1*61046927SAndroid Build Coastguard WorkerMesa 9.2 Release Notes / (August 27, 2013) 2*61046927SAndroid Build Coastguard Worker========================================== 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard WorkerMesa 9.2 is a new development release. People who are concerned with 5*61046927SAndroid Build Coastguard Workerstability and reliability should stick with a previous release or wait 6*61046927SAndroid Build Coastguard Workerfor Mesa 9.2.1. 7*61046927SAndroid Build Coastguard Worker 8*61046927SAndroid Build Coastguard WorkerMesa 9.2 implements the OpenGL 3.1 API, but the version reported by 9*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / 10*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being 11*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL 12*61046927SAndroid Build Coastguard Worker3.1. OpenGL 3.1 is **only** available if requested at context creation 13*61046927SAndroid Build Coastguard Workerbecause GL_ARB_compatibility is not supported. 14*61046927SAndroid Build Coastguard Worker 15*61046927SAndroid Build Coastguard WorkerMD5 checksums 16*61046927SAndroid Build Coastguard Worker------------- 17*61046927SAndroid Build Coastguard Worker 18*61046927SAndroid Build Coastguard Worker:: 19*61046927SAndroid Build Coastguard Worker 20*61046927SAndroid Build Coastguard Worker 4f93c6475ec656fc1f7b93aeffc9b6c4 MesaLib-9.2.0.tar.gz 21*61046927SAndroid Build Coastguard Worker 4185b6aae890bc62a964f4b24cc1aca8 MesaLib-9.2.0.tar.bz2 22*61046927SAndroid Build Coastguard Worker 3bc5339bc98b9c37777ffd14e3a8eca4 MesaLib-9.2.0.zip 23*61046927SAndroid Build Coastguard Worker 24*61046927SAndroid Build Coastguard WorkerNew features 25*61046927SAndroid Build Coastguard Worker------------ 26*61046927SAndroid Build Coastguard Worker 27*61046927SAndroid Build Coastguard WorkerNote: some of the new features are only available with certain drivers. 28*61046927SAndroid Build Coastguard Worker 29*61046927SAndroid Build Coastguard Worker- GL_ARB_shading_language_420pack in all drivers that support GLSL 30*61046927SAndroid Build Coastguard Worker 1.30. 31*61046927SAndroid Build Coastguard Worker- GL_ARB_texture_buffer_range 32*61046927SAndroid Build Coastguard Worker- GL_ARB_texture_multisample 33*61046927SAndroid Build Coastguard Worker- GL_ARB_texture_storage_multisample 34*61046927SAndroid Build Coastguard Worker- GL_ARB_texture_query_lod 35*61046927SAndroid Build Coastguard Worker- GL_ARB_texture_storage on radeon, r200, and nouveau 36*61046927SAndroid Build Coastguard Worker- GL_EXT_discard_framebuffer in all OpenGL ES (all versions) drivers 37*61046927SAndroid Build Coastguard Worker- GL_EXT_framebuffer_multisample_blit_scaled on i965 38*61046927SAndroid Build Coastguard Worker- Added new freedreno gallium driver 39*61046927SAndroid Build Coastguard Worker- OSMesa interface for gallium llvmpipe/softpipe drivers 40*61046927SAndroid Build Coastguard Worker- Gallium Heads-Up Display (HUD) feature for performance monitoring 41*61046927SAndroid Build Coastguard Worker- Added support for UVD (2.2 and 3.0) video decoding on r600g and 42*61046927SAndroid Build Coastguard Worker radeonsi through VDPAU (requires Kernel 3.10 or later) 43*61046927SAndroid Build Coastguard Worker 44*61046927SAndroid Build Coastguard WorkerBug fixes 45*61046927SAndroid Build Coastguard Worker--------- 46*61046927SAndroid Build Coastguard Worker 47*61046927SAndroid Build Coastguard WorkerAttempts have been made to **not** include bugs fixed in previous 9.1 48*61046927SAndroid Build Coastguard Workerreleases or bugs that were regressions during 9.2 development. This list 49*61046927SAndroid Build Coastguard Workeris likely incomplete. 50*61046927SAndroid Build Coastguard Worker 51*61046927SAndroid Build Coastguard Worker- `Bug 41787 <https://bugs.freedesktop.org/show_bug.cgi?id=41787>`__ - 52*61046927SAndroid Build Coastguard Worker [llvmpipe] stencil broken 53*61046927SAndroid Build Coastguard Worker- `Bug 44618 <https://bugs.freedesktop.org/show_bug.cgi?id=44618>`__ - 54*61046927SAndroid Build Coastguard Worker Cross-compilation broken by glsl builtin_compiler 55*61046927SAndroid Build Coastguard Worker- `Bug 46632 <https://bugs.freedesktop.org/show_bug.cgi?id=46632>`__ - 56*61046927SAndroid Build Coastguard Worker Make the alignment checks for the readpixel blit fastpath a bit more 57*61046927SAndroid Build Coastguard Worker lenient 58*61046927SAndroid Build Coastguard Worker- `Bug 47116 <https://bugs.freedesktop.org/show_bug.cgi?id=47116>`__ - 59*61046927SAndroid Build Coastguard Worker Enemy territory freezes with rs880 and commit 60*61046927SAndroid Build Coastguard Worker fbebd431ec4e2e461a0cbcd5f3a04a000b8f6bbf 61*61046927SAndroid Build Coastguard Worker- `Bug 47248 <https://bugs.freedesktop.org/show_bug.cgi?id=47248>`__ - 62*61046927SAndroid Build Coastguard Worker autogen missing dependency on flex and bison, causes infinite loop in 63*61046927SAndroid Build Coastguard Worker glsl build 64*61046927SAndroid Build Coastguard Worker- `Bug 48694 <https://bugs.freedesktop.org/show_bug.cgi?id=48694>`__ - 65*61046927SAndroid Build Coastguard Worker radeonsi_pipe.c:322:7: error: ‘PIPE_CAP_DUAL_SOURCE_BLEND’ undeclared 66*61046927SAndroid Build Coastguard Worker- `Bug 50655 <https://bugs.freedesktop.org/show_bug.cgi?id=50655>`__ - 67*61046927SAndroid Build Coastguard Worker [r600g][RV670 HD3870] Ioquake games causes GPU lockup (waiting for 68*61046927SAndroid Build Coastguard Worker 0x00003039 last fence id 0x00003030) 69*61046927SAndroid Build Coastguard Worker- `Bug 51471 <https://bugs.freedesktop.org/show_bug.cgi?id=51471>`__ - 70*61046927SAndroid Build Coastguard Worker [965gm] Corrupted graphics in corners of screen with pixel shaders 71*61046927SAndroid Build Coastguard Worker enabled 72*61046927SAndroid Build Coastguard Worker- `Bug 51782 <https://bugs.freedesktop.org/show_bug.cgi?id=51782>`__ - 73*61046927SAndroid Build Coastguard Worker mesa-8.0.3: fails to compile against uclibc 74*61046927SAndroid Build Coastguard Worker- `Bug 54240 <https://bugs.freedesktop.org/show_bug.cgi?id=54240>`__ - 75*61046927SAndroid Build Coastguard Worker [swrast] piglit fbo-generatemipmap-filtering regression 76*61046927SAndroid Build Coastguard Worker- `Bug 55503 <https://bugs.freedesktop.org/show_bug.cgi?id=55503>`__ - 77*61046927SAndroid Build Coastguard Worker Constant vertex attributes broken 78*61046927SAndroid Build Coastguard Worker- `Bug 55783 <https://bugs.freedesktop.org/show_bug.cgi?id=55783>`__ - 79*61046927SAndroid Build Coastguard Worker glEnable(GL_FRAMEBUFFER_SRGB) has no effect on the backbuffer 80*61046927SAndroid Build Coastguard Worker- `Bug 55825 <https://bugs.freedesktop.org/show_bug.cgi?id=55825>`__ - 81*61046927SAndroid Build Coastguard Worker [Bisected i965]Oglc 82*61046927SAndroid Build Coastguard Worker max_values(advanced.fragmentProgram.GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB) 83*61046927SAndroid Build Coastguard Worker causes OOM-killer 84*61046927SAndroid Build Coastguard Worker- `Bug 56920 <https://bugs.freedesktop.org/show_bug.cgi?id=56920>`__ - 85*61046927SAndroid Build Coastguard Worker [sandybridge][uxa] graphics very glitchy and always flickering 86*61046927SAndroid Build Coastguard Worker- `Bug 57753 <https://bugs.freedesktop.org/show_bug.cgi?id=57753>`__ - 87*61046927SAndroid Build Coastguard Worker leak in loop_analysis 88*61046927SAndroid Build Coastguard Worker- `Bug 57875 <https://bugs.freedesktop.org/show_bug.cgi?id=57875>`__ - 89*61046927SAndroid Build Coastguard Worker Second Life viewer bad rendering with git-ec83535 90*61046927SAndroid Build Coastguard Worker- `Bug 58666 <https://bugs.freedesktop.org/show_bug.cgi?id=58666>`__ - 91*61046927SAndroid Build Coastguard Worker rv670 + llvm = errors. 92*61046927SAndroid Build Coastguard Worker- `Bug 58680 <https://bugs.freedesktop.org/show_bug.cgi?id=58680>`__ - 93*61046927SAndroid Build Coastguard Worker [IVB] Graphical glitches in 0 A.D 94*61046927SAndroid Build Coastguard Worker- `Bug 58872 <https://bugs.freedesktop.org/show_bug.cgi?id=58872>`__ - 95*61046927SAndroid Build Coastguard Worker Mac OS X configure: error: Couldn't find clock_gettime 96*61046927SAndroid Build Coastguard Worker- `Bug 59322 <https://bugs.freedesktop.org/show_bug.cgi?id=59322>`__ - 97*61046927SAndroid Build Coastguard Worker r300g MSAA breaks Half-Life 2 in Wine 98*61046927SAndroid Build Coastguard Worker- `Bug 59364 <https://bugs.freedesktop.org/show_bug.cgi?id=59364>`__ - 99*61046927SAndroid Build Coastguard Worker [bisected] Mesa build fails: clientattrib.c:33:22: fatal error: 100*61046927SAndroid Build Coastguard Worker indirect.h: No such file or directory 101*61046927SAndroid Build Coastguard Worker- `Bug 59439 <https://bugs.freedesktop.org/show_bug.cgi?id=59439>`__ - 102*61046927SAndroid Build Coastguard Worker glCopyPixels generates no fragments (occlusion_query_meta_fragments 103*61046927SAndroid Build Coastguard Worker test fails) 104*61046927SAndroid Build Coastguard Worker- `Bug 59440 <https://bugs.freedesktop.org/show_bug.cgi?id=59440>`__ - 105*61046927SAndroid Build Coastguard Worker glBitmap generates no fragments (occlusion_query_meta_fragments test 106*61046927SAndroid Build Coastguard Worker fails) 107*61046927SAndroid Build Coastguard Worker- `Bug 59494 <https://bugs.freedesktop.org/show_bug.cgi?id=59494>`__ - 108*61046927SAndroid Build Coastguard Worker [Bisected]Piglit glean_depthStencil fails 109*61046927SAndroid Build Coastguard Worker- `Bug 59592 <https://bugs.freedesktop.org/show_bug.cgi?id=59592>`__ - 110*61046927SAndroid Build Coastguard Worker Radeon HD 5670: reproducable GPU lockups with htile enabled 111*61046927SAndroid Build Coastguard Worker- `Bug 59648 <https://bugs.freedesktop.org/show_bug.cgi?id=59648>`__ - 112*61046927SAndroid Build Coastguard Worker [SNB/IVB/HSW Bisected]Piglit 113*61046927SAndroid Build Coastguard Worker spec/ARB_uniform_buffer/object_layout-std140-base-size-and-alignment 114*61046927SAndroid Build Coastguard Worker fails 115*61046927SAndroid Build Coastguard Worker- `Bug 59701 <https://bugs.freedesktop.org/show_bug.cgi?id=59701>`__ - 116*61046927SAndroid Build Coastguard Worker lp_test_arit fails on non-sse41 capable machines, breaking make check 117*61046927SAndroid Build Coastguard Worker- `Bug 59737 <https://bugs.freedesktop.org/show_bug.cgi?id=59737>`__ - 118*61046927SAndroid Build Coastguard Worker [bisected] 0d108116bd80b757fb01a84a9f1946ef870b57b8 breaks osmesa 119*61046927SAndroid Build Coastguard Worker when cross compiling 120*61046927SAndroid Build Coastguard Worker- `Bug 59740 <https://bugs.freedesktop.org/show_bug.cgi?id=59740>`__ - 121*61046927SAndroid Build Coastguard Worker [i965 Bisected]Oglc api-error(negative.glEvalMesh) fails 122*61046927SAndroid Build Coastguard Worker- `Bug 59851 <https://bugs.freedesktop.org/show_bug.cgi?id=59851>`__ - 123*61046927SAndroid Build Coastguard Worker AC_ARG_WITH misusage leading to mesa configure failure 124*61046927SAndroid Build Coastguard Worker- `Bug 59873 <https://bugs.freedesktop.org/show_bug.cgi?id=59873>`__ - 125*61046927SAndroid Build Coastguard Worker [swrast] piglit ext_framebuffer_multisample-interpolation 0 126*61046927SAndroid Build Coastguard Worker centroid-edges regression 127*61046927SAndroid Build Coastguard Worker- `Bug 59876 <https://bugs.freedesktop.org/show_bug.cgi?id=59876>`__ - 128*61046927SAndroid Build Coastguard Worker glGetTexLevelParameteriv broken for indirect rendering 129*61046927SAndroid Build Coastguard Worker- `Bug 60038 <https://bugs.freedesktop.org/show_bug.cgi?id=60038>`__ - 130*61046927SAndroid Build Coastguard Worker [osmesa] [git] building 32-bit mesa on 64 bit fails 131*61046927SAndroid Build Coastguard Worker- `Bug 60047 <https://bugs.freedesktop.org/show_bug.cgi?id=60047>`__ - 132*61046927SAndroid Build Coastguard Worker [softpipe] piglit masked-clear regression 133*61046927SAndroid Build Coastguard Worker- `Bug 60052 <https://bugs.freedesktop.org/show_bug.cgi?id=60052>`__ - 134*61046927SAndroid Build Coastguard Worker [Bisected]Piglit glx_extension_string_sanity fail 135*61046927SAndroid Build Coastguard Worker- `Bug 60082 <https://bugs.freedesktop.org/show_bug.cgi?id=60082>`__ - 136*61046927SAndroid Build Coastguard Worker [ FAILED ] DispatchSanity_test.GL31_CORE 137*61046927SAndroid Build Coastguard Worker- `Bug 60086 <https://bugs.freedesktop.org/show_bug.cgi?id=60086>`__ - 138*61046927SAndroid Build Coastguard Worker Wayland platform backend crashes if there's no back buffer during 139*61046927SAndroid Build Coastguard Worker dri2_swap_buffers 140*61046927SAndroid Build Coastguard Worker- `Bug 60098 <https://bugs.freedesktop.org/show_bug.cgi?id=60098>`__ - 141*61046927SAndroid Build Coastguard Worker [softpipe] Unexpected PIPE_CAP 78 query 142*61046927SAndroid Build Coastguard Worker- `Bug 60172 <https://bugs.freedesktop.org/show_bug.cgi?id=60172>`__ - 143*61046927SAndroid Build Coastguard Worker Planeshift: triangles where grass would be 144*61046927SAndroid Build Coastguard Worker- `Bug 60200 <https://bugs.freedesktop.org/show_bug.cgi?id=60200>`__ - 145*61046927SAndroid Build Coastguard Worker radeon_bo with virtual address referencing mismatch 146*61046927SAndroid Build Coastguard Worker- `Bug 60212 <https://bugs.freedesktop.org/show_bug.cgi?id=60212>`__ - 147*61046927SAndroid Build Coastguard Worker [Bisected] Weston black output 148*61046927SAndroid Build Coastguard Worker- `Bug 60524 <https://bugs.freedesktop.org/show_bug.cgi?id=60524>`__ - 149*61046927SAndroid Build Coastguard Worker [softpipe] piglit depthstencil-render-miplevels 146 s=z24_s8 150*61046927SAndroid Build Coastguard Worker regression 151*61046927SAndroid Build Coastguard Worker- `Bug 60527 <https://bugs.freedesktop.org/show_bug.cgi?id=60527>`__ - 152*61046927SAndroid Build Coastguard Worker [softpipe] fbo-stencil GL_DEPTH24_STENCIL8 clear regression 153*61046927SAndroid Build Coastguard Worker- `Bug 60633 <https://bugs.freedesktop.org/show_bug.cgi?id=60633>`__ - 154*61046927SAndroid Build Coastguard Worker EXT_texture_sRGB does not work in game The Cave on IvyBridge 155*61046927SAndroid Build Coastguard Worker- `Bug 60737 <https://bugs.freedesktop.org/show_bug.cgi?id=60737>`__ - 156*61046927SAndroid Build Coastguard Worker In GLSL ES, a missing FS precision qualifier does not generate an 157*61046927SAndroid Build Coastguard Worker error 158*61046927SAndroid Build Coastguard Worker- `Bug 60866 <https://bugs.freedesktop.org/show_bug.cgi?id=60866>`__ - 159*61046927SAndroid Build Coastguard Worker GLSL performance issues for uniform buffer objects 160*61046927SAndroid Build Coastguard Worker- `Bug 61036 <https://bugs.freedesktop.org/show_bug.cgi?id=61036>`__ - 161*61046927SAndroid Build Coastguard Worker Shader fails to build in LLVMpipe, aborts program 162*61046927SAndroid Build Coastguard Worker- `Bug 61200 <https://bugs.freedesktop.org/show_bug.cgi?id=61200>`__ - 163*61046927SAndroid Build Coastguard Worker insufficient linking of libxatracker.so 164*61046927SAndroid Build Coastguard Worker- `Bug 61635 <https://bugs.freedesktop.org/show_bug.cgi?id=61635>`__ - 165*61046927SAndroid Build Coastguard Worker glVertexAttribPointer(id, GL_UNSIGNED_BYTE, GL_FALSE,...) does not 166*61046927SAndroid Build Coastguard Worker work 167*61046927SAndroid Build Coastguard Worker- `Bug 62466 <https://bugs.freedesktop.org/show_bug.cgi?id=62466>`__ - 168*61046927SAndroid Build Coastguard Worker r600g hyperz lockups with KSP 0.19 169*61046927SAndroid Build Coastguard Worker- `Bug 62669 <https://bugs.freedesktop.org/show_bug.cgi?id=62669>`__ - 170*61046927SAndroid Build Coastguard Worker HyperZ freeze when playing PrBoom-Plus demo with lots of monsters 171*61046927SAndroid Build Coastguard Worker- `Bug 62721 <https://bugs.freedesktop.org/show_bug.cgi?id=62721>`__ - 172*61046927SAndroid Build Coastguard Worker GPU lockup in Minecraft 1.5.1 with HyperZ 173*61046927SAndroid Build Coastguard Worker- `Bug 62830 <https://bugs.freedesktop.org/show_bug.cgi?id=62830>`__ - 174*61046927SAndroid Build Coastguard Worker [i965 bisected] Wrong Lightning on Freespace 2 SCP (patch attached) 175*61046927SAndroid Build Coastguard Worker- `Bug 63124 <https://bugs.freedesktop.org/show_bug.cgi?id=63124>`__ - 176*61046927SAndroid Build Coastguard Worker [r600g] HyperZ lockup on REDWOOD in Half Life 2 Deathmatch 177*61046927SAndroid Build Coastguard Worker- `Bug 63702 <https://bugs.freedesktop.org/show_bug.cgi?id=63702>`__ - 178*61046927SAndroid Build Coastguard Worker tiling2d in radeon trash vdpau UVD textures 179*61046927SAndroid Build Coastguard Worker- `Bug 64935 <https://bugs.freedesktop.org/show_bug.cgi?id=64935>`__ - 180*61046927SAndroid Build Coastguard Worker [swrast] s_texfetch.c:1335: set_fetch_functions: Assertion 181*61046927SAndroid Build Coastguard Worker \`texImage->FetchTexel' failed. 182*61046927SAndroid Build Coastguard Worker- `Bug 64959 <https://bugs.freedesktop.org/show_bug.cgi?id=64959>`__ - 183*61046927SAndroid Build Coastguard Worker Cannot build against EGL without X11 184*61046927SAndroid Build Coastguard Worker- `Bug 65112 <https://bugs.freedesktop.org/show_bug.cgi?id=65112>`__ - 185*61046927SAndroid Build Coastguard Worker glcpp hangs parsing line continuations 186*61046927SAndroid Build Coastguard Worker- `Bug 65958 <https://bugs.freedesktop.org/show_bug.cgi?id=65958>`__ - 187*61046927SAndroid Build Coastguard Worker GPU Lockup on Trinity 7500G 188*61046927SAndroid Build Coastguard Worker- `Bug 66450 <https://bugs.freedesktop.org/show_bug.cgi?id=66450>`__ - 189*61046927SAndroid Build Coastguard Worker JUNIPER UVD accelerated playback of MPEG 1/2 streams does not work 190*61046927SAndroid Build Coastguard Worker- `Bug 66606 <https://bugs.freedesktop.org/show_bug.cgi?id=66606>`__ - 191*61046927SAndroid Build Coastguard Worker [i965 bisected]GLBenchmark 2.5.1/2.7.0 sometimes render error with 192*61046927SAndroid Build Coastguard Worker gnome-session enabling SNA 193*61046927SAndroid Build Coastguard Worker- `Bug 66713 <https://bugs.freedesktop.org/show_bug.cgi?id=66713>`__ - 194*61046927SAndroid Build Coastguard Worker Team Fortress 2 crashes with r600-sb on HD4850 195*61046927SAndroid Build Coastguard Worker- `Bug 67354 <https://bugs.freedesktop.org/show_bug.cgi?id=67354>`__ - 196*61046927SAndroid Build Coastguard Worker glsl_parser.cpp is broken with bison 3.0 197*61046927SAndroid Build Coastguard Worker- `Bug 67548 <https://bugs.freedesktop.org/show_bug.cgi?id=67548>`__ - 198*61046927SAndroid Build Coastguard Worker glGetAttribLocation seems to be broken 199*61046927SAndroid Build Coastguard Worker- `Bug 67927 <https://bugs.freedesktop.org/show_bug.cgi?id=67927>`__ - 200*61046927SAndroid Build Coastguard Worker R600_DEBUG=sb: Celestia show 2 earths, one wrongly rendered 201*61046927SAndroid Build Coastguard Worker- `Bug 67934 <https://bugs.freedesktop.org/show_bug.cgi?id=67934>`__ - 202*61046927SAndroid Build Coastguard Worker [SNB/IVB/HSW 9.2 203*61046927SAndroid Build Coastguard Worker Bisected]Ogles2conform/GL2Tests/glUniform/glUniform.test fails with 204*61046927SAndroid Build Coastguard Worker gnome-session enable compositing 205*61046927SAndroid Build Coastguard Worker- `Bug 68162 <https://bugs.freedesktop.org/show_bug.cgi?id=68162>`__ - 206*61046927SAndroid Build Coastguard Worker [radeonsi] texture rendering is broken in Source-Engine games 207*61046927SAndroid Build Coastguard Worker- `Bug 68195 <https://bugs.freedesktop.org/show_bug.cgi?id=68195>`__ - 208*61046927SAndroid Build Coastguard Worker piglit tests vs-struct-pad and fs-struct-pad both fail 209*61046927SAndroid Build Coastguard Worker 210*61046927SAndroid Build Coastguard WorkerChanges 211*61046927SAndroid Build Coastguard Worker------- 212*61046927SAndroid Build Coastguard Worker 213*61046927SAndroid Build Coastguard Worker- Removed d3d1x state tracker (unused, unmaintained and broken) 214*61046927SAndroid Build Coastguard Worker- Removed GL_EXT_clip_volume_hint because no driver had enabled it 215*61046927SAndroid Build Coastguard Worker since 2007. 216*61046927SAndroid Build Coastguard Worker- Removed GL_MESA_resize_buffers because it was only really implemented 217*61046927SAndroid Build Coastguard Worker by the (unsupported) GDI driver. 218*61046927SAndroid Build Coastguard Worker- GL_EXT_separate_shader_objects has been removed from all Gallium 219*61046927SAndroid Build Coastguard Worker drivers, because it disallows a critical GLSL shader optimization. 220*61046927SAndroid Build Coastguard Worker GL_ARB_separate_shader_objects doesn't have this issue. 221*61046927SAndroid Build Coastguard Worker- i965 Gen6+ requires Kernel 3.6 or later. (92d2f5a) 222