1*61046927SAndroid Build Coastguard WorkerMesa 7.9.2 Release Notes / March 2, 2011 2*61046927SAndroid Build Coastguard Worker======================================== 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 7.9.2 is a bug fix release which fixes bugs found since the 7.9.1 5*61046927SAndroid Build Coastguard Workerrelease. 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard WorkerMesa 7.9.2 implements the OpenGL 2.1 API, but the version reported by 8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) depends on the particular driver being used. 9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 2.1. 10*61046927SAndroid Build Coastguard Worker 11*61046927SAndroid Build Coastguard WorkerSee the :doc:`Compiling/Installing page <../install>` for 12*61046927SAndroid Build Coastguard Workerprerequisites for DRI hardware acceleration. 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard WorkerMD5 checksums 15*61046927SAndroid Build Coastguard Worker------------- 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard Worker:: 18*61046927SAndroid Build Coastguard Worker 19*61046927SAndroid Build Coastguard Worker eb4ab8c1a03386def3ea34b1358e9cda MesaLib-7.9.2.tar.gz 20*61046927SAndroid Build Coastguard Worker 8f6d1474912787ce13bd35f3bae9938a MesaLib-7.9.2.tar.bz2 21*61046927SAndroid Build Coastguard Worker 427a81dd43ac97603768dc5c6af3df26 MesaLib-7.9.2.zip 22*61046927SAndroid Build Coastguard Worker aacb8f4db997e346db40c6066942140a MesaGLUT-7.9.2.tar.gz 23*61046927SAndroid Build Coastguard Worker 18abe6cff4fad8ad4752c7b7ab548e5d MesaGLUT-7.9.2.tar.bz2 24*61046927SAndroid Build Coastguard Worker 3189e5732d636c71baf3d8bc23ce7b11 MesaGLUT-7.9.2.zip 25*61046927SAndroid Build Coastguard Worker 26*61046927SAndroid Build Coastguard WorkerNew features 27*61046927SAndroid Build Coastguard Worker------------ 28*61046927SAndroid Build Coastguard Worker 29*61046927SAndroid Build Coastguard WorkerNone. 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard WorkerBug fixes 32*61046927SAndroid Build Coastguard Worker--------- 33*61046927SAndroid Build Coastguard Worker 34*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete. 35*61046927SAndroid Build Coastguard Worker 36*61046927SAndroid Build Coastguard Worker- Fix an off-by-one bug in a vsplit assertion. 37*61046927SAndroid Build Coastguard Worker- Fix incorrect handling of ``layout`` qualifier with ``in``, ``out``, 38*61046927SAndroid Build Coastguard Worker ``attribute``, and ``varying``. 39*61046927SAndroid Build Coastguard Worker- Fix an i965 GPU hang in GLSL shaders that contain an unconditional 40*61046927SAndroid Build Coastguard Worker ``discard`` statement. 41*61046927SAndroid Build Coastguard Worker- Fix an i965 shader bug where the negative absolute value was 42*61046927SAndroid Build Coastguard Worker generated instead of the absolute value of a negation. 43*61046927SAndroid Build Coastguard Worker- Fix numerous issues handling precision qualifiers in GLSL ES. 44*61046927SAndroid Build Coastguard Worker- Fixed a few GLX protocol encoder bugs (Julien Cristau) 45*61046927SAndroid Build Coastguard Worker- Assorted Gallium llvmpipe driver bug fixes 46*61046927SAndroid Build Coastguard Worker- Assorted Mesa/Gallium state tracker bug fixes 47*61046927SAndroid Build Coastguard Worker- `Bug 26795 <https://bugs.freedesktop.org/show_bug.cgi?id=26795>`__ - 48*61046927SAndroid Build Coastguard Worker gl_FragCoord off by one in Gallium drivers. 49*61046927SAndroid Build Coastguard Worker- `Bug 29164 <https://bugs.freedesktop.org/show_bug.cgi?id=29164>`__ - 50*61046927SAndroid Build Coastguard Worker [GLSL 1.20] invariant variable shouldn't be used before declaration 51*61046927SAndroid Build Coastguard Worker- `Bug 29823 <https://bugs.freedesktop.org/show_bug.cgi?id=29823>`__ - 52*61046927SAndroid Build Coastguard Worker GetUniform[if]v busted 53*61046927SAndroid Build Coastguard Worker- `Bug 29927 <https://bugs.freedesktop.org/show_bug.cgi?id=29927>`__ - 54*61046927SAndroid Build Coastguard Worker [glsl2] fail to compile shader with constructor for array of struct 55*61046927SAndroid Build Coastguard Worker type 56*61046927SAndroid Build Coastguard Worker- `Bug 30156 <https://bugs.freedesktop.org/show_bug.cgi?id=30156>`__ - 57*61046927SAndroid Build Coastguard Worker [i965] After updating to Mesa 7.9, Civilization IV starts to show 58*61046927SAndroid Build Coastguard Worker garbage 59*61046927SAndroid Build Coastguard Worker- `Bug 31923 <https://bugs.freedesktop.org/show_bug.cgi?id=31923>`__ - 60*61046927SAndroid Build Coastguard Worker [GLSL 1.20] allowing inconsistent centroid declaration between two 61*61046927SAndroid Build Coastguard Worker vertex shaders 62*61046927SAndroid Build Coastguard Worker- `Bug 31925 <https://bugs.freedesktop.org/show_bug.cgi?id=31925>`__ - 63*61046927SAndroid Build Coastguard Worker [GLSL 1.20] "#pragma STDGL invariant(all)" fail 64*61046927SAndroid Build Coastguard Worker- `Bug 32214 <https://bugs.freedesktop.org/show_bug.cgi?id=32214>`__ - 65*61046927SAndroid Build Coastguard Worker [gles2]no link error happens when missing vertex shader or frag 66*61046927SAndroid Build Coastguard Worker shader 67*61046927SAndroid Build Coastguard Worker- `Bug 32375 <https://bugs.freedesktop.org/show_bug.cgi?id=32375>`__ - 68*61046927SAndroid Build Coastguard Worker [gl gles2] Not able to get the attribute by function 69*61046927SAndroid Build Coastguard Worker glGetVertexAttribfv 70*61046927SAndroid Build Coastguard Worker- `Bug 32541 <https://bugs.freedesktop.org/show_bug.cgi?id=32541>`__ - 71*61046927SAndroid Build Coastguard Worker Segmentation Fault while running an HDR (high dynamic range) 72*61046927SAndroid Build Coastguard Worker rendering demo 73*61046927SAndroid Build Coastguard Worker- `Bug 32569 <https://bugs.freedesktop.org/show_bug.cgi?id=32569>`__ - 74*61046927SAndroid Build Coastguard Worker [gles2] glGetShaderPrecisionFormat not implemented yet 75*61046927SAndroid Build Coastguard Worker- `Bug 32695 <https://bugs.freedesktop.org/show_bug.cgi?id=32695>`__ - 76*61046927SAndroid Build Coastguard Worker [glsl] SIGSEGV glcpp/glcpp-parse.y:833 77*61046927SAndroid Build Coastguard Worker- `Bug 32831 <https://bugs.freedesktop.org/show_bug.cgi?id=32831>`__ - 78*61046927SAndroid Build Coastguard Worker [glsl] division by zero crashes GLSL compiler 79*61046927SAndroid Build Coastguard Worker- `Bug 32910 <https://bugs.freedesktop.org/show_bug.cgi?id=32910>`__ - 80*61046927SAndroid Build Coastguard Worker Keywords 'in' and 'out' not handled properly for GLSL 1.20 shaders 81*61046927SAndroid Build Coastguard Worker- `Bug 33219 <https://bugs.freedesktop.org/show_bug.cgi?id=33219>`__ 82*61046927SAndroid Build Coastguard Worker -[GLSL bisected] implicit sized array triggers segfault in 83*61046927SAndroid Build Coastguard Worker ir_to_mesa_visitor::copy_propagate 84*61046927SAndroid Build Coastguard Worker- `Bug 33306 <https://bugs.freedesktop.org/show_bug.cgi?id=33306>`__ - 85*61046927SAndroid Build Coastguard Worker GLSL integer division by zero crashes GLSL compiler 86*61046927SAndroid Build Coastguard Worker- `Bug 33308 <https://bugs.freedesktop.org/show_bug.cgi?id=33308>`__ 87*61046927SAndroid Build Coastguard Worker -[glsl] ast_to_hir.cpp:3016: virtual ir_rvalue\* 88*61046927SAndroid Build Coastguard Worker ast_jump_statement::hir(exec_list*, \_mesa_glsl_parse_state*): 89*61046927SAndroid Build Coastguard Worker Assertion \`ret != \__null' failed. 90*61046927SAndroid Build Coastguard Worker- `Bug 33316 <https://bugs.freedesktop.org/show_bug.cgi?id=33316>`__ - 91*61046927SAndroid Build Coastguard Worker uniform array will be allocate one line more and initialize it when 92*61046927SAndroid Build Coastguard Worker it was freed will abort 93*61046927SAndroid Build Coastguard Worker- `Bug 33386 <https://bugs.freedesktop.org/show_bug.cgi?id=33386>`__ - 94*61046927SAndroid Build Coastguard Worker Dubious assembler in read_rgba_span_x86.S 95*61046927SAndroid Build Coastguard Worker- `Bug 33388 <https://bugs.freedesktop.org/show_bug.cgi?id=33388>`__ - 96*61046927SAndroid Build Coastguard Worker Dubious assembler in xform4.S 97*61046927SAndroid Build Coastguard Worker- `Bug 33433 <https://bugs.freedesktop.org/show_bug.cgi?id=33433>`__ - 98*61046927SAndroid Build Coastguard Worker Error in x86-64 API dispatch code. 99*61046927SAndroid Build Coastguard Worker- `Bug 33507 <https://bugs.freedesktop.org/show_bug.cgi?id=33507>`__ - 100*61046927SAndroid Build Coastguard Worker [glsl] GLSL preprocessor modulus by zero crash 101*61046927SAndroid Build Coastguard Worker- `Bug 33508 <https://bugs.freedesktop.org/show_bug.cgi?id=33508>`__ - 102*61046927SAndroid Build Coastguard Worker [glsl] GLSL compiler modulus by zero crash 103*61046927SAndroid Build Coastguard Worker- `Bug 33916 <https://bugs.freedesktop.org/show_bug.cgi?id=33916>`__ - 104*61046927SAndroid Build Coastguard Worker Compiler accepts reserved operators % and %= 105*61046927SAndroid Build Coastguard Worker- `Bug 34047 <https://bugs.freedesktop.org/show_bug.cgi?id=34047>`__ - 106*61046927SAndroid Build Coastguard Worker Assert in \_tnl_import_array() when using GLfixed vertex datatypes 107*61046927SAndroid Build Coastguard Worker with GLESv2 108*61046927SAndroid Build Coastguard Worker- `Bug 34114 <https://bugs.freedesktop.org/show_bug.cgi?id=34114>`__ - 109*61046927SAndroid Build Coastguard Worker Sun Studio build fails due to standard library functions not being in 110*61046927SAndroid Build Coastguard Worker global namespace 111*61046927SAndroid Build Coastguard Worker- `Bug 34198 <https://bugs.freedesktop.org/show_bug.cgi?id=34198>`__ - 112*61046927SAndroid Build Coastguard Worker [GLSL] implicit sized array with index 0 used gets assertion 113*61046927SAndroid Build Coastguard Worker- `Ubuntu bug 114*61046927SAndroid Build Coastguard Worker 691653 <https://bugs.launchpad.net/ubuntu/+source/mesa/+bug/691653>`__ 115*61046927SAndroid Build Coastguard Worker - compiz crashes when using alt-tab (the radeon driver kills it) 116*61046927SAndroid Build Coastguard Worker- Meego bug 13005 - 117*61046927SAndroid Build Coastguard Worker Graphics GLSL issue lead to camera preview fail on Pinetrail 118*61046927SAndroid Build Coastguard Worker 119*61046927SAndroid Build Coastguard WorkerChanges 120*61046927SAndroid Build Coastguard Worker------- 121*61046927SAndroid Build Coastguard Worker 122*61046927SAndroid Build Coastguard WorkerThe full set of changes can be viewed by using the following GIT 123*61046927SAndroid Build Coastguard Workercommand: 124*61046927SAndroid Build Coastguard Worker 125*61046927SAndroid Build Coastguard Worker:: 126*61046927SAndroid Build Coastguard Worker 127*61046927SAndroid Build Coastguard Worker git log mesa-7.9.1..mesa-7.9.2 128*61046927SAndroid Build Coastguard Worker 129*61046927SAndroid Build Coastguard WorkerAlberto Milone (1): 130*61046927SAndroid Build Coastguard Worker 131*61046927SAndroid Build Coastguard Worker- r600c: add evergreen ARL support. 132*61046927SAndroid Build Coastguard Worker 133*61046927SAndroid Build Coastguard WorkerBrian Paul (19): 134*61046927SAndroid Build Coastguard Worker 135*61046927SAndroid Build Coastguard Worker- draw: Fix an off-by-one bug in a vsplit assertion. 136*61046927SAndroid Build Coastguard Worker- mesa: fix a few format table mistakes, assertions 137*61046927SAndroid Build Coastguard Worker- mesa: fix num_draw_buffers==0 in fixed-function fragment program 138*61046927SAndroid Build Coastguard Worker generation 139*61046927SAndroid Build Coastguard Worker- mesa: don't assert in GetIntegerIndexed, etc 140*61046927SAndroid Build Coastguard Worker- mesa: check for dummy renderbuffer in 141*61046927SAndroid Build Coastguard Worker \_mesa_FramebufferRenderbufferEXT() 142*61046927SAndroid Build Coastguard Worker- llvmpipe: make sure binning is active when we begin/end a query 143*61046927SAndroid Build Coastguard Worker- st/mesa: fix incorrect fragcoord.x translation 144*61046927SAndroid Build Coastguard Worker- softpipe: fix off-by-one error in setup_fragcoord_coeff() 145*61046927SAndroid Build Coastguard Worker- cso: fix loop bound in cso_set_vertex_samplers() 146*61046927SAndroid Build Coastguard Worker- st/mesa: set renderbuffer \_BaseFormat in a few places 147*61046927SAndroid Build Coastguard Worker- st/mesa: fix the default case in st_format_datatype() 148*61046927SAndroid Build Coastguard Worker- st/mesa: need to translate clear color according to surface's base 149*61046927SAndroid Build Coastguard Worker format 150*61046927SAndroid Build Coastguard Worker- docs: update 7.9.2 release notes with Brian's cherry-picks 151*61046927SAndroid Build Coastguard Worker- docs: add links to 7.9.1 and 7.9.2 release notes 152*61046927SAndroid Build Coastguard Worker- mesa: include compiler.h for ASSERT macro 153*61046927SAndroid Build Coastguard Worker- glsl: add ir_shader case in switch stmt to silence warning 154*61046927SAndroid Build Coastguard Worker- glsl2: fix signed/unsigned comparison warning 155*61046927SAndroid Build Coastguard Worker- mesa: implement glGetShaderPrecisionFormat() 156*61046927SAndroid Build Coastguard Worker- docs: updated environment variable list 157*61046927SAndroid Build Coastguard Worker 158*61046927SAndroid Build Coastguard WorkerBryce Harrington (1): 159*61046927SAndroid Build Coastguard Worker 160*61046927SAndroid Build Coastguard Worker- r300g: Null pointer check for buffer deref in gallium winsys 161*61046927SAndroid Build Coastguard Worker 162*61046927SAndroid Build Coastguard WorkerChad Versace (14): 163*61046927SAndroid Build Coastguard Worker 164*61046927SAndroid Build Coastguard Worker- glsl: At link-time, check that globals have matching centroid 165*61046927SAndroid Build Coastguard Worker qualifiers 166*61046927SAndroid Build Coastguard Worker- glcpp: Fix segfault when validating macro redefinitions 167*61046927SAndroid Build Coastguard Worker- glsl: Fix parser rule for type_specifier 168*61046927SAndroid Build Coastguard Worker- glsl: Change default value of ast_type_specifier::precision 169*61046927SAndroid Build Coastguard Worker- glsl: Add semantic checks for precision qualifiers 170*61046927SAndroid Build Coastguard Worker- glsl: Add support for default precision statements 171*61046927SAndroid Build Coastguard Worker- glsl: Remove redundant semantic check in parser 172*61046927SAndroid Build Coastguard Worker- glsl: Fix semantic checks on precision qualifiers 173*61046927SAndroid Build Coastguard Worker- glsl: Fix segfault due to missing printf argument 174*61046927SAndroid Build Coastguard Worker- glsl: Mark 'in' variables at global scope as read-only 175*61046927SAndroid Build Coastguard Worker- glcpp: Raise error when modulus is zero 176*61046927SAndroid Build Coastguard Worker- glsl: Set operators '%' and '%=' to be reserved when GLSL < 1.30 177*61046927SAndroid Build Coastguard Worker- glsl: Reinstate constant-folding for division by zero 178*61046927SAndroid Build Coastguard Worker- tnl: Add support for datatype GL_FIXED in vertex arrays 179*61046927SAndroid Build Coastguard Worker 180*61046927SAndroid Build Coastguard WorkerChia-I Wu (1): 181*61046927SAndroid Build Coastguard Worker 182*61046927SAndroid Build Coastguard Worker- mesa: Add glDepthRangef and glClearDepthf to APIspec.xml. 183*61046927SAndroid Build Coastguard Worker 184*61046927SAndroid Build Coastguard WorkerChris Wilson (1): 185*61046927SAndroid Build Coastguard Worker 186*61046927SAndroid Build Coastguard Worker- intel: Check for unsupported texture when finishing using as a render 187*61046927SAndroid Build Coastguard Worker target 188*61046927SAndroid Build Coastguard Worker 189*61046927SAndroid Build Coastguard WorkerCyril Brulebois (1): 190*61046927SAndroid Build Coastguard Worker 191*61046927SAndroid Build Coastguard Worker- Point to bugs.freedesktop.org rather than bugzilla.freedesktop.org 192*61046927SAndroid Build Coastguard Worker 193*61046927SAndroid Build Coastguard WorkerDave Airlie (2): 194*61046927SAndroid Build Coastguard Worker 195*61046927SAndroid Build Coastguard Worker- radeon/r200: fix fbo-clearmipmap + gen-teximage 196*61046927SAndroid Build Coastguard Worker- radeon: avoid segfault on 3D textures. 197*61046927SAndroid Build Coastguard Worker 198*61046927SAndroid Build Coastguard WorkerDimitry Andric (4): 199*61046927SAndroid Build Coastguard Worker 200*61046927SAndroid Build Coastguard Worker- mesa: s/movzx/movzbl/ 201*61046927SAndroid Build Coastguard Worker- mesa: s/movzxw/movzwl/ in read_rgba_span_x86.S 202*61046927SAndroid Build Coastguard Worker- glapi: adding @ char before type specifier in glapi_x86.S 203*61046927SAndroid Build Coastguard Worker- glapi: add @GOTPCREL relocation type 204*61046927SAndroid Build Coastguard Worker 205*61046927SAndroid Build Coastguard WorkerEric Anholt (11): 206*61046927SAndroid Build Coastguard Worker 207*61046927SAndroid Build Coastguard Worker- i965: Avoid double-negation of immediate values in the VS. 208*61046927SAndroid Build Coastguard Worker- docs: Add a relnote for the Civ IV on i965. 209*61046927SAndroid Build Coastguard Worker- i965/vs: When MOVing to produce ABS, strip negate of the operand. 210*61046927SAndroid Build Coastguard Worker- glsl: Fix the lowering of variable array indexing to not lose 211*61046927SAndroid Build Coastguard Worker write_masks. 212*61046927SAndroid Build Coastguard Worker- intel: Make renderbuffer tiling choice match texture tiling choice. 213*61046927SAndroid Build Coastguard Worker- glapi: Add entrypoints and enums for GL_ARB_ES2_compatibility. 214*61046927SAndroid Build Coastguard Worker- mesa: Add extension enable bit for GL_ARB_ES2_compatibility. 215*61046927SAndroid Build Coastguard Worker- mesa: Add actual support for glReleaseShaderCompiler from ES2. 216*61046927SAndroid Build Coastguard Worker- mesa: Add support for glDepthRangef and glClearDepthf. 217*61046927SAndroid Build Coastguard Worker- mesa: Add getters for ARB_ES2_compatibility MAX_*_VECTORS. 218*61046927SAndroid Build Coastguard Worker- mesa: Add getter for GL_SHADER_COMPILER with ARB_ES2_compatibility. 219*61046927SAndroid Build Coastguard Worker 220*61046927SAndroid Build Coastguard WorkerIan Romanick (42): 221*61046927SAndroid Build Coastguard Worker 222*61046927SAndroid Build Coastguard Worker- docs: Add 7.9.1 md5sums 223*61046927SAndroid Build Coastguard Worker- glsl: Support the 'invariant(all)' pragma 224*61046927SAndroid Build Coastguard Worker- glcpp: Generate an error for division by zero 225*61046927SAndroid Build Coastguard Worker- glsl: Add version_string containing properly formatted GLSL version 226*61046927SAndroid Build Coastguard Worker- glsl & glcpp: Refresh autogenerated lexer and parser files. 227*61046927SAndroid Build Coastguard Worker- glsl: Disallow 'in' and 'out' on globals in GLSL 1.20 228*61046927SAndroid Build Coastguard Worker- glsl: Track variable usage, use that to enforce semantics 229*61046927SAndroid Build Coastguard Worker- glsl: Allow 'in' and 'out' when 'layout' is also available 230*61046927SAndroid Build Coastguard Worker- docs: Initial set of release notes for 7.9.2 231*61046927SAndroid Build Coastguard Worker- mesa: bump version to 7.9.2-devel 232*61046927SAndroid Build Coastguard Worker- docs: Update 7.9.2 release notes 233*61046927SAndroid Build Coastguard Worker- i965: Make OPCODE_KIL_NV do its work in a temp, not the null reg! 234*61046927SAndroid Build Coastguard Worker- glsl: Refresh autogenerated lexer and parser files. 235*61046927SAndroid Build Coastguard Worker- glsl: Don't assert when the value returned by a function has no 236*61046927SAndroid Build Coastguard Worker rvalue 237*61046927SAndroid Build Coastguard Worker- linker: Set sizes for non-global arrays as well 238*61046927SAndroid Build Coastguard Worker- linker: Propagate max_array_access while linking functions 239*61046927SAndroid Build Coastguard Worker- docs: Update 7.9.2 release notes 240*61046927SAndroid Build Coastguard Worker- Use C-style system headers in C++ code to avoid issues with std:: 241*61046927SAndroid Build Coastguard Worker namespace 242*61046927SAndroid Build Coastguard Worker- mesa: glGetUniform only returns a single element of an array 243*61046927SAndroid Build Coastguard Worker- linker: Generate link errors when ES shaders are missing stages 244*61046927SAndroid Build Coastguard Worker- mesa: Fix error checks in GetVertexAttrib functions 245*61046927SAndroid Build Coastguard Worker- docs: Update 7.9.2 release notes 246*61046927SAndroid Build Coastguard Worker- mesa: Remove unsupported OES extensions 247*61046927SAndroid Build Coastguard Worker- glapi: Regenerate for GL_ARB_ES2_compatibility. 248*61046927SAndroid Build Coastguard Worker- mesa: Connect glGetShaderPrecisionFormat into the dispatch table 249*61046927SAndroid Build Coastguard Worker- i965: Set correct values for range/precision of fragment shader types 250*61046927SAndroid Build Coastguard Worker- i915: Set correct values for range/precision of fragment shader types 251*61046927SAndroid Build Coastguard Worker- intel: Fix typeos from 3d028024 and 790ff232 252*61046927SAndroid Build Coastguard Worker- glsl: Ensure that all GLSL versions are supported in the stand-alone 253*61046927SAndroid Build Coastguard Worker compiler 254*61046927SAndroid Build Coastguard Worker- glsl: Reject shader versions not supported by the implementation 255*61046927SAndroid Build Coastguard Worker- mesa: Initial size for secondary color array is 3 256*61046927SAndroid Build Coastguard Worker- glcpp: Regenerate files from recent cherry picks 257*61046927SAndroid Build Coastguard Worker- glsl: Finish out the reduce/reduce error fixes 258*61046927SAndroid Build Coastguard Worker- glsl: Regenerate compiler files from cherry picks 259*61046927SAndroid Build Coastguard Worker- linker: Fix off-by-one error implicit array sizing 260*61046927SAndroid Build Coastguard Worker- i915: Only mark a register as available if all components are written 261*61046927SAndroid Build Coastguard Worker- i915: Calculate partial result to temp register first 262*61046927SAndroid Build Coastguard Worker- i915: Force lowering of all types of indirect array accesses in the 263*61046927SAndroid Build Coastguard Worker FS 264*61046927SAndroid Build Coastguard Worker- docs: Update 7.9.2 release notes for recent cherry picks 265*61046927SAndroid Build Coastguard Worker- docs: Clean up bug fixes list 266*61046927SAndroid Build Coastguard Worker- intel: Remove driver date and related bits from renderer string 267*61046927SAndroid Build Coastguard Worker- mesa: set version string to 7.9.2 (final) 268*61046927SAndroid Build Coastguard Worker 269*61046927SAndroid Build Coastguard WorkerJian Zhao (1): 270*61046927SAndroid Build Coastguard Worker 271*61046927SAndroid Build Coastguard Worker- mesa: fix an error in uniform arrays in row calculating. 272*61046927SAndroid Build Coastguard Worker 273*61046927SAndroid Build Coastguard WorkerJulien Cristau (3): 274*61046927SAndroid Build Coastguard Worker 275*61046927SAndroid Build Coastguard Worker- glx: fix request lengths 276*61046927SAndroid Build Coastguard Worker- glx: fix GLXChangeDrawableAttributesSGIX request 277*61046927SAndroid Build Coastguard Worker- glx: fix length of GLXGetFBConfigsSGIX 278*61046927SAndroid Build Coastguard Worker 279*61046927SAndroid Build Coastguard WorkerKeith Packard (1): 280*61046927SAndroid Build Coastguard Worker 281*61046927SAndroid Build Coastguard Worker- glsl: Eliminate reduce/reduce conflicts in glsl grammar 282*61046927SAndroid Build Coastguard Worker 283*61046927SAndroid Build Coastguard WorkerKenneth Graunke (12): 284*61046927SAndroid Build Coastguard Worker 285*61046927SAndroid Build Coastguard Worker- glsl: Expose a public glsl_type::void_type const pointer. 286*61046927SAndroid Build Coastguard Worker- glsl: Don't bother unsetting a destructor that was never set. 287*61046927SAndroid Build Coastguard Worker- glsl, i965: Remove unnecessary talloc includes. 288*61046927SAndroid Build Coastguard Worker- glcpp: Remove use of talloc reference counting. 289*61046927SAndroid Build Coastguard Worker- ralloc: Add a fake implementation of ralloc based on talloc. 290*61046927SAndroid Build Coastguard Worker- Convert everything from the talloc API to the ralloc API. 291*61046927SAndroid Build Coastguard Worker- ralloc: a new MIT-licensed recursive memory allocator. 292*61046927SAndroid Build Coastguard Worker- Remove talloc from the make and automake build systems. 293*61046927SAndroid Build Coastguard Worker- Remove talloc from the SCons build system. 294*61046927SAndroid Build Coastguard Worker- Remove the talloc sources from the Mesa repository. 295*61046927SAndroid Build Coastguard Worker- glsl: Fix use of uninitialized values in \_mesa_glsl_parse_state 296*61046927SAndroid Build Coastguard Worker ctor. 297*61046927SAndroid Build Coastguard Worker- glsl: Use reralloc instead of plain realloc. 298*61046927SAndroid Build Coastguard Worker 299*61046927SAndroid Build Coastguard WorkerMarek Olšák (3): 300*61046927SAndroid Build Coastguard Worker 301*61046927SAndroid Build Coastguard Worker- docs: fix messed up names with special characters in relnotes-7.9.1 302*61046927SAndroid Build Coastguard Worker- mesa: fix texture3D mipmap generation for UNSIGNED_BYTE_3_3_2 303*61046927SAndroid Build Coastguard Worker- st/dri: Track drawable context bindings 304*61046927SAndroid Build Coastguard Worker 305*61046927SAndroid Build Coastguard WorkerPaulo Zanoni (1): 306*61046927SAndroid Build Coastguard Worker 307*61046927SAndroid Build Coastguard Worker- dri_util: fail driCreateNewScreen if InitScreen is NULL 308*61046927SAndroid Build Coastguard Worker 309*61046927SAndroid Build Coastguard WorkerSam Hocevar (2): 310*61046927SAndroid Build Coastguard Worker 311*61046927SAndroid Build Coastguard Worker- docs: add glsl info 312*61046927SAndroid Build Coastguard Worker- docs: fix glsl_compiler name 313*61046927SAndroid Build Coastguard Worker 314*61046927SAndroid Build Coastguard WorkerVinson Lee (1): 315*61046927SAndroid Build Coastguard Worker 316*61046927SAndroid Build Coastguard Worker- ralloc: Add missing va_end following va_copy. 317*61046927SAndroid Build Coastguard Worker 318*61046927SAndroid Build Coastguard Workernobled (1): 319*61046927SAndroid Build Coastguard Worker 320*61046927SAndroid Build Coastguard Worker- glx: Put null check before use 321