xref: /aosp_15_r20/external/mesa3d/docs/relnotes/9.1.5.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 9.1.5 Release Notes / July 17, 2013
2*61046927SAndroid Build Coastguard Worker========================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 9.1.5 is a bug fix release which fixes bugs found since the 9.1.4
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 9.1 implements the OpenGL 3.1 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker3.1. OpenGL 3.1 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause GL_ARB_compatibility is not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerMD5 checksums
15*61046927SAndroid Build Coastguard Worker-------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   4ed2af5943141a85a21869053a2fc2eb  MesaLib-9.1.5.tar.bz2
20*61046927SAndroid Build Coastguard Worker   47181066acf3231d74e027b2033f9455  MesaLib-9.1.5.tar.gz
21*61046927SAndroid Build Coastguard Worker   4c9c6615bd99215325250f87ed34058f  MesaLib-9.1.5.zip
22*61046927SAndroid Build Coastguard Worker
23*61046927SAndroid Build Coastguard WorkerNew features
24*61046927SAndroid Build Coastguard Worker------------
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard WorkerNone.
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard WorkerBug fixes
29*61046927SAndroid Build Coastguard Worker---------
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete.
32*61046927SAndroid Build Coastguard Worker
33*61046927SAndroid Build Coastguard Worker-  `Bug 58384 <https://bugs.freedesktop.org/show_bug.cgi?id=58384>`__ -
34*61046927SAndroid Build Coastguard Worker   [i965 Bisected]Oglc
35*61046927SAndroid Build Coastguard Worker   max_values(advanced.fragmentProgram.GL_MAX_PROGRAM_ENV_PARAMETERS_ARB)
36*61046927SAndroid Build Coastguard Worker   segfault
37*61046927SAndroid Build Coastguard Worker-  `Bug 62647 <https://bugs.freedesktop.org/show_bug.cgi?id=62647>`__ -
38*61046927SAndroid Build Coastguard Worker   Wrong rendering of Dota 2 on Wine (apitrace attached) - Intel IVB
39*61046927SAndroid Build Coastguard Worker   HD4000
40*61046927SAndroid Build Coastguard Worker-  `Bug 63674 <https://bugs.freedesktop.org/show_bug.cgi?id=63674>`__ -
41*61046927SAndroid Build Coastguard Worker   [IVB]frozen at the first frame when run Unigine-heaven 4.0
42*61046927SAndroid Build Coastguard Worker-  `Bug 65910 <https://bugs.freedesktop.org/show_bug.cgi?id=65910>`__ -
43*61046927SAndroid Build Coastguard Worker   Killing weston-launch causes segv in desktop-shell
44*61046927SAndroid Build Coastguard Worker
45*61046927SAndroid Build Coastguard WorkerChanges
46*61046927SAndroid Build Coastguard Worker-------
47*61046927SAndroid Build Coastguard Worker
48*61046927SAndroid Build Coastguard WorkerThe full set of changes can be viewed by using the following GIT
49*61046927SAndroid Build Coastguard Workercommand:
50*61046927SAndroid Build Coastguard Worker
51*61046927SAndroid Build Coastguard Worker::
52*61046927SAndroid Build Coastguard Worker
53*61046927SAndroid Build Coastguard Worker     git log mesa-9.1.4..mesa-9.1.5
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard WorkerAnuj Phogat (1):
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard Worker-  mesa: Return ZeroVec/dummyReg instead of NULL pointer
58*61046927SAndroid Build Coastguard Worker
59*61046927SAndroid Build Coastguard WorkerBrian Paul (1):
60*61046927SAndroid Build Coastguard Worker
61*61046927SAndroid Build Coastguard Worker-  svga: check for NaN shader immediates
62*61046927SAndroid Build Coastguard Worker
63*61046927SAndroid Build Coastguard WorkerCarl Worth (3):
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard Worker-  cherry-ignore: Ignore previously backported patch
66*61046927SAndroid Build Coastguard Worker-  cherry-ignore: Drop two patches which we've decided not to include
67*61046927SAndroid Build Coastguard Worker-  mesa: Bump version to 9.1.5
68*61046927SAndroid Build Coastguard Worker
69*61046927SAndroid Build Coastguard WorkerChris Forbes (1):
70*61046927SAndroid Build Coastguard Worker
71*61046927SAndroid Build Coastguard Worker-  i965: fix alpha test for MRT
72*61046927SAndroid Build Coastguard Worker
73*61046927SAndroid Build Coastguard WorkerChristoph Bumiller (1):
74*61046927SAndroid Build Coastguard Worker
75*61046927SAndroid Build Coastguard Worker-  r600g: x/y coordinates must be divided by block dim in dma blit
76*61046927SAndroid Build Coastguard Worker
77*61046927SAndroid Build Coastguard WorkerEric Anholt (1):
78*61046927SAndroid Build Coastguard Worker
79*61046927SAndroid Build Coastguard Worker-  ra: Fix register spilling.
80*61046927SAndroid Build Coastguard Worker
81*61046927SAndroid Build Coastguard WorkerIan Romanick (6):
82*61046927SAndroid Build Coastguard Worker
83*61046927SAndroid Build Coastguard Worker-  docs: Add 9.1.4 release md5sums
84*61046927SAndroid Build Coastguard Worker-  glsl: Add a gl_shader_program parameter to
85*61046927SAndroid Build Coastguard Worker   \_mesa_uniform_{merge,split}_location_offset
86*61046927SAndroid Build Coastguard Worker-  glsl: Add gl_shader_program::UniformLocationBaseScale
87*61046927SAndroid Build Coastguard Worker-  glsl: Generate smaller values for uniform locations
88*61046927SAndroid Build Coastguard Worker-  i965: Be more careful with the interleaved user array upload
89*61046927SAndroid Build Coastguard Worker   optimization
90*61046927SAndroid Build Coastguard Worker-  glsl: Move all var decls to the front of the IR list in reverse order
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard WorkerKenneth Graunke (1):
93*61046927SAndroid Build Coastguard Worker
94*61046927SAndroid Build Coastguard Worker-  glsl/builtins: Fix ARB_texture_cube_map_array built-in availability.
95*61046927SAndroid Build Coastguard Worker
96*61046927SAndroid Build Coastguard WorkerKristian Høgsberg (1):
97*61046927SAndroid Build Coastguard Worker
98*61046927SAndroid Build Coastguard Worker-  wayland: Handle global_remove event as well
99*61046927SAndroid Build Coastguard Worker
100*61046927SAndroid Build Coastguard WorkerMatt Turner (1):
101*61046927SAndroid Build Coastguard Worker
102*61046927SAndroid Build Coastguard Worker-  register_allocate: Fix the type of best_benefit.
103*61046927SAndroid Build Coastguard Worker
104*61046927SAndroid Build Coastguard WorkerPaul Berry (1):
105*61046927SAndroid Build Coastguard Worker
106*61046927SAndroid Build Coastguard Worker-  glsl ES: Fix magnitude of gl_MaxVertexUniformVectors.
107*61046927SAndroid Build Coastguard Worker
108*61046927SAndroid Build Coastguard WorkerRichard Sandiford (3):
109*61046927SAndroid Build Coastguard Worker
110*61046927SAndroid Build Coastguard Worker-  st/xlib Fix XIMage bytes-per-pixel calculation
111*61046927SAndroid Build Coastguard Worker-  st/xlib: Fix XImage stride calculation
112*61046927SAndroid Build Coastguard Worker-  st/dri/sw: Fix pitch calculation in drisw_update_tex_buffer
113*61046927SAndroid Build Coastguard Worker
114*61046927SAndroid Build Coastguard WorkerVinson Lee (1):
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard Worker-  swrast: Fix memory leak.
117