xref: /aosp_15_r20/external/mesa3d/docs/relnotes/7.10.1.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 7.10.1 Release Notes / March 2, 2011
2*61046927SAndroid Build Coastguard Worker=========================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 7.10.1 is a bug fix release which fixes bugs found since the 7.10
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 7.10.1 implements the OpenGL 2.1 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) depends on the particular driver being used.
9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 2.1.
10*61046927SAndroid Build Coastguard Worker
11*61046927SAndroid Build Coastguard WorkerSee the :doc:`Compiling/Installing page <../install>` for
12*61046927SAndroid Build Coastguard Workerprerequisites for DRI hardware acceleration.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerMD5 checksums
15*61046927SAndroid Build Coastguard Worker-------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   4b4cee19f3bf16eb78bd4cc278ccf812  MesaLib-7.10.1.tar.gz
20*61046927SAndroid Build Coastguard Worker   efe8da4d80c2a5d32a800770b8ce5dfa  MesaLib-7.10.1.tar.bz2
21*61046927SAndroid Build Coastguard Worker   0fd2b1a025934de3f8cecf9fb9b57f4c  MesaLib-7.10.1.zip
22*61046927SAndroid Build Coastguard Worker   42beb0f5188d544476c19496f725fa67  MesaGLUT-7.10.1.tar.gz
23*61046927SAndroid Build Coastguard Worker   637bb8a20fdad89f7382b4ea83f896e3  MesaGLUT-7.10.1.tar.bz2
24*61046927SAndroid Build Coastguard Worker   bdbf3ffb2606d6aa8afabb6c6243b91b  MesaGLUT-7.10.1.zip
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard WorkerNew features
27*61046927SAndroid Build Coastguard Worker------------
28*61046927SAndroid Build Coastguard Worker
29*61046927SAndroid Build Coastguard WorkerNone.
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard WorkerBug fixes
32*61046927SAndroid Build Coastguard Worker---------
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete.
35*61046927SAndroid Build Coastguard Worker
36*61046927SAndroid Build Coastguard Worker-  Fix an off-by-one bug in a vsplit assertion.
37*61046927SAndroid Build Coastguard Worker-  Fix incorrect handling of ``layout`` qualifier with ``in``, ``out``,
38*61046927SAndroid Build Coastguard Worker   ``attribute``, and ``varying``.
39*61046927SAndroid Build Coastguard Worker-  Fix an i965 shader bug where the negative absolute value was
40*61046927SAndroid Build Coastguard Worker   generated instead of the absolute value of a negation.
41*61046927SAndroid Build Coastguard Worker-  Fix numerous issues handling precision qualifiers in GLSL ES.
42*61046927SAndroid Build Coastguard Worker-  Fixed a few GLX protocol encoder bugs (Julien Cristau)
43*61046927SAndroid Build Coastguard Worker-  Assorted Gallium llvmpipe driver bug fixes
44*61046927SAndroid Build Coastguard Worker-  Assorted Mesa/Gallium state tracker bug fixes
45*61046927SAndroid Build Coastguard Worker-  `Bug 26795 <https://bugs.freedesktop.org/show_bug.cgi?id=26795>`__ -
46*61046927SAndroid Build Coastguard Worker   gl_FragCoord off by one in Gallium drivers.
47*61046927SAndroid Build Coastguard Worker-  `Bug 29164 <https://bugs.freedesktop.org/show_bug.cgi?id=29164>`__ -
48*61046927SAndroid Build Coastguard Worker   [GLSL 1.20] invariant variable shouldn't be used before declaration
49*61046927SAndroid Build Coastguard Worker-  `Bug 29823 <https://bugs.freedesktop.org/show_bug.cgi?id=29823>`__ -
50*61046927SAndroid Build Coastguard Worker   GetUniform[if]v busted
51*61046927SAndroid Build Coastguard Worker-  `Bug 29927 <https://bugs.freedesktop.org/show_bug.cgi?id=29927>`__ -
52*61046927SAndroid Build Coastguard Worker   [glsl2] fail to compile shader with constructor for array of struct
53*61046927SAndroid Build Coastguard Worker   type
54*61046927SAndroid Build Coastguard Worker-  `Bug 30156 <https://bugs.freedesktop.org/show_bug.cgi?id=30156>`__ -
55*61046927SAndroid Build Coastguard Worker   [i965] After updating to Mesa 7.9, Civilization IV starts to show
56*61046927SAndroid Build Coastguard Worker   garbage
57*61046927SAndroid Build Coastguard Worker-  `Bug 31923 <https://bugs.freedesktop.org/show_bug.cgi?id=31923>`__ -
58*61046927SAndroid Build Coastguard Worker   [GLSL 1.20] allowing inconsistent centroid declaration between two
59*61046927SAndroid Build Coastguard Worker   vertex shaders
60*61046927SAndroid Build Coastguard Worker-  `Bug 31925 <https://bugs.freedesktop.org/show_bug.cgi?id=31925>`__ -
61*61046927SAndroid Build Coastguard Worker   [GLSL 1.20] "#pragma STDGL invariant(all)" fail
62*61046927SAndroid Build Coastguard Worker-  `Bug 32214 <https://bugs.freedesktop.org/show_bug.cgi?id=32214>`__ -
63*61046927SAndroid Build Coastguard Worker   [gles2]no link error happens when missing vertex shader or frag
64*61046927SAndroid Build Coastguard Worker   shader
65*61046927SAndroid Build Coastguard Worker-  `Bug 32375 <https://bugs.freedesktop.org/show_bug.cgi?id=32375>`__ -
66*61046927SAndroid Build Coastguard Worker   [gl gles2] Not able to get the attribute by function
67*61046927SAndroid Build Coastguard Worker   glGetVertexAttribfv
68*61046927SAndroid Build Coastguard Worker-  `Bug 32541 <https://bugs.freedesktop.org/show_bug.cgi?id=32541>`__ -
69*61046927SAndroid Build Coastguard Worker   Segmentation Fault while running an HDR (high dynamic range)
70*61046927SAndroid Build Coastguard Worker   rendering demo
71*61046927SAndroid Build Coastguard Worker-  `Bug 32569 <https://bugs.freedesktop.org/show_bug.cgi?id=32569>`__ -
72*61046927SAndroid Build Coastguard Worker   [gles2] glGetShaderPrecisionFormat not implemented yet
73*61046927SAndroid Build Coastguard Worker-  `Bug 32695 <https://bugs.freedesktop.org/show_bug.cgi?id=32695>`__ -
74*61046927SAndroid Build Coastguard Worker   [glsl] SIGSEGV glcpp/glcpp-parse.y:833
75*61046927SAndroid Build Coastguard Worker-  `Bug 32831 <https://bugs.freedesktop.org/show_bug.cgi?id=32831>`__ -
76*61046927SAndroid Build Coastguard Worker   [glsl] division by zero crashes GLSL compiler
77*61046927SAndroid Build Coastguard Worker-  `Bug 32910 <https://bugs.freedesktop.org/show_bug.cgi?id=32910>`__ -
78*61046927SAndroid Build Coastguard Worker   Keywords 'in' and 'out' not handled properly for GLSL 1.20 shaders
79*61046927SAndroid Build Coastguard Worker-  `Bug 33219 <https://bugs.freedesktop.org/show_bug.cgi?id=33219>`__
80*61046927SAndroid Build Coastguard Worker   -[GLSL bisected] implicit sized array triggers segfault in
81*61046927SAndroid Build Coastguard Worker   ir_to_mesa_visitor::copy_propagate
82*61046927SAndroid Build Coastguard Worker-  `Bug 33306 <https://bugs.freedesktop.org/show_bug.cgi?id=33306>`__ -
83*61046927SAndroid Build Coastguard Worker   GLSL integer division by zero crashes GLSL compiler
84*61046927SAndroid Build Coastguard Worker-  `Bug 33308 <https://bugs.freedesktop.org/show_bug.cgi?id=33308>`__
85*61046927SAndroid Build Coastguard Worker   -[glsl] ast_to_hir.cpp:3016: virtual ir_rvalue\*
86*61046927SAndroid Build Coastguard Worker   ast_jump_statement::hir(exec_list*, \_mesa_glsl_parse_state*):
87*61046927SAndroid Build Coastguard Worker   Assertion \`ret != \__null' failed.
88*61046927SAndroid Build Coastguard Worker-  `Bug 33316 <https://bugs.freedesktop.org/show_bug.cgi?id=33316>`__ -
89*61046927SAndroid Build Coastguard Worker   uniform array will be allocate one line more and initialize it when
90*61046927SAndroid Build Coastguard Worker   it was freed will abort
91*61046927SAndroid Build Coastguard Worker-  `Bug 33386 <https://bugs.freedesktop.org/show_bug.cgi?id=33386>`__ -
92*61046927SAndroid Build Coastguard Worker   Dubious assembler in read_rgba_span_x86.S
93*61046927SAndroid Build Coastguard Worker-  `Bug 33388 <https://bugs.freedesktop.org/show_bug.cgi?id=33388>`__ -
94*61046927SAndroid Build Coastguard Worker   Dubious assembler in xform4.S
95*61046927SAndroid Build Coastguard Worker-  `Bug 33433 <https://bugs.freedesktop.org/show_bug.cgi?id=33433>`__ -
96*61046927SAndroid Build Coastguard Worker   Error in x86-64 API dispatch code.
97*61046927SAndroid Build Coastguard Worker-  `Bug 33507 <https://bugs.freedesktop.org/show_bug.cgi?id=33507>`__ -
98*61046927SAndroid Build Coastguard Worker   [glsl] GLSL preprocessor modulus by zero crash
99*61046927SAndroid Build Coastguard Worker-  `Bug 33508 <https://bugs.freedesktop.org/show_bug.cgi?id=33508>`__ -
100*61046927SAndroid Build Coastguard Worker   [glsl] GLSL compiler modulus by zero crash
101*61046927SAndroid Build Coastguard Worker-  `Bug 33916 <https://bugs.freedesktop.org/show_bug.cgi?id=33916>`__ -
102*61046927SAndroid Build Coastguard Worker   Compiler accepts reserved operators % and %=
103*61046927SAndroid Build Coastguard Worker-  `Bug 34030 <https://bugs.freedesktop.org/show_bug.cgi?id=34030>`__ -
104*61046927SAndroid Build Coastguard Worker   [bisected] Starcraft 2: some effects are corrupted or too big
105*61046927SAndroid Build Coastguard Worker-  `Bug 34047 <https://bugs.freedesktop.org/show_bug.cgi?id=34047>`__ -
106*61046927SAndroid Build Coastguard Worker   Assert in \_tnl_import_array() when using GLfixed vertex datatypes
107*61046927SAndroid Build Coastguard Worker   with GLESv2
108*61046927SAndroid Build Coastguard Worker-  `Bug 34114 <https://bugs.freedesktop.org/show_bug.cgi?id=34114>`__ -
109*61046927SAndroid Build Coastguard Worker   Sun Studio build fails due to standard library functions not being in
110*61046927SAndroid Build Coastguard Worker   global namespace
111*61046927SAndroid Build Coastguard Worker-  `Bug 34179 <https://bugs.freedesktop.org/show_bug.cgi?id=34179>`__ -
112*61046927SAndroid Build Coastguard Worker   Nouveau 3D driver: nv50_pc_emit.c:863 assertion error kills Compiz
113*61046927SAndroid Build Coastguard Worker-  `Bug 34198 <https://bugs.freedesktop.org/show_bug.cgi?id=34198>`__ -
114*61046927SAndroid Build Coastguard Worker   [GLSL] implicit sized array with index 0 used gets assertion
115*61046927SAndroid Build Coastguard Worker-  `Ubuntu bug
116*61046927SAndroid Build Coastguard Worker   691653 <https://bugs.launchpad.net/ubuntu/+source/mesa/+bug/691653>`__
117*61046927SAndroid Build Coastguard Worker   - compiz crashes when using alt-tab (the radeon driver kills it)
118*61046927SAndroid Build Coastguard Worker-  Meego bug 13005 -
119*61046927SAndroid Build Coastguard Worker   Graphics GLSL issue lead to camera preview fail on Pinetrail
120*61046927SAndroid Build Coastguard Worker
121*61046927SAndroid Build Coastguard WorkerChanges
122*61046927SAndroid Build Coastguard Worker-------
123*61046927SAndroid Build Coastguard Worker
124*61046927SAndroid Build Coastguard WorkerThe full set of changes can be viewed by using the following GIT
125*61046927SAndroid Build Coastguard Workercommand:
126*61046927SAndroid Build Coastguard Worker
127*61046927SAndroid Build Coastguard Worker::
128*61046927SAndroid Build Coastguard Worker
129*61046927SAndroid Build Coastguard Worker     git log mesa-7.10..mesa-7.10.1
130*61046927SAndroid Build Coastguard Worker
131*61046927SAndroid Build Coastguard WorkerAlberto Milone (1):
132*61046927SAndroid Build Coastguard Worker
133*61046927SAndroid Build Coastguard Worker-  r600c: add evergreen ARL support.
134*61046927SAndroid Build Coastguard Worker
135*61046927SAndroid Build Coastguard WorkerBrian Paul (21):
136*61046927SAndroid Build Coastguard Worker
137*61046927SAndroid Build Coastguard Worker-  draw: Fix an off-by-one bug in a vsplit assertion.
138*61046927SAndroid Build Coastguard Worker-  docs: add links to 7.9.1 and 7.10 release notes
139*61046927SAndroid Build Coastguard Worker-  docs: added news item for 7.9.1 and 7.10 release
140*61046927SAndroid Build Coastguard Worker-  gallivm: work around LLVM 2.6 bug when calling C functions
141*61046927SAndroid Build Coastguard Worker-  gallivm: fix copy&paste error from previous commit
142*61046927SAndroid Build Coastguard Worker-  mesa: fix a few format table mistakes, assertions
143*61046927SAndroid Build Coastguard Worker-  mesa: fix num_draw_buffers==0 in fixed-function fragment program
144*61046927SAndroid Build Coastguard Worker   generation
145*61046927SAndroid Build Coastguard Worker-  mesa: don't assert in GetIntegerIndexed, etc
146*61046927SAndroid Build Coastguard Worker-  mesa: check for dummy renderbuffer in
147*61046927SAndroid Build Coastguard Worker   \_mesa_FramebufferRenderbufferEXT()
148*61046927SAndroid Build Coastguard Worker-  llvmpipe: make sure binning is active when we begin/end a query
149*61046927SAndroid Build Coastguard Worker-  st/mesa: fix incorrect fragcoord.x translation
150*61046927SAndroid Build Coastguard Worker-  softpipe: fix off-by-one error in setup_fragcoord_coeff()
151*61046927SAndroid Build Coastguard Worker-  cso: fix loop bound in cso_set_vertex_samplers()
152*61046927SAndroid Build Coastguard Worker-  st/mesa: fix incorrect glCopyPixels position on fallback path
153*61046927SAndroid Build Coastguard Worker-  st/mesa: set renderbuffer \_BaseFormat in a few places
154*61046927SAndroid Build Coastguard Worker-  st/mesa: fix the default case in st_format_datatype()
155*61046927SAndroid Build Coastguard Worker-  st/mesa: need to translate clear color according to surface's base
156*61046927SAndroid Build Coastguard Worker   format
157*61046927SAndroid Build Coastguard Worker-  docs: update 7.9.2 release notes with Brian's cherry-picks
158*61046927SAndroid Build Coastguard Worker-  docs: add link to 7.10.1 release notes
159*61046927SAndroid Build Coastguard Worker-  mesa: implement glGetShaderPrecisionFormat()
160*61046927SAndroid Build Coastguard Worker-  docs: updated environment variable list
161*61046927SAndroid Build Coastguard Worker
162*61046927SAndroid Build Coastguard WorkerBryce Harrington (1):
163*61046927SAndroid Build Coastguard Worker
164*61046927SAndroid Build Coastguard Worker-  r300g: Null pointer check for buffer deref in gallium winsys
165*61046927SAndroid Build Coastguard Worker
166*61046927SAndroid Build Coastguard WorkerChad Versace (20):
167*61046927SAndroid Build Coastguard Worker
168*61046927SAndroid Build Coastguard Worker-  glsl: At link-time, check that globals have matching centroid
169*61046927SAndroid Build Coastguard Worker   qualifiers
170*61046927SAndroid Build Coastguard Worker-  glcpp: Fix segfault when validating macro redefinitions
171*61046927SAndroid Build Coastguard Worker-  glsl: Fix parser rule for type_specifier
172*61046927SAndroid Build Coastguard Worker-  glsl: Change default value of ast_type_specifier::precision
173*61046927SAndroid Build Coastguard Worker-  glsl: Add semantic checks for precision qualifiers
174*61046927SAndroid Build Coastguard Worker-  glsl: Add support for default precision statements
175*61046927SAndroid Build Coastguard Worker-  glsl: Remove redundant semantic check in parser
176*61046927SAndroid Build Coastguard Worker-  glsl: Fix semantic checks on precision qualifiers
177*61046927SAndroid Build Coastguard Worker-  glsl: Fix segfault due to missing printf argument
178*61046927SAndroid Build Coastguard Worker-  glsl: Mark 'in' variables at global scope as read-only
179*61046927SAndroid Build Coastguard Worker-  mesa: Refactor handling of extension strings
180*61046927SAndroid Build Coastguard Worker-  mesa: Add/remove extensions in extension string
181*61046927SAndroid Build Coastguard Worker-  mesa: Change dependencies of some OES extension strings
182*61046927SAndroid Build Coastguard Worker-  mesa: Change OES_point_sprite to depend on ARB_point_sprite
183*61046927SAndroid Build Coastguard Worker-  mesa: Change OES_standard_derivatives to be stand-alone extension
184*61046927SAndroid Build Coastguard Worker-  i915: Disable extension OES_standard_derivatives
185*61046927SAndroid Build Coastguard Worker-  glcpp: Raise error when modulus is zero
186*61046927SAndroid Build Coastguard Worker-  glsl: Set operators '%' and '%=' to be reserved when GLSL < 1.30
187*61046927SAndroid Build Coastguard Worker-  glsl: Reinstate constant-folding for division by zero
188*61046927SAndroid Build Coastguard Worker-  tnl: Add support for datatype GL_FIXED in vertex arrays
189*61046927SAndroid Build Coastguard Worker
190*61046927SAndroid Build Coastguard WorkerChia-I Wu (1):
191*61046927SAndroid Build Coastguard Worker
192*61046927SAndroid Build Coastguard Worker-  mesa: Add glDepthRangef and glClearDepthf to APIspec.xml.
193*61046927SAndroid Build Coastguard Worker
194*61046927SAndroid Build Coastguard WorkerChristoph Bumiller (1):
195*61046927SAndroid Build Coastguard Worker
196*61046927SAndroid Build Coastguard Worker-  nv50,nvc0: do not forget to apply sign mode to saved TGSI inputs
197*61046927SAndroid Build Coastguard Worker
198*61046927SAndroid Build Coastguard WorkerCyril Brulebois (1):
199*61046927SAndroid Build Coastguard Worker
200*61046927SAndroid Build Coastguard Worker-  Point to bugs.freedesktop.org rather than bugzilla.freedesktop.org
201*61046927SAndroid Build Coastguard Worker
202*61046927SAndroid Build Coastguard WorkerDave Airlie (3):
203*61046927SAndroid Build Coastguard Worker
204*61046927SAndroid Build Coastguard Worker-  radeon/r200: fix fbo-clearmipmap + gen-teximage
205*61046927SAndroid Build Coastguard Worker-  radeon: calculate complete texture state inside TFP function
206*61046927SAndroid Build Coastguard Worker-  radeon: avoid segfault on 3D textures.
207*61046927SAndroid Build Coastguard Worker
208*61046927SAndroid Build Coastguard WorkerDimitry Andric (4):
209*61046927SAndroid Build Coastguard Worker
210*61046927SAndroid Build Coastguard Worker-  mesa: s/movzx/movzbl/
211*61046927SAndroid Build Coastguard Worker-  mesa: s/movzxw/movzwl/ in read_rgba_span_x86.S
212*61046927SAndroid Build Coastguard Worker-  glapi: adding @ char before type specifier in glapi_x86.S
213*61046927SAndroid Build Coastguard Worker-  glapi: add @GOTPCREL relocation type
214*61046927SAndroid Build Coastguard Worker
215*61046927SAndroid Build Coastguard WorkerEric Anholt (16):
216*61046927SAndroid Build Coastguard Worker
217*61046927SAndroid Build Coastguard Worker-  glsl: Fix the lowering of variable array indexing to not lose
218*61046927SAndroid Build Coastguard Worker   write_masks.
219*61046927SAndroid Build Coastguard Worker-  i965/fs: When producing ir_unop_abs of an operand, strip negate.
220*61046927SAndroid Build Coastguard Worker-  i965/vs: When MOVing to produce ABS, strip negate of the operand.
221*61046927SAndroid Build Coastguard Worker-  i965/fs: Do flat shading when appropriate.
222*61046927SAndroid Build Coastguard Worker-  i965: Avoid double-negation of immediate values in the VS.
223*61046927SAndroid Build Coastguard Worker-  intel: Make renderbuffer tiling choice match texture tiling choice.
224*61046927SAndroid Build Coastguard Worker-  i965: Fix dead pointers to fp->Parameters->ParameterValues[] after
225*61046927SAndroid Build Coastguard Worker   realloc.
226*61046927SAndroid Build Coastguard Worker-  docs: Add a relnote for the Civ IV on i965.
227*61046927SAndroid Build Coastguard Worker-  glapi: Add entrypoints and enums for GL_ARB_ES2_compatibility.
228*61046927SAndroid Build Coastguard Worker-  mesa: Add extension enable bit for GL_ARB_ES2_compatibility.
229*61046927SAndroid Build Coastguard Worker-  mesa: Add actual support for glReleaseShaderCompiler from ES2.
230*61046927SAndroid Build Coastguard Worker-  mesa: Add support for glDepthRangef and glClearDepthf.
231*61046927SAndroid Build Coastguard Worker-  mesa: Add getters for ARB_ES2_compatibility MAX_*_VECTORS.
232*61046927SAndroid Build Coastguard Worker-  mesa: Add getter for GL_SHADER_COMPILER with ARB_ES2_compatibility.
233*61046927SAndroid Build Coastguard Worker-  i965: Fix a bug in i965 compute-to-MRF.
234*61046927SAndroid Build Coastguard Worker-  i965/fs: Add a helper function for detecting math opcodes.
235*61046927SAndroid Build Coastguard Worker
236*61046927SAndroid Build Coastguard WorkerFredrik Höglund (1):
237*61046927SAndroid Build Coastguard Worker
238*61046927SAndroid Build Coastguard Worker-  st/mesa: fix a regression from cae2bb76
239*61046927SAndroid Build Coastguard Worker
240*61046927SAndroid Build Coastguard WorkerIan Romanick (42):
241*61046927SAndroid Build Coastguard Worker
242*61046927SAndroid Build Coastguard Worker-  docs: Add 7.10 md5sums
243*61046927SAndroid Build Coastguard Worker-  glsl: Support the 'invariant(all)' pragma
244*61046927SAndroid Build Coastguard Worker-  glcpp: Generate an error for division by zero
245*61046927SAndroid Build Coastguard Worker-  glsl: Add version_string containing properly formatted GLSL version
246*61046927SAndroid Build Coastguard Worker-  glsl & glcpp: Refresh autogenerated lexer and parser files.
247*61046927SAndroid Build Coastguard Worker-  glsl: Disallow 'in' and 'out' on globals in GLSL 1.20
248*61046927SAndroid Build Coastguard Worker-  glsl: Track variable usage, use that to enforce semantics
249*61046927SAndroid Build Coastguard Worker-  glsl: Allow 'in' and 'out' when 'layout' is also available
250*61046927SAndroid Build Coastguard Worker-  docs: Initial bits of 7.10.1 release notes
251*61046927SAndroid Build Coastguard Worker-  mesa: bump version to 7.10.1-devel
252*61046927SAndroid Build Coastguard Worker-  doc: Update 7.10.1 release notes
253*61046927SAndroid Build Coastguard Worker-  glsl: Emit errors or warnings when 'layout' is used with 'attribute'
254*61046927SAndroid Build Coastguard Worker   or 'varying'
255*61046927SAndroid Build Coastguard Worker-  docs: Update 7.10.1 release notes
256*61046927SAndroid Build Coastguard Worker-  glsl: Refresh autogenerated lexer and parser files.
257*61046927SAndroid Build Coastguard Worker-  glsl: Don't assert when the value returned by a function has no
258*61046927SAndroid Build Coastguard Worker   rvalue
259*61046927SAndroid Build Coastguard Worker-  linker: Set sizes for non-global arrays as well
260*61046927SAndroid Build Coastguard Worker-  linker: Propagate max_array_access while linking functions
261*61046927SAndroid Build Coastguard Worker-  docs: Update 7.10.1 release notes
262*61046927SAndroid Build Coastguard Worker-  mesa: glGetUniform only returns a single element of an array
263*61046927SAndroid Build Coastguard Worker-  linker: Generate link errors when ES shaders are missing stages
264*61046927SAndroid Build Coastguard Worker-  mesa: Fix error checks in GetVertexAttrib functions
265*61046927SAndroid Build Coastguard Worker-  Use C-style system headers in C++ code to avoid issues with std::
266*61046927SAndroid Build Coastguard Worker   namespace
267*61046927SAndroid Build Coastguard Worker-  docs: Update 7.10.1 release notes
268*61046927SAndroid Build Coastguard Worker-  glapi: Regenerate for GL_ARB_ES2_compatibility.
269*61046927SAndroid Build Coastguard Worker-  mesa: Connect glGetShaderPrecisionFormat into the dispatch table
270*61046927SAndroid Build Coastguard Worker-  i965: Set correct values for range/precision of fragment shader types
271*61046927SAndroid Build Coastguard Worker-  i915: Set correct values for range/precision of fragment shader types
272*61046927SAndroid Build Coastguard Worker-  intel: Fix typeos from 3d028024 and 790ff232
273*61046927SAndroid Build Coastguard Worker-  glsl: Ensure that all GLSL versions are supported in the stand-alone
274*61046927SAndroid Build Coastguard Worker   compiler
275*61046927SAndroid Build Coastguard Worker-  glsl: Reject shader versions not supported by the implementation
276*61046927SAndroid Build Coastguard Worker-  mesa: Initial size for secondary color array is 3
277*61046927SAndroid Build Coastguard Worker-  glsl: Finish out the reduce/reduce error fixes
278*61046927SAndroid Build Coastguard Worker-  glsl: Regenerate compiler and glcpp files from cherry picks
279*61046927SAndroid Build Coastguard Worker-  linker: Fix off-by-one error implicit array sizing
280*61046927SAndroid Build Coastguard Worker-  docs: update 7.10.1 release notes with Ian's recent cherry picks
281*61046927SAndroid Build Coastguard Worker-  i915: Only mark a register as available if all components are written
282*61046927SAndroid Build Coastguard Worker-  i915: Calculate partial result to temp register first
283*61046927SAndroid Build Coastguard Worker-  i915: Force lowering of all types of indirect array accesses in the
284*61046927SAndroid Build Coastguard Worker   FS
285*61046927SAndroid Build Coastguard Worker-  docs: Update 7.10.1 with (hopefully) the last of the cherry picks
286*61046927SAndroid Build Coastguard Worker-  docs: Clean up bug fixes list
287*61046927SAndroid Build Coastguard Worker-  intel: Remove driver date and related bits from renderer string
288*61046927SAndroid Build Coastguard Worker-  mesa: set version string to 7.10.1 (final)
289*61046927SAndroid Build Coastguard Worker
290*61046927SAndroid Build Coastguard WorkerJian Zhao (1):
291*61046927SAndroid Build Coastguard Worker
292*61046927SAndroid Build Coastguard Worker-  mesa: fix an error in uniform arrays in row calculating.
293*61046927SAndroid Build Coastguard Worker
294*61046927SAndroid Build Coastguard WorkerJulien Cristau (3):
295*61046927SAndroid Build Coastguard Worker
296*61046927SAndroid Build Coastguard Worker-  glx: fix request lengths
297*61046927SAndroid Build Coastguard Worker-  glx: fix GLXChangeDrawableAttributesSGIX request
298*61046927SAndroid Build Coastguard Worker-  glx: fix length of GLXGetFBConfigsSGIX
299*61046927SAndroid Build Coastguard Worker
300*61046927SAndroid Build Coastguard WorkerKeith Packard (1):
301*61046927SAndroid Build Coastguard Worker
302*61046927SAndroid Build Coastguard Worker-  glsl: Eliminate reduce/reduce conflicts in glsl grammar
303*61046927SAndroid Build Coastguard Worker
304*61046927SAndroid Build Coastguard WorkerKenneth Graunke (20):
305*61046927SAndroid Build Coastguard Worker
306*61046927SAndroid Build Coastguard Worker-  glsl: Expose a public glsl_type::void_type const pointer.
307*61046927SAndroid Build Coastguard Worker-  glsl: Don't bother unsetting a destructor that was never set.
308*61046927SAndroid Build Coastguard Worker-  glsl, i965: Remove unnecessary talloc includes.
309*61046927SAndroid Build Coastguard Worker-  glcpp: Remove use of talloc reference counting.
310*61046927SAndroid Build Coastguard Worker-  ralloc: Add a fake implementation of ralloc based on talloc.
311*61046927SAndroid Build Coastguard Worker-  Convert everything from the talloc API to the ralloc API.
312*61046927SAndroid Build Coastguard Worker-  ralloc: a new MIT-licensed recursive memory allocator.
313*61046927SAndroid Build Coastguard Worker-  Remove talloc from the make and automake build systems.
314*61046927SAndroid Build Coastguard Worker-  Remove talloc from the SCons build system.
315*61046927SAndroid Build Coastguard Worker-  Remove the talloc sources from the Mesa repository.
316*61046927SAndroid Build Coastguard Worker-  glsl: Fix use of uninitialized values in \_mesa_glsl_parse_state
317*61046927SAndroid Build Coastguard Worker   ctor.
318*61046927SAndroid Build Coastguard Worker-  i965/fs: Apply source modifier workarounds to POW as well.
319*61046927SAndroid Build Coastguard Worker-  i965: Fix shaders that write to gl_PointSize on Sandybridge.
320*61046927SAndroid Build Coastguard Worker-  i965/fs: Avoid register coalescing away gen6 MATH workarounds.
321*61046927SAndroid Build Coastguard Worker-  i965/fs: Correctly set up gl_FragCoord.w on Sandybridge.
322*61046927SAndroid Build Coastguard Worker-  i965: Increase Sandybridge point size clamp.
323*61046927SAndroid Build Coastguard Worker-  i965/fs: Refactor control flow stack handling.
324*61046927SAndroid Build Coastguard Worker-  i965: Increase Sandybridge point size clamp in the clip state.
325*61046927SAndroid Build Coastguard Worker-  glsl: Use reralloc instead of plain realloc.
326*61046927SAndroid Build Coastguard Worker-  Revert "i965/fs: Correctly set up gl_FragCoord.w on Sandybridge."
327*61046927SAndroid Build Coastguard Worker
328*61046927SAndroid Build Coastguard WorkerMarek Olšák (4):
329*61046927SAndroid Build Coastguard Worker
330*61046927SAndroid Build Coastguard Worker-  docs: fix messed up names with special characters in relnotes-7.10
331*61046927SAndroid Build Coastguard Worker-  docs: fix messed up names with special characters in relnotes-7.9.1
332*61046927SAndroid Build Coastguard Worker-  mesa: fix texture3D mipmap generation for UNSIGNED_BYTE_3_3_2
333*61046927SAndroid Build Coastguard Worker-  st/dri: Track drawable context bindings
334*61046927SAndroid Build Coastguard Worker
335*61046927SAndroid Build Coastguard WorkerPaulo Zanoni (1):
336*61046927SAndroid Build Coastguard Worker
337*61046927SAndroid Build Coastguard Worker-  dri_util: fail driCreateNewScreen if InitScreen is NULL
338*61046927SAndroid Build Coastguard Worker
339*61046927SAndroid Build Coastguard WorkerSam Hocevar (2):
340*61046927SAndroid Build Coastguard Worker
341*61046927SAndroid Build Coastguard Worker-  docs: add glsl info
342*61046927SAndroid Build Coastguard Worker-  docs: fix glsl_compiler name
343*61046927SAndroid Build Coastguard Worker
344*61046927SAndroid Build Coastguard WorkerTom Fogal (1):
345*61046927SAndroid Build Coastguard Worker
346*61046927SAndroid Build Coastguard Worker-  Regenerate gl_mangle.h.
347*61046927SAndroid Build Coastguard Worker
348*61046927SAndroid Build Coastguard WorkerTom Stellard (2):
349*61046927SAndroid Build Coastguard Worker
350*61046927SAndroid Build Coastguard Worker-  r300/compiler: Disable register rename pass on r500
351*61046927SAndroid Build Coastguard Worker-  r300/compiler: Don't erase sources when converting RGB->Alpha
352*61046927SAndroid Build Coastguard Worker
353*61046927SAndroid Build Coastguard WorkerVinson Lee (3):
354*61046927SAndroid Build Coastguard Worker
355*61046927SAndroid Build Coastguard Worker-  ralloc: Add missing va_end following va_copy.
356*61046927SAndroid Build Coastguard Worker-  mesa: Move declaration before code in extensions.c.
357*61046927SAndroid Build Coastguard Worker-  mesa: Move loop variable declarations outside for loop in
358*61046927SAndroid Build Coastguard Worker   extensions.c.
359*61046927SAndroid Build Coastguard Worker
360*61046927SAndroid Build Coastguard Workernobled (1):
361*61046927SAndroid Build Coastguard Worker
362*61046927SAndroid Build Coastguard Worker-  glx: Put null check before use
363