xref: /aosp_15_r20/external/mesa3d/docs/relnotes/24.2.1.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 24.2.1 Release Notes / 2024-08-28
2*61046927SAndroid Build Coastguard Worker======================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 24.2.1 is a bug fix release which fixes bugs found since the 24.2.0 release.
5*61046927SAndroid Build Coastguard Worker
6*61046927SAndroid Build Coastguard WorkerMesa 24.2.1 implements the OpenGL 4.6 API, but the version reported by
7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL
10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation.
11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver.
12*61046927SAndroid Build Coastguard Worker
13*61046927SAndroid Build Coastguard WorkerMesa 24.2.1 implements the Vulkan 1.3 API, but the version reported by
14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct
15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used.
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard WorkerSHA checksums
18*61046927SAndroid Build Coastguard Worker-------------
19*61046927SAndroid Build Coastguard Worker
20*61046927SAndroid Build Coastguard Worker::
21*61046927SAndroid Build Coastguard Worker
22*61046927SAndroid Build Coastguard Worker    SHA256: fc9a495f3a9af906838be89367564e10ef335e058f88965ad49ccc3e9a3b420b  mesa-24.2.1.tar.xz
23*61046927SAndroid Build Coastguard Worker    SHA512: 3b77e5faec51b67583131123b0cc010b52325ea308e4075323102aa999d9c9fbb65b873eb537ed4f577b5a0811e7f096e7e101510cb50326ea5c439b4b468380  mesa-24.2.1.tar.xz
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard WorkerNew features
27*61046927SAndroid Build Coastguard Worker------------
28*61046927SAndroid Build Coastguard Worker
29*61046927SAndroid Build Coastguard Worker- None
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard WorkerBug fixes
33*61046927SAndroid Build Coastguard Worker---------
34*61046927SAndroid Build Coastguard Worker
35*61046927SAndroid Build Coastguard Worker- Artifacts on Black Myth Wukong
36*61046927SAndroid Build Coastguard Worker- DCS world radeon rx 7900 flicker
37*61046927SAndroid Build Coastguard Worker- radv/aco: Scheduler bug in ACO somewhere in parallel-gs
38*61046927SAndroid Build Coastguard Worker- Once human black artifacts consume the screen
39*61046927SAndroid Build Coastguard Worker- [ANV] Breaking Limit benchmark does not run
40*61046927SAndroid Build Coastguard Worker- Possible race condition when generating enums.h
41*61046927SAndroid Build Coastguard Worker- [radeonsi] regression with bindless textures (bisected)
42*61046927SAndroid Build Coastguard Worker- [anv] possible regression found on 982106e6768e6f69d71710e314325c813591452d
43*61046927SAndroid Build Coastguard Worker- xe2: Non-compiler assertion failure replaying cp2077 fossil
44*61046927SAndroid Build Coastguard Worker- Mesa doesn't build with the following config options
45*61046927SAndroid Build Coastguard Worker- Intel: Enable Compression on depth buffers (Xe2)
46*61046927SAndroid Build Coastguard Worker- Confidential issue #11711
47*61046927SAndroid Build Coastguard Worker- Spectacle crashes recording h264 video with 24.2-rc3
48*61046927SAndroid Build Coastguard Worker
49*61046927SAndroid Build Coastguard Worker
50*61046927SAndroid Build Coastguard WorkerChanges
51*61046927SAndroid Build Coastguard Worker-------
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard WorkerBoris Brezillon (1):
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard Worker- panvk: Adjust RGB component order for fixed-function blending
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard WorkerConnor Abbott (5):
58*61046927SAndroid Build Coastguard Worker
59*61046927SAndroid Build Coastguard Worker- tu: Fix off-by-one in UBO CP_LOAD_STATE size
60*61046927SAndroid Build Coastguard Worker- ir3, tu: Use a UBO for VS primitive params on a750+
61*61046927SAndroid Build Coastguard Worker- Revert "tu/a750: Disable HW binning when there is GS"
62*61046927SAndroid Build Coastguard Worker- tu: Fix passthrough D24S8 attachments
63*61046927SAndroid Build Coastguard Worker- tu: Treat partially-bound depth/stencil attachments as passthrough
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard WorkerDave Airlie (3):
66*61046927SAndroid Build Coastguard Worker
67*61046927SAndroid Build Coastguard Worker- radv/video: fix reporting video format props for encode.
68*61046927SAndroid Build Coastguard Worker- llvmpipe: handle stride properly on lvp udmabuf imports
69*61046927SAndroid Build Coastguard Worker- llvmpipe: make sure to duplicate the fd handle before giving out
70*61046927SAndroid Build Coastguard Worker
71*61046927SAndroid Build Coastguard WorkerDavid Heidelberg (3):
72*61046927SAndroid Build Coastguard Worker
73*61046927SAndroid Build Coastguard Worker- etnaviv: rename enums_h appropriately
74*61046927SAndroid Build Coastguard Worker- etnaviv: build dependency for the etnaviv tests
75*61046927SAndroid Build Coastguard Worker- bin/gen_release_notes: adjust checksums section
76*61046927SAndroid Build Coastguard Worker
77*61046927SAndroid Build Coastguard WorkerDavid Rosca (3):
78*61046927SAndroid Build Coastguard Worker
79*61046927SAndroid Build Coastguard Worker- frontends/va: Fix use after free with EFC
80*61046927SAndroid Build Coastguard Worker- radeonsi: Don't allow DCC for encode in is_video_target_buffer_supported
81*61046927SAndroid Build Coastguard Worker- frontends/va: Fix leaks with multiple coded buffer segments
82*61046927SAndroid Build Coastguard Worker
83*61046927SAndroid Build Coastguard WorkerEric Engestrom (13):
84*61046927SAndroid Build Coastguard Worker
85*61046927SAndroid Build Coastguard Worker- docs: add release notes for 24.2.0
86*61046927SAndroid Build Coastguard Worker- docs: add sha256sum for 24.2.0
87*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 2c47ad7774a7d0fe47cf870676c3e2390bca5b50
88*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 77f783462a9758b22e211c72a57ec7c36d6c09fd as denominated
89*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 2b2b66f497bf8c5f91067752995a5c1003255a6f
90*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 47a2ab6f3fb41bef9062182588f69c217d7e6541
91*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark a33ef21106a3b34cb359f0272a103c8b8066fbe6 as denominated
92*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to c5156257d93ae2a9e54ba5adc73b7342c9bef96e
93*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 81e3930ec0a4d586752e59c5172e08e2edf5e4d5
94*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 4a8f3181baa1eca48d44e5270962835040d0f743
95*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 7392e3306ef376121097cf03b388dc75bff127c0
96*61046927SAndroid Build Coastguard Worker- vc4: Add missing libvc4_neon build dependencies
97*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 64ca0fd2f2896faa2ec85e454e2ecba2f68390c8
98*61046927SAndroid Build Coastguard Worker
99*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (6):
100*61046927SAndroid Build Coastguard Worker
101*61046927SAndroid Build Coastguard Worker- vulkan: Add null descriptor bits to vk_pipeline_robustness_state
102*61046927SAndroid Build Coastguard Worker- nvk: Plumb the whole vk_pipeline_robustness_state through to nvk_ubo/ssbo_addr_format
103*61046927SAndroid Build Coastguard Worker- nvk: Enable shader bounds checking when nullDescriptor is enabled
104*61046927SAndroid Build Coastguard Worker- nouveau/mme: Fix add64 of immediates on Fermi
105*61046927SAndroid Build Coastguard Worker- nvk: Disable conditional rendering around CopyQueryPoolResults
106*61046927SAndroid Build Coastguard Worker- nil,nvk: Disable modifiers for B10G11R11_UFLOAT and E5B9G9R9_UFLOAT
107*61046927SAndroid Build Coastguard Worker
108*61046927SAndroid Build Coastguard WorkerFrancisco Jerez (1):
109*61046927SAndroid Build Coastguard Worker
110*61046927SAndroid Build Coastguard Worker- intel/brw/gfx12.5+: Fix IR of sub-dword atomic LSC operations.
111*61046927SAndroid Build Coastguard Worker
112*61046927SAndroid Build Coastguard WorkerFriedrich Vock (1):
113*61046927SAndroid Build Coastguard Worker
114*61046927SAndroid Build Coastguard Worker- aco: Fix 1D->2D dispatch conversion on <gfx9
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard WorkerGKraats (2):
117*61046927SAndroid Build Coastguard Worker
118*61046927SAndroid Build Coastguard Worker- i915g: Screen corruption  with ENOBUFS caused by fence register shortage
119*61046927SAndroid Build Coastguard Worker- i915g: fix count of buffers at i915_drm_batchbuffer_validate_buffers
120*61046927SAndroid Build Coastguard Worker
121*61046927SAndroid Build Coastguard WorkerGuilherme Gallo (1):
122*61046927SAndroid Build Coastguard Worker
123*61046927SAndroid Build Coastguard Worker- ci/a618: Fix zink-tu-a618-full rules
124*61046927SAndroid Build Coastguard Worker
125*61046927SAndroid Build Coastguard WorkerIan Romanick (2):
126*61046927SAndroid Build Coastguard Worker
127*61046927SAndroid Build Coastguard Worker- anv: Protect against OOB access to anv_state_pool::buckets
128*61046927SAndroid Build Coastguard Worker- anv: Larger memory pools for huge shaders
129*61046927SAndroid Build Coastguard Worker
130*61046927SAndroid Build Coastguard WorkerJianxun Zhang (2):
131*61046927SAndroid Build Coastguard Worker
132*61046927SAndroid Build Coastguard Worker- Revert "anv: Disable PAT-based compression on depth images (xe2)"
133*61046927SAndroid Build Coastguard Worker- Revert "iris: Disable PAT-based compression on depth surfaces (xe2)"
134*61046927SAndroid Build Coastguard Worker
135*61046927SAndroid Build Coastguard WorkerJob Noorman (4):
136*61046927SAndroid Build Coastguard Worker
137*61046927SAndroid Build Coastguard Worker- ir3: update merge set affinity in shared RA
138*61046927SAndroid Build Coastguard Worker- ir3: fix clearing merge sets after shared RA
139*61046927SAndroid Build Coastguard Worker- ir3: fix wrong dstn used in postsched
140*61046927SAndroid Build Coastguard Worker- ir3/legalize: handle scalar ALU WAR hazards for a0.x
141*61046927SAndroid Build Coastguard Worker
142*61046927SAndroid Build Coastguard WorkerJosé Roberto de Souza (3):
143*61046927SAndroid Build Coastguard Worker
144*61046927SAndroid Build Coastguard Worker- intel/isl/gfx20: Alow hierarchial depth buffer write through for multi sampled surfaces
145*61046927SAndroid Build Coastguard Worker- anv/gfx20: Enable depth buffer write through for multi sampled images
146*61046927SAndroid Build Coastguard Worker- iris/gfx20: Enable depth buffer write through for multi sampled images
147*61046927SAndroid Build Coastguard Worker
148*61046927SAndroid Build Coastguard WorkerKarol Herbst (3):
149*61046927SAndroid Build Coastguard Worker
150*61046927SAndroid Build Coastguard Worker- rusticl/mem: do not check against image base alignment for 1Dbuffer images
151*61046927SAndroid Build Coastguard Worker- rusticl/device: limit CL_DEVICE_IMAGE_MAX_BUFFER_SIZE more aggressively
152*61046927SAndroid Build Coastguard Worker- vtn: ignore volatile on functions for now
153*61046927SAndroid Build Coastguard Worker
154*61046927SAndroid Build Coastguard WorkerKenneth Graunke (2):
155*61046927SAndroid Build Coastguard Worker
156*61046927SAndroid Build Coastguard Worker- intel/brw: Pass opcode to brw_swsb_encode/decode
157*61046927SAndroid Build Coastguard Worker- intel/brw: Fix Xe2+ SWSB encoding/decoding for DPAS instructions
158*61046927SAndroid Build Coastguard Worker
159*61046927SAndroid Build Coastguard WorkerKonstantin (2):
160*61046927SAndroid Build Coastguard Worker
161*61046927SAndroid Build Coastguard Worker- radv: Handle instruction encodings > 8 bytes when splitting disassembly
162*61046927SAndroid Build Coastguard Worker- radv: Handle repeated instructions when splitting disassembly
163*61046927SAndroid Build Coastguard Worker
164*61046927SAndroid Build Coastguard WorkerLepton Wu (1):
165*61046927SAndroid Build Coastguard Worker
166*61046927SAndroid Build Coastguard Worker- egl/android: Fix wrong pipe format for RGB_565
167*61046927SAndroid Build Coastguard Worker
168*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (10):
169*61046927SAndroid Build Coastguard Worker
170*61046927SAndroid Build Coastguard Worker- vulkan/runtime: fix GetBufferMemoryRequirements2 for maintenance4
171*61046927SAndroid Build Coastguard Worker- anv: fix extended buffer flags usages
172*61046927SAndroid Build Coastguard Worker- anv: only set 3DSTATE_CLIP::MaximumVPIndex once
173*61046927SAndroid Build Coastguard Worker- anv: optimize CLIP::MaximumVPIndex setting
174*61046927SAndroid Build Coastguard Worker- anv: move conditional render predicate after gfx_flush_state
175*61046927SAndroid Build Coastguard Worker- anv: don't miss workaround for indirect draws
176*61046927SAndroid Build Coastguard Worker- anv: explicitly disable BT pool allocations at device init
177*61046927SAndroid Build Coastguard Worker- anv: always use workaround_address, not workaround_bo
178*61046927SAndroid Build Coastguard Worker- nir/divergence: add missing load_constant_base_ptr
179*61046927SAndroid Build Coastguard Worker- brw: switch mesh/task URB fence prior to EOT to GPU
180*61046927SAndroid Build Coastguard Worker
181*61046927SAndroid Build Coastguard WorkerMary Guillemard (2):
182*61046927SAndroid Build Coastguard Worker
183*61046927SAndroid Build Coastguard Worker- panvk: Fix NULL deref on model name when device isn't supported
184*61046927SAndroid Build Coastguard Worker- panvk: Fix viewport calculation
185*61046927SAndroid Build Coastguard Worker
186*61046927SAndroid Build Coastguard WorkerMatt Turner (1):
187*61046927SAndroid Build Coastguard Worker
188*61046927SAndroid Build Coastguard Worker- nir: Skip opt_if_merge when next_if has block ending in a jump
189*61046927SAndroid Build Coastguard Worker
190*61046927SAndroid Build Coastguard WorkerMauro Rossi (1):
191*61046927SAndroid Build Coastguard Worker
192*61046927SAndroid Build Coastguard Worker- nvk: Fix regression observed on Kepler
193*61046927SAndroid Build Coastguard Worker
194*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (6):
195*61046927SAndroid Build Coastguard Worker
196*61046927SAndroid Build Coastguard Worker- glx/dri2: strdup driver name
197*61046927SAndroid Build Coastguard Worker- zink: bail on choose_pdev immediately if no devices are available
198*61046927SAndroid Build Coastguard Worker- st/pbo: reject vs/fs pbo ops if rowstride < width
199*61046927SAndroid Build Coastguard Worker- zink: don't skip cbuf store ops if resolve is set
200*61046927SAndroid Build Coastguard Worker- tc: set resolve on renderpass info if blit terminates the renderpass
201*61046927SAndroid Build Coastguard Worker- dril: add zink stub
202*61046927SAndroid Build Coastguard Worker
203*61046927SAndroid Build Coastguard WorkerNanley Chery (4):
204*61046927SAndroid Build Coastguard Worker
205*61046927SAndroid Build Coastguard Worker- anv: Add want_hiz_wt_for_image()
206*61046927SAndroid Build Coastguard Worker- iris: Add and use want_hiz_wt_for_res
207*61046927SAndroid Build Coastguard Worker- iris: Invalidate state cache for some depth fast clears
208*61046927SAndroid Build Coastguard Worker- intel/isl: Fix packing of SINT formats
209*61046927SAndroid Build Coastguard Worker
210*61046927SAndroid Build Coastguard WorkerPavel Ondračka (1):
211*61046927SAndroid Build Coastguard Worker
212*61046927SAndroid Build Coastguard Worker- r300: fix RGB10_A2 CONSTANT_COLOR blending
213*61046927SAndroid Build Coastguard Worker
214*61046927SAndroid Build Coastguard WorkerRhys Perry (7):
215*61046927SAndroid Build Coastguard Worker
216*61046927SAndroid Build Coastguard Worker- aco: split selection_control_remove into rarely_taken and never_taken
217*61046927SAndroid Build Coastguard Worker- aco: only remove branch jumping over SMEM/barrier if it's never taken
218*61046927SAndroid Build Coastguard Worker- aco: ignore exec and literals when mitigating VALUMaskWriteHazard
219*61046927SAndroid Build Coastguard Worker- aco: also consider VALU reads for VALUMaskWriteHazard
220*61046927SAndroid Build Coastguard Worker- aco: don't consider sa_sdst=0 before SALU write to fix VALUMaskWriteHazard
221*61046927SAndroid Build Coastguard Worker- aco: check SALU writing lanemask later for VALUMaskWriteHazard
222*61046927SAndroid Build Coastguard Worker- aco: preserve bitsets after a lane mask is written
223*61046927SAndroid Build Coastguard Worker
224*61046927SAndroid Build Coastguard WorkerRob Clark (1):
225*61046927SAndroid Build Coastguard Worker
226*61046927SAndroid Build Coastguard Worker- nir/opt_loop: Don't peel initial break if loop ends in break
227*61046927SAndroid Build Coastguard Worker
228*61046927SAndroid Build Coastguard WorkerRohan Garg (5):
229*61046927SAndroid Build Coastguard Worker
230*61046927SAndroid Build Coastguard Worker- anv: program a custom byte stride on Xe2 for indirect draws
231*61046927SAndroid Build Coastguard Worker- anv,iris: prefix the argument format with XI for a upcoming refactor
232*61046927SAndroid Build Coastguard Worker- anv: refactor indirect draw support into it's own function
233*61046927SAndroid Build Coastguard Worker- anv: dispatch indirect draws with a count buffer through the XI hardware on ARL+
234*61046927SAndroid Build Coastguard Worker- anv: migrate indirect mesh draws to indirect draws on ARL+
235*61046927SAndroid Build Coastguard Worker
236*61046927SAndroid Build Coastguard WorkerSagar Ghuge (3):
237*61046927SAndroid Build Coastguard Worker
238*61046927SAndroid Build Coastguard Worker- intel/compiler: Ray query requires write-back register
239*61046927SAndroid Build Coastguard Worker- intel/compiler: Adjust trace ray control field on Xe2
240*61046927SAndroid Build Coastguard Worker- intel/compiler: Fix indirect offset in GS input read for Xe2+
241*61046927SAndroid Build Coastguard Worker
242*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (1):
243*61046927SAndroid Build Coastguard Worker
244*61046927SAndroid Build Coastguard Worker- aco: fix bogus assert in RT prolog on GFX11+
245*61046927SAndroid Build Coastguard Worker
246*61046927SAndroid Build Coastguard WorkerSviatoslav Peleshko (3):
247*61046927SAndroid Build Coastguard Worker
248*61046927SAndroid Build Coastguard Worker- brw,elk: Fix opening flags on dumping shader binaries
249*61046927SAndroid Build Coastguard Worker- anv: Release correct BO in anv_cmd_buffer_set_ray_query_buffer
250*61046927SAndroid Build Coastguard Worker- anv: Add full subgroups WA for the shaders with barriers in Breaking Limit
251*61046927SAndroid Build Coastguard Worker
252*61046927SAndroid Build Coastguard WorkerTapani Pälli (1):
253*61046927SAndroid Build Coastguard Worker
254*61046927SAndroid Build Coastguard Worker- gbm: depend on libdrm indepedent of dri2 setting
255*61046927SAndroid Build Coastguard Worker
256*61046927SAndroid Build Coastguard WorkerTimothy Arceri (4):
257*61046927SAndroid Build Coastguard Worker
258*61046927SAndroid Build Coastguard Worker- nir: create validate_tex_src_texture_deref() helper
259*61046927SAndroid Build Coastguard Worker- nir: add nir_tex_src_{sampler,texture}_deref_intrinsic
260*61046927SAndroid Build Coastguard Worker- glsl: make use of new tex src deref intrinsic
261*61046927SAndroid Build Coastguard Worker- nir/glsl: set deref cast mode during function inlining
262*61046927SAndroid Build Coastguard Worker
263*61046927SAndroid Build Coastguard WorkerValentine Burley (2):
264*61046927SAndroid Build Coastguard Worker
265*61046927SAndroid Build Coastguard Worker- android: Extract version from llvm-project instead of hardcoding it
266*61046927SAndroid Build Coastguard Worker- llvmpipe: Only use udmabuf with libdrm
267*61046927SAndroid Build Coastguard Worker
268*61046927SAndroid Build Coastguard WorkerYiwei Zhang (1):
269*61046927SAndroid Build Coastguard Worker
270*61046927SAndroid Build Coastguard Worker- venus: workaround cacheline overflush issue on Intel JSL
271*61046927SAndroid Build Coastguard Worker
272*61046927SAndroid Build Coastguard Workerbbhtt (1):
273*61046927SAndroid Build Coastguard Worker
274*61046927SAndroid Build Coastguard Worker- pipe_loader_drm: Fix virtgpu_drm header path
275