1*61046927SAndroid Build Coastguard WorkerMesa 8.0.3 Release Notes / May 18, 2012 2*61046927SAndroid Build Coastguard Worker======================================= 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 8.0.3 is a bug fix release which fixes bugs found since the 8.0.2 5*61046927SAndroid Build Coastguard Workerrelease. 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard WorkerMesa 8.0.3 implements the OpenGL 3.0 API, but the version reported by 8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) depends on the particular driver being used. 9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 3.0. 10*61046927SAndroid Build Coastguard Worker 11*61046927SAndroid Build Coastguard WorkerSee the :doc:`Compiling/Installing page <../install>` for 12*61046927SAndroid Build Coastguard Workerprerequisites for DRI hardware acceleration. 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard WorkerMD5 checksums 15*61046927SAndroid Build Coastguard Worker------------- 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard Worker:: 18*61046927SAndroid Build Coastguard Worker 19*61046927SAndroid Build Coastguard Worker b7210a6d6e4584bd852ab29294ce717e MesaLib-8.0.3.tar.gz 20*61046927SAndroid Build Coastguard Worker cc5ee15e306b8c15da6a478923797171 MesaLib-8.0.3.tar.bz2 21*61046927SAndroid Build Coastguard Worker 32773634a0f7e70a680505a81426eccf MesaLib-8.0.3.zip 22*61046927SAndroid Build Coastguard Worker 23*61046927SAndroid Build Coastguard WorkerNew features 24*61046927SAndroid Build Coastguard Worker------------ 25*61046927SAndroid Build Coastguard Worker 26*61046927SAndroid Build Coastguard WorkerNone. 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard WorkerBug fixes 29*61046927SAndroid Build Coastguard Worker--------- 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete. 32*61046927SAndroid Build Coastguard Worker 33*61046927SAndroid Build Coastguard Worker- `Bug 28138 <https://bugs.freedesktop.org/show_bug.cgi?id=28138>`__ - 34*61046927SAndroid Build Coastguard Worker [G45] Regnum Online, sparkling in in-game rendering 35*61046927SAndroid Build Coastguard Worker- `Bug 30102 <https://bugs.freedesktop.org/show_bug.cgi?id=30102>`__ - 36*61046927SAndroid Build Coastguard Worker glean depthStencil test fails BadLength with indirect non-swrast 37*61046927SAndroid Build Coastguard Worker rendering 38*61046927SAndroid Build Coastguard Worker- `Bug 40361 <https://bugs.freedesktop.org/show_bug.cgi?id=40361>`__ - 39*61046927SAndroid Build Coastguard Worker Glitches on X3100 after upgrade to 7.11 40*61046927SAndroid Build Coastguard Worker- `Bug 41152 <https://bugs.freedesktop.org/show_bug.cgi?id=41152>`__ - 41*61046927SAndroid Build Coastguard Worker [glsl] Shader backend in Regnum Online does not work 42*61046927SAndroid Build Coastguard Worker- `Bug 41216 <https://bugs.freedesktop.org/show_bug.cgi?id=41216>`__ - 43*61046927SAndroid Build Coastguard Worker [bisected pineview]oglc filtercubemin(basic.sizedRGBA) fails 44*61046927SAndroid Build Coastguard Worker- `Bug 41372 <https://bugs.freedesktop.org/show_bug.cgi?id=41372>`__ - 45*61046927SAndroid Build Coastguard Worker i830_state.c PBO crash 46*61046927SAndroid Build Coastguard Worker- `Bug 41495 <https://bugs.freedesktop.org/show_bug.cgi?id=41495>`__ - 47*61046927SAndroid Build Coastguard Worker i830: intel_get_vb_max / intel_batchbuffer_space mismatch. 48*61046927SAndroid Build Coastguard Worker- `Bug 44701 <https://bugs.freedesktop.org/show_bug.cgi?id=44701>`__ - 49*61046927SAndroid Build Coastguard Worker Regnum online textures flickering 50*61046927SAndroid Build Coastguard Worker- `Bug 44961 <https://bugs.freedesktop.org/show_bug.cgi?id=44961>`__ - 51*61046927SAndroid Build Coastguard Worker [bisected i965] oglc sRGB(Mipmap.1D_textures) regressed 52*61046927SAndroid Build Coastguard Worker- `Bug 44970 <https://bugs.freedesktop.org/show_bug.cgi?id=44970>`__ - 53*61046927SAndroid Build Coastguard Worker [i965]oglc max_values(negative.textureSize.textureCube) segfaults 54*61046927SAndroid Build Coastguard Worker- `Bug 45214 <https://bugs.freedesktop.org/show_bug.cgi?id=45214>`__ - 55*61046927SAndroid Build Coastguard Worker Textures disappearing or missing in RegnumOnline OpenGL game 56*61046927SAndroid Build Coastguard Worker- `Bug 45558 <https://bugs.freedesktop.org/show_bug.cgi?id=45558>`__ - 57*61046927SAndroid Build Coastguard Worker cannot render on a drawable of size equal the max framebuffer size 58*61046927SAndroid Build Coastguard Worker- `Bug 45921 <https://bugs.freedesktop.org/show_bug.cgi?id=45921>`__ - 59*61046927SAndroid Build Coastguard Worker [r300g, bisected] Multiple piglit regressions after glsl_to_tgsi 60*61046927SAndroid Build Coastguard Worker changes 61*61046927SAndroid Build Coastguard Worker- `Bug 46303 <https://bugs.freedesktop.org/show_bug.cgi?id=46303>`__ - 62*61046927SAndroid Build Coastguard Worker [SNB] segfault in intel_miptree_release() 63*61046927SAndroid Build Coastguard Worker- `Bug 46739 <https://bugs.freedesktop.org/show_bug.cgi?id=46739>`__ - 64*61046927SAndroid Build Coastguard Worker [snb-m-gt2+] compiz crashed with SIGSEGV in intel_miptree_release() 65*61046927SAndroid Build Coastguard Worker- `Bug 46834 <https://bugs.freedesktop.org/show_bug.cgi?id=46834>`__ - 66*61046927SAndroid Build Coastguard Worker small performance when playing flightgear (swrast fallback through 67*61046927SAndroid Build Coastguard Worker GTT mapping) 68*61046927SAndroid Build Coastguard Worker- `Bug 47126 <https://bugs.freedesktop.org/show_bug.cgi?id=47126>`__ - 69*61046927SAndroid Build Coastguard Worker tests/fbo/fbo-array.c:109: create_array_fbo: Assertion \`glGetError() 70*61046927SAndroid Build Coastguard Worker == 0' failed. 71*61046927SAndroid Build Coastguard Worker- `Bug 48218 <https://bugs.freedesktop.org/show_bug.cgi?id=48218>`__ - 72*61046927SAndroid Build Coastguard Worker brw_fs_schedule_instructions.cpp segfault due to accessing not 73*61046927SAndroid Build Coastguard Worker allocated last_mrf_write[16] 74*61046927SAndroid Build Coastguard Worker- `Bug 48545 <https://bugs.freedesktop.org/show_bug.cgi?id=48545>`__ - 75*61046927SAndroid Build Coastguard Worker LLVMpipe glReadPixels Firefox hits the slow path (WebGL rendering) 76*61046927SAndroid Build Coastguard Worker- `Bug 49124 <https://bugs.freedesktop.org/show_bug.cgi?id=49124>`__ - 77*61046927SAndroid Build Coastguard Worker swrast/s_texfetch.c:1156: set_fetch_functions: Assertion 78*61046927SAndroid Build Coastguard Worker \`texImage->FetchTexel' failed. 79*61046927SAndroid Build Coastguard Worker 80*61046927SAndroid Build Coastguard WorkerChanges 81*61046927SAndroid Build Coastguard Worker------- 82*61046927SAndroid Build Coastguard Worker 83*61046927SAndroid Build Coastguard WorkerThe full set of changes can be viewed by using the following GIT 84*61046927SAndroid Build Coastguard Workercommand: 85*61046927SAndroid Build Coastguard Worker 86*61046927SAndroid Build Coastguard Worker:: 87*61046927SAndroid Build Coastguard Worker 88*61046927SAndroid Build Coastguard Worker git log mesa-8.0.2..mesa-8.0.3 89*61046927SAndroid Build Coastguard Worker 90*61046927SAndroid Build Coastguard WorkerAlban Browaeys (1): 91*61046927SAndroid Build Coastguard Worker 92*61046927SAndroid Build Coastguard Worker- dri/i915: Fix off-by-one in i830 clip region size. 93*61046927SAndroid Build Coastguard Worker 94*61046927SAndroid Build Coastguard WorkerAlex Deucher (2): 95*61046927SAndroid Build Coastguard Worker 96*61046927SAndroid Build Coastguard Worker- r200: fix fog coordinate emit 97*61046927SAndroid Build Coastguard Worker- radeon: fix fog coordinate emit 98*61046927SAndroid Build Coastguard Worker 99*61046927SAndroid Build Coastguard WorkerAlexander von Gluck (4): 100*61046927SAndroid Build Coastguard Worker 101*61046927SAndroid Build Coastguard Worker- llvmpipe: fix symbol conflict on Haiku 102*61046927SAndroid Build Coastguard Worker- svga: fix typedef conflicts on Haiku 103*61046927SAndroid Build Coastguard Worker- mesa: Don't use newlocale on Haiku 104*61046927SAndroid Build Coastguard Worker- glsl: Don't use newlocale on Haiku 105*61046927SAndroid Build Coastguard Worker 106*61046927SAndroid Build Coastguard WorkerAnuj Phogat (4): 107*61046927SAndroid Build Coastguard Worker 108*61046927SAndroid Build Coastguard Worker- mesa: fix issues with texture border and array textures 109*61046927SAndroid Build Coastguard Worker- mesa: Fix valid texture target test in 110*61046927SAndroid Build Coastguard Worker \_mesa_GetTexLevelParameteriv() 111*61046927SAndroid Build Coastguard Worker- mesa: Fix the cause of piglit test fbo-array failure 112*61046927SAndroid Build Coastguard Worker- intel: Fix a case when mapping large texture fails 113*61046927SAndroid Build Coastguard Worker 114*61046927SAndroid Build Coastguard WorkerBrian Paul (17): 115*61046927SAndroid Build Coastguard Worker 116*61046927SAndroid Build Coastguard Worker- mesa: add a couple fast-paths to fast_read_rgba_pixels_memcpy() 117*61046927SAndroid Build Coastguard Worker- mesa/gdi: remove wmesa_set_renderbuffer_funcs() function 118*61046927SAndroid Build Coastguard Worker- mesa/gdi: remove clear_color() function 119*61046927SAndroid Build Coastguard Worker- mesa: bump version to 8.0.2 in configs/default 120*61046927SAndroid Build Coastguard Worker- swrast: include s_fragprog.h to silence warnings 121*61046927SAndroid Build Coastguard Worker- mesa: remove LSB-first pixel packing check in glReadPixels 122*61046927SAndroid Build Coastguard Worker- mesa: fix error in \_mesa_format_matches_format_and_type() for RGB888 123*61046927SAndroid Build Coastguard Worker- mesa: add BGR888 code in \_mesa_format_matches_format_and_type() 124*61046927SAndroid Build Coastguard Worker- vbo: fix node_attrsz[] usage in vbo_bind_vertex_list() 125*61046927SAndroid Build Coastguard Worker- mesa: add missing texture integer test in glTexSubImage() 126*61046927SAndroid Build Coastguard Worker- mesa: add missing return after \_mesa_error() in update_array() 127*61046927SAndroid Build Coastguard Worker- glsl: propagate MaxUnrollIterations to the optimizer's loop unroller 128*61046927SAndroid Build Coastguard Worker- st/mesa: set MaxUnrollIterations = 255 129*61046927SAndroid Build Coastguard Worker- st/mesa: no-op glCopyPixels if source region is out of bounds 130*61046927SAndroid Build Coastguard Worker- mesa: do more teximage error checking for generic compressed formats 131*61046927SAndroid Build Coastguard Worker- mesa: fix/add error check in \_mesa_ColorMaterial() 132*61046927SAndroid Build Coastguard Worker- mesa: fix glMaterial / dlist bug 133*61046927SAndroid Build Coastguard Worker 134*61046927SAndroid Build Coastguard WorkerChad Versace (3): 135*61046927SAndroid Build Coastguard Worker 136*61046927SAndroid Build Coastguard Worker- glsl: Fix Android build 137*61046927SAndroid Build Coastguard Worker- main: Fix memory leak in \_mesa_make_extension_string() 138*61046927SAndroid Build Coastguard Worker- intel: Disable ARB_framebuffer_object in ES contexts 139*61046927SAndroid Build Coastguard Worker 140*61046927SAndroid Build Coastguard WorkerChris Wilson (1): 141*61046927SAndroid Build Coastguard Worker 142*61046927SAndroid Build Coastguard Worker- i830: Compute initial number of vertices from remaining batch space 143*61046927SAndroid Build Coastguard Worker 144*61046927SAndroid Build Coastguard WorkerDave Airlie (4): 145*61046927SAndroid Build Coastguard Worker 146*61046927SAndroid Build Coastguard Worker- mesa/format_unpack: add LUMINANCE 8/16 UINT/INT 147*61046927SAndroid Build Coastguard Worker- glx/drisw: avoid segfaults when we fail to get visual 148*61046927SAndroid Build Coastguard Worker- drisw: fix image stride calculation for 16-bit. 149*61046927SAndroid Build Coastguard Worker- intel: fix TFP at 16-bpp 150*61046927SAndroid Build Coastguard Worker 151*61046927SAndroid Build Coastguard WorkerDylan Noblesmith (7): 152*61046927SAndroid Build Coastguard Worker 153*61046927SAndroid Build Coastguard Worker- intel: fix null dereference processing HiZ buffer 154*61046927SAndroid Build Coastguard Worker- util: fix undefined behavior 155*61046927SAndroid Build Coastguard Worker- util: fix uninitialized table 156*61046927SAndroid Build Coastguard Worker- egl: fix uninitialized values 157*61046927SAndroid Build Coastguard Worker- st/vega: fix uninitialized values 158*61046927SAndroid Build Coastguard Worker- egl-static: fix printf warning 159*61046927SAndroid Build Coastguard Worker- i965: fix typo 160*61046927SAndroid Build Coastguard Worker 161*61046927SAndroid Build Coastguard WorkerEric Anholt (19): 162*61046927SAndroid Build Coastguard Worker 163*61046927SAndroid Build Coastguard Worker- i965/fs: Jump from discard statements to the end of the program when 164*61046927SAndroid Build Coastguard Worker done. 165*61046927SAndroid Build Coastguard Worker- intel: Fix rendering from textures after RenderTexture(). 166*61046927SAndroid Build Coastguard Worker- mesa: Fix handling of glCopyBufferSubData() for src == dst. 167*61046927SAndroid Build Coastguard Worker- i965/fs: Move GL_CLAMP handling to coordinate setup. 168*61046927SAndroid Build Coastguard Worker- i965/fs: Implement GL_CLAMP behavior on texture rectangles on gen6+. 169*61046927SAndroid Build Coastguard Worker- mesa: Fix push/pop of multisample coverage invert. 170*61046927SAndroid Build Coastguard Worker- mesa: Include the multisample enables under GL_MULTISAMPLE_BIT attrib 171*61046927SAndroid Build Coastguard Worker as well. 172*61046927SAndroid Build Coastguard Worker- mesa: Fix display list handling for GL_ARB_draw_instanced. 173*61046927SAndroid Build Coastguard Worker- mesa: Fix display lists for draw_elements_base_vertex with 174*61046927SAndroid Build Coastguard Worker draw_instanced. 175*61046927SAndroid Build Coastguard Worker- mesa: Add missing error check for first < 0 in 176*61046927SAndroid Build Coastguard Worker glDrawArraysInstanced(). 177*61046927SAndroid Build Coastguard Worker- i915: Fix piglit fbo-nodepth-test on i830. 178*61046927SAndroid Build Coastguard Worker- intel: Return success when asked to allocate a 0-width/height 179*61046927SAndroid Build Coastguard Worker renderbuffer. 180*61046927SAndroid Build Coastguard Worker- mesa: Throw error on glGetActiveUniform inside Begin/End. 181*61046927SAndroid Build Coastguard Worker- i965/vs: Fix up swizzle for dereference_array of matrices. 182*61046927SAndroid Build Coastguard Worker- glsl: Fix indentation of switch code. 183*61046927SAndroid Build Coastguard Worker- glsl: Let the constructor figure out the types of switch-related 184*61046927SAndroid Build Coastguard Worker expressions. 185*61046927SAndroid Build Coastguard Worker- glsl: Reject non-scalar switch expressions. 186*61046927SAndroid Build Coastguard Worker- glsl: Fix assertion failure on handling switch on uint expressions. 187*61046927SAndroid Build Coastguard Worker- mesa: Check for framebuffer completeness before looking at the rb. 188*61046927SAndroid Build Coastguard Worker 189*61046927SAndroid Build Coastguard WorkerEugeni Dodonov (1): 190*61046927SAndroid Build Coastguard Worker 191*61046927SAndroid Build Coastguard Worker- intel: add PCI IDs for Ivy Bridge GT2 server variant 192*61046927SAndroid Build Coastguard Worker 193*61046927SAndroid Build Coastguard WorkerHan Shen(沈涵) (1): 194*61046927SAndroid Build Coastguard Worker 195*61046927SAndroid Build Coastguard Worker- bin/mklib: remove '-m32' for arm linux 196*61046927SAndroid Build Coastguard Worker 197*61046927SAndroid Build Coastguard WorkerIan Romanick (1): 198*61046927SAndroid Build Coastguard Worker 199*61046927SAndroid Build Coastguard Worker- mesa: Bump version number to 8.0.3 200*61046927SAndroid Build Coastguard Worker 201*61046927SAndroid Build Coastguard WorkerJakob Bornecrantz (1): 202*61046927SAndroid Build Coastguard Worker 203*61046927SAndroid Build Coastguard Worker- docs: Add 8.0.2 md5sums 204*61046927SAndroid Build Coastguard Worker 205*61046927SAndroid Build Coastguard WorkerJeremy Huddleston (7): 206*61046927SAndroid Build Coastguard Worker 207*61046927SAndroid Build Coastguard Worker- darwin: Eliminate a pthread mutex leak 208*61046927SAndroid Build Coastguard Worker- darwin: Fix an error message 209*61046927SAndroid Build Coastguard Worker- darwin: Make reported errors more user-friendly 210*61046927SAndroid Build Coastguard Worker- darwin: Use ASL for logging 211*61046927SAndroid Build Coastguard Worker- darwin: Unlock our mutex before destroying it 212*61046927SAndroid Build Coastguard Worker- darwin: Eliminate a possible race condition while destroying a 213*61046927SAndroid Build Coastguard Worker surface 214*61046927SAndroid Build Coastguard Worker- darwin: Address a build failure on Leopard and earlier OS versions 215*61046927SAndroid Build Coastguard Worker 216*61046927SAndroid Build Coastguard WorkerJon TURNEY (1): 217*61046927SAndroid Build Coastguard Worker 218*61046927SAndroid Build Coastguard Worker- Have \__glImageSize handle format GL_DEPTH_STENCIL_NV the same way as 219*61046927SAndroid Build Coastguard Worker the server does 220*61046927SAndroid Build Coastguard Worker 221*61046927SAndroid Build Coastguard WorkerJonas Maebe (2): 222*61046927SAndroid Build Coastguard Worker 223*61046927SAndroid Build Coastguard Worker- glapi: Correct size of allocated \_glapi_table struct 224*61046927SAndroid Build Coastguard Worker- apple: Fix a use after free 225*61046927SAndroid Build Coastguard Worker 226*61046927SAndroid Build Coastguard WorkerJordan Justen (1): 227*61046927SAndroid Build Coastguard Worker 228*61046927SAndroid Build Coastguard Worker- mesa: Add primitive restart support to glArrayElement 229*61046927SAndroid Build Coastguard Worker 230*61046927SAndroid Build Coastguard WorkerKenneth Graunke (12): 231*61046927SAndroid Build Coastguard Worker 232*61046927SAndroid Build Coastguard Worker- i965: Actually upload sampler state pointers for the VS unit on Gen6. 233*61046927SAndroid Build Coastguard Worker- i965/fs: Fix FB writes that tried to use the non-existent m16 234*61046927SAndroid Build Coastguard Worker register. 235*61046927SAndroid Build Coastguard Worker- vbo: Remove pedantic warning about 'end' beind out of bounds. 236*61046927SAndroid Build Coastguard Worker- vbo: Ignore invalid element ranges which are outside VBO bounds. 237*61046927SAndroid Build Coastguard Worker- vbo: Rework checking of 'end' against \_MaxElement. 238*61046927SAndroid Build Coastguard Worker- vbo: Eliminate short-circuiting in invalid-start case. 239*61046927SAndroid Build Coastguard Worker- i965: Fix GPU hangs in the dummy fragment shader. 240*61046927SAndroid Build Coastguard Worker- i965: Make the dummy fragment shader work in SIMD16 mode. 241*61046927SAndroid Build Coastguard Worker- drirc: Add force_glsl_extensions_warn workaround for Unigine Heaven. 242*61046927SAndroid Build Coastguard Worker- i965: Avoid explicit accumulator operands in SIMD16 mode on Gen7. 243*61046927SAndroid Build Coastguard Worker- intel: Remove pointless software fallback for glBitmap on Gen6. 244*61046927SAndroid Build Coastguard Worker- glsl: Fix broken constant expression handling for <, <=, >, and >=. 245*61046927SAndroid Build Coastguard Worker 246*61046927SAndroid Build Coastguard WorkerKurt Roeckx (2): 247*61046927SAndroid Build Coastguard Worker 248*61046927SAndroid Build Coastguard Worker- i915: Compute maximum number of verts using the actual batchbuffer 249*61046927SAndroid Build Coastguard Worker size. 250*61046927SAndroid Build Coastguard Worker- i915: Fix i830 polygon stipple from PBOs. 251*61046927SAndroid Build Coastguard Worker 252*61046927SAndroid Build Coastguard WorkerMarek Olšák (5): 253*61046927SAndroid Build Coastguard Worker 254*61046927SAndroid Build Coastguard Worker- r300g/swtcl: don't print an error when getting ClipVertex 255*61046927SAndroid Build Coastguard Worker- r300g/swtcl: don't enter u_vbuf_mgr 256*61046927SAndroid Build Coastguard Worker- r300g/swtcl: don't expose shader subroutine support 257*61046927SAndroid Build Coastguard Worker- r300g/swtcl: fix polygon offset 258*61046927SAndroid Build Coastguard Worker- r300g/swtcl: fix crash when back color is present in vertex shader 259*61046927SAndroid Build Coastguard Worker 260*61046927SAndroid Build Coastguard WorkerMathias Fröhlich (1): 261*61046927SAndroid Build Coastguard Worker 262*61046927SAndroid Build Coastguard Worker- glsl: Avoid excessive loop unrolling. 263*61046927SAndroid Build Coastguard Worker 264*61046927SAndroid Build Coastguard WorkerMatt Turner (1): 265*61046927SAndroid Build Coastguard Worker 266*61046927SAndroid Build Coastguard Worker- Remove -ffast-math from default CFLAGS 267*61046927SAndroid Build Coastguard Worker 268*61046927SAndroid Build Coastguard WorkerPaul Berry (1): 269*61046927SAndroid Build Coastguard Worker 270*61046927SAndroid Build Coastguard Worker- i915: Initialize swrast_texture_image structure fields. 271*61046927SAndroid Build Coastguard Worker 272*61046927SAndroid Build Coastguard WorkerRoland Scheidegger (1): 273*61046927SAndroid Build Coastguard Worker 274*61046927SAndroid Build Coastguard Worker- mesa: check_index_bounds off-by-one fix 275*61046927SAndroid Build Coastguard Worker 276*61046927SAndroid Build Coastguard WorkerTom Stellard (2): 277*61046927SAndroid Build Coastguard Worker 278*61046927SAndroid Build Coastguard Worker- r300/compiler: Clear loop registers in vertex shaders w/o loops 279*61046927SAndroid Build Coastguard Worker- r300/compiler: Copy all instruction attributes during local transfoms 280*61046927SAndroid Build Coastguard Worker 281*61046927SAndroid Build Coastguard WorkerVinson Lee (5): 282*61046927SAndroid Build Coastguard Worker 283*61046927SAndroid Build Coastguard Worker- mesa: Fix memory leak in \_mesa_get_uniform_location. 284*61046927SAndroid Build Coastguard Worker- linker: Fix memory leak in count_uniform_size::visit_field. 285*61046927SAndroid Build Coastguard Worker- swrast: Fix memory leaks in blit_linear. 286*61046927SAndroid Build Coastguard Worker- ir_to_mesa: Fix uninitialized member in add_uniform_to_shader. 287*61046927SAndroid Build Coastguard Worker- mesa: Fix memory leak in generate_mipmap_compressed. 288*61046927SAndroid Build Coastguard Worker 289*61046927SAndroid Build Coastguard WorkerYuanhan Liu (2): 290*61046927SAndroid Build Coastguard Worker 291*61046927SAndroid Build Coastguard Worker- i915: set SPRITE_POINT_ENABLE bit correctly 292*61046927SAndroid Build Coastguard Worker- i965: fix wrong cube/3D texture layout 293