xref: /aosp_15_r20/external/mesa3d/docs/relnotes/23.1.3.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 23.1.3 Release Notes / 2023-06-22
2*61046927SAndroid Build Coastguard Worker======================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 23.1.3 is a bug fix release which fixes bugs found since the 23.1.2 release.
5*61046927SAndroid Build Coastguard Worker
6*61046927SAndroid Build Coastguard WorkerMesa 23.1.3 implements the OpenGL 4.6 API, but the version reported by
7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL
10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation.
11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver.
12*61046927SAndroid Build Coastguard Worker
13*61046927SAndroid Build Coastguard WorkerMesa 23.1.3 implements the Vulkan 1.3 API, but the version reported by
14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct
15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used.
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard WorkerSHA256 checksum
18*61046927SAndroid Build Coastguard Worker---------------
19*61046927SAndroid Build Coastguard Worker
20*61046927SAndroid Build Coastguard Worker::
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard Worker    2f6d7381bc10fbd2d6263ad1022785b8b511046c1a904162f8f7da18eea8aed9  mesa-23.1.3.tar.xz
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard WorkerNew features
26*61046927SAndroid Build Coastguard Worker------------
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard Worker- None
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard WorkerBug fixes
32*61046927SAndroid Build Coastguard Worker---------
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker- R9 280 - Broken font rendering in Godot Engine (GLES2) - Radeonsi
35*61046927SAndroid Build Coastguard Worker- radeonsi gcn1 regression
36*61046927SAndroid Build Coastguard Worker- virgl: Stack overflow in virgl_bind_sampler_states on hosts with more than 32 samplers
37*61046927SAndroid Build Coastguard Worker- [TGL] regression with r11_g11_b10 formats when running through virgl
38*61046927SAndroid Build Coastguard Worker- Intel drivers fail to link with -Dxmlconfig=disabled
39*61046927SAndroid Build Coastguard Worker- radv: regression UE5.2 nanite d3d12 vertex explosion
40*61046927SAndroid Build Coastguard Worker- [ANV/DG2] nvpro-samples/vk_raytracing_tutorial_KHR/ray_tracing_reflections crash
41*61046927SAndroid Build Coastguard Worker- radv: crash/freeze/assert with raytracing and Elden Ring 1.09
42*61046927SAndroid Build Coastguard Worker- Elden Ring freeze when summoning cooperator with Raytracing
43*61046927SAndroid Build Coastguard Worker- gc_alloc_size returns unaligned allocations
44*61046927SAndroid Build Coastguard Worker- Rusticl OpenCL: panicked at 'called \`Option::unwrap()` on a \`None` value' && void SPIRVKernelParser::applyDecoration(uint32_t, const spv_parsed_instruction_t*): Assertion \`c.first == id' failed.
45*61046927SAndroid Build Coastguard Worker- Using a \`NULL` pointer as \`bitmap` in \`glBitmap` leads to \`GL_OUT_OF_MEMORY` while creating display-list ("glNewList -> glBitmap")
46*61046927SAndroid Build Coastguard Worker- Bitwise and with constant 31 removed on width argument to BitFieldSExtract, causing incorrect result on RADV ACO
47*61046927SAndroid Build Coastguard Worker
48*61046927SAndroid Build Coastguard Worker
49*61046927SAndroid Build Coastguard WorkerChanges
50*61046927SAndroid Build Coastguard Worker-------
51*61046927SAndroid Build Coastguard Worker
52*61046927SAndroid Build Coastguard WorkerDave Airlie (1):
53*61046927SAndroid Build Coastguard Worker
54*61046927SAndroid Build Coastguard Worker- radv/video: drop incorrect defines for uapi ones.
55*61046927SAndroid Build Coastguard Worker
56*61046927SAndroid Build Coastguard WorkerDylan Baker (1):
57*61046927SAndroid Build Coastguard Worker
58*61046927SAndroid Build Coastguard Worker- meson: Key whether to build batch decoder on expat
59*61046927SAndroid Build Coastguard Worker
60*61046927SAndroid Build Coastguard WorkerEmma Anholt (1):
61*61046927SAndroid Build Coastguard Worker
62*61046927SAndroid Build Coastguard Worker- mesa: Drop dead TGSI serialization prototypes.
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard WorkerEric Engestrom (6):
65*61046927SAndroid Build Coastguard Worker
66*61046927SAndroid Build Coastguard Worker- docs/relnotes: add sha256sum for 23.1.2
67*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 3f48d842960c6d7e3814b75c611c69209098a0b6
68*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to a2d40c09b72374db5d2dd4115c1ea51b2543f515
69*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 5db031bf3ea3e37983f3ab17f2b550e1949d95a9 as denominated
70*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 48b32124c61f35ef39cee7e32ff7795dd49e0690
71*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to b687cbe36c12081921e03c8633fedea334642105
72*61046927SAndroid Build Coastguard Worker
73*61046927SAndroid Build Coastguard WorkerFriedrich Vock (5):
74*61046927SAndroid Build Coastguard Worker
75*61046927SAndroid Build Coastguard Worker- aco: Lower divergent bool phis iteratively
76*61046927SAndroid Build Coastguard Worker- radv: Always flush before writing acceleration structure properties
77*61046927SAndroid Build Coastguard Worker- aco: Reset scratch_rsrc on blocks without predecessors
78*61046927SAndroid Build Coastguard Worker- aco: Fix live_var_analysis assert
79*61046927SAndroid Build Coastguard Worker- aco: Fix assert in insert_exec_mask
80*61046927SAndroid Build Coastguard Worker
81*61046927SAndroid Build Coastguard WorkerGert Wollny (3):
82*61046927SAndroid Build Coastguard Worker
83*61046927SAndroid Build Coastguard Worker- r600/sfn: add read instruction for unused but required LDS op results
84*61046927SAndroid Build Coastguard Worker- r600/sfn: Don't rewrite TESS_EVAL inner tess level outputs
85*61046927SAndroid Build Coastguard Worker- r600: Split tex CF only if written component is read
86*61046927SAndroid Build Coastguard Worker
87*61046927SAndroid Build Coastguard WorkerJesse Natalie (2):
88*61046927SAndroid Build Coastguard Worker
89*61046927SAndroid Build Coastguard Worker- nir_opt_constant_folding: Fix nir_deref_path leak
90*61046927SAndroid Build Coastguard Worker- nir: Fix constant expression for unpack_64_4x16
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard WorkerKarol Herbst (3):
93*61046927SAndroid Build Coastguard Worker
94*61046927SAndroid Build Coastguard Worker- clc: relax spec constant validation
95*61046927SAndroid Build Coastguard Worker- rusticl/event: ensure even status is updated in order
96*61046927SAndroid Build Coastguard Worker- compiler/types: fix size of padded OpenCL Structs
97*61046927SAndroid Build Coastguard Worker
98*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (3):
99*61046927SAndroid Build Coastguard Worker
100*61046927SAndroid Build Coastguard Worker- anv: disable mesh/task for generated draws
101*61046927SAndroid Build Coastguard Worker- anv: fix incorrect batch for 3DSTATE_CONSTANT_ALL emission
102*61046927SAndroid Build Coastguard Worker- anv: avoid private buffer allocations in vkGetDeviceImageMemoryRequirementsKHR
103*61046927SAndroid Build Coastguard Worker
104*61046927SAndroid Build Coastguard WorkerLucas Stach (3):
105*61046927SAndroid Build Coastguard Worker
106*61046927SAndroid Build Coastguard Worker- etnaviv: rs: flush TS cache before making configuration changes
107*61046927SAndroid Build Coastguard Worker- etnaviv: rs: unconditionally flush color and depth cache before using RS
108*61046927SAndroid Build Coastguard Worker- etnaviv: query: reset sample count on begin_query
109*61046927SAndroid Build Coastguard Worker
110*61046927SAndroid Build Coastguard WorkerMarek Olšák (3):
111*61046927SAndroid Build Coastguard Worker
112*61046927SAndroid Build Coastguard Worker- mesa: fix glBitmap in display lists when width <= 0 || height <= 0
113*61046927SAndroid Build Coastguard Worker- radeonsi: don't convert L8A8 to R8A8 when blitting via compute to fix gfx7
114*61046927SAndroid Build Coastguard Worker- radeonsi: fix RB+ and gfx11 issues with framebuffer state
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard WorkerMatt Turner (1):
117*61046927SAndroid Build Coastguard Worker
118*61046927SAndroid Build Coastguard Worker- meson: Remove reference to removed SWR driver
119*61046927SAndroid Build Coastguard Worker
120*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (14):
121*61046927SAndroid Build Coastguard Worker
122*61046927SAndroid Build Coastguard Worker- zink: check for cached mem correctly when mapping buffer
123*61046927SAndroid Build Coastguard Worker- zink: remove assert for dt in zink_kopper_update
124*61046927SAndroid Build Coastguard Worker- zink: stop swizzling conditional render during batch flush
125*61046927SAndroid Build Coastguard Worker- zink: only try to create srgb mutable images if the vk format is supported
126*61046927SAndroid Build Coastguard Worker- lavapipe: use PACKAGE_VERSION for cache uuid in release builds
127*61046927SAndroid Build Coastguard Worker- zink: massively shrink qbo size for timestamp queries
128*61046927SAndroid Build Coastguard Worker- lavapipe: add version uuid to shader binary validation
129*61046927SAndroid Build Coastguard Worker- zink: strip format list when disabling mutable during image creation
130*61046927SAndroid Build Coastguard Worker- lavapipe: more fixes for sample shading
131*61046927SAndroid Build Coastguard Worker- lavapipe: correctly update shader object per-stage push constant sizes
132*61046927SAndroid Build Coastguard Worker- zink: add COHERENT requirement for CACHED memory
133*61046927SAndroid Build Coastguard Worker- zink: fix ubo array sizing in ntv
134*61046927SAndroid Build Coastguard Worker- zink: acquire persistently bound swapchain descriptors before setting usage
135*61046927SAndroid Build Coastguard Worker- zink: always clamp NUM_QUERIES to 500
136*61046927SAndroid Build Coastguard Worker
137*61046927SAndroid Build Coastguard WorkerNanley Chery (2):
138*61046927SAndroid Build Coastguard Worker
139*61046927SAndroid Build Coastguard Worker- intel/blorp: Avoid 32bpc fast clear sampling issue
140*61046927SAndroid Build Coastguard Worker- Revert "iris: Add missed tile flush flag"
141*61046927SAndroid Build Coastguard Worker
142*61046927SAndroid Build Coastguard WorkerPatrick Lerda (3):
143*61046927SAndroid Build Coastguard Worker
144*61046927SAndroid Build Coastguard Worker- nouveau: fix nouveau_heap_destroy() memory leak
145*61046927SAndroid Build Coastguard Worker- r600: fix cayman_convert_border_color() swizzle behavior
146*61046927SAndroid Build Coastguard Worker- util/blitter: fix util_blitter_clear_buffer() refcnt imbalance
147*61046927SAndroid Build Coastguard Worker
148*61046927SAndroid Build Coastguard WorkerQiang Yu (1):
149*61046927SAndroid Build Coastguard Worker
150*61046927SAndroid Build Coastguard Worker- ac/nir/ngg: fix ngg_gs_clear_primflags crash
151*61046927SAndroid Build Coastguard Worker
152*61046927SAndroid Build Coastguard WorkerRhys Perry (3):
153*61046927SAndroid Build Coastguard Worker
154*61046927SAndroid Build Coastguard Worker- aco: mask bits source of s_bfe
155*61046927SAndroid Build Coastguard Worker- util: fix gc_alloc_size alignment
156*61046927SAndroid Build Coastguard Worker- ac: fix PIPE_FORMAT_R11G11B10_FLOAT DST_SEL_W
157*61046927SAndroid Build Coastguard Worker
158*61046927SAndroid Build Coastguard WorkerRohan Garg (1):
159*61046927SAndroid Build Coastguard Worker
160*61046927SAndroid Build Coastguard Worker- anv: split ANV_PIPE_RENDER_TARGET_BUFFER_WRITES for finer grained flushing
161*61046927SAndroid Build Coastguard Worker
162*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (2):
163*61046927SAndroid Build Coastguard Worker
164*61046927SAndroid Build Coastguard Worker- radv: fix re-emitting some dynamic states when the previous FS is NULL
165*61046927SAndroid Build Coastguard Worker- radv: reset some dynamic states when the fragment shader stage is unbound
166*61046927SAndroid Build Coastguard Worker
167*61046927SAndroid Build Coastguard WorkerSviatoslav Peleshko (1):
168*61046927SAndroid Build Coastguard Worker
169*61046927SAndroid Build Coastguard Worker- nir/lower_shader_calls: Fix cursor if broken after nir_cf_extract() call
170*61046927SAndroid Build Coastguard Worker
171*61046927SAndroid Build Coastguard WorkerTim Pambor (1):
172*61046927SAndroid Build Coastguard Worker
173*61046927SAndroid Build Coastguard Worker- virgl: Fix stack overflow in virgl_bind_sampler_states
174*61046927SAndroid Build Coastguard Worker
175*61046927SAndroid Build Coastguard WorkerTimur Kristóf (1):
176*61046927SAndroid Build Coastguard Worker
177*61046927SAndroid Build Coastguard Worker- aco: Mark exec write used when it writes other registers.
178*61046927SAndroid Build Coastguard Worker
179*61046927SAndroid Build Coastguard WorkerVinson Lee (1):
180*61046927SAndroid Build Coastguard Worker
181*61046927SAndroid Build Coastguard Worker- frontends/va: Fix missing unlock
182*61046927SAndroid Build Coastguard Worker
183*61046927SAndroid Build Coastguard WorkerXi Ruoyao (1):
184*61046927SAndroid Build Coastguard Worker
185*61046927SAndroid Build Coastguard Worker- Revert "glx: Remove pointless GLX_INTEL_swap_event paranoia"
186