xref: /aosp_15_r20/external/mesa3d/docs/relnotes/9.1.1.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 9.1.1 Release Notes / March 19th, 2013
2*61046927SAndroid Build Coastguard Worker===========================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 9.1.1 is a bug fix release which fixes bugs found since the 9.1
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 9.1 implements the OpenGL 3.1 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker3.1. OpenGL 3.1 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause GL_ARB_compatibility is not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerMD5 checksums
15*61046927SAndroid Build Coastguard Worker-------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   6508d9882d8dce7106717f365632700c  MesaLib-9.1.1.tar.gz
20*61046927SAndroid Build Coastguard Worker   6ea2bdc3b7ecfb4257b39814b4182580  MesaLib-9.1.1.tar.bz2
21*61046927SAndroid Build Coastguard Worker   3434c0eb47849a08c53cd32833d10d13  MesaLib-9.1.1.zip
22*61046927SAndroid Build Coastguard Worker
23*61046927SAndroid Build Coastguard WorkerNew features
24*61046927SAndroid Build Coastguard Worker------------
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard WorkerNone.
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard WorkerBug fixes
29*61046927SAndroid Build Coastguard Worker---------
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete.
32*61046927SAndroid Build Coastguard Worker
33*61046927SAndroid Build Coastguard Worker-  `Bug 30232 <https://bugs.freedesktop.org/show_bug.cgi?id=30232>`__ -
34*61046927SAndroid Build Coastguard Worker   [GM45] mesa demos spriteblast render incorrectly
35*61046927SAndroid Build Coastguard Worker-  `Bug 32429 <https://bugs.freedesktop.org/show_bug.cgi?id=32429>`__ -
36*61046927SAndroid Build Coastguard Worker   [gles2] Ironlake: gl_PointCoord takes no effect for point sprites
37*61046927SAndroid Build Coastguard Worker-  `Bug 38086 <https://bugs.freedesktop.org/show_bug.cgi?id=38086>`__ -
38*61046927SAndroid Build Coastguard Worker   Mesa 7.11-devel implementation error: Unexpected program target in
39*61046927SAndroid Build Coastguard Worker   destroy_program_variants_cb()
40*61046927SAndroid Build Coastguard Worker-  `Bug 57121 <https://bugs.freedesktop.org/show_bug.cgi?id=57121>`__ -
41*61046927SAndroid Build Coastguard Worker   [snb] corrupted GLSL built-in function results when using Uniform
42*61046927SAndroid Build Coastguard Worker   Buffer contents as arguments
43*61046927SAndroid Build Coastguard Worker-  `Bug 58042 <https://bugs.freedesktop.org/show_bug.cgi?id=58042>`__ -
44*61046927SAndroid Build Coastguard Worker   [bisected] Garbled UI in Team Fortress 2 and Counter-Strike: Source
45*61046927SAndroid Build Coastguard Worker-  `Bug 58960 <https://bugs.freedesktop.org/show_bug.cgi?id=58960>`__ -
46*61046927SAndroid Build Coastguard Worker   Texture flicker with fragment shader
47*61046927SAndroid Build Coastguard Worker-  `Bug 59495 <https://bugs.freedesktop.org/show_bug.cgi?id=59495>`__ -
48*61046927SAndroid Build Coastguard Worker   [i965 Bisected]Oglc fbblit(advanced.blitFb-3d-cube.mirror.both) fails
49*61046927SAndroid Build Coastguard Worker-  `Bug 59783 <https://bugs.freedesktop.org/show_bug.cgi?id=59783>`__ -
50*61046927SAndroid Build Coastguard Worker   [IVB bisected] 3DMMES2.0 Taiji performance reduced by ~13% with
51*61046927SAndroid Build Coastguard Worker   gnome-session enable compositing
52*61046927SAndroid Build Coastguard Worker-  `Bug 60121 <https://bugs.freedesktop.org/show_bug.cgi?id=60121>`__ -
53*61046927SAndroid Build Coastguard Worker   build - libvdpau_softpipe fails at runtime.
54*61046927SAndroid Build Coastguard Worker-  `Bug 60143 <https://bugs.freedesktop.org/show_bug.cgi?id=60143>`__ -
55*61046927SAndroid Build Coastguard Worker   gbm_dri_bo_create fails to initialize bo->base.base.format
56*61046927SAndroid Build Coastguard Worker-  `Bug 60802 <https://bugs.freedesktop.org/show_bug.cgi?id=60802>`__ -
57*61046927SAndroid Build Coastguard Worker   Corruption with DMA ring on cayman
58*61046927SAndroid Build Coastguard Worker-  `Bug 60848 <https://bugs.freedesktop.org/show_bug.cgi?id=60848>`__ -
59*61046927SAndroid Build Coastguard Worker   [bisected] r600g: add htile support cause gpu lockup in Dishonored
60*61046927SAndroid Build Coastguard Worker   wine.
61*61046927SAndroid Build Coastguard Worker-  `Bug 60938 <https://bugs.freedesktop.org/show_bug.cgi?id=60938>`__ -
62*61046927SAndroid Build Coastguard Worker   [softpipe] piglit interpolation-noperspective-gl_BackColor-flat-fixed
63*61046927SAndroid Build Coastguard Worker   regression
64*61046927SAndroid Build Coastguard Worker-  `Bug 61012 <https://bugs.freedesktop.org/show_bug.cgi?id=61012>`__ -
65*61046927SAndroid Build Coastguard Worker   alloc_layout_array tx \* ty assertion failure when making pbuffer
66*61046927SAndroid Build Coastguard Worker   current
67*61046927SAndroid Build Coastguard Worker-  `Bug 61026 <https://bugs.freedesktop.org/show_bug.cgi?id=61026>`__ -
68*61046927SAndroid Build Coastguard Worker   Segfault in glBitmap when called with PBO source
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard WorkerChanges
71*61046927SAndroid Build Coastguard Worker-------
72*61046927SAndroid Build Coastguard Worker
73*61046927SAndroid Build Coastguard WorkerThe full set of changes can be viewed by using the following GIT
74*61046927SAndroid Build Coastguard Workercommand:
75*61046927SAndroid Build Coastguard Worker
76*61046927SAndroid Build Coastguard Worker::
77*61046927SAndroid Build Coastguard Worker
78*61046927SAndroid Build Coastguard Worker     git log mesa-9.1..mesa-9.1.1
79*61046927SAndroid Build Coastguard Worker
80*61046927SAndroid Build Coastguard WorkerAdam Sampson (1):
81*61046927SAndroid Build Coastguard Worker
82*61046927SAndroid Build Coastguard Worker-  autotools: oprofilejit should be included in the list of LLVM
83*61046927SAndroid Build Coastguard Worker   components required
84*61046927SAndroid Build Coastguard Worker
85*61046927SAndroid Build Coastguard WorkerAlex Deucher (2):
86*61046927SAndroid Build Coastguard Worker
87*61046927SAndroid Build Coastguard Worker-  r600g: add Richland APU pci ids
88*61046927SAndroid Build Coastguard Worker-  r600g: Use blitter rather than DMA for 128bpp on cayman (v3)
89*61046927SAndroid Build Coastguard Worker
90*61046927SAndroid Build Coastguard WorkerAndreas Boll (2):
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard Worker-  docs: Add 9.1 release md5sums
93*61046927SAndroid Build Coastguard Worker-  docs: add news item for 9.1 release
94*61046927SAndroid Build Coastguard Worker
95*61046927SAndroid Build Coastguard WorkerAnuj Phogat (1):
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard Worker-  meta: Allocate texture before initializing texture coordinates
98*61046927SAndroid Build Coastguard Worker
99*61046927SAndroid Build Coastguard WorkerBrian Paul (11):
100*61046927SAndroid Build Coastguard Worker
101*61046927SAndroid Build Coastguard Worker-  docs: remove stray 'date' text
102*61046927SAndroid Build Coastguard Worker-  docs: insert links to the 9.0.3 release
103*61046927SAndroid Build Coastguard Worker-  draw: fix non-perspective interpolation in interp()
104*61046927SAndroid Build Coastguard Worker-  st/mesa: implement glBitmap unpacking from a PBO, for the cache path
105*61046927SAndroid Build Coastguard Worker-  st/xlib: initialize the drawable size in create_xmesa_buffer()
106*61046927SAndroid Build Coastguard Worker-  st/mesa: fix trimming of GL_QUAD_STRIP
107*61046927SAndroid Build Coastguard Worker-  st/mesa: check for dummy programs in destroy_program_variants()
108*61046927SAndroid Build Coastguard Worker-  st/mesa: fix polygon offset state translation logic
109*61046927SAndroid Build Coastguard Worker-  draw: fix broken polygon offset stage
110*61046927SAndroid Build Coastguard Worker-  llvmpipe: add missing checks for polygon offset point/line modes
111*61046927SAndroid Build Coastguard Worker-  svga: always link with C++
112*61046927SAndroid Build Coastguard Worker
113*61046927SAndroid Build Coastguard WorkerDaniel van Vugt (1):
114*61046927SAndroid Build Coastguard Worker
115*61046927SAndroid Build Coastguard Worker-  gbm: Remember to init format on gbm_dri_bo_create.
116*61046927SAndroid Build Coastguard Worker
117*61046927SAndroid Build Coastguard WorkerEric Anholt (7):
118*61046927SAndroid Build Coastguard Worker
119*61046927SAndroid Build Coastguard Worker-  i965/fs: Do a general SEND dependency workaround for the original
120*61046927SAndroid Build Coastguard Worker   965.
121*61046927SAndroid Build Coastguard Worker-  i965/fs: Fix copy propagation with smearing.
122*61046927SAndroid Build Coastguard Worker-  i965/fs: Delay setup of uniform loads until after pre-regalloc
123*61046927SAndroid Build Coastguard Worker   scheduling.
124*61046927SAndroid Build Coastguard Worker-  i965/fs: Only do CSE when the dst types match.
125*61046927SAndroid Build Coastguard Worker-  i965/fs: Fix broken math on values loaded from uniform buffers on
126*61046927SAndroid Build Coastguard Worker   gen6.
127*61046927SAndroid Build Coastguard Worker-  mesa: Fix setup of ctx->Point.PointSprite for GLES2.
128*61046927SAndroid Build Coastguard Worker-  i965: Fix the W value of deprecated pointcoords on pre-gen6.
129*61046927SAndroid Build Coastguard Worker
130*61046927SAndroid Build Coastguard WorkerFrank Henigman (1):
131*61046927SAndroid Build Coastguard Worker
132*61046927SAndroid Build Coastguard Worker-  i965: Link i965_dri.so with C++ linker.
133*61046927SAndroid Build Coastguard Worker
134*61046927SAndroid Build Coastguard WorkerIan Romanick (3):
135*61046927SAndroid Build Coastguard Worker
136*61046927SAndroid Build Coastguard Worker-  mesa: Add previously picked commit to .cherry-ignore
137*61046927SAndroid Build Coastguard Worker-  mesa: Modify candidate search string
138*61046927SAndroid Build Coastguard Worker-  egl: Allow 24-bit visuals for 32-bit RGBA8888 configs
139*61046927SAndroid Build Coastguard Worker
140*61046927SAndroid Build Coastguard WorkerJakub Bogusz (1):
141*61046927SAndroid Build Coastguard Worker
142*61046927SAndroid Build Coastguard Worker-  vdpau-softpipe: Build correct source file - vl_winsys_xsp.c
143*61046927SAndroid Build Coastguard Worker
144*61046927SAndroid Build Coastguard WorkerJerome Glisse (1):
145*61046927SAndroid Build Coastguard Worker
146*61046927SAndroid Build Coastguard Worker-  r600g: workaround hyperz lockup on evergreen
147*61046927SAndroid Build Coastguard Worker
148*61046927SAndroid Build Coastguard WorkerJohn Kåre Alsaker (1):
149*61046927SAndroid Build Coastguard Worker
150*61046927SAndroid Build Coastguard Worker-  llvmpipe: Fix creation of shared and scanout textures.
151*61046927SAndroid Build Coastguard Worker
152*61046927SAndroid Build Coastguard WorkerJordan Justen (1):
153*61046927SAndroid Build Coastguard Worker
154*61046927SAndroid Build Coastguard Worker-  attrib: push/pop FRAGMENT_PROGRAM_ARB state
155*61046927SAndroid Build Coastguard Worker
156*61046927SAndroid Build Coastguard WorkerJosé Fonseca (3):
157*61046927SAndroid Build Coastguard Worker
158*61046927SAndroid Build Coastguard Worker-  scons: Allows choosing VS 10 or 11.
159*61046927SAndroid Build Coastguard Worker-  scons: Define \_ALLOW_KEYWORD_MACROS on MSVC builds.
160*61046927SAndroid Build Coastguard Worker-  scons: Warn when using MSVS versions prior to 2012.
161*61046927SAndroid Build Coastguard Worker
162*61046927SAndroid Build Coastguard WorkerKeith Kriewall (1):
163*61046927SAndroid Build Coastguard Worker
164*61046927SAndroid Build Coastguard Worker-  scons: Fix Windows build with LLVM 3.2
165*61046927SAndroid Build Coastguard Worker
166*61046927SAndroid Build Coastguard WorkerKenneth Graunke (1):
167*61046927SAndroid Build Coastguard Worker
168*61046927SAndroid Build Coastguard Worker-  i965: Fix Crystal Well PCI IDs.
169*61046927SAndroid Build Coastguard Worker
170*61046927SAndroid Build Coastguard WorkerMarek Olšák (5):
171*61046927SAndroid Build Coastguard Worker
172*61046927SAndroid Build Coastguard Worker-  r600g: use async DMA with a non-zero src offset
173*61046927SAndroid Build Coastguard Worker-  r600g: flush and invalidate htile cache when appropriate
174*61046927SAndroid Build Coastguard Worker-  gallium/util: add helper code for 1D integer range
175*61046927SAndroid Build Coastguard Worker-  r600g: always map uninitialized buffer range as unsynchronized
176*61046927SAndroid Build Coastguard Worker-  r600g: pad the DMA CS to a multiple of 8 dwords
177*61046927SAndroid Build Coastguard Worker
178*61046927SAndroid Build Coastguard WorkerMartin Andersson (1):
179*61046927SAndroid Build Coastguard Worker
180*61046927SAndroid Build Coastguard Worker-  winsys/radeon: Only add bo to hash table when creating flink
181*61046927SAndroid Build Coastguard Worker
182*61046927SAndroid Build Coastguard WorkerMatt Turner (1):
183*61046927SAndroid Build Coastguard Worker
184*61046927SAndroid Build Coastguard Worker-  mesa: Allow ETC2/EAC formats with ARB_ES3_compatibility.
185*61046927SAndroid Build Coastguard Worker
186*61046927SAndroid Build Coastguard WorkerMichel Dänzer (3):
187*61046927SAndroid Build Coastguard Worker
188*61046927SAndroid Build Coastguard Worker-  radeonsi: Fix up and enable flat shading.
189*61046927SAndroid Build Coastguard Worker-  r600g/Cayman: Fix blending using destination alpha factor but
190*61046927SAndroid Build Coastguard Worker   non-alpha dest
191*61046927SAndroid Build Coastguard Worker-  radeonsi: Fix off-by-one for maximum vertex element index in some
192*61046927SAndroid Build Coastguard Worker   cases
193*61046927SAndroid Build Coastguard Worker
194*61046927SAndroid Build Coastguard WorkerTapani Pälli (2):
195*61046927SAndroid Build Coastguard Worker
196*61046927SAndroid Build Coastguard Worker-  mesa: add missing case in \_mesa_GetTexParameterfv()
197*61046927SAndroid Build Coastguard Worker-  mesa/es: NULL check in EGLImageTargetTexture2DOES
198*61046927SAndroid Build Coastguard Worker
199*61046927SAndroid Build Coastguard WorkerVadim Girlin (1):
200*61046927SAndroid Build Coastguard Worker
201*61046927SAndroid Build Coastguard Worker-  r600g: fix check_and_set_bank_swizzle for cayman
202*61046927SAndroid Build Coastguard Worker
203*61046927SAndroid Build Coastguard WorkerVincent Lejeune (2):
204*61046927SAndroid Build Coastguard Worker
205*61046927SAndroid Build Coastguard Worker-  r600g/llvm: Add support for UBO
206*61046927SAndroid Build Coastguard Worker-  r600g: Check comp_mask before merging export instructions
207