1*61046927SAndroid Build Coastguard WorkerMesa 9.2.1 Release Notes / (October 4, 2013) 2*61046927SAndroid Build Coastguard Worker============================================ 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 9.2.1 is a bug fix release which fixes bugs found since the 9.2 5*61046927SAndroid Build Coastguard Workerrelease. 6*61046927SAndroid Build Coastguard Worker 7*61046927SAndroid Build Coastguard WorkerMesa 9.2 implements the OpenGL 3.1 API, but the version reported by 8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 11*61046927SAndroid Build Coastguard Worker3.1. OpenGL 3.1 is **only** available if requested at context creation 12*61046927SAndroid Build Coastguard Workerbecause GL_ARB_compatibility is not supported. 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard WorkerMD5 checksums 15*61046927SAndroid Build Coastguard Worker------------- 16*61046927SAndroid Build Coastguard Worker 17*61046927SAndroid Build Coastguard Worker:: 18*61046927SAndroid Build Coastguard Worker 19*61046927SAndroid Build Coastguard Worker e6cdfa84dfddd86e3d36ec7ff4b6478a MesaLib-9.2.1.tar.gz 20*61046927SAndroid Build Coastguard Worker dd4c82667d9c19c28a553b12eba3f8a0 MesaLib-9.2.1.tar.bz2 21*61046927SAndroid Build Coastguard Worker d9af0f5607f7d275793d293057ca9ac6 MesaLib-9.2.1.zip 22*61046927SAndroid Build Coastguard Worker 23*61046927SAndroid Build Coastguard WorkerNew features 24*61046927SAndroid Build Coastguard Worker------------ 25*61046927SAndroid Build Coastguard Worker 26*61046927SAndroid Build Coastguard WorkerNone 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard WorkerBug fixes 29*61046927SAndroid Build Coastguard Worker--------- 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete. 32*61046927SAndroid Build Coastguard Worker 33*61046927SAndroid Build Coastguard Worker- `Bug 66779 <https://bugs.freedesktop.org/show_bug.cgi?id=66779>`__ - 34*61046927SAndroid Build Coastguard Worker Use of uninitialized stack variable with brw_search_cache() 35*61046927SAndroid Build Coastguard Worker- `Bug 68233 <https://bugs.freedesktop.org/show_bug.cgi?id=68233>`__ - 36*61046927SAndroid Build Coastguard Worker Valgrind errors in mesa 37*61046927SAndroid Build Coastguard Worker- `Bug 68250 <https://bugs.freedesktop.org/show_bug.cgi?id=68250>`__ - 38*61046927SAndroid Build Coastguard Worker Automatic mipmap generation with texture compression produces borders 39*61046927SAndroid Build Coastguard Worker that fade to black 40*61046927SAndroid Build Coastguard Worker- `Bug 68637 <https://bugs.freedesktop.org/show_bug.cgi?id=68637>`__ - 41*61046927SAndroid Build Coastguard Worker [Bisected IVB/HSW]Unigine demo crash 42*61046927SAndroid Build Coastguard Worker- `Bug 68753 <https://bugs.freedesktop.org/show_bug.cgi?id=68753>`__ - 43*61046927SAndroid Build Coastguard Worker [regression bisected] GLSL ES: structs members can't have precision 44*61046927SAndroid Build Coastguard Worker qualifiers anymore in 9.2 45*61046927SAndroid Build Coastguard Worker- `Bug 69525 <https://bugs.freedesktop.org/show_bug.cgi?id=69525>`__ - 46*61046927SAndroid Build Coastguard Worker [GM45, bisected] Piglit tex-shadow2drect fails 47*61046927SAndroid Build Coastguard Worker 48*61046927SAndroid Build Coastguard WorkerChanges 49*61046927SAndroid Build Coastguard Worker------- 50*61046927SAndroid Build Coastguard Worker 51*61046927SAndroid Build Coastguard WorkerThe full set of changes can be viewed by using the following GIT 52*61046927SAndroid Build Coastguard Workercommand: 53*61046927SAndroid Build Coastguard Worker 54*61046927SAndroid Build Coastguard Worker:: 55*61046927SAndroid Build Coastguard Worker 56*61046927SAndroid Build Coastguard Worker git log mesa-9.2..mesa-9.2.1 57*61046927SAndroid Build Coastguard Worker 58*61046927SAndroid Build Coastguard WorkerAlex Deucher (1): 59*61046927SAndroid Build Coastguard Worker 60*61046927SAndroid Build Coastguard Worker- radeon/winsys: pad IBs to a multiple of 8 DWs 61*61046927SAndroid Build Coastguard Worker 62*61046927SAndroid Build Coastguard WorkerAndreas Boll (1): 63*61046927SAndroid Build Coastguard Worker 64*61046927SAndroid Build Coastguard Worker- os: First check for \__GLIBC_\_ and then for PIPE_OS_BSD 65*61046927SAndroid Build Coastguard Worker 66*61046927SAndroid Build Coastguard WorkerAnuj Phogat (1): 67*61046927SAndroid Build Coastguard Worker 68*61046927SAndroid Build Coastguard Worker- glsl: Allow precision qualifiers for sampler types 69*61046927SAndroid Build Coastguard Worker 70*61046927SAndroid Build Coastguard WorkerBrian Paul (2): 71*61046927SAndroid Build Coastguard Worker 72*61046927SAndroid Build Coastguard Worker- docs: minor fixes for 9.2 release notes 73*61046927SAndroid Build Coastguard Worker- mesa: check for bufSize > 0 in \_mesa_GetSynciv() 74*61046927SAndroid Build Coastguard Worker 75*61046927SAndroid Build Coastguard WorkerCarl Worth (3): 76*61046927SAndroid Build Coastguard Worker 77*61046927SAndroid Build Coastguard Worker- cherry-ignore: Ignore a commit which appeared twice on master 78*61046927SAndroid Build Coastguard Worker- Use -Bsymbolic when linking libEGL.so 79*61046927SAndroid Build Coastguard Worker- mesa: Bump version to 9.2.1 80*61046927SAndroid Build Coastguard Worker 81*61046927SAndroid Build Coastguard WorkerChris Forbes (3): 82*61046927SAndroid Build Coastguard Worker 83*61046927SAndroid Build Coastguard Worker- i965/fs: Gen4: Zero out extra coordinates when using shadow compare 84*61046927SAndroid Build Coastguard Worker- i965: Fix cube array coordinate normalization 85*61046927SAndroid Build Coastguard Worker- i965: fix bogus swizzle in brw_cubemap_normalize 86*61046927SAndroid Build Coastguard Worker 87*61046927SAndroid Build Coastguard WorkerChristoph Bumiller (2): 88*61046927SAndroid Build Coastguard Worker 89*61046927SAndroid Build Coastguard Worker- nvc0/ir: add f32 long immediate cannot saturate 90*61046927SAndroid Build Coastguard Worker- nvc0: delete compute object on screen destruction 91*61046927SAndroid Build Coastguard Worker 92*61046927SAndroid Build Coastguard WorkerDave Airlie (1): 93*61046927SAndroid Build Coastguard Worker 94*61046927SAndroid Build Coastguard Worker- st/mesa: don't dereference stObj->pt if NULL 95*61046927SAndroid Build Coastguard Worker 96*61046927SAndroid Build Coastguard WorkerDominik Behr (1): 97*61046927SAndroid Build Coastguard Worker 98*61046927SAndroid Build Coastguard Worker- glsl: propagate max_array_access through function calls 99*61046927SAndroid Build Coastguard Worker 100*61046927SAndroid Build Coastguard WorkerEmil Velikov (1): 101*61046927SAndroid Build Coastguard Worker 102*61046927SAndroid Build Coastguard Worker- nouveau: initialise the nouveau_transfer maps 103*61046927SAndroid Build Coastguard Worker 104*61046927SAndroid Build Coastguard WorkerEric Anholt (4): 105*61046927SAndroid Build Coastguard Worker 106*61046927SAndroid Build Coastguard Worker- mesa: Rip out more extension checking from texformat.c. 107*61046927SAndroid Build Coastguard Worker- mesa: Don't choose S3TC for generic compression if we can't compress. 108*61046927SAndroid Build Coastguard Worker- i965/gen4: Fix fragment program rectangle texture shadow compares. 109*61046927SAndroid Build Coastguard Worker- i965: Reenable glBitmap() after the sRGB winsys enabling. 110*61046927SAndroid Build Coastguard Worker 111*61046927SAndroid Build Coastguard WorkerIan Romanick (7): 112*61046927SAndroid Build Coastguard Worker 113*61046927SAndroid Build Coastguard Worker- docs: Add 9.2 release md5sums 114*61046927SAndroid Build Coastguard Worker- Add .cherry-ignore file 115*61046927SAndroid Build Coastguard Worker- mesa: Note that 89a665e should not be picked 116*61046927SAndroid Build Coastguard Worker- glsl: Reallow precision qualifiers on structure members 117*61046927SAndroid Build Coastguard Worker- mesa: Support GL_MAX_VERTEX_OUTPUT_COMPONENTS query with ES3 118*61046927SAndroid Build Coastguard Worker- mesa: Remove all traces of GL_OES_matrix_get 119*61046927SAndroid Build Coastguard Worker- mesa: Don't return any data for GL_SHADER_BINARY_FORMATS 120*61046927SAndroid Build Coastguard Worker 121*61046927SAndroid Build Coastguard WorkerIlia Mirkin (2): 122*61046927SAndroid Build Coastguard Worker 123*61046927SAndroid Build Coastguard Worker- nv30: find first unused texcoord rather than bailing if first is used 124*61046927SAndroid Build Coastguard Worker- nv30: fix inconsistent setting of push->user_priv 125*61046927SAndroid Build Coastguard Worker 126*61046927SAndroid Build Coastguard WorkerJoakim Sindholt (1): 127*61046927SAndroid Build Coastguard Worker 128*61046927SAndroid Build Coastguard Worker- nvc0: fix blitctx memory leak 129*61046927SAndroid Build Coastguard Worker 130*61046927SAndroid Build Coastguard WorkerJohannes Obermayr (1): 131*61046927SAndroid Build Coastguard Worker 132*61046927SAndroid Build Coastguard Worker- st/gbm: Add $(WAYLAND_CFLAGS) for HAVE_EGL_PLATFORM_WAYLAND. 133*61046927SAndroid Build Coastguard Worker 134*61046927SAndroid Build Coastguard WorkerKenneth Graunke (5): 135*61046927SAndroid Build Coastguard Worker 136*61046927SAndroid Build Coastguard Worker- i965/vs: Detect GRF sources in split_virtual_grfs send-from-GRF code. 137*61046927SAndroid Build Coastguard Worker- i965/fs: Detect GRF sources in split_virtual_grfs send-from-GRF code. 138*61046927SAndroid Build Coastguard Worker- i965/vec4: Only zero out unused message components when there are 139*61046927SAndroid Build Coastguard Worker any. 140*61046927SAndroid Build Coastguard Worker- i965: Fix brw_vs_prog_data_compare to actually check field members. 141*61046927SAndroid Build Coastguard Worker- meta: Set correct viewport and projection in 142*61046927SAndroid Build Coastguard Worker decompress_texture_image. 143*61046927SAndroid Build Coastguard Worker 144*61046927SAndroid Build Coastguard WorkerMaarten Lankhorst (2): 145*61046927SAndroid Build Coastguard Worker 146*61046927SAndroid Build Coastguard Worker- st/dri: do not create a new context for msaa copy 147*61046927SAndroid Build Coastguard Worker- nvc0: restore viewport after blit 148*61046927SAndroid Build Coastguard Worker 149*61046927SAndroid Build Coastguard WorkerMarek Olšák (2): 150*61046927SAndroid Build Coastguard Worker 151*61046927SAndroid Build Coastguard Worker- r600g: fix constant buffer cache flushing 152*61046927SAndroid Build Coastguard Worker- r600g: fix texture buffer object cache flushing 153*61046927SAndroid Build Coastguard Worker 154*61046927SAndroid Build Coastguard WorkerPaul Berry (1): 155*61046927SAndroid Build Coastguard Worker 156*61046927SAndroid Build Coastguard Worker- i965: Initialize inout_offset parameter to brw_search_cache(). 157*61046927SAndroid Build Coastguard Worker 158*61046927SAndroid Build Coastguard WorkerRico Schüller (1): 159*61046927SAndroid Build Coastguard Worker 160*61046927SAndroid Build Coastguard Worker- glx: Initialize OpenGL version to 1.0 161*61046927SAndroid Build Coastguard Worker 162*61046927SAndroid Build Coastguard WorkerTiziano Bacocco (1): 163*61046927SAndroid Build Coastguard Worker 164*61046927SAndroid Build Coastguard Worker- nvc0/ir: fix use after free in texture barrier insertion pass 165*61046927SAndroid Build Coastguard Worker 166*61046927SAndroid Build Coastguard WorkerTorsten Duwe (1): 167*61046927SAndroid Build Coastguard Worker 168*61046927SAndroid Build Coastguard Worker- wayland-egl.pc requires wayland-client.pc. 169