1*61046927SAndroid Build Coastguard WorkerMesa 8.0.5 Release Notes / October 24, 2012 2*61046927SAndroid Build Coastguard Worker=========================================== 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 8.0.5 is a bug fix release which fixes bugs found since the 8.0.4 5*61046927SAndroid Build Coastguard Workerrelease. 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard WorkerMesa 8.0.5 implements the OpenGL 3.0 API, but the version reported by 8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) depends on the particular driver being used. 9*61046927SAndroid Build Coastguard WorkerSome drivers don't support all the features required in OpenGL 3.0. 10*61046927SAndroid Build Coastguard Worker 11*61046927SAndroid Build Coastguard WorkerSee the :doc:`Compiling/Installing page <../install>` for 12*61046927SAndroid Build Coastguard Workerprerequisites for DRI hardware acceleration. 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard WorkerMD5 checksums 15*61046927SAndroid Build Coastguard Worker------------- 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard Worker:: 18*61046927SAndroid Build Coastguard Worker 19*61046927SAndroid Build Coastguard Worker cda5d101f43b8784fa60bdeaca4056f2 MesaLib-8.0.5.tar.gz 20*61046927SAndroid Build Coastguard Worker 01305591073a76b65267f69f27d635a3 MesaLib-8.0.5.tar.bz2 21*61046927SAndroid Build Coastguard Worker 97f11c00cac8fb98aa0131990086dc8e MesaLib-8.0.5.zip 22*61046927SAndroid Build Coastguard Worker 23*61046927SAndroid Build Coastguard WorkerNew features 24*61046927SAndroid Build Coastguard Worker------------ 25*61046927SAndroid Build Coastguard Worker 26*61046927SAndroid Build Coastguard WorkerNone. 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard WorkerBug fixes 29*61046927SAndroid Build Coastguard Worker--------- 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete. 32*61046927SAndroid Build Coastguard Worker 33*61046927SAndroid Build Coastguard Worker- `Bug 44912 <https://bugs.freedesktop.org/show_bug.cgi?id=44912>`__ - 34*61046927SAndroid Build Coastguard Worker [bisected] WebGL conformance/textures/texture-mips tests fails 35*61046927SAndroid Build Coastguard Worker- `Bug 46644 <https://bugs.freedesktop.org/show_bug.cgi?id=46644>`__ - 36*61046927SAndroid Build Coastguard Worker Sandybridge Mobile: ARBfp TXP with coords from fragment.color doesn't 37*61046927SAndroid Build Coastguard Worker apply W divide 38*61046927SAndroid Build Coastguard Worker- `Bug 46784 <https://bugs.freedesktop.org/show_bug.cgi?id=46784>`__ - 39*61046927SAndroid Build Coastguard Worker MAD using multiply written register fails 40*61046927SAndroid Build Coastguard Worker- `Bug 47375 <https://bugs.freedesktop.org/show_bug.cgi?id=47375>`__ - 41*61046927SAndroid Build Coastguard Worker Blender crash on startup after upgrade to mesa 8.0.1 42*61046927SAndroid Build Coastguard Worker- `Bug 48120 <https://bugs.freedesktop.org/show_bug.cgi?id=48120>`__ - 43*61046927SAndroid Build Coastguard Worker GL_EXT_texture_sRGB_decode still broken 44*61046927SAndroid Build Coastguard Worker- `Bug 48628 <https://bugs.freedesktop.org/show_bug.cgi?id=48628>`__ - 45*61046927SAndroid Build Coastguard Worker [bisected ILK]Oglc fogexp(basic.allCases) regressed 46*61046927SAndroid Build Coastguard Worker- `Bug 49772 <https://bugs.freedesktop.org/show_bug.cgi?id=49772>`__ - 47*61046927SAndroid Build Coastguard Worker [SNB]Oglc depth-stencil(basic.read.ds) regressed 48*61046927SAndroid Build Coastguard Worker- `Bug 52129 <https://bugs.freedesktop.org/show_bug.cgi?id=52129>`__ - 49*61046927SAndroid Build Coastguard Worker [Bisected ILK]Piglit 50*61046927SAndroid Build Coastguard Worker spec_ARB_shader_texture_lod_execution_glsl-fs-shadow2DGradARB-01 51*61046927SAndroid Build Coastguard Worker regressed 52*61046927SAndroid Build Coastguard Worker- `Bug 52382 <https://bugs.freedesktop.org/show_bug.cgi?id=52382>`__ - 53*61046927SAndroid Build Coastguard Worker [ivb gt1] Severe image corruption and GPU Hang, too many PS threads 54*61046927SAndroid Build Coastguard Worker- `Bug 52563 <https://bugs.freedesktop.org/show_bug.cgi?id=52563>`__ - 55*61046927SAndroid Build Coastguard Worker build failure - struct radeon_renderbuffer has no member named Base 56*61046927SAndroid Build Coastguard Worker- `Bug 53311 <https://bugs.freedesktop.org/show_bug.cgi?id=53311>`__ - 57*61046927SAndroid Build Coastguard Worker [Bisected IVB]Oglc 58*61046927SAndroid Build Coastguard Worker transform_feedback(advanced.transformFeedback.points) Invalid 59*61046927SAndroid Build Coastguard Worker argument 60*61046927SAndroid Build Coastguard Worker- `Bug 53314 <https://bugs.freedesktop.org/show_bug.cgi?id=53314>`__ - 61*61046927SAndroid Build Coastguard Worker [llvmpipe] 62*61046927SAndroid Build Coastguard Worker src/gallium/drivers/llvmpipe/lp_texture.c:920:llvmpipe_get_texture_tile_layout: 63*61046927SAndroid Build Coastguard Worker Assertion \`x < lpr->tiles_per_row[level]' failed. 64*61046927SAndroid Build Coastguard Worker- `Bug 53316 <https://bugs.freedesktop.org/show_bug.cgi?id=53316>`__ - 65*61046927SAndroid Build Coastguard Worker [llvmpipe] 66*61046927SAndroid Build Coastguard Worker src/gallium/drivers/llvmpipe/lp_texture.c:601:llvmpipe_get_transfer: 67*61046927SAndroid Build Coastguard Worker Assertion \`resource' failed. 68*61046927SAndroid Build Coastguard Worker- `Bug 53317 <https://bugs.freedesktop.org/show_bug.cgi?id=53317>`__ - 69*61046927SAndroid Build Coastguard Worker [llvmpipe] SIGSEGV src/gallium/auxiliary/gallivm/lp_bld_sample.c:99 70*61046927SAndroid Build Coastguard Worker- `Bug 53318 <https://bugs.freedesktop.org/show_bug.cgi?id=53318>`__ - 71*61046927SAndroid Build Coastguard Worker [softpipe] sp_state_shader.c:194:softpipe_delete_fs_state: Assertion 72*61046927SAndroid Build Coastguard Worker \`var != softpipe->fs_variant' failed. 73*61046927SAndroid Build Coastguard Worker- `Bug 53319 <https://bugs.freedesktop.org/show_bug.cgi?id=53319>`__ - 74*61046927SAndroid Build Coastguard Worker [softpipe] sp_texture.c:322:softpipe_get_transfer: Assertion \`level 75*61046927SAndroid Build Coastguard Worker <= resource->last_level' failed. 76*61046927SAndroid Build Coastguard Worker- `Bug 53618 <https://bugs.freedesktop.org/show_bug.cgi?id=53618>`__ - 77*61046927SAndroid Build Coastguard Worker [Bisected i915]Piglit glx_GLX_ARB_create_context_NULL_attribute_list 78*61046927SAndroid Build Coastguard Worker Aborted 79*61046927SAndroid Build Coastguard Worker- `Bug 53972 <https://bugs.freedesktop.org/show_bug.cgi?id=53972>`__ - 80*61046927SAndroid Build Coastguard Worker Black Mirror III: too dark 81*61046927SAndroid Build Coastguard Worker- `Bug 54183 <https://bugs.freedesktop.org/show_bug.cgi?id=54183>`__ - 82*61046927SAndroid Build Coastguard Worker [Bisected ILK regression]many piglit/oglc/ogles2 cases Segmentation 83*61046927SAndroid Build Coastguard Worker fault 84*61046927SAndroid Build Coastguard Worker- `Bug 54193 <https://bugs.freedesktop.org/show_bug.cgi?id=54193>`__ - 85*61046927SAndroid Build Coastguard Worker output_components uninitialized in fs_visitor::emit_fb_writes() 86*61046927SAndroid Build Coastguard Worker- `Bug 54301 <https://bugs.freedesktop.org/show_bug.cgi?id=54301>`__ - 87*61046927SAndroid Build Coastguard Worker [Bisected ILK regression]Piglit 88*61046927SAndroid Build Coastguard Worker glx_GLX_ARB_create_context_forward-compatible_flag_with_3.0 89*61046927SAndroid Build Coastguard Worker Segmentation fault 90*61046927SAndroid Build Coastguard Worker- `Bug 56211 <https://bugs.freedesktop.org/show_bug.cgi?id=56211>`__ - 91*61046927SAndroid Build Coastguard Worker src/mesa/state_tracker/st_cb_texture.c:1123:copy_image_data_to_texture: 92*61046927SAndroid Build Coastguard Worker Assertion \`u_minify(stImage->pt->height0, src_level) == 93*61046927SAndroid Build Coastguard Worker stImage->base.Height' failed. 94*61046927SAndroid Build Coastguard Worker 95*61046927SAndroid Build Coastguard WorkerChanges 96*61046927SAndroid Build Coastguard Worker------- 97*61046927SAndroid Build Coastguard Worker 98*61046927SAndroid Build Coastguard WorkerThe full set of changes can be viewed by using the following GIT 99*61046927SAndroid Build Coastguard Workercommand: 100*61046927SAndroid Build Coastguard Worker 101*61046927SAndroid Build Coastguard Worker:: 102*61046927SAndroid Build Coastguard Worker 103*61046927SAndroid Build Coastguard Worker git log mesa-8.0.4..mesa-8.0.5 104*61046927SAndroid Build Coastguard Worker 105*61046927SAndroid Build Coastguard WorkerAlex Deucher (3): 106*61046927SAndroid Build Coastguard Worker 107*61046927SAndroid Build Coastguard Worker- r600g: 8.0.x support for Trinity 108*61046927SAndroid Build Coastguard Worker- r600g: add new Sumo, Palm, BTC pci ids 109*61046927SAndroid Build Coastguard Worker- r600g: add additional evergreen pci ids 110*61046927SAndroid Build Coastguard Worker 111*61046927SAndroid Build Coastguard WorkerAndreas Boll (4): 112*61046927SAndroid Build Coastguard Worker 113*61046927SAndroid Build Coastguard Worker- docs/relnotes-8.0.4: fix html markup 114*61046927SAndroid Build Coastguard Worker- mesa: fix html in shortlog_mesa.sh script 115*61046927SAndroid Build Coastguard Worker- mesa: add get-pick-list.sh script into bin/ 116*61046927SAndroid Build Coastguard Worker- mesa: Bump version number to 8.0.5 117*61046927SAndroid Build Coastguard Worker 118*61046927SAndroid Build Coastguard WorkerBrian Paul (18): 119*61046927SAndroid Build Coastguard Worker 120*61046927SAndroid Build Coastguard Worker- mesa: use \_mesa_is_user_fbo() and \_mesa_is_winsys_fbo() functions 121*61046927SAndroid Build Coastguard Worker- intel: use \_mesa_is_winsys/user_fbo() helpers 122*61046927SAndroid Build Coastguard Worker- st/egl: fix uninitialized pointer bug 123*61046927SAndroid Build Coastguard Worker- mesa: added Ian's shortlog_mesa.sh script in bin/ 124*61046927SAndroid Build Coastguard Worker- mesa: loosen small matrix determinant check 125*61046927SAndroid Build Coastguard Worker- xlib: add X error handler around XGetImage() call 126*61046927SAndroid Build Coastguard Worker- radeon: set swrast_renderbuffer::ColorType field when mapping 127*61046927SAndroid Build Coastguard Worker renderbuffers 128*61046927SAndroid Build Coastguard Worker- svga: fix invalid memory reference in needs_to_create_zero() 129*61046927SAndroid Build Coastguard Worker- meta: fix glDrawPixels fallback test, stencil drawing 130*61046927SAndroid Build Coastguard Worker- radeon: fix Base/base typo 131*61046927SAndroid Build Coastguard Worker- st/mesa: fix glCopyTexSubImage crash 132*61046927SAndroid Build Coastguard Worker- gallivm: fix crash in lp_sampler_static_state() 133*61046927SAndroid Build Coastguard Worker- st/mesa: fix renderbuffer validation bug 134*61046927SAndroid Build Coastguard Worker- softpipe: fix softpipe_delete_fs_state() failed assertion 135*61046927SAndroid Build Coastguard Worker- mesa: raise GL_INVALID_OPERATION in glGenerateMipmap for missing base 136*61046927SAndroid Build Coastguard Worker image 137*61046927SAndroid Build Coastguard Worker- st/mesa: s/CALLOC/calloc/ to fix allocation bug 138*61046927SAndroid Build Coastguard Worker- mesa: do internal format error checking for glTexStorage() 139*61046927SAndroid Build Coastguard Worker- mesa: fix incorrect error for glCompressedSubTexImage 140*61046927SAndroid Build Coastguard Worker 141*61046927SAndroid Build Coastguard WorkerChad Versace (3): 142*61046927SAndroid Build Coastguard Worker 143*61046927SAndroid Build Coastguard Worker- mesa: Don't advertise GLES extensions in GL contexts 144*61046927SAndroid Build Coastguard Worker- i830: Fix stack corruption 145*61046927SAndroid Build Coastguard Worker- swrast: Fix implicit declaration warnings 146*61046927SAndroid Build Coastguard Worker 147*61046927SAndroid Build Coastguard WorkerChris Forbes (1): 148*61046927SAndroid Build Coastguard Worker 149*61046927SAndroid Build Coastguard Worker- mesa: fix dropped && in glGetStringi() 150*61046927SAndroid Build Coastguard Worker 151*61046927SAndroid Build Coastguard WorkerChristoph Bumiller (1): 152*61046927SAndroid Build Coastguard Worker 153*61046927SAndroid Build Coastguard Worker- st/mesa: call update_renderbuffer_surface for sRGB renderbuffers, too 154*61046927SAndroid Build Coastguard Worker 155*61046927SAndroid Build Coastguard WorkerEric Anholt (9): 156*61046927SAndroid Build Coastguard Worker 157*61046927SAndroid Build Coastguard Worker- i965/gen7: Reduce GT1 WM thread count according to updated BSpec. 158*61046927SAndroid Build Coastguard Worker- i965/fs: Invalidate live intervals in passes that remove an 159*61046927SAndroid Build Coastguard Worker instruction. 160*61046927SAndroid Build Coastguard Worker- i965: Fix bug in the old FS backend's projtex() calculation. 161*61046927SAndroid Build Coastguard Worker- i965: Add support for GL_SKIP_DECODE_EXT on other SRGB formats. 162*61046927SAndroid Build Coastguard Worker- i965/vs: Convert EdgeFlagPointer values appropriately for the VS on 163*61046927SAndroid Build Coastguard Worker gen4. 164*61046927SAndroid Build Coastguard Worker- i965: Fix accumulator_contains() test to also reject swizzles of the 165*61046927SAndroid Build Coastguard Worker dst. 166*61046927SAndroid Build Coastguard Worker- mesa: Fix glPopAttrib() behavior on GL_FRAMEBUFFER_SRGB. 167*61046927SAndroid Build Coastguard Worker- mesa: In conditional rendering fallback, check the query status. 168*61046927SAndroid Build Coastguard Worker- i965: Drop the confusing saturate argument to math instruction setup. 169*61046927SAndroid Build Coastguard Worker 170*61046927SAndroid Build Coastguard WorkerIan Romanick (8): 171*61046927SAndroid Build Coastguard Worker 172*61046927SAndroid Build Coastguard Worker- docs: Add 8.0.4 release md5sums 173*61046927SAndroid Build Coastguard Worker- Revert "i965: Avoid unnecessary recompiles for shaders that don't use 174*61046927SAndroid Build Coastguard Worker dFdy()." 175*61046927SAndroid Build Coastguard Worker- i965: Fix regression in depth texture rendering on pre-SNB 176*61046927SAndroid Build Coastguard Worker- dri2: Fix bug in attribute handling for non-desktop OpenGL contexts 177*61046927SAndroid Build Coastguard Worker- mesa: Generate an error when glCopyTexImage border is invalid 178*61046927SAndroid Build Coastguard Worker- mesa/es: Validate glTexImage border in Mesa code rather than the ES 179*61046927SAndroid Build Coastguard Worker wrapper 180*61046927SAndroid Build Coastguard Worker- mesa: Allow glGetTexParameter of GL_TEXTURE_SRGB_DECODE_EXT 181*61046927SAndroid Build Coastguard Worker- dri_util: Use calloc to allocate \__DRIcontext 182*61046927SAndroid Build Coastguard Worker 183*61046927SAndroid Build Coastguard WorkerJonas Maebe (1): 184*61046927SAndroid Build Coastguard Worker 185*61046927SAndroid Build Coastguard Worker- darwin: do not create double-buffered offscreen pixel formats 186*61046927SAndroid Build Coastguard Worker 187*61046927SAndroid Build Coastguard WorkerJordan Justen (1): 188*61046927SAndroid Build Coastguard Worker 189*61046927SAndroid Build Coastguard Worker- intel: move error on create context to proper path 190*61046927SAndroid Build Coastguard Worker 191*61046927SAndroid Build Coastguard WorkerJosé Fonseca (1): 192*61046927SAndroid Build Coastguard Worker 193*61046927SAndroid Build Coastguard Worker- mesa: disable MSVC global optimization in pack.c 194*61046927SAndroid Build Coastguard Worker 195*61046927SAndroid Build Coastguard WorkerKenneth Graunke (8): 196*61046927SAndroid Build Coastguard Worker 197*61046927SAndroid Build Coastguard Worker- mesa: Use GLdouble for depthMax in final unpack conversions. 198*61046927SAndroid Build Coastguard Worker- i965/fs: Initialize output_components[] by filling it with zeros. 199*61046927SAndroid Build Coastguard Worker- mesa: Prevent repeated glDeleteShader() from blowing away our 200*61046927SAndroid Build Coastguard Worker refcounts. 201*61046927SAndroid Build Coastguard Worker- i965: Support MESA_FORMAT_SIGNED_RGBA_16. 202*61046927SAndroid Build Coastguard Worker- glsl: Fix #pragma invariant(all) language version check. 203*61046927SAndroid Build Coastguard Worker- i965/vs: Don't clobber sampler message MRFs with subexpressions. 204*61046927SAndroid Build Coastguard Worker- intel: Move finish_batch() call before MI_BATCH_BUFFER_END and 205*61046927SAndroid Build Coastguard Worker padding. 206*61046927SAndroid Build Coastguard Worker- i965/fs: Don't use brw->fragment_program in calculate_urb_setup(). 207*61046927SAndroid Build Coastguard Worker 208*61046927SAndroid Build Coastguard WorkerMaarten Lankhorst (1): 209*61046927SAndroid Build Coastguard Worker 210*61046927SAndroid Build Coastguard Worker- winsys/radeon: Remove unnecessary pipe_thread_destroy in 211*61046927SAndroid Build Coastguard Worker radeon_drm_cs_destroy 212*61046927SAndroid Build Coastguard Worker 213*61046927SAndroid Build Coastguard WorkerMarek Olšák (6): 214*61046927SAndroid Build Coastguard Worker 215*61046927SAndroid Build Coastguard Worker- mesa: remove assertions that do not allow compressed 2D_ARRAY 216*61046927SAndroid Build Coastguard Worker textures 217*61046927SAndroid Build Coastguard Worker- r300g: fix colormask with non-BGRA formats 218*61046927SAndroid Build Coastguard Worker- r600g: fix RSQ of negative value on Cayman 219*61046927SAndroid Build Coastguard Worker- r600g: fix EXP on Cayman 220*61046927SAndroid Build Coastguard Worker- r600g: fix instance divisor on Cayman 221*61046927SAndroid Build Coastguard Worker- gallium/u_blit: set dst format from pipe_resource, not pipe_surface 222*61046927SAndroid Build Coastguard Worker 223*61046927SAndroid Build Coastguard WorkerMichel Dänzer (2): 224*61046927SAndroid Build Coastguard Worker 225*61046927SAndroid Build Coastguard Worker- st/mesa: Fix source miptree level for copying data to finalized 226*61046927SAndroid Build Coastguard Worker miptree. 227*61046927SAndroid Build Coastguard Worker- st/mesa: Fix assertions for copying texture image to finalized 228*61046927SAndroid Build Coastguard Worker miptree. 229*61046927SAndroid Build Coastguard Worker 230*61046927SAndroid Build Coastguard WorkerNiels Ole Salscheider (1): 231*61046927SAndroid Build Coastguard Worker 232*61046927SAndroid Build Coastguard Worker- st/mesa: index can be negative in the PROGRAM_CONSTANT case 233*61046927SAndroid Build Coastguard Worker 234*61046927SAndroid Build Coastguard WorkerPaul Berry (5): 235*61046927SAndroid Build Coastguard Worker 236*61046927SAndroid Build Coastguard Worker- i965: Compute dFdy() correctly for FBOs. 237*61046927SAndroid Build Coastguard Worker- mesa: Add UsesDFdy to struct gl_fragment_program. 238*61046927SAndroid Build Coastguard Worker- i965: Avoid unnecessary recompiles for shaders that don't use dFdy(). 239*61046927SAndroid Build Coastguard Worker- i965/Gen6: Work around GPU hangs due to misaligned depth coordinate 240*61046927SAndroid Build Coastguard Worker offsets. 241*61046927SAndroid Build Coastguard Worker- i965/Gen7: Work around GPU hangs due to misaligned depth coordinate 242*61046927SAndroid Build Coastguard Worker offsets. 243*61046927SAndroid Build Coastguard Worker 244*61046927SAndroid Build Coastguard WorkerStéphane Marchesin (1): 245*61046927SAndroid Build Coastguard Worker 246*61046927SAndroid Build Coastguard Worker- glsl/linker: Avoid buffer over-run in 247*61046927SAndroid Build Coastguard Worker parcel_out_uniform_storage::visit_field 248*61046927SAndroid Build Coastguard Worker 249*61046927SAndroid Build Coastguard WorkerTapani Pälli (2): 250*61046927SAndroid Build Coastguard Worker 251*61046927SAndroid Build Coastguard Worker- xmlconfig: use \__progname when building for Android 252*61046927SAndroid Build Coastguard Worker- android: do not expose single buffered eglconfigs 253*61046927SAndroid Build Coastguard Worker 254*61046927SAndroid Build Coastguard WorkerVadim Girlin (1): 255*61046927SAndroid Build Coastguard Worker 256*61046927SAndroid Build Coastguard Worker- winsys/radeon: fix relocs caching 257