xref: /aosp_15_r20/external/mesa3d/docs/relnotes/7.9.2.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 7.9.2 Release Notes / March 2, 2011
2*61046927SAndroid Build Coastguard Worker========================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 7.9.2 is a bug fix release which fixes bugs found since the 7.9.1
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 7.9.2 implements the OpenGL 2.1 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) depends on the particular driver being used.
9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 2.1.
10*61046927SAndroid Build Coastguard Worker
11*61046927SAndroid Build Coastguard WorkerSee the :doc:`Compiling/Installing page <../install>` for
12*61046927SAndroid Build Coastguard Workerprerequisites for DRI hardware acceleration.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerMD5 checksums
15*61046927SAndroid Build Coastguard Worker-------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   eb4ab8c1a03386def3ea34b1358e9cda  MesaLib-7.9.2.tar.gz
20*61046927SAndroid Build Coastguard Worker   8f6d1474912787ce13bd35f3bae9938a  MesaLib-7.9.2.tar.bz2
21*61046927SAndroid Build Coastguard Worker   427a81dd43ac97603768dc5c6af3df26  MesaLib-7.9.2.zip
22*61046927SAndroid Build Coastguard Worker   aacb8f4db997e346db40c6066942140a  MesaGLUT-7.9.2.tar.gz
23*61046927SAndroid Build Coastguard Worker   18abe6cff4fad8ad4752c7b7ab548e5d  MesaGLUT-7.9.2.tar.bz2
24*61046927SAndroid Build Coastguard Worker   3189e5732d636c71baf3d8bc23ce7b11  MesaGLUT-7.9.2.zip
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard WorkerNew features
27*61046927SAndroid Build Coastguard Worker------------
28*61046927SAndroid Build Coastguard Worker
29*61046927SAndroid Build Coastguard WorkerNone.
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard WorkerBug fixes
32*61046927SAndroid Build Coastguard Worker---------
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete.
35*61046927SAndroid Build Coastguard Worker
36*61046927SAndroid Build Coastguard Worker-  Fix an off-by-one bug in a vsplit assertion.
37*61046927SAndroid Build Coastguard Worker-  Fix incorrect handling of ``layout`` qualifier with ``in``, ``out``,
38*61046927SAndroid Build Coastguard Worker   ``attribute``, and ``varying``.
39*61046927SAndroid Build Coastguard Worker-  Fix an i965 GPU hang in GLSL shaders that contain an unconditional
40*61046927SAndroid Build Coastguard Worker   ``discard`` statement.
41*61046927SAndroid Build Coastguard Worker-  Fix an i965 shader bug where the negative absolute value was
42*61046927SAndroid Build Coastguard Worker   generated instead of the absolute value of a negation.
43*61046927SAndroid Build Coastguard Worker-  Fix numerous issues handling precision qualifiers in GLSL ES.
44*61046927SAndroid Build Coastguard Worker-  Fixed a few GLX protocol encoder bugs (Julien Cristau)
45*61046927SAndroid Build Coastguard Worker-  Assorted Gallium llvmpipe driver bug fixes
46*61046927SAndroid Build Coastguard Worker-  Assorted Mesa/Gallium state tracker bug fixes
47*61046927SAndroid Build Coastguard Worker-  `Bug 26795 <https://bugs.freedesktop.org/show_bug.cgi?id=26795>`__ -
48*61046927SAndroid Build Coastguard Worker   gl_FragCoord off by one in Gallium drivers.
49*61046927SAndroid Build Coastguard Worker-  `Bug 29164 <https://bugs.freedesktop.org/show_bug.cgi?id=29164>`__ -
50*61046927SAndroid Build Coastguard Worker   [GLSL 1.20] invariant variable shouldn't be used before declaration
51*61046927SAndroid Build Coastguard Worker-  `Bug 29823 <https://bugs.freedesktop.org/show_bug.cgi?id=29823>`__ -
52*61046927SAndroid Build Coastguard Worker   GetUniform[if]v busted
53*61046927SAndroid Build Coastguard Worker-  `Bug 29927 <https://bugs.freedesktop.org/show_bug.cgi?id=29927>`__ -
54*61046927SAndroid Build Coastguard Worker   [glsl2] fail to compile shader with constructor for array of struct
55*61046927SAndroid Build Coastguard Worker   type
56*61046927SAndroid Build Coastguard Worker-  `Bug 30156 <https://bugs.freedesktop.org/show_bug.cgi?id=30156>`__ -
57*61046927SAndroid Build Coastguard Worker   [i965] After updating to Mesa 7.9, Civilization IV starts to show
58*61046927SAndroid Build Coastguard Worker   garbage
59*61046927SAndroid Build Coastguard Worker-  `Bug 31923 <https://bugs.freedesktop.org/show_bug.cgi?id=31923>`__ -
60*61046927SAndroid Build Coastguard Worker   [GLSL 1.20] allowing inconsistent centroid declaration between two
61*61046927SAndroid Build Coastguard Worker   vertex shaders
62*61046927SAndroid Build Coastguard Worker-  `Bug 31925 <https://bugs.freedesktop.org/show_bug.cgi?id=31925>`__ -
63*61046927SAndroid Build Coastguard Worker   [GLSL 1.20] "#pragma STDGL invariant(all)" fail
64*61046927SAndroid Build Coastguard Worker-  `Bug 32214 <https://bugs.freedesktop.org/show_bug.cgi?id=32214>`__ -
65*61046927SAndroid Build Coastguard Worker   [gles2]no link error happens when missing vertex shader or frag
66*61046927SAndroid Build Coastguard Worker   shader
67*61046927SAndroid Build Coastguard Worker-  `Bug 32375 <https://bugs.freedesktop.org/show_bug.cgi?id=32375>`__ -
68*61046927SAndroid Build Coastguard Worker   [gl gles2] Not able to get the attribute by function
69*61046927SAndroid Build Coastguard Worker   glGetVertexAttribfv
70*61046927SAndroid Build Coastguard Worker-  `Bug 32541 <https://bugs.freedesktop.org/show_bug.cgi?id=32541>`__ -
71*61046927SAndroid Build Coastguard Worker   Segmentation Fault while running an HDR (high dynamic range)
72*61046927SAndroid Build Coastguard Worker   rendering demo
73*61046927SAndroid Build Coastguard Worker-  `Bug 32569 <https://bugs.freedesktop.org/show_bug.cgi?id=32569>`__ -
74*61046927SAndroid Build Coastguard Worker   [gles2] glGetShaderPrecisionFormat not implemented yet
75*61046927SAndroid Build Coastguard Worker-  `Bug 32695 <https://bugs.freedesktop.org/show_bug.cgi?id=32695>`__ -
76*61046927SAndroid Build Coastguard Worker   [glsl] SIGSEGV glcpp/glcpp-parse.y:833
77*61046927SAndroid Build Coastguard Worker-  `Bug 32831 <https://bugs.freedesktop.org/show_bug.cgi?id=32831>`__ -
78*61046927SAndroid Build Coastguard Worker   [glsl] division by zero crashes GLSL compiler
79*61046927SAndroid Build Coastguard Worker-  `Bug 32910 <https://bugs.freedesktop.org/show_bug.cgi?id=32910>`__ -
80*61046927SAndroid Build Coastguard Worker   Keywords 'in' and 'out' not handled properly for GLSL 1.20 shaders
81*61046927SAndroid Build Coastguard Worker-  `Bug 33219 <https://bugs.freedesktop.org/show_bug.cgi?id=33219>`__
82*61046927SAndroid Build Coastguard Worker   -[GLSL bisected] implicit sized array triggers segfault in
83*61046927SAndroid Build Coastguard Worker   ir_to_mesa_visitor::copy_propagate
84*61046927SAndroid Build Coastguard Worker-  `Bug 33306 <https://bugs.freedesktop.org/show_bug.cgi?id=33306>`__ -
85*61046927SAndroid Build Coastguard Worker   GLSL integer division by zero crashes GLSL compiler
86*61046927SAndroid Build Coastguard Worker-  `Bug 33308 <https://bugs.freedesktop.org/show_bug.cgi?id=33308>`__
87*61046927SAndroid Build Coastguard Worker   -[glsl] ast_to_hir.cpp:3016: virtual ir_rvalue\*
88*61046927SAndroid Build Coastguard Worker   ast_jump_statement::hir(exec_list*, \_mesa_glsl_parse_state*):
89*61046927SAndroid Build Coastguard Worker   Assertion \`ret != \__null' failed.
90*61046927SAndroid Build Coastguard Worker-  `Bug 33316 <https://bugs.freedesktop.org/show_bug.cgi?id=33316>`__ -
91*61046927SAndroid Build Coastguard Worker   uniform array will be allocate one line more and initialize it when
92*61046927SAndroid Build Coastguard Worker   it was freed will abort
93*61046927SAndroid Build Coastguard Worker-  `Bug 33386 <https://bugs.freedesktop.org/show_bug.cgi?id=33386>`__ -
94*61046927SAndroid Build Coastguard Worker   Dubious assembler in read_rgba_span_x86.S
95*61046927SAndroid Build Coastguard Worker-  `Bug 33388 <https://bugs.freedesktop.org/show_bug.cgi?id=33388>`__ -
96*61046927SAndroid Build Coastguard Worker   Dubious assembler in xform4.S
97*61046927SAndroid Build Coastguard Worker-  `Bug 33433 <https://bugs.freedesktop.org/show_bug.cgi?id=33433>`__ -
98*61046927SAndroid Build Coastguard Worker   Error in x86-64 API dispatch code.
99*61046927SAndroid Build Coastguard Worker-  `Bug 33507 <https://bugs.freedesktop.org/show_bug.cgi?id=33507>`__ -
100*61046927SAndroid Build Coastguard Worker   [glsl] GLSL preprocessor modulus by zero crash
101*61046927SAndroid Build Coastguard Worker-  `Bug 33508 <https://bugs.freedesktop.org/show_bug.cgi?id=33508>`__ -
102*61046927SAndroid Build Coastguard Worker   [glsl] GLSL compiler modulus by zero crash
103*61046927SAndroid Build Coastguard Worker-  `Bug 33916 <https://bugs.freedesktop.org/show_bug.cgi?id=33916>`__ -
104*61046927SAndroid Build Coastguard Worker   Compiler accepts reserved operators % and %=
105*61046927SAndroid Build Coastguard Worker-  `Bug 34047 <https://bugs.freedesktop.org/show_bug.cgi?id=34047>`__ -
106*61046927SAndroid Build Coastguard Worker   Assert in \_tnl_import_array() when using GLfixed vertex datatypes
107*61046927SAndroid Build Coastguard Worker   with GLESv2
108*61046927SAndroid Build Coastguard Worker-  `Bug 34114 <https://bugs.freedesktop.org/show_bug.cgi?id=34114>`__ -
109*61046927SAndroid Build Coastguard Worker   Sun Studio build fails due to standard library functions not being in
110*61046927SAndroid Build Coastguard Worker   global namespace
111*61046927SAndroid Build Coastguard Worker-  `Bug 34198 <https://bugs.freedesktop.org/show_bug.cgi?id=34198>`__ -
112*61046927SAndroid Build Coastguard Worker   [GLSL] implicit sized array with index 0 used gets assertion
113*61046927SAndroid Build Coastguard Worker-  `Ubuntu bug
114*61046927SAndroid Build Coastguard Worker   691653 <https://bugs.launchpad.net/ubuntu/+source/mesa/+bug/691653>`__
115*61046927SAndroid Build Coastguard Worker   - compiz crashes when using alt-tab (the radeon driver kills it)
116*61046927SAndroid Build Coastguard Worker-  Meego bug 13005 -
117*61046927SAndroid Build Coastguard Worker   Graphics GLSL issue lead to camera preview fail on Pinetrail
118*61046927SAndroid Build Coastguard Worker
119*61046927SAndroid Build Coastguard WorkerChanges
120*61046927SAndroid Build Coastguard Worker-------
121*61046927SAndroid Build Coastguard Worker
122*61046927SAndroid Build Coastguard WorkerThe full set of changes can be viewed by using the following GIT
123*61046927SAndroid Build Coastguard Workercommand:
124*61046927SAndroid Build Coastguard Worker
125*61046927SAndroid Build Coastguard Worker::
126*61046927SAndroid Build Coastguard Worker
127*61046927SAndroid Build Coastguard Worker     git log mesa-7.9.1..mesa-7.9.2
128*61046927SAndroid Build Coastguard Worker
129*61046927SAndroid Build Coastguard WorkerAlberto Milone (1):
130*61046927SAndroid Build Coastguard Worker
131*61046927SAndroid Build Coastguard Worker-  r600c: add evergreen ARL support.
132*61046927SAndroid Build Coastguard Worker
133*61046927SAndroid Build Coastguard WorkerBrian Paul (19):
134*61046927SAndroid Build Coastguard Worker
135*61046927SAndroid Build Coastguard Worker-  draw: Fix an off-by-one bug in a vsplit assertion.
136*61046927SAndroid Build Coastguard Worker-  mesa: fix a few format table mistakes, assertions
137*61046927SAndroid Build Coastguard Worker-  mesa: fix num_draw_buffers==0 in fixed-function fragment program
138*61046927SAndroid Build Coastguard Worker   generation
139*61046927SAndroid Build Coastguard Worker-  mesa: don't assert in GetIntegerIndexed, etc
140*61046927SAndroid Build Coastguard Worker-  mesa: check for dummy renderbuffer in
141*61046927SAndroid Build Coastguard Worker   \_mesa_FramebufferRenderbufferEXT()
142*61046927SAndroid Build Coastguard Worker-  llvmpipe: make sure binning is active when we begin/end a query
143*61046927SAndroid Build Coastguard Worker-  st/mesa: fix incorrect fragcoord.x translation
144*61046927SAndroid Build Coastguard Worker-  softpipe: fix off-by-one error in setup_fragcoord_coeff()
145*61046927SAndroid Build Coastguard Worker-  cso: fix loop bound in cso_set_vertex_samplers()
146*61046927SAndroid Build Coastguard Worker-  st/mesa: set renderbuffer \_BaseFormat in a few places
147*61046927SAndroid Build Coastguard Worker-  st/mesa: fix the default case in st_format_datatype()
148*61046927SAndroid Build Coastguard Worker-  st/mesa: need to translate clear color according to surface's base
149*61046927SAndroid Build Coastguard Worker   format
150*61046927SAndroid Build Coastguard Worker-  docs: update 7.9.2 release notes with Brian's cherry-picks
151*61046927SAndroid Build Coastguard Worker-  docs: add links to 7.9.1 and 7.9.2 release notes
152*61046927SAndroid Build Coastguard Worker-  mesa: include compiler.h for ASSERT macro
153*61046927SAndroid Build Coastguard Worker-  glsl: add ir_shader case in switch stmt to silence warning
154*61046927SAndroid Build Coastguard Worker-  glsl2: fix signed/unsigned comparison warning
155*61046927SAndroid Build Coastguard Worker-  mesa: implement glGetShaderPrecisionFormat()
156*61046927SAndroid Build Coastguard Worker-  docs: updated environment variable list
157*61046927SAndroid Build Coastguard Worker
158*61046927SAndroid Build Coastguard WorkerBryce Harrington (1):
159*61046927SAndroid Build Coastguard Worker
160*61046927SAndroid Build Coastguard Worker-  r300g: Null pointer check for buffer deref in gallium winsys
161*61046927SAndroid Build Coastguard Worker
162*61046927SAndroid Build Coastguard WorkerChad Versace (14):
163*61046927SAndroid Build Coastguard Worker
164*61046927SAndroid Build Coastguard Worker-  glsl: At link-time, check that globals have matching centroid
165*61046927SAndroid Build Coastguard Worker   qualifiers
166*61046927SAndroid Build Coastguard Worker-  glcpp: Fix segfault when validating macro redefinitions
167*61046927SAndroid Build Coastguard Worker-  glsl: Fix parser rule for type_specifier
168*61046927SAndroid Build Coastguard Worker-  glsl: Change default value of ast_type_specifier::precision
169*61046927SAndroid Build Coastguard Worker-  glsl: Add semantic checks for precision qualifiers
170*61046927SAndroid Build Coastguard Worker-  glsl: Add support for default precision statements
171*61046927SAndroid Build Coastguard Worker-  glsl: Remove redundant semantic check in parser
172*61046927SAndroid Build Coastguard Worker-  glsl: Fix semantic checks on precision qualifiers
173*61046927SAndroid Build Coastguard Worker-  glsl: Fix segfault due to missing printf argument
174*61046927SAndroid Build Coastguard Worker-  glsl: Mark 'in' variables at global scope as read-only
175*61046927SAndroid Build Coastguard Worker-  glcpp: Raise error when modulus is zero
176*61046927SAndroid Build Coastguard Worker-  glsl: Set operators '%' and '%=' to be reserved when GLSL < 1.30
177*61046927SAndroid Build Coastguard Worker-  glsl: Reinstate constant-folding for division by zero
178*61046927SAndroid Build Coastguard Worker-  tnl: Add support for datatype GL_FIXED in vertex arrays
179*61046927SAndroid Build Coastguard Worker
180*61046927SAndroid Build Coastguard WorkerChia-I Wu (1):
181*61046927SAndroid Build Coastguard Worker
182*61046927SAndroid Build Coastguard Worker-  mesa: Add glDepthRangef and glClearDepthf to APIspec.xml.
183*61046927SAndroid Build Coastguard Worker
184*61046927SAndroid Build Coastguard WorkerChris Wilson (1):
185*61046927SAndroid Build Coastguard Worker
186*61046927SAndroid Build Coastguard Worker-  intel: Check for unsupported texture when finishing using as a render
187*61046927SAndroid Build Coastguard Worker   target
188*61046927SAndroid Build Coastguard Worker
189*61046927SAndroid Build Coastguard WorkerCyril Brulebois (1):
190*61046927SAndroid Build Coastguard Worker
191*61046927SAndroid Build Coastguard Worker-  Point to bugs.freedesktop.org rather than bugzilla.freedesktop.org
192*61046927SAndroid Build Coastguard Worker
193*61046927SAndroid Build Coastguard WorkerDave Airlie (2):
194*61046927SAndroid Build Coastguard Worker
195*61046927SAndroid Build Coastguard Worker-  radeon/r200: fix fbo-clearmipmap + gen-teximage
196*61046927SAndroid Build Coastguard Worker-  radeon: avoid segfault on 3D textures.
197*61046927SAndroid Build Coastguard Worker
198*61046927SAndroid Build Coastguard WorkerDimitry Andric (4):
199*61046927SAndroid Build Coastguard Worker
200*61046927SAndroid Build Coastguard Worker-  mesa: s/movzx/movzbl/
201*61046927SAndroid Build Coastguard Worker-  mesa: s/movzxw/movzwl/ in read_rgba_span_x86.S
202*61046927SAndroid Build Coastguard Worker-  glapi: adding @ char before type specifier in glapi_x86.S
203*61046927SAndroid Build Coastguard Worker-  glapi: add @GOTPCREL relocation type
204*61046927SAndroid Build Coastguard Worker
205*61046927SAndroid Build Coastguard WorkerEric Anholt (11):
206*61046927SAndroid Build Coastguard Worker
207*61046927SAndroid Build Coastguard Worker-  i965: Avoid double-negation of immediate values in the VS.
208*61046927SAndroid Build Coastguard Worker-  docs: Add a relnote for the Civ IV on i965.
209*61046927SAndroid Build Coastguard Worker-  i965/vs: When MOVing to produce ABS, strip negate of the operand.
210*61046927SAndroid Build Coastguard Worker-  glsl: Fix the lowering of variable array indexing to not lose
211*61046927SAndroid Build Coastguard Worker   write_masks.
212*61046927SAndroid Build Coastguard Worker-  intel: Make renderbuffer tiling choice match texture tiling choice.
213*61046927SAndroid Build Coastguard Worker-  glapi: Add entrypoints and enums for GL_ARB_ES2_compatibility.
214*61046927SAndroid Build Coastguard Worker-  mesa: Add extension enable bit for GL_ARB_ES2_compatibility.
215*61046927SAndroid Build Coastguard Worker-  mesa: Add actual support for glReleaseShaderCompiler from ES2.
216*61046927SAndroid Build Coastguard Worker-  mesa: Add support for glDepthRangef and glClearDepthf.
217*61046927SAndroid Build Coastguard Worker-  mesa: Add getters for ARB_ES2_compatibility MAX_*_VECTORS.
218*61046927SAndroid Build Coastguard Worker-  mesa: Add getter for GL_SHADER_COMPILER with ARB_ES2_compatibility.
219*61046927SAndroid Build Coastguard Worker
220*61046927SAndroid Build Coastguard WorkerIan Romanick (42):
221*61046927SAndroid Build Coastguard Worker
222*61046927SAndroid Build Coastguard Worker-  docs: Add 7.9.1 md5sums
223*61046927SAndroid Build Coastguard Worker-  glsl: Support the 'invariant(all)' pragma
224*61046927SAndroid Build Coastguard Worker-  glcpp: Generate an error for division by zero
225*61046927SAndroid Build Coastguard Worker-  glsl: Add version_string containing properly formatted GLSL version
226*61046927SAndroid Build Coastguard Worker-  glsl & glcpp: Refresh autogenerated lexer and parser files.
227*61046927SAndroid Build Coastguard Worker-  glsl: Disallow 'in' and 'out' on globals in GLSL 1.20
228*61046927SAndroid Build Coastguard Worker-  glsl: Track variable usage, use that to enforce semantics
229*61046927SAndroid Build Coastguard Worker-  glsl: Allow 'in' and 'out' when 'layout' is also available
230*61046927SAndroid Build Coastguard Worker-  docs: Initial set of release notes for 7.9.2
231*61046927SAndroid Build Coastguard Worker-  mesa: bump version to 7.9.2-devel
232*61046927SAndroid Build Coastguard Worker-  docs: Update 7.9.2 release notes
233*61046927SAndroid Build Coastguard Worker-  i965: Make OPCODE_KIL_NV do its work in a temp, not the null reg!
234*61046927SAndroid Build Coastguard Worker-  glsl: Refresh autogenerated lexer and parser files.
235*61046927SAndroid Build Coastguard Worker-  glsl: Don't assert when the value returned by a function has no
236*61046927SAndroid Build Coastguard Worker   rvalue
237*61046927SAndroid Build Coastguard Worker-  linker: Set sizes for non-global arrays as well
238*61046927SAndroid Build Coastguard Worker-  linker: Propagate max_array_access while linking functions
239*61046927SAndroid Build Coastguard Worker-  docs: Update 7.9.2 release notes
240*61046927SAndroid Build Coastguard Worker-  Use C-style system headers in C++ code to avoid issues with std::
241*61046927SAndroid Build Coastguard Worker   namespace
242*61046927SAndroid Build Coastguard Worker-  mesa: glGetUniform only returns a single element of an array
243*61046927SAndroid Build Coastguard Worker-  linker: Generate link errors when ES shaders are missing stages
244*61046927SAndroid Build Coastguard Worker-  mesa: Fix error checks in GetVertexAttrib functions
245*61046927SAndroid Build Coastguard Worker-  docs: Update 7.9.2 release notes
246*61046927SAndroid Build Coastguard Worker-  mesa: Remove unsupported OES extensions
247*61046927SAndroid Build Coastguard Worker-  glapi: Regenerate for GL_ARB_ES2_compatibility.
248*61046927SAndroid Build Coastguard Worker-  mesa: Connect glGetShaderPrecisionFormat into the dispatch table
249*61046927SAndroid Build Coastguard Worker-  i965: Set correct values for range/precision of fragment shader types
250*61046927SAndroid Build Coastguard Worker-  i915: Set correct values for range/precision of fragment shader types
251*61046927SAndroid Build Coastguard Worker-  intel: Fix typeos from 3d028024 and 790ff232
252*61046927SAndroid Build Coastguard Worker-  glsl: Ensure that all GLSL versions are supported in the stand-alone
253*61046927SAndroid Build Coastguard Worker   compiler
254*61046927SAndroid Build Coastguard Worker-  glsl: Reject shader versions not supported by the implementation
255*61046927SAndroid Build Coastguard Worker-  mesa: Initial size for secondary color array is 3
256*61046927SAndroid Build Coastguard Worker-  glcpp: Regenerate files from recent cherry picks
257*61046927SAndroid Build Coastguard Worker-  glsl: Finish out the reduce/reduce error fixes
258*61046927SAndroid Build Coastguard Worker-  glsl: Regenerate compiler files from cherry picks
259*61046927SAndroid Build Coastguard Worker-  linker: Fix off-by-one error implicit array sizing
260*61046927SAndroid Build Coastguard Worker-  i915: Only mark a register as available if all components are written
261*61046927SAndroid Build Coastguard Worker-  i915: Calculate partial result to temp register first
262*61046927SAndroid Build Coastguard Worker-  i915: Force lowering of all types of indirect array accesses in the
263*61046927SAndroid Build Coastguard Worker   FS
264*61046927SAndroid Build Coastguard Worker-  docs: Update 7.9.2 release notes for recent cherry picks
265*61046927SAndroid Build Coastguard Worker-  docs: Clean up bug fixes list
266*61046927SAndroid Build Coastguard Worker-  intel: Remove driver date and related bits from renderer string
267*61046927SAndroid Build Coastguard Worker-  mesa: set version string to 7.9.2 (final)
268*61046927SAndroid Build Coastguard Worker
269*61046927SAndroid Build Coastguard WorkerJian Zhao (1):
270*61046927SAndroid Build Coastguard Worker
271*61046927SAndroid Build Coastguard Worker-  mesa: fix an error in uniform arrays in row calculating.
272*61046927SAndroid Build Coastguard Worker
273*61046927SAndroid Build Coastguard WorkerJulien Cristau (3):
274*61046927SAndroid Build Coastguard Worker
275*61046927SAndroid Build Coastguard Worker-  glx: fix request lengths
276*61046927SAndroid Build Coastguard Worker-  glx: fix GLXChangeDrawableAttributesSGIX request
277*61046927SAndroid Build Coastguard Worker-  glx: fix length of GLXGetFBConfigsSGIX
278*61046927SAndroid Build Coastguard Worker
279*61046927SAndroid Build Coastguard WorkerKeith Packard (1):
280*61046927SAndroid Build Coastguard Worker
281*61046927SAndroid Build Coastguard Worker-  glsl: Eliminate reduce/reduce conflicts in glsl grammar
282*61046927SAndroid Build Coastguard Worker
283*61046927SAndroid Build Coastguard WorkerKenneth Graunke (12):
284*61046927SAndroid Build Coastguard Worker
285*61046927SAndroid Build Coastguard Worker-  glsl: Expose a public glsl_type::void_type const pointer.
286*61046927SAndroid Build Coastguard Worker-  glsl: Don't bother unsetting a destructor that was never set.
287*61046927SAndroid Build Coastguard Worker-  glsl, i965: Remove unnecessary talloc includes.
288*61046927SAndroid Build Coastguard Worker-  glcpp: Remove use of talloc reference counting.
289*61046927SAndroid Build Coastguard Worker-  ralloc: Add a fake implementation of ralloc based on talloc.
290*61046927SAndroid Build Coastguard Worker-  Convert everything from the talloc API to the ralloc API.
291*61046927SAndroid Build Coastguard Worker-  ralloc: a new MIT-licensed recursive memory allocator.
292*61046927SAndroid Build Coastguard Worker-  Remove talloc from the make and automake build systems.
293*61046927SAndroid Build Coastguard Worker-  Remove talloc from the SCons build system.
294*61046927SAndroid Build Coastguard Worker-  Remove the talloc sources from the Mesa repository.
295*61046927SAndroid Build Coastguard Worker-  glsl: Fix use of uninitialized values in \_mesa_glsl_parse_state
296*61046927SAndroid Build Coastguard Worker   ctor.
297*61046927SAndroid Build Coastguard Worker-  glsl: Use reralloc instead of plain realloc.
298*61046927SAndroid Build Coastguard Worker
299*61046927SAndroid Build Coastguard WorkerMarek Olšák (3):
300*61046927SAndroid Build Coastguard Worker
301*61046927SAndroid Build Coastguard Worker-  docs: fix messed up names with special characters in relnotes-7.9.1
302*61046927SAndroid Build Coastguard Worker-  mesa: fix texture3D mipmap generation for UNSIGNED_BYTE_3_3_2
303*61046927SAndroid Build Coastguard Worker-  st/dri: Track drawable context bindings
304*61046927SAndroid Build Coastguard Worker
305*61046927SAndroid Build Coastguard WorkerPaulo Zanoni (1):
306*61046927SAndroid Build Coastguard Worker
307*61046927SAndroid Build Coastguard Worker-  dri_util: fail driCreateNewScreen if InitScreen is NULL
308*61046927SAndroid Build Coastguard Worker
309*61046927SAndroid Build Coastguard WorkerSam Hocevar (2):
310*61046927SAndroid Build Coastguard Worker
311*61046927SAndroid Build Coastguard Worker-  docs: add glsl info
312*61046927SAndroid Build Coastguard Worker-  docs: fix glsl_compiler name
313*61046927SAndroid Build Coastguard Worker
314*61046927SAndroid Build Coastguard WorkerVinson Lee (1):
315*61046927SAndroid Build Coastguard Worker
316*61046927SAndroid Build Coastguard Worker-  ralloc: Add missing va_end following va_copy.
317*61046927SAndroid Build Coastguard Worker
318*61046927SAndroid Build Coastguard Workernobled (1):
319*61046927SAndroid Build Coastguard Worker
320*61046927SAndroid Build Coastguard Worker-  glx: Put null check before use
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