xref: /aosp_15_r20/external/mesa3d/docs/relnotes/9.2.1.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 9.2.1 Release Notes / (October 4, 2013)
2*61046927SAndroid Build Coastguard Worker============================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 9.2.1 is a bug fix release which fixes bugs found since the 9.2
5*61046927SAndroid Build Coastguard Workerrelease.
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard WorkerMesa 9.2 implements the OpenGL 3.1 API, but the version reported by
8*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
9*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
10*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
11*61046927SAndroid Build Coastguard Worker3.1. OpenGL 3.1 is **only** available if requested at context creation
12*61046927SAndroid Build Coastguard Workerbecause GL_ARB_compatibility is not supported.
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard WorkerMD5 checksums
15*61046927SAndroid Build Coastguard Worker-------------
16*61046927SAndroid Build Coastguard Worker
17*61046927SAndroid Build Coastguard Worker::
18*61046927SAndroid Build Coastguard Worker
19*61046927SAndroid Build Coastguard Worker   e6cdfa84dfddd86e3d36ec7ff4b6478a  MesaLib-9.2.1.tar.gz
20*61046927SAndroid Build Coastguard Worker   dd4c82667d9c19c28a553b12eba3f8a0  MesaLib-9.2.1.tar.bz2
21*61046927SAndroid Build Coastguard Worker   d9af0f5607f7d275793d293057ca9ac6  MesaLib-9.2.1.zip
22*61046927SAndroid Build Coastguard Worker
23*61046927SAndroid Build Coastguard WorkerNew features
24*61046927SAndroid Build Coastguard Worker------------
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard WorkerNone
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard WorkerBug fixes
29*61046927SAndroid Build Coastguard Worker---------
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard WorkerThis list is likely incomplete.
32*61046927SAndroid Build Coastguard Worker
33*61046927SAndroid Build Coastguard Worker-  `Bug 66779 <https://bugs.freedesktop.org/show_bug.cgi?id=66779>`__ -
34*61046927SAndroid Build Coastguard Worker   Use of uninitialized stack variable with brw_search_cache()
35*61046927SAndroid Build Coastguard Worker-  `Bug 68233 <https://bugs.freedesktop.org/show_bug.cgi?id=68233>`__ -
36*61046927SAndroid Build Coastguard Worker   Valgrind errors in mesa
37*61046927SAndroid Build Coastguard Worker-  `Bug 68250 <https://bugs.freedesktop.org/show_bug.cgi?id=68250>`__ -
38*61046927SAndroid Build Coastguard Worker   Automatic mipmap generation with texture compression produces borders
39*61046927SAndroid Build Coastguard Worker   that fade to black
40*61046927SAndroid Build Coastguard Worker-  `Bug 68637 <https://bugs.freedesktop.org/show_bug.cgi?id=68637>`__ -
41*61046927SAndroid Build Coastguard Worker   [Bisected IVB/HSW]Unigine demo crash
42*61046927SAndroid Build Coastguard Worker-  `Bug 68753 <https://bugs.freedesktop.org/show_bug.cgi?id=68753>`__ -
43*61046927SAndroid Build Coastguard Worker   [regression bisected] GLSL ES: structs members can't have precision
44*61046927SAndroid Build Coastguard Worker   qualifiers anymore in 9.2
45*61046927SAndroid Build Coastguard Worker-  `Bug 69525 <https://bugs.freedesktop.org/show_bug.cgi?id=69525>`__ -
46*61046927SAndroid Build Coastguard Worker   [GM45, bisected] Piglit tex-shadow2drect fails
47*61046927SAndroid Build Coastguard Worker
48*61046927SAndroid Build Coastguard WorkerChanges
49*61046927SAndroid Build Coastguard Worker-------
50*61046927SAndroid Build Coastguard Worker
51*61046927SAndroid Build Coastguard WorkerThe full set of changes can be viewed by using the following GIT
52*61046927SAndroid Build Coastguard Workercommand:
53*61046927SAndroid Build Coastguard Worker
54*61046927SAndroid Build Coastguard Worker::
55*61046927SAndroid Build Coastguard Worker
56*61046927SAndroid Build Coastguard Worker     git log mesa-9.2..mesa-9.2.1
57*61046927SAndroid Build Coastguard Worker
58*61046927SAndroid Build Coastguard WorkerAlex Deucher (1):
59*61046927SAndroid Build Coastguard Worker
60*61046927SAndroid Build Coastguard Worker-  radeon/winsys: pad IBs to a multiple of 8 DWs
61*61046927SAndroid Build Coastguard Worker
62*61046927SAndroid Build Coastguard WorkerAndreas Boll (1):
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard Worker-  os: First check for \__GLIBC_\_ and then for PIPE_OS_BSD
65*61046927SAndroid Build Coastguard Worker
66*61046927SAndroid Build Coastguard WorkerAnuj Phogat (1):
67*61046927SAndroid Build Coastguard Worker
68*61046927SAndroid Build Coastguard Worker-  glsl: Allow precision qualifiers for sampler types
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard WorkerBrian Paul (2):
71*61046927SAndroid Build Coastguard Worker
72*61046927SAndroid Build Coastguard Worker-  docs: minor fixes for 9.2 release notes
73*61046927SAndroid Build Coastguard Worker-  mesa: check for bufSize > 0 in \_mesa_GetSynciv()
74*61046927SAndroid Build Coastguard Worker
75*61046927SAndroid Build Coastguard WorkerCarl Worth (3):
76*61046927SAndroid Build Coastguard Worker
77*61046927SAndroid Build Coastguard Worker-  cherry-ignore: Ignore a commit which appeared twice on master
78*61046927SAndroid Build Coastguard Worker-  Use -Bsymbolic when linking libEGL.so
79*61046927SAndroid Build Coastguard Worker-  mesa: Bump version to 9.2.1
80*61046927SAndroid Build Coastguard Worker
81*61046927SAndroid Build Coastguard WorkerChris Forbes (3):
82*61046927SAndroid Build Coastguard Worker
83*61046927SAndroid Build Coastguard Worker-  i965/fs: Gen4: Zero out extra coordinates when using shadow compare
84*61046927SAndroid Build Coastguard Worker-  i965: Fix cube array coordinate normalization
85*61046927SAndroid Build Coastguard Worker-  i965: fix bogus swizzle in brw_cubemap_normalize
86*61046927SAndroid Build Coastguard Worker
87*61046927SAndroid Build Coastguard WorkerChristoph Bumiller (2):
88*61046927SAndroid Build Coastguard Worker
89*61046927SAndroid Build Coastguard Worker-  nvc0/ir: add f32 long immediate cannot saturate
90*61046927SAndroid Build Coastguard Worker-  nvc0: delete compute object on screen destruction
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard WorkerDave Airlie (1):
93*61046927SAndroid Build Coastguard Worker
94*61046927SAndroid Build Coastguard Worker-  st/mesa: don't dereference stObj->pt if NULL
95*61046927SAndroid Build Coastguard Worker
96*61046927SAndroid Build Coastguard WorkerDominik Behr (1):
97*61046927SAndroid Build Coastguard Worker
98*61046927SAndroid Build Coastguard Worker-  glsl: propagate max_array_access through function calls
99*61046927SAndroid Build Coastguard Worker
100*61046927SAndroid Build Coastguard WorkerEmil Velikov (1):
101*61046927SAndroid Build Coastguard Worker
102*61046927SAndroid Build Coastguard Worker-  nouveau: initialise the nouveau_transfer maps
103*61046927SAndroid Build Coastguard Worker
104*61046927SAndroid Build Coastguard WorkerEric Anholt (4):
105*61046927SAndroid Build Coastguard Worker
106*61046927SAndroid Build Coastguard Worker-  mesa: Rip out more extension checking from texformat.c.
107*61046927SAndroid Build Coastguard Worker-  mesa: Don't choose S3TC for generic compression if we can't compress.
108*61046927SAndroid Build Coastguard Worker-  i965/gen4: Fix fragment program rectangle texture shadow compares.
109*61046927SAndroid Build Coastguard Worker-  i965: Reenable glBitmap() after the sRGB winsys enabling.
110*61046927SAndroid Build Coastguard Worker
111*61046927SAndroid Build Coastguard WorkerIan Romanick (7):
112*61046927SAndroid Build Coastguard Worker
113*61046927SAndroid Build Coastguard Worker-  docs: Add 9.2 release md5sums
114*61046927SAndroid Build Coastguard Worker-  Add .cherry-ignore file
115*61046927SAndroid Build Coastguard Worker-  mesa: Note that 89a665e should not be picked
116*61046927SAndroid Build Coastguard Worker-  glsl: Reallow precision qualifiers on structure members
117*61046927SAndroid Build Coastguard Worker-  mesa: Support GL_MAX_VERTEX_OUTPUT_COMPONENTS query with ES3
118*61046927SAndroid Build Coastguard Worker-  mesa: Remove all traces of GL_OES_matrix_get
119*61046927SAndroid Build Coastguard Worker-  mesa: Don't return any data for GL_SHADER_BINARY_FORMATS
120*61046927SAndroid Build Coastguard Worker
121*61046927SAndroid Build Coastguard WorkerIlia Mirkin (2):
122*61046927SAndroid Build Coastguard Worker
123*61046927SAndroid Build Coastguard Worker-  nv30: find first unused texcoord rather than bailing if first is used
124*61046927SAndroid Build Coastguard Worker-  nv30: fix inconsistent setting of push->user_priv
125*61046927SAndroid Build Coastguard Worker
126*61046927SAndroid Build Coastguard WorkerJoakim Sindholt (1):
127*61046927SAndroid Build Coastguard Worker
128*61046927SAndroid Build Coastguard Worker-  nvc0: fix blitctx memory leak
129*61046927SAndroid Build Coastguard Worker
130*61046927SAndroid Build Coastguard WorkerJohannes Obermayr (1):
131*61046927SAndroid Build Coastguard Worker
132*61046927SAndroid Build Coastguard Worker-  st/gbm: Add $(WAYLAND_CFLAGS) for HAVE_EGL_PLATFORM_WAYLAND.
133*61046927SAndroid Build Coastguard Worker
134*61046927SAndroid Build Coastguard WorkerKenneth Graunke (5):
135*61046927SAndroid Build Coastguard Worker
136*61046927SAndroid Build Coastguard Worker-  i965/vs: Detect GRF sources in split_virtual_grfs send-from-GRF code.
137*61046927SAndroid Build Coastguard Worker-  i965/fs: Detect GRF sources in split_virtual_grfs send-from-GRF code.
138*61046927SAndroid Build Coastguard Worker-  i965/vec4: Only zero out unused message components when there are
139*61046927SAndroid Build Coastguard Worker   any.
140*61046927SAndroid Build Coastguard Worker-  i965: Fix brw_vs_prog_data_compare to actually check field members.
141*61046927SAndroid Build Coastguard Worker-  meta: Set correct viewport and projection in
142*61046927SAndroid Build Coastguard Worker   decompress_texture_image.
143*61046927SAndroid Build Coastguard Worker
144*61046927SAndroid Build Coastguard WorkerMaarten Lankhorst (2):
145*61046927SAndroid Build Coastguard Worker
146*61046927SAndroid Build Coastguard Worker-  st/dri: do not create a new context for msaa copy
147*61046927SAndroid Build Coastguard Worker-  nvc0: restore viewport after blit
148*61046927SAndroid Build Coastguard Worker
149*61046927SAndroid Build Coastguard WorkerMarek Olšák (2):
150*61046927SAndroid Build Coastguard Worker
151*61046927SAndroid Build Coastguard Worker-  r600g: fix constant buffer cache flushing
152*61046927SAndroid Build Coastguard Worker-  r600g: fix texture buffer object cache flushing
153*61046927SAndroid Build Coastguard Worker
154*61046927SAndroid Build Coastguard WorkerPaul Berry (1):
155*61046927SAndroid Build Coastguard Worker
156*61046927SAndroid Build Coastguard Worker-  i965: Initialize inout_offset parameter to brw_search_cache().
157*61046927SAndroid Build Coastguard Worker
158*61046927SAndroid Build Coastguard WorkerRico Schüller (1):
159*61046927SAndroid Build Coastguard Worker
160*61046927SAndroid Build Coastguard Worker-  glx: Initialize OpenGL version to 1.0
161*61046927SAndroid Build Coastguard Worker
162*61046927SAndroid Build Coastguard WorkerTiziano Bacocco (1):
163*61046927SAndroid Build Coastguard Worker
164*61046927SAndroid Build Coastguard Worker-  nvc0/ir: fix use after free in texture barrier insertion pass
165*61046927SAndroid Build Coastguard Worker
166*61046927SAndroid Build Coastguard WorkerTorsten Duwe (1):
167*61046927SAndroid Build Coastguard Worker
168*61046927SAndroid Build Coastguard Worker-  wayland-egl.pc requires wayland-client.pc.
169