1*61046927SAndroid Build Coastguard WorkerMesa 8.0.4 Release Notes / July 10, 2012 2*61046927SAndroid Build Coastguard Worker======================================== 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 8.0.4 is a bug fix release which fixes bugs found since the 8.0.2 5*61046927SAndroid Build Coastguard Workerrelease. 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard WorkerMesa 8.0.4 implements the OpenGL 3.0 API, but the version reported by 8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) depends on the particular driver being used. 9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 3.0. 10*61046927SAndroid Build Coastguard Worker 11*61046927SAndroid Build Coastguard WorkerSee the :doc:`Compiling/Installing page <../install>` for 12*61046927SAndroid Build Coastguard Workerprerequisites for DRI hardware acceleration. 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard WorkerMD5 checksums 15*61046927SAndroid Build Coastguard Worker------------- 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard Worker:: 18*61046927SAndroid Build Coastguard Worker 19*61046927SAndroid Build Coastguard Worker 02b96082d2f1ad72e7385f4022afafb9 MesaLib-8.0.4.tar.gz 20*61046927SAndroid Build Coastguard Worker d546f988adfdf986cff45b1efa2d8a46 MesaLib-8.0.4.tar.bz2 21*61046927SAndroid Build Coastguard Worker 1f0fdabe6e8019d4de6c16e20e74d163 MesaLib-8.0.4.zip 22*61046927SAndroid Build Coastguard Worker 23*61046927SAndroid Build Coastguard WorkerNew features 24*61046927SAndroid Build Coastguard Worker------------ 25*61046927SAndroid Build Coastguard Worker 26*61046927SAndroid Build Coastguard WorkerNone. 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard WorkerBug fixes 29*61046927SAndroid Build Coastguard Worker--------- 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete. 32*61046927SAndroid Build Coastguard Worker 33*61046927SAndroid Build Coastguard Worker- `Bug 45967 <https://bugs.freedesktop.org/show_bug.cgi?id=45967>`__ - 34*61046927SAndroid Build Coastguard Worker piglit getteximage-invalid-format-for-packed-type regression 35*61046927SAndroid Build Coastguard Worker- `Bug 47742 <https://bugs.freedesktop.org/show_bug.cgi?id=47742>`__ - 36*61046927SAndroid Build Coastguard Worker [softpipe] piglit fbo-generatemipmap-array regression 37*61046927SAndroid Build Coastguard Worker- `Bug 48141 <https://bugs.freedesktop.org/show_bug.cgi?id=48141>`__ - 38*61046927SAndroid Build Coastguard Worker [vmwgfx] 39*61046927SAndroid Build Coastguard Worker src/gallium/auxiliary/util/u_inlines.h:256:pipe_buffer_map_range: 40*61046927SAndroid Build Coastguard Worker Assertion \`offset + length <= buffer->width0' failed. 41*61046927SAndroid Build Coastguard Worker- `Bug 48472 <https://bugs.freedesktop.org/show_bug.cgi?id=48472>`__ - 42*61046927SAndroid Build Coastguard Worker GPU Lockup while running demo (rzr - the scene is dead) in wine 43*61046927SAndroid Build Coastguard Worker- `Bug 50033 <https://bugs.freedesktop.org/show_bug.cgi?id=50033>`__ - 44*61046927SAndroid Build Coastguard Worker src/mesa/state_tracker/st_cb_fbo.c:379:st_render_texture: Assertion 45*61046927SAndroid Build Coastguard Worker \`strb->rtt_level <= strb->texture->last_level' failed. 46*61046927SAndroid Build Coastguard Worker- `Bug 50621 <https://bugs.freedesktop.org/show_bug.cgi?id=50621>`__ - 47*61046927SAndroid Build Coastguard Worker Mesa fails its test suite with a buffer overflow. 48*61046927SAndroid Build Coastguard Worker- `Bug 50298 <https://bugs.freedesktop.org/show_bug.cgi?id=50298>`__ - 49*61046927SAndroid Build Coastguard Worker [ILK IVB bisected]Ogles2conform GL/sin/sin_float_vert_xvary.test 50*61046927SAndroid Build Coastguard Worker regressed 51*61046927SAndroid Build Coastguard Worker- `Bug 51574 <https://bugs.freedesktop.org/show_bug.cgi?id=51574>`__ - 52*61046927SAndroid Build Coastguard Worker ir_loop_jump constructor assigns member variable to itself 53*61046927SAndroid Build Coastguard Worker 54*61046927SAndroid Build Coastguard WorkerChanges 55*61046927SAndroid Build Coastguard Worker------- 56*61046927SAndroid Build Coastguard Worker 57*61046927SAndroid Build Coastguard WorkerThe full set of changes can be viewed by using the following GIT 58*61046927SAndroid Build Coastguard Workercommand: 59*61046927SAndroid Build Coastguard Worker 60*61046927SAndroid Build Coastguard Worker:: 61*61046927SAndroid Build Coastguard Worker 62*61046927SAndroid Build Coastguard Worker git log mesa-8.0.3..mesa-8.0.4 63*61046927SAndroid Build Coastguard Worker 64*61046927SAndroid Build Coastguard WorkerAndreas Betz (1): 65*61046927SAndroid Build Coastguard Worker 66*61046927SAndroid Build Coastguard Worker- vega: fix 565 color unpacking bug 67*61046927SAndroid Build Coastguard Worker 68*61046927SAndroid Build Coastguard WorkerAntoine Labour (2): 69*61046927SAndroid Build Coastguard Worker 70*61046927SAndroid Build Coastguard Worker- meta: Cleanup the resources we allocate. 71*61046927SAndroid Build Coastguard Worker- mesa: Free uniforms correclty. 72*61046927SAndroid Build Coastguard Worker 73*61046927SAndroid Build Coastguard WorkerBrian Paul (22): 74*61046927SAndroid Build Coastguard Worker 75*61046927SAndroid Build Coastguard Worker- docs: add link to 8.0.3 release notes 76*61046927SAndroid Build Coastguard Worker- mesa: fix Z32_FLOAT -> uint conversion functions 77*61046927SAndroid Build Coastguard Worker- draw: fix primitive restart bug by using the index buffer offset 78*61046927SAndroid Build Coastguard Worker- st/mesa: fix glDrawPixels(GL_DEPTH_COMPONENT) color output 79*61046927SAndroid Build Coastguard Worker- svga: fix synchronization bug between sampler views and surfaces 80*61046927SAndroid Build Coastguard Worker- mesa: new \_mesa_error_check_format_and_type() function 81*61046927SAndroid Build Coastguard Worker- mesa: add missing GL_UNSIGNED_INT_10F_11F_11F_REV case 82*61046927SAndroid Build Coastguard Worker- mesa: fix missing return value in getteximage_error_check() 83*61046927SAndroid Build Coastguard Worker- st/mesa: pass GL_MAP_INVALIDATE_RANGE_BIT to gallium drivers 84*61046927SAndroid Build Coastguard Worker- svga: add 0.5 in float->int conversion of sample min/max lod 85*61046927SAndroid Build Coastguard Worker- svga: fix min/max lod clamping 86*61046927SAndroid Build Coastguard Worker- svga: change PIPE_CAPF_MAX_TEXTURE_LOD_BIAS from 16.0 to 15.0 87*61046927SAndroid Build Coastguard Worker- st/mesa: add fallback pipe formats for (compressed) R, RG formats 88*61046927SAndroid Build Coastguard Worker- st/mesa: copy num_immediates field when copying the immediates array 89*61046927SAndroid Build Coastguard Worker- svga: move svga_texture() casts/calls in svga_surface_copy() 90*61046927SAndroid Build Coastguard Worker- svga: reset vertex buffer offset in svga_release_user_upl_buffers() 91*61046927SAndroid Build Coastguard Worker- st/mesa: don't set PIPE_BIND_DISPLAY_TARGET for user-created 92*61046927SAndroid Build Coastguard Worker renderbuffers 93*61046927SAndroid Build Coastguard Worker- st/mesa: use private pipe_sampler_view in decompress_with_blit() 94*61046927SAndroid Build Coastguard Worker- st/mesa: add null pointer check in st_texture_image_map() 95*61046927SAndroid Build Coastguard Worker- st/mesa: fix mipmap image size computation w.r.t. texture arrays 96*61046927SAndroid Build Coastguard Worker- draw: fix missing immediates bug in polygon stipple code 97*61046927SAndroid Build Coastguard Worker- st/mesa: fix max_offset computation for base vertex 98*61046927SAndroid Build Coastguard Worker 99*61046927SAndroid Build Coastguard WorkerChristoph Bumiller (1): 100*61046927SAndroid Build Coastguard Worker 101*61046927SAndroid Build Coastguard Worker- nv50: handle NEG,ABS modifiers for short RCP encoding 102*61046927SAndroid Build Coastguard Worker 103*61046927SAndroid Build Coastguard WorkerDylan Noblesmith (1): 104*61046927SAndroid Build Coastguard Worker 105*61046927SAndroid Build Coastguard Worker- mesa: require GL_MAX_SAMPLES >= 4 for GL 3.0 106*61046927SAndroid Build Coastguard Worker 107*61046927SAndroid Build Coastguard WorkerEric Anholt (1): 108*61046927SAndroid Build Coastguard Worker 109*61046927SAndroid Build Coastguard Worker- i965/vs: Fix texelFetchOffset() 110*61046927SAndroid Build Coastguard Worker 111*61046927SAndroid Build Coastguard WorkerIan Romanick (5): 112*61046927SAndroid Build Coastguard Worker 113*61046927SAndroid Build Coastguard Worker- docs: Add 8.0.3 release md5sums 114*61046927SAndroid Build Coastguard Worker- glx/tests: Fix off-by-one error in allocating extension string buffer 115*61046927SAndroid Build Coastguard Worker- glsl: Remove spurious printf messages 116*61046927SAndroid Build Coastguard Worker- glsl: Fix pi/2 constant in acos built-in function 117*61046927SAndroid Build Coastguard Worker- mesa: Bump version number to 8.0.4 118*61046927SAndroid Build Coastguard Worker 119*61046927SAndroid Build Coastguard WorkerJosé Fonseca (2): 120*61046927SAndroid Build Coastguard Worker 121*61046927SAndroid Build Coastguard Worker- mesa: Avoid void acinclude.m4 Android.common.mk Android.mk autogen.sh 122*61046927SAndroid Build Coastguard Worker bin common.py configs configure.ac docs doxygen include Makefile 123*61046927SAndroid Build Coastguard Worker scons SConstruct src tests arithmetic. 124*61046927SAndroid Build Coastguard Worker- draw: Ensure that prepare is always run after LLVM garbagge 125*61046927SAndroid Build Coastguard Worker collection. 126*61046927SAndroid Build Coastguard Worker 127*61046927SAndroid Build Coastguard WorkerKenneth Graunke (15): 128*61046927SAndroid Build Coastguard Worker 129*61046927SAndroid Build Coastguard Worker- mesa: Check for a negative "size" parameter in glCopyBufferSubData(). 130*61046927SAndroid Build Coastguard Worker- i965: Fix brw_swap_cmod() for LE/GE comparisons. 131*61046927SAndroid Build Coastguard Worker- glsl: Remove unused ir_loop_jump::loop pointer. 132*61046927SAndroid Build Coastguard Worker- ralloc: Fix ralloc_parent() of memory allocated out of the NULL 133*61046927SAndroid Build Coastguard Worker context. 134*61046927SAndroid Build Coastguard Worker- mesa: Restore depth texture state on glPopAttrib(GL_TEXTURE_BIT). 135*61046927SAndroid Build Coastguard Worker- glsl/builtins: Fix textureGrad() for Array samplers. 136*61046927SAndroid Build Coastguard Worker- mesa: Unbind ARB_copy_buffer and transform feedback buffers on 137*61046927SAndroid Build Coastguard Worker delete. 138*61046927SAndroid Build Coastguard Worker- mesa: Support BindBuffer{Base,Offset,Range} with a buffer of 0. 139*61046927SAndroid Build Coastguard Worker- mesa: Unbind ARB_transform_feedback2 binding points on Delete too. 140*61046927SAndroid Build Coastguard Worker- meta: Fix GL_RENDERBUFFER binding in decompress_texture_image(). 141*61046927SAndroid Build Coastguard Worker- i965/fs: Fix texelFetchOffset() on pre-Gen7. 142*61046927SAndroid Build Coastguard Worker- i965/vs: Fix texelFetchOffset() on pre-Gen7. 143*61046927SAndroid Build Coastguard Worker- i965/fs: Fix user-defined FS outputs with less than four components. 144*61046927SAndroid Build Coastguard Worker- glsl: Hook up loop_variable_state destructor to plug a memory leak. 145*61046927SAndroid Build Coastguard Worker- glsl: Don't trust loop analysis in the presence of function calls. 146*61046927SAndroid Build Coastguard Worker 147*61046927SAndroid Build Coastguard WorkerKurt Roeckx (1): 148*61046927SAndroid Build Coastguard Worker 149*61046927SAndroid Build Coastguard Worker- i830: Fix crash for GL_STENCIL_TEST in i830Enable() 150*61046927SAndroid Build Coastguard Worker 151*61046927SAndroid Build Coastguard WorkerLukas Rössler (1): 152*61046927SAndroid Build Coastguard Worker 153*61046927SAndroid Build Coastguard Worker- glu: fix two Clang warnings 154*61046927SAndroid Build Coastguard Worker 155*61046927SAndroid Build Coastguard WorkerMarek Olšák (2): 156*61046927SAndroid Build Coastguard Worker 157*61046927SAndroid Build Coastguard Worker- mesa: allow exposing GL3 without EXT_texture_integer 158*61046927SAndroid Build Coastguard Worker- st/mesa: don't do srgb->linear conversion in decompress_with_blit 159*61046927SAndroid Build Coastguard Worker 160*61046927SAndroid Build Coastguard WorkerPaul Seidler (1): 161*61046927SAndroid Build Coastguard Worker 162*61046927SAndroid Build Coastguard Worker- tests: include mesa headers 163*61046927SAndroid Build Coastguard Worker 164*61046927SAndroid Build Coastguard WorkerStéphane Marchesin (3): 165*61046927SAndroid Build Coastguard Worker 166*61046927SAndroid Build Coastguard Worker- glx: Handle a null reply in QueryVersion. 167*61046927SAndroid Build Coastguard Worker- i915g: Don't invert signalled/unsignalled fences 168*61046927SAndroid Build Coastguard Worker- i915g: Don't avoid flushing when we have a pending fence. 169*61046927SAndroid Build Coastguard Worker 170*61046927SAndroid Build Coastguard WorkerThomas Gstädtner (1): 171*61046927SAndroid Build Coastguard Worker 172*61046927SAndroid Build Coastguard Worker- gallium/targets: pass ldflags parameter to MKLIB 173*61046927SAndroid Build Coastguard Worker 174*61046927SAndroid Build Coastguard WorkerVadim Girlin (2): 175*61046927SAndroid Build Coastguard Worker 176*61046927SAndroid Build Coastguard Worker- st/mesa: set stObj->lastLevel in guess_and_alloc_texture 177*61046927SAndroid Build Coastguard Worker- r600g: check gpr count limit 178*61046927SAndroid Build Coastguard Worker 179*61046927SAndroid Build Coastguard WorkerVinson Lee (1): 180*61046927SAndroid Build Coastguard Worker 181*61046927SAndroid Build Coastguard Worker- st/mesa: Fix uninitialized members in glsl_to_tgsi_visitor 182*61046927SAndroid Build Coastguard Worker constructor. 183