xref: /aosp_15_r20/external/mesa3d/docs/relnotes/8.0.3.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 8.0.3 Release Notes / May 18, 2012
2*61046927SAndroid Build Coastguard Worker=======================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 8.0.3 is a bug fix release which fixes bugs found since the 8.0.2
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 8.0.3 implements the OpenGL 3.0 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) depends on the particular driver being used.
9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 3.0.
10*61046927SAndroid Build Coastguard Worker
11*61046927SAndroid Build Coastguard WorkerSee the :doc:`Compiling/Installing page <../install>` for
12*61046927SAndroid Build Coastguard Workerprerequisites for DRI hardware acceleration.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerMD5 checksums
15*61046927SAndroid Build Coastguard Worker-------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   b7210a6d6e4584bd852ab29294ce717e  MesaLib-8.0.3.tar.gz
20*61046927SAndroid Build Coastguard Worker   cc5ee15e306b8c15da6a478923797171  MesaLib-8.0.3.tar.bz2
21*61046927SAndroid Build Coastguard Worker   32773634a0f7e70a680505a81426eccf  MesaLib-8.0.3.zip
22*61046927SAndroid Build Coastguard Worker
23*61046927SAndroid Build Coastguard WorkerNew features
24*61046927SAndroid Build Coastguard Worker------------
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard WorkerNone.
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard WorkerBug fixes
29*61046927SAndroid Build Coastguard Worker---------
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete.
32*61046927SAndroid Build Coastguard Worker
33*61046927SAndroid Build Coastguard Worker-  `Bug 28138 <https://bugs.freedesktop.org/show_bug.cgi?id=28138>`__ -
34*61046927SAndroid Build Coastguard Worker   [G45] Regnum Online, sparkling in in-game rendering
35*61046927SAndroid Build Coastguard Worker-  `Bug 30102 <https://bugs.freedesktop.org/show_bug.cgi?id=30102>`__ -
36*61046927SAndroid Build Coastguard Worker   glean depthStencil test fails BadLength with indirect non-swrast
37*61046927SAndroid Build Coastguard Worker   rendering
38*61046927SAndroid Build Coastguard Worker-  `Bug 40361 <https://bugs.freedesktop.org/show_bug.cgi?id=40361>`__ -
39*61046927SAndroid Build Coastguard Worker   Glitches on X3100 after upgrade to 7.11
40*61046927SAndroid Build Coastguard Worker-  `Bug 41152 <https://bugs.freedesktop.org/show_bug.cgi?id=41152>`__ -
41*61046927SAndroid Build Coastguard Worker   [glsl] Shader backend in Regnum Online does not work
42*61046927SAndroid Build Coastguard Worker-  `Bug 41216 <https://bugs.freedesktop.org/show_bug.cgi?id=41216>`__ -
43*61046927SAndroid Build Coastguard Worker   [bisected pineview]oglc filtercubemin(basic.sizedRGBA) fails
44*61046927SAndroid Build Coastguard Worker-  `Bug 41372 <https://bugs.freedesktop.org/show_bug.cgi?id=41372>`__ -
45*61046927SAndroid Build Coastguard Worker   i830_state.c PBO crash
46*61046927SAndroid Build Coastguard Worker-  `Bug 41495 <https://bugs.freedesktop.org/show_bug.cgi?id=41495>`__ -
47*61046927SAndroid Build Coastguard Worker   i830: intel_get_vb_max / intel_batchbuffer_space mismatch.
48*61046927SAndroid Build Coastguard Worker-  `Bug 44701 <https://bugs.freedesktop.org/show_bug.cgi?id=44701>`__ -
49*61046927SAndroid Build Coastguard Worker   Regnum online textures flickering
50*61046927SAndroid Build Coastguard Worker-  `Bug 44961 <https://bugs.freedesktop.org/show_bug.cgi?id=44961>`__ -
51*61046927SAndroid Build Coastguard Worker   [bisected i965] oglc sRGB(Mipmap.1D_textures) regressed
52*61046927SAndroid Build Coastguard Worker-  `Bug 44970 <https://bugs.freedesktop.org/show_bug.cgi?id=44970>`__ -
53*61046927SAndroid Build Coastguard Worker   [i965]oglc max_values(negative.textureSize.textureCube) segfaults
54*61046927SAndroid Build Coastguard Worker-  `Bug 45214 <https://bugs.freedesktop.org/show_bug.cgi?id=45214>`__ -
55*61046927SAndroid Build Coastguard Worker   Textures disappearing or missing in RegnumOnline OpenGL game
56*61046927SAndroid Build Coastguard Worker-  `Bug 45558 <https://bugs.freedesktop.org/show_bug.cgi?id=45558>`__ -
57*61046927SAndroid Build Coastguard Worker   cannot render on a drawable of size equal the max framebuffer size
58*61046927SAndroid Build Coastguard Worker-  `Bug 45921 <https://bugs.freedesktop.org/show_bug.cgi?id=45921>`__ -
59*61046927SAndroid Build Coastguard Worker   [r300g, bisected] Multiple piglit regressions after glsl_to_tgsi
60*61046927SAndroid Build Coastguard Worker   changes
61*61046927SAndroid Build Coastguard Worker-  `Bug 46303 <https://bugs.freedesktop.org/show_bug.cgi?id=46303>`__ -
62*61046927SAndroid Build Coastguard Worker   [SNB] segfault in intel_miptree_release()
63*61046927SAndroid Build Coastguard Worker-  `Bug 46739 <https://bugs.freedesktop.org/show_bug.cgi?id=46739>`__ -
64*61046927SAndroid Build Coastguard Worker   [snb-m-gt2+] compiz crashed with SIGSEGV in intel_miptree_release()
65*61046927SAndroid Build Coastguard Worker-  `Bug 46834 <https://bugs.freedesktop.org/show_bug.cgi?id=46834>`__ -
66*61046927SAndroid Build Coastguard Worker   small performance when playing flightgear (swrast fallback through
67*61046927SAndroid Build Coastguard Worker   GTT mapping)
68*61046927SAndroid Build Coastguard Worker-  `Bug 47126 <https://bugs.freedesktop.org/show_bug.cgi?id=47126>`__ -
69*61046927SAndroid Build Coastguard Worker   tests/fbo/fbo-array.c:109: create_array_fbo: Assertion \`glGetError()
70*61046927SAndroid Build Coastguard Worker   == 0' failed.
71*61046927SAndroid Build Coastguard Worker-  `Bug 48218 <https://bugs.freedesktop.org/show_bug.cgi?id=48218>`__ -
72*61046927SAndroid Build Coastguard Worker   brw_fs_schedule_instructions.cpp segfault due to accessing not
73*61046927SAndroid Build Coastguard Worker   allocated last_mrf_write[16]
74*61046927SAndroid Build Coastguard Worker-  `Bug 48545 <https://bugs.freedesktop.org/show_bug.cgi?id=48545>`__ -
75*61046927SAndroid Build Coastguard Worker   LLVMpipe glReadPixels Firefox hits the slow path (WebGL rendering)
76*61046927SAndroid Build Coastguard Worker-  `Bug 49124 <https://bugs.freedesktop.org/show_bug.cgi?id=49124>`__ -
77*61046927SAndroid Build Coastguard Worker   swrast/s_texfetch.c:1156: set_fetch_functions: Assertion
78*61046927SAndroid Build Coastguard Worker   \`texImage->FetchTexel' failed.
79*61046927SAndroid Build Coastguard Worker
80*61046927SAndroid Build Coastguard WorkerChanges
81*61046927SAndroid Build Coastguard Worker-------
82*61046927SAndroid Build Coastguard Worker
83*61046927SAndroid Build Coastguard WorkerThe full set of changes can be viewed by using the following GIT
84*61046927SAndroid Build Coastguard Workercommand:
85*61046927SAndroid Build Coastguard Worker
86*61046927SAndroid Build Coastguard Worker::
87*61046927SAndroid Build Coastguard Worker
88*61046927SAndroid Build Coastguard Worker     git log mesa-8.0.2..mesa-8.0.3
89*61046927SAndroid Build Coastguard Worker
90*61046927SAndroid Build Coastguard WorkerAlban Browaeys (1):
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard Worker-  dri/i915: Fix off-by-one in i830 clip region size.
93*61046927SAndroid Build Coastguard Worker
94*61046927SAndroid Build Coastguard WorkerAlex Deucher (2):
95*61046927SAndroid Build Coastguard Worker
96*61046927SAndroid Build Coastguard Worker-  r200: fix fog coordinate emit
97*61046927SAndroid Build Coastguard Worker-  radeon: fix fog coordinate emit
98*61046927SAndroid Build Coastguard Worker
99*61046927SAndroid Build Coastguard WorkerAlexander von Gluck (4):
100*61046927SAndroid Build Coastguard Worker
101*61046927SAndroid Build Coastguard Worker-  llvmpipe: fix symbol conflict on Haiku
102*61046927SAndroid Build Coastguard Worker-  svga: fix typedef conflicts on Haiku
103*61046927SAndroid Build Coastguard Worker-  mesa: Don't use newlocale on Haiku
104*61046927SAndroid Build Coastguard Worker-  glsl: Don't use newlocale on Haiku
105*61046927SAndroid Build Coastguard Worker
106*61046927SAndroid Build Coastguard WorkerAnuj Phogat (4):
107*61046927SAndroid Build Coastguard Worker
108*61046927SAndroid Build Coastguard Worker-  mesa: fix issues with texture border and array textures
109*61046927SAndroid Build Coastguard Worker-  mesa: Fix valid texture target test in
110*61046927SAndroid Build Coastguard Worker   \_mesa_GetTexLevelParameteriv()
111*61046927SAndroid Build Coastguard Worker-  mesa: Fix the cause of piglit test fbo-array failure
112*61046927SAndroid Build Coastguard Worker-  intel: Fix a case when mapping large texture fails
113*61046927SAndroid Build Coastguard Worker
114*61046927SAndroid Build Coastguard WorkerBrian Paul (17):
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard Worker-  mesa: add a couple fast-paths to fast_read_rgba_pixels_memcpy()
117*61046927SAndroid Build Coastguard Worker-  mesa/gdi: remove wmesa_set_renderbuffer_funcs() function
118*61046927SAndroid Build Coastguard Worker-  mesa/gdi: remove clear_color() function
119*61046927SAndroid Build Coastguard Worker-  mesa: bump version to 8.0.2 in configs/default
120*61046927SAndroid Build Coastguard Worker-  swrast: include s_fragprog.h to silence warnings
121*61046927SAndroid Build Coastguard Worker-  mesa: remove LSB-first pixel packing check in glReadPixels
122*61046927SAndroid Build Coastguard Worker-  mesa: fix error in \_mesa_format_matches_format_and_type() for RGB888
123*61046927SAndroid Build Coastguard Worker-  mesa: add BGR888 code in \_mesa_format_matches_format_and_type()
124*61046927SAndroid Build Coastguard Worker-  vbo: fix node_attrsz[] usage in vbo_bind_vertex_list()
125*61046927SAndroid Build Coastguard Worker-  mesa: add missing texture integer test in glTexSubImage()
126*61046927SAndroid Build Coastguard Worker-  mesa: add missing return after \_mesa_error() in update_array()
127*61046927SAndroid Build Coastguard Worker-  glsl: propagate MaxUnrollIterations to the optimizer's loop unroller
128*61046927SAndroid Build Coastguard Worker-  st/mesa: set MaxUnrollIterations = 255
129*61046927SAndroid Build Coastguard Worker-  st/mesa: no-op glCopyPixels if source region is out of bounds
130*61046927SAndroid Build Coastguard Worker-  mesa: do more teximage error checking for generic compressed formats
131*61046927SAndroid Build Coastguard Worker-  mesa: fix/add error check in \_mesa_ColorMaterial()
132*61046927SAndroid Build Coastguard Worker-  mesa: fix glMaterial / dlist bug
133*61046927SAndroid Build Coastguard Worker
134*61046927SAndroid Build Coastguard WorkerChad Versace (3):
135*61046927SAndroid Build Coastguard Worker
136*61046927SAndroid Build Coastguard Worker-  glsl: Fix Android build
137*61046927SAndroid Build Coastguard Worker-  main: Fix memory leak in \_mesa_make_extension_string()
138*61046927SAndroid Build Coastguard Worker-  intel: Disable ARB_framebuffer_object in ES contexts
139*61046927SAndroid Build Coastguard Worker
140*61046927SAndroid Build Coastguard WorkerChris Wilson (1):
141*61046927SAndroid Build Coastguard Worker
142*61046927SAndroid Build Coastguard Worker-  i830: Compute initial number of vertices from remaining batch space
143*61046927SAndroid Build Coastguard Worker
144*61046927SAndroid Build Coastguard WorkerDave Airlie (4):
145*61046927SAndroid Build Coastguard Worker
146*61046927SAndroid Build Coastguard Worker-  mesa/format_unpack: add LUMINANCE 8/16 UINT/INT
147*61046927SAndroid Build Coastguard Worker-  glx/drisw: avoid segfaults when we fail to get visual
148*61046927SAndroid Build Coastguard Worker-  drisw: fix image stride calculation for 16-bit.
149*61046927SAndroid Build Coastguard Worker-  intel: fix TFP at 16-bpp
150*61046927SAndroid Build Coastguard Worker
151*61046927SAndroid Build Coastguard WorkerDylan Noblesmith (7):
152*61046927SAndroid Build Coastguard Worker
153*61046927SAndroid Build Coastguard Worker-  intel: fix null dereference processing HiZ buffer
154*61046927SAndroid Build Coastguard Worker-  util: fix undefined behavior
155*61046927SAndroid Build Coastguard Worker-  util: fix uninitialized table
156*61046927SAndroid Build Coastguard Worker-  egl: fix uninitialized values
157*61046927SAndroid Build Coastguard Worker-  st/vega: fix uninitialized values
158*61046927SAndroid Build Coastguard Worker-  egl-static: fix printf warning
159*61046927SAndroid Build Coastguard Worker-  i965: fix typo
160*61046927SAndroid Build Coastguard Worker
161*61046927SAndroid Build Coastguard WorkerEric Anholt (19):
162*61046927SAndroid Build Coastguard Worker
163*61046927SAndroid Build Coastguard Worker-  i965/fs: Jump from discard statements to the end of the program when
164*61046927SAndroid Build Coastguard Worker   done.
165*61046927SAndroid Build Coastguard Worker-  intel: Fix rendering from textures after RenderTexture().
166*61046927SAndroid Build Coastguard Worker-  mesa: Fix handling of glCopyBufferSubData() for src == dst.
167*61046927SAndroid Build Coastguard Worker-  i965/fs: Move GL_CLAMP handling to coordinate setup.
168*61046927SAndroid Build Coastguard Worker-  i965/fs: Implement GL_CLAMP behavior on texture rectangles on gen6+.
169*61046927SAndroid Build Coastguard Worker-  mesa: Fix push/pop of multisample coverage invert.
170*61046927SAndroid Build Coastguard Worker-  mesa: Include the multisample enables under GL_MULTISAMPLE_BIT attrib
171*61046927SAndroid Build Coastguard Worker   as well.
172*61046927SAndroid Build Coastguard Worker-  mesa: Fix display list handling for GL_ARB_draw_instanced.
173*61046927SAndroid Build Coastguard Worker-  mesa: Fix display lists for draw_elements_base_vertex with
174*61046927SAndroid Build Coastguard Worker   draw_instanced.
175*61046927SAndroid Build Coastguard Worker-  mesa: Add missing error check for first < 0 in
176*61046927SAndroid Build Coastguard Worker   glDrawArraysInstanced().
177*61046927SAndroid Build Coastguard Worker-  i915: Fix piglit fbo-nodepth-test on i830.
178*61046927SAndroid Build Coastguard Worker-  intel: Return success when asked to allocate a 0-width/height
179*61046927SAndroid Build Coastguard Worker   renderbuffer.
180*61046927SAndroid Build Coastguard Worker-  mesa: Throw error on glGetActiveUniform inside Begin/End.
181*61046927SAndroid Build Coastguard Worker-  i965/vs: Fix up swizzle for dereference_array of matrices.
182*61046927SAndroid Build Coastguard Worker-  glsl: Fix indentation of switch code.
183*61046927SAndroid Build Coastguard Worker-  glsl: Let the constructor figure out the types of switch-related
184*61046927SAndroid Build Coastguard Worker   expressions.
185*61046927SAndroid Build Coastguard Worker-  glsl: Reject non-scalar switch expressions.
186*61046927SAndroid Build Coastguard Worker-  glsl: Fix assertion failure on handling switch on uint expressions.
187*61046927SAndroid Build Coastguard Worker-  mesa: Check for framebuffer completeness before looking at the rb.
188*61046927SAndroid Build Coastguard Worker
189*61046927SAndroid Build Coastguard WorkerEugeni Dodonov (1):
190*61046927SAndroid Build Coastguard Worker
191*61046927SAndroid Build Coastguard Worker-  intel: add PCI IDs for Ivy Bridge GT2 server variant
192*61046927SAndroid Build Coastguard Worker
193*61046927SAndroid Build Coastguard WorkerHan Shen(沈涵) (1):
194*61046927SAndroid Build Coastguard Worker
195*61046927SAndroid Build Coastguard Worker-  bin/mklib: remove '-m32' for arm linux
196*61046927SAndroid Build Coastguard Worker
197*61046927SAndroid Build Coastguard WorkerIan Romanick (1):
198*61046927SAndroid Build Coastguard Worker
199*61046927SAndroid Build Coastguard Worker-  mesa: Bump version number to 8.0.3
200*61046927SAndroid Build Coastguard Worker
201*61046927SAndroid Build Coastguard WorkerJakob Bornecrantz (1):
202*61046927SAndroid Build Coastguard Worker
203*61046927SAndroid Build Coastguard Worker-  docs: Add 8.0.2 md5sums
204*61046927SAndroid Build Coastguard Worker
205*61046927SAndroid Build Coastguard WorkerJeremy Huddleston (7):
206*61046927SAndroid Build Coastguard Worker
207*61046927SAndroid Build Coastguard Worker-  darwin: Eliminate a pthread mutex leak
208*61046927SAndroid Build Coastguard Worker-  darwin: Fix an error message
209*61046927SAndroid Build Coastguard Worker-  darwin: Make reported errors more user-friendly
210*61046927SAndroid Build Coastguard Worker-  darwin: Use ASL for logging
211*61046927SAndroid Build Coastguard Worker-  darwin: Unlock our mutex before destroying it
212*61046927SAndroid Build Coastguard Worker-  darwin: Eliminate a possible race condition while destroying a
213*61046927SAndroid Build Coastguard Worker   surface
214*61046927SAndroid Build Coastguard Worker-  darwin: Address a build failure on Leopard and earlier OS versions
215*61046927SAndroid Build Coastguard Worker
216*61046927SAndroid Build Coastguard WorkerJon TURNEY (1):
217*61046927SAndroid Build Coastguard Worker
218*61046927SAndroid Build Coastguard Worker-  Have \__glImageSize handle format GL_DEPTH_STENCIL_NV the same way as
219*61046927SAndroid Build Coastguard Worker   the server does
220*61046927SAndroid Build Coastguard Worker
221*61046927SAndroid Build Coastguard WorkerJonas Maebe (2):
222*61046927SAndroid Build Coastguard Worker
223*61046927SAndroid Build Coastguard Worker-  glapi: Correct size of allocated \_glapi_table struct
224*61046927SAndroid Build Coastguard Worker-  apple: Fix a use after free
225*61046927SAndroid Build Coastguard Worker
226*61046927SAndroid Build Coastguard WorkerJordan Justen (1):
227*61046927SAndroid Build Coastguard Worker
228*61046927SAndroid Build Coastguard Worker-  mesa: Add primitive restart support to glArrayElement
229*61046927SAndroid Build Coastguard Worker
230*61046927SAndroid Build Coastguard WorkerKenneth Graunke (12):
231*61046927SAndroid Build Coastguard Worker
232*61046927SAndroid Build Coastguard Worker-  i965: Actually upload sampler state pointers for the VS unit on Gen6.
233*61046927SAndroid Build Coastguard Worker-  i965/fs: Fix FB writes that tried to use the non-existent m16
234*61046927SAndroid Build Coastguard Worker   register.
235*61046927SAndroid Build Coastguard Worker-  vbo: Remove pedantic warning about 'end' beind out of bounds.
236*61046927SAndroid Build Coastguard Worker-  vbo: Ignore invalid element ranges which are outside VBO bounds.
237*61046927SAndroid Build Coastguard Worker-  vbo: Rework checking of 'end' against \_MaxElement.
238*61046927SAndroid Build Coastguard Worker-  vbo: Eliminate short-circuiting in invalid-start case.
239*61046927SAndroid Build Coastguard Worker-  i965: Fix GPU hangs in the dummy fragment shader.
240*61046927SAndroid Build Coastguard Worker-  i965: Make the dummy fragment shader work in SIMD16 mode.
241*61046927SAndroid Build Coastguard Worker-  drirc: Add force_glsl_extensions_warn workaround for Unigine Heaven.
242*61046927SAndroid Build Coastguard Worker-  i965: Avoid explicit accumulator operands in SIMD16 mode on Gen7.
243*61046927SAndroid Build Coastguard Worker-  intel: Remove pointless software fallback for glBitmap on Gen6.
244*61046927SAndroid Build Coastguard Worker-  glsl: Fix broken constant expression handling for <, <=, >, and >=.
245*61046927SAndroid Build Coastguard Worker
246*61046927SAndroid Build Coastguard WorkerKurt Roeckx (2):
247*61046927SAndroid Build Coastguard Worker
248*61046927SAndroid Build Coastguard Worker-  i915: Compute maximum number of verts using the actual batchbuffer
249*61046927SAndroid Build Coastguard Worker   size.
250*61046927SAndroid Build Coastguard Worker-  i915: Fix i830 polygon stipple from PBOs.
251*61046927SAndroid Build Coastguard Worker
252*61046927SAndroid Build Coastguard WorkerMarek Olšák (5):
253*61046927SAndroid Build Coastguard Worker
254*61046927SAndroid Build Coastguard Worker-  r300g/swtcl: don't print an error when getting ClipVertex
255*61046927SAndroid Build Coastguard Worker-  r300g/swtcl: don't enter u_vbuf_mgr
256*61046927SAndroid Build Coastguard Worker-  r300g/swtcl: don't expose shader subroutine support
257*61046927SAndroid Build Coastguard Worker-  r300g/swtcl: fix polygon offset
258*61046927SAndroid Build Coastguard Worker-  r300g/swtcl: fix crash when back color is present in vertex shader
259*61046927SAndroid Build Coastguard Worker
260*61046927SAndroid Build Coastguard WorkerMathias Fröhlich (1):
261*61046927SAndroid Build Coastguard Worker
262*61046927SAndroid Build Coastguard Worker-  glsl: Avoid excessive loop unrolling.
263*61046927SAndroid Build Coastguard Worker
264*61046927SAndroid Build Coastguard WorkerMatt Turner (1):
265*61046927SAndroid Build Coastguard Worker
266*61046927SAndroid Build Coastguard Worker-  Remove -ffast-math from default CFLAGS
267*61046927SAndroid Build Coastguard Worker
268*61046927SAndroid Build Coastguard WorkerPaul Berry (1):
269*61046927SAndroid Build Coastguard Worker
270*61046927SAndroid Build Coastguard Worker-  i915: Initialize swrast_texture_image structure fields.
271*61046927SAndroid Build Coastguard Worker
272*61046927SAndroid Build Coastguard WorkerRoland Scheidegger (1):
273*61046927SAndroid Build Coastguard Worker
274*61046927SAndroid Build Coastguard Worker-  mesa: check_index_bounds off-by-one fix
275*61046927SAndroid Build Coastguard Worker
276*61046927SAndroid Build Coastguard WorkerTom Stellard (2):
277*61046927SAndroid Build Coastguard Worker
278*61046927SAndroid Build Coastguard Worker-  r300/compiler: Clear loop registers in vertex shaders w/o loops
279*61046927SAndroid Build Coastguard Worker-  r300/compiler: Copy all instruction attributes during local transfoms
280*61046927SAndroid Build Coastguard Worker
281*61046927SAndroid Build Coastguard WorkerVinson Lee (5):
282*61046927SAndroid Build Coastguard Worker
283*61046927SAndroid Build Coastguard Worker-  mesa: Fix memory leak in \_mesa_get_uniform_location.
284*61046927SAndroid Build Coastguard Worker-  linker: Fix memory leak in count_uniform_size::visit_field.
285*61046927SAndroid Build Coastguard Worker-  swrast: Fix memory leaks in blit_linear.
286*61046927SAndroid Build Coastguard Worker-  ir_to_mesa: Fix uninitialized member in add_uniform_to_shader.
287*61046927SAndroid Build Coastguard Worker-  mesa: Fix memory leak in generate_mipmap_compressed.
288*61046927SAndroid Build Coastguard Worker
289*61046927SAndroid Build Coastguard WorkerYuanhan Liu (2):
290*61046927SAndroid Build Coastguard Worker
291*61046927SAndroid Build Coastguard Worker-  i915: set SPRITE_POINT_ENABLE bit correctly
292*61046927SAndroid Build Coastguard Worker-  i965: fix wrong cube/3D texture layout
293