroid Build Coastguard Worker
107*61046927SAndroid Build Coastguard WorkerKenneth Graunke (2):
108*61046927SAndroid Build Coastguard Worker
109*61046927SAndroid Build Coastguard Worker- nir: Add find_lsb lowering to nir_lower_int64.
110*61046927SAndroid Build Coastguard Worker- intel/compiler: Fix 64-bit ufind_msb, find_lsb, and bit_count
111*61046927SAndroid Build Coastguard Worker
112*61046927SAndroid Build Coastguard WorkerKonstantin Kharlamov (1):
113*61046927SAndroid Build Coastguard Worker
114*61046927SAndroid Build Coastguard Worker- loader/dri3: temporarily work around a crash when front is NULL
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard WorkerKonstantin Seurer (1):
117*61046927SAndroid Build Coastguard Worker
118*61046927SAndroid Build Coastguard Worker- nir/lower_shader_calls: Remat derefs earlier
119*61046927SAndroid Build Coastguard Worker
120*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (6):
121*61046927SAndroid Build Coastguard Worker
122*61046927SAndroid Build Coastguard Worker- anv: fixup workaround 16011411144
123*61046927SAndroid Build Coastguard Worker- anv: put private binding BOs into execlists
124*61046927SAndroid Build Coastguard Worker- anv: mark images compressed for untracked layout/access
125*61046927SAndroid Build Coastguard Worker- anv: fix push descriptor deferred surface state packing
126*61046927SAndroid Build Coastguard Worker- intel/fs: fix size_read() for LOAD_PAYLOAD
127*61046927SAndroid Build Coastguard Worker- iris: rework Wa_14017076903 to only apply with occlusion queries
128*61046927SAndroid Build Coastguard Worker
129*61046927SAndroid Build Coastguard WorkerMarek Olšák (3):
130*61046927SAndroid Build Coastguard Worker
131*61046927SAndroid Build Coastguard Worker- mesa: fix a VBO buffer reference leak in _mesa_bind_vertex_buffer
132*61046927SAndroid Build Coastguard Worker- winsys/radeon: set has_image_opcodes to unbreak gfx6-7
133*61046927SAndroid Build Coastguard Worker- winsys/radeon: fix the scratch buffer on gfx6-7
134*61046927SAndroid Build Coastguard Worker
135*61046927SAndroid Build Coastguard WorkerMatt Turner (1):
136*61046927SAndroid Build Coastguard Worker
137*61046927SAndroid Build Coastguard Worker- intel: Disable shader cache when executing intel_clc during the build
138*61046927SAndroid Build Coastguard Worker
139*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (17):
140*61046927SAndroid Build Coastguard Worker
141*61046927SAndroid Build Coastguard Worker- zink: disable always zs feedback loop on radv
142*61046927SAndroid Build Coastguard Worker- zink: disable have_EXT_vertex_input_dynamic_state without EDS2
143*61046927SAndroid Build Coastguard Worker- zink: disable dynamic state exts if the previous ones aren't present
144*61046927SAndroid Build Coastguard Worker- zink: don't leak swapchain readback semaphores
145*61046927SAndroid Build Coastguard Worker- zink: destroy current batch state after all other batch states
146*61046927SAndroid Build Coastguard Worker- zink: only add feedback loop usage bit if extension is supported
147*61046927SAndroid Build Coastguard Worker- zink: flag batch usage on swapchain images
148*61046927SAndroid Build Coastguard Worker- vulkan/wsi: add feedback loop usage to swapchain caps if supported
149*61046927SAndroid Build Coastguard Worker- zink: add feedback loop usage for swapchains
150*61046927SAndroid Build Coastguard Worker- zink: try update fb resource refs when starting new renderpass
151*61046927SAndroid Build Coastguard Worker- zink: add special-casing for (not) reordering certain image barriers
152*61046927SAndroid Build Coastguard Worker- zink: disable unordered blits when swapchain images need aqcuire
153*61046927SAndroid Build Coastguard Worker- zink: explicitly disable reordering after restricted swapchain readback blits
154*61046927SAndroid Build Coastguard Worker- zink: flag 'has_work' on batch when promoting a cmd
155*61046927SAndroid Build Coastguard Worker- zink: also declare int size caps inline with signed int type usage
156*61046927SAndroid Build Coastguard Worker- zink: don't wait on queue thread if disabled
157*61046927SAndroid Build Coastguard Worker- zink: use the per-context track_renderpasses flag in more places
158*61046927SAndroid Build Coastguard Worker
159*61046927SAndroid Build Coastguard WorkerMrRobbin (1):
160*61046927SAndroid Build Coastguard Worker
161*61046927SAndroid Build Coastguard Worker- zink: Move the workaround before the EDS setting.
162*61046927SAndroid Build Coastguard Worker
163*61046927SAndroid Build Coastguard WorkerPatrick Lerda (3):
164*61046927SAndroid Build Coastguard Worker
165*61046927SAndroid Build Coastguard Worker- crocus: fix scratch_bos memory leak
166*61046927SAndroid Build Coastguard Worker- mesa: fix refcnt imbalance related to egl_image_target_texture()
167*61046927SAndroid Build Coastguard Worker- glthread: fix typo related to upload_vertices()
168*61046927SAndroid Build Coastguard Worker
169*61046927SAndroid Build Coastguard WorkerRhys Perry (1):
170*61046927SAndroid Build Coastguard Worker
171*61046927SAndroid Build Coastguard Worker- aco/gfx11: fix VMEM/DS->VALU WaW/RaW hazard
172*61046927SAndroid Build Coastguard Worker
173*61046927SAndroid Build Coastguard WorkerRuijing Dong (3):
174*61046927SAndroid Build Coastguard Worker
175*61046927SAndroid Build Coastguard Worker- gallium/pipe: add interface update_decoder_target
176*61046927SAndroid Build Coastguard Worker- radeonsi/vcn: apply update_decoder_target logic
177*61046927SAndroid Build Coastguard Worker- frontends/va: remove private member and update target buffer
178*61046927SAndroid Build Coastguard Worker
179*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (8):
180*61046927SAndroid Build Coastguard Worker
181*61046927SAndroid Build Coastguard Worker- radv: re-emit fragment shading rate state when PA_CL_VRS_CNTL changes
182*61046927SAndroid Build Coastguard Worker- radv: fix resetting VRS if the graphics pipeline doesn't enable it
183*61046927SAndroid Build Coastguard Worker- radv: fix a sync issue with primitives generated query and NGG/legacy
184*61046927SAndroid Build Coastguard Worker- radv: reserve cmdbuf space in radv_flush_gfx2ace_semaphore()
185*61046927SAndroid Build Coastguard Worker- radv: bump the global VRS image size to maximum supported FB dimensions
186*61046927SAndroid Build Coastguard Worker- radv: disable IMAGE_USAGE_STORAGE with depth-only and stencil-only formats
187*61046927SAndroid Build Coastguard Worker- radv: do not enable VRS flat shading if the VRS builtin is read
188*61046927SAndroid Build Coastguard Worker- vulkan/pipeline_cache: remove a bogus assert when inserting objects
189*61046927SAndroid Build Coastguard Worker
190*61046927SAndroid Build Coastguard WorkerTapani Pälli (3):
191*61046927SAndroid Build Coastguard Worker
192*61046927SAndroid Build Coastguard Worker- egl/loader: move crtc resource infrastructure as common helper
193*61046927SAndroid Build Coastguard Worker- anv: handle missing astc for gfx125 in CreateImageView
194*61046927SAndroid Build Coastguard Worker- mesa: set a type for depth fallback texture
195*61046927SAndroid Build Coastguard Worker
196*61046927SAndroid Build Coastguard WorkerTatsuyuki Ishi (1):
197*61046927SAndroid Build Coastguard Worker
198*61046927SAndroid Build Coastguard Worker- nir: Fix serializing pointer initializers.
199*61046927SAndroid Build Coastguard Worker
200*61046927SAndroid Build Coastguard WorkerTimothy Arceri (1):
201*61046927SAndroid Build Coastguard Worker
202*61046927SAndroid Build Coastguard Worker- util: add Pixel Game Maker MV workaround
203*61046927SAndroid Build Coastguard Worker
204*61046927SAndroid Build Coastguard WorkerTimur Kristóf (1):
205*61046927SAndroid Build Coastguard Worker
206*61046927SAndroid Build Coastguard Worker- aco: Initialize vcmpx field in get_cmp_info.
207*61046927SAndroid Build Coastguard Worker
208*61046927SAndroid Build Coastguard WorkerYiwei Zhang (3):
209*61046927SAndroid Build Coastguard Worker
210*61046927SAndroid Build Coastguard Worker- pipe-loader: avoid undefined memcpy behavior
211*61046927SAndroid Build Coastguard Worker- lvp: avoid accessing member of NULL ptr for global entries
212*61046927SAndroid Build Coastguard Worker- radv: fix radv_emit_userdata_vertex for vertex offset -1
213*61046927SAndroid Build Coastguard Worker
214*61046927SAndroid Build Coastguard Workerantonino (7):
215*61046927SAndroid Build Coastguard Worker
216*61046927SAndroid Build Coastguard Worker- nir: use \`nir_variable_clone` in \`nir_create_passthrough_gs`
217*61046927SAndroid Build Coastguard Worker- nir: don't create invalid inputs in \`nir_create_passthrough_gs`
218*61046927SAndroid Build Coastguard Worker- zink: don't replace non generated gs
219*61046927SAndroid Build Coastguard Worker- nir: handle interface blocks in \`copy_vars`
220*61046927SAndroid Build Coastguard Worker- zink: handle interface blocks in \`copy_vars`
221*61046927SAndroid Build Coastguard Worker- nir: make var arrays large enough in \`nir_create_passthrough_gs`
222*61046927SAndroid Build Coastguard Worker- zink: don't create invalid inputs in \`zink_create_quads_emulation_gs`
223