xref: /aosp_15_r20/external/mesa3d/docs/relnotes/24.2.0.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 24.2.0 Release Notes / 2024-08-14
2*61046927SAndroid Build Coastguard Worker======================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 24.2.0 is a new development release. People who are concerned
5*61046927SAndroid Build Coastguard Workerwith stability and reliability should stick with a previous release or
6*61046927SAndroid Build Coastguard Workerwait for Mesa 24.2.1.
7*61046927SAndroid Build Coastguard Worker
8*61046927SAndroid Build Coastguard WorkerMesa 24.2.0 implements the OpenGL 4.6 API, but the version reported by
9*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
10*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
11*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL
12*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation.
13*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver.
14*61046927SAndroid Build Coastguard Worker
15*61046927SAndroid Build Coastguard WorkerMesa 24.2.0 implements the Vulkan 1.3 API, but the version reported by
16*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct
17*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used.
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard WorkerSHA256 checksum
20*61046927SAndroid Build Coastguard Worker---------------
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard Worker::
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker    c02bb72cea290f78b11895a0c95c7c92394f180d7ff66d4a762ec6950a58addf  mesa-24.2.0.tar.xz
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard WorkerNew features
28*61046927SAndroid Build Coastguard Worker------------
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker- VK_KHR_dynamic_rendering_local_read on RADV
31*61046927SAndroid Build Coastguard Worker- VK_EXT_legacy_vertex_attributes on lavapipe, ANV, Turnip and RADV
32*61046927SAndroid Build Coastguard Worker- VK_MESA_image_alignment_control on RADV
33*61046927SAndroid Build Coastguard Worker- VK_EXT_shader_replicated_composites on ANV, dozen, hasvk, lavapipe, nvk, RADV, and Turnip
34*61046927SAndroid Build Coastguard Worker- VK_KHR_maintenance5 on v3dv
35*61046927SAndroid Build Coastguard Worker- VK_KHR_maintenance7 on RADV
36*61046927SAndroid Build Coastguard Worker- VK_EXT_depth_clamp_zero_one on v3dv
37*61046927SAndroid Build Coastguard Worker- GL_ARB_depth_clamp on v3d
38*61046927SAndroid Build Coastguard Worker- Defaulting to a new shader cache implementation, reducing filesystem overhead.
39*61046927SAndroid Build Coastguard Worker
40*61046927SAndroid Build Coastguard Worker
41*61046927SAndroid Build Coastguard WorkerBug fixes
42*61046927SAndroid Build Coastguard Worker---------
43*61046927SAndroid Build Coastguard Worker
44*61046927SAndroid Build Coastguard Worker- u_debug_stack_test.capture_not_overwritten fails on i386
45*61046927SAndroid Build Coastguard Worker- turnip: vulkaninfo crashed
46*61046927SAndroid Build Coastguard Worker- turnip-freereno Build error (/usr/local/include/xf86drm.h:40:10: fatal error: drm.h: No such file or directory)
47*61046927SAndroid Build Coastguard Worker- tu: compilation failing when compiling turnip with only kgsl and X11 enabled
48*61046927SAndroid Build Coastguard Worker- samplerCube constructor in fragment shader no longer converting uvec2 bindless texture handles ( segmentation fault , core dumped )
49*61046927SAndroid Build Coastguard Worker- anv: gen9.5 flakiness in dEQP-VK.multiview.dynamic_rendering.depth.*
50*61046927SAndroid Build Coastguard Worker- vaapi decoding corruption with green blocks
51*61046927SAndroid Build Coastguard Worker- interpolateAt precision lowering unhandled by glsl_to_nir()
52*61046927SAndroid Build Coastguard Worker- [anv] CS2 crashes on LNL
53*61046927SAndroid Build Coastguard Worker- [anv] Dota2 does not start on LNL
54*61046927SAndroid Build Coastguard Worker- [radeonsi][bisected][regression] glClientWaitSync() quickly times out with INT64_MAX timeout
55*61046927SAndroid Build Coastguard Worker- d3d10umd: Build regression in 24.2.0-devel
56*61046927SAndroid Build Coastguard Worker- zink/tu: glcts flake on a750
57*61046927SAndroid Build Coastguard Worker- nouveau: advertises GL_EXT_memory_object without implementing \`*UID` callbacks
58*61046927SAndroid Build Coastguard Worker- LIBGL_DRIVERS_PATH gone
59*61046927SAndroid Build Coastguard Worker- [Regression][Vulkan][TGL][Bisected]vkCmdCopyQueryPoolResults failed to write buffer with compute pipeline on Mesa 24.1
60*61046927SAndroid Build Coastguard Worker- Worms Revolution: not rendering explosion effects
61*61046927SAndroid Build Coastguard Worker- crash on pushbuf_validate nvc0_blit do_blit_framebuffer
62*61046927SAndroid Build Coastguard Worker- piglit: cl-api-build-program crashes
63*61046927SAndroid Build Coastguard Worker- i915g: glGenerateMipmap() fails with 2048×2048 textures
64*61046927SAndroid Build Coastguard Worker- [radeonsi] Asterix & Obelix XXLRomastered: river misrendered (completely black)
65*61046927SAndroid Build Coastguard Worker- Build fails without Vulkan
66*61046927SAndroid Build Coastguard Worker- No dependency check for PyYAML in meson.build
67*61046927SAndroid Build Coastguard Worker- GPU Hang in Metal Gear Rising Revengeance
68*61046927SAndroid Build Coastguard Worker- VK_ERROR_DEVICE_LOST A770 DXVK Fallout 3
69*61046927SAndroid Build Coastguard Worker- [Bisected] Recent compile issue in libnak
70*61046927SAndroid Build Coastguard Worker- anv: Wrong push constant values for bytes?
71*61046927SAndroid Build Coastguard Worker- anv: dEQP-VK.protected_memory tests GPU hang on MTL
72*61046927SAndroid Build Coastguard Worker- RustiCL (or maybe not...): radeonsi freezes after 2 hours of simulation, zink works just fine
73*61046927SAndroid Build Coastguard Worker- ci_run_n_monitor.py doesn't monitor manual jobs
74*61046927SAndroid Build Coastguard Worker- Crash in util_idalloc_resize due to glBindTexture with a way-too-large ID
75*61046927SAndroid Build Coastguard Worker- mesa-24.1.2 fails to compile: ast_to_hir.cpp:5371:39: error: '%s' directive argument is null
76*61046927SAndroid Build Coastguard Worker- [regression][bisected] VMware Xv video displays as black rectangle
77*61046927SAndroid Build Coastguard Worker- Blender 4.2,4.3 crashes when rendering with motion blur on RDNA3 cards (OpenGL/radeonsi)
78*61046927SAndroid Build Coastguard Worker- nvk: regression with multiple games crashing
79*61046927SAndroid Build Coastguard Worker- Transparent background in Blender 3D view with nouveau
80*61046927SAndroid Build Coastguard Worker- turnip: latest git does not build anymore
81*61046927SAndroid Build Coastguard Worker- ACO Unimplemented intrinsic instr
82*61046927SAndroid Build Coastguard Worker- RADV/ACO: assert on per-sample interpolation
83*61046927SAndroid Build Coastguard Worker- radv: large descriptor layout creation is slow
84*61046927SAndroid Build Coastguard Worker- Gnome shell (wayland) crashes when opening any window
85*61046927SAndroid Build Coastguard Worker- DRI Intel drivers fix a problem in Redhat 7 (Mesa 18), but are not included for Redhat 8 (Mesa versions  v23, v24)
86*61046927SAndroid Build Coastguard Worker- Vulkan: ../src/nouveau/vulkan/nvk_physical_device.c:1109: VK_ERROR_INCOMPATIBLE_DRIVER
87*61046927SAndroid Build Coastguard Worker- RADV: Smooth lines affect triangle rendering
88*61046927SAndroid Build Coastguard Worker- [armhf build error][regression] error: ‘StringMapIterator’ was not declared in this scope; did you mean ‘llvm::StringMapIterator’?
89*61046927SAndroid Build Coastguard Worker- Build fails with latest llvm 19: error: no matching function for call to unwrap(LLVMOpaqueModule*&)
90*61046927SAndroid Build Coastguard Worker- tu: support KHR_8bit_storage
91*61046927SAndroid Build Coastguard Worker- Incorrect colours on desktop and apps
92*61046927SAndroid Build Coastguard Worker- nir: Incorrect nir_opt_algebraic semantics for signed integer constants causing end-to-end miscompiles
93*61046927SAndroid Build Coastguard Worker- src/gallium/frontends/clover/meson.build:93:40: ERROR: Unknown variable "idep_mesaclc".
94*61046927SAndroid Build Coastguard Worker- panfrost: mpv is broken on T604
95*61046927SAndroid Build Coastguard Worker- Nightly CI is broken
96*61046927SAndroid Build Coastguard Worker- [radv] GPU hang in Starfield on RX 5700 XT
97*61046927SAndroid Build Coastguard Worker- anv, isl, iris: Clarify and improve CCS + FCV on gfx12
98*61046927SAndroid Build Coastguard Worker- isl: CPCB horizontal and vertical alignment requirements unknown
99*61046927SAndroid Build Coastguard Worker- Indika: flickering black artifacting on the snow
100*61046927SAndroid Build Coastguard Worker- intel/isl: Split Xe2 changes into new files of Xe2.
101*61046927SAndroid Build Coastguard Worker- rusticl: Generated rusticl_mesa_bindings.c fails to find include
102*61046927SAndroid Build Coastguard Worker- isl: Remove 512B pitch requirement for non-displayable CCS
103*61046927SAndroid Build Coastguard Worker- MESA 24.1 - broken zink OpenGL under Windows
104*61046927SAndroid Build Coastguard Worker- Blue flickering rectangles on AMD RX 7600
105*61046927SAndroid Build Coastguard Worker- GPU hangs on AMD Radeon RX 6400 on a fragment shader
106*61046927SAndroid Build Coastguard Worker- v3dv: vkcube-wayland crashes
107*61046927SAndroid Build Coastguard Worker- intel/brw: scoreboarding regression
108*61046927SAndroid Build Coastguard Worker- regression in !29436 for radv+angle on stoney
109*61046927SAndroid Build Coastguard Worker- [radv][regression] Starfield invisible terrain on a 7900 XTX
110*61046927SAndroid Build Coastguard Worker- free_zombie_shaders() leave context in a bad state (access violation occurs)
111*61046927SAndroid Build Coastguard Worker- r300: X11 fails to start with the modesetting driver (glamor is broken with R300/R400 gpus).
112*61046927SAndroid Build Coastguard Worker- [NINE]Far Cry 1 trees flicker regression[bisected][traces]
113*61046927SAndroid Build Coastguard Worker- Vulkan: Most sync2 implementations are missing new access flags
114*61046927SAndroid Build Coastguard Worker- Incorrect buffer_list advance when writing disjoint image descriptors
115*61046927SAndroid Build Coastguard Worker- ANV: Block shadows in Cyberpunk on Intel A770
116*61046927SAndroid Build Coastguard Worker- ACO ERROR: Temporary never defined or are defined after use
117*61046927SAndroid Build Coastguard Worker- [ANV] Graphics memory allocation in Total War: Warhammer 3
118*61046927SAndroid Build Coastguard Worker- DG2: God of War trace fails to play
119*61046927SAndroid Build Coastguard Worker- Borderlands trace fails to play on dg2
120*61046927SAndroid Build Coastguard Worker- NVK: Vulkan apps simply terminated with segfault under wayland and Xwayland
121*61046927SAndroid Build Coastguard Worker- NVK: VK_ERROR_OUT_OF_DEVICE_MEMORY on swapchain creation
122*61046927SAndroid Build Coastguard Worker- anv/zink regression: piglit.spec.arb_fragment_layer_viewport.layer-no-gs
123*61046927SAndroid Build Coastguard Worker- [anv] failures when upgrading vulkancts 1.3.6 -> 1.3.7 on intel mesa ci
124*61046927SAndroid Build Coastguard Worker- RustiCL: deadlock when calling clGetProfilingInfo() on callbacks
125*61046927SAndroid Build Coastguard Worker- [Intel][Vulkan][Gen12] Vulkan compute shader is 3x slower than the same OpenCL kernel
126*61046927SAndroid Build Coastguard Worker- turnip: Broken AHB support
127*61046927SAndroid Build Coastguard Worker- zink: nir validation failures in Sparse code
128*61046927SAndroid Build Coastguard Worker- nir: nir_opt_varyings uses more stack than musl libc has
129*61046927SAndroid Build Coastguard Worker- dEQP-VK.pipeline.pipeline_library.shader_module_identifier.pipeline_from_id.graphics regression
130*61046927SAndroid Build Coastguard Worker- freedreno + perfetto missing dependency on adreno_common.xml.h
131*61046927SAndroid Build Coastguard Worker- anv: unbounded shader cache
132*61046927SAndroid Build Coastguard Worker- radv: Crash due to nir validation fail in Enshrouded
133*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: valgrid reports invalid read in \`vk_free` call in \`wsi_wl_surface_analytics_fini`
134*61046927SAndroid Build Coastguard Worker- android: sRGB configs no longer exist after !27709
135*61046927SAndroid Build Coastguard Worker- bisected: turnip: deqp regressions
136*61046927SAndroid Build Coastguard Worker- aco: Radeonsi unable to use rusticl
137*61046927SAndroid Build Coastguard Worker- anv: clean up default_pipeline_cache in anv_device
138*61046927SAndroid Build Coastguard Worker- [24.1-rc4] fatal error: intel/dev/intel_wa.h: No such file or directory
139*61046927SAndroid Build Coastguard Worker- Turnip driver is crashing since turnip: ANB/AHB support got merged
140*61046927SAndroid Build Coastguard Worker- vcn: rewinding attached video in Totem cause [mmhub] page fault
141*61046927SAndroid Build Coastguard Worker- When using amd gpu deinterlace, tv bt709 properties mapping to 2 chroma
142*61046927SAndroid Build Coastguard Worker- a530: ir3_context_error assertion (unknown vertex shader output name: VARYING_SLOT_EDGE)
143*61046927SAndroid Build Coastguard Worker- VCN decoding freezes the whole system
144*61046927SAndroid Build Coastguard Worker- [RDNA2 [AV1] [VAAPI] hw decoding glitches in Thorium 123.0.6312.133 after https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28960
145*61046927SAndroid Build Coastguard Worker- radv regression bisected: Flickering textures (vega)
146*61046927SAndroid Build Coastguard Worker- [Regression][Bisected] EGL/Wayland: QT applications terminated by SIGSEGV (Address boundary error) when using dGPU
147*61046927SAndroid Build Coastguard Worker- WSI: Support VK_IMAGE_ASPECT_MEMORY_PLANE_i_BIT_EXT for DRM Modifiers in Vulkan
148*61046927SAndroid Build Coastguard Worker- nvk: Tracker issue for gamescope support
149*61046927SAndroid Build Coastguard Worker- nvk: Implement VK_EXT_image_drm_format_modifier
150*61046927SAndroid Build Coastguard Worker- nvk: NVK_DEBUG=zero_memory is hitting an assert
151*61046927SAndroid Build Coastguard Worker- nvk: Implement VK_EXT_conservative_rasterization
152*61046927SAndroid Build Coastguard Worker- zink sparse: Improper semaphore handling
153*61046927SAndroid Build Coastguard Worker- zink sparse: Reference to mip tails should be refcounted
154*61046927SAndroid Build Coastguard Worker- radv: Enshrouded GPU hang on RX 6800
155*61046927SAndroid Build Coastguard Worker- NVK Zink: Wrong color in Unigine Valley benchmark
156*61046927SAndroid Build Coastguard Worker- intel vulkan incremental build takes forever
157*61046927SAndroid Build Coastguard Worker- intel vulkan incremental build takes forever
158*61046927SAndroid Build Coastguard Worker- 24.0.6: build fails
159*61046927SAndroid Build Coastguard Worker- shader with multidimensional array in shader storage buffer takes too long to compile
160*61046927SAndroid Build Coastguard Worker- panforst: T604 issue with using u32 for flat varyings
161*61046927SAndroid Build Coastguard Worker- lp_screen.c:601:4: error: 'snprintf' will always be truncated; specified size is 16, but format string expands to at least 17
162*61046927SAndroid Build Coastguard Worker- [anv] FINISHME: support YUV colorspace with DRM format modifiers
163*61046927SAndroid Build Coastguard Worker- gen9/11 test became flaky: piglit.spec.!opengl 1_4.blendminmax
164*61046927SAndroid Build Coastguard Worker- mesa 24 intel A770 KOTOR black shadow smoke scenes
165*61046927SAndroid Build Coastguard Worker- nvk: Implement VK_EXT_pipeline_robustness
166*61046927SAndroid Build Coastguard Worker- [bisected][regression] kitty fails to start due to \`glfwWindowHint(GLFW_SRGB_CAPABLE,true)`
167*61046927SAndroid Build Coastguard Worker- r600: bisected   5eb0136a3c561 breaks a number of piglits
168*61046927SAndroid Build Coastguard Worker- [bdw][bisected][regression] assertion failure in nir_validate.c
169*61046927SAndroid Build Coastguard Worker- Graphical glitches in RPCS3 after updating Vulkan Intel drivers
170*61046927SAndroid Build Coastguard Worker- [R600] OpenGL and VDPAU regression in Mesa 23.3.0 - some bitmaps get distorted.
171*61046927SAndroid Build Coastguard Worker- VAAPI radeonsi: VBAQ broken with HEVC
172*61046927SAndroid Build Coastguard Worker- tu: weird fail in packing tests
173*61046927SAndroid Build Coastguard Worker- radv/video: 10-bit support
174*61046927SAndroid Build Coastguard Worker- radv: vkCmdWaitEvents2 is broken
175*61046927SAndroid Build Coastguard Worker- anv: add support for EDS3::extendedDynamicState3AlphaToCoverageEnable
176*61046927SAndroid Build Coastguard Worker- ci: switch from CI_JOB_JWT to id_tokens
177*61046927SAndroid Build Coastguard Worker- Zink: enabled extensions and features may not match
178*61046927SAndroid Build Coastguard Worker- anv: share embedded samplers
179*61046927SAndroid Build Coastguard Worker
180*61046927SAndroid Build Coastguard Worker
181*61046927SAndroid Build Coastguard WorkerChanges
182*61046927SAndroid Build Coastguard Worker-------
183*61046927SAndroid Build Coastguard Worker
184*61046927SAndroid Build Coastguard WorkerAdam Jackson (8):
185*61046927SAndroid Build Coastguard Worker
186*61046927SAndroid Build Coastguard Worker- mesa: Enable EXT_shadow_samplers for GLES2
187*61046927SAndroid Build Coastguard Worker- gallium: Rename ${target}/target.c to ${target}/{$target}_target.c
188*61046927SAndroid Build Coastguard Worker- treewide: Include mesa_interface.h not dri_interface.h
189*61046927SAndroid Build Coastguard Worker- mesa_interface: Set ourselves free
190*61046927SAndroid Build Coastguard Worker- mesa_interface: Move out of GL/internal/
191*61046927SAndroid Build Coastguard Worker- gallium/dril: Compatibility stub for the legacy DRI loader interface
192*61046927SAndroid Build Coastguard Worker- dri: Let dril handle the DRI driver link farm
193*61046927SAndroid Build Coastguard Worker- gallium/meson: Deconflate swrast/softpipe/llvmpipe
194*61046927SAndroid Build Coastguard Worker
195*61046927SAndroid Build Coastguard WorkerAdrian Perez de Castro (1):
196*61046927SAndroid Build Coastguard Worker
197*61046927SAndroid Build Coastguard Worker- Revert "egl/wayland: Remove EGL_WL_create_wayland_buffer_from_image"
198*61046927SAndroid Build Coastguard Worker
199*61046927SAndroid Build Coastguard WorkerAlejandro Piñeiro (29):
200*61046927SAndroid Build Coastguard Worker
201*61046927SAndroid Build Coastguard Worker- v3dv/cmd_buffer: always bind pipeline static state
202*61046927SAndroid Build Coastguard Worker- v3dv/ci: dEQP-VK.dynamic_state.*.double_static_bind are fixed now
203*61046927SAndroid Build Coastguard Worker- v3dv: port dynamic state tracking to use Mesa Vulkan
204*61046927SAndroid Build Coastguard Worker- v3dv: provide implementation for vkCmdBindVertexBuffers2
205*61046927SAndroid Build Coastguard Worker- v3dv: provide implementation for CmdSetViewportWithCount
206*61046927SAndroid Build Coastguard Worker- v3dv: CullMode and FrontFace are dynamic now
207*61046927SAndroid Build Coastguard Worker- v3dv: DepthBoundsTestEnable is dynamic now
208*61046927SAndroid Build Coastguard Worker- v3dv: move depth CFG bits setting to cmd buffer emission
209*61046927SAndroid Build Coastguard Worker- v3dv: ez_state/incompatible_ez_test could be recomputed at cmd_buffer
210*61046927SAndroid Build Coastguard Worker- v3dv: PrimitiveTopology is now dynamic
211*61046927SAndroid Build Coastguard Worker- v3dv: StencilOp and StencilTestEnable are now dynamic
212*61046927SAndroid Build Coastguard Worker- v3dv/ci: update expected list due VK_EXT_extended_dynamic_state
213*61046927SAndroid Build Coastguard Worker- v3dv: enable VK_EXT_extended_dynamic_state
214*61046927SAndroid Build Coastguard Worker- v3dv/cmd_buffer: missing updates due PrimitiveTopology being dynamic now
215*61046927SAndroid Build Coastguard Worker- v3dv: fixes StencilTestEnable handling
216*61046927SAndroid Build Coastguard Worker- v3dv: PrimitiveRestartEnable is now dynamic.
217*61046927SAndroid Build Coastguard Worker- v3dv: DepthBiasEnable is dynamic now
218*61046927SAndroid Build Coastguard Worker- v3dv: SetRasterizerDiscardEnable is dynamic now
219*61046927SAndroid Build Coastguard Worker- v3dv: enable VK_EXT_extended_dynamic_state2
220*61046927SAndroid Build Coastguard Worker- v3dv: add debug option to disable custom pipeline caches for meta operations
221*61046927SAndroid Build Coastguard Worker- v3dv/meta_clear: take into account multiview for the custom clear pipeline caches
222*61046927SAndroid Build Coastguard Worker- v3dv/meta_clear: use v3dv_renderpass used as parameter
223*61046927SAndroid Build Coastguard Worker- v3dv/device: compute maxDescriptorSet*Limits multiplying per-stage by 4
224*61046927SAndroid Build Coastguard Worker- v3dv/device: set DescriptorUpdateAfterBind limits
225*61046927SAndroid Build Coastguard Worker- v3d/devinfo: unify comment style
226*61046927SAndroid Build Coastguard Worker- broadcom: move HW-dependant constants to v3d_device_info
227*61046927SAndroid Build Coastguard Worker- v3d,v3dv: document cl_emit_with_prepacked
228*61046927SAndroid Build Coastguard Worker- v3dv/pipeline: ensure vk_graphics_pipeline_all_state alive when still needed
229*61046927SAndroid Build Coastguard Worker- drm-shim: stub synobj_timeline_wait and query ioctl
230*61046927SAndroid Build Coastguard Worker
231*61046927SAndroid Build Coastguard WorkerAleksi Sapon (5):
232*61046927SAndroid Build Coastguard Worker
233*61046927SAndroid Build Coastguard Worker- lavapipe: fixes for macOS support
234*61046927SAndroid Build Coastguard Worker- lavapipe: build "Windows" check should use the host machine, not the \`platforms` option.
235*61046927SAndroid Build Coastguard Worker- util: fix memory related OS calls on macOS
236*61046927SAndroid Build Coastguard Worker- wsi: fix compilation on macOS
237*61046927SAndroid Build Coastguard Worker- util: macOS support for cnd_monotonic
238*61046927SAndroid Build Coastguard Worker
239*61046927SAndroid Build Coastguard WorkerAlessandro Astone (1):
240*61046927SAndroid Build Coastguard Worker
241*61046927SAndroid Build Coastguard Worker- egl/gbm: Walk device list to initialize DRM platform
242*61046927SAndroid Build Coastguard Worker
243*61046927SAndroid Build Coastguard WorkerAlex Deucher (1):
244*61046927SAndroid Build Coastguard Worker
245*61046927SAndroid Build Coastguard Worker- ac/surface: fix version check for gfx12 DCC
246*61046927SAndroid Build Coastguard Worker
247*61046927SAndroid Build Coastguard WorkerAlexandre Marquet (2):
248*61046927SAndroid Build Coastguard Worker
249*61046927SAndroid Build Coastguard Worker- pan/mdg: quirk to disable auto32
250*61046927SAndroid Build Coastguard Worker- panfrost: implement SFBD raw format support on v4
251*61046927SAndroid Build Coastguard Worker
252*61046927SAndroid Build Coastguard WorkerAlexandros Frantzis (2):
253*61046927SAndroid Build Coastguard Worker
254*61046927SAndroid Build Coastguard Worker- egl/wayland: Pass dri2_wl_formats to create_dri_image
255*61046927SAndroid Build Coastguard Worker- egl/wayland: Fail EGL surface creation if opaque format is unsupported
256*61046927SAndroid Build Coastguard Worker
257*61046927SAndroid Build Coastguard WorkerAli Homafar (1):
258*61046927SAndroid Build Coastguard Worker
259*61046927SAndroid Build Coastguard Worker- lavapipe: Set ICD api_version to 1.3
260*61046927SAndroid Build Coastguard Worker
261*61046927SAndroid Build Coastguard WorkerAlyssa Rosenzweig (222):
262*61046927SAndroid Build Coastguard Worker
263*61046927SAndroid Build Coastguard Worker- vulkan: optimize vk_dynamic_graphics_state_any_dirty
264*61046927SAndroid Build Coastguard Worker- vulkan: add helper to fill out spirv caps automatically
265*61046927SAndroid Build Coastguard Worker- nir/lower_subgroups: add filter
266*61046927SAndroid Build Coastguard Worker- nir/lower_subgroups: add generic scan/reduce lower
267*61046927SAndroid Build Coastguard Worker- nir/lower_subgroups: relax ballot_type_to_uint
268*61046927SAndroid Build Coastguard Worker- nir/lower_robust_access: also handle image derefs
269*61046927SAndroid Build Coastguard Worker- docs: add header-stub for vk_enum_to_str
270*61046927SAndroid Build Coastguard Worker- vulkan: add vk_debug_ignored_stype helper
271*61046927SAndroid Build Coastguard Worker- nvk: use common stype debug
272*61046927SAndroid Build Coastguard Worker- broadcom: use common stype debug
273*61046927SAndroid Build Coastguard Worker- pvr: use common stype debug
274*61046927SAndroid Build Coastguard Worker- anv,hasvk: use common stype debug
275*61046927SAndroid Build Coastguard Worker- dzn: use common stype debug
276*61046927SAndroid Build Coastguard Worker- nir: add is_first_fan_agx sysval
277*61046927SAndroid Build Coastguard Worker- nir: add texops for AGX border colour emulation
278*61046927SAndroid Build Coastguard Worker- nir: add quad_ballot_agx intrinsic
279*61046927SAndroid Build Coastguard Worker- nir,agx: add depth=never workaround
280*61046927SAndroid Build Coastguard Worker- nir,agx: fix load_active_subgroup_index
281*61046927SAndroid Build Coastguard Worker- compiler: add ACCESS_IN_BOUNDS_AGX
282*61046927SAndroid Build Coastguard Worker- agx: optimize and/or with booleans
283*61046927SAndroid Build Coastguard Worker- agx: enable more lowering
284*61046927SAndroid Build Coastguard Worker- agx: fix query LOD of array
285*61046927SAndroid Build Coastguard Worker- agx: fix some ms texture packing
286*61046927SAndroid Build Coastguard Worker- agx: handle cross-workgroup memory barriers
287*61046927SAndroid Build Coastguard Worker- agx: allow 8-bit bcsel
288*61046927SAndroid Build Coastguard Worker- agx: fix phi translation corruption
289*61046927SAndroid Build Coastguard Worker- agx: fix load_helper_invocation with sample shading
290*61046927SAndroid Build Coastguard Worker- agx: fix frag sidefx with sample shading
291*61046927SAndroid Build Coastguard Worker- agx: handle subgroup barriers
292*61046927SAndroid Build Coastguard Worker- agx: fix spilling inside sample loop
293*61046927SAndroid Build Coastguard Worker- agx: switch to demote internally
294*61046927SAndroid Build Coastguard Worker- agx: lower nir_intrinsic_load_num_subgroups
295*61046927SAndroid Build Coastguard Worker- agx: delete unreachable blocks
296*61046927SAndroid Build Coastguard Worker- agx: model more subgroup ops
297*61046927SAndroid Build Coastguard Worker- agx: lower shuffle
298*61046927SAndroid Build Coastguard Worker- agx: handle non-immediate shuffles in divergent CF
299*61046927SAndroid Build Coastguard Worker- agx: handle quad_broadcast
300*61046927SAndroid Build Coastguard Worker- agx: handle quad swaps
301*61046927SAndroid Build Coastguard Worker- agx: add missing b2b16 implementation
302*61046927SAndroid Build Coastguard Worker- agx: forbid uniforms on ballots
303*61046927SAndroid Build Coastguard Worker- agx: lower 8-bit subgroups
304*61046927SAndroid Build Coastguard Worker- agx: flesh out subgroup lowering
305*61046927SAndroid Build Coastguard Worker- agx: report uses_txf
306*61046927SAndroid Build Coastguard Worker- agx: expose agx_link_libagx
307*61046927SAndroid Build Coastguard Worker- agx: document another sample_mask restriction
308*61046927SAndroid Build Coastguard Worker- agx: reserve scratch registers for mem<-->mem swaps
309*61046927SAndroid Build Coastguard Worker- agx: optimize txf with lod 0
310*61046927SAndroid Build Coastguard Worker- agx: fix bogus unit test
311*61046927SAndroid Build Coastguard Worker- agx: stash early_fragment_test info
312*61046927SAndroid Build Coastguard Worker- agx: handle quad reduce
313*61046927SAndroid Build Coastguard Worker- agx: implement quad_ballot
314*61046927SAndroid Build Coastguard Worker- agx: lower more quad ops
315*61046927SAndroid Build Coastguard Worker- agx: optimize elect()
316*61046927SAndroid Build Coastguard Worker- agx: fix UB in cursor comparison
317*61046927SAndroid Build Coastguard Worker- ail: constify everything
318*61046927SAndroid Build Coastguard Worker- asahi: mark eMRT loads as in-bounds
319*61046927SAndroid Build Coastguard Worker- asahi: calculate validity when unpacking
320*61046927SAndroid Build Coastguard Worker- asahi: agx_translate_sample_count
321*61046927SAndroid Build Coastguard Worker- asahi: assert bo size > 0
322*61046927SAndroid Build Coastguard Worker- asahi: unwrap pointless null check
323*61046927SAndroid Build Coastguard Worker- asahi: implement PIPE_CAP_QUERY_MEMORY_INFO
324*61046927SAndroid Build Coastguard Worker- asahi: rm unused #include
325*61046927SAndroid Build Coastguard Worker- asahi: resize key
326*61046927SAndroid Build Coastguard Worker- asahi: cleanup fs epilog link info
327*61046927SAndroid Build Coastguard Worker- asahi: move agx_link_varyings_vs_fs
328*61046927SAndroid Build Coastguard Worker- asahi: fix prolog emit
329*61046927SAndroid Build Coastguard Worker- asahi: pack UVS key properly
330*61046927SAndroid Build Coastguard Worker- asahi: plumb shader stage into info
331*61046927SAndroid Build Coastguard Worker- asahi: get debug in common
332*61046927SAndroid Build Coastguard Worker- asahi: rm deadcode
333*61046927SAndroid Build Coastguard Worker- asahi: drop rgb10a2_sint rendering
334*61046927SAndroid Build Coastguard Worker- asahi: add missing rgba4 format
335*61046927SAndroid Build Coastguard Worker- asahi: fix 1D array atomics
336*61046927SAndroid Build Coastguard Worker- asahi: fix txf/image_load robustness with arrays
337*61046927SAndroid Build Coastguard Worker- asahi: rework VBO lower for divisor=0
338*61046927SAndroid Build Coastguard Worker- asahi: mv AGX_MAX_OCCLUSION_QUERIES define
339*61046927SAndroid Build Coastguard Worker- asahi: handle agx_ppp_fragment_face_2 with no info
340*61046927SAndroid Build Coastguard Worker- asahi: clarify format code in image lowering
341*61046927SAndroid Build Coastguard Worker- asahi: fix rgb565 blending
342*61046927SAndroid Build Coastguard Worker- asahi: fix store_output component/offset
343*61046927SAndroid Build Coastguard Worker- asahi: fix sample ID with multiblock epilogs
344*61046927SAndroid Build Coastguard Worker- asahi: lower texture instructions with epilogs
345*61046927SAndroid Build Coastguard Worker- asahi: fix cull unknown bits
346*61046927SAndroid Build Coastguard Worker- asahi: simplify image atomic lowering
347*61046927SAndroid Build Coastguard Worker- asahi: move primitive MSAA field
348*61046927SAndroid Build Coastguard Worker- asahi: free libagx if we don't use a ralloc memctx
349*61046927SAndroid Build Coastguard Worker- asahi: eliminate troublesome empty uniforms
350*61046927SAndroid Build Coastguard Worker- asahi: rearrange VS uniforms
351*61046927SAndroid Build Coastguard Worker- asahi: set src_type for store_output
352*61046927SAndroid Build Coastguard Worker- asahi: rm dead code
353*61046927SAndroid Build Coastguard Worker- asahi: add agx_index_size_to_B helper
354*61046927SAndroid Build Coastguard Worker- asahi: move some GS lowering into lower_gs
355*61046927SAndroid Build Coastguard Worker- asahi: don't use load_num_vertices in geometry shaders
356*61046927SAndroid Build Coastguard Worker- asahi: mv vertex_id_for_topology_class into GS lowering
357*61046927SAndroid Build Coastguard Worker- asahi: rm another num_vertices use
358*61046927SAndroid Build Coastguard Worker- asahi: rm dated comment
359*61046927SAndroid Build Coastguard Worker- asahi: rm unused lower
360*61046927SAndroid Build Coastguard Worker- asahi: rm num_vertices uses
361*61046927SAndroid Build Coastguard Worker- asahi: rm redundant input_vertices
362*61046927SAndroid Build Coastguard Worker- asahi: mv initialization of grid z for indirect GS
363*61046927SAndroid Build Coastguard Worker- asahi: rm more dead lowering
364*61046927SAndroid Build Coastguard Worker- asahi: rm always true param
365*61046927SAndroid Build Coastguard Worker- asahi: update comment
366*61046927SAndroid Build Coastguard Worker- asahi: update comment for maint5
367*61046927SAndroid Build Coastguard Worker- asahi: eliminate num_workgroups for VS->GS + VS->TCS
368*61046927SAndroid Build Coastguard Worker- asahi: drop bogus assertion
369*61046927SAndroid Build Coastguard Worker- asahi: pack tilebuffer usc word ahead-of-time
370*61046927SAndroid Build Coastguard Worker- asahi: add agx_ppp_push_merged helper
371*61046927SAndroid Build Coastguard Worker- asahi: use ppp_merge
372*61046927SAndroid Build Coastguard Worker- asahi: don't allocate varyings ourselves
373*61046927SAndroid Build Coastguard Worker- asahi: don't allocate for ppp updates
374*61046927SAndroid Build Coastguard Worker- asahi: extend varying linking for tri fan weirdness
375*61046927SAndroid Build Coastguard Worker- asahi: plumb tri fan flatshading through common
376*61046927SAndroid Build Coastguard Worker- asahi: don't ralloc in agx_fast_link
377*61046927SAndroid Build Coastguard Worker- asahi: extend epilog key for force early frag handling
378*61046927SAndroid Build Coastguard Worker- asahi: don't reserve extra UVS space for layer
379*61046927SAndroid Build Coastguard Worker- libagx: use sub_group_scan_inclusive_add
380*61046927SAndroid Build Coastguard Worker- libagx: add query copy kernel
381*61046927SAndroid Build Coastguard Worker- libagx: don't use get_group_id()
382*61046927SAndroid Build Coastguard Worker- asahi/decode: QoL improvements
383*61046927SAndroid Build Coastguard Worker- asahi: track imports for decode
384*61046927SAndroid Build Coastguard Worker- asahi: clean up bg/eot counts
385*61046927SAndroid Build Coastguard Worker- asahi: rename meta -> bg/eot
386*61046927SAndroid Build Coastguard Worker- asahi: don't allocate for USC words
387*61046927SAndroid Build Coastguard Worker- asahi: split frag shader words
388*61046927SAndroid Build Coastguard Worker- asahi: split CDM Launch words
389*61046927SAndroid Build Coastguard Worker- asahi: unify naming for COUNTS structs
390*61046927SAndroid Build Coastguard Worker- nir/tex_instr_result_size: handle subpass_ms
391*61046927SAndroid Build Coastguard Worker- nir/lower_point_size: support lowered i/o
392*61046927SAndroid Build Coastguard Worker- asahi/decode: drop Apple-specific decode check
393*61046927SAndroid Build Coastguard Worker- libagx: rm unused field
394*61046927SAndroid Build Coastguard Worker- libagx: fix static assert
395*61046927SAndroid Build Coastguard Worker- libagx: fix triangle fan + prim restart + GS/XFB
396*61046927SAndroid Build Coastguard Worker- libagx: drop unused !indexed path
397*61046927SAndroid Build Coastguard Worker- libagx: add libagx_copy_xfb_counters helper
398*61046927SAndroid Build Coastguard Worker- asahi: be robust against out of sync shader info
399*61046927SAndroid Build Coastguard Worker- agx: fix draw param gather for sw vs
400*61046927SAndroid Build Coastguard Worker- asahi: split param structs for GS internal kernel
401*61046927SAndroid Build Coastguard Worker- agx: rework libagx I/O lowering
402*61046927SAndroid Build Coastguard Worker- asahi: add missing lowerings
403*61046927SAndroid Build Coastguard Worker- asahi: force bindless for eMRT
404*61046927SAndroid Build Coastguard Worker- asahi: bounds check eMRT stores
405*61046927SAndroid Build Coastguard Worker- asahi: support bigger buffer textures
406*61046927SAndroid Build Coastguard Worker- asahi: add AGX_TEXTURE_FLAG_CLAMP_TO_0 flag
407*61046927SAndroid Build Coastguard Worker- agx: handle discard with force early tests
408*61046927SAndroid Build Coastguard Worker- asahi: pack blend key
409*61046927SAndroid Build Coastguard Worker- agx: switch to combined clip/cull
410*61046927SAndroid Build Coastguard Worker- asahi: add flag controlling sample mask without MSAA
411*61046927SAndroid Build Coastguard Worker- asahi: use scalar outputs for rast shaders
412*61046927SAndroid Build Coastguard Worker- asahi: move null descriptor routines to common
413*61046927SAndroid Build Coastguard Worker- asahi: implement rba2 for uniform texel buffers
414*61046927SAndroid Build Coastguard Worker- asahi: implement rba2 for storage texel buffers
415*61046927SAndroid Build Coastguard Worker- agx: prepare for lower_wpos_center
416*61046927SAndroid Build Coastguard Worker- asahi: extract agx_calculate_vbo_clamp
417*61046927SAndroid Build Coastguard Worker- agx: fix indirect CF accounting
418*61046927SAndroid Build Coastguard Worker- mesa: fix duplicate initializer
419*61046927SAndroid Build Coastguard Worker- nir/lower_wpos_center: clean up
420*61046927SAndroid Build Coastguard Worker- nir/builtin_builder: factor out nir_build_texture_query
421*61046927SAndroid Build Coastguard Worker- asahi: use nir_build_texture_query
422*61046927SAndroid Build Coastguard Worker- gallium: remove ability to probe asahi
423*61046927SAndroid Build Coastguard Worker- asahi: add broken bits of unstable Linux UAPI
424*61046927SAndroid Build Coastguard Worker- agx: fix 64-bit bcsel ingestion
425*61046927SAndroid Build Coastguard Worker- agx: fix fmin/fmax with (-0, 0) pair
426*61046927SAndroid Build Coastguard Worker- libagx: fix uint8_t definition
427*61046927SAndroid Build Coastguard Worker- libagx: make index buffer fetch robust
428*61046927SAndroid Build Coastguard Worker- libagx: generalize query copies
429*61046927SAndroid Build Coastguard Worker- asahi: implement rba2 semantics for vbo
430*61046927SAndroid Build Coastguard Worker- asahi: fix vbo clamp with stride=0
431*61046927SAndroid Build Coastguard Worker- asahi: implement robustness2 for msaa image stores
432*61046927SAndroid Build Coastguard Worker- asahi: be more clever about GS side effects
433*61046927SAndroid Build Coastguard Worker- nir/lower_robust_access: handle MSAA images
434*61046927SAndroid Build Coastguard Worker- nir: add nir_metadata_control_flow
435*61046927SAndroid Build Coastguard Worker- treewide: use nir_metadata_control_flow
436*61046927SAndroid Build Coastguard Worker- nir: document restriction on load_smem_amd constantness
437*61046927SAndroid Build Coastguard Worker- vulkan: reference count vk_descriptor_update_template
438*61046927SAndroid Build Coastguard Worker- vulkan: handle push DUT with emulated secondaries
439*61046927SAndroid Build Coastguard Worker- vulkan: fix potential UAF with vk_cmd_enqueue_CmdPushDescriptorSetKHR
440*61046927SAndroid Build Coastguard Worker- vulkan: handle enqueueing CmdPushConstants2KHR
441*61046927SAndroid Build Coastguard Worker- vulkan: handle enqueueing CmdPushDescriptorSet2KHR
442*61046927SAndroid Build Coastguard Worker- lvp: use common push constant enqueue
443*61046927SAndroid Build Coastguard Worker- lvp: use common push descriptor set enqueue
444*61046927SAndroid Build Coastguard Worker- lvp: fix silly casting for sampler desc updates
445*61046927SAndroid Build Coastguard Worker- lvp: use common descriptor update templates
446*61046927SAndroid Build Coastguard Worker- nir/format_convert: remove unorm bit size assert
447*61046927SAndroid Build Coastguard Worker- nir: add nir_def_replace helper
448*61046927SAndroid Build Coastguard Worker- treewide: use nir_def_replace sometimes
449*61046927SAndroid Build Coastguard Worker- agx: fix insidious ballot optimizer bug
450*61046927SAndroid Build Coastguard Worker- agx: add unit test for ballot bug
451*61046927SAndroid Build Coastguard Worker- agx: set discard_is_demote
452*61046927SAndroid Build Coastguard Worker- nir: add nir_break_if helper
453*61046927SAndroid Build Coastguard Worker- treewide: use nir_break_if
454*61046927SAndroid Build Coastguard Worker- nir: fix miscompiles with rules with INT32_MIN
455*61046927SAndroid Build Coastguard Worker- nir/algebraic: explicitly suffix constants
456*61046927SAndroid Build Coastguard Worker- nir/opt_constant_folding: fix array size define
457*61046927SAndroid Build Coastguard Worker- zink: move print_pipeline_stats
458*61046927SAndroid Build Coastguard Worker- zink: print pipeline stats for compute shader-db
459*61046927SAndroid Build Coastguard Worker- util: add dui/uid helpers
460*61046927SAndroid Build Coastguard Worker- nir: add nir_alu_instr float controls queries
461*61046927SAndroid Build Coastguard Worker- nir/search: use ALU float control helpers
462*61046927SAndroid Build Coastguard Worker- nir: use MIN2/MAX2 opcodes for imin/umax folding
463*61046927SAndroid Build Coastguard Worker- nir: strengthen fmin/fmax definitions with signed zero
464*61046927SAndroid Build Coastguard Worker- glsl/float64: handle signed zero with min/max
465*61046927SAndroid Build Coastguard Worker- nir/lower_double_ops: handle signed zero with min/max
466*61046927SAndroid Build Coastguard Worker- nir/lower_alu: remove dead #define
467*61046927SAndroid Build Coastguard Worker- nir: add lower_fminmax_signed_zero
468*61046927SAndroid Build Coastguard Worker- agx: set lower_fminmax_signed_zero
469*61046927SAndroid Build Coastguard Worker- agx: do not flush denorms for fp16 fmin/fmax
470*61046927SAndroid Build Coastguard Worker- asahi: drop old comment
471*61046927SAndroid Build Coastguard Worker- asahi: drop stale comment
472*61046927SAndroid Build Coastguard Worker- asahi: make agx_pack opencl compatible
473*61046927SAndroid Build Coastguard Worker- asahi: tuck in null query check
474*61046927SAndroid Build Coastguard Worker- libagx: specify heap size explicitly
475*61046927SAndroid Build Coastguard Worker- asahi,libagx: tessellate on device
476*61046927SAndroid Build Coastguard Worker- libagx: add kernel for incrementing CS counter
477*61046927SAndroid Build Coastguard Worker- asahi: handle CS pipeline stat with indirect dispatch
478*61046927SAndroid Build Coastguard Worker- libagx: handle VS/IA pipeline stats on GPU
479*61046927SAndroid Build Coastguard Worker- asahi: eliminate load_num_workgroups from TCS unrolled ID
480*61046927SAndroid Build Coastguard Worker- nouveau/drm-shim: set ram_user
481*61046927SAndroid Build Coastguard Worker- nvk: add instruction count exec property
482*61046927SAndroid Build Coastguard Worker- nir/opt_constant_folding: fix array size define, pt 2
483*61046927SAndroid Build Coastguard Worker- zink: remove extraneous \\n with shaderdb
484*61046927SAndroid Build Coastguard Worker- zink: match shader-db report.py format
485*61046927SAndroid Build Coastguard Worker
486*61046927SAndroid Build Coastguard WorkerAmber (1):
487*61046927SAndroid Build Coastguard Worker
488*61046927SAndroid Build Coastguard Worker- tu: Disable depth and stencil tests when attachment state requires it
489*61046927SAndroid Build Coastguard Worker
490*61046927SAndroid Build Coastguard WorkerAmit Pundir (1):
491*61046927SAndroid Build Coastguard Worker
492*61046927SAndroid Build Coastguard Worker- android: Fix zink build failure
493*61046927SAndroid Build Coastguard Worker
494*61046927SAndroid Build Coastguard WorkerAmol Surati (1):
495*61046927SAndroid Build Coastguard Worker
496*61046927SAndroid Build Coastguard Worker- nine: avoid using post-compacted indices with state expecting pre-compacted ones
497*61046927SAndroid Build Coastguard Worker
498*61046927SAndroid Build Coastguard WorkerAntoine Coutant (1):
499*61046927SAndroid Build Coastguard Worker
500*61046927SAndroid Build Coastguard Worker- drisw: fix build without dri3
501*61046927SAndroid Build Coastguard Worker
502*61046927SAndroid Build Coastguard WorkerAntonio Ospite (2):
503*61046927SAndroid Build Coastguard Worker
504*61046927SAndroid Build Coastguard Worker- meson: fix deprecation warning in create-android-cross-file.sh
505*61046927SAndroid Build Coastguard Worker- android: simplify building libgallium_dri on Android
506*61046927SAndroid Build Coastguard Worker
507*61046927SAndroid Build Coastguard WorkerArthur Huillet (4):
508*61046927SAndroid Build Coastguard Worker
509*61046927SAndroid Build Coastguard Worker- nvk: update 3d classes for conservative raster
510*61046927SAndroid Build Coastguard Worker- nvk: implement VK_EXT_conservative_rasterization
511*61046927SAndroid Build Coastguard Worker- nvk: import SPH headers files from open-gpu-doc
512*61046927SAndroid Build Coastguard Worker- nvk: generate Rust bindings from SPH header files
513*61046927SAndroid Build Coastguard Worker
514*61046927SAndroid Build Coastguard WorkerAsahi Lina (1):
515*61046927SAndroid Build Coastguard Worker
516*61046927SAndroid Build Coastguard Worker- asahi: Make asahi_clc build work on x86_64->x86 builds
517*61046927SAndroid Build Coastguard Worker
518*61046927SAndroid Build Coastguard WorkerBas Nieuwenhuizen (5):
519*61046927SAndroid Build Coastguard Worker
520*61046927SAndroid Build Coastguard Worker- radv: Use zerovram for Enshrouded.
521*61046927SAndroid Build Coastguard Worker- util/disk_cache: Fix cache marker refresh.
522*61046927SAndroid Build Coastguard Worker- util/disk_cache: Delete the old multifile cache if using the default.
523*61046927SAndroid Build Coastguard Worker- util/cache_test: Add tests for old cache deletion.
524*61046927SAndroid Build Coastguard Worker- relnotes: Add an entry about the new cache default.
525*61046927SAndroid Build Coastguard Worker
526*61046927SAndroid Build Coastguard WorkerBenjamin Lee (1):
527*61046927SAndroid Build Coastguard Worker
528*61046927SAndroid Build Coastguard Worker- vk/graphics_state: Add last bits for extraPrimitiveOverestimationSize
529*61046927SAndroid Build Coastguard Worker
530*61046927SAndroid Build Coastguard WorkerBoris Brezillon (81):
531*61046927SAndroid Build Coastguard Worker
532*61046927SAndroid Build Coastguard Worker- panvk: Prepare things so we can push sysvals to our push uniform buffer
533*61046927SAndroid Build Coastguard Worker- panvk: Put dynamic uniform buffers at the end of the UBO array
534*61046927SAndroid Build Coastguard Worker- panvk: Move the dynamic SSBO descriptors to their own UBO
535*61046927SAndroid Build Coastguard Worker- panvk: Prepare dynamic buffer descriptors at bind time
536*61046927SAndroid Build Coastguard Worker- panvk: Lower sysvals to push uniforms
537*61046927SAndroid Build Coastguard Worker- panvk: Kill panvk_sysval_vec4
538*61046927SAndroid Build Coastguard Worker- panfrost: do not write outside num_wg_sysval
539*61046927SAndroid Build Coastguard Worker- panfrost: Add the BO containing fragment program descriptor to the batch
540*61046927SAndroid Build Coastguard Worker- pan/kmod: Fix a syncobj leak in the panthor backend
541*61046927SAndroid Build Coastguard Worker- pan/kmod: Make default allocator thread-safe
542*61046927SAndroid Build Coastguard Worker- panvk: clang-format fixups
543*61046927SAndroid Build Coastguard Worker- panvk: Kill panvk_queue_get_device()
544*61046927SAndroid Build Coastguard Worker- panvk: Get rid of panvk_descriptor_state::dirty
545*61046927SAndroid Build Coastguard Worker- panvk: Move panvk_cmd_state::batch to panvk_cmd_buffer::cur_batch
546*61046927SAndroid Build Coastguard Worker- panvk: Kill unused dynamic state bits
547*61046927SAndroid Build Coastguard Worker- panvk: Get rid of special attribute support
548*61046927SAndroid Build Coastguard Worker- panvk: Split the graphics and compute state at the cmd_buffer level
549*61046927SAndroid Build Coastguard Worker- panvk: Split compute/graphics pipeline objects
550*61046927SAndroid Build Coastguard Worker- panvk: Use memory pools to store pipeline shaders/descriptors
551*61046927SAndroid Build Coastguard Worker- panvk: Kill the panvk_pipeline_builder object
552*61046927SAndroid Build Coastguard Worker- panvk: Transition the graphics pipeline logic to vk_graphics_pipeline_state
553*61046927SAndroid Build Coastguard Worker- panvk: Fully transition to vk_viewport_state
554*61046927SAndroid Build Coastguard Worker- panvk: Fully transition to vk_rasterization_state
555*61046927SAndroid Build Coastguard Worker- panvk: Fully transition to vk_input_assembly_state
556*61046927SAndroid Build Coastguard Worker- panvk: Use vk_color_blend_state to fill our blend constant
557*61046927SAndroid Build Coastguard Worker- panvk: Fully transition to vk_depth_stencil_state
558*61046927SAndroid Build Coastguard Worker- panvk: Fully transition to vk_multisample_state
559*61046927SAndroid Build Coastguard Worker- panvk: Set unused attribute buffers descriptors to zero
560*61046927SAndroid Build Coastguard Worker- panvk: Rename non_vs_attribs into img_attribs
561*61046927SAndroid Build Coastguard Worker- panvk: Prevent re-emission of image attributes used in vertex shaders
562*61046927SAndroid Build Coastguard Worker- panvk: Move VS attribute/buffer state to panvk_cmd_graphics_state
563*61046927SAndroid Build Coastguard Worker- panvk: Emit VS-accessible image attributes at a fixed offset
564*61046927SAndroid Build Coastguard Worker- panvk: Leave holes in the attribute locations used by a shader
565*61046927SAndroid Build Coastguard Worker- panvk: Fully transition to vk_vertex_binding_state
566*61046927SAndroid Build Coastguard Worker- pan/blend: Move constant inlining out of pan_blend_create_shader()
567*61046927SAndroid Build Coastguard Worker- pan/blend: Expose pan_blend_create_shader()
568*61046927SAndroid Build Coastguard Worker- panvk: Add a blend library to deal blend shaders/descriptors
569*61046927SAndroid Build Coastguard Worker- panvk: Don't pass the stage to shader_create()
570*61046927SAndroid Build Coastguard Worker- panvk: Simplify shader initialization in the pipeline logic
571*61046927SAndroid Build Coastguard Worker- panvk: Fix/simplify the shader linking logic
572*61046927SAndroid Build Coastguard Worker- panvk: Replace the stages array in panvk_draw_info by vs/fs fields
573*61046927SAndroid Build Coastguard Worker- panvk: Move fs_rsd fields to an fs sub-struct
574*61046927SAndroid Build Coastguard Worker- panvk: Emit the fragment shader RSD dynamically
575*61046927SAndroid Build Coastguard Worker- panvk: Lower global memory IOs
576*61046927SAndroid Build Coastguard Worker- panvk: Clean Midgard leftovers in the cmd_close_batch() path
577*61046927SAndroid Build Coastguard Worker- panvk: Use vk_pipeline_shader_stage_to_nir()
578*61046927SAndroid Build Coastguard Worker- panvk: Kill cmd_get_tiler_context()
579*61046927SAndroid Build Coastguard Worker- panvk: Make sure we dump memory mappings before crashing
580*61046927SAndroid Build Coastguard Worker- pan/decode: Be robust to NULL texture payload
581*61046927SAndroid Build Coastguard Worker- pan/desc: Add missing format in translate_s_format()
582*61046927SAndroid Build Coastguard Worker- pan/jc: Drop unused pool argument passed to pan_jc_add_job()
583*61046927SAndroid Build Coastguard Worker- panvk: Add a render state to panvk_cmd_graphics_state
584*61046927SAndroid Build Coastguard Worker- panvk: Take VK_RENDERING_{RESUM,SUSPEND}ING_BIT flags into account
585*61046927SAndroid Build Coastguard Worker- panvk: Force a preload when the render area is not 32x32 aligned
586*61046927SAndroid Build Coastguard Worker- panvk: Skip depth/stencil attachments with non-matching aspect mask
587*61046927SAndroid Build Coastguard Worker- panvk: Fix dynamic rendering with images containing both depth and stencil
588*61046927SAndroid Build Coastguard Worker- panvk: Make sure we don't lose clear-only operations
589*61046927SAndroid Build Coastguard Worker- panvk: Make sure we run the fragment shader if alpha_to_coverage is enabled
590*61046927SAndroid Build Coastguard Worker- panvk: Make sure replay of command buffers containing Dispatch calls works
591*61046927SAndroid Build Coastguard Worker- panvk: Override the default GetRender[in]AreaGranularityKHR()
592*61046927SAndroid Build Coastguard Worker- egl: Use gbm_bo_create_with_modifiers2() when the surface has non-zero flags
593*61046927SAndroid Build Coastguard Worker- panvk: Fix formatting around OpaqueCaptureAddress implementation
594*61046927SAndroid Build Coastguard Worker- panvk/ci: Flag exact_sampling.*.edge_right test as fails
595*61046927SAndroid Build Coastguard Worker- pan/bi: Make sure global loads/stores don't exceed 16 bytes
596*61046927SAndroid Build Coastguard Worker- pan/bi: Fix dynamic indexing of push constants
597*61046927SAndroid Build Coastguard Worker- panvk: Fix Cube/2DArray/3D img -> buf copies
598*61046927SAndroid Build Coastguard Worker- panvk: Don't bail out when allocationSize is zero in AllocateMemory()
599*61046927SAndroid Build Coastguard Worker- panvk: Prepare for Valhall image views
600*61046927SAndroid Build Coastguard Worker- panvk: Prepare for Valhall buffer views
601*61046927SAndroid Build Coastguard Worker- panvk: Prepare things for compiling valhall source files
602*61046927SAndroid Build Coastguard Worker- panvk: Extend Valhall descriptor set implementation to support Bifrost
603*61046927SAndroid Build Coastguard Worker- panvk: Overhaul the Bifrost descriptor set implementation
604*61046927SAndroid Build Coastguard Worker- panvk: Refcount private BOs
605*61046927SAndroid Build Coastguard Worker- panvk: Store private BOs in lists instead of dynarrays
606*61046927SAndroid Build Coastguard Worker- panvk: Prepare panvk_mempool for shared device memory pools
607*61046927SAndroid Build Coastguard Worker- panvk: Use memory pools for internal GPU data attached to vulkan objects
608*61046927SAndroid Build Coastguard Worker- pan/desc: Extend pan_emit_fbd() to support multilayer rendering
609*61046927SAndroid Build Coastguard Worker- pan/desc: Prepare things for fragment job chaining
610*61046927SAndroid Build Coastguard Worker- pan/blitter: Let pan_preload_fb() callers queue the jobs to the job chain
611*61046927SAndroid Build Coastguard Worker- panvk: Use IDVS jobs when we can
612*61046927SAndroid Build Coastguard Worker- panvk: Add support for layered rendering
613*61046927SAndroid Build Coastguard Worker
614*61046927SAndroid Build Coastguard WorkerCaio Oliveira (35):
615*61046927SAndroid Build Coastguard Worker
616*61046927SAndroid Build Coastguard Worker- intel/brw: Don't print IP as part of the dump
617*61046927SAndroid Build Coastguard Worker- intel/brw: Hide register pressure information in dumps
618*61046927SAndroid Build Coastguard Worker- intel/brw: Use \`vNN` instead of \`vgrfNN` when printing instructions
619*61046927SAndroid Build Coastguard Worker- intel/brw: Fix commas when dumping instructions
620*61046927SAndroid Build Coastguard Worker- spirv: Add MESA_SPIRV_DEBUG=values to dump all values
621*61046927SAndroid Build Coastguard Worker- intel/brw: Track the number of uses of each def in def_analysis
622*61046927SAndroid Build Coastguard Worker- intel/brw: Fix typo in DPAS emission code
623*61046927SAndroid Build Coastguard Worker- intel/brw: Add unit tests for scoreboard handling FIXED_GRF with stride
624*61046927SAndroid Build Coastguard Worker- intel/brw: Make component_size() consistent between VGRF and FIXED_GRF
625*61046927SAndroid Build Coastguard Worker- glsl: Fix warning related to tg4_offsets in release mode
626*61046927SAndroid Build Coastguard Worker- intel/brw: Print SWSB information when dumping instructions
627*61046927SAndroid Build Coastguard Worker- intel/brw: Reorganize lowering of LocalID/Index to handle Mesh/Task
628*61046927SAndroid Build Coastguard Worker- anv: Use brw_nir_lower_cs_intrinsics for lowering Mesh/Task LocalID
629*61046927SAndroid Build Coastguard Worker- intel/brw: Remove unused brw_reg related functions
630*61046927SAndroid Build Coastguard Worker- intel/brw: Remove RALLOC helper from fs_reg
631*61046927SAndroid Build Coastguard Worker- intel/brw: Remove unused variable from test
632*61046927SAndroid Build Coastguard Worker- intel/brw: Move fs_reg data members up to brw_reg
633*61046927SAndroid Build Coastguard Worker- intel/brw: Use public inheritance for fs_reg/brw_reg
634*61046927SAndroid Build Coastguard Worker- intel/brw: Move most member functions from fs_reg to brw_reg
635*61046927SAndroid Build Coastguard Worker- intel/brw: Remove conversion from fs_reg to brw_reg
636*61046927SAndroid Build Coastguard Worker- intel/brw: Replace some fs_reg constructors with functions
637*61046927SAndroid Build Coastguard Worker- intel/brw: Remove duplicated functions between fs_reg/brw_reg
638*61046927SAndroid Build Coastguard Worker- intel/brw: Rename brw_reg() helper to brw_make_reg()
639*61046927SAndroid Build Coastguard Worker- intel/brw: Make fs_reg an alias of brw_reg
640*61046927SAndroid Build Coastguard Worker- intel/brw: Replace uses of fs_reg with brw_reg
641*61046927SAndroid Build Coastguard Worker- intel/brw: Rename fs_reg_* helpers to brw_reg_*
642*61046927SAndroid Build Coastguard Worker- intel/brw: Move brw_reg helpers into brw_reg.h
643*61046927SAndroid Build Coastguard Worker- intel/brw: Don't set acc_wr_control for Xe2
644*61046927SAndroid Build Coastguard Worker- intel/brw: Use brw_inst_set_group() to set QtrCtrl and NibCtrl
645*61046927SAndroid Build Coastguard Worker- intel/brw: Account for reg_unit() in assembler
646*61046927SAndroid Build Coastguard Worker- intel/brw: Don't print extra newlines in assembler
647*61046927SAndroid Build Coastguard Worker- intel/brw: Split off assembler logic into library
648*61046927SAndroid Build Coastguard Worker- spirv: Don't warn about FPFastMathMode if not OpenCL
649*61046927SAndroid Build Coastguard Worker- intel/brw: Convert missing uses of ralloc to linear in fs_live_variables
650*61046927SAndroid Build Coastguard Worker- intel/elk: Convert missing uses of ralloc to linear in fs_live_variables
651*61046927SAndroid Build Coastguard Worker
652*61046927SAndroid Build Coastguard WorkerChia-I Wu (8):
653*61046927SAndroid Build Coastguard Worker
654*61046927SAndroid Build Coastguard Worker- gallium: add pipe_picture_desc::flush_flags
655*61046927SAndroid Build Coastguard Worker- frontends/va: track whether there are imported/exported surfaces
656*61046927SAndroid Build Coastguard Worker- frontends/va: set PIPE_FLUSH_ASYNC when possible
657*61046927SAndroid Build Coastguard Worker- radeonsi: prep for pipe_picture_desc::flush_flags
658*61046927SAndroid Build Coastguard Worker- radeonsi: respect pipe_picture_desc::flush_flags
659*61046927SAndroid Build Coastguard Worker- radv: check gs_copy_shader directly for executable props
660*61046927SAndroid Build Coastguard Worker- radv: make radv_pipeline_has_ngg static
661*61046927SAndroid Build Coastguard Worker- drm-shim: intercept access as well
662*61046927SAndroid Build Coastguard Worker
663*61046927SAndroid Build Coastguard WorkerChristian Gmeiner (42):
664*61046927SAndroid Build Coastguard Worker
665*61046927SAndroid Build Coastguard Worker- isaspec: Add method to get the displayname of BitSetEnumValue
666*61046927SAndroid Build Coastguard Worker- isaspec: Improve 'meta' handling
667*61046927SAndroid Build Coastguard Worker- etnaviv: isa: Drop capturing of python output
668*61046927SAndroid Build Coastguard Worker- etnaviv: isa: Add clang-format special comments
669*61046927SAndroid Build Coastguard Worker- etnaviv: isa: Print dst_full for ALU
670*61046927SAndroid Build Coastguard Worker- etnaviv: isa: Switch to enum isa_thread
671*61046927SAndroid Build Coastguard Worker- etnaviv: isa: Add more flags to etna_inst
672*61046927SAndroid Build Coastguard Worker- etnaviv: isa: Rework modeling of left shift for store/load
673*61046927SAndroid Build Coastguard Worker- etnaviv: isa: Add name for full writemask
674*61046927SAndroid Build Coastguard Worker- mr-label-maker: Add teflon marker
675*61046927SAndroid Build Coastguard Worker- etnaviv: isa: Do src swizzle with isaspec
676*61046927SAndroid Build Coastguard Worker- clc: Always use spir for 32 bit
677*61046927SAndroid Build Coastguard Worker- etnaviv: Zero init all srcs passed to etna_emit_alu(..)
678*61046927SAndroid Build Coastguard Worker- ci: uprev mold to 2.32.0
679*61046927SAndroid Build Coastguard Worker- gallium: Add vkms entrypoint
680*61046927SAndroid Build Coastguard Worker- nak: Move nak_optimize_nir declaration to nak_private.h
681*61046927SAndroid Build Coastguard Worker- meson: Update proc-macro2 subproject
682*61046927SAndroid Build Coastguard Worker- meson: Update syn subproject
683*61046927SAndroid Build Coastguard Worker- meson: Add pest rust dependencies
684*61046927SAndroid Build Coastguard Worker- meson: Add roxmltree rust dependency
685*61046927SAndroid Build Coastguard Worker- meson: Add indexmap rust dependencies
686*61046927SAndroid Build Coastguard Worker- etnaviv: isa: Add meta elements to instructions
687*61046927SAndroid Build Coastguard Worker- etnaviv: isa: Generate Rust FFI bindings for asm.h
688*61046927SAndroid Build Coastguard Worker- etnaviv: isa: Make header C++ safe
689*61046927SAndroid Build Coastguard Worker- etnaviv: isa: Add meson version check
690*61046927SAndroid Build Coastguard Worker- etnaviv: isa: Add IsaParser proc_macro_derive
691*61046927SAndroid Build Coastguard Worker- etnaviv: isa: Add struct etna_asm_result
692*61046927SAndroid Build Coastguard Worker- etnaviv: isa: Make etna_asm_result usable in Rust
693*61046927SAndroid Build Coastguard Worker- etnaviv: isa: Add EtnaAsmResultExt trait
694*61046927SAndroid Build Coastguard Worker- etnaviv: isa: Add parser module
695*61046927SAndroid Build Coastguard Worker- etnaviv: isa: Add C function impl
696*61046927SAndroid Build Coastguard Worker- etnaviv: isa: Add cli assembler
697*61046927SAndroid Build Coastguard Worker- etnaviv: isa: Extend disasm test
698*61046927SAndroid Build Coastguard Worker- ci/etnaviv: Drop shaders\@glsl-bug-110796 line
699*61046927SAndroid Build Coastguard Worker- etnaviv: isa: Drop 1:1 mapping of opc to bits
700*61046927SAndroid Build Coastguard Worker- etnaviv: isa: Add support for extended instructions
701*61046927SAndroid Build Coastguard Worker- nak: Update comment about explicit padding
702*61046927SAndroid Build Coastguard Worker- etnaviv: isa: Add support for bitset's displayname
703*61046927SAndroid Build Coastguard Worker- etnaviv: isa: Rework branch instruction
704*61046927SAndroid Build Coastguard Worker- nak: Set has_imad32 conditionally
705*61046927SAndroid Build Coastguard Worker- nak: Move imad late optimization to nir
706*61046927SAndroid Build Coastguard Worker- dri: fix driver names
707*61046927SAndroid Build Coastguard Worker
708*61046927SAndroid Build Coastguard WorkerChristopher Michael (3):
709*61046927SAndroid Build Coastguard Worker
710*61046927SAndroid Build Coastguard Worker- v3d: Move spec\@arb_texture_view\@rendering-formats, Crash in broadcom-rpi4-fails
711*61046927SAndroid Build Coastguard Worker- v3d: Move spec\@!opengl 1.1\@getteximage-formats, Fail in broadcom-rpi4-fails
712*61046927SAndroid Build Coastguard Worker- broadcom: fix issue of ‘addr’ is used uninitialized
713*61046927SAndroid Build Coastguard Worker
714*61046927SAndroid Build Coastguard WorkerColin Marc (3):
715*61046927SAndroid Build Coastguard Worker
716*61046927SAndroid Build Coastguard Worker- radv/video: don't truncate frame_num and POC to 32
717*61046927SAndroid Build Coastguard Worker- vulkan/video: generate profile_tier_level structure correctly
718*61046927SAndroid Build Coastguard Worker- vulkan/video: correctly set sub-layer ordering in H.265 VPS/SPS
719*61046927SAndroid Build Coastguard Worker
720*61046927SAndroid Build Coastguard WorkerCollabora's Gfx CI Team (6):
721*61046927SAndroid Build Coastguard Worker
722*61046927SAndroid Build Coastguard Worker- Uprev Piglit to 7aa7bc1b01d57b4b091c4fc82a94a6ff47f38ebf
723*61046927SAndroid Build Coastguard Worker- Uprev Piglit to 8a6ce9c6fc5c8039665655bca4904d5601c6dba0
724*61046927SAndroid Build Coastguard Worker- Uprev Piglit to e180f96239edba441f22f58dfc852cafb902844a
725*61046927SAndroid Build Coastguard Worker- Uprev Piglit to fdf3fc09deb6beecdf212e65a16c645112540b59
726*61046927SAndroid Build Coastguard Worker- Uprev Piglit to 647d0725024f72bc49bbc91c686c5f61168a1fe8
727*61046927SAndroid Build Coastguard Worker- Uprev Piglit to 582f5490a124c27c26d3a452fee03a8c85fa9a5c
728*61046927SAndroid Build Coastguard Worker
729*61046927SAndroid Build Coastguard WorkerCong Liu (1):
730*61046927SAndroid Build Coastguard Worker
731*61046927SAndroid Build Coastguard Worker- nir: Fix out-of-bounds access in ntt_emit_store_output()
732*61046927SAndroid Build Coastguard Worker
733*61046927SAndroid Build Coastguard WorkerConnor Abbott (92):
734*61046927SAndroid Build Coastguard Worker
735*61046927SAndroid Build Coastguard Worker- ir3: Add scan_clusters_macro to ir3_valid_flags()
736*61046927SAndroid Build Coastguard Worker- ir3: Add scan_clusters.macro to is_subgroup_cond_mov_macro()
737*61046927SAndroid Build Coastguard Worker- ir3: Validate tied sources better
738*61046927SAndroid Build Coastguard Worker- ir3/ra: Don't demote movmsk instructions to non-shared
739*61046927SAndroid Build Coastguard Worker- ir3: Rewrite postsched dependency handling
740*61046927SAndroid Build Coastguard Worker- ir3/legalize: Use define for register size
741*61046927SAndroid Build Coastguard Worker- ir3: Rewrite regmask implementation
742*61046927SAndroid Build Coastguard Worker- ir3/ra: Prepare for shared half-regs
743*61046927SAndroid Build Coastguard Worker- ir3/ra: Fix printing shared reg file
744*61046927SAndroid Build Coastguard Worker- ir3/ra: Prepare for shared phis
745*61046927SAndroid Build Coastguard Worker- ir3: Fix lowering shared parallel copies with immed src
746*61046927SAndroid Build Coastguard Worker- ir3/lower_pcopy: Fix immed/const flags for copy from shared
747*61046927SAndroid Build Coastguard Worker- ir3: Fix shared parallel copy validation
748*61046927SAndroid Build Coastguard Worker- ir3: Don't use swz with shared registers
749*61046927SAndroid Build Coastguard Worker- ir3/lower_copies: Handle HW bug with shared half-floats
750*61046927SAndroid Build Coastguard Worker- ir3/lower_copies: Fix "inaccessible" half reg lowering with shared regs
751*61046927SAndroid Build Coastguard Worker- ir3/ra: Use ra_reg_get_num() for validating num
752*61046927SAndroid Build Coastguard Worker- ir3: Use INVALID_REG in array store
753*61046927SAndroid Build Coastguard Worker- ir3: Reset num when creating parallel copies
754*61046927SAndroid Build Coastguard Worker- ir3: Validate that shared registers are in-bound
755*61046927SAndroid Build Coastguard Worker- ir3: Allow propagation of normal->shared copies
756*61046927SAndroid Build Coastguard Worker- ir3: Moves with shared destination are always legal
757*61046927SAndroid Build Coastguard Worker- ir3/legalize: Take (ss) into account in WaR hazards
758*61046927SAndroid Build Coastguard Worker- ir3/legalize: Remove bad (eq) micro-optimization
759*61046927SAndroid Build Coastguard Worker- ir3/legalize: any/all/getone are non-prefetch helper users
760*61046927SAndroid Build Coastguard Worker- ir3: Use correct category for OPC_PUSH_CONSTS_LOAD_MACRO
761*61046927SAndroid Build Coastguard Worker- ir3: Add support for "scalar ALU"
762*61046927SAndroid Build Coastguard Worker- ir3: Implement source restrictions for shared ALU
763*61046927SAndroid Build Coastguard Worker- ir3: Validate scalar ALU sources
764*61046927SAndroid Build Coastguard Worker- ir3: Immediate source for stc is invalid
765*61046927SAndroid Build Coastguard Worker- ir3: Don't emit single-source collects
766*61046927SAndroid Build Coastguard Worker- ir3/cp: Support swapping mad srcs for shared regs
767*61046927SAndroid Build Coastguard Worker- ir3/cf: Don't fold shared conversions
768*61046927SAndroid Build Coastguard Worker- ir3: Distinguish lowered shared->normal moves
769*61046927SAndroid Build Coastguard Worker- ir3: Add support for ldc.u
770*61046927SAndroid Build Coastguard Worker- ir3: Add builder support for shared immediates
771*61046927SAndroid Build Coastguard Worker- ir3: Create reduce identity directly
772*61046927SAndroid Build Coastguard Worker- ir3: Make type_flags() return a bitmask enum
773*61046927SAndroid Build Coastguard Worker- ir3: Support scalar ALU in the builder
774*61046927SAndroid Build Coastguard Worker- ir3: Add scalar ALU-specific passes
775*61046927SAndroid Build Coastguard Worker- ir3: Get sources before emitting scan_clusters.macro
776*61046927SAndroid Build Coastguard Worker- ir3: Rewrite shared reg handling when translating from NIR
777*61046927SAndroid Build Coastguard Worker- ir3: Directly use shared registers when possible
778*61046927SAndroid Build Coastguard Worker- ir3/nir: Fix imadsh_mix16 definition
779*61046927SAndroid Build Coastguard Worker- ir3: Use scalar ALU instructions when possible
780*61046927SAndroid Build Coastguard Worker- ir3: Don't scalarize all SSBO instructions
781*61046927SAndroid Build Coastguard Worker- ir3: Don't manually scalarize SSBO loads
782*61046927SAndroid Build Coastguard Worker- freedreno/a7xx: Add AQE-related registers from kgsl
783*61046927SAndroid Build Coastguard Worker- freedreno/a7xx: Add A7XX_HLSQ_DP_STR location from kgsl
784*61046927SAndroid Build Coastguard Worker- freedreno/crashdec: Initial a7xx support
785*61046927SAndroid Build Coastguard Worker- freedreno: Update HLSQ_*_CMD registers for a7xx
786*61046927SAndroid Build Coastguard Worker- docs/android: Fix example meson cross file again
787*61046927SAndroid Build Coastguard Worker- ir3: Put VS->TCS barrier after preamble
788*61046927SAndroid Build Coastguard Worker- ir3/legalize: Insert dummy bary.f after preamble
789*61046927SAndroid Build Coastguard Worker- freedreno,ir3: Add has_early_preamble
790*61046927SAndroid Build Coastguard Worker- tu: Workaround early preamble HW bug
791*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Workaround early preamble HW bug
792*61046927SAndroid Build Coastguard Worker- ir3: Add ir3_info::early_preamble
793*61046927SAndroid Build Coastguard Worker- tu: Implement early preamble
794*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Implement early preamble
795*61046927SAndroid Build Coastguard Worker- ir3: Enable early preamble
796*61046927SAndroid Build Coastguard Worker- tu: Use image aspects for feedback loops
797*61046927SAndroid Build Coastguard Worker- tu: Support VK_EXT_attachment_feedback_loop_dynamic_state
798*61046927SAndroid Build Coastguard Worker- tu: Use a7xx terminology for flushes
799*61046927SAndroid Build Coastguard Worker- freedreno, tu: Use CLEAN events on a7xx
800*61046927SAndroid Build Coastguard Worker- tu: Fix unaligned indirect command synchronization
801*61046927SAndroid Build Coastguard Worker- tu: Don't WFI after every dispatch
802*61046927SAndroid Build Coastguard Worker- freedreno/a7xx: Fix register file size
803*61046927SAndroid Build Coastguard Worker- ir3: Make sure constlen includes stc/ldc.k/ldg.k instructions
804*61046927SAndroid Build Coastguard Worker- freedreno: Disable early preamble on a6xx gen4
805*61046927SAndroid Build Coastguard Worker- ir3, tu, freedreno: Move early_preamble to ir3_shader
806*61046927SAndroid Build Coastguard Worker- tu: Add early preamble statistic
807*61046927SAndroid Build Coastguard Worker- ir3: Introduce elect_any_ir3
808*61046927SAndroid Build Coastguard Worker- ir3: Use elect_any_ir3 in preambles
809*61046927SAndroid Build Coastguard Worker- freedreno: Fix RBBM_NC_MODE_CNTL variants
810*61046927SAndroid Build Coastguard Worker- tu: Add support for aligned substreams
811*61046927SAndroid Build Coastguard Worker- ir3: Fix UBO size with indirect driver params
812*61046927SAndroid Build Coastguard Worker- tu: Make cs writeable for GMEM loads when FDM is enabled
813*61046927SAndroid Build Coastguard Worker- tu: Fix fdm_apply_load_coords patchpoint size
814*61046927SAndroid Build Coastguard Worker- tu: Support VK_EXT_fragment_density_map on a750
815*61046927SAndroid Build Coastguard Worker- tu: Support bufferDeviceAddressCaptureReplay on kgsl
816*61046927SAndroid Build Coastguard Worker- freedreno: Fix decoding primitive counter events on a7xx
817*61046927SAndroid Build Coastguard Worker- tu: Add VPC hardware workaround for a750
818*61046927SAndroid Build Coastguard Worker- ir3: Fix stg/ldg immediate offset on a7xx
819*61046927SAndroid Build Coastguard Worker- nir/instr_set: Return the matching instruction
820*61046927SAndroid Build Coastguard Worker- nir/instr_set: Don't remove matching instruction
821*61046927SAndroid Build Coastguard Worker- ir3: Split out bindless tex/samp encoding
822*61046927SAndroid Build Coastguard Worker- ir3: Don't consider r63.x as a GPR
823*61046927SAndroid Build Coastguard Worker- ir3: Plumb through descriptor prefetch intrinsics
824*61046927SAndroid Build Coastguard Worker- ir3: Make preamble rematerialization common code
825*61046927SAndroid Build Coastguard Worker- ir3: Expand preamble rematerialization
826*61046927SAndroid Build Coastguard Worker- ir3: Add descriptor prefetching optimization on a7xx
827*61046927SAndroid Build Coastguard Worker
828*61046927SAndroid Build Coastguard WorkerConstantine Shablia (5):
829*61046927SAndroid Build Coastguard Worker
830*61046927SAndroid Build Coastguard Worker- pan/bi: fix 1D array tex coord lowering
831*61046927SAndroid Build Coastguard Worker- pan/bi: clean up tex coord lowering
832*61046927SAndroid Build Coastguard Worker- panfrost: report correct MAX_VARYINGS
833*61046927SAndroid Build Coastguard Worker- panvk: remove descriptor pool counters
834*61046927SAndroid Build Coastguard Worker- panvk: enable KHR and EXT BDA
835*61046927SAndroid Build Coastguard Worker
836*61046927SAndroid Build Coastguard WorkerCorentin Noël (8):
837*61046927SAndroid Build Coastguard Worker
838*61046927SAndroid Build Coastguard Worker- zink: Always call deinit_multi_pool_overflow when destroying zink_descriptor_pool_multi
839*61046927SAndroid Build Coastguard Worker- ci: Allow to override the virglrenderer render server
840*61046927SAndroid Build Coastguard Worker- venus: sync protocol for VK_KHR_maintenance5
841*61046927SAndroid Build Coastguard Worker- venus: enable VK_KHR_maintenance5
842*61046927SAndroid Build Coastguard Worker- venus/ci: add more recently found flakes
843*61046927SAndroid Build Coastguard Worker- wsi: Make sure to return a valid wayland id string
844*61046927SAndroid Build Coastguard Worker- venus/ci: Update expectations
845*61046927SAndroid Build Coastguard Worker- ci: Make sure to install libraries in the right directory on debian
846*61046927SAndroid Build Coastguard Worker
847*61046927SAndroid Build Coastguard WorkerCraig Stout (8):
848*61046927SAndroid Build Coastguard Worker
849*61046927SAndroid Build Coastguard Worker- util: detect_os: add DETECT_OS_FUCHSIA and DETECT_OS_POSIX_LITE
850*61046927SAndroid Build Coastguard Worker- util: u_thread: add Fuchsia support
851*61046927SAndroid Build Coastguard Worker- util: os_misc: add Fuchsia support
852*61046927SAndroid Build Coastguard Worker- util: u_dl: add Fuchsia support
853*61046927SAndroid Build Coastguard Worker- util: os_time: add Fuchsia support
854*61046927SAndroid Build Coastguard Worker- vulkan/util: add missing dependencies
855*61046927SAndroid Build Coastguard Worker- meson: remove unnecessary line continuation
856*61046927SAndroid Build Coastguard Worker- vulkan/runtime: add spirv_info_h to vulkan_lite_runtime_header_gen_deps
857*61046927SAndroid Build Coastguard Worker
858*61046927SAndroid Build Coastguard WorkerDaniel Lundqvist (1):
859*61046927SAndroid Build Coastguard Worker
860*61046927SAndroid Build Coastguard Worker- radeonsi: Fix unused variable when LLVM is not used for AMD.
861*61046927SAndroid Build Coastguard Worker
862*61046927SAndroid Build Coastguard WorkerDaniel Schürmann (69):
863*61046927SAndroid Build Coastguard Worker
864*61046927SAndroid Build Coastguard Worker- aco/ra: fix kill flags after renaming fixed Operands
865*61046927SAndroid Build Coastguard Worker- aco/ra: assert that the register file is empty after register allocation completed
866*61046927SAndroid Build Coastguard Worker- aco/lower_phis: simplify check for uniform predecessors
867*61046927SAndroid Build Coastguard Worker- aco: introduce aco_opcode::p_boolean_phi
868*61046927SAndroid Build Coastguard Worker- aco/vn: copy-propagate trivial phis
869*61046927SAndroid Build Coastguard Worker- aco/lower_phis: generalize init_state() so that it works with any scalar phis
870*61046927SAndroid Build Coastguard Worker- aco/lower_phis: implement SGPR phi lowering
871*61046927SAndroid Build Coastguard Worker- aco: use SGPR phi lowering for uniform phis in divergent merge blocks
872*61046927SAndroid Build Coastguard Worker- aco: use SGPR phi lowering for all loop header phis
873*61046927SAndroid Build Coastguard Worker- aco: use SGPR phi lowering for all scalar phis
874*61046927SAndroid Build Coastguard Worker- aco/optimizer: remove p_linear_phi handling from optimizer
875*61046927SAndroid Build Coastguard Worker- radv: mark nir_opt_loop() as not idempotent
876*61046927SAndroid Build Coastguard Worker- radv: move nir_opt_dead_cf() before nir_opt_loop()
877*61046927SAndroid Build Coastguard Worker- panfrost: skip gles-3.0-transform-feedback-uniform-buffer-object on Mali G52 and G57
878*61046927SAndroid Build Coastguard Worker- nir/loop_analyze: adjust negative (or huge) iteration count check for bit size
879*61046927SAndroid Build Coastguard Worker- nir/opt_if: don't split ALU of phi into otherwise empty blocks
880*61046927SAndroid Build Coastguard Worker- nir/opt_loop: add loop peeling optimization
881*61046927SAndroid Build Coastguard Worker- aco/ra: fix handling of killed operands in compact_relocate_vars()
882*61046927SAndroid Build Coastguard Worker- aco/ra: Fix array access when finding register for subdword variables
883*61046927SAndroid Build Coastguard Worker- aco/ra: refactor get_reg_simple() with increased stride.
884*61046927SAndroid Build Coastguard Worker- aco/ra: move can_write_m0() check into get_reg_specified()
885*61046927SAndroid Build Coastguard Worker- aco/ra: re-use registers from killed operands
886*61046927SAndroid Build Coastguard Worker- aco/ra: change heuristic to first fit
887*61046927SAndroid Build Coastguard Worker- aco/ra: use round robin register allocation
888*61046927SAndroid Build Coastguard Worker- aco/assembler: fix MTBUF opcode encoding on GFX11
889*61046927SAndroid Build Coastguard Worker- aco/assembler: slightly refactor MTBUF assembly for more readability
890*61046927SAndroid Build Coastguard Worker- aco/assembler: fix GFX67 MTBUF opcode encoding
891*61046927SAndroid Build Coastguard Worker- aco/scheduler: remove unused register_demand parameter
892*61046927SAndroid Build Coastguard Worker- aco: move live var information into struct Program
893*61046927SAndroid Build Coastguard Worker- aco/reindex_ssa: replace live_var parameter with boolean
894*61046927SAndroid Build Coastguard Worker- aco: make aco::monotonic_buffer_resource declaration visible for aco::IDSet
895*61046927SAndroid Build Coastguard Worker- aco: use aco::monotonic_allocator for IDSet
896*61046927SAndroid Build Coastguard Worker- spirv: make gl_HelperInvocation volatile if demote is being used
897*61046927SAndroid Build Coastguard Worker- radv: emit discard as demote by default
898*61046927SAndroid Build Coastguard Worker- nir: introduce discard_is_demote compiler option
899*61046927SAndroid Build Coastguard Worker- nir/opt_peephole_select: handle nir_terminate{_if}
900*61046927SAndroid Build Coastguard Worker- nir: remove nir_intrinsic_discard
901*61046927SAndroid Build Coastguard Worker- zink: pass zink_screen to nir_to_spirv().
902*61046927SAndroid Build Coastguard Worker- nir/shader_info: remove uses_demote
903*61046927SAndroid Build Coastguard Worker- spirv: workaround for tests assuming that OpKill terminates invocations or loops
904*61046927SAndroid Build Coastguard Worker- aco/scheduler: fix register_demand validation debug code
905*61046927SAndroid Build Coastguard Worker- aco/spill: Unconditionally add 2 SGPRs to live-in demand
906*61046927SAndroid Build Coastguard Worker- aco: calculate register demand per instruction as maximum necessary to execute the instruction
907*61046927SAndroid Build Coastguard Worker- aco: track and use the live-in register demand per basic block
908*61046927SAndroid Build Coastguard Worker- aco: remove get_demand_before()
909*61046927SAndroid Build Coastguard Worker- aco/live_var_analysis: slightly refactor handling of additional register demand for Operand copies
910*61046927SAndroid Build Coastguard Worker- aco/live_var_analysis: ignore dead phis
911*61046927SAndroid Build Coastguard Worker- aco/spill: don't remove spilled phis
912*61046927SAndroid Build Coastguard Worker- aco/ra: use live_in_demand in should_compact_linear_vgprs()
913*61046927SAndroid Build Coastguard Worker- aco: add RegisterDemand member to Instruction
914*61046927SAndroid Build Coastguard Worker- aco/util: skip empty blocks in IDSet::insert(IDSet)
915*61046927SAndroid Build Coastguard Worker- aco/live_var_analysis: refactor using ctx struct
916*61046927SAndroid Build Coastguard Worker- aco/live_var_analysis: ignore phi definition and operand demand at predecessors
917*61046927SAndroid Build Coastguard Worker- aco/live_var_analysis: inline block->register_demand updates
918*61046927SAndroid Build Coastguard Worker- aco/live_var_analysis: remove unused includes
919*61046927SAndroid Build Coastguard Worker- aco/live_var_analysis: use separate allocator for temporary live sets
920*61046927SAndroid Build Coastguard Worker- aco/ra: remove special-casing of p_logical_end
921*61046927SAndroid Build Coastguard Worker- nir: implement loop invariant code motion (LICM) pass
922*61046927SAndroid Build Coastguard Worker- radv: use NIR loop invariant code motion pass
923*61046927SAndroid Build Coastguard Worker- nir/opt_sink: ignore loops without backedge
924*61046927SAndroid Build Coastguard Worker- aco: compute live-in variables in addition to live-out variables
925*61046927SAndroid Build Coastguard Worker- aco/ra: use live-in variables directly rather than computing them
926*61046927SAndroid Build Coastguard Worker- aco/spill: use live-in variables directly rather than computing them
927*61046927SAndroid Build Coastguard Worker- aco/cssa: use live-in variables instead of live-out variables
928*61046927SAndroid Build Coastguard Worker- aco/validate: use live-in variables for RA validation
929*61046927SAndroid Build Coastguard Worker- aco/print_ir: print live-in instead of live-out variables
930*61046927SAndroid Build Coastguard Worker- aco: remove live-out variables from IR
931*61046927SAndroid Build Coastguard Worker- aco/spill: Don't add phi definitions to live-in variables
932*61046927SAndroid Build Coastguard Worker- util/disk_cache: enable Mesa-DB disk cache by default
933*61046927SAndroid Build Coastguard Worker
934*61046927SAndroid Build Coastguard WorkerDaniel Stone (27):
935*61046927SAndroid Build Coastguard Worker
936*61046927SAndroid Build Coastguard Worker- Revert "ci: disable g52"
937*61046927SAndroid Build Coastguard Worker- gbm: Support fixed-rate compression allocation
938*61046927SAndroid Build Coastguard Worker- venus/ci: Fix timeout
939*61046927SAndroid Build Coastguard Worker- venus/ci: Significantly reduce CTS fraction
940*61046927SAndroid Build Coastguard Worker- venus/ci: Temporarily disable jobs
941*61046927SAndroid Build Coastguard Worker- dri: Fix BGR format exclusion
942*61046927SAndroid Build Coastguard Worker- egl/surfaceless: Enable RGBA configs
943*61046927SAndroid Build Coastguard Worker- egl/gbm: Enable RGBA configs
944*61046927SAndroid Build Coastguard Worker- egl/dri2: Use createImageFromNames for DRM buffers
945*61046927SAndroid Build Coastguard Worker- dri: Remove old createImageWithModifiers
946*61046927SAndroid Build Coastguard Worker- dri: Remove createImageFromFds
947*61046927SAndroid Build Coastguard Worker- dri: Stop answering DRI_IMAGE_ATTRIB_FORMAT
948*61046927SAndroid Build Coastguard Worker- gallium/dri: Delete unused helper function
949*61046927SAndroid Build Coastguard Worker- gallium/dri: Drop mesa_format indirection for lookup
950*61046927SAndroid Build Coastguard Worker- loader/dri3: Use FourCC for create-image entrypoints
951*61046927SAndroid Build Coastguard Worker- egl/x11: Update to createImageFromNames
952*61046927SAndroid Build Coastguard Worker- dri: Delete createImageFromName
953*61046927SAndroid Build Coastguard Worker- dri: Unify createImage and createImageWithModifiers
954*61046927SAndroid Build Coastguard Worker- egl/x11: Remove __DRI_IMAGE_FORMAT remnants
955*61046927SAndroid Build Coastguard Worker- loader/dri3: Use FourCC for buffer allocations
956*61046927SAndroid Build Coastguard Worker- u_format: Rewrite format table to use YAML
957*61046927SAndroid Build Coastguard Worker- format: Generate endian-independent format aliases
958*61046927SAndroid Build Coastguard Worker- format: Generate sRGB<->linear conversions from table
959*61046927SAndroid Build Coastguard Worker- u_format: Reword introduction
960*61046927SAndroid Build Coastguard Worker- build: Check for PyYAML in Meson build
961*61046927SAndroid Build Coastguard Worker- dri: Allow INVALID for modifier-less drivers
962*61046927SAndroid Build Coastguard Worker- gbm/dri: Remove erroneous assert
963*61046927SAndroid Build Coastguard Worker
964*61046927SAndroid Build Coastguard WorkerDanylo Piliaiev (38):
965*61046927SAndroid Build Coastguard Worker
966*61046927SAndroid Build Coastguard Worker- tu: Handle non-overlapping WaW hazard with buffer copy/fill/update
967*61046927SAndroid Build Coastguard Worker- tu/a7xx: Don't set FLUSH_PER_OVERLAP_AND_OVERWRITE for feedback loops
968*61046927SAndroid Build Coastguard Worker- tu/a750: Disable HW binning when there is GS
969*61046927SAndroid Build Coastguard Worker- freedreno/devices: Add support for Adreno A32 (G3x Gen 2)
970*61046927SAndroid Build Coastguard Worker- util/u_trace: Allow mixing of ArgStruct and Arg
971*61046927SAndroid Build Coastguard Worker- tu: Add more info to renderpass tracepoint
972*61046927SAndroid Build Coastguard Worker- vulkan/wsi: Make current_frame usable in all cases
973*61046927SAndroid Build Coastguard Worker- util/u_trace: Pass explicit frame_nr argument to delimit frames
974*61046927SAndroid Build Coastguard Worker- tu: Use current_frame from vk device to delimit u_trace frames
975*61046927SAndroid Build Coastguard Worker- anv: Use current_frame from vk device to delimit u_trace frames
976*61046927SAndroid Build Coastguard Worker- freedreno: Make fd_pps_driver.h usable without including other FD sources
977*61046927SAndroid Build Coastguard Worker- turnip/msm: Do rd dump only when there are commands in submission
978*61046927SAndroid Build Coastguard Worker- turnip: Implement VK_EXT_depth_clamp_zero_one
979*61046927SAndroid Build Coastguard Worker- freedreno/a7xx: Update TPL1_DBG_ECO_CNTL1 to fix UBWC corruption
980*61046927SAndroid Build Coastguard Worker- ir3/a7xx: Fix FS consts corruption when other FS has zero constlen
981*61046927SAndroid Build Coastguard Worker- tu: Add LRZ disable reason to renderpass tracepoint
982*61046927SAndroid Build Coastguard Worker- util/u_trace: Add support for fixed-length string params in tracepoints
983*61046927SAndroid Build Coastguard Worker- tu: Add attachments' UBWC info to renderpass tracepoint
984*61046927SAndroid Build Coastguard Worker- freedreno/rddecompiler: Make possible to use original shader
985*61046927SAndroid Build Coastguard Worker- freedreno/replay: Fix replaying without SET_IOVA
986*61046927SAndroid Build Coastguard Worker- freedreno/ir3: mova has special meaning for (r) flag
987*61046927SAndroid Build Coastguard Worker- ir3: Correctly assemble mova1 with (r) on const
988*61046927SAndroid Build Coastguard Worker- tu: Fix issues with render_pass tracepoint
989*61046927SAndroid Build Coastguard Worker- freedreno: Rename TPL1_DBG_ECO_CNTL1.UBWC_WORKAROUND into TP_UBWC_FLAG_HINT
990*61046927SAndroid Build Coastguard Worker- tu: Add enable_tp_ubwc_flag_hint feature to a7xx
991*61046927SAndroid Build Coastguard Worker- freedreno/devices: Turn off enable_tp_ubwc_flag_hint for a740 by default
992*61046927SAndroid Build Coastguard Worker- freedreno/devices: Fix magic regs for Adreno A32
993*61046927SAndroid Build Coastguard Worker- freedreno: Describe LRZ feedback mechanism
994*61046927SAndroid Build Coastguard Worker- freedreno/devices: Define and appropriately set has_lrz_feedback
995*61046927SAndroid Build Coastguard Worker- tu: Use LRZ feedback in gmem
996*61046927SAndroid Build Coastguard Worker- tu: Enable LRZ feedback in sysmem
997*61046927SAndroid Build Coastguard Worker- freedreno: Use LRZ feedback in gmem
998*61046927SAndroid Build Coastguard Worker- ir3: Print bindless samp/tex ids for tex prefetch
999*61046927SAndroid Build Coastguard Worker- ir3/tests: Make possible to specify raw instr value as uint64
1000*61046927SAndroid Build Coastguard Worker- ir3/tests: Make possible to add generated disasm tests
1001*61046927SAndroid Build Coastguard Worker- ir3: Fix decoding of stib.b/ldib.b with offset
1002*61046927SAndroid Build Coastguard Worker- turnip/kgsl: Support external memory via ION/DMABUF buffers
1003*61046927SAndroid Build Coastguard Worker- tu: Have single Flush/Invalidate memory entrypoints
1004*61046927SAndroid Build Coastguard Worker
1005*61046927SAndroid Build Coastguard WorkerDave Airlie (27):
1006*61046927SAndroid Build Coastguard Worker
1007*61046927SAndroid Build Coastguard Worker- radv/video/encode: fix quality params on v2 hw.
1008*61046927SAndroid Build Coastguard Worker- Revert "zink: use a slab allocator for zink_kopper_present_info"
1009*61046927SAndroid Build Coastguard Worker- nvk: Only enable WSI modifiers if the extension is supported.
1010*61046927SAndroid Build Coastguard Worker- draw/texture: handle mip_offset[0] being != 0 for layered textures.
1011*61046927SAndroid Build Coastguard Worker- nouveau/nvc0: increase overallocation on shader bo to 2K
1012*61046927SAndroid Build Coastguard Worker- nvidia: fixup classes import and import new classes.
1013*61046927SAndroid Build Coastguard Worker- nouveau/push: add support for m2mf/i2mf to dumper
1014*61046927SAndroid Build Coastguard Worker- nouveau/nvc0: add support for using common pushbuf dumper
1015*61046927SAndroid Build Coastguard Worker- radv/video: fix layered decode h264/5 tests.
1016*61046927SAndroid Build Coastguard Worker- radv/video: use vcn ip versions for encoder detection.
1017*61046927SAndroid Build Coastguard Worker- ac/radv/radeonsi: move av1 ctx/probs size/filling to common code.
1018*61046927SAndroid Build Coastguard Worker- ac/radv/radeon: move film grain init to common code.
1019*61046927SAndroid Build Coastguard Worker- st/mesa: drop u_simple_shaders.h include where not used.
1020*61046927SAndroid Build Coastguard Worker- gallivm: create a pass manager wrapper.
1021*61046927SAndroid Build Coastguard Worker- gallivm: move ppc denorm disable to inline
1022*61046927SAndroid Build Coastguard Worker- gallivm: split some code out from init module.
1023*61046927SAndroid Build Coastguard Worker- gallivm: make lp_bld_coro.h c++ include safe.
1024*61046927SAndroid Build Coastguard Worker- gallivm: export target init code for orc-jit to reuse
1025*61046927SAndroid Build Coastguard Worker- gallivm: split out generating LLVM Mattrs
1026*61046927SAndroid Build Coastguard Worker- llvmpipe: Introduce llvmpipe_memory_allocation
1027*61046927SAndroid Build Coastguard Worker- nvk: use 2k overallocation for shader heap.
1028*61046927SAndroid Build Coastguard Worker- anv/video: use correct offset for MPR row store scratch buffer.
1029*61046927SAndroid Build Coastguard Worker- radv/video: advertise mutable/extended for dst video images.
1030*61046927SAndroid Build Coastguard Worker- draw/orcjit: supply stub function for tcs coro
1031*61046927SAndroid Build Coastguard Worker- llvmpipe/cs/orcjit: add stub function name for coro
1032*61046927SAndroid Build Coastguard Worker- gallivm/sample: fix sampling indirect from vertex shaders
1033*61046927SAndroid Build Coastguard Worker- nvc0: fix null ptr deref on fermi due to debug changes.
1034*61046927SAndroid Build Coastguard Worker
1035*61046927SAndroid Build Coastguard WorkerDavid (Ming Qiang) Wu (2):
1036*61046927SAndroid Build Coastguard Worker
1037*61046927SAndroid Build Coastguard Worker- radeonsi/vcn: set accurate size for dec header and index_codec
1038*61046927SAndroid Build Coastguard Worker- radeonsi/vcn: support DPB_MAX_RES on VCN5
1039*61046927SAndroid Build Coastguard Worker
1040*61046927SAndroid Build Coastguard WorkerDavid Heidelberg (58):
1041*61046927SAndroid Build Coastguard Worker
1042*61046927SAndroid Build Coastguard Worker- turnip: rename tu_queue_submit struct to follow ODR
1043*61046927SAndroid Build Coastguard Worker- ci: fail pipeline for users who got access to restricted traces
1044*61046927SAndroid Build Coastguard Worker- ci/traces: majanes has no longer access to the restricted traces
1045*61046927SAndroid Build Coastguard Worker- ci/deqp: correct EGL_EXT_config_select_group detection
1046*61046927SAndroid Build Coastguard Worker- egl/x11: Move RGBA visuals in the second config selection group
1047*61046927SAndroid Build Coastguard Worker- mailmap: add Freya Gentz entry
1048*61046927SAndroid Build Coastguard Worker- etnaviv: migrate from piglit include to generic deqp and toml spec
1049*61046927SAndroid Build Coastguard Worker- freedreno/ci: move platform to the deqp toml file for a530
1050*61046927SAndroid Build Coastguard Worker- freedreno/ci: move the disabled jobs from include to the main file
1051*61046927SAndroid Build Coastguard Worker- freedreno/ci: Switch a306_* to deqp-runner
1052*61046927SAndroid Build Coastguard Worker- freedreno/ci: do not depend on single job rules for another jobs
1053*61046927SAndroid Build Coastguard Worker- freedreno/ci: switch a306 to weston
1054*61046927SAndroid Build Coastguard Worker- freedreno/ci: re-enable a306_piglit
1055*61046927SAndroid Build Coastguard Worker- ci/panfrost: disable G52 until machines gets fixed
1056*61046927SAndroid Build Coastguard Worker- ci: drop unused piglit-test and integrate it into piglit-traces-test
1057*61046927SAndroid Build Coastguard Worker- freedreno/ci: Drop duplicated include and add missing stages
1058*61046927SAndroid Build Coastguard Worker- freedreno/ci: Implement nightly piglit job for Adreno 630 and 618
1059*61046927SAndroid Build Coastguard Worker- ci/freedreno: update expectations from the nightly run
1060*61046927SAndroid Build Coastguard Worker- ci: bump ANGLE
1061*61046927SAndroid Build Coastguard Worker- ci: Revert "ci: update failures list with angle for jsl, tgl"
1062*61046927SAndroid Build Coastguard Worker- ci/intel: add new jsl flake
1063*61046927SAndroid Build Coastguard Worker- ci/panfrost: Revert "ci/panfrost: disable G52 until machines gets fixed"
1064*61046927SAndroid Build Coastguard Worker- ci/alpine: re-enable Mold linker
1065*61046927SAndroid Build Coastguard Worker- ci/etnaviv: add flakes from nightly runs
1066*61046927SAndroid Build Coastguard Worker- winsys/i915: depends on intel_wa.h
1067*61046927SAndroid Build Coastguard Worker- subprojects: uprev perfetto to v45.0
1068*61046927SAndroid Build Coastguard Worker- ci/r300: update flake list from nightly reports
1069*61046927SAndroid Build Coastguard Worker- ci/nouveau: move disabled jobs back from include into main gitlab-ci.yml
1070*61046927SAndroid Build Coastguard Worker- ci/nouveau: separate HW definition from SW
1071*61046927SAndroid Build Coastguard Worker- ci/nouveau: adjust and add DEVICE_TYPE
1072*61046927SAndroid Build Coastguard Worker- ci/freedreno: a3xx will never have Vulkan support
1073*61046927SAndroid Build Coastguard Worker- docs: correct svga3d redirected URLs
1074*61046927SAndroid Build Coastguard Worker- ci/radv: dEQP-GLES3.functional.polygon_offset.fixed16_render_with_units passes now
1075*61046927SAndroid Build Coastguard Worker- ci: re-enable shader-db for nouveau
1076*61046927SAndroid Build Coastguard Worker- ci: do not build Nine in debian-build-testing
1077*61046927SAndroid Build Coastguard Worker- ci/piglit: be explicit about what we building
1078*61046927SAndroid Build Coastguard Worker- ci/lava: enable Piglit OpenCL tests so we can test rusticl on the HW
1079*61046927SAndroid Build Coastguard Worker- ci/lava: do not build Vulkan for armhf images
1080*61046927SAndroid Build Coastguard Worker- ci/lava: move wayland-protocols to the main section
1081*61046927SAndroid Build Coastguard Worker- ci/freedreno: document new failure after piglit update
1082*61046927SAndroid Build Coastguard Worker- ci/etnaviv: skip Vulkan tests on GC2000
1083*61046927SAndroid Build Coastguard Worker- ci/etnaviv: remove duplicated line from skips
1084*61046927SAndroid Build Coastguard Worker- mailmap: update my email
1085*61046927SAndroid Build Coastguard Worker- ci/arm64: rustify the build
1086*61046927SAndroid Build Coastguard Worker- ci/lava: add support for RustiCL
1087*61046927SAndroid Build Coastguard Worker- ci/meson: reuse meson installation
1088*61046927SAndroid Build Coastguard Worker- ci: move (c)bindgen to own shell script
1089*61046927SAndroid Build Coastguard Worker- ci/radv: Document recent flake
1090*61046927SAndroid Build Coastguard Worker- ci/lava: the containers take sometimes more than 60m
1091*61046927SAndroid Build Coastguard Worker- ci: propagate RUSTICL_ENABLE and DEBUG variables to the DUTs
1092*61046927SAndroid Build Coastguard Worker- rusticl: add -cl-std only when it's not defined
1093*61046927SAndroid Build Coastguard Worker- ci/freedreno: some A306 tests now pass/skip since proper GL detection in Piglit
1094*61046927SAndroid Build Coastguard Worker- ci: introduce tool for comparing nightly runs
1095*61046927SAndroid Build Coastguard Worker- util: bump blake3 from 1.3.3 to 1.5.1, improve armv7 and aarch64 performance
1096*61046927SAndroid Build Coastguard Worker- build: pass licensing information in SPDX form
1097*61046927SAndroid Build Coastguard Worker- intel/debug: allow silencing CL warnings
1098*61046927SAndroid Build Coastguard Worker- llvmpipe: Silence "possibly uninitialized value" warning for ssbo_limit (cont)
1099*61046927SAndroid Build Coastguard Worker- ci/alpine: use llvm variables
1100*61046927SAndroid Build Coastguard Worker
1101*61046927SAndroid Build Coastguard WorkerDavid Rosca (39):
1102*61046927SAndroid Build Coastguard Worker
1103*61046927SAndroid Build Coastguard Worker- radv/video: Set correct bit depth and format for 10bit input
1104*61046927SAndroid Build Coastguard Worker- radv/video: Check encode profiles and bit depth in capabilities query
1105*61046927SAndroid Build Coastguard Worker- radv/video: Report maxBitrate in encode capabilities
1106*61046927SAndroid Build Coastguard Worker- radeonsi/vcn: Allocate session buffer in VRAM
1107*61046927SAndroid Build Coastguard Worker- radeonsi/vcn: Fix 10bit HEVC VPS general_profile_compatibility_flags
1108*61046927SAndroid Build Coastguard Worker- radeonsi/vcn: Only enable VBAQ with rate control mode
1109*61046927SAndroid Build Coastguard Worker- frontends/va: Fix AV1 slice_data_offset with multiple slice data buffers
1110*61046927SAndroid Build Coastguard Worker- Revert "radeonsi/vcn: AV1 skip the redundant bs resize"
1111*61046927SAndroid Build Coastguard Worker- frontends/va: Only increment slice offset after first slice parameters
1112*61046927SAndroid Build Coastguard Worker- radeonsi: Update buffer for other planes in si_alloc_resource
1113*61046927SAndroid Build Coastguard Worker- frontends/va: Store slice types for H264 decode
1114*61046927SAndroid Build Coastguard Worker- radeonsi/vcn: Ensure DPB has as many buffers as references
1115*61046927SAndroid Build Coastguard Worker- radeonsi/vcn: Allow duplicate buffers in DPB
1116*61046927SAndroid Build Coastguard Worker- radeonsi/vcn: Ensure at least one reference for H264 P/B frames
1117*61046927SAndroid Build Coastguard Worker- frontends/va: Fix leak when destroying VAEncCodedBufferType
1118*61046927SAndroid Build Coastguard Worker- radeonsi/vcn: Avoid copy when resizing bitstream buffer
1119*61046927SAndroid Build Coastguard Worker- frontends/va: Send all bitstream buffers to driver at once
1120*61046927SAndroid Build Coastguard Worker- frontends/va: Fix crash in vaRenderPicture when decoder is NULL
1121*61046927SAndroid Build Coastguard Worker- radv/video: Add missing VCN 3.0.2 to decoder init switch
1122*61046927SAndroid Build Coastguard Worker- radeonsi: Make si_compute_clear_image work with 422 subsampled formats
1123*61046927SAndroid Build Coastguard Worker- gallium/vl: Init shaders on first use
1124*61046927SAndroid Build Coastguard Worker- frontends/va: Don't require exact match for packed headers
1125*61046927SAndroid Build Coastguard Worker- gallium: Add is_video_target_buffer_supported
1126*61046927SAndroid Build Coastguard Worker- radeonsi: Implement is_video_target_buffer_supported
1127*61046927SAndroid Build Coastguard Worker- frontends/va: Use is_video_target_buffer_supported for EFC
1128*61046927SAndroid Build Coastguard Worker- frontends/va: Rework EFC logic
1129*61046927SAndroid Build Coastguard Worker- frontends/va: Check if target buffer is supported in vlVaEndPicture
1130*61046927SAndroid Build Coastguard Worker- gallium: Remove PIPE_VIDEO_CAP_EFC_SUPPORTED
1131*61046927SAndroid Build Coastguard Worker- frontends/va: Simplify AV1 slice parameters handling
1132*61046927SAndroid Build Coastguard Worker- frontends/va: Move slice_data_offset to context
1133*61046927SAndroid Build Coastguard Worker- frontends/va: Rename slice_idx to have_slice_params and move to context
1134*61046927SAndroid Build Coastguard Worker- frontends/va: Support multi elements slice parameter buffers for H264/5
1135*61046927SAndroid Build Coastguard Worker- gallium: Remove pipe_h264_picture_desc.slice_parameter.slice_count
1136*61046927SAndroid Build Coastguard Worker- radeonsi/vcn: Limit size to target size in AV1 decode
1137*61046927SAndroid Build Coastguard Worker- radeonsi: Add debug option to enable low latency encode
1138*61046927SAndroid Build Coastguard Worker- radeonsi/vcn: Add low latency encode support
1139*61046927SAndroid Build Coastguard Worker- frontends/va: Support frame rate per temporal layer for AV1
1140*61046927SAndroid Build Coastguard Worker- radeonsi/vcn: Support 10bit RGB for EFC input
1141*61046927SAndroid Build Coastguard Worker- radeonsi/vcn: Add decode DPB buffers as CS dependency
1142*61046927SAndroid Build Coastguard Worker
1143*61046927SAndroid Build Coastguard WorkerDeborah Brouwer (1):
1144*61046927SAndroid Build Coastguard Worker
1145*61046927SAndroid Build Coastguard Worker- ci/lava: Detect a6xx gpu recovery failures
1146*61046927SAndroid Build Coastguard Worker
1147*61046927SAndroid Build Coastguard WorkerDerek Foreman (13):
1148*61046927SAndroid Build Coastguard Worker
1149*61046927SAndroid Build Coastguard Worker- wsi/wayland: refactor wayland dispatch
1150*61046927SAndroid Build Coastguard Worker- egl/wayland: Use loader_wayland_dispatch
1151*61046927SAndroid Build Coastguard Worker- perfetto: Add flows
1152*61046927SAndroid Build Coastguard Worker- wsi/wayland: Add perfetto flows to image acquisition and presentation
1153*61046927SAndroid Build Coastguard Worker- wsi/wayland: Add flow id to presentation feedback
1154*61046927SAndroid Build Coastguard Worker- wsi/wayland: Add timing debugging
1155*61046927SAndroid Build Coastguard Worker- perfetto: Add simple support for counters
1156*61046927SAndroid Build Coastguard Worker- wsi/wayland: Add latency information to perfetto profiling
1157*61046927SAndroid Build Coastguard Worker- perfetto: Add some functions for timestamped events
1158*61046927SAndroid Build Coastguard Worker- wsi/wayland: Add a perfetto track for image presentation
1159*61046927SAndroid Build Coastguard Worker- wsi/wayland: Add tracepoint in wsi_wl_swapchain_wait_for_present
1160*61046927SAndroid Build Coastguard Worker- wsi/wayland: Fix use after free from improperly stored VkAllocationCallbacks
1161*61046927SAndroid Build Coastguard Worker- wsi/wayland: Use different queue names for different queries
1162*61046927SAndroid Build Coastguard Worker
1163*61046927SAndroid Build Coastguard WorkerDmitry Baryshkov (1):
1164*61046927SAndroid Build Coastguard Worker
1165*61046927SAndroid Build Coastguard Worker- freedreno/registers: drop display-related register files
1166*61046927SAndroid Build Coastguard Worker
1167*61046927SAndroid Build Coastguard WorkerDmitry Osipenko (1):
1168*61046927SAndroid Build Coastguard Worker
1169*61046927SAndroid Build Coastguard Worker- venus: make cross-device optional
1170*61046927SAndroid Build Coastguard Worker
1171*61046927SAndroid Build Coastguard WorkerDoug Brown (1):
1172*61046927SAndroid Build Coastguard Worker
1173*61046927SAndroid Build Coastguard Worker- xa: add missing stride setup in renderer_draw_yuv
1174*61046927SAndroid Build Coastguard Worker
1175*61046927SAndroid Build Coastguard WorkerDr. David Alan Gilbert (1):
1176*61046927SAndroid Build Coastguard Worker
1177*61046927SAndroid Build Coastguard Worker- treewide: Cleanup unused structs
1178*61046927SAndroid Build Coastguard Worker
1179*61046927SAndroid Build Coastguard WorkerDylan Baker (12):
1180*61046927SAndroid Build Coastguard Worker
1181*61046927SAndroid Build Coastguard Worker- meson: use glslang --depfile argument when possible
1182*61046927SAndroid Build Coastguard Worker- clc: remove check for null pointer that cannot be true in llvm_mod_to_spirv
1183*61046927SAndroid Build Coastguard Worker- compiler/glcpp: don't recalculate macro
1184*61046927SAndroid Build Coastguard Worker- intel/compiler: move predicated_break out of backend loop
1185*61046927SAndroid Build Coastguard Worker- anv/grl: add some validation that we're not going to overflow
1186*61046927SAndroid Build Coastguard Worker- egl/wayland: fix memory leak in error handling case
1187*61046927SAndroid Build Coastguard Worker- compilers/clc: Add missing break statements.
1188*61046927SAndroid Build Coastguard Worker- mesa: fix memory leak when using shader cache
1189*61046927SAndroid Build Coastguard Worker- util/glsl2spirv: fixup the generated depfile when copying sources
1190*61046927SAndroid Build Coastguard Worker- tgsi_to_nir: free disk cache value if the size is wrong
1191*61046927SAndroid Build Coastguard Worker- crocus: properly free resources on BO allocation failure
1192*61046927SAndroid Build Coastguard Worker- crocus: check for depth+stencil before creating resource
1193*61046927SAndroid Build Coastguard Worker
1194*61046927SAndroid Build Coastguard WorkerEcho J (3):
1195*61046927SAndroid Build Coastguard Worker
1196*61046927SAndroid Build Coastguard Worker- nvk: Add sha1_h as a dependency
1197*61046927SAndroid Build Coastguard Worker- d3d10umd: Use pipe_resource_usage enum in translate_resource_usage()
1198*61046927SAndroid Build Coastguard Worker- util: Fix the integer addition in os_time_get_absolute_timeout()
1199*61046927SAndroid Build Coastguard Worker
1200*61046927SAndroid Build Coastguard WorkerEli Schwartz (2):
1201*61046927SAndroid Build Coastguard Worker
1202*61046927SAndroid Build Coastguard Worker- meson: create libglsl declared dependency to propagate order-only deps
1203*61046927SAndroid Build Coastguard Worker- meson: add various generated header dependencies as order-only deps
1204*61046927SAndroid Build Coastguard Worker
1205*61046927SAndroid Build Coastguard WorkerEmma Anholt (13):
1206*61046927SAndroid Build Coastguard Worker
1207*61046927SAndroid Build Coastguard Worker- nir,panfrost,agx: Fix driver PIXEL_COORD_INTEGER setting and drop workaround.
1208*61046927SAndroid Build Coastguard Worker- dri: Fix a pasteo in dri2_from_names()
1209*61046927SAndroid Build Coastguard Worker- dri: Consistently use createImageWithModifiers2()
1210*61046927SAndroid Build Coastguard Worker- dri: Consistently use createImageFromFds2(), not createImageFromFds()
1211*61046927SAndroid Build Coastguard Worker- dri: Replace createImageFromDmaBufs() with createImageFromDmaBufs3()
1212*61046927SAndroid Build Coastguard Worker- dri: Drop old createImageFromRenderbuffer()
1213*61046927SAndroid Build Coastguard Worker- dri: Consistently use createImageFromDmabufs() not createImageFromFds()
1214*61046927SAndroid Build Coastguard Worker- dri: Drop createImageFromFds2() in favor of createImageFromDmaBufs()
1215*61046927SAndroid Build Coastguard Worker- dri: Move EGL image lookup/validate setup to dri_init_screen()
1216*61046927SAndroid Build Coastguard Worker- mesa: Drop some version checking around ValidateEGLImage
1217*61046927SAndroid Build Coastguard Worker- dri: Collapse dri2_validate_egl_image() into dri_validate_egl_image()
1218*61046927SAndroid Build Coastguard Worker- dri: Fold lookup_egl_image_validated into its one caller
1219*61046927SAndroid Build Coastguard Worker- dri: Drop the old lookupEGLImage wrapper function.
1220*61046927SAndroid Build Coastguard Worker
1221*61046927SAndroid Build Coastguard WorkerEric Engestrom (295):
1222*61046927SAndroid Build Coastguard Worker
1223*61046927SAndroid Build Coastguard Worker- VERSION: bump to 20.2
1224*61046927SAndroid Build Coastguard Worker- docs: reset new_features.txt
1225*61046927SAndroid Build Coastguard Worker- docs: add release notes for 24.0.6
1226*61046927SAndroid Build Coastguard Worker- docs: update calendar for 24.0.6
1227*61046927SAndroid Build Coastguard Worker- docs: add an extra 24.0.x release
1228*61046927SAndroid Build Coastguard Worker- docs: add sha256sum for 24.0.6
1229*61046927SAndroid Build Coastguard Worker- docs: update calendar for 24.1.0-rc1
1230*61046927SAndroid Build Coastguard Worker- ci: fix container rules on release branches and tags
1231*61046927SAndroid Build Coastguard Worker- panvk/ci: add WSI testing to all the deqp-vk jobs
1232*61046927SAndroid Build Coastguard Worker- lavapipe/ci: add WSI testing to all the deqp-vk jobs
1233*61046927SAndroid Build Coastguard Worker- freedreno/ci: add flake
1234*61046927SAndroid Build Coastguard Worker- lavapipe/ci: add flakes
1235*61046927SAndroid Build Coastguard Worker- ci: pass MESA_VK_ABORT_ON_DEVICE_LOSS through to the DUT
1236*61046927SAndroid Build Coastguard Worker- rpi3/ci: drop duplicate comment without any corresponding actual skip line
1237*61046927SAndroid Build Coastguard Worker- v3dv/ci: skip all the WSI tests, they are way too flaky to be worth it
1238*61046927SAndroid Build Coastguard Worker- spirv: deduplicate default debug log level
1239*61046927SAndroid Build Coastguard Worker- v3dv/ci: add rpi5 failure
1240*61046927SAndroid Build Coastguard Worker- ci: mark microsoft farm as offline
1241*61046927SAndroid Build Coastguard Worker- meson: simplify \`-gsplit-dwarf` compiler argument check
1242*61046927SAndroid Build Coastguard Worker- egl+glx: fix two #ifdef that should be #if like the rest
1243*61046927SAndroid Build Coastguard Worker- meson: always set USE_LIBGLVND
1244*61046927SAndroid Build Coastguard Worker- meson: use bool.to_int() instead of manually converting
1245*61046927SAndroid Build Coastguard Worker- lavapipe/ci: drop fixed test from failures
1246*61046927SAndroid Build Coastguard Worker- lavapipe/ci: add the rest of the failures introduced by the 1.3.8.2 uprev
1247*61046927SAndroid Build Coastguard Worker- lavapipe/ci: skip another test that goes over the timeout
1248*61046927SAndroid Build Coastguard Worker- meson: move tsan-blacklist.txt to build-support with the other build support files
1249*61046927SAndroid Build Coastguard Worker- llvmpipe/ci: fix indentation
1250*61046927SAndroid Build Coastguard Worker- llvmpipe/ci: only run jobs when their corresponding files are changed
1251*61046927SAndroid Build Coastguard Worker- lavapipe/ci: fix indentation
1252*61046927SAndroid Build Coastguard Worker- lavapipe/ci: avoid running all lavapipe jobs when llvmpipe ci is changed
1253*61046927SAndroid Build Coastguard Worker- lavapipe/ci: only run jobs when their corresponding files are changed
1254*61046927SAndroid Build Coastguard Worker- docs: update calendar for 24.1.0-rc2
1255*61046927SAndroid Build Coastguard Worker- llvmpipe/ci: trigger jobs on draw & gallivm changes
1256*61046927SAndroid Build Coastguard Worker- lavapipe/ci: trigger jobs on draw & gallivm changes
1257*61046927SAndroid Build Coastguard Worker- lavapipe/ci: add flakes seen lately
1258*61046927SAndroid Build Coastguard Worker- lavapipe/ci: generalize flakes list to all formats for these flaky tests
1259*61046927SAndroid Build Coastguard Worker- lavapipe/ci: skip ray tracing tests that sometimes time out
1260*61046927SAndroid Build Coastguard Worker- vc4/ci: add fails seen overnight
1261*61046927SAndroid Build Coastguard Worker- ci: uprev mold to 2.31.0
1262*61046927SAndroid Build Coastguard Worker- lavapipe/ci: skip two more timing out ray query tests
1263*61046927SAndroid Build Coastguard Worker- ci: backport fix for gl_PointSize bug in CTS
1264*61046927SAndroid Build Coastguard Worker- lavapipe/ci: move a few skips out from under the "llvm jit" comment
1265*61046927SAndroid Build Coastguard Worker- mr-label-maker: fix yaml syntax
1266*61046927SAndroid Build Coastguard Worker- docs: add release notes for 24.0.7
1267*61046927SAndroid Build Coastguard Worker- docs: update calendar for 24.0.7
1268*61046927SAndroid Build Coastguard Worker- docs: add sha256sum for 24.0.7
1269*61046927SAndroid Build Coastguard Worker- docs: update calendar for 24.1.0-rc3
1270*61046927SAndroid Build Coastguard Worker- ci/debian-build-testing: drop extra nesting section
1271*61046927SAndroid Build Coastguard Worker- ci/shader-db: drop extra nesting section
1272*61046927SAndroid Build Coastguard Worker- rpi4/ci: use deqp-runner suite for vk job as well
1273*61046927SAndroid Build Coastguard Worker- rpi5/ci: use deqp-runner suite for vk job
1274*61046927SAndroid Build Coastguard Worker- microsoft/clc: fix incorrect changes that got through while the Windows CI was down
1275*61046927SAndroid Build Coastguard Worker- llvmpipe: wrap the push/pull in the ifdef as well
1276*61046927SAndroid Build Coastguard Worker- radv/ci: add navi21 flakes
1277*61046927SAndroid Build Coastguard Worker- zink: avoid designated initializers as they are not supported in C++ < 20
1278*61046927SAndroid Build Coastguard Worker- Revert "ci: fail pipeline for users who got access to restricted traces"
1279*61046927SAndroid Build Coastguard Worker- radeonsi/ci: document new crash (assert)
1280*61046927SAndroid Build Coastguard Worker- util/format: add missing null check in util_format_is_srgb()
1281*61046927SAndroid Build Coastguard Worker- ci: drop default VKD3D_PROTON_RESULTS file name
1282*61046927SAndroid Build Coastguard Worker- ci: hardcode \`-vkd3d` namespace for VKD3D_PROTON_RESULTS
1283*61046927SAndroid Build Coastguard Worker- amd/ci: track changes to VKD3D_PROTON_RESULTS files
1284*61046927SAndroid Build Coastguard Worker- mr-label-maker: mark \*-vkd3d.txt files as CI results expectations files
1285*61046927SAndroid Build Coastguard Worker- ci: reuse dead .vkd3d-proton-test to make vkd3d less radv-specific
1286*61046927SAndroid Build Coastguard Worker- ci: fix section_end in debian-build-testing
1287*61046927SAndroid Build Coastguard Worker- ci: rename debian version variable job to include the word "version"
1288*61046927SAndroid Build Coastguard Worker- ci: factor out all the deps to build the debian containers into .debian-container
1289*61046927SAndroid Build Coastguard Worker- ci: inherit the debian container building infra for test container images
1290*61046927SAndroid Build Coastguard Worker- ci/b2c: rename B2C_TIMEOUT_FIRST_* to B2C_TIMEOUT_FIRST_CONSOLE_ACTIVITY_*
1291*61046927SAndroid Build Coastguard Worker- ci/b2c: rename B2C_TIMEOUT_* to B2C_TIMEOUT_CONSOLE_ACTIVITY_*
1292*61046927SAndroid Build Coastguard Worker- ci/b2c: allow setting timeouts in seconds
1293*61046927SAndroid Build Coastguard Worker- ci: drop dead VK_CPU option
1294*61046927SAndroid Build Coastguard Worker- ci/piglit-traces: drop re-definition of VK_DRIVER_FILES
1295*61046927SAndroid Build Coastguard Worker- ci/init-stage2: set VK_DRIVER_FILES for both xorg and wayland
1296*61046927SAndroid Build Coastguard Worker- ci/vkd3d: un-hardcode architecture
1297*61046927SAndroid Build Coastguard Worker- ci/vkd3d: fix version sanity check
1298*61046927SAndroid Build Coastguard Worker- ci/vkd3d: fail job when failing to get driver version
1299*61046927SAndroid Build Coastguard Worker- ci/b2c: remove dead rules: that's always overwritten
1300*61046927SAndroid Build Coastguard Worker- ci/env: move dead-code-with-comment to the end of the list to make it clearer
1301*61046927SAndroid Build Coastguard Worker- zink/ci: rename .zink-lvp-venus-rules to .zink-venus-lvp-rules to match the rest of the names
1302*61046927SAndroid Build Coastguard Worker- README: update links to our own docs
1303*61046927SAndroid Build Coastguard Worker- docs: update calendar for 24.1.0-rc4
1304*61046927SAndroid Build Coastguard Worker- mailmap: add entry to unify Roman Stratiienko's contributions
1305*61046927SAndroid Build Coastguard Worker- nvk/ci: add nvk job on a GA106 (RTX 3060)
1306*61046927SAndroid Build Coastguard Worker- zink/ci: add zink+nvk glcts+piglit job on a GA106 (RTX 3060)
1307*61046927SAndroid Build Coastguard Worker- zink+nvk/ci: skip glx piglit tests as they all fail
1308*61046927SAndroid Build Coastguard Worker- zink+nvk/ci: skip timing out test
1309*61046927SAndroid Build Coastguard Worker- zink+nvk/ci: skip more tests that times out
1310*61046927SAndroid Build Coastguard Worker- zink+nvk/ci: document flakes seen during stress-testing
1311*61046927SAndroid Build Coastguard Worker- zink+nvk/ci: update expected failures
1312*61046927SAndroid Build Coastguard Worker- docs: add release notes for 24.0.8
1313*61046927SAndroid Build Coastguard Worker- docs: update calendar for 24.0.8
1314*61046927SAndroid Build Coastguard Worker- docs: add sha256sum for 24.0.8
1315*61046927SAndroid Build Coastguard Worker- docs: add release notes for 24.1.0
1316*61046927SAndroid Build Coastguard Worker- docs: add sha256sum for 24.1.0
1317*61046927SAndroid Build Coastguard Worker- docs: update calendar for 24.1.0
1318*61046927SAndroid Build Coastguard Worker- ci: fix build-kernel.sh -> download-prebuilt-kernel.sh
1319*61046927SAndroid Build Coastguard Worker- ci: drop dead variables (see previous commit)
1320*61046927SAndroid Build Coastguard Worker- ci: rename debian/arm*_test to debian/baremetal_arm*_test to be clear about which infra uses that
1321*61046927SAndroid Build Coastguard Worker- ci: prepare base debian test image for multi-arch
1322*61046927SAndroid Build Coastguard Worker- ci: prepare GL debian test image for multi-arch
1323*61046927SAndroid Build Coastguard Worker- ci: prepare VK debian test image for multi-arch
1324*61046927SAndroid Build Coastguard Worker- ci/image-tags: rename DEBIAN_X86_64_TEST_*_TAG to drop the x86 mention
1325*61046927SAndroid Build Coastguard Worker- ci: add debian/arm64_test images for gl & vk
1326*61046927SAndroid Build Coastguard Worker- zink/ci: rename zink-turnip collabora rule to make it unambiguous
1327*61046927SAndroid Build Coastguard Worker- ci/b2c: add aarch64 tests for gl & vk
1328*61046927SAndroid Build Coastguard Worker- turnip/ci: add vkcts jobs on the a750
1329*61046927SAndroid Build Coastguard Worker- turnip+zink/ci: add gl & gles CTS jobs on the a750
1330*61046927SAndroid Build Coastguard Worker- nvk/ci: adjust the regex for "dut is broken and needs to be rebooted"
1331*61046927SAndroid Build Coastguard Worker- nvk/ci: mark the job as failing in case of hangs, instead of silently rebooting
1332*61046927SAndroid Build Coastguard Worker- nvk/ci: add missing .test rules to avoid running nvk tests in post-merge pipeline
1333*61046927SAndroid Build Coastguard Worker- radv/ci: move amdgpu-specific kernel message warning to src/amd/ci/
1334*61046927SAndroid Build Coastguard Worker- ci/b2c: make B2C_JOB_WARN_REGEX optional
1335*61046927SAndroid Build Coastguard Worker- zink+nvk/ci: more KHR-GL46.packed_pixels.varied_rectangle.* flakes, so mark the group as flaky
1336*61046927SAndroid Build Coastguard Worker- zink+nvk/ci: add more flakes seen in nightly
1337*61046927SAndroid Build Coastguard Worker- zink+nvk/ci: spec\@ext_external_objects\@vk-vert-buf-reuse has been fixed
1338*61046927SAndroid Build Coastguard Worker- mr-label-maker: label src/vulkan/wsi/ as wsi
1339*61046927SAndroid Build Coastguard Worker- .mailmap: fix email address for \@cpmichael
1340*61046927SAndroid Build Coastguard Worker- v3dv/ci: fix typo in \`renderer_check`
1341*61046927SAndroid Build Coastguard Worker- ci: disable debian-build-testing until it can be fixed
1342*61046927SAndroid Build Coastguard Worker- vc4/ci: skip VK piglit tests
1343*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: fix kernel -> compute handling
1344*61046927SAndroid Build Coastguard Worker- zink+nvk/ci: add flakes seen in latest nightly run
1345*61046927SAndroid Build Coastguard Worker- docs/calendar: add 24.2 branchpoint and release candidates schedule
1346*61046927SAndroid Build Coastguard Worker- panfrost/ci: add missing genxml trigger path
1347*61046927SAndroid Build Coastguard Worker- panfrost: mark tests as fixed
1348*61046927SAndroid Build Coastguard Worker- etnaviv/ci: skip VK piglit tests
1349*61046927SAndroid Build Coastguard Worker- radv/ci: document angle regressions from !29436 on stoney
1350*61046927SAndroid Build Coastguard Worker- zink+nvk/ci: add flakes seen in latest nightly run
1351*61046927SAndroid Build Coastguard Worker- docs/meson: replace deprecated pkgconfig with pkg-config
1352*61046927SAndroid Build Coastguard Worker- zink+nvk/ci: add flakes seen in latest nightly run
1353*61046927SAndroid Build Coastguard Worker- v3dv: add missing bounds check in VK_EXT_4444_formats
1354*61046927SAndroid Build Coastguard Worker- docs: add release notes for 24.1.1
1355*61046927SAndroid Build Coastguard Worker- docs: add sha256sum for 24.1.1
1356*61046927SAndroid Build Coastguard Worker- docs: update calendar for 24.1.1
1357*61046927SAndroid Build Coastguard Worker- turnip/ci: add a750 flakes seen in the latest nightly
1358*61046927SAndroid Build Coastguard Worker- radv/ci: fix manual rules
1359*61046927SAndroid Build Coastguard Worker- radv/ci: move radv manual rules into their own group
1360*61046927SAndroid Build Coastguard Worker- nvk+zink/ci: add another flake seen in nightly
1361*61046927SAndroid Build Coastguard Worker- docs: add release notes for 24.0.9
1362*61046927SAndroid Build Coastguard Worker- docs: update calendar for 24.0.9
1363*61046927SAndroid Build Coastguard Worker- docs: add sha256sum for 24.0.9
1364*61046927SAndroid Build Coastguard Worker- venus/ci: add flake that's been blocking MRs
1365*61046927SAndroid Build Coastguard Worker- v3d/drm-shim: emulate a rpi4 instead of a rpi3
1366*61046927SAndroid Build Coastguard Worker- nvk+zink/ci: add another flake seen in nightly
1367*61046927SAndroid Build Coastguard Worker- radv/ci: document navi31 regression from !29235
1368*61046927SAndroid Build Coastguard Worker- ci: set a common B2C_JOB_SUCCESS_REGEX with the message that's printed for all jobs
1369*61046927SAndroid Build Coastguard Worker- ci/deqp: uprev gl & gles cts
1370*61046927SAndroid Build Coastguard Worker- radeonsi/ci: mark a bunch of tests as fixed on vangogh
1371*61046927SAndroid Build Coastguard Worker- radv/ci: drop duplicate navi21-aco flakes line
1372*61046927SAndroid Build Coastguard Worker- radv/ci: drop duplicate navi31-aco flakes line
1373*61046927SAndroid Build Coastguard Worker- turnip+zink/ci: mark a dEQP-GLES(2|3).functional.rasterization.(fbo|primitives).line_(strip_|)wide as fixed
1374*61046927SAndroid Build Coastguard Worker- turnip/ci: add a750 flakes seen in the latest nightly
1375*61046927SAndroid Build Coastguard Worker- panfrost/ci: remove duplicate path
1376*61046927SAndroid Build Coastguard Worker- nvk+zink/ci: mark KHR-GL46.sparse_texture2_tests.SparseTexture2* as fixed
1377*61046927SAndroid Build Coastguard Worker- nvk+zink/ci: add flakes seen in nightly pipeline
1378*61046927SAndroid Build Coastguard Worker- nvk+zink/ci: consider all the \`double` tests in spec\@glsl-4.00\@execution\@built-in-functions to be flaky
1379*61046927SAndroid Build Coastguard Worker- freedreno/ci: disable mid-testing reboot on a750
1380*61046927SAndroid Build Coastguard Worker- driconf: drop param for setting default gpu vendor id in DRI_CONF_FORCE_VK_VENDOR()
1381*61046927SAndroid Build Coastguard Worker- egl: fix teardown when using xcb
1382*61046927SAndroid Build Coastguard Worker- egl: move android-specific code into an android branch
1383*61046927SAndroid Build Coastguard Worker- egl: ensure future platforms get their teardown implemented
1384*61046927SAndroid Build Coastguard Worker- egl/device: drop unnecessary intermediate variable
1385*61046927SAndroid Build Coastguard Worker- ci: fix meson install script
1386*61046927SAndroid Build Coastguard Worker- lavapipe/ci: update trace checksum following nir change
1387*61046927SAndroid Build Coastguard Worker- lavapipe/ci: document regression while it's being worked on
1388*61046927SAndroid Build Coastguard Worker- turnip+zink/ci: mark dEQP-GLES3.functional.fbo.depth.depth_test_clamp.* tests as fixed
1389*61046927SAndroid Build Coastguard Worker- bin/ci: escape literal url in regex
1390*61046927SAndroid Build Coastguard Worker- glx: fix build -D glx-direct=false
1391*61046927SAndroid Build Coastguard Worker- nvk+zink/ci: mark spec\@ext_image_dma_buf_import\@ext_image_dma_buf_import-refcount-multithread as fixed
1392*61046927SAndroid Build Coastguard Worker- nvk+zink/ci: add flakes seen over the last few nightlies
1393*61046927SAndroid Build Coastguard Worker- asahi/lib: generate git_sha1.h for agx_device.c
1394*61046927SAndroid Build Coastguard Worker- ci/vkd3d: deduplicate the diff between the expectation and the results
1395*61046927SAndroid Build Coastguard Worker- ci/vkd3d: print a message when the expected failures file is missing
1396*61046927SAndroid Build Coastguard Worker- ci/vkd3d: drop override of job artifacts
1397*61046927SAndroid Build Coastguard Worker- ci/vkd3d: fix error message printing
1398*61046927SAndroid Build Coastguard Worker- ci/vkd3d: stop ignoring errors in a block where errors can't happen
1399*61046927SAndroid Build Coastguard Worker- ci/vkd3d: don't ignore errors
1400*61046927SAndroid Build Coastguard Worker- ci/vkd3d: group version check lines together
1401*61046927SAndroid Build Coastguard Worker- ci/vkd3d: limit the vulkaninfo capture to the driverInfo line
1402*61046927SAndroid Build Coastguard Worker- ci/vkd3d: print a real error message when failing to get the list of failing tests
1403*61046927SAndroid Build Coastguard Worker- ci/vkd3d: rename vkd3d test log file to end in .txt
1404*61046927SAndroid Build Coastguard Worker- ci/vkd3d: print URL to the vkd3d-proton.log file to make it easier to access
1405*61046927SAndroid Build Coastguard Worker- ci/vkd3d: put \`then` on the same line as the \`if` to match the rest of the code style
1406*61046927SAndroid Build Coastguard Worker- ci/vkd3d: drop the "clear results folder without deleting the folder" logic
1407*61046927SAndroid Build Coastguard Worker- ci/vkd3d: drop \`quiet` wrapper
1408*61046927SAndroid Build Coastguard Worker- ci/vkd3d: drop redundant "vkd3d-proton execution: SUCCESS"
1409*61046927SAndroid Build Coastguard Worker- docs: add release notes for 24.1.2
1410*61046927SAndroid Build Coastguard Worker- docs: add sha256sum for 24.1.2
1411*61046927SAndroid Build Coastguard Worker- docs: update calendar for 24.1.2
1412*61046927SAndroid Build Coastguard Worker- venus/ci: fix indentation of list nested in a dict item
1413*61046927SAndroid Build Coastguard Worker- venus/ci: add manual/nightly venus-lavapipe-full
1414*61046927SAndroid Build Coastguard Worker- venus/ci: skip timed out test
1415*61046927SAndroid Build Coastguard Worker- nvk+zink/ci: add flakes seen over the last two nightly runs
1416*61046927SAndroid Build Coastguard Worker- nvk+zink/ci: catch more \`double` flakes
1417*61046927SAndroid Build Coastguard Worker- venus+zink/ci: drop fraction and add missing timeout on zink-venus-lvp
1418*61046927SAndroid Build Coastguard Worker- loader: use os_get_option() to allow android to set LIBGL_DRIVERS_PATH, GBM_BACKENDS_PATH, GALLIUM_PIPE_SEARCH_DIR
1419*61046927SAndroid Build Coastguard Worker- gallium/hud: use os_get_option() to allow android to set GALLIUM_HUD and related vars
1420*61046927SAndroid Build Coastguard Worker- egl: use os_get_option() to allow android to set EGL_LOG_LEVEL
1421*61046927SAndroid Build Coastguard Worker- venus/ci: make sure nightly job doesn't get retried
1422*61046927SAndroid Build Coastguard Worker- venus/ci: drop fixed test from fails list
1423*61046927SAndroid Build Coastguard Worker- docs/ci: fix indentation of list nested in a dict item
1424*61046927SAndroid Build Coastguard Worker- docs/ci: merge test-docs and test-docs-mr
1425*61046927SAndroid Build Coastguard Worker- docs/ci: auto-run test-docs in fork pipelines
1426*61046927SAndroid Build Coastguard Worker- docs/ci: drop .no_scheduled_pipelines-rules from test-docs
1427*61046927SAndroid Build Coastguard Worker- ci: reorder alpine/x86_64_build rules to fix the nightly pipelines
1428*61046927SAndroid Build Coastguard Worker- drm-shim: stub syncobj_timeline_signal ioctl
1429*61046927SAndroid Build Coastguard Worker- llvmpipe/ci: add comment for later on weird-looking code
1430*61046927SAndroid Build Coastguard Worker- llvmpipe/ci: fix indentation of list nested in a dict item
1431*61046927SAndroid Build Coastguard Worker- llvmpipe/ci: set rusticl variables in deqp-runner instead of passing them down from the job
1432*61046927SAndroid Build Coastguard Worker- ci: include rusticl in the arm64 build
1433*61046927SAndroid Build Coastguard Worker- llvmpipe,rusticl/ci: move rusticl files rule out of llvmpipe
1434*61046927SAndroid Build Coastguard Worker- v3d/ci: add nightly job for rusticl testing
1435*61046927SAndroid Build Coastguard Worker- panfrost/ci: drop duplicate job rules
1436*61046927SAndroid Build Coastguard Worker- panfrost/ci: split gl & vk jobs rules
1437*61046927SAndroid Build Coastguard Worker- radeonsi/ci: mark test as fixed
1438*61046927SAndroid Build Coastguard Worker- lavapipe/ci: skip timing out test
1439*61046927SAndroid Build Coastguard Worker- broadcom/ci: disable auto-retry on manual jobs
1440*61046927SAndroid Build Coastguard Worker- docs/features: mark VK_KHR_maintenance7 as implemented on anv and lvp
1441*61046927SAndroid Build Coastguard Worker- docs: add release notes for 24.1.3
1442*61046927SAndroid Build Coastguard Worker- docs: update calendar for 24.1.3
1443*61046927SAndroid Build Coastguard Worker- docs: add sha256sum for 24.1.3
1444*61046927SAndroid Build Coastguard Worker- ci_run_n_monitor: add support for new \`canceling` job status
1445*61046927SAndroid Build Coastguard Worker- ci_run_n_monitor: be coherent about using sets for \`element in group` checks
1446*61046927SAndroid Build Coastguard Worker- ci_run_n_monitor: use COMPLETED_STATUSES in more places
1447*61046927SAndroid Build Coastguard Worker- ci_run_n_monitor: add RUNNING_STATUSES and use it where appropriate
1448*61046927SAndroid Build Coastguard Worker- bin/ci: allow bugfixes in requirements.txt
1449*61046927SAndroid Build Coastguard Worker- ci: split .no-auto-retry out of .scheduled_pipeline-rules
1450*61046927SAndroid Build Coastguard Worker- ci: simplify setting .no-auto-retry now that it isn't bundled with unrelated rules:
1451*61046927SAndroid Build Coastguard Worker- v3d/ci: include results of GL full run in expectations
1452*61046927SAndroid Build Coastguard Worker- v3d/ci: include results of CL run in expectations
1453*61046927SAndroid Build Coastguard Worker- zink+nvk/ci: ascii-sort fails
1454*61046927SAndroid Build Coastguard Worker- zink+nvk/ci: document regression from !30033
1455*61046927SAndroid Build Coastguard Worker- turnip+zink/ci: add two more CS related flakes
1456*61046927SAndroid Build Coastguard Worker- lvp+zink/ci: document a flake seen in a merge pipeline
1457*61046927SAndroid Build Coastguard Worker- v3d/ci: add disabled job for GL testing on the RPi5
1458*61046927SAndroid Build Coastguard Worker- v3d/ci: rename "rusticl on v3d" suite to \`v3d-rusticl`
1459*61046927SAndroid Build Coastguard Worker- v3d/ci: add disabled job for CL testing on the RPi5
1460*61046927SAndroid Build Coastguard Worker- features.txt: specify that VK_EXT_depth_clamp_zero_one is only supported on v3dv/vc7+
1461*61046927SAndroid Build Coastguard Worker- features.txt: specify that VK_EXT_depth_clip_enable is only supported on v3dv/vc7+
1462*61046927SAndroid Build Coastguard Worker- features.txt: specify that GL_ARB_depth_clamp is only supported on v3d/vc7+
1463*61046927SAndroid Build Coastguard Worker- docs: add release notes for 24.1.4
1464*61046927SAndroid Build Coastguard Worker- docs: update calendar for 24.1.4
1465*61046927SAndroid Build Coastguard Worker- docs: add sha256sum for 24.1.4
1466*61046927SAndroid Build Coastguard Worker- ci: replace gallium-drivers=swrast with gallium-drivers=llvmpipe,softpipe
1467*61046927SAndroid Build Coastguard Worker- bin/ci_run_n_monitor: explain that the 'Universal Recycling symbol' ♲ emoji means these jobs were cancelled
1468*61046927SAndroid Build Coastguard Worker- bin/ci_run_n_monitor: add text labels next to the emojis
1469*61046927SAndroid Build Coastguard Worker- bin/ci_run_n_monitor: replace ♲ with �� to represent cancelled jobs
1470*61046927SAndroid Build Coastguard Worker- meson: fix filename printed when generating devenv files
1471*61046927SAndroid Build Coastguard Worker- meson/megadriver: fix install message to match the rest of meson
1472*61046927SAndroid Build Coastguard Worker- meson/megadriver: stop removing the "master" .so file
1473*61046927SAndroid Build Coastguard Worker- meson/megadriver: replace hardlinks with symlinks
1474*61046927SAndroid Build Coastguard Worker- ci/vkd3d: fix LD_LIBRARY_PATH
1475*61046927SAndroid Build Coastguard Worker- v3d/ci: mark spec\@amd_performance_monitor\@vc4 tests as fixed
1476*61046927SAndroid Build Coastguard Worker- llvmpipe/ci: mark spec\@!opengl 1.1\@gl_select tests as fixed
1477*61046927SAndroid Build Coastguard Worker- Revert "bin/ci_run_n_monitor: explain that the 'Universal Recycling symbol' ♲ emoji means these jobs were cancelled"
1478*61046927SAndroid Build Coastguard Worker- VERSION: bump for 24.2.0-rc1
1479*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 0cc23b652401600e57c278d8f6fe6756b13b9f6a
1480*61046927SAndroid Build Coastguard Worker- radeonsi/ci: skip timing out test
1481*61046927SAndroid Build Coastguard Worker- freedreno/ci: double job timeout for a306
1482*61046927SAndroid Build Coastguard Worker- freedreno/ci: document extra variants of failing tests on a618 and a630
1483*61046927SAndroid Build Coastguard Worker- anv+zink/ci: mark some tests as fixed
1484*61046927SAndroid Build Coastguard Worker- anv+zink/ci: document two tests, one failing and one crashing
1485*61046927SAndroid Build Coastguard Worker- anv+zink/ci: mark a couple of tests as flaky
1486*61046927SAndroid Build Coastguard Worker- venus/ci: skip timing out test
1487*61046927SAndroid Build Coastguard Worker- loader: gc loader_get_extensions_name() and __DRI_DRIVER_{GET\_,}EXTENSIONS defines
1488*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 3b6867f53a6718de80bbff4acb84ffd5aca8a8c8
1489*61046927SAndroid Build Coastguard Worker- nak: fix meson typo
1490*61046927SAndroid Build Coastguard Worker- venus: initialize bitset in CreateDescriptorPool()
1491*61046927SAndroid Build Coastguard Worker- v3d/ci: mark spec\@amd_performance_monitor\@vc4 tests as flaky
1492*61046927SAndroid Build Coastguard Worker- meson: xcb & xcb-randr are needed by the loader whenever x11 is built
1493*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to c30e5d44b1027ed03a8fd542829df0055d3e1a96
1494*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 6cd4372460b197fea98d257217328ddc3406e6ad
1495*61046927SAndroid Build Coastguard Worker- docs: add stub header for u_format_gen.h
1496*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to c33d2db06ac0ea4d3d5372caa93bee3bbbe028c7
1497*61046927SAndroid Build Coastguard Worker- VERSION: bump for 24.2.0-rc2
1498*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to ad90bf0500e07b1bc35f87a406f284c0a7fa7049
1499*61046927SAndroid Build Coastguard Worker- ci/baremetal: fix logic for retrying boot when it failed
1500*61046927SAndroid Build Coastguard Worker- meson: don't select the deprecated \`swrast` option ourselves
1501*61046927SAndroid Build Coastguard Worker- meson: improve wording of "incompatible llvm options" error
1502*61046927SAndroid Build Coastguard Worker- ci: remove llvmpipe in the job that disables llvm
1503*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to aa9745427b917bb0613b753ccd59c6c1e6f07584
1504*61046927SAndroid Build Coastguard Worker- VERSION: bump for 24.2.0-rc3
1505*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 366e7e2ddc7d3b340bbf040eca1d3223219e6122
1506*61046927SAndroid Build Coastguard Worker- meson,ci: remove dead \`kmsro` option in \`gallium-drivers`
1507*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 93f9afa1e039cbf681adcc6d170aec987d9f0f65 as denominated
1508*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark f427c9fe233e862bfa30d0c7441ce77592ce4654 as denominated
1509*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to d58f7a24d1be7b8b50ebdc0c1c3ce26bd65317a5
1510*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to d9849ac46623797a9f56fb9d46dc52460ac477de
1511*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to ef88af846761ca9e642f7ed46011db7d3d6b61fd
1512*61046927SAndroid Build Coastguard Worker- VERSION: bump for 24.2.0-rc4
1513*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to c90e2bccf756004e48f9e7e71e555db0d03c1b98
1514*61046927SAndroid Build Coastguard Worker- ci: pass MESA_SPIRV_LOG_LEVEL from job to the test
1515*61046927SAndroid Build Coastguard Worker- android: fix build in multiple ways
1516*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 214b6c30406f844560bdf35a54ff8a51ee248709
1517*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to cc2dbb8ea5329b509d79eedb6c0cbb9a1903b5ad
1518*61046927SAndroid Build Coastguard Worker
1519*61046927SAndroid Build Coastguard WorkerEric R. Smith (8):
1520*61046927SAndroid Build Coastguard Worker
1521*61046927SAndroid Build Coastguard Worker- panfrost: add a barrier when launching xfb jobs in CSF
1522*61046927SAndroid Build Coastguard Worker- get_color_read_type: make sure format/type combo is legal for gles
1523*61046927SAndroid Build Coastguard Worker- glsl: test both inputs when sorting varyings for xfb
1524*61046927SAndroid Build Coastguard Worker- glsl: make the xfb varying sort stable
1525*61046927SAndroid Build Coastguard Worker- panfrost: fix some omissions in valhall flow control
1526*61046927SAndroid Build Coastguard Worker- panfrost: change default rounding mode for samplers
1527*61046927SAndroid Build Coastguard Worker- panfrost: fix texture.border_clamp regression for valhall
1528*61046927SAndroid Build Coastguard Worker- panfrost: use RGB1 component ordering for R5G6B5 pixel formats
1529*61046927SAndroid Build Coastguard Worker
1530*61046927SAndroid Build Coastguard WorkerErico Nunes (6):
1531*61046927SAndroid Build Coastguard Worker
1532*61046927SAndroid Build Coastguard Worker- ci: lima farm maintenance
1533*61046927SAndroid Build Coastguard Worker- lima/ci: update piglit ci expectations
1534*61046927SAndroid Build Coastguard Worker- Revert "ci: lima farm maintenance"
1535*61046927SAndroid Build Coastguard Worker- lima: fix surface reload flags assignment
1536*61046927SAndroid Build Coastguard Worker- mesa/st: don't set lower_fdot in draw_nir_options
1537*61046927SAndroid Build Coastguard Worker- dri: fix sun4i-drm driver name
1538*61046927SAndroid Build Coastguard Worker
1539*61046927SAndroid Build Coastguard WorkerErik Faye-Lund (106):
1540*61046927SAndroid Build Coastguard Worker
1541*61046927SAndroid Build Coastguard Worker- panfrost: add PAN_MAX_TEXEL_BUFFER_ELEMENTS define
1542*61046927SAndroid Build Coastguard Worker- panfrost: clamp buffer-size to max-size
1543*61046927SAndroid Build Coastguard Worker- panfrost: remove nonsensical assert
1544*61046927SAndroid Build Coastguard Worker- panfrost: do not deref potentially null pointer
1545*61046927SAndroid Build Coastguard Worker- panfrost: check return-value from u_trim_pipe_prim
1546*61046927SAndroid Build Coastguard Worker- panfrost: assert that drmSyncobjWait returns 0
1547*61046927SAndroid Build Coastguard Worker- panfrost: check return-code of drmSyncobjWait
1548*61046927SAndroid Build Coastguard Worker- panfrost: correct first-tracking for signature
1549*61046927SAndroid Build Coastguard Worker- panvk: drop needless null-check
1550*61046927SAndroid Build Coastguard Worker- panvk: do not leak bindings
1551*61046927SAndroid Build Coastguard Worker- panvk: drop needless null-checks
1552*61046927SAndroid Build Coastguard Worker- panvk: avoid dereferencing a null-pointer
1553*61046927SAndroid Build Coastguard Worker- docs/panfrost: compact gpu-table
1554*61046927SAndroid Build Coastguard Worker- docs/panfrost: move details to separate articles
1555*61046927SAndroid Build Coastguard Worker- docs/panfrost: link to conformant products
1556*61046927SAndroid Build Coastguard Worker- panfrost: simplify panfrost_texture_num_elements
1557*61046927SAndroid Build Coastguard Worker- panfrost: explicitly loop over surfaces
1558*61046927SAndroid Build Coastguard Worker- panfrost: untangle faces from layers
1559*61046927SAndroid Build Coastguard Worker- util/format: correct a typo
1560*61046927SAndroid Build Coastguard Worker- mesa/main: rewrite mipmap generation code
1561*61046927SAndroid Build Coastguard Worker- mesa/main: remove unused function
1562*61046927SAndroid Build Coastguard Worker- mesa/main: rework GL_IMAGE_PIXEL_TYPE query
1563*61046927SAndroid Build Coastguard Worker- mesa/main: clean up _mesa_uncompressed_format_to_type_and_comps
1564*61046927SAndroid Build Coastguard Worker- mesa/main: clean up switch statement
1565*61046927SAndroid Build Coastguard Worker- mesa/main: do not return _REV format for uncompressed format
1566*61046927SAndroid Build Coastguard Worker- mesa/main: prefer non-suffixed enums
1567*61046927SAndroid Build Coastguard Worker- mesa/main: fixup indent
1568*61046927SAndroid Build Coastguard Worker- mesa/main: updates for EXT_texture_format_BGRA8888
1569*61046927SAndroid Build Coastguard Worker- docs: wrap long words instead of overflowing
1570*61046927SAndroid Build Coastguard Worker- meson: bump test-timeout
1571*61046927SAndroid Build Coastguard Worker- mesa/main: remove unused function
1572*61046927SAndroid Build Coastguard Worker- panfrost: lower maxVertexInputStride to match vulkan runtime
1573*61046927SAndroid Build Coastguard Worker- mesa/main: remove stale prototype
1574*61046927SAndroid Build Coastguard Worker- mesa/main: remove duplicate error-checks
1575*61046927SAndroid Build Coastguard Worker- mesa/main: require EXT_texture_integer for GL 3.0
1576*61046927SAndroid Build Coastguard Worker- mesa/main: do not allow RGBA_INTEGER et al in gles3
1577*61046927SAndroid Build Coastguard Worker- mesa/main: factor out format/type enum checking
1578*61046927SAndroid Build Coastguard Worker- mesa/main: use extension-helper
1579*61046927SAndroid Build Coastguard Worker- mesa/main: tighten rg/half-float interaction
1580*61046927SAndroid Build Coastguard Worker- mesa/main: use _mesa_is_gles1()-helper
1581*61046927SAndroid Build Coastguard Worker- mesa/main: remove needless check
1582*61046927SAndroid Build Coastguard Worker- mesa/main: simplify conditions
1583*61046927SAndroid Build Coastguard Worker- mesa/main: merge identical checks
1584*61046927SAndroid Build Coastguard Worker- panvk: move macro-definition to header
1585*61046927SAndroid Build Coastguard Worker- mailmap: invert tomeu's mapping
1586*61046927SAndroid Build Coastguard Worker- mailmap: merge Robert and Bob Beckett into one
1587*61046927SAndroid Build Coastguard Worker- mailmap: invert my mailmapping
1588*61046927SAndroid Build Coastguard Worker- mailmap: map collabora.co.uk to collabora.com
1589*61046927SAndroid Build Coastguard Worker- mailmap: move konstantin to the right sorted position
1590*61046927SAndroid Build Coastguard Worker- mailmap: use consistent spelling for constantine
1591*61046927SAndroid Build Coastguard Worker- mailmap: update rohan's primary email address
1592*61046927SAndroid Build Coastguard Worker- nir: fix utf-8 encoding-issue
1593*61046927SAndroid Build Coastguard Worker- Revert "docs: use html_static_path for static files"
1594*61046927SAndroid Build Coastguard Worker- docs: edgeflag -> edge flag
1595*61046927SAndroid Build Coastguard Worker- docs: zink -> Zink
1596*61046927SAndroid Build Coastguard Worker- docs: Anv -> ANV
1597*61046927SAndroid Build Coastguard Worker- docs: tgsi -> TGSI
1598*61046927SAndroid Build Coastguard Worker- docs: hw -> HW
1599*61046927SAndroid Build Coastguard Worker- docs: mooth -> smooth
1600*61046927SAndroid Build Coastguard Worker- docs: unify spelling of front/back-facing
1601*61046927SAndroid Build Coastguard Worker- docs: eg. -> e.g.
1602*61046927SAndroid Build Coastguard Worker- docs: url -> URL
1603*61046927SAndroid Build Coastguard Worker- docs: nabled -> enabled
1604*61046927SAndroid Build Coastguard Worker- docs: sommelier -> Sommelier
1605*61046927SAndroid Build Coastguard Worker- docs: remove apostrophe from uppercased
1606*61046927SAndroid Build Coastguard Worker- docs: utrace -> trace
1607*61046927SAndroid Build Coastguard Worker- docs: google -> Google
1608*61046927SAndroid Build Coastguard Worker- docs: Nvidia -> NVIDIA
1609*61046927SAndroid Build Coastguard Worker- docs: ssbo/ubo -> SSBO/UBO
1610*61046927SAndroid Build Coastguard Worker- docs: cpu -> CPU
1611*61046927SAndroid Build Coastguard Worker- docs: gpu -> GPU
1612*61046927SAndroid Build Coastguard Worker- docs: renderpass -> render pass
1613*61046927SAndroid Build Coastguard Worker- docs: spell out "stencil reference"
1614*61046927SAndroid Build Coastguard Worker- docs: submision -> submission
1615*61046927SAndroid Build Coastguard Worker- docs: Steamos -> SteamOS
1616*61046927SAndroid Build Coastguard Worker- docs: colour -> color
1617*61046927SAndroid Build Coastguard Worker- docs: occured -> occurred
1618*61046927SAndroid Build Coastguard Worker- docs: precidence -> precedence
1619*61046927SAndroid Build Coastguard Worker- docs: undifined behaviour -> undefined behavior
1620*61046927SAndroid Build Coastguard Worker- docs: debian -> Debian
1621*61046927SAndroid Build Coastguard Worker- docs: zink -> Zink
1622*61046927SAndroid Build Coastguard Worker- docs: vulkan -> Vulkan
1623*61046927SAndroid Build Coastguard Worker- docs: attachements -> attachments
1624*61046927SAndroid Build Coastguard Worker- docs: acress -> across
1625*61046927SAndroid Build Coastguard Worker- docs: pluggins -> plug-ins
1626*61046927SAndroid Build Coastguard Worker- docs: pusbuf -> pushbuf
1627*61046927SAndroid Build Coastguard Worker- docs: metadatas -> metadata
1628*61046927SAndroid Build Coastguard Worker- docs: use os.pardir
1629*61046927SAndroid Build Coastguard Worker- docs: allow out-of-tree docs build
1630*61046927SAndroid Build Coastguard Worker- meson: build html-docs
1631*61046927SAndroid Build Coastguard Worker- docs: automatically generate depfile
1632*61046927SAndroid Build Coastguard Worker- meson: error when missing hawkmoth
1633*61046927SAndroid Build Coastguard Worker- meson: allow specifying html-docs-path
1634*61046927SAndroid Build Coastguard Worker- ci: build docs using meson
1635*61046927SAndroid Build Coastguard Worker- panvk: support x11 wsi
1636*61046927SAndroid Build Coastguard Worker- vulkan/runtime: tne -> the
1637*61046927SAndroid Build Coastguard Worker- vulkan/runtime: initizlie -> initialize
1638*61046927SAndroid Build Coastguard Worker- vulkan/runtime: abreviation -> abbreviation
1639*61046927SAndroid Build Coastguard Worker- vulkan/runtime: multiesample -> multisample
1640*61046927SAndroid Build Coastguard Worker- vulkan/runtime: implementaiton -> implementation
1641*61046927SAndroid Build Coastguard Worker- docs: fix bootstrap-extension
1642*61046927SAndroid Build Coastguard Worker- docs/panfrost: fix numbered list
1643*61046927SAndroid Build Coastguard Worker- docs/panfrost: fix math-notation
1644*61046927SAndroid Build Coastguard Worker- docs/panfrost: use math-role more
1645*61046927SAndroid Build Coastguard Worker- docs/panfrost: use c:func-role for function
1646*61046927SAndroid Build Coastguard Worker- docs/panfrost: quote identifiers
1647*61046927SAndroid Build Coastguard Worker
1648*61046927SAndroid Build Coastguard WorkerEsdras Tarsis (1):
1649*61046927SAndroid Build Coastguard Worker
1650*61046927SAndroid Build Coastguard Worker- nvk: Enable 8bit and 16bit access in VK_KHR_workgroup_memory_explicit_layout.
1651*61046927SAndroid Build Coastguard Worker
1652*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (297):
1653*61046927SAndroid Build Coastguard Worker
1654*61046927SAndroid Build Coastguard Worker- nak: Don't saturate depth writes
1655*61046927SAndroid Build Coastguard Worker- nvk: Only clip Z with the guardband
1656*61046927SAndroid Build Coastguard Worker- nouveau/class_parser.py: Fix the docs for --out-rs
1657*61046927SAndroid Build Coastguard Worker- nvk: Advertise VK_EXT_pipeline_robustness
1658*61046927SAndroid Build Coastguard Worker- nouveau/headers: Clean up the meson a bit
1659*61046927SAndroid Build Coastguard Worker- spirv: Auto-generate spirv_info.h
1660*61046927SAndroid Build Coastguard Worker- spirv: Update the JSON and headers
1661*61046927SAndroid Build Coastguard Worker- spirv: Better handle duplicated enums in the JSON parser
1662*61046927SAndroid Build Coastguard Worker- spirv: Generate a spirv_capabilities struct
1663*61046927SAndroid Build Coastguard Worker- spirv: Record capabilities rather than ad-hoc bools
1664*61046927SAndroid Build Coastguard Worker- mesa: Stop pretending to support SPV_AMD_gcn_shader in OpenGL
1665*61046927SAndroid Build Coastguard Worker- spirv: Move the old AMD extensions out of capabilities
1666*61046927SAndroid Build Coastguard Worker- spirv: Move the printf enable out of capabilities
1667*61046927SAndroid Build Coastguard Worker- spirv: Add supported_capabilities to vtn_builder
1668*61046927SAndroid Build Coastguard Worker- spirv: Use supported_capabilities for various checks
1669*61046927SAndroid Build Coastguard Worker- spirv: Drop the SubgroupUniformControlFlow check
1670*61046927SAndroid Build Coastguard Worker- spirv: Add a table of all implemented capabilities
1671*61046927SAndroid Build Coastguard Worker- spirv: Check capabilities using the supported_capabilities table
1672*61046927SAndroid Build Coastguard Worker- spirv: Add support for specifying caps through the new struct
1673*61046927SAndroid Build Coastguard Worker- spirv: Use spirv_capabilities in tests
1674*61046927SAndroid Build Coastguard Worker- mesa: Flip the script on SPIR-V extension enabling
1675*61046927SAndroid Build Coastguard Worker- mesa: Use the new spirv_capabilities struct
1676*61046927SAndroid Build Coastguard Worker- clover: Use the new spirv_capabilities struct
1677*61046927SAndroid Build Coastguard Worker- rusticl: Use the new spirv_capabilities struct
1678*61046927SAndroid Build Coastguard Worker- vulkan: Set SPIR-V caps from supported features
1679*61046927SAndroid Build Coastguard Worker- radv: Use vk_physical_device_get_spirv_capabilities()
1680*61046927SAndroid Build Coastguard Worker- intel/kernel: Use the new capabilities struct
1681*61046927SAndroid Build Coastguard Worker- asahi/clc: Use the new spirv_capabilities struct
1682*61046927SAndroid Build Coastguard Worker- zink: Use the new spirv_capabilities struct
1683*61046927SAndroid Build Coastguard Worker- anv: Use spirv_capabilities for the float64 shader
1684*61046927SAndroid Build Coastguard Worker- ir3: Use spirv_capabilities in ir3_cmdline
1685*61046927SAndroid Build Coastguard Worker- microsoft: Use spirv_capabilities for spirv_to_dxil
1686*61046927SAndroid Build Coastguard Worker- spirv: Get rid of the old caps struct
1687*61046927SAndroid Build Coastguard Worker- nvk: Re-emit sample locations when rasterization samples changes
1688*61046927SAndroid Build Coastguard Worker- nvk/meta: Restore set_sizes[0]
1689*61046927SAndroid Build Coastguard Worker- nvk: Get rid of sets_dirty
1690*61046927SAndroid Build Coastguard Worker- nvk: Don't rely on push_dirty for which push sets exist
1691*61046927SAndroid Build Coastguard Worker- nouveau/headers: Add a bool for whether or not to dump offsets
1692*61046927SAndroid Build Coastguard Worker- nvk/upload_queue: Only upload one line of data
1693*61046927SAndroid Build Coastguard Worker- nvk/upload_queue: Add some useful asserts
1694*61046927SAndroid Build Coastguard Worker- nvk/upload_queue: Add a _fill method
1695*61046927SAndroid Build Coastguard Worker- nvk: Use the upload queue for NVK_DEBUG=zero_memory
1696*61046927SAndroid Build Coastguard Worker- nvk: Improve the GetMemoryFdKHR error
1697*61046927SAndroid Build Coastguard Worker- nouveau/winsys: Take a reference to BOs found in the cache
1698*61046927SAndroid Build Coastguard Worker- nouveau/winsys: Make BO_LOCAL and BO_GART separate flags
1699*61046927SAndroid Build Coastguard Worker- nvk: Allow GART for dma-bufs
1700*61046927SAndroid Build Coastguard Worker- nil: Use the right PTE kind for Z32 pre-Turing
1701*61046927SAndroid Build Coastguard Worker- nvk: Set color/Z compression based on nil_image::compressed
1702*61046927SAndroid Build Coastguard Worker- nil: Default to NV_MMU_PTE_KIND_GENERIC_MEMORY on Turing+
1703*61046927SAndroid Build Coastguard Worker- nvk: Allow VK_IMAGE_ASPECT_MEMORY_PLANE_0_BIT
1704*61046927SAndroid Build Coastguard Worker- drm-uapi: Sync nouveau_drm.h
1705*61046927SAndroid Build Coastguard Worker- nouveau/winsys: Add back nouveau_ws_bo_new_tiled()
1706*61046927SAndroid Build Coastguard Worker- nvk: Support image creation with modifiers
1707*61046927SAndroid Build Coastguard Worker- nvk: Set tile mode and PTE kind on dedicated dma-buf BOs
1708*61046927SAndroid Build Coastguard Worker- nvk: Implement DRM format modifier queries
1709*61046927SAndroid Build Coastguard Worker- nvk: Advertise VK_EXT_queue_family_foreign
1710*61046927SAndroid Build Coastguard Worker- nvk: Advertise VK_EXT_image_drm_format_modifier
1711*61046927SAndroid Build Coastguard Worker- vulkan/wsi: Bind memory planes, not YCbCr planes.
1712*61046927SAndroid Build Coastguard Worker- nvk/wsi: Advertise modifier support
1713*61046927SAndroid Build Coastguard Worker- zink: Set workarounds.can_do_invalid_linear_modifier for NVK
1714*61046927SAndroid Build Coastguard Worker- nvk: Fix misc. whitespace and style issues
1715*61046927SAndroid Build Coastguard Worker- nvk: Go wide for query copies
1716*61046927SAndroid Build Coastguard Worker- nvk: Store descriptor set addresses in descriptor state
1717*61046927SAndroid Build Coastguard Worker- nvk: Add static asserts for nvk_buffer_address layout
1718*61046927SAndroid Build Coastguard Worker- nvk: Store an nvk_buffer_address for each set in the root table.
1719*61046927SAndroid Build Coastguard Worker- nvk: Advertise 32 descriptor sets
1720*61046927SAndroid Build Coastguard Worker- nvk: Move and better document set_dynamic_buffer_start
1721*61046927SAndroid Build Coastguard Worker- nvk: Add an NVK_MAX_SAMPLES #define
1722*61046927SAndroid Build Coastguard Worker- nvk: Refactor nvk_meta_begin() to use a desc helper
1723*61046927SAndroid Build Coastguard Worker- nvk/meta: Save and restore set_dynamic_buffer_start
1724*61046927SAndroid Build Coastguard Worker- nak: Emit !PT for carries on IADD3
1725*61046927SAndroid Build Coastguard Worker- nak: Add with -0 for fabs()
1726*61046927SAndroid Build Coastguard Worker- nak: Don't emit a plop3 for immediate shift sources
1727*61046927SAndroid Build Coastguard Worker- nak: Encode LDC directly
1728*61046927SAndroid Build Coastguard Worker- vulkan: Update XML and headers to 1.3.286
1729*61046927SAndroid Build Coastguard Worker- spirv: Update the JSON and headers
1730*61046927SAndroid Build Coastguard Worker- nir: Handle cmat types in lower_variable_initializers
1731*61046927SAndroid Build Coastguard Worker- spirv: Handle constant cooperative matrices in OpCompositeExtract
1732*61046927SAndroid Build Coastguard Worker- spirv: Assert that non-vector composites have the right length
1733*61046927SAndroid Build Coastguard Worker- spirv: Implement SPV_EXT_replicated_composites
1734*61046927SAndroid Build Coastguard Worker- nvk: Advertise VK_EXT_shader_replicated_composites
1735*61046927SAndroid Build Coastguard Worker- anv: Advertise VK_EXT_shader_replicated_composites
1736*61046927SAndroid Build Coastguard Worker- hasvk: Advertise VK_EXT_shader_replicated_composites
1737*61046927SAndroid Build Coastguard Worker- radv: Advertise VK_EXT_shader_replicated_composites
1738*61046927SAndroid Build Coastguard Worker- turnip: Advertise VK_EXT_shader_replicated_composites
1739*61046927SAndroid Build Coastguard Worker- lavapipe: Advertise VK_EXT_shader_replicated_composites
1740*61046927SAndroid Build Coastguard Worker- dozen: Advertise VK_EXT_shader_replicated_composites
1741*61046927SAndroid Build Coastguard Worker- nir/print: Improve divergence information
1742*61046927SAndroid Build Coastguard Worker- nak: Fix NAK_DEBUG=serial for warp barriers
1743*61046927SAndroid Build Coastguard Worker- nak: Only convert the written portion of the buffer in NirInstrPrinter
1744*61046927SAndroid Build Coastguard Worker- nak: Fix BasicBlock::phi*() for OpAnnotate
1745*61046927SAndroid Build Coastguard Worker- nak: BMov is always variable-latency
1746*61046927SAndroid Build Coastguard Worker- nak: Only copy-prop neg into iadd2/3 if no carry is written
1747*61046927SAndroid Build Coastguard Worker- nak: Get rid of OpINeg
1748*61046927SAndroid Build Coastguard Worker- nak: Expose a BasicBlock::map_instrs() helper
1749*61046927SAndroid Build Coastguard Worker- nak: Add some helpers for uniform instructions and registers
1750*61046927SAndroid Build Coastguard Worker- nak: Add OpR2UR
1751*61046927SAndroid Build Coastguard Worker- nak: Clean up bindless cbuf handles
1752*61046927SAndroid Build Coastguard Worker- nak/ra: Move an assert
1753*61046927SAndroid Build Coastguard Worker- nak: Make SSARef::file() return Option<RegFile>
1754*61046927SAndroid Build Coastguard Worker- nak: Drop BasicBlock::new()
1755*61046927SAndroid Build Coastguard Worker- nak: Add a concept of uniform blocks
1756*61046927SAndroid Build Coastguard Worker- nak/to_cssa: Resolve phi register file mismatches
1757*61046927SAndroid Build Coastguard Worker- nak/ra: Spill UGPRs and UPreds
1758*61046927SAndroid Build Coastguard Worker- nak/ra: Never move uniform regs in non-uniform blocks
1759*61046927SAndroid Build Coastguard Worker- nak: Support uniform regs in lower_copy_swap()
1760*61046927SAndroid Build Coastguard Worker- nak/sm70: Defer ALU src processing until encode_alu()
1761*61046927SAndroid Build Coastguard Worker- nak/sm70: Rework ALU source encode helpers
1762*61046927SAndroid Build Coastguard Worker- nak/sm70: Add support for encoding uniform ALU ops
1763*61046927SAndroid Build Coastguard Worker- nak/sm70: Fix encoding of fadd/fsetp and friends with UGPRs
1764*61046927SAndroid Build Coastguard Worker- nak/sm70: Implement a bunch of uniform ops on SM75+
1765*61046927SAndroid Build Coastguard Worker- nak/legalize: Fold immediate sources before instructions
1766*61046927SAndroid Build Coastguard Worker- nak/legalize: Drop some pointless plop3 logic
1767*61046927SAndroid Build Coastguard Worker- nak/legalize: Be more precise about shfl and out
1768*61046927SAndroid Build Coastguard Worker- nak/legalize: Fix imad and ffma legalization on SM50
1769*61046927SAndroid Build Coastguard Worker- nak/legalize: Patch a RegFile through to copy helpers
1770*61046927SAndroid Build Coastguard Worker- nak/legalize: Handle uniform sources in warp instructions
1771*61046927SAndroid Build Coastguard Worker- nak/legalize: Ensure all SSA values for a given ref are in the same file
1772*61046927SAndroid Build Coastguard Worker- nak/legalize: Copy uniform vectors in non-uniform control-flow
1773*61046927SAndroid Build Coastguard Worker- nak/legalize: Uniform instructions can't have cbuf sources
1774*61046927SAndroid Build Coastguard Worker- nak/legalize: Explicitly ignore OpPhiSrcs and OpPhiDsts
1775*61046927SAndroid Build Coastguard Worker- nak/calc_instr_deps: Rename a couple variables
1776*61046927SAndroid Build Coastguard Worker- nak/calc_instr_deps: Rewrite calc_delays() again
1777*61046927SAndroid Build Coastguard Worker- nak/calc_instr_deps: Add latencies for uniform instructions
1778*61046927SAndroid Build Coastguard Worker- nak: Add a opt_uniform_instrs() pass
1779*61046927SAndroid Build Coastguard Worker- nak/copy_prop: Rewrap a couple comments
1780*61046927SAndroid Build Coastguard Worker- nak/copy_prop: Don't propagate UBOs into uniform instructions
1781*61046927SAndroid Build Coastguard Worker- nak/lower_cf: Parent scopes are never NULL
1782*61046927SAndroid Build Coastguard Worker- nak/lower_cf: Track block divergence
1783*61046927SAndroid Build Coastguard Worker- nak: Convert to LCSSA before divergence analysis
1784*61046927SAndroid Build Coastguard Worker- nak/lower_cf: Flag phis as convergent when possible
1785*61046927SAndroid Build Coastguard Worker- nak/from_nir: Clean up phi annotations
1786*61046927SAndroid Build Coastguard Worker- nak: Add a UniformBuilder
1787*61046927SAndroid Build Coastguard Worker- nak/from_nir: Emit uniform instructions when !divergent
1788*61046927SAndroid Build Coastguard Worker- nak/sm70: Properly encode bindless cbufs
1789*61046927SAndroid Build Coastguard Worker- nak/dce: Account for bindless CBuf handles
1790*61046927SAndroid Build Coastguard Worker- nak/calc_instr_deps: Account for bindless CBufs
1791*61046927SAndroid Build Coastguard Worker- nak/bitset: Add an iterator
1792*61046927SAndroid Build Coastguard Worker- nak/ra: Handle bindless CBufs
1793*61046927SAndroid Build Coastguard Worker- nak/ra: Pull searching for unused/unpinned regs into a helper
1794*61046927SAndroid Build Coastguard Worker- nak/ra: Rename PinnedRegAllocator to VecRegAllocator
1795*61046927SAndroid Build Coastguard Worker- nak/ra: Add a concept of pinned registers to RegAllocator
1796*61046927SAndroid Build Coastguard Worker- nak: Add OpPin and OpUnpin
1797*61046927SAndroid Build Coastguard Worker- nak/legalize: Allow pinned uniform vectors in non-uniform blocks
1798*61046927SAndroid Build Coastguard Worker- nak/legalize: Bindless cbufs must be pinned in non-uniform blocks
1799*61046927SAndroid Build Coastguard Worker- nak/copy_prop: Don't propagate bindless cbufs into non-uniform blocks
1800*61046927SAndroid Build Coastguard Worker- nir: Add some new _nv intrinsics
1801*61046927SAndroid Build Coastguard Worker- nvk,nak: Switch to nir_intrinsic_ldc_nv
1802*61046927SAndroid Build Coastguard Worker- nak: Implement r2ur_nv
1803*61046927SAndroid Build Coastguard Worker- nak: Implement [un]pin_cx_handle_nv
1804*61046927SAndroid Build Coastguard Worker- nir: Add nir_foreach_block_in_cf_node_safe() iterators
1805*61046927SAndroid Build Coastguard Worker- nak: Lower non-uniform ldcx_nv to global loads
1806*61046927SAndroid Build Coastguard Worker- nak: Implement nir_intrinsic_ldcx_nv
1807*61046927SAndroid Build Coastguard Worker- nvk: Split SSBO and UBO address formats
1808*61046927SAndroid Build Coastguard Worker- nvk: Split write_[dynamic\_]buffer_desc into UBO and SSBO variants
1809*61046927SAndroid Build Coastguard Worker- nvk: Align buffer descriptors
1810*61046927SAndroid Build Coastguard Worker- nvk: Rename nvk_cmd_buffr_get_cbuf_descriptor()
1811*61046927SAndroid Build Coastguard Worker- nvk: Make nvk_min_cbuf_alignment() inline
1812*61046927SAndroid Build Coastguard Worker- nvk/lower_descriptors: Add a descriptor_type_is_ubo/ssbo() helper
1813*61046927SAndroid Build Coastguard Worker- nvk: Move the zero offset optimization to load_descriptor_for_idx_intrin()
1814*61046927SAndroid Build Coastguard Worker- nvk: Allow the cbuf optimization for VK_DESCRIPTOR_TYPE_MUTABLE_EXT
1815*61046927SAndroid Build Coastguard Worker- nvk/descriptor_set_layout: Record which dynamic buffers are UBOs
1816*61046927SAndroid Build Coastguard Worker- nvk: Use bindless cbufs on Turing+
1817*61046927SAndroid Build Coastguard Worker- nvk: Be much more conservative about rebinding cbufs
1818*61046927SAndroid Build Coastguard Worker- nvk: Use cbuf loads for variable pointers dynamic SSBO descriptors
1819*61046927SAndroid Build Coastguard Worker- nvk: s/draw_idx/draw_index/g
1820*61046927SAndroid Build Coastguard Worker- nvk: Pass the base workgroup and global size to flush_compute_state()
1821*61046927SAndroid Build Coastguard Worker- nvk: Use helper macros for accessing root descriptors
1822*61046927SAndroid Build Coastguard Worker- nvk: Pass the queue to draw/dispatch_state_init()
1823*61046927SAndroid Build Coastguard Worker- nvk: Use inline constant buffer updates for CB0
1824*61046927SAndroid Build Coastguard Worker- nvk: Only write draw parameters to cb0 when they change
1825*61046927SAndroid Build Coastguard Worker- nvk: Refactor build_cbuf_map()
1826*61046927SAndroid Build Coastguard Worker- nak,nir: Drop r2ur_nv in favor of as_uniform
1827*61046927SAndroid Build Coastguard Worker- nouveau: Fix a race in nouveau_ws_bo_destroy()
1828*61046927SAndroid Build Coastguard Worker- nvk: Use NVK_VK_GRAPHICS_STAGE_BITS in dirty_cbufs_for_descriprots()
1829*61046927SAndroid Build Coastguard Worker- nvk: Dirty cbufs in CmdPushDescriptorSetWithTemplate2KHR
1830*61046927SAndroid Build Coastguard Worker- intel/blorp: Set nir_shader::options up-front before building
1831*61046927SAndroid Build Coastguard Worker- util/format_pack: Fix packing of signed 1010102 SSCALED formats
1832*61046927SAndroid Build Coastguard Worker- util/format_pack: Also use iround for SCALED formats
1833*61046927SAndroid Build Coastguard Worker- util/format_pack: Clamp SNORM values to [-1, 1] when unpacking
1834*61046927SAndroid Build Coastguard Worker- util/format: Round to nearest even when converting to R11G11B20F
1835*61046927SAndroid Build Coastguard Worker- util/format: Handle denorms when converting to R11G11B10F
1836*61046927SAndroid Build Coastguard Worker- nir/format_convert: Smash NaN to 0 in pack_r9g9b9e5()
1837*61046927SAndroid Build Coastguard Worker- nir/format_convert: Use fmin/fmax to clamp R9G9B9E5 data
1838*61046927SAndroid Build Coastguard Worker- nir: Add a nir_intrinsic_use for unit tests
1839*61046927SAndroid Build Coastguard Worker- nir: Move most of nir_format_convert to a C file
1840*61046927SAndroid Build Coastguard Worker- nir: Support 0 and 32 bits in some format conversion helpers
1841*61046927SAndroid Build Coastguard Worker- util: Make format_srgb.h C++ safe
1842*61046927SAndroid Build Coastguard Worker- nir: Add a format pack helper and tests
1843*61046927SAndroid Build Coastguard Worker- nir: Add a format unpack helper and tests
1844*61046927SAndroid Build Coastguard Worker- nir/format_convert: Assert that UNORM formats are <= 16 bits
1845*61046927SAndroid Build Coastguard Worker- ci: Update trace SHAs
1846*61046927SAndroid Build Coastguard Worker- vulkan/meta: Use demote instead of discard
1847*61046927SAndroid Build Coastguard Worker- nvk: Fix whitespace issues around conservative rasterization
1848*61046927SAndroid Build Coastguard Worker- nvk: Re-order conservative rasterization checks
1849*61046927SAndroid Build Coastguard Worker- nvk: Don't emit conservative rasterization before Maxwell B
1850*61046927SAndroid Build Coastguard Worker- nvk: Silently fail to enumerate if not on nouveau
1851*61046927SAndroid Build Coastguard Worker- util/cnd_monotonic: Move the guts to a c file
1852*61046927SAndroid Build Coastguard Worker- util/cnd_monotonic: Use a void * on Windows
1853*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: Use mtx_t and u_cnd_monotonic
1854*61046927SAndroid Build Coastguard Worker- vulkan/wsi/x11: Use c11/threads for thread spawning
1855*61046927SAndroid Build Coastguard Worker- vulkan/wsi/x11: Use mtx_t and u_cnd_monotonic
1856*61046927SAndroid Build Coastguard Worker- vulkan/wsi/display: Use mtx_t and u_cnd_monotonic
1857*61046927SAndroid Build Coastguard Worker- vulkan/wsi/queue: Use mtx_t and u_cnd_monotonic
1858*61046927SAndroid Build Coastguard Worker- vulkan/wsi: Delete wsi_init_pthread_cond_monotonic
1859*61046927SAndroid Build Coastguard Worker- vulkan: Use u_cnd_monotonic for vk_sync_timeline
1860*61046927SAndroid Build Coastguard Worker- nvk: Why are nvk_image.c/h writeable?
1861*61046927SAndroid Build Coastguard Worker- nvk: Bump the sparse alignment requirement on buffers to 64K
1862*61046927SAndroid Build Coastguard Worker- nvk: Align sparse-bound images to the sparse binding size
1863*61046927SAndroid Build Coastguard Worker- nvk: Fetch debug flags from the physical device
1864*61046927SAndroid Build Coastguard Worker- nvk: Initialize the debug flags in nvk_instance
1865*61046927SAndroid Build Coastguard Worker- nvk: Add the start of a KMD abstraction
1866*61046927SAndroid Build Coastguard Worker- nvk/nvkmd: Implement dev and pdev for nouveau
1867*61046927SAndroid Build Coastguard Worker- nvk: Use the NVKMD interface for device enumeration
1868*61046927SAndroid Build Coastguard Worker- nvk/nvkmd: Add memory and virtual address interfaces
1869*61046927SAndroid Build Coastguard Worker- nvk/nvkmd: Implement the mem and va interfaces for nouveau
1870*61046927SAndroid Build Coastguard Worker- nvk: Add static wrappers for image/buffer binding
1871*61046927SAndroid Build Coastguard Worker- nvk: Use nvkmd_mem for nvk_device_memory
1872*61046927SAndroid Build Coastguard Worker- nvk: Use nvkmd_mem for nvk_image::linear_tiled_shadow_mem
1873*61046927SAndroid Build Coastguard Worker- nvk: Use nvkmd_mem for nvk_cmd_pool
1874*61046927SAndroid Build Coastguard Worker- nvk: Use nvkmd_mem for nvk_descriptor_pool
1875*61046927SAndroid Build Coastguard Worker- nvk: Use nvkmd_mem in nvk_upload_queue
1876*61046927SAndroid Build Coastguard Worker- nvk: Use nvkmd_mem for descriptor tables
1877*61046927SAndroid Build Coastguard Worker- nvk: Use nvkmd_mem for shader and event heaps
1878*61046927SAndroid Build Coastguard Worker- nvk: Use nvkmd_mem for query pools
1879*61046927SAndroid Build Coastguard Worker- nvk: Use an nvkmd_mem for the SLM area
1880*61046927SAndroid Build Coastguard Worker- nvk: Drop extra_bos from nvk_queue_submit_simple()
1881*61046927SAndroid Build Coastguard Worker- nvk: Use nvkmd_mem for the nvk_queue_state::push
1882*61046927SAndroid Build Coastguard Worker- nvk: Use nvkmd_mem for the zero page, VAB, and CB0
1883*61046927SAndroid Build Coastguard Worker- nvk/nvkmd: Add a context interface
1884*61046927SAndroid Build Coastguard Worker- nvk/nvkmd: Implement nvkmd_ctx for nouveau
1885*61046927SAndroid Build Coastguard Worker- nvk: Convert the upload queue to nvkmd_ctx
1886*61046927SAndroid Build Coastguard Worker- nvk: Use an nvkmd_ctx for sparse binding
1887*61046927SAndroid Build Coastguard Worker- nvk: Use nvkmd_ctx for queue submit
1888*61046927SAndroid Build Coastguard Worker- nvk: Remove the last vestages of nouveau/winsys from core NVK
1889*61046927SAndroid Build Coastguard Worker- nouveau/mme: Don't dereference an empty vector
1890*61046927SAndroid Build Coastguard Worker- nouveau/mme: Don't leak data_bo
1891*61046927SAndroid Build Coastguard Worker- nouveau/mme: Use fixed BO addresses in the MME test
1892*61046927SAndroid Build Coastguard Worker- nvk: Move Heaps and BO binding into nvkmd
1893*61046927SAndroid Build Coastguard Worker- nvk: Move debug flags int nvk_debug.h
1894*61046927SAndroid Build Coastguard Worker- nvk/nvmkd: Plumb parent pointers through everywhere
1895*61046927SAndroid Build Coastguard Worker- nvk/nvkmd: Re-implement NVK_DEBUG=vm
1896*61046927SAndroid Build Coastguard Worker- nvk: Do mem maps directly in nvkmd on nouveau
1897*61046927SAndroid Build Coastguard Worker- nvk/nvkmd: Add real mem<->bo flag translation
1898*61046927SAndroid Build Coastguard Worker- nvk/nvkmd: Flip the script on NO_SHARED
1899*61046927SAndroid Build Coastguard Worker- nvk: Drop nvk_buffer::is_local
1900*61046927SAndroid Build Coastguard Worker- nvk/nvkmd: Rework memory placement flags
1901*61046927SAndroid Build Coastguard Worker- nvk/nvkmd: Be more specific about memory alignments
1902*61046927SAndroid Build Coastguard Worker- nvk/nvkmd: Be a lot more pedantic about VA alignments
1903*61046927SAndroid Build Coastguard Worker- nvk: Put CB0 in VRAM
1904*61046927SAndroid Build Coastguard Worker- nvk: Put descriptors in VRAM
1905*61046927SAndroid Build Coastguard Worker- nouveau/push: Cache the last header DW to avoid read-back
1906*61046927SAndroid Build Coastguard Worker- nak/sph: Stop storing the shader model in ShaderProgramHeader
1907*61046927SAndroid Build Coastguard Worker- nak: Move encode_sm* to to sm*.rs
1908*61046927SAndroid Build Coastguard Worker- nak/sm50: Get rid of the hand-rolled align_up/down() helpers
1909*61046927SAndroid Build Coastguard Worker- nak: Plumb a ShaderModel trait through everywhere
1910*61046927SAndroid Build Coastguard Worker- nak/ra: Move the NAK_DEBUG=spill logic into RA
1911*61046927SAndroid Build Coastguard Worker- nak: Move RegFile::num_regs() into ShaderModel
1912*61046927SAndroid Build Coastguard Worker- nak: Move Instr::can_be_uniform() into ShaderModel
1913*61046927SAndroid Build Coastguard Worker- nak: Move instruction encoding into ShaderModel
1914*61046927SAndroid Build Coastguard Worker- nak/sm70: Move instruction encoding into a trait
1915*61046927SAndroid Build Coastguard Worker- nak/sm70: Re-organize the code a bit
1916*61046927SAndroid Build Coastguard Worker- nak/legalize: Move a bunch of helpers to a trait
1917*61046927SAndroid Build Coastguard Worker- nak/legalize: Handle OpBreak and OpBSSy specially
1918*61046927SAndroid Build Coastguard Worker- nak/legalize: Handle RA instructions up-front
1919*61046927SAndroid Build Coastguard Worker- nak/sm70: Move legalization into SM70Op
1920*61046927SAndroid Build Coastguard Worker- nak/sm50: Move instruction encoding into a trait
1921*61046927SAndroid Build Coastguard Worker- nak/sm50: Move legalization into SM50Op
1922*61046927SAndroid Build Coastguard Worker- nak: Add a legalize() method to ShaderModel
1923*61046927SAndroid Build Coastguard Worker- nak/sm50: Re-order all the ops
1924*61046927SAndroid Build Coastguard Worker- nak/sm50: Fix immediates for IMnMx
1925*61046927SAndroid Build Coastguard Worker- zink/kopper: Set VK_COMPOSITE_ALPHA_OPAQUE_BIT when PresentOpaque is set
1926*61046927SAndroid Build Coastguard Worker- nak: gather instr count explicitly
1927*61046927SAndroid Build Coastguard Worker- nvk/nvkmd: nouveau uses the OS page size
1928*61046927SAndroid Build Coastguard Worker- nvk: Drop the sparse alignment back down to 4096
1929*61046927SAndroid Build Coastguard Worker- nvk: Use the page size queried from NVKMD
1930*61046927SAndroid Build Coastguard Worker- nak/nir: Use an indirect load for sample locations
1931*61046927SAndroid Build Coastguard Worker- nak/copy_prop: Propagate OpSel with a selector of SrcRef::Zero
1932*61046927SAndroid Build Coastguard Worker- nak/copy_prop: Ignore the top 16 bits of OpPrmt::sel
1933*61046927SAndroid Build Coastguard Worker- nak: Don't print the destination of OpIpa twice
1934*61046927SAndroid Build Coastguard Worker- nir,nak: Add a nir_op_prmt_nv
1935*61046927SAndroid Build Coastguard Worker- nak/nir: Use prmt in texture lowering
1936*61046927SAndroid Build Coastguard Worker- nak/nir: Use prmt for barycentric offset lowering
1937*61046927SAndroid Build Coastguard Worker- nak/nir: Make interpolate_at_sample more efficient
1938*61046927SAndroid Build Coastguard Worker- nak: Add some helpers for working with OpPrmt selectors
1939*61046927SAndroid Build Coastguard Worker- nak: Optimize nested OpPrmt
1940*61046927SAndroid Build Coastguard Worker- nak: Add a pass macro for more consistent debug printing
1941*61046927SAndroid Build Coastguard Worker- nak: Run copy-prop again after opt_prmt and opt_lop
1942*61046927SAndroid Build Coastguard Worker- nvk: Fix indirect cbuf binds pre-Turing
1943*61046927SAndroid Build Coastguard Worker- nvk: Don't advertise sparse residency on Maxwell A
1944*61046927SAndroid Build Coastguard Worker- nvk: Reject sparse images on Maxwell A and earlier
1945*61046927SAndroid Build Coastguard Worker- nak/spill_values: Don't assume no trivial phis
1946*61046927SAndroid Build Coastguard Worker- meson/megadriver: Don't invoke the megadriver script with no drivers
1947*61046927SAndroid Build Coastguard Worker- nak: Sample locations are byte-aligned
1948*61046927SAndroid Build Coastguard Worker- nvk: Require color or depth/stencil attachment support for input attachments
1949*61046927SAndroid Build Coastguard Worker- nvk: Support STORAGE_READ_WITHOUT_FORMAT on buffers
1950*61046927SAndroid Build Coastguard Worker- zink: Align descriptor buffers to descriptorBufferOffsetAlignment
1951*61046927SAndroid Build Coastguard Worker
1952*61046927SAndroid Build Coastguard WorkerFrancisco Jerez (33):
1953*61046927SAndroid Build Coastguard Worker
1954*61046927SAndroid Build Coastguard Worker- intel/brw/xe2+: Keep PS sample mask in the f1.0 register whether or not kill is used.
1955*61046927SAndroid Build Coastguard Worker- intel/brw: Don't emit Z coordinate interpolation if CPS isn't in use.
1956*61046927SAndroid Build Coastguard Worker- intel/brw/xe2+: Fix indirect extended descriptor setup for scratch space.
1957*61046927SAndroid Build Coastguard Worker- iris: Allocate fixed amount of space for blend state.
1958*61046927SAndroid Build Coastguard Worker- blorp: Allocate fixed amount of space for blend state.
1959*61046927SAndroid Build Coastguard Worker- intel/brw/xe2+: Don't use SEL peephole on 64-bit moves.
1960*61046927SAndroid Build Coastguard Worker- intel/brw/xe2+: Fix 64-bit subgroup scan intrinsics not to rely on SEL instructions.
1961*61046927SAndroid Build Coastguard Worker- intel/brw/xe2+: Lower 64-bit SHUFFLE and CLUSTER_BROADCAST.
1962*61046927SAndroid Build Coastguard Worker- intel/xe2+: Enable native 64-bit integer arithmetic.
1963*61046927SAndroid Build Coastguard Worker- nir: Add option to lower 64-bit uadd_sat.
1964*61046927SAndroid Build Coastguard Worker- intel/brw/xe2+: Lower 64-bit integer uadd_sat.
1965*61046927SAndroid Build Coastguard Worker- intel/brw/xe2+: Round up spill/unspill data size to nearest reg_size multiple.
1966*61046927SAndroid Build Coastguard Worker- intel/xe2+: Enable native 64-bit integer arithmetic.
1967*61046927SAndroid Build Coastguard Worker- iris,anv/xe2+: Enable the DX10/OGL border mode for YCrCb as per Wa_14014226147.
1968*61046927SAndroid Build Coastguard Worker- iris,anv/xe2+: Set tessellation redistribution regions per patch to recommended values.
1969*61046927SAndroid Build Coastguard Worker- iris,anv/xe2+: Use pipelined variant of 3DSTATE_DRAWING_RECTANGLE.
1970*61046927SAndroid Build Coastguard Worker- intel/brw/xe2+: Use active-thread-only barriers available since Xe2+.
1971*61046927SAndroid Build Coastguard Worker- iris/xe2+: Fix format of scratch space surface address in various 3DSTATE packets.
1972*61046927SAndroid Build Coastguard Worker- anv/xe2+: Fix format of scratch space surface address in various 3DSTATE packets.
1973*61046927SAndroid Build Coastguard Worker- intel/fs/gfx20+: Fix surface state address on extended descriptors for NIR scratch intrinsics.
1974*61046927SAndroid Build Coastguard Worker- intel/fs/xe2+: Ask driver for PS payload registers based on barycentric load intrinsics in use.
1975*61046927SAndroid Build Coastguard Worker- iris/gfx11+: Request PS payload fields for ALU-based interpolation via 3DSTATE_PS_EXTRA.
1976*61046927SAndroid Build Coastguard Worker- anv/gfx11+: Request PS payload fields for ALU-based interpolation via 3DSTATE_PS_EXTRA.
1977*61046927SAndroid Build Coastguard Worker- intel/fs/xe2+: Don't lower barycentric load offsets to fixed-point format on Xe2+.
1978*61046927SAndroid Build Coastguard Worker- intel/fs/xe2+: Add ALU-based implementation of barycentric interpolation at a per-channel offset.
1979*61046927SAndroid Build Coastguard Worker- intel/fs/xe2+: Add ALU-based implementation of barycentric interpolation at a per-channel sample.
1980*61046927SAndroid Build Coastguard Worker- intel/dev: Add GRF size information to the intel_device_info struct.
1981*61046927SAndroid Build Coastguard Worker- anv/xe2+: Align push constant ranges to GRF boundaries.
1982*61046927SAndroid Build Coastguard Worker- intel/brw: Implement null push constant workaround.
1983*61046927SAndroid Build Coastguard Worker- intel/dev: Add devinfo flag for TBIMR push constant workaround.
1984*61046927SAndroid Build Coastguard Worker- anv/gfx12.5: Pass non-empty push constant data to PS stage for TBIMR workaround.
1985*61046927SAndroid Build Coastguard Worker- iris/gfx12.5: Pass non-empty push constant data to PS stage for TBIMR workaround.
1986*61046927SAndroid Build Coastguard Worker- iris: Pin pixel hashing table BO from iris_batch submission instead of from iris_state.
1987*61046927SAndroid Build Coastguard Worker
1988*61046927SAndroid Build Coastguard WorkerFriedrich Vock (7):
1989*61046927SAndroid Build Coastguard Worker
1990*61046927SAndroid Build Coastguard Worker- aco/tests: Insert p_logical_start/end in reduce_temp tests
1991*61046927SAndroid Build Coastguard Worker- aco/spill: Insert p_start_linear_vgpr right after p_logical_end
1992*61046927SAndroid Build Coastguard Worker- radv: Use max_se instead of num_se where appropriate
1993*61046927SAndroid Build Coastguard Worker- radeonsi: Use max_se instead of num_se where appropriate
1994*61046927SAndroid Build Coastguard Worker- radv/rt: Fix memory leak when compiling libraries
1995*61046927SAndroid Build Coastguard Worker- aco/spill: Don't spill phis with all-undef operands
1996*61046927SAndroid Build Coastguard Worker- aco: Limit rt stages to 128 vgprs
1997*61046927SAndroid Build Coastguard Worker
1998*61046927SAndroid Build Coastguard WorkerGKraats (3):
1999*61046927SAndroid Build Coastguard Worker
2000*61046927SAndroid Build Coastguard Worker- i915g: fix generation of large mipmaps
2001*61046927SAndroid Build Coastguard Worker- i915g: fix mipmap-layout for npots
2002*61046927SAndroid Build Coastguard Worker- i915g: fix max_lod at mipmap-sampling
2003*61046927SAndroid Build Coastguard Worker
2004*61046927SAndroid Build Coastguard WorkerGanesh Belgur Ramachandra (4):
2005*61046927SAndroid Build Coastguard Worker
2006*61046927SAndroid Build Coastguard Worker- radeonsi: add GL_EXT_texture_filter_minmax extension
2007*61046927SAndroid Build Coastguard Worker- radeonsi: add GL_ARB_texture_filter_minmax extension
2008*61046927SAndroid Build Coastguard Worker- radeonsi: fix eptich on chips without image opcodes (e.g. gfx940)
2009*61046927SAndroid Build Coastguard Worker- amd/common: skip lane size determination for chips without image opcodes (e.g. gfx940)
2010*61046927SAndroid Build Coastguard Worker
2011*61046927SAndroid Build Coastguard WorkerGeorg Lehmann (88):
2012*61046927SAndroid Build Coastguard Worker
2013*61046927SAndroid Build Coastguard Worker- aco/tests: don't use undef for descriptors
2014*61046927SAndroid Build Coastguard Worker- aco/tests/post_ra: fix various validation errors
2015*61046927SAndroid Build Coastguard Worker- aco/lower_to_hw: fix v_cvt_pk_u16_u32 instruction format
2016*61046927SAndroid Build Coastguard Worker- aco/lower_to_hw: fix 16bit p_insert on gfx8
2017*61046927SAndroid Build Coastguard Worker- aco/tests: validate before and after post-ra tests
2018*61046927SAndroid Build Coastguard Worker- spirv: preserve signed zero in modf
2019*61046927SAndroid Build Coastguard Worker- aco/lower_to_hw: don't use regClass to identify subdword reductions
2020*61046927SAndroid Build Coastguard Worker- aco: add a subdword lowering pass
2021*61046927SAndroid Build Coastguard Worker- aco: add tests for lower_subdword
2022*61046927SAndroid Build Coastguard Worker- aco/ra: remove gfx6/7 subdword paths
2023*61046927SAndroid Build Coastguard Worker- aco/lower_to_hw: remove gfx6/7 subdword paths
2024*61046927SAndroid Build Coastguard Worker- ac/nir: explicitly use pack_half_2x16_rtz
2025*61046927SAndroid Build Coastguard Worker- radv, radeonsi: don't use D16 for f2f16_rtz
2026*61046927SAndroid Build Coastguard Worker- radv: always run nir_opt_16bit_tex_image
2027*61046927SAndroid Build Coastguard Worker- nir/opt_16bit_tex_image: pass options to opt_16bit_dest
2028*61046927SAndroid Build Coastguard Worker- nir/opt_16bit_tex_image: optimize packed conversions too
2029*61046927SAndroid Build Coastguard Worker- aco/gfx11+: use v_cvt_pk_u8_f32 for 8bit constant copies
2030*61046927SAndroid Build Coastguard Worker- aco/gfx10: use v_add_u16 with literal for constant copies
2031*61046927SAndroid Build Coastguard Worker- aco/tests: simplify small constant copy test
2032*61046927SAndroid Build Coastguard Worker- aco/gfx11+: optimize v_fma_mix throughput
2033*61046927SAndroid Build Coastguard Worker- zink: use bitcasts instead of pack/unpack double opcodes
2034*61046927SAndroid Build Coastguard Worker- aco/gfx11: use v_swap_b16
2035*61046927SAndroid Build Coastguard Worker- aco/optimizer: remove ineffective vcc opt
2036*61046927SAndroid Build Coastguard Worker- aco/optimizer: remove ineffective undef opt
2037*61046927SAndroid Build Coastguard Worker- aco: remove perfwarn
2038*61046927SAndroid Build Coastguard Worker- aco: don't pass program to emit_bpermute
2039*61046927SAndroid Build Coastguard Worker- aco/lower_to_hw: add copy_constant_sgpr
2040*61046927SAndroid Build Coastguard Worker- aco: small constant copy optimizations
2041*61046927SAndroid Build Coastguard Worker- aco/lower_to_hw: use copy_constant_sgpr for masks
2042*61046927SAndroid Build Coastguard Worker- aco/lower_to_hw: optimize split 64bit constant copies
2043*61046927SAndroid Build Coastguard Worker- aco/optimizer: use p_create_vector to create mask when a copy can't be used
2044*61046927SAndroid Build Coastguard Worker- nir: remove unpack_half_flush_to_zero
2045*61046927SAndroid Build Coastguard Worker- nir/opt_uniform_atomics: handle inverse_ballot when detecting single lane ifs
2046*61046927SAndroid Build Coastguard Worker- aco: optimize branching sequence with p_create_vector exec producer
2047*61046927SAndroid Build Coastguard Worker- nir: sink/move inverse_ballot like moves
2048*61046927SAndroid Build Coastguard Worker- ac: set has_pack_32_4x8
2049*61046927SAndroid Build Coastguard Worker- nir: lower pack_uvec4_to_uint to pack_32_4x8 if supported
2050*61046927SAndroid Build Coastguard Worker- nir/opt_algebraic: alternative 8bit pack_[us]norm_4x8 lowering
2051*61046927SAndroid Build Coastguard Worker- aco: rework how affinities for acc operands are determined
2052*61046927SAndroid Build Coastguard Worker- aco: add affinities for possible sopk optimizations
2053*61046927SAndroid Build Coastguard Worker- aco/gfx11+: fix inline constants for v_pk_fmac_f16
2054*61046927SAndroid Build Coastguard Worker- aco: move literal unswizzle opt to RA
2055*61046927SAndroid Build Coastguard Worker- aco/ra: use a switch to check vop2acc instruction support
2056*61046927SAndroid Build Coastguard Worker- aco: move s_add_u32 -> s_addk_i32 optimization fully to ra
2057*61046927SAndroid Build Coastguard Worker- amd/common: set COMPUTE_STATIC_THREAD_MGMT_SE2-3 correctly on gfx10-11
2058*61046927SAndroid Build Coastguard Worker- aco: add more anonymous namespaces
2059*61046927SAndroid Build Coastguard Worker- aco: make local functions static in files without anonymous namespace
2060*61046927SAndroid Build Coastguard Worker- radv: inline partial push constant loads
2061*61046927SAndroid Build Coastguard Worker- nir: add ford, funord, fneo, fequ, fltu, fgeu
2062*61046927SAndroid Build Coastguard Worker- aco: implement ford, funord, fneo, fequ, fltu, fgeu
2063*61046927SAndroid Build Coastguard Worker- ac/llvm: implement ford, funord, fneo, fequ, fltu, fgeu
2064*61046927SAndroid Build Coastguard Worker- ac/nir: enable ford, funord, fneo, fequ, fltu, fgeu
2065*61046927SAndroid Build Coastguard Worker- nir/opt_algebraic: look through fabs/fneg when matching fmulz/ffmaz
2066*61046927SAndroid Build Coastguard Worker- nir/optimize cmp(a, -0.0)
2067*61046927SAndroid Build Coastguard Worker- nir/opt_algebraic: optimize cmp(fneg(a), #b) and feq with fabs
2068*61046927SAndroid Build Coastguard Worker- nir/opt_algebraic: add various unordered/ordered patterns from aco
2069*61046927SAndroid Build Coastguard Worker- aco: remove ordered/unordered optimizations
2070*61046927SAndroid Build Coastguard Worker- aco/ir: remove unused vopc helpers
2071*61046927SAndroid Build Coastguard Worker- iris/ci: update trace checksums
2072*61046927SAndroid Build Coastguard Worker- aco/ra: fix affinity for s_addk
2073*61046927SAndroid Build Coastguard Worker- aco: fix s_delay_alu with salu and trans dependency
2074*61046927SAndroid Build Coastguard Worker- aco,nir: add dpp16_shift_amd intrinsic
2075*61046927SAndroid Build Coastguard Worker- radv/nir: add a pass to optimize shuffle/booleans dependent only on tid/consts
2076*61046927SAndroid Build Coastguard Worker- radv: use radv_nir_opt_tid_function for shuffles
2077*61046927SAndroid Build Coastguard Worker- radv: use radv_nir_opt_tid_function to create inverse_ballot
2078*61046927SAndroid Build Coastguard Worker- aco/gfx12: use trans s_delay_alu for pseudo scalar
2079*61046927SAndroid Build Coastguard Worker- aco/gfx12: don't allow vgpr operands for pseudo scalar
2080*61046927SAndroid Build Coastguard Worker- aco/gfx11.5: select s_cvt_[ui]32_f32
2081*61046927SAndroid Build Coastguard Worker- aco/gfx11.5: select s_(ceil|floor|trunc|rndne)
2082*61046927SAndroid Build Coastguard Worker- aco: add aco_opcode::p_s_cvt_f16_f32_rtne
2083*61046927SAndroid Build Coastguard Worker- aco/gfx11.5: select SALU float conversions
2084*61046927SAndroid Build Coastguard Worker- aco/gfx11.5: fix s_fmac acc to definition
2085*61046927SAndroid Build Coastguard Worker- aco/gfx11.5: select SOP2 float instructions
2086*61046927SAndroid Build Coastguard Worker- aco/gfx11.5: select SOPC float instructions
2087*61046927SAndroid Build Coastguard Worker- aco/gfx11.5: select SALU fsat
2088*61046927SAndroid Build Coastguard Worker- aco/gfx11.5: select SALU fsign
2089*61046927SAndroid Build Coastguard Worker- aco/gfx11.5+: allow sgpr dst for trans ops and use pseudo scalar ops on gfx12
2090*61046927SAndroid Build Coastguard Worker- aco/gfx11.5: select SALU fneg/fabs
2091*61046927SAndroid Build Coastguard Worker- aco/gfx11.5: select SALU fquantize2f16
2092*61046927SAndroid Build Coastguard Worker- aco: micro optimize VALU fquantize2f16
2093*61046927SAndroid Build Coastguard Worker- aco: handle clustered uniform reductions correctly
2094*61046927SAndroid Build Coastguard Worker- nir: constant fold inverse_ballot
2095*61046927SAndroid Build Coastguard Worker- aco: remove optimize_cmp_subgroup_invocation
2096*61046927SAndroid Build Coastguard Worker- spirv: ignore more function param decorations
2097*61046927SAndroid Build Coastguard Worker- aco/optimizer: update temp_rc when converting to uniform bool alu
2098*61046927SAndroid Build Coastguard Worker- aco/gfx11+: don't use VOP3 v_swap_b16
2099*61046927SAndroid Build Coastguard Worker- nir/lower_int64: replace uadd_sat with ior for find_lsb64 and ufind_msb64
2100*61046927SAndroid Build Coastguard Worker- aco/gfx10+: set lateKill for sgprs used by wave64 VALU writing a mask
2101*61046927SAndroid Build Coastguard Worker
2102*61046927SAndroid Build Coastguard WorkerGert Wollny (4):
2103*61046927SAndroid Build Coastguard Worker
2104*61046927SAndroid Build Coastguard Worker- zink/kopper: Wait for last QueuePresentKHR to finish before acquiring for readback
2105*61046927SAndroid Build Coastguard Worker- mesa/st: don't use base shader serialization when uniforms are not packed
2106*61046927SAndroid Build Coastguard Worker- r600/sfn: Set bit size for newly created store intrinsic
2107*61046927SAndroid Build Coastguard Worker- zink: limit minSampleShading to a maxium value of 1.0
2108*61046927SAndroid Build Coastguard Worker
2109*61046927SAndroid Build Coastguard WorkerGuilherme Gallo (3):
2110*61046927SAndroid Build Coastguard Worker
2111*61046927SAndroid Build Coastguard Worker- ci: Add S3 id_token for all jobs
2112*61046927SAndroid Build Coastguard Worker- ci: Use id_tokens for JWT auth
2113*61046927SAndroid Build Coastguard Worker- ci/lava: Fix cmdline for UART/fastboot devices
2114*61046927SAndroid Build Coastguard Worker
2115*61046927SAndroid Build Coastguard WorkerHans-Kristian Arntzen (5):
2116*61046927SAndroid Build Coastguard Worker
2117*61046927SAndroid Build Coastguard Worker- vulkan: Update XML and headers to 1.3.285.
2118*61046927SAndroid Build Coastguard Worker- ac/surface: Add surface flags to prefer 4K and 64K alignment.
2119*61046927SAndroid Build Coastguard Worker- radv: Implement VK_MESA_image_alignment_control
2120*61046927SAndroid Build Coastguard Worker- wsi/common: Do not update present mode with MESA_VK_WSI_PRESENT_MODE.
2121*61046927SAndroid Build Coastguard Worker- wsi/x11: Bump maximum number of outstanding COMPLETE events.
2122*61046927SAndroid Build Coastguard Worker
2123*61046927SAndroid Build Coastguard WorkerHeinrich Fink (1):
2124*61046927SAndroid Build Coastguard Worker
2125*61046927SAndroid Build Coastguard Worker- zink: remove workaround of FB modifiers forcing present state
2126*61046927SAndroid Build Coastguard Worker
2127*61046927SAndroid Build Coastguard WorkerIago Toral Quiroga (53):
2128*61046927SAndroid Build Coastguard Worker
2129*61046927SAndroid Build Coastguard Worker- v3dv: fix VK_KHR_vertex_attribute_divisor
2130*61046927SAndroid Build Coastguard Worker- v3d,v3dv: stop hard-coding max attrib divisor
2131*61046927SAndroid Build Coastguard Worker- broadcom/compiler: assert on array overflow
2132*61046927SAndroid Build Coastguard Worker- v3d: fix array_len when precompiling outputs for shader-db
2133*61046927SAndroid Build Coastguard Worker- broadcom/compiler: fix num_textures for precompiled shaders
2134*61046927SAndroid Build Coastguard Worker- broadcom/compiler: don't read excess channels on image loads
2135*61046927SAndroid Build Coastguard Worker- broadcom/compiler: simplify v3d_vir_emit_tex
2136*61046927SAndroid Build Coastguard Worker- broadcom/cle: fix up shader record for V3D 7.1.10 / 2712D0
2137*61046927SAndroid Build Coastguard Worker- v3d: support 2712D0
2138*61046927SAndroid Build Coastguard Worker- v3dv: support 2712D0
2139*61046927SAndroid Build Coastguard Worker- broadcom/compiler: make add_node return the node index
2140*61046927SAndroid Build Coastguard Worker- broadcom/compiler: don't assign payload registers to spilling setup temps
2141*61046927SAndroid Build Coastguard Worker- broadcom/compiler: apply payload conflict to spill setup before RA
2142*61046927SAndroid Build Coastguard Worker- broadcom/compiler: check if vertex shader writes point size
2143*61046927SAndroid Build Coastguard Worker- v3dv: only flag 'shader writes point size' if the shader actually writes it
2144*61046927SAndroid Build Coastguard Worker- v3dv: emit a default point size when drawing points
2145*61046927SAndroid Build Coastguard Worker- v3dv: drop unused stride field from v3dv_pipeline_vertex_binding
2146*61046927SAndroid Build Coastguard Worker- v3dv: fix incorrect index buffer size
2147*61046927SAndroid Build Coastguard Worker- v3dv: use pSizes paramater in vkCmdBindVertexBuffers2
2148*61046927SAndroid Build Coastguard Worker- v3dv: implement vkCmdBindIndexBuffer2KHR
2149*61046927SAndroid Build Coastguard Worker- v3dv: handle VkBufferUsageFlags2CreateInfoKHR
2150*61046927SAndroid Build Coastguard Worker- v3dv: handle VkPipelineCreateFlags2CreateInfoKHR
2151*61046927SAndroid Build Coastguard Worker- v3dv: lower maxVertexInputBindingStride to match vulkan runtime
2152*61046927SAndroid Build Coastguard Worker- v3dv: shader modules are deprecated with VK_KHR_maintenance5
2153*61046927SAndroid Build Coastguard Worker- v3dv: implement vkGetImageSubresourceLayout2KHR
2154*61046927SAndroid Build Coastguard Worker- v3dv: refactor create_image
2155*61046927SAndroid Build Coastguard Worker- v3dv: add a get_image_subresource_layout helper
2156*61046927SAndroid Build Coastguard Worker- v3dv: implement vkGetDeviceImageSubresourceLayoutKHR
2157*61046927SAndroid Build Coastguard Worker- v3dv: implement vkGetRenderingAreaGranularityKHR
2158*61046927SAndroid Build Coastguard Worker- v3dv: fix pipeline leaks when meta pipeline cache is disabled
2159*61046927SAndroid Build Coastguard Worker- v3dv: fix a few asserts that check layerCount instead of array_layers
2160*61046927SAndroid Build Coastguard Worker- v3dv: allow VK_REMAINING_ARRAY_LAYERS in VkImageSubresourceLayers
2161*61046927SAndroid Build Coastguard Worker- v3dv: remove blit shader restriction on depth/stencil not being linear
2162*61046927SAndroid Build Coastguard Worker- v3dv: disable some TLB paths for cases of linear depth/stencil stores
2163*61046927SAndroid Build Coastguard Worker- v3dv: support VK_FORMAT_A1B5G5R5_UNORM_PACK16_KHR
2164*61046927SAndroid Build Coastguard Worker- v3dv: add more checks for device loss
2165*61046927SAndroid Build Coastguard Worker- v3dv: fix handling of pipeline flags when pipeline init fails
2166*61046927SAndroid Build Coastguard Worker- v3dv: expose VK_KHR_maintenance5
2167*61046927SAndroid Build Coastguard Worker- broadcom/compiler: initialize payload_conflict for all initial nodes
2168*61046927SAndroid Build Coastguard Worker- v3dv: don't call wsi_device_init too early
2169*61046927SAndroid Build Coastguard Worker- broadcom/compiler: don't spill in between multop and umul24
2170*61046927SAndroid Build Coastguard Worker- broadcom/compiler: fix per-quad spilling
2171*61046927SAndroid Build Coastguard Worker- broadcom/compiler: validate rtop + thrsw hazard
2172*61046927SAndroid Build Coastguard Worker- broadcom/compiler: drop multop if we dce umul24
2173*61046927SAndroid Build Coastguard Worker- broadcom/compiler: add missing signal compatibilities for V3D 7.x
2174*61046927SAndroid Build Coastguard Worker- broadcom/compiler: add new float32 unpack modifiers in V3D 7.x
2175*61046927SAndroid Build Coastguard Worker- broadcom/compiler: disallow copy propagation of FMOV exclusive modifiers
2176*61046927SAndroid Build Coastguard Worker- broadcom/compiler: implement nir_op_fsat
2177*61046927SAndroid Build Coastguard Worker- v3d: don't lower fsat on V3D 7.x
2178*61046927SAndroid Build Coastguard Worker- v3dv: make nir helpers receive nir compiler options from caller
2179*61046927SAndroid Build Coastguard Worker- v3dv: don't lower fsat on V3D 7.x
2180*61046927SAndroid Build Coastguard Worker- v3d: skip tlb loads when emitting clears with a draw call
2181*61046927SAndroid Build Coastguard Worker- v3d: rename job->clear to job->clear_tlb
2182*61046927SAndroid Build Coastguard Worker
2183*61046927SAndroid Build Coastguard WorkerIan Romanick (33):
2184*61046927SAndroid Build Coastguard Worker
2185*61046927SAndroid Build Coastguard Worker- intel/brw: Fix optimize_extract_to_float for i2f of unsigned extract
2186*61046927SAndroid Build Coastguard Worker- intel/brw: Avoid optimize_extract_to_float when it will just be undone later
2187*61046927SAndroid Build Coastguard Worker- intel/elk: Fix optimize_extract_to_float for i2f of unsigned extract
2188*61046927SAndroid Build Coastguard Worker- nir/algebraic: Optimize some extract_* expressions
2189*61046927SAndroid Build Coastguard Worker- spirv: Use fp16 fp_fast_math settings when lowering fp16 asin and acos
2190*61046927SAndroid Build Coastguard Worker- intel/brw: Remove dsign optimization
2191*61046927SAndroid Build Coastguard Worker- intel/elk: Remove dsign optimization
2192*61046927SAndroid Build Coastguard Worker- intel/brw: Use fs_inst::resize_sources in brw_fs_opt_algebraic
2193*61046927SAndroid Build Coastguard Worker- intel/brw: Add support for fcsel opcodes
2194*61046927SAndroid Build Coastguard Worker- intel/brw: Handle fsign optimization in a NIR algebraic pass
2195*61046927SAndroid Build Coastguard Worker- intel/brw: Update CSEL source type validation
2196*61046927SAndroid Build Coastguard Worker- intel/brw: Combine constants and constant propagation for CSEL
2197*61046927SAndroid Build Coastguard Worker- intel/brw: Algebraic optimizations for CSEL
2198*61046927SAndroid Build Coastguard Worker- intel/brw: Implement more strictly correct fsign lowering
2199*61046927SAndroid Build Coastguard Worker- intel/brw: Use range analysis to optimize fsign
2200*61046927SAndroid Build Coastguard Worker- nir/algebraic: Add nir_lower_int64_options::nir_lower_iadd3_64
2201*61046927SAndroid Build Coastguard Worker- nir/search: Fix is_16_bits for vectors
2202*61046927SAndroid Build Coastguard Worker- nir/search: Refactor is_16_bits
2203*61046927SAndroid Build Coastguard Worker- nir/algebraic: More patterns to generate iadd3
2204*61046927SAndroid Build Coastguard Worker- nir/algebraic: intel/fs: Optimize some patterns before lowering 64-bit integers
2205*61046927SAndroid Build Coastguard Worker- intel/brw: Temporarily disable result=float16 matrix configs
2206*61046927SAndroid Build Coastguard Worker- intel/brw: Major rework of lower_cmat_load_store
2207*61046927SAndroid Build Coastguard Worker- intel/brw/xe2+: Catch invalid uses of writes_accumulator earlier
2208*61046927SAndroid Build Coastguard Worker- intel/brw/xe2+: Adjust size_read() for DPAS
2209*61046927SAndroid Build Coastguard Worker- intel/brw/xe2+: Scale size_written by reg_unit for DPAS
2210*61046927SAndroid Build Coastguard Worker- intel/brw/xe2+: Adjust DPAS lowering to DP4A to accommodate larger GRF and SIMD16
2211*61046927SAndroid Build Coastguard Worker- intel/brw/xe2+: Allow vec16 for cooperative matrix
2212*61046927SAndroid Build Coastguard Worker- nir: dpas_intel second source can have different number of components
2213*61046927SAndroid Build Coastguard Worker- intel/brw/xe2+: Add LNL cooperative matrix configurations
2214*61046927SAndroid Build Coastguard Worker- intel/tools: Advertise I915_PARAM_HAS_EXEC_TIMELINE_FENCES
2215*61046927SAndroid Build Coastguard Worker- intel/brw: Test corner case CSE of ADD3 instructions
2216*61046927SAndroid Build Coastguard Worker- intel/brw: Don't propagate saturate to an instruction that writes flags
2217*61046927SAndroid Build Coastguard Worker- intel/elk: Don't propagate saturate to an instruction that writes flags
2218*61046927SAndroid Build Coastguard Worker
2219*61046927SAndroid Build Coastguard WorkerIcenowy Zheng (7):
2220*61046927SAndroid Build Coastguard Worker
2221*61046927SAndroid Build Coastguard Worker- llvmpipe: add shader cache support for ORCJIT implementation
2222*61046927SAndroid Build Coastguard Worker- gallivm: orcjit: use a mutex to protect symbol looking up
2223*61046927SAndroid Build Coastguard Worker- util: detect LoongArch architecture
2224*61046927SAndroid Build Coastguard Worker- gallivm: add LoongArch support to the mattrs setting code
2225*61046927SAndroid Build Coastguard Worker- llvmpipe: add LoongArch support in ORCJIT
2226*61046927SAndroid Build Coastguard Worker- gallivm: orcjit: keep the ownership of tm for LPJit
2227*61046927SAndroid Build Coastguard Worker- gallivm: orcjit: use atexit to release LPJit singleton at exit
2228*61046927SAndroid Build Coastguard Worker
2229*61046927SAndroid Build Coastguard WorkerItalo Nicola (1):
2230*61046927SAndroid Build Coastguard Worker
2231*61046927SAndroid Build Coastguard Worker- nir: add {load,store}_global_etna intrinsics
2232*61046927SAndroid Build Coastguard Worker
2233*61046927SAndroid Build Coastguard WorkerIván Briano (21):
2234*61046927SAndroid Build Coastguard Worker
2235*61046927SAndroid Build Coastguard Worker- compiler: reorder FLOAT_CONTROLS enums
2236*61046927SAndroid Build Coastguard Worker- nir: track some float controls bits per instruction
2237*61046927SAndroid Build Coastguard Worker- spirv: gather some float controls bits per instruction
2238*61046927SAndroid Build Coastguard Worker- nir: check inf/nan/sz preserve per-instruction
2239*61046927SAndroid Build Coastguard Worker- nir/algebraic: support float controls conditions per instruction
2240*61046927SAndroid Build Coastguard Worker- nir/algebraic: move float control conditions to be per instruction
2241*61046927SAndroid Build Coastguard Worker- vtn: support float controls2
2242*61046927SAndroid Build Coastguard Worker- anv: enable VK_KHR_shader_float_controls2
2243*61046927SAndroid Build Coastguard Worker- anv: check requirements for VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE
2244*61046927SAndroid Build Coastguard Worker- anv: fix casting to graphics_pipeline_base
2245*61046927SAndroid Build Coastguard Worker- anv: consolidate DestroyPipeline for graphics and graphics_lib
2246*61046927SAndroid Build Coastguard Worker- intel/brw: fix subgroup size of geometry stages for lnl+
2247*61046927SAndroid Build Coastguard Worker- anv: check cmd_buffer is on a transfer queue more properly
2248*61046927SAndroid Build Coastguard Worker- intel/brw: add fetch_viewport_index function
2249*61046927SAndroid Build Coastguard Worker- intel/brw: always read LAYER/VIEWPORT from the FS payload
2250*61046927SAndroid Build Coastguard Worker- vulkan/runtime: pColorAttachmentInputIndices is allowed to be NULL
2251*61046927SAndroid Build Coastguard Worker- vulkan/properties: handle LayeredApiPropertiesListKHR
2252*61046927SAndroid Build Coastguard Worker- anv: enable VK_KHR_maintenance7
2253*61046927SAndroid Build Coastguard Worker- anv: get scratch surface from the correct pool
2254*61046927SAndroid Build Coastguard Worker- anv: set MOCS for protected memory when needed
2255*61046927SAndroid Build Coastguard Worker- intel/rt: fix terminateOnFirstHit handling
2256*61046927SAndroid Build Coastguard Worker
2257*61046927SAndroid Build Coastguard WorkerJCWasmx86 (1):
2258*61046927SAndroid Build Coastguard Worker
2259*61046927SAndroid Build Coastguard Worker- meson: Fix invalid kwarg name
2260*61046927SAndroid Build Coastguard Worker
2261*61046927SAndroid Build Coastguard WorkerJeremy Gebben (1):
2262*61046927SAndroid Build Coastguard Worker
2263*61046927SAndroid Build Coastguard Worker- radv: Return hang status from radv_check_gpu_hangs()
2264*61046927SAndroid Build Coastguard Worker
2265*61046927SAndroid Build Coastguard WorkerJesse Natalie (14):
2266*61046927SAndroid Build Coastguard Worker
2267*61046927SAndroid Build Coastguard Worker- nir_opt_algebraic: Add a couple optimizations for lowered unpack(pack())
2268*61046927SAndroid Build Coastguard Worker- wgl: Delete pixelformat support query
2269*61046927SAndroid Build Coastguard Worker- wgl: Fix flag check for GDI compat
2270*61046927SAndroid Build Coastguard Worker- nir_range_analysis: Use fmin/fmax to fix NAN handling
2271*61046927SAndroid Build Coastguard Worker- d3d12: Use GetResourceAllocationInfo instead of GetCopyableFootprints for residency sizes
2272*61046927SAndroid Build Coastguard Worker- nir: Remove assert-only variable by inlining its single use
2273*61046927SAndroid Build Coastguard Worker- zink: Add ASSERTED to assert-only local variable
2274*61046927SAndroid Build Coastguard Worker- mesa: Add ASSERTED to assert-only local variable
2275*61046927SAndroid Build Coastguard Worker- subprojects: Use depth=1 in the git wrap files
2276*61046927SAndroid Build Coastguard Worker- blake3: fix Windows ARM64 build and detect ARM64EC as ARM64
2277*61046927SAndroid Build Coastguard Worker- ci/windows: Disable zlib in LLVM
2278*61046927SAndroid Build Coastguard Worker- ci/windows: Specify numpy < 2.0 to prevent breaking changes
2279*61046927SAndroid Build Coastguard Worker- microsoft/clc: Split struct copies before vars_to_ssa in pre-inline optimizations
2280*61046927SAndroid Build Coastguard Worker- meson: Add an error message for llvmpipe without llvm draw support
2281*61046927SAndroid Build Coastguard Worker
2282*61046927SAndroid Build Coastguard WorkerJessica Clarke (3):
2283*61046927SAndroid Build Coastguard Worker
2284*61046927SAndroid Build Coastguard Worker- Revert "meson: Do not require libdrm for DRI2 on hurd"
2285*61046927SAndroid Build Coastguard Worker- Revert "meson: fix with_dri2 definition for GNU Hurd"
2286*61046927SAndroid Build Coastguard Worker- meson: egl: Build egl_dri2 driver even for plain DRI
2287*61046927SAndroid Build Coastguard Worker
2288*61046927SAndroid Build Coastguard WorkerJianxun Zhang (43):
2289*61046927SAndroid Build Coastguard Worker
2290*61046927SAndroid Build Coastguard Worker- intel/isl: Allow multi-sample on depth aux usage (xe2)
2291*61046927SAndroid Build Coastguard Worker- isl: Add a heading 4KB to MCS surface (xe2)
2292*61046927SAndroid Build Coastguard Worker- isl: Add AUX MCS encoding into aux modes (xe2)
2293*61046927SAndroid Build Coastguard Worker- blorp: Scaledown rectangle of MSAA fast clear (xe2)
2294*61046927SAndroid Build Coastguard Worker- blorp: Fix offset when ambiguating MCS buffer (xe2)
2295*61046927SAndroid Build Coastguard Worker- isl: Clone from isl_gfx12.* files (xe2)
2296*61046927SAndroid Build Coastguard Worker- isl: Update isl_gfx20 code (xe2)
2297*61046927SAndroid Build Coastguard Worker- isl: Add isl_gfx20 into build (xe2)
2298*61046927SAndroid Build Coastguard Worker- isl: Add dispatching in isl.c (xe2)
2299*61046927SAndroid Build Coastguard Worker- isl: Implement a part of WA_22018390030 (xe2)
2300*61046927SAndroid Build Coastguard Worker- isl: Remove code for Xe2 from isl_gfx12.c
2301*61046927SAndroid Build Coastguard Worker- isl: Update render CMF mapping (xe2)
2302*61046927SAndroid Build Coastguard Worker- isl: Don't set clear values or their address (xe2)
2303*61046927SAndroid Build Coastguard Worker- blorp: Get fast clear rectangle of non-MSAA surfaces (xe2)
2304*61046927SAndroid Build Coastguard Worker- blorp: Pass down fast clear color value (xe2)
2305*61046927SAndroid Build Coastguard Worker- intel/genxml,blorp,common: Update 3DSTATE_PS command (xe2)
2306*61046927SAndroid Build Coastguard Worker- iris: Update aux state for color fast clears (xe2)
2307*61046927SAndroid Build Coastguard Worker- iris: Limit FCV_CCS_E to platforms that enable it
2308*61046927SAndroid Build Coastguard Worker- anv: Don't enable compression with modifiers (xe2)
2309*61046927SAndroid Build Coastguard Worker- iris: Add more restrictions on compression (Xe2)
2310*61046927SAndroid Build Coastguard Worker- anv: Don't enable compression on external bos (xe2)
2311*61046927SAndroid Build Coastguard Worker- iris: Disable PAT-based compression on depth surfaces (xe2)
2312*61046927SAndroid Build Coastguard Worker- anv: Disable PAT-based compression on depth images (xe2)
2313*61046927SAndroid Build Coastguard Worker- iris: Update synchronization of fast clear (xe2)
2314*61046927SAndroid Build Coastguard Worker- iris: Workaround: Don't allocate compressed bo from cache (xe2)
2315*61046927SAndroid Build Coastguard Worker- isl: Remove restriction of CCS_E support on formats (xe2)
2316*61046927SAndroid Build Coastguard Worker- blorp: Don't convert ccs_e formats for copy (xe2)
2317*61046927SAndroid Build Coastguard Worker- isl: Initialize the last usage in isl_encode_aux_mode[] (xe2)
2318*61046927SAndroid Build Coastguard Worker- anv: Update synchronization of fast clear (xe2)
2319*61046927SAndroid Build Coastguard Worker- iris: Disable predraw resolve (xe2)
2320*61046927SAndroid Build Coastguard Worker- blorp: Ensure MSAA fast clear in correct modes (xe2)
2321*61046927SAndroid Build Coastguard Worker- intel/dev: Select a compressed PAT entry (xe2)
2322*61046927SAndroid Build Coastguard Worker- isl: Add some formats not covered in CMF table (xe2)
2323*61046927SAndroid Build Coastguard Worker- anv: Disable tracking fast clear and aux state (xe2)
2324*61046927SAndroid Build Coastguard Worker- anv: Fix Vulkan CTS failure related to MCS (xe2)
2325*61046927SAndroid Build Coastguard Worker- anv: Support arbitrary fast-clear value on all layouts (xe2)
2326*61046927SAndroid Build Coastguard Worker- anv: Disable tracking of clear color on color attachment
2327*61046927SAndroid Build Coastguard Worker- intel/common: Ensure SIMD16 for fast-clear kernel (xe2)
2328*61046927SAndroid Build Coastguard Worker- intel/common: Remove blank lines in intel_set_ps_dispatch_state() (xe2)
2329*61046927SAndroid Build Coastguard Worker- anv: Fix assertion failures on BMG (xe2)
2330*61046927SAndroid Build Coastguard Worker- iris: Fix an assertion failure with compressed format
2331*61046927SAndroid Build Coastguard Worker- anv: Disable compression on legacy modifiers (xe2)
2332*61046927SAndroid Build Coastguard Worker- anv: Disable legacy CCS setup in binding (xe2)
2333*61046927SAndroid Build Coastguard Worker
2334*61046927SAndroid Build Coastguard WorkerJob Noorman (33):
2335*61046927SAndroid Build Coastguard Worker
2336*61046927SAndroid Build Coastguard Worker- ir3: simplify cat5 parsing
2337*61046927SAndroid Build Coastguard Worker- ir3: add encoding for isam.v
2338*61046927SAndroid Build Coastguard Worker- ir3: use isam.v for multi-component SSBO loads
2339*61046927SAndroid Build Coastguard Worker- ir3: add encoding of ldib/stib offsets
2340*61046927SAndroid Build Coastguard Worker- ir3: lower SSBO access imm offsets
2341*61046927SAndroid Build Coastguard Worker- nir/opt_offsets: add callback for max base offset
2342*61046927SAndroid Build Coastguard Worker- nir/opt_offsets: add option to allow offset wrapping
2343*61046927SAndroid Build Coastguard Worker- nir/opt_offsets: add load/store_ssbo_ir3
2344*61046927SAndroid Build Coastguard Worker- ir3: use nir_opt_offsets for SSBO accesses
2345*61046927SAndroid Build Coastguard Worker- ir3: optimize SSBO offset shifts for nir_opt_offsets
2346*61046927SAndroid Build Coastguard Worker- ir3: remove spilled splits in shared RA
2347*61046927SAndroid Build Coastguard Worker- ir3: set wrmask for spilled splits in shared RA
2348*61046927SAndroid Build Coastguard Worker- ir3: print sharedness/halfness of merge set regs
2349*61046927SAndroid Build Coastguard Worker- ir3: print intervals when dumping merge sets
2350*61046927SAndroid Build Coastguard Worker- ir3: print dst_offset of spill.macro
2351*61046927SAndroid Build Coastguard Worker- ir3: debug print limit pressure and post-spill max pressure
2352*61046927SAndroid Build Coastguard Worker- ir3: set current instruction before all validation asserts
2353*61046927SAndroid Build Coastguard Worker- ir3: fix crash in try_evict_regs with src reg
2354*61046927SAndroid Build Coastguard Worker- ir3: fix handling of early clobbers in calc_min_limit_pressure
2355*61046927SAndroid Build Coastguard Worker- ir3: set offset on splits created while spilling
2356*61046927SAndroid Build Coastguard Worker- ir3: correctly set wrmask for reload.macro
2357*61046927SAndroid Build Coastguard Worker- ir3: don't remove intervals for non-killed tex prefetch sources
2358*61046927SAndroid Build Coastguard Worker- ir3: don't remove collects early while spilling
2359*61046927SAndroid Build Coastguard Worker- ir3: expose instruction indexing helper for merge sets
2360*61046927SAndroid Build Coastguard Worker- ir3: make indexing instructions optional in ir3_merge_regs
2361*61046927SAndroid Build Coastguard Worker- ir3: index instructions before fixing up merge sets after spilling
2362*61046927SAndroid Build Coastguard Worker- ir3: move liveness recalculation inside ir3_ra_shared
2363*61046927SAndroid Build Coastguard Worker- ir3: restore interval_offset after liveness recalculation in shared RA
2364*61046927SAndroid Build Coastguard Worker- ir3: add ir3_cursor/ir3_builder helpers
2365*61046927SAndroid Build Coastguard Worker- ir3: refactor ir3_spill.c to use the ir3_cursor/ir3_builder API
2366*61046927SAndroid Build Coastguard Worker- ir3: only add live-in phis for top-level intervals while spilling
2367*61046927SAndroid Build Coastguard Worker- ir3: print rounding mode for cov
2368*61046927SAndroid Build Coastguard Worker- ir3: set rounding mode for all floating point conversions
2369*61046927SAndroid Build Coastguard Worker
2370*61046927SAndroid Build Coastguard WorkerJordan Justen (33):
2371*61046927SAndroid Build Coastguard Worker
2372*61046927SAndroid Build Coastguard Worker- blorp: Update programming for XY_FAST_COLOR_BLT on xe2
2373*61046927SAndroid Build Coastguard Worker- intel/genxml: Add XY_FAST_COLOR_BLT for xe2
2374*61046927SAndroid Build Coastguard Worker- intel/genxml: Update 3DSTATE_BTD for xe2
2375*61046927SAndroid Build Coastguard Worker- intel/dev: Allow setting FORCE_PROBE for intel PCI IDs
2376*61046927SAndroid Build Coastguard Worker- intel/dev: Support INTEL_FORCE_PROBE env-var
2377*61046927SAndroid Build Coastguard Worker- docs: Document INTEL_FORCE_PROBE env-var
2378*61046927SAndroid Build Coastguard Worker- intel/dev: Add LNL device info
2379*61046927SAndroid Build Coastguard Worker- pci_ids/intel: Add LNL PCI IDs (with FORCE_PROBE set)
2380*61046927SAndroid Build Coastguard Worker- anv/grl: Set INTEL_FORCE_PROBE=* when running intel_clc
2381*61046927SAndroid Build Coastguard Worker- intel/brw: Simplify enabling brw_fs_test_dispatch_packing
2382*61046927SAndroid Build Coastguard Worker- intel/brw: Allow xe2 in brw_stage_has_packed_dispatch()
2383*61046927SAndroid Build Coastguard Worker- intel/brw: Fix SSBO/shared load offset register size for Xe2
2384*61046927SAndroid Build Coastguard Worker- anv/grl: Build for xe2
2385*61046927SAndroid Build Coastguard Worker- Revert "anv: Disable Ray Tracing on xe2 until our compiler supports Xe2 RT"
2386*61046927SAndroid Build Coastguard Worker- intel/dev/mesa_defs.json: Update LNL WA entries
2387*61046927SAndroid Build Coastguard Worker- intel/dev: Add INTEL_PLATFORM_BMG enum, BMG WA info
2388*61046927SAndroid Build Coastguard Worker- intel/dev: Add BMG device info
2389*61046927SAndroid Build Coastguard Worker- intel/dev: Add BMG PCI IDs (with FORCE_PROBE set)
2390*61046927SAndroid Build Coastguard Worker- intel/dev: Silence INTEL_FORCE_PROBE warning for intel_clc
2391*61046927SAndroid Build Coastguard Worker- intel/dev: If building the driver, always allow getting device info
2392*61046927SAndroid Build Coastguard Worker- Revert "anv/grl: Set INTEL_FORCE_PROBE=* when running intel_clc"
2393*61046927SAndroid Build Coastguard Worker- intel/compiler: Don't set size written in brw_lower_logical_sends.cpp
2394*61046927SAndroid Build Coastguard Worker- intel/tools: Fix intel_dev_info --hwconfig switch
2395*61046927SAndroid Build Coastguard Worker- isl: Move isl_get_render_compression_format in isl_genX_helpers.h
2396*61046927SAndroid Build Coastguard Worker- isl: Implement isl_get_render_compression_format for xe2
2397*61046927SAndroid Build Coastguard Worker- intel/brw: Retype some regs to BRW_TYPE_UD for Xe2 indirect accesses
2398*61046927SAndroid Build Coastguard Worker- intel/perf/xe: Fix free pointer location in xe_add_config()
2399*61046927SAndroid Build Coastguard Worker- intel/dev: Enable LNL PCI IDs without INTEL_FORCE_PROBE
2400*61046927SAndroid Build Coastguard Worker- anv/generated_indirect_draws: Adjust xe2 simd32 sends_count_expectation
2401*61046927SAndroid Build Coastguard Worker- intel/dev: Disable LNL PCI IDs on Mesa 24.2 (require INTEL_FORCE_PROBE)
2402*61046927SAndroid Build Coastguard Worker- intel/brw/validate: Simplify grf span validation check by not using a mask
2403*61046927SAndroid Build Coastguard Worker- intel/brw/validate: Update dst grf crossing check for Xe2
2404*61046927SAndroid Build Coastguard Worker- intel/brw/validate: Convert access mask to be grf based
2405*61046927SAndroid Build Coastguard Worker
2406*61046927SAndroid Build Coastguard WorkerJordan Petridis (1):
2407*61046927SAndroid Build Coastguard Worker
2408*61046927SAndroid Build Coastguard Worker- Revert "ci: mark microsoft farm as offline"
2409*61046927SAndroid Build Coastguard Worker
2410*61046927SAndroid Build Coastguard WorkerJose Maria Casanova Crespo (9):
2411*61046927SAndroid Build Coastguard Worker
2412*61046927SAndroid Build Coastguard Worker- v3d: fix CLE MMU errors avoiding using last bytes of CL BOs.
2413*61046927SAndroid Build Coastguard Worker- v3dv: fix CLE MMU errors avoiding using last bytes of CL BOs.
2414*61046927SAndroid Build Coastguard Worker- v3d: Increase alignment to 16k on CL BO on RPi5
2415*61046927SAndroid Build Coastguard Worker- v3dv: Increase alignment to 16k on CL BO on RPi5
2416*61046927SAndroid Build Coastguard Worker- v3dv: V3D_CL_MAX_INSTR_SIZE bytes in last CL instruction not needed
2417*61046927SAndroid Build Coastguard Worker- v3dv/ci: Add more dEQP-VK subgroups that are currently skipped
2418*61046927SAndroid Build Coastguard Worker- v3dv: Emit stencil draw clear if needed for GFXH-1461
2419*61046927SAndroid Build Coastguard Worker- v3dv: really fix CLE MMU errors on 7.1HW Rpi5
2420*61046927SAndroid Build Coastguard Worker- v3d: really fix CLE MMU errors on 7.1HW Rpi5
2421*61046927SAndroid Build Coastguard Worker
2422*61046927SAndroid Build Coastguard WorkerJosh Simmons (3):
2423*61046927SAndroid Build Coastguard Worker
2424*61046927SAndroid Build Coastguard Worker- radv: Fix crash when using SQTT and NO_COMPUTE
2425*61046927SAndroid Build Coastguard Worker- radv: Add \`RADV_PROFILE_PSTATE` envvar
2426*61046927SAndroid Build Coastguard Worker- radv: Fix shader mask for SQ_WGP SPM counters
2427*61046927SAndroid Build Coastguard Worker
2428*61046927SAndroid Build Coastguard WorkerJosé Expósito (2):
2429*61046927SAndroid Build Coastguard Worker
2430*61046927SAndroid Build Coastguard Worker- meson: Update proc_macro2 meson.build patch
2431*61046927SAndroid Build Coastguard Worker- llvmpipe: Init eglQueryDmaBufModifiersEXT num_modifiers
2432*61046927SAndroid Build Coastguard Worker
2433*61046927SAndroid Build Coastguard WorkerJosé Roberto de Souza (87):
2434*61046927SAndroid Build Coastguard Worker
2435*61046927SAndroid Build Coastguard Worker- intel/perf: Nuke platform_supported
2436*61046927SAndroid Build Coastguard Worker- intel/perf: Remove i915_drm.h include from gen_perf.py
2437*61046927SAndroid Build Coastguard Worker- intel/perf: Fix the error check of i915_add_config()
2438*61046927SAndroid Build Coastguard Worker- intel/perf: Change oa_format to uint64_t
2439*61046927SAndroid Build Coastguard Worker- intel/perf: Store pointer intel_device_info to in intel_perf_config
2440*61046927SAndroid Build Coastguard Worker- intel/perf: Add intel_perf_free()
2441*61046927SAndroid Build Coastguard Worker- intel/perf: Add intel_perf_free_context()
2442*61046927SAndroid Build Coastguard Worker- intel/ds: Free perf config and context
2443*61046927SAndroid Build Coastguard Worker- intel/ds: Nuke ralloc_ctx and ralloc_cfg
2444*61046927SAndroid Build Coastguard Worker- anv: Free intel_perf_config when destroying physical device
2445*61046927SAndroid Build Coastguard Worker- hasvk: Free intel_perf_config when destroying physical device
2446*61046927SAndroid Build Coastguard Worker- iris: Free intel_perf_config and intel_perf_context
2447*61046927SAndroid Build Coastguard Worker- crocus: Free intel_perf_config and intel_perf_context
2448*61046927SAndroid Build Coastguard Worker- intel/perf: Add and use a function to return platform OA format
2449*61046927SAndroid Build Coastguard Worker- intel/perf: Add function to open perf stream
2450*61046927SAndroid Build Coastguard Worker- intel/perf: Fix return of read_oa_samples_until()
2451*61046927SAndroid Build Coastguard Worker- anv: Nuke perf_query_pass from anv_execbuf
2452*61046927SAndroid Build Coastguard Worker- intel/perf: Replace I915_OA_FORMAT_* usage by platform check
2453*61046927SAndroid Build Coastguard Worker- intel/perf: Move code that will be shared by both KMDs
2454*61046927SAndroid Build Coastguard Worker- intel/perf: Move i915 specific code from common code
2455*61046927SAndroid Build Coastguard Worker- intel/perf: Move i915 specific code to load configurations to i915 file
2456*61046927SAndroid Build Coastguard Worker- intel/perf: Allocate sseu in heap memory
2457*61046927SAndroid Build Coastguard Worker- intel/perf: Replace drm_i915_perf_record_header by intel_perf_record_header
2458*61046927SAndroid Build Coastguard Worker- intel/perf: Add a macro with header + sample length
2459*61046927SAndroid Build Coastguard Worker- intel/perf: Add intel_perf_stream_read_samples()
2460*61046927SAndroid Build Coastguard Worker- intel/dev: Add LNL stepping mapping
2461*61046927SAndroid Build Coastguard Worker- intel/dev: Add BMG stepping mapping
2462*61046927SAndroid Build Coastguard Worker- intel: Move slm functions from brw_compiler.h to intel_compute_slm.c/h
2463*61046927SAndroid Build Coastguard Worker- intel/common: Implement Xe2 SLM encode
2464*61046927SAndroid Build Coastguard Worker- intel/common: Implement preferred SLM encode
2465*61046927SAndroid Build Coastguard Worker- intel/dev: Use topology variables to calculate strides in Xe KMD
2466*61046927SAndroid Build Coastguard Worker- intel/dev: Add function to get the number of EUs per subslice
2467*61046927SAndroid Build Coastguard Worker- intel: Set preferred SLM allocation size >= than SLM size for Xe2
2468*61046927SAndroid Build Coastguard Worker- anv: Set maxComputeSharedMemorySize value for Xe2 platforms
2469*61046927SAndroid Build Coastguard Worker- intel: Compute the optimal preferred SLM size per subslice
2470*61046927SAndroid Build Coastguard Worker- anv: Initialize variable to fix static analyzer warning
2471*61046927SAndroid Build Coastguard Worker- intel/genxml/gfx20: Sync POSTSYNC_DATA struct with spec
2472*61046927SAndroid Build Coastguard Worker- anv/xe2: Enable compute walker and BTD thread preemption
2473*61046927SAndroid Build Coastguard Worker- anv/xe2: Add STATE_COMPUTE_MODE individual masks
2474*61046927SAndroid Build Coastguard Worker- anv: Remove block promoting non CPU mapped bos to coherent
2475*61046927SAndroid Build Coastguard Worker- intel/isl: Set dummy_aux_address to implement Wa_14019708328
2476*61046927SAndroid Build Coastguard Worker- anv: Implement Wa_14019708328
2477*61046927SAndroid Build Coastguard Worker- iris: Implement Wa_14019708328
2478*61046927SAndroid Build Coastguard Worker- anv: Implement Wa_14019857787
2479*61046927SAndroid Build Coastguard Worker- iris: Implement Wa_14019857787
2480*61046927SAndroid Build Coastguard Worker- intel/dev: Add compressed PAT entry
2481*61046927SAndroid Build Coastguard Worker- anv: Add support for compressed images allocation in Xe2
2482*61046927SAndroid Build Coastguard Worker- anv: Give apps the choice of compressed or uncompressed but cpu visible images
2483*61046927SAndroid Build Coastguard Worker- iris: Add support for compressed images allocation in Xe2
2484*61046927SAndroid Build Coastguard Worker- anv: Fix assert in xe_gem_create()
2485*61046927SAndroid Build Coastguard Worker- intel/perf: Change order of if blocks
2486*61046927SAndroid Build Coastguard Worker- intel/perf: Add assert to check if allocated enough query fiels
2487*61046927SAndroid Build Coastguard Worker- intel/dev: Add engine_class_supported_count to intel_device_info
2488*61046927SAndroid Build Coastguard Worker- intel/perf: Add LNL OA XML
2489*61046927SAndroid Build Coastguard Worker- intel/perf: Add INTEL_PERF_QUERY_FIELD_TYPE_SRM_OA_PEC
2490*61046927SAndroid Build Coastguard Worker- intel/perf: Extend intel_perf_query_result_read_gt_frequency() to gfx 20
2491*61046927SAndroid Build Coastguard Worker- intel: Sync xe_drm.h
2492*61046927SAndroid Build Coastguard Worker- intel/perf: Implement function that returns OA format for Xe KMD
2493*61046927SAndroid Build Coastguard Worker- intel/perf: Add function to check if OA/perf is supported by Xe KMD
2494*61046927SAndroid Build Coastguard Worker- intel/perf: Replace i915_perf_version and i915_query_supported by a feature bitmask
2495*61046927SAndroid Build Coastguard Worker- intel/perf: Refactor and add Xe KMD support to add and remove configs
2496*61046927SAndroid Build Coastguard Worker- intel/perf: Add Xe KMD perf stream open function
2497*61046927SAndroid Build Coastguard Worker- intel/perf: Refactor and add Xe KMD support to enable and disable perf stream
2498*61046927SAndroid Build Coastguard Worker- intel/perf: Refactor and add Xe KMD support to change stream metrics id
2499*61046927SAndroid Build Coastguard Worker- tool/pps: Add Xe KMD support
2500*61046927SAndroid Build Coastguard Worker- intel/perf: Remove i915_drm.h includes from common code
2501*61046927SAndroid Build Coastguard Worker- intel/perf: Implement Xe KMD perf stream read
2502*61046927SAndroid Build Coastguard Worker- anv: Implement Xe KMD query pools
2503*61046927SAndroid Build Coastguard Worker- intel/perf: Enable perf on Xe KMD
2504*61046927SAndroid Build Coastguard Worker- intel/perf: Implement intel_perf_query_result_accumulate() for gfx 20+
2505*61046927SAndroid Build Coastguard Worker- intel/perf: Add support for LNL OA sample format size
2506*61046927SAndroid Build Coastguard Worker- intel/perf: Return LNL OA sample format
2507*61046927SAndroid Build Coastguard Worker- intel/perf: Do not add INTEL_PERF_QUERY_FIELD_TYPE_SRM_OA_PEC
2508*61046927SAndroid Build Coastguard Worker- intel/perf: Adjust EU count for Xe2+
2509*61046927SAndroid Build Coastguard Worker- intel/dev: Replace intel_device_info::apply_hwconfig by a gfx version check
2510*61046927SAndroid Build Coastguard Worker- intel: Rename XE_PERF to XE_OBSERVATION
2511*61046927SAndroid Build Coastguard Worker- anv: Fix return of PAT index for compressed bos for discrete GPUs
2512*61046927SAndroid Build Coastguard Worker- intel/dev: Drop DG1 PAT entries
2513*61046927SAndroid Build Coastguard Worker- intel/dev: Add documentation about intel_device_info_pat_entry::mmap
2514*61046927SAndroid Build Coastguard Worker- intel/dev: Drop coherency from intel_device_info_pat_entry
2515*61046927SAndroid Build Coastguard Worker- intel/dev: Add comment documenting the PAT entries
2516*61046927SAndroid Build Coastguard Worker- intel/dev: Use GPU WB PAT for Xe2 writecombining
2517*61046927SAndroid Build Coastguard Worker- intel/dev: Drop writeback_incoherent from Xe2
2518*61046927SAndroid Build Coastguard Worker- isl: Fix Xe2 protected mask
2519*61046927SAndroid Build Coastguard Worker- anv: Propagate protected information to blorp_batch_isl_copy_usage()
2520*61046927SAndroid Build Coastguard Worker- intel: Sync xe_drm.h
2521*61046927SAndroid Build Coastguard Worker- intel/dev: Support new topology type with SIMD16 EUs
2522*61046927SAndroid Build Coastguard Worker
2523*61046927SAndroid Build Coastguard WorkerJuan A. Suarez Romero (57):
2524*61046927SAndroid Build Coastguard Worker
2525*61046927SAndroid Build Coastguard Worker- vc4/ci: update results
2526*61046927SAndroid Build Coastguard Worker- vc4/v3d/ci: update expected list
2527*61046927SAndroid Build Coastguard Worker- vc4: set src type on storing sample mask
2528*61046927SAndroid Build Coastguard Worker- broadcom/compiler: remove unused parameters in vpm read
2529*61046927SAndroid Build Coastguard Worker- broadcom/compiler: do not run lowering I/O for FS
2530*61046927SAndroid Build Coastguard Worker- v3d/vc4/ci: set full renderer version check
2531*61046927SAndroid Build Coastguard Worker- nir,v3d: rename tlb_color_v3d intrinsic
2532*61046927SAndroid Build Coastguard Worker- vc4: use tlb_color_brcm intrinsic
2533*61046927SAndroid Build Coastguard Worker- .gitignore: add .cache folder
2534*61046927SAndroid Build Coastguard Worker- vc4: use IO semantics for location
2535*61046927SAndroid Build Coastguard Worker- v3d: use BITSET for the masks
2536*61046927SAndroid Build Coastguard Worker- v3d: remove handled cases for devices <= 42
2537*61046927SAndroid Build Coastguard Worker- ci: define SNMP base interface on runner
2538*61046927SAndroid Build Coastguard Worker- v3d: use screen name in disk cache
2539*61046927SAndroid Build Coastguard Worker- v3d,v3dv: add compatibility revision in GPU name
2540*61046927SAndroid Build Coastguard Worker- broadcom/ci: update expected results
2541*61046927SAndroid Build Coastguard Worker- v3dv/ci: add expected failure
2542*61046927SAndroid Build Coastguard Worker- v3dv/ci: fix spurious line in expected
2543*61046927SAndroid Build Coastguard Worker- v3dv/ci: add new timeouts
2544*61046927SAndroid Build Coastguard Worker- dri: cast constant to uint for bitshift
2545*61046927SAndroid Build Coastguard Worker- util: do not access member of a NULL structure
2546*61046927SAndroid Build Coastguard Worker- util: use unsigned types when performing bitshift
2547*61046927SAndroid Build Coastguard Worker- vulkan: do not access member of a NULL structure
2548*61046927SAndroid Build Coastguard Worker- nir: fix overflow when negating maxint in constant expressions
2549*61046927SAndroid Build Coastguard Worker- nir: use unsigned types when performing bitshifting
2550*61046927SAndroid Build Coastguard Worker- glsl: fix downcasting addresses to wrong object types
2551*61046927SAndroid Build Coastguard Worker- egl: do not access member of a NULL structure
2552*61046927SAndroid Build Coastguard Worker- mesa: use unsigned types when performing bitshifting
2553*61046927SAndroid Build Coastguard Worker- mesa: do not pass NULL pointer to function not expecting NULLs
2554*61046927SAndroid Build Coastguard Worker- ci: disable Igalia farm
2555*61046927SAndroid Build Coastguard Worker- broadcom/compiler: use unsigned types when performing bitshifting
2556*61046927SAndroid Build Coastguard Worker- v3dv: do not access member of a NULL structure
2557*61046927SAndroid Build Coastguard Worker- v3dv: do not pass NULL pointer to function not expecting NULLs
2558*61046927SAndroid Build Coastguard Worker- v3dv: restrict to channels when encoding border color
2559*61046927SAndroid Build Coastguard Worker- v3dv: fix misalignment in descriptor layout structure
2560*61046927SAndroid Build Coastguard Worker- v3d: do not access member of a NULL structure
2561*61046927SAndroid Build Coastguard Worker- v3d: do not pass NULL pointer to function not expecting NULLs
2562*61046927SAndroid Build Coastguard Worker- vc4: use unsigned types when performing bitshifting
2563*61046927SAndroid Build Coastguard Worker- vc4: do not access member of a NULL structure
2564*61046927SAndroid Build Coastguard Worker- vc4: do not pass NULL pointer to function not expecting NULLs
2565*61046927SAndroid Build Coastguard Worker- vc4: do not create 0-bytes variable length arrays
2566*61046927SAndroid Build Coastguard Worker- vc4: fix out-of-bounds access to array
2567*61046927SAndroid Build Coastguard Worker- Revert "ci: disable Igalia farm"
2568*61046927SAndroid Build Coastguard Worker- v3d: use original enabled_mask on setting vertex buffers
2569*61046927SAndroid Build Coastguard Worker- broadcom/ci: read 32-bit kernel from arm32 path
2570*61046927SAndroid Build Coastguard Worker- broadcom/ci: remove arch from hardware name
2571*61046927SAndroid Build Coastguard Worker- vc4/ci: run tests in 64-bits
2572*61046927SAndroid Build Coastguard Worker- broadcom/ci: run some GL tests in arm32 arch
2573*61046927SAndroid Build Coastguard Worker- broadcom/qpu: clean all versions not supported
2574*61046927SAndroid Build Coastguard Worker- broadcom: follow version naming convention
2575*61046927SAndroid Build Coastguard Worker- broadcom/ci: add more jobs to test with rpi5
2576*61046927SAndroid Build Coastguard Worker- broadcom/ci: update traces for rpi4
2577*61046927SAndroid Build Coastguard Worker- v3d/ci: update expected list
2578*61046927SAndroid Build Coastguard Worker- v3dv: adversise VK_EXT_depth_clamp_zero_one
2579*61046927SAndroid Build Coastguard Worker- v3d: expose ARB_depth_clamp in V3D 7.x
2580*61046927SAndroid Build Coastguard Worker- v3dv: free temp image created when copying with blit
2581*61046927SAndroid Build Coastguard Worker- v3dv: don't leak cache key
2582*61046927SAndroid Build Coastguard Worker
2583*61046927SAndroid Build Coastguard WorkerJulian Orth (1):
2584*61046927SAndroid Build Coastguard Worker
2585*61046927SAndroid Build Coastguard Worker- egl/wayland: ignore unsupported driver configs
2586*61046927SAndroid Build Coastguard Worker
2587*61046927SAndroid Build Coastguard WorkerJuston Li (8):
2588*61046927SAndroid Build Coastguard Worker
2589*61046927SAndroid Build Coastguard Worker- venus: refactor out image requirements helpers
2590*61046927SAndroid Build Coastguard Worker- venus: extend image cache to vkGetDeviceImageMemoryRequirements
2591*61046927SAndroid Build Coastguard Worker- sync protocol for VkRingPriorityInfoMESA
2592*61046927SAndroid Build Coastguard Worker- venus: forward nice priority when creating ring
2593*61046927SAndroid Build Coastguard Worker- zink: disable cpu_storage for PIPE_USAGE_STREAM
2594*61046927SAndroid Build Coastguard Worker- venus: add missing sTypes for vk_set_physical_device_properties_struct
2595*61046927SAndroid Build Coastguard Worker- venus: sync protocol for conditionally ignored dyn arrays
2596*61046927SAndroid Build Coastguard Worker- anv/android: set ANV_BO_ALLOC_EXTERNAL for imported AHW
2597*61046927SAndroid Build Coastguard Worker
2598*61046927SAndroid Build Coastguard WorkerKarmjit Mahil (6):
2599*61046927SAndroid Build Coastguard Worker
2600*61046927SAndroid Build Coastguard Worker- ir3: Don't set saturation on \`flat.b`
2601*61046927SAndroid Build Coastguard Worker- zink: Add missing currentExtent special value handling
2602*61046927SAndroid Build Coastguard Worker- turnip: Remove workaround for CTS bug zero-sized inline uniform block
2603*61046927SAndroid Build Coastguard Worker- mailmap: Add Karmjit Mahil
2604*61046927SAndroid Build Coastguard Worker- freedreno/isa: Fix isaspec map for a3xx-ld
2605*61046927SAndroid Build Coastguard Worker- tu: Set \`TU_ACCESS_CCHE_READ` for transfer ops with read access
2606*61046927SAndroid Build Coastguard Worker
2607*61046927SAndroid Build Coastguard WorkerKarol Herbst (159):
2608*61046927SAndroid Build Coastguard Worker
2609*61046927SAndroid Build Coastguard Worker- nir: add SYSTEM_VALUE_BASE_WORKGROUP_ID
2610*61046927SAndroid Build Coastguard Worker- nir/divergence_analysis: handle load_base_global_invocation_id
2611*61046927SAndroid Build Coastguard Worker- intel/compiler: lower workgoup id to index only for mesh shaders
2612*61046927SAndroid Build Coastguard Worker- v3d: call nir_lower_compute_system_values to get rid of base intrinsics
2613*61046927SAndroid Build Coastguard Worker- lavapipe: lower base_workgroup_id to zero
2614*61046927SAndroid Build Coastguard Worker- mesa/st: lower base invoc and workgroup id
2615*61046927SAndroid Build Coastguard Worker- nir: remove global_invocation_id_zero_base
2616*61046927SAndroid Build Coastguard Worker- nir: remove workgroup_id_zero_base
2617*61046927SAndroid Build Coastguard Worker- nir: document base_global_invocation_id and base_workgroup_id
2618*61046927SAndroid Build Coastguard Worker- core/kernel: skip validating unique kernel signatures
2619*61046927SAndroid Build Coastguard Worker- rusticl/program: Arc the stored KernelInfo
2620*61046927SAndroid Build Coastguard Worker- rust/program: remove Program::kernels
2621*61046927SAndroid Build Coastguard Worker- nouveau: fix potential double-free in nouveau_drm_screen_create
2622*61046927SAndroid Build Coastguard Worker- nir: fix nir_shader_get_function_for_name for functions without names.
2623*61046927SAndroid Build Coastguard Worker- rusticl: use stream uploader for cb0 if prefered
2624*61046927SAndroid Build Coastguard Worker- rusticl/kernel: properly handle grid and offsets being usize
2625*61046927SAndroid Build Coastguard Worker- rusticl: lower huge grids
2626*61046927SAndroid Build Coastguard Worker- rusticl: add RUSTICL_MAX_WORK_GROUPS
2627*61046927SAndroid Build Coastguard Worker- rusticl/event: use Weak refs for dependencies
2628*61046927SAndroid Build Coastguard Worker- rusticl/icd: remove CLObject
2629*61046927SAndroid Build Coastguard Worker- rusticl/spirv: enable more caps
2630*61046927SAndroid Build Coastguard Worker- Revert "rusticl/event: use Weak refs for dependencies"
2631*61046927SAndroid Build Coastguard Worker- event: break long dependency chains on drop
2632*61046927SAndroid Build Coastguard Worker- rusticl/device: add DeviceCaps and move timestamp stuff into it
2633*61046927SAndroid Build Coastguard Worker- rusticl/device/caps: move enough for has_images
2634*61046927SAndroid Build Coastguard Worker- rusticl/device: properly handle devices with no support for images
2635*61046927SAndroid Build Coastguard Worker- rusticl/mesa/context: flush context before destruction
2636*61046927SAndroid Build Coastguard Worker- rusticl: merge rusticl_nir and rusticl_mesa_bindings_inline_wrapper targets
2637*61046927SAndroid Build Coastguard Worker- rusticl: move mesa_version_string out of the inline wrapper
2638*61046927SAndroid Build Coastguard Worker- rusticl: bump bindgen req to 0.65
2639*61046927SAndroid Build Coastguard Worker- rusticl: bump meson req to 1.4
2640*61046927SAndroid Build Coastguard Worker- rusticl: make use of new \`output_inline_wrapper` meson.rust.bindgen feature
2641*61046927SAndroid Build Coastguard Worker- nir/lower_cl_images: set binding also for samplers
2642*61046927SAndroid Build Coastguard Worker- nouveau: import nvif/ioctl.h file from libdrm_nouveau
2643*61046927SAndroid Build Coastguard Worker- gallium/vl: stub vl_video_buffer_create_as_resource
2644*61046927SAndroid Build Coastguard Worker- gallium/vl: remove stubs which are defined in mesa_util
2645*61046927SAndroid Build Coastguard Worker- meson: centralize galliumvl_stub handling
2646*61046927SAndroid Build Coastguard Worker- rusticl: link against libgalliumvl_stub
2647*61046927SAndroid Build Coastguard Worker- wgl: link against libgalliumvl_stub
2648*61046927SAndroid Build Coastguard Worker- gallium/drivers: do not link against libgalliumvl directly
2649*61046927SAndroid Build Coastguard Worker- rusticl/event: fix deadlock when calling clGetEventProfilingInfo inside callbacks
2650*61046927SAndroid Build Coastguard Worker- iris: fix PIPE_RESOURCE_PARAM_STRIDE for buffers
2651*61046927SAndroid Build Coastguard Worker- rusticl/icd: make sure returned function pointers are of the right type
2652*61046927SAndroid Build Coastguard Worker- rusticl/kernel/launch: fix mapping usize types to GPU pointer sizes
2653*61046927SAndroid Build Coastguard Worker- rusticl/kernel/launch: remove useless upload of the input
2654*61046927SAndroid Build Coastguard Worker- rusticl/kernel: move most of the code in launch inside the closure
2655*61046927SAndroid Build Coastguard Worker- rusticl/kernel/launch: move allocation of resources vec
2656*61046927SAndroid Build Coastguard Worker- rusticl/kernel/launch: rework how the printf buffer is allocated
2657*61046927SAndroid Build Coastguard Worker- rusticl/kernel/launch: get rid of Arc clones for global resources
2658*61046927SAndroid Build Coastguard Worker- rusticl/kernel/launch: add helper to bind global buffers
2659*61046927SAndroid Build Coastguard Worker- broadcom/compiler: handle load_workgroup_size
2660*61046927SAndroid Build Coastguard Worker- v3d: add support for load_workgroup_size
2661*61046927SAndroid Build Coastguard Worker- rusticl/spirv: do not pass a NULL pointer to slice::from_raw_parts
2662*61046927SAndroid Build Coastguard Worker- rusticl/memory: copies might overlap for host ptrs
2663*61046927SAndroid Build Coastguard Worker- gallium: reduce pipe_resource.usage to 4 bits
2664*61046927SAndroid Build Coastguard Worker- gallium: properly type pipe_resource.usage with the enum
2665*61046927SAndroid Build Coastguard Worker- gallium: properly type fields of pipe_resource.usage
2666*61046927SAndroid Build Coastguard Worker- nir_lower_mem_access_bit_sizes: support unaligned store_scratch
2667*61046927SAndroid Build Coastguard Worker- nir: add global_atomic_2x32 variants to nir_get_io_offset_src_number
2668*61046927SAndroid Build Coastguard Worker- broadcom/compiler: support global load/store intrinsics
2669*61046927SAndroid Build Coastguard Worker- broadcom/compiler: use nir_lower_mem_access_bit_sizes for memory lowering
2670*61046927SAndroid Build Coastguard Worker- broadcom/compiler: convert 2x32 global operations to scalar variants
2671*61046927SAndroid Build Coastguard Worker- broadcom/compiler: only handle load_uniform explicitly in v3d_nir_lower_load_store_bitsize
2672*61046927SAndroid Build Coastguard Worker- broadcom/compiler: rework scratch lowering
2673*61046927SAndroid Build Coastguard Worker- rusticl/meson: add build root dir to the include dirs of rusticl_c
2674*61046927SAndroid Build Coastguard Worker- rusticl: depend on the spirv_info target
2675*61046927SAndroid Build Coastguard Worker- util/u_printf: properly handle %%
2676*61046927SAndroid Build Coastguard Worker- rusticl/memory: assume minimum image_height of 1
2677*61046927SAndroid Build Coastguard Worker- rusticl/memory: fix clFillImage for buffer images
2678*61046927SAndroid Build Coastguard Worker- rusticl: add new CL_INVALID_BUFFER_SIZE condition for clCreateBuffer
2679*61046927SAndroid Build Coastguard Worker- rusticl: add bsymbolic to linker flags
2680*61046927SAndroid Build Coastguard Worker- rusticl/icd: rename all entry points to the actual correct name
2681*61046927SAndroid Build Coastguard Worker- radeonsi: set bo_size for user memory allocations
2682*61046927SAndroid Build Coastguard Worker- rusticl/queue: gracefully stop the worker thread
2683*61046927SAndroid Build Coastguard Worker- rusticl/queue: run rustfmt
2684*61046927SAndroid Build Coastguard Worker- nir/lower_alu: support 8 and 16 bit bit_count
2685*61046927SAndroid Build Coastguard Worker- nir/opt_sink: add load_kernel_input
2686*61046927SAndroid Build Coastguard Worker- gallium: add PIPE_CAP_TEXTURE_SAMPLER_INDEPENDENT
2687*61046927SAndroid Build Coastguard Worker- rusticl/device: require PIPE_CAP_TEXTURE_SAMPLER_INDEPENDENT for image support
2688*61046927SAndroid Build Coastguard Worker- rusticl/mesa/context: handle clear_buffer not set by driver
2689*61046927SAndroid Build Coastguard Worker- rusticl/mesa/screen: handle get_timestamp not set by driver
2690*61046927SAndroid Build Coastguard Worker- rusticl/kernel/launch: fix global work offsets for 32 bit archs again
2691*61046927SAndroid Build Coastguard Worker- broadcom/compiler: add generated v3d_nir_lower_algebraic
2692*61046927SAndroid Build Coastguard Worker- broadcom/compiler: handle fp16 conversion ops
2693*61046927SAndroid Build Coastguard Worker- broadcom/compiler: fix iu2f32 for 8 and 16 bit inputs
2694*61046927SAndroid Build Coastguard Worker- broadcom/compiler: try handling 8/16 bit alu operations
2695*61046927SAndroid Build Coastguard Worker- broadcom/compiler: handle up to vec16 load_uniforms
2696*61046927SAndroid Build Coastguard Worker- broadcom/compiler: abort on unknown intrinsics
2697*61046927SAndroid Build Coastguard Worker- broadcom/compiler: implement load_kernel_input
2698*61046927SAndroid Build Coastguard Worker- broadcom/compiler: call nir_lower_64bit_phis
2699*61046927SAndroid Build Coastguard Worker- broadcom/compiler: handle variable shared memory
2700*61046927SAndroid Build Coastguard Worker- v3d: implement gallium APIs for OpenCL support
2701*61046927SAndroid Build Coastguard Worker- v3d: treat SHADER_KERNEL as SHADER_COMPUTE
2702*61046927SAndroid Build Coastguard Worker- v3d: lower CL alus
2703*61046927SAndroid Build Coastguard Worker- v3d: lower 64 bit ALUs
2704*61046927SAndroid Build Coastguard Worker- v3d: support variable shared memory
2705*61046927SAndroid Build Coastguard Worker- v3d: fix MAX_GLOBAL_SIZE and MAX_MEM_ALLOC_SIZE
2706*61046927SAndroid Build Coastguard Worker- v3d: never replace a mapped bo
2707*61046927SAndroid Build Coastguard Worker- rusticl: enable v3d
2708*61046927SAndroid Build Coastguard Worker- nir/schedule: add write dep also for shared_atomic
2709*61046927SAndroid Build Coastguard Worker- meson: rename with_gallium_opencl to with_gallium_clover
2710*61046927SAndroid Build Coastguard Worker- rusticl/program: move binary parsing into its own function
2711*61046927SAndroid Build Coastguard Worker- rusticl/program: make binary API not crash on errors
2712*61046927SAndroid Build Coastguard Worker- rusticl/program: use blob.h to parse binaries
2713*61046927SAndroid Build Coastguard Worker- rusticl/program: update binary format
2714*61046927SAndroid Build Coastguard Worker- rusticl/program: use default in more places
2715*61046927SAndroid Build Coastguard Worker- Revert "rusticl/queue: run rustfmt"
2716*61046927SAndroid Build Coastguard Worker- Revert "rusticl/queue: gracefully stop the worker thread"
2717*61046927SAndroid Build Coastguard Worker- rusticl/buffer: harden bound checks against overflows
2718*61046927SAndroid Build Coastguard Worker- rusticl/context: move SVM pointer tracking into own type
2719*61046927SAndroid Build Coastguard Worker- rusticl/ptr: add a few APIs to TrackedPointers
2720*61046927SAndroid Build Coastguard Worker- rusticl/memory: complete rework on how mapping is implemented
2721*61046927SAndroid Build Coastguard Worker- rusticl: remove unused interfaces to simplify code
2722*61046927SAndroid Build Coastguard Worker- rusticl/mesa: remove ResourceType::Cb0
2723*61046927SAndroid Build Coastguard Worker- rusticl/memory: optimize sw_copy when the row_pitch matches the height
2724*61046927SAndroid Build Coastguard Worker- rusticl/mesa: make PipeResource repr(transparent)
2725*61046927SAndroid Build Coastguard Worker- v3d: support unnormalized coords
2726*61046927SAndroid Build Coastguard Worker- rusticl/spirv: support more caps
2727*61046927SAndroid Build Coastguard Worker- rusticl/device: fix image_3d_write_supported for embedded
2728*61046927SAndroid Build Coastguard Worker- rusticl/device: turn image_3d_write_supported into a cap
2729*61046927SAndroid Build Coastguard Worker- rusticl/device: fix advertizement of 3d write images support
2730*61046927SAndroid Build Coastguard Worker- rusticl: require PIPE_CAP_IMAGE_STORE_FORMATTED for image support.
2731*61046927SAndroid Build Coastguard Worker- rusticl/event: make set_status handle error status properly
2732*61046927SAndroid Build Coastguard Worker- rusticl/queue: do not overwrite event error states
2733*61046927SAndroid Build Coastguard Worker- rusticl/queue: properly check all dependencies for an error status
2734*61046927SAndroid Build Coastguard Worker- rusticl/event: properly implement CL_EXEC_STATUS_ERROR_FOR_EVENTS_IN_WAIT_LIST
2735*61046927SAndroid Build Coastguard Worker- rusticl/queue: properly implement in-order queue error checking
2736*61046927SAndroid Build Coastguard Worker- rusticl/event: return execution errors when doing a blocking enqueue
2737*61046927SAndroid Build Coastguard Worker- rusticl/mesa: handle failures with u_upload_data
2738*61046927SAndroid Build Coastguard Worker- rusticl/mesa: set take_ownership to true in set_constant_buffer_stream
2739*61046927SAndroid Build Coastguard Worker- rusticl/event: fix outdated comment in call
2740*61046927SAndroid Build Coastguard Worker- rusticl/queue: format file
2741*61046927SAndroid Build Coastguard Worker- zink: fix OpenCL read_write images
2742*61046927SAndroid Build Coastguard Worker- rusticl: support read_write images
2743*61046927SAndroid Build Coastguard Worker- spirv: generate info for FunctionParameterAttribute
2744*61046927SAndroid Build Coastguard Worker- spirv: initial parsing of function parameter decorations
2745*61046927SAndroid Build Coastguard Worker- spirv: handle function parameters passed by value
2746*61046927SAndroid Build Coastguard Worker- nak: allow clippy::not_unsafe_ptr_arg_deref lints
2747*61046927SAndroid Build Coastguard Worker- clc: force linking of spirvs with mismatching pointer types in signatures
2748*61046927SAndroid Build Coastguard Worker- rusticl: fix clippy lint having bounds defined in multiple places
2749*61046927SAndroid Build Coastguard Worker- rusticl/program: protect against 0 length in slice::from_raw_parts
2750*61046927SAndroid Build Coastguard Worker- rusticl/api: protect against 0 length in slice::from_raw_parts
2751*61046927SAndroid Build Coastguard Worker- rusticl/spirv: protect against 0 length in slice::from_raw_parts
2752*61046927SAndroid Build Coastguard Worker- nouveau: handle realloc failure inside cli_kref_set
2753*61046927SAndroid Build Coastguard Worker- mesa: check for enabled extensions for \*UID enums
2754*61046927SAndroid Build Coastguard Worker- nouveau/winsys: fix handling of NV_DEVICE_TYPE_IGP
2755*61046927SAndroid Build Coastguard Worker- nouveau: use nv_devince_info and fill in PCI and type information
2756*61046927SAndroid Build Coastguard Worker- nouveau: add nv_device_uuid
2757*61046927SAndroid Build Coastguard Worker- nouveau: implement driver_uuid and device_uuid
2758*61046927SAndroid Build Coastguard Worker- nvk: use nv_device_uuid
2759*61046927SAndroid Build Coastguard Worker- zink: lower 64 bit find_lsb, ufind_msb and bit_count
2760*61046927SAndroid Build Coastguard Worker- zink: lower 8/16 bit alu ops vk spirv doesn't allow
2761*61046927SAndroid Build Coastguard Worker- rusticl/kernel: properly respect device thread limits per dimension
2762*61046927SAndroid Build Coastguard Worker- rusticl/memory: Fix memory unmaps after rework
2763*61046927SAndroid Build Coastguard Worker- rusticl/image: take pitches into account when allocating memory for maps
2764*61046927SAndroid Build Coastguard Worker- rusticl/image: properly sync mappings content for 1Dbuffer images
2765*61046927SAndroid Build Coastguard Worker- rusticl/queue: add clSetCommandQueueProperty
2766*61046927SAndroid Build Coastguard Worker- util/u_printf: do not double print format string with unused arugments
2767*61046927SAndroid Build Coastguard Worker- rusticl/memory: fix sampler argument size check
2768*61046927SAndroid Build Coastguard Worker
2769*61046927SAndroid Build Coastguard WorkerKenneth Graunke (63):
2770*61046927SAndroid Build Coastguard Worker
2771*61046927SAndroid Build Coastguard Worker- isl: Set MOCS to uncached for Gfx12.0 blitter sources/destinations
2772*61046927SAndroid Build Coastguard Worker- intel/brw: Delete gfx10 table for align1 3src type encoding
2773*61046927SAndroid Build Coastguard Worker- intel/brw: Drop NF type support
2774*61046927SAndroid Build Coastguard Worker- intel/brw: Rework BRW_REGISTER_TYPE's representation semantics
2775*61046927SAndroid Build Coastguard Worker- intel/brw: Stop using long BRW_REGISTER_TYPE enum names
2776*61046927SAndroid Build Coastguard Worker- intel/brw: Reindent after shortening BRW_REGISTER_TYPE_* to BRW_TYPE_*
2777*61046927SAndroid Build Coastguard Worker- intel/brw: Use newer brw_type_is_* shorter names
2778*61046927SAndroid Build Coastguard Worker- intel/brw: Replace brw_reg_type_from_bit_size by brw_type_with_size
2779*61046927SAndroid Build Coastguard Worker- intel/brw: Replace type_sz and brw_reg_type_to_size with brw_type_size_*
2780*61046927SAndroid Build Coastguard Worker- intel/brw: Combine a1/a16 3src type encoding functions
2781*61046927SAndroid Build Coastguard Worker- intel/brw: Combine a1/a16 3src type decoding functions
2782*61046927SAndroid Build Coastguard Worker- intel/brw: Rename brw_reg_type_to_hw_type to brw_type_encode
2783*61046927SAndroid Build Coastguard Worker- intel/brw: Don't use inst return value when it isn't needed
2784*61046927SAndroid Build Coastguard Worker- intel/brw: Make a helper for finding the largest of two types
2785*61046927SAndroid Build Coastguard Worker- intel/brw: Add builder helpers for math functions
2786*61046927SAndroid Build Coastguard Worker- intel/brw: Add builder helpers that allocate temporary destinations
2787*61046927SAndroid Build Coastguard Worker- intel/brw: Use new builder helpers that allocate a VGRF destination
2788*61046927SAndroid Build Coastguard Worker- intel/brw: Print W/UW immediates correctly
2789*61046927SAndroid Build Coastguard Worker- intel/brw: Do not create empty basic blocks when removing instructions
2790*61046927SAndroid Build Coastguard Worker- intel/brw: Support CSE on more ops
2791*61046927SAndroid Build Coastguard Worker- intel/brw: Don't include unnecessary undefined values in texture results
2792*61046927SAndroid Build Coastguard Worker- intel/brw: Add a new VEC() helper.
2793*61046927SAndroid Build Coastguard Worker- intel/brw: Use VEC for load_const
2794*61046927SAndroid Build Coastguard Worker- intel/brw: Use VEC for gl_FragCoord
2795*61046927SAndroid Build Coastguard Worker- intel/brw: Use VEC for TCS/TES/GS input/output loads
2796*61046927SAndroid Build Coastguard Worker- intel/brw: Use VEC for FS outputs
2797*61046927SAndroid Build Coastguard Worker- intel/brw: Use VEC for output stores
2798*61046927SAndroid Build Coastguard Worker- intel/brw: Use VEC for NIR vec*() sources
2799*61046927SAndroid Build Coastguard Worker- intel/brw: Use VEC for emit_unzip()
2800*61046927SAndroid Build Coastguard Worker- intel/nir: Set src_type on TCS quads workaround store_output
2801*61046927SAndroid Build Coastguard Worker- intel/brw: Blockify convergent load_shared on Gfx11-12 as well
2802*61046927SAndroid Build Coastguard Worker- intel/brw: Recreate GS output registers after EmitVertex
2803*61046927SAndroid Build Coastguard Worker- intel/brw: Skip fs_nir_setup_outputs for compute shaders
2804*61046927SAndroid Build Coastguard Worker- intel/brw: Handle scratch address swizzling of constants
2805*61046927SAndroid Build Coastguard Worker- intel/brw: Add a idom_tree::dominates(a, b) helper.
2806*61046927SAndroid Build Coastguard Worker- intel/brw: Make brw_reg::bits publicly accessible from fs_reg
2807*61046927SAndroid Build Coastguard Worker- intel/brw: Update instructions_match() to compare more fields
2808*61046927SAndroid Build Coastguard Worker- intel/brw: Drop compiler parameter from try_constant_propagate()
2809*61046927SAndroid Build Coastguard Worker- intel/brw: Drop BRW_OPCODE_IF from try_constant_propagate
2810*61046927SAndroid Build Coastguard Worker- intel/brw: Refactor try_constant_propagate()
2811*61046927SAndroid Build Coastguard Worker- intel/brw: Refactor code to commute immediates into legal positions
2812*61046927SAndroid Build Coastguard Worker- intel/brw: Delete SAD2 and SADA2 opcodes
2813*61046927SAndroid Build Coastguard Worker- intel/brw: Make VEC() perform a single write to its destination.
2814*61046927SAndroid Build Coastguard Worker- intel/brw: Make gl_SubgroupInvocation lane index loading SSA
2815*61046927SAndroid Build Coastguard Worker- intel/brw: Skip LOAD_PAYLOADs after every texture instruction if possible
2816*61046927SAndroid Build Coastguard Worker- intel/brw: Add a new def analysis pass
2817*61046927SAndroid Build Coastguard Worker- intel/brw: Print defs in dump_instructions
2818*61046927SAndroid Build Coastguard Worker- intel/brw: Write a new global CSE pass that works on defs
2819*61046927SAndroid Build Coastguard Worker- intel/brw: Switch to the new defs-based global CSE pass
2820*61046927SAndroid Build Coastguard Worker- intel/brw: Delete old local common subexpression elimination pass
2821*61046927SAndroid Build Coastguard Worker- intel/brw: Introduce a new SSA-based copy propagation pass
2822*61046927SAndroid Build Coastguard Worker- intel/brw: Use the defs-based copy propagation along with the old one
2823*61046927SAndroid Build Coastguard Worker- intel/brw: Make opt_copy_propagation_defs clean up its own trash
2824*61046927SAndroid Build Coastguard Worker- intel/brw: Build the scratch header on the fly for pre-LSC systems
2825*61046927SAndroid Build Coastguard Worker- intel/brw: Skip discarding the interference graph
2826*61046927SAndroid Build Coastguard Worker- intel/brw: Delay liveness calculations in saturate propagation
2827*61046927SAndroid Build Coastguard Worker- intel/brw: Make an alu2 builder helper
2828*61046927SAndroid Build Coastguard Worker- intel/brw: Make bld.ADD(x, 0) emit no instructions and return x directly
2829*61046927SAndroid Build Coastguard Worker- intel/brw: Support CSE of ADD3
2830*61046927SAndroid Build Coastguard Worker- intel/brw: Add a lower_csel pass and allow building it for all types
2831*61046927SAndroid Build Coastguard Worker- intel/nir: Don't needlessly split u2f16 for nir_type_uint32
2832*61046927SAndroid Build Coastguard Worker- intel/brw: Don't mix types for unary extended math instructions
2833*61046927SAndroid Build Coastguard Worker- intel/brw: Disallow scalar byte to float conversions on DG2+
2834*61046927SAndroid Build Coastguard Worker
2835*61046927SAndroid Build Coastguard WorkerKevin Chuang (6):
2836*61046927SAndroid Build Coastguard Worker
2837*61046927SAndroid Build Coastguard Worker- anv: Properly fetch partial results in vkGetQueryPoolResults
2838*61046927SAndroid Build Coastguard Worker- anv: Properly handle cases for different query types in copy_query_results_with_shader
2839*61046927SAndroid Build Coastguard Worker- intel/genxml: add task/mesh shader statistics registers
2840*61046927SAndroid Build Coastguard Worker- anv: Update pipeline statistics mask for task/mesh shader invocations
2841*61046927SAndroid Build Coastguard Worker- anv: implement mesh shader queries
2842*61046927SAndroid Build Coastguard Worker- anv: toggle meshShaderQueries based on whether we support mesh_shader or not
2843*61046927SAndroid Build Coastguard Worker
2844*61046927SAndroid Build Coastguard WorkerKhem Raj (1):
2845*61046927SAndroid Build Coastguard Worker
2846*61046927SAndroid Build Coastguard Worker- amd: Include missing llvm IR header Module.h
2847*61046927SAndroid Build Coastguard Worker
2848*61046927SAndroid Build Coastguard WorkerKonstantin (4):
2849*61046927SAndroid Build Coastguard Worker
2850*61046927SAndroid Build Coastguard Worker- docs: Add documentation about debugging GPU hangs on RADV
2851*61046927SAndroid Build Coastguard Worker- ac/debug,radv: Read UMR wave dumps into memory before parsing
2852*61046927SAndroid Build Coastguard Worker- radv: Use a struct for the trace_bo layout
2853*61046927SAndroid Build Coastguard Worker- radv: Trace indirect dispatch sizes
2854*61046927SAndroid Build Coastguard Worker
2855*61046927SAndroid Build Coastguard WorkerKonstantin Seurer (59):
2856*61046927SAndroid Build Coastguard Worker
2857*61046927SAndroid Build Coastguard Worker- radv: Handle all dependencies of CmdWaitEvents2
2858*61046927SAndroid Build Coastguard Worker- nir/print: Do not access invalid indices of load_uniform
2859*61046927SAndroid Build Coastguard Worker- radv: Fix radv_shader_arena_block list corruption
2860*61046927SAndroid Build Coastguard Worker- radv: Remove arenas from capture_replay_arena_vas
2861*61046927SAndroid Build Coastguard Worker- radv: Zero initialize capture replay group handles
2862*61046927SAndroid Build Coastguard Worker- radv/ci: Add back pipeline library flakes
2863*61046927SAndroid Build Coastguard Worker- radv/ci: Document recent flakes
2864*61046927SAndroid Build Coastguard Worker- gitlab: Reference hang debugging documenttion
2865*61046927SAndroid Build Coastguard Worker- radv: Remove radv_cmd_dirty_dynamic_bits
2866*61046927SAndroid Build Coastguard Worker- llvmpipe: Use a second LLVMContext for compiling sample functions
2867*61046927SAndroid Build Coastguard Worker- radv: Add locking to radv_replay_shader_arena_block
2868*61046927SAndroid Build Coastguard Worker- radv: Replace is_rt_shader with RADV_SHADER_TYPE_RT_PROLOG
2869*61046927SAndroid Build Coastguard Worker- radv: Remove uses_dynamic_rt_callable_stack
2870*61046927SAndroid Build Coastguard Worker- radv/rt: Track ray_launch_id reads
2871*61046927SAndroid Build Coastguard Worker- radv/rt: Track ray_launch_size reads
2872*61046927SAndroid Build Coastguard Worker- radv/rt: Remove load_rt_dynamic_callable_stack_base_amd
2873*61046927SAndroid Build Coastguard Worker- radv: Return a block from radv_replay_shader_arena_block
2874*61046927SAndroid Build Coastguard Worker- ac/llvm: Fix DENORM_FLUSH_TO_ZERO with exact instructions
2875*61046927SAndroid Build Coastguard Worker- ac/llvm: Enable helper invocations for vote_all/any
2876*61046927SAndroid Build Coastguard Worker- radv/ci: Bring back vkcts-navi21-llvm-valve
2877*61046927SAndroid Build Coastguard Worker- khronos-update: Add ANDROID guards to vk_android_native_buffer.h
2878*61046927SAndroid Build Coastguard Worker- zink: Always include renderdoc_app.h
2879*61046927SAndroid Build Coastguard Worker- zink: Blit using one triangle for nearest filtering
2880*61046927SAndroid Build Coastguard Worker- llvmpipe: Lock shader access to sample_functions
2881*61046927SAndroid Build Coastguard Worker- llvmpipe: Stop using a sample_functions pointer as cache key
2882*61046927SAndroid Build Coastguard Worker- llvmpipe: Only evict cache entries if a fence is available
2883*61046927SAndroid Build Coastguard Worker- lavapipe: Always call finish_fence after lvp_execute_cmd_buffer
2884*61046927SAndroid Build Coastguard Worker- radv: Clean up pipeline barrier handling
2885*61046927SAndroid Build Coastguard Worker- radv: Remove dead access bits
2886*61046927SAndroid Build Coastguard Worker- radv/meta: Use READ access for dst_access_flush
2887*61046927SAndroid Build Coastguard Worker- radv/rra: Detect BVHs with back edges
2888*61046927SAndroid Build Coastguard Worker- radv/rra: Move some code into handle_accel_struct_write
2889*61046927SAndroid Build Coastguard Worker- radv/rra: Fix disabling the ray history
2890*61046927SAndroid Build Coastguard Worker- radv/rra: Fix reporting the isec invocations
2891*61046927SAndroid Build Coastguard Worker- radv/rra: Bump rt_driver_interface_version to 8.0
2892*61046927SAndroid Build Coastguard Worker- radv/rra: Reduce the memory requirement of copy_after_build
2893*61046927SAndroid Build Coastguard Worker- radv/rra: Rework calculating the ray history size
2894*61046927SAndroid Build Coastguard Worker- radv/rra: Enable RADV_RRA_TRACE_COPY_AFTER_BUILD by default
2895*61046927SAndroid Build Coastguard Worker- util: Add a helper for querying sparse tile sizes
2896*61046927SAndroid Build Coastguard Worker- lavapipe: Do not allocate 0 sized buffers for descriptor sets
2897*61046927SAndroid Build Coastguard Worker- gallium: Add a memory range parameter to resource_bind_backing
2898*61046927SAndroid Build Coastguard Worker- llvmpipe: Use an anonymous file for memory allocations
2899*61046927SAndroid Build Coastguard Worker- lavapipe: Implement sparse buffers and images
2900*61046927SAndroid Build Coastguard Worker- lavapipe: Implement shaderResourceResidency
2901*61046927SAndroid Build Coastguard Worker- venus: Refactor hiding sparse features and properties
2902*61046927SAndroid Build Coastguard Worker- venus: Disable sparse binding on lavapipe
2903*61046927SAndroid Build Coastguard Worker- vulkan: Handle group stages in vk\_.*_access2_for_pipeline_stage_flags2
2904*61046927SAndroid Build Coastguard Worker- vulkan: Add vk_expand_(dst|src)_access_flags2
2905*61046927SAndroid Build Coastguard Worker- radv: Use vk_expand_(src|dst)_access_flags2
2906*61046927SAndroid Build Coastguard Worker- radv: Remove no-op access flag handling
2907*61046927SAndroid Build Coastguard Worker- radv: Remove handling for expanded access flags
2908*61046927SAndroid Build Coastguard Worker- radv: Remove write access handling from radv_dst_access_flush
2909*61046927SAndroid Build Coastguard Worker- radv: Handle AS access bits like shader storage access bits
2910*61046927SAndroid Build Coastguard Worker- radv: Refactor radv_(dst|src)_access_flush
2911*61046927SAndroid Build Coastguard Worker- radv: Fix smooth lines with dynamic polygon mode and topology
2912*61046927SAndroid Build Coastguard Worker- radv: Always use dynamic line smoothing
2913*61046927SAndroid Build Coastguard Worker- nir: Stop using "capture : true" for nir_opt_algebraic
2914*61046927SAndroid Build Coastguard Worker- nir: Add FLOAT_CONTROLS\_.*_PRESERVE
2915*61046927SAndroid Build Coastguard Worker- aco: print s_delay_alu INSTSKIP>3 correctly
2916*61046927SAndroid Build Coastguard Worker
2917*61046927SAndroid Build Coastguard WorkerLeo Liu (4):
2918*61046927SAndroid Build Coastguard Worker
2919*61046927SAndroid Build Coastguard Worker- ac/surface: add GFX12 256B tile mode for video
2920*61046927SAndroid Build Coastguard Worker- ac/surface/tests: add the test for ADDR3_256B_2D
2921*61046927SAndroid Build Coastguard Worker- radeon/vcn: use pipe video buffers for dpb
2922*61046927SAndroid Build Coastguard Worker- radeon/vcn: enable dpb to use pipe video buffer with swizzle mode
2923*61046927SAndroid Build Coastguard Worker
2924*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (125):
2925*61046927SAndroid Build Coastguard Worker
2926*61046927SAndroid Build Coastguard Worker- anv: disable dual source blending state if not used in shader
2927*61046927SAndroid Build Coastguard Worker- anv: reuse embedded samplers across shaders
2928*61046927SAndroid Build Coastguard Worker- anv: simplify multisampling check
2929*61046927SAndroid Build Coastguard Worker- anv: fixup indentation
2930*61046927SAndroid Build Coastguard Worker- anv: factor out wm_prog_data get in runtime flush
2931*61046927SAndroid Build Coastguard Worker- intel/brw: fixup wm_prog_data_barycentric_modes()
2932*61046927SAndroid Build Coastguard Worker- intel/fs: decouple alphaToCoverage from per sample dispatch
2933*61046927SAndroid Build Coastguard Worker- intel/brw: add min_sample_shading value in wm_prog_data
2934*61046927SAndroid Build Coastguard Worker- anv: track sample shading enable & min sample shading
2935*61046927SAndroid Build Coastguard Worker- anv: add dirty tracking of fs_msaa_flags in runtime
2936*61046927SAndroid Build Coastguard Worker- anv: move 3DSTATE_WM::BarycentricInterpolationMode programming to runtime
2937*61046927SAndroid Build Coastguard Worker- anv: move more PS_EXTRA programming to runtime
2938*61046927SAndroid Build Coastguard Worker- anv: move 3DSTATE_PS to partial packing
2939*61046927SAndroid Build Coastguard Worker- anv: move 3DSTATE_MULTISAMPLE to partial emission
2940*61046927SAndroid Build Coastguard Worker- anv: remove fs_msaa_flags from the graphics pipeline
2941*61046927SAndroid Build Coastguard Worker- anv: enable EDS3 AlphaToCoverageEnable & RasterizationSamples
2942*61046927SAndroid Build Coastguard Worker- anv: fixup alloc failure handling in reserved_array_pool
2943*61046927SAndroid Build Coastguard Worker- anv: fix leak of custom border colors
2944*61046927SAndroid Build Coastguard Worker- anv: avoid requirement to put flush_data as first field
2945*61046927SAndroid Build Coastguard Worker- anv: move device initialization as the last step of vkCreateDevice
2946*61046927SAndroid Build Coastguard Worker- anv: move empty_vs_input to physical device
2947*61046927SAndroid Build Coastguard Worker- anv: VK_EXT_legacy_vertex_attributes
2948*61046927SAndroid Build Coastguard Worker- docs: update anv features
2949*61046927SAndroid Build Coastguard Worker- anv: fix ycbcr plane indexing with indirect descriptors
2950*61046927SAndroid Build Coastguard Worker- intel/hang_replay: use newer API of i915 execbuffer
2951*61046927SAndroid Build Coastguard Worker- intel/hang_replay: use hw image param
2952*61046927SAndroid Build Coastguard Worker- intel/tools: add README file
2953*61046927SAndroid Build Coastguard Worker- brw: add more condition for reducing sampler simdness
2954*61046927SAndroid Build Coastguard Worker- intel: move debug identifier out of libintel_dev
2955*61046927SAndroid Build Coastguard Worker- brw: drop dependency on libintel_common
2956*61046927SAndroid Build Coastguard Worker- anv: fix push constant subgroup_id location
2957*61046927SAndroid Build Coastguard Worker- nir/divergence: add missing load_printf_buffer_address
2958*61046927SAndroid Build Coastguard Worker- nir: add a base offset for printf indexing
2959*61046927SAndroid Build Coastguard Worker- nir: add ptr_bit_size parameter to nir_lower_printf
2960*61046927SAndroid Build Coastguard Worker- nir: add a low level printf emission helper
2961*61046927SAndroid Build Coastguard Worker- intel/nir: remove unused prototypes
2962*61046927SAndroid Build Coastguard Worker- intel/nir: add reloc delta to load_reloc_const_intel intrinsic
2963*61046927SAndroid Build Coastguard Worker- intel/compiler: store u_printf_info in prog_data
2964*61046927SAndroid Build Coastguard Worker- intel/nir: add printf lowering
2965*61046927SAndroid Build Coastguard Worker- anv: add debug shader printf support
2966*61046927SAndroid Build Coastguard Worker- intel/clc: enable printfs support
2967*61046927SAndroid Build Coastguard Worker- anv: shader printf example
2968*61046927SAndroid Build Coastguard Worker- anv: switch to vk_device::mem_cache field for default cache
2969*61046927SAndroid Build Coastguard Worker- anv: use weak_ref mode for global pipeline caches
2970*61046927SAndroid Build Coastguard Worker- anv: fix shader identifier handling
2971*61046927SAndroid Build Coastguard Worker- intel/brw: ensure find_live_channel don't access arch register without sync
2972*61046927SAndroid Build Coastguard Worker- anv: fix utrace compute walker timestamp captures
2973*61046927SAndroid Build Coastguard Worker- anv: fix timestamp copies from secondary buffers
2974*61046927SAndroid Build Coastguard Worker- anv: move last compute command pointers to the state structure
2975*61046927SAndroid Build Coastguard Worker- u_trace: extend tracepoint end_of_pipe bit into flags
2976*61046927SAndroid Build Coastguard Worker- anv: optimize POSTSYNC_DATA rewrites in timestamp emissions
2977*61046927SAndroid Build Coastguard Worker- intel: fix HW generated local-id with indirect compute walker
2978*61046927SAndroid Build Coastguard Worker- brw: use a single virtual opcode to read ARF registers
2979*61046927SAndroid Build Coastguard Worker- brw: limit dependencies on SR register
2980*61046927SAndroid Build Coastguard Worker- brw: better model READ_ARF_REG opcode
2981*61046927SAndroid Build Coastguard Worker- anv: fix Gfx9 fast clears on srgb formats
2982*61046927SAndroid Build Coastguard Worker- anv: rewrite Wa_18019816803 tracking to be more like state
2983*61046927SAndroid Build Coastguard Worker- anv: factor out some more gpu_memcpy setup
2984*61046927SAndroid Build Coastguard Worker- anv: fix pipeline flag fields
2985*61046927SAndroid Build Coastguard Worker- anv: expose VK_MESA_image_alignment_control
2986*61046927SAndroid Build Coastguard Worker- anv: support setting CFE_STATE::StackIDControl per application
2987*61046927SAndroid Build Coastguard Worker- anv: limit aux invalidations to primary command buffers
2988*61046927SAndroid Build Coastguard Worker- anv: ensure completion of surface state copies before secondaries
2989*61046927SAndroid Build Coastguard Worker- anv: simplify TRTT initialization
2990*61046927SAndroid Build Coastguard Worker- anv: reuse setup_execbuf_fence_params for utrace submissions
2991*61046927SAndroid Build Coastguard Worker- anv: rework utrace submission
2992*61046927SAndroid Build Coastguard Worker- anv: move trtt submissions over to the anv_async_submit
2993*61046927SAndroid Build Coastguard Worker- anv: use reserved array pool for legacy custom border colors
2994*61046927SAndroid Build Coastguard Worker- anv: make device initialization more asynchronous
2995*61046927SAndroid Build Coastguard Worker- mi-builder: rename relocated api
2996*61046927SAndroid Build Coastguard Worker- mi-builder: c++ warning fix
2997*61046927SAndroid Build Coastguard Worker- mi-builder: make instruction pointer manipulation more obvious
2998*61046927SAndroid Build Coastguard Worker- mi-builder: add missing write completion check
2999*61046927SAndroid Build Coastguard Worker- mi-builder: add relocated register/memory writes
3000*61046927SAndroid Build Coastguard Worker- mi-builder: add a write check parameter
3001*61046927SAndroid Build Coastguard Worker- anv: centralize mi_builder setup
3002*61046927SAndroid Build Coastguard Worker- anv: use the new relocated write mi-builder api
3003*61046927SAndroid Build Coastguard Worker- anv: move more MI_SDI to mi_builder
3004*61046927SAndroid Build Coastguard Worker- anv: use default mocs for memory bits only touched by CS
3005*61046927SAndroid Build Coastguard Worker- anv: set query mi-builder mocs only once
3006*61046927SAndroid Build Coastguard Worker- anv: use new mi-builder write check API to avoid stalls
3007*61046927SAndroid Build Coastguard Worker- genxml: add MI_MEM_FENCE for Gfx20
3008*61046927SAndroid Build Coastguard Worker- mi-builder: add read/write memory fencing support on Gfx20+
3009*61046927SAndroid Build Coastguard Worker- intel/fs: fix lower_simd_width for MOV_INDIRECT
3010*61046927SAndroid Build Coastguard Worker- anv: add custom mi write fences
3011*61046927SAndroid Build Coastguard Worker- anv: emit conditional after gfx state flushing
3012*61046927SAndroid Build Coastguard Worker- anv: factor out STATE_BASE_ADDRESS filling to helper function
3013*61046927SAndroid Build Coastguard Worker- anv: predicate emission of STATE_BASE_ADDRESS
3014*61046927SAndroid Build Coastguard Worker- anv: reuse device local variable
3015*61046927SAndroid Build Coastguard Worker- anv: avoid initalizing TRTT stuff without sparseBinding
3016*61046927SAndroid Build Coastguard Worker- anv: fix vkCmdWaitEvents2 handling
3017*61046927SAndroid Build Coastguard Worker- anv: don't apply descriptor array bound checking
3018*61046927SAndroid Build Coastguard Worker- brw: add missing break
3019*61046927SAndroid Build Coastguard Worker- brw: factor out source extraction for rematerialization
3020*61046927SAndroid Build Coastguard Worker- brw: improve rematalization of surface/sampler handles
3021*61046927SAndroid Build Coastguard Worker- brw: bound the amount of rematerialized NIR instructions
3022*61046927SAndroid Build Coastguard Worker- brw: remove rematerialization assert
3023*61046927SAndroid Build Coastguard Worker- brw: remove some brackets
3024*61046927SAndroid Build Coastguard Worker- brw: enable rematerialization of non 32bit uniforms
3025*61046927SAndroid Build Coastguard Worker- brw: always use new registers for load address increments
3026*61046927SAndroid Build Coastguard Worker- brw: annotation send instructions with surface handles generated with exec_all
3027*61046927SAndroid Build Coastguard Worker- brw: avoid Wa_1407528679 in uniform cases
3028*61046927SAndroid Build Coastguard Worker- brw: blockify load_global_const_block_intel
3029*61046927SAndroid Build Coastguard Worker- brw: enable A64 loads source rematerialization
3030*61046927SAndroid Build Coastguard Worker- anv: limit vertex fetch invalidation on indirect read
3031*61046927SAndroid Build Coastguard Worker- anv: add a protected scratch pool
3032*61046927SAndroid Build Coastguard Worker- anv: prepare 2 variants of all shader instructions
3033*61046927SAndroid Build Coastguard Worker- anv: allocate compute scratch using the right scratch pool
3034*61046927SAndroid Build Coastguard Worker- anv: emit the right shader instruction for protected mode
3035*61046927SAndroid Build Coastguard Worker- anv: workaround flaky xfb query results on Gfx11
3036*61046927SAndroid Build Coastguard Worker- anv: fix u_trace on < Gfx12.0
3037*61046927SAndroid Build Coastguard Worker- intel/ds: remove duplicate arguments
3038*61046927SAndroid Build Coastguard Worker- hasvk: move cmd_emit_timestamp initialization to genX
3039*61046927SAndroid Build Coastguard Worker- hasvk: pass anv_address to predicate helper
3040*61046927SAndroid Build Coastguard Worker- brw: fix uniform rebuild of sources
3041*61046927SAndroid Build Coastguard Worker- anv: get rid of the second dynamic state heap
3042*61046927SAndroid Build Coastguard Worker- isl: account for protection in base usage checks
3043*61046927SAndroid Build Coastguard Worker- anv: properly flag image/imageviews for ISL protection
3044*61046927SAndroid Build Coastguard Worker- anv: propagate protected information for blorp operations
3045*61046927SAndroid Build Coastguard Worker- anv: fix check on pipeline mode to track buffer writes
3046*61046927SAndroid Build Coastguard Worker- vulkan/runtime: allow null/empty debug names
3047*61046927SAndroid Build Coastguard Worker- anv: reuse object string for RMV token
3048*61046927SAndroid Build Coastguard Worker- anv: add missing MEDIA_STATE_FLUSH for internal shaders
3049*61046927SAndroid Build Coastguard Worker- anv/blorp: force CC_VIEWPORT reallocation when programming 3DSTATE_VIEWPORT_STATE_POINTERS_CC
3050*61046927SAndroid Build Coastguard Worker- brw/rt: fix ray_object_(direction|origin) for closest-hit shaders
3051*61046927SAndroid Build Coastguard Worker
3052*61046927SAndroid Build Coastguard WorkerLouis-Francis Ratté-Boulianne (20):
3053*61046927SAndroid Build Coastguard Worker
3054*61046927SAndroid Build Coastguard Worker- dri_interface: add interface for EGL_EXT_surface_compression
3055*61046927SAndroid Build Coastguard Worker- gallium: add interface for fixed-rate surface/texture compression
3056*61046927SAndroid Build Coastguard Worker- egl/wayland: factor out common part of DRI image creation
3057*61046927SAndroid Build Coastguard Worker- egl: wire up EGL_EXT_surface_compression extension
3058*61046927SAndroid Build Coastguard Worker- st/dri2: add support for fixed-rate compression interface
3059*61046927SAndroid Build Coastguard Worker- egl/dri2: add support for EGL_EXT_surface_compression
3060*61046927SAndroid Build Coastguard Worker- mapi: add EXT_texture_storage_compression extension
3061*61046927SAndroid Build Coastguard Worker- mesa/st: add compression parameter to st_texture_create
3062*61046927SAndroid Build Coastguard Worker- mesa: implement EXT_texture_storage_compression extension
3063*61046927SAndroid Build Coastguard Worker- mesa: implement EXT_EGL_image_storage_compression extension
3064*61046927SAndroid Build Coastguard Worker- panfrost: Add AFRC overlay in v10 xml specification
3065*61046927SAndroid Build Coastguard Worker- panfrost: add device querying for AFRC support
3066*61046927SAndroid Build Coastguard Worker- panfrost: add utils for AFRC fixed-rate support
3067*61046927SAndroid Build Coastguard Worker- panfrost: encode component order as an inverted swizzle (v10)
3068*61046927SAndroid Build Coastguard Worker- panfrost: add support for AFRC textures
3069*61046927SAndroid Build Coastguard Worker- panfrost: add support for AFRC render targets
3070*61046927SAndroid Build Coastguard Worker- panfrost: add support for AFRC modifiers
3071*61046927SAndroid Build Coastguard Worker- panfrost: add translation between modifier and compression rates
3072*61046927SAndroid Build Coastguard Worker- panfrost: add support for fixed-rate compression
3073*61046927SAndroid Build Coastguard Worker- panfrost: add PAN_AFRC_RATE env var to force a compression rate
3074*61046927SAndroid Build Coastguard Worker
3075*61046927SAndroid Build Coastguard WorkerLuc Ma (4):
3076*61046927SAndroid Build Coastguard Worker
3077*61046927SAndroid Build Coastguard Worker- loader: silence implicit-load zink error by the loader
3078*61046927SAndroid Build Coastguard Worker- gallium: properly propagate the usage of resource
3079*61046927SAndroid Build Coastguard Worker- gallium: inline trivial needs_pack()
3080*61046927SAndroid Build Coastguard Worker- meson: Build pipe-loader when build-tests is true
3081*61046927SAndroid Build Coastguard Worker
3082*61046927SAndroid Build Coastguard WorkerLucas Fryzek (7):
3083*61046927SAndroid Build Coastguard Worker
3084*61046927SAndroid Build Coastguard Worker- llvmpipe: query winsys support for dmabuf mapping
3085*61046927SAndroid Build Coastguard Worker- u_gralloc/fallback: Set fd from handle directly
3086*61046927SAndroid Build Coastguard Worker- egl/x11/sw: Implement swapbuffers with damage
3087*61046927SAndroid Build Coastguard Worker- vulkan/wsi: Update sw x11 wsi to only copy damage regions
3088*61046927SAndroid Build Coastguard Worker- egl/x11/sw: Implement shm support
3089*61046927SAndroid Build Coastguard Worker- egl/x11: Remove force software check for exporting SBWD
3090*61046927SAndroid Build Coastguard Worker- lp: only map dt buffer on import from dmabuf
3091*61046927SAndroid Build Coastguard Worker
3092*61046927SAndroid Build Coastguard WorkerLucas Stach (2):
3093*61046927SAndroid Build Coastguard Worker
3094*61046927SAndroid Build Coastguard Worker- etnaviv: drm: don't skip flush when there are active PMRs
3095*61046927SAndroid Build Coastguard Worker- etnaviv: always flush pending queries on get_query_result
3096*61046927SAndroid Build Coastguard Worker
3097*61046927SAndroid Build Coastguard WorkerM Henning (2):
3098*61046927SAndroid Build Coastguard Worker
3099*61046927SAndroid Build Coastguard Worker- nir: Handle texop_*_nv in nir_tex_instr_is_query
3100*61046927SAndroid Build Coastguard Worker- nak: Add minimum bindgen requirement
3101*61046927SAndroid Build Coastguard Worker
3102*61046927SAndroid Build Coastguard WorkerMaaz Mombasawala (2):
3103*61046927SAndroid Build Coastguard Worker
3104*61046927SAndroid Build Coastguard Worker- svga: Retry DRM_VMW_SYNCCPU ioctl on failure.
3105*61046927SAndroid Build Coastguard Worker- svga: Replace shared surface flag and simplify surface creation
3106*61046927SAndroid Build Coastguard Worker
3107*61046927SAndroid Build Coastguard WorkerMarcin Ślusarz (2):
3108*61046927SAndroid Build Coastguard Worker
3109*61046927SAndroid Build Coastguard Worker- intel/genxml/xe2: update MESH_CONTROL
3110*61046927SAndroid Build Coastguard Worker- anv,intel/compiler/xe2: fill MESH_CONTROL.VPandRTAIndexAutostripEnable
3111*61046927SAndroid Build Coastguard Worker
3112*61046927SAndroid Build Coastguard WorkerMarek Olšák (174):
3113*61046927SAndroid Build Coastguard Worker
3114*61046927SAndroid Build Coastguard Worker- ac/gpu_info: set tcc_rb_non_coherent only if number of TCCs != number of RBs
3115*61046927SAndroid Build Coastguard Worker- ac/surface: disable DCC for 3D textures on gfx9 to improve performance
3116*61046927SAndroid Build Coastguard Worker- ac/surface: enable thick tiling for 3D textures for better perf on gfx6-8
3117*61046927SAndroid Build Coastguard Worker- radeonsi: don't invalidate L2 for internal compute without DCC stores
3118*61046927SAndroid Build Coastguard Worker- radeonsi: fix KHR-GL46.texture_lod_bias.texture_lod_bias_all on gfx10-11
3119*61046927SAndroid Build Coastguard Worker- radeonsi: validate IO semantics in scan_io_usage
3120*61046927SAndroid Build Coastguard Worker- radeonsi: add workarounds for DCC MSAA for gfx9-10
3121*61046927SAndroid Build Coastguard Worker- radeonsi: enable DCC for MSAA on gfx10-10.3
3122*61046927SAndroid Build Coastguard Worker- radeonsi: check for FMASK correctly in gfx10_get_bin_sizes
3123*61046927SAndroid Build Coastguard Worker- amd/ci: 17 piglit failures are fixed for raven
3124*61046927SAndroid Build Coastguard Worker- nir: add ACCESS_CP_GE_COHERENT_AMD
3125*61046927SAndroid Build Coastguard Worker- nir: add nir_atomic_op_ordered_add_gfx12_amd
3126*61046927SAndroid Build Coastguard Worker- nir: add streamout intrinsics for AMD GFX12
3127*61046927SAndroid Build Coastguard Worker- nir: add sleep intrinsics for AMD
3128*61046927SAndroid Build Coastguard Worker- nir: validate src_type of store_output intrinsics, require bit_size >= 16
3129*61046927SAndroid Build Coastguard Worker- nir: add more build helpers
3130*61046927SAndroid Build Coastguard Worker- nir: add shader_info::use_aco_amd
3131*61046927SAndroid Build Coastguard Worker- nir/lower_tex: support FMASK loads with a 16-bit sample index
3132*61046927SAndroid Build Coastguard Worker- nir/lower_image: support FMASK loads with a 16-bit sample index
3133*61046927SAndroid Build Coastguard Worker- drm-uapi: update amdgpu_drm.h and drm_fourcc.h for gfx12
3134*61046927SAndroid Build Coastguard Worker- amd: import gfx12 addrlib
3135*61046927SAndroid Build Coastguard Worker- amd: add gfx12 register definitions
3136*61046927SAndroid Build Coastguard Worker- amd: add gfx12 register definitions into the register header generator
3137*61046927SAndroid Build Coastguard Worker- amd: add initial common code for gfx12
3138*61046927SAndroid Build Coastguard Worker- ac/nir: update ac_nir_lower_resinfo for gfx12
3139*61046927SAndroid Build Coastguard Worker- ac/nir,llvm: add GS VGPR changes for gfx12
3140*61046927SAndroid Build Coastguard Worker- ac/llvm: use new s_wait instructions and split the existing ones for gfx12
3141*61046927SAndroid Build Coastguard Worker- ac/llvm: add new cache flags for gfx12
3142*61046927SAndroid Build Coastguard Worker- ac/llvm: add CS SGPR changes for gfx12
3143*61046927SAndroid Build Coastguard Worker- ac/llvm: update inline assembly for buffer_load_format_xyzw with TFE for gfx12
3144*61046927SAndroid Build Coastguard Worker- ac/nir: add ac_nir_sleep and handle the intrinsics
3145*61046927SAndroid Build Coastguard Worker- ac/nir: add gfx12 streamout NIR code
3146*61046927SAndroid Build Coastguard Worker- ac/llvm: handle nir_atomic_op_ordered_add_gfx12_amd
3147*61046927SAndroid Build Coastguard Worker- ac/llvm: implement nir_intrinsic_ordered_xfb_counter_add_gfx12_amd
3148*61046927SAndroid Build Coastguard Worker- ac/llvm: add a workaround for nir_intrinsic_load_constant for LLVM on gfx12
3149*61046927SAndroid Build Coastguard Worker- ac/surface: add gfx12
3150*61046927SAndroid Build Coastguard Worker- ac/surface/tests: add gfx12 tests
3151*61046927SAndroid Build Coastguard Worker- radeonsi: add gfx12
3152*61046927SAndroid Build Coastguard Worker- util: shift the mask in BITSET_TEST_RANGE_INSIDE_WORD to be relative to b
3153*61046927SAndroid Build Coastguard Worker- ac/llvm: improve/simplify/fix load_ssbo
3154*61046927SAndroid Build Coastguard Worker- radeonsi: serialize shader disassembly string to fix asm dumps for ACO
3155*61046927SAndroid Build Coastguard Worker- radeonsi: fix the size of the query result SSBO
3156*61046927SAndroid Build Coastguard Worker- radeonsi: validate the buffer range in si_set_shader_buffer
3157*61046927SAndroid Build Coastguard Worker- radeonsi: remove GDS tests
3158*61046927SAndroid Build Coastguard Worker- radeonsi: set flags directly instead of having needs_db_flush
3159*61046927SAndroid Build Coastguard Worker- radeonsi/gfx11: use a lighter workaround for Navi31 dEQP failures
3160*61046927SAndroid Build Coastguard Worker- radeonsi: get NIR options from si_screen instead of calling get_compiler_options
3161*61046927SAndroid Build Coastguard Worker- radeonsi: minor simplifications of clear/copy_buffer shaders
3162*61046927SAndroid Build Coastguard Worker- radeonsi: simplify the complex clear/copy_buffer shader
3163*61046927SAndroid Build Coastguard Worker- radeonsi: use set_work_size for all internal compute dispatches
3164*61046927SAndroid Build Coastguard Worker- radeonsi: replace the clear_12bytes_buffer shader with the DMA compute shader
3165*61046927SAndroid Build Coastguard Worker- radeonsi: remove slow code from si_msaa_resolve_blit_via_CB
3166*61046927SAndroid Build Coastguard Worker- radeonsi/ci: fix caselists for vk-gl-cts/main
3167*61046927SAndroid Build Coastguard Worker- radeonsi/ci: update failures for all generations
3168*61046927SAndroid Build Coastguard Worker- radeonsi/ci: remove some gfx11 flakes
3169*61046927SAndroid Build Coastguard Worker- radeonsi: constify struct pipe_vertex_buffer *
3170*61046927SAndroid Build Coastguard Worker- nir/algebraic: eliminate pack+unpack and unpack+pack pairs
3171*61046927SAndroid Build Coastguard Worker- ac: move radv_mem_vectorize_callback to common code
3172*61046927SAndroid Build Coastguard Worker- ac/llvm: global stores should have no holes in the writemask
3173*61046927SAndroid Build Coastguard Worker- radeonsi: call nir_lower_int64 later to fix ACO failure with Tomb Raider
3174*61046927SAndroid Build Coastguard Worker- radeonsi: vectorize load/stores and shrink stores
3175*61046927SAndroid Build Coastguard Worker- amd: update addrlib
3176*61046927SAndroid Build Coastguard Worker- amd: add more gfx11 APUs
3177*61046927SAndroid Build Coastguard Worker- amd: enable 32B minimum DCC block size for gfx1151
3178*61046927SAndroid Build Coastguard Worker- ac/llvm: fix incorrect parameter type in llvm.amdgcn.s.nop
3179*61046927SAndroid Build Coastguard Worker- radeonsi: vectorize loads/store after ABI lowering and optimizations
3180*61046927SAndroid Build Coastguard Worker- radeonsi/gfx12: fix the alpha ref value
3181*61046927SAndroid Build Coastguard Worker- radeonsi/gfx12: fix incorrect condition for when to do clear_buffer via compute
3182*61046927SAndroid Build Coastguard Worker- radeonsi/gfx12: disable CU1 instead of CU0 for GS due to SQTT
3183*61046927SAndroid Build Coastguard Worker- radeonsi/gfx12: fix a regression in si_set_mutable_tex_desc_fields
3184*61046927SAndroid Build Coastguard Worker- radeonsi/gfx12: fix depth bounds register values
3185*61046927SAndroid Build Coastguard Worker- radeonsi/gfx12: fix a regression in si_init_depth_surface
3186*61046927SAndroid Build Coastguard Worker- radeonsi: don't lower UBO/SSBOs to descriptors if they are already lowered
3187*61046927SAndroid Build Coastguard Worker- radeonsi: lower NIR resource srcs to descriptors last
3188*61046927SAndroid Build Coastguard Worker- ac/descriptors: fix gfx12 regressions
3189*61046927SAndroid Build Coastguard Worker- ac/nir/lower_ngg: use global_atomic_amd to fix gfx12 streamout
3190*61046927SAndroid Build Coastguard Worker- ac/nir/lower_ngg: use voffset in global_atomic_add for xfb
3191*61046927SAndroid Build Coastguard Worker- ac: add gfx12 DCC shared code
3192*61046927SAndroid Build Coastguard Worker- radeonsi/gfx12: fix GPU deadlocks due to query result incoherency
3193*61046927SAndroid Build Coastguard Worker- radeonsi: assume si_set_ring_buffer is only used by gfx6-10.3
3194*61046927SAndroid Build Coastguard Worker- radeonsi: remove cp_to_L2 and L2_to_cp, inline the values
3195*61046927SAndroid Build Coastguard Worker- radeonsi: remove RADEON_FLAG_READ_ONLY
3196*61046927SAndroid Build Coastguard Worker- radeonsi: allow RADEON_HEAP_BIT_GL2_BYPASS for VRAM
3197*61046927SAndroid Build Coastguard Worker- radeonsi: remove leftover comment of non-existent RADEON_FLAG_MALL_NOALLOC
3198*61046927SAndroid Build Coastguard Worker- radeonsi/gfx12: add DCC
3199*61046927SAndroid Build Coastguard Worker- ac/surface: pass the correct addrlib handle to Addr3GetPossibleSwizzleModes
3200*61046927SAndroid Build Coastguard Worker- amd: update addrlib
3201*61046927SAndroid Build Coastguard Worker- ac/nir/lower_ngg: don't use gfx12 xfb defs outside their basic block on gfx11
3202*61046927SAndroid Build Coastguard Worker- radeonsi/gfx12: fix stencil corruption
3203*61046927SAndroid Build Coastguard Worker- gallium/u_blitter: add option to override fragment shader for util_blitter_blit
3204*61046927SAndroid Build Coastguard Worker- radeonsi: don't declare 3D coordinates in the compute blit if they aren't needed
3205*61046927SAndroid Build Coastguard Worker- radeonsi: use better workgroup sizes for compute blits to improve perf
3206*61046927SAndroid Build Coastguard Worker- radeonsi: ignore PIPE_SWIZZLE_1 for 40% VGPR usage reduction for compute blits
3207*61046927SAndroid Build Coastguard Worker- radeonsi: remove fp16_rtz from the compute blit
3208*61046927SAndroid Build Coastguard Worker- radeonsi: use MIMG D16 (16-bit data) for image instructions in compute blits
3209*61046927SAndroid Build Coastguard Worker- radeonsi: optimize unaligned compute blits
3210*61046927SAndroid Build Coastguard Worker- radeonsi: fix sample0_only for the compute blit
3211*61046927SAndroid Build Coastguard Worker- radeonsi: reject unsupported parameters as the first thing in the compute blit
3212*61046927SAndroid Build Coastguard Worker- radeonsi: don't use si_can_use_compute_blit in the compute blit
3213*61046927SAndroid Build Coastguard Worker- radeonsi: don't fail due to DCC when using the compute blit on compute queues
3214*61046927SAndroid Build Coastguard Worker- radeonsi/gfx11: enable MSAA image stores in the compute blit
3215*61046927SAndroid Build Coastguard Worker- radeonsi: document better how X/Y flipping in the compute blit works
3216*61046927SAndroid Build Coastguard Worker- radeonsi: cosmetic and robustness changes for the compute blit
3217*61046927SAndroid Build Coastguard Worker- radeonsi: extend the compute blit to do image clears as well
3218*61046927SAndroid Build Coastguard Worker- radeonsi: switch compute image clears to the compute blit shader
3219*61046927SAndroid Build Coastguard Worker- radeonsi: rename si_compute_blit "testing" parameter to "fail_if_slow"
3220*61046927SAndroid Build Coastguard Worker- radeonsi: rename si_compute_copy_image -> si_compute_copy_image_old
3221*61046927SAndroid Build Coastguard Worker- radeonsi: add a new version of si_compute_copy_image using the compute blit
3222*61046927SAndroid Build Coastguard Worker- radeonsi: switch the old compute image copy to the new one using the blit
3223*61046927SAndroid Build Coastguard Worker- radeonsi: remove the old si_compute_copy_image
3224*61046927SAndroid Build Coastguard Worker- radeonsi: convert the compute blit shader hash table to u64 keys
3225*61046927SAndroid Build Coastguard Worker- radeonsi: split xy_clamp_to_edge to separate X and Y flags for the compute blit
3226*61046927SAndroid Build Coastguard Worker- radeonsi: restructure (rewrite) the compute blit shader
3227*61046927SAndroid Build Coastguard Worker- radeonsi: adds flags parameter into si_compute_blit to replace fail_if_slow
3228*61046927SAndroid Build Coastguard Worker- radeonsi: change the compute blit to clear/blit multiple pixels per lane
3229*61046927SAndroid Build Coastguard Worker- radeonsi: extend NIR compute helpers to allow returning 16-bit results
3230*61046927SAndroid Build Coastguard Worker- radeonsi: use MIMG A16 (16-bit image coordinates) in compute blits
3231*61046927SAndroid Build Coastguard Worker- radeonsi: print the compute shader blit key for AMD_DEBUG
3232*61046927SAndroid Build Coastguard Worker- radeonsi: use shader_info::use_aco_amd to determine whether to use ACO
3233*61046927SAndroid Build Coastguard Worker- radeonsi: add use_aco into CS blit shader key
3234*61046927SAndroid Build Coastguard Worker- radeonsi: clear color buffers via compute for special tiling cases
3235*61046927SAndroid Build Coastguard Worker- radeonsi: add a custom MSAA resolving pixel shader
3236*61046927SAndroid Build Coastguard Worker- radeonsi: add fail_if_slow parameter into si_msaa_resolve_blit_via_CB
3237*61046927SAndroid Build Coastguard Worker- radeonsi: add a new blit microbenchmark
3238*61046927SAndroid Build Coastguard Worker- radeonsi: add decision code to select when to use CB_RESOLVE for performance
3239*61046927SAndroid Build Coastguard Worker- radeonsi: add decision code to select when to use compute blit for performance
3240*61046927SAndroid Build Coastguard Worker- ac/nir: import the MSAA resolving pixel shader from radeonsi
3241*61046927SAndroid Build Coastguard Worker- ac/nir: import the universal compute clear/blit shader
3242*61046927SAndroid Build Coastguard Worker- ac/nir: import the dispatch logic for the universal compute clear/blit shader
3243*61046927SAndroid Build Coastguard Worker- Revert "radeonsi: fix initialization of occlusion query buffers for disabled RBs"
3244*61046927SAndroid Build Coastguard Worker- radeonsi/ci: update gfx10.3 failures
3245*61046927SAndroid Build Coastguard Worker- nir/lower_io_to_scalar: add new_component temporary variable
3246*61046927SAndroid Build Coastguard Worker- nir/lower_io_to_scalar: don't create output stores that have no effect
3247*61046927SAndroid Build Coastguard Worker- nir: add nir_opt_vectorize_io, vectorizing lowered IO
3248*61046927SAndroid Build Coastguard Worker- glsl/linker: vectorize lowered IO
3249*61046927SAndroid Build Coastguard Worker- nir: add a NIR option flag nir_io_prefer_scalar_fs_inputs
3250*61046927SAndroid Build Coastguard Worker- ac/nir/cdna: allow 16-bit coordinates
3251*61046927SAndroid Build Coastguard Worker- ac/nir/cdna: ignore image_descriptor intrinsics
3252*61046927SAndroid Build Coastguard Worker- ac/nir/cdna: don't use image_descriptor intrinsics if the src is a descriptor
3253*61046927SAndroid Build Coastguard Worker- mesa: switch remaining shader functions from SHA1 to BLAKE3
3254*61046927SAndroid Build Coastguard Worker- radeonsi: replace shader SHA1 hashes with BLAKE3
3255*61046927SAndroid Build Coastguard Worker- radeonsi: don't use CP DMA on GFX940
3256*61046927SAndroid Build Coastguard Worker- nir: rename ordered_xfb_counter_add_gfx12_amd -> ordered_add_loop_gfx12_amd
3257*61046927SAndroid Build Coastguard Worker- ac/nir: remove sleeps from gfx12 streamout code
3258*61046927SAndroid Build Coastguard Worker- ac/llvm: remove s_nop from ordered_add_loop_gfx12_amd
3259*61046927SAndroid Build Coastguard Worker- ac/llvm: fix inline assembly register constraints for ordered_add_loop_gfx12_amd
3260*61046927SAndroid Build Coastguard Worker- as/llvm: add s_nops before the ordered add loop and s_wait_alu workaround
3261*61046927SAndroid Build Coastguard Worker- radeonsi: implement nir_intrinsic_load_ssbo_address
3262*61046927SAndroid Build Coastguard Worker- radeonsi: expose internal buffer bindings to compute shaders
3263*61046927SAndroid Build Coastguard Worker- radeonsi/gfx12: always set BO metadata, not just during export
3264*61046927SAndroid Build Coastguard Worker- radeonsi/gfx12: fix compute register settings for global_atomic_ordered_add
3265*61046927SAndroid Build Coastguard Worker- ac/surface: finish display DCC for gfx11.5
3266*61046927SAndroid Build Coastguard Worker- ac/surface: finish display DCC for gfx12
3267*61046927SAndroid Build Coastguard Worker- radeonsi: add fail_if_slow parameter into compute_clear/copy_buffer
3268*61046927SAndroid Build Coastguard Worker- radeonsi: use a hash_table and define a shader key for the DMA compute shader
3269*61046927SAndroid Build Coastguard Worker- radeonsi: add dwords_per_thread parameter into si_compute_clear_copy_buffer
3270*61046927SAndroid Build Coastguard Worker- radeonsi: clear buffers with a 12B clear value by clearing 4 dwords per thread
3271*61046927SAndroid Build Coastguard Worker- radeonsi: rewrite the clear/copy_buffer microbenchmark
3272*61046927SAndroid Build Coastguard Worker- radeonsi/ci: update gfx11 failures
3273*61046927SAndroid Build Coastguard Worker- radeonsi: replace si_shader::scratch_bo with scratch_va, don't set it on gfx11+
3274*61046927SAndroid Build Coastguard Worker- radeonsi: don't update compute scratch if the compute shader doesn't use it
3275*61046927SAndroid Build Coastguard Worker- ac: add radeon_info::has_scratch_base_registers
3276*61046927SAndroid Build Coastguard Worker- radeonsi: lock a mutex when updating scratch_va for compute shaders
3277*61046927SAndroid Build Coastguard Worker- util: make util_idalloc_exists private
3278*61046927SAndroid Build Coastguard Worker- util: don't use variable names that can appear in args of idalloc foreach macros
3279*61046927SAndroid Build Coastguard Worker- util: add util_idalloc_sparse, solving the excessive virtual memory usage
3280*61046927SAndroid Build Coastguard Worker- mesa: switch ID allocation to util_idalloc_sparse to reduce virtual memory usage
3281*61046927SAndroid Build Coastguard Worker- nir/opt_algebraic: use fmulz for fpow lowering to fix incorrect rendering
3282*61046927SAndroid Build Coastguard Worker- radeonsi/gfx12: fix a GPU hang due to an invalid packet with window rectangles
3283*61046927SAndroid Build Coastguard Worker- radeonsi: ensure TC_L2_dirty is set if we don't sync after internal SSBO blits
3284*61046927SAndroid Build Coastguard Worker- radeonsi: fix buffer coherency issues on gfx6-8,12 due to missing PFP->ME sync
3285*61046927SAndroid Build Coastguard Worker- radeonsi/gfx12: fix register programming to fix GPU hangs
3286*61046927SAndroid Build Coastguard Worker- radeonsi/gfx12: fix VS output corruption with streamout
3287*61046927SAndroid Build Coastguard Worker- ac/surface/gfx12: turn off HiZ for pre-production samples
3288*61046927SAndroid Build Coastguard Worker
3289*61046927SAndroid Build Coastguard WorkerMark Burton (1):
3290*61046927SAndroid Build Coastguard Worker
3291*61046927SAndroid Build Coastguard Worker- gallivm: Fix compilation errors when using LLVM 13.
3292*61046927SAndroid Build Coastguard Worker
3293*61046927SAndroid Build Coastguard WorkerMark Collins (21):
3294*61046927SAndroid Build Coastguard Worker
3295*61046927SAndroid Build Coastguard Worker- vdrm: Add fixed VA parameter for mapping memory
3296*61046927SAndroid Build Coastguard Worker- tu: Handle VkDeviceMemory BO unmapping in VkUnmapMemory
3297*61046927SAndroid Build Coastguard Worker- tu: Implement VK_EXT_map_memory_placed
3298*61046927SAndroid Build Coastguard Worker- docs/features: Add VK_EXT_map_memory_placed
3299*61046927SAndroid Build Coastguard Worker- tu/shader: Allow LRZ when write pos with explicit early frag test
3300*61046927SAndroid Build Coastguard Worker- tu/lrz: Emit GRAS_LRZ_CNTL2 on A7XX
3301*61046927SAndroid Build Coastguard Worker- tu/lrz: Use actual CHIP rather than hardcoding A6XX
3302*61046927SAndroid Build Coastguard Worker- fd/a7xx: Initialize magic register 8C34 to 0
3303*61046927SAndroid Build Coastguard Worker- fd/a7xx: Initialize magic register 8008 to 0
3304*61046927SAndroid Build Coastguard Worker- tu: Allow LRZ on A7XX
3305*61046927SAndroid Build Coastguard Worker- tu/lrz: Add structure for LRZ FC layout
3306*61046927SAndroid Build Coastguard Worker- tu: Update LRZ FC allocation for A7XX layout
3307*61046927SAndroid Build Coastguard Worker- tu: Update LRZ FC dirty clear for A7XX
3308*61046927SAndroid Build Coastguard Worker- tu: Specify LRZ FC depth clear value on A7XX
3309*61046927SAndroid Build Coastguard Worker- tu: Enable LRZ fast-clear for A7XX
3310*61046927SAndroid Build Coastguard Worker- fd/a7xx: Document \`LRZ_FLIP_BUFFER` event
3311*61046927SAndroid Build Coastguard Worker- docs/freedreno: Add documentation on A7XX LRZ
3312*61046927SAndroid Build Coastguard Worker- tu: Emit GRAS_LRZ_DEPTH_BUFFER_INFO correctly
3313*61046927SAndroid Build Coastguard Worker- tu/kgsl: Spin unti KGSL reports queue timestamp during profiling
3314*61046927SAndroid Build Coastguard Worker- tu/kgsl: Fix profiling buffer GPU IOVA
3315*61046927SAndroid Build Coastguard Worker- fd/meson: Only build 'ds' when system has DRM
3316*61046927SAndroid Build Coastguard Worker
3317*61046927SAndroid Build Coastguard WorkerMartin Krastev (2):
3318*61046927SAndroid Build Coastguard Worker
3319*61046927SAndroid Build Coastguard Worker- svga: convert license block to SPDX
3320*61046927SAndroid Build Coastguard Worker- svga: update timespan in copyright message
3321*61046927SAndroid Build Coastguard Worker
3322*61046927SAndroid Build Coastguard WorkerMartin Roukala (né Peres) (9):
3323*61046927SAndroid Build Coastguard Worker
3324*61046927SAndroid Build Coastguard Worker- ci/b2c: Reduce the length of the kernel cmdline
3325*61046927SAndroid Build Coastguard Worker- nvk+zink/ci: rename the ga106 jobs to be more in line with RADV
3326*61046927SAndroid Build Coastguard Worker- nvk+zink/ci/ga106: make the expectations codename-specific
3327*61046927SAndroid Build Coastguard Worker- nvk+zink/ci: document more flakes in the ga106
3328*61046927SAndroid Build Coastguard Worker- turnip/ci: document a missing flake from the a750_vk job
3329*61046927SAndroid Build Coastguard Worker- turnip/ci: bump the a750_vk timeout
3330*61046927SAndroid Build Coastguard Worker- turnip+zink/ci: add more flakes to the expectations
3331*61046927SAndroid Build Coastguard Worker- radv+zink/ci: document recent flakes
3332*61046927SAndroid Build Coastguard Worker- radv/ci: add a bunch of flakes
3333*61046927SAndroid Build Coastguard Worker
3334*61046927SAndroid Build Coastguard WorkerMary Guillemard (86):
3335*61046927SAndroid Build Coastguard Worker
3336*61046927SAndroid Build Coastguard Worker- nak: Pass has_mod to all form of src2 requiring it
3337*61046927SAndroid Build Coastguard Worker- panvk: Ensure we lower load_base_workgroup_id to 0
3338*61046927SAndroid Build Coastguard Worker- panfrost: Skip new failure from VKCTS 1.3.8.x
3339*61046927SAndroid Build Coastguard Worker- nvk, nak: Wire up conservative rasterization underestimate
3340*61046927SAndroid Build Coastguard Worker- docs/features: Add EXT_conservative_rasterization for NVK
3341*61046927SAndroid Build Coastguard Worker- agx: speed-up dce
3342*61046927SAndroid Build Coastguard Worker- panvk: Only clear UBOs descriptors when set isn't present
3343*61046927SAndroid Build Coastguard Worker- nouveau: nvidia_header: Add AMPERE_B class generation
3344*61046927SAndroid Build Coastguard Worker- nak: Set SPH version to 4 on SM75+
3345*61046927SAndroid Build Coastguard Worker- nak: Migrate sph.rs to use SPH headers defintion
3346*61046927SAndroid Build Coastguard Worker- bi: Reformat code
3347*61046927SAndroid Build Coastguard Worker- midgard: Reformat code
3348*61046927SAndroid Build Coastguard Worker- bi: Alloc replacement array once in opt_cse
3349*61046927SAndroid Build Coastguard Worker- pan/lib, panvk: Ensure data_size is on 64 bits
3350*61046927SAndroid Build Coastguard Worker- panvk: Fix shader destruction when vk_shader_module_to_nir fail
3351*61046927SAndroid Build Coastguard Worker- panvk: Remove panvk_lower_blend
3352*61046927SAndroid Build Coastguard Worker- panvk: Remove dynarray from panvk_shader
3353*61046927SAndroid Build Coastguard Worker- panvk: Keep panvk_shader alive in panvk_pipeline_shader
3354*61046927SAndroid Build Coastguard Worker- panvk: Upload shader in panvk_shader
3355*61046927SAndroid Build Coastguard Worker- panvk: Upload copy tables in panvk_shader
3356*61046927SAndroid Build Coastguard Worker- panvk: Upload render state in panvk_shader
3357*61046927SAndroid Build Coastguard Worker- panvk: Move the linking bits to panvk_shader
3358*61046927SAndroid Build Coastguard Worker- panvk: Kill panvk_pipeline_shader and use panvk_shader directly
3359*61046927SAndroid Build Coastguard Worker- panvk: Link shaders at draw time
3360*61046927SAndroid Build Coastguard Worker- panvk: Move compile logic out of shader_create
3361*61046927SAndroid Build Coastguard Worker- panvk: Move NIR lower logic out of shader_create
3362*61046927SAndroid Build Coastguard Worker- panvk: Move preprocess logic out of shader_create
3363*61046927SAndroid Build Coastguard Worker- panvk: Implement vk_shader
3364*61046927SAndroid Build Coastguard Worker- panvk: Remove panvk_pipeline
3365*61046927SAndroid Build Coastguard Worker- pan/va: Ensure no clash with other defs in disassembler
3366*61046927SAndroid Build Coastguard Worker- bi: Make disassembler take a const void*
3367*61046927SAndroid Build Coastguard Worker- midgard: Make disassembler take a const void*
3368*61046927SAndroid Build Coastguard Worker- bi: Move bi_disasm definitions to their own header
3369*61046927SAndroid Build Coastguard Worker- panfrost: Add pan_shader_disassemble
3370*61046927SAndroid Build Coastguard Worker- panvk: Implement executable IR reporting
3371*61046927SAndroid Build Coastguard Worker- panvk: Advertise VK_KHR_pipeline_executable_properties
3372*61046927SAndroid Build Coastguard Worker- panvk: Generate proper device and driver UUIDs
3373*61046927SAndroid Build Coastguard Worker- panvk: Advertise VK_EXT_pipeline_creation_cache_control and VK_EXT_pipeline_creation_feedback
3374*61046927SAndroid Build Coastguard Worker- panvk: Advertise VK_EXT_shader_module_identifier
3375*61046927SAndroid Build Coastguard Worker- panvk: Advertise VK_KHR_pipeline_library and VK_EXT_graphics_pipeline_library
3376*61046927SAndroid Build Coastguard Worker- panvk: Enable pipeline library in CI for Mali-G52
3377*61046927SAndroid Build Coastguard Worker- docs: Update features.txt to add panvk for BDA extensions
3378*61046927SAndroid Build Coastguard Worker- panvk: Advertise VK_KHR_device_group and VK_KHR_device_group_creation
3379*61046927SAndroid Build Coastguard Worker- panvk: Reorder extensions by name
3380*61046927SAndroid Build Coastguard Worker- panvk: Advertise VK_KHR_maintenance3
3381*61046927SAndroid Build Coastguard Worker- panvk: Add missing null check in DestroyCommandPool
3382*61046927SAndroid Build Coastguard Worker- panvk: Add missing clean up in blend_shader_cache_init
3383*61046927SAndroid Build Coastguard Worker- panvk: Make mempool detect NULL BOs
3384*61046927SAndroid Build Coastguard Worker- panvk: Check for maxBufferSize in panvk_CreateBuffer
3385*61046927SAndroid Build Coastguard Worker- panvk: Make panvk_kmod_zalloc use correct allocation scope on non-transient
3386*61046927SAndroid Build Coastguard Worker- panvk: Ensure to unref transient bo in reset for mempools
3387*61046927SAndroid Build Coastguard Worker- panvk: Fix device mempool leaks
3388*61046927SAndroid Build Coastguard Worker- panvk: Add more allocation checks in create_device
3389*61046927SAndroid Build Coastguard Worker- panvk: Implement CmdDispatchBase
3390*61046927SAndroid Build Coastguard Worker- panvk: Enable device_init, null_handle and object_management in CI for Mali-G52
3391*61046927SAndroid Build Coastguard Worker- panvk: Advertise shaderModuleIdentifier feature
3392*61046927SAndroid Build Coastguard Worker- panvk: Report correct min value for discreteQueuePriorities
3393*61046927SAndroid Build Coastguard Worker- panvk: Enable dEQP-VK.info tests in CI for Mali-G52
3394*61046927SAndroid Build Coastguard Worker- panvk: Clamp viewport scissor to valid range
3395*61046927SAndroid Build Coastguard Worker- panvk: Enable offscreen_viewport tests in CI for Mali-G52
3396*61046927SAndroid Build Coastguard Worker- panvk: Skip dispatch on empty workgroup
3397*61046927SAndroid Build Coastguard Worker- panvk: Report proper workgroup invocation and size
3398*61046927SAndroid Build Coastguard Worker- panvk: Enable compute pipeline in CI for Mali-G52
3399*61046927SAndroid Build Coastguard Worker- panvk: Advertise VK_EXT_private_data
3400*61046927SAndroid Build Coastguard Worker- panvk: Do not emit blend shader when color_mask is 0
3401*61046927SAndroid Build Coastguard Worker- panvk: Run nir_lower_io_to_vector for fragment shader
3402*61046927SAndroid Build Coastguard Worker- panvk: Enable glsl.440.linkage in CI for Mali-G52
3403*61046927SAndroid Build Coastguard Worker- panvk: Implement and advertise anisotropy support
3404*61046927SAndroid Build Coastguard Worker- panvk: Advertise VK_KHR_sampler_mirror_clamp_to_edge
3405*61046927SAndroid Build Coastguard Worker- panvk: Enable texture filtering in CI for Mali-G52
3406*61046927SAndroid Build Coastguard Worker- pan/kmod: Avoid deadlock on VA allocation failure on panthor
3407*61046927SAndroid Build Coastguard Worker- panfrost: Handle context_init errors correctly
3408*61046927SAndroid Build Coastguard Worker- panfrost: Handle gracefully resource BO alloc failures
3409*61046927SAndroid Build Coastguard Worker- ci/panfrost: Update t760 fails
3410*61046927SAndroid Build Coastguard Worker- rusticl: Add panthor when panfrost is present in RUSTICL_ENABLE
3411*61046927SAndroid Build Coastguard Worker- bi: Clean up mem_access_size_align_cb
3412*61046927SAndroid Build Coastguard Worker- bi: Enable lower_pack_64_4x16
3413*61046927SAndroid Build Coastguard Worker- bi: Lower pack_32_4x8_split and pack_32_2x16_split in algebraic
3414*61046927SAndroid Build Coastguard Worker- bi: Enable lower_pack pass in compiler
3415*61046927SAndroid Build Coastguard Worker- bi: Implement basic 8-bit vec support
3416*61046927SAndroid Build Coastguard Worker- panfrost: Rewrite set_global_binding to make resources truly global
3417*61046927SAndroid Build Coastguard Worker- panfrost: Do not recreate bo if already mapped
3418*61046927SAndroid Build Coastguard Worker- panfrost: Increase address space to 48-bit
3419*61046927SAndroid Build Coastguard Worker- panfrost: Fetch available system memory
3420*61046927SAndroid Build Coastguard Worker- panvk: Fix image support in vertex jobs
3421*61046927SAndroid Build Coastguard Worker- panvk: Pass attrib_buf_idx_offset to desc_copy_info
3422*61046927SAndroid Build Coastguard Worker
3423*61046927SAndroid Build Coastguard WorkerMastaG (1):
3424*61046927SAndroid Build Coastguard Worker
3425*61046927SAndroid Build Coastguard Worker- gallivm: Call StringMapIterator from llvm:: scope
3426*61046927SAndroid Build Coastguard Worker
3427*61046927SAndroid Build Coastguard WorkerMatt Coster (1):
3428*61046927SAndroid Build Coastguard Worker
3429*61046927SAndroid Build Coastguard Worker- docs: List VK_EXT_debug_utils
3430*61046927SAndroid Build Coastguard Worker
3431*61046927SAndroid Build Coastguard WorkerMatt Turner (8):
3432*61046927SAndroid Build Coastguard Worker
3433*61046927SAndroid Build Coastguard Worker- intel: Build float64 shader only for Vulkan
3434*61046927SAndroid Build Coastguard Worker- intel/clc: Free parsed_spirv_data
3435*61046927SAndroid Build Coastguard Worker- intel/clc: Free disk_cache
3436*61046927SAndroid Build Coastguard Worker- intel/brw: Use REG_CLASS_COUNT
3437*61046927SAndroid Build Coastguard Worker- intel/elk: Use REG_CLASS_COUNT
3438*61046927SAndroid Build Coastguard Worker- docs: Drop references to LIBGL_DRIVERS_PATH
3439*61046927SAndroid Build Coastguard Worker- util: Add ATTRIBUTE_OPTIMIZE(flags)
3440*61046927SAndroid Build Coastguard Worker- util: Force emission of stack frame in stack unit test
3441*61046927SAndroid Build Coastguard Worker
3442*61046927SAndroid Build Coastguard WorkerMauro Rossi (1):
3443*61046927SAndroid Build Coastguard Worker
3444*61046927SAndroid Build Coastguard Worker- intel/common: fix building error in intel_common.c
3445*61046927SAndroid Build Coastguard Worker
3446*61046927SAndroid Build Coastguard WorkerMaíra Canal (7):
3447*61046927SAndroid Build Coastguard Worker
3448*61046927SAndroid Build Coastguard Worker- v3dv: Use errno when logging an error to stderr
3449*61046927SAndroid Build Coastguard Worker- drm-uapi: Update v3d_drm.h
3450*61046927SAndroid Build Coastguard Worker- broadcom/common: Add maximum number of perf counters to v3d_device_info
3451*61046927SAndroid Build Coastguard Worker- v3dv: Use DRM_IOCTL_V3D_GET_COUNTER to get perfcnt information
3452*61046927SAndroid Build Coastguard Worker- v3d: Use DRM_IOCTL_V3D_GET_COUNTER to get perfcnt information
3453*61046927SAndroid Build Coastguard Worker- broadcom/simulator: Add DRM_V3D_PARAM_MAX_PERF_COUNTERS parameter support
3454*61046927SAndroid Build Coastguard Worker- broadcom/simulator: Add DRM_IOCTL_V3D_GET_COUNTER to simulator
3455*61046927SAndroid Build Coastguard Worker
3456*61046927SAndroid Build Coastguard WorkerMichel Dänzer (4):
3457*61046927SAndroid Build Coastguard Worker
3458*61046927SAndroid Build Coastguard Worker- wsi/wayland: Dispatch event queue in wsi_wl_swapchain_queue_present
3459*61046927SAndroid Build Coastguard Worker- wsi: Call drmSyncobjQuery only once for all images
3460*61046927SAndroid Build Coastguard Worker- egl/dri: Use packed pipe_format
3461*61046927SAndroid Build Coastguard Worker- dri: Go back to hard-coded list of RGBA formats
3462*61046927SAndroid Build Coastguard Worker
3463*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (162):
3464*61046927SAndroid Build Coastguard Worker
3465*61046927SAndroid Build Coastguard Worker- glthread: check for invalid primitive modes in DrawElementsBaseVertex
3466*61046927SAndroid Build Coastguard Worker- zink: reconstruct features pnext after determining extension support
3467*61046927SAndroid Build Coastguard Worker- zink: prune zink_shader::programs under lock
3468*61046927SAndroid Build Coastguard Worker- zink: fully wait on all program fences during ctx destroy
3469*61046927SAndroid Build Coastguard Worker- kopper: fix bufferage/swapinterval handling for non-window swapchains
3470*61046927SAndroid Build Coastguard Worker- zink: slightly better swapinterval failure handling
3471*61046927SAndroid Build Coastguard Worker- kopper: don't set drawable buffer age
3472*61046927SAndroid Build Coastguard Worker- zink: handle swapchain currentExtent special value
3473*61046927SAndroid Build Coastguard Worker- zink: clean up accidental debug print
3474*61046927SAndroid Build Coastguard Worker- dri: rename 'implicit' param from earlier series
3475*61046927SAndroid Build Coastguard Worker- tu: support VK_EXT_legacy_vertex_attributes
3476*61046927SAndroid Build Coastguard Worker- llvmpipe: add KHR-Single-GL45.arrays_of_arrays_gl.AtomicUsage skip
3477*61046927SAndroid Build Coastguard Worker- ci: disable lavapipe-vk-asan job
3478*61046927SAndroid Build Coastguard Worker- lavapipe: VK_EXT_legacy_vertex_attributes
3479*61046927SAndroid Build Coastguard Worker- zink: clamp buffer_indices_hashlist resets to used region
3480*61046927SAndroid Build Coastguard Worker- zink: delete GS conditional in update_so_info
3481*61046927SAndroid Build Coastguard Worker- zink: use zink_shader_key_optimal unions for pipeline state asserts
3482*61046927SAndroid Build Coastguard Worker- zink: use info.fs.uses_sample_qualifier instead of manual scan
3483*61046927SAndroid Build Coastguard Worker- zink: simplify confusing return in rewrite_tex_dest
3484*61046927SAndroid Build Coastguard Worker- zink: simplify flagging legacy shadow samplers
3485*61046927SAndroid Build Coastguard Worker- zink: rename zink_shader variable in create functions
3486*61046927SAndroid Build Coastguard Worker- zink: break out shadow sampler scanning
3487*61046927SAndroid Build Coastguard Worker- zink: always block the precompile threads when pruning shaders
3488*61046927SAndroid Build Coastguard Worker- zink: more effectively synchronize separate shader program precompiles
3489*61046927SAndroid Build Coastguard Worker- zink: use zink_shader type directly in zink_create_gfx_shader_state()
3490*61046927SAndroid Build Coastguard Worker- zink: split shader create into 2-stage functions
3491*61046927SAndroid Build Coastguard Worker- zink: reorder precompile_separate_shader_job() in file
3492*61046927SAndroid Build Coastguard Worker- zink: split generated tcs creation into 2-stage functions
3493*61046927SAndroid Build Coastguard Worker- zink: move gfx shader init to thread
3494*61046927SAndroid Build Coastguard Worker- zink: reorder some code in zink_create_gfx_program()
3495*61046927SAndroid Build Coastguard Worker- zink: reorder fencing in zink_create_gfx_program()
3496*61046927SAndroid Build Coastguard Worker- zink: split gfx program creation into 2-stage functions
3497*61046927SAndroid Build Coastguard Worker- zink: precompile_job() -> gfx_program_precompile_job()
3498*61046927SAndroid Build Coastguard Worker- zink: move blocking gfx program init functions to thread
3499*61046927SAndroid Build Coastguard Worker- ci: disable g52
3500*61046927SAndroid Build Coastguard Worker- egl/x11: disable dri3 with LIBGL_KOPPER_DRI2=1 as expected
3501*61046927SAndroid Build Coastguard Worker- zink: add a batch ref for committed sparse resources
3502*61046927SAndroid Build Coastguard Worker- u_blitter: stop leaking saved blitter states on no-op blits
3503*61046927SAndroid Build Coastguard Worker- freedreno/replay: use inttypes format string for 64bit
3504*61046927SAndroid Build Coastguard Worker- zink: delete unused zink_batch struct member
3505*61046927SAndroid Build Coastguard Worker- zink: move in_rp to zink_context
3506*61046927SAndroid Build Coastguard Worker- zink: move ref_lock from zink_batch to zink_batch_state
3507*61046927SAndroid Build Coastguard Worker- zink: move has_work from zink_batch to zink_batch_state
3508*61046927SAndroid Build Coastguard Worker- zink: rename last_was_compute -> last_work_was_compute
3509*61046927SAndroid Build Coastguard Worker- zink: move last_work_was_compute from zink_batch to zink_context
3510*61046927SAndroid Build Coastguard Worker- zink: move work_count from zink_batch to zink_context
3511*61046927SAndroid Build Coastguard Worker- zink: move swapchain from zink_batch to zink_context
3512*61046927SAndroid Build Coastguard Worker- zink: rename zink_batch::state -> zink_batch::bs
3513*61046927SAndroid Build Coastguard Worker- zink: delete all zink_batch uses from zink_query.c
3514*61046927SAndroid Build Coastguard Worker- zink: remove zink_batch usage from zink_clear.c
3515*61046927SAndroid Build Coastguard Worker- zink: remove all uses of zink_batch from zink_batch.c
3516*61046927SAndroid Build Coastguard Worker- zink: remove all zink_batch usage from zink_resource.h
3517*61046927SAndroid Build Coastguard Worker- zink: remove all zink_batch usage from zink_draw.cpp
3518*61046927SAndroid Build Coastguard Worker- zink: remove all zink_batch usage from zink_render_pass.c
3519*61046927SAndroid Build Coastguard Worker- zink: remove all zink_batch usage from zink_context.c
3520*61046927SAndroid Build Coastguard Worker- zink: delete zink_batch
3521*61046927SAndroid Build Coastguard Worker- zink: zink_batch_state::has_barriers -> has_reordered_work
3522*61046927SAndroid Build Coastguard Worker- zink: reset all the has_work flags in the same place
3523*61046927SAndroid Build Coastguard Worker- zink: check all has_work flags for flushes
3524*61046927SAndroid Build Coastguard Worker- zink: rely on zink_get_cmdbuf() to set has_work flags
3525*61046927SAndroid Build Coastguard Worker- zink: flag has_work in a few more places
3526*61046927SAndroid Build Coastguard Worker- zink: stop flagging has_work on batch tracking
3527*61046927SAndroid Build Coastguard Worker- zink: don't submit main cmdbuf if has_work is not set
3528*61046927SAndroid Build Coastguard Worker- frontends/dri: only release pipe when screen init fails
3529*61046927SAndroid Build Coastguard Worker- frontends/dri: always init opencl_func_mutex in InitScreen hooks
3530*61046927SAndroid Build Coastguard Worker- zink: use u_minify for sparse calcs
3531*61046927SAndroid Build Coastguard Worker- zink: always commit full miptails
3532*61046927SAndroid Build Coastguard Worker- zink: refcount miptails
3533*61046927SAndroid Build Coastguard Worker- zink: clean up semaphore arrays on batch state destroy
3534*61046927SAndroid Build Coastguard Worker- zink: add a batch array for tracked semaphores
3535*61046927SAndroid Build Coastguard Worker- zink: stop leaking sparse semaphores
3536*61046927SAndroid Build Coastguard Worker- zink: rework sparse semaphore waits
3537*61046927SAndroid Build Coastguard Worker- ci: bump VVL to snapshot-2024wk19
3538*61046927SAndroid Build Coastguard Worker- zink: hook up VK_EXT_legacy_vertex_attributes
3539*61046927SAndroid Build Coastguard Worker- zink: set all spirv caps for the vvl vtn pass
3540*61046927SAndroid Build Coastguard Worker- ci: bump VVL to v1.3.285
3541*61046927SAndroid Build Coastguard Worker- zink: make unassigned io variables unreachable
3542*61046927SAndroid Build Coastguard Worker- zink: minor tweaks to shader io assignment
3543*61046927SAndroid Build Coastguard Worker- zink: outdent assign_producer_var_io()
3544*61046927SAndroid Build Coastguard Worker- zink: outdent assign_consumer_var_io()
3545*61046927SAndroid Build Coastguard Worker- zink: pass a struct through io assignment functions
3546*61046927SAndroid Build Coastguard Worker- zink: track masks of io locations used during linking
3547*61046927SAndroid Build Coastguard Worker- zink: unify io assignment
3548*61046927SAndroid Build Coastguard Worker- zink: move 'reserved' into io assign struct
3549*61046927SAndroid Build Coastguard Worker- zink: split slot map between regular varyings and patch
3550*61046927SAndroid Build Coastguard Worker- zink: ci updates
3551*61046927SAndroid Build Coastguard Worker- egl/dri2: fix error returns on dri2_initialize_x11_dri3 fail
3552*61046927SAndroid Build Coastguard Worker- nir/lower_aaline: fix for scalarized outputs
3553*61046927SAndroid Build Coastguard Worker- nir/linking: fix nir_assign_io_var_locations for scalarized dual blend
3554*61046927SAndroid Build Coastguard Worker- lavapipe: split out DGC into separate file
3555*61046927SAndroid Build Coastguard Worker- lavapipe: plumb print_cmds through NV DGC
3556*61046927SAndroid Build Coastguard Worker- lavapipe: lvp_indirect_command_layout -> lvp_indirect_command_layout_nv
3557*61046927SAndroid Build Coastguard Worker- zink: remove dgc debug mode
3558*61046927SAndroid Build Coastguard Worker- zink: add atomic image ops to the ms deleting pass
3559*61046927SAndroid Build Coastguard Worker- build/amd: add amd-use-llvm build option
3560*61046927SAndroid Build Coastguard Worker- ir3: flag progress from nir_lower_io_to_scalar
3561*61046927SAndroid Build Coastguard Worker- ir3: assert that no further optimizations can be done if !progress
3562*61046927SAndroid Build Coastguard Worker- gallium: add drawid_offset to draw_mesh_tasks interface
3563*61046927SAndroid Build Coastguard Worker- gallium: stop dropping drawid_offset param with util_draw_indirect
3564*61046927SAndroid Build Coastguard Worker- vulkan: Update XML and headers to 1.3.287
3565*61046927SAndroid Build Coastguard Worker- zink: add HKP to tiler mode switch
3566*61046927SAndroid Build Coastguard Worker- lavapipe: fix mesh+task binding with shader objects
3567*61046927SAndroid Build Coastguard Worker- mesa/st: fix zombie shader handling for non-current programs
3568*61046927SAndroid Build Coastguard Worker- zink: null check pipe loader config before use
3569*61046927SAndroid Build Coastguard Worker- zink: split out msaa replication
3570*61046927SAndroid Build Coastguard Worker- zink: implement msaa replication with dynamic rendering
3571*61046927SAndroid Build Coastguard Worker- radeonsi: enable compute pbo blits
3572*61046927SAndroid Build Coastguard Worker- ci: kill filament trace globally
3573*61046927SAndroid Build Coastguard Worker- zink: add a driver workaround to disable 2D_VIEW_COMPATIBLE+sparse
3574*61046927SAndroid Build Coastguard Worker- zink: free sparse page for miptail on uncommit
3575*61046927SAndroid Build Coastguard Worker- zink: remove adreno from broken_cache_semantics driver workaround
3576*61046927SAndroid Build Coastguard Worker- egl: deduplicate MESA_image_dma_buf_export enablement
3577*61046927SAndroid Build Coastguard Worker- egl: only enable MESA_image_dma_buf_export with PIPE_CAP_DMABUF
3578*61046927SAndroid Build Coastguard Worker- lavapipe: maint7
3579*61046927SAndroid Build Coastguard Worker- st/pbo: fix MESA_COMPUTE_PBO=spec crash on shutdown
3580*61046927SAndroid Build Coastguard Worker- st/pbo_compute: special case stencil extraction from Z24S8
3581*61046927SAndroid Build Coastguard Worker- mesa/st: use compute pbo download for readpixels
3582*61046927SAndroid Build Coastguard Worker- ci: bump vvl to v1.3.289
3583*61046927SAndroid Build Coastguard Worker- zink: add an a750 skip
3584*61046927SAndroid Build Coastguard Worker- zink: enable compute pbos for turnip
3585*61046927SAndroid Build Coastguard Worker- aux/tc: update docs to indicate replaced buffers have multiple pipe_resources
3586*61046927SAndroid Build Coastguard Worker- zink: don't lower fpow
3587*61046927SAndroid Build Coastguard Worker- zink: propagate valid buffer range to real buffer when mapping staging
3588*61046927SAndroid Build Coastguard Worker- zink: track the "real" buffer range from replacement buffers
3589*61046927SAndroid Build Coastguard Worker- zink: modify some buffer mapping behavior for buffer replacement srcs
3590*61046927SAndroid Build Coastguard Worker- zink: move all driverID checks to a helper function
3591*61046927SAndroid Build Coastguard Worker- zink: hook up maintenance7
3592*61046927SAndroid Build Coastguard Worker- zink: use maint7 to capture venus driver and more accurately use workarounds
3593*61046927SAndroid Build Coastguard Worker- mesa/st: load state params for feedback draws with allow_st_finalize_nir_twice
3594*61046927SAndroid Build Coastguard Worker- egl/x11/sw: fix partial image uploads
3595*61046927SAndroid Build Coastguard Worker- egl/x11/sw: plug in swap_buffers_with_damage handling
3596*61046927SAndroid Build Coastguard Worker- winsys/radeon: take the full winsys struct in radeon_get_drm_value()
3597*61046927SAndroid Build Coastguard Worker- winsys/radeon: wrap fd access with util function
3598*61046927SAndroid Build Coastguard Worker- winsys/radeon: switch to rendernode when card node doesn't work
3599*61046927SAndroid Build Coastguard Worker- winsys/radeon: revert recent changes
3600*61046927SAndroid Build Coastguard Worker- glx: directly link to gallium
3601*61046927SAndroid Build Coastguard Worker- egl: link with libgallium directly
3602*61046927SAndroid Build Coastguard Worker- gbm: link directly with libgallium
3603*61046927SAndroid Build Coastguard Worker- loader: delete loader_open_driver()
3604*61046927SAndroid Build Coastguard Worker- loader/dri3: check xfixes version in loader_dri3_open()
3605*61046927SAndroid Build Coastguard Worker- loader/dri3: avoid killing the xcb connection if dri3 not found
3606*61046927SAndroid Build Coastguard Worker- loader/glx: move multibuffers check to loader
3607*61046927SAndroid Build Coastguard Worker- egl: use loader's multibuffer check to deduplicate lots of code
3608*61046927SAndroid Build Coastguard Worker- vl/dri3: use loader's dri3 init code and delete everything else
3609*61046927SAndroid Build Coastguard Worker- zink: move image aoa access to nir pass
3610*61046927SAndroid Build Coastguard Worker- zink: use PIPE_CAP_NIR_SAMPLERS_AS_DEREF
3611*61046927SAndroid Build Coastguard Worker- gallium: install gallium-$version.so to libdir
3612*61046927SAndroid Build Coastguard Worker- ci: prune dri from LD_LIBRARY_PATH
3613*61046927SAndroid Build Coastguard Worker- dril: rework config creation
3614*61046927SAndroid Build Coastguard Worker- llvmpipe: handle vma allocation failure
3615*61046927SAndroid Build Coastguard Worker- llvmpipe: only use vma allocations on linux
3616*61046927SAndroid Build Coastguard Worker- dri: fix kmsro define
3617*61046927SAndroid Build Coastguard Worker- Revert "vl/dri3: use loader's dri3 init code and delete everything else"
3618*61046927SAndroid Build Coastguard Worker- glx: include src/gallium for apple
3619*61046927SAndroid Build Coastguard Worker- dri: link with libloader
3620*61046927SAndroid Build Coastguard Worker- kopper: check swapchain size after possible loader image resize
3621*61046927SAndroid Build Coastguard Worker- pipe-loader: fix driconf memory management
3622*61046927SAndroid Build Coastguard Worker- dril: always take the egl init path
3623*61046927SAndroid Build Coastguard Worker- egl: fix zink init
3624*61046927SAndroid Build Coastguard Worker- dri: fix kms_swrast screen fail
3625*61046927SAndroid Build Coastguard Worker- egl/wayland: bail on zink init in non-sw mode if extension check fails
3626*61046927SAndroid Build Coastguard Worker- zink: fix partial update handling
3627*61046927SAndroid Build Coastguard Worker
3628*61046927SAndroid Build Coastguard WorkerMike Lothian (2):
3629*61046927SAndroid Build Coastguard Worker
3630*61046927SAndroid Build Coastguard Worker- radeonsi,aco: Run ac_nir_lower_global_access pass
3631*61046927SAndroid Build Coastguard Worker- ac/llvm: Remove global access ops handling
3632*61046927SAndroid Build Coastguard Worker
3633*61046927SAndroid Build Coastguard WorkerMingcong Bai (2):
3634*61046927SAndroid Build Coastguard Worker
3635*61046927SAndroid Build Coastguard Worker- meson: set default drivers for ppc, ppc64
3636*61046927SAndroid Build Coastguard Worker- meson: set default Vulkan drivers for ppc, ppc64
3637*61046927SAndroid Build Coastguard Worker
3638*61046927SAndroid Build Coastguard WorkerMohamed Ahmed (4):
3639*61046927SAndroid Build Coastguard Worker
3640*61046927SAndroid Build Coastguard Worker- nil: Add a nil_image::compressed bit
3641*61046927SAndroid Build Coastguard Worker- nil: Add some helpers for DRM format modifiers
3642*61046927SAndroid Build Coastguard Worker- nil: Support creating images with DRM modifiers
3643*61046927SAndroid Build Coastguard Worker- nvk: enable rendering to DRM_FORMAT_MOD_LINEAR images
3644*61046927SAndroid Build Coastguard Worker
3645*61046927SAndroid Build Coastguard WorkerMykhailo Skorokhodov (2):
3646*61046927SAndroid Build Coastguard Worker
3647*61046927SAndroid Build Coastguard Worker- egl/wayland: Fix sRGB format look up for config
3648*61046927SAndroid Build Coastguard Worker- ci/lima: expect fail of window_8888_colorspace_srgb on wayland
3649*61046927SAndroid Build Coastguard Worker
3650*61046927SAndroid Build Coastguard WorkerNanley Chery (29):
3651*61046927SAndroid Build Coastguard Worker
3652*61046927SAndroid Build Coastguard Worker- intel/isl: Add and use _isl_surf_info_supports_ccs
3653*61046927SAndroid Build Coastguard Worker- intel/isl: Reduce halign for disabled CCS on XeHP
3654*61046927SAndroid Build Coastguard Worker- intel/isl: Update quote for XeHP's CCS halign rule
3655*61046927SAndroid Build Coastguard Worker- intel/isl: Allow sampling from 3D HIZ_CCS_WT
3656*61046927SAndroid Build Coastguard Worker- intel/blorp: Factor bpb into the fast-clear rect
3657*61046927SAndroid Build Coastguard Worker- intel/blorp: Allow gfx12 fast-clears without CCS surf
3658*61046927SAndroid Build Coastguard Worker- intel/isl: Add and use ISL_DRM_CC_PLANE_PITCH_B
3659*61046927SAndroid Build Coastguard Worker- anv: Refactor modifier plane layout queries
3660*61046927SAndroid Build Coastguard Worker- intel/aux_map: Add and use INTEL_AUX_MAP_MAIN_PITCH_SCALEDOWN
3661*61046927SAndroid Build Coastguard Worker- intel/aux_map: Add and use INTEL_AUX_MAP_META_ALIGNMENT_B
3662*61046927SAndroid Build Coastguard Worker- intel/aux_map: Add and use INTEL_AUX_MAP_MAIN_SIZE_SCALEDOWN
3663*61046927SAndroid Build Coastguard Worker- intel/isl: Add and use ISL_MAIN_TO_CCS_SIZE_RATIO_XE
3664*61046927SAndroid Build Coastguard Worker- intel/isl: Add and use multi-engine surf usage bits
3665*61046927SAndroid Build Coastguard Worker- iris: Simplify bo import in memobj_create_from_handle
3666*61046927SAndroid Build Coastguard Worker- intel/isl: Assert alignments of surface addresses
3667*61046927SAndroid Build Coastguard Worker- anv: Rely on the primary surf usage to disable aux
3668*61046927SAndroid Build Coastguard Worker- anv,hasvk: Drop anv_get_isl_format_with_usage
3669*61046927SAndroid Build Coastguard Worker- anv: Support multiple aspects in anv_formats_ccs_e_compatible
3670*61046927SAndroid Build Coastguard Worker- anv: Rely more on ISL_SURF_USAGE_DISABLE_AUX_BIT
3671*61046927SAndroid Build Coastguard Worker- anv: Restrict CCS ISL surface creation to gfx9-11
3672*61046927SAndroid Build Coastguard Worker- iris: Add and use comp_ctrl_surf_offset on gfx12
3673*61046927SAndroid Build Coastguard Worker- intel/isl: Drop support for the gfx12 CCS ISL surf
3674*61046927SAndroid Build Coastguard Worker- intel/isl: Add and use isl_drm_modifier_needs_display_layout
3675*61046927SAndroid Build Coastguard Worker- iris,anv: Disable gfx12.0 fast-clears with unaligned pitch
3676*61046927SAndroid Build Coastguard Worker- intel/isl: Consolidate some tiling checks for CCS
3677*61046927SAndroid Build Coastguard Worker- intel/isl: Require display flag for 512B pitch alignment
3678*61046927SAndroid Build Coastguard Worker- intel/isl: Pad the pitch on gfx12.0 for fast-clears
3679*61046927SAndroid Build Coastguard Worker- anv+zink/ci: Change sparse test result from crash to fail
3680*61046927SAndroid Build Coastguard Worker- intel/isl: Enable Tile4 for CPB surfaces
3681*61046927SAndroid Build Coastguard Worker
3682*61046927SAndroid Build Coastguard WorkerNatanael Copa (1):
3683*61046927SAndroid Build Coastguard Worker
3684*61046927SAndroid Build Coastguard Worker- nir/opt_varyings: reduce stack usage
3685*61046927SAndroid Build Coastguard Worker
3686*61046927SAndroid Build Coastguard WorkerNeha Bhende (2):
3687*61046927SAndroid Build Coastguard Worker
3688*61046927SAndroid Build Coastguard Worker- svga: Retrieve stride info from hwtnl->cmd.vdecl for swtnl draws
3689*61046927SAndroid Build Coastguard Worker- dri: fix macro name check to detect svga driver
3690*61046927SAndroid Build Coastguard Worker
3691*61046927SAndroid Build Coastguard WorkerOskar Viljasaar (8):
3692*61046927SAndroid Build Coastguard Worker
3693*61046927SAndroid Build Coastguard Worker- vulkan/properties: support Android in the property generator
3694*61046927SAndroid Build Coastguard Worker- v3dv: constify arguments of vendor/device id getters
3695*61046927SAndroid Build Coastguard Worker- v3dv: Use common runtime vk_properties
3696*61046927SAndroid Build Coastguard Worker- vulkan/properties: Document RENAMED_PROPERTIES in the property generator
3697*61046927SAndroid Build Coastguard Worker- anv: Move completely over to common runtime GetPhysicalDeviceProperties2
3698*61046927SAndroid Build Coastguard Worker- hasvk: switch to use runtime physical device properties infrastructure
3699*61046927SAndroid Build Coastguard Worker- vulkan: add a property struct setter function
3700*61046927SAndroid Build Coastguard Worker- venus: Use common physical device properties
3701*61046927SAndroid Build Coastguard Worker
3702*61046927SAndroid Build Coastguard WorkerPatrick Lerda (8):
3703*61046927SAndroid Build Coastguard Worker
3704*61046927SAndroid Build Coastguard Worker- gallium/auxiliary/vl: fix typo which negatively impacts the src_stride initialization
3705*61046927SAndroid Build Coastguard Worker- clover: fix pipe_box update regression
3706*61046927SAndroid Build Coastguard Worker- clover: fix memory leak related to optimize
3707*61046927SAndroid Build Coastguard Worker- r600: fix vertex state update clover regression
3708*61046927SAndroid Build Coastguard Worker- mesa/main: fix stack overflow related to the new mipmap code
3709*61046927SAndroid Build Coastguard Worker- radeonsi: fix assert triggered on gfx6 after the tessellation update
3710*61046927SAndroid Build Coastguard Worker- clover: fix meson opencl-spirv option
3711*61046927SAndroid Build Coastguard Worker- st/pbo_compute: fix async->nir memory leak
3712*61046927SAndroid Build Coastguard Worker
3713*61046927SAndroid Build Coastguard WorkerPaulo Zanoni (31):
3714*61046927SAndroid Build Coastguard Worker
3715*61046927SAndroid Build Coastguard Worker- isl: add ISL_TILING_64_XE2 to isl_tiling_to_name()
3716*61046927SAndroid Build Coastguard Worker- anv/sparse: add the MSAA block shape tables
3717*61046927SAndroid Build Coastguard Worker- anv/sparse: we can't do multi-sampled depth/stencil sparse images
3718*61046927SAndroid Build Coastguard Worker- anv/sparse: properly reject sample counts we don't support
3719*61046927SAndroid Build Coastguard Worker- anv/sparse: reject all sample flags that non-sparse doesn't support
3720*61046927SAndroid Build Coastguard Worker- anv/sparse: fix block_size_B when the image is multi-sampled
3721*61046927SAndroid Build Coastguard Worker- anv/sparse: exclude Xe2's Tile64's non-standard block shapes
3722*61046927SAndroid Build Coastguard Worker- anv/sparse: flush the tile cache when resolving sparse images
3723*61046927SAndroid Build Coastguard Worker- anv/sparse: enable MSAA for Sparse when applicable
3724*61046927SAndroid Build Coastguard Worker- anv: check for VK_RENDERING_SUSPENDING_BIT once at CmdEndRendering
3725*61046927SAndroid Build Coastguard Worker- anv+zink/ci: add failures related to multi-sampled sparse binding
3726*61046927SAndroid Build Coastguard Worker- anv/sparse: assert a format can't be standard and non-standard
3727*61046927SAndroid Build Coastguard Worker- anv/xe: fix declaration of memory flags for integrated non-LLC platforms
3728*61046927SAndroid Build Coastguard Worker- anv/sparse: reject 1D sparse residency images
3729*61046927SAndroid Build Coastguard Worker- anv/sparse: fix the image property sizes for multi-sampled images
3730*61046927SAndroid Build Coastguard Worker- anv/sparse: fix reporting of VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT
3731*61046927SAndroid Build Coastguard Worker- intel/isl: pass struct isl_tile_info to choose_image_alignment_el()
3732*61046927SAndroid Build Coastguard Worker- anv/sparse: dump info about opaque binds when DEBUG_SPARSE
3733*61046927SAndroid Build Coastguard Worker- anv/sparse: fix TR-TT page table bo size and flags
3734*61046927SAndroid Build Coastguard Worker- anv/sparse: remove obsolete linear tiling code path
3735*61046927SAndroid Build Coastguard Worker- anv/sparse: unify and rework tile size calculation
3736*61046927SAndroid Build Coastguard Worker- anv/sparse: use ANV_SPARSE_BLOCK_SIZE instead of tile_size when possible
3737*61046927SAndroid Build Coastguard Worker- anv: properly store the engine_class_supported_count values
3738*61046927SAndroid Build Coastguard Worker- anv: LNL+ doesn't need the special flush for sparse
3739*61046927SAndroid Build Coastguard Worker- anv: reimplement the anv_fake_nonlocal_memory workaround
3740*61046927SAndroid Build Coastguard Worker- iris: fix iris_xe_wait_exec_queue_idle() on release builds
3741*61046927SAndroid Build Coastguard Worker- anv/trtt: fix the process of picking device->trtt.queue
3742*61046927SAndroid Build Coastguard Worker- anv/xe: try harder when the vm_bind ioctl fails
3743*61046927SAndroid Build Coastguard Worker- anv: don't expose the compressed memory types when DEBUG_NO_CCS
3744*61046927SAndroid Build Coastguard Worker- anv: disable CCS for Source2 games on Xe2
3745*61046927SAndroid Build Coastguard Worker- intel: fix compute SLM sizes on Xe2 and newer
3746*61046927SAndroid Build Coastguard Worker
3747*61046927SAndroid Build Coastguard WorkerPavel Ondračka (13):
3748*61046927SAndroid Build Coastguard Worker
3749*61046927SAndroid Build Coastguard Worker- r300: replace constant size field with usemask
3750*61046927SAndroid Build Coastguard Worker- r300: move dead constants pass earlier for vertex shaders
3751*61046927SAndroid Build Coastguard Worker- r300: switch to a new constant remap table format
3752*61046927SAndroid Build Coastguard Worker- r300: compact scalar uniforms into empty slots
3753*61046927SAndroid Build Coastguard Worker- r300: better packing for immediates
3754*61046927SAndroid Build Coastguard Worker- r300/ci: fails list update
3755*61046927SAndroid Build Coastguard Worker- r300: fix cycles counting for KIL
3756*61046927SAndroid Build Coastguard Worker- r300: fix writemask rewrite when converting to omod
3757*61046927SAndroid Build Coastguard Worker- r300: fix for ouput modifier and DDX/DDX
3758*61046927SAndroid Build Coastguard Worker- r300: fix RC_OMOD_DIV_2 modifier
3759*61046927SAndroid Build Coastguard Worker- r300: missing whitespace in shader stats
3760*61046927SAndroid Build Coastguard Worker- r300: vectorization tweaks for R300/R400
3761*61046927SAndroid Build Coastguard Worker- r300: bias presubtract fix
3762*61046927SAndroid Build Coastguard Worker
3763*61046927SAndroid Build Coastguard WorkerPhilipp Zabel (7):
3764*61046927SAndroid Build Coastguard Worker
3765*61046927SAndroid Build Coastguard Worker- etnaviv: drm: Suppress get-param error message for non-existent core
3766*61046927SAndroid Build Coastguard Worker- etnaviv: drm: Stop after model query failure
3767*61046927SAndroid Build Coastguard Worker- etnaviv: Pass npu to etna_screen_create in a separate parameter
3768*61046927SAndroid Build Coastguard Worker- etnaviv: Add a separate NPU pipe
3769*61046927SAndroid Build Coastguard Worker- etnaviv: Allow collecing both GPU and NPU specs
3770*61046927SAndroid Build Coastguard Worker- etnaviv/nn: Pipe through input/accumulation buffer depth from hwdb
3771*61046927SAndroid Build Coastguard Worker- etnaviv: update headers from rnndb
3772*61046927SAndroid Build Coastguard Worker
3773*61046927SAndroid Build Coastguard WorkerPierre-Eric Pelloux-Prayer (34):
3774*61046927SAndroid Build Coastguard Worker
3775*61046927SAndroid Build Coastguard Worker- radeonsi/sqtt: use ac_sqtt_get_shader_mask for spm counters
3776*61046927SAndroid Build Coastguard Worker- radeonsi/sqtt: cleanup si_sqtt_add_code_object a bit
3777*61046927SAndroid Build Coastguard Worker- radeonsi/sqtt: support sqtt buffer auto-resizing
3778*61046927SAndroid Build Coastguard Worker- radeonsi: add new si_shader_binary_upload_at method
3779*61046927SAndroid Build Coastguard Worker- radeonsi/sqtt: use si_shader_binary_upload_at to reupload shaders
3780*61046927SAndroid Build Coastguard Worker- radeonsi: allocate sqtt and spm buffers in GTT
3781*61046927SAndroid Build Coastguard Worker- radeonsi: add testmemperf mem bandwidth test
3782*61046927SAndroid Build Coastguard Worker- radv/sqtt: use radeon_check_space before emit_spm_*
3783*61046927SAndroid Build Coastguard Worker- radeonsi: use the common SQTT implementation
3784*61046927SAndroid Build Coastguard Worker- radeonsi/sqtt: add AMD_THREAD_TRACE_INSTRUCTION_TIMING
3785*61046927SAndroid Build Coastguard Worker- ac/sqtt: make VA helpers static
3786*61046927SAndroid Build Coastguard Worker- ac/llvm: implement WA in nir to llvm
3787*61046927SAndroid Build Coastguard Worker- radeonsi: store the total binary size in si_shader
3788*61046927SAndroid Build Coastguard Worker- radeonsi: handle DBG(TEX) after tc_compatible_htile is set
3789*61046927SAndroid Build Coastguard Worker- radeonsi/tests: don't match gfx10_3 baseline for gfx10 family
3790*61046927SAndroid Build Coastguard Worker- radeonsi/tests: add a shortcut to re-run only failing tests
3791*61046927SAndroid Build Coastguard Worker- ac/surface: reject modifiers with retile_dcc and bpe != 32
3792*61046927SAndroid Build Coastguard Worker- radeonsi: add gfx11 workaround for upgraded_depth
3793*61046927SAndroid Build Coastguard Worker- ac/nir: don't use the compute blit for PIPE_FORMAT_R5G6B5_UNORM
3794*61046927SAndroid Build Coastguard Worker- radeonsi/tests: update tests baseline
3795*61046927SAndroid Build Coastguard Worker- radeonsi/tests: clarify the output when results changes
3796*61046927SAndroid Build Coastguard Worker- radeonsi: fix buffer_size in si_compute_shorten_ubyte_buffer
3797*61046927SAndroid Build Coastguard Worker- Revert "ac, radeonsi: remove has_syncobj, has_fence_to_handle"
3798*61046927SAndroid Build Coastguard Worker- ac/info: remove has_syncobj
3799*61046927SAndroid Build Coastguard Worker- winsys/radeon: fill lds properties
3800*61046927SAndroid Build Coastguard Worker- radeonsi: fix crash in si_update_tess_io_layout_state for gfx8 and earlier
3801*61046927SAndroid Build Coastguard Worker- radeonsi/tests: correctly parse the family name
3802*61046927SAndroid Build Coastguard Worker- radeonsi: fix ac_create_shadowing_ib_preamble parameter
3803*61046927SAndroid Build Coastguard Worker- radeonsi, radv: bump libdrm_amdgpu version requirement
3804*61046927SAndroid Build Coastguard Worker- ci: bump Fedora and Android libdrm2 to 2.4.122
3805*61046927SAndroid Build Coastguard Worker- radeonsi: fix si_get_dmabuf_modifier_planes for gfx12
3806*61046927SAndroid Build Coastguard Worker- frontends/dri: add error logs to dri2_create_image_from_fd
3807*61046927SAndroid Build Coastguard Worker- amd: use a valid size for ac_pm4_state allocation
3808*61046927SAndroid Build Coastguard Worker- egl,gbm,glx: fix log message spam
3809*61046927SAndroid Build Coastguard Worker
3810*61046927SAndroid Build Coastguard WorkerQiang Yu (8):
3811*61046927SAndroid Build Coastguard Worker
3812*61046927SAndroid Build Coastguard Worker- glsl: respect GL_EXT_shader_image_load_formatted when image is embedded in a struct
3813*61046927SAndroid Build Coastguard Worker- radeonsi: add missing nir_intrinsic_bindless_image_descriptor_amd
3814*61046927SAndroid Build Coastguard Worker- nir: fix lower array to vec metadata preserve
3815*61046927SAndroid Build Coastguard Worker- nir: fix clip cull distance lowering metadata preserve
3816*61046927SAndroid Build Coastguard Worker- nir: add filter parameter to nir_lower_array_deref_of_vec
3817*61046927SAndroid Build Coastguard Worker- nir: nir_vectorize_tess_levels support indirect access
3818*61046927SAndroid Build Coastguard Worker- nir: consider more deref types when fixup deref
3819*61046927SAndroid Build Coastguard Worker- glsl: fix indirect tess factor access for compact_arrays=false drivers
3820*61046927SAndroid Build Coastguard Worker
3821*61046927SAndroid Build Coastguard WorkerRebecca Mckeever (9):
3822*61046927SAndroid Build Coastguard Worker
3823*61046927SAndroid Build Coastguard Worker- panvk: Add jm and bifrost dirs
3824*61046927SAndroid Build Coastguard Worker- panvk: Add push_uniform/constant helpers
3825*61046927SAndroid Build Coastguard Worker- panvk: Make helper functions panvk_cmd_buffer agnostic
3826*61046927SAndroid Build Coastguard Worker- panvk: Move panvk_descriptor_state to bifrost subdir
3827*61046927SAndroid Build Coastguard Worker- panvk: Move vkCmdDraw* functions to their own file
3828*61046927SAndroid Build Coastguard Worker- panvk: Move vkCmdDispatch* functions to their own file
3829*61046927SAndroid Build Coastguard Worker- panvk: Move vkCmd*Event functions to their own file
3830*61046927SAndroid Build Coastguard Worker- panvk: Add Valhall DescriptorSetLayout implementation
3831*61046927SAndroid Build Coastguard Worker- panvk: Add Valhall Descriptor{Set,Pool} implementations
3832*61046927SAndroid Build Coastguard Worker
3833*61046927SAndroid Build Coastguard WorkerRenato Pereyra (2):
3834*61046927SAndroid Build Coastguard Worker
3835*61046927SAndroid Build Coastguard Worker- anv: Attempt to compile all pipelines even after errors
3836*61046927SAndroid Build Coastguard Worker- intel/perf: Move sysmacros.h include from header to implementation
3837*61046927SAndroid Build Coastguard Worker
3838*61046927SAndroid Build Coastguard WorkerRhys Perry (95):
3839*61046927SAndroid Build Coastguard Worker
3840*61046927SAndroid Build Coastguard Worker- aco/tests: add tests for hidden breaks/continues
3841*61046927SAndroid Build Coastguard Worker- aco/tests: add tests for divergent merge phi with undef
3842*61046927SAndroid Build Coastguard Worker- nir/dead_cf: stop reindexing blocks for each non-block cf node
3843*61046927SAndroid Build Coastguard Worker- aco/stats: fix s_waitcnt parsing
3844*61046927SAndroid Build Coastguard Worker- aco/stats: don't use VS counter pre-GFX10
3845*61046927SAndroid Build Coastguard Worker- aco/waitcnt: fix DS/VMEM ordered writes when mixed
3846*61046927SAndroid Build Coastguard Worker- aco: make wait_imm indexable
3847*61046927SAndroid Build Coastguard Worker- aco/waitcnt: add target_info
3848*61046927SAndroid Build Coastguard Worker- aco/waitcnt: refactor for indexable wait_imm
3849*61046927SAndroid Build Coastguard Worker- aco/stats: refactor for indexable wait_imm
3850*61046927SAndroid Build Coastguard Worker- aco: add wait_imm::unpack and wait_imm::max
3851*61046927SAndroid Build Coastguard Worker- radv: keep track of unaligned dynamic vertex access
3852*61046927SAndroid Build Coastguard Worker- aco: form hard clauses in VS prologs
3853*61046927SAndroid Build Coastguard Worker- aco: copy VS prolog constants after loads
3854*61046927SAndroid Build Coastguard Worker- aco: support VS prologs with unaligned access
3855*61046927SAndroid Build Coastguard Worker- aco/util: improve small_vec assertion
3856*61046927SAndroid Build Coastguard Worker- radv: advertise VK_EXT_legacy_vertex_attributes
3857*61046927SAndroid Build Coastguard Worker- aco: don't count certain pseudo towards VMEM_STORE_CLAUSE_MAX_GRAB_DIST
3858*61046927SAndroid Build Coastguard Worker- aco/tests: support GFX12
3859*61046927SAndroid Build Coastguard Worker- aco: add SFPU/ValuPseudoScalarTrans instr class
3860*61046927SAndroid Build Coastguard Worker- aco: add GFX11.5+ opcodes
3861*61046927SAndroid Build Coastguard Worker- aco: support GFX12 in assembler
3862*61046927SAndroid Build Coastguard Worker- aco/tests: add GFX12 assembler tests
3863*61046927SAndroid Build Coastguard Worker- aco: don't change prefetch mode on GFX11.5+
3864*61046927SAndroid Build Coastguard Worker- aco/gfx12: disable s_cmpk optimization
3865*61046927SAndroid Build Coastguard Worker- aco: add GFX12 wait counters
3866*61046927SAndroid Build Coastguard Worker- aco/waitcnt: support GFX12 in waitcnt pass
3867*61046927SAndroid Build Coastguard Worker- aco/stats: support GFX12 in collect_preasm_stats()
3868*61046927SAndroid Build Coastguard Worker- aco: update VS prolog waitcnt for GFX12
3869*61046927SAndroid Build Coastguard Worker- aco/lower_phis: create loop header phis for non-boolean loop exit phis
3870*61046927SAndroid Build Coastguard Worker- aco: create lcssa phis for continue_or_break loops when necessary
3871*61046927SAndroid Build Coastguard Worker- aco: use scalar phi lowering for lcssa workaround
3872*61046927SAndroid Build Coastguard Worker- aco: remove nir_to_aco
3873*61046927SAndroid Build Coastguard Worker- aco/lower_phis: don't create boolean loop header phis in some situations
3874*61046927SAndroid Build Coastguard Worker- radv: malloc graphics pipeline stages
3875*61046927SAndroid Build Coastguard Worker- aco: support GFX12 in insert_NOPs
3876*61046927SAndroid Build Coastguard Worker- aco/gfx12: implement subgroup shader clock
3877*61046927SAndroid Build Coastguard Worker- aco/gfx12: implement workgroup barrier
3878*61046927SAndroid Build Coastguard Worker- aco/gfx12: sign-extend s_getpc_b64
3879*61046927SAndroid Build Coastguard Worker- aco/gfx12: don't create v_fmac_legacy_f32
3880*61046927SAndroid Build Coastguard Worker- aco/gfx12: use ttmp9/ttmp7 for workgroup id
3881*61046927SAndroid Build Coastguard Worker- radv/gfx12: don't add workgroup id shader args
3882*61046927SAndroid Build Coastguard Worker- aco/gfx12: remove MIMG vector affinity
3883*61046927SAndroid Build Coastguard Worker- aco/gfx12: decrease max_nsa_vgprs for VSAMPLE
3884*61046927SAndroid Build Coastguard Worker- aco/gfx12: disallow SCC and most constants for BUF SOFFSET
3885*61046927SAndroid Build Coastguard Worker- aco: fix fddx/y with uniform inf/nan input
3886*61046927SAndroid Build Coastguard Worker- meson: remove --depfile for aco_tests
3887*61046927SAndroid Build Coastguard Worker- ac/llvm: implement load_subgroup_id
3888*61046927SAndroid Build Coastguard Worker- aco/gfx12: implement load_subgroup_id
3889*61046927SAndroid Build Coastguard Worker- ac/nir: skip subgroup_id/local_invocation_index lowering for gfx12
3890*61046927SAndroid Build Coastguard Worker- aco/gfx12: fix s_wait_event immediate
3891*61046927SAndroid Build Coastguard Worker- aco: don't combine vgpr into writelane src0
3892*61046927SAndroid Build Coastguard Worker- aco: implement nir_atomic_op_ordered_add_gfx12_amd
3893*61046927SAndroid Build Coastguard Worker- aco: implement nir_intrinsic_nop_amd and nir_intrinsic_sleep_amd
3894*61046927SAndroid Build Coastguard Worker- ac/nir: support lowering of sub-dword push constants
3895*61046927SAndroid Build Coastguard Worker- radv: lower sub-dword push constants
3896*61046927SAndroid Build Coastguard Worker- ac/llvm: remove support for sub-dword push constants
3897*61046927SAndroid Build Coastguard Worker- aco: remove support for sub-dword push constants
3898*61046927SAndroid Build Coastguard Worker- aco/gfx6: set glc for buffer_store_byte/short
3899*61046927SAndroid Build Coastguard Worker- aco: inline store_vmem_mubuf/emit_single_mubuf_store
3900*61046927SAndroid Build Coastguard Worker- aco: use ac_hw_cache_flags
3901*61046927SAndroid Build Coastguard Worker- aco: use GFX12 scope/temporal-hint
3902*61046927SAndroid Build Coastguard Worker- ac: stop using radeon_info for ac_get_hw_cache_flags
3903*61046927SAndroid Build Coastguard Worker- aco: use ac_get_hw_cache_flags()
3904*61046927SAndroid Build Coastguard Worker- aco: remove some missing label resets
3905*61046927SAndroid Build Coastguard Worker- nir/opt_loop: rematerialize derefs instead of creating phis
3906*61046927SAndroid Build Coastguard Worker- nir/opt_loop: fix formatting
3907*61046927SAndroid Build Coastguard Worker- aco: insert s_nop before discard early exit sendmsg(dealloc_vgpr)
3908*61046927SAndroid Build Coastguard Worker- radv: lower push constants in NIR
3909*61046927SAndroid Build Coastguard Worker- ac/llvm: remove push constants
3910*61046927SAndroid Build Coastguard Worker- aco: remove push constants
3911*61046927SAndroid Build Coastguard Worker- aco/insert_exec_mask: ensure top mask is not a temporary at loop exits
3912*61046927SAndroid Build Coastguard Worker- vtn: ensure TCS control barriers have a large enough memory scope
3913*61046927SAndroid Build Coastguard Worker- aco: use 1.5x vgprs for gfx1151 and gfx12
3914*61046927SAndroid Build Coastguard Worker- aco: skip continue_or_break LCSSA phis when not needed
3915*61046927SAndroid Build Coastguard Worker- aco: use s_pack_ll_b32_b16 for pack_32_2x16_split
3916*61046927SAndroid Build Coastguard Worker- aco: combine extracts into s_pack_ll_b32_b16
3917*61046927SAndroid Build Coastguard Worker- aco: use s_pack_*_b32_b16 more in p_insert/p_extract lowering
3918*61046927SAndroid Build Coastguard Worker- aco: turn split(vec()) into p_parallelcopy instead of p_create_vector
3919*61046927SAndroid Build Coastguard Worker- aco: add missing isConstant()/isTemp() checks
3920*61046927SAndroid Build Coastguard Worker- aco: fix follow_operand with combined label_extract and label_split
3921*61046927SAndroid Build Coastguard Worker- aco: use alignment information in visit_load_constant()
3922*61046927SAndroid Build Coastguard Worker- aco: fix wmma raw hazard
3923*61046927SAndroid Build Coastguard Worker- aco: replace constant v_bfrev_b32 with v_mov_b32 to create vopd
3924*61046927SAndroid Build Coastguard Worker- aco/gfx11: don't use v_bfrev_b32 with wave64
3925*61046927SAndroid Build Coastguard Worker- glsl: always lower non-TCS outputs to temporaries
3926*61046927SAndroid Build Coastguard Worker- gallium: remove PIPE_CAP_SHADER_CAN_READ_OUTPUTS
3927*61046927SAndroid Build Coastguard Worker- nir/linking_helpers: remove special case for read mesh outputs
3928*61046927SAndroid Build Coastguard Worker- nir/linking_helpers: remove varying accesses in nir_remove_unused_io_vars
3929*61046927SAndroid Build Coastguard Worker- nir/linking_helpers: remove nested IF
3930*61046927SAndroid Build Coastguard Worker- radv: remove unecessary nir_remove_unused_varyings cleanup passes
3931*61046927SAndroid Build Coastguard Worker- aco/gfx11.5: workaround export priority issue
3932*61046927SAndroid Build Coastguard Worker- aco: fix validation of v_s\_ opcodes
3933*61046927SAndroid Build Coastguard Worker- docs: update ACO_DEBUG documentation for scheduler options
3934*61046927SAndroid Build Coastguard Worker- docs: update ACO_DEBUG documentation for perfwarn
3935*61046927SAndroid Build Coastguard Worker
3936*61046927SAndroid Build Coastguard WorkerRob Clark (63):
3937*61046927SAndroid Build Coastguard Worker
3938*61046927SAndroid Build Coastguard Worker- tu: Add missing error path cleanup
3939*61046927SAndroid Build Coastguard Worker- tu: Fix a6xx lineWidthGranularity
3940*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Skip DAG validation on release builds
3941*61046927SAndroid Build Coastguard Worker- llvmpipe: Fix build error with clang-18
3942*61046927SAndroid Build Coastguard Worker- freedreno/ci: Switch a618_piglit to deqp-runner
3943*61046927SAndroid Build Coastguard Worker- vulkan/android: Add helper to probe AHB support
3944*61046927SAndroid Build Coastguard Worker- vulkan: Don't request Ycbcr conversion for rgb
3945*61046927SAndroid Build Coastguard Worker- vulkan: Add helper to resolve Android external format
3946*61046927SAndroid Build Coastguard Worker- tu: Skip YUV conversion for RGB formats
3947*61046927SAndroid Build Coastguard Worker- tu: Support VkExternalFormatANDROID
3948*61046927SAndroid Build Coastguard Worker- freedreno/ci: Remove some skips
3949*61046927SAndroid Build Coastguard Worker- freedreno/ci: Remove some obsolete skips
3950*61046927SAndroid Build Coastguard Worker- freedreno/ci: Refactor out common a6xx skips list
3951*61046927SAndroid Build Coastguard Worker- freedreno/ci: Skip unsupported legacy gl stuff
3952*61046927SAndroid Build Coastguard Worker- freedreno/ci: Skip max-texture-size
3953*61046927SAndroid Build Coastguard Worker- freedreno/ci: Add a common skips file to a618_piglit.
3954*61046927SAndroid Build Coastguard Worker- freedreno/ci: Skip built-in-functions VS/GS tests
3955*61046927SAndroid Build Coastguard Worker- freedreno/ci: Skip some slow tests
3956*61046927SAndroid Build Coastguard Worker- freedreno/ci: Increase a630/a618 piglit fraction
3957*61046927SAndroid Build Coastguard Worker- freedreno/ir3: Fix ldg/stg offset
3958*61046927SAndroid Build Coastguard Worker- egl/android: Fix sRGB visuals
3959*61046927SAndroid Build Coastguard Worker- docs/features: Add missing AHB for tu
3960*61046927SAndroid Build Coastguard Worker- tu: Don't advertise AHB handle time on non-android
3961*61046927SAndroid Build Coastguard Worker- freedreno: Namespace DEFINE_CAST()
3962*61046927SAndroid Build Coastguard Worker- virgl: Update headers
3963*61046927SAndroid Build Coastguard Worker- loader: Add better support for virtgpu nctx driver loading
3964*61046927SAndroid Build Coastguard Worker- freedreno/loader: Switch over to probe_nctx
3965*61046927SAndroid Build Coastguard Worker- vulkan/android: Fix suggestedYcbcrModel with !mapper4
3966*61046927SAndroid Build Coastguard Worker- tu: Fix imageview + ahb
3967*61046927SAndroid Build Coastguard Worker- vulkan/android: Fix YcbcrRange for !mapper4
3968*61046927SAndroid Build Coastguard Worker- ir3: Add some more missing progress accumulation
3969*61046927SAndroid Build Coastguard Worker- gallium/tc: Add optional buffer replacement limit
3970*61046927SAndroid Build Coastguard Worker- freedreno: Use buffer replacement limit
3971*61046927SAndroid Build Coastguard Worker- gallium/tc: Allow replacement if replacing valid_range
3972*61046927SAndroid Build Coastguard Worker- freedreno/drm: Add rd dumper support
3973*61046927SAndroid Build Coastguard Worker- st/mesa/pbo: Set src type on image_store
3974*61046927SAndroid Build Coastguard Worker- freedreno: Handle non-null cb with null buffer
3975*61046927SAndroid Build Coastguard Worker- u_blitter+d3d12: Move stencil fallback clear to caller
3976*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Implement S8 support
3977*61046927SAndroid Build Coastguard Worker- freedreno: Implement stencil blit fallback
3978*61046927SAndroid Build Coastguard Worker- freedreno: Use LINEAR for staging resources
3979*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Drop 16b packed image formats
3980*61046927SAndroid Build Coastguard Worker- freedreno/bc: Rework flush order
3981*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Tweak blitter traces
3982*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Skip blitter for L/A conversions
3983*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Add more format swizzles
3984*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Allow blit based transfers
3985*61046927SAndroid Build Coastguard Worker- freedreno: Enable the X1-85
3986*61046927SAndroid Build Coastguard Worker- tu: Fix issues with 16k (or larger) page sizes
3987*61046927SAndroid Build Coastguard Worker- freedreno/drm/virtio: Fix issues with 16k (or larger) page sizes
3988*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Implement reg stomper support
3989*61046927SAndroid Build Coastguard Worker- freedreno/a7xx: Fix GRAS_UNKNOWN_80F4 writes
3990*61046927SAndroid Build Coastguard Worker- freedreno/cffdec: Fix a7xx CP_EVENT_WRITE decoding
3991*61046927SAndroid Build Coastguard Worker- tu/drm/virtio: Add missing a7xx case
3992*61046927SAndroid Build Coastguard Worker- freedreno/drm: Handle a7xx case
3993*61046927SAndroid Build Coastguard Worker- freedreno: Move GENX/CALLX magic to common
3994*61046927SAndroid Build Coastguard Worker- freedreno: Extract out common UBWC helper
3995*61046927SAndroid Build Coastguard Worker- freedreno: Extract out shared LRZFC layout helpers
3996*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Allocate lrcfc when needed for direction tracking
3997*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Refactor CP_EVENT_WRITE emit
3998*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Rework CCU_CNTL emit for a7xx
3999*61046927SAndroid Build Coastguard Worker- freedreno/a6xx: Initial a7xx support
4000*61046927SAndroid Build Coastguard Worker- gallium: Add option to not add version to libgallium filename
4001*61046927SAndroid Build Coastguard Worker
4002*61046927SAndroid Build Coastguard WorkerRobert Mader (3):
4003*61046927SAndroid Build Coastguard Worker
4004*61046927SAndroid Build Coastguard Worker- egl: Implement EGL_EXT_config_select_group
4005*61046927SAndroid Build Coastguard Worker- egl: Implement EGL_MESA_x11_native_visual_id
4006*61046927SAndroid Build Coastguard Worker- egl/x11: Allow all RGB visuals to match 32-bit RGBA EGLConfigs
4007*61046927SAndroid Build Coastguard Worker
4008*61046927SAndroid Build Coastguard WorkerRohan Garg (21):
4009*61046927SAndroid Build Coastguard Worker
4010*61046927SAndroid Build Coastguard Worker- anv: formatting fix when printing pipe controls
4011*61046927SAndroid Build Coastguard Worker- anv: allocate space for generated indirect draw id's using the temporary allocation helper
4012*61046927SAndroid Build Coastguard Worker- intel/brw: update Xe2 max SIMD message sizes
4013*61046927SAndroid Build Coastguard Worker- Revert "iris: slow clear higher miplevels on single sampled 8bpp resources that have TILE64"
4014*61046927SAndroid Build Coastguard Worker- intel/eu/xe2+: Fix src1 length bits of SEND instruction with UGM target.
4015*61046927SAndroid Build Coastguard Worker- intel/brw: Advertise fp64 atomic add's when we have 64 bit float support and a LSC
4016*61046927SAndroid Build Coastguard Worker- intel/brw: We no longer have atomic fmin/fmax ops for fp64 in xe2
4017*61046927SAndroid Build Coastguard Worker- intel/genxml: add the new state byte stride instruction
4018*61046927SAndroid Build Coastguard Worker- intel/genxml: update 3DSTATE_CPSIZE_CONTROL_BUFFER for xe2+
4019*61046927SAndroid Build Coastguard Worker- isl: enable compression for CPS buffers on xe2+
4020*61046927SAndroid Build Coastguard Worker- intel/genxml: update CFE_STATE for LNL
4021*61046927SAndroid Build Coastguard Worker- intel/genxml: Update XY_BLOCK_COPY_BLT
4022*61046927SAndroid Build Coastguard Worker- intel/genxml: update MI_SEMAPHORE_WAIT for Xe2
4023*61046927SAndroid Build Coastguard Worker- intel/genxml: Update STATE_COMPUTE_MODE for Xe2
4024*61046927SAndroid Build Coastguard Worker- anv: 3D stencil surfaces have fewer layers for higher miplevels
4025*61046927SAndroid Build Coastguard Worker- isl: disable CCS for 3D depth/stencil surfaces when WA is applicable
4026*61046927SAndroid Build Coastguard Worker- isl: Enable volumetric STC_CCS,HiZ+CCS on gfx12.0
4027*61046927SAndroid Build Coastguard Worker- intel/genxml: Add RESOURCE_BARRIER for xe2
4028*61046927SAndroid Build Coastguard Worker- intel/compiler: fix shuffle generation on LNL
4029*61046927SAndroid Build Coastguard Worker- anv: flag WSI images as scanout images for ISL
4030*61046927SAndroid Build Coastguard Worker- anv: reuse existing macro to query for flushes
4031*61046927SAndroid Build Coastguard Worker
4032*61046927SAndroid Build Coastguard WorkerRoland Scheidegger (1):
4033*61046927SAndroid Build Coastguard Worker
4034*61046927SAndroid Build Coastguard Worker- lavapipe: add option to enable snorm blending
4035*61046927SAndroid Build Coastguard Worker
4036*61046927SAndroid Build Coastguard WorkerRomain Naour (1):
4037*61046927SAndroid Build Coastguard Worker
4038*61046927SAndroid Build Coastguard Worker- glxext: don't try zink if not enabled in mesa
4039*61046927SAndroid Build Coastguard Worker
4040*61046927SAndroid Build Coastguard WorkerRoman Stratiienko (11):
4041*61046927SAndroid Build Coastguard Worker
4042*61046927SAndroid Build Coastguard Worker- vulkan/android: Add basic u_gralloc support
4043*61046927SAndroid Build Coastguard Worker- vulkan/android: Add common vkGetSwapchainGrallocUsage{2}ANDROID
4044*61046927SAndroid Build Coastguard Worker- vulkan/android: Add android buffer classification to vk_image
4045*61046927SAndroid Build Coastguard Worker- vulkan/android: Add common helpers for the ANB extension
4046*61046927SAndroid Build Coastguard Worker- vulkan/android: Add common helpers for the AHB extension
4047*61046927SAndroid Build Coastguard Worker- vulkan/android: Add common vkGetAndroidHardwareBufferPropertiesANDROID
4048*61046927SAndroid Build Coastguard Worker- turnip/android: Migrate to common ANB code
4049*61046927SAndroid Build Coastguard Worker- v3dv/android: Migrate ANB and AHB to use common helpers
4050*61046927SAndroid Build Coastguard Worker- u_gralloc/fallback: Extract modifier from QCOM native_handle
4051*61046927SAndroid Build Coastguard Worker- turnip/android: Use DETECT_OS_ANDROID in tu_device
4052*61046927SAndroid Build Coastguard Worker- turnip/android: Use DETECT_OS_ANDROID in freedreno_rd_output
4053*61046927SAndroid Build Coastguard Worker
4054*61046927SAndroid Build Coastguard WorkerRomaric Jodin (1):
4055*61046927SAndroid Build Coastguard Worker
4056*61046927SAndroid Build Coastguard Worker- intel/brw: allocate large table in the heap instead of the stack
4057*61046927SAndroid Build Coastguard Worker
4058*61046927SAndroid Build Coastguard WorkerRuijing Dong (14):
4059*61046927SAndroid Build Coastguard Worker
4060*61046927SAndroid Build Coastguard Worker- radeonsi/vcn: add vcn5 encoding interface change
4061*61046927SAndroid Build Coastguard Worker- radeonsi/vcn: add vcn5.0 for h264 enc only
4062*61046927SAndroid Build Coastguard Worker- radeonsi/vcn: add hevc support for vcn5
4063*61046927SAndroid Build Coastguard Worker- radeonsi/vcn: enable decoding in vcn5.
4064*61046927SAndroid Build Coastguard Worker- radeonsi/vcn: correct tile_size_bytes_minus1
4065*61046927SAndroid Build Coastguard Worker- radeonsi/vcn: add cdef modes for vcn5 encoding
4066*61046927SAndroid Build Coastguard Worker- radeonsi/vcn: apply cdef mode to vcn5
4067*61046927SAndroid Build Coastguard Worker- radeonsi/vcn: share functions between vcn4/vcn5
4068*61046927SAndroid Build Coastguard Worker- frontends/va: parsing uniform_tile_spacing flag
4069*61046927SAndroid Build Coastguard Worker- radeonsi/vcn: add header files for vcn5 av1 tile
4070*61046927SAndroid Build Coastguard Worker- radeonsi/vcn: enable av1 encoding in vcn5
4071*61046927SAndroid Build Coastguard Worker- radeonsi/vcn: enable roi feature for vcn5
4072*61046927SAndroid Build Coastguard Worker- radeonsi/vcn: remove tile_config_flag
4073*61046927SAndroid Build Coastguard Worker- radesonsi/vcn: update vcn4 tile processing logic
4074*61046927SAndroid Build Coastguard Worker
4075*61046927SAndroid Build Coastguard WorkerRyan Neph (7):
4076*61046927SAndroid Build Coastguard Worker
4077*61046927SAndroid Build Coastguard Worker- venus: reclaim signal semaphore feedback resources for wasteful clients
4078*61046927SAndroid Build Coastguard Worker- venus: sync headers for VK_EXT_external_memory_acquire_unmodified
4079*61046927SAndroid Build Coastguard Worker- venus: enable VK_EXT_external_memory_acquire_unmodified
4080*61046927SAndroid Build Coastguard Worker- venus: factor image memory barrier fixes to common implementation
4081*61046927SAndroid Build Coastguard Worker- venus: refactor image memory barrier fix storage and conventions
4082*61046927SAndroid Build Coastguard Worker- venus: skip barrier fixes as early as possible
4083*61046927SAndroid Build Coastguard Worker- venus: chain VkExternalMemoryAcquireUnmodifiedEXT for wsi ownership transfers
4084*61046927SAndroid Build Coastguard Worker
4085*61046927SAndroid Build Coastguard WorkerRémi Bernon (2):
4086*61046927SAndroid Build Coastguard Worker
4087*61046927SAndroid Build Coastguard Worker- zink: Add VKAPI_PTR specifier to zink_stub_function_not_loaded.
4088*61046927SAndroid Build Coastguard Worker- zink: Add VKAPI_PTR specifier to generated stub functions.
4089*61046927SAndroid Build Coastguard Worker
4090*61046927SAndroid Build Coastguard WorkerSagar Ghuge (8):
4091*61046927SAndroid Build Coastguard Worker
4092*61046927SAndroid Build Coastguard Worker- intel/compiler: Fix destination type for CMP/CMPN
4093*61046927SAndroid Build Coastguard Worker- intel/disasm: Fix cache load/store disassembly for URB messages
4094*61046927SAndroid Build Coastguard Worker- iris: Load 32-bit MMIO PREDICATE register from buffer
4095*61046927SAndroid Build Coastguard Worker- intel/compiler: No need to re-type the destination register
4096*61046927SAndroid Build Coastguard Worker- intel/fs: Adjust destination register size for untyped atomic on Xe2+
4097*61046927SAndroid Build Coastguard Worker- intel/fs: Adjust destination register size for global atomic on Xe2+
4098*61046927SAndroid Build Coastguard Worker- intel/compiler: Don't use half float param for sample_b
4099*61046927SAndroid Build Coastguard Worker- intel/compiler: Add indirect mov lowering pass
4100*61046927SAndroid Build Coastguard Worker
4101*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (399):
4102*61046927SAndroid Build Coastguard Worker
4103*61046927SAndroid Build Coastguard Worker- radv: fix image format properties with fragment shading rate usage
4104*61046927SAndroid Build Coastguard Worker- docs: Add an alternative way to debug GPU hangs with RADV
4105*61046927SAndroid Build Coastguard Worker- radv/rt: add radv_ray_tracing_state_key
4106*61046927SAndroid Build Coastguard Worker- radv/rt: pass radv_ray_tracing_state_key to radv_rt_pipeline_compile()
4107*61046927SAndroid Build Coastguard Worker- radv/rt: rework the helper that hashes a ray tracing pipeline
4108*61046927SAndroid Build Coastguard Worker- radv/ci: add more flakes
4109*61046927SAndroid Build Coastguard Worker- radv: simplify DB_Z_INFO.NUM_SAMPLES with null ds target on GFX11
4110*61046927SAndroid Build Coastguard Worker- radv: remove bogus VkShaderCreateInfoEXT::flags being 0 assert for compute
4111*61046927SAndroid Build Coastguard Worker- radv: simplify radv_emit_primitive_restart_enable()
4112*61046927SAndroid Build Coastguard Worker- radv: inline radv_get_pa_su_sc_mode_cntl() in radv_emit_culling()
4113*61046927SAndroid Build Coastguard Worker- radv: remove useless DB_Z_INFO.NUM_SAMPLES when emitting the MSAA state
4114*61046927SAndroid Build Coastguard Worker- radv: pre-compute VGT_TF_PARAM.DISTRIBUTION_MODE
4115*61046927SAndroid Build Coastguard Worker- radv: use the bound GS copy shader when emitting shader objects
4116*61046927SAndroid Build Coastguard Worker- radv: add GS copy shader BO to the cmdbuf BO list at bind time
4117*61046927SAndroid Build Coastguard Worker- radv: add RT prolog BO to the cmdbuf BO list at bind time
4118*61046927SAndroid Build Coastguard Worker- radv: add shaders BO to the cmdbuf BO list at bind time
4119*61046927SAndroid Build Coastguard Worker- radv: emit compute pipelines directly from the cmdbuf
4120*61046927SAndroid Build Coastguard Worker- radv: precompute compute/task shader register values
4121*61046927SAndroid Build Coastguard Worker- radv: clear unwritten color attachments for monolithic PS earlier
4122*61046927SAndroid Build Coastguard Worker- radv: compact SPI_SHADER_COL_FORMAT as late as possible
4123*61046927SAndroid Build Coastguard Worker- radv: rename col_format_non_compacted to spi_shader_col_format
4124*61046927SAndroid Build Coastguard Worker- radv: store cb_shader_mask for fragment shaders and epilogs
4125*61046927SAndroid Build Coastguard Worker- radv: add a new dirty state for emitting the color output state
4126*61046927SAndroid Build Coastguard Worker- radv/ci: document a recent regression on GFX6-8
4127*61046927SAndroid Build Coastguard Worker- radv: split cmdbuf dirty flags into dirty/dirty_dynamic
4128*61046927SAndroid Build Coastguard Worker- radv: precompute existing legacy GS register values later
4129*61046927SAndroid Build Coastguard Worker- radv: precompute fragment shader register values
4130*61046927SAndroid Build Coastguard Worker- radv: precompute mesh shader register values
4131*61046927SAndroid Build Coastguard Worker- radv: precompute legacy GS register values
4132*61046927SAndroid Build Coastguard Worker- radv: precompute vertex shader register values
4133*61046927SAndroid Build Coastguard Worker- radv: precompute DB_SHADER_CONTROL for fragment shaders later
4134*61046927SAndroid Build Coastguard Worker- vulkan: Update XML and headers to 1.3.284
4135*61046927SAndroid Build Coastguard Worker- aco: add support for remapping color attachments
4136*61046927SAndroid Build Coastguard Worker- radv: implement VK_KHR_dynamic_rendering_local_read
4137*61046927SAndroid Build Coastguard Worker- radv: advertise VK_KHR_dynamic_rendering_local_read
4138*61046927SAndroid Build Coastguard Worker- radv: add a new mechanism for tracking registers per cmdbuf
4139*61046927SAndroid Build Coastguard Worker- radv: move common registers between VS/GS and NGG
4140*61046927SAndroid Build Coastguard Worker- radv: precompute NGG register values
4141*61046927SAndroid Build Coastguard Worker- radv: remove unused parameter to radv_pipeline_emit_pm4()
4142*61046927SAndroid Build Coastguard Worker- radv: stop recomputing the last VGT API stage when emitting graphics shaders
4143*61046927SAndroid Build Coastguard Worker- radv: do not emit non-context registers to radv_pipeline::ctx_cs
4144*61046927SAndroid Build Coastguard Worker- radv: track and bind more VRS states from the graphics pipeline
4145*61046927SAndroid Build Coastguard Worker- radeonsi: remove the _unused parameter in all radeon_xxx macros
4146*61046927SAndroid Build Coastguard Worker- radv: remove gfx10_emit_ge_pc_alloc()
4147*61046927SAndroid Build Coastguard Worker- radv: do not emit VGT_GS_OUT_PRIM_TYPE to ctx_cs on GFX11
4148*61046927SAndroid Build Coastguard Worker- radv: simplify radv_emit_hw_ngg() slightly
4149*61046927SAndroid Build Coastguard Worker- radv: simplify radv_emit_hw_vs() slightly
4150*61046927SAndroid Build Coastguard Worker- radv: simplify radv_emit_hw_gs() slightly
4151*61046927SAndroid Build Coastguard Worker- radv: fix the late scissor workaround for GFX9 since a recent refactoring
4152*61046927SAndroid Build Coastguard Worker- radv: make radv_conv_gl_prim_to_gs_out() a non-static function
4153*61046927SAndroid Build Coastguard Worker- radv: emit graphics pipelines directly from the cmdbuf
4154*61046927SAndroid Build Coastguard Worker- radv: add graphics shaders context registers that need to be tracked
4155*61046927SAndroid Build Coastguard Worker- radv: add more radeon_opt_set_xxx variants
4156*61046927SAndroid Build Coastguard Worker- radv: track all graphics shaders context registers
4157*61046927SAndroid Build Coastguard Worker- radv: simplify radv_emit_ps_inputs() slightly
4158*61046927SAndroid Build Coastguard Worker- radv: stop using radv_physical_device for radeon helpers
4159*61046927SAndroid Build Coastguard Worker- radv: introduce radeon_set_reg_seq()
4160*61046927SAndroid Build Coastguard Worker- radv: remove redundant radeon_set_perfctr_reg() helper
4161*61046927SAndroid Build Coastguard Worker- radv: rename radeon perfctr uconfig helpers
4162*61046927SAndroid Build Coastguard Worker- radv: add a helper to configure ring buffer descriptors
4163*61046927SAndroid Build Coastguard Worker- radv: only enable VK_MESA_image_alignment_control on GFX9-11.5
4164*61046927SAndroid Build Coastguard Worker- radv: reject unsupported buffer formats earlier
4165*61046927SAndroid Build Coastguard Worker- ac,radv,radeonsi: add a helper to translate buffer numformat
4166*61046927SAndroid Build Coastguard Worker- ac,radv,radeonsi: add a helper to translate buffer dataformat
4167*61046927SAndroid Build Coastguard Worker- radv: simplify radv_emit_default_sample_locations()
4168*61046927SAndroid Build Coastguard Worker- radv: pass radv_physical_device to radv_emit_default_sample_locations()
4169*61046927SAndroid Build Coastguard Worker- radv: use float instead of double for viewport zscale/ztranslate
4170*61046927SAndroid Build Coastguard Worker- radv: add more helpers to emit viewports
4171*61046927SAndroid Build Coastguard Worker- radeonsi: refactor si_translate_border_color()
4172*61046927SAndroid Build Coastguard Worker- ac,radv,radeonsi: introduce a helper to build a sampler descriptor
4173*61046927SAndroid Build Coastguard Worker- radv: stop checking the output value of radv_translate_tex_numformat
4174*61046927SAndroid Build Coastguard Worker- radv: use PIPE_FORMAT in radv_translate_tex_numformat()
4175*61046927SAndroid Build Coastguard Worker- ac,radv,radeonsi: add a function to translate tex numformat
4176*61046927SAndroid Build Coastguard Worker- radv: use PIPE_FORMAT in radv_translate_colorswap()
4177*61046927SAndroid Build Coastguard Worker- ac,radv,radeonsi: add a function to translate colorswap
4178*61046927SAndroid Build Coastguard Worker- radv: use PIPE_FORMAT in radv_translate_dbformat()
4179*61046927SAndroid Build Coastguard Worker- ac,radv,radeonsi: add a function to translate db format
4180*61046927SAndroid Build Coastguard Worker- ac,radv,radeonsi: add a function to get the color format endian swap
4181*61046927SAndroid Build Coastguard Worker- radv: allow 3d views with VK_IMAGE_CREATE_2D_VIEW_COMPATIBLE_BIT_EXT
4182*61046927SAndroid Build Coastguard Worker- radv: simplify creating gfx10 texture descriptors for sliced 3d/2d view of 3d
4183*61046927SAndroid Build Coastguard Worker- radv: remove redundant check for VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 on GFX6-10
4184*61046927SAndroid Build Coastguard Worker- radv: stop checking the return value of ac_get_cb_number_type()
4185*61046927SAndroid Build Coastguard Worker- radv: add radv_is_colorbuffer_format_blendable()
4186*61046927SAndroid Build Coastguard Worker- amd/common: move some format related helpers to ac_formats.c
4187*61046927SAndroid Build Coastguard Worker- ac,radv,radeonsi: add helper to know if a format is supported by CB
4188*61046927SAndroid Build Coastguard Worker- ac,radv,radeonsi: add helper to know if a format is supported by DB
4189*61046927SAndroid Build Coastguard Worker- ac,radv,radeonsi: introduce a helper to build a FMASK descriptor
4190*61046927SAndroid Build Coastguard Worker- radeonsi: reject some texture formats but only on GFX8/CARRIZO
4191*61046927SAndroid Build Coastguard Worker- radv: mark some formats as unsupported on GFX8/CARRIZO
4192*61046927SAndroid Build Coastguard Worker- radv: set image view descriptors as buffer for non-graphics GPU
4193*61046927SAndroid Build Coastguard Worker- ac,radv,radeonsi: add a helper to get the tile mode index
4194*61046927SAndroid Build Coastguard Worker- radv: tidy up swizzle in radv_set_mutable_tex_desc_fields()
4195*61046927SAndroid Build Coastguard Worker- radv: tidy up custom pitch for gfx10.3 in radv_set_mutable_tex_desc_fields()
4196*61046927SAndroid Build Coastguard Worker- radv: tidy up meta_va in radv_set_mutable_tex_desc_fields()
4197*61046927SAndroid Build Coastguard Worker- radv: set ITERATE_256 for GFX10+ in radv_set_mutable_tex_desc_fields()
4198*61046927SAndroid Build Coastguard Worker- radv: stop clearing unnecessary bitfields in radv_set_mutable_tex_desc_fields()
4199*61046927SAndroid Build Coastguard Worker- ac,radv,radeonsi: add a helper to set mutable tex desc fields
4200*61046927SAndroid Build Coastguard Worker- ac,radv,radeonsi: add a function for getting border color swizzle
4201*61046927SAndroid Build Coastguard Worker- radv: only set ALPHA_IS_ON_MSB if the image has DCC on GFX6-9
4202*61046927SAndroid Build Coastguard Worker- radv: adjust determining if alpha should be on MSB
4203*61046927SAndroid Build Coastguard Worker- ac,radv,radeonsi: add function to determine if alpha should be on MSB
4204*61046927SAndroid Build Coastguard Worker- ac,radv,radeonsi: add a common helper for translating swizzle
4205*61046927SAndroid Build Coastguard Worker- amd/common: only pass gfx_level to ac_get_gfx10_format_table()
4206*61046927SAndroid Build Coastguard Worker- amd/common: add new helpers to build buffer descriptors
4207*61046927SAndroid Build Coastguard Worker- radv: use new common helpers for building buffer descriptor
4208*61046927SAndroid Build Coastguard Worker- aco: use new common helpers for building buffer descriptors
4209*61046927SAndroid Build Coastguard Worker- radv: remove unused radv_translate_buffer_dataformat()
4210*61046927SAndroid Build Coastguard Worker- radv: remove useless check about FIXED formats
4211*61046927SAndroid Build Coastguard Worker- radv: simplify radv_is_vertex_buffer_format_supported()
4212*61046927SAndroid Build Coastguard Worker- radv: replace vk_to_non_srgb_format() by vk_format_no_srgb()
4213*61046927SAndroid Build Coastguard Worker- radv: fix setting a custom pitch for CB on GFX10_3+
4214*61046927SAndroid Build Coastguard Worker- radv: replace db_{z,stencil}_{read,write}_base by db_{depth,stencil}_base
4215*61046927SAndroid Build Coastguard Worker- radv: tidy up radv_initialise_ds_surface()
4216*61046927SAndroid Build Coastguard Worker- radv: separate non-mutable vs mutable fields for ds surface
4217*61046927SAndroid Build Coastguard Worker- amd/common: add a function to initialize ds surface
4218*61046927SAndroid Build Coastguard Worker- radv: use the common helper for initializing DS surfaces
4219*61046927SAndroid Build Coastguard Worker- radeonsi: use the common helper for initializing DS surfaces
4220*61046927SAndroid Build Coastguard Worker- radv: only enable DB_STENCIL_INFO.ITERATE_FLUSH when necessary
4221*61046927SAndroid Build Coastguard Worker- radv: do not check image usage for ITERATE256 with TC-compat HTILE
4222*61046927SAndroid Build Coastguard Worker- ac,radv,radeonsi: add function to get the number of ZPLANES
4223*61046927SAndroid Build Coastguard Worker- ac,radv,radeonsi: a function that sets mutable DS surface fields
4224*61046927SAndroid Build Coastguard Worker- ac,radv,radeonsi: move ZRANGE_PRECISION to mutable DS fields
4225*61046927SAndroid Build Coastguard Worker- amd/common: add ac_gpu_info::has_etc_support
4226*61046927SAndroid Build Coastguard Worker- radv: use PIPE_FORMAT in radv_translate_tex_dataformat()
4227*61046927SAndroid Build Coastguard Worker- ac,radv,radeonsi: add a function to translate texture data format
4228*61046927SAndroid Build Coastguard Worker- amd/common: add a helper to set the third word of buffer descriptor
4229*61046927SAndroid Build Coastguard Worker- ac,radv: add a stride parameter to ac_build_attr_ring_descriptor()
4230*61046927SAndroid Build Coastguard Worker- radeonsi: use common build buffer descriptor helpers
4231*61046927SAndroid Build Coastguard Worker- radv: align DCC control settings to RadeonSI for GFX8
4232*61046927SAndroid Build Coastguard Worker- amd/common: add a function to initialize cb surface
4233*61046927SAndroid Build Coastguard Worker- radv: use the common helper for initializing CB surfaces
4234*61046927SAndroid Build Coastguard Worker- radeonsi: use the common helper for initializing CB surfaces
4235*61046927SAndroid Build Coastguard Worker- ac,radv,radeonsi: a function that sets mutable CB surface fields
4236*61046927SAndroid Build Coastguard Worker- radv: apply the workaround for no PS inpputs and LDS on GFX11 only
4237*61046927SAndroid Build Coastguard Worker- radv: apply the SQ_THREAD_TRACE_WPTR workaround on GFX11 only
4238*61046927SAndroid Build Coastguard Worker- radv: fix flushing DB meta cache on GFX11.5
4239*61046927SAndroid Build Coastguard Worker- radv: only emit streamout enable for legacy streamout
4240*61046927SAndroid Build Coastguard Worker- amd/common: define SDMA v7.0 for GFX12
4241*61046927SAndroid Build Coastguard Worker- ac,radv,radeonsi: add ac_gpu_info::has_tc_compatible_htile
4242*61046927SAndroid Build Coastguard Worker- radv: update NUM_THREAD_FULL bitfields
4243*61046927SAndroid Build Coastguard Worker- radv: enable GS_FAST_LAUNCH_2 by default on GFX12
4244*61046927SAndroid Build Coastguard Worker- radv: do not emit non-existent registers on GFX12
4245*61046927SAndroid Build Coastguard Worker- radv: update configuring sample locations on GFX12
4246*61046927SAndroid Build Coastguard Worker- radv: update configuring viewport/scissor on GFX12
4247*61046927SAndroid Build Coastguard Worker- radv: update configuring PS states on GFX12
4248*61046927SAndroid Build Coastguard Worker- radv: update configuring NGG states on GFX12
4249*61046927SAndroid Build Coastguard Worker- radv: update configuring VGT states on GFX12
4250*61046927SAndroid Build Coastguard Worker- radv: update configuring DB states on GFX12
4251*61046927SAndroid Build Coastguard Worker- radv: update configuring rasterization states on GFX12
4252*61046927SAndroid Build Coastguard Worker- radv: update configuring some CB states on GFX12
4253*61046927SAndroid Build Coastguard Worker- radv: update configuring occlusion query state on GFX12
4254*61046927SAndroid Build Coastguard Worker- radv: update configuring MSAA state on GFX12
4255*61046927SAndroid Build Coastguard Worker- radv: update configuring GFX preamble on GFX12
4256*61046927SAndroid Build Coastguard Worker- radv: update configuring tess rings on GFX12
4257*61046927SAndroid Build Coastguard Worker- radv: update binning settings on GFX12
4258*61046927SAndroid Build Coastguard Worker- radv: update emitting discard rectangles on GFX12
4259*61046927SAndroid Build Coastguard Worker- radv: update shader input arguments for GS stage on GFX12
4260*61046927SAndroid Build Coastguard Worker- aco: adjust loading local invocation ID for GS on GFX12
4261*61046927SAndroid Build Coastguard Worker- radv: do not emulate clear state for shadowed regs on GFX12
4262*61046927SAndroid Build Coastguard Worker- radv: update cache flush emission on GFX12
4263*61046927SAndroid Build Coastguard Worker- radv: update emitting stipple line on GFX12
4264*61046927SAndroid Build Coastguard Worker- radv: disallow merging multiple draws into one wave on GFX12
4265*61046927SAndroid Build Coastguard Worker- radv: emit SQ_NON_EVENT packets after drawing with streamout on GFX12
4266*61046927SAndroid Build Coastguard Worker- radv: update configuring the number of patch control points on GFX12
4267*61046927SAndroid Build Coastguard Worker- radv: update configuring VGT_SHADER_STAGES_EN on GFX12
4268*61046927SAndroid Build Coastguard Worker- radv: enable GE_CNTL.DIS_PG_SIZE_ADJUST_FOR_STRIP on GFX12
4269*61046927SAndroid Build Coastguard Worker- radv: update NUM_THREAD_FULL bitfields on GFX12
4270*61046927SAndroid Build Coastguard Worker- radv: update global graphics shader pointers on GFX12
4271*61046927SAndroid Build Coastguard Worker- radv: update SDMA resource type on GFX12
4272*61046927SAndroid Build Coastguard Worker- radv: update VS input VGPRs on GFX12
4273*61046927SAndroid Build Coastguard Worker- radv: do not enable HTILE for depth/stencil storage images
4274*61046927SAndroid Build Coastguard Worker- radv: allow STORAGE for depth formats
4275*61046927SAndroid Build Coastguard Worker- radv: fix configuring the number of patch control points on GFX6
4276*61046927SAndroid Build Coastguard Worker- radv: configure DB_Z_INFO.NUM_SAMPLES on GFX12
4277*61046927SAndroid Build Coastguard Worker- radv: configure DB_RENDER_CONTROL to zero on GFX12
4278*61046927SAndroid Build Coastguard Worker- radv: do not enable MEM_ORDERED on GFX12
4279*61046927SAndroid Build Coastguard Worker- radv: update configuring the attribute ring on GFX12
4280*61046927SAndroid Build Coastguard Worker- radv: do not flush L2 metadata on GFX12
4281*61046927SAndroid Build Coastguard Worker- radv: mark all images coherent with TC L2 on GFX12
4282*61046927SAndroid Build Coastguard Worker- radv: update configuring SPI_SHADER_PGM_LO_LS on GFX12
4283*61046927SAndroid Build Coastguard Worker- radv: update configuring SPI_SHADER_PGM_LO_ES on GFX12
4284*61046927SAndroid Build Coastguard Worker- radv: update configuring SPI_SHADER_PGM_RSRC4_{HS,GS,PS} on GFX12
4285*61046927SAndroid Build Coastguard Worker- radv: update configuring GE_CNTL.PRIM_GRP_SIZE_GFX11 on GFX12
4286*61046927SAndroid Build Coastguard Worker- radv: update configuring SPI_PS_IN_CONTROL on GFX12
4287*61046927SAndroid Build Coastguard Worker- radv: configure PA_SC_HISZ_CONTROL on GFX12
4288*61046927SAndroid Build Coastguard Worker- radv: configure SPI_SHADER_GS_OUT_CONFIG_PS on GFX12
4289*61046927SAndroid Build Coastguard Worker- radv: update configuring GS_VGPR_COMP_CNT on GFX12
4290*61046927SAndroid Build Coastguard Worker- radv: do not set DX10_CLAMP on GFX12
4291*61046927SAndroid Build Coastguard Worker- radv: fix VRS subpass attachments with mipmaps
4292*61046927SAndroid Build Coastguard Worker- ac,radeonsi: set COLOR_SW_MODE for mutable CB surfaces on GFX12
4293*61046927SAndroid Build Coastguard Worker- radv: configure PA_SC_SAMPLE_PROPERTIES on GFX12
4294*61046927SAndroid Build Coastguard Worker- radv: update number of input VGPRs for VS on GFX12
4295*61046927SAndroid Build Coastguard Worker- radv: update configuring color buffers on GFX12
4296*61046927SAndroid Build Coastguard Worker- radv: update configuring depth stencil buffers on GFX12
4297*61046927SAndroid Build Coastguard Worker- radv: update configuring PA_SC_WINDOW_SCISSOR on GFX12
4298*61046927SAndroid Build Coastguard Worker- radv: do not emit SPI_SHADER_PGM_RSRC3_GS on GFX12
4299*61046927SAndroid Build Coastguard Worker- radv: fix configuring NGG registers on GFX12
4300*61046927SAndroid Build Coastguard Worker- radv: do not set VGT_PRIMITIVEID_EN.PRIMITIVEID_EN on GFX12
4301*61046927SAndroid Build Coastguard Worker- radv: cleanup radv_precompute_registers_hw_{ngg,fs}
4302*61046927SAndroid Build Coastguard Worker- radv: assert that GDS/GDS OA buffers can't be created on GFX12
4303*61046927SAndroid Build Coastguard Worker- radv: only set valid bitfields for CB/DS surfaces address
4304*61046927SAndroid Build Coastguard Worker- radv: only emit VGT_GS_MAX_PRIMS_PER_SUBGROUP on GFX9
4305*61046927SAndroid Build Coastguard Worker- radv: only emit SQ_PERFCOUNTER_MASK on GFX7-9
4306*61046927SAndroid Build Coastguard Worker- radv: do not set VGT_SHADER_STAGES_EN.DYNAMIC_HS on GFX9
4307*61046927SAndroid Build Coastguard Worker- radv: only emit SPI_SHADER_PGM_SRC3_GS on GFX7+
4308*61046927SAndroid Build Coastguard Worker- radv: only emit CB_COLOR0_DCC_CONTROL on GFX8
4309*61046927SAndroid Build Coastguard Worker- radv: use pipe_format when building image view descriptors
4310*61046927SAndroid Build Coastguard Worker- ac,radv,radeonsi: add a function to build texture descriptors
4311*61046927SAndroid Build Coastguard Worker- amd/common: add MIN_LOD for texture descriptors on GFX12
4312*61046927SAndroid Build Coastguard Worker- Revert "radv/ci: Bring back vkcts-navi21-llvm-valve"
4313*61046927SAndroid Build Coastguard Worker- radv: update configuring depth clamp enable on GFX12
4314*61046927SAndroid Build Coastguard Worker- radv: update configuring COVERAGE_TO_SHADER_SELECT on GFX12
4315*61046927SAndroid Build Coastguard Worker- radv: fix emitting VGT_PRIMITIVEID_RESET in the GFX preamble on GFX12
4316*61046927SAndroid Build Coastguard Worker- radv: only set valid bitfields for CB/DS surfaces address on GFX12
4317*61046927SAndroid Build Coastguard Worker- radv: add a helper to get image VA
4318*61046927SAndroid Build Coastguard Worker- ac,radeonsi import PM4 state from RadeonSI
4319*61046927SAndroid Build Coastguard Worker- ac,radeonsi: add a function to initialize compute preambles
4320*61046927SAndroid Build Coastguard Worker- radv: initialize compute preambles with the common helper
4321*61046927SAndroid Build Coastguard Worker- radv: fix creating unlinked shaders with ESO when nextStage is 0
4322*61046927SAndroid Build Coastguard Worker- radv: pass a radv_shader to radv_get_compute_pipeline_metadata()
4323*61046927SAndroid Build Coastguard Worker- radv: don't assume that TC_ACTION_ENA invalidates L1 cache on gfx9
4324*61046927SAndroid Build Coastguard Worker- ac,radv: add a helper for SQTT control register
4325*61046927SAndroid Build Coastguard Worker- ac,radv,radeonsi: add more parameters to ac_sqtt
4326*61046927SAndroid Build Coastguard Worker- amd: allow to emit privileged config registers in PM4
4327*61046927SAndroid Build Coastguard Worker- amd: mark more registers that need RESET_FILTER_CAM in PM4
4328*61046927SAndroid Build Coastguard Worker- amd: add a common implementation for SQTT using PM4
4329*61046927SAndroid Build Coastguard Worker- radv: emit more consecutive registers for SQTT on GFX8-9
4330*61046927SAndroid Build Coastguard Worker- radv: use the common SQTT implementation
4331*61046927SAndroid Build Coastguard Worker- radv: update VGT_TESS_DISTRIBUTION.ACCUM_ISOLINE value
4332*61046927SAndroid Build Coastguard Worker- radv: do not set registers set by CLEAR_STATE in the preamble on GFX10-11.5
4333*61046927SAndroid Build Coastguard Worker- radv: emit SPI_GS_THROTTLE_CNTL1 when the attr ring is emitted
4334*61046927SAndroid Build Coastguard Worker- radv: fix incorrect buffer_list advance for multi-planar descriptors
4335*61046927SAndroid Build Coastguard Worker- radv: use BDA in the DGC prepare shader
4336*61046927SAndroid Build Coastguard Worker- radv: remove dynamic uniform/storage buffers support with DGC
4337*61046927SAndroid Build Coastguard Worker- radv: do not use nir_pkt3() when the packet len is constant with DGC
4338*61046927SAndroid Build Coastguard Worker- radv: add new macros for emiting packets in DGC
4339*61046927SAndroid Build Coastguard Worker- radv: remove redundant nir_builder param in some DGC helpers
4340*61046927SAndroid Build Coastguard Worker- radv: add a helper to load the pipeline VA for DGC
4341*61046927SAndroid Build Coastguard Worker- radv: store a pointer to the logical device in dgc_cmdbuf
4342*61046927SAndroid Build Coastguard Worker- radv: allow VK_NV_device_generated_commands_{compute} with LLVM
4343*61046927SAndroid Build Coastguard Worker- radv: always save/restore all shader objects for internal operations
4344*61046927SAndroid Build Coastguard Worker- radv: update configuring WALK_ALIGN8_PRIM_FITS_ST on GFX12
4345*61046927SAndroid Build Coastguard Worker- ac/surface: add NBC view support on GFX12
4346*61046927SAndroid Build Coastguard Worker- radv: declare a new user SGPR for the streamout state buffer on GFX12
4347*61046927SAndroid Build Coastguard Worker- radv/nir: lower nir_intrinsic_load_xfb_state_address_gfx12_amd
4348*61046927SAndroid Build Coastguard Worker- radv: implement streamout on GFX12
4349*61046927SAndroid Build Coastguard Worker- radv: force using indirect descriptor sets for indirect compute pipelines
4350*61046927SAndroid Build Coastguard Worker- radv: emit indirect sets for indirect compute pipelines with DGC
4351*61046927SAndroid Build Coastguard Worker- radv: fix emitting indirect descriptor sets in the DGC prepare shader
4352*61046927SAndroid Build Coastguard Worker- radv: cleanup getting AC_UD_TASK_RING_ENTRY for mesh shader
4353*61046927SAndroid Build Coastguard Worker- radv: use radv_shader_info::user_data_0 for task shaders
4354*61046927SAndroid Build Coastguard Worker- radv: remove dead mesh shader code for indirect draws
4355*61046927SAndroid Build Coastguard Worker- radv: remove useless masking in radv_cs_emit_indirect_mesh_draw_packet()
4356*61046927SAndroid Build Coastguard Worker- radv: remove useless draw_id to radv_emit_userdata_task()
4357*61046927SAndroid Build Coastguard Worker- radv: add the DGC preprocess BO to the cmdbuf BO list
4358*61046927SAndroid Build Coastguard Worker- radv/amdgpu: allow cs_execute_ib() to pass a VA instead of a BO
4359*61046927SAndroid Build Coastguard Worker- radv/amdgpu: use the non-IB path for dumping CS with external IBs
4360*61046927SAndroid Build Coastguard Worker- ac/parse_ib: dump PKT3_DISPATCH_{TASKMESH_GFX,TASKMESH_DIRECT_ACE}
4361*61046927SAndroid Build Coastguard Worker- radv/amdgpu: fix chaining CS with external IBs on compute queue
4362*61046927SAndroid Build Coastguard Worker- radv: add a helper to execute a DGC IB
4363*61046927SAndroid Build Coastguard Worker- radv: add support for computing the DGC ACE IB size
4364*61046927SAndroid Build Coastguard Worker- radv: prepare for DISPATCH_TASKMESH_GFX emission in the DGC shader
4365*61046927SAndroid Build Coastguard Worker- radv: prepare for DISPATCH_TASKMESH_DIRECT_ACE emission in the DGC shader
4366*61046927SAndroid Build Coastguard Worker- radv: refactor some DGC helpers in preparation for the ACE IB
4367*61046927SAndroid Build Coastguard Worker- radv: add a helper to pad DGC IB
4368*61046927SAndroid Build Coastguard Worker- radv: add support for preparing the ACE IB in DGC
4369*61046927SAndroid Build Coastguard Worker- radv: add support for executing the DGC ACE IB
4370*61046927SAndroid Build Coastguard Worker- radv: fix incorrect cache flushes before decompressing DCC on compute
4371*61046927SAndroid Build Coastguard Worker- radv: improve clarity of DGC offset computations
4372*61046927SAndroid Build Coastguard Worker- radv: pre-compute the base upload offset in radv_prepare_dgc()
4373*61046927SAndroid Build Coastguard Worker- radv: add a helper that determines if DGC uses task shaders
4374*61046927SAndroid Build Coastguard Worker- radv: split allocating and emitting push constants with DGC
4375*61046927SAndroid Build Coastguard Worker- radv: rework emitting push constants with DGC
4376*61046927SAndroid Build Coastguard Worker- radv: reserve space for push constants in the DGC ACE IB
4377*61046927SAndroid Build Coastguard Worker- radv: adjust the base upload offset when DGC uses task shaders
4378*61046927SAndroid Build Coastguard Worker- radv: emit push constant for task shaders with DGC
4379*61046927SAndroid Build Coastguard Worker- radv: disable conditional rendering with DGC and task shaders
4380*61046927SAndroid Build Coastguard Worker- radv: fix a synchronization issue with non-preprocessed DGC with task shader
4381*61046927SAndroid Build Coastguard Worker- radv: enable task shaders support with NV DGC
4382*61046927SAndroid Build Coastguard Worker- radv: suspend user conditional rendering when DGC has task shaders
4383*61046927SAndroid Build Coastguard Worker- radv: rename radv_get_user_sgpr() to radv_get_user_sgpr_info()
4384*61046927SAndroid Build Coastguard Worker- radv: add radv_get_user_sgpr{_loc}() helpers
4385*61046927SAndroid Build Coastguard Worker- radv: use radv_get_user_sgpr_loc() for the GS copy shader too
4386*61046927SAndroid Build Coastguard Worker- radv: remove unused parameter to dgc_emit_draw_mesh_tasks_ace()
4387*61046927SAndroid Build Coastguard Worker- radv: do not emit compute userdata for empty dispatches
4388*61046927SAndroid Build Coastguard Worker- radv: cleanup using vtx_base_sgpr for userdata with DGC
4389*61046927SAndroid Build Coastguard Worker- radv: use radv_dgc_with_task_shader() more
4390*61046927SAndroid Build Coastguard Worker- radv: move radv_CmdPreprocessGeneratedCommandsNV() to radv_cmd_buffer.c
4391*61046927SAndroid Build Coastguard Worker- radv: use the graphics pipeline from the DGC info
4392*61046927SAndroid Build Coastguard Worker- radv: use radv_get_user_sgpr() more in DGC
4393*61046927SAndroid Build Coastguard Worker- vulkan: Update XML and headers to 1.3.289
4394*61046927SAndroid Build Coastguard Worker- radv: advertise VK_KHR_maintenance7
4395*61046927SAndroid Build Coastguard Worker- ci: bump vkd3d-proton to 3d46c082906c77544385d10801e4c0184f0385d9
4396*61046927SAndroid Build Coastguard Worker- radv: remove unused parameter to radv_pipeline_import_retained_shaders()
4397*61046927SAndroid Build Coastguard Worker- radv: simplify importing libraries with retained shaders
4398*61046927SAndroid Build Coastguard Worker- radv: remove unused get_vs_output_info() function
4399*61046927SAndroid Build Coastguard Worker- radv: remove unnecessary radv_pipeline_has_ngg() function
4400*61046927SAndroid Build Coastguard Worker- radv: move radv_hash_shaders() to radv_graphics_pipeline.c
4401*61046927SAndroid Build Coastguard Worker- radv: simplify determining when the rasterization primitive is unknown
4402*61046927SAndroid Build Coastguard Worker- radv: simplify determining when a VS prolog is needed
4403*61046927SAndroid Build Coastguard Worker- radv: stop passing a pipeline to some graphics related helpers
4404*61046927SAndroid Build Coastguard Worker- radv: rework generating all graphics state for compiling pipelines
4405*61046927SAndroid Build Coastguard Worker- radv: remove radv_descriptor_set_layout::shader_stages
4406*61046927SAndroid Build Coastguard Worker- radv: use blake3 for hashing descriptor set layouts
4407*61046927SAndroid Build Coastguard Worker- radv: use blake3 for hashing pipeline layouts
4408*61046927SAndroid Build Coastguard Worker- radv: disable VK_EXT_sampler_filter_minmax on TAHITI and VERDE
4409*61046927SAndroid Build Coastguard Worker- ac,radeonsi: add ac_is_reduction_mode_supported()
4410*61046927SAndroid Build Coastguard Worker- radv: use ac_is_reduction_mode_supported()
4411*61046927SAndroid Build Coastguard Worker- radv: fix marking RADV_DYNAMIC_COLOR_ATTACHMENT_MAP as dirty
4412*61046927SAndroid Build Coastguard Worker- nir/gather_info: handle uses_fbfetch_output for sparse image loads
4413*61046927SAndroid Build Coastguard Worker- nir/gather_info: handle uses_fbfetch_output for texture operations
4414*61046927SAndroid Build Coastguard Worker- radv: destroy the perf counter BO in radv_device_finish_perf_counter()
4415*61046927SAndroid Build Coastguard Worker- radv: add radv_device_init_perf_counter()
4416*61046927SAndroid Build Coastguard Worker- radv: add helpers for init/deinit device memory cache
4417*61046927SAndroid Build Coastguard Worker- radv: add helpers for init/deinit RGP
4418*61046927SAndroid Build Coastguard Worker- radv: simplify keeping shader info for GPU hangs debugging
4419*61046927SAndroid Build Coastguard Worker- radv: add radv_device_init_trap_handler()
4420*61046927SAndroid Build Coastguard Worker- radv: add helpers for init/deinit device fault detection
4421*61046927SAndroid Build Coastguard Worker- radv: add radv_device_init_rmv()
4422*61046927SAndroid Build Coastguard Worker- radv: regroup all tools initialization in one helper
4423*61046927SAndroid Build Coastguard Worker- radv: use zero allocation for the device queues
4424*61046927SAndroid Build Coastguard Worker- radv/meta: remove non-valuable comments
4425*61046927SAndroid Build Coastguard Worker- radv/meta: remove unnecessary blit2d_dst_temps struct
4426*61046927SAndroid Build Coastguard Worker- radv/meta: remove redundant check for hw resolve pipelines
4427*61046927SAndroid Build Coastguard Worker- radv/meta: remove unused number of rectangles for internal operations
4428*61046927SAndroid Build Coastguard Worker- radv/meta: remove useless checks for NULL handles before destroying
4429*61046927SAndroid Build Coastguard Worker- radv/meta: add a helper to create compute pipeline
4430*61046927SAndroid Build Coastguard Worker- radv/meta: add a helper to create pipeline layout
4431*61046927SAndroid Build Coastguard Worker- radv/meta: add a helper to create descriptor set layout
4432*61046927SAndroid Build Coastguard Worker- zink/ci: skip arb_shader_image_load_store also on NAVI31/VANGOGH
4433*61046927SAndroid Build Coastguard Worker- zink/ci: remove redundant arb_shader_image_load_store skips on POLARIS10
4434*61046927SAndroid Build Coastguard Worker- radv: do not expose ImageFloat32AtomicMinMax on GFX11_5
4435*61046927SAndroid Build Coastguard Worker- radv: fix programming DB_RENDER_CONTROL for NULL depth/stencil on GFX11_5
4436*61046927SAndroid Build Coastguard Worker- radv: expose BufferFloat32AtomicMinMax on GFX11_5
4437*61046927SAndroid Build Coastguard Worker- radv: disable SPM trace on GFX11_5
4438*61046927SAndroid Build Coastguard Worker- ac/rgp: assume GFX11_5 use the same SQTT/RGP versions as GFX11
4439*61046927SAndroid Build Coastguard Worker- radv: allow to capture with RGP on GFX11_5
4440*61046927SAndroid Build Coastguard Worker- radv/meta: fix potential race condition when creating the copy VRS pipeline
4441*61046927SAndroid Build Coastguard Worker- radv/meta: rework creating the VRS copy HTILE pipeline
4442*61046927SAndroid Build Coastguard Worker- radv/meta: remove the depth resummarize operation
4443*61046927SAndroid Build Coastguard Worker- radv/meta: avoid potential NULL deref with the gfx depth decompress pipeline
4444*61046927SAndroid Build Coastguard Worker- radv/meta: move locking around the gfx depth decompress pipeline
4445*61046927SAndroid Build Coastguard Worker- radv/meta: remove unused parameter to radv_get_depth_pipeline()
4446*61046927SAndroid Build Coastguard Worker- radv/meta: rework creating the gfx depth decompress pipeline
4447*61046927SAndroid Build Coastguard Worker- radv/meta: create the compute depth decompress pipeline on-demand
4448*61046927SAndroid Build Coastguard Worker- radv/meta: cleanup creating the compute depth decompress pipeline
4449*61046927SAndroid Build Coastguard Worker- radv/meta: separate creating the fill/copy pipelines
4450*61046927SAndroid Build Coastguard Worker- radv/meta: create the fill/copy pipelines on-demand
4451*61046927SAndroid Build Coastguard Worker- radv/meta: cleanup radv_device_init_meta_blit_{color,depth,stencil]()
4452*61046927SAndroid Build Coastguard Worker- radv/meta: move the locking around creating blit pipelines
4453*61046927SAndroid Build Coastguard Worker- radv/meta: cleanup meta_emit_blit()
4454*61046927SAndroid Build Coastguard Worker- radv/meta: rework creating blit pipelines
4455*61046927SAndroid Build Coastguard Worker- radv/meta: create fmask expand layouts regardless on-demand
4456*61046927SAndroid Build Coastguard Worker- radv/meta: rework creating FMASK expand pipelines
4457*61046927SAndroid Build Coastguard Worker- radv/meta: create fmask copy layouts regardless on-demand
4458*61046927SAndroid Build Coastguard Worker- radv/meta: rework creating copy expand pipelines
4459*61046927SAndroid Build Coastguard Worker- radv/meta: fix potential race condition when creating DCC retile pipelines
4460*61046927SAndroid Build Coastguard Worker- radv/meta: fix potential memleak when creating DCC retile pipelines
4461*61046927SAndroid Build Coastguard Worker- radv/meta: rework creating DCC retile pipelines
4462*61046927SAndroid Build Coastguard Worker- radv/meta: remove useless memset when destroying DCC retile state
4463*61046927SAndroid Build Coastguard Worker- radv/meta: rework creating GFX depth/stencil resolve pipelines
4464*61046927SAndroid Build Coastguard Worker- radv/meta: rework creating GFX color resolve pipelines
4465*61046927SAndroid Build Coastguard Worker- radv/meta: rework creating compute color resolve pipelines
4466*61046927SAndroid Build Coastguard Worker- radv/meta: rework creating compute depth/stencil resolve pipelines
4467*61046927SAndroid Build Coastguard Worker- radv/meta: cleanup creating HW resolve pipelines
4468*61046927SAndroid Build Coastguard Worker- radv/meta: rework creating HW resolve pipelines
4469*61046927SAndroid Build Coastguard Worker- radv/meta: rework creating DCC decompress compute pipelines
4470*61046927SAndroid Build Coastguard Worker- radv/meta: rework creating clear HTILE mask pipeline
4471*61046927SAndroid Build Coastguard Worker- radv/meta: create clear HTILE mask pipeline on-demand when needed
4472*61046927SAndroid Build Coastguard Worker- radv/meta: create DCC comp-to-single pipelines on-demand when needed
4473*61046927SAndroid Build Coastguard Worker- radv/meta: add a helper to create itob pipelines
4474*61046927SAndroid Build Coastguard Worker- radv/meta: create itob pipelines on-demand when needed
4475*61046927SAndroid Build Coastguard Worker- radv/meta: add a helper to create btoi pipelines
4476*61046927SAndroid Build Coastguard Worker- radv/meta create btoi pipelines on-demand when needed
4477*61046927SAndroid Build Coastguard Worker- radv/meta: add a helper to create btoi r32g32b32 pipeline
4478*61046927SAndroid Build Coastguard Worker- radv/meta: create btoi r32g32b32 pipeline on-demand when needed
4479*61046927SAndroid Build Coastguard Worker- radv/meta: update the helper that creates itoi pipelines
4480*61046927SAndroid Build Coastguard Worker- radv/meta: create itoi pipelines on-demand when needed
4481*61046927SAndroid Build Coastguard Worker- radv/meta: add a helper to create itoi r32g32b32 pipeline
4482*61046927SAndroid Build Coastguard Worker- radv/meta: create itoi r32g32b32 pipelines on-demand when needed
4483*61046927SAndroid Build Coastguard Worker- radv/meta: update the helper that creates clear pipelines
4484*61046927SAndroid Build Coastguard Worker- radv/meta: create clear pipeliones on-demand when needed
4485*61046927SAndroid Build Coastguard Worker- radv/meta: add a helper to create clear r32g32b32 pipeline
4486*61046927SAndroid Build Coastguard Worker- radv/meta: create clear r32g32b32 pipelines on-demand when needed
4487*61046927SAndroid Build Coastguard Worker- radv: fix shaders cache corruption with indirect pipeline binds
4488*61046927SAndroid Build Coastguard Worker- radv/meta: stop checking that creating NIR shaders failed
4489*61046927SAndroid Build Coastguard Worker- radv/meta: remove unnecessary goto
4490*61046927SAndroid Build Coastguard Worker- radv/meta: stop creating similar pipeline layouts for depth decompress
4491*61046927SAndroid Build Coastguard Worker- radv/meta: create the layouts for blit pipelines on-demand
4492*61046927SAndroid Build Coastguard Worker- radv/meta: create the layouts for FS resolve pipelines on-demand
4493*61046927SAndroid Build Coastguard Worker- radv/meta: create the layouts for depth decompress on-demand
4494*61046927SAndroid Build Coastguard Worker- radv/meta: create the layouts for FMASK copy on-demand
4495*61046927SAndroid Build Coastguard Worker- radv/meta: create the layouts for FMASK expand on-demand
4496*61046927SAndroid Build Coastguard Worker- radv/meta: create the layouts for compute resolve on-demand
4497*61046927SAndroid Build Coastguard Worker- radv/meta: create the louts for DCC comp-to-single clear on-demand
4498*61046927SAndroid Build Coastguard Worker- radv/meta: rework getting clear color pipelines
4499*61046927SAndroid Build Coastguard Worker- radv/meta: create the layout for clear color on-demand
4500*61046927SAndroid Build Coastguard Worker- radv/meta: rework getting depth stencil clear pipelines
4501*61046927SAndroid Build Coastguard Worker- radv/meta: create the layout for clear depth/stencil on-demand
4502*61046927SAndroid Build Coastguard Worker
4503*61046927SAndroid Build Coastguard WorkerSaroj Kumar (2):
4504*61046927SAndroid Build Coastguard Worker
4505*61046927SAndroid Build Coastguard Worker- mesa: Add functions to print blake3
4506*61046927SAndroid Build Coastguard Worker- mesa: replace shader_info::source_sha1
4507*61046927SAndroid Build Coastguard Worker
4508*61046927SAndroid Build Coastguard WorkerSathishkumar S (3):
4509*61046927SAndroid Build Coastguard Worker
4510*61046927SAndroid Build Coastguard Worker- util/format: add planar3 y8_u8_v8_440 pipe format
4511*61046927SAndroid Build Coastguard Worker- frontends/va,gallium/vl: add support for yuv440 format
4512*61046927SAndroid Build Coastguard Worker- radeonsi/vcn: enable yuv440 jpeg decode
4513*61046927SAndroid Build Coastguard Worker
4514*61046927SAndroid Build Coastguard WorkerSebastian Wick (1):
4515*61046927SAndroid Build Coastguard Worker
4516*61046927SAndroid Build Coastguard Worker- vulkan/wsi/wayland: refactor wsi_wl_swapchain_wait_for_present
4517*61046927SAndroid Build Coastguard Worker
4518*61046927SAndroid Build Coastguard WorkerSergi Blanch Torne (21):
4519*61046927SAndroid Build Coastguard Worker
4520*61046927SAndroid Build Coastguard Worker- mr-label-maker: specialize CI labels
4521*61046927SAndroid Build Coastguard Worker- ci: kernel stored in a different s3 bucket
4522*61046927SAndroid Build Coastguard Worker- ci: identify and label S3 buckets
4523*61046927SAndroid Build Coastguard Worker- ci: disable Collabora's farm due to maintance
4524*61046927SAndroid Build Coastguard Worker- Revert "ci: disable Collabora's farm due to maintance"
4525*61046927SAndroid Build Coastguard Worker- ci: fix stress counter in run'n'monitor
4526*61046927SAndroid Build Coastguard Worker- ci: disable Collabora's farm due to maintenance
4527*61046927SAndroid Build Coastguard Worker- Uprev Piglit to cf8daaf5ba90fc9b8a0e144355026e2a14c79944
4528*61046927SAndroid Build Coastguard Worker- Revert "ci: disable Collabora's farm due to maintenance"
4529*61046927SAndroid Build Coastguard Worker- ci: disable Collabora's farm due to runners maintenance
4530*61046927SAndroid Build Coastguard Worker- Revert "ci: disable Collabora's farm due to runners maintenance"
4531*61046927SAndroid Build Coastguard Worker- ci: continue stress run'n'monitor
4532*61046927SAndroid Build Coastguard Worker- ci: Fix parse GitLab pipeline url
4533*61046927SAndroid Build Coastguard Worker- ci: run_n_monitor, collect and summarize
4534*61046927SAndroid Build Coastguard Worker- ci: disable Collabora's farm due to maintenance
4535*61046927SAndroid Build Coastguard Worker- Revert "ci: disable Collabora's farm due to maintenance"
4536*61046927SAndroid Build Coastguard Worker- ci: run_n_monitor, arguments review and unicode
4537*61046927SAndroid Build Coastguard Worker- ci: run_n_monitor, pretty duration with padding
4538*61046927SAndroid Build Coastguard Worker- ci: run_n_monitor, listing job names with a padding
4539*61046927SAndroid Build Coastguard Worker- ci: run_n_monitor, sort by name when listing jobs
4540*61046927SAndroid Build Coastguard Worker- ci: fix run_n_monitor single execution
4541*61046927SAndroid Build Coastguard Worker
4542*61046927SAndroid Build Coastguard WorkerSil Vilerino (5):
4543*61046927SAndroid Build Coastguard Worker
4544*61046927SAndroid Build Coastguard Worker- d3d12: Fix static analysis issues due to bad parenthesis closing
4545*61046927SAndroid Build Coastguard Worker- nir: Mark variable as ASSERTED to fix unused variable warning treated as error
4546*61046927SAndroid Build Coastguard Worker- d3d12: Video Encode - Fix inputs for older OS support query cap
4547*61046927SAndroid Build Coastguard Worker- d3d12: Add missing case for CQP in d3d12_video_encoder_disable_rc_qualitylevels
4548*61046927SAndroid Build Coastguard Worker- Revert "d3d12: Video Encode - Remove PIPE_VIDEO_PROFILE_MPEG4_AVC_BASELINE as not supported" This reverts commit d6bb4ddc638f3ee37fbbe066c631dad80aaeb2d3. Fixes: d6bb4ddc638 ("d3d12: Video Encode - Remove PIPE_VIDEO_PROFILE_MPEG4_AVC_BASELINE as not supported")
4549*61046927SAndroid Build Coastguard Worker
4550*61046927SAndroid Build Coastguard WorkerSimon Ser (1):
4551*61046927SAndroid Build Coastguard Worker
4552*61046927SAndroid Build Coastguard Worker- glapi: fix param type in TexGenxOES
4553*61046927SAndroid Build Coastguard Worker
4554*61046927SAndroid Build Coastguard WorkerSushma Venkatesh Reddy (4):
4555*61046927SAndroid Build Coastguard Worker
4556*61046927SAndroid Build Coastguard Worker- drm-uapi: Sync i915_drm.h with a78313bb206e
4557*61046927SAndroid Build Coastguard Worker- anv/drirc: add option to provide low latency hint
4558*61046927SAndroid Build Coastguard Worker- anv: Fix I915_PARAM_HAS_CONTEXT_FREQ_HINT check
4559*61046927SAndroid Build Coastguard Worker- intel/clflush: Utilize clflushopt in intel_invalidate_range
4560*61046927SAndroid Build Coastguard Worker
4561*61046927SAndroid Build Coastguard WorkerSviatoslav Peleshko (5):
4562*61046927SAndroid Build Coastguard Worker
4563*61046927SAndroid Build Coastguard Worker- anv: Fix descriptor sampler offsets assignment
4564*61046927SAndroid Build Coastguard Worker- anv,driconf: Add fake non device local memory WA for Total War: Warhammer 3
4565*61046927SAndroid Build Coastguard Worker- intel/brw: Actually retype integer sources of sampler message payload
4566*61046927SAndroid Build Coastguard Worker- intel/elk: Actually retype integer sources of sampler message payload
4567*61046927SAndroid Build Coastguard Worker- mesa: Fix PopAttrib not restoring states that changed on deeper stack level
4568*61046927SAndroid Build Coastguard Worker
4569*61046927SAndroid Build Coastguard WorkerTapani Pälli (14):
4570*61046927SAndroid Build Coastguard Worker
4571*61046927SAndroid Build Coastguard Worker- iris: change stream uploader default size to 2MB
4572*61046927SAndroid Build Coastguard Worker- anv: skip gfx push constants alloc optimization on gfx9/11
4573*61046927SAndroid Build Coastguard Worker- iris: ForceZeroRTAIndexEnable if last geom stage does not write layer id
4574*61046927SAndroid Build Coastguard Worker- vulkan/runtime: add a subpass bit for legacy dithering
4575*61046927SAndroid Build Coastguard Worker- anv: VK_EXT_legacy_dithering support
4576*61046927SAndroid Build Coastguard Worker- docs/features: add VK_EXT_legacy_dithering
4577*61046927SAndroid Build Coastguard Worker- ci: update failures list with angle for jsl, tgl
4578*61046927SAndroid Build Coastguard Worker- anv/android: enable emulated astc for applications
4579*61046927SAndroid Build Coastguard Worker- anv: implement WA 14018283232
4580*61046927SAndroid Build Coastguard Worker- mesa: remove some conditions in mipmap code
4581*61046927SAndroid Build Coastguard Worker- isl: fix condition for enabling sampler route to lsc
4582*61046927SAndroid Build Coastguard Worker- isl/iris/anv: provide drirc toggle intel_sampler_route_to_lsc
4583*61046927SAndroid Build Coastguard Worker- anv: move some pc was to batch_emit_pipe_control_write
4584*61046927SAndroid Build Coastguard Worker- anv: fix a cmd_buffer reference in simple shader
4585*61046927SAndroid Build Coastguard Worker
4586*61046927SAndroid Build Coastguard WorkerTatsuyuki Ishi (5):
4587*61046927SAndroid Build Coastguard Worker
4588*61046927SAndroid Build Coastguard Worker- radv: Remove radv_queue::device again
4589*61046927SAndroid Build Coastguard Worker- vk_entrypoints_gen: Add missing ATTR_WEAK for instance and physdev entrypoints
4590*61046927SAndroid Build Coastguard Worker- vk_entrypoints_gen: Rework ATTR_WEAK to unify Unix and MinGW
4591*61046927SAndroid Build Coastguard Worker- vk_entrypoints_gen: Apply hidden visibility to generated symbols
4592*61046927SAndroid Build Coastguard Worker- vk_cmd_queue_gen: Exclude CmdDispatchGraphAMDX
4593*61046927SAndroid Build Coastguard Worker
4594*61046927SAndroid Build Coastguard WorkerThomas H.P. Andersen (2):
4595*61046927SAndroid Build Coastguard Worker
4596*61046927SAndroid Build Coastguard Worker- nvk: advertise EXT_depth_range_unrestricted
4597*61046927SAndroid Build Coastguard Worker- nvk/upload_queue: fix the _fill method
4598*61046927SAndroid Build Coastguard Worker
4599*61046927SAndroid Build Coastguard WorkerTim Huang (2):
4600*61046927SAndroid Build Coastguard Worker
4601*61046927SAndroid Build Coastguard Worker- amd: add GFX v11.5.2 support
4602*61046927SAndroid Build Coastguard Worker- amd/vpelib: support VPE IP v6.1.3
4603*61046927SAndroid Build Coastguard Worker
4604*61046927SAndroid Build Coastguard WorkerTimothy Arceri (36):
4605*61046927SAndroid Build Coastguard Worker
4606*61046927SAndroid Build Coastguard Worker- glsl: wrap nir_opt_loop in NIR_PASS()
4607*61046927SAndroid Build Coastguard Worker- glsl: use hash table when serializing resource data
4608*61046927SAndroid Build Coastguard Worker- glsl: move geom input array sizing to nir linker
4609*61046927SAndroid Build Coastguard Worker- lima: drop unrequired opt from standalone compiler
4610*61046927SAndroid Build Coastguard Worker- glsl: remove unused detect_recursion_linked()
4611*61046927SAndroid Build Coastguard Worker- lima: remove the standalone compiler
4612*61046927SAndroid Build Coastguard Worker- glsl: add support for glsl es 310/320 to standalone compiler
4613*61046927SAndroid Build Coastguard Worker- nir: clarify and update loop conditional instruction
4614*61046927SAndroid Build Coastguard Worker- nir: more aggressively remove in loop during partial unroll
4615*61046927SAndroid Build Coastguard Worker- nir: support more loop unrolling for logical operators
4616*61046927SAndroid Build Coastguard Worker- nir: add merge loop terminators optimisation
4617*61046927SAndroid Build Coastguard Worker- nir: add test for opt_loop_merge_terminators
4618*61046927SAndroid Build Coastguard Worker- nir: correctly track current loop in nir_opt_loop()
4619*61046927SAndroid Build Coastguard Worker- nir: test opt_loop_merge_terminators() skips unhandled loops
4620*61046927SAndroid Build Coastguard Worker- nir: add additional opt_loop_merge() test of deref handling
4621*61046927SAndroid Build Coastguard Worker- glsl: drop dump-builder support from standalone compiler
4622*61046927SAndroid Build Coastguard Worker- glsl: remove Par-linking from the standalone linker
4623*61046927SAndroid Build Coastguard Worker- glsl: remove do_function_inlining()
4624*61046927SAndroid Build Coastguard Worker- glsl: make glsl_to_nir() more generic
4625*61046927SAndroid Build Coastguard Worker- glsl: remove unused symbol table functionality
4626*61046927SAndroid Build Coastguard Worker- glsl: remove out of date TODO
4627*61046927SAndroid Build Coastguard Worker- glsl: move call to create explicit ifc layout out of glsl_to_nir
4628*61046927SAndroid Build Coastguard Worker- glsl: drop glsl ir optimisation from the standalone compiler
4629*61046927SAndroid Build Coastguard Worker- glsl: make warning tests pass linking
4630*61046927SAndroid Build Coastguard Worker- glsl/mesa: remove UniformHash field
4631*61046927SAndroid Build Coastguard Worker- glsl/standalone: init EmptyUniformLocations
4632*61046927SAndroid Build Coastguard Worker- glsl/tests: fix test_gl_lower_mediump
4633*61046927SAndroid Build Coastguard Worker- mesa: remove _mesa_get_log_file() wrapper
4634*61046927SAndroid Build Coastguard Worker- util/mesa: move mesa/main log code to util
4635*61046927SAndroid Build Coastguard Worker- mesa: add unreachable to _mesa_shader_stage_to_subroutine_prefix()
4636*61046927SAndroid Build Coastguard Worker- glsl: set how_declared to hidden for compiler temps
4637*61046927SAndroid Build Coastguard Worker- glsl: fix cross validate globals
4638*61046927SAndroid Build Coastguard Worker- glsl: remove out of date comment
4639*61046927SAndroid Build Coastguard Worker- nir: set disallow_undef_to_nan for legacy ARB asm programs
4640*61046927SAndroid Build Coastguard Worker- glsl: fix glsl to nir support for lower precision builtins
4641*61046927SAndroid Build Coastguard Worker- glsl: always copy bindless sampler packing constructors to a temp
4642*61046927SAndroid Build Coastguard Worker
4643*61046927SAndroid Build Coastguard WorkerTimur Kristóf (25):
4644*61046927SAndroid Build Coastguard Worker
4645*61046927SAndroid Build Coastguard Worker- ac/nir/esgs: Slightly refactor emitting IO loads and stores.
4646*61046927SAndroid Build Coastguard Worker- ac/nir/tess: Slightly refactor emitting LS outputs.
4647*61046927SAndroid Build Coastguard Worker- ac/nir: Add helper macros for emitting IO code.
4648*61046927SAndroid Build Coastguard Worker- ac/nir/esgs: Implement packed 16-bit ES->GS I/O using helper macros.
4649*61046927SAndroid Build Coastguard Worker- ac/nir/tess: Implement packed 16-bit LS->HS I/O using helper macros.
4650*61046927SAndroid Build Coastguard Worker- ac/nir/tess: Implement packed 16-bit HS->TES I/O using helper macros.
4651*61046927SAndroid Build Coastguard Worker- aco: Add missing nir_builder include.
4652*61046927SAndroid Build Coastguard Worker- ac/nir: Move some helpers to new file.
4653*61046927SAndroid Build Coastguard Worker- ac/nir: Add helper for pre-rasterization output info.
4654*61046927SAndroid Build Coastguard Worker- ac/nir/ngg: Use new pre-rasterization output info helper.
4655*61046927SAndroid Build Coastguard Worker- ac/nir/legacy: Use new pre-rasterization output info helper.
4656*61046927SAndroid Build Coastguard Worker- nir: Add nir_opt_load_store_update_alignments.
4657*61046927SAndroid Build Coastguard Worker- radv: Add TES num_linked_patch_inputs.
4658*61046927SAndroid Build Coastguard Worker- radv: Add shader stats for inputs and outputs.
4659*61046927SAndroid Build Coastguard Worker- radv: Fix TCS -> TES I/O linking typo of VARYING_SLOT vs. BIT.
4660*61046927SAndroid Build Coastguard Worker- nir/opt_varyings: Print FS VEC4 type when debugging relocate_slot.
4661*61046927SAndroid Build Coastguard Worker- nir/opt_varyings: Don't promote flat inputs when moving post-dominator.
4662*61046927SAndroid Build Coastguard Worker- ac/nir/tess: Adjust TCS->TES output mapping for linked shaders.
4663*61046927SAndroid Build Coastguard Worker- radv: Properly link TCS->TES IO again.
4664*61046927SAndroid Build Coastguard Worker- nir/lower_io: Add option to implement mediump as 32-bit.
4665*61046927SAndroid Build Coastguard Worker- radv: Ignore mediump IO flag.
4666*61046927SAndroid Build Coastguard Worker- ac/nir/tess: Only write tess factors that the TES reads.
4667*61046927SAndroid Build Coastguard Worker- ac/nir/tess: Fix per-patch output LDS mapping.
4668*61046927SAndroid Build Coastguard Worker- ac/nir/tess: Fix per-patch output VRAM mapping.
4669*61046927SAndroid Build Coastguard Worker- radv: Use number of TES inputs for TCS-TES linking.
4670*61046927SAndroid Build Coastguard Worker
4671*61046927SAndroid Build Coastguard WorkerTomeu Vizoso (2):
4672*61046927SAndroid Build Coastguard Worker
4673*61046927SAndroid Build Coastguard Worker- etnaviv/nn: Make parallel jobs disabled by default
4674*61046927SAndroid Build Coastguard Worker- etnaviv: handle missing alu conversion opcodes
4675*61046927SAndroid Build Coastguard Worker
4676*61046927SAndroid Build Coastguard WorkerTuro Lamminen (1):
4677*61046927SAndroid Build Coastguard Worker
4678*61046927SAndroid Build Coastguard Worker- radv: Optimize memcpy in write_image_descriptor
4679*61046927SAndroid Build Coastguard Worker
4680*61046927SAndroid Build Coastguard WorkerTvrtko Ursulin (1):
4681*61046927SAndroid Build Coastguard Worker
4682*61046927SAndroid Build Coastguard Worker- intel/hang_replay: fix batch address
4683*61046927SAndroid Build Coastguard Worker
4684*61046927SAndroid Build Coastguard WorkerValentine Burley (40):
4685*61046927SAndroid Build Coastguard Worker
4686*61046927SAndroid Build Coastguard Worker- docs: Update VK_EXT_legacy_vertex_attributes entries
4687*61046927SAndroid Build Coastguard Worker- tu: Add missing VK_EXT_legacy_vertex_attributes feature
4688*61046927SAndroid Build Coastguard Worker- tu: Change commas to semicolons in VK_EXT_map_memory_placed features
4689*61046927SAndroid Build Coastguard Worker- drm-shim: Stub syncobj reset ioctl
4690*61046927SAndroid Build Coastguard Worker- tu: Expose VK_EXT_nested_command_buffer
4691*61046927SAndroid Build Coastguard Worker- freedreno/devices: Fix indentation for Adreno A32
4692*61046927SAndroid Build Coastguard Worker- freedreno/ci: Update expectations
4693*61046927SAndroid Build Coastguard Worker- wsi: Guard DRM-dependent function implementations with HAVE_LIBDRM
4694*61046927SAndroid Build Coastguard Worker- tu: Add support for VkBindMemoryStatusKHR
4695*61046927SAndroid Build Coastguard Worker- tu: Add support for NULL index buffer
4696*61046927SAndroid Build Coastguard Worker- tu: Add support for version 2 of all descriptor binding commands
4697*61046927SAndroid Build Coastguard Worker- tu: Advertise VK_KHR_maintenance6
4698*61046927SAndroid Build Coastguard Worker- tu: Move event related related code to tu_event.cc/h
4699*61046927SAndroid Build Coastguard Worker- tu: Handle all dependencies of CmdWaitEvents2
4700*61046927SAndroid Build Coastguard Worker- mr-label-maker: Update nouveau directories
4701*61046927SAndroid Build Coastguard Worker- mr-label-maker: Separate freedreno and turnip labels
4702*61046927SAndroid Build Coastguard Worker- tu: Handle the new sync2 flags
4703*61046927SAndroid Build Coastguard Worker- tu: Remove declaration of unused update_stencil_mask function
4704*61046927SAndroid Build Coastguard Worker- tu: Switch to vk_ycbcr_conversion
4705*61046927SAndroid Build Coastguard Worker- tu: Use vk_sampler
4706*61046927SAndroid Build Coastguard Worker- tu: Use device->vk.enabled_features instead of iterating twice
4707*61046927SAndroid Build Coastguard Worker- tu: Move sampler related code to tu_sampler.cc/h
4708*61046927SAndroid Build Coastguard Worker- tu: Drop tu_init_sampler helper function
4709*61046927SAndroid Build Coastguard Worker- tu: Advertise VK_KHR_shader_float_controls2
4710*61046927SAndroid Build Coastguard Worker- tu: Use the common version of vkGetBufferMemoryRequirements2
4711*61046927SAndroid Build Coastguard Worker- tu: Move buffer related code to tu_buffer.cc/h
4712*61046927SAndroid Build Coastguard Worker- tu: Use the common version of vkQueueBindSparse
4713*61046927SAndroid Build Coastguard Worker- tu: Use vk_buffer_view
4714*61046927SAndroid Build Coastguard Worker- tu: Drop tu_buffer_view_init helper function
4715*61046927SAndroid Build Coastguard Worker- tu: Move buffer view related code to tu_buffer_view.cc/h
4716*61046927SAndroid Build Coastguard Worker- tu: Rename tu_query.cc/h to tu_query_pool.cc/h
4717*61046927SAndroid Build Coastguard Worker- tu: Use the common versions of vkBegin/EndQuery()
4718*61046927SAndroid Build Coastguard Worker- tu: Use vk_query_pool
4719*61046927SAndroid Build Coastguard Worker- tu: Don't disable 2 10-bit formats
4720*61046927SAndroid Build Coastguard Worker- freedreno,tu,ir3: Move threadsize_base and max_waves to fd_dev_info
4721*61046927SAndroid Build Coastguard Worker- freedreno/ci: Use the common a6xx-skips on a750
4722*61046927SAndroid Build Coastguard Worker- tu: Enable VK_KHR_shader_subgroup_uniform_control_flow
4723*61046927SAndroid Build Coastguard Worker- tu/kgsl: Remove unused variable
4724*61046927SAndroid Build Coastguard Worker- vulkan/wsi: Refactor can_present_on_device
4725*61046927SAndroid Build Coastguard Worker- tu: Always report that we can present on kgsl
4726*61046927SAndroid Build Coastguard Worker
4727*61046927SAndroid Build Coastguard WorkerVignesh Raman (3):
4728*61046927SAndroid Build Coastguard Worker
4729*61046927SAndroid Build Coastguard Worker- virtio/ci: separate hiden jobs to -inc.yml files
4730*61046927SAndroid Build Coastguard Worker- ci: add farm variable for devices in collabora farm
4731*61046927SAndroid Build Coastguard Worker- ci/lava: add farm in structured log files
4732*61046927SAndroid Build Coastguard Worker
4733*61046927SAndroid Build Coastguard WorkerVinson Lee (2):
4734*61046927SAndroid Build Coastguard Worker
4735*61046927SAndroid Build Coastguard Worker- panvk: Remove duplicate variable src_idx
4736*61046927SAndroid Build Coastguard Worker- panvk: Fix assert
4737*61046927SAndroid Build Coastguard Worker
4738*61046927SAndroid Build Coastguard WorkerVlad Schiller (2):
4739*61046927SAndroid Build Coastguard Worker
4740*61046927SAndroid Build Coastguard Worker- pvr: Handle VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO
4741*61046927SAndroid Build Coastguard Worker- pvr: Handle VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO
4742*61046927SAndroid Build Coastguard Worker
4743*61046927SAndroid Build Coastguard WorkerWANG Xuerui (2):
4744*61046927SAndroid Build Coastguard Worker
4745*61046927SAndroid Build Coastguard Worker- meson: Force use of LLVM ORCJIT for hosts without MCJIT support
4746*61046927SAndroid Build Coastguard Worker- meson: Additionally probe -mtls-dialect=desc for TLSDESC support
4747*61046927SAndroid Build Coastguard Worker
4748*61046927SAndroid Build Coastguard WorkerWeifeng Liu (1):
4749*61046927SAndroid Build Coastguard Worker
4750*61046927SAndroid Build Coastguard Worker- anv/anroid: Query gralloc for tiling mode
4751*61046927SAndroid Build Coastguard Worker
4752*61046927SAndroid Build Coastguard WorkerX512 (2):
4753*61046927SAndroid Build Coastguard Worker
4754*61046927SAndroid Build Coastguard Worker- egl/haiku: fix double free of BBitmap
4755*61046927SAndroid Build Coastguard Worker- egl/haiku: fix synchronization problems, add missing header
4756*61046927SAndroid Build Coastguard Worker
4757*61046927SAndroid Build Coastguard WorkerYiwei Zhang (31):
4758*61046927SAndroid Build Coastguard Worker
4759*61046927SAndroid Build Coastguard Worker- venus: avoid client allocators for ring internals
4760*61046927SAndroid Build Coastguard Worker- venus: silence a stack array false alarm
4761*61046927SAndroid Build Coastguard Worker- venus: workaround excessive dma-buf import failure on turnip
4762*61046927SAndroid Build Coastguard Worker- venus: fix to destroy all pipeline handles on early error paths
4763*61046927SAndroid Build Coastguard Worker- meson: disallow Venus debug + LTO build via GCC
4764*61046927SAndroid Build Coastguard Worker- turnip: msm: clean up iova on error path
4765*61046927SAndroid Build Coastguard Worker- turnip: msm: fix racy gem close for re-imported dma-buf
4766*61046927SAndroid Build Coastguard Worker- venus: drop the workaround for excessive dma-buf import oom on turnip
4767*61046927SAndroid Build Coastguard Worker- turnip: virtio: fix error path in virtio_bo_init
4768*61046927SAndroid Build Coastguard Worker- turnip: virtio: fix iova leak upon found already imported dmabuf
4769*61046927SAndroid Build Coastguard Worker- turnip: virtio: fix racy gem close for re-imported dma-buf
4770*61046927SAndroid Build Coastguard Worker- vulkan: cast to avoid -Wswitch for Android struct beyond VkStructureType
4771*61046927SAndroid Build Coastguard Worker- venus: directly use vk drm and pci props in renderer info
4772*61046927SAndroid Build Coastguard Worker- venus: move custom props fill from GPDP2 to props init
4773*61046927SAndroid Build Coastguard Worker- venus: move props sanitization to a separate helper
4774*61046927SAndroid Build Coastguard Worker- venus: define VN_SET_VK_PROPS(_EXT) to simplify vk props init
4775*61046927SAndroid Build Coastguard Worker- vulkan: drop redundant core props query and copy helpers
4776*61046927SAndroid Build Coastguard Worker- venus: drop internal memory pools
4777*61046927SAndroid Build Coastguard Worker- venus: allow non-wsi image alias path to passthrough upon bind memory
4778*61046927SAndroid Build Coastguard Worker- ci/venus: skip a timeout test
4779*61046927SAndroid Build Coastguard Worker- anv: use os_get_option instead of getenv
4780*61046927SAndroid Build Coastguard Worker- venus: defer qfb buffer init upon query being used
4781*61046927SAndroid Build Coastguard Worker- venus: refactor vn_android_image_from_anb
4782*61046927SAndroid Build Coastguard Worker- venus: refactor to add vn_android_image_from_anb_internal
4783*61046927SAndroid Build Coastguard Worker- venus: support VK_ANDROID_NATIVE_BUFFER_SPEC_VERSION 8
4784*61046927SAndroid Build Coastguard Worker- vulkan: properly ignore unsupported feature structs
4785*61046927SAndroid Build Coastguard Worker- venus: tentative fix for test flakiness from invalid ring wait
4786*61046927SAndroid Build Coastguard Worker- venus: simplify cached mem type emulation
4787*61046927SAndroid Build Coastguard Worker- venus: clarify wsi image ownership
4788*61046927SAndroid Build Coastguard Worker- venus: fix a race condition between gem close and gem handle tracking
4789*61046927SAndroid Build Coastguard Worker- Revert "meson: disallow Venus debug + LTO build via GCC"
4790*61046927SAndroid Build Coastguard Worker
4791*61046927SAndroid Build Coastguard WorkerYogesh Mohan Marimuthu (4):
4792*61046927SAndroid Build Coastguard Worker
4793*61046927SAndroid Build Coastguard Worker- radeonsi: remove si_query_hw_ops table and call func directly
4794*61046927SAndroid Build Coastguard Worker- radeonsi: use reseults_end instead of unprepared to init query buffer
4795*61046927SAndroid Build Coastguard Worker- radeonsi: rename query_hw_ops to hw_query_ops match sw
4796*61046927SAndroid Build Coastguard Worker- radeonsi: add more comments in si_query.c
4797*61046927SAndroid Build Coastguard Worker
4798*61046927SAndroid Build Coastguard WorkerYonggang Luo (2):
4799*61046927SAndroid Build Coastguard Worker
4800*61046927SAndroid Build Coastguard Worker- util: Rename DETECT_OS_UNIX to DETECT_OS_POSIX
4801*61046927SAndroid Build Coastguard Worker- gallivm: add lp_context_ref for combine usage of LLVMContextSetOpaquePointers
4802*61046927SAndroid Build Coastguard Worker
4803*61046927SAndroid Build Coastguard WorkerYukari Chiba (7):
4804*61046927SAndroid Build Coastguard Worker
4805*61046927SAndroid Build Coastguard Worker- llvmpipe: add gallivm_add_global_mapping
4806*61046927SAndroid Build Coastguard Worker- llvmpipe: make unnamed global have internal linkage
4807*61046927SAndroid Build Coastguard Worker- util: detect RISC-V architecture
4808*61046927SAndroid Build Coastguard Worker- gallivm: add riscv support to the mattrs setting code
4809*61046927SAndroid Build Coastguard Worker- llvmpipe: add function name to gallivm_jit_function
4810*61046927SAndroid Build Coastguard Worker- llvmpipe/tests: add a new test for multiple symbols for orc jit testing
4811*61046927SAndroid Build Coastguard Worker- llvmpipe: add an implementation with llvm orcjit
4812*61046927SAndroid Build Coastguard Worker
4813*61046927SAndroid Build Coastguard WorkerYusuf Khan (7):
4814*61046927SAndroid Build Coastguard Worker
4815*61046927SAndroid Build Coastguard Worker- nouveau: Fix crash when destination or source screen fences are null
4816*61046927SAndroid Build Coastguard Worker- nouveau/headers: Make nvk_cl**** turn to nv_push_cl****
4817*61046927SAndroid Build Coastguard Worker- nvk: remove NVK_MME_COPY_QUERIES
4818*61046927SAndroid Build Coastguard Worker- zink/query: begin time elapsed queries even if we arent in a rp
4819*61046927SAndroid Build Coastguard Worker- nvc0/vbo: wrap draw_vbo for multidraw performance
4820*61046927SAndroid Build Coastguard Worker- nv50/vbo: wrap draw_vbo to avoid ovehead from multidraw
4821*61046927SAndroid Build Coastguard Worker- aux/draw: Use the draw info we get passed in instead of our own
4822*61046927SAndroid Build Coastguard Worker
4823*61046927SAndroid Build Coastguard WorkerZach Battleman (2):
4824*61046927SAndroid Build Coastguard Worker
4825*61046927SAndroid Build Coastguard Worker- intel/brw: update comment to accurately reflect intended behavior
4826*61046927SAndroid Build Coastguard Worker- intel/brw: update Wa_1805992985 to use workarounds mechanism
4827*61046927SAndroid Build Coastguard Worker
4828*61046927SAndroid Build Coastguard WorkerZack Middleton (2):
4829*61046927SAndroid Build Coastguard Worker
4830*61046927SAndroid Build Coastguard Worker- gles1: fix GL_OES_vertex_array_object
4831*61046927SAndroid Build Coastguard Worker- gles1: fix glBufferSubData()
4832*61046927SAndroid Build Coastguard Worker
4833*61046927SAndroid Build Coastguard WorkerZan Dobersek (14):
4834*61046927SAndroid Build Coastguard Worker
4835*61046927SAndroid Build Coastguard Worker- fdperf: use snprintf instead of asprintf
4836*61046927SAndroid Build Coastguard Worker- fdperf: select_counter() should work with a countable value
4837*61046927SAndroid Build Coastguard Worker- fdperf: prettify logic around the reserved CP counter
4838*61046927SAndroid Build Coastguard Worker- fdperf: improve reads of counter values
4839*61046927SAndroid Build Coastguard Worker- fdperf: simplify counter value output
4840*61046927SAndroid Build Coastguard Worker- freedreno: add a7xx perfcounter support
4841*61046927SAndroid Build Coastguard Worker- tu: fix ZPASS_DONE interference between occlusion queries and autotuner
4842*61046927SAndroid Build Coastguard Worker- tu: avoid memory polling in occlusion query endings using ZPASS_DONE
4843*61046927SAndroid Build Coastguard Worker- tu: use either the 16-bit or 32-bit descriptor
4844*61046927SAndroid Build Coastguard Worker- ir3_nir_opt_preamble: handle 8-bit preamble loads and stores
4845*61046927SAndroid Build Coastguard Worker- ir3: rework TYPE_S8 as TYPE_U8_32
4846*61046927SAndroid Build Coastguard Worker- tu: support KHR_8bit_storage
4847*61046927SAndroid Build Coastguard Worker- tu: add format feature flag checks for VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT
4848*61046927SAndroid Build Coastguard Worker- freedreno/drm: add mesautil dependency
4849*61046927SAndroid Build Coastguard Worker
4850*61046927SAndroid Build Coastguard Workerbbhtt (1):
4851*61046927SAndroid Build Coastguard Worker
4852*61046927SAndroid Build Coastguard Worker- nvk: Clean up unused header from libdrm_nouveau
4853*61046927SAndroid Build Coastguard Worker
4854*61046927SAndroid Build Coastguard Workerchiachih (9):
4855*61046927SAndroid Build Coastguard Worker
4856*61046927SAndroid Build Coastguard Worker- amd/vpelib: Resolve mismatch with shader
4857*61046927SAndroid Build Coastguard Worker- amd/vpelib: Remove linear_0_125 TF
4858*61046927SAndroid Build Coastguard Worker- amd/vpelib: Remove gamma cached table
4859*61046927SAndroid Build Coastguard Worker- amd/vpelib: Remove support for non-linear FP16
4860*61046927SAndroid Build Coastguard Worker- amd/vpelib: adding blend gamma bypass
4861*61046927SAndroid Build Coastguard Worker- amd/vpelib: Remove checks for pitch alignment
4862*61046927SAndroid Build Coastguard Worker- amd/vpelib: Fix Color Adjustment Failing Test Cases
4863*61046927SAndroid Build Coastguard Worker- amd/vpelib: Fix blndgam bypass flag assignment
4864*61046927SAndroid Build Coastguard Worker- amd/vpelib: Bypass de/regam on HLG
4865*61046927SAndroid Build Coastguard Worker
4866*61046927SAndroid Build Coastguard Workermsizanoen (1):
4867*61046927SAndroid Build Coastguard Worker
4868*61046927SAndroid Build Coastguard Worker- egl/wayland: Fix direct scanout with EGL_EXT_present_opaque
4869*61046927SAndroid Build Coastguard Worker
4870*61046927SAndroid Build Coastguard Workernyanmisaka (1):
4871*61046927SAndroid Build Coastguard Worker
4872*61046927SAndroid Build Coastguard Worker- frontends/va: add support for A2RGB10/X2RGB10/A2BGR10/X2BGR10
4873*61046927SAndroid Build Coastguard Worker
4874*61046927SAndroid Build Coastguard Workertarsin (4):
4875*61046927SAndroid Build Coastguard Worker
4876*61046927SAndroid Build Coastguard Worker- turnip: Change tu_image to use common initialization helpers
4877*61046927SAndroid Build Coastguard Worker- turnip: Convert tu_device_memory to use vk_device_memory
4878*61046927SAndroid Build Coastguard Worker- turnip: Split tu_image_init to use layout setting logic separately
4879*61046927SAndroid Build Coastguard Worker- turnip: Support AHardwareBuffer
4880