xref: /aosp_15_r20/external/mesa3d/docs/relnotes/24.0.0.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 24.0.0 Release Notes / 2024-02-01
2*61046927SAndroid Build Coastguard Worker======================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 24.0.0 is a new development release. People who are concerned
5*61046927SAndroid Build Coastguard Workerwith stability and reliability should stick with a previous release or
6*61046927SAndroid Build Coastguard Workerwait for Mesa 24.0.1.
7*61046927SAndroid Build Coastguard Worker
8*61046927SAndroid Build Coastguard WorkerMesa 24.0.0 implements the OpenGL 4.6 API, but the version reported by
9*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
10*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
11*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL
12*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation.
13*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver.
14*61046927SAndroid Build Coastguard Worker
15*61046927SAndroid Build Coastguard WorkerMesa 24.0.0 implements the Vulkan 1.3 API, but the version reported by
16*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct
17*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used.
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard WorkerSHA256 checksum
20*61046927SAndroid Build Coastguard Worker---------------
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard Worker::
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker    dc7e8c077bc5884df95478263b34bdebb7e88e600689cb56fb07be2b8c304c36  mesa-24.0.0.tar.xz
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard WorkerNew features
28*61046927SAndroid Build Coastguard Worker------------
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker- VK_EXT_image_compression_control on RADV
31*61046927SAndroid Build Coastguard Worker- VK_EXT_device_fault on RADV
32*61046927SAndroid Build Coastguard Worker- OpenGL 3.3 on Asahi
33*61046927SAndroid Build Coastguard Worker- Geometry shaders on Asahi
34*61046927SAndroid Build Coastguard Worker- GL_ARB_texture_cube_map_array on Asahi
35*61046927SAndroid Build Coastguard Worker- GL_ARB_clip_control on Asahi
36*61046927SAndroid Build Coastguard Worker- GL_ARB_timer_query on Asahi
37*61046927SAndroid Build Coastguard Worker- GL_EXT_disjoint_timer_query on Asahi
38*61046927SAndroid Build Coastguard Worker- GL_ARB_base_instance on Asahi
39*61046927SAndroid Build Coastguard Worker- OpenGL 4.6 (up from 4.2) on d3d12
40*61046927SAndroid Build Coastguard Worker- VK_EXT_depth_clamp_zero_one on RADV
41*61046927SAndroid Build Coastguard Worker- GL_ARB_shader_texture_image_samples on Asahi
42*61046927SAndroid Build Coastguard Worker- GL_ARB_indirect_parameters on Asahi
43*61046927SAndroid Build Coastguard Worker- GL_ARB_viewport_array on Asahi
44*61046927SAndroid Build Coastguard Worker- GL_ARB_fragment_layer_viewport on Asahi
45*61046927SAndroid Build Coastguard Worker- GL_ARB_cull_distance on Asahi
46*61046927SAndroid Build Coastguard Worker- GL_ARB_transform_feedback_overflow_query on Asahi
47*61046927SAndroid Build Coastguard Worker- VK_KHR_calibrated_timestamps on RADV
48*61046927SAndroid Build Coastguard Worker- VK_KHR_vertex_attribute_divisor on RADV
49*61046927SAndroid Build Coastguard Worker- VK_KHR_maintenance6 on RADV
50*61046927SAndroid Build Coastguard Worker- VK_KHR_ray_tracing_position_fetch on RADV
51*61046927SAndroid Build Coastguard Worker- EGL_EXT_query_reset_notification_strategy
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard Worker
54*61046927SAndroid Build Coastguard WorkerBug fixes
55*61046927SAndroid Build Coastguard Worker---------
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard Worker- vlc crashes when playing 1920x1080 video with Radeon RX6600 hardware acceleration and deinterlacing enabled.
58*61046927SAndroid Build Coastguard Worker- [radeonsi] Regression: graphical artifacting on water texture in OpenGOAL
59*61046927SAndroid Build Coastguard Worker- Assertion when creating dmabuf-compatible VkImage on Tigerlake
60*61046927SAndroid Build Coastguard Worker- VAAPI: EFC on VCN2 produces broken H264 video and crashes the HEVC encoder
61*61046927SAndroid Build Coastguard Worker- [AMDGPU RDNA3] Antialiasing is broken in Blender
62*61046927SAndroid Build Coastguard Worker- MTL: vulkan cooperative matrix tests gpu hang on MTL
63*61046927SAndroid Build Coastguard Worker- Assassin's Creed Odyssey wrong colors on Arc A770
64*61046927SAndroid Build Coastguard Worker- The Finals fails to launch with DX12 on Intel Arc unless "force_vk_vendor" is set to -1.
65*61046927SAndroid Build Coastguard Worker- VA-API CI tests freeze
66*61046927SAndroid Build Coastguard Worker- radv: games render with garbage output on RX5600M through PRIME with DCC
67*61046927SAndroid Build Coastguard Worker- radv: RGP reports for mesh shaders are confusing
68*61046927SAndroid Build Coastguard Worker- zink crashes on nvidia
69*61046927SAndroid Build Coastguard Worker- d3d10umd: Build failure regression with MSVC during 23.3 development cycle
70*61046927SAndroid Build Coastguard Worker- Error during SPIR-V parsing of OpCopyLogical
71*61046927SAndroid Build Coastguard Worker- rusticl: fails to find SPIRV-Tools headers via pkg-config under non-default prefix
72*61046927SAndroid Build Coastguard Worker- Conservative depth output doesn't work with RADV
73*61046927SAndroid Build Coastguard Worker- RADV: DOA-X3 (yuzu) missing hair, eyes and skybox
74*61046927SAndroid Build Coastguard Worker- intel: Require 64KB alignment when using CCS and multiple engines
75*61046927SAndroid Build Coastguard Worker- radv: Atlas Fallen corrupted rendering
76*61046927SAndroid Build Coastguard Worker- r300: nir pass to lower indirect regression
77*61046927SAndroid Build Coastguard Worker- r300: LRP present even with .lower_flrp32=true
78*61046927SAndroid Build Coastguard Worker- 23.3.2 regression: kms_swrast_dri.so segfaults
79*61046927SAndroid Build Coastguard Worker- Radeon: YUYV DMA BUF eglCreateImageKHR fails
80*61046927SAndroid Build Coastguard Worker- No support for a644
81*61046927SAndroid Build Coastguard Worker- anv: importing memory for a compressed image using modifier is hitting an assert
82*61046927SAndroid Build Coastguard Worker- anv: importing memory for a compressed image using modifier is hitting an assert
83*61046927SAndroid Build Coastguard Worker- anv: importing memory for a compressed image using modifier is hitting an assert
84*61046927SAndroid Build Coastguard Worker- Large regression in \`glbench --tests context` on Intel
85*61046927SAndroid Build Coastguard Worker- Android 14 depends on Vulkan EXT_swapchain_maintenance1, which breaks radv
86*61046927SAndroid Build Coastguard Worker- nvk,nak: Implement shaderFloat64
87*61046927SAndroid Build Coastguard Worker- Mesa is not compatible with Python 3.12 due to use of distutils
88*61046927SAndroid Build Coastguard Worker- anv: glcts regression on zink
89*61046927SAndroid Build Coastguard Worker- nir: Trivial loop not unrolling
90*61046927SAndroid Build Coastguard Worker- Possible regression with AMD GPU with flatpak apps
91*61046927SAndroid Build Coastguard Worker- nvk,nak: Implement VK_KHR_vulkan_memory_model
92*61046927SAndroid Build Coastguard Worker- Compiling Mesa with X in custom prefix fails in Intel Vulkan driver
93*61046927SAndroid Build Coastguard Worker- anv: implement recommended AUX-TT invalidation on compute/transfer queues
94*61046927SAndroid Build Coastguard Worker- anv: implement recommended AUX-TT invalidation on compute/transfer queues
95*61046927SAndroid Build Coastguard Worker- !26307 broke some piglit tests with rusticl on radeonsi on Navi 14
96*61046927SAndroid Build Coastguard Worker- Compute shader with imageStore() to a swapchain image (from a display surface) produces incorrect results (Raspberry, Vulkan).
97*61046927SAndroid Build Coastguard Worker- nvk: Implement VK_EXT_multi_draw
98*61046927SAndroid Build Coastguard Worker- radv/aco: Crysis 2 Remastered RT reflections are blocky around the edges with ACO, renders normally with LLVM
99*61046927SAndroid Build Coastguard Worker- radv: Major regression in main branch causing all Vulkan apps to crash on 6600M (Navi 23)
100*61046927SAndroid Build Coastguard Worker- [23.3.0] Parallel build failure - fatal error: vtn_generator_ids.h: No such file or directory
101*61046927SAndroid Build Coastguard Worker- crocus: Assertion failures in NIR divergence analysis
102*61046927SAndroid Build Coastguard Worker- nak: Implement nir_op_fmulz
103*61046927SAndroid Build Coastguard Worker- nvk,nak: Implement VK_KHR_shader_float_controls
104*61046927SAndroid Build Coastguard Worker- 748b7f80ef1cf6a3fed9991d70230e69fef51a0e - Regression on Doom Eternal w/ RT Reflections
105*61046927SAndroid Build Coastguard Worker- glFlush() blocks until close to GPU completion on Radeon R9 270
106*61046927SAndroid Build Coastguard Worker- nvk: Implement VK_EXT_texel_buffer_alignment
107*61046927SAndroid Build Coastguard Worker- rusticl: fails to find X11 headers via pkg-config under non-default prefix
108*61046927SAndroid Build Coastguard Worker- nvk,nak: Implement VK_EXT_shader_image_atomic_int64
109*61046927SAndroid Build Coastguard Worker- nvk,nak: Implement VK_KHR_shader_atomic_int64
110*61046927SAndroid Build Coastguard Worker- nvk,nak: Implement VK_KHR_shader_subgroup_extended_types
111*61046927SAndroid Build Coastguard Worker- nvk,nak: Implement shaderInt64
112*61046927SAndroid Build Coastguard Worker- nvk: Implement VK_EXT_subgroup_size_control
113*61046927SAndroid Build Coastguard Worker- mesa:freedreno / afuc-disasm unit test failure
114*61046927SAndroid Build Coastguard Worker- anv: Resident Evil 2 hang
115*61046927SAndroid Build Coastguard Worker- Mesa 23.3.0 release build fails on 22.04 LTS
116*61046927SAndroid Build Coastguard Worker- Segfault in SDL2 game when using environment variables: \`SDL_VIDEODRIVER=wayland DRI_PRIME=1`
117*61046927SAndroid Build Coastguard Worker- Mesa 22.3.0 SEGFAULT in nir shader creation for r600 cards on FreeBSD
118*61046927SAndroid Build Coastguard Worker- radeonsi: merge request 26055 causes thousands of piglit failures
119*61046927SAndroid Build Coastguard Worker- iris: INTEL_COMPUTE_CLASS causes gpu hangs on MTL platforms
120*61046927SAndroid Build Coastguard Worker- anv: piglit tests regressed for zink
121*61046927SAndroid Build Coastguard Worker- aco,radeonsi: GFX11 dEQP-GLES31.functional.separate_shader.random.0 fail when AMD_DEBUG=useaco
122*61046927SAndroid Build Coastguard Worker- crash in si_update_tess_io_layout_state during _mesa_ReadPixels (radeonsi_dri, mesa 23.2.1)
123*61046927SAndroid Build Coastguard Worker- Compilation error with current LLVM git (createLoopSinkPass)
124*61046927SAndroid Build Coastguard Worker- [RADV] War Thunder has some grass flickering.
125*61046927SAndroid Build Coastguard Worker- radv: satisfactory broken shader
126*61046927SAndroid Build Coastguard Worker- RADV problem with R7 M440 in some games
127*61046927SAndroid Build Coastguard Worker- nvk,nak: Weird fog effect in old GTA games with DXVK
128*61046927SAndroid Build Coastguard Worker- gpu driver crashes when opening ingame map playing dead space 2023
129*61046927SAndroid Build Coastguard Worker- [anv] Valheim water misrendering
130*61046927SAndroid Build Coastguard Worker- radv, zink: dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component16 fails on gfx9
131*61046927SAndroid Build Coastguard Worker- Armored Core 6 (1888160) fake_sparse support
132*61046927SAndroid Build Coastguard Worker- radv: fix sparseResidencyImage3D on GFX8
133*61046927SAndroid Build Coastguard Worker- build still broken on Slackware 15.0 i586
134*61046927SAndroid Build Coastguard Worker- mesa fails to build on arch
135*61046927SAndroid Build Coastguard Worker- EGL/v3d: EGL applications under a X compositor doesn't work
136*61046927SAndroid Build Coastguard Worker- nvk,nak: Implement VK_KHR_fragment_shader_barycentric
137*61046927SAndroid Build Coastguard Worker- RADV: trunc_coord breaks ambient occlusion in Dirt Rally and other games
138*61046927SAndroid Build Coastguard Worker- radv: Mass Effect Legendary Edition: a line going across the screen is visible in some areas with Ambient Occlusion enabled
139*61046927SAndroid Build Coastguard Worker- LTO-related build failures
140*61046927SAndroid Build Coastguard Worker- anv: DIRT5 gfx11_generated_draws_spv_source triggers "assert(!copy_value_is_divergent(src) || copy_value_is_divergent(dest));"
141*61046927SAndroid Build Coastguard Worker- nvk: Implement VK_KHR_synchronization2
142*61046927SAndroid Build Coastguard Worker- nvk: Implement bufferDeviceAddressCaptureReplay
143*61046927SAndroid Build Coastguard Worker- nvk,nak,codegen: Implement VK_KHR_pipeline_executable_properties
144*61046927SAndroid Build Coastguard Worker- panfrost: gbm_bo_get_offset() wrongly returns 0 for second plane of NV12 buffers
145*61046927SAndroid Build Coastguard Worker- Sastisfactory since Update 8 needs force_vk_vendor set
146*61046927SAndroid Build Coastguard Worker- [RADV][TONGA] - BeamNG.drive (284160) - Artifacts are present when looking at the skybox.
147*61046927SAndroid Build Coastguard Worker- LEGO Star Wars: The Skywalker Saga graphical glitches (DXVK) on R9 380
148*61046927SAndroid Build Coastguard Worker- [radv] Crypt not rendering properly
149*61046927SAndroid Build Coastguard Worker- Leaks of DescriptorSet debug names
150*61046927SAndroid Build Coastguard Worker- [Tracing flake] Missing geometry in trace\@freedreno-a630\@freedoom\@freedoom-phase2-gl-high.trace
151*61046927SAndroid Build Coastguard Worker- Unreal Engine 5.2 virtual shadow maps have glitchy/lazy tile updates
152*61046927SAndroid Build Coastguard Worker- RADV: Visual glitches in Unreal Engine 5.2.1 when using material with anisotropy and light channel 2
153*61046927SAndroid Build Coastguard Worker- radv: Regression with UE5 test
154*61046927SAndroid Build Coastguard Worker- SIGSEGV with MESA_VK_TRACE=rgp and compute only queue
155*61046927SAndroid Build Coastguard Worker- mesa: vertex attrib regression
156*61046927SAndroid Build Coastguard Worker- [ANV] Corruptions in Battlefield 4
157*61046927SAndroid Build Coastguard Worker- anv regression w/ commit e488773b29d97 ("anv: Fast clear depth/stencil surface in vkCmdClearAttachments")
158*61046927SAndroid Build Coastguard Worker- freedreno uses wrong patch size
159*61046927SAndroid Build Coastguard Worker- ir3: dEQP-GLES31.functional.synchronization.inter_invocation.image_atomic_read_write crash on a6xx gen4
160*61046927SAndroid Build Coastguard Worker- a630: antichamber crashes with pack_A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ: Assertion
161*61046927SAndroid Build Coastguard Worker- mesa:amd+compiler / aco_tests assembler.gfx11.vop12c_v128/gfx11 failure with llvm-17
162*61046927SAndroid Build Coastguard Worker- ci_run_n_monitor crash because of incorrect parsing of dag
163*61046927SAndroid Build Coastguard Worker- Zink + Venus: driver can't handle INVALID<->LINEAR!
164*61046927SAndroid Build Coastguard Worker- anv not initializing engine correctly with INTEL_COPY_CLASS=1
165*61046927SAndroid Build Coastguard Worker- Anv: Particles have black square artifacts on Counter Strike 2 on Skylake
166*61046927SAndroid Build Coastguard Worker- Lords of the Fallen 2023 Red Eye mode crashing game and desktop
167*61046927SAndroid Build Coastguard Worker- [radeonsi] [vulkan] [23.3-rc1 regression] Video output corrupted in QMplay2 with Vulkan renderer
168*61046927SAndroid Build Coastguard Worker- [BISECTED] ac/radeon commit somehow breaks nv12 surface from HEVC decode
169*61046927SAndroid Build Coastguard Worker- radv: Chrome crashes when ANGLE uses GPL
170*61046927SAndroid Build Coastguard Worker- Parsec displays completely green screen with hardware decoder selected while using Mesa 23.3 and Mesa 24
171*61046927SAndroid Build Coastguard Worker- H264 to H264 transcode output corruption with gst-vaapi
172*61046927SAndroid Build Coastguard Worker- opencl-jpeg-encoder does not work with nouveau/rusticl, works with nouveau/clover
173*61046927SAndroid Build Coastguard Worker- [rusticl] [radeonsi] [darktable4] [ppc64le] Darktable always renders black images despite not throwing any error
174*61046927SAndroid Build Coastguard Worker- [R600] X-plane 11 demo (Linux Native) crashes upon launch on HD5870 and HD6970
175*61046927SAndroid Build Coastguard Worker- [CI] .gitlab-ci/setup-test-env.sh date -d parsing fails on Alpine Linux containers
176*61046927SAndroid Build Coastguard Worker- ANV not handling VkMutableDescriptorTypeCreateInfoEXT::pMutableDescriptorTypeLists[i] being out of range
177*61046927SAndroid Build Coastguard Worker- Ubuntu 23.10 build error with rusticl_opencl_bindings.rs
178*61046927SAndroid Build Coastguard Worker- Rusticl fails to build
179*61046927SAndroid Build Coastguard Worker- tu: Wolfenstein: The New Order misrenders on a740
180*61046927SAndroid Build Coastguard Worker- DRI_PRIME fails with ACO only radeonsi
181*61046927SAndroid Build Coastguard Worker- ci_run_n_monitor: undetected sanity dep breaks the pipeline
182*61046927SAndroid Build Coastguard Worker
183*61046927SAndroid Build Coastguard Worker
184*61046927SAndroid Build Coastguard WorkerChanges
185*61046927SAndroid Build Coastguard Worker-------
186*61046927SAndroid Build Coastguard Worker
187*61046927SAndroid Build Coastguard WorkerAlejandro Piñeiro (10):
188*61046927SAndroid Build Coastguard Worker
189*61046927SAndroid Build Coastguard Worker- broadcom/qpu: use back BITFIELD64_RANGE for ANYOPMASK
190*61046927SAndroid Build Coastguard Worker- broadcom/compiler: add v3d_pack_unnormalized_coordinates helper
191*61046927SAndroid Build Coastguard Worker- broadcom: only support v42 and v71
192*61046927SAndroid Build Coastguard Worker- broadcom/compiler: set properly lod query
193*61046927SAndroid Build Coastguard Worker- broadcom/cle: remove v33 and v41 from xml definition
194*61046927SAndroid Build Coastguard Worker- broadcom/cle: rename xml files
195*61046927SAndroid Build Coastguard Worker- docs/v3d: update v3d documentation
196*61046927SAndroid Build Coastguard Worker- nir: add new opcodes to map new v71 packing/conversion instructions
197*61046927SAndroid Build Coastguard Worker- broadcom/compiler: update image store lowering to use v71 new packing/conversion instructions
198*61046927SAndroid Build Coastguard Worker- broadcom/compiler: remove one superfluous call to nir_opt_undef
199*61046927SAndroid Build Coastguard Worker
200*61046927SAndroid Build Coastguard WorkerAlessandro Astone (2):
201*61046927SAndroid Build Coastguard Worker
202*61046927SAndroid Build Coastguard Worker- asahi: Use the compat version of qsort_r
203*61046927SAndroid Build Coastguard Worker- zink: Fix resizable BAR detection logic
204*61046927SAndroid Build Coastguard Worker
205*61046927SAndroid Build Coastguard WorkerAlexander von Gluck IV (3):
206*61046927SAndroid Build Coastguard Worker
207*61046927SAndroid Build Coastguard Worker- egl/haiku: Cleanup includes; minor build fix
208*61046927SAndroid Build Coastguard Worker- hgl: Redefine visual options in hgl_context.h
209*61046927SAndroid Build Coastguard Worker- egl/haiku: Remove some dead cleanup code
210*61046927SAndroid Build Coastguard Worker
211*61046927SAndroid Build Coastguard WorkerAlyssa Rosenzweig (286):
212*61046927SAndroid Build Coastguard Worker
213*61046927SAndroid Build Coastguard Worker- hasvk: Support builiding on non-Intel
214*61046927SAndroid Build Coastguard Worker- crocus: Support building on non-Intel
215*61046927SAndroid Build Coastguard Worker- meson: Add vulkan-drivers=all option
216*61046927SAndroid Build Coastguard Worker- meson: Add gallium-drivers=all option
217*61046927SAndroid Build Coastguard Worker- gitlab: Highlight .cl as C
218*61046927SAndroid Build Coastguard Worker- nir,vtn: Add exported bool to nir_function
219*61046927SAndroid Build Coastguard Worker- nir: Add nir_remove_non_exported
220*61046927SAndroid Build Coastguard Worker- nir/builder: Add nir_call helper
221*61046927SAndroid Build Coastguard Worker- meson: Simplify clc expression
222*61046927SAndroid Build Coastguard Worker- meson: Require clc for asahi
223*61046927SAndroid Build Coastguard Worker- vtn: Add spirv_library_to_nir_builder feature
224*61046927SAndroid Build Coastguard Worker- clc: Add missing idep_vtn
225*61046927SAndroid Build Coastguard Worker- agx: Fix lower regular texture metadata
226*61046927SAndroid Build Coastguard Worker- agx: Vectorize load/stores
227*61046927SAndroid Build Coastguard Worker- agx: Fuse (unmasked) extr_agx
228*61046927SAndroid Build Coastguard Worker- agx: Fuse ubitfield_extract
229*61046927SAndroid Build Coastguard Worker- asahi: Fix agx_pack unrolling
230*61046927SAndroid Build Coastguard Worker- asahi: Make GenXML compatible with OpenCL
231*61046927SAndroid Build Coastguard Worker- asahi: Unpack at 32-bit granularity
232*61046927SAndroid Build Coastguard Worker- asahi: Reexpress genxml pack macro
233*61046927SAndroid Build Coastguard Worker- asahi: Add folder for internal shaders
234*61046927SAndroid Build Coastguard Worker- asahi: Add asahi_clc infrastructure
235*61046927SAndroid Build Coastguard Worker- asahi: Pass valid memctx to open_device
236*61046927SAndroid Build Coastguard Worker- asahi: Deserialize libagx when opening device
237*61046927SAndroid Build Coastguard Worker- asahi,agx: Plumb libagx
238*61046927SAndroid Build Coastguard Worker- asahi: Add software-defined field to texture desc
239*61046927SAndroid Build Coastguard Worker- agx: Use CL for texture lowerings
240*61046927SAndroid Build Coastguard Worker- asahi: Remove placeholder shader
241*61046927SAndroid Build Coastguard Worker- asahi: Fix tools=all builds
242*61046927SAndroid Build Coastguard Worker- ci: Opt out asahi from clang-format
243*61046927SAndroid Build Coastguard Worker- ttn: Set sample shading for sample ID reads
244*61046927SAndroid Build Coastguard Worker- compiler: Make shader_enums.h CL-safe
245*61046927SAndroid Build Coastguard Worker- compiler: Inline mesa_vertices_per_prim
246*61046927SAndroid Build Coastguard Worker- compiler: Make u_decomposed_prims_for_vertices available to CL
247*61046927SAndroid Build Coastguard Worker- nir/lower_gs_intrinsics: Include primitive counts
248*61046927SAndroid Build Coastguard Worker- nir/lower_gs_intrinsics: Append EndPrimitive
249*61046927SAndroid Build Coastguard Worker- nir/lower_gs_intrinsics: Count decomposed primitives too
250*61046927SAndroid Build Coastguard Worker- nir: Also gather decomposed primitive count
251*61046927SAndroid Build Coastguard Worker- nir: Add intrinsics for lowering GS
252*61046927SAndroid Build Coastguard Worker- nir: Add intrinsics for lowering bindless textures/samplers
253*61046927SAndroid Build Coastguard Worker- nir/print: handle adjacency
254*61046927SAndroid Build Coastguard Worker- asahi: Clamp 8-bit integer RTs
255*61046927SAndroid Build Coastguard Worker- agx: Legalize image MS index
256*61046927SAndroid Build Coastguard Worker- agx: Fix fragment side effects scheduling
257*61046927SAndroid Build Coastguard Worker- agx: Check for spilling in release builds
258*61046927SAndroid Build Coastguard Worker- docs/features: Mark ARB_mdi done on asahi
259*61046927SAndroid Build Coastguard Worker- agx: Cleanup 8-bit math before lowering
260*61046927SAndroid Build Coastguard Worker- agx: Require 32-bit alignment for EOT offset
261*61046927SAndroid Build Coastguard Worker- agx: Add scaffolding for subgroup ops
262*61046927SAndroid Build Coastguard Worker- agx: Translate simple subgroup ops
263*61046927SAndroid Build Coastguard Worker- asahi: Pack non-border colour sampler desc
264*61046927SAndroid Build Coastguard Worker- agx: Allow drivers to lower texture handles
265*61046927SAndroid Build Coastguard Worker- asahi: Lower samplers to bindless if needed
266*61046927SAndroid Build Coastguard Worker- agx: Lower LOD bias earlier
267*61046927SAndroid Build Coastguard Worker- agx: Handle bindless samplers
268*61046927SAndroid Build Coastguard Worker- asahi: Handle load_sampler_handle
269*61046927SAndroid Build Coastguard Worker- asahi: Add sampler heap data structure
270*61046927SAndroid Build Coastguard Worker- asahi: Use the sampler heap
271*61046927SAndroid Build Coastguard Worker- asahi: Upload tex/samplers properly with merged shaders
272*61046927SAndroid Build Coastguard Worker- asahi: Don't hazard track fake resources
273*61046927SAndroid Build Coastguard Worker- asahi: Refactor encoder data structure
274*61046927SAndroid Build Coastguard Worker- asahi: Factor out agx_launch
275*61046927SAndroid Build Coastguard Worker- asahi: Make encoder_allocate public
276*61046927SAndroid Build Coastguard Worker- asahi: Add data structures for geometry shaders
277*61046927SAndroid Build Coastguard Worker- asahi: Add helpers for lowering GS
278*61046927SAndroid Build Coastguard Worker- asahi: Add GS lowering pass
279*61046927SAndroid Build Coastguard Worker- asahi: Wire up geometry shaders
280*61046927SAndroid Build Coastguard Worker- asahi: Advertise geometry shaders
281*61046927SAndroid Build Coastguard Worker- asahi: rm unused deqp debug flag
282*61046927SAndroid Build Coastguard Worker- asahi: Don't use OpenGL clip bit
283*61046927SAndroid Build Coastguard Worker- asahi: Plumb clip_halfz bit from RS
284*61046927SAndroid Build Coastguard Worker- asahi: Advertise ARB_clip_control
285*61046927SAndroid Build Coastguard Worker- asahi: Implement timer queries
286*61046927SAndroid Build Coastguard Worker- docs: Mark timer queries as done on asahi
287*61046927SAndroid Build Coastguard Worker- asahi: Implement ARB_base_instance
288*61046927SAndroid Build Coastguard Worker- nir: Simplify nir_alu_instr_channel_used definition
289*61046927SAndroid Build Coastguard Worker- nir/validate: Optimize ssa_srcs set
290*61046927SAndroid Build Coastguard Worker- nir/validate: Don't spam nir_alu_instr_channels
291*61046927SAndroid Build Coastguard Worker- nir/validate: Don't validate out-of-bounds channels
292*61046927SAndroid Build Coastguard Worker- nir/validate: Use unlikely for validate_assert
293*61046927SAndroid Build Coastguard Worker- nir/validate: Don't check dimensions in validate_def
294*61046927SAndroid Build Coastguard Worker- nir/validate: Drop stale todo
295*61046927SAndroid Build Coastguard Worker- nir/validate: Inline validate_ssa_src
296*61046927SAndroid Build Coastguard Worker- nir/validate: Split out validate_sized_src
297*61046927SAndroid Build Coastguard Worker- nir/validate: Specialize if source validation
298*61046927SAndroid Build Coastguard Worker- panfrost: Add an allow_rotating_primitives() helper
299*61046927SAndroid Build Coastguard Worker- panfrost: Factor out vertex attribute stride calculation
300*61046927SAndroid Build Coastguard Worker- panfrost: Add panfrost_get_{position,varying}_shader() helpers
301*61046927SAndroid Build Coastguard Worker- gallium: add pipe_shader_from_nir helper
302*61046927SAndroid Build Coastguard Worker- radeonsi: use pipe_shader_from_nir
303*61046927SAndroid Build Coastguard Worker- v3d: use pipe_shader_from_nir
304*61046927SAndroid Build Coastguard Worker- asahi: use pipe_shader_from_nir
305*61046927SAndroid Build Coastguard Worker- vc4: use pipe_shader_from_nir
306*61046927SAndroid Build Coastguard Worker- zink: use pipe_shader_from_nir
307*61046927SAndroid Build Coastguard Worker- nouveau: use pipe_shader_from_nir
308*61046927SAndroid Build Coastguard Worker- panfrost: use pipe_shader_from_nir
309*61046927SAndroid Build Coastguard Worker- gallium: drop pipe_shader_state_from_nir
310*61046927SAndroid Build Coastguard Worker- mesa/st: collapse tgsi deadcode
311*61046927SAndroid Build Coastguard Worker- mesa/st: use pipe_shader_from_nir
312*61046927SAndroid Build Coastguard Worker- nir/lower_tex: Add 1D lowering
313*61046927SAndroid Build Coastguard Worker- agx: fix 1D texture sampling
314*61046927SAndroid Build Coastguard Worker- ac,radv,radeonsi: use common 1D texture lowering
315*61046927SAndroid Build Coastguard Worker- nir/format_convert: handle clamping smaller bit sizes
316*61046927SAndroid Build Coastguard Worker- nir/lower_idiv: Optimize idiv sign calculation
317*61046927SAndroid Build Coastguard Worker- agx: Hotfix for stack_adjust in GS
318*61046927SAndroid Build Coastguard Worker- asahi/decode: Decode multiple macOS commands
319*61046927SAndroid Build Coastguard Worker- asahi: Quiet clang warning
320*61046927SAndroid Build Coastguard Worker- asahi: Add half float type to genxml
321*61046927SAndroid Build Coastguard Worker- asahi: Add XML for hw tessellation
322*61046927SAndroid Build Coastguard Worker- asahi: Identify Primitive ID frag input
323*61046927SAndroid Build Coastguard Worker- asahi: Identify bicubic filtering mode
324*61046927SAndroid Build Coastguard Worker- asahi: fix index bias with GS/XFB
325*61046927SAndroid Build Coastguard Worker- asahi: Sync heap size
326*61046927SAndroid Build Coastguard Worker- asahi: init clear colour between batches
327*61046927SAndroid Build Coastguard Worker- asahi: clamp clear colours
328*61046927SAndroid Build Coastguard Worker- asahi: handle self blits
329*61046927SAndroid Build Coastguard Worker- asahi: bump limits
330*61046927SAndroid Build Coastguard Worker- asahi: remove bogus assertion
331*61046927SAndroid Build Coastguard Worker- asahi: be robust about null xfb
332*61046927SAndroid Build Coastguard Worker- asahi: fix dirty tracking fail with point sprites
333*61046927SAndroid Build Coastguard Worker- asahi: handle null PBE
334*61046927SAndroid Build Coastguard Worker- asahi: Be robust with arrays of images
335*61046927SAndroid Build Coastguard Worker- asahi: fix imageSize of null image
336*61046927SAndroid Build Coastguard Worker- asahi: rm compact image atomic descriptors
337*61046927SAndroid Build Coastguard Worker- asahi: use 2D descriptors for cubes
338*61046927SAndroid Build Coastguard Worker- asahi: defer texture packing to draw-time
339*61046927SAndroid Build Coastguard Worker- ail: handle >4GiB textures
340*61046927SAndroid Build Coastguard Worker- asahi: return GL_OOM for excessive image sizes
341*61046927SAndroid Build Coastguard Worker- asahi: fix meta usc builder allocation
342*61046927SAndroid Build Coastguard Worker- asahi: implement xfb stream queries
343*61046927SAndroid Build Coastguard Worker- asahi: fix output to non-rast streams
344*61046927SAndroid Build Coastguard Worker- asahi: bump glsl version
345*61046927SAndroid Build Coastguard Worker- asahi: minify when blitting for transition
346*61046927SAndroid Build Coastguard Worker- asahi: blit with the old format when transitioning
347*61046927SAndroid Build Coastguard Worker- asahi: flush before resource transition
348*61046927SAndroid Build Coastguard Worker- agx: Fix flatshading of matrices
349*61046927SAndroid Build Coastguard Worker- asahi: fix xfb of pointsize when not drawing points
350*61046927SAndroid Build Coastguard Worker- asahi: defeature quads
351*61046927SAndroid Build Coastguard Worker- asahi: Rotate tri fans based on provoking vtx
352*61046927SAndroid Build Coastguard Worker- asahi: use GS for first-provoking fans
353*61046927SAndroid Build Coastguard Worker- asahi: Early out for GS + rast discard
354*61046927SAndroid Build Coastguard Worker- asahi: Implement draw parameters
355*61046927SAndroid Build Coastguard Worker- agx: wire up texture_samples/image_samplers
356*61046927SAndroid Build Coastguard Worker- asahi: advertise ARB_shader_texture_image_samples
357*61046927SAndroid Build Coastguard Worker- asahi: fix layout transitions with arrays
358*61046927SAndroid Build Coastguard Worker- asahi: use correct target packing PBE
359*61046927SAndroid Build Coastguard Worker- asahi: choose staging bind better
360*61046927SAndroid Build Coastguard Worker- asahi: fix destroy_query leaving dangling references
361*61046927SAndroid Build Coastguard Worker- asahi: add agx_push macro
362*61046927SAndroid Build Coastguard Worker- asahi: collapse unreachable condition
363*61046927SAndroid Build Coastguard Worker- asahi: use agx_push
364*61046927SAndroid Build Coastguard Worker- asahi: remove dead declarations
365*61046927SAndroid Build Coastguard Worker- asahi: rm unnecessary uniform upload for GS
366*61046927SAndroid Build Coastguard Worker- asahi: make UB easier to see
367*61046927SAndroid Build Coastguard Worker- asahi: force GS for indirect prim gen query
368*61046927SAndroid Build Coastguard Worker- asahi: rework GS input assembly
369*61046927SAndroid Build Coastguard Worker- asahi: Implement multidraw indirect
370*61046927SAndroid Build Coastguard Worker- asahi: move heap alloc to first use
371*61046927SAndroid Build Coastguard Worker- asahi: double depth bias
372*61046927SAndroid Build Coastguard Worker- asahi: add static assert
373*61046927SAndroid Build Coastguard Worker- agxdecode: fix stack smash with border colour
374*61046927SAndroid Build Coastguard Worker- asahi: Support L/A/I formats for texture buffers
375*61046927SAndroid Build Coastguard Worker- asahi: fix tri fan enum
376*61046927SAndroid Build Coastguard Worker- asahi: rework cf binding xml
377*61046927SAndroid Build Coastguard Worker- asahi: add xml for flatshading fans
378*61046927SAndroid Build Coastguard Worker- agx: fix VARYING_SLOT_COL0 getting flatshaded
379*61046927SAndroid Build Coastguard Worker- agx: Avoid scratch mem with tri strip w/ adjacency
380*61046927SAndroid Build Coastguard Worker- agx: rework libagx linking a bit
381*61046927SAndroid Build Coastguard Worker- asahi: Unroll GS/XFB primitive restart on the GPU
382*61046927SAndroid Build Coastguard Worker- asahi: Lower edge flags
383*61046927SAndroid Build Coastguard Worker- asahi: assert hw invariant
384*61046927SAndroid Build Coastguard Worker- asahi: rewrite pointsize handling
385*61046927SAndroid Build Coastguard Worker- agx: remove spurious z/s writes in force early-z shaders
386*61046927SAndroid Build Coastguard Worker- agx: handle force early-z + discard
387*61046927SAndroid Build Coastguard Worker- agx: note that sample_mask runs occlusion queries
388*61046927SAndroid Build Coastguard Worker- agx: allocate varying slot if writing viewport only
389*61046927SAndroid Build Coastguard Worker- agx: report if we have a nonzero viewport
390*61046927SAndroid Build Coastguard Worker- asahi: allow empty scissor box
391*61046927SAndroid Build Coastguard Worker- asahi: add XML for multiple viewports
392*61046927SAndroid Build Coastguard Worker- asahi: Implement ARB_viewport_array
393*61046927SAndroid Build Coastguard Worker- asahi: handle some components/offsets in GS lowering
394*61046927SAndroid Build Coastguard Worker- asahi: prepare gs copy shaders for compact clip/cull
395*61046927SAndroid Build Coastguard Worker- asahi: handle compact clip/cull in gs component gather
396*61046927SAndroid Build Coastguard Worker- asahi: Implement ARB_cull_distance
397*61046927SAndroid Build Coastguard Worker- asahi: add more BGR formats
398*61046927SAndroid Build Coastguard Worker- asahi: fix dupe rgb65 formats
399*61046927SAndroid Build Coastguard Worker- asahi: fix pbe swizzling
400*61046927SAndroid Build Coastguard Worker- asahi: fix integer RT clamping
401*61046927SAndroid Build Coastguard Worker- agx: fix fp64 lowering options
402*61046927SAndroid Build Coastguard Worker- agx: Lower 64-bit I/O to 32-bit
403*61046927SAndroid Build Coastguard Worker- agx: don't produce split of immediate
404*61046927SAndroid Build Coastguard Worker- asahi: fix size calculation for 2d msaa arrays
405*61046927SAndroid Build Coastguard Worker- asahi: allow more format reinterpretation
406*61046927SAndroid Build Coastguard Worker- asahi: respect render condition for compute
407*61046927SAndroid Build Coastguard Worker- asahi: wire up hardware gl_PrimitiveID
408*61046927SAndroid Build Coastguard Worker- asahi: clamp draw count for mdi
409*61046927SAndroid Build Coastguard Worker- gallium: fix util_clamp_color type confusion
410*61046927SAndroid Build Coastguard Worker- gallium: add PIPE_IMAGE_ACCESS_DRIVER_INTERNAL
411*61046927SAndroid Build Coastguard Worker- nir/validate: allow bias on nir_texop_lod
412*61046927SAndroid Build Coastguard Worker- asahi: Implement lod queries
413*61046927SAndroid Build Coastguard Worker- vtn: fuse OpenCL mad if we can can
414*61046927SAndroid Build Coastguard Worker- asahi: fix eMRT + background load interaction
415*61046927SAndroid Build Coastguard Worker- ail: add is_level_compressed query
416*61046927SAndroid Build Coastguard Worker- ail: use is_level_compressed
417*61046927SAndroid Build Coastguard Worker- ail: add ail_is_level_twiddled_uncompressed
418*61046927SAndroid Build Coastguard Worker- asahi: do not use compression blits for uncompressed levels
419*61046927SAndroid Build Coastguard Worker- agx: allow bindful arrays if not clamping
420*61046927SAndroid Build Coastguard Worker- asahi: don't format convert with staging blits
421*61046927SAndroid Build Coastguard Worker- asahi: implement arrays as 2d for internal images
422*61046927SAndroid Build Coastguard Worker- asahi: respect last_block
423*61046927SAndroid Build Coastguard Worker- asahi: allow compressed image stores in blits
424*61046927SAndroid Build Coastguard Worker- asahi: fix image_mask with unbind num trailing
425*61046927SAndroid Build Coastguard Worker- asahi: add compute blitter
426*61046927SAndroid Build Coastguard Worker- asahi: add and use batch_is_compute helper
427*61046927SAndroid Build Coastguard Worker- asahi: fix get_batch with compute batches
428*61046927SAndroid Build Coastguard Worker- asahi: allow multiple compute dispatches in a batch
429*61046927SAndroid Build Coastguard Worker- asahi: drop custom mipmap generate
430*61046927SAndroid Build Coastguard Worker- asahi: set data_valid on first draw
431*61046927SAndroid Build Coastguard Worker- asahi: fix data valid tracking
432*61046927SAndroid Build Coastguard Worker- asahi: reduce transfer map flushing with staging blits
433*61046927SAndroid Build Coastguard Worker- asahi: do not stall for writers with invalid mips
434*61046927SAndroid Build Coastguard Worker- asahi: implement blit-based resource_copy_region
435*61046927SAndroid Build Coastguard Worker- asahi: fix snorm staging blits
436*61046927SAndroid Build Coastguard Worker- asahi: use copy region for decompression
437*61046927SAndroid Build Coastguard Worker- asahi: fix scissor arrays
438*61046927SAndroid Build Coastguard Worker- asahi: disable compute-based blitter for now
439*61046927SAndroid Build Coastguard Worker- agx: use more mem->tex barriers even on g13g
440*61046927SAndroid Build Coastguard Worker- agx: fix early-z + discard together
441*61046927SAndroid Build Coastguard Worker- asahi: fix set_sampler_views
442*61046927SAndroid Build Coastguard Worker- asahi: fix max tex sizes
443*61046927SAndroid Build Coastguard Worker- agx: optimize fcmp like fcmpsel
444*61046927SAndroid Build Coastguard Worker- agx: wire up some ballots
445*61046927SAndroid Build Coastguard Worker- agx: lower votes to ballots
446*61046927SAndroid Build Coastguard Worker- agx: implement query_levels
447*61046927SAndroid Build Coastguard Worker- agx: skip scoreboard bit in builder for !wait
448*61046927SAndroid Build Coastguard Worker- agx: make vec widths explicit in IR
449*61046927SAndroid Build Coastguard Worker- agx: validate post-RA
450*61046927SAndroid Build Coastguard Worker- agx: rm silly todo
451*61046927SAndroid Build Coastguard Worker- agx: rm outdated comment
452*61046927SAndroid Build Coastguard Worker- agx: add index size helper
453*61046927SAndroid Build Coastguard Worker- agx: trust in agx_index size
454*61046927SAndroid Build Coastguard Worker- agx: mv agx_read/write_regs to validator
455*61046927SAndroid Build Coastguard Worker- agx: use custom assert when packing
456*61046927SAndroid Build Coastguard Worker- agx: use mov imm for pcopies
457*61046927SAndroid Build Coastguard Worker- agx: allow phis with 16bit imms
458*61046927SAndroid Build Coastguard Worker- agx: prepare for immediates in phis
459*61046927SAndroid Build Coastguard Worker- agx: handle imm inlining into phis
460*61046927SAndroid Build Coastguard Worker- asahi: rework compute emptiness tracking
461*61046927SAndroid Build Coastguard Worker- asahi: stub qbo on the cpu
462*61046927SAndroid Build Coastguard Worker- asahi: implement xfb overflow queries
463*61046927SAndroid Build Coastguard Worker- agx: const fold after discard lowering
464*61046927SAndroid Build Coastguard Worker- agx: fix xfb of invalid comp
465*61046927SAndroid Build Coastguard Worker- agx: fix xfb of invalid var
466*61046927SAndroid Build Coastguard Worker- asahi: bump vertex shader outputs
467*61046927SAndroid Build Coastguard Worker- asahi: rm pointless multisample key bit
468*61046927SAndroid Build Coastguard Worker- asahi: rm layered bit from shader key
469*61046927SAndroid Build Coastguard Worker- asahi: implement point sprites w/o shader key
470*61046927SAndroid Build Coastguard Worker- asahi: rm unused blend enable bit
471*61046927SAndroid Build Coastguard Worker- asahi: rm logicop enable bit
472*61046927SAndroid Build Coastguard Worker- asahi: rm nr_cbufs from key
473*61046927SAndroid Build Coastguard Worker- asahi: rm blend->store from shader key
474*61046927SAndroid Build Coastguard Worker- asahi: rm vbuf.count from key
475*61046927SAndroid Build Coastguard Worker- asahi: rm agx_vbufs wrapper
476*61046927SAndroid Build Coastguard Worker- asahi: invert program_point_size
477*61046927SAndroid Build Coastguard Worker- asahi: divide by xfb stride for xfb draws
478*61046927SAndroid Build Coastguard Worker- asahi: disable fp16 cbuf cap
479*61046927SAndroid Build Coastguard Worker- asahi: add missing GS line strip (+adj) handling
480*61046927SAndroid Build Coastguard Worker- asahi: link libagx before lowering mem access widths
481*61046927SAndroid Build Coastguard Worker- asahi: cl-ify some xfb logic
482*61046927SAndroid Build Coastguard Worker- asahi: factor out libagx_map_vertex_in_tri_strip
483*61046927SAndroid Build Coastguard Worker- asahi: rotate xfb'd tri strips
484*61046927SAndroid Build Coastguard Worker- asahi: inline something silly
485*61046927SAndroid Build Coastguard Worker- asahi: plumb get_ubo_size
486*61046927SAndroid Build Coastguard Worker- asahi: make txf robust properly
487*61046927SAndroid Build Coastguard Worker- asahi: fix passthrough GS with poly modes
488*61046927SAndroid Build Coastguard Worker- asahi: add missing tib alignment check
489*61046927SAndroid Build Coastguard Worker- agx: optimize split(64-bit uniform)
490*61046927SAndroid Build Coastguard Worker- agx: expand agx_index
491*61046927SAndroid Build Coastguard Worker- agx: fix 64-bit phis with inlined immediates
492*61046927SAndroid Build Coastguard Worker- agx: add unit test for pcopy lowering bug
493*61046927SAndroid Build Coastguard Worker- agx: require min alignment for load/store vectorize
494*61046927SAndroid Build Coastguard Worker- asahi: fallback some resource copies
495*61046927SAndroid Build Coastguard Worker- asahi: don't canonicalize nans/flush denorms when copying
496*61046927SAndroid Build Coastguard Worker- agx: unit test split uniform opt
497*61046927SAndroid Build Coastguard Worker- agx: clang-fmt
498*61046927SAndroid Build Coastguard Worker- nir,zink: Redefine flat_mask in terms of I/O locations
499*61046927SAndroid Build Coastguard Worker
500*61046927SAndroid Build Coastguard WorkerAndrew Gazizov (4):
501*61046927SAndroid Build Coastguard Worker
502*61046927SAndroid Build Coastguard Worker- venus: Add use_guest_vram capset to enable guest-based blob alloc
503*61046927SAndroid Build Coastguard Worker- venus: Use vk_object_id as blob_id for guest_vram device memory alloc
504*61046927SAndroid Build Coastguard Worker- venus: Tighten the conditions for guest_vram device memory alloc
505*61046927SAndroid Build Coastguard Worker- venus: Make sure that guest allocated blobs from hostmem are mappable
506*61046927SAndroid Build Coastguard Worker
507*61046927SAndroid Build Coastguard WorkerAnthony Roberts (1):
508*61046927SAndroid Build Coastguard Worker
509*61046927SAndroid Build Coastguard Worker- glsl: Use unsigned instead of enum type in ir_variable_data
510*61046927SAndroid Build Coastguard Worker
511*61046927SAndroid Build Coastguard WorkerAntoine Coutant (1):
512*61046927SAndroid Build Coastguard Worker
513*61046927SAndroid Build Coastguard Worker- clc: retrieve libclang path at runtime.
514*61046927SAndroid Build Coastguard Worker
515*61046927SAndroid Build Coastguard WorkerAntonio Gomes (14):
516*61046927SAndroid Build Coastguard Worker
517*61046927SAndroid Build Coastguard Worker- rusticl, meson: Move libc functions to their own crate
518*61046927SAndroid Build Coastguard Worker- rusticl, meson: Add gl/egl/glx bindings
519*61046927SAndroid Build Coastguard Worker- iris: Fixups in resource_get_handle and resource_from_handle
520*61046927SAndroid Build Coastguard Worker- mesa/st: Add new data to mesa_glinterop
521*61046927SAndroid Build Coastguard Worker- mesa/st, dri2, wgl, glx: Modify flush_objects interop func to export a fence_fd
522*61046927SAndroid Build Coastguard Worker- rusticl: Add xplat helpers to dynamic link interop functions
523*61046927SAndroid Build Coastguard Worker- rusticl/device: Function to check for gl interop support
524*61046927SAndroid Build Coastguard Worker- rusticl/device: Enable gl_sharing only if create_fence_fd is implemented
525*61046927SAndroid Build Coastguard Worker- rusticl: Add functions to create CL ctxs from GL, and also to query them
526*61046927SAndroid Build Coastguard Worker- rusticl/format: Add conversion table for GL->CL
527*61046927SAndroid Build Coastguard Worker- rusticl: Create CL mem objects from GL
528*61046927SAndroid Build Coastguard Worker- rusticl: Add support for cube maps
529*61046927SAndroid Build Coastguard Worker- rusticl: Flush objects just before importing them
530*61046927SAndroid Build Coastguard Worker- rusticl: Advertise cl_khr_gl_sharing extension
531*61046927SAndroid Build Coastguard Worker
532*61046927SAndroid Build Coastguard WorkerAnuj Phogat (1):
533*61046927SAndroid Build Coastguard Worker
534*61046927SAndroid Build Coastguard Worker- intel/l3: Adjust URB weight calculation for gfx12.5+.
535*61046927SAndroid Build Coastguard Worker
536*61046927SAndroid Build Coastguard WorkerAsahi Lina (12):
537*61046927SAndroid Build Coastguard Worker
538*61046927SAndroid Build Coastguard Worker- asahi: Fix CDM Launch/Barrier naming
539*61046927SAndroid Build Coastguard Worker- asahi: Add extra CDM barrier bit for G13X
540*61046927SAndroid Build Coastguard Worker- asahi: Move USC cache flush to agx_batch_init_state
541*61046927SAndroid Build Coastguard Worker- asahi: Add more memory barrier opcodes
542*61046927SAndroid Build Coastguard Worker- asahi: Add extra barrier for texture atomics on G13X
543*61046927SAndroid Build Coastguard Worker- ail: Fix miptree offset generation for compressed textures
544*61046927SAndroid Build Coastguard Worker- ail: Add explicit specification of mip level strides
545*61046927SAndroid Build Coastguard Worker- ail: Fix tile size & strides for compressed textures
546*61046927SAndroid Build Coastguard Worker- asahi: Add .editorconfig for CL files
547*61046927SAndroid Build Coastguard Worker- asahi: Implement BO alignment
548*61046927SAndroid Build Coastguard Worker- agx: Fix packing of stack map/unmap
549*61046927SAndroid Build Coastguard Worker- agx: Add scoreboarding to stack instructions
550*61046927SAndroid Build Coastguard Worker
551*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (11):
552*61046927SAndroid Build Coastguard Worker
553*61046927SAndroid Build Coastguard Worker- radv: Add DGC preprocessing barrier support.
554*61046927SAndroid Build Coastguard Worker- radv: Add compute DGC preprocessing support.
555*61046927SAndroid Build Coastguard Worker- radv: Add some initial graphics DGC preprocessing support.
556*61046927SAndroid Build Coastguard Worker- radv: Add implementation of cmd buffers for a sparse binding queue.
557*61046927SAndroid Build Coastguard Worker- radv: Remove the sparse binding queue from coherent images.
558*61046927SAndroid Build Coastguard Worker- radv: Move sparse binding into a dedicated queue.
559*61046927SAndroid Build Coastguard Worker- nir: Add nir_static_workgroup_size helper.
560*61046927SAndroid Build Coastguard Worker- nir: Add pass for clearing memory at the end of a shader.
561*61046927SAndroid Build Coastguard Worker- radv: Add option to clear LDS at the end of a shader.
562*61046927SAndroid Build Coastguard Worker- radeonsi: Add support to clear LDS at the end of a shader.
563*61046927SAndroid Build Coastguard Worker- radv: Use correct writemask for cooperative matrix ordering.
564*61046927SAndroid Build Coastguard Worker
565*61046927SAndroid Build Coastguard WorkerBenjamin Lee (14):
566*61046927SAndroid Build Coastguard Worker
567*61046927SAndroid Build Coastguard Worker- nak: make sm available in builders
568*61046927SAndroid Build Coastguard Worker- nak: Legalize a bunch of instructions for SM50
569*61046927SAndroid Build Coastguard Worker- nak: add IADD instruction for SM50
570*61046927SAndroid Build Coastguard Worker- nak: implement ST* and LD* on SM50
571*61046927SAndroid Build Coastguard Worker- nak: add ATOM{G,S} encoding for SM50
572*61046927SAndroid Build Coastguard Worker- nak: add carry register file
573*61046927SAndroid Build Coastguard Worker- nak: move iadd64 construction to a builder method
574*61046927SAndroid Build Coastguard Worker- nak: use carry register file for IADD2
575*61046927SAndroid Build Coastguard Worker- nak: make as_imm_not_{i,f}20 helper methods public
576*61046927SAndroid Build Coastguard Worker- nak: implement SHL and SHR on SM50
577*61046927SAndroid Build Coastguard Worker- nak: implement IMUL for SM50
578*61046927SAndroid Build Coastguard Worker- nak: encode Dst::None as RZ on SM50
579*61046927SAndroid Build Coastguard Worker- nak: implement SHFL on SM50
580*61046927SAndroid Build Coastguard Worker- nak: implement VOTE on SM50
581*61046927SAndroid Build Coastguard Worker
582*61046927SAndroid Build Coastguard WorkerBoris Brezillon (74):
583*61046927SAndroid Build Coastguard Worker
584*61046927SAndroid Build Coastguard Worker- pan/genxml: Fix "{Last,First} Heap Chunk" field position
585*61046927SAndroid Build Coastguard Worker- panfrost: Fix format_minimum_alignment() for v6-
586*61046927SAndroid Build Coastguard Worker- pan/bo: Make sure we catch refcnt underflows
587*61046927SAndroid Build Coastguard Worker- pan/genxml: Fix 'Shader Program' descriptor definition on v9 and v10
588*61046927SAndroid Build Coastguard Worker- pan/decode: Print the resource table label
589*61046927SAndroid Build Coastguard Worker- pan/decode: Make CSF decoding more robust to NULL pointers
590*61046927SAndroid Build Coastguard Worker- pan/decode: Fix the pan_unpack() call for JUMP instruction unpacking
591*61046927SAndroid Build Coastguard Worker- panfrost: Flag the right shader when updating images
592*61046927SAndroid Build Coastguard Worker- panfrost: Kill unused panfrost_batch::polygon_list field
593*61046927SAndroid Build Coastguard Worker- panfrost: Emit attribs in panfrost_update_state_3d() on bifrost/midgard
594*61046927SAndroid Build Coastguard Worker- panfrost: Emit image attribs for compute in panfrost_update_shader_state()
595*61046927SAndroid Build Coastguard Worker- panfrost: Rename panfrost_vtable::context_init
596*61046927SAndroid Build Coastguard Worker- panfrost: Inline pan_emit_tiler_heap()
597*61046927SAndroid Build Coastguard Worker- panfrost: Inline pan_emit_tiler_ctx()
598*61046927SAndroid Build Coastguard Worker- panfrost: Count draws at the batch level
599*61046927SAndroid Build Coastguard Worker- panfrost: Express the per-batch limit in term of draws
600*61046927SAndroid Build Coastguard Worker- panfrost: Count the number of compute jobs at the batch level
601*61046927SAndroid Build Coastguard Worker- panfrost: Make panfrost_has_fragment_job() public
602*61046927SAndroid Build Coastguard Worker- panfrost: Stop using the scoreboard to check the presence of draws/compute
603*61046927SAndroid Build Coastguard Worker- panfrost: Store the fragment job descriptor address in the batch
604*61046927SAndroid Build Coastguard Worker- panfrost: Emit the fragment job from panfrost_batch_submit()
605*61046927SAndroid Build Coastguard Worker- panfrost: Move the panfrost_emit_tile_map() call around
606*61046927SAndroid Build Coastguard Worker- panfrost: Get rid of unused in_sync parameter in panfrost_batch_submit[_ioctl]()
607*61046927SAndroid Build Coastguard Worker- panfrost: Get rid of the out_sync parameter in panfrost_batch_submit_jobs()
608*61046927SAndroid Build Coastguard Worker- panfrost: Get rid of unused fb parameter passed to panfrost_batch_submit_jobs()
609*61046927SAndroid Build Coastguard Worker- panfrost: Add a submit_batch() hook to panfrost_vtable
610*61046927SAndroid Build Coastguard Worker- panfrost: Store the index pointer in panfrost_batch
611*61046927SAndroid Build Coastguard Worker- panfrost: Stop passing vertex attribute arrays around
612*61046927SAndroid Build Coastguard Worker- panfrost: Store varying related fields in panfrost_batch
613*61046927SAndroid Build Coastguard Worker- panfrost: Use u_reduced_prim() to do the is_line check
614*61046927SAndroid Build Coastguard Worker- panfrost: Move JM specific fields to their own struct
615*61046927SAndroid Build Coastguard Worker- panfrost: s/panfrost_emit_vertex_tiler_jobs/jm_push_vertex_tiler_jobs/
616*61046927SAndroid Build Coastguard Worker- panfrost: Move the JM-specific bits out of emit_fragment_job()
617*61046927SAndroid Build Coastguard Worker- panfrost: Rename several job emission helpers
618*61046927SAndroid Build Coastguard Worker- panfrost: Factor out the point-sprite shader update logic
619*61046927SAndroid Build Coastguard Worker- panfrost: Factor out the vertex count logic
620*61046927SAndroid Build Coastguard Worker- panfrost: Re-order things in panfrost_direct_draw()
621*61046927SAndroid Build Coastguard Worker- panfrost: Move all JM-specific bits out of panfrost_direct_draw()
622*61046927SAndroid Build Coastguard Worker- panfrost: Use batch->tls.gpu to store the compute TLS descriptor
623*61046927SAndroid Build Coastguard Worker- panfrost: Move JM-specific bits out of panfrost_launch_grid_on_batch()
624*61046927SAndroid Build Coastguard Worker- panfrost: Move JM specific bits out of panfrost_launch_xfb()
625*61046927SAndroid Build Coastguard Worker- panfrost: Drop the vertex_count argument passed to panfrost_batch_get_bifrost_tiler()
626*61046927SAndroid Build Coastguard Worker- panfrost: Rename panfrost_batch_get_bifrost_tiler()
627*61046927SAndroid Build Coastguard Worker- panfrost: s/panfrost_emit_shader/jm_emit_shader_env/
628*61046927SAndroid Build Coastguard Worker- panfrost: s/panfrost_emit_primitive/jm_emit_primitive/
629*61046927SAndroid Build Coastguard Worker- panfrost: Rename JM-specific batch submission helpers
630*61046927SAndroid Build Coastguard Worker- panfrost: s/preload/jm_preload_fb/
631*61046927SAndroid Build Coastguard Worker- panfrost: s/init_batch/jm_init_batch/
632*61046927SAndroid Build Coastguard Worker- panfrost: Prepare things for the common/JM cmdstream split
633*61046927SAndroid Build Coastguard Worker- panfrost: Move JM helpers to their own source file
634*61046927SAndroid Build Coastguard Worker- panfrost: Add a JOBX() macro to simplify job-frontend selection
635*61046927SAndroid Build Coastguard Worker- panfrost: Fix multiplanar YUV texture descriptor emission on v9+
636*61046927SAndroid Build Coastguard Worker- panfrost: Don't leak NIR compute shaders
637*61046927SAndroid Build Coastguard Worker- panfrost: s/pan_scoreboard/pan_jc/
638*61046927SAndroid Build Coastguard Worker- panfrost: Rename pan_cs.{c,h} into pan_desc.{c,h}
639*61046927SAndroid Build Coastguard Worker- panfrost: Make pan_afbc_compression_mode() per-gen
640*61046927SAndroid Build Coastguard Worker- panfrost: Restrict job chain helpers to JM hardware
641*61046927SAndroid Build Coastguard Worker- panfrost: Restrict job descriptor emission to JM hardware
642*61046927SAndroid Build Coastguard Worker- util/hash_table: Use FREE() to be consistent with the CALLOC_STRUCT() call
643*61046927SAndroid Build Coastguard Worker- util/hash_table: Don't leak hash_u64_key objects when the entry exists
644*61046927SAndroid Build Coastguard Worker- util/hash_table: Don't leak hash_key_u64 objects when the u64 hash table is destroyed
645*61046927SAndroid Build Coastguard Worker- panfrost: Abstract kernel driver operations
646*61046927SAndroid Build Coastguard Worker- pan/kmod: Add a backend for the panfrost kernel driver
647*61046927SAndroid Build Coastguard Worker- panfrost: Avoid direct accesses to some panfrost_device fields
648*61046927SAndroid Build Coastguard Worker- panfrost: Avoid direct accesses to some panfrost_bo fields
649*61046927SAndroid Build Coastguard Worker- panfrost: Back panfrost_device with pan_kmod_dev object
650*61046927SAndroid Build Coastguard Worker- panfrost: Add a VM to panfrost_device
651*61046927SAndroid Build Coastguard Worker- panfrost: Back panfrost_bo with pan_kmod_bo object
652*61046927SAndroid Build Coastguard Worker- panfrost: Introduce a PAN_BO_SHAREABLE flag
653*61046927SAndroid Build Coastguard Worker- panvk: Pass PAN_BO_SHAREABLE when relevant
654*61046927SAndroid Build Coastguard Worker- panfrost: Flag BO shareable when appropriate
655*61046927SAndroid Build Coastguard Worker- panvk: Fix tracing
656*61046927SAndroid Build Coastguard Worker- panvk: Fix access to unitialized panvk_pipeline_layout::num_sets field
657*61046927SAndroid Build Coastguard Worker- panfrost: Clamp the render area to the damage region
658*61046927SAndroid Build Coastguard Worker
659*61046927SAndroid Build Coastguard WorkerBoyuan Zhang (4):
660*61046927SAndroid Build Coastguard Worker
661*61046927SAndroid Build Coastguard Worker- gallium/pipe: define hevc max slices number
662*61046927SAndroid Build Coastguard Worker- frontend/va: add support for multi slices reflist
663*61046927SAndroid Build Coastguard Worker- radeonsi: add new interface to handle multi slice reflist
664*61046927SAndroid Build Coastguard Worker- radeonsi/vcn: add new logic for hevc multi slices reflist
665*61046927SAndroid Build Coastguard Worker
666*61046927SAndroid Build Coastguard WorkerBrian King ((MEDIA)) (1):
667*61046927SAndroid Build Coastguard Worker
668*61046927SAndroid Build Coastguard Worker- d3d12: Add constraint_set1_flag support
669*61046927SAndroid Build Coastguard Worker
670*61046927SAndroid Build Coastguard WorkerCaio Oliveira (90):
671*61046927SAndroid Build Coastguard Worker
672*61046927SAndroid Build Coastguard Worker- anv: Fix leak when compiling internal kernels
673*61046927SAndroid Build Coastguard Worker- intel/compiler: Remove unused parameter from brw_nir_adjust_payload()
674*61046927SAndroid Build Coastguard Worker- intel/compiler: Take more precise params in brw_nir_optimize()
675*61046927SAndroid Build Coastguard Worker- intel/compiler: Remove unused parameter from brw_nir_analyze_ubo_ranges()
676*61046927SAndroid Build Coastguard Worker- intel/compiler: Clarify the asserts in nir_load_workgroup_id lowering
677*61046927SAndroid Build Coastguard Worker- intel/compiler: Rework opt_split_sends to not rely/modify LOAD_PAYLOAD
678*61046927SAndroid Build Coastguard Worker- intel/compiler: Re-enable opt_zero_samples() for Gfx7+
679*61046927SAndroid Build Coastguard Worker- intel/compiler: Re-enable opt_zero_samples() in many cases for Gfx12.5
680*61046927SAndroid Build Coastguard Worker- intel/compiler: Remove is_tex()
681*61046927SAndroid Build Coastguard Worker- intel/compiler: Use linear allocator in parts of brw_schedule_instructions
682*61046927SAndroid Build Coastguard Worker- intel/compiler: Remove reference to brw_isa_info from schedule_node
683*61046927SAndroid Build Coastguard Worker- intel/compiler: Allocate all schedule_nodes at once
684*61046927SAndroid Build Coastguard Worker- intel/compiler: Use array to iterate the scheduler nodes
685*61046927SAndroid Build Coastguard Worker- intel/compiler: Add only available instructions to scheduling list
686*61046927SAndroid Build Coastguard Worker- intel/compiler: Extract scheduling related basic functions
687*61046927SAndroid Build Coastguard Worker- intel/compiler: Cache issue_time information
688*61046927SAndroid Build Coastguard Worker- intel/compiler: Remove virtual calls from scheduler
689*61046927SAndroid Build Coastguard Worker- intel/compiler: Move FS specific fields to fs_instruction_scheduler
690*61046927SAndroid Build Coastguard Worker- intel/compiler: Merge child/latency arrays in schedule_node
691*61046927SAndroid Build Coastguard Worker- intel/compiler: Tidy up code in scheduler related to reads_remaining
692*61046927SAndroid Build Coastguard Worker- intel/compiler: Move earlier scheduler code that is not mode-specific
693*61046927SAndroid Build Coastguard Worker- intel/compiler: Separate schedule_node temporary data
694*61046927SAndroid Build Coastguard Worker- intel/compiler: Make scheduler classes take an external mem_ctx
695*61046927SAndroid Build Coastguard Worker- intel/compiler: Reuse same scheduler for all pre-RA scheduling modes
696*61046927SAndroid Build Coastguard Worker- intel/compiler: Clear up block instructions before re-adding them
697*61046927SAndroid Build Coastguard Worker- intel/compiler: Simplify allocation of NIR related arrays
698*61046927SAndroid Build Coastguard Worker- intel/compiler: Prefer ctor/dtors in some Google Tests
699*61046927SAndroid Build Coastguard Worker- intel/compiler: Don't use fs_visitor::bld in tests
700*61046927SAndroid Build Coastguard Worker- intel/compiler: Don't use fs_visitor::bld in fs_reg_alloc
701*61046927SAndroid Build Coastguard Worker- intel/compiler: Don't use fs_visitor::bld in thread payload classes
702*61046927SAndroid Build Coastguard Worker- intel/compiler: Add a few more helpers to fs_builder
703*61046927SAndroid Build Coastguard Worker- intel/compiler: Allow dumping CFG to a specific FILE*
704*61046927SAndroid Build Coastguard Worker- intel/compiler: Sort lists of succs and preds in CFG dump output
705*61046927SAndroid Build Coastguard Worker- intel/compiler: Add a few tests to opt_predicated_break
706*61046927SAndroid Build Coastguard Worker- anv/xe2+: Use Region-based Tessellation redistribution
707*61046927SAndroid Build Coastguard Worker- iris/xe2+: Use Region-based Tessellation redistribution
708*61046927SAndroid Build Coastguard Worker- intel/compiler: Refactor program exit in intel_clc
709*61046927SAndroid Build Coastguard Worker- intel/compiler: Use single variable instead of dynarray
710*61046927SAndroid Build Coastguard Worker- intel/compiler: Fix memory leaks in intel_clc
711*61046927SAndroid Build Coastguard Worker- intel/compiler: Remove the linking step in intel_clc
712*61046927SAndroid Build Coastguard Worker- intel/compiler: Remove unused headers
713*61046927SAndroid Build Coastguard Worker- intel/compiler: Move NIR emission code to brw_fs_nir.cpp
714*61046927SAndroid Build Coastguard Worker- intel/compiler: Make a NIR intrinsic emission functions static
715*61046927SAndroid Build Coastguard Worker- intel/compiler: Make more functions in NIR conversion static
716*61046927SAndroid Build Coastguard Worker- intel/compiler: Make functions for NIR control flow conversion static
717*61046927SAndroid Build Coastguard Worker- intel/compiler: Make setup functions of NIR emission static
718*61046927SAndroid Build Coastguard Worker- intel/compiler: Make non-intrinsic NIR conversion functions static
719*61046927SAndroid Build Coastguard Worker- intel/compiler: Make NIR atomic conversion functions static
720*61046927SAndroid Build Coastguard Worker- intel/compiler: Make NIR resources helpers static
721*61046927SAndroid Build Coastguard Worker- intel/compiler: Move nir_ssa_value into a local structure
722*61046927SAndroid Build Coastguard Worker- intel/compiler: Move remaining NIR conversion fields to nir_to_brw_state
723*61046927SAndroid Build Coastguard Worker- intel/compiler: Stop using fs_visitor::bld field in NIR conversion
724*61046927SAndroid Build Coastguard Worker- intel/compiler: Annotate and use nir_to_brw_state::bld
725*61046927SAndroid Build Coastguard Worker- intel/compiler: Don't use fs_visitor::bld in remaining places
726*61046927SAndroid Build Coastguard Worker- intel/compiler: Remove fs_visitor::bld
727*61046927SAndroid Build Coastguard Worker- intel/compiler: Make fs_visitor not depend on fs_builder
728*61046927SAndroid Build Coastguard Worker- intel/compiler: Make fs_builder include fs_visitor and not the other way
729*61046927SAndroid Build Coastguard Worker- intel/compiler: Add ctor to fs_builder that just takes the shader
730*61046927SAndroid Build Coastguard Worker- intel/compiler: Create and use nir_to_brw() function
731*61046927SAndroid Build Coastguard Worker- intel/compiler: Use reference instead of pointer for nir_to_brw_state
732*61046927SAndroid Build Coastguard Worker- intel/compiler: Use reference instead of pointer for fs_visitor
733*61046927SAndroid Build Coastguard Worker- compiler/glsl: Reduce scope of is_anonymous
734*61046927SAndroid Build Coastguard Worker- clover: Remove usage of glsl_type C++ helpers
735*61046927SAndroid Build Coastguard Worker- compiler/types: Add a few more helpers to get builtin types
736*61046927SAndroid Build Coastguard Worker- intel/compiler: Use C helpers to access builtin types
737*61046927SAndroid Build Coastguard Worker- compiler: Remove C++ static member pointers to builtin types
738*61046927SAndroid Build Coastguard Worker- intel/compiler: Use glsl_type C helpers
739*61046927SAndroid Build Coastguard Worker- r600/sfn: Use glsl_type C helpers
740*61046927SAndroid Build Coastguard Worker- nouveau: Use glsl_type C helpers
741*61046927SAndroid Build Coastguard Worker- nir: Use glsl_type C helpers
742*61046927SAndroid Build Coastguard Worker- mesa: Use glsl_type C helpers
743*61046927SAndroid Build Coastguard Worker- lima: Use glsl_type C helpers
744*61046927SAndroid Build Coastguard Worker- compiler/types: Add a few more glsl_type C helpers
745*61046927SAndroid Build Coastguard Worker- glsl: Use glsl_type C helpers
746*61046927SAndroid Build Coastguard Worker- compiler/types: Remove glsl_type C++ helpers
747*61046927SAndroid Build Coastguard Worker- compiler/types: Use a typedef for glsl_type
748*61046927SAndroid Build Coastguard Worker- intel/cmat: Add pass to lower cooperative matrix to subgroup operations
749*61046927SAndroid Build Coastguard Worker- intel/dev: Add cooperative matrix configuration information
750*61046927SAndroid Build Coastguard Worker- anv: Implement VK_KHR_cooperative_matrix
751*61046927SAndroid Build Coastguard Worker- util: Add a way to set the min_buffer_size in linear_alloc
752*61046927SAndroid Build Coastguard Worker- spirv: Use linear_alloc for parsing-only data
753*61046927SAndroid Build Coastguard Worker- spirv: Use value_id_bound to set initial memory allocated
754*61046927SAndroid Build Coastguard Worker- intel/fs: Only allocate acp_entry if we are adding one
755*61046927SAndroid Build Coastguard Worker- intel/fs: Use linear allocator in opt_copy_propagation
756*61046927SAndroid Build Coastguard Worker- intel/fs: Use linear allocator in fs_live_variables
757*61046927SAndroid Build Coastguard Worker- anv: Don't print warnings for GRL kernel compilations
758*61046927SAndroid Build Coastguard Worker- intel/compiler: Use INTEL_DEBUG=cs to ask for brw_compiler output
759*61046927SAndroid Build Coastguard Worker- nir: Disable -Wmisleading-indentation when compiling with GCC
760*61046927SAndroid Build Coastguard Worker- ci: Add Werror=misleading-indentation to debian-clang
761*61046927SAndroid Build Coastguard Worker- intel/compiler: Fix rebuilding the CFG in fs_combine_constants
762*61046927SAndroid Build Coastguard Worker
763*61046927SAndroid Build Coastguard WorkerCasey Bowman (1):
764*61046927SAndroid Build Coastguard Worker
765*61046927SAndroid Build Coastguard Worker- anv: Override vendorID for Diablo IV
766*61046927SAndroid Build Coastguard Worker
767*61046927SAndroid Build Coastguard WorkerChia-I Wu (14):
768*61046927SAndroid Build Coastguard Worker
769*61046927SAndroid Build Coastguard Worker- radv: fix vkCmdCopyImage2 for emulated etc2/astc
770*61046927SAndroid Build Coastguard Worker- radv: stop using vk_render_pass_state::render_pass
771*61046927SAndroid Build Coastguard Worker- vulkan, tu, pvr: remove vk_render_pass_state::render_pass
772*61046927SAndroid Build Coastguard Worker- radv: fix image view extent override for astc
773*61046927SAndroid Build Coastguard Worker- radv: minor clean up to image view extent override
774*61046927SAndroid Build Coastguard Worker- ac: be careful with stencil_offset override
775*61046927SAndroid Build Coastguard Worker- radv: disable TC-compat htile on GFX9 in some cases
776*61046927SAndroid Build Coastguard Worker- radv: fix VkDrmFormatModifierProperties2EXT for multi-planar formats
777*61046927SAndroid Build Coastguard Worker- radv: fix VkSubresourceLayout2KHR for multi-planar formats with modifiers
778*61046927SAndroid Build Coastguard Worker- radv: fix a typo in radv_image_view_make_descriptor
779*61046927SAndroid Build Coastguard Worker- radv: fix asserts for radv_init_metadata
780*61046927SAndroid Build Coastguard Worker- radv: convert a check in radv_get_memory_fd to assert
781*61046927SAndroid Build Coastguard Worker- vk/util: ignore unsupported feature structs
782*61046927SAndroid Build Coastguard Worker- Revert "vk/util: ignore unsupported feature structs"
783*61046927SAndroid Build Coastguard Worker
784*61046927SAndroid Build Coastguard WorkerChris Spencer (7):
785*61046927SAndroid Build Coastguard Worker
786*61046927SAndroid Build Coastguard Worker- meson: Add option to ignore artificial Android limitations
787*61046927SAndroid Build Coastguard Worker- android.mk: Add option to pass arbitrary parameters to meson
788*61046927SAndroid Build Coastguard Worker- anv/android: Only limit advertised Vulkan version in strict mode
789*61046927SAndroid Build Coastguard Worker- radv/android: Only limit advertised Vulkan version in strict mode
790*61046927SAndroid Build Coastguard Worker- v3dv/android: Only limit advertised Vulkan version in strict mode
791*61046927SAndroid Build Coastguard Worker- vn/android: Only limit advertised Vulkan version in strict mode
792*61046927SAndroid Build Coastguard Worker- vulkan/android: Only limit advertised extensions in strict mode
793*61046927SAndroid Build Coastguard Worker
794*61046927SAndroid Build Coastguard WorkerChristian Gmeiner (13):
795*61046927SAndroid Build Coastguard Worker
796*61046927SAndroid Build Coastguard Worker- agx: Re-index nir defs to reduce memory usage
797*61046927SAndroid Build Coastguard Worker- ci/etnaviv: Update ci expectation
798*61046927SAndroid Build Coastguard Worker- etnaviv: rs: Call etna_rs_gen_clear_surface(..) when needed
799*61046927SAndroid Build Coastguard Worker- etnaviv: Mark etna_rs_gen_clear_surface(..) private
800*61046927SAndroid Build Coastguard Worker- docs: Update etnaviv extensions
801*61046927SAndroid Build Coastguard Worker- etnaviv: Update headers from rnndb
802*61046927SAndroid Build Coastguard Worker- etnaviv: Add static_assert(..) to catch memory corruption
803*61046927SAndroid Build Coastguard Worker- isaspec: Add bool_inv type to print inverted bools
804*61046927SAndroid Build Coastguard Worker- etnaviv: Add isaspec support
805*61046927SAndroid Build Coastguard Worker- etnaviv: disassembler: Switch to isaspec
806*61046927SAndroid Build Coastguard Worker- mesa: Drop not used program_written_to_cache
807*61046927SAndroid Build Coastguard Worker- nir/opt_peephole_select: handle speculative ubo loads
808*61046927SAndroid Build Coastguard Worker- pan/mdg: Use nir_builder for load_sampler_lod_parameters_pan
809*61046927SAndroid Build Coastguard Worker
810*61046927SAndroid Build Coastguard WorkerColin Marc (1):
811*61046927SAndroid Build Coastguard Worker
812*61046927SAndroid Build Coastguard Worker- vulkan video: correctly set SPS VUI bits
813*61046927SAndroid Build Coastguard Worker
814*61046927SAndroid Build Coastguard WorkerConnor Abbott (32):
815*61046927SAndroid Build Coastguard Worker
816*61046927SAndroid Build Coastguard Worker- util/rb_tree: Fix editorconfig
817*61046927SAndroid Build Coastguard Worker- util/rb_tree: Add augmented trees and interval trees
818*61046927SAndroid Build Coastguard Worker- freedreno/ci: Remove minetest trace
819*61046927SAndroid Build Coastguard Worker- v3d/ci: Remove minetest trace
820*61046927SAndroid Build Coastguard Worker- vk,lvp,tu,radv,anv: Add common vk_*_pipeline_create_flags() helper
821*61046927SAndroid Build Coastguard Worker- vk/graphics_state: Support VK_KHR_maintenance5
822*61046927SAndroid Build Coastguard Worker- vk/graphics_state, tu: Rewrite renderpass flags handling
823*61046927SAndroid Build Coastguard Worker- vk/graphics_state: Support VK_EXT_attachment_feedback_loop_dynamic_state
824*61046927SAndroid Build Coastguard Worker- vk/graphics_state: Add vk_pipeline_flags_feedback_loops helper
825*61046927SAndroid Build Coastguard Worker- tu: Assume no raster-order attachment access with NULL DS/blend state
826*61046927SAndroid Build Coastguard Worker- tu: Fix order of rasterizer_discard check
827*61046927SAndroid Build Coastguard Worker- tu: Make sure copies to half-float formats are bit exact
828*61046927SAndroid Build Coastguard Worker- tu: Fix getting VkDescriptorSetVariableDescriptorCountLayoutSupport
829*61046927SAndroid Build Coastguard Worker- ir3/ra: Don't swap killed sources for early-clobber destination
830*61046927SAndroid Build Coastguard Worker- nir: Add quad vote intrinsics
831*61046927SAndroid Build Coastguard Worker- amd: Implement quad_vote intrinsics
832*61046927SAndroid Build Coastguard Worker- nir/subgroups: Add option to lower Boolean subgroup reductions
833*61046927SAndroid Build Coastguard Worker- amd: Enable boolean subgroup lowering
834*61046927SAndroid Build Coastguard Worker- tu: Fix re-emitting VS param state after it is re-enabled
835*61046927SAndroid Build Coastguard Worker- tu: Don't use pipeline layout to emit shared const enable
836*61046927SAndroid Build Coastguard Worker- tu: Rework dynamic offset handling
837*61046927SAndroid Build Coastguard Worker- tu: Make filling out tu_program_state not depend on the pipeline
838*61046927SAndroid Build Coastguard Worker- tu: Move shader linking to tu_shader.cc
839*61046927SAndroid Build Coastguard Worker- freedreno/afuc: Handle store instruction on a5xx
840*61046927SAndroid Build Coastguard Worker- freedreno/afuc: Add separate "SQE registers"
841*61046927SAndroid Build Coastguard Worker- freedreno/afuc: Use SQE registers for call stack
842*61046927SAndroid Build Coastguard Worker- freedreno/afuc: Add syntax for pre-increment addressing
843*61046927SAndroid Build Coastguard Worker- freedreno/afuc: Decode (sdsN) modifier
844*61046927SAndroid Build Coastguard Worker- freedreno: Update more control/pipe registers for a7xx
845*61046927SAndroid Build Coastguard Worker- freedreno/afuc: README updates for a7xx
846*61046927SAndroid Build Coastguard Worker- freedreno/afuc: Fix gen autodetection for a7xx
847*61046927SAndroid Build Coastguard Worker- ir3/legalize: Fix helper propagation with b.any/b.all/getone
848*61046927SAndroid Build Coastguard Worker
849*61046927SAndroid Build Coastguard WorkerCorentin Noël (10):
850*61046927SAndroid Build Coastguard Worker
851*61046927SAndroid Build Coastguard Worker- mesa/bufferobj: ensure that very large width+offset are always rejected
852*61046927SAndroid Build Coastguard Worker- virgl: fill the array_size value when using PIPE_TEXTURE_CUBE
853*61046927SAndroid Build Coastguard Worker- virgl/texture: Align destination box to block depth
854*61046927SAndroid Build Coastguard Worker- mesa/ffvs: Use gl_state_index16 in helpers directly
855*61046927SAndroid Build Coastguard Worker- gallivm: Initialize indir_index to NULL before use
856*61046927SAndroid Build Coastguard Worker- gallivm/lp_bld_nir_aos: Use TGSI instead of PIPE enum
857*61046927SAndroid Build Coastguard Worker- mesa: Use a switch for state_iter and be more precise about its type
858*61046927SAndroid Build Coastguard Worker- frontends/va: Remove wrong use of ProfileToPipe
859*61046927SAndroid Build Coastguard Worker- virgl: Only send the same amount of data than declared in pipe_sampler_state
860*61046927SAndroid Build Coastguard Worker- virgl: Assert build_id_note before dereferencing it
861*61046927SAndroid Build Coastguard Worker
862*61046927SAndroid Build Coastguard WorkerDaniel Almeida (33):
863*61046927SAndroid Build Coastguard Worker
864*61046927SAndroid Build Coastguard Worker- nak: derive From<OpFoo> for Op through a proc macro
865*61046927SAndroid Build Coastguard Worker- nak: make Instr::new() generic
866*61046927SAndroid Build Coastguard Worker- nak: compiler: add From<T:Into<Op>> for Instr
867*61046927SAndroid Build Coastguard Worker- nak: compiler: replace Instr::new(..) with OpFoo {}.into()
868*61046927SAndroid Build Coastguard Worker- nak: Heap-allocate Instrs
869*61046927SAndroid Build Coastguard Worker- nak: Do not allocate vectors needlessly in optimization passes
870*61046927SAndroid Build Coastguard Worker- nak: add support for floor, ceil and trunc
871*61046927SAndroid Build Coastguard Worker- nak: run nir_lower_frexp and nir_opt_algebraic_late
872*61046927SAndroid Build Coastguard Worker- nak: more lowerings
873*61046927SAndroid Build Coastguard Worker- nak: change ishl data type to I32
874*61046927SAndroid Build Coastguard Worker- nak: add support for nir_op_isign
875*61046927SAndroid Build Coastguard Worker- nak: Add support for nir_op_bitcount
876*61046927SAndroid Build Coastguard Worker- nak: add support for nir_op_bitfield_reverse
877*61046927SAndroid Build Coastguard Worker- nak: add support for findmsb,findlsb
878*61046927SAndroid Build Coastguard Worker- nak: add support for packhalf2x16_split
879*61046927SAndroid Build Coastguard Worker- nak: add support for nir_op_unpack_half_2x16_split_{x|y}
880*61046927SAndroid Build Coastguard Worker- nak: add support for atomic cmpxcgh on images
881*61046927SAndroid Build Coastguard Worker- nak/sm50: rewrite encode_iadd2 to not use encode_alu()
882*61046927SAndroid Build Coastguard Worker- nak: sm50: rewrite fsetp to not use encode_alu
883*61046927SAndroid Build Coastguard Worker- nak: sm50: Rewrite fmnmx to not use encode_alu
884*61046927SAndroid Build Coastguard Worker- nak: sm50: rewrite fmul to not use encode_alu
885*61046927SAndroid Build Coastguard Worker- nak: sm50: rewrite fset to not use encode_alu
886*61046927SAndroid Build Coastguard Worker- nak: sm50: rewrite iabs to not use encode_alu
887*61046927SAndroid Build Coastguard Worker- nak: sm50: convert sel to not use encode_alu()
888*61046927SAndroid Build Coastguard Worker- nak: sm50: convert i2f to not use encode_alu()
889*61046927SAndroid Build Coastguard Worker- nak: sm50: rewrite encode_f2f to not use encode_alu()
890*61046927SAndroid Build Coastguard Worker- nak: convert encode_imad to not use encode_alu()
891*61046927SAndroid Build Coastguard Worker- nak: sm50: rewrite encode_popc to not use encode_alu()
892*61046927SAndroid Build Coastguard Worker- nak: sm50: rewrite encode_prmt to not use encode_alu()
893*61046927SAndroid Build Coastguard Worker- nak: sm50: remove encode_alu() and friends
894*61046927SAndroid Build Coastguard Worker- nak/sm50: remove ALUSrc and friends
895*61046927SAndroid Build Coastguard Worker- nak/sm50: remove \*fmod* calls from iabs
896*61046927SAndroid Build Coastguard Worker- nak: sm50: fix ineg legalization
897*61046927SAndroid Build Coastguard Worker
898*61046927SAndroid Build Coastguard WorkerDaniel Schürmann (24):
899*61046927SAndroid Build Coastguard Worker
900*61046927SAndroid Build Coastguard Worker- nir/lower_subgroups: optimize reductions with cluster_size == 1
901*61046927SAndroid Build Coastguard Worker- nir: optimize open-coded quadVote* directly to new nir_quad intrinsics
902*61046927SAndroid Build Coastguard Worker- aco: delete instruction selection for boolean subgroup operations
903*61046927SAndroid Build Coastguard Worker- nir: remove info.fs.needs_all_helper_invocations
904*61046927SAndroid Build Coastguard Worker- nir/gather_info: add missing wide subgroup operations
905*61046927SAndroid Build Coastguard Worker- nir: add info.fs.require_full_quads
906*61046927SAndroid Build Coastguard Worker- aco: enable helper lanes if shader->info.fs.require_full_quads
907*61046927SAndroid Build Coastguard Worker- amd: rename max_wave64_per_simd -> max_waves_per_simd
908*61046927SAndroid Build Coastguard Worker- aco: rename max_wave64_per_simd -> max_waves_per_simd
909*61046927SAndroid Build Coastguard Worker- radv: fix number of physical SGPRs on GFX10+
910*61046927SAndroid Build Coastguard Worker- aco: remove VCCZ and EXECZ register handling
911*61046927SAndroid Build Coastguard Worker- nir/opt_loop: move loop control-flow optimizations into separate pass
912*61046927SAndroid Build Coastguard Worker- treewide: replace calls to nir_opt_trivial_continues() with nir_opt_loop()
913*61046927SAndroid Build Coastguard Worker- nir: remove nir_opt_trivial_continues()
914*61046927SAndroid Build Coastguard Worker- nir: remove redundant passes from nir_opt_if()
915*61046927SAndroid Build Coastguard Worker- nir/opt_loop_cf: generalize removal of "trivial" continues
916*61046927SAndroid Build Coastguard Worker- aco: fix should_form_clause() for memory instructions without operands
917*61046927SAndroid Build Coastguard Worker- aco: form clauses for LDS instructions
918*61046927SAndroid Build Coastguard Worker- aco: add new post-RA scheduler for ILP
919*61046927SAndroid Build Coastguard Worker- aco: refactor and speed-up dead code analysis
920*61046927SAndroid Build Coastguard Worker- nir/opt_move_discards_to_top: don't schedule discard/demote across subgroup operations
921*61046927SAndroid Build Coastguard Worker- nir/gather_info: fix enumeration of wide subgroup intrinsics
922*61046927SAndroid Build Coastguard Worker- aco: give spiller more room to assign spilled SGPRs to VGPRs
923*61046927SAndroid Build Coastguard Worker- aco/insert_exec_mask: Fix unconditional demote at top-level control flow.
924*61046927SAndroid Build Coastguard Worker
925*61046927SAndroid Build Coastguard WorkerDaniel Stone (7):
926*61046927SAndroid Build Coastguard Worker
927*61046927SAndroid Build Coastguard Worker- ci: Try really hard to print final result string
928*61046927SAndroid Build Coastguard Worker- ci/radeonsi: Occlusion queries are flaky on stoney
929*61046927SAndroid Build Coastguard Worker- ci: Fix trivial typo in ARTIFACTS_BASE_URL
930*61046927SAndroid Build Coastguard Worker- panfrost/ci: Remove Vulkan expectations from G57
931*61046927SAndroid Build Coastguard Worker- panfrost/ci: Add environment variable to suppress warnings
932*61046927SAndroid Build Coastguard Worker- panfrost/ci: Skip broken image copy tests
933*61046927SAndroid Build Coastguard Worker- ci: Re-enable Collabora farm
934*61046927SAndroid Build Coastguard Worker
935*61046927SAndroid Build Coastguard WorkerDanylo Piliaiev (15):
936*61046927SAndroid Build Coastguard Worker
937*61046927SAndroid Build Coastguard Worker- tu: Fix reading of stale (V)PC_PRIMITIVE_CNTL_0
938*61046927SAndroid Build Coastguard Worker- tu/a7xx: Zero out A7XX_VPC_PRIMITIVE_CNTL_0 in 3d blits
939*61046927SAndroid Build Coastguard Worker- tu/a6xx: Exclude REG_A6XX_TPL1_UNKNOWN_B602 from reg stomping
940*61046927SAndroid Build Coastguard Worker- tu/a7xx: Fix occlusion queries on pre-A740 GPUs
941*61046927SAndroid Build Coastguard Worker- tu: Always print startup failure messages
942*61046927SAndroid Build Coastguard Worker- tu: Return error when GPU is unsupported
943*61046927SAndroid Build Coastguard Worker- freedreno/devices: Support Adreno 725
944*61046927SAndroid Build Coastguard Worker- tu: Add a725 workaround dispatch at the start of each cmdbuf
945*61046927SAndroid Build Coastguard Worker- freedreno/devices: Separate device definition into base + gen features
946*61046927SAndroid Build Coastguard Worker- freedreno,tu,ir3: Pass fd_dev_info into ir3_compiler_create
947*61046927SAndroid Build Coastguard Worker- freedreno,tu: Add env vars to modify fd_dev_info
948*61046927SAndroid Build Coastguard Worker- freedreno: Add a644 support
949*61046927SAndroid Build Coastguard Worker- freedreno/devices: Update a690 magic regs from WSL blob
950*61046927SAndroid Build Coastguard Worker- turnip: Disable UBWC for D/S images on A690
951*61046927SAndroid Build Coastguard Worker- freedreno: Disable UBWC for D/S images on A690
952*61046927SAndroid Build Coastguard Worker
953*61046927SAndroid Build Coastguard WorkerDave Airlie (38):
954*61046927SAndroid Build Coastguard Worker
955*61046927SAndroid Build Coastguard Worker- vulkan: update video headers
956*61046927SAndroid Build Coastguard Worker- vulkan/video: add support for h264 encode to common code
957*61046927SAndroid Build Coastguard Worker- vulkan/video: add h265 encode support
958*61046927SAndroid Build Coastguard Worker- vulkan/video: add h264 nal enum
959*61046927SAndroid Build Coastguard Worker- vulkan/video: add a nal_unit lookup for hevc
960*61046927SAndroid Build Coastguard Worker- util: add a bitstream encoder for video stream headers.
961*61046927SAndroid Build Coastguard Worker- vulkan/video: add h264 level idc convertor utility
962*61046927SAndroid Build Coastguard Worker- vulkan/video: add a h265 level translator.
963*61046927SAndroid Build Coastguard Worker- vulkan/video: add h264 headers encode
964*61046927SAndroid Build Coastguard Worker- vulkan/video: add h265 header encoders.
965*61046927SAndroid Build Coastguard Worker- nak: fix backtrace crash running computeheadless
966*61046927SAndroid Build Coastguard Worker- nak: make ipa encoding match the order in codegen gv100
967*61046927SAndroid Build Coastguard Worker- nak: do perspective divide for interp none as well
968*61046927SAndroid Build Coastguard Worker- nvk/xfb: set correct counter buffer for writing stream out counters.
969*61046927SAndroid Build Coastguard Worker- nvk/nil: allow storage on VK_FORMAT_A2B10G10R10_UINT_PACK32
970*61046927SAndroid Build Coastguard Worker- nvk: fix transform feedback with multiple saved counters.
971*61046927SAndroid Build Coastguard Worker- nvk/nak/xfb: handle skipping properly when setting xfb_attr.
972*61046927SAndroid Build Coastguard Worker- nvk: drop unneeded shader type conversion function
973*61046927SAndroid Build Coastguard Worker- nvk/nak: fix regression with shf changes on sm70
974*61046927SAndroid Build Coastguard Worker- intel/compiler: move gen5 final pass to actually be final pass
975*61046927SAndroid Build Coastguard Worker- vulkan/video: drop encode beta checks and rename EXT->KHR
976*61046927SAndroid Build Coastguard Worker- gallivm: handle llvm 16 atexit ordering problems.
977*61046927SAndroid Build Coastguard Worker- intel/compiler: fix release build unused variable.
978*61046927SAndroid Build Coastguard Worker- intel/compiler: revert part of "Move earlier scheduler code that is not mode-specific"
979*61046927SAndroid Build Coastguard Worker- llvmpipe: fix caching for texture shaders.
980*61046927SAndroid Build Coastguard Worker- gallivm/sample: refactor first/last level handling and use level_zero_only.
981*61046927SAndroid Build Coastguard Worker- gallivm/sample: add some num_samples vs level zero only support
982*61046927SAndroid Build Coastguard Worker- gallivm/sample: make the load_mip helper useful outside this file.
983*61046927SAndroid Build Coastguard Worker- gallivm/lp: reduce size of lp_jit_texture.
984*61046927SAndroid Build Coastguard Worker- gallivm/lp: reduce image descriptor size.
985*61046927SAndroid Build Coastguard Worker- gallivm/lp: merge sample info into normal info
986*61046927SAndroid Build Coastguard Worker- gallivm/lp: move sampler index around to reduce struct
987*61046927SAndroid Build Coastguard Worker- lavapipe: bump .maxResourceDescriptorBufferRange
988*61046927SAndroid Build Coastguard Worker- intel/compiler: reemit boolean resolve for inverted if on gen5
989*61046927SAndroid Build Coastguard Worker- radv: don't emit cp dma packets on video rings.
990*61046927SAndroid Build Coastguard Worker- radv/video: refactor sq start/end code to avoid decode hangs.
991*61046927SAndroid Build Coastguard Worker- radv: don't submit empty command buffers on encoder ring.
992*61046927SAndroid Build Coastguard Worker- gallivm: passing fp16_split_fp64 to fp16 lowering.
993*61046927SAndroid Build Coastguard Worker
994*61046927SAndroid Build Coastguard WorkerDave Stevenson (2):
995*61046927SAndroid Build Coastguard Worker
996*61046927SAndroid Build Coastguard Worker- gallium: Add more TinyDRM drivers to the list of kmsro drivers
997*61046927SAndroid Build Coastguard Worker- gallium: Add udl (DisplayLink) to the list of kmsro drivers
998*61046927SAndroid Build Coastguard Worker
999*61046927SAndroid Build Coastguard WorkerDavid Heidelberg (53):
1000*61046927SAndroid Build Coastguard Worker
1001*61046927SAndroid Build Coastguard Worker- ci/docs: add coreutils
1002*61046927SAndroid Build Coastguard Worker- ci: bump tags
1003*61046927SAndroid Build Coastguard Worker- ci/zink: reduce premerge testing on a618 to ~ 12 minutes
1004*61046927SAndroid Build Coastguard Worker- ci: hide Mesa install phase
1005*61046927SAndroid Build Coastguard Worker- ci: drop clover from release builds and remove rusticl build
1006*61046927SAndroid Build Coastguard Worker- ci: simplify debian-rusticl-testing definition
1007*61046927SAndroid Build Coastguard Worker- ci: drop mingw and wine from the x86_64 build container
1008*61046927SAndroid Build Coastguard Worker- ci: always cleanup pip and cargo leftovers
1009*61046927SAndroid Build Coastguard Worker- ci: bashify scripts, use arrays
1010*61046927SAndroid Build Coastguard Worker- ci: drop debootstrap, unused
1011*61046927SAndroid Build Coastguard Worker- ci/panfrost: run T860 traces as intended (nightly job)
1012*61046927SAndroid Build Coastguard Worker- ci/venus: reduce pre-merge to fit under 15 min
1013*61046927SAndroid Build Coastguard Worker- ci/alpine: do not store apk cache
1014*61046927SAndroid Build Coastguard Worker- ci/wine: move wine configuration into rootfs where is wine available
1015*61046927SAndroid Build Coastguard Worker- Revert "ci/wine: move wine configuration into rootfs where is wine available"
1016*61046927SAndroid Build Coastguard Worker- ci/lava: add wine into the amd64 ephemeral container packages
1017*61046927SAndroid Build Coastguard Worker- ci/zink: restore full premerge testing on Adreno 618
1018*61046927SAndroid Build Coastguard Worker- ci: fixup section names
1019*61046927SAndroid Build Coastguard Worker- ci/nouveau: define a kernel and dtb, so we can fetch it from external sources
1020*61046927SAndroid Build Coastguard Worker- ci: inject gfx-ci/linux S3 artifacts without rebuilding containers
1021*61046927SAndroid Build Coastguard Worker- ci/zink: disable nheko trace, as it sometimes crashes
1022*61046927SAndroid Build Coastguard Worker- gitlab: make commit more commit-like formatted
1023*61046927SAndroid Build Coastguard Worker- ci: tag sanity, rustfmt and clang-format job as a "placeholder" job
1024*61046927SAndroid Build Coastguard Worker- ci/traces: drop the freedoom-phase2-gl-high.trace
1025*61046927SAndroid Build Coastguard Worker- ci: disable Anholt farm
1026*61046927SAndroid Build Coastguard Worker- ci/freedreno: disable a660 as it's down now
1027*61046927SAndroid Build Coastguard Worker- Revert "ci/freedreno: disable a660 as it's down now"
1028*61046927SAndroid Build Coastguard Worker- ci: bump kernel to 6.6.4
1029*61046927SAndroid Build Coastguard Worker- docs: drop unused manual optimizations override
1030*61046927SAndroid Build Coastguard Worker- ci/freedreno: mark unvanquished-lowest trace as flaky and skip
1031*61046927SAndroid Build Coastguard Worker- ci/freedreno: switch Adreno 630 boards back to 6.4 kernel
1032*61046927SAndroid Build Coastguard Worker- ci/freedreno: increase fraction for Vulkan testing
1033*61046927SAndroid Build Coastguard Worker- ci/tu: add another failing pipeline strip draw
1034*61046927SAndroid Build Coastguard Worker- ci/freedreno: extend timeout for full runs
1035*61046927SAndroid Build Coastguard Worker- ci/freedreno: re-enable two Adreno 618 tests
1036*61046927SAndroid Build Coastguard Worker- ci/freedreno: timestamp-get no longer fails on Adreno
1037*61046927SAndroid Build Coastguard Worker- ci/freedreno: downgrade a618_piglit to 6.4 kernel
1038*61046927SAndroid Build Coastguard Worker- ci/freedreno: fail introduced by ARB_post_depth_coverage
1039*61046927SAndroid Build Coastguard Worker- rusticl: add freedreno alias for RUSTICL_ENABLE
1040*61046927SAndroid Build Coastguard Worker- ci/freedreno: more issues showed up on a618, let's use 6.4
1041*61046927SAndroid Build Coastguard Worker- ci/austriancoder: separate HW definition from SW
1042*61046927SAndroid Build Coastguard Worker- ci/freedreno: downgrade whole Adreno 6xx series, incl. zink-a618 jobs
1043*61046927SAndroid Build Coastguard Worker- ci/broadcom: separate HW definition from SW
1044*61046927SAndroid Build Coastguard Worker- ci: skip EGL functional color_clears tests for Wayland
1045*61046927SAndroid Build Coastguard Worker- ci/lava: separate HW definitions from SW
1046*61046927SAndroid Build Coastguard Worker- ci/google: re-enable farm
1047*61046927SAndroid Build Coastguard Worker- ci/zink: update piano trace
1048*61046927SAndroid Build Coastguard Worker- ci/radeonsi: disable VA-API testing on raven
1049*61046927SAndroid Build Coastguard Worker- ci: enable ci-deb-repo for libdrm 2.4.119 (and others in the future)
1050*61046927SAndroid Build Coastguard Worker- ci/alpine: update to latest to get libdrm 2.4.119
1051*61046927SAndroid Build Coastguard Worker- ci: bump Fedora and Android libdrm2 to 2.4.119
1052*61046927SAndroid Build Coastguard Worker- ci/rootfs: add libdrm also inside the rootfs
1053*61046927SAndroid Build Coastguard Worker- ci/deqp: uprev deqp-runner for Linux too to 0.18.0
1054*61046927SAndroid Build Coastguard Worker
1055*61046927SAndroid Build Coastguard WorkerDavid Rosca (19):
1056*61046927SAndroid Build Coastguard Worker
1057*61046927SAndroid Build Coastguard Worker- frontends/va: Map decoder and postproc surfaces for reading
1058*61046927SAndroid Build Coastguard Worker- radeonsi/vce: Implement destroy_fence vfunc
1059*61046927SAndroid Build Coastguard Worker- radeonsi/uvd: Implement destroy_fence vfunc
1060*61046927SAndroid Build Coastguard Worker- radeonsi/uvd_enc: Implement destroy_fence vfunc
1061*61046927SAndroid Build Coastguard Worker- radeonsi/uvd_enc: Fix leaking session info buffer
1062*61046927SAndroid Build Coastguard Worker- Revert "radeon/radeon_vce: fix out of target bitrate in CBR mode (H.264)"
1063*61046927SAndroid Build Coastguard Worker- radeonsi/vce: Tweak motion estimation params for better quality
1064*61046927SAndroid Build Coastguard Worker- radeonsi/vce: Add VUI parameters in output bitstream
1065*61046927SAndroid Build Coastguard Worker- radeonsi/uvd_enc: Add VUI parameters in output bitstream
1066*61046927SAndroid Build Coastguard Worker- radeonsi: Fix offset for linear surfaces on GFX < 9
1067*61046927SAndroid Build Coastguard Worker- gallium/auxiliary/vl: Fix coordinates clamp in compute shaders
1068*61046927SAndroid Build Coastguard Worker- gallium/auxiliary: Fix coordinates clamp in util_compute_blit
1069*61046927SAndroid Build Coastguard Worker- gallium/auxiliary/vl: Scale dst_rect x0/y0 when rendering chroma plane
1070*61046927SAndroid Build Coastguard Worker- gallium/auxiliary/vl: Support interleaved input in deinterlace filter
1071*61046927SAndroid Build Coastguard Worker- Revert "frontends/va: Alloc interlaced surface for interlaced pics"
1072*61046927SAndroid Build Coastguard Worker- gallium/auxiliary: NIR blit_compute_shader
1073*61046927SAndroid Build Coastguard Worker- gallium/auxiliary/vl: NIR compute shaders
1074*61046927SAndroid Build Coastguard Worker- util/rbsp: Fill bits twice if reading more than 16 bits
1075*61046927SAndroid Build Coastguard Worker- radeonsi/vcn: Fix H264 slice header when encoding I frames
1076*61046927SAndroid Build Coastguard Worker
1077*61046927SAndroid Build Coastguard WorkerDennis Bonke (1):
1078*61046927SAndroid Build Coastguard Worker
1079*61046927SAndroid Build Coastguard Worker- mesa: add managarm support
1080*61046927SAndroid Build Coastguard Worker
1081*61046927SAndroid Build Coastguard WorkerDmitry Baryshkov (9):
1082*61046927SAndroid Build Coastguard Worker
1083*61046927SAndroid Build Coastguard Worker- freedreno/regs/mdp_common: change BPC1 -> BPC4
1084*61046927SAndroid Build Coastguard Worker- freedreno/regs/mdp_common: fix BPC comments
1085*61046927SAndroid Build Coastguard Worker- freedreno/regs: add mdp_fetch_mode enum
1086*61046927SAndroid Build Coastguard Worker- freedreno/drm: fallback to default BO allocation if heap alloc fails
1087*61046927SAndroid Build Coastguard Worker- ir3: fix shift amount for 8-bit shifts
1088*61046927SAndroid Build Coastguard Worker- ir3/a6xx: fix ldg/stg of ulong2 and ulong4 data
1089*61046927SAndroid Build Coastguard Worker- freedreno/drm: notify valgrind about FD_BO_NOMAP maps
1090*61046927SAndroid Build Coastguard Worker- freedreno/drm: don't crash in heap allocator when run under valgrind
1091*61046927SAndroid Build Coastguard Worker- freedreno/drm: don't crash for unsupported devices
1092*61046927SAndroid Build Coastguard Worker
1093*61046927SAndroid Build Coastguard WorkerDudemanguy (1):
1094*61046927SAndroid Build Coastguard Worker
1095*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: fix wl_event_queue memory leak
1096*61046927SAndroid Build Coastguard Worker
1097*61046927SAndroid Build Coastguard WorkerDylan Baker (3):
1098*61046927SAndroid Build Coastguard Worker
1099*61046927SAndroid Build Coastguard Worker- docs: add release notes for 23.2.1
1100*61046927SAndroid Build Coastguard Worker- docs: Add sha256 sum for 23.2.1
1101*61046927SAndroid Build Coastguard Worker- meson: add wrap for libdrm
1102*61046927SAndroid Build Coastguard Worker
1103*61046927SAndroid Build Coastguard WorkerEcho J (2):
1104*61046927SAndroid Build Coastguard Worker
1105*61046927SAndroid Build Coastguard Worker- nvk: Set HOST_CACHED_BIT for the GTT type
1106*61046927SAndroid Build Coastguard Worker- vulkan: Remove nonexistent output in vk_synchronization_helpers target
1107*61046927SAndroid Build Coastguard Worker
1108*61046927SAndroid Build Coastguard WorkerEric Engestrom (236):
1109*61046927SAndroid Build Coastguard Worker
1110*61046927SAndroid Build Coastguard Worker- VERSION: bump to 24.0
1111*61046927SAndroid Build Coastguard Worker- docs: reset new_features.txt
1112*61046927SAndroid Build Coastguard Worker- docs: update calendar for 23.3.0-rc1
1113*61046927SAndroid Build Coastguard Worker- ci/rpi4: group all spec\@ext_image_dma_buf_import\@ext_image_dma_buf_import-sample_* together
1114*61046927SAndroid Build Coastguard Worker- ci/rpi4: add spec\@ext_image_dma_buf_import\@ext_image_dma_buf_import-sample_yvyu to the list of known failures
1115*61046927SAndroid Build Coastguard Worker- ci/zink+radv: add another flake on polaris
1116*61046927SAndroid Build Coastguard Worker- ci: drop confusing fake \`rules`, \`if` and \`when` on the list of rules strings
1117*61046927SAndroid Build Coastguard Worker- docs/ci: allow sanity job to be missing
1118*61046927SAndroid Build Coastguard Worker- ci: don't run sanity in Marge pipelines
1119*61046927SAndroid Build Coastguard Worker- ci: add \`.never-post-merge-rules` to avoid re-running pre-merge jobs after merging
1120*61046927SAndroid Build Coastguard Worker- broadcom: use \`.never-post-merge-rules` for all rpi tests
1121*61046927SAndroid Build Coastguard Worker- ci/radeonsi: add another flake
1122*61046927SAndroid Build Coastguard Worker- rpi4/ci: add more known dEQP-EGL.functional.*.*_context.gles*.other failures
1123*61046927SAndroid Build Coastguard Worker- rpi4/ci: move \`spec\@!opengl 1.1\@depthstencil-default_fb-drawpixels-24_8 samples=2` from fails for flakes after an UnexpectedPass
1124*61046927SAndroid Build Coastguard Worker- rpi4/ci: remove \`spec\@!opengl 1.1\@depthstencil-default_fb-drawpixels-32f_24_8_rev samples=2` from fails as it's a flaky test and already marked as such
1125*61046927SAndroid Build Coastguard Worker- Revert "ci: backport two mesh/task query fixes for VKCTS"
1126*61046927SAndroid Build Coastguard Worker- ci/build-deqp: stop ignoring failures while fetching patches
1127*61046927SAndroid Build Coastguard Worker- ci/build-deqp: split deqp version into a variable
1128*61046927SAndroid Build Coastguard Worker- ci/build-deqp: move mkdir earlier
1129*61046927SAndroid Build Coastguard Worker- ci/build-deqp: print more detailed information about what deqp version is running
1130*61046927SAndroid Build Coastguard Worker- ci: bump image tags to rebuild deqp
1131*61046927SAndroid Build Coastguard Worker- ci/rules: add missing clang-format files to what needs containers to build
1132*61046927SAndroid Build Coastguard Worker- broadcom/ci: merge gl test lists to use a single deqp instance
1133*61046927SAndroid Build Coastguard Worker- broadcom/ci: fix list indentation
1134*61046927SAndroid Build Coastguard Worker- broadcom/ci: split broadcom-common manual rules to .broadcom-common-manual-rules
1135*61046927SAndroid Build Coastguard Worker- vc4/ci: add manual variant of .vc4-rules
1136*61046927SAndroid Build Coastguard Worker- v3dv/ci: add manual variant of .v3dv-rules
1137*61046927SAndroid Build Coastguard Worker- v3d/ci: add "full run" variant of v3d-rpi4-gl:arm64 as a manual job
1138*61046927SAndroid Build Coastguard Worker- v3dv/ci: add "full run" variant of v3dv-rpi4-vk:arm64 as a manual job
1139*61046927SAndroid Build Coastguard Worker- vc4/ci: add piglit "full run" variant of vc4-rpi3-gl:arm32 as a manual job
1140*61046927SAndroid Build Coastguard Worker- rpi4/ci: skip more timing out tests in the dEQP-VK.ssbo.layout.* group
1141*61046927SAndroid Build Coastguard Worker- zink+radv/ci: simplify deqp config
1142*61046927SAndroid Build Coastguard Worker- zink+radv/ci: ensure renderer is "zink on radv"
1143*61046927SAndroid Build Coastguard Worker- ci: restore sanity (aka. Revert "ci: don't run sanity in Marge pipelines")
1144*61046927SAndroid Build Coastguard Worker- gitlab_gql: strip newline at the end of the token file
1145*61046927SAndroid Build Coastguard Worker- ci_run_n_monitor: compile target_jobs_regex only once
1146*61046927SAndroid Build Coastguard Worker- ci/gitlab_gql: stop re-compiling regex now that all users pre-compile it
1147*61046927SAndroid Build Coastguard Worker- v3d/ci: run manual jobs in daily pipeline
1148*61046927SAndroid Build Coastguard Worker- radeonsi/ci: document new failures and flakes
1149*61046927SAndroid Build Coastguard Worker- ci: disable lima farm as it appears to be down
1150*61046927SAndroid Build Coastguard Worker- radv/ci: add navi21 flakes
1151*61046927SAndroid Build Coastguard Worker- radv/ci: add vega10 flakes
1152*61046927SAndroid Build Coastguard Worker- radv/ci: add polaris10 flakes
1153*61046927SAndroid Build Coastguard Worker- radv+zink/ci: add polaris10 flakes
1154*61046927SAndroid Build Coastguard Worker- radv+zink/ci: add navi10 flakes
1155*61046927SAndroid Build Coastguard Worker- bin/gitlab_gql: resolve sha locally to be able to use things like \`HEAD`
1156*61046927SAndroid Build Coastguard Worker- gitlab_gql: make \`--rev` optional, defaulting to \`HEAD`
1157*61046927SAndroid Build Coastguard Worker- bin/gitlab_gql: fix command in example
1158*61046927SAndroid Build Coastguard Worker- bin/gitlab_gql: only get the pipeline when a pipeline is needed
1159*61046927SAndroid Build Coastguard Worker- v3d/ci: add new failures
1160*61046927SAndroid Build Coastguard Worker- bin/gitlab_gql: only allow a single \`--print-\*` argument per invocation
1161*61046927SAndroid Build Coastguard Worker- bin/gitlab_gql: rename get_job_final_definition() to print\_...() since that's what it actually does
1162*61046927SAndroid Build Coastguard Worker- bin/gitlab_gql: deduplicate fetch_merged_yaml() logic between print branches
1163*61046927SAndroid Build Coastguard Worker- bin/gitlab_gql: give a better name to the --print-job-manifest argument value than PRINT_JOB_MANIFEST
1164*61046927SAndroid Build Coastguard Worker- ci/valve-infra: ensure the correct farm picks up the job
1165*61046927SAndroid Build Coastguard Worker- docs: update calendar for 23.3.0-rc{2,3,4} and add another release candidate
1166*61046927SAndroid Build Coastguard Worker- util/xmlconfig: drop default SYSCONFDIR & DATADIR values
1167*61046927SAndroid Build Coastguard Worker- lima: drop unused lima_get_absolute_timeout()
1168*61046927SAndroid Build Coastguard Worker- intel/ci: fix gl/vk dependencies in hsw jobs
1169*61046927SAndroid Build Coastguard Worker- intel/dev: use libdrm.h wrapper to support builds without libdrm
1170*61046927SAndroid Build Coastguard Worker- ci_run_n_monitor: require user to add an explicit \`.*` at the end if jobs like \`*-full` are wanted
1171*61046927SAndroid Build Coastguard Worker- amd/ci: avoid re-running all the test jobs when changing the expectations for only one of them
1172*61046927SAndroid Build Coastguard Worker- egl/dri2: increase NUM_ATTRIBS to fit all the attributes
1173*61046927SAndroid Build Coastguard Worker- asahi: use util_resource_num() instead of open-coding it
1174*61046927SAndroid Build Coastguard Worker- ci/piglit: specify only the traces file in the job config
1175*61046927SAndroid Build Coastguard Worker- amd/ci: track changes to the traces config file as well
1176*61046927SAndroid Build Coastguard Worker- ci: fix kdl commit fetch
1177*61046927SAndroid Build Coastguard Worker- ci: uprev deqp-runner from 0.16.1 to 0.18.0
1178*61046927SAndroid Build Coastguard Worker- ci/deqp-runner: turn paths in errors into links
1179*61046927SAndroid Build Coastguard Worker- docs: update calendar for 23.0.0-rc5
1180*61046927SAndroid Build Coastguard Worker- docs: add another -rc
1181*61046927SAndroid Build Coastguard Worker- ci: use released version of meson
1182*61046927SAndroid Build Coastguard Worker- lp: make sure 0xff is unsigned before shifting it past signed int range
1183*61046927SAndroid Build Coastguard Worker- intel/perf: fix regex escaping
1184*61046927SAndroid Build Coastguard Worker- intel/ci: fix .hasvk-manual-rules
1185*61046927SAndroid Build Coastguard Worker- docs: update calendar for 23.3.0
1186*61046927SAndroid Build Coastguard Worker- docs/calendar: add 23.3.x releases
1187*61046927SAndroid Build Coastguard Worker- bin/python-venv: detect python version change
1188*61046927SAndroid Build Coastguard Worker- ci: disable opengl & gles in debian-vulkan build
1189*61046927SAndroid Build Coastguard Worker- radv/ci: add navi21-aco flake
1190*61046927SAndroid Build Coastguard Worker- bin/gen_release_notes: fix regex raw string
1191*61046927SAndroid Build Coastguard Worker- bin/python-venv: fix venv folder check
1192*61046927SAndroid Build Coastguard Worker- bin/gen_release_notes: include removed 'new_features.txt' in commit
1193*61046927SAndroid Build Coastguard Worker- docs: add release notes for 23.3.0
1194*61046927SAndroid Build Coastguard Worker- docs: add sha256sum for 23.3.0
1195*61046927SAndroid Build Coastguard Worker- docs: fix release date for 23.3.0
1196*61046927SAndroid Build Coastguard Worker- turnip: fix typo in comment
1197*61046927SAndroid Build Coastguard Worker- ci_run_n_monitor: allow picking a pipeline by its MR
1198*61046927SAndroid Build Coastguard Worker- amd/ci: radeonsi is gl, not vk
1199*61046927SAndroid Build Coastguard Worker- v3dv: update symbols that have become aliases for newer ones
1200*61046927SAndroid Build Coastguard Worker- v3dv: drop duplicate flag
1201*61046927SAndroid Build Coastguard Worker- radv: update symbols that have become aliases for newer ones
1202*61046927SAndroid Build Coastguard Worker- pvr: update symbols that have become aliases for newer ones
1203*61046927SAndroid Build Coastguard Worker- anv: update symbols that have become aliases for newer ones
1204*61046927SAndroid Build Coastguard Worker- hasvk: update symbols that have become aliases for newer ones
1205*61046927SAndroid Build Coastguard Worker- amd/ci: fix yaml indentation
1206*61046927SAndroid Build Coastguard Worker- amd/ci: split common amd files list from radeonsi files list
1207*61046927SAndroid Build Coastguard Worker- amd/ci: limit radv jobs to radv + aco files changes
1208*61046927SAndroid Build Coastguard Worker- nvk: update symbols that have become aliases for newer ones
1209*61046927SAndroid Build Coastguard Worker- vk/runtime: update symbols that have become aliases for newer ones
1210*61046927SAndroid Build Coastguard Worker- vk/wsi: update symbols that have become aliases for newer ones
1211*61046927SAndroid Build Coastguard Worker- vk/util: update symbols that have become aliases for newer ones
1212*61046927SAndroid Build Coastguard Worker- vk/overlay-layer: update symbols that have become aliases for newer ones
1213*61046927SAndroid Build Coastguard Worker- venus: update symbols that have become aliases for newer ones
1214*61046927SAndroid Build Coastguard Worker- venus: fix typo in comment
1215*61046927SAndroid Build Coastguard Worker- amd/ci: reuse .radeonsi-rules in .radeonsi-vaapi-rules
1216*61046927SAndroid Build Coastguard Worker- nvk: use \`||` instead of \`|` between bools
1217*61046927SAndroid Build Coastguard Worker- radeonsi/ci: update vangogh piglit expectations
1218*61046927SAndroid Build Coastguard Worker- freedreno/ci: add flake seen on a630
1219*61046927SAndroid Build Coastguard Worker- freedreno/ci: add more flakes seen on a630
1220*61046927SAndroid Build Coastguard Worker- freedreno/ci: add more a630 flakes
1221*61046927SAndroid Build Coastguard Worker- v3d: drop leftover from "move v3d_tiling to common"
1222*61046927SAndroid Build Coastguard Worker- radeonsi/ci: track changes to \`vpelib`
1223*61046927SAndroid Build Coastguard Worker- turnip: update symbols that have become aliases for newer ones
1224*61046927SAndroid Build Coastguard Worker- util/blob: fix trivial typo
1225*61046927SAndroid Build Coastguard Worker- ci: explain what we mean by the various types of pipelines
1226*61046927SAndroid Build Coastguard Worker- ci: turn comment into code in \`sanity` job rules
1227*61046927SAndroid Build Coastguard Worker- ci: identify merge request pipelines using \`$CI_PIPELINE_SOURCE == merge_request_event` instead of \`$CI_COMMIT_BRANCH` being missing
1228*61046927SAndroid Build Coastguard Worker- ci: rename is-pre-merge-for-marge to is-merge-attempt to be clearer
1229*61046927SAndroid Build Coastguard Worker- ci: drop containers, builds, and tests from post-merge pipeline
1230*61046927SAndroid Build Coastguard Worker- ci: add pipeline for direct pushes to main
1231*61046927SAndroid Build Coastguard Worker- ci: give an explicit priority to the scheduled nightly pipelines
1232*61046927SAndroid Build Coastguard Worker- ci: clean up pre-merge and fork pipelines rules
1233*61046927SAndroid Build Coastguard Worker- ci: make sure pre-merge pipelines have the same jobs as merge pipelines
1234*61046927SAndroid Build Coastguard Worker- ci: improve comments
1235*61046927SAndroid Build Coastguard Worker- ci: take microsoft farm offline
1236*61046927SAndroid Build Coastguard Worker- ci: fix rules for formatting checks
1237*61046927SAndroid Build Coastguard Worker- zink/ci: fix yaml indentation
1238*61046927SAndroid Build Coastguard Worker- zink/ci: use variable to avoid repeating the list
1239*61046927SAndroid Build Coastguard Worker- zink/ci: expand first (and only) level of folders in the list of files
1240*61046927SAndroid Build Coastguard Worker- zink/ci: run only the relevant jobs when changing the ci expectations
1241*61046927SAndroid Build Coastguard Worker- panfrost/ci: fix yaml indendation
1242*61046927SAndroid Build Coastguard Worker- panfrost/ci: run only the relevant jobs when changing the ci expectations
1243*61046927SAndroid Build Coastguard Worker- freedreno/ci: fix yaml indentation
1244*61046927SAndroid Build Coastguard Worker- freedreno/ci: run only the relevant jobs when changing the ci expectations
1245*61046927SAndroid Build Coastguard Worker- intel/ci: fix yaml indentation
1246*61046927SAndroid Build Coastguard Worker- intel/ci: deduplicate common intel files rules
1247*61046927SAndroid Build Coastguard Worker- intel/ci: expand first level of common intel files
1248*61046927SAndroid Build Coastguard Worker- intel/ci: anv changes should only trigger anv jobs
1249*61046927SAndroid Build Coastguard Worker- intel/ci: hasvk changes should only trigger hasvk jobs
1250*61046927SAndroid Build Coastguard Worker- intel/ci: run only the relevant jobs when changing the ci expectations
1251*61046927SAndroid Build Coastguard Worker- docs/calendar: add 24.0 branchpoint and release schedule
1252*61046927SAndroid Build Coastguard Worker- etnaviv/ci: fix yaml indentation
1253*61046927SAndroid Build Coastguard Worker- etnaviv/ci: expand first level of files in src/etnaviv/
1254*61046927SAndroid Build Coastguard Worker- etnaviv/ci: run only the relevant jobs when changing the ci expectations
1255*61046927SAndroid Build Coastguard Worker- broadcom/ci: avoid running the rpi4 jobs when changing the rpi3 expectations, and vice-versa
1256*61046927SAndroid Build Coastguard Worker- vk/update-aliases.py: drop dead --check-only
1257*61046927SAndroid Build Coastguard Worker- vk/update-aliases.py: allow specifying the files we want to update
1258*61046927SAndroid Build Coastguard Worker- vk/update-aliases.py: handle "no match" grep call
1259*61046927SAndroid Build Coastguard Worker- vk/update-aliases.py: sort files when informing the user of the matches
1260*61046927SAndroid Build Coastguard Worker- vk/update-aliases.py: simplify addition of other concatenated prefixes
1261*61046927SAndroid Build Coastguard Worker- vk/update-aliases.py: handle more concatenated prefixes
1262*61046927SAndroid Build Coastguard Worker- vk/update-aliases.py: enforce correct list order
1263*61046927SAndroid Build Coastguard Worker- vk/update-aliases.py: only apply renames for the vulkan api (not vulkansc)
1264*61046927SAndroid Build Coastguard Worker- v3dv/ci: only trigger on relevant changes
1265*61046927SAndroid Build Coastguard Worker- a630/ci: add another flake
1266*61046927SAndroid Build Coastguard Worker- freedreno/ci: move hang-y a630 jobs from pre-merge to nightly
1267*61046927SAndroid Build Coastguard Worker- spirv: add missing build dependency
1268*61046927SAndroid Build Coastguard Worker- ci/b2c: drop passthrough of unset CI_JOB_JWT
1269*61046927SAndroid Build Coastguard Worker- ci/b2c: stop ignoring errors in before_script
1270*61046927SAndroid Build Coastguard Worker- ci/b2c: fix indentation of comment and after_script: list
1271*61046927SAndroid Build Coastguard Worker- ci/b2c: drop unused B2C_EXTRA_VOLUME_ARGS
1272*61046927SAndroid Build Coastguard Worker- ci/b2c: tags are mandatory
1273*61046927SAndroid Build Coastguard Worker- ci/b2c: drop support for harbor.freedesktop.org
1274*61046927SAndroid Build Coastguard Worker- ci/b2c: drop unused --volume and --mount-volume
1275*61046927SAndroid Build Coastguard Worker- ci/b2c: always define job_volume_exclusions
1276*61046927SAndroid Build Coastguard Worker- ci/b2c: always define cmdline_extras
1277*61046927SAndroid Build Coastguard Worker- ci/b2c: use with:write instead of manually doing open;write;close
1278*61046927SAndroid Build Coastguard Worker- ci/b2c: export B2C_TEST_SCRIPT
1279*61046927SAndroid Build Coastguard Worker- ci/b2c: use envvars directly instead of converting them back and forth into cli args
1280*61046927SAndroid Build Coastguard Worker- ci/b2c: import all variables starting with \`B2C_`
1281*61046927SAndroid Build Coastguard Worker- ci/b2c: rename B2C_TEST_SCRIPT to B2C_CONTAINER_CMD to match the automatic import
1282*61046927SAndroid Build Coastguard Worker- ci/b2c: identify dut by its id instead of its tags
1283*61046927SAndroid Build Coastguard Worker- docs: add release notes for 23.3.1
1284*61046927SAndroid Build Coastguard Worker- docs: add sha256sum for 23.3.1
1285*61046927SAndroid Build Coastguard Worker- docs: update calendar for 23.3.1
1286*61046927SAndroid Build Coastguard Worker- ci: deduplicate constructing the ARTIFACTS_BASE_URL
1287*61046927SAndroid Build Coastguard Worker- bin/gitlab_gql: fix --print-merged-yaml when --rev != HEAD
1288*61046927SAndroid Build Coastguard Worker- bin/gitlab_gql: print merged yaml as yaml instead of a python dict
1289*61046927SAndroid Build Coastguard Worker- v3d/ci: add flake
1290*61046927SAndroid Build Coastguard Worker- ci: fix indentation
1291*61046927SAndroid Build Coastguard Worker- ci: run every test when changing the build
1292*61046927SAndroid Build Coastguard Worker- docs: drop \`:` in title
1293*61046927SAndroid Build Coastguard Worker- radv/ci: add flake
1294*61046927SAndroid Build Coastguard Worker- docs: document how to build the docs
1295*61046927SAndroid Build Coastguard Worker- vulkan/wsi: fix build when platform headers are installed in non-standard locations
1296*61046927SAndroid Build Coastguard Worker- ci/build: drop redundant meson/build.sh from jobs that already inherit from .meson-build
1297*61046927SAndroid Build Coastguard Worker- radv/ci: add flake on raven
1298*61046927SAndroid Build Coastguard Worker- ci: add nvk to the clang build
1299*61046927SAndroid Build Coastguard Worker- ci: disable collabora farm as it is currently offline
1300*61046927SAndroid Build Coastguard Worker- ci: fix farm restore pipelines
1301*61046927SAndroid Build Coastguard Worker- meson: always define {,DRAW_}LLVM_AVAILABLE one way or the other
1302*61046927SAndroid Build Coastguard Worker- docs: add release notes for 23.3.2
1303*61046927SAndroid Build Coastguard Worker- docs: add sha256sum for 23.3.2
1304*61046927SAndroid Build Coastguard Worker- docs: update calendar for 23.3.2
1305*61046927SAndroid Build Coastguard Worker- meson: update expat wrap
1306*61046927SAndroid Build Coastguard Worker- meson: update libarchive wrap
1307*61046927SAndroid Build Coastguard Worker- meson: update libxml2 wrap
1308*61046927SAndroid Build Coastguard Worker- meson: update zlib wrap
1309*61046927SAndroid Build Coastguard Worker- meson: use \`allow_fallback` instead of manually listing the deps and what they provide
1310*61046927SAndroid Build Coastguard Worker- ci/containers: use build-libdrm.sh in debian/android
1311*61046927SAndroid Build Coastguard Worker- Revert "meson: add wrap for libdrm"
1312*61046927SAndroid Build Coastguard Worker- zink: update symbols that have become aliases for newer ones
1313*61046927SAndroid Build Coastguard Worker- zink/requirements: update feature and property names that have been promoted
1314*61046927SAndroid Build Coastguard Worker- docs/backport-mr: fix invalid nested formatting
1315*61046927SAndroid Build Coastguard Worker- docs: fix list whitespace
1316*61046927SAndroid Build Coastguard Worker- docs: mention that python package \`packaging` is required on python 3.12+
1317*61046927SAndroid Build Coastguard Worker- lvp: update symbols that have become aliases for newer ones
1318*61046927SAndroid Build Coastguard Worker- egl: only accept APIs that are compiled in
1319*61046927SAndroid Build Coastguard Worker- ci: split & reuse debian version identifier
1320*61046927SAndroid Build Coastguard Worker- ci: convert several \`find | xargs` to \`find -exec`
1321*61046927SAndroid Build Coastguard Worker- ci/deqp: set default platform to \`default` instead of glx, to also support wayland
1322*61046927SAndroid Build Coastguard Worker- docs: add release notes for 23.3.3
1323*61046927SAndroid Build Coastguard Worker- docs: add sha256sum for 23.3.3
1324*61046927SAndroid Build Coastguard Worker- docs: update calendar for 23.3.3
1325*61046927SAndroid Build Coastguard Worker- docs: close the 23.2 cycle
1326*61046927SAndroid Build Coastguard Worker- VERSION: bump for 24.0.0-rc1
1327*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 4fe5f06d400a7310ffc280761c27b036aec86646
1328*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 0557f0d59c5b22a8a934900ddc91f7a6057e146f as denominated
1329*61046927SAndroid Build Coastguard Worker- ci: make sure we evaluate the python-test rules first
1330*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to ff84aef116f9d0d13440fd13edf2ac0b69a8c132
1331*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 10e2dbb63b9d1f8f35c4fc3f570cd19b3fc03b43
1332*61046927SAndroid Build Coastguard Worker- ci: fix job dependency error in MRs for bin/ci/* scripts
1333*61046927SAndroid Build Coastguard Worker- VERSION: bump for 24.0.0-rc2
1334*61046927SAndroid Build Coastguard Worker- ci/deqp: ensure that in \`default` builds, wayland + x11 + xcb are all built
1335*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to d2b08f9437f692f6ff4be2512967973f18796cb2
1336*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to d0a3bac163ca803eda03feb3afea80e516568caf
1337*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 90939e93f6657e1334a9c5edd05e80344b17ff66
1338*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to eca4f0f632b1e3e6e24bd12ee5f00522eb7d0fdb
1339*61046927SAndroid Build Coastguard Worker- VERSION: bump for 24.0.0-rc3
1340*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to b75ee1a0670a3207dfd99917e4f47d064a44197f
1341*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 4cd5b2b5426e8d670fc3657eee040a79e3f9df1e
1342*61046927SAndroid Build Coastguard Worker- util: rename __check_suid() to __normal_user()
1343*61046927SAndroid Build Coastguard Worker- tree-wide: use __normal_user() everywhere instead of writing the check manually
1344*61046927SAndroid Build Coastguard Worker- util: simplify logic in __normal_user()
1345*61046927SAndroid Build Coastguard Worker- util: check for setgid() as well in __normal_user()
1346*61046927SAndroid Build Coastguard Worker
1347*61046927SAndroid Build Coastguard WorkerEric R. Smith (1):
1348*61046927SAndroid Build Coastguard Worker
1349*61046927SAndroid Build Coastguard Worker- panfrost: fix panfrost drm-shim
1350*61046927SAndroid Build Coastguard Worker
1351*61046927SAndroid Build Coastguard WorkerErico Nunes (6):
1352*61046927SAndroid Build Coastguard Worker
1353*61046927SAndroid Build Coastguard Worker- v3dv: Rework to remove drm authentication for wsi
1354*61046927SAndroid Build Coastguard Worker- lima/ci: update piglit ci expectations
1355*61046927SAndroid Build Coastguard Worker- Revert "ci: disable lima farm as it appears to be down"
1356*61046927SAndroid Build Coastguard Worker- panvk: Support modifiers for Wayland WSI
1357*61046927SAndroid Build Coastguard Worker- ci: lima farm is down
1358*61046927SAndroid Build Coastguard Worker- Revert "ci: lima farm is down"
1359*61046927SAndroid Build Coastguard Worker
1360*61046927SAndroid Build Coastguard WorkerErik Faye-Lund (34):
1361*61046927SAndroid Build Coastguard Worker
1362*61046927SAndroid Build Coastguard Worker- docs: prepare for hawkmoth
1363*61046927SAndroid Build Coastguard Worker- docs: remove breathe/doxygen stuff
1364*61046927SAndroid Build Coastguard Worker- docs: improve readability of c-signatures
1365*61046927SAndroid Build Coastguard Worker- util: remove unused lut
1366*61046927SAndroid Build Coastguard Worker- panfrost: allow packing formats outside of pan_format.c
1367*61046927SAndroid Build Coastguard Worker- panfrost: bypass format-table for null-textures
1368*61046927SAndroid Build Coastguard Worker- panfrost: pass blendable formats to pan_pack_color
1369*61046927SAndroid Build Coastguard Worker- panfrost: store blendable_formats in panfrost_device
1370*61046927SAndroid Build Coastguard Worker- panfrost: look at correct blendable format version
1371*61046927SAndroid Build Coastguard Worker- panfrost: use perf_debug instead of open-coding
1372*61046927SAndroid Build Coastguard Worker- mesa/ffvs: use unreachable instead of assert
1373*61046927SAndroid Build Coastguard Worker- docs: apply permanent redirect
1374*61046927SAndroid Build Coastguard Worker- panfrost: do not open-code panfrost_has_fragment_job()
1375*61046927SAndroid Build Coastguard Worker- ci: opt-out panfrost from clang-format
1376*61046927SAndroid Build Coastguard Worker- panfrost: minify dimensions when converting modifiers
1377*61046927SAndroid Build Coastguard Worker- util/format: document NONE swizzle
1378*61046927SAndroid Build Coastguard Worker- lavapipe: do not use NONE-swizzle
1379*61046927SAndroid Build Coastguard Worker- panfrost: do not handle NONE-swizzle
1380*61046927SAndroid Build Coastguard Worker- d3d12: do not handle PIPE_SWIZZLE_NONE from sampler-view
1381*61046927SAndroid Build Coastguard Worker- zink: do not handle PIPE_SWIZZLE_NONE
1382*61046927SAndroid Build Coastguard Worker- meson: work around meson 0.62 issue
1383*61046927SAndroid Build Coastguard Worker- mesa/main: remove unused Log2 variants of width/height/depth
1384*61046927SAndroid Build Coastguard Worker- mesa/main: remove unused ClassID
1385*61046927SAndroid Build Coastguard Worker- mesa/main: use _mesa_is_zero_size_texture-helper
1386*61046927SAndroid Build Coastguard Worker- mesa/main: remove unused function
1387*61046927SAndroid Build Coastguard Worker- mesa/st: use _mesa_is_zero_size_texture-helper
1388*61046927SAndroid Build Coastguard Worker- zink: update profile schema
1389*61046927SAndroid Build Coastguard Worker- zink: use KHR version of maint5 features
1390*61046927SAndroid Build Coastguard Worker- panfrost: document ci failure
1391*61046927SAndroid Build Coastguard Worker- mesa/st: do not require render-target support for texture-only exts
1392*61046927SAndroid Build Coastguard Worker- mesa/st: do not check for emulated format
1393*61046927SAndroid Build Coastguard Worker- mesa: actually check for EXT_color_buffer_float support
1394*61046927SAndroid Build Coastguard Worker- mesa/main: require EXT_color_buffer_float for ES 3.2
1395*61046927SAndroid Build Coastguard Worker- mesa: check for float-format support
1396*61046927SAndroid Build Coastguard Worker
1397*61046927SAndroid Build Coastguard WorkerEtaash Mathamsetty (1):
1398*61046927SAndroid Build Coastguard Worker
1399*61046927SAndroid Build Coastguard Worker- driconf: add a workaround for Rainbow Six Siege
1400*61046927SAndroid Build Coastguard Worker
1401*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (663):
1402*61046927SAndroid Build Coastguard Worker
1403*61046927SAndroid Build Coastguard Worker- nir: Add a lower_first_invocation_to_ballot option to lower_subgroups
1404*61046927SAndroid Build Coastguard Worker- nir: Add a lower_read_first_invocation option to lower_subgroups
1405*61046927SAndroid Build Coastguard Worker- nir/lower_bit_size: Fix subgroup lowering for floats
1406*61046927SAndroid Build Coastguard Worker- nir/lower_bit_size: Handle vote_feq/ieq separately
1407*61046927SAndroid Build Coastguard Worker- nir/lower_bit_size: Use u_intN_min/max()
1408*61046927SAndroid Build Coastguard Worker- nir: Split nir_lower_subgroup_options::lower_vote_eq into two bits
1409*61046927SAndroid Build Coastguard Worker- nir: Return b2b ops from nir_type_conversion_op()
1410*61046927SAndroid Build Coastguard Worker- nir/lower_bit_size: Use b2b for boolean subgroup ops
1411*61046927SAndroid Build Coastguard Worker- nir: add deref follower builder for casts.
1412*61046927SAndroid Build Coastguard Worker- nir: Handle wildcards with casts in copy_prop_vars
1413*61046927SAndroid Build Coastguard Worker- nir: Use nir_builder to insert movs
1414*61046927SAndroid Build Coastguard Worker- nir: Add asserts to nir_phi_builder_value_set_block_def
1415*61046927SAndroid Build Coastguard Worker- vc4: Stop assuming glsl_get_length() returns 0 for vectors
1416*61046927SAndroid Build Coastguard Worker- v3d: Stop assuming glsl_get_length() returns 0 for vectors
1417*61046927SAndroid Build Coastguard Worker- nir/lower_io_to_vector: Only call glsl_get_length() on arrays
1418*61046927SAndroid Build Coastguard Worker- nir/types: Support vectors in glsl_get_length()
1419*61046927SAndroid Build Coastguard Worker- nir: Handle array-deref-of-vec in vars_to_ssa
1420*61046927SAndroid Build Coastguard Worker- nir: Handle array-deref-of-vec in var split passes
1421*61046927SAndroid Build Coastguard Worker- nir/validate: Allow array derefs on vectors on function/shader_temp
1422*61046927SAndroid Build Coastguard Worker- nvk: Force all mappable BOs into GART pre-Maxwell
1423*61046927SAndroid Build Coastguard Worker- nvk: Fix nvk_heap_free() for contiguous heaps
1424*61046927SAndroid Build Coastguard Worker- nvk: Drop a bogus assert
1425*61046927SAndroid Build Coastguard Worker- nvk: Assert no storage images on Kepler
1426*61046927SAndroid Build Coastguard Worker- nir: Optimize boolean ieq/ine with an immediate
1427*61046927SAndroid Build Coastguard Worker- nouveau: Add initial headers and meson for the new compoiler
1428*61046927SAndroid Build Coastguard Worker- nak: Copy the optimization loop from Intel
1429*61046927SAndroid Build Coastguard Worker- nak: Add a bunch of shader lowering code in NIR
1430*61046927SAndroid Build Coastguard Worker- nak: Add initial stubs for rust code
1431*61046927SAndroid Build Coastguard Worker- nvk: Run shaders through NAK
1432*61046927SAndroid Build Coastguard Worker- nak: Add the core IR
1433*61046927SAndroid Build Coastguard Worker- nak: Add Rust bindings for NIR
1434*61046927SAndroid Build Coastguard Worker- nak: Add initial translation from NIR
1435*61046927SAndroid Build Coastguard Worker- nak: Add a copy-prop pass
1436*61046927SAndroid Build Coastguard Worker- nak: Add a dead-code pass
1437*61046927SAndroid Build Coastguard Worker- nak: Add a util library
1438*61046927SAndroid Build Coastguard Worker- nak: Add a trivial register allocator
1439*61046927SAndroid Build Coastguard Worker- nak: Add a lowering pass for VEC and SPLIT instructions
1440*61046927SAndroid Build Coastguard Worker- nak: Add a lowering pass for ZERO sources and destinations
1441*61046927SAndroid Build Coastguard Worker- nak: Add bitset infrastructure
1442*61046927SAndroid Build Coastguard Worker- nak: Add encoding for a few instructions
1443*61046927SAndroid Build Coastguard Worker- nak: Encode program headers
1444*61046927SAndroid Build Coastguard Worker- nak: Header stuff
1445*61046927SAndroid Build Coastguard Worker- nak: Lower system values to a new load_sysval_nak intrinsic
1446*61046927SAndroid Build Coastguard Worker- nak: Implement load_sysval_nv as S2R
1447*61046927SAndroid Build Coastguard Worker- nak: Implement load_ubo
1448*61046927SAndroid Build Coastguard Worker- nak: Implement load/store_global
1449*61046927SAndroid Build Coastguard Worker- nak: Zero out the .w component of descriptors
1450*61046927SAndroid Build Coastguard Worker- nak: Add an instruction fuzzing tool
1451*61046927SAndroid Build Coastguard Worker- nak: Implement iadd and ishl
1452*61046927SAndroid Build Coastguard Worker- nak: Add a pass for computing instruction dependencies
1453*61046927SAndroid Build Coastguard Worker- nak: Implement 32-bit logic ops
1454*61046927SAndroid Build Coastguard Worker- nak: Add support for instruction predicates
1455*61046927SAndroid Build Coastguard Worker- nak: Implement integer comparisons
1456*61046927SAndroid Build Coastguard Worker- nak: Implement bcsel
1457*61046927SAndroid Build Coastguard Worker- nak: Rework ALU instruction encode
1458*61046927SAndroid Build Coastguard Worker- nak/meson: Use bindgen dependencies
1459*61046927SAndroid Build Coastguard Worker- nak: Add nak_compiler_create/destroy
1460*61046927SAndroid Build Coastguard Worker- nvk: Pass an actual nak_compiler to nak_compile_shader()
1461*61046927SAndroid Build Coastguard Worker- nak: Plumb the SM through to nak::Shader
1462*61046927SAndroid Build Coastguard Worker- nak: Encode load/store correctly on SM80
1463*61046927SAndroid Build Coastguard Worker- nak: Rework instruction encoding
1464*61046927SAndroid Build Coastguard Worker- nak: Implement boolean logic ops
1465*61046927SAndroid Build Coastguard Worker- nak: Lower 8 and 16-bit types
1466*61046927SAndroid Build Coastguard Worker- HACK: Support old meson
1467*61046927SAndroid Build Coastguard Worker- nak: Use Instr::num_srcs/dsts() less
1468*61046927SAndroid Build Coastguard Worker- nak: Get rid of meta instructions
1469*61046927SAndroid Build Coastguard Worker- meson: Pull in syn from crates.io
1470*61046927SAndroid Build Coastguard Worker- nak: Add SrcAsSlice and DstAsSlice traits
1471*61046927SAndroid Build Coastguard Worker- nak: Add a SrcModsAsSlice trait
1472*61046927SAndroid Build Coastguard Worker- nak: Use a different inner struct type for each opcode
1473*61046927SAndroid Build Coastguard Worker- nak: Use Src::Zero for load_const(0)
1474*61046927SAndroid Build Coastguard Worker- nak: Handle zeroes at emit time
1475*61046927SAndroid Build Coastguard Worker- nak: Implement i2f
1476*61046927SAndroid Build Coastguard Worker- nak: Implement fadd
1477*61046927SAndroid Build Coastguard Worker- nak: Rework integer compare ops
1478*61046927SAndroid Build Coastguard Worker- nak: Implement float comparisons
1479*61046927SAndroid Build Coastguard Worker- nak: Implement nir_op_b2f32
1480*61046927SAndroid Build Coastguard Worker- nak: Implement unary float and integer ops
1481*61046927SAndroid Build Coastguard Worker- nak: Allow iadd3 to take an immediate in srcs[2]
1482*61046927SAndroid Build Coastguard Worker- nak: Implement fsign
1483*61046927SAndroid Build Coastguard Worker- nak: Rework ALUSrc in emit code
1484*61046927SAndroid Build Coastguard Worker- nak: Rework source modifiers
1485*61046927SAndroid Build Coastguard Worker- nak: One of the predicates in IADD3 is a destination
1486*61046927SAndroid Build Coastguard Worker- nak: Implement Display for SSAValue
1487*61046927SAndroid Build Coastguard Worker- nak: Make Dst its own type
1488*61046927SAndroid Build Coastguard Worker- nak: Add modifier propagation
1489*61046927SAndroid Build Coastguard Worker- nak: Implement basic control-flow
1490*61046927SAndroid Build Coastguard Worker- nak: Move nak_compiler to nak_private.h
1491*61046927SAndroid Build Coastguard Worker- nak: Add a nir_shader_compiler_options to nak_compiler
1492*61046927SAndroid Build Coastguard Worker- nvk: Pull the NIR options from NAK
1493*61046927SAndroid Build Coastguard Worker- nak: Implement b2i32
1494*61046927SAndroid Build Coastguard Worker- nak: Implement iadd64
1495*61046927SAndroid Build Coastguard Worker- nak: Implement phis
1496*61046927SAndroid Build Coastguard Worker- nak: Add a union-find implementation
1497*61046927SAndroid Build Coastguard Worker- nak: Lower global access to scalars as needed
1498*61046927SAndroid Build Coastguard Worker- nak: Print names of missing instructions
1499*61046927SAndroid Build Coastguard Worker- nak: Implement unpack_64_2x32_split_*
1500*61046927SAndroid Build Coastguard Worker- WIP: nak: Rework the barrier assignment pass
1501*61046927SAndroid Build Coastguard Worker- nak: Add an SSAValueAllocator struct
1502*61046927SAndroid Build Coastguard Worker- nak: Pass an SSAValueAllocator through to map methods
1503*61046927SAndroid Build Coastguard Worker- nak: Handle fadd funnyness in the emit code
1504*61046927SAndroid Build Coastguard Worker- WIP: nak: Add a legalization pass
1505*61046927SAndroid Build Coastguard Worker- nak: Rename Imm to Imm32
1506*61046927SAndroid Build Coastguard Worker- nak: Add separate True and False source types
1507*61046927SAndroid Build Coastguard Worker- nak: Handle phis with non-SSA sources
1508*61046927SAndroid Build Coastguard Worker- nak: Support both destinations in PLOP3
1509*61046927SAndroid Build Coastguard Worker- nak: Drop the special cases for single-component vec/split
1510*61046927SAndroid Build Coastguard Worker- nak: Don't emit MOVs for overlapping vec and split src/dst
1511*61046927SAndroid Build Coastguard Worker- HACK: nak: Lower iadd64 again
1512*61046927SAndroid Build Coastguard Worker- nak: Add a parallel copy in struction with lowering
1513*61046927SAndroid Build Coastguard Worker- nak: Use OpParCopy for OpVec and OpSplit lowering
1514*61046927SAndroid Build Coastguard Worker- nak: Get rid of the BitSet and BitSetMut traits
1515*61046927SAndroid Build Coastguard Worker- nak: Rename BitSetView to BitView
1516*61046927SAndroid Build Coastguard Worker- nak: Add a BitSet struct
1517*61046927SAndroid Build Coastguard Worker- nak: Add an SSAComp struct
1518*61046927SAndroid Build Coastguard Worker- nak: Rework dead-code
1519*61046927SAndroid Build Coastguard Worker- nak: Rework phis
1520*61046927SAndroid Build Coastguard Worker- nak: Add a space to the end of vec and split arg lists
1521*61046927SAndroid Build Coastguard Worker- nak: Add a liveness analysis pass
1522*61046927SAndroid Build Coastguard Worker- nak: Add a non-trivial register allocator
1523*61046927SAndroid Build Coastguard Worker- nak: Improve the dependency tracker
1524*61046927SAndroid Build Coastguard Worker- nak: Handle token re-use in dep tracking
1525*61046927SAndroid Build Coastguard Worker- nak: Implement nir_op_i(eq|ne) for booleans
1526*61046927SAndroid Build Coastguard Worker- nak: Fold [P]Lop3 sources
1527*61046927SAndroid Build Coastguard Worker- nak: Predicates default to true
1528*61046927SAndroid Build Coastguard Worker- nak: Implement nir_op_[iu](min|max)
1529*61046927SAndroid Build Coastguard Worker- nak: Implement nir_op_fmul
1530*61046927SAndroid Build Coastguard Worker- nak: Implement nir_op_(fmin|fmax)
1531*61046927SAndroid Build Coastguard Worker- nak: Implement nir_op_u2f
1532*61046927SAndroid Build Coastguard Worker- nak: Implement nir_op_vecN
1533*61046927SAndroid Build Coastguard Worker- nak: Implement MuFu and a bunch of float unops
1534*61046927SAndroid Build Coastguard Worker- nak: Move nak_sysval_attr_addr/sysval_idx higher in the file
1535*61046927SAndroid Build Coastguard Worker- nak: Implement input interpolation
1536*61046927SAndroid Build Coastguard Worker- nak: Handle multiple vector destinations in RA
1537*61046927SAndroid Build Coastguard Worker- nak: Use immediage offsets for load/store_global
1538*61046927SAndroid Build Coastguard Worker- nak: Implement OpFSOut with an OpParCopy
1539*61046927SAndroid Build Coastguard Worker- nak: Implement f2[iu]32
1540*61046927SAndroid Build Coastguard Worker- nak: Wire up ffma
1541*61046927SAndroid Build Coastguard Worker- nak: Add more legalization
1542*61046927SAndroid Build Coastguard Worker- nak: Implement right-shifts
1543*61046927SAndroid Build Coastguard Worker- nak: Implement nir_op_[iu]mul[_high]
1544*61046927SAndroid Build Coastguard Worker- nak: Enable nir_lower_idiv
1545*61046927SAndroid Build Coastguard Worker- nak: Add a NIR texture lowering pass
1546*61046927SAndroid Build Coastguard Worker- nak: Use more core NIR texture lowering
1547*61046927SAndroid Build Coastguard Worker- nak: Wire up texture ops
1548*61046927SAndroid Build Coastguard Worker- nak: Simplify the FromVariants proc macro
1549*61046927SAndroid Build Coastguard Worker- nak: Simplify the (Srcs|Dsts)AsSlice proc macro
1550*61046927SAndroid Build Coastguard Worker- HACK: spirv: Add a MESA_SPIRV_DUMP_PATH environment variable
1551*61046927SAndroid Build Coastguard Worker- nak: Add a NAK_DEBUG environment variable
1552*61046927SAndroid Build Coastguard Worker- nvk: Drop printing of NAK shaders
1553*61046927SAndroid Build Coastguard Worker- nvk: Pass NAK flags through to shader cache UUIDs
1554*61046927SAndroid Build Coastguard Worker- nak: Add a debug flag to assign worst-case instruction deps
1555*61046927SAndroid Build Coastguard Worker- nak: Rework vector handling
1556*61046927SAndroid Build Coastguard Worker- nak: Legalize vector sources
1557*61046927SAndroid Build Coastguard Worker- nak: Add a use tracker to RA
1558*61046927SAndroid Build Coastguard Worker- nak: Much more believable try_find_unused_reg_range()
1559*61046927SAndroid Build Coastguard Worker- nak: Implement nir_op[iu]mul_2x32_64
1560*61046927SAndroid Build Coastguard Worker- Revert "HACK: nak: Lower iadd64 again"
1561*61046927SAndroid Build Coastguard Worker- nak: Implement nir_op_ixor
1562*61046927SAndroid Build Coastguard Worker- nak: Implement undef instructions
1563*61046927SAndroid Build Coastguard Worker- nak: Implement image load/store
1564*61046927SAndroid Build Coastguard Worker- nak: Wire up OpLd and OpSt for local and shared
1565*61046927SAndroid Build Coastguard Worker- nak: Implement nir_intrinsic_load/store_scratch
1566*61046927SAndroid Build Coastguard Worker- nak: Add a smarter new_lop2 helper
1567*61046927SAndroid Build Coastguard Worker- nak: Improve RA failure messages
1568*61046927SAndroid Build Coastguard Worker- nak: Legalize OpShf
1569*61046927SAndroid Build Coastguard Worker- nak: Only put actually live SSA values in the ra.live_in sets
1570*61046927SAndroid Build Coastguard Worker- nak: Legalize more stuff
1571*61046927SAndroid Build Coastguard Worker- nak/nir: Lower image size and samples to txq
1572*61046927SAndroid Build Coastguard Worker- nak: Improve [FI]SETP encoding
1573*61046927SAndroid Build Coastguard Worker- nak: Legalize Op[FI]Setp
1574*61046927SAndroid Build Coastguard Worker- nak: Don't allow r255 in texture or surface ops
1575*61046927SAndroid Build Coastguard Worker- nak: sin() and cos() require we divide by 2pi
1576*61046927SAndroid Build Coastguard Worker- nak: Add F2F and implement fquantize16
1577*61046927SAndroid Build Coastguard Worker- nak: Implement barriers
1578*61046927SAndroid Build Coastguard Worker- nvk: Plumb num_barriers through from NAK
1579*61046927SAndroid Build Coastguard Worker- nak: Implement load/store_shared
1580*61046927SAndroid Build Coastguard Worker- nak: Integers don't have abs() source modifiers
1581*61046927SAndroid Build Coastguard Worker- nak: Add a mechanism for decorating sources with types
1582*61046927SAndroid Build Coastguard Worker- nak: Decorate sources with types
1583*61046927SAndroid Build Coastguard Worker- nak: Only divide FS inputs by .w for smooth interpolation
1584*61046927SAndroid Build Coastguard Worker- nak: Rework source modifiers a bit
1585*61046927SAndroid Build Coastguard Worker- nak: Add a Src::supports_src_type() helper
1586*61046927SAndroid Build Coastguard Worker- nak: Rework copy-prop to use soruce type decorations
1587*61046927SAndroid Build Coastguard Worker- nak: Implement nir_intrinsic_global_atomic_*
1588*61046927SAndroid Build Coastguard Worker- nak: Implement nir_intrinsic_shared_atomic_*
1589*61046927SAndroid Build Coastguard Worker- nak: Implement global/shared_atomic_comp_swap
1590*61046927SAndroid Build Coastguard Worker- nak: Implement image atomics
1591*61046927SAndroid Build Coastguard Worker- nak: Fix the 2nd predicate on LOP3
1592*61046927SAndroid Build Coastguard Worker- nak: Optimize OpLop3 and OpPLop3
1593*61046927SAndroid Build Coastguard Worker- nak: DCE things with constant false predicates
1594*61046927SAndroid Build Coastguard Worker- nak: Rework source modifiers instructions a bit
1595*61046927SAndroid Build Coastguard Worker- nak: Fold fsat into FAdd/FFma/FMul
1596*61046927SAndroid Build Coastguard Worker- nak: Delete unused imports and dead code
1597*61046927SAndroid Build Coastguard Worker- nak: Add accum predicates to Op[FI]Setp
1598*61046927SAndroid Build Coastguard Worker- nak: Add a Pred struct move the enum to PredRef
1599*61046927SAndroid Build Coastguard Worker- nak: Fix multisampled textureing
1600*61046927SAndroid Build Coastguard Worker- nak: Legalize everything
1601*61046927SAndroid Build Coastguard Worker- nak: Rework cbufs a bit
1602*61046927SAndroid Build Coastguard Worker- nak: Implement indirect UBO loads
1603*61046927SAndroid Build Coastguard Worker- nak: Implement nir_op_b2b1 and nir_op_b2b32
1604*61046927SAndroid Build Coastguard Worker- nak: Follow memcpy semantics with OpParCopy
1605*61046927SAndroid Build Coastguard Worker- nak: Work in terms of bits for type sizes
1606*61046927SAndroid Build Coastguard Worker- nak: Add a builder
1607*61046927SAndroid Build Coastguard Worker- nak: Use the builder in some lowering passes
1608*61046927SAndroid Build Coastguard Worker- nak: Compute liveness in reverse block order
1609*61046927SAndroid Build Coastguard Worker- nak: Rework liveness to add next-use information
1610*61046927SAndroid Build Coastguard Worker- nak: Add a PerRegFile helper struct
1611*61046927SAndroid Build Coastguard Worker- nak: Record register pressure in liveness
1612*61046927SAndroid Build Coastguard Worker- nak: Initialize RA with only live registers
1613*61046927SAndroid Build Coastguard Worker- nak: Use num_regs instead of max_reg in RA
1614*61046927SAndroid Build Coastguard Worker- nak: Use pcopy.push() in RA
1615*61046927SAndroid Build Coastguard Worker- nak: Rework RA a bit
1616*61046927SAndroid Build Coastguard Worker- nak: Add some documentation for SSA values
1617*61046927SAndroid Build Coastguard Worker- nak: Print to stderr
1618*61046927SAndroid Build Coastguard Worker- nak/ra: Pass a PerRegFile num_regs into the allocator
1619*61046927SAndroid Build Coastguard Worker- nak: Allocate the minimum number of GPRs.
1620*61046927SAndroid Build Coastguard Worker- nak: Separate the CFG from liveness
1621*61046927SAndroid Build Coastguard Worker- nak: Break guts of liveness into traits
1622*61046927SAndroid Build Coastguard Worker- nak: Require Rust 1.70.0
1623*61046927SAndroid Build Coastguard Worker- nak: Handle dead destinations in RA
1624*61046927SAndroid Build Coastguard Worker- nak: Make calc_max_live a function of the Liveness trait
1625*61046927SAndroid Build Coastguard Worker- nak: Bring back bitset-based liveness
1626*61046927SAndroid Build Coastguard Worker- nak: Add mum_gprs and tls_size to Shader
1627*61046927SAndroid Build Coastguard Worker- nak: Accurately set num_gprs
1628*61046927SAndroid Build Coastguard Worker- nak: Add a RegFileSet struct
1629*61046927SAndroid Build Coastguard Worker- nak: Add more SSA iterator options
1630*61046927SAndroid Build Coastguard Worker- nak: Add a new VecPair type
1631*61046927SAndroid Build Coastguard Worker- nak/nir: Add more helpers
1632*61046927SAndroid Build Coastguard Worker- nak: Emit if branches in the predecessor block
1633*61046927SAndroid Build Coastguard Worker- nak: Add a more awesome CFG data structure
1634*61046927SAndroid Build Coastguard Worker- nak: Store the blocks in the CFG
1635*61046927SAndroid Build Coastguard Worker- nak: Base liveness on CFG indices
1636*61046927SAndroid Build Coastguard Worker- nak: Add loop detection to the CFG
1637*61046927SAndroid Build Coastguard Worker- nak: Add a phi allocator
1638*61046927SAndroid Build Coastguard Worker- nak: Refactor nak_assign_regs a bit
1639*61046927SAndroid Build Coastguard Worker- nak: Use u32 for register indices
1640*61046927SAndroid Build Coastguard Worker- nak: Rework map_instrs()
1641*61046927SAndroid Build Coastguard Worker- nak: Add a new OpCopy instruction for parallel copy lowering
1642*61046927SAndroid Build Coastguard Worker- nak: Use the builder for the legalize pass
1643*61046927SAndroid Build Coastguard Worker- nak: Use OpCopy in legalize
1644*61046927SAndroid Build Coastguard Worker- nak: Use more OpCopy
1645*61046927SAndroid Build Coastguard Worker- nak: Add a Mem register file
1646*61046927SAndroid Build Coastguard Worker- nak: Handle RegFile::Mem in parallel copy lowering
1647*61046927SAndroid Build Coastguard Worker- nak: Allow DCE on functions
1648*61046927SAndroid Build Coastguard Worker- nak: Restructure liveness construction
1649*61046927SAndroid Build Coastguard Worker- nak: Add interference helpers
1650*61046927SAndroid Build Coastguard Worker- nak: Add a dominance check to CFG
1651*61046927SAndroid Build Coastguard Worker- nak: Add helpers to BasicBlock to get phis
1652*61046927SAndroid Build Coastguard Worker- nak: Add a to-CSSA pass
1653*61046927SAndroid Build Coastguard Worker- nak: Add an SSA repair pass
1654*61046927SAndroid Build Coastguard Worker- nak: Union find
1655*61046927SAndroid Build Coastguard Worker- nak/ra: Drop the pointless AssignRegs struct
1656*61046927SAndroid Build Coastguard Worker- nak/ra: Handle parallel copies as a special case
1657*61046927SAndroid Build Coastguard Worker- nak/ra: Don't free killed for OpPhiSrcs
1658*61046927SAndroid Build Coastguard Worker- nak: Expose LiveSet for incremental liveness tracking
1659*61046927SAndroid Build Coastguard Worker- nak: Add a RegFileSet filter to NextUseLiveness::for_function()
1660*61046927SAndroid Build Coastguard Worker- nak: Add more NextUseLiveness helpers
1661*61046927SAndroid Build Coastguard Worker- nak: Add a spilling pass
1662*61046927SAndroid Build Coastguard Worker- nak: Use the correct number of GPRs on Turing+
1663*61046927SAndroid Build Coastguard Worker- nak: Spill registers before RA
1664*61046927SAndroid Build Coastguard Worker- nak: Add a debug flag to test spilling
1665*61046927SAndroid Build Coastguard Worker- nak: Implement shader clock
1666*61046927SAndroid Build Coastguard Worker- nak/ra: Improve coalescing
1667*61046927SAndroid Build Coastguard Worker- nak/spill: Tweak the construction of S sets
1668*61046927SAndroid Build Coastguard Worker- nak: Document spilling and RA
1669*61046927SAndroid Build Coastguard Worker- nak: Add an alloc_vec() to SSAValueAllocator
1670*61046927SAndroid Build Coastguard Worker- nak: Move all the IADD3 insanity to a new OpIAdd3X opcode
1671*61046927SAndroid Build Coastguard Worker- nak/legalize: Fix too many IADD3 source modifiers
1672*61046927SAndroid Build Coastguard Worker- nak: Disable lower_image_size_to_txs for NAK
1673*61046927SAndroid Build Coastguard Worker- nak: IMAD also has a destination predicate
1674*61046927SAndroid Build Coastguard Worker- nak: Remap GLSL_SAMPLER_DIM_SUBPASS and SUBPASS_MS to 2D and MS
1675*61046927SAndroid Build Coastguard Worker- nak: Fix instruction ordering in nak_ir.rs
1676*61046927SAndroid Build Coastguard Worker- nak: Rename OpBFind to OpFlo
1677*61046927SAndroid Build Coastguard Worker- nak: Implement Index[Mut] for RegTracker
1678*61046927SAndroid Build Coastguard Worker- nak: Use the right number of predicates in RegTracker
1679*61046927SAndroid Build Coastguard Worker- nak: Rework the barrier insert pass
1680*61046927SAndroid Build Coastguard Worker- nak: Rework calc_delay.rs
1681*61046927SAndroid Build Coastguard Worker- nak: Re-work Instr::get_latency()
1682*61046927SAndroid Build Coastguard Worker- nak: Emit FS_OUT before EXIT
1683*61046927SAndroid Build Coastguard Worker- nvk: Use sysvals for fragcoord etc. with NAK
1684*61046927SAndroid Build Coastguard Worker- nak: Handle flat FS inputs
1685*61046927SAndroid Build Coastguard Worker- nak: Add support for centroid and sample interp modes
1686*61046927SAndroid Build Coastguard Worker- nak: Use load_interpolated_input for frag_coord
1687*61046927SAndroid Build Coastguard Worker- nak: Properly handle OpFSOut in RA and liveness
1688*61046927SAndroid Build Coastguard Worker- nak: Handle empty OpFSOut
1689*61046927SAndroid Build Coastguard Worker- nak/nir: Several FS output fixes
1690*61046927SAndroid Build Coastguard Worker- nak: Implement load_sample_id and load_sample_mask_in
1691*61046927SAndroid Build Coastguard Worker- nak: Implement discard and demote
1692*61046927SAndroid Build Coastguard Worker- nak: Set TLS size properly in the shader header
1693*61046927SAndroid Build Coastguard Worker- nvk,nak: Plumb through the zs_self_dep key bit
1694*61046927SAndroid Build Coastguard Worker- nak: Use count_attribute_slots for FS input var sizes
1695*61046927SAndroid Build Coastguard Worker- nak: Pull sm, num_gprs, and tls_size into a ShaderInfo struct
1696*61046927SAndroid Build Coastguard Worker- nak: Stash a ShaderInfo in ShaderFromNir
1697*61046927SAndroid Build Coastguard Worker- nak: Rework FS outputs again
1698*61046927SAndroid Build Coastguard Worker- nak: Re-plumb compute shader info
1699*61046927SAndroid Build Coastguard Worker- nak: Plumb more FS info through to the C API
1700*61046927SAndroid Build Coastguard Worker- nvk/nak: Translate our new FS flags from NAK to nvk_shader
1701*61046927SAndroid Build Coastguard Worker- nak: Saturate depth writes
1702*61046927SAndroid Build Coastguard Worker- nak: Add support for gl_FrontFace
1703*61046927SAndroid Build Coastguard Worker- nak/nir: Fix helper invocations
1704*61046927SAndroid Build Coastguard Worker- nak/nir: Use nir_shader_intrinsics_pass for FS inputs
1705*61046927SAndroid Build Coastguard Worker- nak: Handle interpolate_at_offset
1706*61046927SAndroid Build Coastguard Worker- nak: Take components into account in load_*input
1707*61046927SAndroid Build Coastguard Worker- nak: Plumb uses_kill through from nak_from_nir
1708*61046927SAndroid Build Coastguard Worker- nak/nir: Plumb the FS key into lower_fs_input_intrin
1709*61046927SAndroid Build Coastguard Worker- nak/nir: Move frag_coord/sample_pos lowering to FS input lowering
1710*61046927SAndroid Build Coastguard Worker- nak/nir: Fix sample vs. pixel input interpolation
1711*61046927SAndroid Build Coastguard Worker- nak/nir: Add a load_frag_w helper
1712*61046927SAndroid Build Coastguard Worker- nak/nir: Interpolate gl_PointCoord
1713*61046927SAndroid Build Coastguard Worker- nak/nir: Return one sample for gl_SampleMaskIn[0] when sample shading
1714*61046927SAndroid Build Coastguard Worker- nak: Fold source modifiers in legalize
1715*61046927SAndroid Build Coastguard Worker- nak: Provide more detail when printing IR after passes
1716*61046927SAndroid Build Coastguard Worker- nak: Handle modifiers in dedup_srcs() in opt_lop()
1717*61046927SAndroid Build Coastguard Worker- nvk: Add a helper for lowering system values to root table loads
1718*61046927SAndroid Build Coastguard Worker- nvk: Lower more draw system values
1719*61046927SAndroid Build Coastguard Worker- nak: Take component into account in store_output
1720*61046927SAndroid Build Coastguard Worker- nak: Fix printing of OpASt
1721*61046927SAndroid Build Coastguard Worker- nak: Move NIR enum translation out of nak_sph.rs
1722*61046927SAndroid Build Coastguard Worker- nak: rustfmt fixes
1723*61046927SAndroid Build Coastguard Worker- nak: Simplify I/O gathering
1724*61046927SAndroid Build Coastguard Worker- nvk: Set clip/cull_enable for NAK shaders
1725*61046927SAndroid Build Coastguard Worker- nak: Run simple liveness data-flow bottom-up
1726*61046927SAndroid Build Coastguard Worker- nak/bitset: Add a helper for modifying in-place
1727*61046927SAndroid Build Coastguard Worker- nak: Don't allocate bitsets in liveness data-flow
1728*61046927SAndroid Build Coastguard Worker- nak: Handle non-constant I/O offsets
1729*61046927SAndroid Build Coastguard Worker- nouveau/parser: Dump SET_STREAM_OUT_CONTROL_* properly
1730*61046927SAndroid Build Coastguard Worker- nak: Translate XFB info
1731*61046927SAndroid Build Coastguard Worker- nvk: Plumb through XFB info from NAK
1732*61046927SAndroid Build Coastguard Worker- nak: Add a Label struct for branch targets
1733*61046927SAndroid Build Coastguard Worker- nak: Add OpNop which can have a label
1734*61046927SAndroid Build Coastguard Worker- nak: Break indirect offset encoding into a helper
1735*61046927SAndroid Build Coastguard Worker- nak: Allow encoding Dst::None
1736*61046927SAndroid Build Coastguard Worker- nak: Add barrier instructions
1737*61046927SAndroid Build Coastguard Worker- nak/builder: Return the instruction from push_*()
1738*61046927SAndroid Build Coastguard Worker- nak: Implement NIR control barriers
1739*61046927SAndroid Build Coastguard Worker- nak: Implement From for SrcRef for more types
1740*61046927SAndroid Build Coastguard Worker- nak: Add enums for sysvals and attributes
1741*61046927SAndroid Build Coastguard Worker- nak: Plumb clip/cull enables through nak
1742*61046927SAndroid Build Coastguard Worker- nak/nir: Lower tessellation and geometry I/O
1743*61046927SAndroid Build Coastguard Worker- spirv: Fix locations for per-patch varyings
1744*61046927SAndroid Build Coastguard Worker- nak: NVIDIA calls them tessellation init shaders
1745*61046927SAndroid Build Coastguard Worker- nak: Rework OpALd and OpASt a bit
1746*61046927SAndroid Build Coastguard Worker- nak: Set per patch attribute count both places in the SPH
1747*61046927SAndroid Build Coastguard Worker- nak: Handle location_frac for FS outputs in nak_from_nir.rs
1748*61046927SAndroid Build Coastguard Worker- nak: Add lowering for per-vertex I/O
1749*61046927SAndroid Build Coastguard Worker- nak: Implement more attribute I/O
1750*61046927SAndroid Build Coastguard Worker- nak/nir: Lower load_primitive_id
1751*61046927SAndroid Build Coastguard Worker- nak,nvk: Plumb through tessellation info
1752*61046927SAndroid Build Coastguard Worker- nak: Implement load_tess_coord
1753*61046927SAndroid Build Coastguard Worker- nak: Fix lowering for patch_vertices_in
1754*61046927SAndroid Build Coastguard Worker- HACK: Only emit OpBar in compute shaders
1755*61046927SAndroid Build Coastguard Worker- nak/nir: Use count_vec4_slots instead of count_attribute_slots
1756*61046927SAndroid Build Coastguard Worker- nak: Add NIR lowering for attribute I/O
1757*61046927SAndroid Build Coastguard Worker- nak/nir: Lower systm values before lowering I/O
1758*61046927SAndroid Build Coastguard Worker- nak: Use nak_nir_lower_vtg_io
1759*61046927SAndroid Build Coastguard Worker- nak: Fix a bunch of warnings
1760*61046927SAndroid Build Coastguard Worker- nak: Fix opt_out
1761*61046927SAndroid Build Coastguard Worker- nak/bitset: Improve set_words()
1762*61046927SAndroid Build Coastguard Worker- nak/bitset: Add an is_empty() helepr
1763*61046927SAndroid Build Coastguard Worker- nak/bitset: Fix next_set()
1764*61046927SAndroid Build Coastguard Worker- nak/sph: Round tls_size up to a multiple of 16
1765*61046927SAndroid Build Coastguard Worker- nak: Fix repair_ssa() for back-edges
1766*61046927SAndroid Build Coastguard Worker- nak: Fix parallel copy handling in spilling
1767*61046927SAndroid Build Coastguard Worker- nak: Fix to_cssa()
1768*61046927SAndroid Build Coastguard Worker- nak/nir: Don't lower 1-bit phis
1769*61046927SAndroid Build Coastguard Worker- nak: Support encoding -Zero
1770*61046927SAndroid Build Coastguard Worker- nak: Fix fneg to do fadd(-0, x)
1771*61046927SAndroid Build Coastguard Worker- nak: Rename lower_vec_split() to lower_ineg()
1772*61046927SAndroid Build Coastguard Worker- nak: Use Src::From<u32> and Src::From<bool>
1773*61046927SAndroid Build Coastguard Worker- nak: A quick rustfmt fix
1774*61046927SAndroid Build Coastguard Worker- nak: Upgrade to more modern meson
1775*61046927SAndroid Build Coastguard Worker- nak: Add some #[allow(dead_code)]
1776*61046927SAndroid Build Coastguard Worker- nak: Drop some unused helpers
1777*61046927SAndroid Build Coastguard Worker- nak: Get rid of dead code warnings in RegFileSet
1778*61046927SAndroid Build Coastguard Worker- nak: Get rid of warnings in nak_sph.rs
1779*61046927SAndroid Build Coastguard Worker- nak: Drop the final calc_max_live() after GPR spilling
1780*61046927SAndroid Build Coastguard Worker- nak: Don't print a range for one register
1781*61046927SAndroid Build Coastguard Worker- nir: Add nvidia barrier intrinsics
1782*61046927SAndroid Build Coastguard Worker- nak/nir: Add a pass for adding convergence barriers
1783*61046927SAndroid Build Coastguard Worker- nak: Add OpBreak
1784*61046927SAndroid Build Coastguard Worker- nak: Handle control-flow barriers
1785*61046927SAndroid Build Coastguard Worker- nak: Use barriers for re-convergence
1786*61046927SAndroid Build Coastguard Worker- nak: Remove unnecessary control barriers
1787*61046927SAndroid Build Coastguard Worker- nak: Call nir_lower_subgroups()
1788*61046927SAndroid Build Coastguard Worker- nak: Use nir_shader_intrinsics_pass for system values
1789*61046927SAndroid Build Coastguard Worker- nak: Lower subgroup_id and num_subgroups
1790*61046927SAndroid Build Coastguard Worker- nak/nir: Allow boolean vote_ieq
1791*61046927SAndroid Build Coastguard Worker- nak/nir: Zero-pad subgroup masks
1792*61046927SAndroid Build Coastguard Worker- nak: Implement vote and ballot
1793*61046927SAndroid Build Coastguard Worker- nak: Fix the encoding of OpShfl
1794*61046927SAndroid Build Coastguard Worker- nak: Implement read_invocation and shuffle_*
1795*61046927SAndroid Build Coastguard Worker- nak: Allow 1-component image load/store
1796*61046927SAndroid Build Coastguard Worker- nak: Emit CCtl in barriers with acq/rel semantics
1797*61046927SAndroid Build Coastguard Worker- nak: Use strong ordering for Image load/store
1798*61046927SAndroid Build Coastguard Worker- nak: Use the simplified BAR.SYNC encoding
1799*61046927SAndroid Build Coastguard Worker- nak: Emit MemBar before Bar
1800*61046927SAndroid Build Coastguard Worker- nak: Insert an OpNop after OpBar
1801*61046927SAndroid Build Coastguard Worker- nak: Document a bit in encode_lds()
1802*61046927SAndroid Build Coastguard Worker- nvk: Enable subgroups features
1803*61046927SAndroid Build Coastguard Worker- nak: Rely on Rust 1.73 for next_multiple_of() and div_ceil()
1804*61046927SAndroid Build Coastguard Worker- nak: Require meson 1.3.0 and clean up a couple bits
1805*61046927SAndroid Build Coastguard Worker- meson: Set build.rust_std
1806*61046927SAndroid Build Coastguard Worker- ci: Bump container images for NAK dependencies
1807*61046927SAndroid Build Coastguard Worker- ci: Add syn to --force-fallback-for
1808*61046927SAndroid Build Coastguard Worker- ci: Update the python env for ci_run_n_monitor.py
1809*61046927SAndroid Build Coastguard Worker- nvk: Default to NAK on Turing+
1810*61046927SAndroid Build Coastguard Worker- nvk: Stop asserting 11-bit storage image handles
1811*61046927SAndroid Build Coastguard Worker- nvk: Free NAK shaders
1812*61046927SAndroid Build Coastguard Worker- nak: Fix copy-prop for OpPLop3 sources
1813*61046927SAndroid Build Coastguard Worker- nak: Drop OpAtomCas in favor of OpAtom with atom_op == CmpExch
1814*61046927SAndroid Build Coastguard Worker- nak: Make ALD/AST.PHYS a boolean
1815*61046927SAndroid Build Coastguard Worker- nak: Make encode_sm75 a method of Shader
1816*61046927SAndroid Build Coastguard Worker- nak: Plumb the nak_compiler through to lower_fs_input_intrin
1817*61046927SAndroid Build Coastguard Worker- nak: Rework FS input interpolation
1818*61046927SAndroid Build Coastguard Worker- nvk: Only advertise VK_KHR_shader_terminate_invocation if using NAK
1819*61046927SAndroid Build Coastguard Worker- nvk: Handle load_first_vertex in nvk_nir_lower_descriptors()
1820*61046927SAndroid Build Coastguard Worker- nak/nir: Lower indirect FS inputs
1821*61046927SAndroid Build Coastguard Worker- nvk: Only lower outputs to temporaries
1822*61046927SAndroid Build Coastguard Worker- nvk: Add a codegen helper for nir_shader_compiler_options
1823*61046927SAndroid Build Coastguard Worker- nvk: Move a bunch of codegen-specific lowering to helpers
1824*61046927SAndroid Build Coastguard Worker- nvk: Move the optimization loop to the nvk_codegen.c
1825*61046927SAndroid Build Coastguard Worker- nvk: Move the guts of nvk_compile_nir() to nvk_codegen.c
1826*61046927SAndroid Build Coastguard Worker- nvk: Move even more lowering into nvk_codegen.c
1827*61046927SAndroid Build Coastguard Worker- nvk: Use nak_fs_key instead of rolling our own
1828*61046927SAndroid Build Coastguard Worker- nak: Rename TLS to SLM
1829*61046927SAndroid Build Coastguard Worker- nak: Properly prefix nak_xfb_info
1830*61046927SAndroid Build Coastguard Worker- nak: Move clip, cull, and XFB into a nak_shader_info.vtg
1831*61046927SAndroid Build Coastguard Worker- nak: Add a writes_layer bit to nak_shader_info::vtg
1832*61046927SAndroid Build Coastguard Worker- nak: Handle the num_gpr offsetting inside nak
1833*61046927SAndroid Build Coastguard Worker- nvk: Use nak_shader_info natively
1834*61046927SAndroid Build Coastguard Worker- nak: Enable SM70 for Volta
1835*61046927SAndroid Build Coastguard Worker- nak: Stop passing undefs to ipa_nv
1836*61046927SAndroid Build Coastguard Worker- nak: Support dumping shader assembly as part of compile
1837*61046927SAndroid Build Coastguard Worker- nvk: Don't set pipeline->base.type manually
1838*61046927SAndroid Build Coastguard Worker- nvk: Implement VK_KHR_pipeline_executable_properties
1839*61046927SAndroid Build Coastguard Worker- nvk: Drop nouveau_ws_bo_new_tiled()
1840*61046927SAndroid Build Coastguard Worker- nvk: Rework error handling in nouveau_ws_bo_new() and from_dma_buf()
1841*61046927SAndroid Build Coastguard Worker- nvk: Handle VMA allocation failure
1842*61046927SAndroid Build Coastguard Worker- nvk: Add a separate VMA heap for BDA capture/replay
1843*61046927SAndroid Build Coastguard Worker- nvk: Implement bufferDeviceAddressCaptureReplay
1844*61046927SAndroid Build Coastguard Worker- nvk: Advertise VK_KHR_synchronization2
1845*61046927SAndroid Build Coastguard Worker- nvk: Set the right API version in the ICD json files
1846*61046927SAndroid Build Coastguard Worker- nak: Add the predicate destination to OpShfl
1847*61046927SAndroid Build Coastguard Worker- nak: Add builder helpers for a few ops
1848*61046927SAndroid Build Coastguard Worker- nak: Use c == 0x0 for shuffle_up
1849*61046927SAndroid Build Coastguard Worker- nak: Lower scan/reduce in NIR
1850*61046927SAndroid Build Coastguard Worker- nak: Implement quad ops
1851*61046927SAndroid Build Coastguard Worker- nvk: Advertise the rest of the subgroup ops
1852*61046927SAndroid Build Coastguard Worker- nak: Rework reg and SSA value printing
1853*61046927SAndroid Build Coastguard Worker- nak: Make most Display stuff lower-case
1854*61046927SAndroid Build Coastguard Worker- nak: Rework opcode printing to use a new trait
1855*61046927SAndroid Build Coastguard Worker- nak: Implement DisplayOp on Op instead of Display
1856*61046927SAndroid Build Coastguard Worker- nak: Default InstrDeps::delay to 0
1857*61046927SAndroid Build Coastguard Worker- nak: Only write deps.delay when set
1858*61046927SAndroid Build Coastguard Worker- nak: Align instructions when printing
1859*61046927SAndroid Build Coastguard Worker- nak: Display memory access bits with the "." prefix
1860*61046927SAndroid Build Coastguard Worker- nak: Make MemAddrType a part of MemSpace
1861*61046927SAndroid Build Coastguard Worker- nak: Display memory type at the end for load/store ops
1862*61046927SAndroid Build Coastguard Worker- nak: Rework printing of texture and image dims
1863*61046927SAndroid Build Coastguard Worker- nak: Two more print fixes
1864*61046927SAndroid Build Coastguard Worker- nak: gl_FragCoord and gl_PointCoord are screen-space interpolated
1865*61046927SAndroid Build Coastguard Worker- nvk/codegen: Fragment shader builtins are noperspective
1866*61046927SAndroid Build Coastguard Worker- nvk: Wire up MESA_VK_VERSION_OVERRIDE
1867*61046927SAndroid Build Coastguard Worker- nvk: Limit shader stages to supported stages
1868*61046927SAndroid Build Coastguard Worker- nak: Run rustfmt
1869*61046927SAndroid Build Coastguard Worker- nak: Only insert barriers around ifs if they actually re-converge
1870*61046927SAndroid Build Coastguard Worker- vulkan: Default override patch version to VK_HEADER_VERSION
1871*61046927SAndroid Build Coastguard Worker- nvk: Advertise Vulkan 1.1 on Turing+
1872*61046927SAndroid Build Coastguard Worker- nak: Drop the PrmtSelection stuff
1873*61046927SAndroid Build Coastguard Worker- nak: Add a builder helper for OpPrmt
1874*61046927SAndroid Build Coastguard Worker- nak: Rework OpPrmt a bit
1875*61046927SAndroid Build Coastguard Worker- nak: Implement nir_op_extract_*
1876*61046927SAndroid Build Coastguard Worker- nak: Fix int8/16 lowering
1877*61046927SAndroid Build Coastguard Worker- nak: Add base support for 8 and 16-bit types
1878*61046927SAndroid Build Coastguard Worker- nak: Implement more int/float conversions
1879*61046927SAndroid Build Coastguard Worker- nak: Implement integer conversions
1880*61046927SAndroid Build Coastguard Worker- nak: Handle non-DW-aligned UBO loads
1881*61046927SAndroid Build Coastguard Worker- nvk: Enable 8 and 16-bit integer types
1882*61046927SAndroid Build Coastguard Worker- nak: Implement scan/reduce on booleans
1883*61046927SAndroid Build Coastguard Worker- nak/nir: Handle CBuf alignment rules
1884*61046927SAndroid Build Coastguard Worker- nak: Revert "nak: Handle non-DW-aligned UBO loads"
1885*61046927SAndroid Build Coastguard Worker- nvk: Use the copy engine for CmdFillBuffer
1886*61046927SAndroid Build Coastguard Worker- nvk: Use the copy engine for NVK_DEBUG=zero_memory
1887*61046927SAndroid Build Coastguard Worker- nvk: Stop initializing the 2D engine
1888*61046927SAndroid Build Coastguard Worker- vulkan: Move vk_synchronization2 to vk_synchronization
1889*61046927SAndroid Build Coastguard Worker- vulkan: Add some auto-generated synchronization helpers
1890*61046927SAndroid Build Coastguard Worker- vulkan: Add helpers for pipeline stage flags
1891*61046927SAndroid Build Coastguard Worker- vulkan: Add helpers for access flags
1892*61046927SAndroid Build Coastguard Worker- nvk: Move Begin/EndTransformFeedback to nvk_cmd_draw.c
1893*61046927SAndroid Build Coastguard Worker- nvk: Rework transform feedback stalling
1894*61046927SAndroid Build Coastguard Worker- nvk: Implement vkCmdPipelineBarrier2 for real
1895*61046927SAndroid Build Coastguard Worker- nvk: Drop unnecessary per-draw/dispatch cache maintenance
1896*61046927SAndroid Build Coastguard Worker- nvk: Drop MME_DMA_SYSMEMBAR before indirect draw/dispatch
1897*61046927SAndroid Build Coastguard Worker- nak: Drop a bunch of SET_REFERENCE from the pre-Turing paths
1898*61046927SAndroid Build Coastguard Worker- nvk: Advertise VK_EXT_subgroup_size_control
1899*61046927SAndroid Build Coastguard Worker- nil: Add support for filling out linear texture headers
1900*61046927SAndroid Build Coastguard Worker- nouveau: Rename nvidia-headers to headers
1901*61046927SAndroid Build Coastguard Worker- nouveau: Move headers/classes to headers/nvidia/classes
1902*61046927SAndroid Build Coastguard Worker- nak: Run rustfmt again
1903*61046927SAndroid Build Coastguard Worker- nak: Fix integer roll-over when we have a u64vec4
1904*61046927SAndroid Build Coastguard Worker- nak: Set .64/.32 on CSSR as needed
1905*61046927SAndroid Build Coastguard Worker- nak/nir: Don't use nir_lower_bit_size on 64-bit values
1906*61046927SAndroid Build Coastguard Worker- nak: Implement 64-bit ineg
1907*61046927SAndroid Build Coastguard Worker- nak: Natively implement 64-bit shifts
1908*61046927SAndroid Build Coastguard Worker- nak: Lower isign in NIR
1909*61046927SAndroid Build Coastguard Worker- nak: Rework printing of comparisons
1910*61046927SAndroid Build Coastguard Worker- nak: Implement 64-bit comparisons
1911*61046927SAndroid Build Coastguard Worker- nak: Don't ask NIR to lower [iu]mul64_2x32
1912*61046927SAndroid Build Coastguard Worker- nak: Use the right source types for I2F, F2I, and F2F
1913*61046927SAndroid Build Coastguard Worker- nak: Fix encoding of 64-bit F2I, I2F, and F2F
1914*61046927SAndroid Build Coastguard Worker- nak: Implement b2i64
1915*61046927SAndroid Build Coastguard Worker- nak/nir: Don't lower 64-bit conversions
1916*61046927SAndroid Build Coastguard Worker- nvk: Advertise shaderInt64
1917*61046927SAndroid Build Coastguard Worker- nvk: Advertise VK_EXT_shader_subgroup_ballot/vote
1918*61046927SAndroid Build Coastguard Worker- nak/nir: Handle non-32-bit data in lower_scan_reduce
1919*61046927SAndroid Build Coastguard Worker- nvk: Advertise KHR_shader_subgroup_extended_types
1920*61046927SAndroid Build Coastguard Worker- nvk: Advertise VK_KHR_shader_atomic_int64
1921*61046927SAndroid Build Coastguard Worker- nak/nir: Trim image load/stores based on format
1922*61046927SAndroid Build Coastguard Worker- nak: Lower 64-bit image load/store
1923*61046927SAndroid Build Coastguard Worker- nak: Handle 64-bit image atomics
1924*61046927SAndroid Build Coastguard Worker- nil: Add R64_SINT and R64_UINT formats
1925*61046927SAndroid Build Coastguard Worker- nvk: Don't disable non-texturable formats
1926*61046927SAndroid Build Coastguard Worker- nvk: Implement VK_EXT_shader_image_atomic_int64
1927*61046927SAndroid Build Coastguard Worker- nak: Simplify Src::is_predicate()
1928*61046927SAndroid Build Coastguard Worker- nak: Replace OpBMov with OpBClear
1929*61046927SAndroid Build Coastguard Worker- nak: Fix scheduling for control barriers
1930*61046927SAndroid Build Coastguard Worker- nak: Add a barrier register file
1931*61046927SAndroid Build Coastguard Worker- nak: Add back OpBMov with better semantics
1932*61046927SAndroid Build Coastguard Worker- nak: Add support for spilling barriers
1933*61046927SAndroid Build Coastguard Worker- nak: Take num_barriers from RA
1934*61046927SAndroid Build Coastguard Worker- nak: Make barriers SSA-friendly
1935*61046927SAndroid Build Coastguard Worker- nak: Force RA to allocate bar_in/out to the same register
1936*61046927SAndroid Build Coastguard Worker- nak: Add a barrier propagation pass
1937*61046927SAndroid Build Coastguard Worker- dxil: Use mesa_prim consistently
1938*61046927SAndroid Build Coastguard Worker- glsl: Properly remap GL_* to MESA_PRIM
1939*61046927SAndroid Build Coastguard Worker- intel/vec4: Use MESA_PRIM_* instead of GL_*
1940*61046927SAndroid Build Coastguard Worker- nir: Return a mesa_prim from gs_in_prim_for_topology
1941*61046927SAndroid Build Coastguard Worker- compiler: Fix a comment
1942*61046927SAndroid Build Coastguard Worker- radeonsi: Drop an unnecessary cast
1943*61046927SAndroid Build Coastguard Worker- nvk: Advertise VK_EXT_scalar_block_layout
1944*61046927SAndroid Build Coastguard Worker- nak: Advertise subgroupBroadcastDynamicId
1945*61046927SAndroid Build Coastguard Worker- nak: Add a B32 source type
1946*61046927SAndroid Build Coastguard Worker- nak: Rework the OpIAdd3/OpIAdd3X split
1947*61046927SAndroid Build Coastguard Worker- nak/legalize: Handle the src0/1 source mod condition for OpIAdd3X
1948*61046927SAndroid Build Coastguard Worker- nak: Legalize immediates with source modifiers
1949*61046927SAndroid Build Coastguard Worker- nak: Implement uadd_sat
1950*61046927SAndroid Build Coastguard Worker- nak: Implement usub_sat
1951*61046927SAndroid Build Coastguard Worker- nvk: Implement VK_EXT_texel_buffer_alignment
1952*61046927SAndroid Build Coastguard Worker- spirv: Plumb variable alignments through to NIR
1953*61046927SAndroid Build Coastguard Worker- nir: Respect variable alignments in lower_vars_to_explicit_types
1954*61046927SAndroid Build Coastguard Worker- nak: rustfmt
1955*61046927SAndroid Build Coastguard Worker- nak: Restructure for better module separation
1956*61046927SAndroid Build Coastguard Worker- ci: Also rustfmt binaries
1957*61046927SAndroid Build Coastguard Worker- nir: Split has_[su]dot_4x8 bits into regular and _sat versions
1958*61046927SAndroid Build Coastguard Worker- nir: Lower [su]dot_4x8_[ui]add_sat to [su]dot_4x8_[ui]add
1959*61046927SAndroid Build Coastguard Worker- microsoft: Stop claiming dot_4x8_sat support
1960*61046927SAndroid Build Coastguard Worker- nak: Rework printing of int/float types and rounding modes
1961*61046927SAndroid Build Coastguard Worker- nak: Wire up DP4
1962*61046927SAndroid Build Coastguard Worker- nvk: Advertise KHR_shader_integer_dot_product
1963*61046927SAndroid Build Coastguard Worker- nak: Split legalize into per-SM functions
1964*61046927SAndroid Build Coastguard Worker- nak: Initial WIP SM50 backend
1965*61046927SAndroid Build Coastguard Worker- nak: Rework set_src_imm20 in nak_encode_sm50
1966*61046927SAndroid Build Coastguard Worker- nak: Rewrite SM50 encode_fadd to not use encode_alu
1967*61046927SAndroid Build Coastguard Worker- nak: Rename LogicOp to LogicOp3
1968*61046927SAndroid Build Coastguard Worker- nak: Use OpLop2 and OpPSetP pre-SM70
1969*61046927SAndroid Build Coastguard Worker- nak: Rework the SM50 encoding of isetp
1970*61046927SAndroid Build Coastguard Worker- nak: Add SM50 encodings for ALD and AST
1971*61046927SAndroid Build Coastguard Worker- nak: Only split texture destinations on Volta+
1972*61046927SAndroid Build Coastguard Worker- nak: Rework nvfuzz for SM50
1973*61046927SAndroid Build Coastguard Worker- nak/nv50: Rewrite the encoding of OpShf
1974*61046927SAndroid Build Coastguard Worker- nak/sm50: Wire up tex ops
1975*61046927SAndroid Build Coastguard Worker- nak: Rewrite the SM50 encoding of OpF2I
1976*61046927SAndroid Build Coastguard Worker- nak/sm50: Rewrite the encoding for OpIMnMx
1977*61046927SAndroid Build Coastguard Worker- nak: Implement FS input interpolation on SM50
1978*61046927SAndroid Build Coastguard Worker- nak/sm50: Rewrite the encoding for OpMov
1979*61046927SAndroid Build Coastguard Worker- nak: Drop the SM50 encoding of BREV
1980*61046927SAndroid Build Coastguard Worker- nak/sm50: Add better helpers for encoding sources with modifiers
1981*61046927SAndroid Build Coastguard Worker- nak/sm50: Stop using ALUSrc for IADD2
1982*61046927SAndroid Build Coastguard Worker- nak/sm50: Drop src_mod_has* in favor of core helpers
1983*61046927SAndroid Build Coastguard Worker- nak: Clean up compiler warnings
1984*61046927SAndroid Build Coastguard Worker- nak: Add barriers on Volta
1985*61046927SAndroid Build Coastguard Worker- nak/nvfuzz: Add an SM parameter
1986*61046927SAndroid Build Coastguard Worker- nak: Drop the fmnmx from Builder
1987*61046927SAndroid Build Coastguard Worker- nak: Add an ftz bit to a bunch of float ops
1988*61046927SAndroid Build Coastguard Worker- nak: Plumb through float controls
1989*61046927SAndroid Build Coastguard Worker- nvk: Advertise VK_KHR_shader_float_controls
1990*61046927SAndroid Build Coastguard Worker- nak: Plumb through float controls for fset[p]
1991*61046927SAndroid Build Coastguard Worker- nak: Plumb through float controls for frnd[p]
1992*61046927SAndroid Build Coastguard Worker- nak: Add dnz bits to OpFMul and OpFFma
1993*61046927SAndroid Build Coastguard Worker- nak: Audit remaining FTZ/DNZ bits on sm70+
1994*61046927SAndroid Build Coastguard Worker- nak: Audit sm50 for FTZ/DNZ bits
1995*61046927SAndroid Build Coastguard Worker- nak: Clean up instruction printing a bit
1996*61046927SAndroid Build Coastguard Worker- nak: Rework barrier handling a bit
1997*61046927SAndroid Build Coastguard Worker- nvk: Make NVK_DEBUG=push an alias for push_dump
1998*61046927SAndroid Build Coastguard Worker- nvk: s/device/dev in nvk_descriptor_set_layout.c
1999*61046927SAndroid Build Coastguard Worker- nvk: Plumb a physical device into descriptor_stride_align_for_type
2000*61046927SAndroid Build Coastguard Worker- nvk: Add a nvk_min_cbuf_alignment() helper and use it
2001*61046927SAndroid Build Coastguard Worker- nvk: Add an NVK_MIN_TEXEL_BUFFER_ALIGNMENT #define
2002*61046927SAndroid Build Coastguard Worker- nak: Reduce minStorageBufferAlignment
2003*61046927SAndroid Build Coastguard Worker- nvk: Simplify alignment limit plumbing
2004*61046927SAndroid Build Coastguard Worker- nvk: CBuf alignment reduces to 64B on Turing
2005*61046927SAndroid Build Coastguard Worker- nvk: Throw Tegra behind NVK_I_WANT_A_BROKEN_VULKAN_DRIVER
2006*61046927SAndroid Build Coastguard Worker- nvk: Rework the way we set up memory heaps/types
2007*61046927SAndroid Build Coastguard Worker- nir: Add a new has_fmulz_no_denorms flag
2008*61046927SAndroid Build Coastguard Worker- nak: Set .ftz on f32 ops by default
2009*61046927SAndroid Build Coastguard Worker- nak: Implement fmulz and ffmaz
2010*61046927SAndroid Build Coastguard Worker- nvk: Enable NAK by default for Volta
2011*61046927SAndroid Build Coastguard Worker- nak: Don't set both FTZ and DNZ at the same time
2012*61046927SAndroid Build Coastguard Worker- nvk: Implement VK_EXT_multi_draw
2013*61046927SAndroid Build Coastguard Worker- nak: Add a delay of 2 cycles for barriers
2014*61046927SAndroid Build Coastguard Worker- nak: Rework the dependency pass
2015*61046927SAndroid Build Coastguard Worker- nak: Handle negative cbuf offset immediates
2016*61046927SAndroid Build Coastguard Worker- nak/sm50: Fix immediate encodings
2017*61046927SAndroid Build Coastguard Worker- nak/sm50: Fix legalization of OpIAdd
2018*61046927SAndroid Build Coastguard Worker- nak/sm50: Add legalization and encoding for OpLdc
2019*61046927SAndroid Build Coastguard Worker- nvk/nir: Add cbuf analysis to nvi_nir_lower_descriptors()
2020*61046927SAndroid Build Coastguard Worker- nvk/nir: Lower UBO loads to load_ubo when we have a cbuf
2021*61046927SAndroid Build Coastguard Worker- nvk: Add a cbuf_bind_map to nvk_shader
2022*61046927SAndroid Build Coastguard Worker- nvk: Stash descriptor set sizes
2023*61046927SAndroid Build Coastguard Worker- nvk: Rework push_indirect to take an address
2024*61046927SAndroid Build Coastguard Worker- nvk: Set MME_DATA_FIFO_CONFIG on device init
2025*61046927SAndroid Build Coastguard Worker- nvk: Don't flush descriptors in BeginConditionalRendering
2026*61046927SAndroid Build Coastguard Worker- nvk: Upload cbufs based on the cbuf_map
2027*61046927SAndroid Build Coastguard Worker- nvk: Add debug flags to the physical device
2028*61046927SAndroid Build Coastguard Worker- nvk: Enable cbufs
2029*61046927SAndroid Build Coastguard Worker- nvk: Use ENUM_PACKED for enums instead of PACKED
2030*61046927SAndroid Build Coastguard Worker- nir: Scalarize bounds checked loads and stores
2031*61046927SAndroid Build Coastguard Worker- nak: Switch to //-style comments
2032*61046927SAndroid Build Coastguard Worker- nak: Plumb shader model into instruction latency queries
2033*61046927SAndroid Build Coastguard Worker- nak: Handle minimum execution latencies in the dep tracker
2034*61046927SAndroid Build Coastguard Worker- nvk: Advertise VK_KHR_vulkan_memory_model
2035*61046927SAndroid Build Coastguard Worker- nvk: Use render->color_att_count for color write enables
2036*61046927SAndroid Build Coastguard Worker- nvk: Support extendedDynamicState3ColorWriteMask
2037*61046927SAndroid Build Coastguard Worker- nak: Move the copy detection part of opt_copy_prop to a helper
2038*61046927SAndroid Build Coastguard Worker- nak: Fix copy-prop for fp64
2039*61046927SAndroid Build Coastguard Worker- nak: Copy propagate and constant fold OpPrmt
2040*61046927SAndroid Build Coastguard Worker- nak: Make OpAtom::cmpr a GPR source
2041*61046927SAndroid Build Coastguard Worker- nak: Pass SrcTypes around instead of RegFile in legalize
2042*61046927SAndroid Build Coastguard Worker- nak/sm70: Allow src2 of 3src ops to be an immediate
2043*61046927SAndroid Build Coastguard Worker- nak: OpDAdd doesn't have saturate
2044*61046927SAndroid Build Coastguard Worker- nak: Rework encoding of ALU instructions on SM70+
2045*61046927SAndroid Build Coastguard Worker- nak: Add the rest of the double-precision ops
2046*61046927SAndroid Build Coastguard Worker- nak: Split fmul/ffma handling from fmulz/ffmaz
2047*61046927SAndroid Build Coastguard Worker- nak: Wire up 64-bit nir_op_fadd/ffma/fmul and comparisons
2048*61046927SAndroid Build Coastguard Worker- nak: Fix nir_op_f2f64
2049*61046927SAndroid Build Coastguard Worker- nak: Implement b2f64
2050*61046927SAndroid Build Coastguard Worker- nak/nir: Set nir_lower_io_lower_64bit_to_32 for varyings
2051*61046927SAndroid Build Coastguard Worker- meson: Update our rust dependencies
2052*61046927SAndroid Build Coastguard Worker- nak: Fix encoding of dsetp with RZ on SM70+
2053*61046927SAndroid Build Coastguard Worker- nak: Implement 64-bit nir_op_fsign
2054*61046927SAndroid Build Coastguard Worker- nak/sm50: Add encoding and legalization for dadd/dfma/dmul/dsetp
2055*61046927SAndroid Build Coastguard Worker- nak/sm50: Fix encoding of f20 immediates
2056*61046927SAndroid Build Coastguard Worker- nak/sm50: Fix encoding of iadd with imm32
2057*61046927SAndroid Build Coastguard Worker- nak/sm50: Properly legalize OpSel and drop an assert
2058*61046927SAndroid Build Coastguard Worker- nak/sm50: Add DMnMx and use it for fp64 fmin/fmax
2059*61046927SAndroid Build Coastguard Worker- nir/lower_doubles: Add lowering for fmin/fmax/fsat
2060*61046927SAndroid Build Coastguard Worker- nak/nir: Lower a bunch of fp64
2061*61046927SAndroid Build Coastguard Worker- nvk: Advertise shaderFloat64
2062*61046927SAndroid Build Coastguard Worker- nvk: Free shaders created by codegen
2063*61046927SAndroid Build Coastguard Worker- nvk: Unref shaders on pipeline free
2064*61046927SAndroid Build Coastguard Worker- nvk: Don't exnore ExternalImageFormatInfo
2065*61046927SAndroid Build Coastguard Worker- nak: Fix TCS output reads
2066*61046927SAndroid Build Coastguard Worker
2067*61046927SAndroid Build Coastguard WorkerFelix DeGrood (3):
2068*61046927SAndroid Build Coastguard Worker
2069*61046927SAndroid Build Coastguard Worker- anv: remove CS_FLUSH from query regression
2070*61046927SAndroid Build Coastguard Worker- driconf: add Dying Light 2 to Intel XeSS workaround
2071*61046927SAndroid Build Coastguard Worker- driconf: add Witcher3 to Intel XeSS workaround
2072*61046927SAndroid Build Coastguard Worker
2073*61046927SAndroid Build Coastguard WorkerFelix bridault (1):
2074*61046927SAndroid Build Coastguard Worker
2075*61046927SAndroid Build Coastguard Worker- radv: use 32bit va range for sparse descriptor buffers
2076*61046927SAndroid Build Coastguard Worker
2077*61046927SAndroid Build Coastguard WorkerFlorian Weimer (1):
2078*61046927SAndroid Build Coastguard Worker
2079*61046927SAndroid Build Coastguard Worker- meson: C type error in strtod_l/strtof_l probe
2080*61046927SAndroid Build Coastguard Worker
2081*61046927SAndroid Build Coastguard WorkerFrancisco Jerez (70):
2082*61046927SAndroid Build Coastguard Worker
2083*61046927SAndroid Build Coastguard Worker- intel/l3/gfx11+: Add tile cache partition to intel_l3_config struct.
2084*61046927SAndroid Build Coastguard Worker- intel/l3: Define helper for obtaining the size of an L3 partition in KB.
2085*61046927SAndroid Build Coastguard Worker- intel/l3: Set up L3FullWayAllocationEnable config if ALL partition has over 126 ways.
2086*61046927SAndroid Build Coastguard Worker- intel/dg2: Import L3 cache configurations.
2087*61046927SAndroid Build Coastguard Worker- intel/mtl: Import L3 cache configurations.
2088*61046927SAndroid Build Coastguard Worker- intel/xehp+: Add TBIMR-related genxml definitions.
2089*61046927SAndroid Build Coastguard Worker- intel/xehp+: Import algorithm for TBIMR tiling parameter calculation.
2090*61046927SAndroid Build Coastguard Worker- intel/xehp+: Add dynamic state flags controlling whether TBIMR is enabled during 3D primitives.
2091*61046927SAndroid Build Coastguard Worker- intel/xehp+: Define driconf option for selectively disabling TBIMR.
2092*61046927SAndroid Build Coastguard Worker- iris/xehp: Implement TBIMR tile pass setup and pipeline bandwidth estimation.
2093*61046927SAndroid Build Coastguard Worker- anv/xehp: Implement TBIMR tile pass setup and pipeline bandwidth estimation.
2094*61046927SAndroid Build Coastguard Worker- anv/xehp+: Enable TBIMR in generated draw calls.
2095*61046927SAndroid Build Coastguard Worker- intel/xehp: Adjust TBIMR performance chicken bits.
2096*61046927SAndroid Build Coastguard Worker- intel/xehp+: Adjust TBIMR batch size based on slice count.
2097*61046927SAndroid Build Coastguard Worker- intel/xehp+: Use TBIMR tile box check in order to avoid performance regressions.
2098*61046927SAndroid Build Coastguard Worker- intel/xehp: Enable TBIMR by default.
2099*61046927SAndroid Build Coastguard Worker- intel/eu/xe2+: Add support for 10-bit SWSB representation on Xe2+ platforms.
2100*61046927SAndroid Build Coastguard Worker- intel/fs/xe2+: Add comment reminding us to take advantage of the 32 SBID tokens.
2101*61046927SAndroid Build Coastguard Worker- intel/fs/xe2+: Teach SWSB pass about the behavior of double precision instructions.
2102*61046927SAndroid Build Coastguard Worker- intel/fs/xe2+: Handle extended math instructions as in-order in SWSB pass.
2103*61046927SAndroid Build Coastguard Worker- intel/eu/xe2+: Add definition for size of GRF space on Xe2.
2104*61046927SAndroid Build Coastguard Worker- intel/fs/xe2+: Don't special case SEL_EXEC in inferred_exec_pipe().
2105*61046927SAndroid Build Coastguard Worker- intel: Improve N-way pixel hashing computation to handle pixel pipes with asymmetric processing power.
2106*61046927SAndroid Build Coastguard Worker- intel/compiler: Add max_polygons FS compilation parameter.
2107*61046927SAndroid Build Coastguard Worker- intel/compiler: Add multipolygon dispatch fields to brw_wm_prog_data.
2108*61046927SAndroid Build Coastguard Worker- intel/compiler: Add polygon count statistic to brw_compile_stats.
2109*61046927SAndroid Build Coastguard Worker- intel/fs: Add separate constructor of fs_visitor for fragment shaders.
2110*61046927SAndroid Build Coastguard Worker- intel/fs: Map all GS input attributes to ATTR register number 0.
2111*61046927SAndroid Build Coastguard Worker- intel/fs: Map all VS input attributes to ATTR register number 0.
2112*61046927SAndroid Build Coastguard Worker- intel/fs: Map all TES input attributes to ATTR register number 0.
2113*61046927SAndroid Build Coastguard Worker- intel/fs: Assert fs_reg::nr is always zero for ATTR registers in geometry stages.
2114*61046927SAndroid Build Coastguard Worker- intel/fs: Consider ATTR registers with different fs_reg::nr as belonging to disjoint register spaces.
2115*61046927SAndroid Build Coastguard Worker- intel/fs: Provide component index explicitly to interp_reg().
2116*61046927SAndroid Build Coastguard Worker- intel/fs: Pass builder to per_primitive_reg().
2117*61046927SAndroid Build Coastguard Worker- intel/fs: Fix fs_reg::component_size() to handle two-dimensional register regions.
2118*61046927SAndroid Build Coastguard Worker- intel/fs: Rework layout of FS vertex setup data in ATTR file to support multi-polygon dispatch.
2119*61046927SAndroid Build Coastguard Worker- intel/fs: Don't copy-propagate ATTR registers in multi-polygon FS shaders when invalid.
2120*61046927SAndroid Build Coastguard Worker- intel/compiler: Don't change types for copies from ATTR file.
2121*61046927SAndroid Build Coastguard Worker- intel/fs/gfx12+: Don't set nir_divergence_single_prim_per_subgroup option for fragment shaders.
2122*61046927SAndroid Build Coastguard Worker- intel/fs/gfx12: Don't consider multipolygon PS to have packed dispatch.
2123*61046927SAndroid Build Coastguard Worker- intel/fs: No need to copy null destinations in lower_simd_width.
2124*61046927SAndroid Build Coastguard Worker- intel/fs: Fix PS thread payload setup for depth_w_coef_reg.
2125*61046927SAndroid Build Coastguard Worker- intel/fs/gfx12: Implement multi-polygon format of back/front-facing flag in PS payload.
2126*61046927SAndroid Build Coastguard Worker- intel/fs/gfx12: Implement multi-polygon format of render target array index in PS payload.
2127*61046927SAndroid Build Coastguard Worker- intel: Add debug flag for enabling dual-SIMD8 fragment shader dispatch.
2128*61046927SAndroid Build Coastguard Worker- intel/compiler: Attempt to build dual-SIMD8 variant of fragment shaders on gfx12+ platforms.
2129*61046927SAndroid Build Coastguard Worker- intel/genxml: Add 3DSTATE_PS definitions needed for dual-SIMD8 dispatch on Gfx12+.
2130*61046927SAndroid Build Coastguard Worker- intel/gfx12: Enable SIMD8 dispatch in 3DSTATE_PS for FS multipolygon dispatch.
2131*61046927SAndroid Build Coastguard Worker- iris/gfx12: Hook up dual-SIMD8 fragment shader dispatch.
2132*61046927SAndroid Build Coastguard Worker- anv/gfx12: Hook up dual-SIMD8 fragment shader dispatch.
2133*61046927SAndroid Build Coastguard Worker- intel/fs/xe2+: Stop building SIMD8 compute-like shaders (CS/BS/TS/MS).
2134*61046927SAndroid Build Coastguard Worker- intel/fs/xe2+: Stop building SIMD8 fragment shaders.
2135*61046927SAndroid Build Coastguard Worker- intel/fs/xe2+: Stop building SIMD8 shaders for geometry stages (VS/TCS/TES/GS).
2136*61046927SAndroid Build Coastguard Worker- intel/eu/xe2+: Add helpers for constructing registers in 512b units.
2137*61046927SAndroid Build Coastguard Worker- intel/fs/xe2+: Implement PS thread payload register offset setup.
2138*61046927SAndroid Build Coastguard Worker- intel/fs/xe2+: Fix for new layout of X/Y pixel coordinates in PS payload.
2139*61046927SAndroid Build Coastguard Worker- intel/fs/xe2+: Update uses of pixel/sample mask from PS thread payload.
2140*61046927SAndroid Build Coastguard Worker- intel/fs/xe2+: Update location of sample ID fields in PS payload.
2141*61046927SAndroid Build Coastguard Worker- intel/fs/xe2+: Update poly info PS payload for new multi-polygon dispatch format.
2142*61046927SAndroid Build Coastguard Worker- intel/fs: Add support for vector payload values to fetch_payload_reg().
2143*61046927SAndroid Build Coastguard Worker- intel/fs/xe2+: Enable new format of barycentrics in PS payload.
2144*61046927SAndroid Build Coastguard Worker- intel/fs/xe2+: Update for new layout of vertex setup data in PS payload.
2145*61046927SAndroid Build Coastguard Worker- intel/fs/xe2+: Implement support for multi-polygon vertex setup data in PS payload.
2146*61046927SAndroid Build Coastguard Worker- intel/fs/xe2+: Implement layout of mesh shading per-primitive inputs in PS thread payloads.
2147*61046927SAndroid Build Coastguard Worker- intel/fs: Plumb shader instead of compiler to get_lowered_simd_width() and friends.
2148*61046927SAndroid Build Coastguard Worker- intel/fs/xe2+: Lower SIMD width of instructions that access ATTR file from SIMD2x8/4x8 FS.
2149*61046927SAndroid Build Coastguard Worker- intel: Add debug flags for enabling Xe2+ multipolygon fragment shader dispatch modes.
2150*61046927SAndroid Build Coastguard Worker- intel/fs/xe2+: Attempt to build quad-SIMD8 and dual-SIMD16 FS variants on Xe2+ platforms.
2151*61046927SAndroid Build Coastguard Worker- intel/xe2+: Implement fragment shader dispatch state setup.
2152*61046927SAndroid Build Coastguard Worker- intel/compiler/xe2: Don't disassemble non-existent fields.
2153*61046927SAndroid Build Coastguard Worker
2154*61046927SAndroid Build Coastguard WorkerFrank Binns (4):
2155*61046927SAndroid Build Coastguard Worker
2156*61046927SAndroid Build Coastguard Worker- pvr: rename some more instances of 'reserved' to 'carveout' for consistency
2157*61046927SAndroid Build Coastguard Worker- include/drm-uapi: add pvr_drm.h
2158*61046927SAndroid Build Coastguard Worker- pvr: Add powervr winsys implementation
2159*61046927SAndroid Build Coastguard Worker- pvr: alloc WSI memory via GPU when there isn't a valid display FD
2160*61046927SAndroid Build Coastguard Worker
2161*61046927SAndroid Build Coastguard WorkerFriedrich Vock (24):
2162*61046927SAndroid Build Coastguard Worker
2163*61046927SAndroid Build Coastguard Worker- aco: Update printed block kinds
2164*61046927SAndroid Build Coastguard Worker- vulkan: Don't use set_foreach_remove when destroying pipeline caches
2165*61046927SAndroid Build Coastguard Worker- radv/ci: Update skips comments
2166*61046927SAndroid Build Coastguard Worker- ac/gpu_info: Manually compute L3 size for Navi33
2167*61046927SAndroid Build Coastguard Worker- radv: Enable compute dispatch tunneling
2168*61046927SAndroid Build Coastguard Worker- radv,vtn,driconf: Add and use radv_rt_ssbo_non_uniform workaround for Crysis 2/3 Remastered
2169*61046927SAndroid Build Coastguard Worker- radv/rt: Initialize unused children in PLOC early-exit
2170*61046927SAndroid Build Coastguard Worker- radv/rt: bsearch inlined shaders
2171*61046927SAndroid Build Coastguard Worker- radv/rt: Free traversal NIR after compilation
2172*61046927SAndroid Build Coastguard Worker- radv,aco: Convert 1D ray launches to 2D
2173*61046927SAndroid Build Coastguard Worker- radv/rt: Move per-geometry build info into a geometry_data struct
2174*61046927SAndroid Build Coastguard Worker- radv/rt: Acceleration structure updates
2175*61046927SAndroid Build Coastguard Worker- radv/rt: Add workaround to make leaves always active
2176*61046927SAndroid Build Coastguard Worker- radv: Fix shader replay allocation condition
2177*61046927SAndroid Build Coastguard Worker- nir: Make is_trivial_deref_cast public
2178*61046927SAndroid Build Coastguard Worker- nir: Handle casts in nir_opt_copy_prop_vars
2179*61046927SAndroid Build Coastguard Worker- util: Provide a secure_getenv fallback for platforms without it
2180*61046927SAndroid Build Coastguard Worker- vulkan: Use secure_getenv for trigger files
2181*61046927SAndroid Build Coastguard Worker- aux/trace: Guard triggers behind __normal_user
2182*61046927SAndroid Build Coastguard Worker- vtn: Use secure_getenv for shader dumping
2183*61046927SAndroid Build Coastguard Worker- mesa/main: Use secure_getenv for shader dumping
2184*61046927SAndroid Build Coastguard Worker- radv: Use secure_getenv in radv_builtin_cache_path
2185*61046927SAndroid Build Coastguard Worker- radv: Use secure_getenv for RADV_THREAD_TRACE_TRIGGER
2186*61046927SAndroid Build Coastguard Worker- util/disk_cache: Use secure_getenv to determine cache directories
2187*61046927SAndroid Build Coastguard Worker
2188*61046927SAndroid Build Coastguard WorkerGKraats (1):
2189*61046927SAndroid Build Coastguard Worker
2190*61046927SAndroid Build Coastguard Worker- i915G: show correct number of needed ALU instructions at errmess
2191*61046927SAndroid Build Coastguard Worker
2192*61046927SAndroid Build Coastguard WorkerGanesh Belgur Ramachandra (9):
2193*61046927SAndroid Build Coastguard Worker
2194*61046927SAndroid Build Coastguard Worker- radeonsi: Fix clear-render-target shader for 1darrays in NIR
2195*61046927SAndroid Build Coastguard Worker- radeonsi: "create_dma_compute" shader in nir
2196*61046927SAndroid Build Coastguard Worker- radeonsi: "create_fmask_expand_cs" shader in nir
2197*61046927SAndroid Build Coastguard Worker- radeonsi: "get_blitter_vs" shader in nir
2198*61046927SAndroid Build Coastguard Worker- asahi: fixes prevailing '-Werror=maybe-uninitialized' issue
2199*61046927SAndroid Build Coastguard Worker- radeonsi: enable nir pass for 64 bit operations
2200*61046927SAndroid Build Coastguard Worker- radeonsi: add comments for unpack_2x16* utility functions
2201*61046927SAndroid Build Coastguard Worker- radeonsi: convert "create_query_result_cs" shader to nir
2202*61046927SAndroid Build Coastguard Worker- radeonsi: convert "gfx11_create_sh_query_result_cs" shader to nir
2203*61046927SAndroid Build Coastguard Worker
2204*61046927SAndroid Build Coastguard WorkerGeorg Lehmann (28):
2205*61046927SAndroid Build Coastguard Worker
2206*61046927SAndroid Build Coastguard Worker- aco, radv: vectorize f2f16 if rounding mode is rtz
2207*61046927SAndroid Build Coastguard Worker- aco: force uniform result for LDS load with uniform address if it can be non uniform
2208*61046927SAndroid Build Coastguard Worker- aco: stop using cstdint
2209*61046927SAndroid Build Coastguard Worker- aco: namespace aco_opcode
2210*61046927SAndroid Build Coastguard Worker- aco: deduplicate instr_class definition
2211*61046927SAndroid Build Coastguard Worker- aco: deduplicate Format definition
2212*61046927SAndroid Build Coastguard Worker- aco: don't CSE v_permlane across exec
2213*61046927SAndroid Build Coastguard Worker- aco: use null operand for SOPK s_waitcnt
2214*61046927SAndroid Build Coastguard Worker- aco: fix detecting sgprs read by SMEM hazard
2215*61046927SAndroid Build Coastguard Worker- aco/tests: add some missing scc defs
2216*61046927SAndroid Build Coastguard Worker- aco/tests: use correct operand size for some 64bit ops
2217*61046927SAndroid Build Coastguard Worker- aco: use lm for carry out in vsub32
2218*61046927SAndroid Build Coastguard Worker- aco: add missing scc def for SALU quad broadcast
2219*61046927SAndroid Build Coastguard Worker- aco/gfx10+: don't use v_cmpx with VCC def
2220*61046927SAndroid Build Coastguard Worker- aco: use correct operand size for int tg4 wa
2221*61046927SAndroid Build Coastguard Worker- aco: add src/def count and size for all ALU opcodes
2222*61046927SAndroid Build Coastguard Worker- aco: validate ALU operands and defs
2223*61046927SAndroid Build Coastguard Worker- aco/sched: treat p_dual_src_export_gfx11 like export
2224*61046927SAndroid Build Coastguard Worker- aco: don't optimize DPP across more than one block
2225*61046927SAndroid Build Coastguard Worker- aco: add test for post-ra DPP clobbered in linear cfg
2226*61046927SAndroid Build Coastguard Worker- aco: optimize 32bit fsign by using fmulz with Inf
2227*61046927SAndroid Build Coastguard Worker- aco: shrink buffer stores with undef/zero components
2228*61046927SAndroid Build Coastguard Worker- aco/gfx12: implement broadcast dmask shrink behavior
2229*61046927SAndroid Build Coastguard Worker- aco: apply packed fneg commutatively
2230*61046927SAndroid Build Coastguard Worker- aco: fix applying input modifiers to DPP8
2231*61046927SAndroid Build Coastguard Worker- aco: clean up fneg/fabs combining
2232*61046927SAndroid Build Coastguard Worker- aco: apply fneg/fabs to VOP3P
2233*61046927SAndroid Build Coastguard Worker- aco: stop scheduling at p_logical_end
2234*61046927SAndroid Build Coastguard Worker
2235*61046927SAndroid Build Coastguard WorkerGeorge Ouzounoudis (9):
2236*61046927SAndroid Build Coastguard Worker
2237*61046927SAndroid Build Coastguard Worker- nvk: Move SET_BLEND_STATE_PER_TARGET to graphics state initialization
2238*61046927SAndroid Build Coastguard Worker- nvk: Support extendedDynamicState3ColorBlendEnable
2239*61046927SAndroid Build Coastguard Worker- nvk: Support extendedDynamicState3ColorBlendEquation
2240*61046927SAndroid Build Coastguard Worker- nvk: Support extendedDynamicState3SampleMask
2241*61046927SAndroid Build Coastguard Worker- nvk: Support extended dynamic state for alpha to coverage/one
2242*61046927SAndroid Build Coastguard Worker- vulkan: Fix dynamic graphics state enum usage
2243*61046927SAndroid Build Coastguard Worker- nvk: Support extended dynamic state for rasterization stream
2244*61046927SAndroid Build Coastguard Worker- nvk: Remove pipeline state setting functions
2245*61046927SAndroid Build Coastguard Worker- nvk: Support extended dynamic state for tessellation domain origin
2246*61046927SAndroid Build Coastguard Worker
2247*61046927SAndroid Build Coastguard WorkerGert Wollny (15):
2248*61046927SAndroid Build Coastguard Worker
2249*61046927SAndroid Build Coastguard Worker- virgl: Use host reported limits for max outputs
2250*61046927SAndroid Build Coastguard Worker- r600: Add callbacks for get_driver_uuid and get_device_uuid
2251*61046927SAndroid Build Coastguard Worker- r600: Add experimental get_compute_state_info
2252*61046927SAndroid Build Coastguard Worker- r600: Link with libgalliumvl, when enabling rusticl this is needed
2253*61046927SAndroid Build Coastguard Worker- r600/sfn: Fixup component count only if intrinsic has it
2254*61046927SAndroid Build Coastguard Worker- r600/sfn: Allow skipping backend shader optimization for a subset of shaders
2255*61046927SAndroid Build Coastguard Worker- r600/sfn: keep workgroup and invocation ID registers for whole shader
2256*61046927SAndroid Build Coastguard Worker- r600/sfn: Fix usage of std::string constructor
2257*61046927SAndroid Build Coastguard Worker- r600/sfn: Don't try to re-use iterators when the set is made empty
2258*61046927SAndroid Build Coastguard Worker- zink: Don't pass a blend state when we have full ds3 support
2259*61046927SAndroid Build Coastguard Worker- r600: lower dround_even also on hardware that supports fp64
2260*61046927SAndroid Build Coastguard Worker- virgl: Use better reporting for mirror_clamp features
2261*61046927SAndroid Build Coastguard Worker- radv: Fix compilation with gcc-13 and tsan enabled
2262*61046927SAndroid Build Coastguard Worker- nir/lower_int64: Fix compilation with gcc-13 and tsan enabled
2263*61046927SAndroid Build Coastguard Worker- nir/builder: Fix compilation with gcc-13 when tsan is enabled
2264*61046927SAndroid Build Coastguard Worker
2265*61046927SAndroid Build Coastguard WorkerGiancarlo Devich (1):
2266*61046927SAndroid Build Coastguard Worker
2267*61046927SAndroid Build Coastguard Worker- nir: Workaround MSVC internal compiler error in ARM64 build
2268*61046927SAndroid Build Coastguard Worker
2269*61046927SAndroid Build Coastguard WorkerGuilherme Gallo (19):
2270*61046927SAndroid Build Coastguard Worker
2271*61046927SAndroid Build Coastguard Worker- ci/bin: Use iid instead of SHA in gitlab_gql
2272*61046927SAndroid Build Coastguard Worker- ci/bin: Do not forget to add early-stage dependencies
2273*61046927SAndroid Build Coastguard Worker- ci/bin: Refactor create_job_needs_dag
2274*61046927SAndroid Build Coastguard Worker- ci/lava: Use project_name instead of hardcoded \`mesa`
2275*61046927SAndroid Build Coastguard Worker- ci/lava: Fix imports formatting
2276*61046927SAndroid Build Coastguard Worker- ci/lava: Refactor UART definition building blocks
2277*61046927SAndroid Build Coastguard Worker- ci/lava: Create LAVAJobDefinition
2278*61046927SAndroid Build Coastguard Worker- ci/lava: Make SSH definition wrap the UART one
2279*61046927SAndroid Build Coastguard Worker- ci/lava: Enable SSH by default in fastboot devices
2280*61046927SAndroid Build Coastguard Worker- ci/lava: Add unit tests covering job definition
2281*61046927SAndroid Build Coastguard Worker- ci/bin: Fix find_dependency function calls
2282*61046927SAndroid Build Coastguard Worker- ci/bin: Replace AIOHTTPTransport with RequestsHTTPTransport
2283*61046927SAndroid Build Coastguard Worker- ci/bin: gql: make the query cache optional
2284*61046927SAndroid Build Coastguard Worker- ci/bin: gql: Log the caching errors
2285*61046927SAndroid Build Coastguard Worker- ci/bin: gql: Implement pagination
2286*61046927SAndroid Build Coastguard Worker- ci/bin: gql: Improve queries for jobs/stages retrieval
2287*61046927SAndroid Build Coastguard Worker- ci/bin: Fix gitlab_gql methods that uses needs DAG
2288*61046927SAndroid Build Coastguard Worker- ci/bin: Fix mypy errors in gitlab_gql.py
2289*61046927SAndroid Build Coastguard Worker- ci/bin: Print a summary list of dependency and target jobs
2290*61046927SAndroid Build Coastguard Worker
2291*61046927SAndroid Build Coastguard WorkerHaihao Xiang (1):
2292*61046927SAndroid Build Coastguard Worker
2293*61046927SAndroid Build Coastguard Worker- anv: Fix typo in transition_color_buffer
2294*61046927SAndroid Build Coastguard Worker
2295*61046927SAndroid Build Coastguard WorkerHans-Kristian Arntzen (2):
2296*61046927SAndroid Build Coastguard Worker
2297*61046927SAndroid Build Coastguard Worker- radv/radeonsi: Forward correct GPU instance to umr.
2298*61046927SAndroid Build Coastguard Worker- wsi/x11: Add workaround for Detroit Become Human.
2299*61046927SAndroid Build Coastguard Worker
2300*61046927SAndroid Build Coastguard WorkerHelen Koike (3):
2301*61046927SAndroid Build Coastguard Worker
2302*61046927SAndroid Build Coastguard Worker- ci/zink: add spec\@ext_timer_query\@time-elapsed to flakes
2303*61046927SAndroid Build Coastguard Worker- ci/ci_run_n_monitor: abort when target gets skipped
2304*61046927SAndroid Build Coastguard Worker- ci: fix python-test dependency error on merge requests
2305*61046927SAndroid Build Coastguard Worker
2306*61046927SAndroid Build Coastguard WorkerHyunjun Ko (2):
2307*61046927SAndroid Build Coastguard Worker
2308*61046927SAndroid Build Coastguard Worker- vulkan/video: fix a typo
2309*61046927SAndroid Build Coastguard Worker- anv/video: fix out-of-bounds read
2310*61046927SAndroid Build Coastguard Worker
2311*61046927SAndroid Build Coastguard WorkerIago Toral Quiroga (13):
2312*61046927SAndroid Build Coastguard Worker
2313*61046927SAndroid Build Coastguard Worker- v3d,v3dv: fix MMU error from hardware prefetch after ldunifa
2314*61046927SAndroid Build Coastguard Worker- v3d: implement support for PIPE_CAP_NATIVE_FENCE_FD
2315*61046927SAndroid Build Coastguard Worker- broadcom: fix scheduling dependencies for SETMSF instruction
2316*61046927SAndroid Build Coastguard Worker- v3dv: disallow image stores on VK_KHR_DISPLAY surfaces
2317*61046927SAndroid Build Coastguard Worker- v3dv: switch timestamp queries to using BO memory
2318*61046927SAndroid Build Coastguard Worker- broadcom: disable perquad tmu loads after discards
2319*61046927SAndroid Build Coastguard Worker- broadcom: lower null pointers
2320*61046927SAndroid Build Coastguard Worker- v3dv: implement VK_KHR_shader_terminate_invocation
2321*61046927SAndroid Build Coastguard Worker- v3dv: implement VK_EXT_shader_demote_to_helper_invocation
2322*61046927SAndroid Build Coastguard Worker- v3dv: expose VK_EXT_subgroup_size_control
2323*61046927SAndroid Build Coastguard Worker- broadcom/compiler: fix incorrect flags setup in non-uniform if path
2324*61046927SAndroid Build Coastguard Worker- broadcom/compiler: fix incorrect flags update for subgroup elect
2325*61046927SAndroid Build Coastguard Worker- broadcom/compiler: be more careful with unifa in non-uniform control flow
2326*61046927SAndroid Build Coastguard Worker
2327*61046927SAndroid Build Coastguard WorkerIan Romanick (39):
2328*61046927SAndroid Build Coastguard Worker
2329*61046927SAndroid Build Coastguard Worker- nir/split_vars: Don't split arrays of cooperative matrix types
2330*61046927SAndroid Build Coastguard Worker- nir/lower_packing: Don't generate nir_pack_32_4x8_split on drivers that can't handle it
2331*61046927SAndroid Build Coastguard Worker- nir/lower_packing: Add lowering for nir_op_unpack_32_4x8
2332*61046927SAndroid Build Coastguard Worker- nir/builder: Teach nir_pack_bits and nir_unpack_bits about 32_4x8
2333*61046927SAndroid Build Coastguard Worker- intel/vec4: Don't emit an empty ELSE
2334*61046927SAndroid Build Coastguard Worker- intel/compiler: Add basic CFG validation
2335*61046927SAndroid Build Coastguard Worker- intel/compiler: Limit scope of cur_endif variable
2336*61046927SAndroid Build Coastguard Worker- intel/compiler: Delete bidirectional block links in opt_predicated_break
2337*61046927SAndroid Build Coastguard Worker- intel/compiler: Don't create extra CFG links in opt_predicated_break
2338*61046927SAndroid Build Coastguard Worker- intel/compiler: Don't create extra CFG links when deleting a block
2339*61046927SAndroid Build Coastguard Worker- intel/compiler: Don't promote CFG link types when removing a block
2340*61046927SAndroid Build Coastguard Worker- intel/fs: Don't add MOV instructions to DO blocks in combine constants
2341*61046927SAndroid Build Coastguard Worker- intel/compiler: Verify that DO is alone in the block
2342*61046927SAndroid Build Coastguard Worker- nir: Handle divergence for decl_reg
2343*61046927SAndroid Build Coastguard Worker- intel/fs/xe2+: Pass correct dispatch_width to fs_generator for geometry-processing stages.
2344*61046927SAndroid Build Coastguard Worker- intel/cmat: Update get_slice_type for packed slices
2345*61046927SAndroid Build Coastguard Worker- intel/cmat: Add lowering for cmat_insert and cmat_extract
2346*61046927SAndroid Build Coastguard Worker- intel/cmat: Enable packed formats for unary, length, and construct
2347*61046927SAndroid Build Coastguard Worker- intel/cmat: Enable packed formats for binary ops
2348*61046927SAndroid Build Coastguard Worker- intel/cmat: Enable packed formats for scalar ops
2349*61046927SAndroid Build Coastguard Worker- intel/cmat: Add lowering for cmat_bitcast
2350*61046927SAndroid Build Coastguard Worker- intel/cmat: Lower cmat_load and cmat_store
2351*61046927SAndroid Build Coastguard Worker- intel/compiler: Initial bits for DPAS instruction
2352*61046927SAndroid Build Coastguard Worker- intel/disasm: Disassembly support for DPAS
2353*61046927SAndroid Build Coastguard Worker- intel/compiler: Validation for DPAS instructions
2354*61046927SAndroid Build Coastguard Worker- intel/fs: Fix scoreboarding for DPAS
2355*61046927SAndroid Build Coastguard Worker- intel/fs: DPAS lowering
2356*61046927SAndroid Build Coastguard Worker- intel/fs: nir: Add nir_intrinsic_dpas_intel
2357*61046927SAndroid Build Coastguard Worker- anv: Add anv_physical_device::has_cooperative_matrix
2358*61046927SAndroid Build Coastguard Worker- anv: Set COMPUTE_WALKER systolic mode enable flag
2359*61046927SAndroid Build Coastguard Worker- anv: Set PIPELINE_SELECT systolic mode enable flag
2360*61046927SAndroid Build Coastguard Worker- anv: Lower indirect derefs again after lowering cooperative matrices
2361*61046927SAndroid Build Coastguard Worker- anv: Select the SIMD mode very early when cooperative matrices are used
2362*61046927SAndroid Build Coastguard Worker- intel/dev: Advertise integer configs with saturatingAccumulation too
2363*61046927SAndroid Build Coastguard Worker- intel/dev: Enable VK_KHR_cooperative_matrix on all Gfx9+ GPUs
2364*61046927SAndroid Build Coastguard Worker- intel/cmat: Generate better code for nir_intrinsic_cmat_insert
2365*61046927SAndroid Build Coastguard Worker- intel/compiler: Disable DPAS instructions on MTL
2366*61046927SAndroid Build Coastguard Worker- intel/compiler: Track lower_dpas flag in brw_get_compiler_config_value
2367*61046927SAndroid Build Coastguard Worker- intel/compiler: Track mue_compaction and mue_header_packing flags in brw_get_compiler_config_value
2368*61046927SAndroid Build Coastguard Worker
2369*61046927SAndroid Build Coastguard WorkerItalo Nicola (4):
2370*61046927SAndroid Build Coastguard Worker
2371*61046927SAndroid Build Coastguard Worker- panfrost: fix untracked dependency when converting resource modifier
2372*61046927SAndroid Build Coastguard Worker- gallium: stop calling resource_copy_region for multisampled copy_image
2373*61046927SAndroid Build Coastguard Worker- panfrost: legalize afbc before blitting
2374*61046927SAndroid Build Coastguard Worker- panfrost: expose support for EXT_copy_image
2375*61046927SAndroid Build Coastguard Worker
2376*61046927SAndroid Build Coastguard WorkerIván Briano (8):
2377*61046927SAndroid Build Coastguard Worker
2378*61046927SAndroid Build Coastguard Worker- anv: use the right vertexOffset on CmdDrawMultiIndexed
2379*61046927SAndroid Build Coastguard Worker- hasvk: ensure we reapply always pipeline dynamic state in runtime state
2380*61046927SAndroid Build Coastguard Worker- anv: allow NULL index buffers
2381*61046927SAndroid Build Coastguard Worker- anv: remove no longer valid assert
2382*61046927SAndroid Build Coastguard Worker- anv: handle VkBindMemoryStatusKHR on buffer/image memory bind
2383*61046927SAndroid Build Coastguard Worker- anv: add support for Cmd*DescriptorSet*2KHR
2384*61046927SAndroid Build Coastguard Worker- anv: move astc_emu to use descriptors2 calls
2385*61046927SAndroid Build Coastguard Worker- anv: enable VK_KHR_maintenance6
2386*61046927SAndroid Build Coastguard Worker
2387*61046927SAndroid Build Coastguard WorkerJan Beich (2):
2388*61046927SAndroid Build Coastguard Worker
2389*61046927SAndroid Build Coastguard Worker- intel: make CLOCK_TAI optional for non-Linux
2390*61046927SAndroid Build Coastguard Worker- intel: make CLOCK_BOOTTIME optional for non-Linux
2391*61046927SAndroid Build Coastguard Worker
2392*61046927SAndroid Build Coastguard WorkerJani Nikula (7):
2393*61046927SAndroid Build Coastguard Worker
2394*61046927SAndroid Build Coastguard Worker- nir: add names to some typedef'd structs/enums
2395*61046927SAndroid Build Coastguard Worker- nir: drop \**< style documentation comments
2396*61046927SAndroid Build Coastguard Worker- isl: drop \**< style documentation comments
2397*61046927SAndroid Build Coastguard Worker- docs: Add docs/header-stubs/README.rst
2398*61046927SAndroid Build Coastguard Worker- docs/vulkan: use hawkmoth instead of doxygen
2399*61046927SAndroid Build Coastguard Worker- docs/nir: use hawkmoth instead of doxygen
2400*61046927SAndroid Build Coastguard Worker- docs/isl: use hawkmoth instead of doxygen
2401*61046927SAndroid Build Coastguard Worker
2402*61046927SAndroid Build Coastguard WorkerJanne Grunau (4):
2403*61046927SAndroid Build Coastguard Worker
2404*61046927SAndroid Build Coastguard Worker- gallium: Avoid empty version scripts in pipe-loader
2405*61046927SAndroid Build Coastguard Worker- gallium: Fix i915 pipe-loader build
2406*61046927SAndroid Build Coastguard Worker- gallium: Do not create pipe-loader version scripts for disabled drivers
2407*61046927SAndroid Build Coastguard Worker- asahi: Fix typo in arch check in agx_get_gpu_timestamp
2408*61046927SAndroid Build Coastguard Worker
2409*61046927SAndroid Build Coastguard WorkerJesse Natalie (64):
2410*61046927SAndroid Build Coastguard Worker
2411*61046927SAndroid Build Coastguard Worker- microsoft: Disable post-merge CI for Windows
2412*61046927SAndroid Build Coastguard Worker- d3d12: Only set draw params root parameter index for actual draw params
2413*61046927SAndroid Build Coastguard Worker- dzn: Implement VK_MSFT_layered_driver
2414*61046927SAndroid Build Coastguard Worker- wgl: Take pixelformat color channels into account for choosing a PFD
2415*61046927SAndroid Build Coastguard Worker- winsys/gdi: Handle 4444 and 1010102 texture formats
2416*61046927SAndroid Build Coastguard Worker- winsys/gdi: Update is_displaytarget_format_supported to reflect reality
2417*61046927SAndroid Build Coastguard Worker- d3d12: Don't support displaytargets that can't be supported by GDI/DXGI
2418*61046927SAndroid Build Coastguard Worker- dzn: Use vk_properties helper
2419*61046927SAndroid Build Coastguard Worker- vulkan: Remove no-longer-needed prototypes for ICD entrypoints
2420*61046927SAndroid Build Coastguard Worker- vulkan: Consolidate common ICD methods
2421*61046927SAndroid Build Coastguard Worker- vulkan: Support loader interface v7
2422*61046927SAndroid Build Coastguard Worker- dzn: Fix memory type sorting
2423*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Set src/dest nir types on image intrinsics when deducing format
2424*61046927SAndroid Build Coastguard Worker- d3d12: Disable common state promotion for non-simultaneous-access textures
2425*61046927SAndroid Build Coastguard Worker- d3d12: Initialize shader key swizzle for non-int textures
2426*61046927SAndroid Build Coastguard Worker- d3d12: Add a fallback for int clears where value can't be cast to float
2427*61046927SAndroid Build Coastguard Worker- d3d12: Binding buffers as SSBO/storage image needs to add buffer ranges
2428*61046927SAndroid Build Coastguard Worker- d3d12: Change memory barrier implementation
2429*61046927SAndroid Build Coastguard Worker- d3d12: Support ARB_texture_view
2430*61046927SAndroid Build Coastguard Worker- d3d12: Use format casting for shader images
2431*61046927SAndroid Build Coastguard Worker- d3d12: GL4.3
2432*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Bump signature limits for 32 rows of 4 components
2433*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Don't declare PS output registers split across variables
2434*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Don't use 64-bit types for signature entries
2435*61046927SAndroid Build Coastguard Worker- microsoft/compiler: When packing fractional inputs, find a row with space for it
2436*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Stop lowering all I/O to temps
2437*61046927SAndroid Build Coastguard Worker- d3d12: Fix location_frac_mask bitfield size
2438*61046927SAndroid Build Coastguard Worker- d3d12: Split dvec3 interpolatns into devc2 and double
2439*61046927SAndroid Build Coastguard Worker- d3d12: Support enhanced layouts for VS inputs
2440*61046927SAndroid Build Coastguard Worker- d3d12: Fix GS variant I/O slot counts
2441*61046927SAndroid Build Coastguard Worker- d3d12: Enable ARB_enhanced_layouts and ARB_texture_mirror_clamp_to_edge
2442*61046927SAndroid Build Coastguard Worker- d3d12: Reference count queries in a batch
2443*61046927SAndroid Build Coastguard Worker- d3d12: ARB_query_buffer_object and GL4.4
2444*61046927SAndroid Build Coastguard Worker- d3d12: PRIMITIVES_GENERATED for stream > 0 should only be an SO query
2445*61046927SAndroid Build Coastguard Worker- d3d12: Handle cull distance as an XFB target
2446*61046927SAndroid Build Coastguard Worker- d3d12: Fix MSAA-disabling pass; sample mask should be 0 for helper lanes
2447*61046927SAndroid Build Coastguard Worker- d3d12: GL4.5
2448*61046927SAndroid Build Coastguard Worker- nir_lower_mem_access_bit_sizes: Fix write-mask-constrained 3-byte stores as atomics
2449*61046927SAndroid Build Coastguard Worker- nir: Add a flag to opt_if to prevent fighting with splitting 64bit phis
2450*61046927SAndroid Build Coastguard Worker- d3d12: Fixes for QBO shaders
2451*61046927SAndroid Build Coastguard Worker- d3d12: Enable some 4.6 extensions that were already implemented
2452*61046927SAndroid Build Coastguard Worker- d3d12: GL4.6
2453*61046927SAndroid Build Coastguard Worker- nir_lower_mem_access_bit_sizes: Fix assert (bit -> byte size)
2454*61046927SAndroid Build Coastguard Worker- microsoft/compiler: Fix lower_mem_access_bit_size callback result
2455*61046927SAndroid Build Coastguard Worker- d3d12/driconf: Force on ARB_texture_view for Blender
2456*61046927SAndroid Build Coastguard Worker- d3d12: Fix multidimensional array ordering
2457*61046927SAndroid Build Coastguard Worker- d3d12: Fix h264 encoder 32-bit build (uint64_t -> size_t)
2458*61046927SAndroid Build Coastguard Worker- d3d12: Fix hevc encoder 32-bit build (uint64_t -> size_t)
2459*61046927SAndroid Build Coastguard Worker- microsoft/clc: Fix image lowering pass to only erase variables at the end
2460*61046927SAndroid Build Coastguard Worker- microsoft/clc: Fix images with multiple derefs for real
2461*61046927SAndroid Build Coastguard Worker- microsoft/clc: Add a test which sinks image derefs
2462*61046927SAndroid Build Coastguard Worker- microsoft/clc: One more image lowering fix
2463*61046927SAndroid Build Coastguard Worker- compiler/clc: Don't fail to parse SPIR-V if there's no kernels
2464*61046927SAndroid Build Coastguard Worker- microsoft/clc: Flip on capabilities to prevent warning spew
2465*61046927SAndroid Build Coastguard Worker- microsoft: Whitespace change to trigger CI
2466*61046927SAndroid Build Coastguard Worker- vulkan/wsi: Convert bit tests to bool with != 0
2467*61046927SAndroid Build Coastguard Worker- util: Re-implement getenv for Windows
2468*61046927SAndroid Build Coastguard Worker- d3d12: Add a debug flag to opt out of singleton behavior
2469*61046927SAndroid Build Coastguard Worker- d3d12: Only destroy the winsys during screen destruction, not reset
2470*61046927SAndroid Build Coastguard Worker- libgl-gdi: Update wgl test to use a 32bit framebuffer
2471*61046927SAndroid Build Coastguard Worker- libgl-gdi: Update wgl test to set debug flags needed for tests
2472*61046927SAndroid Build Coastguard Worker- dzn: Fix 3D to 2D image copies
2473*61046927SAndroid Build Coastguard Worker- zink: Add ASSERTED to vars that are only used for asserts
2474*61046927SAndroid Build Coastguard Worker- mesa: Consider mesa format in addition to internal format for mip/cube completeness
2475*61046927SAndroid Build Coastguard Worker
2476*61046927SAndroid Build Coastguard WorkerJianxun Zhang (12):
2477*61046927SAndroid Build Coastguard Worker
2478*61046927SAndroid Build Coastguard Worker- intel/isl: Add a debug option to override modifer list
2479*61046927SAndroid Build Coastguard Worker- intel: Move mod_plane_is_clear_color() into isl
2480*61046927SAndroid Build Coastguard Worker- intel/vulkan: Report clear color in subresource layout
2481*61046927SAndroid Build Coastguard Worker- intel/vulkan: Allow modifiers supporting fast clear
2482*61046927SAndroid Build Coastguard Worker- intel/vulkan: Specify offset when creating aux state tracker
2483*61046927SAndroid Build Coastguard Worker- intel/vulkan: Import aux state tracking buffer
2484*61046927SAndroid Build Coastguard Worker- intel/vulkan: Remove private binding on fast clear region
2485*61046927SAndroid Build Coastguard Worker- intel/vulkan: Use the last 2 dwords of clear color struct
2486*61046927SAndroid Build Coastguard Worker- intel/vulkan: Correct a comment about an offset in fast clear
2487*61046927SAndroid Build Coastguard Worker- intel/vulkan: Update comment of a workaround of modifiers
2488*61046927SAndroid Build Coastguard Worker- intel/vulkan: Add COMPRESSED_CLEAR state in layout translation
2489*61046927SAndroid Build Coastguard Worker- intel/isl: Add Gfx 12.x RC_CCS_CC into modifier scores
2490*61046927SAndroid Build Coastguard Worker
2491*61046927SAndroid Build Coastguard WorkerJob Noorman (5):
2492*61046927SAndroid Build Coastguard Worker
2493*61046927SAndroid Build Coastguard Worker- ir3: correctly set bit size for 64b constant \@load_ubo
2494*61046927SAndroid Build Coastguard Worker- nir: add _safe variants of nir_foreach_reg_load/store
2495*61046927SAndroid Build Coastguard Worker- ir3: lower 64b registers
2496*61046927SAndroid Build Coastguard Worker- nir: add helper to create cursor after all \@decl_regs
2497*61046927SAndroid Build Coastguard Worker- ir3: lower 64b registers before creating preamble
2498*61046927SAndroid Build Coastguard Worker
2499*61046927SAndroid Build Coastguard WorkerJonathan Gray (2):
2500*61046927SAndroid Build Coastguard Worker
2501*61046927SAndroid Build Coastguard Worker- intel/common: add directory prefix to intel_gem.h include
2502*61046927SAndroid Build Coastguard Worker- zink: put sysmacros.h include under #ifdef MAJOR_IN_SYSMACROS
2503*61046927SAndroid Build Coastguard Worker
2504*61046927SAndroid Build Coastguard WorkerJordan Justen (25):
2505*61046927SAndroid Build Coastguard Worker
2506*61046927SAndroid Build Coastguard Worker- intel/l3: Use devinfo->urb.size when cfg urb-size is 0.
2507*61046927SAndroid Build Coastguard Worker- anv: Add more space for init_render_queue_state() batch (MTL regression)
2508*61046927SAndroid Build Coastguard Worker- intel/dev/wa: Raise error if mesa_defs.json contains unknown platforms
2509*61046927SAndroid Build Coastguard Worker- intel/dev: Rename mtl-m to mtl-u
2510*61046927SAndroid Build Coastguard Worker- intel/dev: Rename mtl-p to mtl-h
2511*61046927SAndroid Build Coastguard Worker- intel/compiler: Define XE2 compiler enum
2512*61046927SAndroid Build Coastguard Worker- intel/genxml: Update COMPUTE_WALKER for xe2
2513*61046927SAndroid Build Coastguard Worker- iris: Set COMPUTE_WALKER Message SIMD field
2514*61046927SAndroid Build Coastguard Worker- anv: Set COMPUTE_WALKER Message SIMD field
2515*61046927SAndroid Build Coastguard Worker- intel/genxml: Update INTERFACE_DESCRIPTOR_DATA for xe2
2516*61046927SAndroid Build Coastguard Worker- anv, iris: Update INTERFACE_DESCRIPTOR_DATA programming for xe2
2517*61046927SAndroid Build Coastguard Worker- iris: xe2 doesn't have INTERFACE_DESCRIPTOR_DATA::BarrierEnable
2518*61046927SAndroid Build Coastguard Worker- intel/genxml: Update 3DSTATE_TE for xe2
2519*61046927SAndroid Build Coastguard Worker- isl: Add mocs for xe2
2520*61046927SAndroid Build Coastguard Worker- intel/genxml: Add UNIFIED_COMPRESSION_FORMAT enum for xe2
2521*61046927SAndroid Build Coastguard Worker- anv, blorp, iris: Update 3DSTATE_PS programming for xe2
2522*61046927SAndroid Build Coastguard Worker- anv, blorp, iris, intel/genxml: Update 3DSTATE_VS for xe2
2523*61046927SAndroid Build Coastguard Worker- anv, blorp, iris, intel/genxml: Update 3DSTATE_PS_EXTRA for xe2
2524*61046927SAndroid Build Coastguard Worker- intel/batch_decoder: Update 3DSTATE_PS decoding for xe2
2525*61046927SAndroid Build Coastguard Worker- anv, iris, intel/genxml: Update 3DSTATE_GS for xe2
2526*61046927SAndroid Build Coastguard Worker- anv, iris, intel/genxml: Update 3DSTATE_HS for xe2
2527*61046927SAndroid Build Coastguard Worker- intel/compiler: Pass max_polygons to copy-prop from fs_visitor.
2528*61046927SAndroid Build Coastguard Worker- intel/xe2+: Implement brw_wm_state_simd_width_for_ksp() on Xe2+.
2529*61046927SAndroid Build Coastguard Worker- intel/genxml/gfx125: Move L1_CACHE_CONTROL to enum
2530*61046927SAndroid Build Coastguard Worker- intel/genxml/gfx125: Move STATE_SURFACE_TYPE to enum
2531*61046927SAndroid Build Coastguard Worker
2532*61046927SAndroid Build Coastguard WorkerJordan Petridis (1):
2533*61046927SAndroid Build Coastguard Worker
2534*61046927SAndroid Build Coastguard Worker- Revert "ci: take microsoft farm offline"
2535*61046927SAndroid Build Coastguard Worker
2536*61046927SAndroid Build Coastguard WorkerJoshua Ashton (2):
2537*61046927SAndroid Build Coastguard Worker
2538*61046927SAndroid Build Coastguard Worker- nvk: Hook up driconf for nvk_instance
2539*61046927SAndroid Build Coastguard Worker- nvk: Enable KHR_present_id and KHR_present_wait
2540*61046927SAndroid Build Coastguard Worker
2541*61046927SAndroid Build Coastguard WorkerJosé Expósito (5):
2542*61046927SAndroid Build Coastguard Worker
2543*61046927SAndroid Build Coastguard Worker- zink: Fix crash on zink_create_screen error path
2544*61046927SAndroid Build Coastguard Worker- zink: fix dereference before NULL check
2545*61046927SAndroid Build Coastguard Worker- zink: allow software rendering only if selected
2546*61046927SAndroid Build Coastguard Worker- zink: initialize drm_fd to -1
2547*61046927SAndroid Build Coastguard Worker- egl/glx: fallback to software when Zink is forced and fails
2548*61046927SAndroid Build Coastguard Worker
2549*61046927SAndroid Build Coastguard WorkerJosé Roberto de Souza (56):
2550*61046927SAndroid Build Coastguard Worker
2551*61046927SAndroid Build Coastguard Worker- anv: Add missing ANV_BO_ALLOC_EXTERNAL flags when calling anv_device_import_bo()
2552*61046927SAndroid Build Coastguard Worker- intel: Add more information about the PAT entry used
2553*61046927SAndroid Build Coastguard Worker- intel: Update MTL scanout PAT entry
2554*61046927SAndroid Build Coastguard Worker- intel: Add a write combining PAT entry
2555*61046927SAndroid Build Coastguard Worker- anv: Honor memory coherency of the memory type selected
2556*61046927SAndroid Build Coastguard Worker- anv: Move PAT entry selection to common code
2557*61046927SAndroid Build Coastguard Worker- anv: Change default PAT entry to WC
2558*61046927SAndroid Build Coastguard Worker- anv: Calculate mmap mode based on alloc_flags
2559*61046927SAndroid Build Coastguard Worker- anv: Remove anv_bo flags that can be inferred from alloc_flags
2560*61046927SAndroid Build Coastguard Worker- iris: Add iris_bufmgr_get_pat_entry_for_bo_flags()
2561*61046927SAndroid Build Coastguard Worker- intel/common: Add intel_gem_read_correlate_cpu_gpu_timestamp()
2562*61046927SAndroid Build Coastguard Worker- anv: Reduce ifdefs in anv_GetCalibratedTimestampsEXT()
2563*61046927SAndroid Build Coastguard Worker- anv: Make use of intel_gem_read_correlate_cpu_gpu_timestamp()
2564*61046927SAndroid Build Coastguard Worker- intel/common/xe: Re implement xe_gem_read_render_timestamp() with xe_gem_read_correlate_cpu_gpu_timestamp()
2565*61046927SAndroid Build Coastguard Worker- anv: Bring back the non optimized version of build_load_render_surface_state_address()
2566*61046927SAndroid Build Coastguard Worker- intel: Sync xe_drm.h
2567*61046927SAndroid Build Coastguard Worker- intel: Sync xe_drm.h
2568*61046927SAndroid Build Coastguard Worker- iris: Change default PAT entry to WC
2569*61046927SAndroid Build Coastguard Worker- intel: Rename PAT entries
2570*61046927SAndroid Build Coastguard Worker- intel: Share function to do device query in Xe KMD
2571*61046927SAndroid Build Coastguard Worker- iris: Check for maximum allowed priority in Xe KMD
2572*61046927SAndroid Build Coastguard Worker- anv: Rename ANV_BO_ALLOC_SNOOPED to ANV_BO_ALLOC_HOST_CACHED_COHERENT
2573*61046927SAndroid Build Coastguard Worker- anv: Add support all possible cached and coherent memory types
2574*61046927SAndroid Build Coastguard Worker- intel: Add PAT entries for gfx12 and newer
2575*61046927SAndroid Build Coastguard Worker- intel: Sync xe_drm.h
2576*61046927SAndroid Build Coastguard Worker- intel: Enable has_set_pat_uapi for Xe
2577*61046927SAndroid Build Coastguard Worker- iris: Prepare iris_heap_to_pat_entry() for discrete GPUs
2578*61046927SAndroid Build Coastguard Worker- iris: Fill PAT fields in Xe KMD gem_create and vm_bind uAPIs
2579*61046927SAndroid Build Coastguard Worker- anv: Prepare anv_device_get_pat_entry() for discrete GPUs
2580*61046927SAndroid Build Coastguard Worker- anv: Fill PAT fields in Xe KMD gem_create and vm_bind uAPIs
2581*61046927SAndroid Build Coastguard Worker- anv: Add heaps for Xe KMD in platforms without LLC
2582*61046927SAndroid Build Coastguard Worker- intel/dev: Adjust prefetch_size values for Xe2 engines
2583*61046927SAndroid Build Coastguard Worker- anv: Fix vm bind of DRM_XE_VM_BIND_FLAG_NULL
2584*61046927SAndroid Build Coastguard Worker- iris: Fix the mmap mode for IRIS_HEAP_DEVICE_LOCAL_PREFERRED
2585*61046927SAndroid Build Coastguard Worker- intel: Sync xe_drm.h take 2 part 3
2586*61046927SAndroid Build Coastguard Worker- intel/isl: Set mocs.blitter_dst/src for MTL
2587*61046927SAndroid Build Coastguard Worker- anv: Fix handling of host_cached_coherent bos in gen9 lp in older kernels
2588*61046927SAndroid Build Coastguard Worker- anv: Split ANV_BO_ALLOC_HOST_CACHED_COHERENT into two actual flags
2589*61046927SAndroid Build Coastguard Worker- anv: Promote bos to host_cached+host_coherent in platforms with LLC
2590*61046927SAndroid Build Coastguard Worker- anv: Avoid unnecessary intel_flush calls
2591*61046927SAndroid Build Coastguard Worker- intel/genxml/xe2: Update PIPE_CONTROL
2592*61046927SAndroid Build Coastguard Worker- intel/genxml/xe2: Update PIPELINE_SELECT
2593*61046927SAndroid Build Coastguard Worker- intel: Sync xe_drm.h final part
2594*61046927SAndroid Build Coastguard Worker- anv: Remove libdrm usage from Xe KMD backend
2595*61046927SAndroid Build Coastguard Worker- anv: Add ANV_BO_ALLOC_IMPORTED
2596*61046927SAndroid Build Coastguard Worker- anv: Replace anv_bo.vram_only by anv_bo.alloc_flags check
2597*61046927SAndroid Build Coastguard Worker- anv: Assume that imported bos already have flat CCS requirements satisfied
2598*61046927SAndroid Build Coastguard Worker- intel/isl/xe2: Enable route of Sampler LD message to LSC
2599*61046927SAndroid Build Coastguard Worker- utils/u_debug: Fix parse of "all,<something else>
2600*61046927SAndroid Build Coastguard Worker- anv: Increase ANV_MAX_QUEUE_FAMILIES
2601*61046927SAndroid Build Coastguard Worker- anv: Drop useless STATIC_ASSERT in anv_physical_device_init_queue_families()
2602*61046927SAndroid Build Coastguard Worker- anv: Simply companion_rcs handling
2603*61046927SAndroid Build Coastguard Worker- anv: Add missing anv_measure_submit() calls in Xe KMD backend
2604*61046927SAndroid Build Coastguard Worker- anv: Fix anv_measure_start/stop_snapshot() over copy or video engine
2605*61046927SAndroid Build Coastguard Worker- anv: Call anv_measure_submit() before anv_cmd_buffer_chain_command_buffers()
2606*61046927SAndroid Build Coastguard Worker- anv: Fix PAT entry for userptr in integrated GPUs
2607*61046927SAndroid Build Coastguard Worker
2608*61046927SAndroid Build Coastguard WorkerJuan A. Suarez Romero (12):
2609*61046927SAndroid Build Coastguard Worker
2610*61046927SAndroid Build Coastguard Worker- v3d/ci: run V3D GL tests in 64-bits
2611*61046927SAndroid Build Coastguard Worker- v3d: use kmsro to create drm screen on real hw
2612*61046927SAndroid Build Coastguard Worker- vc4/ci: comment why piglit is disabled
2613*61046927SAndroid Build Coastguard Worker- broadcom/ci: separate hiden jobs to -inc.yml files
2614*61046927SAndroid Build Coastguard Worker- v3d: include the revision in the device name
2615*61046927SAndroid Build Coastguard Worker- ci/baremetal: make BM_BOOTCONFIG optional
2616*61046927SAndroid Build Coastguard Worker- ci: do not mount already mounted directories
2617*61046927SAndroid Build Coastguard Worker- ci/v3d/vc4: remove explicit modules to load
2618*61046927SAndroid Build Coastguard Worker- ci/v3dv: add new failures
2619*61046927SAndroid Build Coastguard Worker- ci/v3dv: update results
2620*61046927SAndroid Build Coastguard Worker- ci/vc4/v3d: remove some flakes
2621*61046927SAndroid Build Coastguard Worker- ci/v3d: add support for rpi5
2622*61046927SAndroid Build Coastguard Worker
2623*61046927SAndroid Build Coastguard WorkerJulia Zhang (1):
2624*61046927SAndroid Build Coastguard Worker
2625*61046927SAndroid Build Coastguard Worker- radeonsi: modify binning settings to improve performance
2626*61046927SAndroid Build Coastguard Worker
2627*61046927SAndroid Build Coastguard WorkerJuston Li (17):
2628*61046927SAndroid Build Coastguard Worker
2629*61046927SAndroid Build Coastguard Worker- venus: add helper function to get cmd handle
2630*61046927SAndroid Build Coastguard Worker- venus: refactor out common cmd feedback functions
2631*61046927SAndroid Build Coastguard Worker- venus: support deferred query feedback recording
2632*61046927SAndroid Build Coastguard Worker- venus: track/recycle appended query feedback cmds
2633*61046927SAndroid Build Coastguard Worker- venus: append query feedback at submission time
2634*61046927SAndroid Build Coastguard Worker- venus: switch to unconditionally deferred query feedback
2635*61046927SAndroid Build Coastguard Worker- venus: sync protocol for VK_EXT_extended_dynamic_state3
2636*61046927SAndroid Build Coastguard Worker- venus: pipeline fixes for VK_EXT_extended_dynamic_state3
2637*61046927SAndroid Build Coastguard Worker- venus: enable VK_EXT_extended_dynamic_state3
2638*61046927SAndroid Build Coastguard Worker- venus: disable unsupported ExtendedDynamicState3Features
2639*61046927SAndroid Build Coastguard Worker- venus: implement vkGet[Device]ImageSparseMemoryRequirements
2640*61046927SAndroid Build Coastguard Worker- radv: enable stippledBresenhamLines on GFX9 chips
2641*61046927SAndroid Build Coastguard Worker- venus: fix query feedback copy sanitize off by 1
2642*61046927SAndroid Build Coastguard Worker- venus: rename buffer cache to buffer reqs cache
2643*61046927SAndroid Build Coastguard Worker- venus: use vk_format helper for plane count
2644*61046927SAndroid Build Coastguard Worker- venus: support caching image memory requirements
2645*61046927SAndroid Build Coastguard Worker- venus: add LRU cache eviction for image mem reqs cache
2646*61046927SAndroid Build Coastguard Worker
2647*61046927SAndroid Build Coastguard WorkerKai Wasserbäch (1):
2648*61046927SAndroid Build Coastguard Worker
2649*61046927SAndroid Build Coastguard Worker- fix: ac/llvm: LLVM 18: remove useless passes, partially removed upstream
2650*61046927SAndroid Build Coastguard Worker
2651*61046927SAndroid Build Coastguard WorkerKarol Herbst (74):
2652*61046927SAndroid Build Coastguard Worker
2653*61046927SAndroid Build Coastguard Worker- vtn/opencl: always lower to libclc fmod
2654*61046927SAndroid Build Coastguard Worker- rusticl/device: restrict image_buffer_size
2655*61046927SAndroid Build Coastguard Worker- rusticl/device: restrict param_max_size further
2656*61046927SAndroid Build Coastguard Worker- rusticl/mem: properly set pipe_image_view::access
2657*61046927SAndroid Build Coastguard Worker- zink: support CLAMP_TO_BORDER with unnormalized coords
2658*61046927SAndroid Build Coastguard Worker- zink: alias nir scratch memory by lowering to common bit_size
2659*61046927SAndroid Build Coastguard Worker- zink: emit float controls
2660*61046927SAndroid Build Coastguard Worker- zink: lower fisnormal as it requires the Kernel Cap
2661*61046927SAndroid Build Coastguard Worker- radv: fix buffers in vkGetDescriptorEXT with size not aligned to 4
2662*61046927SAndroid Build Coastguard Worker- rusticl/queue: Only take a weak ref to the last Event
2663*61046927SAndroid Build Coastguard Worker- rusticl/device: restrict const max size to 1 << 26 bytes
2664*61046927SAndroid Build Coastguard Worker- rusticl/mesa: pass PIPE_BIND_LINEAR in resource_create_texture_from_user
2665*61046927SAndroid Build Coastguard Worker- rusticl: handle failed maps gracefully
2666*61046927SAndroid Build Coastguard Worker- zink: validate pointer alignment in resource_from_user_memory
2667*61046927SAndroid Build Coastguard Worker- zink: handle denorm preserve execution modes
2668*61046927SAndroid Build Coastguard Worker- zink: deallocate global_bindings array
2669*61046927SAndroid Build Coastguard Worker- zink: emit MemoryAccess flags for coherent global load/stores
2670*61046927SAndroid Build Coastguard Worker- rusticl/mesa/screen: do not derefence the entire pipe_screen struct
2671*61046927SAndroid Build Coastguard Worker- nir: Stop assuming glsl_get_length() returns 0 for vectors
2672*61046927SAndroid Build Coastguard Worker- ir2: Stop assuming glsl_get_length() returns 0 for vectors
2673*61046927SAndroid Build Coastguard Worker- nvc0: implement PIPE_CAP_TIMER_RESOLUTION
2674*61046927SAndroid Build Coastguard Worker- radeonsi: support importing arbitrary resources
2675*61046927SAndroid Build Coastguard Worker- radeonsi: hack for importing 3D textures
2676*61046927SAndroid Build Coastguard Worker- rusticl/context: fix importing gl cube maps
2677*61046927SAndroid Build Coastguard Worker- docs/features: mark rusticl gl_sharing as done
2678*61046927SAndroid Build Coastguard Worker- rusticl/queue: do not send empty lists of event to worker queue
2679*61046927SAndroid Build Coastguard Worker- rusticl/queue: fix implicit flushing of queue dependencies
2680*61046927SAndroid Build Coastguard Worker- rusticl: only support the matching device for gl_sharing
2681*61046927SAndroid Build Coastguard Worker- rusticl/memory: fix new clippy::needless-borrow warning
2682*61046927SAndroid Build Coastguard Worker- nir: allow vec derefs on system values
2683*61046927SAndroid Build Coastguard Worker- vtn: add hack for system values placed in CrossWorkgroup memory
2684*61046927SAndroid Build Coastguard Worker- rusticl/api: workaround DPCPP fetching clSetProgramSpecializationConstant
2685*61046927SAndroid Build Coastguard Worker- rusticl: add x11 dependency
2686*61046927SAndroid Build Coastguard Worker- rusticl/gl: make GLX support optional
2687*61046927SAndroid Build Coastguard Worker- clc: allow debug flag to be read from other files
2688*61046927SAndroid Build Coastguard Worker- clc: add dump_llvm debug options
2689*61046927SAndroid Build Coastguard Worker- nir/opt_preamble: make load_workgroup_size handling optional
2690*61046927SAndroid Build Coastguard Worker- radeonsi: lower relative shuffle subgroup ops
2691*61046927SAndroid Build Coastguard Worker- radeonsi: lower 64bit subgroup shuffle to 32 bit
2692*61046927SAndroid Build Coastguard Worker- clc: add support for cl_khr_subgroup_shuffle and shuffle_relative
2693*61046927SAndroid Build Coastguard Worker- rusticl: implement cl_khr_subgroup_shuffle and shuffle_relative
2694*61046927SAndroid Build Coastguard Worker- ci/fedora: bump to meson 1.3.0
2695*61046927SAndroid Build Coastguard Worker- rusticl: bump meson req
2696*61046927SAndroid Build Coastguard Worker- rusticl: use rust.proc_macro for proc macros
2697*61046927SAndroid Build Coastguard Worker- clc: use addMacroDef/Undef instead of -D/-U flags
2698*61046927SAndroid Build Coastguard Worker- nak: fix some sm checks for volta
2699*61046927SAndroid Build Coastguard Worker- nir/algebraic: add support for custom arguments
2700*61046927SAndroid Build Coastguard Worker- nak: add algebraic lowering pass
2701*61046927SAndroid Build Coastguard Worker- nak: move nir_lower_subgroups into nak_postprocess_nir
2702*61046927SAndroid Build Coastguard Worker- rusticl/kernel: explicitly set rounding modes
2703*61046927SAndroid Build Coastguard Worker- radeonsi: fix reg_saved_mask for non graphics contexts
2704*61046927SAndroid Build Coastguard Worker- clc: add workaround for clang always defining __IMAGE_SUPPORT_ and __opencl_c_int64
2705*61046927SAndroid Build Coastguard Worker- rusticl: do not warn on empty RUSTICL_DEBUG or RUSTICL_FEATURES
2706*61046927SAndroid Build Coastguard Worker- rusticl: silence clippy::arc-with-non-send-sync for now
2707*61046927SAndroid Build Coastguard Worker- rusticl: fix constant and printf buffer size
2708*61046927SAndroid Build Coastguard Worker- rusticl/nir: add missing nir include
2709*61046927SAndroid Build Coastguard Worker- rusticl: check rustc version for flags requiring newer rustc/clippy
2710*61046927SAndroid Build Coastguard Worker- ci: merge debian-rusticl-testing into debian-testing
2711*61046927SAndroid Build Coastguard Worker- zink: lock screen queue on context_destroy and CreateSwapchain
2712*61046927SAndroid Build Coastguard Worker- clc: remove code supporting pre llvm-10
2713*61046927SAndroid Build Coastguard Worker- zink: fix heap-use-after-free on batch_state with sub-allocated pipe_resources
2714*61046927SAndroid Build Coastguard Worker- rusticl: specify buffer bindings explicitly
2715*61046927SAndroid Build Coastguard Worker- rusticl: add QueueContext to track GPU state
2716*61046927SAndroid Build Coastguard Worker- rusticl/queue: release bound constant buffer
2717*61046927SAndroid Build Coastguard Worker- rusticl: use real buffer for cb0 for drivers prefering
2718*61046927SAndroid Build Coastguard Worker- ci,rusticl: bump meson req to 1.3.1
2719*61046927SAndroid Build Coastguard Worker- rusticl/meson: generate bindings for LLVM
2720*61046927SAndroid Build Coastguard Worker- rusticl/program: add LLVM functions to cache timestamp
2721*61046927SAndroid Build Coastguard Worker- rusticl/llvm: do not include spirv-tools/linker.hpp
2722*61046927SAndroid Build Coastguard Worker- rusticl/kernel: run opt/lower_memcpy later to fix a crash
2723*61046927SAndroid Build Coastguard Worker- nir: rework and fix rotate lowering
2724*61046927SAndroid Build Coastguard Worker- nak/opt_out: fix comparison in try_combine_outs
2725*61046927SAndroid Build Coastguard Worker- rusticl/kernel: check that local size on dispatch doesn't exceed limits
2726*61046927SAndroid Build Coastguard Worker- clc: force fPIC for every user when using shared LLVM
2727*61046927SAndroid Build Coastguard Worker
2728*61046927SAndroid Build Coastguard WorkerKenneth Graunke (21):
2729*61046927SAndroid Build Coastguard Worker
2730*61046927SAndroid Build Coastguard Worker- intel/compiler: Delete unused emit_dummy_fs()
2731*61046927SAndroid Build Coastguard Worker- intel/compiler: Delete unused repclear shader uniform handling
2732*61046927SAndroid Build Coastguard Worker- intel/compiler: Delete repclear shader's special case for 1 color target
2733*61046927SAndroid Build Coastguard Worker- intel/compiler: Drop unused saturate handling in repclear shader
2734*61046927SAndroid Build Coastguard Worker- intel/compiler: Convert the repclear shader to use send-from-GRF
2735*61046927SAndroid Build Coastguard Worker- intel/compiler: Assert that FS_OPCODE_[REP\_]FB_WRITE is for pre-Gfx7
2736*61046927SAndroid Build Coastguard Worker- iris: Make an iris_bucket_cache structure and array per heap
2737*61046927SAndroid Build Coastguard Worker- iris: Make an iris_heap_is_device_local() helper
2738*61046927SAndroid Build Coastguard Worker- iris: Rename heap_flags -> heap in i915_gem_create
2739*61046927SAndroid Build Coastguard Worker- iris: Split system memory heap into cached-coherent and uncached heaps
2740*61046927SAndroid Build Coastguard Worker- iris: Use 64K BOs for the shader uploader
2741*61046927SAndroid Build Coastguard Worker- iris: Align fresh BO allocations to 2MB in size
2742*61046927SAndroid Build Coastguard Worker- iris: Ensure virtual addresses are aligned to 2MB for 2MB+ blocks
2743*61046927SAndroid Build Coastguard Worker- anv: Implement rudimentary VK_AMD_buffer_marker support
2744*61046927SAndroid Build Coastguard Worker- anv: Drop 3/4 of PPGTT size restriction for sys heap size calculation
2745*61046927SAndroid Build Coastguard Worker- anv: Don't report more memory available than the heap size
2746*61046927SAndroid Build Coastguard Worker- intel/fs: Allow omitting the destination of A64 untyped atomics
2747*61046927SAndroid Build Coastguard Worker- intel/fs: Drop opt_register_renaming()
2748*61046927SAndroid Build Coastguard Worker- iris: Initialize bo->index to -1 when importing buffers
2749*61046927SAndroid Build Coastguard Worker- iris: Don't search the exec list if BOs have never been added to one
2750*61046927SAndroid Build Coastguard Worker- iris: Skip mi_builder init for indirect draws
2751*61046927SAndroid Build Coastguard Worker
2752*61046927SAndroid Build Coastguard WorkerKonstantin Seurer (40):
2753*61046927SAndroid Build Coastguard Worker
2754*61046927SAndroid Build Coastguard Worker- radv: Add RADV_MAX_HIT_ATTRIB_DWORDS
2755*61046927SAndroid Build Coastguard Worker- radv/nir: Add radv_nir_lower_hit_attrib_derefs
2756*61046927SAndroid Build Coastguard Worker- radv/nir: Handle boolean hit attribs
2757*61046927SAndroid Build Coastguard Worker- radv/clang-format: Do not indent C++ modifiers
2758*61046927SAndroid Build Coastguard Worker- radv: Add radv_nir_lower_hit_attrib_derefs_tests
2759*61046927SAndroid Build Coastguard Worker- radv/sqtt: Fix tracing acceleration structure commands
2760*61046927SAndroid Build Coastguard Worker- radv/sqtt: Handle monolithic RT pipelines
2761*61046927SAndroid Build Coastguard Worker- radv/rt: Use a helper for inlining non-recursive stages
2762*61046927SAndroid Build Coastguard Worker- radv/rt: Skip null checks for small case counts
2763*61046927SAndroid Build Coastguard Worker- nir/lower_vars_to_scratch: Remove all unused derefs
2764*61046927SAndroid Build Coastguard Worker- drm-shim/nouveau: Set nv_device_info_v0::platform
2765*61046927SAndroid Build Coastguard Worker- drm-shim/nouveau: Expose the 2D engine on NV50+
2766*61046927SAndroid Build Coastguard Worker- drm-shim/nouveau: Stub mitting ioctls
2767*61046927SAndroid Build Coastguard Worker- nvk: Do not preserve metadata after lower_load_global_constant_offset_instr
2768*61046927SAndroid Build Coastguard Worker- radv: Add more offsets acceleration_structure_layout
2769*61046927SAndroid Build Coastguard Worker- radv/bvh: Stop emitting leaf nodes inside the encoder
2770*61046927SAndroid Build Coastguard Worker- nir: Optimize fpow with small constant exponents
2771*61046927SAndroid Build Coastguard Worker- radv: Implement VK_KHR_ray_tracing_position_fetch
2772*61046927SAndroid Build Coastguard Worker- radv: Make pipeline cache object data generic
2773*61046927SAndroid Build Coastguard Worker- radv: Don't store library stack sizes
2774*61046927SAndroid Build Coastguard Worker- radv: Add more ray tracing data to the cache
2775*61046927SAndroid Build Coastguard Worker- radv/rt: Skip compiling a traversal shader
2776*61046927SAndroid Build Coastguard Worker- radv: Skip compiling chit and miss shaders
2777*61046927SAndroid Build Coastguard Worker- radv/rt: Remove useless assert
2778*61046927SAndroid Build Coastguard Worker- radv/rt: Use radv_shader for compiled shaders
2779*61046927SAndroid Build Coastguard Worker- radv/sqtt: Avoid duplicate stage check
2780*61046927SAndroid Build Coastguard Worker- radv/rt: Repurpose radv_ray_tracing_stage_is_compiled
2781*61046927SAndroid Build Coastguard Worker- vtn: Remove transpose(m0)*m1 fast path
2782*61046927SAndroid Build Coastguard Worker- ac/nir: Export clip distances according to clip_cull_mask
2783*61046927SAndroid Build Coastguard Worker- vtn: Handle DepthReplacing correctly
2784*61046927SAndroid Build Coastguard Worker- radv/rmv: Fix tracing ray tracing pipelines
2785*61046927SAndroid Build Coastguard Worker- radv/rt/rmv: Log pipeline library creation
2786*61046927SAndroid Build Coastguard Worker- radv: Use PLOC for TLAS builds
2787*61046927SAndroid Build Coastguard Worker- radv: Remove the BVH depth heuristics
2788*61046927SAndroid Build Coastguard Worker- radv/rt: Lower ray payloads to registers
2789*61046927SAndroid Build Coastguard Worker- vtn: Allow for OpCopyLogical with different but compatible types
2790*61046927SAndroid Build Coastguard Worker- ac/llvm: Enable helper invocations for quad OPs
2791*61046927SAndroid Build Coastguard Worker- lavapipe: Fix DGC vertex buffer handling
2792*61046927SAndroid Build Coastguard Worker- lavapipe: Mark vertex elements dirty if the stride changed
2793*61046927SAndroid Build Coastguard Worker- lavapipe: Report the correct preprocess buffer size
2794*61046927SAndroid Build Coastguard Worker
2795*61046927SAndroid Build Coastguard WorkerLang Yu (1):
2796*61046927SAndroid Build Coastguard Worker
2797*61046927SAndroid Build Coastguard Worker- radeonsi: emit SQ_NON_EVENT for GFX11_5
2798*61046927SAndroid Build Coastguard Worker
2799*61046927SAndroid Build Coastguard WorkerLeo Liu (2):
2800*61046927SAndroid Build Coastguard Worker
2801*61046927SAndroid Build Coastguard Worker- gallium/vl: match YUYV/UYVY swizzle with change of color channels
2802*61046927SAndroid Build Coastguard Worker- radeonsi: fix video processing path without VPE enabled
2803*61046927SAndroid Build Coastguard Worker
2804*61046927SAndroid Build Coastguard WorkerLingMan (9):
2805*61046927SAndroid Build Coastguard Worker
2806*61046927SAndroid Build Coastguard Worker- rusticl: Show an error message if the build is attempted with an outdated bindgen version
2807*61046927SAndroid Build Coastguard Worker- rusticl: Show an error message if the version of bindgen can't be detected
2808*61046927SAndroid Build Coastguard Worker- rusticl: Directly pass a \`&Device` to \`Mem::map_image` and \`Mem::map_buffer`
2809*61046927SAndroid Build Coastguard Worker- rusticl: Only put an Arc around PipeScreen where needed
2810*61046927SAndroid Build Coastguard Worker- rusticl: Avoid repeatedly creating Vecs during Platform initialization
2811*61046927SAndroid Build Coastguard Worker- rusticl: Turn pointers in enqueue_svm_mem_fill_impl into proper Rust types
2812*61046927SAndroid Build Coastguard Worker- rusticl: Turn pointers in enqueue_svm_memcpy_impl into slices
2813*61046927SAndroid Build Coastguard Worker- rusticl/api: Add checking wrappers around \`slice::from_raw_parts{_mut}`
2814*61046927SAndroid Build Coastguard Worker- rusticl: Use the \`from_raw_parts` wrappers
2815*61046927SAndroid Build Coastguard Worker
2816*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (88):
2817*61046927SAndroid Build Coastguard Worker
2818*61046927SAndroid Build Coastguard Worker- intel/fs: fix dynamic interpolation mode selection
2819*61046927SAndroid Build Coastguard Worker- anv/meson: add missing dependency on the interface header
2820*61046927SAndroid Build Coastguard Worker- anv: ensure we reapply always pipeline dynamic state in runtime state
2821*61046927SAndroid Build Coastguard Worker- intel/fs: Xe2 fix for ExBSO on UGM
2822*61046927SAndroid Build Coastguard Worker- blorp: handle binding table & surface state allocation failures
2823*61046927SAndroid Build Coastguard Worker- anv: rename internal heaps
2824*61046927SAndroid Build Coastguard Worker- anv: deal with state stream allocation failures
2825*61046927SAndroid Build Coastguard Worker- anv: add max_size argument for block & state pools
2826*61046927SAndroid Build Coastguard Worker- anv: make sure pools can handle more than 2Gb
2827*61046927SAndroid Build Coastguard Worker- anv: fail pool allocation when over the maximal size
2828*61046927SAndroid Build Coastguard Worker- anv: use anv_state_pool_state_address for blorp vertex buffer address
2829*61046927SAndroid Build Coastguard Worker- anv: fix corner case of mutable descriptor pool creation
2830*61046927SAndroid Build Coastguard Worker- anv: dynamically allocate utrace batch buffers
2831*61046927SAndroid Build Coastguard Worker- perfetto/pps-producer: add optimized cpu/gpu timestamp correlation support
2832*61046927SAndroid Build Coastguard Worker- intel/ds: use improved timestamp correlation if available
2833*61046927SAndroid Build Coastguard Worker- isl: disable MCS compression on R9G9B9E5
2834*61046927SAndroid Build Coastguard Worker- intel: fix PXP status check
2835*61046927SAndroid Build Coastguard Worker- anv: handle protected memory allocation
2836*61046927SAndroid Build Coastguard Worker- anv: allow creation of protected queues
2837*61046927SAndroid Build Coastguard Worker- anv: Emit protection + session ID on protected command buffers
2838*61046927SAndroid Build Coastguard Worker- anv: allow protected GEM context creation
2839*61046927SAndroid Build Coastguard Worker- anv: enable protected memory
2840*61046927SAndroid Build Coastguard Worker- intel/fs: fix residency handling on Xe2
2841*61046927SAndroid Build Coastguard Worker- anv: workaround XeSS for Satisfactory
2842*61046927SAndroid Build Coastguard Worker- intel/fs: rerun divergence analysis prior to convert_from_ssa
2843*61046927SAndroid Build Coastguard Worker- intel/nir/rt: fix reportIntersection() hitT handling
2844*61046927SAndroid Build Coastguard Worker- anv: fix source_hash propagation with libraries
2845*61046927SAndroid Build Coastguard Worker- anv: fix missing naming for dirty bit
2846*61046927SAndroid Build Coastguard Worker- anv: fix CC_VIEWPORT pointer dirty after blorp/simple-shaders
2847*61046927SAndroid Build Coastguard Worker- anv: fix dirty state tracking for 3DSTATE_PUSH_CONSTANT_ALLOC
2848*61046927SAndroid Build Coastguard Worker- intel/decoder: handle 3DPRIMITIVE_EXTENDED in accumulated prints
2849*61046927SAndroid Build Coastguard Worker- intel/blorp: move Wa_18019816803 out of blorp code
2850*61046927SAndroid Build Coastguard Worker- anv: get rid of the duplicate pipeline fields in command buffer state
2851*61046927SAndroid Build Coastguard Worker- anv/blorp: move helper function about BTI changes to blorp
2852*61046927SAndroid Build Coastguard Worker- intel/perf: fix querying of configurations
2853*61046927SAndroid Build Coastguard Worker- intel/fs: fix incorrect register flag interaction with dynamic interpolator mode
2854*61046927SAndroid Build Coastguard Worker- intel/fs: reuse set_predicate()
2855*61046927SAndroid Build Coastguard Worker- intel/aux_map: introduce ref count of L1 entries
2856*61046927SAndroid Build Coastguard Worker- anv: use main image address to determine ccs compatibility
2857*61046927SAndroid Build Coastguard Worker- anv: track & unbind image aux-tt binding
2858*61046927SAndroid Build Coastguard Worker- anv: remove heuristic preferring dedicated allocations
2859*61046927SAndroid Build Coastguard Worker- intel/ds: add trace of buffer markers
2860*61046927SAndroid Build Coastguard Worker- intel/tools: add hang_replay tool
2861*61046927SAndroid Build Coastguard Worker- intel/hang_replay: add the ability to pass the context image to sim-drm
2862*61046927SAndroid Build Coastguard Worker- intel: add error2hangdump tool
2863*61046927SAndroid Build Coastguard Worker- intel/aubinator_error_decode: bump max buffers to 1024
2864*61046927SAndroid Build Coastguard Worker- intel/error_decode: map i915 gfx12.5 register names to our names
2865*61046927SAndroid Build Coastguard Worker- intel/tools: hang viewer/editor
2866*61046927SAndroid Build Coastguard Worker- anv: add a sampler state pool
2867*61046927SAndroid Build Coastguard Worker- anv: move descriptor set type selection to earlier
2868*61046927SAndroid Build Coastguard Worker- anv: make a couple of descriptor function private
2869*61046927SAndroid Build Coastguard Worker- anv: add missing push descriptor flush on ray tracing pipelines
2870*61046927SAndroid Build Coastguard Worker- anv: set layout printer
2871*61046927SAndroid Build Coastguard Worker- anv: use 2 different buffers for surfaces/samplers in descriptor sets
2872*61046927SAndroid Build Coastguard Worker- intel/hang_replay: fix compile race with generated files
2873*61046927SAndroid Build Coastguard Worker- intel/tools: 32bit compile fixes
2874*61046927SAndroid Build Coastguard Worker- vulkan/runtime: retain video session creation flags
2875*61046927SAndroid Build Coastguard Worker- anv/video: only report matching memory types for protected sessions
2876*61046927SAndroid Build Coastguard Worker- util/u_printf: add a u_printf_ptr() variant
2877*61046927SAndroid Build Coastguard Worker- nir: make printf_info (de)serializer available
2878*61046927SAndroid Build Coastguard Worker- nir/clone: fix missing printf_info clone
2879*61046927SAndroid Build Coastguard Worker- nir: include printfs from linked shaders
2880*61046927SAndroid Build Coastguard Worker- nir/divergence: handle printf intrinsic
2881*61046927SAndroid Build Coastguard Worker- nir/serialize: untangle printf serialization from a particular stage
2882*61046927SAndroid Build Coastguard Worker- nir: fixup nir_printf intrinsic description
2883*61046927SAndroid Build Coastguard Worker- anv: fix incorrect queue_family access on command buffer
2884*61046927SAndroid Build Coastguard Worker- isl: constify isl_device_get_sample_counts()
2885*61046927SAndroid Build Coastguard Worker- anv: get features after initializing drm
2886*61046927SAndroid Build Coastguard Worker- anv: switch to use runtime physical device properties infrastructure
2887*61046927SAndroid Build Coastguard Worker- anv: promote EXT_vertex_attribute_divisor to KHR
2888*61046927SAndroid Build Coastguard Worker- anv: promote EXT_calibrated_timestamps to KHR
2889*61046927SAndroid Build Coastguard Worker- isl: drop AUX-TT CCS alignment with INTEL_DEBUG=noccs
2890*61046927SAndroid Build Coastguard Worker- anv: wait for CS write completion before executing secondary
2891*61046927SAndroid Build Coastguard Worker- isl: further restrict alignment constraints
2892*61046927SAndroid Build Coastguard Worker- isl: implement Wa_22015614752
2893*61046927SAndroid Build Coastguard Worker- intel/fs: fix depth compute state for unchanged depth layout
2894*61046927SAndroid Build Coastguard Worker- anv: remove ANV_ENABLE_GENERATED_INDIRECT_DRAWS variable
2895*61046927SAndroid Build Coastguard Worker- anv: fix disabled Wa_14017076903/18022508906
2896*61046927SAndroid Build Coastguard Worker- intel/aux_map: fix fallback unmapping range on failure
2897*61046927SAndroid Build Coastguard Worker- anv: hide vendor ID for The Finals
2898*61046927SAndroid Build Coastguard Worker- anv: fix pipeline executable properties with graphics libraries
2899*61046927SAndroid Build Coastguard Worker- anv: implement undocumented tile cache flush requirements
2900*61046927SAndroid Build Coastguard Worker- anv: don't prevent L1 untyped cache flush in 3D mode
2901*61046927SAndroid Build Coastguard Worker- anv: add missing alignment for AUX-TT mapping
2902*61046927SAndroid Build Coastguard Worker- anv: factor out aux-tt binding logic for future reuse
2903*61046927SAndroid Build Coastguard Worker- anv: rename aux_tt image field
2904*61046927SAndroid Build Coastguard Worker- anv: retain ccs image binding address
2905*61046927SAndroid Build Coastguard Worker- anv: fix transfer barriers flushes with compute queue
2906*61046927SAndroid Build Coastguard Worker
2907*61046927SAndroid Build Coastguard WorkerLouis-Francis Ratté-Boulianne (4):
2908*61046927SAndroid Build Coastguard Worker
2909*61046927SAndroid Build Coastguard Worker- panfrost: factor out method to check whether we can discard resource
2910*61046927SAndroid Build Coastguard Worker- panfrost: add copy_resource flag to pan_resource_modifier_convert
2911*61046927SAndroid Build Coastguard Worker- panfrost: add can_discard flag to pan_legalize_afbc_format
2912*61046927SAndroid Build Coastguard Worker- panfrost: Legalize before updating part of a AFBC-packed texture
2913*61046927SAndroid Build Coastguard Worker
2914*61046927SAndroid Build Coastguard WorkerLuc Ma (1):
2915*61046927SAndroid Build Coastguard Worker
2916*61046927SAndroid Build Coastguard Worker- loader: Remove a line of unused include
2917*61046927SAndroid Build Coastguard Worker
2918*61046927SAndroid Build Coastguard WorkerLuca Weiss (1):
2919*61046927SAndroid Build Coastguard Worker
2920*61046927SAndroid Build Coastguard Worker- freedreno: Enable A305B
2921*61046927SAndroid Build Coastguard Worker
2922*61046927SAndroid Build Coastguard WorkerLucas Fryzek (2):
2923*61046927SAndroid Build Coastguard Worker
2924*61046927SAndroid Build Coastguard Worker- freedreno/drm: Add more APIs to per backend API
2925*61046927SAndroid Build Coastguard Worker- gallivm/nir: Load all inputs into indirect inputs array
2926*61046927SAndroid Build Coastguard Worker
2927*61046927SAndroid Build Coastguard WorkerLucas Stach (2):
2928*61046927SAndroid Build Coastguard Worker
2929*61046927SAndroid Build Coastguard Worker- etnaviv: drm: don't update cmdstream timestamp when skipping submit
2930*61046927SAndroid Build Coastguard Worker- etnaviv: disable 64bpp render/sampler formats
2931*61046927SAndroid Build Coastguard Worker
2932*61046927SAndroid Build Coastguard WorkerLynne (1):
2933*61046927SAndroid Build Coastguard Worker
2934*61046927SAndroid Build Coastguard Worker- radv: change queue family order in radv_get_physical_device_queue_family_properties
2935*61046927SAndroid Build Coastguard Worker
2936*61046927SAndroid Build Coastguard WorkerM Henning (21):
2937*61046927SAndroid Build Coastguard Worker
2938*61046927SAndroid Build Coastguard Worker- nak: Fix a warn(unused_must_use) by calling drop
2939*61046927SAndroid Build Coastguard Worker- nak: Remove MemScope::Cluster
2940*61046927SAndroid Build Coastguard Worker- nak: Memory order/scope encodings for Ampere
2941*61046927SAndroid Build Coastguard Worker- nak: Specify MemScope on MemOrder::Strong
2942*61046927SAndroid Build Coastguard Worker- nak: Bind nir_intrinsic_access
2943*61046927SAndroid Build Coastguard Worker- nak: Add MemOrder::Constant
2944*61046927SAndroid Build Coastguard Worker- nvk: Use load_global_constant for ubo loads
2945*61046927SAndroid Build Coastguard Worker- nak: Add encodings for cache eviction priorities
2946*61046927SAndroid Build Coastguard Worker- nak: Set "evict first" from ACCESS_NON_TEMPORAL
2947*61046927SAndroid Build Coastguard Worker- nak: Request alignment that matches the load width
2948*61046927SAndroid Build Coastguard Worker- nak: Use nir_combined_align
2949*61046927SAndroid Build Coastguard Worker- nvk: Fix descriptor alignment offset
2950*61046927SAndroid Build Coastguard Worker- nak: Provide robustness info to postprocess_nir
2951*61046927SAndroid Build Coastguard Worker- nak: Call nir_opt_load_store_vectorize
2952*61046927SAndroid Build Coastguard Worker- nak: Call nir_opt_combine_barriers
2953*61046927SAndroid Build Coastguard Worker- nak: Call nir_opt_shrink_vectors
2954*61046927SAndroid Build Coastguard Worker- nak: Clamp negative texture array indices to zero
2955*61046927SAndroid Build Coastguard Worker- nak: Enable loop unrolling.
2956*61046927SAndroid Build Coastguard Worker- nak: Print out an instruction count
2957*61046927SAndroid Build Coastguard Worker- nak: Add a jump threading pass
2958*61046927SAndroid Build Coastguard Worker- nak: Optimize jumps to fall-through if possible
2959*61046927SAndroid Build Coastguard Worker
2960*61046927SAndroid Build Coastguard WorkerMarcin Ślusarz (1):
2961*61046927SAndroid Build Coastguard Worker
2962*61046927SAndroid Build Coastguard Worker- anv: fix minSubgroupSize for xe2
2963*61046927SAndroid Build Coastguard Worker
2964*61046927SAndroid Build Coastguard WorkerMarek Olšák (199):
2965*61046927SAndroid Build Coastguard Worker
2966*61046927SAndroid Build Coastguard Worker- radeonsi: initialize perfetto in the right place
2967*61046927SAndroid Build Coastguard Worker- ac: add missing gfx11.5 bits
2968*61046927SAndroid Build Coastguard Worker- ac/gpu_info: adjust attribute ring size for gfx11
2969*61046927SAndroid Build Coastguard Worker- ac/surface: cosmetic changes
2970*61046927SAndroid Build Coastguard Worker- ac/surface/tests: cosmetic changes
2971*61046927SAndroid Build Coastguard Worker- radeonsi: don't use nir_optimization_barrier_vgpr_amd with ACO
2972*61046927SAndroid Build Coastguard Worker- radeonsi: inline si_allocate_gds and si_add_gds_to_buffer_list
2973*61046927SAndroid Build Coastguard Worker- radeonsi: inline si_screen_clear_buffer
2974*61046927SAndroid Build Coastguard Worker- radeonsi: remove redundant VS_PARTIAL_FLUSH for streamout
2975*61046927SAndroid Build Coastguard Worker- radeonsi: remove AMD_DEBUG=nogfx
2976*61046927SAndroid Build Coastguard Worker- radeonsi: rename ctx -> sctx in si_emit_guardband
2977*61046927SAndroid Build Coastguard Worker- radeonsi: remove and inline si_shader::ngg::prim_amp_factor
2978*61046927SAndroid Build Coastguard Worker- radeonsi: decrease PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS to 1024
2979*61046927SAndroid Build Coastguard Worker- radeonsi: cosmetic changes in si_pm4.c
2980*61046927SAndroid Build Coastguard Worker- radeonsi: split setting num_threads in si_emit_dispatch_packets
2981*61046927SAndroid Build Coastguard Worker- radeonsi: use si_shader_uses_streamout properly
2982*61046927SAndroid Build Coastguard Worker- radeonsi: adjust setting PA_SC_EDGERULE once more
2983*61046927SAndroid Build Coastguard Worker- radeonsi: various isolated cosmetic changes
2984*61046927SAndroid Build Coastguard Worker- radeonsi: move max_dist for MSAA into si_state_msaa.c
2985*61046927SAndroid Build Coastguard Worker- radeonsi: cosmetic changes in si_state_viewport.c
2986*61046927SAndroid Build Coastguard Worker- radeonsi: cosmetic changes in si_state_binning.c, si_state_msaa.c
2987*61046927SAndroid Build Coastguard Worker- radeonsi: move setting registers at the end of si_emit_cb_render_state
2988*61046927SAndroid Build Coastguard Worker- ac/gpu_info: split has_set_pairs_packets into context and sh flags
2989*61046927SAndroid Build Coastguard Worker- ac/gpu_info,llvm: trivial cosmetic changes
2990*61046927SAndroid Build Coastguard Worker- radeonsi: clean up si_set_streamout_targets
2991*61046927SAndroid Build Coastguard Worker- radeonsi: upload shaders using a compute queue instead of gfx
2992*61046927SAndroid Build Coastguard Worker- radeonsi: rewrite PM4 packet building helpers with less duplication
2993*61046927SAndroid Build Coastguard Worker- radeonsi: move buffered_xx_regs into a substructure
2994*61046927SAndroid Build Coastguard Worker- radeonsi: rename HAS_PAIRS -> HAS_SH_PAIRS_PACKED
2995*61046927SAndroid Build Coastguard Worker- radeonsi: rename radeon_*push_*_sh_reg -> gfx11_*push_*_sh_reg
2996*61046927SAndroid Build Coastguard Worker- radeonsi: rewrite gfx11_*push*_sh_reg helpers
2997*61046927SAndroid Build Coastguard Worker- radeonsi: restructure blocks in si_setup_nir_user_data
2998*61046927SAndroid Build Coastguard Worker- radeonsi: restructure blocks in si_emit_graphics_{shader,compute}_pointers
2999*61046927SAndroid Build Coastguard Worker- radeonsi/gfx11: use PKT3_SET_CONTEXT_REG_PAIRS_PACKED for PM4 states
3000*61046927SAndroid Build Coastguard Worker- radeonsi: don't call nir_lower_compute_system_values too many times
3001*61046927SAndroid Build Coastguard Worker- radeonsi: don't check DCC compatibility on chips where it's no-op
3002*61046927SAndroid Build Coastguard Worker- radeonsi: cosmetic changes in si_emit_db_render_state
3003*61046927SAndroid Build Coastguard Worker- radeonsi: prettify code around PA_SC_LINE_STIPPLE
3004*61046927SAndroid Build Coastguard Worker- radeonsi: move emitting VGT_TF_PARAM into gfx10_emit_shader_ngg
3005*61046927SAndroid Build Coastguard Worker- radeonsi: remove num_params variable from gfx10_shader_ngg
3006*61046927SAndroid Build Coastguard Worker- radeonsi: move SPI_SHADER_IDX_FORMAT into the preamble (it's immutable)
3007*61046927SAndroid Build Coastguard Worker- radeonsi: adjust the total viewport area
3008*61046927SAndroid Build Coastguard Worker- radeonsi/gfx11: use SET_CONTEXT_REG_PAIRS_PACKED for other states
3009*61046927SAndroid Build Coastguard Worker- radeonsi/gfx11: don't set OREO_MODE to fix rare corruption
3010*61046927SAndroid Build Coastguard Worker- radeonsi: don't dma-upload shaders on APUs
3011*61046927SAndroid Build Coastguard Worker- radeonsi/ci: update failures for gfx103
3012*61046927SAndroid Build Coastguard Worker- st/mesa: disable light_twoside if back faces are culled
3013*61046927SAndroid Build Coastguard Worker- glsl/nir: return failure from link_varyings if there is a linker error
3014*61046927SAndroid Build Coastguard Worker- nir: add lowering from FS LAYER input to LAYER_ID sysval
3015*61046927SAndroid Build Coastguard Worker- nir: return progress from nir_remove_sysval_output
3016*61046927SAndroid Build Coastguard Worker- ac/nir: add kill_layer flag to VS/GS/NGG lowering
3017*61046927SAndroid Build Coastguard Worker- st/mesa: set pipe_framebuffer_state::layers for PBO blits
3018*61046927SAndroid Build Coastguard Worker- radeonsi: clean up si_nir_kill_outputs
3019*61046927SAndroid Build Coastguard Worker- radeonsi: don't allocate output space for LAYER/VIEWPORT before TES and GS
3020*61046927SAndroid Build Coastguard Worker- radeonsi: implement gl_Layer in FS as a system value
3021*61046927SAndroid Build Coastguard Worker- radeonsi: remove the LAYER output if the framebuffer state has only 1 layer
3022*61046927SAndroid Build Coastguard Worker- nir: fix gathering TESS_LEVEL_INNER/OUTER usage with lowered IO
3023*61046927SAndroid Build Coastguard Worker- nir: don't declare illegal varyings in nir_create_passthrough_tcs
3024*61046927SAndroid Build Coastguard Worker- nir/print: print PATCH0 and VARn_16BIT names instead of numbers for TCS and TES
3025*61046927SAndroid Build Coastguard Worker- gallium/docs: make CAP doc order match definition order
3026*61046927SAndroid Build Coastguard Worker- gallium: add PIPE_CAP_PERFORMANCE_MONITOR for GL_AMD_performance_monitor
3027*61046927SAndroid Build Coastguard Worker- radeonsi: group equal CAP cases
3028*61046927SAndroid Build Coastguard Worker- radeonsi: only expose GL_AMD_performance_monitor on gfx7-10.3
3029*61046927SAndroid Build Coastguard Worker- ac: rename ac_parse_ib.c -> ac_ib_parser.c
3030*61046927SAndroid Build Coastguard Worker- ac: move the IB parsers into ac_parse_ib.c
3031*61046927SAndroid Build Coastguard Worker- ac: add an IB parser that gathers context rolls
3032*61046927SAndroid Build Coastguard Worker- mesa: optimize _mesa_matrix_is_identity
3033*61046927SAndroid Build Coastguard Worker- mesa: skip checking for identity matrix in glMultMatrixf with glthread
3034*61046927SAndroid Build Coastguard Worker- mesa: optimize setting the identity matrix
3035*61046927SAndroid Build Coastguard Worker- glthread: add a marker at the end of batches indicating the end
3036*61046927SAndroid Build Coastguard Worker- glthread: eliminate push/pop calls in PushMatrix+Draw/MultMatrixf+PopMatrix
3037*61046927SAndroid Build Coastguard Worker- glthread: add option to put autogenerated marshal structures in the header file
3038*61046927SAndroid Build Coastguard Worker- glapi: rename primcount -> instance_count in a few Draw functions
3039*61046927SAndroid Build Coastguard Worker- glthread: use autogenerated marshal structures for custom functions
3040*61046927SAndroid Build Coastguard Worker- glthread: rework type reduction and reduce vertex stride params to 16 bits
3041*61046927SAndroid Build Coastguard Worker- glapi: only expose GL_EXT_direct_state_access functions to GL compatibility
3042*61046927SAndroid Build Coastguard Worker- glthread: don't do "if (COMPAT)" if the function is not in the GL core profile
3043*61046927SAndroid Build Coastguard Worker- glapi: only allow deprecated="" on non-aliased functions
3044*61046927SAndroid Build Coastguard Worker- glthread: pass struct marshal_cmd_DrawElementsUserBuf into Draw directly
3045*61046927SAndroid Build Coastguard Worker- mesa: deduplicate glVertexPointer and glNormalPointer vs DSA error checking
3046*61046927SAndroid Build Coastguard Worker- glthread: add a string table of function names
3047*61046927SAndroid Build Coastguard Worker- radeonsi/gfx11: fix unaligned SET_CONTEXT_PAIRS_PACKED
3048*61046927SAndroid Build Coastguard Worker- radeonsi: don't set non-existent VGT_GS_MAX_PRIMS_PER_SUBGROUP on gfx10
3049*61046927SAndroid Build Coastguard Worker- radeonsi: change the low-priority compiler queue to normal priority
3050*61046927SAndroid Build Coastguard Worker- radeonsi: update shaders for blend state only if the shader key changed
3051*61046927SAndroid Build Coastguard Worker- radeonsi: update shaders for rasterizer state only if the shader key changed
3052*61046927SAndroid Build Coastguard Worker- radeonsi: clean up setting poly/line/stipple shader key bits
3053*61046927SAndroid Build Coastguard Worker- radeonsi: rewrite how shader key bits dependent on current_rast_prim are updated
3054*61046927SAndroid Build Coastguard Worker- radeonsi: rewrite si_get_total_colormask as si_any_colorbuffer_written
3055*61046927SAndroid Build Coastguard Worker- radeonsi: in bind_{blend,rs}_state, only call 1 update function per if
3056*61046927SAndroid Build Coastguard Worker- radeonsi/gfx11: skip si_set_streamout_enable because it has no effect
3057*61046927SAndroid Build Coastguard Worker- radeonsi: execute streamout_begin after cache flushes
3058*61046927SAndroid Build Coastguard Worker- radeonsi: don't print the preamble state separately for GALLIUM_DDEBUG
3059*61046927SAndroid Build Coastguard Worker- radeonsi: replace gl_FrontFacing with a constant if one side is always culled
3060*61046927SAndroid Build Coastguard Worker- radeonsi: set OOB_SELECT for VBOs in si_create_vertex_elements
3061*61046927SAndroid Build Coastguard Worker- radeonsi: group most vertex element fields
3062*61046927SAndroid Build Coastguard Worker- radeonsi/gfx11: prefer Wave64 for PS without inputs for better VALU perf
3063*61046927SAndroid Build Coastguard Worker- radeonsi/gfx11: disable the shader profile for Medical that forces Wave64
3064*61046927SAndroid Build Coastguard Worker- radeonsi/gfx11: disable the shader profile for Medical that disables binning
3065*61046927SAndroid Build Coastguard Worker- radeonsi: clean up how debug flags and shader profiles determine the wave size
3066*61046927SAndroid Build Coastguard Worker- radeonsi/gfx11: prefer Wave64 for VS/TCS/TES/GS because it's slightly faster
3067*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: bypass GL2 for command buffers
3068*61046927SAndroid Build Coastguard Worker- radeonsi: track NIR progress properly for optimizations in si_get_nir_shader
3069*61046927SAndroid Build Coastguard Worker- ac,radeonsi: rename pos_inputs -> fragcoord_components
3070*61046927SAndroid Build Coastguard Worker- nir,radeonsi: add FLAGS into load_vector_arg_amd to record color input usage
3071*61046927SAndroid Build Coastguard Worker- radeonsi: change the signature of si_nir_lower_ps_color_input
3072*61046927SAndroid Build Coastguard Worker- radeonsi: gather lowered color inputs for monolithic PS
3073*61046927SAndroid Build Coastguard Worker- radeonsi: add PS input info into si_shader_binary_info
3074*61046927SAndroid Build Coastguard Worker- radeonsi: don't include the PARAM_GEN input in si_shader_info
3075*61046927SAndroid Build Coastguard Worker- radeonsi: decrease NUM_INTERP if uniform inlining eliminated PS inputs
3076*61046927SAndroid Build Coastguard Worker- radeonsi: update comments about uniform inlining
3077*61046927SAndroid Build Coastguard Worker- radeonsi: decrease NUM_INTERP if export formats/colormask eliminated PS inputs
3078*61046927SAndroid Build Coastguard Worker- util: make BITSET_TEST_RANGE_INSIDE_WORD take a value to compare with
3079*61046927SAndroid Build Coastguard Worker- radeonsi: merge context_reg_saved_mask and other_reg_saved_mask into a BITSET
3080*61046927SAndroid Build Coastguard Worker- radeonsi: convert depth-stencil-alpha state to tracked registers
3081*61046927SAndroid Build Coastguard Worker- radeonsi: convert rasterizer state to tracked registers
3082*61046927SAndroid Build Coastguard Worker- ac/gpu_info: fix printing radeon_info after adding VPE
3083*61046927SAndroid Build Coastguard Worker- radeonsi: rework how guardband registers are updated to decrease overhead
3084*61046927SAndroid Build Coastguard Worker- mesa: fix _mesa_matrix_is_identity
3085*61046927SAndroid Build Coastguard Worker- mesa: remove some DrawTransformFeedback duplication
3086*61046927SAndroid Build Coastguard Worker- mesa: remove some DrawElementsInstanced duplication
3087*61046927SAndroid Build Coastguard Worker- mesa: remove more DrawArrays/Elements duplication
3088*61046927SAndroid Build Coastguard Worker- mesa: remove non-relevant 16-year-old comment
3089*61046927SAndroid Build Coastguard Worker- st/mesa: make prepare_(indexed\_)draw non-static
3090*61046927SAndroid Build Coastguard Worker- mesa: inline st_draw_transform_feedback
3091*61046927SAndroid Build Coastguard Worker- mesa: call st_prepare_(indexed\_)draw before Driver.DrawGallium(MultiMode)
3092*61046927SAndroid Build Coastguard Worker- st/mesa: no need to check index_size in st_prepare_indexed_draw anymore
3093*61046927SAndroid Build Coastguard Worker- mesa: move index bounds code (st_prepare_indexed_draw) into draw.c
3094*61046927SAndroid Build Coastguard Worker- cso: do cso_context inheritance how we do it elsewhere
3095*61046927SAndroid Build Coastguard Worker- cso: inline cso_get_pipe_context
3096*61046927SAndroid Build Coastguard Worker- mesa: execute an error path sooner in _mesa_validated_drawrangeelements
3097*61046927SAndroid Build Coastguard Worker- gallium: add typedef pipe_draw_func matching the draw_vbo signature and use it
3098*61046927SAndroid Build Coastguard Worker- ac/llvm: remove code for converting txd from 1D to 2D because NIR does it
3099*61046927SAndroid Build Coastguard Worker- ac,radeonsi: require DRM 3.27+ (kernel 4.20+) same as RADV
3100*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: don't return a value from cs_add_buffer
3101*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: cosmetic changes in amdgpu_cs_add_buffer
3102*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: inline amdgpu_add_fence_dependencies_bo_lists
3103*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: use inheritance for the cache_entry BO field
3104*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: use inheritance for the real BO
3105*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: use inheritance for the sparse BO
3106*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: use inheritance for the slab BO
3107*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: move lock from amdgpu_winsys_bo into sparse and real BOs
3108*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: don't count memory usage because it's unused
3109*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: change real/slab/sparse_buffers to buffer_lists[3]
3110*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: change amdgpu_lookup_buffer to take struct amdgpu_buffer_list
3111*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: clean up duplicated code around amdgpu_lookup/add_buffer
3112*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: return amdgpu_cs_buffer* from add/lookup_buffer instead of index
3113*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: pass amdgpu_buffer_list* to amdgpu_add_bo_fences_to_dependencies
3114*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: clean up the rest of the code for cs->buffer_lists
3115*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: fix amdgpu_cs_has_user_fence for VPE
3116*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: document BO structures
3117*61046927SAndroid Build Coastguard Worker- ci: disable the google/freedreno farm because it's down
3118*61046927SAndroid Build Coastguard Worker- glthread: add a missing end-of-batch marker
3119*61046927SAndroid Build Coastguard Worker- mesa: micro-improvements in draw.c
3120*61046927SAndroid Build Coastguard Worker- st/mesa: restore pipe_draw_info::mode at the end of st_hw_select_draw_gallium
3121*61046927SAndroid Build Coastguard Worker- mesa: add a pipe_draw_indirect_info* parameter into the DrawGallium callback
3122*61046927SAndroid Build Coastguard Worker- mesa: enable GL_SELECT and GL_FEEDBACK modes for indirect draws
3123*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: reduce wasted memory due to the size tolerance in pb_cache
3124*61046927SAndroid Build Coastguard Worker- gallium/pb_slab: move group_index and entry_size from pb_slab_entry to pb_slab
3125*61046927SAndroid Build Coastguard Worker- iris,zink,winsys/amdgpu: remove unused/redundant slab->entry_size
3126*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: rename to amdgpu_bo_slab to amdgpu_bo_slab_entry
3127*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: stop using pb_buffer::vtbl
3128*61046927SAndroid Build Coastguard Worker- gallium/pb_cache: remove pb_cache_entry::end to save space
3129*61046927SAndroid Build Coastguard Worker- gallium/pb_cache: switch time variables to milliseconds and 32-bit type
3130*61046927SAndroid Build Coastguard Worker- radeon_winsys: add struct radeon_winsys* parameter into fence_reference
3131*61046927SAndroid Build Coastguard Worker- r300,r600,radeon/winsys: always pass the winsys to radeon_bo_reference
3132*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: don't layer slabs, use only 1 level of slabs, it improves perf
3133*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: add amdgpu_bo_real_reusable slab for the backing buffer
3134*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: remove now-redundant amdgpu_bo_slab_entry::real
3135*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: remove va (gpu_address) from amdgpu_bo_slab_entry
3136*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: don't use gpu_address to compute slab entry offset in bo_map
3137*61046927SAndroid Build Coastguard Worker- gallium/pb_buffer: define pb_buffer_lean without vtbl, inherit it by pb_buffer
3138*61046927SAndroid Build Coastguard Worker- gallium/pb_cache: switch to pb_buffer_lean
3139*61046927SAndroid Build Coastguard Worker- gallium/pb_cache: remove pb_cache_entry::mgr
3140*61046927SAndroid Build Coastguard Worker- gallium/pb_cache: remove pb_cache_entry::buffer
3141*61046927SAndroid Build Coastguard Worker- winsys/radeon: stop using pb_buffer::vtbl
3142*61046927SAndroid Build Coastguard Worker- r300,r600,radeonsi: switch to pb_buffer_lean
3143*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: allocate 1 amdgpu_bo_slab_entry per cache line
3144*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: compute bo->unique_id at pb_slab_alloc, not at memory allocation
3145*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: rewrite BO fence tracking by adding a new queue fence system
3146*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: rename amdgpu_winsys_bo::bo -> bo_handle
3147*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: rename amdgpu_bo_sparse::lock -> commit_lock
3148*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: rename amdgpu_bo_real::lock to map_lock
3149*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: remove dependency_flags parameter from cs_add_fence_dependency
3150*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: implement explicit fence dependencies as sequence numbers
3151*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: use pipe_reference for amdgpu_ctx refcounting
3152*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: don't use amdgpu_fence::ctx for fence dependencies
3153*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: simplify code using amdgpu_cs_context::chunk_ib
3154*61046927SAndroid Build Coastguard Worker- radeonsi/ci: add gfx11 flakes
3155*61046927SAndroid Build Coastguard Worker- glthread: don't unroll draws using user VBOs with GLES
3156*61046927SAndroid Build Coastguard Worker- glthread: add proper helpers for call fences
3157*61046927SAndroid Build Coastguard Worker- gallium/u_threaded_context: use function table to jump to different draw impls
3158*61046927SAndroid Build Coastguard Worker- mesa,u_threaded_context: add a fast path for glDrawElements calling TC directly
3159*61046927SAndroid Build Coastguard Worker- gallium/u_threaded: use a dummy end call to indicate the end of the batch
3160*61046927SAndroid Build Coastguard Worker- gallium/u_threaded: remove unused param from tc_bind_buffer/add_to_buffer_list
3161*61046927SAndroid Build Coastguard Worker- gallium/u_threaded: keep it enabled even if the CPU count is 1
3162*61046927SAndroid Build Coastguard Worker- meson: require libdrm_amdgpu 2.4.119
3163*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: remove amdgpu_bo_real::gpu_address, use amdgpu_va_get_start_addr
3164*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: remove amdgpu_bo_sparse::gpu_address, use amdgpu_va_get_start_addr
3165*61046927SAndroid Build Coastguard Worker
3166*61046927SAndroid Build Coastguard WorkerMario Kleiner (1):
3167*61046927SAndroid Build Coastguard Worker
3168*61046927SAndroid Build Coastguard Worker- v3d: add B10G10R10[X2/A2]_UNORM to format table.
3169*61046927SAndroid Build Coastguard Worker
3170*61046927SAndroid Build Coastguard WorkerMark Collins (8):
3171*61046927SAndroid Build Coastguard Worker
3172*61046927SAndroid Build Coastguard Worker- meson: Only include virtio when DRM available
3173*61046927SAndroid Build Coastguard Worker- meson: Only link libvdrm to Turnip with virtio KMD
3174*61046927SAndroid Build Coastguard Worker- meson: Update lua wrap to 5.4.6-4
3175*61046927SAndroid Build Coastguard Worker- freedreno/rddecompiler: Emit explicit scope for CP_COND_REG_EXEC
3176*61046927SAndroid Build Coastguard Worker- freedreno/rddecompiler: Decode ELSE branches using NOPs
3177*61046927SAndroid Build Coastguard Worker- freedreno/rddecompiler: Reset buffers after RD_CMDSTREAM_ADDR
3178*61046927SAndroid Build Coastguard Worker- freedreno/rddecompiler: Print pkt values in hex
3179*61046927SAndroid Build Coastguard Worker- freedreno/rddecompiler: Add ability to read GPU buffer into file
3180*61046927SAndroid Build Coastguard Worker
3181*61046927SAndroid Build Coastguard WorkerMark Janes (7):
3182*61046927SAndroid Build Coastguard Worker
3183*61046927SAndroid Build Coastguard Worker- iris: make shader cache content deterministic
3184*61046927SAndroid Build Coastguard Worker- anv: make shader cache content deterministic
3185*61046927SAndroid Build Coastguard Worker- intel: remove workaround for preproduction DG2 steppings
3186*61046927SAndroid Build Coastguard Worker- intel/dev: improve descriptions of workaround macros.
3187*61046927SAndroid Build Coastguard Worker- intel/dev: poison macros for workarounds fixed at a stepping
3188*61046927SAndroid Build Coastguard Worker- intel: remove MTL a0 workarounds
3189*61046927SAndroid Build Coastguard Worker- intel/dev: update workaround definitions to latest defect status
3190*61046927SAndroid Build Coastguard Worker
3191*61046927SAndroid Build Coastguard WorkerMart Raudsepp (1):
3192*61046927SAndroid Build Coastguard Worker
3193*61046927SAndroid Build Coastguard Worker- docs: Fix typo in OpenGL 3.3 support on Asahi
3194*61046927SAndroid Build Coastguard Worker
3195*61046927SAndroid Build Coastguard WorkerMartin Roukala (né Peres) (12):
3196*61046927SAndroid Build Coastguard Worker
3197*61046927SAndroid Build Coastguard Worker- zink/ci: drop the concurrency of the zink-radv-vangogh-valve job
3198*61046927SAndroid Build Coastguard Worker- ci/b2c: fix artifact collection
3199*61046927SAndroid Build Coastguard Worker- radv/ci: fix \`vkcts-navi21-valve` execution
3200*61046927SAndroid Build Coastguard Worker- Revert "ci/deqp-runner: turn paths in errors into links"
3201*61046927SAndroid Build Coastguard Worker- radv: disable meshShaderQueries on gfx10.3
3202*61046927SAndroid Build Coastguard Worker- amd/ci: reduce Renoir's concurrency to 16
3203*61046927SAndroid Build Coastguard Worker- ci/b2c: fix the \`cmdline_extra` variable name
3204*61046927SAndroid Build Coastguard Worker- ci: disable the valve-kws farm until it can be rebooted
3205*61046927SAndroid Build Coastguard Worker- Revert "ci: disable the valve-kws farm until it can be rebooted"
3206*61046927SAndroid Build Coastguard Worker- ci: disable mupuf's farm
3207*61046927SAndroid Build Coastguard Worker- ci: disable collabora's farm which appears to be down
3208*61046927SAndroid Build Coastguard Worker- Revert "ci: disable mupuf's farm"
3209*61046927SAndroid Build Coastguard Worker
3210*61046927SAndroid Build Coastguard WorkerMary Guillemard (37):
3211*61046927SAndroid Build Coastguard Worker
3212*61046927SAndroid Build Coastguard Worker- venus: skip bind sparse info when checking for feedback query
3213*61046927SAndroid Build Coastguard Worker- nir: Add AGX-specific doorbell and stack mapping opcodes
3214*61046927SAndroid Build Coastguard Worker- agx: Add doorbell and stack mapping opcodes
3215*61046927SAndroid Build Coastguard Worker- agx: Handle doorbell and stack mapping intrinsics
3216*61046927SAndroid Build Coastguard Worker- asahi: clc: Handle doorbell and stack mapping intrinsics
3217*61046927SAndroid Build Coastguard Worker- agx: Add stack load and store opcodes
3218*61046927SAndroid Build Coastguard Worker- agx: Implement scratch load/store
3219*61046927SAndroid Build Coastguard Worker- agx: Add stack adjust opcode
3220*61046927SAndroid Build Coastguard Worker- agx: Emit stack_adjust in the entrypoint
3221*61046927SAndroid Build Coastguard Worker- zink: Check for VK_EXT_extended_dynamic_state3 before setting A2C
3222*61046927SAndroid Build Coastguard Worker- nak: sm75: Fix panic when encoding MUFU with SQRT and TANH
3223*61046927SAndroid Build Coastguard Worker- nak: Make PRMT selection a Src
3224*61046927SAndroid Build Coastguard Worker- nak: Add support for fddx and fddy
3225*61046927SAndroid Build Coastguard Worker- nak: Add for_each_instr in Shader
3226*61046927SAndroid Build Coastguard Worker- nak: Gather global memory usage for ShaderInfo
3227*61046927SAndroid Build Coastguard Worker- nak: Fix ALD/AST encoding for vtx and offset
3228*61046927SAndroid Build Coastguard Worker- nak: Add a complete wrapper around SPH
3229*61046927SAndroid Build Coastguard Worker- nak: Collect information to create SPH
3230*61046927SAndroid Build Coastguard Worker- nak: Remove encode_hdr_for_nir
3231*61046927SAndroid Build Coastguard Worker- nak: Restructure ShaderInfo
3232*61046927SAndroid Build Coastguard Worker- nak: Add geometry shader support
3233*61046927SAndroid Build Coastguard Worker- nak: Ensure we allocate one barrier when using BAR.SYNC
3234*61046927SAndroid Build Coastguard Worker- nak: Implement VK_KHR_shader_terminate_invocation
3235*61046927SAndroid Build Coastguard Worker- nak: Move nir_lower_int64 after I/O lowering
3236*61046927SAndroid Build Coastguard Worker- nak: Pass offset to load_frag_w
3237*61046927SAndroid Build Coastguard Worker- nak: Rewrite nir_intrinsic_load_sample_pos and implement nir_intrinsic_load_barycentric_at_sample
3238*61046927SAndroid Build Coastguard Worker- nir: Add a ldtram_nv intrinsic
3239*61046927SAndroid Build Coastguard Worker- nak: Add more bits discovered in SPH
3240*61046927SAndroid Build Coastguard Worker- nvk: Implement VK_KHR_fragment_shader_barycentric
3241*61046927SAndroid Build Coastguard Worker- nvk: Disable flush on each queries and flush at the end
3242*61046927SAndroid Build Coastguard Worker- nvk: Implement VK_EXT_primitives_generated_query
3243*61046927SAndroid Build Coastguard Worker- venus: Do not submit batch manually when no feedback is required
3244*61046927SAndroid Build Coastguard Worker- nak: Fix NAK_ATTR_CLIP_CULL_DIST_7 wrong value
3245*61046927SAndroid Build Coastguard Worker- nak: sm50: Implement FFMA
3246*61046927SAndroid Build Coastguard Worker- zink: Force 128 fs input components under Venus for Intel
3247*61046927SAndroid Build Coastguard Worker- zink: Initialize pQueueFamilyIndices for image query / create
3248*61046927SAndroid Build Coastguard Worker- zink: Always fill external_only in zink_query_dmabuf_modifiers
3249*61046927SAndroid Build Coastguard Worker
3250*61046927SAndroid Build Coastguard WorkerMatt Turner (11):
3251*61046927SAndroid Build Coastguard Worker
3252*61046927SAndroid Build Coastguard Worker- r600: Add missing dep on git_sha1.h
3253*61046927SAndroid Build Coastguard Worker- util: Include stdint.h in libdrm.h
3254*61046927SAndroid Build Coastguard Worker- util: Provide DRM_DEVICE_GET_PCI_REVISION definition
3255*61046927SAndroid Build Coastguard Worker- ci/lava: Add firmware-misc-nonfree on amd64
3256*61046927SAndroid Build Coastguard Worker- intel: Only validate inst compaction if debugging a shader stage
3257*61046927SAndroid Build Coastguard Worker- iris: Only initialize batch decoder if necessary
3258*61046927SAndroid Build Coastguard Worker- symbols-check: Add _GLOBAL_OFFSET_TABLE_
3259*61046927SAndroid Build Coastguard Worker- nir: Fix cast
3260*61046927SAndroid Build Coastguard Worker- nir/tests: Reenable tests that failed on big-endian
3261*61046927SAndroid Build Coastguard Worker- util: Add DETECT_ARCH_HPPA macro
3262*61046927SAndroid Build Coastguard Worker- util/tests: Disable half-float NaN test on hppa/old-mips
3263*61046927SAndroid Build Coastguard Worker
3264*61046927SAndroid Build Coastguard WorkerMauro Rossi (3):
3265*61046927SAndroid Build Coastguard Worker
3266*61046927SAndroid Build Coastguard Worker- Android.mk: filter out cflags to build with Android 14 bundled clang
3267*61046927SAndroid Build Coastguard Worker- Android.mk: disable android-libbacktrace to build with Android 14
3268*61046927SAndroid Build Coastguard Worker- Android.mk: be able to build radeonsi without llvm
3269*61046927SAndroid Build Coastguard Worker
3270*61046927SAndroid Build Coastguard WorkerMax R (3):
3271*61046927SAndroid Build Coastguard Worker
3272*61046927SAndroid Build Coastguard Worker- virgl: Implement clear_render_target and clear_depth_stencil
3273*61046927SAndroid Build Coastguard Worker- ci: Uprev virglrenderer
3274*61046927SAndroid Build Coastguard Worker- d3d10umd: Fix compilation
3275*61046927SAndroid Build Coastguard Worker
3276*61046927SAndroid Build Coastguard WorkerMaíra Canal (22):
3277*61046927SAndroid Build Coastguard Worker
3278*61046927SAndroid Build Coastguard Worker- v3dv: implement VK_EXT_multi_draw
3279*61046927SAndroid Build Coastguard Worker- v3dv: move multisync functions to the beginning of the file
3280*61046927SAndroid Build Coastguard Worker- v3dv: allow different in/out sync queues
3281*61046927SAndroid Build Coastguard Worker- v3dv: allow set_multisync() to accept more wait syncobjs
3282*61046927SAndroid Build Coastguard Worker- drm-uapi: extend interface for indirect CSD CPU job
3283*61046927SAndroid Build Coastguard Worker- v3dv: check CPU queue availability
3284*61046927SAndroid Build Coastguard Worker- v3dv: create a CPU queue type
3285*61046927SAndroid Build Coastguard Worker- v3dv: use the indirect CSD user extension
3286*61046927SAndroid Build Coastguard Worker- v3dv: occlusion queries aren't handled with a CPU job
3287*61046927SAndroid Build Coastguard Worker- drm-uapi: extend interface for timestamp query CPU job
3288*61046927SAndroid Build Coastguard Worker- v3dv: use the timestamp query user extension
3289*61046927SAndroid Build Coastguard Worker- drm-uapi: extend interface for reset timestamp CPU job
3290*61046927SAndroid Build Coastguard Worker- v3dv: use the reset timestamp user extension
3291*61046927SAndroid Build Coastguard Worker- drm-uapi: extend interface for copy timestamp results CPU job
3292*61046927SAndroid Build Coastguard Worker- v3dv: use the copy timestamp query results user extension
3293*61046927SAndroid Build Coastguard Worker- drm-uapi: extend interface for the reset performance query CPU job
3294*61046927SAndroid Build Coastguard Worker- v3dv: don't start iterating performance queries at zero
3295*61046927SAndroid Build Coastguard Worker- v3dv: use the reset performance query user extension
3296*61046927SAndroid Build Coastguard Worker- drm-uapi: extend interface for copy performance query CPU job
3297*61046927SAndroid Build Coastguard Worker- v3dv: use the copy performance query results user extension
3298*61046927SAndroid Build Coastguard Worker- v3d/v3dv: move V3D_CSD definitions to a separate file
3299*61046927SAndroid Build Coastguard Worker- v3dv: enable CPU jobs in the simulator
3300*61046927SAndroid Build Coastguard Worker
3301*61046927SAndroid Build Coastguard WorkerMichael Catanzaro (1):
3302*61046927SAndroid Build Coastguard Worker
3303*61046927SAndroid Build Coastguard Worker- util: create parents of disk cache directory if needed
3304*61046927SAndroid Build Coastguard Worker
3305*61046927SAndroid Build Coastguard WorkerMichael Tretter (1):
3306*61046927SAndroid Build Coastguard Worker
3307*61046927SAndroid Build Coastguard Worker- egl/wayland: fix formatting and add trailing comma
3308*61046927SAndroid Build Coastguard Worker
3309*61046927SAndroid Build Coastguard WorkerMichel Dänzer (2):
3310*61046927SAndroid Build Coastguard Worker
3311*61046927SAndroid Build Coastguard Worker- gallium/dri: Return __DRI_ATTRIB_SWAP_UNDEFINED for _SWAP_METHOD
3312*61046927SAndroid Build Coastguard Worker- glx: Handle IGNORE_GLX_SWAP_METHOD_OML regardless of GLX_USE_APPLEGL
3313*61046927SAndroid Build Coastguard Worker
3314*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (48):
3315*61046927SAndroid Build Coastguard Worker
3316*61046927SAndroid Build Coastguard Worker- zink: don't block large vram allocations
3317*61046927SAndroid Build Coastguard Worker- vulkan/wsi: unify all the image usage flag caps
3318*61046927SAndroid Build Coastguard Worker- draw: fix uninit variable false positive
3319*61046927SAndroid Build Coastguard Worker- zink: add copy box locking
3320*61046927SAndroid Build Coastguard Worker- tc: add non-definitive tracking for batch completion
3321*61046927SAndroid Build Coastguard Worker- tc: always track fb attachments
3322*61046927SAndroid Build Coastguard Worker- tc: add batch usage tagging to threaded_resource
3323*61046927SAndroid Build Coastguard Worker- tc: use strong refs for fb attachment tracking
3324*61046927SAndroid Build Coastguard Worker- tc: allow unsynchronized texture_subdata calls where possible
3325*61046927SAndroid Build Coastguard Worker- zink: handle unsynchronized image maps from tc
3326*61046927SAndroid Build Coastguard Worker- zink: barrier_cmdbuf -> reordered_cmdbuf
3327*61046927SAndroid Build Coastguard Worker- zink: assert that transfer_dst is available before doing buf2img
3328*61046927SAndroid Build Coastguard Worker- zink: rework cmdbuf submission to be more extensible
3329*61046927SAndroid Build Coastguard Worker- zink: add a third cmdbuf for unsynchronized (not reordered) ops
3330*61046927SAndroid Build Coastguard Worker- zink: add flag to restrict unsynchronized texture access
3331*61046927SAndroid Build Coastguard Worker- zink: add locking for batch refs
3332*61046927SAndroid Build Coastguard Worker- zink: enable unsynchronized texture uploads using staging buffers
3333*61046927SAndroid Build Coastguard Worker- ci: skip zink vram test
3334*61046927SAndroid Build Coastguard Worker- ci: bump VVL to 1.3.269
3335*61046927SAndroid Build Coastguard Worker- zink: emit SpvCapabilitySampleRateShading with SampleId
3336*61046927SAndroid Build Coastguard Worker- zink: always set VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT for usermem
3337*61046927SAndroid Build Coastguard Worker- zink: clamp resolve extents to src/dst geometry
3338*61046927SAndroid Build Coastguard Worker- zink: only emit xfb execution mode for last vertex stage
3339*61046927SAndroid Build Coastguard Worker- aux/u_transfer_helper: set rendertarget bind for msaa staging resource
3340*61046927SAndroid Build Coastguard Worker- zink: unset explicit_xfb_buffer for non-xfb shaders
3341*61046927SAndroid Build Coastguard Worker- mesa/st/texture: match width+height for texture downloads of cube textures
3342*61046927SAndroid Build Coastguard Worker- zink: add more locking for compute pipelines
3343*61046927SAndroid Build Coastguard Worker- radv: correctly return oom from the device when failing to create a cs
3344*61046927SAndroid Build Coastguard Worker- zink: make (some) vk allocation commands more robust against vram depletion
3345*61046927SAndroid Build Coastguard Worker- zink: check for cbuf0 writes before setting A2C
3346*61046927SAndroid Build Coastguard Worker- vk/cmd_queue: exempt more descriptor functions from autogeneration
3347*61046927SAndroid Build Coastguard Worker- vulkan: add wrappers for descriptor '2' functions
3348*61046927SAndroid Build Coastguard Worker- zink: enforce maxTexelBufferElements for texel buffer sizing
3349*61046927SAndroid Build Coastguard Worker- zink: always force flushes when originating from api frontend
3350*61046927SAndroid Build Coastguard Worker- vk/cmd_queue: stop using explicit casts
3351*61046927SAndroid Build Coastguard Worker- vk/cmd_queue: generate maint6 functions
3352*61046927SAndroid Build Coastguard Worker- vk/cmd_queue: fix up indentation a little
3353*61046927SAndroid Build Coastguard Worker- lavapipe: maint6 descriptor stuff
3354*61046927SAndroid Build Coastguard Worker- lavapipe: maint6
3355*61046927SAndroid Build Coastguard Worker- zink: fix buffer rebind early-out check
3356*61046927SAndroid Build Coastguard Worker- zink: ignore tc buffer replacement info
3357*61046927SAndroid Build Coastguard Worker- vk/cmdbuf: add back deleted maint6 workgraph bits
3358*61046927SAndroid Build Coastguard Worker- lavapipe: use pushconstants2 for dgc
3359*61046927SAndroid Build Coastguard Worker- lavapipe: fix devenv icd filename
3360*61046927SAndroid Build Coastguard Worker- zink: fix separate shader patch variable location adjustment
3361*61046927SAndroid Build Coastguard Worker- zink: set more dynamic states when using shader objects
3362*61046927SAndroid Build Coastguard Worker- zink: always map descriptor buffers as COHERENT
3363*61046927SAndroid Build Coastguard Worker- zink: fix descriptor buffer unmaps on screen destroy
3364*61046927SAndroid Build Coastguard Worker
3365*61046927SAndroid Build Coastguard WorkerMohamed Ahmed (4):
3366*61046927SAndroid Build Coastguard Worker
3367*61046927SAndroid Build Coastguard Worker- nvk: Fix GetImageSubResourceLayout for non-disjoint images
3368*61046927SAndroid Build Coastguard Worker- nil: Add support for linear images
3369*61046927SAndroid Build Coastguard Worker- nvk: Wire up rendering to linear
3370*61046927SAndroid Build Coastguard Worker- nvk: Enable linear images for texturing
3371*61046927SAndroid Build Coastguard Worker
3372*61046927SAndroid Build Coastguard WorkerMolly Sophia (1):
3373*61046927SAndroid Build Coastguard Worker
3374*61046927SAndroid Build Coastguard Worker- tu: Fix KHR_present_id and KHR_present_wait being used without initialization
3375*61046927SAndroid Build Coastguard Worker
3376*61046927SAndroid Build Coastguard WorkerNanley Chery (11):
3377*61046927SAndroid Build Coastguard Worker
3378*61046927SAndroid Build Coastguard Worker- iris: Optimize BO_ALLOC_ZEROED for suballocations
3379*61046927SAndroid Build Coastguard Worker- iris: Zero the clear color before FCV_CCS_E rendering
3380*61046927SAndroid Build Coastguard Worker- iris: Don't memset the clear color BO during aux init
3381*61046927SAndroid Build Coastguard Worker- iris: Simplify get_main_plane_for_plane
3382*61046927SAndroid Build Coastguard Worker- iris: Simplify a plane count check in from_handle
3383*61046927SAndroid Build Coastguard Worker- iris: Use helpers for generic aux plane importing
3384*61046927SAndroid Build Coastguard Worker- iris: Inline import_aux_info
3385*61046927SAndroid Build Coastguard Worker- iris: Use common res fields for imported planes
3386*61046927SAndroid Build Coastguard Worker- iris: Delay main and aux resource creation on import
3387*61046927SAndroid Build Coastguard Worker- isl: Handle MOD_INVALID in clear color plane check
3388*61046927SAndroid Build Coastguard Worker- iris: Fix lowered images in get_main_plane_for_plane
3389*61046927SAndroid Build Coastguard Worker
3390*61046927SAndroid Build Coastguard WorkerNeha Bhende (1):
3391*61046927SAndroid Build Coastguard Worker
3392*61046927SAndroid Build Coastguard Worker- ntt: lower indirect tesslevels in ntt
3393*61046927SAndroid Build Coastguard Worker
3394*61046927SAndroid Build Coastguard WorkerPatrick Lerda (1):
3395*61046927SAndroid Build Coastguard Worker
3396*61046927SAndroid Build Coastguard Worker- glsl/nir: fix gl_nir_cross_validate_outputs_to_inputs() memory leak
3397*61046927SAndroid Build Coastguard Worker
3398*61046927SAndroid Build Coastguard WorkerPaulo Zanoni (34):
3399*61046927SAndroid Build Coastguard Worker
3400*61046927SAndroid Build Coastguard Worker- anv: don't forget to destroy device->vma_mutex
3401*61046927SAndroid Build Coastguard Worker- anv: alloc client visible addresses at the bottom of vma_hi
3402*61046927SAndroid Build Coastguard Worker- anv/sparse: join multiple bind operations when possible
3403*61046927SAndroid Build Coastguard Worker- anv/sparse: join multiple NULL binds when possible
3404*61046927SAndroid Build Coastguard Worker- anv/sparse: also print bind->address at dump_anv_vm_bind
3405*61046927SAndroid Build Coastguard Worker- intel/genxml: add the Gen12+ TR-TT registers
3406*61046927SAndroid Build Coastguard Worker- anv/sparse: extract anv_sparse_bind()
3407*61046927SAndroid Build Coastguard Worker- anv: setup the TR-TT vma heap
3408*61046927SAndroid Build Coastguard Worker- vulkan: fix potential memory leak in create_rect_list_pipeline()
3409*61046927SAndroid Build Coastguard Worker- anv/sparse: allow sparse resouces to use TR-TT as its backend
3410*61046927SAndroid Build Coastguard Worker- anv/sparse: fix limits.sparseAddressSpaceSize when using vm_bind
3411*61046927SAndroid Build Coastguard Worker- anv/trtt: join L1 writes into a single MI_STORE_DATA_IMM when possible
3412*61046927SAndroid Build Coastguard Worker- anv/trtt: also join the L3/L2 writes into a single MI_STORE_DATA_IMM
3413*61046927SAndroid Build Coastguard Worker- anv/sparse: drop anv_sparse_binding_data from dump_anv_vm_bind()
3414*61046927SAndroid Build Coastguard Worker- anv/sparse: join all submissions into a single anv_sparse_bind() call
3415*61046927SAndroid Build Coastguard Worker- anv/sparse: pass anv_sparse_submission to the backend functions
3416*61046927SAndroid Build Coastguard Worker- anv/sparse: add 'queue' to anv_sparse_submission
3417*61046927SAndroid Build Coastguard Worker- anv/trtt: use 'queue' from anv_sparse_submission in the backend
3418*61046927SAndroid Build Coastguard Worker- anv/sparse: move waiting/signaling syncobjs to the backends
3419*61046927SAndroid Build Coastguard Worker- anv/sparse: process image binds before opaque image binds
3420*61046927SAndroid Build Coastguard Worker- anv/i915: extract setup_execbuf_fence_params()
3421*61046927SAndroid Build Coastguard Worker- anv/xe: allow passing extra syncs to xe_exec_process_syncs()
3422*61046927SAndroid Build Coastguard Worker- anv/trtt: don't wait/signal syncobjs using the CPU anymore
3423*61046927SAndroid Build Coastguard Worker- anv/trtt: add struct anv_trtt_batch_bo and pass it around
3424*61046927SAndroid Build Coastguard Worker- anv/trtt: add support for queue->sync to the TR-TT batches
3425*61046927SAndroid Build Coastguard Worker- anv/trtt: properly handle the lifetime of TR-TT batch BOs
3426*61046927SAndroid Build Coastguard Worker- anv: enable sparse by default on i915.ko
3427*61046927SAndroid Build Coastguard Worker- anv/sparse: don't support YCBCR 2x1 compressed formats
3428*61046927SAndroid Build Coastguard Worker- anv+zink/ci: document new sparse failures
3429*61046927SAndroid Build Coastguard Worker- anv/sparse: reject binds that are not a multiple of the granularity
3430*61046927SAndroid Build Coastguard Worker- anv/tr-tt: assert the bind size is a multiple of the granularity
3431*61046927SAndroid Build Coastguard Worker- anv/sparse: check if the non-sparse version is supported first
3432*61046927SAndroid Build Coastguard Worker- anv/sparse: document USAGE_2D_3D_COMPATIBLE as non-standard too
3433*61046927SAndroid Build Coastguard Worker- intel/tools: fix compilation of intel_hang_viewer on 32 bits
3434*61046927SAndroid Build Coastguard Worker
3435*61046927SAndroid Build Coastguard WorkerPavel Asyutchenko (1):
3436*61046927SAndroid Build Coastguard Worker
3437*61046927SAndroid Build Coastguard Worker- mesa/main: allow S3TC for 3D textures
3438*61046927SAndroid Build Coastguard Worker
3439*61046927SAndroid Build Coastguard WorkerPavel Ondračka (17):
3440*61046927SAndroid Build Coastguard Worker
3441*61046927SAndroid Build Coastguard Worker- r300: add late vectorization after nir_move_vec_src_uses_to_dest
3442*61046927SAndroid Build Coastguard Worker- r300: small adress register load optimization
3443*61046927SAndroid Build Coastguard Worker- r300: nir fcsel/CMP lowering pass for R500
3444*61046927SAndroid Build Coastguard Worker- r300: add some more early bool lowering
3445*61046927SAndroid Build Coastguard Worker- r300: lower flrp in NIR
3446*61046927SAndroid Build Coastguard Worker- r300: fcsel_ge lowering from lowered ftrunc
3447*61046927SAndroid Build Coastguard Worker- r300: lower ftrunc in NIR
3448*61046927SAndroid Build Coastguard Worker- r300: remove backend CMP lowering
3449*61046927SAndroid Build Coastguard Worker- r300: remove backend LRP lowering
3450*61046927SAndroid Build Coastguard Worker- r300: mark load_ubo_vec4 with ACCESS_CAN_SPECULATE
3451*61046927SAndroid Build Coastguard Worker- r300: fix memory leaks in compiler tests
3452*61046927SAndroid Build Coastguard Worker- ci: uprev mesa-trigger container
3453*61046927SAndroid Build Coastguard Worker- ci: add r300 RV530 dEQP gles2 CI job
3454*61046927SAndroid Build Coastguard Worker- r300/ci: add missing kernel url quotes
3455*61046927SAndroid Build Coastguard Worker- r300/ci: switch to b2c v0.9.11
3456*61046927SAndroid Build Coastguard Worker- r300/ci: add piglit job
3457*61046927SAndroid Build Coastguard Worker- r300: fix reusing of color varying slots for generic ones
3458*61046927SAndroid Build Coastguard Worker
3459*61046927SAndroid Build Coastguard WorkerPeyton Lee (6):
3460*61046927SAndroid Build Coastguard Worker
3461*61046927SAndroid Build Coastguard Worker- frontends, va: add new parameters of post processor
3462*61046927SAndroid Build Coastguard Worker- amd,radeonsi: add libvpe
3463*61046927SAndroid Build Coastguard Worker- amd: add new hardware ip for vpe
3464*61046927SAndroid Build Coastguard Worker- amd, radeonsi: add si_vpe.c with helper functions of VPE lib
3465*61046927SAndroid Build Coastguard Worker- amd, radeonsi: supports post processing entrypoint
3466*61046927SAndroid Build Coastguard Worker- winsys, amdgpu, drm: add VPE submission handle
3467*61046927SAndroid Build Coastguard Worker
3468*61046927SAndroid Build Coastguard WorkerPhillip Pearson (1):
3469*61046927SAndroid Build Coastguard Worker
3470*61046927SAndroid Build Coastguard Worker- radeonsi: use PRIu64 instead of %lu for uint64_t formatting
3471*61046927SAndroid Build Coastguard Worker
3472*61046927SAndroid Build Coastguard WorkerPierre-Eric Pelloux-Prayer (23):
3473*61046927SAndroid Build Coastguard Worker
3474*61046927SAndroid Build Coastguard Worker- mesa: restore call to _mesa_set_varying_vp_inputs from set_vertex_processing_mode
3475*61046927SAndroid Build Coastguard Worker- radeonsi/ci: update failures
3476*61046927SAndroid Build Coastguard Worker- radeonsi: check sctx->tess_rings is valid before using it
3477*61046927SAndroid Build Coastguard Worker- Revert "radeonsi: decrease PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS to 1024"
3478*61046927SAndroid Build Coastguard Worker- egl/wayland: set the correct modifier for the linear_copy image
3479*61046927SAndroid Build Coastguard Worker- radeonsi: use a compute shader to convert unsupported indices format
3480*61046927SAndroid Build Coastguard Worker- radeonsi: update guardband if vs_disables_clipping_viewport changes
3481*61046927SAndroid Build Coastguard Worker- radeonsi/sqtt: fix RGP pm4 state emit function
3482*61046927SAndroid Build Coastguard Worker- radeonsi/sqtt: clear record_counts variable
3483*61046927SAndroid Build Coastguard Worker- radeonsi/sqtt: rework pm4.reg_va_low_idx
3484*61046927SAndroid Build Coastguard Worker- radeonsi/sqtt: use calloc instead of malloc
3485*61046927SAndroid Build Coastguard Worker- radeonsi/sqtt: reformat with clang-format
3486*61046927SAndroid Build Coastguard Worker- radeonsi/sqtt: fix capturing indirect dispatches with SQTT
3487*61046927SAndroid Build Coastguard Worker- radeonsi/winsys: add cs_get_ip_type function
3488*61046927SAndroid Build Coastguard Worker- radeonsi/sqtt: fix emitting SQTT userdata when CAM is needed
3489*61046927SAndroid Build Coastguard Worker- radeonsi/sqtt: fix capturing RGP on RDNA3 with more than one Shader Engine
3490*61046927SAndroid Build Coastguard Worker- radeonsi/sqtt: handle COMPUTE queues as well
3491*61046927SAndroid Build Coastguard Worker- radeonsi: fix extra_md handling with fmask
3492*61046927SAndroid Build Coastguard Worker- ac/surface: don't oversize surf_size
3493*61046927SAndroid Build Coastguard Worker- radeonsi: compute epitch when modifying surf_pitch
3494*61046927SAndroid Build Coastguard Worker- Revert "ci/radeonsi: disable VA-API testing on raven"
3495*61046927SAndroid Build Coastguard Worker- radeonsi: emit cache flushes before draw registers
3496*61046927SAndroid Build Coastguard Worker- radeonsi: adjust flags for si_compute_shorten_ubyte_buffer
3497*61046927SAndroid Build Coastguard Worker
3498*61046927SAndroid Build Coastguard WorkerQiang Yu (35):
3499*61046927SAndroid Build Coastguard Worker
3500*61046927SAndroid Build Coastguard Worker- aco: do not fix_exports when separately compiled ngg vs or es
3501*61046927SAndroid Build Coastguard Worker- aco: add create_end_for_merged_shader
3502*61046927SAndroid Build Coastguard Worker- aco: extend max operands in a instruction to 128
3503*61046927SAndroid Build Coastguard Worker- aco: move end program handling to select_shader
3504*61046927SAndroid Build Coastguard Worker- aco: stop emit s_endpgm for first stage of merged shader
3505*61046927SAndroid Build Coastguard Worker- aco: add aco_is_gpu_supported
3506*61046927SAndroid Build Coastguard Worker- radeonsi: add vs prolog args needed by aco ls vgpr fix
3507*61046927SAndroid Build Coastguard Worker- radeonsi: fill aco shader info for part mode merged shader
3508*61046927SAndroid Build Coastguard Worker- radeonsi: enable aco compilation for merged shader parts
3509*61046927SAndroid Build Coastguard Worker- radeonsi: move use_aco to si_screen
3510*61046927SAndroid Build Coastguard Worker- radeonsi: move llvm compiler alloc/free into create/destroy funcntion
3511*61046927SAndroid Build Coastguard Worker- radeonsi: stop llvm context creation when use aco
3512*61046927SAndroid Build Coastguard Worker- radeonsi: move llvm internal header to si_shader_llvm.h
3513*61046927SAndroid Build Coastguard Worker- radeonsi: selectively build si llvm compiler create/destroy
3514*61046927SAndroid Build Coastguard Worker- radeonsi: selectively build llvm compile
3515*61046927SAndroid Build Coastguard Worker- radeonsi: set use_aco when no llvm available
3516*61046927SAndroid Build Coastguard Worker- radeonsi: include ac_llvm_util.h when llvm available
3517*61046927SAndroid Build Coastguard Worker- radeonsi: disk cache remove llvm dependancy when use aco
3518*61046927SAndroid Build Coastguard Worker- radeonsi: does not call llvm init when no llvm available
3519*61046927SAndroid Build Coastguard Worker- radeonsi: change compiler name for aco
3520*61046927SAndroid Build Coastguard Worker- radeonsi: selectively build llvm files
3521*61046927SAndroid Build Coastguard Worker- meson: be able to build radeonsi without llvm
3522*61046927SAndroid Build Coastguard Worker- radeonsi: fix piglit image coherency test when use aco
3523*61046927SAndroid Build Coastguard Worker- aco,radv: add aco_is_nir_op_support_packed_math_16bit
3524*61046927SAndroid Build Coastguard Worker- radeonsi: only vectorize nir ops that aco support
3525*61046927SAndroid Build Coastguard Worker- ac/llvm: remove nir_op_*2*mp ops handling
3526*61046927SAndroid Build Coastguard Worker- nir: add force_f2f16_rtz option to lower f2f16 to f2f16_rtz
3527*61046927SAndroid Build Coastguard Worker- aco,ac/llvm,radeonsi: lower f2f16 to f2f16_rtz in nir
3528*61046927SAndroid Build Coastguard Worker- aco: set MIMG unrm for GL_TEXTURE_RECTANGLE
3529*61046927SAndroid Build Coastguard Worker- aco: handle GL_TEXTURE_RECTANGLE in tg4_integer_workarounds
3530*61046927SAndroid Build Coastguard Worker- radeonsi: add missing args in spi_ps_input_ena when fbfetch output
3531*61046927SAndroid Build Coastguard Worker- nir: fix load layer id system_values_read info gather
3532*61046927SAndroid Build Coastguard Worker- aco: fix set_wqm segfault when ps prolog
3533*61046927SAndroid Build Coastguard Worker- radeonsi: fix legacy merged LS/ES workgroup size for aco compilation
3534*61046927SAndroid Build Coastguard Worker- radeonsi: unify elf and raw shader binary upload
3535*61046927SAndroid Build Coastguard Worker
3536*61046927SAndroid Build Coastguard WorkerRaphaël Gallais-Pou (1):
3537*61046927SAndroid Build Coastguard Worker
3538*61046927SAndroid Build Coastguard Worker- gallium: add sti DRM entry point
3539*61046927SAndroid Build Coastguard Worker
3540*61046927SAndroid Build Coastguard WorkerRhys Perry (55):
3541*61046927SAndroid Build Coastguard Worker
3542*61046927SAndroid Build Coastguard Worker- nir: add helpers to skip idempotent passes
3543*61046927SAndroid Build Coastguard Worker- radv: use NIR_LOOP_PASS helpers
3544*61046927SAndroid Build Coastguard Worker- aco: add VALU/SALU/VMEM/SMEM statistics
3545*61046927SAndroid Build Coastguard Worker- aco: collect Pre-Sched SGPRs/VGPRs before spilling
3546*61046927SAndroid Build Coastguard Worker- radv: call lower_array_deref_of_vec before lower_io_arrays_to_elements
3547*61046927SAndroid Build Coastguard Worker- radv: skip radv_remove_varyings for mesh shaders
3548*61046927SAndroid Build Coastguard Worker- radv: disable gs_fast_launch=2 by default
3549*61046927SAndroid Build Coastguard Worker- aco/tests: fix tests with LLVM 17
3550*61046927SAndroid Build Coastguard Worker- aco/tests: fix tests with LLVM 18
3551*61046927SAndroid Build Coastguard Worker- aco: workaround LS VGPR initialization bug in RADV prologs
3552*61046927SAndroid Build Coastguard Worker- aco: skip LS VGPR initialization bug workaround if the prolog exists
3553*61046927SAndroid Build Coastguard Worker- radv: set prolog as_ls if has_ls_vgpr_init_bug=true
3554*61046927SAndroid Build Coastguard Worker- docs: fix RADV_THREAD_TRACE_CACHE_COUNTERS default
3555*61046927SAndroid Build Coastguard Worker- nir/lower_fp16_casts: correctly round RTNE f64->f16 casts
3556*61046927SAndroid Build Coastguard Worker- nir/lower_fp16_casts: add option to split fp64 casts
3557*61046927SAndroid Build Coastguard Worker- radeonsi: use nir_lower_fp16_casts
3558*61046927SAndroid Build Coastguard Worker- radv: use nir_lower_fp16_casts
3559*61046927SAndroid Build Coastguard Worker- aco: remove f16<->f64 conversions
3560*61046927SAndroid Build Coastguard Worker- intel/compiler: use nir_lower_fp16_casts
3561*61046927SAndroid Build Coastguard Worker- radv: add radv_disable_trunc_coord option
3562*61046927SAndroid Build Coastguard Worker- radv: enable radv_disable_trunc_coord for vkd3d-proton/DXVK
3563*61046927SAndroid Build Coastguard Worker- ac/gpu_info: update conformant_trunc_coord comment
3564*61046927SAndroid Build Coastguard Worker- ac/nir: fix partial mesh shader output writes on GFX11
3565*61046927SAndroid Build Coastguard Worker- ac/nir: ignore 8/16-bit global access offset
3566*61046927SAndroid Build Coastguard Worker- ac/nir: fix 32-bit offset global access optimization
3567*61046927SAndroid Build Coastguard Worker- aco: flush denormals for 16-bit fmin/fmax on GFX8
3568*61046927SAndroid Build Coastguard Worker- aco: implement 16-bit fsign on GFX8
3569*61046927SAndroid Build Coastguard Worker- aco: implement 16-bit derivatives
3570*61046927SAndroid Build Coastguard Worker- aco: implement 16-bit fsat on GFX8
3571*61046927SAndroid Build Coastguard Worker- aco: simplify v_mul_* labelling slightly
3572*61046927SAndroid Build Coastguard Worker- aco: insert p_end_wqm before p_jump_to_epilog
3573*61046927SAndroid Build Coastguard Worker- nir/loop_analyze: skip if basis/limit/comparison is vector
3574*61046927SAndroid Build Coastguard Worker- nir/loop_analyze: scalarize try_eval_const_alu
3575*61046927SAndroid Build Coastguard Worker- nir/loop_analyze: fix vector basis/limit/comparison
3576*61046927SAndroid Build Coastguard Worker- nir/loop_analyze: check min compatibility with comparison
3577*61046927SAndroid Build Coastguard Worker- nir/loop_analyze: support umin and {u,i,f}max
3578*61046927SAndroid Build Coastguard Worker- nir/loop_analyze: support loops with min/max and non-add incrementation
3579*61046927SAndroid Build Coastguard Worker- vulkan/wsi: don't support present with queues where blit is unsupported
3580*61046927SAndroid Build Coastguard Worker- vulkan/wsi: fix win32 compilation
3581*61046927SAndroid Build Coastguard Worker- vulkan/wsi: always create command buffer for special blit queues
3582*61046927SAndroid Build Coastguard Worker- nir/loop_analyze: remove invariance analysis
3583*61046927SAndroid Build Coastguard Worker- aco/tests: use more raw strings
3584*61046927SAndroid Build Coastguard Worker- aco: correctly set min/max_subgroup_size for wave32-as-wave64
3585*61046927SAndroid Build Coastguard Worker- radv: use CS wave selection for task shaders
3586*61046927SAndroid Build Coastguard Worker- radv: remove radv_shader_info's cs.subgroup_size
3587*61046927SAndroid Build Coastguard Worker- nir: add msad_4x8
3588*61046927SAndroid Build Coastguard Worker- nir/algebraic: optimize vkd3d-proton's MSAD
3589*61046927SAndroid Build Coastguard Worker- aco: implement msad_4x8
3590*61046927SAndroid Build Coastguard Worker- ac/llvm: implement msad_4x8
3591*61046927SAndroid Build Coastguard Worker- radv: enable msad_4x8
3592*61046927SAndroid Build Coastguard Worker- nir: remove sad_u8x4
3593*61046927SAndroid Build Coastguard Worker- radv: do nir_shader_gather_info after radv_nir_lower_rt_abi
3594*61046927SAndroid Build Coastguard Worker- nir/lower_non_uniform: set non_uniform=false when lowering is not needed
3595*61046927SAndroid Build Coastguard Worker- nir/lower_shader_calls: remove CF before nir_opt_if
3596*61046927SAndroid Build Coastguard Worker- aco: fix labelling of s_not with constant
3597*61046927SAndroid Build Coastguard Worker
3598*61046927SAndroid Build Coastguard WorkerRob Clark (34):
3599*61046927SAndroid Build Coastguard Worker
3600*61046927SAndroid Build Coastguard Worker- ci: Only strip debug symbols
3601*61046927SAndroid Build Coastguard Worker- tu/msm: Fix timeline semaphore support
3602*61046927SAndroid Build Coastguard Worker- tu/virtio: Fix timeline semaphore support
3603*61046927SAndroid Build Coastguard Worker- freedreno/drm: Fix race in zombie import
3604*61046927SAndroid Build Coastguard Worker- freedreno: Fix modifier determination
3605*61046927SAndroid Build Coastguard Worker- freedreno: Handle DRM_FORMAT_MOD_QCOM_TILED3 import
3606*61046927SAndroid Build Coastguard Worker- virtio/drm: Split out common virtgpu drm structs
3607*61046927SAndroid Build Coastguard Worker- freedreno/drm: Simplify backend mmap impl
3608*61046927SAndroid Build Coastguard Worker- virtio: Add vdrm native-context helper
3609*61046927SAndroid Build Coastguard Worker- freedreno/drm/virtio: Switch to vdrm helper
3610*61046927SAndroid Build Coastguard Worker- tu/drm/virtio: Switch to vdrm helper
3611*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Assume MOD_INVALID imports are linear
3612*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Fix antichamber trace replay assert
3613*61046927SAndroid Build Coastguard Worker- Revert "ci/freedreno: disable antichambers trace"
3614*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Don't set patch_vertices if no tess
3615*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Rework wave input size
3616*61046927SAndroid Build Coastguard Worker- freedreno/drm: Fix mmap leak
3617*61046927SAndroid Build Coastguard Worker- freedreno: Always attach bo to submit
3618*61046927SAndroid Build Coastguard Worker- isaspec: Sort labels with same output
3619*61046927SAndroid Build Coastguard Worker- freedreno/drm: Fix zombie BO import harder
3620*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Fix NV12+UBWC import
3621*61046927SAndroid Build Coastguard Worker- freedreno: De-duplicate 19.2MHz RBBM tick conversion
3622*61046927SAndroid Build Coastguard Worker- freedreno: Fix timestamp conversion
3623*61046927SAndroid Build Coastguard Worker- freedreno: Implement PIPE_CAP_TIMER_RESOLUTION
3624*61046927SAndroid Build Coastguard Worker- drm-uapi: Sync drm-uapi
3625*61046927SAndroid Build Coastguard Worker- freedreno/layout: Add layout metadata
3626*61046927SAndroid Build Coastguard Worker- tu: Add metadata support for dedicated allocations
3627*61046927SAndroid Build Coastguard Worker- freedreno/drm: Add BO metadata support
3628*61046927SAndroid Build Coastguard Worker- freedreno: Add layout metadata support
3629*61046927SAndroid Build Coastguard Worker- ci: More context for color_clear skips for Wayland
3630*61046927SAndroid Build Coastguard Worker- ci: List specific color_clears skips
3631*61046927SAndroid Build Coastguard Worker- ci: Add wayland-dEQP-EGL.functional.render.* skips
3632*61046927SAndroid Build Coastguard Worker- ci: Remove per-driver wayland-dEQP-EGL xfails
3633*61046927SAndroid Build Coastguard Worker- freedreno/drm/virtio: Fix typo
3634*61046927SAndroid Build Coastguard Worker
3635*61046927SAndroid Build Coastguard WorkerRobert Foss (3):
3636*61046927SAndroid Build Coastguard Worker
3637*61046927SAndroid Build Coastguard Worker- egl/surfaceless: Fix EGL_DEVICE_EXT implementation
3638*61046927SAndroid Build Coastguard Worker- egl: Add _eglHasAttrib() function
3639*61046927SAndroid Build Coastguard Worker- egl/surfaceless: Don't overwrire disp->Device if using EGL_DEVICE_EXT
3640*61046927SAndroid Build Coastguard Worker
3641*61046927SAndroid Build Coastguard WorkerRobert Mader (4):
3642*61046927SAndroid Build Coastguard Worker
3643*61046927SAndroid Build Coastguard Worker- util: Add new helpers for pipe resources
3644*61046927SAndroid Build Coastguard Worker- panfrost: Support parameter queries for main planes
3645*61046927SAndroid Build Coastguard Worker- vc4/resource: Support offset query for multi-planar planes
3646*61046927SAndroid Build Coastguard Worker- v3d/resource: Support offset query for multi-planar planes
3647*61046927SAndroid Build Coastguard Worker
3648*61046927SAndroid Build Coastguard WorkerRohan Garg (31):
3649*61046927SAndroid Build Coastguard Worker
3650*61046927SAndroid Build Coastguard Worker- intel/compiler: migrate WA 14013672992 to use WA framework
3651*61046927SAndroid Build Coastguard Worker- blorp,anv,iris: refactor blorp functions into something more generic
3652*61046927SAndroid Build Coastguard Worker- iris: Wa 16014538804 for DG2, MTL A0
3653*61046927SAndroid Build Coastguard Worker- iris: pull WA 22014412737 into emit_3dprimitive_was
3654*61046927SAndroid Build Coastguard Worker- anv: WA 16014538804 for DG2, MTL A0
3655*61046927SAndroid Build Coastguard Worker- blorp: WA 16014538804 for DG2, MTL A0
3656*61046927SAndroid Build Coastguard Worker- anv: Refactor loading indirect parameters and filling IDD
3657*61046927SAndroid Build Coastguard Worker- anv: refactor kernel dispatch to use new common functions
3658*61046927SAndroid Build Coastguard Worker- intel/dev: Add a bit for when the HW can do a indirect draw/dispatch unroll
3659*61046927SAndroid Build Coastguard Worker- genxml/12.5: Add the EXECUTE_INDIRECT_DRAW instruction
3660*61046927SAndroid Build Coastguard Worker- genxml/12.5: Add the EXECUTE_INDIRECT_DISPATCH instruction
3661*61046927SAndroid Build Coastguard Worker- anv: Emit EXECUTE_INDIRECT_DRAW when available
3662*61046927SAndroid Build Coastguard Worker- anv: Emit a EXECUTE_INDIRECT_DISPATCH when available
3663*61046927SAndroid Build Coastguard Worker- iris: Emit a EXECUTE_INDIRECT_DISPATCH when available
3664*61046927SAndroid Build Coastguard Worker- anv: memcpy the thread dimentions only when they're on the CPU
3665*61046927SAndroid Build Coastguard Worker- anv: introduce ANV_TIMESTAMP_REWRITE_INDIRECT_DISPATCH
3666*61046927SAndroid Build Coastguard Worker- intel/genxml: Add the preferred slm size enum for xe2
3667*61046927SAndroid Build Coastguard Worker- intel: Set a preferred SLM size for LNL
3668*61046927SAndroid Build Coastguard Worker- intel/genxml: Update COMPUTE_WALKER_BODY for xe2
3669*61046927SAndroid Build Coastguard Worker- intel/genxml: Update IDD for new fields
3670*61046927SAndroid Build Coastguard Worker- blorp: set min/max viewport depths to -FLT_MAX/FLT_MAX when EXT_depth_range_unrestricted is enabled
3671*61046927SAndroid Build Coastguard Worker- anv: ensure that we clamp only when EXT_depth_range_unrestricted is not enabled
3672*61046927SAndroid Build Coastguard Worker- anv: enable VK_EXT_depth_range_unrestricted
3673*61046927SAndroid Build Coastguard Worker- iris: Emit EXECUTE_INDIRECT_DRAW when available
3674*61046927SAndroid Build Coastguard Worker- intel/compiler: use the proper enum type to store the op
3675*61046927SAndroid Build Coastguard Worker- intel/compiler: infer the number of operands using lsc_op_num_data_values
3676*61046927SAndroid Build Coastguard Worker- anv: rename anv_create_companion_rcs_command_buffer to anv_cmd_buffer_ensure_rcs_companion
3677*61046927SAndroid Build Coastguard Worker- iris,isl: Adjust driver for several commands of clear color (xe2)
3678*61046927SAndroid Build Coastguard Worker- intel/fs/xe2+: Lift CPS dispatch width restrictions on Xe2+.
3679*61046927SAndroid Build Coastguard Worker- intel/compiler: Update disassembly for new LSC cache enums
3680*61046927SAndroid Build Coastguard Worker- anv: untyped data port flush required when a pipeline sets the VK_ACCESS_2_SHADER_STORAGE_READ_BIT
3681*61046927SAndroid Build Coastguard Worker
3682*61046927SAndroid Build Coastguard WorkerRoland Scheidegger (1):
3683*61046927SAndroid Build Coastguard Worker
3684*61046927SAndroid Build Coastguard Worker- lavapipe: bump image alignment up to 64 bytes
3685*61046927SAndroid Build Coastguard Worker
3686*61046927SAndroid Build Coastguard WorkerRoman Stratiienko (5):
3687*61046927SAndroid Build Coastguard Worker
3688*61046927SAndroid Build Coastguard Worker- v3d: Don't implicitly clear the content of the imported buffer
3689*61046927SAndroid Build Coastguard Worker- u_gralloc: Extract common code from fallback gralloc
3690*61046927SAndroid Build Coastguard Worker- u_gralloc: Add QCOM gralloc support
3691*61046927SAndroid Build Coastguard Worker- egl/android: Switch to generic buffer-info code
3692*61046927SAndroid Build Coastguard Worker- u_gralloc: Add support for gbm_gralloc
3693*61046927SAndroid Build Coastguard Worker
3694*61046927SAndroid Build Coastguard WorkerRuijing Dong (12):
3695*61046927SAndroid Build Coastguard Worker
3696*61046927SAndroid Build Coastguard Worker- radeonsi/vcn: vcn4 encoding interface dummy update
3697*61046927SAndroid Build Coastguard Worker- radeonsi/vcn: preparation for enc intra-refresh
3698*61046927SAndroid Build Coastguard Worker- radeonsi/vcn: change intra-ref name
3699*61046927SAndroid Build Coastguard Worker- radonesi/vcn: enable intra-refresh in vcn encoders
3700*61046927SAndroid Build Coastguard Worker- frontends/va: add intra-refresh in VAAPI interface
3701*61046927SAndroid Build Coastguard Worker- radesonsi/vcn add qp_map definition
3702*61046927SAndroid Build Coastguard Worker- frontends/va: add ROI feature
3703*61046927SAndroid Build Coastguard Worker- radeonsi/vcn: ROI feature implementation
3704*61046927SAndroid Build Coastguard Worker- radeonsi/vcn: enable ROI feature in vcn.
3705*61046927SAndroid Build Coastguard Worker- radeonsi/vcn: ROI capability value initialization.
3706*61046927SAndroid Build Coastguard Worker- frontends/va: remove some TODOs in hevc encoding
3707*61046927SAndroid Build Coastguard Worker- radeonsi/vcn: update session_info from vcn3 and up.
3708*61046927SAndroid Build Coastguard Worker
3709*61046927SAndroid Build Coastguard WorkerRyan Neph (6):
3710*61046927SAndroid Build Coastguard Worker
3711*61046927SAndroid Build Coastguard Worker- virgl: implemement resource_get_param() for modifier query
3712*61046927SAndroid Build Coastguard Worker- venus: add VN_PERF=no_tiled_wsi_image
3713*61046927SAndroid Build Coastguard Worker- venus: strip ALIAS_BIT for WSI image creation on ANV
3714*61046927SAndroid Build Coastguard Worker- venus: reject multi-plane modifiers for tiled wsi images
3715*61046927SAndroid Build Coastguard Worker- venus: add dri option to enable multi-plane wsi modifiers
3716*61046927SAndroid Build Coastguard Worker- venus: fix shmem leak on vn_ring_destroy
3717*61046927SAndroid Build Coastguard Worker
3718*61046927SAndroid Build Coastguard WorkerSagar Ghuge (24):
3719*61046927SAndroid Build Coastguard Worker
3720*61046927SAndroid Build Coastguard Worker- iris: Disable auxiliary buffer if MSRT is bound as texture
3721*61046927SAndroid Build Coastguard Worker- iris: Disable CCS compression on top of MSAA compression on ACM
3722*61046927SAndroid Build Coastguard Worker- isl: Enable MCS compression on ACM platform
3723*61046927SAndroid Build Coastguard Worker- anv: Write timestamp using MI_FLUSH_DW on blitter
3724*61046927SAndroid Build Coastguard Worker- anv: Avoid emitting PIPE_CONTROL command for copy/video queue
3725*61046927SAndroid Build Coastguard Worker- anv: Flush data cache while clearing depth using HIZ_CCS_WT
3726*61046927SAndroid Build Coastguard Worker- anv: Add comment to copy image code block
3727*61046927SAndroid Build Coastguard Worker- iris: Init aux map state for compute engine
3728*61046927SAndroid Build Coastguard Worker- anv,hasvk: Use uint32_t for queue family indices
3729*61046927SAndroid Build Coastguard Worker- blorp: Handle stencil buffer compression on blitter engine
3730*61046927SAndroid Build Coastguard Worker- anv: Use RCS cmd buffer if blit src/dest has 3 components
3731*61046927SAndroid Build Coastguard Worker- intel/compiler: Adjust assertion in lower_get_buffer_size() for Xe2
3732*61046927SAndroid Build Coastguard Worker- intel/fs: Adjust destination size for image size intrinsic
3733*61046927SAndroid Build Coastguard Worker- intel/fs: Adjust destination size for global load constant on Xe2+
3734*61046927SAndroid Build Coastguard Worker- intel/fs: Adjust destination size for load ubo on Xe2+
3735*61046927SAndroid Build Coastguard Worker- intel/genxml: Add BCS/VD0 aux table base address register
3736*61046927SAndroid Build Coastguard Worker- anv: Handle video/copy engine queue initialization
3737*61046927SAndroid Build Coastguard Worker- anv: Invalidate aux map for copy/video engine
3738*61046927SAndroid Build Coastguard Worker- iris: Handle aux map init for copy engine
3739*61046927SAndroid Build Coastguard Worker- docs: Document INTEL_COPY_CLASS
3740*61046927SAndroid Build Coastguard Worker- anv: Enable blitter engine unconditionally on ACM+
3741*61046927SAndroid Build Coastguard Worker- iris: No need to emit PIPELINE_SELECT on Xe2+
3742*61046927SAndroid Build Coastguard Worker- anv: No need to emit PIPELINE_SELECT on Xe2+
3743*61046927SAndroid Build Coastguard Worker- intel/fs: Check fs_visitor instance before using it
3744*61046927SAndroid Build Coastguard Worker
3745*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (169):
3746*61046927SAndroid Build Coastguard Worker
3747*61046927SAndroid Build Coastguard Worker- radv: move RADV_DEBUG_NO_HIZ check in radv_use_htile_for_image()
3748*61046927SAndroid Build Coastguard Worker- radv: implement VK_EXT_image_compression_control
3749*61046927SAndroid Build Coastguard Worker- radv: advertise VK_EXT_image_compression_control
3750*61046927SAndroid Build Coastguard Worker- ac/gpu_info: remove bogus assertion about number of COMPUTE/SDMA queues
3751*61046927SAndroid Build Coastguard Worker- radv: dump the pipeline hash to the gpu hang report
3752*61046927SAndroid Build Coastguard Worker- radv: fix a synchronization issue with primitives generated query on RDNA1-2
3753*61046927SAndroid Build Coastguard Worker- ac/registers: allow to parse GCVM_L2_PROTECTION_FAULT_STATUS
3754*61046927SAndroid Build Coastguard Worker- ac/debug: add a helper to print GPUVM fault protection status
3755*61046927SAndroid Build Coastguard Worker- radv: use the GPUVM fault protection status helper
3756*61046927SAndroid Build Coastguard Worker- radv: remove NGG streamout support for RDNA1-2
3757*61046927SAndroid Build Coastguard Worker- radv: remove unnecessary VS_PARTIAL_FLUSH for NGG streamout
3758*61046927SAndroid Build Coastguard Worker- ac/nir: remove dead code in nir_intrinsic_xfb_counter_{add,sub}_amd
3759*61046927SAndroid Build Coastguard Worker- aco: remove dead code in nir_intrinsic_xfb_counter_{add,sub}_amd
3760*61046927SAndroid Build Coastguard Worker- radv/ci: update list of expected failures/flakes for NAVI31
3761*61046927SAndroid Build Coastguard Worker- radv: add RADV_DEBUG=nomeshshader
3762*61046927SAndroid Build Coastguard Worker- radv/ci: enable RADV_DEBUG=nomeshshader for vkcts-navi31-valve
3763*61046927SAndroid Build Coastguard Worker- radv: bind the non-dynamic graphics state from the pipeline unconditionally
3764*61046927SAndroid Build Coastguard Worker- radv: adjust binning settings to improve performance on GFX9
3765*61046927SAndroid Build Coastguard Worker- radv: fix compute shader invocations query on compute queue on GFX6
3766*61046927SAndroid Build Coastguard Worker- radv: emit COMPUTE_PIPELINESTAT_ENABLE for CS invocations on ACE
3767*61046927SAndroid Build Coastguard Worker- ci: backport two mesh/task query fixes for VKCTS
3768*61046927SAndroid Build Coastguard Worker- radv/ci: document one more flake test
3769*61046927SAndroid Build Coastguard Worker- nir: fix inserting the break instruction for partial loop unrolling
3770*61046927SAndroid Build Coastguard Worker- radv: add initial VK_EXT_device_fault support
3771*61046927SAndroid Build Coastguard Worker- radv: advertise VK_EXT_device_fault
3772*61046927SAndroid Build Coastguard Worker- ci: re-apply two mesh/task query fixes for VKCTS
3773*61046927SAndroid Build Coastguard Worker- radv: add a helper to determine if it's possible to preprocess DGC
3774*61046927SAndroid Build Coastguard Worker- radv: emit individual SET_SH_REG for inlined push constants with DGC
3775*61046927SAndroid Build Coastguard Worker- radv: optimize emitting inlined push constants with DGC
3776*61046927SAndroid Build Coastguard Worker- radv: enable DGC preprocessing when all push constants are inlined
3777*61046927SAndroid Build Coastguard Worker- radv: restore sampling CPU/GPU clocks before starting SQTT trace
3778*61046927SAndroid Build Coastguard Worker- ac/rgp: update dumping queue event records to the capture
3779*61046927SAndroid Build Coastguard Worker- radv: add radv_write_timestamp() helper
3780*61046927SAndroid Build Coastguard Worker- radv: add support for RGP queue events
3781*61046927SAndroid Build Coastguard Worker- radv: add drirc options to force re-compilation of shaders when needed
3782*61046927SAndroid Build Coastguard Worker- radv: fix VRS subpass attachment when HTILE can't be enabled on GFX10.3
3783*61046927SAndroid Build Coastguard Worker- radv: fix registering queues for RGP with compute only
3784*61046927SAndroid Build Coastguard Worker- radv: set radv_zero_vram=true for Unreal Engine 4/5
3785*61046927SAndroid Build Coastguard Worker- radv: fix a descriptor leak with debug names and host base descriptor set
3786*61046927SAndroid Build Coastguard Worker- radv: add a missing async compute workaround for Tonga/Iceland
3787*61046927SAndroid Build Coastguard Worker- zink/ci: add a manual job on radv-navi31
3788*61046927SAndroid Build Coastguard Worker- aco: remove useless nir_intrinsic_load_force_vrs_rates_amd
3789*61046927SAndroid Build Coastguard Worker- radv: remove redundant check when forcing VRS rates
3790*61046927SAndroid Build Coastguard Worker- radv: check earlier if a graphics pipeline can force VRS per vertex
3791*61046927SAndroid Build Coastguard Worker- ac/surface: change tile mode for 3D PRT surfaces with bpp < 64 on GFX6-8
3792*61046927SAndroid Build Coastguard Worker- radv: re-enable sparseResidencyImage3D on POLARIS10+
3793*61046927SAndroid Build Coastguard Worker- aco: rename color_exports to exports in create_fs_jump_to_epilog()
3794*61046927SAndroid Build Coastguard Worker- radv: rename ps_epilog_inputs to colors for PS epilogs
3795*61046927SAndroid Build Coastguard Worker- radv: add radv_physical_device::emulate_mesh_shader_queries for GFX10.3
3796*61046927SAndroid Build Coastguard Worker- radv: add support for mesh primitives queries on GFX10.3
3797*61046927SAndroid Build Coastguard Worker- radv: define new pipeline statistics indices for mesh/task on GFX11
3798*61046927SAndroid Build Coastguard Worker- radv: bump the pipeline state query size to 14 on GFX10.3
3799*61046927SAndroid Build Coastguard Worker- radv: do not harcode the pipeline stats mask for query resolves
3800*61046927SAndroid Build Coastguard Worker- radv: add support for mesh shader invocations queries on GFX10.3
3801*61046927SAndroid Build Coastguard Worker- radv: rework gfx10_copy_gds_query() slightly
3802*61046927SAndroid Build Coastguard Worker- radv: make some gang functions non-static
3803*61046927SAndroid Build Coastguard Worker- radv: add support for task shader invocations queries on GFX10.3
3804*61046927SAndroid Build Coastguard Worker- radv: enable meshShaderQueries on GFX10.3
3805*61046927SAndroid Build Coastguard Worker- radv/ci: add missing expected failures for mesh queries on VANGOGH
3806*61046927SAndroid Build Coastguard Worker- radv: disable TC-compatible HTILE on Tonga and Iceland
3807*61046927SAndroid Build Coastguard Worker- radv: add missing FDCC_CONTROL bits for GFX1103 R2
3808*61046927SAndroid Build Coastguard Worker- radv: set radv_invariant_geom=true for War Thunder
3809*61046927SAndroid Build Coastguard Worker- radv: do not set OREO_MODE to fix rare corruption on GFX11
3810*61046927SAndroid Build Coastguard Worker- ci: uprev vkd3d-proton to 2.11
3811*61046927SAndroid Build Coastguard Worker- radv/ci: add new flakes for VEGA10
3812*61046927SAndroid Build Coastguard Worker- radv: remove useless NIR instructions when emitting IBO with DGC
3813*61046927SAndroid Build Coastguard Worker- radv: set the stream VA for DGC graphics
3814*61046927SAndroid Build Coastguard Worker- radv: use an indirect draw when IBO isn't updated as part of DGC
3815*61046927SAndroid Build Coastguard Worker- radv: enable DGC preprocessing for IBO
3816*61046927SAndroid Build Coastguard Worker- radv: fix bogus interaction between DGC and RT with descriptor bindings
3817*61046927SAndroid Build Coastguard Worker- radv: make sure to prefetch the compute shader for DGC
3818*61046927SAndroid Build Coastguard Worker- radv: remove radv_pipeline_key::dynamic_color_write_mask
3819*61046927SAndroid Build Coastguard Worker- radv: simplify creating image views for src resolve images
3820*61046927SAndroid Build Coastguard Worker- radv: stop performing redundant resolves with the HW resolve path
3821*61046927SAndroid Build Coastguard Worker- radv: remove unused layers support for the HW/FS resolve paths
3822*61046927SAndroid Build Coastguard Worker- radv: only re-initialize DCC for one level for the HW resolve path
3823*61046927SAndroid Build Coastguard Worker- radv: adjust assertions for multi-layer resolves with the HW/FS paths
3824*61046927SAndroid Build Coastguard Worker- radv: remove never used binds_state for DGC
3825*61046927SAndroid Build Coastguard Worker- radv: only initialize the VBO reg if VBOs are bound with DGC
3826*61046927SAndroid Build Coastguard Worker- radv: only initialize the VTX base SGPR if non-zero with DGC
3827*61046927SAndroid Build Coastguard Worker- radv: add DGC support for mesh shader only
3828*61046927SAndroid Build Coastguard Worker- radv: advertise VK_EXT_depth_clamp_zero_one
3829*61046927SAndroid Build Coastguard Worker- radv: update the reset stipple pattern mode
3830*61046927SAndroid Build Coastguard Worker- radv: change the reset stipple pattern mode for adjacent lines
3831*61046927SAndroid Build Coastguard Worker- radv: make sure to reset the stipple line state when it's disabled
3832*61046927SAndroid Build Coastguard Worker- radv: set combinedImageSamplerDescriptorCount to 1 for multi-planar formats
3833*61046927SAndroid Build Coastguard Worker- radv: switch to on-demand PS epilogs for GPL
3834*61046927SAndroid Build Coastguard Worker- radv: remove unused code for compiling PS epilogs as part of pipelines
3835*61046927SAndroid Build Coastguard Worker- aco: export depth/stencil/samplemask in create_fs_jump_to_epilog()
3836*61046927SAndroid Build Coastguard Worker- ac/nir: add an option to skip MRTZ exports in ac_nir_lower_ps()
3837*61046927SAndroid Build Coastguard Worker- radv: determine if MRTZ needs to be exported via PS epilogs
3838*61046927SAndroid Build Coastguard Worker- radv: prepare the PS epilog key for exporting MRTZ on RDNA3
3839*61046927SAndroid Build Coastguard Worker- radv,aco: declare PS epilog VGPR arguments for depth/stencil/samplemask
3840*61046927SAndroid Build Coastguard Worker- radv: determine and emit SPI_SHADER_Z_FORMAT for PS epilogs
3841*61046927SAndroid Build Coastguard Worker- zink/ci: remove skipped tests from the list of expected failures for NAVI31
3842*61046927SAndroid Build Coastguard Worker- radv: export MRTZ via PS epilogs when alpha to coverage is dynamic on GFX11
3843*61046927SAndroid Build Coastguard Worker- radv: enable extendedDynamicState3AlphaToCoverageEnable on GFX11
3844*61046927SAndroid Build Coastguard Worker- zink/ci: skip more tests that run OOM on NAVI31
3845*61046927SAndroid Build Coastguard Worker- zink/ci: update list of failures for NAVI31
3846*61046927SAndroid Build Coastguard Worker- zink/ci: stop running zink-radv-navi31-valve sequentially
3847*61046927SAndroid Build Coastguard Worker- ci: uprev vkd3d-proton to a0ccc383937903f4ca0997ce53e41ccce7f2f2ec
3848*61046927SAndroid Build Coastguard Worker- radv: simplify disabling MRT compaction for PS epilogs
3849*61046927SAndroid Build Coastguard Worker- vulkan: bump headers/registry to 1.3.273
3850*61046927SAndroid Build Coastguard Worker- radv: promote EXT_calibrated_timestamps to KHR
3851*61046927SAndroid Build Coastguard Worker- docs: update features.txt for RADV
3852*61046927SAndroid Build Coastguard Worker- radv: remove useless check for TC-compat CMASK images during fb emission
3853*61046927SAndroid Build Coastguard Worker- radv: stop clearing FMASK_COMPRESS_1FRAG_ONLY for TC-compat CMASK images
3854*61046927SAndroid Build Coastguard Worker- vulkan/runtime: promote VK_EXT_vertex_attribute_divisor to KHR
3855*61046927SAndroid Build Coastguard Worker- radv: advertise VK_KHR_vertex_attribute_divisor
3856*61046927SAndroid Build Coastguard Worker- radv/ci: remove dEQP-VK.mesh_shader.ext.query.* from the lists
3857*61046927SAndroid Build Coastguard Worker- radv: emit the task shader in radv_emit_graphics_pipeline()
3858*61046927SAndroid Build Coastguard Worker- radv: cleanup ac_nir_lower_ps options
3859*61046927SAndroid Build Coastguard Worker- radv: cleanup gathering PS info with/without PS epilogs
3860*61046927SAndroid Build Coastguard Worker- radv: cleanup radv_pipeline_generate_ps_epilog_key()
3861*61046927SAndroid Build Coastguard Worker- radv: add support for MRT compaction with PS epilogs
3862*61046927SAndroid Build Coastguard Worker- radv: fix binding partial depth/stencil views with dynamic rendering
3863*61046927SAndroid Build Coastguard Worker- radv: stop asserting some image create info fields
3864*61046927SAndroid Build Coastguard Worker- radv: remove some declared but unused functions/macros
3865*61046927SAndroid Build Coastguard Worker- radv: add missing HTILE support for fb mip tail workaround
3866*61046927SAndroid Build Coastguard Worker- radv: stop checking FMASK for the fb mip tail workaround
3867*61046927SAndroid Build Coastguard Worker- radv: move emitting the fb mip tail workaround when rendering begins
3868*61046927SAndroid Build Coastguard Worker- radv: remove radv_get_tess_output_topology() declaration
3869*61046927SAndroid Build Coastguard Worker- radv: move meta declarations to radv_meta.h
3870*61046927SAndroid Build Coastguard Worker- radv: move RADV_HASH_SHADER_xxx flags to radv_pipeline.c
3871*61046927SAndroid Build Coastguard Worker- radv: move radv_image_is_renderable() to radv_image.c
3872*61046927SAndroid Build Coastguard Worker- radv: move more descriptor related declarations to radv_descriptor_set.h
3873*61046927SAndroid Build Coastguard Worker- radv: move radv_depth_clamp_mode to radv_cmd_buffer.c
3874*61046927SAndroid Build Coastguard Worker- radv: move more shader related declarations to radv_shader.h
3875*61046927SAndroid Build Coastguard Worker- radv: move SI_GS_PER_ES to radv_constants.h
3876*61046927SAndroid Build Coastguard Worker- radv: move buffer view related code to radv_buffer_view.c
3877*61046927SAndroid Build Coastguard Worker- radv: move image view related code to radv_image_view.c
3878*61046927SAndroid Build Coastguard Worker- vulkan: bump headers/registry to 1.3.274
3879*61046927SAndroid Build Coastguard Worker- vulkan: drop VK_ENABLE_BETA_EXTENSIONS for video encode layouts
3880*61046927SAndroid Build Coastguard Worker- radv/ci: update CI lists for NAVI10,NAVI31 and RENOIR
3881*61046927SAndroid Build Coastguard Worker- ci: apply two bugfixes for VKCTS
3882*61046927SAndroid Build Coastguard Worker- radv: move radv_{emulate,enable}_rt() to radv_physical_device.c
3883*61046927SAndroid Build Coastguard Worker- radv: make a couple of NIR RT functions as static
3884*61046927SAndroid Build Coastguard Worker- radv: move radv_rt_{common,shader} files to nir/
3885*61046927SAndroid Build Coastguard Worker- radv: move radv_BindImageMemory2() to radv_image.c
3886*61046927SAndroid Build Coastguard Worker- radv: add support for VkBindMemoryStatusKHR
3887*61046927SAndroid Build Coastguard Worker- radv: rename RADV_GRAPHICS_STAGES to RADV_GRAPHICS_STAGE_BITS
3888*61046927SAndroid Build Coastguard Worker- radv: add support for version 2 of all descriptor binding commands
3889*61046927SAndroid Build Coastguard Worker- radv: add support for NULL index buffer
3890*61046927SAndroid Build Coastguard Worker- radv: advertise VK_KHR_maintenance6
3891*61046927SAndroid Build Coastguard Worker- radv: disable FMASK for MSAA images with layers on GFX9
3892*61046927SAndroid Build Coastguard Worker- radv: stop clearing CMASK to 0xcc when FMASK is present on GFX9
3893*61046927SAndroid Build Coastguard Worker- radv: disable stencil test without a stencil attachment
3894*61046927SAndroid Build Coastguard Worker- radv: constify a variable in radv_emit_depth_control()
3895*61046927SAndroid Build Coastguard Worker- radv: remove duplicated si_tile_mode_index() function
3896*61046927SAndroid Build Coastguard Worker- radv: rename si_make_texture_descriptor() to gfx6_make_texture_descriptor()
3897*61046927SAndroid Build Coastguard Worker- radv: remove radv_write_scissors()
3898*61046927SAndroid Build Coastguard Worker- radv: drop si\_ prefix from all functions
3899*61046927SAndroid Build Coastguard Worker- Revert "radv: disable DCC with signedness reinterpretation on GFX11"
3900*61046927SAndroid Build Coastguard Worker- radv: stop disabling DCC for mutable with 0 formats on GFX11
3901*61046927SAndroid Build Coastguard Worker- radv: do not program COMPUTE_MAX_WAVE_ID (GDS register) on GFX6
3902*61046927SAndroid Build Coastguard Worker- radv/winsys: replace '<= GFX6' by '== GFX6'
3903*61046927SAndroid Build Coastguard Worker- radv: query drirc options in only one place
3904*61046927SAndroid Build Coastguard Worker- radv: move dri options to radv_instance::drirc
3905*61046927SAndroid Build Coastguard Worker- radv: rework declaring color arguments for PS epilogs
3906*61046927SAndroid Build Coastguard Worker- Revert "radv/rt: Lower ray payloads to registers"
3907*61046927SAndroid Build Coastguard Worker- radv: do not issue SQTT marker with DISPATCH_MESH_INDIRECT_MULTI
3908*61046927SAndroid Build Coastguard Worker- radv: add missing disable_shrink_image_store to the pipeline key
3909*61046927SAndroid Build Coastguard Worker- radv: move RADV_HASH_SHADER_KEEP_STATISTICS to radv_pipeline_key
3910*61046927SAndroid Build Coastguard Worker- radv: initialize radv_device::disable_trunc_coord earlier
3911*61046927SAndroid Build Coastguard Worker- radv: introduce radv_device_cache_key for per-device cache compiler options
3912*61046927SAndroid Build Coastguard Worker- radv: move all per-device keys from radv_pipeline_key to radv_device_cache_key
3913*61046927SAndroid Build Coastguard Worker- radv: fix indirect dispatches on the compute queue on GFX7
3914*61046927SAndroid Build Coastguard Worker- radv: fix indirect draws with NULL index buffer on GFX10
3915*61046927SAndroid Build Coastguard Worker- radv: fix segfault when getting device vm fault info
3916*61046927SAndroid Build Coastguard Worker
3917*61046927SAndroid Build Coastguard WorkerSarah Walker (3):
3918*61046927SAndroid Build Coastguard Worker
3919*61046927SAndroid Build Coastguard Worker- pvr: Update AM62 DSS compatible string to match upstream
3920*61046927SAndroid Build Coastguard Worker- pvr: csbgen: Add dummy implementation of stream type
3921*61046927SAndroid Build Coastguard Worker- pvr: Add command stream and static context state layout to rogue_kmd_stream.xml
3922*61046927SAndroid Build Coastguard Worker
3923*61046927SAndroid Build Coastguard WorkerSathishkumar S (1):
3924*61046927SAndroid Build Coastguard Worker
3925*61046927SAndroid Build Coastguard Worker- frontends/va: use va interface for jpeg partial decode
3926*61046927SAndroid Build Coastguard Worker
3927*61046927SAndroid Build Coastguard WorkerSebastian Wick (1):
3928*61046927SAndroid Build Coastguard Worker
3929*61046927SAndroid Build Coastguard Worker- radeonsi: Destroy queues before the aux contexts
3930*61046927SAndroid Build Coastguard Worker
3931*61046927SAndroid Build Coastguard WorkerSergi Blanch Torne (8):
3932*61046927SAndroid Build Coastguard Worker
3933*61046927SAndroid Build Coastguard Worker- ci: disable Collabora's LAVA lab for maintance
3934*61046927SAndroid Build Coastguard Worker- Revert "ci: disable Collabora's LAVA lab for maintance"
3935*61046927SAndroid Build Coastguard Worker- ci: disable Collabora's LAVA lab for maintance
3936*61046927SAndroid Build Coastguard Worker- Revert "ci: disable Collabora's LAVA lab for maintance"
3937*61046927SAndroid Build Coastguard Worker- Revert "ci: disable collabora farm as it is currently offline"
3938*61046927SAndroid Build Coastguard Worker- ci: disable Collabora's LAVA lab for maintance
3939*61046927SAndroid Build Coastguard Worker- Revert "ac/nir: Export clip distances according to clip_cull_mask"
3940*61046927SAndroid Build Coastguard Worker- Revert "ci: disable Collabora's LAVA lab for maintance"
3941*61046927SAndroid Build Coastguard Worker
3942*61046927SAndroid Build Coastguard WorkerShuicheng Lin (1):
3943*61046927SAndroid Build Coastguard Worker
3944*61046927SAndroid Build Coastguard Worker- intel/xe: Correct DRM_XE_EXEC_QUEUE_SET_PROPERTY's ioctl
3945*61046927SAndroid Build Coastguard Worker
3946*61046927SAndroid Build Coastguard WorkerSil Vilerino (76):
3947*61046927SAndroid Build Coastguard Worker
3948*61046927SAndroid Build Coastguard Worker- d3d12: d3d12_video_buffer_create_impl - Fix resource importing
3949*61046927SAndroid Build Coastguard Worker- d3d12: Allow creating d3d12_dxcore_screen from existing ID3D12Device
3950*61046927SAndroid Build Coastguard Worker- vl/win32: Add vl_win32_screen_create_from_d3d12_device
3951*61046927SAndroid Build Coastguard Worker- gallium/auxiliary: Fix pb_bufmgr_slab.c leak
3952*61046927SAndroid Build Coastguard Worker- pipe: Extend get_feedback with additional metadata
3953*61046927SAndroid Build Coastguard Worker- pipe: Add PIPE_VIDEO_CAP_ENC_H264_DISABLE_DBK_FILTER_MODES_SUPPORTED
3954*61046927SAndroid Build Coastguard Worker- pipe: Add PIPE_VIDEO_CAP_ENC_INTRA_REFRESH_MAX_DURATION
3955*61046927SAndroid Build Coastguard Worker- pipe: Add H264 VUI encode params
3956*61046927SAndroid Build Coastguard Worker- pipe: Add HEVC VUI encode params
3957*61046927SAndroid Build Coastguard Worker- pipe: Add max_slice_bytes for H264, HEVC encoding
3958*61046927SAndroid Build Coastguard Worker- frontend/va: Add log2_max_frame_num_minus4 and log2_max_pic_order_cnt_lsb_minus4 for h264enc
3959*61046927SAndroid Build Coastguard Worker- frontend/va: Parse VUI H264 parameters
3960*61046927SAndroid Build Coastguard Worker- frontend/va: Parse VUI HEVC parameters
3961*61046927SAndroid Build Coastguard Worker- frontend/va: Support VAEncMiscParameterMaxSliceSize
3962*61046927SAndroid Build Coastguard Worker- meson: add vp9 and av1 codec support options
3963*61046927SAndroid Build Coastguard Worker- gallium/vl: Check for VP9 and AV1 meson option support flags
3964*61046927SAndroid Build Coastguard Worker- d3d12: Plumb pipe_h264_enc_picture_desc.dbk.disable_deblocking_filter_idc
3965*61046927SAndroid Build Coastguard Worker- d3d12: Use log2_max_frame_num_minus4 and log2_max_pic_order_cnt_lsb_minus4 from pipe_pic_params_h264
3966*61046927SAndroid Build Coastguard Worker- d3d12: Video Encode - Remove PIPE_VIDEO_PROFILE_MPEG4_AVC_BASELINE as not supported
3967*61046927SAndroid Build Coastguard Worker- d3d12: Disable codecs according to meson video-codecs option
3968*61046927SAndroid Build Coastguard Worker- d3d12: Implement H264 VUI Writer
3969*61046927SAndroid Build Coastguard Worker- d3d12: Implement HEVC VUI Writer
3970*61046927SAndroid Build Coastguard Worker- d3d12: Implement Intra Refresh for H264, HEVC, AV1
3971*61046927SAndroid Build Coastguard Worker- d3d12: Support PIPE_VIDEO_CAP_ENC_H264_DISABLE_DBK_FILTER_MODES_SUPPORTED
3972*61046927SAndroid Build Coastguard Worker- d3d12: Implement get_feedback with additional metadata
3973*61046927SAndroid Build Coastguard Worker- d3d12: fix usage of GetAdapterLuid() in mingw/GCC using ABI helper
3974*61046927SAndroid Build Coastguard Worker- ci: Build d3d12 gallium driver in debian-x86_32
3975*61046927SAndroid Build Coastguard Worker- pipe: Support inserting new headers on each H264/HEVC IDR frame
3976*61046927SAndroid Build Coastguard Worker- pipe: Add get_feedback_fence for encode async waiting on pipe_feedback_fence
3977*61046927SAndroid Build Coastguard Worker- pipe: Add fence_get_win32_handle to get HANDLE from pipe_fence_handle
3978*61046927SAndroid Build Coastguard Worker- pipe: Add p_video_codec.get_encode_headers for out of band VPS, SPS, PPS
3979*61046927SAndroid Build Coastguard Worker- pipe: Add PIPE_VIDEO_FEEDBACK_METADATA_TYPE_AVERAGE_FRAME_QP
3980*61046927SAndroid Build Coastguard Worker- pipe: Add PIPE_VIDEO_CAP_ENC_H264_SUPPORTS_CABAC_ENCODE
3981*61046927SAndroid Build Coastguard Worker- pipe: Add PIPE_H264_MAX_REFERENCES
3982*61046927SAndroid Build Coastguard Worker- frontend/va: Add h264 encode ip_period param
3983*61046927SAndroid Build Coastguard Worker- frontend/va: Add VACodedBufferSegment Average QP metadata
3984*61046927SAndroid Build Coastguard Worker- frontend/va: Use p_video_codec.get_feedback_fence to report errors on frame submission
3985*61046927SAndroid Build Coastguard Worker- vl_winsys_win32: call winsys->destroy(winsys) in error conditions
3986*61046927SAndroid Build Coastguard Worker- d3d12: Implement inserting optional new headers on each H264/HEVC IDR frame
3987*61046927SAndroid Build Coastguard Worker- d3d12: Do not increase active_seq_parameter_set_id on new SPS. Force PPS on new SPS
3988*61046927SAndroid Build Coastguard Worker- d3d12: H264 encode - Allow CONSTRAINED_BASELINE profile to be written in headers
3989*61046927SAndroid Build Coastguard Worker- d3d12: Implement get_feedback_fence for encode async waiting on pipe_feedback_fence
3990*61046927SAndroid Build Coastguard Worker- d3d12: Implement fence_get_win32_handle to get HANDLE from d3d12_fence
3991*61046927SAndroid Build Coastguard Worker- d3d12: Only pass texture dimensions to d3d12_video_encoder_update_current_encoder_config_state
3992*61046927SAndroid Build Coastguard Worker- d3d12: Implement d3d12_video_encoder_get_encode_headers for out of band VPS, SPS, PPS
3993*61046927SAndroid Build Coastguard Worker- d3d12: Use new pipe h264 encode ip_period param
3994*61046927SAndroid Build Coastguard Worker- d3d12: max_frame_poc workaround for infinite GOPs
3995*61046927SAndroid Build Coastguard Worker- d3d12: Fix max slice size and max frame size metadata reporting
3996*61046927SAndroid Build Coastguard Worker- d3d12: Implement PIPE_VIDEO_FEEDBACK_METADATA_TYPE_AVERAGE_FRAME_QP
3997*61046927SAndroid Build Coastguard Worker- d3d12: Autodetect d3d12_video_buffer imported handle/resource format and dimensions when not passed
3998*61046927SAndroid Build Coastguard Worker- d3d12: Implement PIPE_VIDEO_CAP_ENC_H264_SUPPORTS_CABAC_ENCODE
3999*61046927SAndroid Build Coastguard Worker- d3d12: Detect imported resource buffer unknown format
4000*61046927SAndroid Build Coastguard Worker- d3d12: Improve error detection and reporting for video encoder
4001*61046927SAndroid Build Coastguard Worker- d3d12: Fix d3d12_tcs_variant_cache_destroy leak in d3d12_context
4002*61046927SAndroid Build Coastguard Worker- d3d12: Fix screen->winsys leak in d3d12_screen
4003*61046927SAndroid Build Coastguard Worker- d3d12: d3d12_create_fence_win32 - Fix double refcount bump
4004*61046927SAndroid Build Coastguard Worker- d3d12: Fix max reference frames reporting when HW does not support B frame
4005*61046927SAndroid Build Coastguard Worker- d3d12: Video Encoder - When setting rate control dirty flags take into account rolled back optional configs
4006*61046927SAndroid Build Coastguard Worker- d3d12: Video Encoder: Support reporting non contiguous NALU, offsets for frontend extraction
4007*61046927SAndroid Build Coastguard Worker- meson: Add all, all_free (default) options for video-codecs option.
4008*61046927SAndroid Build Coastguard Worker- d3d12: Fix usage of H264/HEVC specific classes when VIDEO_CODEC_H26XENC not set
4009*61046927SAndroid Build Coastguard Worker- d3d12: Fix AV1 video encode 32 bits build
4010*61046927SAndroid Build Coastguard Worker- d3d12: Fix typos in d3d12_video_encoder_bitstream_builder_h264
4011*61046927SAndroid Build Coastguard Worker- d3d12: Use enc_constraint_set_flags for H264 NALU writing
4012*61046927SAndroid Build Coastguard Worker- frontends/va: Parse enc_constraint_set_flags from packed SPS
4013*61046927SAndroid Build Coastguard Worker- d3d12: Check video encode codec cap before checking encode profile/level cap
4014*61046927SAndroid Build Coastguard Worker- meson: Only build WGL for Windows platform when opengl option is active
4015*61046927SAndroid Build Coastguard Worker- d3d12: Bump directx-headers dependency to v611.0 for latest video codecs and features
4016*61046927SAndroid Build Coastguard Worker- d3d12: Remove D3D12_SDK_VERSION checks after bumping directx-headers dependency to v611
4017*61046927SAndroid Build Coastguard Worker- d3d12: Fix warning C4065 switch statement contains default but no case labels
4018*61046927SAndroid Build Coastguard Worker- d3d12: Implement Delta QP ROI In h264, hevc and av1 video encode
4019*61046927SAndroid Build Coastguard Worker- d3d12: Report support for PIPE_VIDEO_CAP_ENC_ROI for Delta QP
4020*61046927SAndroid Build Coastguard Worker- Revert "d3d12: Only destroy the winsys during screen destruction, not reset"
4021*61046927SAndroid Build Coastguard Worker- Revert "d3d12: Fix screen->winsys leak in d3d12_screen"
4022*61046927SAndroid Build Coastguard Worker- d3d12: Fix AV1 Encode - log2 rounding for tile_info section
4023*61046927SAndroid Build Coastguard Worker- d3d12: Implement cap for PIPE_VIDEO_CAP_ENC_INTRA_REFRESH
4024*61046927SAndroid Build Coastguard Worker
4025*61046927SAndroid Build Coastguard WorkerSimon Ser (3):
4026*61046927SAndroid Build Coastguard Worker
4027*61046927SAndroid Build Coastguard Worker- egl: extract EGLDevice setup in dedicated function
4028*61046927SAndroid Build Coastguard Worker- egl: move dri2_setup_device() after dri2_setup_extensions()
4029*61046927SAndroid Build Coastguard Worker- egl: ensure a render node is passed to _eglFindDevice()
4030*61046927SAndroid Build Coastguard Worker
4031*61046927SAndroid Build Coastguard WorkerSimon Zeni (2):
4032*61046927SAndroid Build Coastguard Worker
4033*61046927SAndroid Build Coastguard Worker- EGL: sync files with Khronos
4034*61046927SAndroid Build Coastguard Worker- egl: implement EGL_EXT_query_reset_notification_strategy
4035*61046927SAndroid Build Coastguard Worker
4036*61046927SAndroid Build Coastguard WorkerSviatoslav Peleshko (23):
4037*61046927SAndroid Build Coastguard Worker
4038*61046927SAndroid Build Coastguard Worker- nir/loop_analyze: Fix inverted condition handling in iterations calculation
4039*61046927SAndroid Build Coastguard Worker- anv: Fix MI_ARB_CHECK calls in generated indirect draws optimization
4040*61046927SAndroid Build Coastguard Worker- nir/loop_analyze: Don't test non-positive iterations count
4041*61046927SAndroid Build Coastguard Worker- intel/fs: Don't optimize DW*1 MUL if it stores value to the accumulator
4042*61046927SAndroid Build Coastguard Worker- intel/compiler: Add variable to dump binaries of all compiled shaders
4043*61046927SAndroid Build Coastguard Worker- intel/disasm: Print half-float values instead of placeholder
4044*61046927SAndroid Build Coastguard Worker- intel/compiler: Set flag reg to 0 when disabling predication
4045*61046927SAndroid Build Coastguard Worker- intel/disasm: Print src1_len correctly depending on ExDesc type
4046*61046927SAndroid Build Coastguard Worker- intel/fs: Set group 0 for Wa_14010017096 MOV instruction
4047*61046927SAndroid Build Coastguard Worker- intel/eu/validate: Validate that the ExecSize is a factor of chosen ChanOff
4048*61046927SAndroid Build Coastguard Worker- intel/tools/i965_asm: Add SWSB handling
4049*61046927SAndroid Build Coastguard Worker- intel/tools/i965_asm: Handle HF immediates
4050*61046927SAndroid Build Coastguard Worker- intel/tools/i965_asm: Handle sync instruction
4051*61046927SAndroid Build Coastguard Worker- intel/tools/i965_asm: Allow neg and abs modifiers on accumulator register
4052*61046927SAndroid Build Coastguard Worker- intel/tools/i965_asm: Don't override flag reg from cond modifier
4053*61046927SAndroid Build Coastguard Worker- intel/tools/i965_asm: Allow src0 and src2 of ternary instructions to be imm
4054*61046927SAndroid Build Coastguard Worker- intel/tools/i965_asm: Implement gfx12 and gfx12.5 send/sendc
4055*61046927SAndroid Build Coastguard Worker- intel/tools/i965_asm: Add dp4a and add3 instructions
4056*61046927SAndroid Build Coastguard Worker- intel/tools/i965_asm: Don't set src0 for break and while on gfx12
4057*61046927SAndroid Build Coastguard Worker- intel/tools/tests: Fix sends indirect argument in gfx9 test
4058*61046927SAndroid Build Coastguard Worker- intel/tools/tests: Unbreak i965_asm tests
4059*61046927SAndroid Build Coastguard Worker- intel/tools/tests: Add i965_asm tests for gfx12 and gfx12.5
4060*61046927SAndroid Build Coastguard Worker- nir: Use alu source components count in nir_alu_srcs_negative_equal
4061*61046927SAndroid Build Coastguard Worker
4062*61046927SAndroid Build Coastguard WorkerSylvain Munaut (1):
4063*61046927SAndroid Build Coastguard Worker
4064*61046927SAndroid Build Coastguard Worker- mesa/st, dri2, wgl, glx: Restore flush_objects interop backward compat
4065*61046927SAndroid Build Coastguard Worker
4066*61046927SAndroid Build Coastguard WorkerTapani Pälli (34):
4067*61046927SAndroid Build Coastguard Worker
4068*61046927SAndroid Build Coastguard Worker- intel/dev: provide intel_device_info_is_adln helper
4069*61046927SAndroid Build Coastguard Worker- iris: add required PC for Wa_14014966230
4070*61046927SAndroid Build Coastguard Worker- anv: add current_pipeline for batch_emit_pipe_control
4071*61046927SAndroid Build Coastguard Worker- anv: add required PC for Wa_14014966230
4072*61046927SAndroid Build Coastguard Worker- intel/dev: fix intel_device_info_is_adln check
4073*61046927SAndroid Build Coastguard Worker- iris: handle tile case where cso width, height is zero
4074*61046927SAndroid Build Coastguard Worker- anv: skip engine initialization if vm control not supported
4075*61046927SAndroid Build Coastguard Worker- iris: add data cache flush for pre hiz op
4076*61046927SAndroid Build Coastguard Worker- anv/drirc: add option to disable FCV optimization
4077*61046927SAndroid Build Coastguard Worker- drirc: use fake_sparse for Armored Core 6
4078*61046927SAndroid Build Coastguard Worker- drirc: Set limit_trig_input_range option for Valheim
4079*61046927SAndroid Build Coastguard Worker- iris: implement Wa_18020335297
4080*61046927SAndroid Build Coastguard Worker- anv: refactor state emission
4081*61046927SAndroid Build Coastguard Worker- anv: implement Wa_18020335297
4082*61046927SAndroid Build Coastguard Worker- iris: implement dummy blit for Wa_16018063123
4083*61046927SAndroid Build Coastguard Worker- anv: implement dummy blit for Wa_16018063123
4084*61046927SAndroid Build Coastguard Worker- mesa: lower EXT_render_snorm version requirement
4085*61046927SAndroid Build Coastguard Worker- anv: use slow clear for small surfaces with Wa_18020603990
4086*61046927SAndroid Build Coastguard Worker- iris: use slow clear for small surfaces with Wa_18020603990
4087*61046927SAndroid Build Coastguard Worker- anv/hasvk/drirc: change anv_assume_full_subgroups to have subgroup size
4088*61046927SAndroid Build Coastguard Worker- drirc: setup anv_assume_full_subgroups=16 for UnrealEngine5.1
4089*61046927SAndroid Build Coastguard Worker- anv: cleanup, use intel_needs_workaround instead of is_dg2
4090*61046927SAndroid Build Coastguard Worker- iris: cleanup, use intel_needs_workaround instead of is_dg2
4091*61046927SAndroid Build Coastguard Worker- iris: use intel_needs_workaround with 14015055625
4092*61046927SAndroid Build Coastguard Worker- mesa: fix enum support for EXT_clip_cull_distance
4093*61046927SAndroid Build Coastguard Worker- drirc/anv: disable FCV optimization for Baldur's Gate 3
4094*61046927SAndroid Build Coastguard Worker- isl: implement Wa_14018471104
4095*61046927SAndroid Build Coastguard Worker- iris: use workaround framework for Wa_22018402687
4096*61046927SAndroid Build Coastguard Worker- anv: use workaround framework for Wa_22018402687
4097*61046927SAndroid Build Coastguard Worker- anv: check for wa 16013994831 in emit_so_memcpy_end
4098*61046927SAndroid Build Coastguard Worker- iris: expand pre-hiz data cache flush to gfx >= 125
4099*61046927SAndroid Build Coastguard Worker- anv: expand pre-hiz data cache flush to gfx >= 125
4100*61046927SAndroid Build Coastguard Worker- iris: replace constant cache invalidate with hdc flush
4101*61046927SAndroid Build Coastguard Worker- anv: move \*bits_for_access_flags to genX_cmd_buffer
4102*61046927SAndroid Build Coastguard Worker
4103*61046927SAndroid Build Coastguard WorkerTatsuyuki Ishi (25):
4104*61046927SAndroid Build Coastguard Worker
4105*61046927SAndroid Build Coastguard Worker- fast_urem_by_const: #ifdef DEBUG an assertion.
4106*61046927SAndroid Build Coastguard Worker- radv: Fix mis-sizing of pipeline_flags in radv_hash_rt_shaders.
4107*61046927SAndroid Build Coastguard Worker- radv: Use sizeof(flags) instead of hardcoded size in radv_hash_shaders.
4108*61046927SAndroid Build Coastguard Worker- aco: Replace aco_vs_input_state.divisors with bitfields.
4109*61046927SAndroid Build Coastguard Worker- radv: Remove last VS prolog reuse logic.
4110*61046927SAndroid Build Coastguard Worker- radv, aco: Rework VS prolog key handling.
4111*61046927SAndroid Build Coastguard Worker- radv, aco: Inline struct aco_vs_input_state.
4112*61046927SAndroid Build Coastguard Worker- radv: Pre-mask misaligned_mask for VS prolog.
4113*61046927SAndroid Build Coastguard Worker- radv: Implement helpers for shader part caching.
4114*61046927SAndroid Build Coastguard Worker- radv: Use shader part caching helpers for VS prolog and PS/TCS epilog.
4115*61046927SAndroid Build Coastguard Worker- zink: Fix missing sparse buffer bind synchronization.
4116*61046927SAndroid Build Coastguard Worker- zink: Defer freeing sparse backing buffers.
4117*61046927SAndroid Build Coastguard Worker- zink: Fix waiting for texture commit semaphores.
4118*61046927SAndroid Build Coastguard Worker- zink: Remove now unused dead_framebuffers.
4119*61046927SAndroid Build Coastguard Worker- radv: Remove aspect mask "expansion" for copy_image.
4120*61046927SAndroid Build Coastguard Worker- radv: Add workaround to allow sparse binding on gfx queues.
4121*61046927SAndroid Build Coastguard Worker- radv: Enable radv_legacy_sparse_binding for DOOM Eternal.
4122*61046927SAndroid Build Coastguard Worker- radv/amdgpu: Remove virtual bo dump logic.
4123*61046927SAndroid Build Coastguard Worker- radv/amdgpu: Separate the concept of residency from use_global_list.
4124*61046927SAndroid Build Coastguard Worker- radv: Simplify shader config assignment.
4125*61046927SAndroid Build Coastguard Worker- radv: Move up radv_get_max_waves, radv_get_max_scratch_waves.
4126*61046927SAndroid Build Coastguard Worker- radv: Precompute shader max_waves.
4127*61046927SAndroid Build Coastguard Worker- radv: Add layer to skip UnmapMemory for Quantic Dream Engine
4128*61046927SAndroid Build Coastguard Worker- radv: Recompute max_waves after postprocessing RT config
4129*61046927SAndroid Build Coastguard Worker- radv: never set DISABLE_WR_CONFIRM for CP DMA clears and copies
4130*61046927SAndroid Build Coastguard Worker
4131*61046927SAndroid Build Coastguard WorkerTele42 (1):
4132*61046927SAndroid Build Coastguard Worker
4133*61046927SAndroid Build Coastguard Worker- drirc: enable \`vk_wsi_force_swapchain_to_current_extent` for "The Talos Principle VR"
4134*61046927SAndroid Build Coastguard Worker
4135*61046927SAndroid Build Coastguard WorkerTeng, Jin Chung (1):
4136*61046927SAndroid Build Coastguard Worker
4137*61046927SAndroid Build Coastguard Worker- d3d12: Decode - Adding more supported resolution
4138*61046927SAndroid Build Coastguard Worker
4139*61046927SAndroid Build Coastguard WorkerThomas Devoogdt (1):
4140*61046927SAndroid Build Coastguard Worker
4141*61046927SAndroid Build Coastguard Worker- util: os_same_file_description: fix unknown linux < 3.5 syscall SYS_kcmp
4142*61046927SAndroid Build Coastguard Worker
4143*61046927SAndroid Build Coastguard WorkerThomas H.P. Andersen (13):
4144*61046927SAndroid Build Coastguard Worker
4145*61046927SAndroid Build Coastguard Worker- docs: update nvk extensions
4146*61046927SAndroid Build Coastguard Worker- nvk: use nvk_pipeline_zalloc
4147*61046927SAndroid Build Coastguard Worker- nouveau: drop unused #includes of tgsi_parse.h
4148*61046927SAndroid Build Coastguard Worker- nvk: VK_EXT_color_write_enable
4149*61046927SAndroid Build Coastguard Worker- docs: update features.txt for nvk
4150*61046927SAndroid Build Coastguard Worker- nvk: loop over stages in MESA order
4151*61046927SAndroid Build Coastguard Worker- nvk: add hashing for shaders
4152*61046927SAndroid Build Coastguard Worker- nvk: allocatable nvk_shaders
4153*61046927SAndroid Build Coastguard Worker- nvk: pipeline shader cache
4154*61046927SAndroid Build Coastguard Worker- nvk: VK_EXT_pipeline_creation_feedback
4155*61046927SAndroid Build Coastguard Worker- nvk: VK_EXT_pipeline_creation_cache_control
4156*61046927SAndroid Build Coastguard Worker- nvk: VK_EXT_shader_module_identifier
4157*61046927SAndroid Build Coastguard Worker- docs: update features.txt for nvk
4158*61046927SAndroid Build Coastguard Worker
4159*61046927SAndroid Build Coastguard WorkerThong Thai (1):
4160*61046927SAndroid Build Coastguard Worker
4161*61046927SAndroid Build Coastguard Worker- radeonsi/vcn: remove EFC support for renoir
4162*61046927SAndroid Build Coastguard Worker
4163*61046927SAndroid Build Coastguard WorkerTimothy Arceri (24):
4164*61046927SAndroid Build Coastguard Worker
4165*61046927SAndroid Build Coastguard Worker- nir: move build_write_masked_stores() to nir builder
4166*61046927SAndroid Build Coastguard Worker- glsl/nir: implement a nir based lower distance pass
4167*61046927SAndroid Build Coastguard Worker- glsl: switch to NIR distance lowering pass
4168*61046927SAndroid Build Coastguard Worker- glsl: remove now unused lower distance pass
4169*61046927SAndroid Build Coastguard Worker- nir: simplify nir_build_write_masked_store()
4170*61046927SAndroid Build Coastguard Worker- glsl: drop ir_binop_ubo_load
4171*61046927SAndroid Build Coastguard Worker- glsl: add nir based lower_named_interface_blocks()
4172*61046927SAndroid Build Coastguard Worker- glsl: use the nir based lower_named_interface_blocks()
4173*61046927SAndroid Build Coastguard Worker- glsl: remove GLSL IR lower_named_interface_blocks()
4174*61046927SAndroid Build Coastguard Worker- nir: add nir_fixup_deref_types()
4175*61046927SAndroid Build Coastguard Worker- glsl: support glsl linking in nir block linker
4176*61046927SAndroid Build Coastguard Worker- glsl: use new nir based block linker
4177*61046927SAndroid Build Coastguard Worker- glsl: remove now unused GLSL IR block linker
4178*61046927SAndroid Build Coastguard Worker- glsl/st: move has_half_float_packing flag to consts struct
4179*61046927SAndroid Build Coastguard Worker- glsl/st: move remaining glsl ir lowering to linker
4180*61046927SAndroid Build Coastguard Worker- mesa/st: drop additional validate_ir_tree() call
4181*61046927SAndroid Build Coastguard Worker- glsl: combine shader stage loops in linker
4182*61046927SAndroid Build Coastguard Worker- radeonsi: fix divide by zero in si_get_small_prim_cull_info()
4183*61046927SAndroid Build Coastguard Worker- glsl: tidy up validation loop in linker
4184*61046927SAndroid Build Coastguard Worker- glsl: remove some unused linker code
4185*61046927SAndroid Build Coastguard Worker- glsl: copy precision val of function output params
4186*61046927SAndroid Build Coastguard Worker- glsl: add additional lower mediump test
4187*61046927SAndroid Build Coastguard Worker- glsl: move glsl ir lowering out of glsl_to_nir()
4188*61046927SAndroid Build Coastguard Worker- glsl: add support for inout params to glsl_to_nir()
4189*61046927SAndroid Build Coastguard Worker
4190*61046927SAndroid Build Coastguard WorkerTimur Kristóf (32):
4191*61046927SAndroid Build Coastguard Worker
4192*61046927SAndroid Build Coastguard Worker- radv: Remove always false tmz variables from SDMA functions.
4193*61046927SAndroid Build Coastguard Worker- radv: Expose radv_get_dcc_max_uncompressed_block_size function.
4194*61046927SAndroid Build Coastguard Worker- radv: Implement buffer/image copies on transfer queues.
4195*61046927SAndroid Build Coastguard Worker- radv: Add temporary BO for transfer queues.
4196*61046927SAndroid Build Coastguard Worker- radv: Implement workaround for unaligned buffer/image copies.
4197*61046927SAndroid Build Coastguard Worker- ac: Rename SDMA max copy size macros to reflect SDMA version.
4198*61046927SAndroid Build Coastguard Worker- ac: Remove CIK prefix from SDMA opcodes.
4199*61046927SAndroid Build Coastguard Worker- ac: Add sdma_version enum and use it for SDMA features.
4200*61046927SAndroid Build Coastguard Worker- radv: Use GPU info for determining SDMA metadata support.
4201*61046927SAndroid Build Coastguard Worker- radv: Use SDMA version instead of gfx_level where possible.
4202*61046927SAndroid Build Coastguard Worker- radv: disable HTILE/DCC for concurrent images with transfer queue if unsupported.
4203*61046927SAndroid Build Coastguard Worker- radv: Disable DCC on exclusive images with transfer queue when SDMA doesn't support it.
4204*61046927SAndroid Build Coastguard Worker- radv: Disable HTILE on exclusive images with transfer queues when SDMA doesn't support it.
4205*61046927SAndroid Build Coastguard Worker- radv: Don't retile DCC on transfer queues.
4206*61046927SAndroid Build Coastguard Worker- radv: Implement barriers for transfer queues.
4207*61046927SAndroid Build Coastguard Worker- radv: Implement vkCmdFillBuffer on transfer queues.
4208*61046927SAndroid Build Coastguard Worker- radv: Implement vkCmdWriteTimestamp2 on transfer queues.
4209*61046927SAndroid Build Coastguard Worker- radv: Implement vkCmdWriteBufferMarker2AMD on transfer queues.
4210*61046927SAndroid Build Coastguard Worker- radv: Implement buffer copies on transfer queues.
4211*61046927SAndroid Build Coastguard Worker- radv: Implement vkCmdUpdateBuffer on transfer queues.
4212*61046927SAndroid Build Coastguard Worker- radv: Move SDMA function and struct declarations to a new header.
4213*61046927SAndroid Build Coastguard Worker- radv: Unify SDMA surface struct for linear and tiled images.
4214*61046927SAndroid Build Coastguard Worker- radv: Refactor and simplify SDMA surface info functions.
4215*61046927SAndroid Build Coastguard Worker- radv: Pass radv_sdma_surf from copy functions to SDMA.
4216*61046927SAndroid Build Coastguard Worker- radv: Use SDMA surface structs for determining unaligned buffer copies.
4217*61046927SAndroid Build Coastguard Worker- radv: Clean up SDMA chunked copy info struct.
4218*61046927SAndroid Build Coastguard Worker- radv: Use correct plane and binding index with SDMA.
4219*61046927SAndroid Build Coastguard Worker- radv: Correct binding index for transfer buffer-image copies.
4220*61046927SAndroid Build Coastguard Worker- radv: Implement image copies on transfer queues.
4221*61046927SAndroid Build Coastguard Worker- radv: Implement T2T scanline copy workaround.
4222*61046927SAndroid Build Coastguard Worker- radv: Expose transfer queues, hidden behind a perftest flag.
4223*61046927SAndroid Build Coastguard Worker- radv: Correctly select SDMA support for PRIME blit.
4224*61046927SAndroid Build Coastguard Worker
4225*61046927SAndroid Build Coastguard WorkerVignesh Raman (5):
4226*61046927SAndroid Build Coastguard Worker
4227*61046927SAndroid Build Coastguard Worker- ci: Add CustomLogger class and CLI tool
4228*61046927SAndroid Build Coastguard Worker- ci: copy logging script to install
4229*61046927SAndroid Build Coastguard Worker- ci: bare-metal: poe: Create strutured logs
4230*61046927SAndroid Build Coastguard Worker- ci: bare-metal: cros-servo: Create strutured logs for a630
4231*61046927SAndroid Build Coastguard Worker- ci/freedreno: add FARM variable
4232*61046927SAndroid Build Coastguard Worker
4233*61046927SAndroid Build Coastguard WorkerVinson Lee (6):
4234*61046927SAndroid Build Coastguard Worker
4235*61046927SAndroid Build Coastguard Worker- ac/surface/tests: Remove duplicate variable block_size_bits
4236*61046927SAndroid Build Coastguard Worker- nir: Fix decomposed_prmcnt copy-paste error
4237*61046927SAndroid Build Coastguard Worker- nvk: Fix tautological-overlap-compare warning
4238*61046927SAndroid Build Coastguard Worker- etnaviv: Remove duplicate initializers
4239*61046927SAndroid Build Coastguard Worker- ac/rgp: Fix single-bit-bitfield-constant-conversion warning
4240*61046927SAndroid Build Coastguard Worker- intel/disasm: Remove duplicate variable reg_file
4241*61046927SAndroid Build Coastguard Worker
4242*61046927SAndroid Build Coastguard WorkerViolet Purcell (1):
4243*61046927SAndroid Build Coastguard Worker
4244*61046927SAndroid Build Coastguard Worker- gallium: Fix undefined symbols in version scripts
4245*61046927SAndroid Build Coastguard Worker
4246*61046927SAndroid Build Coastguard WorkerVitaliy Triang3l Kuzmin (13):
4247*61046927SAndroid Build Coastguard Worker
4248*61046927SAndroid Build Coastguard Worker- r600: Move r600_create_vertex_fetch_shader to r600_shader.c
4249*61046927SAndroid Build Coastguard Worker- r600: Remove Gallium dependencies in r600_isa
4250*61046927SAndroid Build Coastguard Worker- r600: Replace R600_ERR with R600_ASM_ERR in shader code
4251*61046927SAndroid Build Coastguard Worker- r600: Remove Gallium dependencies in r600_asm
4252*61046927SAndroid Build Coastguard Worker- r600: Split r600_shader.h into common and Gallium parts
4253*61046927SAndroid Build Coastguard Worker- r600/sfn: Make r600 header include paths relative
4254*61046927SAndroid Build Coastguard Worker- r600/sfn: Split r600_shader_from_nir into common and Gallium parts
4255*61046927SAndroid Build Coastguard Worker- r600: Fix outputs typo in print_pipe_info
4256*61046927SAndroid Build Coastguard Worker- r600: Replace TGSI I/O semantics with shader_enums
4257*61046927SAndroid Build Coastguard Worker- r600/sfn: Change sampler_index to texture_index in buffer txs
4258*61046927SAndroid Build Coastguard Worker- r600/sfn: Remove unused sampler reference in emit_tex_lod
4259*61046927SAndroid Build Coastguard Worker- nir: Don't skip lower_alu if only bit_count needs lowering
4260*61046927SAndroid Build Coastguard Worker- vulkan: Fix pipeline layout allocation scope
4261*61046927SAndroid Build Coastguard Worker
4262*61046927SAndroid Build Coastguard WorkerVlad Schiller (1):
4263*61046927SAndroid Build Coastguard Worker
4264*61046927SAndroid Build Coastguard Worker- pvr: Fix VK_EXT_texel_buffer_alignment
4265*61046927SAndroid Build Coastguard Worker
4266*61046927SAndroid Build Coastguard WorkerVladimirTechMan (1):
4267*61046927SAndroid Build Coastguard Worker
4268*61046927SAndroid Build Coastguard Worker- venus/android: Switch to using u_gralloc
4269*61046927SAndroid Build Coastguard Worker
4270*61046927SAndroid Build Coastguard WorkerYiwei Zhang (57):
4271*61046927SAndroid Build Coastguard Worker
4272*61046927SAndroid Build Coastguard Worker- venus: use common vk_image_format_to_ahb_format helper
4273*61046927SAndroid Build Coastguard Worker- venus: use common vk_image_usage_to_ahb_usage helper
4274*61046927SAndroid Build Coastguard Worker- venus: tiny refactor of device memory report interface
4275*61046927SAndroid Build Coastguard Worker- venus: avoid modifier prop query in vn_android_get_image_builder
4276*61046927SAndroid Build Coastguard Worker- venus: use common vk_image as vn_image base
4277*61046927SAndroid Build Coastguard Worker- venus: use common vk_device_memory as vn_device_memory base
4278*61046927SAndroid Build Coastguard Worker- venus: use common AHB management and export impl
4279*61046927SAndroid Build Coastguard Worker- venus: use vk_device_memory tracked export and import handle types
4280*61046927SAndroid Build Coastguard Worker- venus: use vk_device_memory tracked size
4281*61046927SAndroid Build Coastguard Worker- venus: use vk_device_memory tracked memory_type_index
4282*61046927SAndroid Build Coastguard Worker- venus: fix query feedback batch leak and race upon submission
4283*61046927SAndroid Build Coastguard Worker- zink: apply can_do_invalid_linear_modifier to Venus
4284*61046927SAndroid Build Coastguard Worker- venus: scrub msaa sample mask only with valid msaa state
4285*61046927SAndroid Build Coastguard Worker- venus: fix async compute pipeline creation
4286*61046927SAndroid Build Coastguard Worker- venus: properly initialize ring monitor initial alive status
4287*61046927SAndroid Build Coastguard Worker- venus: add missing shmem pool fini for cs_shmem pool
4288*61046927SAndroid Build Coastguard Worker- venus: reduce ring idle timeout from 50ms to 5ms
4289*61046927SAndroid Build Coastguard Worker- venus: use STACK_ARRAY to prepare for indirect submission
4290*61046927SAndroid Build Coastguard Worker- venus: enable renderer shmem cache dump for cache debug
4291*61046927SAndroid Build Coastguard Worker- venus: add ring helper to avoid redundant ring wait requests
4292*61046927SAndroid Build Coastguard Worker- venus: use instance allocator for ring allocs
4293*61046927SAndroid Build Coastguard Worker- venus: use instance allocator for indirect cs storage alloc
4294*61046927SAndroid Build Coastguard Worker- venus: add vn_instance_fini_ring helper
4295*61046927SAndroid Build Coastguard Worker- venus: refactor instance creation failure path
4296*61046927SAndroid Build Coastguard Worker- venus: move ring monitor to instance for sharing across rings
4297*61046927SAndroid Build Coastguard Worker- venus: refactor to add vn_watchdog
4298*61046927SAndroid Build Coastguard Worker- venus: further cleanup vn_relax_init to take instance instead of ring
4299*61046927SAndroid Build Coastguard Worker- venus: always set reply command stream to avoid seek
4300*61046927SAndroid Build Coastguard Worker- venus: make vn_renderer_shmem_pool thread-safe
4301*61046927SAndroid Build Coastguard Worker- venus: remove command_dropped tracking
4302*61046927SAndroid Build Coastguard Worker- venus: relax ring mutex
4303*61046927SAndroid Build Coastguard Worker- venus: move ring shmem into vn_ring
4304*61046927SAndroid Build Coastguard Worker- venus: move the rest ring belongings into ring
4305*61046927SAndroid Build Coastguard Worker- venus: move ring submission into ring
4306*61046927SAndroid Build Coastguard Worker- venus: move the actual ring creation into ring as well
4307*61046927SAndroid Build Coastguard Worker- venus: add vn_ring_get_id and hide vn_ring internals entirely
4308*61046927SAndroid Build Coastguard Worker- venus: switch to vn_ring as the protocol interface - part 1
4309*61046927SAndroid Build Coastguard Worker- venus: switch to vn_ring as the protocol interface - part 2
4310*61046927SAndroid Build Coastguard Worker- venus: switch to vn_ring as the protocol interface - part 3
4311*61046927SAndroid Build Coastguard Worker- venus: add vn_gettid helper
4312*61046927SAndroid Build Coastguard Worker- venus: dispatch background shader tasks to secondary ring
4313*61046927SAndroid Build Coastguard Worker- driconfig: add a workaround for Hades (Vulkan backend)
4314*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: ensure drm modifiers stored in chain are immutable
4315*61046927SAndroid Build Coastguard Worker- venus: clang format fixes
4316*61046927SAndroid Build Coastguard Worker- venus: split up the pipeline fix description into self and pnext
4317*61046927SAndroid Build Coastguard Worker- venus: refactor to add pipeline info fixes helpers
4318*61046927SAndroid Build Coastguard Worker- venus: properly ignore formats in VkPipelineRenderingCreateInfo
4319*61046927SAndroid Build Coastguard Worker- meson/vulkan/util: allow venus to drop compiler deps
4320*61046927SAndroid Build Coastguard Worker- venus: make tls hint specific to pipeline creation
4321*61046927SAndroid Build Coastguard Worker- venus: TLS ring
4322*61046927SAndroid Build Coastguard Worker- venus: clean up secondary ring
4323*61046927SAndroid Build Coastguard Worker- venus: allow to retrieve pipeline cache on TLS ring
4324*61046927SAndroid Build Coastguard Worker- venus: populate oom from ring submit alloc failures
4325*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: fix returns and avoid leaks for failed swapchain
4326*61046927SAndroid Build Coastguard Worker- venus: fix pipeline layout lifetime
4327*61046927SAndroid Build Coastguard Worker- venus: fix pipeline derivatives
4328*61046927SAndroid Build Coastguard Worker- venus: fix to respect the final pipeline layout
4329*61046927SAndroid Build Coastguard Worker
4330*61046927SAndroid Build Coastguard WorkerYogesh Mohan Marimuthu (10):
4331*61046927SAndroid Build Coastguard Worker
4332*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: add _dw to max_ib_size variable for code readability
4333*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: remove ib_type variable from struct amdgpu_ib
4334*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: rename struct amdgpu_ib main variable as main_ib everywhere
4335*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: rename ib variable name to chunk_ib
4336*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: remove rcs variable from struct amdgpu_ib
4337*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: move 125% comment to correct line of code
4338*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: rename requested_size_dw to projected_size_dw
4339*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: rename ptr_ib_size_inside_ib to is_chained_ib
4340*61046927SAndroid Build Coastguard Worker- winsys/amdgpu: rename big_ib_buffer,ib_mapped variables in struct amdgpu_ib
4341*61046927SAndroid Build Coastguard Worker- winsys/radeon: remove unused gpu_address variable from struct radeon_cmdbuf
4342*61046927SAndroid Build Coastguard Worker
4343*61046927SAndroid Build Coastguard WorkerYonggang Luo (61):
4344*61046927SAndroid Build Coastguard Worker
4345*61046927SAndroid Build Coastguard Worker- compiler: Implement num_mesh_vertices_per_primitive to match u_vertices_per_prim
4346*61046927SAndroid Build Coastguard Worker- treewide: Merge num_mesh_vertices_per_primitive and u_vertices_per_prim into mesa_vertices_per_prim
4347*61046927SAndroid Build Coastguard Worker- nir: remove redundant include of gallium headers
4348*61046927SAndroid Build Coastguard Worker- nir: #include "util/macros.h" for BITFIELD64_MASK in nir.c
4349*61046927SAndroid Build Coastguard Worker- compiler,vulkan,drm-shim: Remove unused include directories from meson.build
4350*61046927SAndroid Build Coastguard Worker- nvk: Should use alignment instead of align
4351*61046927SAndroid Build Coastguard Worker- microsoft/clc: Using sampler_id instead PIPE_MAX_SHADER_SAMPLER_VIEWS for dxil_lower_sample_to_txf_for_integer_tex
4352*61046927SAndroid Build Coastguard Worker- microsoft/clc: Use 128 instead of PIPE_MAX_SHADER_SAMPLER_VIEWS
4353*61046927SAndroid Build Coastguard Worker- micosoft: define enum dxil_tex_wrap to avoid the usage of enum pipe_tex_wrap
4354*61046927SAndroid Build Coastguard Worker- micosoft: decouple microsoft vulkan driver and compiler from gallium
4355*61046927SAndroid Build Coastguard Worker- dzn: Fixes -Werror=incompatible-pointer-type
4356*61046927SAndroid Build Coastguard Worker- d3d12,dzn: Simplify the usage of #include <wsl/winadapter.h>
4357*61046927SAndroid Build Coastguard Worker- util: Fixes note: the alignment of ‘_Atomic long long int’ fields changed in GCC 11.
4358*61046927SAndroid Build Coastguard Worker- glsl: move glsl_get_gl_type into glsl/linker_util.h
4359*61046927SAndroid Build Coastguard Worker- meson/win32: There is no need install OpenGL headers on win32
4360*61046927SAndroid Build Coastguard Worker- intel: Remove unused ALIGN macro
4361*61046927SAndroid Build Coastguard Worker- clover: Rename function align to align_vector to avoid conflict with global align
4362*61046927SAndroid Build Coastguard Worker- treewide: Avoid use align as variable, replace it with other names
4363*61046927SAndroid Build Coastguard Worker- util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template
4364*61046927SAndroid Build Coastguard Worker- intel: Generate source file with utf-8 encoding from mako template
4365*61046927SAndroid Build Coastguard Worker- zink: Generate source file with utf-8 encoding from mako template
4366*61046927SAndroid Build Coastguard Worker- docs: Generate document with utf8 encoding
4367*61046927SAndroid Build Coastguard Worker- v3dv: Use correct type VkStencilOp in function translate_stencil_op
4368*61046927SAndroid Build Coastguard Worker- broadcom/compiler: Use correct type pipe_logicop for logicop_func in struct v3d_fs_key
4369*61046927SAndroid Build Coastguard Worker- broadcom/compiler: remove unused blend in v3d_fs_key
4370*61046927SAndroid Build Coastguard Worker- broadcom: remove unused headers include
4371*61046927SAndroid Build Coastguard Worker- osmesa: Make osmesa.h compatible with Windows SDK's GL.h
4372*61046927SAndroid Build Coastguard Worker- broadcom/(compiler,common): avoid include of gallium headers in header files
4373*61046927SAndroid Build Coastguard Worker- broadcom/compiler: remove include of gallium headers from meson.build
4374*61046927SAndroid Build Coastguard Worker- osmesa: Fixes building osmesa.c on windows
4375*61046927SAndroid Build Coastguard Worker- meson: Support for both packaging and distutils
4376*61046927SAndroid Build Coastguard Worker- dzn: Remove #if D3D12_SDK_VERSION blocks now that 611 is required
4377*61046927SAndroid Build Coastguard Worker- ci/msvc: update flex and bison to winflexbison3
4378*61046927SAndroid Build Coastguard Worker- ci/msvc: Install graphics tools(DirectX debug layer) easy to stuck, place it at the beginning
4379*61046927SAndroid Build Coastguard Worker- ci/msvc: Split install vulkan sdk out of choco
4380*61046927SAndroid Build Coastguard Worker- ci/msvc: Rename vs2019 to msvc
4381*61046927SAndroid Build Coastguard Worker- ci/msvc: Rename vs to msvc for consistence
4382*61046927SAndroid Build Coastguard Worker- ci/msvc: Improve msvc init
4383*61046927SAndroid Build Coastguard Worker- ci/msvc: Remove &windows_msvc_image_tag
4384*61046927SAndroid Build Coastguard Worker- ci/msvc: Upgrade to vs2022 build tools
4385*61046927SAndroid Build Coastguard Worker- ci/msvc: Install msvc2019 only from vs2022
4386*61046927SAndroid Build Coastguard Worker- ci/msvc: Install both msvc2019 and msvc2022
4387*61046927SAndroid Build Coastguard Worker- ci/msvc: Stick deqp-runner to version v0.16.1
4388*61046927SAndroid Build Coastguard Worker- ci/msvc: Stick VK-GL-CTS to specific version 56114106d860c121cd6ff0c3b926ddc50c4c11fd
4389*61046927SAndroid Build Coastguard Worker- ci/msvc: Split the install of rust and d3d out of mesa_deps_test.ps1
4390*61046927SAndroid Build Coastguard Worker- ci/microsoft: Update the image-tag and image-path for msvc2019/msvc2022
4391*61046927SAndroid Build Coastguard Worker- treewide: Replace the include of nir_types.h with glsl_types.h
4392*61046927SAndroid Build Coastguard Worker- compiler/glsl: Move glsl specific _mesa_glsl_initialize_types out and glsl_symbol_table of glsl_types.h
4393*61046927SAndroid Build Coastguard Worker- intel: Avoid use align as variable, replace it with other names
4394*61046927SAndroid Build Coastguard Worker- intel: Use ALIGN_POT instead of ALIGN inside macro define
4395*61046927SAndroid Build Coastguard Worker- intel: Cleanup duplicate ALIGN macro defines
4396*61046927SAndroid Build Coastguard Worker- intel,crocus,iris: Use align64 instead of ALIGN for 64 bit value parameter
4397*61046927SAndroid Build Coastguard Worker- amd: Use align64 instead of ALIGN for 64 bit value parameter
4398*61046927SAndroid Build Coastguard Worker- util,compiler: Avoid use align as variable, replace it with other names
4399*61046927SAndroid Build Coastguard Worker- panfrost: Avoid use align as variable, replace it with other names
4400*61046927SAndroid Build Coastguard Worker- glsl: Fixes glcpp/tests with mingw/gcc
4401*61046927SAndroid Build Coastguard Worker- util: Add align_uintptr and use it treewide  to replace ALIGN that works on size_t and uintptr_t
4402*61046927SAndroid Build Coastguard Worker- nvk: Avoid use align as variable, replace it with alignment
4403*61046927SAndroid Build Coastguard Worker- nouveau: Use align64 instead of ALIGN for 64 bit value parameter
4404*61046927SAndroid Build Coastguard Worker- etnaviv/drm: Remove redundant ALIGN macro by #include "util/u_math.h"
4405*61046927SAndroid Build Coastguard Worker- compiler/spirv: The spirv shader is binary, should write in binary mode
4406*61046927SAndroid Build Coastguard Worker
4407*61046927SAndroid Build Coastguard WorkerZhang Ning (2):
4408*61046927SAndroid Build Coastguard Worker
4409*61046927SAndroid Build Coastguard Worker- iris: use helper util_resource_at_index
4410*61046927SAndroid Build Coastguard Worker- lima: Support parameter queries for PIPE_RESOURCE_PARAM_NPLANES
4411*61046927SAndroid Build Coastguard Worker
4412*61046927SAndroid Build Coastguard WorkerZhang, Jianxun (5):
4413*61046927SAndroid Build Coastguard Worker
4414*61046927SAndroid Build Coastguard Worker- intel/genxml: Remove 3DSTATE_CLEAR_PARAMS instruction (xe2)
4415*61046927SAndroid Build Coastguard Worker- intel/genxml: update 3DSTATE_WM_HZ_OP instruction (xe2)
4416*61046927SAndroid Build Coastguard Worker- intel/genxml: update 3DSTATE_DEPTH_BUFFER instruction (xe2)
4417*61046927SAndroid Build Coastguard Worker- intel/isl: update 3DSTATE_STENCIL_BUFFER (xe2)
4418*61046927SAndroid Build Coastguard Worker- intel/genxml: Add RENDER_SURFACE_STATE for xe2
4419*61046927SAndroid Build Coastguard Worker
4420*61046927SAndroid Build Coastguard Workerantonino (4):
4421*61046927SAndroid Build Coastguard Worker
4422*61046927SAndroid Build Coastguard Worker- nir: don't take the derivative of the array index in \`nir_lower_tex`
4423*61046927SAndroid Build Coastguard Worker- vulkan: use instance allocator for \`object_name` in some objects
4424*61046927SAndroid Build Coastguard Worker- nir/zink: drop NIH helper in favor of \`mesa_vertices_per_prim`
4425*61046927SAndroid Build Coastguard Worker- egl: only check dri3 on X11
4426*61046927SAndroid Build Coastguard Worker
4427*61046927SAndroid Build Coastguard Workerdaoxianggong (1):
4428*61046927SAndroid Build Coastguard Worker
4429*61046927SAndroid Build Coastguard Worker- zink - Fix for blend color change without blend state change
4430*61046927SAndroid Build Coastguard Worker
4431*61046927SAndroid Build Coastguard Workerduncan.hopkins (4):
4432*61046927SAndroid Build Coastguard Worker
4433*61046927SAndroid Build Coastguard Worker- util: Update util/libdrm.h stubs to allow loader.c to compile on MacOS.
4434*61046927SAndroid Build Coastguard Worker- dri: added build dependencies for systems using non-standard prefixed X11 libs.
4435*61046927SAndroid Build Coastguard Worker- glx: fix automatic zink fallback loading between hw and sw drivers on MacOS
4436*61046927SAndroid Build Coastguard Worker- vulkan: added build dependencies for systems using non-standard prefixed X11 libs.
4437*61046927SAndroid Build Coastguard Worker
4438*61046927SAndroid Build Coastguard Workeri509VCB (3):
4439*61046927SAndroid Build Coastguard Worker
4440*61046927SAndroid Build Coastguard Worker- asahi,docs: add PBE to hardware glossary
4441*61046927SAndroid Build Coastguard Worker- asahi: create queue for screen
4442*61046927SAndroid Build Coastguard Worker- agx: remove internal agx_device queue
4443*61046927SAndroid Build Coastguard Worker
4444*61046927SAndroid Build Coastguard Workerjphuang (1):
4445*61046927SAndroid Build Coastguard Worker
4446*61046927SAndroid Build Coastguard Worker- dzn: Change dst image layout according to aspect
4447*61046927SAndroid Build Coastguard Worker
4448*61046927SAndroid Build Coastguard Workerllyyr (1):
4449*61046927SAndroid Build Coastguard Worker
4450*61046927SAndroid Build Coastguard Worker- docs: document AMD_DEBUG=noefc and useaco
4451*61046927SAndroid Build Coastguard Worker
4452*61046927SAndroid Build Coastguard Workerratatouillegamer (2):
4453*61046927SAndroid Build Coastguard Worker
4454*61046927SAndroid Build Coastguard Worker- hasvk: Add Vulkan API version override
4455*61046927SAndroid Build Coastguard Worker- hasvk: Enable hasvk override Vulkan API Version for Brawlhalla
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