1*61046927SAndroid Build Coastguard WorkerMesa 9.1.5 Release Notes / July 17, 2013 2*61046927SAndroid Build Coastguard Worker======================================== 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 9.1.5 is a bug fix release which fixes bugs found since the 9.1.4 5*61046927SAndroid Build Coastguard Workerrelease. 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard WorkerMesa 9.1 implements the OpenGL 3.1 API, but the version reported by 8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 11*61046927SAndroid Build Coastguard Worker3.1. OpenGL 3.1 is **only** available if requested at context creation 12*61046927SAndroid Build Coastguard Workerbecause GL_ARB_compatibility is not supported. 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard WorkerMD5 checksums 15*61046927SAndroid Build Coastguard Worker------------- 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard Worker:: 18*61046927SAndroid Build Coastguard Worker 19*61046927SAndroid Build Coastguard Worker 4ed2af5943141a85a21869053a2fc2eb MesaLib-9.1.5.tar.bz2 20*61046927SAndroid Build Coastguard Worker 47181066acf3231d74e027b2033f9455 MesaLib-9.1.5.tar.gz 21*61046927SAndroid Build Coastguard Worker 4c9c6615bd99215325250f87ed34058f MesaLib-9.1.5.zip 22*61046927SAndroid Build Coastguard Worker 23*61046927SAndroid Build Coastguard WorkerNew features 24*61046927SAndroid Build Coastguard Worker------------ 25*61046927SAndroid Build Coastguard Worker 26*61046927SAndroid Build Coastguard WorkerNone. 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard WorkerBug fixes 29*61046927SAndroid Build Coastguard Worker--------- 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete. 32*61046927SAndroid Build Coastguard Worker 33*61046927SAndroid Build Coastguard Worker- `Bug 58384 <https://bugs.freedesktop.org/show_bug.cgi?id=58384>`__ - 34*61046927SAndroid Build Coastguard Worker [i965 Bisected]Oglc 35*61046927SAndroid Build Coastguard Worker max_values(advanced.fragmentProgram.GL_MAX_PROGRAM_ENV_PARAMETERS_ARB) 36*61046927SAndroid Build Coastguard Worker segfault 37*61046927SAndroid Build Coastguard Worker- `Bug 62647 <https://bugs.freedesktop.org/show_bug.cgi?id=62647>`__ - 38*61046927SAndroid Build Coastguard Worker Wrong rendering of Dota 2 on Wine (apitrace attached) - Intel IVB 39*61046927SAndroid Build Coastguard Worker HD4000 40*61046927SAndroid Build Coastguard Worker- `Bug 63674 <https://bugs.freedesktop.org/show_bug.cgi?id=63674>`__ - 41*61046927SAndroid Build Coastguard Worker [IVB]frozen at the first frame when run Unigine-heaven 4.0 42*61046927SAndroid Build Coastguard Worker- `Bug 65910 <https://bugs.freedesktop.org/show_bug.cgi?id=65910>`__ - 43*61046927SAndroid Build Coastguard Worker Killing weston-launch causes segv in desktop-shell 44*61046927SAndroid Build Coastguard Worker 45*61046927SAndroid Build Coastguard WorkerChanges 46*61046927SAndroid Build Coastguard Worker------- 47*61046927SAndroid Build Coastguard Worker 48*61046927SAndroid Build Coastguard WorkerThe full set of changes can be viewed by using the following GIT 49*61046927SAndroid Build Coastguard Workercommand: 50*61046927SAndroid Build Coastguard Worker 51*61046927SAndroid Build Coastguard Worker:: 52*61046927SAndroid Build Coastguard Worker 53*61046927SAndroid Build Coastguard Worker git log mesa-9.1.4..mesa-9.1.5 54*61046927SAndroid Build Coastguard Worker 55*61046927SAndroid Build Coastguard WorkerAnuj Phogat (1): 56*61046927SAndroid Build Coastguard Worker 57*61046927SAndroid Build Coastguard Worker- mesa: Return ZeroVec/dummyReg instead of NULL pointer 58*61046927SAndroid Build Coastguard Worker 59*61046927SAndroid Build Coastguard WorkerBrian Paul (1): 60*61046927SAndroid Build Coastguard Worker 61*61046927SAndroid Build Coastguard Worker- svga: check for NaN shader immediates 62*61046927SAndroid Build Coastguard Worker 63*61046927SAndroid Build Coastguard WorkerCarl Worth (3): 64*61046927SAndroid Build Coastguard Worker 65*61046927SAndroid Build Coastguard Worker- cherry-ignore: Ignore previously backported patch 66*61046927SAndroid Build Coastguard Worker- cherry-ignore: Drop two patches which we've decided not to include 67*61046927SAndroid Build Coastguard Worker- mesa: Bump version to 9.1.5 68*61046927SAndroid Build Coastguard Worker 69*61046927SAndroid Build Coastguard WorkerChris Forbes (1): 70*61046927SAndroid Build Coastguard Worker 71*61046927SAndroid Build Coastguard Worker- i965: fix alpha test for MRT 72*61046927SAndroid Build Coastguard Worker 73*61046927SAndroid Build Coastguard WorkerChristoph Bumiller (1): 74*61046927SAndroid Build Coastguard Worker 75*61046927SAndroid Build Coastguard Worker- r600g: x/y coordinates must be divided by block dim in dma blit 76*61046927SAndroid Build Coastguard Worker 77*61046927SAndroid Build Coastguard WorkerEric Anholt (1): 78*61046927SAndroid Build Coastguard Worker 79*61046927SAndroid Build Coastguard Worker- ra: Fix register spilling. 80*61046927SAndroid Build Coastguard Worker 81*61046927SAndroid Build Coastguard WorkerIan Romanick (6): 82*61046927SAndroid Build Coastguard Worker 83*61046927SAndroid Build Coastguard Worker- docs: Add 9.1.4 release md5sums 84*61046927SAndroid Build Coastguard Worker- glsl: Add a gl_shader_program parameter to 85*61046927SAndroid Build Coastguard Worker \_mesa_uniform_{merge,split}_location_offset 86*61046927SAndroid Build Coastguard Worker- glsl: Add gl_shader_program::UniformLocationBaseScale 87*61046927SAndroid Build Coastguard Worker- glsl: Generate smaller values for uniform locations 88*61046927SAndroid Build Coastguard Worker- i965: Be more careful with the interleaved user array upload 89*61046927SAndroid Build Coastguard Worker optimization 90*61046927SAndroid Build Coastguard Worker- glsl: Move all var decls to the front of the IR list in reverse order 91*61046927SAndroid Build Coastguard Worker 92*61046927SAndroid Build Coastguard WorkerKenneth Graunke (1): 93*61046927SAndroid Build Coastguard Worker 94*61046927SAndroid Build Coastguard Worker- glsl/builtins: Fix ARB_texture_cube_map_array built-in availability. 95*61046927SAndroid Build Coastguard Worker 96*61046927SAndroid Build Coastguard WorkerKristian Høgsberg (1): 97*61046927SAndroid Build Coastguard Worker 98*61046927SAndroid Build Coastguard Worker- wayland: Handle global_remove event as well 99*61046927SAndroid Build Coastguard Worker 100*61046927SAndroid Build Coastguard WorkerMatt Turner (1): 101*61046927SAndroid Build Coastguard Worker 102*61046927SAndroid Build Coastguard Worker- register_allocate: Fix the type of best_benefit. 103*61046927SAndroid Build Coastguard Worker 104*61046927SAndroid Build Coastguard WorkerPaul Berry (1): 105*61046927SAndroid Build Coastguard Worker 106*61046927SAndroid Build Coastguard Worker- glsl ES: Fix magnitude of gl_MaxVertexUniformVectors. 107*61046927SAndroid Build Coastguard Worker 108*61046927SAndroid Build Coastguard WorkerRichard Sandiford (3): 109*61046927SAndroid Build Coastguard Worker 110*61046927SAndroid Build Coastguard Worker- st/xlib Fix XIMage bytes-per-pixel calculation 111*61046927SAndroid Build Coastguard Worker- st/xlib: Fix XImage stride calculation 112*61046927SAndroid Build Coastguard Worker- st/dri/sw: Fix pitch calculation in drisw_update_tex_buffer 113*61046927SAndroid Build Coastguard Worker 114*61046927SAndroid Build Coastguard WorkerVinson Lee (1): 115*61046927SAndroid Build Coastguard Worker 116*61046927SAndroid Build Coastguard Worker- swrast: Fix memory leak. 117