xref: /aosp_15_r20/external/mesa3d/docs/relnotes/7.11.1.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 7.11.1 Release Notes / November 17, 2011
2*61046927SAndroid Build Coastguard Worker=============================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 7.11.1 is a bug fix release which fixes bugs found since the 7.11
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 7.11 implements the OpenGL 2.1 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) depends on the particular driver being used.
9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 2.1.
10*61046927SAndroid Build Coastguard Worker
11*61046927SAndroid Build Coastguard WorkerSee the :doc:`Compiling/Installing page <../install>` for
12*61046927SAndroid Build Coastguard Workerprerequisites for DRI hardware acceleration.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerMD5 checksums
15*61046927SAndroid Build Coastguard Worker-------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   ac0181a4076770fb657c1169af43aa09  MesaLib-7.11.1.tar.gz
20*61046927SAndroid Build Coastguard Worker   a77307102cee844ff6544ffa8fafeac1  MesaLib-7.11.1.tar.bz2
21*61046927SAndroid Build Coastguard Worker   dfcb11516c1730f3981b55a65a835623  MesaLib-7.11.1.zip
22*61046927SAndroid Build Coastguard Worker   2cb2b9ecb4fb7d1a6be69346ee886952  MesaGLUT-7.11.1.tar.gz
23*61046927SAndroid Build Coastguard Worker   3f54e314290d4dacbab089839197080b  MesaGLUT-7.11.1.tar.bz2
24*61046927SAndroid Build Coastguard Worker   5d66c7ee8c5cc2f27e1ffb037ad4172c  MesaGLUT-7.11.1.zip
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard WorkerNew features
27*61046927SAndroid Build Coastguard Worker------------
28*61046927SAndroid Build Coastguard Worker
29*61046927SAndroid Build Coastguard WorkerNone.
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard WorkerBug fixes
32*61046927SAndroid Build Coastguard Worker---------
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete.
35*61046927SAndroid Build Coastguard Worker
36*61046927SAndroid Build Coastguard Worker-  `Bug 3165 <https://bugs.freedesktop.org/show_bug.cgi?id=3165>`__ -
37*61046927SAndroid Build Coastguard Worker   texImage.IsCompressed and texImage.CompressedSize issues
38*61046927SAndroid Build Coastguard Worker-  `Bug 23525 <https://bugs.freedesktop.org/show_bug.cgi?id=23525>`__ -
39*61046927SAndroid Build Coastguard Worker   Software rendering on QEMU guests badly broken
40*61046927SAndroid Build Coastguard Worker-  `Bug 28125 <https://bugs.freedesktop.org/show_bug.cgi?id=28125>`__ -
41*61046927SAndroid Build Coastguard Worker   DRI2 prevents indirect glx
42*61046927SAndroid Build Coastguard Worker-  `Bug 34628 <https://bugs.freedesktop.org/show_bug.cgi?id=34628>`__ -
43*61046927SAndroid Build Coastguard Worker   [ilk] skybox errors in quake4
44*61046927SAndroid Build Coastguard Worker-  `Bug 36371 <https://bugs.freedesktop.org/show_bug.cgi?id=36371>`__ -
45*61046927SAndroid Build Coastguard Worker   r200: piglit readPixSanity failure
46*61046927SAndroid Build Coastguard Worker-  `Bug 36669 <https://bugs.freedesktop.org/show_bug.cgi?id=36669>`__ -
47*61046927SAndroid Build Coastguard Worker   EmitNoMainReturn set to 1 doesn't make the GLSL compiler lower all
48*61046927SAndroid Build Coastguard Worker   the RET opcodes
49*61046927SAndroid Build Coastguard Worker-  `Bug 36939 <https://bugs.freedesktop.org/show_bug.cgi?id=36939>`__ -
50*61046927SAndroid Build Coastguard Worker   multitexturing is messed up in quake wars (regression)
51*61046927SAndroid Build Coastguard Worker-  `Bug 37907 <https://bugs.freedesktop.org/show_bug.cgi?id=37907>`__ -
52*61046927SAndroid Build Coastguard Worker   [swrast] SIGSEGV swrast/s_depth.c:569
53*61046927SAndroid Build Coastguard Worker-  `Bug 38163 <https://bugs.freedesktop.org/show_bug.cgi?id=38163>`__ -
54*61046927SAndroid Build Coastguard Worker   Gnome Shell Display Bug
55*61046927SAndroid Build Coastguard Worker-  `Bug 38625 <https://bugs.freedesktop.org/show_bug.cgi?id=38625>`__ -
56*61046927SAndroid Build Coastguard Worker   ast_to_hir.cpp:1761: const glsl_type\* process_array_type(YYLTYPE*,
57*61046927SAndroid Build Coastguard Worker   const glsl_type*, ast_node*, \_mesa_glsl_parse_state*): Assertion
58*61046927SAndroid Build Coastguard Worker   \`dummy_instructions.is_empty()' failed.
59*61046927SAndroid Build Coastguard Worker-  `Bug 38729 <https://bugs.freedesktop.org/show_bug.cgi?id=38729>`__ -
60*61046927SAndroid Build Coastguard Worker   [softpipe] sp_quad_depth_test.c:215:convert_quad_stencil: Assertion
61*61046927SAndroid Build Coastguard Worker   \`0' failed.
62*61046927SAndroid Build Coastguard Worker-  `Bug 38863 <https://bugs.freedesktop.org/show_bug.cgi?id=38863>`__ -
63*61046927SAndroid Build Coastguard Worker   [IVB]GPU hang when running 3D games like openarena
64*61046927SAndroid Build Coastguard Worker-  `Bug 39193 <https://bugs.freedesktop.org/show_bug.cgi?id=39193>`__ -
65*61046927SAndroid Build Coastguard Worker   [llvmpipe and r600g] glCheckFramebufferStatusEXT segfaults in Gallium
66*61046927SAndroid Build Coastguard Worker   when checking status on a framebuffer bound to a texture that's bound
67*61046927SAndroid Build Coastguard Worker   to a pixmap
68*61046927SAndroid Build Coastguard Worker-  `Bug 39651 <https://bugs.freedesktop.org/show_bug.cgi?id=39651>`__ -
69*61046927SAndroid Build Coastguard Worker   [glsl] Assertion failure when implicitly converting out parameters
70*61046927SAndroid Build Coastguard Worker-  `Bug 39991 <https://bugs.freedesktop.org/show_bug.cgi?id=39991>`__ -
71*61046927SAndroid Build Coastguard Worker   [regression]GL_PALETTE8_RGBA8_OES format of glCompressedTexImage2D
72*61046927SAndroid Build Coastguard Worker   will cause err GL_INVALID_ENUM with GLES1.x
73*61046927SAndroid Build Coastguard Worker-  `Bug 40022 <https://bugs.freedesktop.org/show_bug.cgi?id=40022>`__ -
74*61046927SAndroid Build Coastguard Worker   [i915] out-of-bounds write
75*61046927SAndroid Build Coastguard Worker   src/mesa/drivers/dri/i915/i915_fragprog.c:321
76*61046927SAndroid Build Coastguard Worker-  `Bug 40062 <https://bugs.freedesktop.org/show_bug.cgi?id=40062>`__ -
77*61046927SAndroid Build Coastguard Worker   in etqw the strogg radar is black (regression)
78*61046927SAndroid Build Coastguard Worker-  `Bug 40324 <https://bugs.freedesktop.org/show_bug.cgi?id=40324>`__ -
79*61046927SAndroid Build Coastguard Worker   [SNB] gpu hang in mesa 7.11
80*61046927SAndroid Build Coastguard Worker-  `Bug 40533 <https://bugs.freedesktop.org/show_bug.cgi?id=40533>`__ -
81*61046927SAndroid Build Coastguard Worker   i915: piglit glean/readPixSanity: DRI2SwapBuffers: BadDrawable
82*61046927SAndroid Build Coastguard Worker   (invalid Pixmap or Window parameter)
83*61046927SAndroid Build Coastguard Worker-  `Bug 41096 <https://bugs.freedesktop.org/show_bug.cgi?id=41096>`__ -
84*61046927SAndroid Build Coastguard Worker   [sandybridge-m-gt2+] GPU lockup render.IPEHR: 0x7a000002
85*61046927SAndroid Build Coastguard Worker-  `Bug 41969 <https://bugs.freedesktop.org/show_bug.cgi?id=41969>`__ -
86*61046927SAndroid Build Coastguard Worker   The Mesa meta save/restore code doesn't always save the active
87*61046927SAndroid Build Coastguard Worker   program
88*61046927SAndroid Build Coastguard Worker-  `Bug 42175 <https://bugs.freedesktop.org/show_bug.cgi?id=42175>`__ -
89*61046927SAndroid Build Coastguard Worker   RV730: Display errors in glxgears & WebGL
90*61046927SAndroid Build Coastguard Worker-  `Bug 42268 <https://bugs.freedesktop.org/show_bug.cgi?id=42268>`__ -
91*61046927SAndroid Build Coastguard Worker   [bisected] oglc pbo(negative.invalidOffsetValue) aborts on 7.11
92*61046927SAndroid Build Coastguard Worker   branch
93*61046927SAndroid Build Coastguard Worker
94*61046927SAndroid Build Coastguard WorkerChanges
95*61046927SAndroid Build Coastguard Worker-------
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard WorkerThe full set of changes can be viewed by using the following GIT
98*61046927SAndroid Build Coastguard Workercommand:
99*61046927SAndroid Build Coastguard Worker
100*61046927SAndroid Build Coastguard Worker::
101*61046927SAndroid Build Coastguard Worker
102*61046927SAndroid Build Coastguard Worker     git log mesa-7.11..mesa-7.11.1
103*61046927SAndroid Build Coastguard Worker
104*61046927SAndroid Build Coastguard WorkerAdam Jackson (2):
105*61046927SAndroid Build Coastguard Worker
106*61046927SAndroid Build Coastguard Worker-  drisw: Remove cargo culting that breaks GLX 1.3 ctors
107*61046927SAndroid Build Coastguard Worker-  glx: Don't enable INTEL_swap_event unconditionally
108*61046927SAndroid Build Coastguard Worker
109*61046927SAndroid Build Coastguard WorkerAlex Deucher (1):
110*61046927SAndroid Build Coastguard Worker
111*61046927SAndroid Build Coastguard Worker-  r600g: fix up vs export handling
112*61046927SAndroid Build Coastguard Worker
113*61046927SAndroid Build Coastguard WorkerBen Widawsky (1):
114*61046927SAndroid Build Coastguard Worker
115*61046927SAndroid Build Coastguard Worker-  intel: GetBuffer fix
116*61046927SAndroid Build Coastguard Worker
117*61046927SAndroid Build Coastguard WorkerBrian Paul (15):
118*61046927SAndroid Build Coastguard Worker
119*61046927SAndroid Build Coastguard Worker-  docs: add 7.11 md5 sums
120*61046927SAndroid Build Coastguard Worker-  docs: news item for 7.11 release
121*61046927SAndroid Build Coastguard Worker-  st/mesa: Convert size assertions to conditionals in
122*61046927SAndroid Build Coastguard Worker   st_texture_image_copy.
123*61046927SAndroid Build Coastguard Worker-  softpipe: add missing stencil format case in convert_quad_stencil()
124*61046927SAndroid Build Coastguard Worker-  mesa: fix texstore addressing bugs for depth/stencil formats
125*61046927SAndroid Build Coastguard Worker-  mesa: add missing breaks for GL_TEXTURE_CUBE_MAP_SEAMLESS queries
126*61046927SAndroid Build Coastguard Worker-  swrast: don't try to do depth testing if there's no depth buffer
127*61046927SAndroid Build Coastguard Worker-  meta: fix/add checks for GL_EXT_framebuffer_sRGB
128*61046927SAndroid Build Coastguard Worker-  mesa: fix PACK_COLOR_5551(), PACK_COLOR_1555() macros
129*61046927SAndroid Build Coastguard Worker-  meta: fix broken sRGB mipmap generation
130*61046927SAndroid Build Coastguard Worker-  mesa: add \_NEW_CURRENT_ATTRIB in \_mesa_program_state_flags()
131*61046927SAndroid Build Coastguard Worker-  mesa: fix error handling for dlist image unpacking
132*61046927SAndroid Build Coastguard Worker-  mesa: generate GL_INVALID_OPERATION in glIsEnabledIndex() between
133*61046927SAndroid Build Coastguard Worker   Begin/End
134*61046927SAndroid Build Coastguard Worker-  mesa: fix incorrect error code in \_mesa_FramebufferTexture1D/3DEXT()
135*61046927SAndroid Build Coastguard Worker-  mesa: fix format/type check in unpack_image() for bitmaps
136*61046927SAndroid Build Coastguard Worker
137*61046927SAndroid Build Coastguard WorkerCarl Simonson (1):
138*61046927SAndroid Build Coastguard Worker
139*61046927SAndroid Build Coastguard Worker-  i830: Add missing vtable entry for i830 from the hiz work.
140*61046927SAndroid Build Coastguard Worker
141*61046927SAndroid Build Coastguard WorkerCarl Worth (5):
142*61046927SAndroid Build Coastguard Worker
143*61046927SAndroid Build Coastguard Worker-  glcpp: Fix two (or more) successive applications of token pasting
144*61046927SAndroid Build Coastguard Worker-  glcpp: Test a non-function-like macro using the token paste operator
145*61046927SAndroid Build Coastguard Worker-  glcpp: Implement token pasting for non-function-like macros
146*61046927SAndroid Build Coastguard Worker-  glcpp: Raise error if defining any macro containing two consecutive
147*61046927SAndroid Build Coastguard Worker   underscores
148*61046927SAndroid Build Coastguard Worker-  glcpp: Add a test for #elif with an undefined macro.
149*61046927SAndroid Build Coastguard Worker
150*61046927SAndroid Build Coastguard WorkerChad Versace (5):
151*61046927SAndroid Build Coastguard Worker
152*61046927SAndroid Build Coastguard Worker-  glsl: Add method glsl_type::can_implicitly_convert_to()
153*61046927SAndroid Build Coastguard Worker-  glsl: Fix implicit conversions in non-constructor function calls
154*61046927SAndroid Build Coastguard Worker-  glsl: Remove ir_function.cpp:type_compare()
155*61046927SAndroid Build Coastguard Worker-  glsl: Fix conversions in array constructors
156*61046927SAndroid Build Coastguard Worker-  x86-64: Fix compile error with clang
157*61046927SAndroid Build Coastguard Worker
158*61046927SAndroid Build Coastguard WorkerChia-I Wu (3):
159*61046927SAndroid Build Coastguard Worker
160*61046927SAndroid Build Coastguard Worker-  glsl: empty declarations should be valid
161*61046927SAndroid Build Coastguard Worker-  intel: rename intel_extensions_es2.c to intel_extensions_es.c
162*61046927SAndroid Build Coastguard Worker-  intel: fix GLESv1 support
163*61046927SAndroid Build Coastguard Worker
164*61046927SAndroid Build Coastguard WorkerChris Wilson (1):
165*61046927SAndroid Build Coastguard Worker
166*61046927SAndroid Build Coastguard Worker-  i915: out-of-bounds write in calc_live_regs()
167*61046927SAndroid Build Coastguard Worker
168*61046927SAndroid Build Coastguard WorkerChristopher James Halse Rogers (1):
169*61046927SAndroid Build Coastguard Worker
170*61046927SAndroid Build Coastguard Worker-  glx/dri2: Paper over errors in DRI2Connect when indirect
171*61046927SAndroid Build Coastguard Worker
172*61046927SAndroid Build Coastguard WorkerDavid Reveman (1):
173*61046927SAndroid Build Coastguard Worker
174*61046927SAndroid Build Coastguard Worker-  i915g: Fix off-by-one in scissors.
175*61046927SAndroid Build Coastguard Worker
176*61046927SAndroid Build Coastguard WorkerEric Anholt (16):
177*61046927SAndroid Build Coastguard Worker
178*61046927SAndroid Build Coastguard Worker-  mesa: Don't skip glGetProgramEnvParam4dvARB if there was already an
179*61046927SAndroid Build Coastguard Worker   error.
180*61046927SAndroid Build Coastguard Worker-  mesa: Fix glGetUniform() type conversions.
181*61046927SAndroid Build Coastguard Worker-  mesa: Add support for Begin/EndConditionalRender in display lists.
182*61046927SAndroid Build Coastguard Worker-  mesa: Throw an error instead of asserting for condrender with query
183*61046927SAndroid Build Coastguard Worker   == 0.
184*61046927SAndroid Build Coastguard Worker-  mesa: Throw an error when starting conditional render on an active
185*61046927SAndroid Build Coastguard Worker   query.
186*61046927SAndroid Build Coastguard Worker-  mesa: Don't skip glGetProgramLocalParam4dvARB if there was already an
187*61046927SAndroid Build Coastguard Worker   error.
188*61046927SAndroid Build Coastguard Worker-  glsl: Allow ir_assignment() constructor to not specify condition.
189*61046927SAndroid Build Coastguard Worker-  glsl: Clarify error message about whole-array assignment in GLSL
190*61046927SAndroid Build Coastguard Worker   1.10.
191*61046927SAndroid Build Coastguard Worker-  glsl: When assigning to a whole array, mark the array as accessed.
192*61046927SAndroid Build Coastguard Worker-  glsl: When assiging from a whole array, mark it as used.
193*61046927SAndroid Build Coastguard Worker-  i965/fs: Respect ARB_color_buffer_float clamping.
194*61046927SAndroid Build Coastguard Worker-  i965: Add missing \_NEW_POLYGON flag to polygon stipple upload.
195*61046927SAndroid Build Coastguard Worker-  i965: Fix polygon stipple offset state flagging.
196*61046927SAndroid Build Coastguard Worker-  intel: Mark MESA_FORMAT_X8_Z24 as always supported.
197*61046927SAndroid Build Coastguard Worker-  mesa: Don't error on glFeedbackBuffer(size = 0, buffer = NULL)
198*61046927SAndroid Build Coastguard Worker-  glsl: Fix gl_NormalMatrix swizzle setup to match i965's invariants.
199*61046927SAndroid Build Coastguard Worker
200*61046927SAndroid Build Coastguard WorkerHenri Verbeet (6):
201*61046927SAndroid Build Coastguard Worker
202*61046927SAndroid Build Coastguard Worker-  mesa: Also set the remaining draw buffers to GL_NONE when updating
203*61046927SAndroid Build Coastguard Worker   just the first buffer in \_mesa_drawbuffers().
204*61046927SAndroid Build Coastguard Worker-  r600g: Support the PIPE_FORMAT_R16_FLOAT colorformat.
205*61046927SAndroid Build Coastguard Worker-  mesa: Check the texture against all units in
206*61046927SAndroid Build Coastguard Worker   unbind_texobj_from_texunits().
207*61046927SAndroid Build Coastguard Worker-  mesa: Allow sampling from units >= MAX_TEXTURE_UNITS in shaders.
208*61046927SAndroid Build Coastguard Worker-  mesa: Use the Elements macro for the sampler index assert in
209*61046927SAndroid Build Coastguard Worker   validate_samplers().
210*61046927SAndroid Build Coastguard Worker-  mesa: Fix a couple of TexEnv unit limits.
211*61046927SAndroid Build Coastguard Worker
212*61046927SAndroid Build Coastguard WorkerIan Romanick (17):
213*61046927SAndroid Build Coastguard Worker
214*61046927SAndroid Build Coastguard Worker-  mesa: Add utility function to get base format from a GL compressed
215*61046927SAndroid Build Coastguard Worker   format
216*61046927SAndroid Build Coastguard Worker-  mesa: Return the correct internal fmt when a generic compressed fmt
217*61046927SAndroid Build Coastguard Worker   was used
218*61046927SAndroid Build Coastguard Worker-  mesa: Make \_mesa_get_compressed_formats match the texture
219*61046927SAndroid Build Coastguard Worker   compression specs
220*61046927SAndroid Build Coastguard Worker-  linker: Make linker_error set LinkStatus to false
221*61046927SAndroid Build Coastguard Worker-  linker: Make linker_{error,warning} generally available
222*61046927SAndroid Build Coastguard Worker-  mesa: Ensure that gl_shader_program::InfoLog is never NULL
223*61046927SAndroid Build Coastguard Worker-  ir_to_mesa: Use Add linker_error instead of fail_link
224*61046927SAndroid Build Coastguard Worker-  ir_to_mesa: Emit warnings instead of errors for IR that can't be
225*61046927SAndroid Build Coastguard Worker   lowered
226*61046927SAndroid Build Coastguard Worker-  i915: Fail without crashing if a Mesa IR program uses too many
227*61046927SAndroid Build Coastguard Worker   registers
228*61046927SAndroid Build Coastguard Worker-  i915: Only emit program errors when INTEL_DEBUG=wm or
229*61046927SAndroid Build Coastguard Worker   INTEL_DEBUG=fallbacks
230*61046927SAndroid Build Coastguard Worker-  mesa: Add GL_OES_compressed_paletted_texture formats to
231*61046927SAndroid Build Coastguard Worker   \_mesa_is_compressed_format
232*61046927SAndroid Build Coastguard Worker-  mesa: Add GL_OES_compressed_paletted_texture formats to
233*61046927SAndroid Build Coastguard Worker   \_mesa_base_tex_format
234*61046927SAndroid Build Coastguard Worker-  mesa: Refactor expected texture size check in cpal_get_info
235*61046927SAndroid Build Coastguard Worker-  mesa: Add \_mesa_cpal_compressed_format_type
236*61046927SAndroid Build Coastguard Worker-  mesa: Refactor compressed texture error checks to work with paletted
237*61046927SAndroid Build Coastguard Worker   textures
238*61046927SAndroid Build Coastguard Worker-  mesa: Remove redundant compressed paletted texture error checks
239*61046927SAndroid Build Coastguard Worker-  mesa: Advertise GL_OES_compressed_paletted_texture in OpenGL ES1.x
240*61046927SAndroid Build Coastguard Worker
241*61046927SAndroid Build Coastguard WorkerJeremy Huddleston (3):
242*61046927SAndroid Build Coastguard Worker
243*61046927SAndroid Build Coastguard Worker-  apple: Silence some debug spew
244*61046927SAndroid Build Coastguard Worker-  apple: Use the correct (OpenGL.framework) glViewport and glScissor
245*61046927SAndroid Build Coastguard Worker   during init
246*61046927SAndroid Build Coastguard Worker-  apple: Implement applegl_unbind_context
247*61046927SAndroid Build Coastguard Worker
248*61046927SAndroid Build Coastguard WorkerJosé Fonseca (1):
249*61046927SAndroid Build Coastguard Worker
250*61046927SAndroid Build Coastguard Worker-  docs: Update llvmpipe docs.
251*61046927SAndroid Build Coastguard Worker
252*61046927SAndroid Build Coastguard WorkerKenneth Graunke (12):
253*61046927SAndroid Build Coastguard Worker
254*61046927SAndroid Build Coastguard Worker-  glsl: Avoid massive ralloc_strndup overhead in S-Expression parsing.
255*61046927SAndroid Build Coastguard Worker-  mesa: In validate_program(), initialize errMsg for safety.
256*61046927SAndroid Build Coastguard Worker-  i965/gen5+: Fix incorrect miptree layout for non-power-of-two
257*61046927SAndroid Build Coastguard Worker   cubemaps.
258*61046927SAndroid Build Coastguard Worker-  i965: Use proper texture alignment units for cubemaps on Gen5+.
259*61046927SAndroid Build Coastguard Worker-  i965: Fix incorrect maximum PS thread count shift on Ivybridge.
260*61046927SAndroid Build Coastguard Worker-  i965: Emit depth stalls and flushes before changing depth state on
261*61046927SAndroid Build Coastguard Worker   Gen6+.
262*61046927SAndroid Build Coastguard Worker-  i965/fs: Allow SIMD16 with control flow on Ivybridge.
263*61046927SAndroid Build Coastguard Worker-  i965: Allow SIMD16 color writes on Ivybridge.
264*61046927SAndroid Build Coastguard Worker-  i965: Fix inconsistent indentation in brw_eu_emit.c.
265*61046927SAndroid Build Coastguard Worker-  intel: Depth format fixes
266*61046927SAndroid Build Coastguard Worker-  i965: Apply post-sync non-zero workaround to homebrew workaround.
267*61046927SAndroid Build Coastguard Worker-  mesa/get: Move MAX_LIGHTS from GL/ES2 to GL/ES1.
268*61046927SAndroid Build Coastguard Worker
269*61046927SAndroid Build Coastguard WorkerKristian Høgsberg (1):
270*61046927SAndroid Build Coastguard Worker
271*61046927SAndroid Build Coastguard Worker-  glx: Don't flush twice if we fallback to dri2CopySubBuffer
272*61046927SAndroid Build Coastguard Worker
273*61046927SAndroid Build Coastguard WorkerMarc Pignat (1):
274*61046927SAndroid Build Coastguard Worker
275*61046927SAndroid Build Coastguard Worker-  drisw: Fix 24bpp software rendering, take 2
276*61046927SAndroid Build Coastguard Worker
277*61046927SAndroid Build Coastguard WorkerMarcin Baczyński (2):
278*61046927SAndroid Build Coastguard Worker
279*61046927SAndroid Build Coastguard Worker-  configure: fix gcc version check
280*61046927SAndroid Build Coastguard Worker-  configure: allow C{,XX}FLAGS override
281*61046927SAndroid Build Coastguard Worker
282*61046927SAndroid Build Coastguard WorkerMarcin Slusarz (3):
283*61046927SAndroid Build Coastguard Worker
284*61046927SAndroid Build Coastguard Worker-  nouveau: fix nouveau_fence leak
285*61046927SAndroid Build Coastguard Worker-  nouveau: fix crash during fence emission
286*61046927SAndroid Build Coastguard Worker-  nouveau: fix fence hang
287*61046927SAndroid Build Coastguard Worker
288*61046927SAndroid Build Coastguard WorkerMarek Olšák (19):
289*61046927SAndroid Build Coastguard Worker
290*61046927SAndroid Build Coastguard Worker-  vbo: do not call \_mesa_max_buffer_index in debug builds
291*61046927SAndroid Build Coastguard Worker-  winsys/radeon: fix space checking
292*61046927SAndroid Build Coastguard Worker-  r300/compiler: fix a warning that a variable may be uninitialized
293*61046927SAndroid Build Coastguard Worker-  r300/compiler: remove an unused-but-set variable and simplify the
294*61046927SAndroid Build Coastguard Worker   code
295*61046927SAndroid Build Coastguard Worker-  u_vbuf_mgr: cleanup original vs real vertex buffer arrays
296*61046927SAndroid Build Coastguard Worker-  u_vbuf_mgr: don't take per-instance attribs into acc. when computing
297*61046927SAndroid Build Coastguard Worker   max index
298*61046927SAndroid Build Coastguard Worker-  u_vbuf_mgr: fix max_index computation for large src_offset
299*61046927SAndroid Build Coastguard Worker-  u_vbuf_mgr: s/u_vbuf_mgr\_/u_vbuf\_
300*61046927SAndroid Build Coastguard Worker-  u_vbuf_mgr: remove unused flag U_VBUF_UPLOAD_FLUSHED
301*61046927SAndroid Build Coastguard Worker-  u_vbuf_mgr: rework user buffer uploads
302*61046927SAndroid Build Coastguard Worker-  u_vbuf_mgr: fix uploading with a non-zero index bias
303*61046927SAndroid Build Coastguard Worker-  configure.ac: fix xlib-based softpipe build
304*61046927SAndroid Build Coastguard Worker-  r600g: add index_bias to index buffer bounds
305*61046927SAndroid Build Coastguard Worker-  r300g: fix rendering with a non-zero index bias in
306*61046927SAndroid Build Coastguard Worker   draw_elements_immediate
307*61046927SAndroid Build Coastguard Worker-  Revert "r300g: fix rendering with a non-zero index bias in
308*61046927SAndroid Build Coastguard Worker   draw_elements_immediate"
309*61046927SAndroid Build Coastguard Worker-  pb_bufmgr_cache: flush cache when create_buffer fails and try again
310*61046927SAndroid Build Coastguard Worker-  r300g: don't return NULL in resource_from_handle if the resource is
311*61046927SAndroid Build Coastguard Worker   too small
312*61046927SAndroid Build Coastguard Worker-  r600g: set correct tiling flags in depth info
313*61046927SAndroid Build Coastguard Worker-  r300g: don't call u_trim_pipe_prim in r300_swtcl_draw_vbo
314*61046927SAndroid Build Coastguard Worker
315*61046927SAndroid Build Coastguard WorkerMichel Dänzer (4):
316*61046927SAndroid Build Coastguard Worker
317*61046927SAndroid Build Coastguard Worker-  st/mesa: Finalize texture on render-to-texture.
318*61046927SAndroid Build Coastguard Worker-  glx/dri2: Don't call X server for SwapBuffers when there's no back
319*61046927SAndroid Build Coastguard Worker   buffer.
320*61046927SAndroid Build Coastguard Worker-  gallium/util: Add macros for converting from little endian to CPU
321*61046927SAndroid Build Coastguard Worker   byte order.
322*61046927SAndroid Build Coastguard Worker-  r300g: Fix queries on big endian hosts.
323*61046927SAndroid Build Coastguard Worker
324*61046927SAndroid Build Coastguard WorkerNeil Roberts (1):
325*61046927SAndroid Build Coastguard Worker
326*61046927SAndroid Build Coastguard Worker-  meta: Fix saving the active program
327*61046927SAndroid Build Coastguard Worker
328*61046927SAndroid Build Coastguard WorkerPaul Berry (18):
329*61046927SAndroid Build Coastguard Worker
330*61046927SAndroid Build Coastguard Worker-  glsl: Lower unconditional return statements.
331*61046927SAndroid Build Coastguard Worker-  glsl: Refactor logic for determining whether to lower return
332*61046927SAndroid Build Coastguard Worker   statements.
333*61046927SAndroid Build Coastguard Worker-  glsl: lower unconditional returns and continues in loops.
334*61046927SAndroid Build Coastguard Worker-  glsl: Use foreach_list in lower_jumps.cpp
335*61046927SAndroid Build Coastguard Worker-  glsl: In lower_jumps.cpp, lower both branches of a conditional.
336*61046927SAndroid Build Coastguard Worker-  glsl: Lower break instructions when necessary at the end of a loop.
337*61046927SAndroid Build Coastguard Worker-  glsl: improve the accuracy of the radians() builtin function
338*61046927SAndroid Build Coastguard Worker-  glsl: improve the accuracy of the atan(x,y) builtin function.
339*61046927SAndroid Build Coastguard Worker-  Revert "glsl: Skip processing the first function's body in
340*61046927SAndroid Build Coastguard Worker   do_dead_functions()."
341*61046927SAndroid Build Coastguard Worker-  glsl: Emit function signatures at toplevel, even for built-ins.
342*61046927SAndroid Build Coastguard Worker-  glsl: Constant-fold built-in functions before outputting IR
343*61046927SAndroid Build Coastguard Worker-  glsl: Check array size is const before asserting that no IR was
344*61046927SAndroid Build Coastguard Worker   generated.
345*61046927SAndroid Build Coastguard Worker-  glsl: Perform implicit type conversions on function call out
346*61046927SAndroid Build Coastguard Worker   parameters.
347*61046927SAndroid Build Coastguard Worker-  glsl: Fix type error when lowering integer divisions
348*61046927SAndroid Build Coastguard Worker-  glsl: Rework oversize array check for gl_TexCoord.
349*61046927SAndroid Build Coastguard Worker-  glsl: Remove field array_lvalue from ir_variable.
350*61046927SAndroid Build Coastguard Worker-  glsl hierarchical visitor: Do not overwrite base_ir for parameter
351*61046927SAndroid Build Coastguard Worker   lists.
352*61046927SAndroid Build Coastguard Worker-  glsl: improve the accuracy of the asin() builtin function.
353*61046927SAndroid Build Coastguard Worker
354*61046927SAndroid Build Coastguard WorkerTobias Droste (1):
355*61046927SAndroid Build Coastguard Worker
356*61046927SAndroid Build Coastguard Worker-  r300/compiler: simplify code in peephole_add_presub_add
357*61046927SAndroid Build Coastguard Worker
358*61046927SAndroid Build Coastguard WorkerTom Fogal (1):
359*61046927SAndroid Build Coastguard Worker
360*61046927SAndroid Build Coastguard Worker-  Only use gcc visibility support with gcc4+.
361*61046927SAndroid Build Coastguard Worker
362*61046927SAndroid Build Coastguard WorkerTom Stellard (1):
363*61046927SAndroid Build Coastguard Worker
364*61046927SAndroid Build Coastguard Worker-  r300/compiler: Fix regalloc for values with multiple writers
365*61046927SAndroid Build Coastguard Worker
366*61046927SAndroid Build Coastguard WorkerVadim Girlin (5):
367*61046927SAndroid Build Coastguard Worker
368*61046927SAndroid Build Coastguard Worker-  st/mesa: flush bitmap cache on query and conditional render
369*61046927SAndroid Build Coastguard Worker   boundaries
370*61046927SAndroid Build Coastguard Worker-  r600g: use backend mask for occlusion queries
371*61046927SAndroid Build Coastguard Worker-  r600g: take into account force_add_cf in pops
372*61046927SAndroid Build Coastguard Worker-  r600g: fix check_and_set_bank_swizzle
373*61046927SAndroid Build Coastguard Worker-  r600g: fix replace_gpr_with_pv_ps
374*61046927SAndroid Build Coastguard Worker
375*61046927SAndroid Build Coastguard WorkerYuanhan Liu (17):
376*61046927SAndroid Build Coastguard Worker
377*61046927SAndroid Build Coastguard Worker-  i965: fix the constant interp bitmask for flat mode
378*61046927SAndroid Build Coastguard Worker-  mesa: fix error handling for glEvalMesh1/2D
379*61046927SAndroid Build Coastguard Worker-  mesa: fix error handling for some glGet\* functions
380*61046927SAndroid Build Coastguard Worker-  mesa: fix error handling for glTexEnv
381*61046927SAndroid Build Coastguard Worker-  mesa: fix error handling for glIsEnabled
382*61046927SAndroid Build Coastguard Worker-  mesa: fix error handling for glPixelZoom
383*61046927SAndroid Build Coastguard Worker-  mesa: fix error handling for glSelectBuffer
384*61046927SAndroid Build Coastguard Worker-  mesa: fix error handling for glMapBufferRange
385*61046927SAndroid Build Coastguard Worker-  mesa: fix error handling for glMaterial\*
386*61046927SAndroid Build Coastguard Worker-  intel: fix the wrong code to detect null texture.
387*61046927SAndroid Build Coastguard Worker-  mesa: add a function to do the image data copy stuff for
388*61046927SAndroid Build Coastguard Worker   save_CompressedTex(Sub)Image
389*61046927SAndroid Build Coastguard Worker-  i965: setup address rounding enable bits
390*61046927SAndroid Build Coastguard Worker-  mesa: generate error if pbo offset is not aligned with the size of
391*61046927SAndroid Build Coastguard Worker   specified type
392*61046927SAndroid Build Coastguard Worker-  mesa: fix inverted pbo test error at \_mesa_GetnCompressedTexImageARB
393*61046927SAndroid Build Coastguard Worker-  mesa: handle the pbo case for save_Bitmap
394*61046927SAndroid Build Coastguard Worker-  mesa: handle PBO access error in display list mode
395*61046927SAndroid Build Coastguard Worker-  intel: don't call unmap pbo if pbo is not mapped
396