xref: /aosp_15_r20/external/mesa3d/docs/relnotes/9.0.3.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 9.0.3 Release Notes / February 21th, 2013
2*61046927SAndroid Build Coastguard Worker==============================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 9.0.3 is a bug fix release which fixes bugs found since the 9.0.2
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 9.0 implements the OpenGL 3.1 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker3.1. OpenGL 3.1 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause GL_ARB_compatibility is not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerMD5 checksums
15*61046927SAndroid Build Coastguard Worker-------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   168384ac0101f4600a15edd3561acdc7  MesaLib-9.0.3.tar.gz
20*61046927SAndroid Build Coastguard Worker   d7515cc5116c72ac63d735655bd63689  MesaLib-9.0.3.tar.bz2
21*61046927SAndroid Build Coastguard Worker   a2e1c794572440fd0d839a7d7dfea00c  MesaLib-9.0.3.zip
22*61046927SAndroid Build Coastguard Worker
23*61046927SAndroid Build Coastguard WorkerNew features
24*61046927SAndroid Build Coastguard Worker------------
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard WorkerNone.
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard WorkerBug fixes
29*61046927SAndroid Build Coastguard Worker---------
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete.
32*61046927SAndroid Build Coastguard Worker
33*61046927SAndroid Build Coastguard Worker-  `Bug 25201 <https://bugs.freedesktop.org/show_bug.cgi?id=25201>`__ -
34*61046927SAndroid Build Coastguard Worker   Pink artifacts on objects in the distance in ETQW/Quake 4
35*61046927SAndroid Build Coastguard Worker-  `Bug 31598 <https://bugs.freedesktop.org/show_bug.cgi?id=31598>`__ -
36*61046927SAndroid Build Coastguard Worker   configure: Doesn't check for python libxml2
37*61046927SAndroid Build Coastguard Worker-  `Bug 40404 <https://bugs.freedesktop.org/show_bug.cgi?id=40404>`__ -
38*61046927SAndroid Build Coastguard Worker   [softpipe] piglit glsl-max-varyings regression
39*61046927SAndroid Build Coastguard Worker-  `Bug 47220 <https://bugs.freedesktop.org/show_bug.cgi?id=47220>`__ -
40*61046927SAndroid Build Coastguard Worker   [bisected] Oglc pxconv-gettex(basic.allCases) regressed
41*61046927SAndroid Build Coastguard Worker-  `Bug 48629 <https://bugs.freedesktop.org/show_bug.cgi?id=48629>`__ -
42*61046927SAndroid Build Coastguard Worker   [bisected i965]Oglc shad-compiler(advanced.TestLessThani) regressed
43*61046927SAndroid Build Coastguard Worker-  `Bug 54240 <https://bugs.freedesktop.org/show_bug.cgi?id=54240>`__ -
44*61046927SAndroid Build Coastguard Worker   [swrast] piglit fbo-generatemipmap-filtering regression
45*61046927SAndroid Build Coastguard Worker-  `Bug 56920 <https://bugs.freedesktop.org/show_bug.cgi?id=56920>`__ -
46*61046927SAndroid Build Coastguard Worker   [sandybridge][uxa] graphics very glitchy and always flickering
47*61046927SAndroid Build Coastguard Worker-  `Bug 57166 <https://bugs.freedesktop.org/show_bug.cgi?id=57166>`__ -
48*61046927SAndroid Build Coastguard Worker   [GM45] Chrome experiment "Stars" crash: brw_fs_emit.cpp:708: brw_reg
49*61046927SAndroid Build Coastguard Worker   brw_reg_from_fs_reg(fs_reg*): Assertion „!"not reached"“ failed.
50*61046927SAndroid Build Coastguard Worker-  `Bug 57746 <https://bugs.freedesktop.org/show_bug.cgi?id=57746>`__ -
51*61046927SAndroid Build Coastguard Worker   build test failure: nouveau_fbo.c:198:3: error: too few arguments to
52*61046927SAndroid Build Coastguard Worker   function 'nouveau_renderbuffer_del'
53*61046927SAndroid Build Coastguard Worker-  `Bug 57754 <https://bugs.freedesktop.org/show_bug.cgi?id=57754>`__ -
54*61046927SAndroid Build Coastguard Worker   [swrast] Mesa 9.1-devel implementation error: Unable to delete
55*61046927SAndroid Build Coastguard Worker   renderbuffer, no context
56*61046927SAndroid Build Coastguard Worker-  `Bug 58680 <https://bugs.freedesktop.org/show_bug.cgi?id=58680>`__ -
57*61046927SAndroid Build Coastguard Worker   [IVB] Graphical glitches in 0 A.D
58*61046927SAndroid Build Coastguard Worker-  `Bug 58972 <https://bugs.freedesktop.org/show_bug.cgi?id=58972>`__ -
59*61046927SAndroid Build Coastguard Worker   [softpipe] util/u_tile.c:795:pipe_put_tile_z: Assertion \`0' failed.
60*61046927SAndroid Build Coastguard Worker-  `Bug 59364 <https://bugs.freedesktop.org/show_bug.cgi?id=59364>`__ -
61*61046927SAndroid Build Coastguard Worker   [bisected] Mesa build fails: clientattrib.c:33:22: fatal error:
62*61046927SAndroid Build Coastguard Worker   indirect.h: No such file or directory
63*61046927SAndroid Build Coastguard Worker-  `Bug 59700 <https://bugs.freedesktop.org/show_bug.cgi?id=59700>`__ -
64*61046927SAndroid Build Coastguard Worker   [ILK/SNB/IVB Bisected]Oglc vertexshader(advanced.TestLightsTwoSided)
65*61046927SAndroid Build Coastguard Worker   causes GPU hung
66*61046927SAndroid Build Coastguard Worker-  `Bug 59873 <https://bugs.freedesktop.org/show_bug.cgi?id=59873>`__ -
67*61046927SAndroid Build Coastguard Worker   [swrast] piglit ext_framebuffer_multisample-interpolation 0
68*61046927SAndroid Build Coastguard Worker   centroid-edges regression
69*61046927SAndroid Build Coastguard Worker-  `Bug 60052 <https://bugs.freedesktop.org/show_bug.cgi?id=60052>`__ -
70*61046927SAndroid Build Coastguard Worker   [Bisected]Piglit glx_extension_string_sanity fail
71*61046927SAndroid Build Coastguard Worker-  `Bug 60172 <https://bugs.freedesktop.org/show_bug.cgi?id=60172>`__ -
72*61046927SAndroid Build Coastguard Worker   Planeshift: triangles where grass would be
73*61046927SAndroid Build Coastguard Worker
74*61046927SAndroid Build Coastguard WorkerChanges
75*61046927SAndroid Build Coastguard Worker-------
76*61046927SAndroid Build Coastguard Worker
77*61046927SAndroid Build Coastguard WorkerThe full set of changes can be viewed by using the following GIT
78*61046927SAndroid Build Coastguard Workercommand:
79*61046927SAndroid Build Coastguard Worker
80*61046927SAndroid Build Coastguard Worker::
81*61046927SAndroid Build Coastguard Worker
82*61046927SAndroid Build Coastguard Worker     git log mesa-9.0.2..mesa-9.0.3
83*61046927SAndroid Build Coastguard Worker
84*61046927SAndroid Build Coastguard WorkerAdam Jackson (1):
85*61046927SAndroid Build Coastguard Worker
86*61046927SAndroid Build Coastguard Worker-  r200: Fix probable thinko in r200EmitArrays
87*61046927SAndroid Build Coastguard Worker
88*61046927SAndroid Build Coastguard WorkerAndreas Boll (7):
89*61046927SAndroid Build Coastguard Worker
90*61046927SAndroid Build Coastguard Worker-  docs: Add 9.0.2 release md5sums
91*61046927SAndroid Build Coastguard Worker-  docs: add news item for 9.0.2 release
92*61046927SAndroid Build Coastguard Worker-  configure.ac: Allow OpenGL ES1 and ES2 only with enabled OpenGL
93*61046927SAndroid Build Coastguard Worker-  build: require python module libxml2
94*61046927SAndroid Build Coastguard Worker-  cherry-ignore: Ignore candidates for the 9.1 branch.
95*61046927SAndroid Build Coastguard Worker-  mesa: Bump version to 9.0.3
96*61046927SAndroid Build Coastguard Worker-  docs: Add 9.0.3 release notes
97*61046927SAndroid Build Coastguard Worker
98*61046927SAndroid Build Coastguard WorkerAnuj Phogat (1):
99*61046927SAndroid Build Coastguard Worker
100*61046927SAndroid Build Coastguard Worker-  mesa: Fix GL_LUMINANCE handling for textures in glGetTexImage
101*61046927SAndroid Build Coastguard Worker
102*61046927SAndroid Build Coastguard WorkerBrian Paul (29):
103*61046927SAndroid Build Coastguard Worker
104*61046927SAndroid Build Coastguard Worker-  st/glx: accept GLX_SAMPLE_BUFFERS/SAMPLES_ARB == 0
105*61046927SAndroid Build Coastguard Worker-  draw: set precalc_flat flag for AA lines too
106*61046927SAndroid Build Coastguard Worker-  softpipe: fix up FS variant unbinding / deletion
107*61046927SAndroid Build Coastguard Worker-  softpipe: fix unreliable FS variant binding bug
108*61046927SAndroid Build Coastguard Worker-  xlib: handle \_mesa_initialize_visual()'s return value
109*61046927SAndroid Build Coastguard Worker-  xlib: allow GLX_DONT_CARE for glXChooseFBConfig() attribute values
110*61046927SAndroid Build Coastguard Worker-  st/glx: allow GLX_DONT_CARE for glXChooseFBConfig() attribute values
111*61046927SAndroid Build Coastguard Worker-  util: fix addressing bug in pipe_put_tile_z() for
112*61046927SAndroid Build Coastguard Worker   PIPE_FORMAT_Z32_FLOAT
113*61046927SAndroid Build Coastguard Worker-  util: add get/put_tile_z() support for
114*61046927SAndroid Build Coastguard Worker   PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
115*61046927SAndroid Build Coastguard Worker-  mesa: use GLbitfield64 when copying program inputs
116*61046927SAndroid Build Coastguard Worker-  svga: add NULL pointer check in svga_create_sampler_state()
117*61046927SAndroid Build Coastguard Worker-  vbo: add a null pointer check to handle OOM instead of crashing
118*61046927SAndroid Build Coastguard Worker-  osmesa: use \_mesa_generate_mipmap() for mipmap generation, not meta
119*61046927SAndroid Build Coastguard Worker-  xlib: use \_mesa_generate_mipmap() for mipmap generation, not meta
120*61046927SAndroid Build Coastguard Worker-  st/mesa: set ctx->Const.MaxSamples = 0, not 1
121*61046927SAndroid Build Coastguard Worker-  mesa: fix-up and use \_mesa_delete_renderbuffer()
122*61046927SAndroid Build Coastguard Worker-  mesa: pass context parameter to gl_renderbuffer::Delete()
123*61046927SAndroid Build Coastguard Worker-  st/mesa: fix context use-after-free problem in
124*61046927SAndroid Build Coastguard Worker   st_renderbuffer_delete()
125*61046927SAndroid Build Coastguard Worker-  dri_glx: fix use after free report
126*61046927SAndroid Build Coastguard Worker-  mesa: remove warning message in \_mesa_reference_renderbuffer_()
127*61046927SAndroid Build Coastguard Worker-  st/mesa: add null pointer check in st_renderbuffer_delete()
128*61046927SAndroid Build Coastguard Worker-  util: add some defensive coding in u_upload_alloc()
129*61046927SAndroid Build Coastguard Worker-  st/mesa: do proper error checking for u_upload_alloc() calls
130*61046927SAndroid Build Coastguard Worker-  util: add new error checking code in vbuf helper
131*61046927SAndroid Build Coastguard Worker-  mesa: don't enable GL_EXT_framebuffer_multisample for software
132*61046927SAndroid Build Coastguard Worker   drivers
133*61046927SAndroid Build Coastguard Worker-  st/mesa: only enable GL_EXT_framebuffer_multisample if GL_MAX_SAMPLES
134*61046927SAndroid Build Coastguard Worker   >= 2
135*61046927SAndroid Build Coastguard Worker-  mesa: don't expose IBM_rasterpos_clip in a core context
136*61046927SAndroid Build Coastguard Worker-  svga: fix sRGB rendering
137*61046927SAndroid Build Coastguard Worker-  nouveau: Fix build.
138*61046927SAndroid Build Coastguard Worker
139*61046927SAndroid Build Coastguard WorkerChad Versace (1):
140*61046927SAndroid Build Coastguard Worker
141*61046927SAndroid Build Coastguard Worker-  i965/disasm: Fix horizontal stride of dest registers
142*61046927SAndroid Build Coastguard Worker
143*61046927SAndroid Build Coastguard WorkerEric Anholt (5):
144*61046927SAndroid Build Coastguard Worker
145*61046927SAndroid Build Coastguard Worker-  i965/fs: Fix the gen6-specific if handling for 80ecb8f15b9ad7d6edc
146*61046927SAndroid Build Coastguard Worker-  i965/fs: Don't generate saturates over existing variable values.
147*61046927SAndroid Build Coastguard Worker-  i965: Actually add support for GL_ANY_SAMPLES_PASSED from GL_ARB_oq2.
148*61046927SAndroid Build Coastguard Worker-  i965/vs: Try again when we've successfully spilled a reg.
149*61046927SAndroid Build Coastguard Worker-  i965/gen7: Set up all samplers even if samplers are sparsely used.
150*61046927SAndroid Build Coastguard Worker
151*61046927SAndroid Build Coastguard WorkerFrank Henigman (1):
152*61046927SAndroid Build Coastguard Worker
153*61046927SAndroid Build Coastguard Worker-  mesa: add bounds checking for uniform array access
154*61046927SAndroid Build Coastguard Worker
155*61046927SAndroid Build Coastguard WorkerJerome Glisse (1):
156*61046927SAndroid Build Coastguard Worker
157*61046927SAndroid Build Coastguard Worker-  r600g: add cs memory usage accounting and limit it v3 (backport for
158*61046927SAndroid Build Coastguard Worker   mesa 9.0)
159*61046927SAndroid Build Coastguard Worker
160*61046927SAndroid Build Coastguard WorkerJordan Justen (1):
161*61046927SAndroid Build Coastguard Worker
162*61046927SAndroid Build Coastguard Worker-  unpack: support unpacking MESA_FORMAT_ARGB2101010
163*61046927SAndroid Build Coastguard Worker
164*61046927SAndroid Build Coastguard WorkerJosé Fonseca (2):
165*61046927SAndroid Build Coastguard Worker
166*61046927SAndroid Build Coastguard Worker-  mesa/st: Don't use 4bits for GL_UNSIGNED_BYTE_3_3_2(_REV)
167*61046927SAndroid Build Coastguard Worker-  draw: Properly limit vertex buffer fetches on draw arrays.
168*61046927SAndroid Build Coastguard Worker
169*61046927SAndroid Build Coastguard WorkerKenneth Graunke (19):
170*61046927SAndroid Build Coastguard Worker
171*61046927SAndroid Build Coastguard Worker-  i965: Fix primitive restart on Haswell.
172*61046927SAndroid Build Coastguard Worker-  i965: Refactor texture swizzle generation into a helper.
173*61046927SAndroid Build Coastguard Worker-  i965: Do texture swizzling in hardware on Haswell.
174*61046927SAndroid Build Coastguard Worker-  i965: Lower textureGrad() with samplerCubeShadow.
175*61046927SAndroid Build Coastguard Worker-  i965: Use Haswell's sample_d_c for textureGrad with shadow samplers.
176*61046927SAndroid Build Coastguard Worker-  i965: Add chipset limits for Haswell GT1/GT2.
177*61046927SAndroid Build Coastguard Worker-  cherry-ignore: Ignore i965 guardband bug fixes.
178*61046927SAndroid Build Coastguard Worker-  i965: Add missing \_NEW_BUFFERS dirty bit in Gen7 SBE state.
179*61046927SAndroid Build Coastguard Worker-  i965/vs: Create a 'lod_type' temporary for ir->lod_info.lod->type.
180*61046927SAndroid Build Coastguard Worker-  i965/vs: Set LOD to 0 for ordinary texture() calls.
181*61046927SAndroid Build Coastguard Worker-  i965/vs: Store texturing results into a vec4 temporary.
182*61046927SAndroid Build Coastguard Worker-  cherry-ignore: Ignore candidates for the 9.1 branch.
183*61046927SAndroid Build Coastguard Worker-  mesa: Disable GL_NV_primitive_restart extension in core contexts.
184*61046927SAndroid Build Coastguard Worker-  glsl: Track UBO block names in the symbol table.
185*61046927SAndroid Build Coastguard Worker-  build: Fix build on systems where /usr/bin/python isn't python 2.
186*61046927SAndroid Build Coastguard Worker-  i965: Refactor Gen6+ SF attribute override code.
187*61046927SAndroid Build Coastguard Worker-  i965: Compute the maximum SF source attribute.
188*61046927SAndroid Build Coastguard Worker-  i965: Fix the SF Vertex URB Read Length calculation for Sandybridge.
189*61046927SAndroid Build Coastguard Worker-  i965: Fix the SF Vertex URB Read Length calculation for Gen7
190*61046927SAndroid Build Coastguard Worker   platforms.
191*61046927SAndroid Build Coastguard Worker
192*61046927SAndroid Build Coastguard WorkerMarek Olšák (3):
193*61046927SAndroid Build Coastguard Worker
194*61046927SAndroid Build Coastguard Worker-  r600g: fix int->bool conversion in fence_signalled
195*61046927SAndroid Build Coastguard Worker-  gallium/u_upload_mgr: fix a serious memory leak
196*61046927SAndroid Build Coastguard Worker-  r300g: fix blending with blend color and RGBA formats
197*61046927SAndroid Build Coastguard Worker
198*61046927SAndroid Build Coastguard WorkerMatt Turner (3):
199*61046927SAndroid Build Coastguard Worker
200*61046927SAndroid Build Coastguard Worker-  mesa: Return 0 for XFB_VARYING_MAX_LENGTH if no varyings
201*61046927SAndroid Build Coastguard Worker-  mesa: Set transform feedback's default buffer mode to
202*61046927SAndroid Build Coastguard Worker   INTERLEAVED_ATTRIBS
203*61046927SAndroid Build Coastguard Worker-  mesa/uniform_query: Don't write to \*params if there is an error
204*61046927SAndroid Build Coastguard Worker
205*61046927SAndroid Build Coastguard WorkerMichel Dänzer (1):
206*61046927SAndroid Build Coastguard Worker
207*61046927SAndroid Build Coastguard Worker-  configure.ac: GLX cannot work without OpenGL
208*61046927SAndroid Build Coastguard Worker
209*61046927SAndroid Build Coastguard WorkerPaul Berry (1):
210*61046927SAndroid Build Coastguard Worker
211*61046927SAndroid Build Coastguard Worker-  mesa: Allow glReadBuffer(GL_NONE) for winsys framebuffers.
212*61046927SAndroid Build Coastguard Worker
213*61046927SAndroid Build Coastguard WorkerRoland Scheidegger (1):
214*61046927SAndroid Build Coastguard Worker
215*61046927SAndroid Build Coastguard Worker-  softpipe: fix using optimized filter function
216*61046927SAndroid Build Coastguard Worker
217*61046927SAndroid Build Coastguard WorkerStefan Dösinger (3):
218*61046927SAndroid Build Coastguard Worker
219*61046927SAndroid Build Coastguard Worker-  meta: Disable GL_FRAGMENT_SHADER_ATI in MESA_META_SHADER
220*61046927SAndroid Build Coastguard Worker-  radeon: Initialize swrast before setting limits
221*61046927SAndroid Build Coastguard Worker-  r200: Initialize swrast before setting limits
222*61046927SAndroid Build Coastguard Worker
223*61046927SAndroid Build Coastguard WorkerZack Rusin (2):
224*61046927SAndroid Build Coastguard Worker
225*61046927SAndroid Build Coastguard Worker-  glx: only advertise GLX_INTEL_swap_event if it's supported
226*61046927SAndroid Build Coastguard Worker-  DRI2: Don't disable GLX_INTEL_swap_event unconditionally
227