xref: /aosp_15_r20/external/mesa3d/docs/relnotes/9.2.rst (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard WorkerMesa 9.2 Release Notes / (August 27, 2013)
2*61046927SAndroid Build Coastguard Worker==========================================
3*61046927SAndroid Build Coastguard Worker
4*61046927SAndroid Build Coastguard WorkerMesa 9.2 is a new development release. People who are concerned with
5*61046927SAndroid Build Coastguard Workerstability and reliability should stick with a previous release or wait
6*61046927SAndroid Build Coastguard Workerfor Mesa 9.2.1.
7*61046927SAndroid Build Coastguard Worker
8*61046927SAndroid Build Coastguard WorkerMesa 9.2 implements the OpenGL 3.1 API, but the version reported by
9*61046927SAndroid Build Coastguard WorkerglGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
10*61046927SAndroid Build Coastguard WorkerglGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
11*61046927SAndroid Build Coastguard Workerused. Some drivers don't support all the features required in OpenGL
12*61046927SAndroid Build Coastguard Worker3.1. OpenGL 3.1 is **only** available if requested at context creation
13*61046927SAndroid Build Coastguard Workerbecause GL_ARB_compatibility is not supported.
14*61046927SAndroid Build Coastguard Worker
15*61046927SAndroid Build Coastguard WorkerMD5 checksums
16*61046927SAndroid Build Coastguard Worker-------------
17*61046927SAndroid Build Coastguard Worker
18*61046927SAndroid Build Coastguard Worker::
19*61046927SAndroid Build Coastguard Worker
20*61046927SAndroid Build Coastguard Worker   4f93c6475ec656fc1f7b93aeffc9b6c4  MesaLib-9.2.0.tar.gz
21*61046927SAndroid Build Coastguard Worker   4185b6aae890bc62a964f4b24cc1aca8  MesaLib-9.2.0.tar.bz2
22*61046927SAndroid Build Coastguard Worker   3bc5339bc98b9c37777ffd14e3a8eca4  MesaLib-9.2.0.zip
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard WorkerNew features
25*61046927SAndroid Build Coastguard Worker------------
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard WorkerNote: some of the new features are only available with certain drivers.
28*61046927SAndroid Build Coastguard Worker
29*61046927SAndroid Build Coastguard Worker-  GL_ARB_shading_language_420pack in all drivers that support GLSL
30*61046927SAndroid Build Coastguard Worker   1.30.
31*61046927SAndroid Build Coastguard Worker-  GL_ARB_texture_buffer_range
32*61046927SAndroid Build Coastguard Worker-  GL_ARB_texture_multisample
33*61046927SAndroid Build Coastguard Worker-  GL_ARB_texture_storage_multisample
34*61046927SAndroid Build Coastguard Worker-  GL_ARB_texture_query_lod
35*61046927SAndroid Build Coastguard Worker-  GL_ARB_texture_storage on radeon, r200, and nouveau
36*61046927SAndroid Build Coastguard Worker-  GL_EXT_discard_framebuffer in all OpenGL ES (all versions) drivers
37*61046927SAndroid Build Coastguard Worker-  GL_EXT_framebuffer_multisample_blit_scaled on i965
38*61046927SAndroid Build Coastguard Worker-  Added new freedreno gallium driver
39*61046927SAndroid Build Coastguard Worker-  OSMesa interface for gallium llvmpipe/softpipe drivers
40*61046927SAndroid Build Coastguard Worker-  Gallium Heads-Up Display (HUD) feature for performance monitoring
41*61046927SAndroid Build Coastguard Worker-  Added support for UVD (2.2 and 3.0) video decoding on r600g and
42*61046927SAndroid Build Coastguard Worker   radeonsi through VDPAU (requires Kernel 3.10 or later)
43*61046927SAndroid Build Coastguard Worker
44*61046927SAndroid Build Coastguard WorkerBug fixes
45*61046927SAndroid Build Coastguard Worker---------
46*61046927SAndroid Build Coastguard Worker
47*61046927SAndroid Build Coastguard WorkerAttempts have been made to **not** include bugs fixed in previous 9.1
48*61046927SAndroid Build Coastguard Workerreleases or bugs that were regressions during 9.2 development. This list
49*61046927SAndroid Build Coastguard Workeris likely incomplete.
50*61046927SAndroid Build Coastguard Worker
51*61046927SAndroid Build Coastguard Worker-  `Bug 41787 <https://bugs.freedesktop.org/show_bug.cgi?id=41787>`__ -
52*61046927SAndroid Build Coastguard Worker   [llvmpipe] stencil broken
53*61046927SAndroid Build Coastguard Worker-  `Bug 44618 <https://bugs.freedesktop.org/show_bug.cgi?id=44618>`__ -
54*61046927SAndroid Build Coastguard Worker   Cross-compilation broken by glsl builtin_compiler
55*61046927SAndroid Build Coastguard Worker-  `Bug 46632 <https://bugs.freedesktop.org/show_bug.cgi?id=46632>`__ -
56*61046927SAndroid Build Coastguard Worker   Make the alignment checks for the readpixel blit fastpath a bit more
57*61046927SAndroid Build Coastguard Worker   lenient
58*61046927SAndroid Build Coastguard Worker-  `Bug 47116 <https://bugs.freedesktop.org/show_bug.cgi?id=47116>`__ -
59*61046927SAndroid Build Coastguard Worker   Enemy territory freezes with rs880 and commit
60*61046927SAndroid Build Coastguard Worker   fbebd431ec4e2e461a0cbcd5f3a04a000b8f6bbf
61*61046927SAndroid Build Coastguard Worker-  `Bug 47248 <https://bugs.freedesktop.org/show_bug.cgi?id=47248>`__ -
62*61046927SAndroid Build Coastguard Worker   autogen missing dependency on flex and bison, causes infinite loop in
63*61046927SAndroid Build Coastguard Worker   glsl build
64*61046927SAndroid Build Coastguard Worker-  `Bug 48694 <https://bugs.freedesktop.org/show_bug.cgi?id=48694>`__ -
65*61046927SAndroid Build Coastguard Worker   radeonsi_pipe.c:322:7: error: ‘PIPE_CAP_DUAL_SOURCE_BLEND’ undeclared
66*61046927SAndroid Build Coastguard Worker-  `Bug 50655 <https://bugs.freedesktop.org/show_bug.cgi?id=50655>`__ -
67*61046927SAndroid Build Coastguard Worker   [r600g][RV670 HD3870] Ioquake games causes GPU lockup (waiting for
68*61046927SAndroid Build Coastguard Worker   0x00003039 last fence id 0x00003030)
69*61046927SAndroid Build Coastguard Worker-  `Bug 51471 <https://bugs.freedesktop.org/show_bug.cgi?id=51471>`__ -
70*61046927SAndroid Build Coastguard Worker   [965gm] Corrupted graphics in corners of screen with pixel shaders
71*61046927SAndroid Build Coastguard Worker   enabled
72*61046927SAndroid Build Coastguard Worker-  `Bug 51782 <https://bugs.freedesktop.org/show_bug.cgi?id=51782>`__ -
73*61046927SAndroid Build Coastguard Worker   mesa-8.0.3: fails to compile against uclibc
74*61046927SAndroid Build Coastguard Worker-  `Bug 54240 <https://bugs.freedesktop.org/show_bug.cgi?id=54240>`__ -
75*61046927SAndroid Build Coastguard Worker   [swrast] piglit fbo-generatemipmap-filtering regression
76*61046927SAndroid Build Coastguard Worker-  `Bug 55503 <https://bugs.freedesktop.org/show_bug.cgi?id=55503>`__ -
77*61046927SAndroid Build Coastguard Worker   Constant vertex attributes broken
78*61046927SAndroid Build Coastguard Worker-  `Bug 55783 <https://bugs.freedesktop.org/show_bug.cgi?id=55783>`__ -
79*61046927SAndroid Build Coastguard Worker   glEnable(GL_FRAMEBUFFER_SRGB) has no effect on the backbuffer
80*61046927SAndroid Build Coastguard Worker-  `Bug 55825 <https://bugs.freedesktop.org/show_bug.cgi?id=55825>`__ -
81*61046927SAndroid Build Coastguard Worker   [Bisected i965]Oglc
82*61046927SAndroid Build Coastguard Worker   max_values(advanced.fragmentProgram.GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB)
83*61046927SAndroid Build Coastguard Worker   causes OOM-killer
84*61046927SAndroid Build Coastguard Worker-  `Bug 56920 <https://bugs.freedesktop.org/show_bug.cgi?id=56920>`__ -
85*61046927SAndroid Build Coastguard Worker   [sandybridge][uxa] graphics very glitchy and always flickering
86*61046927SAndroid Build Coastguard Worker-  `Bug 57753 <https://bugs.freedesktop.org/show_bug.cgi?id=57753>`__ -
87*61046927SAndroid Build Coastguard Worker   leak in loop_analysis
88*61046927SAndroid Build Coastguard Worker-  `Bug 57875 <https://bugs.freedesktop.org/show_bug.cgi?id=57875>`__ -
89*61046927SAndroid Build Coastguard Worker   Second Life viewer bad rendering with git-ec83535
90*61046927SAndroid Build Coastguard Worker-  `Bug 58666 <https://bugs.freedesktop.org/show_bug.cgi?id=58666>`__ -
91*61046927SAndroid Build Coastguard Worker   rv670 + llvm = errors.
92*61046927SAndroid Build Coastguard Worker-  `Bug 58680 <https://bugs.freedesktop.org/show_bug.cgi?id=58680>`__ -
93*61046927SAndroid Build Coastguard Worker   [IVB] Graphical glitches in 0 A.D
94*61046927SAndroid Build Coastguard Worker-  `Bug 58872 <https://bugs.freedesktop.org/show_bug.cgi?id=58872>`__ -
95*61046927SAndroid Build Coastguard Worker   Mac OS X configure: error: Couldn't find clock_gettime
96*61046927SAndroid Build Coastguard Worker-  `Bug 59322 <https://bugs.freedesktop.org/show_bug.cgi?id=59322>`__ -
97*61046927SAndroid Build Coastguard Worker   r300g MSAA breaks Half-Life 2 in Wine
98*61046927SAndroid Build Coastguard Worker-  `Bug 59364 <https://bugs.freedesktop.org/show_bug.cgi?id=59364>`__ -
99*61046927SAndroid Build Coastguard Worker   [bisected] Mesa build fails: clientattrib.c:33:22: fatal error:
100*61046927SAndroid Build Coastguard Worker   indirect.h: No such file or directory
101*61046927SAndroid Build Coastguard Worker-  `Bug 59439 <https://bugs.freedesktop.org/show_bug.cgi?id=59439>`__ -
102*61046927SAndroid Build Coastguard Worker   glCopyPixels generates no fragments (occlusion_query_meta_fragments
103*61046927SAndroid Build Coastguard Worker   test fails)
104*61046927SAndroid Build Coastguard Worker-  `Bug 59440 <https://bugs.freedesktop.org/show_bug.cgi?id=59440>`__ -
105*61046927SAndroid Build Coastguard Worker   glBitmap generates no fragments (occlusion_query_meta_fragments test
106*61046927SAndroid Build Coastguard Worker   fails)
107*61046927SAndroid Build Coastguard Worker-  `Bug 59494 <https://bugs.freedesktop.org/show_bug.cgi?id=59494>`__ -
108*61046927SAndroid Build Coastguard Worker   [Bisected]Piglit glean_depthStencil fails
109*61046927SAndroid Build Coastguard Worker-  `Bug 59592 <https://bugs.freedesktop.org/show_bug.cgi?id=59592>`__ -
110*61046927SAndroid Build Coastguard Worker   Radeon HD 5670: reproducable GPU lockups with htile enabled
111*61046927SAndroid Build Coastguard Worker-  `Bug 59648 <https://bugs.freedesktop.org/show_bug.cgi?id=59648>`__ -
112*61046927SAndroid Build Coastguard Worker   [SNB/IVB/HSW Bisected]Piglit
113*61046927SAndroid Build Coastguard Worker   spec/ARB_uniform_buffer/object_layout-std140-base-size-and-alignment
114*61046927SAndroid Build Coastguard Worker   fails
115*61046927SAndroid Build Coastguard Worker-  `Bug 59701 <https://bugs.freedesktop.org/show_bug.cgi?id=59701>`__ -
116*61046927SAndroid Build Coastguard Worker   lp_test_arit fails on non-sse41 capable machines, breaking make check
117*61046927SAndroid Build Coastguard Worker-  `Bug 59737 <https://bugs.freedesktop.org/show_bug.cgi?id=59737>`__ -
118*61046927SAndroid Build Coastguard Worker   [bisected] 0d108116bd80b757fb01a84a9f1946ef870b57b8 breaks osmesa
119*61046927SAndroid Build Coastguard Worker   when cross compiling
120*61046927SAndroid Build Coastguard Worker-  `Bug 59740 <https://bugs.freedesktop.org/show_bug.cgi?id=59740>`__ -
121*61046927SAndroid Build Coastguard Worker   [i965 Bisected]Oglc api-error(negative.glEvalMesh) fails
122*61046927SAndroid Build Coastguard Worker-  `Bug 59851 <https://bugs.freedesktop.org/show_bug.cgi?id=59851>`__ -
123*61046927SAndroid Build Coastguard Worker   AC_ARG_WITH misusage leading to mesa configure failure
124*61046927SAndroid Build Coastguard Worker-  `Bug 59873 <https://bugs.freedesktop.org/show_bug.cgi?id=59873>`__ -
125*61046927SAndroid Build Coastguard Worker   [swrast] piglit ext_framebuffer_multisample-interpolation 0
126*61046927SAndroid Build Coastguard Worker   centroid-edges regression
127*61046927SAndroid Build Coastguard Worker-  `Bug 59876 <https://bugs.freedesktop.org/show_bug.cgi?id=59876>`__ -
128*61046927SAndroid Build Coastguard Worker   glGetTexLevelParameteriv broken for indirect rendering
129*61046927SAndroid Build Coastguard Worker-  `Bug 60038 <https://bugs.freedesktop.org/show_bug.cgi?id=60038>`__ -
130*61046927SAndroid Build Coastguard Worker   [osmesa] [git] building 32-bit mesa on 64 bit fails
131*61046927SAndroid Build Coastguard Worker-  `Bug 60047 <https://bugs.freedesktop.org/show_bug.cgi?id=60047>`__ -
132*61046927SAndroid Build Coastguard Worker   [softpipe] piglit masked-clear regression
133*61046927SAndroid Build Coastguard Worker-  `Bug 60052 <https://bugs.freedesktop.org/show_bug.cgi?id=60052>`__ -
134*61046927SAndroid Build Coastguard Worker   [Bisected]Piglit glx_extension_string_sanity fail
135*61046927SAndroid Build Coastguard Worker-  `Bug 60082 <https://bugs.freedesktop.org/show_bug.cgi?id=60082>`__ -
136*61046927SAndroid Build Coastguard Worker   [ FAILED ] DispatchSanity_test.GL31_CORE
137*61046927SAndroid Build Coastguard Worker-  `Bug 60086 <https://bugs.freedesktop.org/show_bug.cgi?id=60086>`__ -
138*61046927SAndroid Build Coastguard Worker   Wayland platform backend crashes if there's no back buffer during
139*61046927SAndroid Build Coastguard Worker   dri2_swap_buffers
140*61046927SAndroid Build Coastguard Worker-  `Bug 60098 <https://bugs.freedesktop.org/show_bug.cgi?id=60098>`__ -
141*61046927SAndroid Build Coastguard Worker   [softpipe] Unexpected PIPE_CAP 78 query
142*61046927SAndroid Build Coastguard Worker-  `Bug 60172 <https://bugs.freedesktop.org/show_bug.cgi?id=60172>`__ -
143*61046927SAndroid Build Coastguard Worker   Planeshift: triangles where grass would be
144*61046927SAndroid Build Coastguard Worker-  `Bug 60200 <https://bugs.freedesktop.org/show_bug.cgi?id=60200>`__ -
145*61046927SAndroid Build Coastguard Worker   radeon_bo with virtual address referencing mismatch
146*61046927SAndroid Build Coastguard Worker-  `Bug 60212 <https://bugs.freedesktop.org/show_bug.cgi?id=60212>`__ -
147*61046927SAndroid Build Coastguard Worker   [Bisected] Weston black output
148*61046927SAndroid Build Coastguard Worker-  `Bug 60524 <https://bugs.freedesktop.org/show_bug.cgi?id=60524>`__ -
149*61046927SAndroid Build Coastguard Worker   [softpipe] piglit depthstencil-render-miplevels 146 s=z24_s8
150*61046927SAndroid Build Coastguard Worker   regression
151*61046927SAndroid Build Coastguard Worker-  `Bug 60527 <https://bugs.freedesktop.org/show_bug.cgi?id=60527>`__ -
152*61046927SAndroid Build Coastguard Worker   [softpipe] fbo-stencil GL_DEPTH24_STENCIL8 clear regression
153*61046927SAndroid Build Coastguard Worker-  `Bug 60633 <https://bugs.freedesktop.org/show_bug.cgi?id=60633>`__ -
154*61046927SAndroid Build Coastguard Worker   EXT_texture_sRGB does not work in game The Cave on IvyBridge
155*61046927SAndroid Build Coastguard Worker-  `Bug 60737 <https://bugs.freedesktop.org/show_bug.cgi?id=60737>`__ -
156*61046927SAndroid Build Coastguard Worker   In GLSL ES, a missing FS precision qualifier does not generate an
157*61046927SAndroid Build Coastguard Worker   error
158*61046927SAndroid Build Coastguard Worker-  `Bug 60866 <https://bugs.freedesktop.org/show_bug.cgi?id=60866>`__ -
159*61046927SAndroid Build Coastguard Worker   GLSL performance issues for uniform buffer objects
160*61046927SAndroid Build Coastguard Worker-  `Bug 61036 <https://bugs.freedesktop.org/show_bug.cgi?id=61036>`__ -
161*61046927SAndroid Build Coastguard Worker   Shader fails to build in LLVMpipe, aborts program
162*61046927SAndroid Build Coastguard Worker-  `Bug 61200 <https://bugs.freedesktop.org/show_bug.cgi?id=61200>`__ -
163*61046927SAndroid Build Coastguard Worker   insufficient linking of libxatracker.so
164*61046927SAndroid Build Coastguard Worker-  `Bug 61635 <https://bugs.freedesktop.org/show_bug.cgi?id=61635>`__ -
165*61046927SAndroid Build Coastguard Worker   glVertexAttribPointer(id, GL_UNSIGNED_BYTE, GL_FALSE,...) does not
166*61046927SAndroid Build Coastguard Worker   work
167*61046927SAndroid Build Coastguard Worker-  `Bug 62466 <https://bugs.freedesktop.org/show_bug.cgi?id=62466>`__ -
168*61046927SAndroid Build Coastguard Worker   r600g hyperz lockups with KSP 0.19
169*61046927SAndroid Build Coastguard Worker-  `Bug 62669 <https://bugs.freedesktop.org/show_bug.cgi?id=62669>`__ -
170*61046927SAndroid Build Coastguard Worker   HyperZ freeze when playing PrBoom-Plus demo with lots of monsters
171*61046927SAndroid Build Coastguard Worker-  `Bug 62721 <https://bugs.freedesktop.org/show_bug.cgi?id=62721>`__ -
172*61046927SAndroid Build Coastguard Worker   GPU lockup in Minecraft 1.5.1 with HyperZ
173*61046927SAndroid Build Coastguard Worker-  `Bug 62830 <https://bugs.freedesktop.org/show_bug.cgi?id=62830>`__ -
174*61046927SAndroid Build Coastguard Worker   [i965 bisected] Wrong Lightning on Freespace 2 SCP (patch attached)
175*61046927SAndroid Build Coastguard Worker-  `Bug 63124 <https://bugs.freedesktop.org/show_bug.cgi?id=63124>`__ -
176*61046927SAndroid Build Coastguard Worker   [r600g] HyperZ lockup on REDWOOD in Half Life 2 Deathmatch
177*61046927SAndroid Build Coastguard Worker-  `Bug 63702 <https://bugs.freedesktop.org/show_bug.cgi?id=63702>`__ -
178*61046927SAndroid Build Coastguard Worker   tiling2d in radeon trash vdpau UVD textures
179*61046927SAndroid Build Coastguard Worker-  `Bug 64935 <https://bugs.freedesktop.org/show_bug.cgi?id=64935>`__ -
180*61046927SAndroid Build Coastguard Worker   [swrast] s_texfetch.c:1335: set_fetch_functions: Assertion
181*61046927SAndroid Build Coastguard Worker   \`texImage->FetchTexel' failed.
182*61046927SAndroid Build Coastguard Worker-  `Bug 64959 <https://bugs.freedesktop.org/show_bug.cgi?id=64959>`__ -
183*61046927SAndroid Build Coastguard Worker   Cannot build against EGL without X11
184*61046927SAndroid Build Coastguard Worker-  `Bug 65112 <https://bugs.freedesktop.org/show_bug.cgi?id=65112>`__ -
185*61046927SAndroid Build Coastguard Worker   glcpp hangs parsing line continuations
186*61046927SAndroid Build Coastguard Worker-  `Bug 65958 <https://bugs.freedesktop.org/show_bug.cgi?id=65958>`__ -
187*61046927SAndroid Build Coastguard Worker   GPU Lockup on Trinity 7500G
188*61046927SAndroid Build Coastguard Worker-  `Bug 66450 <https://bugs.freedesktop.org/show_bug.cgi?id=66450>`__ -
189*61046927SAndroid Build Coastguard Worker   JUNIPER UVD accelerated playback of MPEG 1/2 streams does not work
190*61046927SAndroid Build Coastguard Worker-  `Bug 66606 <https://bugs.freedesktop.org/show_bug.cgi?id=66606>`__ -
191*61046927SAndroid Build Coastguard Worker   [i965 bisected]GLBenchmark 2.5.1/2.7.0 sometimes render error with
192*61046927SAndroid Build Coastguard Worker   gnome-session enabling SNA
193*61046927SAndroid Build Coastguard Worker-  `Bug 66713 <https://bugs.freedesktop.org/show_bug.cgi?id=66713>`__ -
194*61046927SAndroid Build Coastguard Worker   Team Fortress 2 crashes with r600-sb on HD4850
195*61046927SAndroid Build Coastguard Worker-  `Bug 67354 <https://bugs.freedesktop.org/show_bug.cgi?id=67354>`__ -
196*61046927SAndroid Build Coastguard Worker   glsl_parser.cpp is broken with bison 3.0
197*61046927SAndroid Build Coastguard Worker-  `Bug 67548 <https://bugs.freedesktop.org/show_bug.cgi?id=67548>`__ -
198*61046927SAndroid Build Coastguard Worker   glGetAttribLocation seems to be broken
199*61046927SAndroid Build Coastguard Worker-  `Bug 67927 <https://bugs.freedesktop.org/show_bug.cgi?id=67927>`__ -
200*61046927SAndroid Build Coastguard Worker   R600_DEBUG=sb: Celestia show 2 earths, one wrongly rendered
201*61046927SAndroid Build Coastguard Worker-  `Bug 67934 <https://bugs.freedesktop.org/show_bug.cgi?id=67934>`__ -
202*61046927SAndroid Build Coastguard Worker   [SNB/IVB/HSW 9.2
203*61046927SAndroid Build Coastguard Worker   Bisected]Ogles2conform/GL2Tests/glUniform/glUniform.test fails with
204*61046927SAndroid Build Coastguard Worker   gnome-session enable compositing
205*61046927SAndroid Build Coastguard Worker-  `Bug 68162 <https://bugs.freedesktop.org/show_bug.cgi?id=68162>`__ -
206*61046927SAndroid Build Coastguard Worker   [radeonsi] texture rendering is broken in Source-Engine games
207*61046927SAndroid Build Coastguard Worker-  `Bug 68195 <https://bugs.freedesktop.org/show_bug.cgi?id=68195>`__ -
208*61046927SAndroid Build Coastguard Worker   piglit tests vs-struct-pad and fs-struct-pad both fail
209*61046927SAndroid Build Coastguard Worker
210*61046927SAndroid Build Coastguard WorkerChanges
211*61046927SAndroid Build Coastguard Worker-------
212*61046927SAndroid Build Coastguard Worker
213*61046927SAndroid Build Coastguard Worker-  Removed d3d1x state tracker (unused, unmaintained and broken)
214*61046927SAndroid Build Coastguard Worker-  Removed GL_EXT_clip_volume_hint because no driver had enabled it
215*61046927SAndroid Build Coastguard Worker   since 2007.
216*61046927SAndroid Build Coastguard Worker-  Removed GL_MESA_resize_buffers because it was only really implemented
217*61046927SAndroid Build Coastguard Worker   by the (unsupported) GDI driver.
218*61046927SAndroid Build Coastguard Worker-  GL_EXT_separate_shader_objects has been removed from all Gallium
219*61046927SAndroid Build Coastguard Worker   drivers, because it disallows a critical GLSL shader optimization.
220*61046927SAndroid Build Coastguard Worker   GL_ARB_separate_shader_objects doesn't have this issue.
221*61046927SAndroid Build Coastguard Worker-  i965 Gen6+ requires Kernel 3.6 or later. (92d2f5a)
222