xref: /aosp_15_r20/external/mesa3d/docs/relnotes/9.1.2.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 9.1.2 Release Notes / April 30th, 2013
2*61046927SAndroid Build Coastguard Worker===========================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 9.1.2 is a bug fix release which fixes bugs found since the 9.1.1
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 9.1 implements the OpenGL 3.1 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker3.1. OpenGL 3.1 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause GL_ARB_compatibility is not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerMD5 checksums
15*61046927SAndroid Build Coastguard Worker-------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   df2aab86ff4a510ce5b0d074caa0a59f  MesaLib-9.1.2.tar.bz2
20*61046927SAndroid Build Coastguard Worker   415c2bc3a9eb571aafbfa474ebf5a2e0  MesaLib-9.1.2.tar.gz
21*61046927SAndroid Build Coastguard Worker   b1ae5a4d9255953980bc9254f5323420  MesaLib-9.1.2.zip
22*61046927SAndroid Build Coastguard Worker
23*61046927SAndroid Build Coastguard WorkerNew features
24*61046927SAndroid Build Coastguard Worker------------
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard WorkerNone.
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard WorkerBug fixes
29*61046927SAndroid Build Coastguard Worker---------
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete.
32*61046927SAndroid Build Coastguard Worker
33*61046927SAndroid Build Coastguard Worker-  `Bug 44567 <https://bugs.freedesktop.org/show_bug.cgi?id=44567>`__ -
34*61046927SAndroid Build Coastguard Worker   [965gm] green artifacts when using GLSL in XBMC
35*61046927SAndroid Build Coastguard Worker-  `Bug 59238 <https://bugs.freedesktop.org/show_bug.cgi?id=59238>`__ -
36*61046927SAndroid Build Coastguard Worker   many new symbols in libxatracker after recent automake work
37*61046927SAndroid Build Coastguard Worker-  `Bug 59445 <https://bugs.freedesktop.org/show_bug.cgi?id=59445>`__ -
38*61046927SAndroid Build Coastguard Worker   [SNB/IVB/HSW Bisected]Oglc draw-buffers2(advanced.blending.none)
39*61046927SAndroid Build Coastguard Worker   segfault
40*61046927SAndroid Build Coastguard Worker-  `Bug 59495 <https://bugs.freedesktop.org/show_bug.cgi?id=59495>`__ -
41*61046927SAndroid Build Coastguard Worker   [i965 Bisected]Oglc fbblit(advanced.blitFb-3d-cube.mirror.both) fails
42*61046927SAndroid Build Coastguard Worker-  `Bug 60503 <https://bugs.freedesktop.org/show_bug.cgi?id=60503>`__ -
43*61046927SAndroid Build Coastguard Worker   [r300g] Unigine Heaven 3.0: all objects are black
44*61046927SAndroid Build Coastguard Worker-  `Bug 60510 <https://bugs.freedesktop.org/show_bug.cgi?id=60510>`__ -
45*61046927SAndroid Build Coastguard Worker   Firefox 18.0.2 Crash On Nvidia GeForce2
46*61046927SAndroid Build Coastguard Worker-  `Bug 61197 <https://bugs.freedesktop.org/show_bug.cgi?id=61197>`__ -
47*61046927SAndroid Build Coastguard Worker   [SNB Bisected] kwin_gles screen corruption
48*61046927SAndroid Build Coastguard Worker-  `Bug 61317 <https://bugs.freedesktop.org/show_bug.cgi?id=61317>`__ -
49*61046927SAndroid Build Coastguard Worker   [IVB] corrupt rendering with UBOs
50*61046927SAndroid Build Coastguard Worker-  `Bug 61395 <https://bugs.freedesktop.org/show_bug.cgi?id=61395>`__ -
51*61046927SAndroid Build Coastguard Worker   glEdgeFlag can't be set to false
52*61046927SAndroid Build Coastguard Worker-  `Bug 61947 <https://bugs.freedesktop.org/show_bug.cgi?id=61947>`__ -
53*61046927SAndroid Build Coastguard Worker   nullpointer dereference causes xorg-server segfault when nouveau DRI
54*61046927SAndroid Build Coastguard Worker   driver is loaded
55*61046927SAndroid Build Coastguard Worker-  `Bug 62357 <https://bugs.freedesktop.org/show_bug.cgi?id=62357>`__ -
56*61046927SAndroid Build Coastguard Worker   llvmpipe: Fragment Shader with "return" in main causes back output
57*61046927SAndroid Build Coastguard Worker-  `Bug 62434 <https://bugs.freedesktop.org/show_bug.cgi?id=62434>`__ -
58*61046927SAndroid Build Coastguard Worker   [bisected] 3284.073] (EE) AIGLX error: dlopen of
59*61046927SAndroid Build Coastguard Worker   /usr/lib/xorg/modules/dri/r600_dri.so failed
60*61046927SAndroid Build Coastguard Worker   (/usr/lib/libllvmradeon9.2.0.so: undefined symbol:
61*61046927SAndroid Build Coastguard Worker   lp_build_tgsi_intrinsic)
62*61046927SAndroid Build Coastguard Worker-  `Debian bug
63*61046927SAndroid Build Coastguard Worker   #349437 <https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=349437>`__
64*61046927SAndroid Build Coastguard Worker   - mesa - FTBFS: error: 'IEEE_ONE' undeclared
65*61046927SAndroid Build Coastguard Worker-  `Redhat bug
66*61046927SAndroid Build Coastguard Worker   #918661 <https://bugzilla.redhat.com/show_bug.cgi?id=918661>`__ -
67*61046927SAndroid Build Coastguard Worker   crash in routine Avogadro UI manipulation
68*61046927SAndroid Build Coastguard Worker
69*61046927SAndroid Build Coastguard WorkerChanges
70*61046927SAndroid Build Coastguard Worker-------
71*61046927SAndroid Build Coastguard Worker
72*61046927SAndroid Build Coastguard WorkerThe full set of changes can be viewed by using the following GIT
73*61046927SAndroid Build Coastguard Workercommand:
74*61046927SAndroid Build Coastguard Worker
75*61046927SAndroid Build Coastguard Worker::
76*61046927SAndroid Build Coastguard Worker
77*61046927SAndroid Build Coastguard Worker     git log mesa-9.1.1..mesa-9.1.2
78*61046927SAndroid Build Coastguard Worker
79*61046927SAndroid Build Coastguard WorkerAdam Jackson (2):
80*61046927SAndroid Build Coastguard Worker
81*61046927SAndroid Build Coastguard Worker-  glx: Build with VISIBILITY_CFLAGS in automake
82*61046927SAndroid Build Coastguard Worker-  linux: Don't emit a .note.ABI-tag section anymore (#26663)
83*61046927SAndroid Build Coastguard Worker
84*61046927SAndroid Build Coastguard WorkerAlan Hourihane (3):
85*61046927SAndroid Build Coastguard Worker
86*61046927SAndroid Build Coastguard Worker-  Add missing GL_TEXTURE_CUBE_MAP entry in
87*61046927SAndroid Build Coastguard Worker   \_mesa_legal_texture_dimensions
88*61046927SAndroid Build Coastguard Worker-  Unreference sampler object when it's currently bound to texture unit.
89*61046927SAndroid Build Coastguard Worker-  mesa: fix glGetInteger*(GL_SAMPLER_BINDING).
90*61046927SAndroid Build Coastguard Worker
91*61046927SAndroid Build Coastguard WorkerAlex Deucher (1):
92*61046927SAndroid Build Coastguard Worker
93*61046927SAndroid Build Coastguard Worker-  r600g: disable hyperz by default on 9.1
94*61046927SAndroid Build Coastguard Worker
95*61046927SAndroid Build Coastguard WorkerAndreas Boll (5):
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard Worker-  radeon/llvm: Link against libgallium.la to fix an undefined symbol
98*61046927SAndroid Build Coastguard Worker-  mesa: use ieee fp on s390 and m68k
99*61046927SAndroid Build Coastguard Worker-  build: Enable x86 assembler on Hurd.
100*61046927SAndroid Build Coastguard Worker-  osmesa: fix out-of-tree build
101*61046927SAndroid Build Coastguard Worker-  gallium/egl: fix out-of-tree build
102*61046927SAndroid Build Coastguard Worker
103*61046927SAndroid Build Coastguard WorkerAnuj Phogat (1):
104*61046927SAndroid Build Coastguard Worker
105*61046927SAndroid Build Coastguard Worker-  mesa: Fix FB blitting in case of zero size src or dst rect
106*61046927SAndroid Build Coastguard Worker
107*61046927SAndroid Build Coastguard WorkerBrian Paul (4):
108*61046927SAndroid Build Coastguard Worker
109*61046927SAndroid Build Coastguard Worker-  mesa: flush current state when querying GL_EDGE_FLAG
110*61046927SAndroid Build Coastguard Worker-  vbo: fix crash found with shared display lists
111*61046927SAndroid Build Coastguard Worker-  llvmpipe: tweak CMD_BLOCK_MAX and LP_SCENE_MAX_SIZE
112*61046927SAndroid Build Coastguard Worker-  llvmpipe: add some scene limit sanity check assertions
113*61046927SAndroid Build Coastguard Worker
114*61046927SAndroid Build Coastguard WorkerCarl Worth (1):
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard Worker-  i965: Avoid segfault in gen6_upload_state
117*61046927SAndroid Build Coastguard Worker
118*61046927SAndroid Build Coastguard WorkerChris Forbes (1):
119*61046927SAndroid Build Coastguard Worker
120*61046927SAndroid Build Coastguard Worker-  i965/vs: Fix Gen4/5 VUE map inconsistency with gl_ClipVertex
121*61046927SAndroid Build Coastguard Worker
122*61046927SAndroid Build Coastguard WorkerChristoph Bumiller (4):
123*61046927SAndroid Build Coastguard Worker
124*61046927SAndroid Build Coastguard Worker-  nv50: fix 3D render target setup
125*61046927SAndroid Build Coastguard Worker-  nv50,nvc0: disable DEPTH_RANGE_NEAR/FAR clipping during blit
126*61046927SAndroid Build Coastguard Worker-  nv50,nvc0: fix 3d blits, restore viewport after blit
127*61046927SAndroid Build Coastguard Worker-  nvc0: fix for 2d engine R source formats writing RRR1 and not R001
128*61046927SAndroid Build Coastguard Worker
129*61046927SAndroid Build Coastguard WorkerEric Anholt (5):
130*61046927SAndroid Build Coastguard Worker
131*61046927SAndroid Build Coastguard Worker-  i965/fs: Fix register allocation for uniform pull constants in
132*61046927SAndroid Build Coastguard Worker   16-wide.
133*61046927SAndroid Build Coastguard Worker-  i965/fs: Fix broken rendering in large shaders with UBO loads.
134*61046927SAndroid Build Coastguard Worker-  i965/fs: Also do the gen4 SEND dependency workaround against other
135*61046927SAndroid Build Coastguard Worker   SENDs.
136*61046927SAndroid Build Coastguard Worker-  i965: Add definitions for gen7+ data cache messages.
137*61046927SAndroid Build Coastguard Worker-  mesa: Disable validate_ir_tree() on release builds.
138*61046927SAndroid Build Coastguard Worker
139*61046927SAndroid Build Coastguard WorkerIan Romanick (5):
140*61046927SAndroid Build Coastguard Worker
141*61046927SAndroid Build Coastguard Worker-  docs: Add 9.1.1 release md5sums
142*61046927SAndroid Build Coastguard Worker-  mesa: Add previously picked commit to .cherry-ignore
143*61046927SAndroid Build Coastguard Worker-  glsl: Add missing bool case in glsl_type::get_scalar_type
144*61046927SAndroid Build Coastguard Worker-  mesa: Note that patch dbf94d1 should't actually get picked to the 9.1
145*61046927SAndroid Build Coastguard Worker   branch
146*61046927SAndroid Build Coastguard Worker-  mesa: Bump version to 9.1.2
147*61046927SAndroid Build Coastguard Worker
148*61046927SAndroid Build Coastguard WorkerJan de Groot (1):
149*61046927SAndroid Build Coastguard Worker
150*61046927SAndroid Build Coastguard Worker-  dri/nouveau: fix crash in nouveau_flush
151*61046927SAndroid Build Coastguard Worker
152*61046927SAndroid Build Coastguard WorkerJosé Fonseca (3):
153*61046927SAndroid Build Coastguard Worker
154*61046927SAndroid Build Coastguard Worker-  autotools: Add missing top-level include dir.
155*61046927SAndroid Build Coastguard Worker-  mesa,gallium,egl,mapi: One definition of C99 inline/__func_\_ to rule
156*61046927SAndroid Build Coastguard Worker   them all.
157*61046927SAndroid Build Coastguard Worker-  include: Fix build with VS 11 (i.e, 2012).
158*61046927SAndroid Build Coastguard Worker
159*61046927SAndroid Build Coastguard WorkerKenneth Graunke (4):
160*61046927SAndroid Build Coastguard Worker
161*61046927SAndroid Build Coastguard Worker-  i965: Fix INTEL_DEBUG=shader_time for Haswell.
162*61046927SAndroid Build Coastguard Worker-  i965: Specialize SURFACE_STATE creation for shader time.
163*61046927SAndroid Build Coastguard Worker-  i965: Make INTEL_DEBUG=shader_time use the RAW surface format.
164*61046927SAndroid Build Coastguard Worker-  i965: Don't use texture swizzling to force alpha to 1.0 if
165*61046927SAndroid Build Coastguard Worker   unnecessary.
166*61046927SAndroid Build Coastguard Worker
167*61046927SAndroid Build Coastguard WorkerMaarten Lankhorst (2):
168*61046927SAndroid Build Coastguard Worker
169*61046927SAndroid Build Coastguard Worker-  gallium/build: Fix visibility CFLAGS in automake
170*61046927SAndroid Build Coastguard Worker-  radeon/llvm: Do not link against libgallium when building statically.
171*61046927SAndroid Build Coastguard Worker
172*61046927SAndroid Build Coastguard WorkerMarcin Slusarz (1):
173*61046927SAndroid Build Coastguard Worker
174*61046927SAndroid Build Coastguard Worker-  dri/nouveau: NV17_3D class is not available for NV1a chipset
175*61046927SAndroid Build Coastguard Worker
176*61046927SAndroid Build Coastguard WorkerMarek Olšák (3):
177*61046927SAndroid Build Coastguard Worker
178*61046927SAndroid Build Coastguard Worker-  mesa: don't allocate a texture if width or height is 0 in
179*61046927SAndroid Build Coastguard Worker   CopyTexImage
180*61046927SAndroid Build Coastguard Worker-  gallium/tgsi: fix valgrind warning
181*61046927SAndroid Build Coastguard Worker-  mesa: handle HALF_FLOAT like FLOAT in get_tex_rgba
182*61046927SAndroid Build Coastguard Worker
183*61046927SAndroid Build Coastguard WorkerMartin Andersson (1):
184*61046927SAndroid Build Coastguard Worker
185*61046927SAndroid Build Coastguard Worker-  r600g: Use virtual address for PIPE_QUERY_SO\* in r600_emit_query_end
186*61046927SAndroid Build Coastguard Worker
187*61046927SAndroid Build Coastguard WorkerMatt Turner (3):
188*61046927SAndroid Build Coastguard Worker
189*61046927SAndroid Build Coastguard Worker-  configure.ac: Don't check for X11 unconditionally.
190*61046927SAndroid Build Coastguard Worker-  configure.ac: Remove stale comment about --x-\* arguments.
191*61046927SAndroid Build Coastguard Worker-  mesa: Implement TEXTURE_IMMUTABLE_LEVELS for ES 3.0.
192*61046927SAndroid Build Coastguard Worker
193*61046927SAndroid Build Coastguard WorkerMichel Dänzer (1):
194*61046927SAndroid Build Coastguard Worker
195*61046927SAndroid Build Coastguard Worker-  radeonsi: Emit pixel shader state even when only the vertex shader
196*61046927SAndroid Build Coastguard Worker   changed
197*61046927SAndroid Build Coastguard Worker
198*61046927SAndroid Build Coastguard WorkerPaul Berry (1):
199*61046927SAndroid Build Coastguard Worker
200*61046927SAndroid Build Coastguard Worker-  i965: Apply depthstencil alignment workaround when doing fast clears.
201*61046927SAndroid Build Coastguard Worker
202*61046927SAndroid Build Coastguard WorkerRoland Scheidegger (1):
203*61046927SAndroid Build Coastguard Worker
204*61046927SAndroid Build Coastguard Worker-  gallivm: fix return opcode handling in main function of a shader
205*61046927SAndroid Build Coastguard Worker
206*61046927SAndroid Build Coastguard WorkerTapani Pälli (1):
207*61046927SAndroid Build Coastguard Worker
208*61046927SAndroid Build Coastguard Worker-  intel: Fix regression in intel_create_image_from_name stride handling
209*61046927SAndroid Build Coastguard Worker
210*61046927SAndroid Build Coastguard WorkerTom Stellard (1):
211*61046927SAndroid Build Coastguard Worker
212*61046927SAndroid Build Coastguard Worker-  r300g: Fix bug in OMOD optimization
213