1*61046927SAndroid Build Coastguard WorkerMesa 24.2.1 Release Notes / 2024-08-28 2*61046927SAndroid Build Coastguard Worker====================================== 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 24.2.1 is a bug fix release which fixes bugs found since the 24.2.0 release. 5*61046927SAndroid Build Coastguard Worker 6*61046927SAndroid Build Coastguard WorkerMesa 24.2.1 implements the OpenGL 4.6 API, but the version reported by 7*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 8*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. 9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 4.6. OpenGL 10*61046927SAndroid Build Coastguard Worker4.6 is **only** available if requested at context creation. 11*61046927SAndroid Build Coastguard WorkerCompatibility contexts may report a lower version depending on each driver. 12*61046927SAndroid Build Coastguard Worker 13*61046927SAndroid Build Coastguard WorkerMesa 24.2.1 implements the Vulkan 1.3 API, but the version reported by 14*61046927SAndroid Build Coastguard Workerthe apiVersion property of the VkPhysicalDeviceProperties struct 15*61046927SAndroid Build Coastguard Workerdepends on the particular driver being used. 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard WorkerSHA checksums 18*61046927SAndroid Build Coastguard Worker------------- 19*61046927SAndroid Build Coastguard Worker 20*61046927SAndroid Build Coastguard Worker:: 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard Worker SHA256: fc9a495f3a9af906838be89367564e10ef335e058f88965ad49ccc3e9a3b420b mesa-24.2.1.tar.xz 23*61046927SAndroid Build Coastguard Worker SHA512: 3b77e5faec51b67583131123b0cc010b52325ea308e4075323102aa999d9c9fbb65b873eb537ed4f577b5a0811e7f096e7e101510cb50326ea5c439b4b468380 mesa-24.2.1.tar.xz 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard Worker 26*61046927SAndroid Build Coastguard WorkerNew features 27*61046927SAndroid Build Coastguard Worker------------ 28*61046927SAndroid Build Coastguard Worker 29*61046927SAndroid Build Coastguard Worker- None 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard Worker 32*61046927SAndroid Build Coastguard WorkerBug fixes 33*61046927SAndroid Build Coastguard Worker--------- 34*61046927SAndroid Build Coastguard Worker 35*61046927SAndroid Build Coastguard Worker- Artifacts on Black Myth Wukong 36*61046927SAndroid Build Coastguard Worker- DCS world radeon rx 7900 flicker 37*61046927SAndroid Build Coastguard Worker- radv/aco: Scheduler bug in ACO somewhere in parallel-gs 38*61046927SAndroid Build Coastguard Worker- Once human black artifacts consume the screen 39*61046927SAndroid Build Coastguard Worker- [ANV] Breaking Limit benchmark does not run 40*61046927SAndroid Build Coastguard Worker- Possible race condition when generating enums.h 41*61046927SAndroid Build Coastguard Worker- [radeonsi] regression with bindless textures (bisected) 42*61046927SAndroid Build Coastguard Worker- [anv] possible regression found on 982106e6768e6f69d71710e314325c813591452d 43*61046927SAndroid Build Coastguard Worker- xe2: Non-compiler assertion failure replaying cp2077 fossil 44*61046927SAndroid Build Coastguard Worker- Mesa doesn't build with the following config options 45*61046927SAndroid Build Coastguard Worker- Intel: Enable Compression on depth buffers (Xe2) 46*61046927SAndroid Build Coastguard Worker- Confidential issue #11711 47*61046927SAndroid Build Coastguard Worker- Spectacle crashes recording h264 video with 24.2-rc3 48*61046927SAndroid Build Coastguard Worker 49*61046927SAndroid Build Coastguard Worker 50*61046927SAndroid Build Coastguard WorkerChanges 51*61046927SAndroid Build Coastguard Worker------- 52*61046927SAndroid Build Coastguard Worker 53*61046927SAndroid Build Coastguard WorkerBoris Brezillon (1): 54*61046927SAndroid Build Coastguard Worker 55*61046927SAndroid Build Coastguard Worker- panvk: Adjust RGB component order for fixed-function blending 56*61046927SAndroid Build Coastguard Worker 57*61046927SAndroid Build Coastguard WorkerConnor Abbott (5): 58*61046927SAndroid Build Coastguard Worker 59*61046927SAndroid Build Coastguard Worker- tu: Fix off-by-one in UBO CP_LOAD_STATE size 60*61046927SAndroid Build Coastguard Worker- ir3, tu: Use a UBO for VS primitive params on a750+ 61*61046927SAndroid Build Coastguard Worker- Revert "tu/a750: Disable HW binning when there is GS" 62*61046927SAndroid Build Coastguard Worker- tu: Fix passthrough D24S8 attachments 63*61046927SAndroid Build Coastguard Worker- tu: Treat partially-bound depth/stencil attachments as passthrough 64*61046927SAndroid Build Coastguard Worker 65*61046927SAndroid Build Coastguard WorkerDave Airlie (3): 66*61046927SAndroid Build Coastguard Worker 67*61046927SAndroid Build Coastguard Worker- radv/video: fix reporting video format props for encode. 68*61046927SAndroid Build Coastguard Worker- llvmpipe: handle stride properly on lvp udmabuf imports 69*61046927SAndroid Build Coastguard Worker- llvmpipe: make sure to duplicate the fd handle before giving out 70*61046927SAndroid Build Coastguard Worker 71*61046927SAndroid Build Coastguard WorkerDavid Heidelberg (3): 72*61046927SAndroid Build Coastguard Worker 73*61046927SAndroid Build Coastguard Worker- etnaviv: rename enums_h appropriately 74*61046927SAndroid Build Coastguard Worker- etnaviv: build dependency for the etnaviv tests 75*61046927SAndroid Build Coastguard Worker- bin/gen_release_notes: adjust checksums section 76*61046927SAndroid Build Coastguard Worker 77*61046927SAndroid Build Coastguard WorkerDavid Rosca (3): 78*61046927SAndroid Build Coastguard Worker 79*61046927SAndroid Build Coastguard Worker- frontends/va: Fix use after free with EFC 80*61046927SAndroid Build Coastguard Worker- radeonsi: Don't allow DCC for encode in is_video_target_buffer_supported 81*61046927SAndroid Build Coastguard Worker- frontends/va: Fix leaks with multiple coded buffer segments 82*61046927SAndroid Build Coastguard Worker 83*61046927SAndroid Build Coastguard WorkerEric Engestrom (13): 84*61046927SAndroid Build Coastguard Worker 85*61046927SAndroid Build Coastguard Worker- docs: add release notes for 24.2.0 86*61046927SAndroid Build Coastguard Worker- docs: add sha256sum for 24.2.0 87*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 2c47ad7774a7d0fe47cf870676c3e2390bca5b50 88*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark 77f783462a9758b22e211c72a57ec7c36d6c09fd as denominated 89*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 2b2b66f497bf8c5f91067752995a5c1003255a6f 90*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 47a2ab6f3fb41bef9062182588f69c217d7e6541 91*61046927SAndroid Build Coastguard Worker- .pick_status.json: Mark a33ef21106a3b34cb359f0272a103c8b8066fbe6 as denominated 92*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to c5156257d93ae2a9e54ba5adc73b7342c9bef96e 93*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 81e3930ec0a4d586752e59c5172e08e2edf5e4d5 94*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 4a8f3181baa1eca48d44e5270962835040d0f743 95*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 7392e3306ef376121097cf03b388dc75bff127c0 96*61046927SAndroid Build Coastguard Worker- vc4: Add missing libvc4_neon build dependencies 97*61046927SAndroid Build Coastguard Worker- .pick_status.json: Update to 64ca0fd2f2896faa2ec85e454e2ecba2f68390c8 98*61046927SAndroid Build Coastguard Worker 99*61046927SAndroid Build Coastguard WorkerFaith Ekstrand (6): 100*61046927SAndroid Build Coastguard Worker 101*61046927SAndroid Build Coastguard Worker- vulkan: Add null descriptor bits to vk_pipeline_robustness_state 102*61046927SAndroid Build Coastguard Worker- nvk: Plumb the whole vk_pipeline_robustness_state through to nvk_ubo/ssbo_addr_format 103*61046927SAndroid Build Coastguard Worker- nvk: Enable shader bounds checking when nullDescriptor is enabled 104*61046927SAndroid Build Coastguard Worker- nouveau/mme: Fix add64 of immediates on Fermi 105*61046927SAndroid Build Coastguard Worker- nvk: Disable conditional rendering around CopyQueryPoolResults 106*61046927SAndroid Build Coastguard Worker- nil,nvk: Disable modifiers for B10G11R11_UFLOAT and E5B9G9R9_UFLOAT 107*61046927SAndroid Build Coastguard Worker 108*61046927SAndroid Build Coastguard WorkerFrancisco Jerez (1): 109*61046927SAndroid Build Coastguard Worker 110*61046927SAndroid Build Coastguard Worker- intel/brw/gfx12.5+: Fix IR of sub-dword atomic LSC operations. 111*61046927SAndroid Build Coastguard Worker 112*61046927SAndroid Build Coastguard WorkerFriedrich Vock (1): 113*61046927SAndroid Build Coastguard Worker 114*61046927SAndroid Build Coastguard Worker- aco: Fix 1D->2D dispatch conversion on <gfx9 115*61046927SAndroid Build Coastguard Worker 116*61046927SAndroid Build Coastguard WorkerGKraats (2): 117*61046927SAndroid Build Coastguard Worker 118*61046927SAndroid Build Coastguard Worker- i915g: Screen corruption with ENOBUFS caused by fence register shortage 119*61046927SAndroid Build Coastguard Worker- i915g: fix count of buffers at i915_drm_batchbuffer_validate_buffers 120*61046927SAndroid Build Coastguard Worker 121*61046927SAndroid Build Coastguard WorkerGuilherme Gallo (1): 122*61046927SAndroid Build Coastguard Worker 123*61046927SAndroid Build Coastguard Worker- ci/a618: Fix zink-tu-a618-full rules 124*61046927SAndroid Build Coastguard Worker 125*61046927SAndroid Build Coastguard WorkerIan Romanick (2): 126*61046927SAndroid Build Coastguard Worker 127*61046927SAndroid Build Coastguard Worker- anv: Protect against OOB access to anv_state_pool::buckets 128*61046927SAndroid Build Coastguard Worker- anv: Larger memory pools for huge shaders 129*61046927SAndroid Build Coastguard Worker 130*61046927SAndroid Build Coastguard WorkerJianxun Zhang (2): 131*61046927SAndroid Build Coastguard Worker 132*61046927SAndroid Build Coastguard Worker- Revert "anv: Disable PAT-based compression on depth images (xe2)" 133*61046927SAndroid Build Coastguard Worker- Revert "iris: Disable PAT-based compression on depth surfaces (xe2)" 134*61046927SAndroid Build Coastguard Worker 135*61046927SAndroid Build Coastguard WorkerJob Noorman (4): 136*61046927SAndroid Build Coastguard Worker 137*61046927SAndroid Build Coastguard Worker- ir3: update merge set affinity in shared RA 138*61046927SAndroid Build Coastguard Worker- ir3: fix clearing merge sets after shared RA 139*61046927SAndroid Build Coastguard Worker- ir3: fix wrong dstn used in postsched 140*61046927SAndroid Build Coastguard Worker- ir3/legalize: handle scalar ALU WAR hazards for a0.x 141*61046927SAndroid Build Coastguard Worker 142*61046927SAndroid Build Coastguard WorkerJosé Roberto de Souza (3): 143*61046927SAndroid Build Coastguard Worker 144*61046927SAndroid Build Coastguard Worker- intel/isl/gfx20: Alow hierarchial depth buffer write through for multi sampled surfaces 145*61046927SAndroid Build Coastguard Worker- anv/gfx20: Enable depth buffer write through for multi sampled images 146*61046927SAndroid Build Coastguard Worker- iris/gfx20: Enable depth buffer write through for multi sampled images 147*61046927SAndroid Build Coastguard Worker 148*61046927SAndroid Build Coastguard WorkerKarol Herbst (3): 149*61046927SAndroid Build Coastguard Worker 150*61046927SAndroid Build Coastguard Worker- rusticl/mem: do not check against image base alignment for 1Dbuffer images 151*61046927SAndroid Build Coastguard Worker- rusticl/device: limit CL_DEVICE_IMAGE_MAX_BUFFER_SIZE more aggressively 152*61046927SAndroid Build Coastguard Worker- vtn: ignore volatile on functions for now 153*61046927SAndroid Build Coastguard Worker 154*61046927SAndroid Build Coastguard WorkerKenneth Graunke (2): 155*61046927SAndroid Build Coastguard Worker 156*61046927SAndroid Build Coastguard Worker- intel/brw: Pass opcode to brw_swsb_encode/decode 157*61046927SAndroid Build Coastguard Worker- intel/brw: Fix Xe2+ SWSB encoding/decoding for DPAS instructions 158*61046927SAndroid Build Coastguard Worker 159*61046927SAndroid Build Coastguard WorkerKonstantin (2): 160*61046927SAndroid Build Coastguard Worker 161*61046927SAndroid Build Coastguard Worker- radv: Handle instruction encodings > 8 bytes when splitting disassembly 162*61046927SAndroid Build Coastguard Worker- radv: Handle repeated instructions when splitting disassembly 163*61046927SAndroid Build Coastguard Worker 164*61046927SAndroid Build Coastguard WorkerLepton Wu (1): 165*61046927SAndroid Build Coastguard Worker 166*61046927SAndroid Build Coastguard Worker- egl/android: Fix wrong pipe format for RGB_565 167*61046927SAndroid Build Coastguard Worker 168*61046927SAndroid Build Coastguard WorkerLionel Landwerlin (10): 169*61046927SAndroid Build Coastguard Worker 170*61046927SAndroid Build Coastguard Worker- vulkan/runtime: fix GetBufferMemoryRequirements2 for maintenance4 171*61046927SAndroid Build Coastguard Worker- anv: fix extended buffer flags usages 172*61046927SAndroid Build Coastguard Worker- anv: only set 3DSTATE_CLIP::MaximumVPIndex once 173*61046927SAndroid Build Coastguard Worker- anv: optimize CLIP::MaximumVPIndex setting 174*61046927SAndroid Build Coastguard Worker- anv: move conditional render predicate after gfx_flush_state 175*61046927SAndroid Build Coastguard Worker- anv: don't miss workaround for indirect draws 176*61046927SAndroid Build Coastguard Worker- anv: explicitly disable BT pool allocations at device init 177*61046927SAndroid Build Coastguard Worker- anv: always use workaround_address, not workaround_bo 178*61046927SAndroid Build Coastguard Worker- nir/divergence: add missing load_constant_base_ptr 179*61046927SAndroid Build Coastguard Worker- brw: switch mesh/task URB fence prior to EOT to GPU 180*61046927SAndroid Build Coastguard Worker 181*61046927SAndroid Build Coastguard WorkerMary Guillemard (2): 182*61046927SAndroid Build Coastguard Worker 183*61046927SAndroid Build Coastguard Worker- panvk: Fix NULL deref on model name when device isn't supported 184*61046927SAndroid Build Coastguard Worker- panvk: Fix viewport calculation 185*61046927SAndroid Build Coastguard Worker 186*61046927SAndroid Build Coastguard WorkerMatt Turner (1): 187*61046927SAndroid Build Coastguard Worker 188*61046927SAndroid Build Coastguard Worker- nir: Skip opt_if_merge when next_if has block ending in a jump 189*61046927SAndroid Build Coastguard Worker 190*61046927SAndroid Build Coastguard WorkerMauro Rossi (1): 191*61046927SAndroid Build Coastguard Worker 192*61046927SAndroid Build Coastguard Worker- nvk: Fix regression observed on Kepler 193*61046927SAndroid Build Coastguard Worker 194*61046927SAndroid Build Coastguard WorkerMike Blumenkrantz (6): 195*61046927SAndroid Build Coastguard Worker 196*61046927SAndroid Build Coastguard Worker- glx/dri2: strdup driver name 197*61046927SAndroid Build Coastguard Worker- zink: bail on choose_pdev immediately if no devices are available 198*61046927SAndroid Build Coastguard Worker- st/pbo: reject vs/fs pbo ops if rowstride < width 199*61046927SAndroid Build Coastguard Worker- zink: don't skip cbuf store ops if resolve is set 200*61046927SAndroid Build Coastguard Worker- tc: set resolve on renderpass info if blit terminates the renderpass 201*61046927SAndroid Build Coastguard Worker- dril: add zink stub 202*61046927SAndroid Build Coastguard Worker 203*61046927SAndroid Build Coastguard WorkerNanley Chery (4): 204*61046927SAndroid Build Coastguard Worker 205*61046927SAndroid Build Coastguard Worker- anv: Add want_hiz_wt_for_image() 206*61046927SAndroid Build Coastguard Worker- iris: Add and use want_hiz_wt_for_res 207*61046927SAndroid Build Coastguard Worker- iris: Invalidate state cache for some depth fast clears 208*61046927SAndroid Build Coastguard Worker- intel/isl: Fix packing of SINT formats 209*61046927SAndroid Build Coastguard Worker 210*61046927SAndroid Build Coastguard WorkerPavel Ondračka (1): 211*61046927SAndroid Build Coastguard Worker 212*61046927SAndroid Build Coastguard Worker- r300: fix RGB10_A2 CONSTANT_COLOR blending 213*61046927SAndroid Build Coastguard Worker 214*61046927SAndroid Build Coastguard WorkerRhys Perry (7): 215*61046927SAndroid Build Coastguard Worker 216*61046927SAndroid Build Coastguard Worker- aco: split selection_control_remove into rarely_taken and never_taken 217*61046927SAndroid Build Coastguard Worker- aco: only remove branch jumping over SMEM/barrier if it's never taken 218*61046927SAndroid Build Coastguard Worker- aco: ignore exec and literals when mitigating VALUMaskWriteHazard 219*61046927SAndroid Build Coastguard Worker- aco: also consider VALU reads for VALUMaskWriteHazard 220*61046927SAndroid Build Coastguard Worker- aco: don't consider sa_sdst=0 before SALU write to fix VALUMaskWriteHazard 221*61046927SAndroid Build Coastguard Worker- aco: check SALU writing lanemask later for VALUMaskWriteHazard 222*61046927SAndroid Build Coastguard Worker- aco: preserve bitsets after a lane mask is written 223*61046927SAndroid Build Coastguard Worker 224*61046927SAndroid Build Coastguard WorkerRob Clark (1): 225*61046927SAndroid Build Coastguard Worker 226*61046927SAndroid Build Coastguard Worker- nir/opt_loop: Don't peel initial break if loop ends in break 227*61046927SAndroid Build Coastguard Worker 228*61046927SAndroid Build Coastguard WorkerRohan Garg (5): 229*61046927SAndroid Build Coastguard Worker 230*61046927SAndroid Build Coastguard Worker- anv: program a custom byte stride on Xe2 for indirect draws 231*61046927SAndroid Build Coastguard Worker- anv,iris: prefix the argument format with XI for a upcoming refactor 232*61046927SAndroid Build Coastguard Worker- anv: refactor indirect draw support into it's own function 233*61046927SAndroid Build Coastguard Worker- anv: dispatch indirect draws with a count buffer through the XI hardware on ARL+ 234*61046927SAndroid Build Coastguard Worker- anv: migrate indirect mesh draws to indirect draws on ARL+ 235*61046927SAndroid Build Coastguard Worker 236*61046927SAndroid Build Coastguard WorkerSagar Ghuge (3): 237*61046927SAndroid Build Coastguard Worker 238*61046927SAndroid Build Coastguard Worker- intel/compiler: Ray query requires write-back register 239*61046927SAndroid Build Coastguard Worker- intel/compiler: Adjust trace ray control field on Xe2 240*61046927SAndroid Build Coastguard Worker- intel/compiler: Fix indirect offset in GS input read for Xe2+ 241*61046927SAndroid Build Coastguard Worker 242*61046927SAndroid Build Coastguard WorkerSamuel Pitoiset (1): 243*61046927SAndroid Build Coastguard Worker 244*61046927SAndroid Build Coastguard Worker- aco: fix bogus assert in RT prolog on GFX11+ 245*61046927SAndroid Build Coastguard Worker 246*61046927SAndroid Build Coastguard WorkerSviatoslav Peleshko (3): 247*61046927SAndroid Build Coastguard Worker 248*61046927SAndroid Build Coastguard Worker- brw,elk: Fix opening flags on dumping shader binaries 249*61046927SAndroid Build Coastguard Worker- anv: Release correct BO in anv_cmd_buffer_set_ray_query_buffer 250*61046927SAndroid Build Coastguard Worker- anv: Add full subgroups WA for the shaders with barriers in Breaking Limit 251*61046927SAndroid Build Coastguard Worker 252*61046927SAndroid Build Coastguard WorkerTapani Pälli (1): 253*61046927SAndroid Build Coastguard Worker 254*61046927SAndroid Build Coastguard Worker- gbm: depend on libdrm indepedent of dri2 setting 255*61046927SAndroid Build Coastguard Worker 256*61046927SAndroid Build Coastguard WorkerTimothy Arceri (4): 257*61046927SAndroid Build Coastguard Worker 258*61046927SAndroid Build Coastguard Worker- nir: create validate_tex_src_texture_deref() helper 259*61046927SAndroid Build Coastguard Worker- nir: add nir_tex_src_{sampler,texture}_deref_intrinsic 260*61046927SAndroid Build Coastguard Worker- glsl: make use of new tex src deref intrinsic 261*61046927SAndroid Build Coastguard Worker- nir/glsl: set deref cast mode during function inlining 262*61046927SAndroid Build Coastguard Worker 263*61046927SAndroid Build Coastguard WorkerValentine Burley (2): 264*61046927SAndroid Build Coastguard Worker 265*61046927SAndroid Build Coastguard Worker- android: Extract version from llvm-project instead of hardcoding it 266*61046927SAndroid Build Coastguard Worker- llvmpipe: Only use udmabuf with libdrm 267*61046927SAndroid Build Coastguard Worker 268*61046927SAndroid Build Coastguard WorkerYiwei Zhang (1): 269*61046927SAndroid Build Coastguard Worker 270*61046927SAndroid Build Coastguard Worker- venus: workaround cacheline overflush issue on Intel JSL 271*61046927SAndroid Build Coastguard Worker 272*61046927SAndroid Build Coastguard Workerbbhtt (1): 273*61046927SAndroid Build Coastguard Worker 274*61046927SAndroid Build Coastguard Worker- pipe_loader_drm: Fix virtgpu_drm header path 275