1*61046927SAndroid Build Coastguard WorkerMesa 9.0.3 Release Notes / February 21th, 2013 2*61046927SAndroid Build Coastguard Worker============================================== 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 9.0.3 is a bug fix release which fixes bugs found since the 9.0.2 5*61046927SAndroid Build Coastguard Workerrelease. 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard WorkerMesa 9.0 implements the OpenGL 3.1 API, but the version reported by 8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 11*61046927SAndroid Build Coastguard Worker3.1. OpenGL 3.1 is **only** available if requested at context creation 12*61046927SAndroid Build Coastguard Workerbecause GL_ARB_compatibility is not supported. 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard WorkerMD5 checksums 15*61046927SAndroid Build Coastguard Worker------------- 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard Worker:: 18*61046927SAndroid Build Coastguard Worker 19*61046927SAndroid Build Coastguard Worker 168384ac0101f4600a15edd3561acdc7 MesaLib-9.0.3.tar.gz 20*61046927SAndroid Build Coastguard Worker d7515cc5116c72ac63d735655bd63689 MesaLib-9.0.3.tar.bz2 21*61046927SAndroid Build Coastguard Worker a2e1c794572440fd0d839a7d7dfea00c MesaLib-9.0.3.zip 22*61046927SAndroid Build Coastguard Worker 23*61046927SAndroid Build Coastguard WorkerNew features 24*61046927SAndroid Build Coastguard Worker------------ 25*61046927SAndroid Build Coastguard Worker 26*61046927SAndroid Build Coastguard WorkerNone. 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard WorkerBug fixes 29*61046927SAndroid Build Coastguard Worker--------- 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete. 32*61046927SAndroid Build Coastguard Worker 33*61046927SAndroid Build Coastguard Worker- `Bug 25201 <https://bugs.freedesktop.org/show_bug.cgi?id=25201>`__ - 34*61046927SAndroid Build Coastguard Worker Pink artifacts on objects in the distance in ETQW/Quake 4 35*61046927SAndroid Build Coastguard Worker- `Bug 31598 <https://bugs.freedesktop.org/show_bug.cgi?id=31598>`__ - 36*61046927SAndroid Build Coastguard Worker configure: Doesn't check for python libxml2 37*61046927SAndroid Build Coastguard Worker- `Bug 40404 <https://bugs.freedesktop.org/show_bug.cgi?id=40404>`__ - 38*61046927SAndroid Build Coastguard Worker [softpipe] piglit glsl-max-varyings regression 39*61046927SAndroid Build Coastguard Worker- `Bug 47220 <https://bugs.freedesktop.org/show_bug.cgi?id=47220>`__ - 40*61046927SAndroid Build Coastguard Worker [bisected] Oglc pxconv-gettex(basic.allCases) regressed 41*61046927SAndroid Build Coastguard Worker- `Bug 48629 <https://bugs.freedesktop.org/show_bug.cgi?id=48629>`__ - 42*61046927SAndroid Build Coastguard Worker [bisected i965]Oglc shad-compiler(advanced.TestLessThani) regressed 43*61046927SAndroid Build Coastguard Worker- `Bug 54240 <https://bugs.freedesktop.org/show_bug.cgi?id=54240>`__ - 44*61046927SAndroid Build Coastguard Worker [swrast] piglit fbo-generatemipmap-filtering regression 45*61046927SAndroid Build Coastguard Worker- `Bug 56920 <https://bugs.freedesktop.org/show_bug.cgi?id=56920>`__ - 46*61046927SAndroid Build Coastguard Worker [sandybridge][uxa] graphics very glitchy and always flickering 47*61046927SAndroid Build Coastguard Worker- `Bug 57166 <https://bugs.freedesktop.org/show_bug.cgi?id=57166>`__ - 48*61046927SAndroid Build Coastguard Worker [GM45] Chrome experiment "Stars" crash: brw_fs_emit.cpp:708: brw_reg 49*61046927SAndroid Build Coastguard Worker brw_reg_from_fs_reg(fs_reg*): Assertion „!"not reached"“ failed. 50*61046927SAndroid Build Coastguard Worker- `Bug 57746 <https://bugs.freedesktop.org/show_bug.cgi?id=57746>`__ - 51*61046927SAndroid Build Coastguard Worker build test failure: nouveau_fbo.c:198:3: error: too few arguments to 52*61046927SAndroid Build Coastguard Worker function 'nouveau_renderbuffer_del' 53*61046927SAndroid Build Coastguard Worker- `Bug 57754 <https://bugs.freedesktop.org/show_bug.cgi?id=57754>`__ - 54*61046927SAndroid Build Coastguard Worker [swrast] Mesa 9.1-devel implementation error: Unable to delete 55*61046927SAndroid Build Coastguard Worker renderbuffer, no context 56*61046927SAndroid Build Coastguard Worker- `Bug 58680 <https://bugs.freedesktop.org/show_bug.cgi?id=58680>`__ - 57*61046927SAndroid Build Coastguard Worker [IVB] Graphical glitches in 0 A.D 58*61046927SAndroid Build Coastguard Worker- `Bug 58972 <https://bugs.freedesktop.org/show_bug.cgi?id=58972>`__ - 59*61046927SAndroid Build Coastguard Worker [softpipe] util/u_tile.c:795:pipe_put_tile_z: Assertion \`0' failed. 60*61046927SAndroid Build Coastguard Worker- `Bug 59364 <https://bugs.freedesktop.org/show_bug.cgi?id=59364>`__ - 61*61046927SAndroid Build Coastguard Worker [bisected] Mesa build fails: clientattrib.c:33:22: fatal error: 62*61046927SAndroid Build Coastguard Worker indirect.h: No such file or directory 63*61046927SAndroid Build Coastguard Worker- `Bug 59700 <https://bugs.freedesktop.org/show_bug.cgi?id=59700>`__ - 64*61046927SAndroid Build Coastguard Worker [ILK/SNB/IVB Bisected]Oglc vertexshader(advanced.TestLightsTwoSided) 65*61046927SAndroid Build Coastguard Worker causes GPU hung 66*61046927SAndroid Build Coastguard Worker- `Bug 59873 <https://bugs.freedesktop.org/show_bug.cgi?id=59873>`__ - 67*61046927SAndroid Build Coastguard Worker [swrast] piglit ext_framebuffer_multisample-interpolation 0 68*61046927SAndroid Build Coastguard Worker centroid-edges regression 69*61046927SAndroid Build Coastguard Worker- `Bug 60052 <https://bugs.freedesktop.org/show_bug.cgi?id=60052>`__ - 70*61046927SAndroid Build Coastguard Worker [Bisected]Piglit glx_extension_string_sanity fail 71*61046927SAndroid Build Coastguard Worker- `Bug 60172 <https://bugs.freedesktop.org/show_bug.cgi?id=60172>`__ - 72*61046927SAndroid Build Coastguard Worker Planeshift: triangles where grass would be 73*61046927SAndroid Build Coastguard Worker 74*61046927SAndroid Build Coastguard WorkerChanges 75*61046927SAndroid Build Coastguard Worker------- 76*61046927SAndroid Build Coastguard Worker 77*61046927SAndroid Build Coastguard WorkerThe full set of changes can be viewed by using the following GIT 78*61046927SAndroid Build Coastguard Workercommand: 79*61046927SAndroid Build Coastguard Worker 80*61046927SAndroid Build Coastguard Worker:: 81*61046927SAndroid Build Coastguard Worker 82*61046927SAndroid Build Coastguard Worker git log mesa-9.0.2..mesa-9.0.3 83*61046927SAndroid Build Coastguard Worker 84*61046927SAndroid Build Coastguard WorkerAdam Jackson (1): 85*61046927SAndroid Build Coastguard Worker 86*61046927SAndroid Build Coastguard Worker- r200: Fix probable thinko in r200EmitArrays 87*61046927SAndroid Build Coastguard Worker 88*61046927SAndroid Build Coastguard WorkerAndreas Boll (7): 89*61046927SAndroid Build Coastguard Worker 90*61046927SAndroid Build Coastguard Worker- docs: Add 9.0.2 release md5sums 91*61046927SAndroid Build Coastguard Worker- docs: add news item for 9.0.2 release 92*61046927SAndroid Build Coastguard Worker- configure.ac: Allow OpenGL ES1 and ES2 only with enabled OpenGL 93*61046927SAndroid Build Coastguard Worker- build: require python module libxml2 94*61046927SAndroid Build Coastguard Worker- cherry-ignore: Ignore candidates for the 9.1 branch. 95*61046927SAndroid Build Coastguard Worker- mesa: Bump version to 9.0.3 96*61046927SAndroid Build Coastguard Worker- docs: Add 9.0.3 release notes 97*61046927SAndroid Build Coastguard Worker 98*61046927SAndroid Build Coastguard WorkerAnuj Phogat (1): 99*61046927SAndroid Build Coastguard Worker 100*61046927SAndroid Build Coastguard Worker- mesa: Fix GL_LUMINANCE handling for textures in glGetTexImage 101*61046927SAndroid Build Coastguard Worker 102*61046927SAndroid Build Coastguard WorkerBrian Paul (29): 103*61046927SAndroid Build Coastguard Worker 104*61046927SAndroid Build Coastguard Worker- st/glx: accept GLX_SAMPLE_BUFFERS/SAMPLES_ARB == 0 105*61046927SAndroid Build Coastguard Worker- draw: set precalc_flat flag for AA lines too 106*61046927SAndroid Build Coastguard Worker- softpipe: fix up FS variant unbinding / deletion 107*61046927SAndroid Build Coastguard Worker- softpipe: fix unreliable FS variant binding bug 108*61046927SAndroid Build Coastguard Worker- xlib: handle \_mesa_initialize_visual()'s return value 109*61046927SAndroid Build Coastguard Worker- xlib: allow GLX_DONT_CARE for glXChooseFBConfig() attribute values 110*61046927SAndroid Build Coastguard Worker- st/glx: allow GLX_DONT_CARE for glXChooseFBConfig() attribute values 111*61046927SAndroid Build Coastguard Worker- util: fix addressing bug in pipe_put_tile_z() for 112*61046927SAndroid Build Coastguard Worker PIPE_FORMAT_Z32_FLOAT 113*61046927SAndroid Build Coastguard Worker- util: add get/put_tile_z() support for 114*61046927SAndroid Build Coastguard Worker PIPE_FORMAT_Z32_FLOAT_S8X24_UINT 115*61046927SAndroid Build Coastguard Worker- mesa: use GLbitfield64 when copying program inputs 116*61046927SAndroid Build Coastguard Worker- svga: add NULL pointer check in svga_create_sampler_state() 117*61046927SAndroid Build Coastguard Worker- vbo: add a null pointer check to handle OOM instead of crashing 118*61046927SAndroid Build Coastguard Worker- osmesa: use \_mesa_generate_mipmap() for mipmap generation, not meta 119*61046927SAndroid Build Coastguard Worker- xlib: use \_mesa_generate_mipmap() for mipmap generation, not meta 120*61046927SAndroid Build Coastguard Worker- st/mesa: set ctx->Const.MaxSamples = 0, not 1 121*61046927SAndroid Build Coastguard Worker- mesa: fix-up and use \_mesa_delete_renderbuffer() 122*61046927SAndroid Build Coastguard Worker- mesa: pass context parameter to gl_renderbuffer::Delete() 123*61046927SAndroid Build Coastguard Worker- st/mesa: fix context use-after-free problem in 124*61046927SAndroid Build Coastguard Worker st_renderbuffer_delete() 125*61046927SAndroid Build Coastguard Worker- dri_glx: fix use after free report 126*61046927SAndroid Build Coastguard Worker- mesa: remove warning message in \_mesa_reference_renderbuffer_() 127*61046927SAndroid Build Coastguard Worker- st/mesa: add null pointer check in st_renderbuffer_delete() 128*61046927SAndroid Build Coastguard Worker- util: add some defensive coding in u_upload_alloc() 129*61046927SAndroid Build Coastguard Worker- st/mesa: do proper error checking for u_upload_alloc() calls 130*61046927SAndroid Build Coastguard Worker- util: add new error checking code in vbuf helper 131*61046927SAndroid Build Coastguard Worker- mesa: don't enable GL_EXT_framebuffer_multisample for software 132*61046927SAndroid Build Coastguard Worker drivers 133*61046927SAndroid Build Coastguard Worker- st/mesa: only enable GL_EXT_framebuffer_multisample if GL_MAX_SAMPLES 134*61046927SAndroid Build Coastguard Worker >= 2 135*61046927SAndroid Build Coastguard Worker- mesa: don't expose IBM_rasterpos_clip in a core context 136*61046927SAndroid Build Coastguard Worker- svga: fix sRGB rendering 137*61046927SAndroid Build Coastguard Worker- nouveau: Fix build. 138*61046927SAndroid Build Coastguard Worker 139*61046927SAndroid Build Coastguard WorkerChad Versace (1): 140*61046927SAndroid Build Coastguard Worker 141*61046927SAndroid Build Coastguard Worker- i965/disasm: Fix horizontal stride of dest registers 142*61046927SAndroid Build Coastguard Worker 143*61046927SAndroid Build Coastguard WorkerEric Anholt (5): 144*61046927SAndroid Build Coastguard Worker 145*61046927SAndroid Build Coastguard Worker- i965/fs: Fix the gen6-specific if handling for 80ecb8f15b9ad7d6edc 146*61046927SAndroid Build Coastguard Worker- i965/fs: Don't generate saturates over existing variable values. 147*61046927SAndroid Build Coastguard Worker- i965: Actually add support for GL_ANY_SAMPLES_PASSED from GL_ARB_oq2. 148*61046927SAndroid Build Coastguard Worker- i965/vs: Try again when we've successfully spilled a reg. 149*61046927SAndroid Build Coastguard Worker- i965/gen7: Set up all samplers even if samplers are sparsely used. 150*61046927SAndroid Build Coastguard Worker 151*61046927SAndroid Build Coastguard WorkerFrank Henigman (1): 152*61046927SAndroid Build Coastguard Worker 153*61046927SAndroid Build Coastguard Worker- mesa: add bounds checking for uniform array access 154*61046927SAndroid Build Coastguard Worker 155*61046927SAndroid Build Coastguard WorkerJerome Glisse (1): 156*61046927SAndroid Build Coastguard Worker 157*61046927SAndroid Build Coastguard Worker- r600g: add cs memory usage accounting and limit it v3 (backport for 158*61046927SAndroid Build Coastguard Worker mesa 9.0) 159*61046927SAndroid Build Coastguard Worker 160*61046927SAndroid Build Coastguard WorkerJordan Justen (1): 161*61046927SAndroid Build Coastguard Worker 162*61046927SAndroid Build Coastguard Worker- unpack: support unpacking MESA_FORMAT_ARGB2101010 163*61046927SAndroid Build Coastguard Worker 164*61046927SAndroid Build Coastguard WorkerJosé Fonseca (2): 165*61046927SAndroid Build Coastguard Worker 166*61046927SAndroid Build Coastguard Worker- mesa/st: Don't use 4bits for GL_UNSIGNED_BYTE_3_3_2(_REV) 167*61046927SAndroid Build Coastguard Worker- draw: Properly limit vertex buffer fetches on draw arrays. 168*61046927SAndroid Build Coastguard Worker 169*61046927SAndroid Build Coastguard WorkerKenneth Graunke (19): 170*61046927SAndroid Build Coastguard Worker 171*61046927SAndroid Build Coastguard Worker- i965: Fix primitive restart on Haswell. 172*61046927SAndroid Build Coastguard Worker- i965: Refactor texture swizzle generation into a helper. 173*61046927SAndroid Build Coastguard Worker- i965: Do texture swizzling in hardware on Haswell. 174*61046927SAndroid Build Coastguard Worker- i965: Lower textureGrad() with samplerCubeShadow. 175*61046927SAndroid Build Coastguard Worker- i965: Use Haswell's sample_d_c for textureGrad with shadow samplers. 176*61046927SAndroid Build Coastguard Worker- i965: Add chipset limits for Haswell GT1/GT2. 177*61046927SAndroid Build Coastguard Worker- cherry-ignore: Ignore i965 guardband bug fixes. 178*61046927SAndroid Build Coastguard Worker- i965: Add missing \_NEW_BUFFERS dirty bit in Gen7 SBE state. 179*61046927SAndroid Build Coastguard Worker- i965/vs: Create a 'lod_type' temporary for ir->lod_info.lod->type. 180*61046927SAndroid Build Coastguard Worker- i965/vs: Set LOD to 0 for ordinary texture() calls. 181*61046927SAndroid Build Coastguard Worker- i965/vs: Store texturing results into a vec4 temporary. 182*61046927SAndroid Build Coastguard Worker- cherry-ignore: Ignore candidates for the 9.1 branch. 183*61046927SAndroid Build Coastguard Worker- mesa: Disable GL_NV_primitive_restart extension in core contexts. 184*61046927SAndroid Build Coastguard Worker- glsl: Track UBO block names in the symbol table. 185*61046927SAndroid Build Coastguard Worker- build: Fix build on systems where /usr/bin/python isn't python 2. 186*61046927SAndroid Build Coastguard Worker- i965: Refactor Gen6+ SF attribute override code. 187*61046927SAndroid Build Coastguard Worker- i965: Compute the maximum SF source attribute. 188*61046927SAndroid Build Coastguard Worker- i965: Fix the SF Vertex URB Read Length calculation for Sandybridge. 189*61046927SAndroid Build Coastguard Worker- i965: Fix the SF Vertex URB Read Length calculation for Gen7 190*61046927SAndroid Build Coastguard Worker platforms. 191*61046927SAndroid Build Coastguard Worker 192*61046927SAndroid Build Coastguard WorkerMarek Olšák (3): 193*61046927SAndroid Build Coastguard Worker 194*61046927SAndroid Build Coastguard Worker- r600g: fix int->bool conversion in fence_signalled 195*61046927SAndroid Build Coastguard Worker- gallium/u_upload_mgr: fix a serious memory leak 196*61046927SAndroid Build Coastguard Worker- r300g: fix blending with blend color and RGBA formats 197*61046927SAndroid Build Coastguard Worker 198*61046927SAndroid Build Coastguard WorkerMatt Turner (3): 199*61046927SAndroid Build Coastguard Worker 200*61046927SAndroid Build Coastguard Worker- mesa: Return 0 for XFB_VARYING_MAX_LENGTH if no varyings 201*61046927SAndroid Build Coastguard Worker- mesa: Set transform feedback's default buffer mode to 202*61046927SAndroid Build Coastguard Worker INTERLEAVED_ATTRIBS 203*61046927SAndroid Build Coastguard Worker- mesa/uniform_query: Don't write to \*params if there is an error 204*61046927SAndroid Build Coastguard Worker 205*61046927SAndroid Build Coastguard WorkerMichel Dänzer (1): 206*61046927SAndroid Build Coastguard Worker 207*61046927SAndroid Build Coastguard Worker- configure.ac: GLX cannot work without OpenGL 208*61046927SAndroid Build Coastguard Worker 209*61046927SAndroid Build Coastguard WorkerPaul Berry (1): 210*61046927SAndroid Build Coastguard Worker 211*61046927SAndroid Build Coastguard Worker- mesa: Allow glReadBuffer(GL_NONE) for winsys framebuffers. 212*61046927SAndroid Build Coastguard Worker 213*61046927SAndroid Build Coastguard WorkerRoland Scheidegger (1): 214*61046927SAndroid Build Coastguard Worker 215*61046927SAndroid Build Coastguard Worker- softpipe: fix using optimized filter function 216*61046927SAndroid Build Coastguard Worker 217*61046927SAndroid Build Coastguard WorkerStefan Dösinger (3): 218*61046927SAndroid Build Coastguard Worker 219*61046927SAndroid Build Coastguard Worker- meta: Disable GL_FRAGMENT_SHADER_ATI in MESA_META_SHADER 220*61046927SAndroid Build Coastguard Worker- radeon: Initialize swrast before setting limits 221*61046927SAndroid Build Coastguard Worker- r200: Initialize swrast before setting limits 222*61046927SAndroid Build Coastguard Worker 223*61046927SAndroid Build Coastguard WorkerZack Rusin (2): 224*61046927SAndroid Build Coastguard Worker 225*61046927SAndroid Build Coastguard Worker- glx: only advertise GLX_INTEL_swap_event if it's supported 226*61046927SAndroid Build Coastguard Worker- DRI2: Don't disable GLX_INTEL_swap_event unconditionally 227