xref: /aosp_15_r20/external/mesa3d/docs/relnotes/8.0.4.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 8.0.4 Release Notes / July 10, 2012
2*61046927SAndroid Build Coastguard Worker========================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 8.0.4 is a bug fix release which fixes bugs found since the 8.0.2
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 8.0.4 implements the OpenGL 3.0 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) depends on the particular driver being used.
9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 3.0.
10*61046927SAndroid Build Coastguard Worker
11*61046927SAndroid Build Coastguard WorkerSee the :doc:`Compiling/Installing page <../install>` for
12*61046927SAndroid Build Coastguard Workerprerequisites for DRI hardware acceleration.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerMD5 checksums
15*61046927SAndroid Build Coastguard Worker-------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   02b96082d2f1ad72e7385f4022afafb9  MesaLib-8.0.4.tar.gz
20*61046927SAndroid Build Coastguard Worker   d546f988adfdf986cff45b1efa2d8a46  MesaLib-8.0.4.tar.bz2
21*61046927SAndroid Build Coastguard Worker   1f0fdabe6e8019d4de6c16e20e74d163  MesaLib-8.0.4.zip
22*61046927SAndroid Build Coastguard Worker
23*61046927SAndroid Build Coastguard WorkerNew features
24*61046927SAndroid Build Coastguard Worker------------
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard WorkerNone.
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard WorkerBug fixes
29*61046927SAndroid Build Coastguard Worker---------
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete.
32*61046927SAndroid Build Coastguard Worker
33*61046927SAndroid Build Coastguard Worker-  `Bug 45967 <https://bugs.freedesktop.org/show_bug.cgi?id=45967>`__ -
34*61046927SAndroid Build Coastguard Worker   piglit getteximage-invalid-format-for-packed-type regression
35*61046927SAndroid Build Coastguard Worker-  `Bug 47742 <https://bugs.freedesktop.org/show_bug.cgi?id=47742>`__ -
36*61046927SAndroid Build Coastguard Worker   [softpipe] piglit fbo-generatemipmap-array regression
37*61046927SAndroid Build Coastguard Worker-  `Bug 48141 <https://bugs.freedesktop.org/show_bug.cgi?id=48141>`__ -
38*61046927SAndroid Build Coastguard Worker   [vmwgfx]
39*61046927SAndroid Build Coastguard Worker   src/gallium/auxiliary/util/u_inlines.h:256:pipe_buffer_map_range:
40*61046927SAndroid Build Coastguard Worker   Assertion \`offset + length <= buffer->width0' failed.
41*61046927SAndroid Build Coastguard Worker-  `Bug 48472 <https://bugs.freedesktop.org/show_bug.cgi?id=48472>`__ -
42*61046927SAndroid Build Coastguard Worker   GPU Lockup while running demo (rzr - the scene is dead) in wine
43*61046927SAndroid Build Coastguard Worker-  `Bug 50033 <https://bugs.freedesktop.org/show_bug.cgi?id=50033>`__ -
44*61046927SAndroid Build Coastguard Worker   src/mesa/state_tracker/st_cb_fbo.c:379:st_render_texture: Assertion
45*61046927SAndroid Build Coastguard Worker   \`strb->rtt_level <= strb->texture->last_level' failed.
46*61046927SAndroid Build Coastguard Worker-  `Bug 50621 <https://bugs.freedesktop.org/show_bug.cgi?id=50621>`__ -
47*61046927SAndroid Build Coastguard Worker   Mesa fails its test suite with a buffer overflow.
48*61046927SAndroid Build Coastguard Worker-  `Bug 50298 <https://bugs.freedesktop.org/show_bug.cgi?id=50298>`__ -
49*61046927SAndroid Build Coastguard Worker   [ILK IVB bisected]Ogles2conform GL/sin/sin_float_vert_xvary.test
50*61046927SAndroid Build Coastguard Worker   regressed
51*61046927SAndroid Build Coastguard Worker-  `Bug 51574 <https://bugs.freedesktop.org/show_bug.cgi?id=51574>`__ -
52*61046927SAndroid Build Coastguard Worker   ir_loop_jump constructor assigns member variable to itself
53*61046927SAndroid Build Coastguard Worker
54*61046927SAndroid Build Coastguard WorkerChanges
55*61046927SAndroid Build Coastguard Worker-------
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard WorkerThe full set of changes can be viewed by using the following GIT
58*61046927SAndroid Build Coastguard Workercommand:
59*61046927SAndroid Build Coastguard Worker
60*61046927SAndroid Build Coastguard Worker::
61*61046927SAndroid Build Coastguard Worker
62*61046927SAndroid Build Coastguard Worker     git log mesa-8.0.3..mesa-8.0.4
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard WorkerAndreas Betz (1):
65*61046927SAndroid Build Coastguard Worker
66*61046927SAndroid Build Coastguard Worker-  vega: fix 565 color unpacking bug
67*61046927SAndroid Build Coastguard Worker
68*61046927SAndroid Build Coastguard WorkerAntoine Labour (2):
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard Worker-  meta: Cleanup the resources we allocate.
71*61046927SAndroid Build Coastguard Worker-  mesa: Free uniforms correclty.
72*61046927SAndroid Build Coastguard Worker
73*61046927SAndroid Build Coastguard WorkerBrian Paul (22):
74*61046927SAndroid Build Coastguard Worker
75*61046927SAndroid Build Coastguard Worker-  docs: add link to 8.0.3 release notes
76*61046927SAndroid Build Coastguard Worker-  mesa: fix Z32_FLOAT -> uint conversion functions
77*61046927SAndroid Build Coastguard Worker-  draw: fix primitive restart bug by using the index buffer offset
78*61046927SAndroid Build Coastguard Worker-  st/mesa: fix glDrawPixels(GL_DEPTH_COMPONENT) color output
79*61046927SAndroid Build Coastguard Worker-  svga: fix synchronization bug between sampler views and surfaces
80*61046927SAndroid Build Coastguard Worker-  mesa: new \_mesa_error_check_format_and_type() function
81*61046927SAndroid Build Coastguard Worker-  mesa: add missing GL_UNSIGNED_INT_10F_11F_11F_REV case
82*61046927SAndroid Build Coastguard Worker-  mesa: fix missing return value in getteximage_error_check()
83*61046927SAndroid Build Coastguard Worker-  st/mesa: pass GL_MAP_INVALIDATE_RANGE_BIT to gallium drivers
84*61046927SAndroid Build Coastguard Worker-  svga: add 0.5 in float->int conversion of sample min/max lod
85*61046927SAndroid Build Coastguard Worker-  svga: fix min/max lod clamping
86*61046927SAndroid Build Coastguard Worker-  svga: change PIPE_CAPF_MAX_TEXTURE_LOD_BIAS from 16.0 to 15.0
87*61046927SAndroid Build Coastguard Worker-  st/mesa: add fallback pipe formats for (compressed) R, RG formats
88*61046927SAndroid Build Coastguard Worker-  st/mesa: copy num_immediates field when copying the immediates array
89*61046927SAndroid Build Coastguard Worker-  svga: move svga_texture() casts/calls in svga_surface_copy()
90*61046927SAndroid Build Coastguard Worker-  svga: reset vertex buffer offset in svga_release_user_upl_buffers()
91*61046927SAndroid Build Coastguard Worker-  st/mesa: don't set PIPE_BIND_DISPLAY_TARGET for user-created
92*61046927SAndroid Build Coastguard Worker   renderbuffers
93*61046927SAndroid Build Coastguard Worker-  st/mesa: use private pipe_sampler_view in decompress_with_blit()
94*61046927SAndroid Build Coastguard Worker-  st/mesa: add null pointer check in st_texture_image_map()
95*61046927SAndroid Build Coastguard Worker-  st/mesa: fix mipmap image size computation w.r.t. texture arrays
96*61046927SAndroid Build Coastguard Worker-  draw: fix missing immediates bug in polygon stipple code
97*61046927SAndroid Build Coastguard Worker-  st/mesa: fix max_offset computation for base vertex
98*61046927SAndroid Build Coastguard Worker
99*61046927SAndroid Build Coastguard WorkerChristoph Bumiller (1):
100*61046927SAndroid Build Coastguard Worker
101*61046927SAndroid Build Coastguard Worker-  nv50: handle NEG,ABS modifiers for short RCP encoding
102*61046927SAndroid Build Coastguard Worker
103*61046927SAndroid Build Coastguard WorkerDylan Noblesmith (1):
104*61046927SAndroid Build Coastguard Worker
105*61046927SAndroid Build Coastguard Worker-  mesa: require GL_MAX_SAMPLES >= 4 for GL 3.0
106*61046927SAndroid Build Coastguard Worker
107*61046927SAndroid Build Coastguard WorkerEric Anholt (1):
108*61046927SAndroid Build Coastguard Worker
109*61046927SAndroid Build Coastguard Worker-  i965/vs: Fix texelFetchOffset()
110*61046927SAndroid Build Coastguard Worker
111*61046927SAndroid Build Coastguard WorkerIan Romanick (5):
112*61046927SAndroid Build Coastguard Worker
113*61046927SAndroid Build Coastguard Worker-  docs: Add 8.0.3 release md5sums
114*61046927SAndroid Build Coastguard Worker-  glx/tests: Fix off-by-one error in allocating extension string buffer
115*61046927SAndroid Build Coastguard Worker-  glsl: Remove spurious printf messages
116*61046927SAndroid Build Coastguard Worker-  glsl: Fix pi/2 constant in acos built-in function
117*61046927SAndroid Build Coastguard Worker-  mesa: Bump version number to 8.0.4
118*61046927SAndroid Build Coastguard Worker
119*61046927SAndroid Build Coastguard WorkerJosé Fonseca (2):
120*61046927SAndroid Build Coastguard Worker
121*61046927SAndroid Build Coastguard Worker-  mesa: Avoid void acinclude.m4 Android.common.mk Android.mk autogen.sh
122*61046927SAndroid Build Coastguard Worker   bin common.py configs configure.ac docs doxygen include Makefile
123*61046927SAndroid Build Coastguard Worker   scons SConstruct src tests arithmetic.
124*61046927SAndroid Build Coastguard Worker-  draw: Ensure that prepare is always run after LLVM garbagge
125*61046927SAndroid Build Coastguard Worker   collection.
126*61046927SAndroid Build Coastguard Worker
127*61046927SAndroid Build Coastguard WorkerKenneth Graunke (15):
128*61046927SAndroid Build Coastguard Worker
129*61046927SAndroid Build Coastguard Worker-  mesa: Check for a negative "size" parameter in glCopyBufferSubData().
130*61046927SAndroid Build Coastguard Worker-  i965: Fix brw_swap_cmod() for LE/GE comparisons.
131*61046927SAndroid Build Coastguard Worker-  glsl: Remove unused ir_loop_jump::loop pointer.
132*61046927SAndroid Build Coastguard Worker-  ralloc: Fix ralloc_parent() of memory allocated out of the NULL
133*61046927SAndroid Build Coastguard Worker   context.
134*61046927SAndroid Build Coastguard Worker-  mesa: Restore depth texture state on glPopAttrib(GL_TEXTURE_BIT).
135*61046927SAndroid Build Coastguard Worker-  glsl/builtins: Fix textureGrad() for Array samplers.
136*61046927SAndroid Build Coastguard Worker-  mesa: Unbind ARB_copy_buffer and transform feedback buffers on
137*61046927SAndroid Build Coastguard Worker   delete.
138*61046927SAndroid Build Coastguard Worker-  mesa: Support BindBuffer{Base,Offset,Range} with a buffer of 0.
139*61046927SAndroid Build Coastguard Worker-  mesa: Unbind ARB_transform_feedback2 binding points on Delete too.
140*61046927SAndroid Build Coastguard Worker-  meta: Fix GL_RENDERBUFFER binding in decompress_texture_image().
141*61046927SAndroid Build Coastguard Worker-  i965/fs: Fix texelFetchOffset() on pre-Gen7.
142*61046927SAndroid Build Coastguard Worker-  i965/vs: Fix texelFetchOffset() on pre-Gen7.
143*61046927SAndroid Build Coastguard Worker-  i965/fs: Fix user-defined FS outputs with less than four components.
144*61046927SAndroid Build Coastguard Worker-  glsl: Hook up loop_variable_state destructor to plug a memory leak.
145*61046927SAndroid Build Coastguard Worker-  glsl: Don't trust loop analysis in the presence of function calls.
146*61046927SAndroid Build Coastguard Worker
147*61046927SAndroid Build Coastguard WorkerKurt Roeckx (1):
148*61046927SAndroid Build Coastguard Worker
149*61046927SAndroid Build Coastguard Worker-  i830: Fix crash for GL_STENCIL_TEST in i830Enable()
150*61046927SAndroid Build Coastguard Worker
151*61046927SAndroid Build Coastguard WorkerLukas Rössler (1):
152*61046927SAndroid Build Coastguard Worker
153*61046927SAndroid Build Coastguard Worker-  glu: fix two Clang warnings
154*61046927SAndroid Build Coastguard Worker
155*61046927SAndroid Build Coastguard WorkerMarek Olšák (2):
156*61046927SAndroid Build Coastguard Worker
157*61046927SAndroid Build Coastguard Worker-  mesa: allow exposing GL3 without EXT_texture_integer
158*61046927SAndroid Build Coastguard Worker-  st/mesa: don't do srgb->linear conversion in decompress_with_blit
159*61046927SAndroid Build Coastguard Worker
160*61046927SAndroid Build Coastguard WorkerPaul Seidler (1):
161*61046927SAndroid Build Coastguard Worker
162*61046927SAndroid Build Coastguard Worker-  tests: include mesa headers
163*61046927SAndroid Build Coastguard Worker
164*61046927SAndroid Build Coastguard WorkerStéphane Marchesin (3):
165*61046927SAndroid Build Coastguard Worker
166*61046927SAndroid Build Coastguard Worker-  glx: Handle a null reply in QueryVersion.
167*61046927SAndroid Build Coastguard Worker-  i915g: Don't invert signalled/unsignalled fences
168*61046927SAndroid Build Coastguard Worker-  i915g: Don't avoid flushing when we have a pending fence.
169*61046927SAndroid Build Coastguard Worker
170*61046927SAndroid Build Coastguard WorkerThomas Gstädtner (1):
171*61046927SAndroid Build Coastguard Worker
172*61046927SAndroid Build Coastguard Worker-  gallium/targets: pass ldflags parameter to MKLIB
173*61046927SAndroid Build Coastguard Worker
174*61046927SAndroid Build Coastguard WorkerVadim Girlin (2):
175*61046927SAndroid Build Coastguard Worker
176*61046927SAndroid Build Coastguard Worker-  st/mesa: set stObj->lastLevel in guess_and_alloc_texture
177*61046927SAndroid Build Coastguard Worker-  r600g: check gpr count limit
178*61046927SAndroid Build Coastguard Worker
179*61046927SAndroid Build Coastguard WorkerVinson Lee (1):
180*61046927SAndroid Build Coastguard Worker
181*61046927SAndroid Build Coastguard Worker-  st/mesa: Fix uninitialized members in glsl_to_tgsi_visitor
182*61046927SAndroid Build Coastguard Worker   constructor.
183