xref: /aosp_15_r20/external/mesa3d/include/D3D9/d3d9.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Copyright 2011 Joakim Sindholt <[email protected]>
3*61046927SAndroid Build Coastguard Worker  *
4*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
5*61046927SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
6*61046927SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
7*61046927SAndroid Build Coastguard Worker  * on the rights to use, copy, modify, merge, publish, distribute, sub
8*61046927SAndroid Build Coastguard Worker  * license, and/or sell copies of the Software, and to permit persons to whom
9*61046927SAndroid Build Coastguard Worker  * the Software is furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker  *
11*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice (including the next
12*61046927SAndroid Build Coastguard Worker  * paragraph) shall be included in all copies or substantial portions of the
13*61046927SAndroid Build Coastguard Worker  * Software.
14*61046927SAndroid Build Coastguard Worker  *
15*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*61046927SAndroid Build Coastguard Worker  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18*61046927SAndroid Build Coastguard Worker  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19*61046927SAndroid Build Coastguard Worker  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20*61046927SAndroid Build Coastguard Worker  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21*61046927SAndroid Build Coastguard Worker  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22*61046927SAndroid Build Coastguard Worker 
23*61046927SAndroid Build Coastguard Worker /*** THIS FILE IS AUTOGENERATED. DO NOT MODIFY MANUALLY. ***/
24*61046927SAndroid Build Coastguard Worker 
25*61046927SAndroid Build Coastguard Worker #ifndef _D3D9_H_
26*61046927SAndroid Build Coastguard Worker #define _D3D9_H_
27*61046927SAndroid Build Coastguard Worker 
28*61046927SAndroid Build Coastguard Worker #include "d3d9types.h"
29*61046927SAndroid Build Coastguard Worker #include "d3d9caps.h"
30*61046927SAndroid Build Coastguard Worker 
31*61046927SAndroid Build Coastguard Worker typedef struct IDirect3D9 IDirect3D9, *PDIRECT3D9, *LPDIRECT3D9;
32*61046927SAndroid Build Coastguard Worker typedef struct IDirect3D9Ex IDirect3D9Ex, *PDIRECT3D9EX, *LPDIRECT3D9EX;
33*61046927SAndroid Build Coastguard Worker typedef struct IDirect3D9ExOverlayExtension IDirect3D9ExOverlayExtension, *PDIRECT3D9EXOVERLAYEXTENSION, *LPDIRECT3D9EXOVERLAYEXTENSION;
34*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DAuthenticatedChannel9 IDirect3DAuthenticatedChannel9, *PDIRECT3DAUTHENTICATEDCHANNEL9, *LPDIRECT3DAUTHENTICATEDCHANNEL9;
35*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DBaseTexture9 IDirect3DBaseTexture9, *PDIRECT3DBASETEXTURE9, *LPDIRECT3DBASETEXTURE9;
36*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DCryptoSession9 IDirect3DCryptoSession9, *PDIRECT3DCRYPTOSESSION9, *LPDIRECT3DCRYPTOSESSION9;
37*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DCubeTexture9 IDirect3DCubeTexture9, *PDIRECT3DCUBETEXTURE9, *LPDIRECT3DCUBETEXTURE9;
38*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DDevice9 IDirect3DDevice9, *PDIRECT3DDEVICE9, *LPDIRECT3DDEVICE9;
39*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DDevice9Ex IDirect3DDevice9Ex, *PDIRECT3DDEVICE9EX, *LPDIRECT3DDEVICE9EX;
40*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DDevice9Video IDirect3DDevice9Video, *PDIRECT3DDEVICE9VIDEO, *LPDIRECT3DDEVICE9VIDEO;
41*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DIndexBuffer9 IDirect3DIndexBuffer9, *PDIRECT3DINDEXBUFFER9, *LPDIRECT3DINDEXBUFFER9;
42*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DPixelShader9 IDirect3DPixelShader9, *PDIRECT3DPIXELSHADER9, *LPDIRECT3DPIXELSHADER9;
43*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DQuery9 IDirect3DQuery9, *PDIRECT3DQUERY9, *LPDIRECT3DQUERY9;
44*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DResource9 IDirect3DResource9, *PDIRECT3DRESOURCE9, *LPDIRECT3DRESOURCE9;
45*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DStateBlock9 IDirect3DStateBlock9, *PDIRECT3DSTATEBLOCK9, *LPDIRECT3DSTATEBLOCK9;
46*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DSurface9 IDirect3DSurface9, *PDIRECT3DSURFACE9, *LPDIRECT3DSURFACE9;
47*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DSwapChain9 IDirect3DSwapChain9, *PDIRECT3DSWAPCHAIN9, *LPDIRECT3DSWAPCHAIN9;
48*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DSwapChain9Ex IDirect3DSwapChain9Ex, *PDIRECT3DSWAPCHAIN9EX, *LPDIRECT3DSWAPCHAIN9EX;
49*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DTexture9 IDirect3DTexture9, *PDIRECT3DTEXTURE9, *LPDIRECT3DTEXTURE9;
50*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DVertexBuffer9 IDirect3DVertexBuffer9, *PDIRECT3DVERTEXBUFFER9, *LPDIRECT3DVERTEXBUFFER9;
51*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9, *PDIRECT3DVERTEXDECLARATION9, *LPDIRECT3DVERTEXDECLARATION9;
52*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DVertexShader9 IDirect3DVertexShader9, *PDIRECT3DVERTEXSHADER9, *LPDIRECT3DVERTEXSHADER9;
53*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DVolume9 IDirect3DVolume9, *PDIRECT3DVOLUME9, *LPDIRECT3DVOLUME9;
54*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DVolumeTexture9 IDirect3DVolumeTexture9, *PDIRECT3DVOLUMETEXTURE9, *LPDIRECT3DVOLUMETEXTURE9;
55*61046927SAndroid Build Coastguard Worker 
56*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
57*61046927SAndroid Build Coastguard Worker 
58*61046927SAndroid Build Coastguard Worker extern "C" const GUID IID_IDirect3D9;
59*61046927SAndroid Build Coastguard Worker extern "C" const GUID IID_IDirect3D9Ex;
60*61046927SAndroid Build Coastguard Worker extern "C" const GUID IID_IDirect3D9ExOverlayExtension;
61*61046927SAndroid Build Coastguard Worker extern "C" const GUID IID_IDirect3DAuthenticatedChannel9;
62*61046927SAndroid Build Coastguard Worker extern "C" const GUID IID_IDirect3DBaseTexture9;
63*61046927SAndroid Build Coastguard Worker extern "C" const GUID IID_IDirect3DCryptoSession9;
64*61046927SAndroid Build Coastguard Worker extern "C" const GUID IID_IDirect3DCubeTexture9;
65*61046927SAndroid Build Coastguard Worker extern "C" const GUID IID_IDirect3DDevice9;
66*61046927SAndroid Build Coastguard Worker extern "C" const GUID IID_IDirect3DDevice9Ex;
67*61046927SAndroid Build Coastguard Worker extern "C" const GUID IID_IDirect3DDevice9Video;
68*61046927SAndroid Build Coastguard Worker extern "C" const GUID IID_IDirect3DIndexBuffer9;
69*61046927SAndroid Build Coastguard Worker extern "C" const GUID IID_IDirect3DPixelShader9;
70*61046927SAndroid Build Coastguard Worker extern "C" const GUID IID_IDirect3DQuery9;
71*61046927SAndroid Build Coastguard Worker extern "C" const GUID IID_IDirect3DResource9;
72*61046927SAndroid Build Coastguard Worker extern "C" const GUID IID_IDirect3DStateBlock9;
73*61046927SAndroid Build Coastguard Worker extern "C" const GUID IID_IDirect3DSurface9;
74*61046927SAndroid Build Coastguard Worker extern "C" const GUID IID_IDirect3DSwapChain9;
75*61046927SAndroid Build Coastguard Worker extern "C" const GUID IID_IDirect3DSwapChain9Ex;
76*61046927SAndroid Build Coastguard Worker extern "C" const GUID IID_IDirect3DTexture9;
77*61046927SAndroid Build Coastguard Worker extern "C" const GUID IID_IDirect3DVertexBuffer9;
78*61046927SAndroid Build Coastguard Worker extern "C" const GUID IID_IDirect3DVertexDeclaration9;
79*61046927SAndroid Build Coastguard Worker extern "C" const GUID IID_IDirect3DVertexShader9;
80*61046927SAndroid Build Coastguard Worker extern "C" const GUID IID_IDirect3DVolume9;
81*61046927SAndroid Build Coastguard Worker extern "C" const GUID IID_IDirect3DVolumeTexture9;
82*61046927SAndroid Build Coastguard Worker 
83*61046927SAndroid Build Coastguard Worker struct IDirect3D9 : public IUnknown
84*61046927SAndroid Build Coastguard Worker {
85*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI RegisterSoftwareDevice(void *pInitializeFunction) = 0;
86*61046927SAndroid Build Coastguard Worker 	virtual UINT WINAPI GetAdapterCount() = 0;
87*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetAdapterIdentifier(UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier) = 0;
88*61046927SAndroid Build Coastguard Worker 	virtual UINT WINAPI GetAdapterModeCount(UINT Adapter, D3DFORMAT Format) = 0;
89*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI EnumAdapterModes(UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE *pMode) = 0;
90*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetAdapterDisplayMode(UINT Adapter, D3DDISPLAYMODE *pMode) = 0;
91*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI CheckDeviceType(UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed) = 0;
92*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI CheckDeviceFormat(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) = 0;
93*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI CheckDeviceMultiSampleType(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels) = 0;
94*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI CheckDepthStencilMatch(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) = 0;
95*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI CheckDeviceFormatConversion(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) = 0;
96*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetDeviceCaps(UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps) = 0;
97*61046927SAndroid Build Coastguard Worker 	virtual HMONITOR WINAPI GetAdapterMonitor(UINT Adapter) = 0;
98*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI CreateDevice(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DDevice9 **ppReturnedDeviceInterface) = 0;
99*61046927SAndroid Build Coastguard Worker };
100*61046927SAndroid Build Coastguard Worker 
101*61046927SAndroid Build Coastguard Worker struct IDirect3D9Ex : public IDirect3D9
102*61046927SAndroid Build Coastguard Worker {
103*61046927SAndroid Build Coastguard Worker 	virtual UINT WINAPI GetAdapterModeCountEx(UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter) = 0;
104*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI EnumAdapterModesEx(UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter, UINT Mode, D3DDISPLAYMODEEX *pMode) = 0;
105*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetAdapterDisplayModeEx(UINT Adapter, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) = 0;
106*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI CreateDeviceEx(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3DDevice9Ex **ppReturnedDeviceInterface) = 0;
107*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetAdapterLUID(UINT Adapter, LUID *pLUID) = 0;
108*61046927SAndroid Build Coastguard Worker };
109*61046927SAndroid Build Coastguard Worker 
110*61046927SAndroid Build Coastguard Worker struct IDirect3D9ExOverlayExtension : public IUnknown
111*61046927SAndroid Build Coastguard Worker {
112*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI CheckDeviceOverlayType(UINT Adapter, D3DDEVTYPE DevType, UINT OverlayWidth, UINT OverlayHeight, D3DFORMAT OverlayFormat, D3DDISPLAYMODEEX *pDisplayMode, D3DDISPLAYROTATION DisplayRotation, D3DOVERLAYCAPS *pOverlayCaps) = 0;
113*61046927SAndroid Build Coastguard Worker };
114*61046927SAndroid Build Coastguard Worker 
115*61046927SAndroid Build Coastguard Worker struct IDirect3DResource9 : public IUnknown
116*61046927SAndroid Build Coastguard Worker {
117*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
118*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI SetPrivateData(REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) = 0;
119*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetPrivateData(REFGUID refguid, void *pData, DWORD *pSizeOfData) = 0;
120*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI FreePrivateData(REFGUID refguid) = 0;
121*61046927SAndroid Build Coastguard Worker 	virtual DWORD WINAPI SetPriority(DWORD PriorityNew) = 0;
122*61046927SAndroid Build Coastguard Worker 	virtual DWORD WINAPI GetPriority() = 0;
123*61046927SAndroid Build Coastguard Worker 	virtual void WINAPI PreLoad() = 0;
124*61046927SAndroid Build Coastguard Worker 	virtual D3DRESOURCETYPE WINAPI GetType() = 0;
125*61046927SAndroid Build Coastguard Worker };
126*61046927SAndroid Build Coastguard Worker 
127*61046927SAndroid Build Coastguard Worker struct IDirect3DBaseTexture9 : public IDirect3DResource9
128*61046927SAndroid Build Coastguard Worker {
129*61046927SAndroid Build Coastguard Worker 	virtual DWORD WINAPI SetLOD(DWORD LODNew) = 0;
130*61046927SAndroid Build Coastguard Worker 	virtual DWORD WINAPI GetLOD() = 0;
131*61046927SAndroid Build Coastguard Worker 	virtual DWORD WINAPI GetLevelCount() = 0;
132*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI SetAutoGenFilterType(D3DTEXTUREFILTERTYPE FilterType) = 0;
133*61046927SAndroid Build Coastguard Worker 	virtual D3DTEXTUREFILTERTYPE WINAPI GetAutoGenFilterType() = 0;
134*61046927SAndroid Build Coastguard Worker 	virtual void WINAPI GenerateMipSubLevels() = 0;
135*61046927SAndroid Build Coastguard Worker };
136*61046927SAndroid Build Coastguard Worker 
137*61046927SAndroid Build Coastguard Worker struct IDirect3DCryptoSession9 : public IUnknown
138*61046927SAndroid Build Coastguard Worker {
139*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetCertificateSize(UINT *pCertificateSize) = 0;
140*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetCertificate(UINT CertifacteSize, BYTE *ppCertificate) = 0;
141*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI NegotiateKeyExchange(UINT DataSize, void *pData) = 0;
142*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI EncryptionBlt(IDirect3DSurface9 *pSrcSurface, IDirect3DSurface9 *pDstSurface, UINT DstSurfaceSize, void *pIV) = 0;
143*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI DecryptionBlt(IDirect3DSurface9 *pSrcSurface, IDirect3DSurface9 *pDstSurface, UINT SrcSurfaceSize, D3DENCRYPTED_BLOCK_INFO *pEncryptedBlockInfo, void *pContentKey, void *pIV) = 0;
144*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetSurfacePitch(IDirect3DSurface9 *pSrcSurface, UINT *pSurfacePitch) = 0;
145*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI StartSessionKeyRefresh(void *pRandomNumber, UINT RandomNumberSize) = 0;
146*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI FinishSessionKeyRefresh() = 0;
147*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetEncryptionBltKey(void *pReadbackKey, UINT KeySize) = 0;
148*61046927SAndroid Build Coastguard Worker };
149*61046927SAndroid Build Coastguard Worker 
150*61046927SAndroid Build Coastguard Worker struct IDirect3DCubeTexture9 : public IDirect3DBaseTexture9
151*61046927SAndroid Build Coastguard Worker {
152*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetLevelDesc(UINT Level, D3DSURFACE_DESC *pDesc) = 0;
153*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetCubeMapSurface(D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9 **ppCubeMapSurface) = 0;
154*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI LockRect(D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags) = 0;
155*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI UnlockRect(D3DCUBEMAP_FACES FaceType, UINT Level) = 0;
156*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI AddDirtyRect(D3DCUBEMAP_FACES FaceType, const RECT *pDirtyRect) = 0;
157*61046927SAndroid Build Coastguard Worker };
158*61046927SAndroid Build Coastguard Worker 
159*61046927SAndroid Build Coastguard Worker struct IDirect3DDevice9 : public IUnknown
160*61046927SAndroid Build Coastguard Worker {
161*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI TestCooperativeLevel() = 0;
162*61046927SAndroid Build Coastguard Worker 	virtual UINT WINAPI GetAvailableTextureMem() = 0;
163*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI EvictManagedResources() = 0;
164*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetDirect3D(IDirect3D9 **ppD3D9) = 0;
165*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetDeviceCaps(D3DCAPS9 *pCaps) = 0;
166*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetDisplayMode(UINT iSwapChain, D3DDISPLAYMODE *pMode) = 0;
167*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *pParameters) = 0;
168*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI SetCursorProperties(UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap) = 0;
169*61046927SAndroid Build Coastguard Worker 	virtual void WINAPI SetCursorPosition(int X, int Y, DWORD Flags) = 0;
170*61046927SAndroid Build Coastguard Worker 	virtual BOOL WINAPI ShowCursor(BOOL bShow) = 0;
171*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **pSwapChain) = 0;
172*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetSwapChain(UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain) = 0;
173*61046927SAndroid Build Coastguard Worker 	virtual UINT WINAPI GetNumberOfSwapChains() = 0;
174*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI Reset(D3DPRESENT_PARAMETERS *pPresentationParameters) = 0;
175*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI Present(const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion) = 0;
176*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetBackBuffer(UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer) = 0;
177*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetRasterStatus(UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus) = 0;
178*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI SetDialogBoxMode(BOOL bEnableDialogs) = 0;
179*61046927SAndroid Build Coastguard Worker 	virtual void WINAPI SetGammaRamp(UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp) = 0;
180*61046927SAndroid Build Coastguard Worker 	virtual void WINAPI GetGammaRamp(UINT iSwapChain, D3DGAMMARAMP *pRamp) = 0;
181*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI CreateTexture(UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle) = 0;
182*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI CreateVolumeTexture(UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9 **ppVolumeTexture, HANDLE *pSharedHandle) = 0;
183*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI CreateCubeTexture(UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9 **ppCubeTexture, HANDLE *pSharedHandle) = 0;
184*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI CreateVertexBuffer(UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle) = 0;
185*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI CreateIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9 **ppIndexBuffer, HANDLE *pSharedHandle) = 0;
186*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI CreateRenderTarget(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle) = 0;
187*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI CreateDepthStencilSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle) = 0;
188*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI UpdateSurface(IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint) = 0;
189*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI UpdateTexture(IDirect3DBaseTexture9 *pSourceTexture, IDirect3DBaseTexture9 *pDestinationTexture) = 0;
190*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetRenderTargetData(IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface) = 0;
191*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetFrontBufferData(UINT iSwapChain, IDirect3DSurface9 *pDestSurface) = 0;
192*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI StretchRect(IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter) = 0;
193*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI ColorFill(IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color) = 0;
194*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI CreateOffscreenPlainSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle) = 0;
195*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI SetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget) = 0;
196*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) = 0;
197*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI SetDepthStencilSurface(IDirect3DSurface9 *pNewZStencil) = 0;
198*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetDepthStencilSurface(IDirect3DSurface9 **ppZStencilSurface) = 0;
199*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI BeginScene() = 0;
200*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI EndScene() = 0;
201*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI Clear(DWORD Count, const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) = 0;
202*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI SetTransform(D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix) = 0;
203*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix) = 0;
204*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI MultiplyTransform(D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix) = 0;
205*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI SetViewport(const D3DVIEWPORT9 *pViewport) = 0;
206*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetViewport(D3DVIEWPORT9 *pViewport) = 0;
207*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI SetMaterial(const D3DMATERIAL9 *pMaterial) = 0;
208*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetMaterial(D3DMATERIAL9 *pMaterial) = 0;
209*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI SetLight(DWORD Index, const D3DLIGHT9 *pLight) = 0;
210*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetLight(DWORD Index, D3DLIGHT9 *pLight) = 0;
211*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI LightEnable(DWORD Index, BOOL Enable) = 0;
212*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetLightEnable(DWORD Index, BOOL *pEnable) = 0;
213*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI SetClipPlane(DWORD Index, const float *pPlane) = 0;
214*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetClipPlane(DWORD Index, float *pPlane) = 0;
215*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI SetRenderState(D3DRENDERSTATETYPE State, DWORD Value) = 0;
216*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetRenderState(D3DRENDERSTATETYPE State, DWORD *pValue) = 0;
217*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI CreateStateBlock(D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB) = 0;
218*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI BeginStateBlock() = 0;
219*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI EndStateBlock(IDirect3DStateBlock9 **ppSB) = 0;
220*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI SetClipStatus(const D3DCLIPSTATUS9 *pClipStatus) = 0;
221*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetClipStatus(D3DCLIPSTATUS9 *pClipStatus) = 0;
222*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetTexture(DWORD Stage, IDirect3DBaseTexture9 **ppTexture) = 0;
223*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI SetTexture(DWORD Stage, IDirect3DBaseTexture9 *pTexture) = 0;
224*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue) = 0;
225*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) = 0;
226*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD *pValue) = 0;
227*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) = 0;
228*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI ValidateDevice(DWORD *pNumPasses) = 0;
229*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI SetPaletteEntries(UINT PaletteNumber, const PALETTEENTRY *pEntries) = 0;
230*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetPaletteEntries(UINT PaletteNumber, PALETTEENTRY *pEntries) = 0;
231*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI SetCurrentTexturePalette(UINT PaletteNumber) = 0;
232*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetCurrentTexturePalette(UINT *PaletteNumber) = 0;
233*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI SetScissorRect(const RECT *pRect) = 0;
234*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetScissorRect(RECT *pRect) = 0;
235*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI SetSoftwareVertexProcessing(BOOL bSoftware) = 0;
236*61046927SAndroid Build Coastguard Worker 	virtual BOOL WINAPI GetSoftwareVertexProcessing() = 0;
237*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI SetNPatchMode(float nSegments) = 0;
238*61046927SAndroid Build Coastguard Worker 	virtual float WINAPI GetNPatchMode() = 0;
239*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) = 0;
240*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) = 0;
241*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride) = 0;
242*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride) = 0;
243*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI ProcessVertices(UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer, IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags) = 0;
244*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI CreateVertexDeclaration(const D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl) = 0;
245*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI SetVertexDeclaration(IDirect3DVertexDeclaration9 *pDecl) = 0;
246*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetVertexDeclaration(IDirect3DVertexDeclaration9 **ppDecl) = 0;
247*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI SetFVF(DWORD FVF) = 0;
248*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetFVF(DWORD *pFVF) = 0;
249*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI CreateVertexShader(const DWORD *pFunction, IDirect3DVertexShader9 **ppShader) = 0;
250*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI SetVertexShader(IDirect3DVertexShader9 *pShader) = 0;
251*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetVertexShader(IDirect3DVertexShader9 **ppShader) = 0;
252*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI SetVertexShaderConstantF(UINT StartRegister, const float *pConstantData, UINT Vector4fCount) = 0;
253*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetVertexShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vector4fCount) = 0;
254*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI SetVertexShaderConstantI(UINT StartRegister, const int *pConstantData, UINT Vector4iCount) = 0;
255*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetVertexShaderConstantI(UINT StartRegister, int *pConstantData, UINT Vector4iCount) = 0;
256*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI SetVertexShaderConstantB(UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) = 0;
257*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetVertexShaderConstantB(UINT StartRegister, BOOL *pConstantData, UINT BoolCount) = 0;
258*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI SetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride) = 0;
259*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9 **ppStreamData, UINT *pOffsetInBytes, UINT *pStride) = 0;
260*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI SetStreamSourceFreq(UINT StreamNumber, UINT Setting) = 0;
261*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetStreamSourceFreq(UINT StreamNumber, UINT *pSetting) = 0;
262*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI SetIndices(IDirect3DIndexBuffer9 *pIndexData) = 0;
263*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetIndices(IDirect3DIndexBuffer9 **ppIndexData) = 0;
264*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI CreatePixelShader(const DWORD *pFunction, IDirect3DPixelShader9 **ppShader) = 0;
265*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI SetPixelShader(IDirect3DPixelShader9 *pShader) = 0;
266*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetPixelShader(IDirect3DPixelShader9 **ppShader) = 0;
267*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI SetPixelShaderConstantF(UINT StartRegister, const float *pConstantData, UINT Vector4fCount) = 0;
268*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetPixelShaderConstantF(UINT StartRegister, float *pConstantData, UINT Vector4fCount) = 0;
269*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI SetPixelShaderConstantI(UINT StartRegister, const int *pConstantData, UINT Vector4iCount) = 0;
270*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetPixelShaderConstantI(UINT StartRegister, int *pConstantData, UINT Vector4iCount) = 0;
271*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI SetPixelShaderConstantB(UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) = 0;
272*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetPixelShaderConstantB(UINT StartRegister, BOOL *pConstantData, UINT BoolCount) = 0;
273*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI DrawRectPatch(UINT Handle, const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo) = 0;
274*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI DrawTriPatch(UINT Handle, const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo) = 0;
275*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI DeletePatch(UINT Handle) = 0;
276*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI CreateQuery(D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery) = 0;
277*61046927SAndroid Build Coastguard Worker };
278*61046927SAndroid Build Coastguard Worker 
279*61046927SAndroid Build Coastguard Worker struct IDirect3DDevice9Ex : public IDirect3DDevice9
280*61046927SAndroid Build Coastguard Worker {
281*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI SetConvolutionMonoKernel(UINT width, UINT height, float *rows, float *columns) = 0;
282*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI ComposeRects(IDirect3DSurface9 *pSrc, IDirect3DSurface9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset) = 0;
283*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI PresentEx(const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags) = 0;
284*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetGPUThreadPriority(INT *pPriority) = 0;
285*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI SetGPUThreadPriority(INT Priority) = 0;
286*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI WaitForVBlank(UINT iSwapChain) = 0;
287*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI CheckResourceResidency(IDirect3DResource9 **pResourceArray, UINT32 NumResources) = 0;
288*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI SetMaximumFrameLatency(UINT MaxLatency) = 0;
289*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetMaximumFrameLatency(UINT *pMaxLatency) = 0;
290*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI CheckDeviceState(HWND hDestinationWindow) = 0;
291*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI CreateRenderTargetEx(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) = 0;
292*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI CreateOffscreenPlainSurfaceEx(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) = 0;
293*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI CreateDepthStencilSurfaceEx(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) = 0;
294*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI ResetEx(D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode) = 0;
295*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetDisplayModeEx(UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) = 0;
296*61046927SAndroid Build Coastguard Worker };
297*61046927SAndroid Build Coastguard Worker 
298*61046927SAndroid Build Coastguard Worker struct IDirect3DDevice9Video : public IUnknown
299*61046927SAndroid Build Coastguard Worker {
300*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetContentProtectionCaps(const GUID *pCryptoType, const GUID *pDecodeProfile, D3DCONTENTPROTECTIONCAPS *pCaps) = 0;
301*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI CreateAuthenticatedChannel(D3DAUTHENTICATEDCHANNELTYPE ChannelType, IDirect3DAuthenticatedChannel9 **ppAuthenticatedChannel, HANDLE *pChannelHandle) = 0;
302*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI CreateCryptoSession(const GUID *pCryptoType, const GUID *pDecodeProfile, IDirect3DCryptoSession9 **ppCryptoSession, HANDLE *pCryptoHandle) = 0;
303*61046927SAndroid Build Coastguard Worker };
304*61046927SAndroid Build Coastguard Worker 
305*61046927SAndroid Build Coastguard Worker struct IDirect3DIndexBuffer9 : public IDirect3DResource9
306*61046927SAndroid Build Coastguard Worker {
307*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI Lock(UINT OffsetToLock, UINT SizeToLock, void **ppbData, DWORD Flags) = 0;
308*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI Unlock() = 0;
309*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetDesc(D3DINDEXBUFFER_DESC *pDesc) = 0;
310*61046927SAndroid Build Coastguard Worker };
311*61046927SAndroid Build Coastguard Worker 
312*61046927SAndroid Build Coastguard Worker struct IDirect3DPixelShader9 : public IUnknown
313*61046927SAndroid Build Coastguard Worker {
314*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
315*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetFunction(void *pData, UINT *pSizeOfData) = 0;
316*61046927SAndroid Build Coastguard Worker };
317*61046927SAndroid Build Coastguard Worker 
318*61046927SAndroid Build Coastguard Worker struct IDirect3DQuery9 : public IUnknown
319*61046927SAndroid Build Coastguard Worker {
320*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
321*61046927SAndroid Build Coastguard Worker 	virtual D3DQUERYTYPE WINAPI GetType() = 0;
322*61046927SAndroid Build Coastguard Worker 	virtual DWORD WINAPI GetDataSize() = 0;
323*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI Issue(DWORD dwIssueFlags) = 0;
324*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetData(void *pData, DWORD dwSize, DWORD dwGetDataFlags) = 0;
325*61046927SAndroid Build Coastguard Worker };
326*61046927SAndroid Build Coastguard Worker 
327*61046927SAndroid Build Coastguard Worker struct IDirect3DStateBlock9 : public IUnknown
328*61046927SAndroid Build Coastguard Worker {
329*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
330*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI Capture() = 0;
331*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI Apply() = 0;
332*61046927SAndroid Build Coastguard Worker };
333*61046927SAndroid Build Coastguard Worker 
334*61046927SAndroid Build Coastguard Worker struct IDirect3DSurface9 : public IDirect3DResource9
335*61046927SAndroid Build Coastguard Worker {
336*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetContainer(REFIID riid, void **ppContainer) = 0;
337*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetDesc(D3DSURFACE_DESC *pDesc) = 0;
338*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI LockRect(D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags) = 0;
339*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI UnlockRect() = 0;
340*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetDC(HDC *phdc) = 0;
341*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI ReleaseDC(HDC hdc) = 0;
342*61046927SAndroid Build Coastguard Worker };
343*61046927SAndroid Build Coastguard Worker 
344*61046927SAndroid Build Coastguard Worker struct IDirect3DSwapChain9 : public IUnknown
345*61046927SAndroid Build Coastguard Worker {
346*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI Present(const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags) = 0;
347*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetFrontBufferData(IDirect3DSurface9 *pDestSurface) = 0;
348*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetBackBuffer(UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer) = 0;
349*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetRasterStatus(D3DRASTER_STATUS *pRasterStatus) = 0;
350*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetDisplayMode(D3DDISPLAYMODE *pMode) = 0;
351*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
352*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetPresentParameters(D3DPRESENT_PARAMETERS *pPresentationParameters) = 0;
353*61046927SAndroid Build Coastguard Worker };
354*61046927SAndroid Build Coastguard Worker 
355*61046927SAndroid Build Coastguard Worker struct IDirect3DSwapChain9Ex : public IDirect3DSwapChain9
356*61046927SAndroid Build Coastguard Worker {
357*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetLastPresentCount(UINT *pLastPresentCount) = 0;
358*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetPresentStats(D3DPRESENTSTATS *pPresentationStatistics) = 0;
359*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetDisplayModeEx(D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) = 0;
360*61046927SAndroid Build Coastguard Worker };
361*61046927SAndroid Build Coastguard Worker 
362*61046927SAndroid Build Coastguard Worker struct IDirect3DTexture9 : public IDirect3DBaseTexture9
363*61046927SAndroid Build Coastguard Worker {
364*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetLevelDesc(UINT Level, D3DSURFACE_DESC *pDesc) = 0;
365*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetSurfaceLevel(UINT Level, IDirect3DSurface9 **ppSurfaceLevel) = 0;
366*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI LockRect(UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags) = 0;
367*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI UnlockRect(UINT Level) = 0;
368*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI AddDirtyRect(const RECT *pDirtyRect) = 0;
369*61046927SAndroid Build Coastguard Worker };
370*61046927SAndroid Build Coastguard Worker 
371*61046927SAndroid Build Coastguard Worker struct IDirect3DVertexBuffer9 : public IDirect3DResource9
372*61046927SAndroid Build Coastguard Worker {
373*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI Lock(UINT OffsetToLock, UINT SizeToLock, void **ppbData, DWORD Flags) = 0;
374*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI Unlock() = 0;
375*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetDesc(D3DVERTEXBUFFER_DESC *pDesc) = 0;
376*61046927SAndroid Build Coastguard Worker };
377*61046927SAndroid Build Coastguard Worker 
378*61046927SAndroid Build Coastguard Worker struct IDirect3DVertexDeclaration9 : public IUnknown
379*61046927SAndroid Build Coastguard Worker {
380*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
381*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetDeclaration(D3DVERTEXELEMENT9 *pElement, UINT *pNumElements) = 0;
382*61046927SAndroid Build Coastguard Worker };
383*61046927SAndroid Build Coastguard Worker 
384*61046927SAndroid Build Coastguard Worker struct IDirect3DVertexShader9 : public IUnknown
385*61046927SAndroid Build Coastguard Worker {
386*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
387*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetFunction(void *pData, UINT *pSizeOfData) = 0;
388*61046927SAndroid Build Coastguard Worker };
389*61046927SAndroid Build Coastguard Worker 
390*61046927SAndroid Build Coastguard Worker struct IDirect3DVolume9 : public IUnknown
391*61046927SAndroid Build Coastguard Worker {
392*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetDevice(IDirect3DDevice9 **ppDevice) = 0;
393*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI SetPrivateData(REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags) = 0;
394*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetPrivateData(REFGUID refguid, void *pData, DWORD *pSizeOfData) = 0;
395*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI FreePrivateData(REFGUID refguid) = 0;
396*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetContainer(REFIID riid, void **ppContainer) = 0;
397*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI GetDesc(D3DVOLUME_DESC *pDesc) = 0;
398*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI LockBox(D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags) = 0;
399*61046927SAndroid Build Coastguard Worker 	virtual HRESULT WINAPI UnlockBox() = 0;
400*61046927SAndroid Build Coastguard Worker };
401*61046927SAndroid Build Coastguard Worker 
402*61046927SAndroid Build Coastguard Worker struct IDirect3DVolumeTexture9 : public IDirect3DBaseTexture9
403*61046927SAndroid Build Coastguard Worker {
404*61046927SAndroid Build Coastguard Worker     virtual HRESULT WINAPI GetLevelDesc(UINT Level, D3DVOLUME_DESC *pDesc) = 0;
405*61046927SAndroid Build Coastguard Worker     virtual HRESULT WINAPI GetVolumeLevel(UINT Level, IDirect3DVolume9 **ppVolumeLevel) = 0;
406*61046927SAndroid Build Coastguard Worker     virtual HRESULT WINAPI LockBox(UINT Level, D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags) = 0;
407*61046927SAndroid Build Coastguard Worker     virtual HRESULT WINAPI UnlockBox(UINT Level) = 0;
408*61046927SAndroid Build Coastguard Worker     virtual HRESULT WINAPI AddDirtyBox(const D3DBOX *pDirtyBox) = 0;
409*61046927SAndroid Build Coastguard Worker };
410*61046927SAndroid Build Coastguard Worker 
411*61046927SAndroid Build Coastguard Worker 
412*61046927SAndroid Build Coastguard Worker #else /* __cplusplus */
413*61046927SAndroid Build Coastguard Worker 
414*61046927SAndroid Build Coastguard Worker extern const GUID IID_IDirect3D9;
415*61046927SAndroid Build Coastguard Worker extern const GUID IID_IDirect3D9Ex;
416*61046927SAndroid Build Coastguard Worker extern const GUID IID_IDirect3D9ExOverlayExtension;
417*61046927SAndroid Build Coastguard Worker extern const GUID IID_IDirect3DAuthenticatedChannel9;
418*61046927SAndroid Build Coastguard Worker extern const GUID IID_IDirect3DBaseTexture9;
419*61046927SAndroid Build Coastguard Worker extern const GUID IID_IDirect3DCryptoSession9;
420*61046927SAndroid Build Coastguard Worker extern const GUID IID_IDirect3DCubeTexture9;
421*61046927SAndroid Build Coastguard Worker extern const GUID IID_IDirect3DDevice9;
422*61046927SAndroid Build Coastguard Worker extern const GUID IID_IDirect3DDevice9Ex;
423*61046927SAndroid Build Coastguard Worker extern const GUID IID_IDirect3DDevice9Video;
424*61046927SAndroid Build Coastguard Worker extern const GUID IID_IDirect3DIndexBuffer9;
425*61046927SAndroid Build Coastguard Worker extern const GUID IID_IDirect3DPixelShader9;
426*61046927SAndroid Build Coastguard Worker extern const GUID IID_IDirect3DQuery9;
427*61046927SAndroid Build Coastguard Worker extern const GUID IID_IDirect3DResource9;
428*61046927SAndroid Build Coastguard Worker extern const GUID IID_IDirect3DStateBlock9;
429*61046927SAndroid Build Coastguard Worker extern const GUID IID_IDirect3DSurface9;
430*61046927SAndroid Build Coastguard Worker extern const GUID IID_IDirect3DSwapChain9;
431*61046927SAndroid Build Coastguard Worker extern const GUID IID_IDirect3DSwapChain9Ex;
432*61046927SAndroid Build Coastguard Worker extern const GUID IID_IDirect3DTexture9;
433*61046927SAndroid Build Coastguard Worker extern const GUID IID_IDirect3DVertexBuffer9;
434*61046927SAndroid Build Coastguard Worker extern const GUID IID_IDirect3DVertexDeclaration9;
435*61046927SAndroid Build Coastguard Worker extern const GUID IID_IDirect3DVertexShader9;
436*61046927SAndroid Build Coastguard Worker extern const GUID IID_IDirect3DVolume9;
437*61046927SAndroid Build Coastguard Worker extern const GUID IID_IDirect3DVolumeTexture9;
438*61046927SAndroid Build Coastguard Worker 
439*61046927SAndroid Build Coastguard Worker typedef struct IDirect3D9Vtbl
440*61046927SAndroid Build Coastguard Worker {
441*61046927SAndroid Build Coastguard Worker 	/* IUnknown */
442*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *QueryInterface)(IDirect3D9 *This, REFIID riid, void **ppvObject);
443*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *AddRef)(IDirect3D9 *This);
444*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *Release)(IDirect3D9 *This);
445*61046927SAndroid Build Coastguard Worker 	/* IDirect3D9 */
446*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *RegisterSoftwareDevice)(IDirect3D9 *This, void *pInitializeFunction);
447*61046927SAndroid Build Coastguard Worker 	UINT (WINAPI *GetAdapterCount)(IDirect3D9 *This);
448*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetAdapterIdentifier)(IDirect3D9 *This, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier);
449*61046927SAndroid Build Coastguard Worker 	UINT (WINAPI *GetAdapterModeCount)(IDirect3D9 *This, UINT Adapter, D3DFORMAT Format);
450*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *EnumAdapterModes)(IDirect3D9 *This, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE *pMode);
451*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetAdapterDisplayMode)(IDirect3D9 *This, UINT Adapter, D3DDISPLAYMODE *pMode);
452*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CheckDeviceType)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
453*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CheckDeviceFormat)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
454*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CheckDeviceMultiSampleType)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels);
455*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CheckDepthStencilMatch)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
456*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CheckDeviceFormatConversion)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
457*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetDeviceCaps)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps);
458*61046927SAndroid Build Coastguard Worker 	HMONITOR (WINAPI *GetAdapterMonitor)(IDirect3D9 *This, UINT Adapter);
459*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CreateDevice)(IDirect3D9 *This, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DDevice9 **ppReturnedDeviceInterface);
460*61046927SAndroid Build Coastguard Worker } IDirect3D9Vtbl;
461*61046927SAndroid Build Coastguard Worker struct IDirect3D9
462*61046927SAndroid Build Coastguard Worker {
463*61046927SAndroid Build Coastguard Worker 	IDirect3D9Vtbl *lpVtbl;
464*61046927SAndroid Build Coastguard Worker };
465*61046927SAndroid Build Coastguard Worker 
466*61046927SAndroid Build Coastguard Worker /* IUnknown macros */
467*61046927SAndroid Build Coastguard Worker #define IDirect3D9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
468*61046927SAndroid Build Coastguard Worker #define IDirect3D9_AddRef(p) (p)->lpVtbl->AddRef(p)
469*61046927SAndroid Build Coastguard Worker #define IDirect3D9_Release(p) (p)->lpVtbl->Release(p)
470*61046927SAndroid Build Coastguard Worker /* IDirect3D9 macros */
471*61046927SAndroid Build Coastguard Worker #define IDirect3D9_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
472*61046927SAndroid Build Coastguard Worker #define IDirect3D9_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
473*61046927SAndroid Build Coastguard Worker #define IDirect3D9_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
474*61046927SAndroid Build Coastguard Worker #define IDirect3D9_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b)
475*61046927SAndroid Build Coastguard Worker #define IDirect3D9_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
476*61046927SAndroid Build Coastguard Worker #define IDirect3D9_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
477*61046927SAndroid Build Coastguard Worker #define IDirect3D9_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
478*61046927SAndroid Build Coastguard Worker #define IDirect3D9_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
479*61046927SAndroid Build Coastguard Worker #define IDirect3D9_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
480*61046927SAndroid Build Coastguard Worker #define IDirect3D9_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
481*61046927SAndroid Build Coastguard Worker #define IDirect3D9_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
482*61046927SAndroid Build Coastguard Worker #define IDirect3D9_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
483*61046927SAndroid Build Coastguard Worker #define IDirect3D9_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
484*61046927SAndroid Build Coastguard Worker #define IDirect3D9_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
485*61046927SAndroid Build Coastguard Worker 
486*61046927SAndroid Build Coastguard Worker typedef struct IDirect3D9ExVtbl
487*61046927SAndroid Build Coastguard Worker {
488*61046927SAndroid Build Coastguard Worker 	/* IUnknown */
489*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *QueryInterface)(IDirect3D9Ex *This, REFIID riid, void **ppvObject);
490*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *AddRef)(IDirect3D9Ex *This);
491*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *Release)(IDirect3D9Ex *This);
492*61046927SAndroid Build Coastguard Worker 	/* IDirect3D9 */
493*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *RegisterSoftwareDevice)(IDirect3D9Ex *This, void *pInitializeFunction);
494*61046927SAndroid Build Coastguard Worker 	UINT (WINAPI *GetAdapterCount)(IDirect3D9Ex *This);
495*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetAdapterIdentifier)(IDirect3D9Ex *This, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier);
496*61046927SAndroid Build Coastguard Worker 	UINT (WINAPI *GetAdapterModeCount)(IDirect3D9Ex *This, UINT Adapter, D3DFORMAT Format);
497*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *EnumAdapterModes)(IDirect3D9Ex *This, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE *pMode);
498*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetAdapterDisplayMode)(IDirect3D9Ex *This, UINT Adapter, D3DDISPLAYMODE *pMode);
499*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CheckDeviceType)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
500*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CheckDeviceFormat)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
501*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CheckDeviceMultiSampleType)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels);
502*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CheckDepthStencilMatch)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
503*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CheckDeviceFormatConversion)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
504*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetDeviceCaps)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps);
505*61046927SAndroid Build Coastguard Worker 	HMONITOR (WINAPI *GetAdapterMonitor)(IDirect3D9Ex *This, UINT Adapter);
506*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CreateDevice)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DDevice9 **ppReturnedDeviceInterface);
507*61046927SAndroid Build Coastguard Worker 	/* IDirect3D9Ex */
508*61046927SAndroid Build Coastguard Worker 	UINT (WINAPI *GetAdapterModeCountEx)(IDirect3D9Ex *This, UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter);
509*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *EnumAdapterModesEx)(IDirect3D9Ex *This, UINT Adapter, const D3DDISPLAYMODEFILTER *pFilter, UINT Mode, D3DDISPLAYMODEEX *pMode);
510*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetAdapterDisplayModeEx)(IDirect3D9Ex *This, UINT Adapter, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation);
511*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CreateDeviceEx)(IDirect3D9Ex *This, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3DDevice9Ex **ppReturnedDeviceInterface);
512*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetAdapterLUID)(IDirect3D9Ex *This, UINT Adapter, LUID *pLUID);
513*61046927SAndroid Build Coastguard Worker } IDirect3D9ExVtbl;
514*61046927SAndroid Build Coastguard Worker struct IDirect3D9Ex
515*61046927SAndroid Build Coastguard Worker {
516*61046927SAndroid Build Coastguard Worker 	IDirect3D9ExVtbl *lpVtbl;
517*61046927SAndroid Build Coastguard Worker };
518*61046927SAndroid Build Coastguard Worker 
519*61046927SAndroid Build Coastguard Worker /* IUnknown macros */
520*61046927SAndroid Build Coastguard Worker #define IDirect3D9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
521*61046927SAndroid Build Coastguard Worker #define IDirect3D9Ex_AddRef(p) (p)->lpVtbl->AddRef(p)
522*61046927SAndroid Build Coastguard Worker #define IDirect3D9Ex_Release(p) (p)->lpVtbl->Release(p)
523*61046927SAndroid Build Coastguard Worker /* IDirect3D9 macros */
524*61046927SAndroid Build Coastguard Worker #define IDirect3D9Ex_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
525*61046927SAndroid Build Coastguard Worker #define IDirect3D9Ex_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
526*61046927SAndroid Build Coastguard Worker #define IDirect3D9Ex_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
527*61046927SAndroid Build Coastguard Worker #define IDirect3D9Ex_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b)
528*61046927SAndroid Build Coastguard Worker #define IDirect3D9Ex_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
529*61046927SAndroid Build Coastguard Worker #define IDirect3D9Ex_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
530*61046927SAndroid Build Coastguard Worker #define IDirect3D9Ex_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
531*61046927SAndroid Build Coastguard Worker #define IDirect3D9Ex_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
532*61046927SAndroid Build Coastguard Worker #define IDirect3D9Ex_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
533*61046927SAndroid Build Coastguard Worker #define IDirect3D9Ex_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
534*61046927SAndroid Build Coastguard Worker #define IDirect3D9Ex_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
535*61046927SAndroid Build Coastguard Worker #define IDirect3D9Ex_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
536*61046927SAndroid Build Coastguard Worker #define IDirect3D9Ex_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
537*61046927SAndroid Build Coastguard Worker #define IDirect3D9Ex_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
538*61046927SAndroid Build Coastguard Worker /* IDirect3D9Ex macros */
539*61046927SAndroid Build Coastguard Worker #define IDirect3D9Ex_GetAdapterModeCountEx(p,a,b) (p)->lpVtbl->GetAdapterModeCountEx(p,a,b)
540*61046927SAndroid Build Coastguard Worker #define IDirect3D9Ex_EnumAdapterModesEx(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModesEx(p,a,b,c,d)
541*61046927SAndroid Build Coastguard Worker #define IDirect3D9Ex_GetAdapterDisplayModeEx(p,a,b,c) (p)->lpVtbl->GetAdapterDisplayModeEx(p,a,b,c)
542*61046927SAndroid Build Coastguard Worker #define IDirect3D9Ex_CreateDeviceEx(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d,e,f,g)
543*61046927SAndroid Build Coastguard Worker #define IDirect3D9Ex_GetAdapterLUID(p,a,b) (p)->lpVtbl->GetAdapterLUID(p,a,b)
544*61046927SAndroid Build Coastguard Worker 
545*61046927SAndroid Build Coastguard Worker typedef struct IDirect3D9ExOverlayExtensionVtbl
546*61046927SAndroid Build Coastguard Worker {
547*61046927SAndroid Build Coastguard Worker 	/* IUnknown */
548*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *QueryInterface)(IDirect3D9ExOverlayExtension *This, REFIID riid, void **ppvObject);
549*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *AddRef)(IDirect3D9ExOverlayExtension *This);
550*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *Release)(IDirect3D9ExOverlayExtension *This);
551*61046927SAndroid Build Coastguard Worker 	/* IDirect3D9ExOverlayExtension */
552*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CheckDeviceOverlayType)(IDirect3D9ExOverlayExtension *This, UINT Adapter, D3DDEVTYPE DevType, UINT OverlayWidth, UINT OverlayHeight, D3DFORMAT OverlayFormat, D3DDISPLAYMODEEX *pDisplayMode, D3DDISPLAYROTATION DisplayRotation, D3DOVERLAYCAPS *pOverlayCaps);
553*61046927SAndroid Build Coastguard Worker } IDirect3D9ExOverlayExtensionVtbl;
554*61046927SAndroid Build Coastguard Worker struct IDirect3D9ExOverlayExtension
555*61046927SAndroid Build Coastguard Worker {
556*61046927SAndroid Build Coastguard Worker 	IDirect3D9ExOverlayExtensionVtbl *lpVtbl;
557*61046927SAndroid Build Coastguard Worker };
558*61046927SAndroid Build Coastguard Worker 
559*61046927SAndroid Build Coastguard Worker /* IUnknown macros */
560*61046927SAndroid Build Coastguard Worker #define IDirect3D9ExOverlayExtension_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
561*61046927SAndroid Build Coastguard Worker #define IDirect3D9ExOverlayExtension_AddRef(p) (p)->lpVtbl->AddRef(p)
562*61046927SAndroid Build Coastguard Worker #define IDirect3D9ExOverlayExtension_Release(p) (p)->lpVtbl->Release(p)
563*61046927SAndroid Build Coastguard Worker /* IDirect3D9ExOverlayExtension macros */
564*61046927SAndroid Build Coastguard Worker #define IDirect3D9ExOverlayExtension_CheckDeviceOverlayType(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CheckDeviceOverlayType(p,a,b,c,d,e,f,g,h)
565*61046927SAndroid Build Coastguard Worker 
566*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DAuthenticatedChannel9Vtbl
567*61046927SAndroid Build Coastguard Worker {
568*61046927SAndroid Build Coastguard Worker 	/* IUnknown */
569*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *QueryInterface)(IDirect3DAuthenticatedChannel9 *This, REFIID riid, void **ppvObject);
570*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *AddRef)(IDirect3DAuthenticatedChannel9 *This);
571*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *Release)(IDirect3DAuthenticatedChannel9 *This);
572*61046927SAndroid Build Coastguard Worker 	/* IDirect3DAuthenticatedChannel9 */
573*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetCertificateSize)(IDirect3DAuthenticatedChannel9 *This, UINT *pCertificateSize);
574*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetCertificate)(IDirect3DAuthenticatedChannel9 *This, UINT CertifacteSize, BYTE *ppCertificate);
575*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *NegotiateKeyExchange)(IDirect3DAuthenticatedChannel9 *This, UINT DataSize, void *pData);
576*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *Query)(IDirect3DAuthenticatedChannel9 *This, UINT InputSize, const void *pInput, UINT OutputSize, void *pOutput);
577*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *Configure)(IDirect3DAuthenticatedChannel9 *This, UINT InputSize, const void *pInput, D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT *pOutput);
578*61046927SAndroid Build Coastguard Worker } IDirect3DAuthenticatedChannel9Vtbl;
579*61046927SAndroid Build Coastguard Worker struct IDirect3DAuthenticatedChannel9
580*61046927SAndroid Build Coastguard Worker {
581*61046927SAndroid Build Coastguard Worker 	IDirect3DAuthenticatedChannel9Vtbl *lpVtbl;
582*61046927SAndroid Build Coastguard Worker };
583*61046927SAndroid Build Coastguard Worker 
584*61046927SAndroid Build Coastguard Worker /* IUnknown macros */
585*61046927SAndroid Build Coastguard Worker #define IDirect3DAuthenticatedChannel9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
586*61046927SAndroid Build Coastguard Worker #define IDirect3DAuthenticatedChannel9_AddRef(p) (p)->lpVtbl->AddRef(p)
587*61046927SAndroid Build Coastguard Worker #define IDirect3DAuthenticatedChannel9_Release(p) (p)->lpVtbl->Release(p)
588*61046927SAndroid Build Coastguard Worker /* IDirect3DAuthenticatedChannel9 macros */
589*61046927SAndroid Build Coastguard Worker #define IDirect3DAuthenticatedChannel9_GetCertificateSize(p,a) (p)->lpVtbl->GetCertificateSize(p,a)
590*61046927SAndroid Build Coastguard Worker #define IDirect3DAuthenticatedChannel9_GetCertificate(p,a,b) (p)->lpVtbl->GetCertificate(p,a,b)
591*61046927SAndroid Build Coastguard Worker #define IDirect3DAuthenticatedChannel9_NegotiateKeyExchange(p,a,b) (p)->lpVtbl->NegotiateKeyExchange(p,a,b)
592*61046927SAndroid Build Coastguard Worker #define IDirect3DAuthenticatedChannel9_Query(p,a,b,c,d) (p)->lpVtbl->Query(p,a,b,c,d)
593*61046927SAndroid Build Coastguard Worker #define IDirect3DAuthenticatedChannel9_Configure(p,a,b,c) (p)->lpVtbl->Configure(p,a,b,c)
594*61046927SAndroid Build Coastguard Worker 
595*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DBaseTexture9Vtbl
596*61046927SAndroid Build Coastguard Worker {
597*61046927SAndroid Build Coastguard Worker 	/* IUnknown */
598*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *QueryInterface)(IDirect3DBaseTexture9 *This, REFIID riid, void **ppvObject);
599*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *AddRef)(IDirect3DBaseTexture9 *This);
600*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *Release)(IDirect3DBaseTexture9 *This);
601*61046927SAndroid Build Coastguard Worker 	/* IDirect3DResource9 */
602*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetDevice)(IDirect3DBaseTexture9 *This, IDirect3DDevice9 **ppDevice);
603*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetPrivateData)(IDirect3DBaseTexture9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
604*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetPrivateData)(IDirect3DBaseTexture9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
605*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *FreePrivateData)(IDirect3DBaseTexture9 *This, REFGUID refguid);
606*61046927SAndroid Build Coastguard Worker 	DWORD (WINAPI *SetPriority)(IDirect3DBaseTexture9 *This, DWORD PriorityNew);
607*61046927SAndroid Build Coastguard Worker 	DWORD (WINAPI *GetPriority)(IDirect3DBaseTexture9 *This);
608*61046927SAndroid Build Coastguard Worker 	void (WINAPI *PreLoad)(IDirect3DBaseTexture9 *This);
609*61046927SAndroid Build Coastguard Worker 	D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DBaseTexture9 *This);
610*61046927SAndroid Build Coastguard Worker 	/* IDirect3DBaseTexture9 */
611*61046927SAndroid Build Coastguard Worker 	DWORD (WINAPI *SetLOD)(IDirect3DBaseTexture9 *This, DWORD LODNew);
612*61046927SAndroid Build Coastguard Worker 	DWORD (WINAPI *GetLOD)(IDirect3DBaseTexture9 *This);
613*61046927SAndroid Build Coastguard Worker 	DWORD (WINAPI *GetLevelCount)(IDirect3DBaseTexture9 *This);
614*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetAutoGenFilterType)(IDirect3DBaseTexture9 *This, D3DTEXTUREFILTERTYPE FilterType);
615*61046927SAndroid Build Coastguard Worker 	D3DTEXTUREFILTERTYPE (WINAPI *GetAutoGenFilterType)(IDirect3DBaseTexture9 *This);
616*61046927SAndroid Build Coastguard Worker 	void (WINAPI *GenerateMipSubLevels)(IDirect3DBaseTexture9 *This);
617*61046927SAndroid Build Coastguard Worker } IDirect3DBaseTexture9Vtbl;
618*61046927SAndroid Build Coastguard Worker struct IDirect3DBaseTexture9
619*61046927SAndroid Build Coastguard Worker {
620*61046927SAndroid Build Coastguard Worker 	IDirect3DBaseTexture9Vtbl *lpVtbl;
621*61046927SAndroid Build Coastguard Worker };
622*61046927SAndroid Build Coastguard Worker 
623*61046927SAndroid Build Coastguard Worker /* IUnknown macros */
624*61046927SAndroid Build Coastguard Worker #define IDirect3DBaseTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
625*61046927SAndroid Build Coastguard Worker #define IDirect3DBaseTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
626*61046927SAndroid Build Coastguard Worker #define IDirect3DBaseTexture9_Release(p) (p)->lpVtbl->Release(p)
627*61046927SAndroid Build Coastguard Worker /* IDirect3DResource9 macros */
628*61046927SAndroid Build Coastguard Worker #define IDirect3DBaseTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
629*61046927SAndroid Build Coastguard Worker #define IDirect3DBaseTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
630*61046927SAndroid Build Coastguard Worker #define IDirect3DBaseTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
631*61046927SAndroid Build Coastguard Worker #define IDirect3DBaseTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
632*61046927SAndroid Build Coastguard Worker #define IDirect3DBaseTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
633*61046927SAndroid Build Coastguard Worker #define IDirect3DBaseTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
634*61046927SAndroid Build Coastguard Worker #define IDirect3DBaseTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
635*61046927SAndroid Build Coastguard Worker #define IDirect3DBaseTexture9_GetType(p) (p)->lpVtbl->GetType(p)
636*61046927SAndroid Build Coastguard Worker /* IDirect3DBaseTexture9 macros */
637*61046927SAndroid Build Coastguard Worker #define IDirect3DBaseTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
638*61046927SAndroid Build Coastguard Worker #define IDirect3DBaseTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
639*61046927SAndroid Build Coastguard Worker #define IDirect3DBaseTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
640*61046927SAndroid Build Coastguard Worker #define IDirect3DBaseTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
641*61046927SAndroid Build Coastguard Worker #define IDirect3DBaseTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
642*61046927SAndroid Build Coastguard Worker #define IDirect3DBaseTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
643*61046927SAndroid Build Coastguard Worker 
644*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DCryptoSession9Vtbl
645*61046927SAndroid Build Coastguard Worker {
646*61046927SAndroid Build Coastguard Worker 	/* IUnknown */
647*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *QueryInterface)(IDirect3DCryptoSession9 *This, REFIID riid, void **ppvObject);
648*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *AddRef)(IDirect3DCryptoSession9 *This);
649*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *Release)(IDirect3DCryptoSession9 *This);
650*61046927SAndroid Build Coastguard Worker 	/* IDirect3DCryptoSession9 */
651*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetCertificateSize)(IDirect3DCryptoSession9 *This, UINT *pCertificateSize);
652*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetCertificate)(IDirect3DCryptoSession9 *This, UINT CertifacteSize, BYTE *ppCertificate);
653*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *NegotiateKeyExchange)(IDirect3DCryptoSession9 *This, UINT DataSize, void *pData);
654*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *EncryptionBlt)(IDirect3DCryptoSession9 *This, IDirect3DSurface9 *pSrcSurface, IDirect3DSurface9 *pDstSurface, UINT DstSurfaceSize, void *pIV);
655*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *DecryptionBlt)(IDirect3DCryptoSession9 *This, IDirect3DSurface9 *pSrcSurface, IDirect3DSurface9 *pDstSurface, UINT SrcSurfaceSize, D3DENCRYPTED_BLOCK_INFO *pEncryptedBlockInfo, void *pContentKey, void *pIV);
656*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetSurfacePitch)(IDirect3DCryptoSession9 *This, IDirect3DSurface9 *pSrcSurface, UINT *pSurfacePitch);
657*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *StartSessionKeyRefresh)(IDirect3DCryptoSession9 *This, void *pRandomNumber, UINT RandomNumberSize);
658*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *FinishSessionKeyRefresh)(IDirect3DCryptoSession9 *This);
659*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetEncryptionBltKey)(IDirect3DCryptoSession9 *This, void *pReadbackKey, UINT KeySize);
660*61046927SAndroid Build Coastguard Worker } IDirect3DCryptoSession9Vtbl;
661*61046927SAndroid Build Coastguard Worker struct IDirect3DCryptoSession9
662*61046927SAndroid Build Coastguard Worker {
663*61046927SAndroid Build Coastguard Worker 	IDirect3DCryptoSession9Vtbl *lpVtbl;
664*61046927SAndroid Build Coastguard Worker };
665*61046927SAndroid Build Coastguard Worker 
666*61046927SAndroid Build Coastguard Worker /* IUnknown macros */
667*61046927SAndroid Build Coastguard Worker #define IDirect3DCryptoSession9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
668*61046927SAndroid Build Coastguard Worker #define IDirect3DCryptoSession9_AddRef(p) (p)->lpVtbl->AddRef(p)
669*61046927SAndroid Build Coastguard Worker #define IDirect3DCryptoSession9_Release(p) (p)->lpVtbl->Release(p)
670*61046927SAndroid Build Coastguard Worker /* IDirect3DCryptoSession9 macros */
671*61046927SAndroid Build Coastguard Worker #define IDirect3DCryptoSession9_GetCertificateSize(p,a) (p)->lpVtbl->GetCertificateSize(p,a)
672*61046927SAndroid Build Coastguard Worker #define IDirect3DCryptoSession9_GetCertificate(p,a,b) (p)->lpVtbl->GetCertificate(p,a,b)
673*61046927SAndroid Build Coastguard Worker #define IDirect3DCryptoSession9_NegotiateKeyExchange(p,a,b) (p)->lpVtbl->NegotiateKeyExchange(p,a,b)
674*61046927SAndroid Build Coastguard Worker #define IDirect3DCryptoSession9_EncryptionBlt(p,a,b,c,d) (p)->lpVtbl->EncryptionBlt(p,a,b,c,d)
675*61046927SAndroid Build Coastguard Worker #define IDirect3DCryptoSession9_DecryptionBlt(p,a,b,c,d,e,f) (p)->lpVtbl->DecryptionBlt(p,a,b,c,d,e,f)
676*61046927SAndroid Build Coastguard Worker #define IDirect3DCryptoSession9_GetSurfacePitch(p,a,b) (p)->lpVtbl->GetSurfacePitch(p,a,b)
677*61046927SAndroid Build Coastguard Worker #define IDirect3DCryptoSession9_StartSessionKeyRefresh(p,a,b) (p)->lpVtbl->StartSessionKeyRefresh(p,a,b)
678*61046927SAndroid Build Coastguard Worker #define IDirect3DCryptoSession9_FinishSessionKeyRefresh(p) (p)->lpVtbl->FinishSessionKeyRefresh(p)
679*61046927SAndroid Build Coastguard Worker #define IDirect3DCryptoSession9_GetEncryptionBltKey(p,a,b) (p)->lpVtbl->GetEncryptionBltKey(p,a,b)
680*61046927SAndroid Build Coastguard Worker 
681*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DCubeTexture9Vtbl
682*61046927SAndroid Build Coastguard Worker {
683*61046927SAndroid Build Coastguard Worker 	/* IUnknown */
684*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *QueryInterface)(IDirect3DCubeTexture9 *This, REFIID riid, void **ppvObject);
685*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *AddRef)(IDirect3DCubeTexture9 *This);
686*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *Release)(IDirect3DCubeTexture9 *This);
687*61046927SAndroid Build Coastguard Worker 	/* IDirect3DResource9 */
688*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetDevice)(IDirect3DCubeTexture9 *This, IDirect3DDevice9 **ppDevice);
689*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetPrivateData)(IDirect3DCubeTexture9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
690*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetPrivateData)(IDirect3DCubeTexture9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
691*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *FreePrivateData)(IDirect3DCubeTexture9 *This, REFGUID refguid);
692*61046927SAndroid Build Coastguard Worker 	DWORD (WINAPI *SetPriority)(IDirect3DCubeTexture9 *This, DWORD PriorityNew);
693*61046927SAndroid Build Coastguard Worker 	DWORD (WINAPI *GetPriority)(IDirect3DCubeTexture9 *This);
694*61046927SAndroid Build Coastguard Worker 	void (WINAPI *PreLoad)(IDirect3DCubeTexture9 *This);
695*61046927SAndroid Build Coastguard Worker 	D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DCubeTexture9 *This);
696*61046927SAndroid Build Coastguard Worker 	/* IDirect3DBaseTexture9 */
697*61046927SAndroid Build Coastguard Worker 	DWORD (WINAPI *SetLOD)(IDirect3DCubeTexture9 *This, DWORD LODNew);
698*61046927SAndroid Build Coastguard Worker 	DWORD (WINAPI *GetLOD)(IDirect3DCubeTexture9 *This);
699*61046927SAndroid Build Coastguard Worker 	DWORD (WINAPI *GetLevelCount)(IDirect3DCubeTexture9 *This);
700*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetAutoGenFilterType)(IDirect3DCubeTexture9 *This, D3DTEXTUREFILTERTYPE FilterType);
701*61046927SAndroid Build Coastguard Worker 	D3DTEXTUREFILTERTYPE (WINAPI *GetAutoGenFilterType)(IDirect3DCubeTexture9 *This);
702*61046927SAndroid Build Coastguard Worker 	void (WINAPI *GenerateMipSubLevels)(IDirect3DCubeTexture9 *This);
703*61046927SAndroid Build Coastguard Worker 	/* IDirect3DCubeTexture9 */
704*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetLevelDesc)(IDirect3DCubeTexture9 *This, UINT Level, D3DSURFACE_DESC *pDesc);
705*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetCubeMapSurface)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9 **ppCubeMapSurface);
706*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *LockRect)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags);
707*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *UnlockRect)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level);
708*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *AddDirtyRect)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, const RECT *pDirtyRect);
709*61046927SAndroid Build Coastguard Worker } IDirect3DCubeTexture9Vtbl;
710*61046927SAndroid Build Coastguard Worker struct IDirect3DCubeTexture9
711*61046927SAndroid Build Coastguard Worker {
712*61046927SAndroid Build Coastguard Worker 	IDirect3DCubeTexture9Vtbl *lpVtbl;
713*61046927SAndroid Build Coastguard Worker };
714*61046927SAndroid Build Coastguard Worker 
715*61046927SAndroid Build Coastguard Worker /* IUnknown macros */
716*61046927SAndroid Build Coastguard Worker #define IDirect3DCubeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
717*61046927SAndroid Build Coastguard Worker #define IDirect3DCubeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
718*61046927SAndroid Build Coastguard Worker #define IDirect3DCubeTexture9_Release(p) (p)->lpVtbl->Release(p)
719*61046927SAndroid Build Coastguard Worker /* IDirect3DResource9 macros */
720*61046927SAndroid Build Coastguard Worker #define IDirect3DCubeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
721*61046927SAndroid Build Coastguard Worker #define IDirect3DCubeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
722*61046927SAndroid Build Coastguard Worker #define IDirect3DCubeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
723*61046927SAndroid Build Coastguard Worker #define IDirect3DCubeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
724*61046927SAndroid Build Coastguard Worker #define IDirect3DCubeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
725*61046927SAndroid Build Coastguard Worker #define IDirect3DCubeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
726*61046927SAndroid Build Coastguard Worker #define IDirect3DCubeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
727*61046927SAndroid Build Coastguard Worker #define IDirect3DCubeTexture9_GetType(p) (p)->lpVtbl->GetType(p)
728*61046927SAndroid Build Coastguard Worker /* IDirect3DBaseTexture9 macros */
729*61046927SAndroid Build Coastguard Worker #define IDirect3DCubeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
730*61046927SAndroid Build Coastguard Worker #define IDirect3DCubeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
731*61046927SAndroid Build Coastguard Worker #define IDirect3DCubeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
732*61046927SAndroid Build Coastguard Worker #define IDirect3DCubeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
733*61046927SAndroid Build Coastguard Worker #define IDirect3DCubeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
734*61046927SAndroid Build Coastguard Worker #define IDirect3DCubeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
735*61046927SAndroid Build Coastguard Worker /* IDirect3DCubeTexture9 macros */
736*61046927SAndroid Build Coastguard Worker #define IDirect3DCubeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
737*61046927SAndroid Build Coastguard Worker #define IDirect3DCubeTexture9_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
738*61046927SAndroid Build Coastguard Worker #define IDirect3DCubeTexture9_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)
739*61046927SAndroid Build Coastguard Worker #define IDirect3DCubeTexture9_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b)
740*61046927SAndroid Build Coastguard Worker #define IDirect3DCubeTexture9_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b)
741*61046927SAndroid Build Coastguard Worker 
742*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DDevice9Vtbl
743*61046927SAndroid Build Coastguard Worker {
744*61046927SAndroid Build Coastguard Worker 	/* IUnknown */
745*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *QueryInterface)(IDirect3DDevice9 *This, REFIID riid, void **ppvObject);
746*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *AddRef)(IDirect3DDevice9 *This);
747*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *Release)(IDirect3DDevice9 *This);
748*61046927SAndroid Build Coastguard Worker 	/* IDirect3DDevice9 */
749*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *TestCooperativeLevel)(IDirect3DDevice9 *This);
750*61046927SAndroid Build Coastguard Worker 	UINT (WINAPI *GetAvailableTextureMem)(IDirect3DDevice9 *This);
751*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *EvictManagedResources)(IDirect3DDevice9 *This);
752*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetDirect3D)(IDirect3DDevice9 *This, IDirect3D9 **ppD3D9);
753*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetDeviceCaps)(IDirect3DDevice9 *This, D3DCAPS9 *pCaps);
754*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetDisplayMode)(IDirect3DDevice9 *This, UINT iSwapChain, D3DDISPLAYMODE *pMode);
755*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetCreationParameters)(IDirect3DDevice9 *This, D3DDEVICE_CREATION_PARAMETERS *pParameters);
756*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetCursorProperties)(IDirect3DDevice9 *This, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap);
757*61046927SAndroid Build Coastguard Worker 	void (WINAPI *SetCursorPosition)(IDirect3DDevice9 *This, int X, int Y, DWORD Flags);
758*61046927SAndroid Build Coastguard Worker 	BOOL (WINAPI *ShowCursor)(IDirect3DDevice9 *This, BOOL bShow);
759*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CreateAdditionalSwapChain)(IDirect3DDevice9 *This, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **pSwapChain);
760*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetSwapChain)(IDirect3DDevice9 *This, UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain);
761*61046927SAndroid Build Coastguard Worker 	UINT (WINAPI *GetNumberOfSwapChains)(IDirect3DDevice9 *This);
762*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *Reset)(IDirect3DDevice9 *This, D3DPRESENT_PARAMETERS *pPresentationParameters);
763*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *Present)(IDirect3DDevice9 *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion);
764*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetBackBuffer)(IDirect3DDevice9 *This, UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer);
765*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetRasterStatus)(IDirect3DDevice9 *This, UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus);
766*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetDialogBoxMode)(IDirect3DDevice9 *This, BOOL bEnableDialogs);
767*61046927SAndroid Build Coastguard Worker 	void (WINAPI *SetGammaRamp)(IDirect3DDevice9 *This, UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp);
768*61046927SAndroid Build Coastguard Worker 	void (WINAPI *GetGammaRamp)(IDirect3DDevice9 *This, UINT iSwapChain, D3DGAMMARAMP *pRamp);
769*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CreateTexture)(IDirect3DDevice9 *This, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle);
770*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CreateVolumeTexture)(IDirect3DDevice9 *This, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9 **ppVolumeTexture, HANDLE *pSharedHandle);
771*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CreateCubeTexture)(IDirect3DDevice9 *This, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9 **ppCubeTexture, HANDLE *pSharedHandle);
772*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CreateVertexBuffer)(IDirect3DDevice9 *This, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle);
773*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CreateIndexBuffer)(IDirect3DDevice9 *This, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9 **ppIndexBuffer, HANDLE *pSharedHandle);
774*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CreateRenderTarget)(IDirect3DDevice9 *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle);
775*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CreateDepthStencilSurface)(IDirect3DDevice9 *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle);
776*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *UpdateSurface)(IDirect3DDevice9 *This, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint);
777*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *UpdateTexture)(IDirect3DDevice9 *This, IDirect3DBaseTexture9 *pSourceTexture, IDirect3DBaseTexture9 *pDestinationTexture);
778*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetRenderTargetData)(IDirect3DDevice9 *This, IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface);
779*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetFrontBufferData)(IDirect3DDevice9 *This, UINT iSwapChain, IDirect3DSurface9 *pDestSurface);
780*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *StretchRect)(IDirect3DDevice9 *This, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter);
781*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *ColorFill)(IDirect3DDevice9 *This, IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color);
782*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CreateOffscreenPlainSurface)(IDirect3DDevice9 *This, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle);
783*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetRenderTarget)(IDirect3DDevice9 *This, DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget);
784*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetRenderTarget)(IDirect3DDevice9 *This, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget);
785*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetDepthStencilSurface)(IDirect3DDevice9 *This, IDirect3DSurface9 *pNewZStencil);
786*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetDepthStencilSurface)(IDirect3DDevice9 *This, IDirect3DSurface9 **ppZStencilSurface);
787*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *BeginScene)(IDirect3DDevice9 *This);
788*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *EndScene)(IDirect3DDevice9 *This);
789*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *Clear)(IDirect3DDevice9 *This, DWORD Count, const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
790*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetTransform)(IDirect3DDevice9 *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix);
791*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetTransform)(IDirect3DDevice9 *This, D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix);
792*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *MultiplyTransform)(IDirect3DDevice9 *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix);
793*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetViewport)(IDirect3DDevice9 *This, const D3DVIEWPORT9 *pViewport);
794*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetViewport)(IDirect3DDevice9 *This, D3DVIEWPORT9 *pViewport);
795*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetMaterial)(IDirect3DDevice9 *This, const D3DMATERIAL9 *pMaterial);
796*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetMaterial)(IDirect3DDevice9 *This, D3DMATERIAL9 *pMaterial);
797*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetLight)(IDirect3DDevice9 *This, DWORD Index, const D3DLIGHT9 *pLight);
798*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetLight)(IDirect3DDevice9 *This, DWORD Index, D3DLIGHT9 *pLight);
799*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *LightEnable)(IDirect3DDevice9 *This, DWORD Index, BOOL Enable);
800*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetLightEnable)(IDirect3DDevice9 *This, DWORD Index, BOOL *pEnable);
801*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetClipPlane)(IDirect3DDevice9 *This, DWORD Index, const float *pPlane);
802*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetClipPlane)(IDirect3DDevice9 *This, DWORD Index, float *pPlane);
803*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetRenderState)(IDirect3DDevice9 *This, D3DRENDERSTATETYPE State, DWORD Value);
804*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetRenderState)(IDirect3DDevice9 *This, D3DRENDERSTATETYPE State, DWORD *pValue);
805*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CreateStateBlock)(IDirect3DDevice9 *This, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB);
806*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *BeginStateBlock)(IDirect3DDevice9 *This);
807*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *EndStateBlock)(IDirect3DDevice9 *This, IDirect3DStateBlock9 **ppSB);
808*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetClipStatus)(IDirect3DDevice9 *This, const D3DCLIPSTATUS9 *pClipStatus);
809*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetClipStatus)(IDirect3DDevice9 *This, D3DCLIPSTATUS9 *pClipStatus);
810*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetTexture)(IDirect3DDevice9 *This, DWORD Stage, IDirect3DBaseTexture9 **ppTexture);
811*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetTexture)(IDirect3DDevice9 *This, DWORD Stage, IDirect3DBaseTexture9 *pTexture);
812*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetTextureStageState)(IDirect3DDevice9 *This, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue);
813*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetTextureStageState)(IDirect3DDevice9 *This, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
814*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetSamplerState)(IDirect3DDevice9 *This, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD *pValue);
815*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetSamplerState)(IDirect3DDevice9 *This, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value);
816*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *ValidateDevice)(IDirect3DDevice9 *This, DWORD *pNumPasses);
817*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetPaletteEntries)(IDirect3DDevice9 *This, UINT PaletteNumber, const PALETTEENTRY *pEntries);
818*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetPaletteEntries)(IDirect3DDevice9 *This, UINT PaletteNumber, PALETTEENTRY *pEntries);
819*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetCurrentTexturePalette)(IDirect3DDevice9 *This, UINT PaletteNumber);
820*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetCurrentTexturePalette)(IDirect3DDevice9 *This, UINT *PaletteNumber);
821*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetScissorRect)(IDirect3DDevice9 *This, const RECT *pRect);
822*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetScissorRect)(IDirect3DDevice9 *This, RECT *pRect);
823*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetSoftwareVertexProcessing)(IDirect3DDevice9 *This, BOOL bSoftware);
824*61046927SAndroid Build Coastguard Worker 	BOOL (WINAPI *GetSoftwareVertexProcessing)(IDirect3DDevice9 *This);
825*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetNPatchMode)(IDirect3DDevice9 *This, float nSegments);
826*61046927SAndroid Build Coastguard Worker 	float (WINAPI *GetNPatchMode)(IDirect3DDevice9 *This);
827*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *DrawPrimitive)(IDirect3DDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
828*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *DrawIndexedPrimitive)(IDirect3DDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount);
829*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *DrawPrimitiveUP)(IDirect3DDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride);
830*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *DrawIndexedPrimitiveUP)(IDirect3DDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride);
831*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *ProcessVertices)(IDirect3DDevice9 *This, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer, IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags);
832*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CreateVertexDeclaration)(IDirect3DDevice9 *This, const D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl);
833*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetVertexDeclaration)(IDirect3DDevice9 *This, IDirect3DVertexDeclaration9 *pDecl);
834*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetVertexDeclaration)(IDirect3DDevice9 *This, IDirect3DVertexDeclaration9 **ppDecl);
835*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetFVF)(IDirect3DDevice9 *This, DWORD FVF);
836*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetFVF)(IDirect3DDevice9 *This, DWORD *pFVF);
837*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CreateVertexShader)(IDirect3DDevice9 *This, const DWORD *pFunction, IDirect3DVertexShader9 **ppShader);
838*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetVertexShader)(IDirect3DDevice9 *This, IDirect3DVertexShader9 *pShader);
839*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetVertexShader)(IDirect3DDevice9 *This, IDirect3DVertexShader9 **ppShader);
840*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetVertexShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount);
841*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetVertexShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount);
842*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetVertexShaderConstantI)(IDirect3DDevice9 *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount);
843*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetVertexShaderConstantI)(IDirect3DDevice9 *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount);
844*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetVertexShaderConstantB)(IDirect3DDevice9 *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount);
845*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetVertexShaderConstantB)(IDirect3DDevice9 *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount);
846*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetStreamSource)(IDirect3DDevice9 *This, UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride);
847*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetStreamSource)(IDirect3DDevice9 *This, UINT StreamNumber, IDirect3DVertexBuffer9 **ppStreamData, UINT *pOffsetInBytes, UINT *pStride);
848*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetStreamSourceFreq)(IDirect3DDevice9 *This, UINT StreamNumber, UINT Setting);
849*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetStreamSourceFreq)(IDirect3DDevice9 *This, UINT StreamNumber, UINT *pSetting);
850*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetIndices)(IDirect3DDevice9 *This, IDirect3DIndexBuffer9 *pIndexData);
851*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetIndices)(IDirect3DDevice9 *This, IDirect3DIndexBuffer9 **ppIndexData);
852*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CreatePixelShader)(IDirect3DDevice9 *This, const DWORD *pFunction, IDirect3DPixelShader9 **ppShader);
853*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetPixelShader)(IDirect3DDevice9 *This, IDirect3DPixelShader9 *pShader);
854*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetPixelShader)(IDirect3DDevice9 *This, IDirect3DPixelShader9 **ppShader);
855*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetPixelShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount);
856*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetPixelShaderConstantF)(IDirect3DDevice9 *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount);
857*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetPixelShaderConstantI)(IDirect3DDevice9 *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount);
858*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetPixelShaderConstantI)(IDirect3DDevice9 *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount);
859*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetPixelShaderConstantB)(IDirect3DDevice9 *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount);
860*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetPixelShaderConstantB)(IDirect3DDevice9 *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount);
861*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *DrawRectPatch)(IDirect3DDevice9 *This, UINT Handle, const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo);
862*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *DrawTriPatch)(IDirect3DDevice9 *This, UINT Handle, const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo);
863*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *DeletePatch)(IDirect3DDevice9 *This, UINT Handle);
864*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CreateQuery)(IDirect3DDevice9 *This, D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery);
865*61046927SAndroid Build Coastguard Worker } IDirect3DDevice9Vtbl;
866*61046927SAndroid Build Coastguard Worker struct IDirect3DDevice9
867*61046927SAndroid Build Coastguard Worker {
868*61046927SAndroid Build Coastguard Worker 	IDirect3DDevice9Vtbl *lpVtbl;
869*61046927SAndroid Build Coastguard Worker };
870*61046927SAndroid Build Coastguard Worker 
871*61046927SAndroid Build Coastguard Worker /* IUnknown macros */
872*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
873*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_AddRef(p) (p)->lpVtbl->AddRef(p)
874*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_Release(p) (p)->lpVtbl->Release(p)
875*61046927SAndroid Build Coastguard Worker /* IDirect3DDevice9 macros */
876*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
877*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
878*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p)
879*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
880*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
881*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
882*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
883*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
884*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
885*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
886*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
887*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b)
888*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p)
889*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_Reset(p,a) (p)->lpVtbl->Reset(p,a)
890*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
891*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
892*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b)
893*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a)
894*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c)
895*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b)
896*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h)
897*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i)
898*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g)
899*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f)
900*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f)
901*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h)
902*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h)
903*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d)
904*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
905*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b)
906*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b)
907*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e)
908*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c)
909*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f)
910*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
911*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b)
912*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a)
913*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
914*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_BeginScene(p) (p)->lpVtbl->BeginScene(p)
915*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_EndScene(p) (p)->lpVtbl->EndScene(p)
916*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
917*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
918*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
919*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
920*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
921*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
922*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
923*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
924*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
925*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
926*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
927*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
928*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
929*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
930*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
931*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
932*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
933*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
934*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
935*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
936*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
937*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
938*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
939*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
940*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
941*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c)
942*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c)
943*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
944*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
945*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
946*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
947*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
948*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a)
949*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a)
950*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a)
951*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p)
952*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a)
953*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p)
954*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
955*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f)
956*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
957*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
958*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f)
959*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_CreateVertexDeclaration(p,a,b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b)
960*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a)
961*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a)
962*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a)
963*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a)
964*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b)
965*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
966*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
967*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c)
968*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c)
969*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c)
970*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c)
971*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c)
972*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c)
973*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
974*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
975*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b)
976*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b)
977*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a)
978*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a)
979*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
980*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
981*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
982*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)
983*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c)
984*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c)
985*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c)
986*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c)
987*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c)
988*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
989*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
990*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
991*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9_CreateQuery(p,a,b) (p)->lpVtbl->CreateQuery(p,a,b)
992*61046927SAndroid Build Coastguard Worker 
993*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DDevice9ExVtbl
994*61046927SAndroid Build Coastguard Worker {
995*61046927SAndroid Build Coastguard Worker 	/* IUnknown */
996*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *QueryInterface)(IDirect3DDevice9Ex *This, REFIID riid, void **ppvObject);
997*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *AddRef)(IDirect3DDevice9Ex *This);
998*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *Release)(IDirect3DDevice9Ex *This);
999*61046927SAndroid Build Coastguard Worker 	/* IDirect3DDevice9 */
1000*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *TestCooperativeLevel)(IDirect3DDevice9Ex *This);
1001*61046927SAndroid Build Coastguard Worker 	UINT (WINAPI *GetAvailableTextureMem)(IDirect3DDevice9Ex *This);
1002*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *EvictManagedResources)(IDirect3DDevice9Ex *This);
1003*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetDirect3D)(IDirect3DDevice9Ex *This, IDirect3D9 **ppD3D9);
1004*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetDeviceCaps)(IDirect3DDevice9Ex *This, D3DCAPS9 *pCaps);
1005*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetDisplayMode)(IDirect3DDevice9Ex *This, UINT iSwapChain, D3DDISPLAYMODE *pMode);
1006*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetCreationParameters)(IDirect3DDevice9Ex *This, D3DDEVICE_CREATION_PARAMETERS *pParameters);
1007*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetCursorProperties)(IDirect3DDevice9Ex *This, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap);
1008*61046927SAndroid Build Coastguard Worker 	void (WINAPI *SetCursorPosition)(IDirect3DDevice9Ex *This, int X, int Y, DWORD Flags);
1009*61046927SAndroid Build Coastguard Worker 	BOOL (WINAPI *ShowCursor)(IDirect3DDevice9Ex *This, BOOL bShow);
1010*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CreateAdditionalSwapChain)(IDirect3DDevice9Ex *This, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **pSwapChain);
1011*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetSwapChain)(IDirect3DDevice9Ex *This, UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain);
1012*61046927SAndroid Build Coastguard Worker 	UINT (WINAPI *GetNumberOfSwapChains)(IDirect3DDevice9Ex *This);
1013*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *Reset)(IDirect3DDevice9Ex *This, D3DPRESENT_PARAMETERS *pPresentationParameters);
1014*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *Present)(IDirect3DDevice9Ex *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion);
1015*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetBackBuffer)(IDirect3DDevice9Ex *This, UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer);
1016*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetRasterStatus)(IDirect3DDevice9Ex *This, UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus);
1017*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetDialogBoxMode)(IDirect3DDevice9Ex *This, BOOL bEnableDialogs);
1018*61046927SAndroid Build Coastguard Worker 	void (WINAPI *SetGammaRamp)(IDirect3DDevice9Ex *This, UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp);
1019*61046927SAndroid Build Coastguard Worker 	void (WINAPI *GetGammaRamp)(IDirect3DDevice9Ex *This, UINT iSwapChain, D3DGAMMARAMP *pRamp);
1020*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CreateTexture)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle);
1021*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CreateVolumeTexture)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9 **ppVolumeTexture, HANDLE *pSharedHandle);
1022*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CreateCubeTexture)(IDirect3DDevice9Ex *This, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9 **ppCubeTexture, HANDLE *pSharedHandle);
1023*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CreateVertexBuffer)(IDirect3DDevice9Ex *This, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle);
1024*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CreateIndexBuffer)(IDirect3DDevice9Ex *This, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9 **ppIndexBuffer, HANDLE *pSharedHandle);
1025*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CreateRenderTarget)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle);
1026*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CreateDepthStencilSurface)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle);
1027*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *UpdateSurface)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint);
1028*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *UpdateTexture)(IDirect3DDevice9Ex *This, IDirect3DBaseTexture9 *pSourceTexture, IDirect3DBaseTexture9 *pDestinationTexture);
1029*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetRenderTargetData)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface);
1030*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetFrontBufferData)(IDirect3DDevice9Ex *This, UINT iSwapChain, IDirect3DSurface9 *pDestSurface);
1031*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *StretchRect)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter);
1032*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *ColorFill)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color);
1033*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CreateOffscreenPlainSurface)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle);
1034*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetRenderTarget)(IDirect3DDevice9Ex *This, DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget);
1035*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetRenderTarget)(IDirect3DDevice9Ex *This, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget);
1036*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetDepthStencilSurface)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pNewZStencil);
1037*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetDepthStencilSurface)(IDirect3DDevice9Ex *This, IDirect3DSurface9 **ppZStencilSurface);
1038*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *BeginScene)(IDirect3DDevice9Ex *This);
1039*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *EndScene)(IDirect3DDevice9Ex *This);
1040*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *Clear)(IDirect3DDevice9Ex *This, DWORD Count, const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
1041*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetTransform)(IDirect3DDevice9Ex *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix);
1042*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetTransform)(IDirect3DDevice9Ex *This, D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix);
1043*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *MultiplyTransform)(IDirect3DDevice9Ex *This, D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix);
1044*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetViewport)(IDirect3DDevice9Ex *This, const D3DVIEWPORT9 *pViewport);
1045*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetViewport)(IDirect3DDevice9Ex *This, D3DVIEWPORT9 *pViewport);
1046*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetMaterial)(IDirect3DDevice9Ex *This, const D3DMATERIAL9 *pMaterial);
1047*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetMaterial)(IDirect3DDevice9Ex *This, D3DMATERIAL9 *pMaterial);
1048*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetLight)(IDirect3DDevice9Ex *This, DWORD Index, const D3DLIGHT9 *pLight);
1049*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetLight)(IDirect3DDevice9Ex *This, DWORD Index, D3DLIGHT9 *pLight);
1050*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *LightEnable)(IDirect3DDevice9Ex *This, DWORD Index, BOOL Enable);
1051*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetLightEnable)(IDirect3DDevice9Ex *This, DWORD Index, BOOL *pEnable);
1052*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetClipPlane)(IDirect3DDevice9Ex *This, DWORD Index, const float *pPlane);
1053*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetClipPlane)(IDirect3DDevice9Ex *This, DWORD Index, float *pPlane);
1054*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetRenderState)(IDirect3DDevice9Ex *This, D3DRENDERSTATETYPE State, DWORD Value);
1055*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetRenderState)(IDirect3DDevice9Ex *This, D3DRENDERSTATETYPE State, DWORD *pValue);
1056*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CreateStateBlock)(IDirect3DDevice9Ex *This, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB);
1057*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *BeginStateBlock)(IDirect3DDevice9Ex *This);
1058*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *EndStateBlock)(IDirect3DDevice9Ex *This, IDirect3DStateBlock9 **ppSB);
1059*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetClipStatus)(IDirect3DDevice9Ex *This, const D3DCLIPSTATUS9 *pClipStatus);
1060*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetClipStatus)(IDirect3DDevice9Ex *This, D3DCLIPSTATUS9 *pClipStatus);
1061*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetTexture)(IDirect3DDevice9Ex *This, DWORD Stage, IDirect3DBaseTexture9 **ppTexture);
1062*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetTexture)(IDirect3DDevice9Ex *This, DWORD Stage, IDirect3DBaseTexture9 *pTexture);
1063*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetTextureStageState)(IDirect3DDevice9Ex *This, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue);
1064*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetTextureStageState)(IDirect3DDevice9Ex *This, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
1065*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetSamplerState)(IDirect3DDevice9Ex *This, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD *pValue);
1066*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetSamplerState)(IDirect3DDevice9Ex *This, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value);
1067*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *ValidateDevice)(IDirect3DDevice9Ex *This, DWORD *pNumPasses);
1068*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetPaletteEntries)(IDirect3DDevice9Ex *This, UINT PaletteNumber, const PALETTEENTRY *pEntries);
1069*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetPaletteEntries)(IDirect3DDevice9Ex *This, UINT PaletteNumber, PALETTEENTRY *pEntries);
1070*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetCurrentTexturePalette)(IDirect3DDevice9Ex *This, UINT PaletteNumber);
1071*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetCurrentTexturePalette)(IDirect3DDevice9Ex *This, UINT *PaletteNumber);
1072*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetScissorRect)(IDirect3DDevice9Ex *This, const RECT *pRect);
1073*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetScissorRect)(IDirect3DDevice9Ex *This, RECT *pRect);
1074*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetSoftwareVertexProcessing)(IDirect3DDevice9Ex *This, BOOL bSoftware);
1075*61046927SAndroid Build Coastguard Worker 	BOOL (WINAPI *GetSoftwareVertexProcessing)(IDirect3DDevice9Ex *This);
1076*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetNPatchMode)(IDirect3DDevice9Ex *This, float nSegments);
1077*61046927SAndroid Build Coastguard Worker 	float (WINAPI *GetNPatchMode)(IDirect3DDevice9Ex *This);
1078*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *DrawPrimitive)(IDirect3DDevice9Ex *This, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
1079*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *DrawIndexedPrimitive)(IDirect3DDevice9Ex *This, D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount);
1080*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *DrawPrimitiveUP)(IDirect3DDevice9Ex *This, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride);
1081*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *DrawIndexedPrimitiveUP)(IDirect3DDevice9Ex *This, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride);
1082*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *ProcessVertices)(IDirect3DDevice9Ex *This, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer, IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags);
1083*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CreateVertexDeclaration)(IDirect3DDevice9Ex *This, const D3DVERTEXELEMENT9 *pVertexElements, IDirect3DVertexDeclaration9 **ppDecl);
1084*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetVertexDeclaration)(IDirect3DDevice9Ex *This, IDirect3DVertexDeclaration9 *pDecl);
1085*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetVertexDeclaration)(IDirect3DDevice9Ex *This, IDirect3DVertexDeclaration9 **ppDecl);
1086*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetFVF)(IDirect3DDevice9Ex *This, DWORD FVF);
1087*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetFVF)(IDirect3DDevice9Ex *This, DWORD *pFVF);
1088*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CreateVertexShader)(IDirect3DDevice9Ex *This, const DWORD *pFunction, IDirect3DVertexShader9 **ppShader);
1089*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetVertexShader)(IDirect3DDevice9Ex *This, IDirect3DVertexShader9 *pShader);
1090*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetVertexShader)(IDirect3DDevice9Ex *This, IDirect3DVertexShader9 **ppShader);
1091*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetVertexShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount);
1092*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetVertexShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount);
1093*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetVertexShaderConstantI)(IDirect3DDevice9Ex *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount);
1094*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetVertexShaderConstantI)(IDirect3DDevice9Ex *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount);
1095*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetVertexShaderConstantB)(IDirect3DDevice9Ex *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount);
1096*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetVertexShaderConstantB)(IDirect3DDevice9Ex *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount);
1097*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetStreamSource)(IDirect3DDevice9Ex *This, UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride);
1098*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetStreamSource)(IDirect3DDevice9Ex *This, UINT StreamNumber, IDirect3DVertexBuffer9 **ppStreamData, UINT *pOffsetInBytes, UINT *pStride);
1099*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetStreamSourceFreq)(IDirect3DDevice9Ex *This, UINT StreamNumber, UINT Setting);
1100*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetStreamSourceFreq)(IDirect3DDevice9Ex *This, UINT StreamNumber, UINT *pSetting);
1101*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetIndices)(IDirect3DDevice9Ex *This, IDirect3DIndexBuffer9 *pIndexData);
1102*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetIndices)(IDirect3DDevice9Ex *This, IDirect3DIndexBuffer9 **ppIndexData);
1103*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CreatePixelShader)(IDirect3DDevice9Ex *This, const DWORD *pFunction, IDirect3DPixelShader9 **ppShader);
1104*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetPixelShader)(IDirect3DDevice9Ex *This, IDirect3DPixelShader9 *pShader);
1105*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetPixelShader)(IDirect3DDevice9Ex *This, IDirect3DPixelShader9 **ppShader);
1106*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetPixelShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, const float *pConstantData, UINT Vector4fCount);
1107*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetPixelShaderConstantF)(IDirect3DDevice9Ex *This, UINT StartRegister, float *pConstantData, UINT Vector4fCount);
1108*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetPixelShaderConstantI)(IDirect3DDevice9Ex *This, UINT StartRegister, const int *pConstantData, UINT Vector4iCount);
1109*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetPixelShaderConstantI)(IDirect3DDevice9Ex *This, UINT StartRegister, int *pConstantData, UINT Vector4iCount);
1110*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetPixelShaderConstantB)(IDirect3DDevice9Ex *This, UINT StartRegister, const BOOL *pConstantData, UINT BoolCount);
1111*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetPixelShaderConstantB)(IDirect3DDevice9Ex *This, UINT StartRegister, BOOL *pConstantData, UINT BoolCount);
1112*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *DrawRectPatch)(IDirect3DDevice9Ex *This, UINT Handle, const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo);
1113*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *DrawTriPatch)(IDirect3DDevice9Ex *This, UINT Handle, const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo);
1114*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *DeletePatch)(IDirect3DDevice9Ex *This, UINT Handle);
1115*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CreateQuery)(IDirect3DDevice9Ex *This, D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery);
1116*61046927SAndroid Build Coastguard Worker 	/* IDirect3DDevice9Ex */
1117*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetConvolutionMonoKernel)(IDirect3DDevice9Ex *This, UINT width, UINT height, float *rows, float *columns);
1118*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *ComposeRects)(IDirect3DDevice9Ex *This, IDirect3DSurface9 *pSrc, IDirect3DSurface9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset);
1119*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *PresentEx)(IDirect3DDevice9Ex *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags);
1120*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetGPUThreadPriority)(IDirect3DDevice9Ex *This, INT *pPriority);
1121*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetGPUThreadPriority)(IDirect3DDevice9Ex *This, INT Priority);
1122*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *WaitForVBlank)(IDirect3DDevice9Ex *This, UINT iSwapChain);
1123*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CheckResourceResidency)(IDirect3DDevice9Ex *This, IDirect3DResource9 **pResourceArray, UINT32 NumResources);
1124*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetMaximumFrameLatency)(IDirect3DDevice9Ex *This, UINT MaxLatency);
1125*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetMaximumFrameLatency)(IDirect3DDevice9Ex *This, UINT *pMaxLatency);
1126*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CheckDeviceState)(IDirect3DDevice9Ex *This, HWND hDestinationWindow);
1127*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CreateRenderTargetEx)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage);
1128*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CreateOffscreenPlainSurfaceEx)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage);
1129*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CreateDepthStencilSurfaceEx)(IDirect3DDevice9Ex *This, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage);
1130*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *ResetEx)(IDirect3DDevice9Ex *This, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode);
1131*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetDisplayModeEx)(IDirect3DDevice9Ex *This, UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation);
1132*61046927SAndroid Build Coastguard Worker } IDirect3DDevice9ExVtbl;
1133*61046927SAndroid Build Coastguard Worker struct IDirect3DDevice9Ex
1134*61046927SAndroid Build Coastguard Worker {
1135*61046927SAndroid Build Coastguard Worker 	IDirect3DDevice9ExVtbl *lpVtbl;
1136*61046927SAndroid Build Coastguard Worker };
1137*61046927SAndroid Build Coastguard Worker 
1138*61046927SAndroid Build Coastguard Worker /* IUnknown macros */
1139*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1140*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_AddRef(p) (p)->lpVtbl->AddRef(p)
1141*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_Release(p) (p)->lpVtbl->Release(p)
1142*61046927SAndroid Build Coastguard Worker /* IDirect3DDevice9 macros */
1143*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
1144*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
1145*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p)
1146*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
1147*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
1148*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
1149*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
1150*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
1151*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
1152*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
1153*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
1154*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b)
1155*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p)
1156*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_Reset(p,a) (p)->lpVtbl->Reset(p,a)
1157*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
1158*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
1159*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b)
1160*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a)
1161*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c)
1162*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b)
1163*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h)
1164*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i)
1165*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g)
1166*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f)
1167*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f)
1168*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h)
1169*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h)
1170*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d)
1171*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
1172*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b)
1173*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b)
1174*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e)
1175*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c)
1176*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f)
1177*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
1178*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b)
1179*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a)
1180*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
1181*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_BeginScene(p) (p)->lpVtbl->BeginScene(p)
1182*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_EndScene(p) (p)->lpVtbl->EndScene(p)
1183*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
1184*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
1185*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
1186*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
1187*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
1188*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
1189*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
1190*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
1191*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
1192*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
1193*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
1194*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
1195*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
1196*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
1197*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
1198*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
1199*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
1200*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
1201*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
1202*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
1203*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
1204*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
1205*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
1206*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
1207*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
1208*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c)
1209*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c)
1210*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
1211*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
1212*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
1213*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
1214*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
1215*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a)
1216*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a)
1217*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a)
1218*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p)
1219*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a)
1220*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p)
1221*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
1222*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f)
1223*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
1224*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
1225*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f)
1226*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_CreateVertexDeclaration(p,a,b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b)
1227*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a)
1228*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a)
1229*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a)
1230*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a)
1231*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b)
1232*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
1233*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
1234*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c)
1235*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c)
1236*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c)
1237*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c)
1238*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c)
1239*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c)
1240*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
1241*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
1242*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b)
1243*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b)
1244*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a)
1245*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a)
1246*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
1247*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
1248*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
1249*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)
1250*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c)
1251*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c)
1252*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c)
1253*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c)
1254*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c)
1255*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
1256*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
1257*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
1258*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_CreateQuery(p,a,b) (p)->lpVtbl->CreateQuery(p,a,b)
1259*61046927SAndroid Build Coastguard Worker /* IDirect3DDevice9Ex macros */
1260*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_SetConvolutionMonoKernel(p,a,b,c,d) (p)->lpVtbl->SetConvolutionMonoKernel(p,a,b,c,d)
1261*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_ComposeRects(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->ComposeRects(p,a,b,c,d,e,f,g,h)
1262*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_PresentEx(p,a,b,c,d,e) (p)->lpVtbl->PresentEx(p,a,b,c,d,e)
1263*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetGPUThreadPriority(p,a) (p)->lpVtbl->GetGPUThreadPriority(p,a)
1264*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_SetGPUThreadPriority(p,a) (p)->lpVtbl->SetGPUThreadPriority(p,a)
1265*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_WaitForVBlank(p,a) (p)->lpVtbl->WaitForVBlank(p,a)
1266*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_CheckResourceResidency(p,a,b) (p)->lpVtbl->CheckResourceResidency(p,a,b)
1267*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_SetMaximumFrameLatency(p,a) (p)->lpVtbl->SetMaximumFrameLatency(p,a)
1268*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetMaximumFrameLatency(p,a) (p)->lpVtbl->GetMaximumFrameLatency(p,a)
1269*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_CheckDeviceState(p,a) (p)->lpVtbl->CheckDeviceState(p,a)
1270*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateRenderTargetEx(p,a,b,c,d,e,f,g,h,i)
1271*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateOffscreenPlainSurfaceEx(p,a,b,c,d,e,f,g)
1272*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateDepthStencilSurfaceEx(p,a,b,c,d,e,f,g,h,i)
1273*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_ResetEx(p,a,b) (p)->lpVtbl->ResetEx(p,a,b)
1274*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Ex_GetDisplayModeEx(p,a,b,c) (p)->lpVtbl->GetDisplayModeEx(p,a,b,c)
1275*61046927SAndroid Build Coastguard Worker 
1276*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DDevice9VideoVtbl
1277*61046927SAndroid Build Coastguard Worker {
1278*61046927SAndroid Build Coastguard Worker 	/* IUnknown */
1279*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *QueryInterface)(IDirect3DDevice9Video *This, REFIID riid, void **ppvObject);
1280*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *AddRef)(IDirect3DDevice9Video *This);
1281*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *Release)(IDirect3DDevice9Video *This);
1282*61046927SAndroid Build Coastguard Worker 	/* IDirect3DDevice9Video */
1283*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetContentProtectionCaps)(IDirect3DDevice9Video *This, const GUID *pCryptoType, const GUID *pDecodeProfile, D3DCONTENTPROTECTIONCAPS *pCaps);
1284*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CreateAuthenticatedChannel)(IDirect3DDevice9Video *This, D3DAUTHENTICATEDCHANNELTYPE ChannelType, IDirect3DAuthenticatedChannel9 **ppAuthenticatedChannel, HANDLE *pChannelHandle);
1285*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *CreateCryptoSession)(IDirect3DDevice9Video *This, const GUID *pCryptoType, const GUID *pDecodeProfile, IDirect3DCryptoSession9 **ppCryptoSession, HANDLE *pCryptoHandle);
1286*61046927SAndroid Build Coastguard Worker } IDirect3DDevice9VideoVtbl;
1287*61046927SAndroid Build Coastguard Worker struct IDirect3DDevice9Video
1288*61046927SAndroid Build Coastguard Worker {
1289*61046927SAndroid Build Coastguard Worker 	IDirect3DDevice9VideoVtbl *lpVtbl;
1290*61046927SAndroid Build Coastguard Worker };
1291*61046927SAndroid Build Coastguard Worker 
1292*61046927SAndroid Build Coastguard Worker /* IUnknown macros */
1293*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Video_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1294*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Video_AddRef(p) (p)->lpVtbl->AddRef(p)
1295*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Video_Release(p) (p)->lpVtbl->Release(p)
1296*61046927SAndroid Build Coastguard Worker /* IDirect3DDevice9Video macros */
1297*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Video_GetContentProtectionCaps(p,a,b,c) (p)->lpVtbl->GetContentProtectionCaps(p,a,b,c)
1298*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Video_CreateAuthenticatedChannel(p,a,b,c) (p)->lpVtbl->CreateAuthenticatedChannel(p,a,b,c)
1299*61046927SAndroid Build Coastguard Worker #define IDirect3DDevice9Video_CreateCryptoSession(p,a,b,c,d) (p)->lpVtbl->CreateCryptoSession(p,a,b,c,d)
1300*61046927SAndroid Build Coastguard Worker 
1301*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DIndexBuffer9Vtbl
1302*61046927SAndroid Build Coastguard Worker {
1303*61046927SAndroid Build Coastguard Worker 	/* IUnknown */
1304*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *QueryInterface)(IDirect3DIndexBuffer9 *This, REFIID riid, void **ppvObject);
1305*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *AddRef)(IDirect3DIndexBuffer9 *This);
1306*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *Release)(IDirect3DIndexBuffer9 *This);
1307*61046927SAndroid Build Coastguard Worker 	/* IDirect3DResource9 */
1308*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetDevice)(IDirect3DIndexBuffer9 *This, IDirect3DDevice9 **ppDevice);
1309*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetPrivateData)(IDirect3DIndexBuffer9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
1310*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetPrivateData)(IDirect3DIndexBuffer9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
1311*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *FreePrivateData)(IDirect3DIndexBuffer9 *This, REFGUID refguid);
1312*61046927SAndroid Build Coastguard Worker 	DWORD (WINAPI *SetPriority)(IDirect3DIndexBuffer9 *This, DWORD PriorityNew);
1313*61046927SAndroid Build Coastguard Worker 	DWORD (WINAPI *GetPriority)(IDirect3DIndexBuffer9 *This);
1314*61046927SAndroid Build Coastguard Worker 	void (WINAPI *PreLoad)(IDirect3DIndexBuffer9 *This);
1315*61046927SAndroid Build Coastguard Worker 	D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DIndexBuffer9 *This);
1316*61046927SAndroid Build Coastguard Worker 	/* IDirect3DIndexBuffer9 */
1317*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *Lock)(IDirect3DIndexBuffer9 *This, UINT OffsetToLock, UINT SizeToLock, void **ppbData, DWORD Flags);
1318*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *Unlock)(IDirect3DIndexBuffer9 *This);
1319*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetDesc)(IDirect3DIndexBuffer9 *This, D3DINDEXBUFFER_DESC *pDesc);
1320*61046927SAndroid Build Coastguard Worker } IDirect3DIndexBuffer9Vtbl;
1321*61046927SAndroid Build Coastguard Worker struct IDirect3DIndexBuffer9
1322*61046927SAndroid Build Coastguard Worker {
1323*61046927SAndroid Build Coastguard Worker 	IDirect3DIndexBuffer9Vtbl *lpVtbl;
1324*61046927SAndroid Build Coastguard Worker };
1325*61046927SAndroid Build Coastguard Worker 
1326*61046927SAndroid Build Coastguard Worker /* IUnknown macros */
1327*61046927SAndroid Build Coastguard Worker #define IDirect3DIndexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1328*61046927SAndroid Build Coastguard Worker #define IDirect3DIndexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p)
1329*61046927SAndroid Build Coastguard Worker #define IDirect3DIndexBuffer9_Release(p) (p)->lpVtbl->Release(p)
1330*61046927SAndroid Build Coastguard Worker /* IDirect3DResource9 macros */
1331*61046927SAndroid Build Coastguard Worker #define IDirect3DIndexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1332*61046927SAndroid Build Coastguard Worker #define IDirect3DIndexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1333*61046927SAndroid Build Coastguard Worker #define IDirect3DIndexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1334*61046927SAndroid Build Coastguard Worker #define IDirect3DIndexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1335*61046927SAndroid Build Coastguard Worker #define IDirect3DIndexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1336*61046927SAndroid Build Coastguard Worker #define IDirect3DIndexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1337*61046927SAndroid Build Coastguard Worker #define IDirect3DIndexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1338*61046927SAndroid Build Coastguard Worker #define IDirect3DIndexBuffer9_GetType(p) (p)->lpVtbl->GetType(p)
1339*61046927SAndroid Build Coastguard Worker /* IDirect3DIndexBuffer9 macros */
1340*61046927SAndroid Build Coastguard Worker #define IDirect3DIndexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
1341*61046927SAndroid Build Coastguard Worker #define IDirect3DIndexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p)
1342*61046927SAndroid Build Coastguard Worker #define IDirect3DIndexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
1343*61046927SAndroid Build Coastguard Worker 
1344*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DPixelShader9Vtbl
1345*61046927SAndroid Build Coastguard Worker {
1346*61046927SAndroid Build Coastguard Worker 	/* IUnknown */
1347*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *QueryInterface)(IDirect3DPixelShader9 *This, REFIID riid, void **ppvObject);
1348*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *AddRef)(IDirect3DPixelShader9 *This);
1349*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *Release)(IDirect3DPixelShader9 *This);
1350*61046927SAndroid Build Coastguard Worker 	/* IDirect3DPixelShader9 */
1351*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetDevice)(IDirect3DPixelShader9 *This, IDirect3DDevice9 **ppDevice);
1352*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetFunction)(IDirect3DPixelShader9 *This, void *pData, UINT *pSizeOfData);
1353*61046927SAndroid Build Coastguard Worker } IDirect3DPixelShader9Vtbl;
1354*61046927SAndroid Build Coastguard Worker struct IDirect3DPixelShader9
1355*61046927SAndroid Build Coastguard Worker {
1356*61046927SAndroid Build Coastguard Worker 	IDirect3DPixelShader9Vtbl *lpVtbl;
1357*61046927SAndroid Build Coastguard Worker };
1358*61046927SAndroid Build Coastguard Worker 
1359*61046927SAndroid Build Coastguard Worker /* IUnknown macros */
1360*61046927SAndroid Build Coastguard Worker #define IDirect3DPixelShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1361*61046927SAndroid Build Coastguard Worker #define IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p)
1362*61046927SAndroid Build Coastguard Worker #define IDirect3DPixelShader9_Release(p) (p)->lpVtbl->Release(p)
1363*61046927SAndroid Build Coastguard Worker /* IDirect3DPixelShader9 macros */
1364*61046927SAndroid Build Coastguard Worker #define IDirect3DPixelShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1365*61046927SAndroid Build Coastguard Worker #define IDirect3DPixelShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
1366*61046927SAndroid Build Coastguard Worker 
1367*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DQuery9Vtbl
1368*61046927SAndroid Build Coastguard Worker {
1369*61046927SAndroid Build Coastguard Worker 	/* IUnknown */
1370*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *QueryInterface)(IDirect3DQuery9 *This, REFIID riid, void **ppvObject);
1371*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *AddRef)(IDirect3DQuery9 *This);
1372*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *Release)(IDirect3DQuery9 *This);
1373*61046927SAndroid Build Coastguard Worker 	/* IDirect3DQuery9 */
1374*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetDevice)(IDirect3DQuery9 *This, IDirect3DDevice9 **ppDevice);
1375*61046927SAndroid Build Coastguard Worker 	D3DQUERYTYPE (WINAPI *GetType)(IDirect3DQuery9 *This);
1376*61046927SAndroid Build Coastguard Worker 	DWORD (WINAPI *GetDataSize)(IDirect3DQuery9 *This);
1377*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *Issue)(IDirect3DQuery9 *This, DWORD dwIssueFlags);
1378*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetData)(IDirect3DQuery9 *This, void *pData, DWORD dwSize, DWORD dwGetDataFlags);
1379*61046927SAndroid Build Coastguard Worker } IDirect3DQuery9Vtbl;
1380*61046927SAndroid Build Coastguard Worker struct IDirect3DQuery9
1381*61046927SAndroid Build Coastguard Worker {
1382*61046927SAndroid Build Coastguard Worker 	IDirect3DQuery9Vtbl *lpVtbl;
1383*61046927SAndroid Build Coastguard Worker };
1384*61046927SAndroid Build Coastguard Worker 
1385*61046927SAndroid Build Coastguard Worker /* IUnknown macros */
1386*61046927SAndroid Build Coastguard Worker #define IDirect3DQuery9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1387*61046927SAndroid Build Coastguard Worker #define IDirect3DQuery9_AddRef(p) (p)->lpVtbl->AddRef(p)
1388*61046927SAndroid Build Coastguard Worker #define IDirect3DQuery9_Release(p) (p)->lpVtbl->Release(p)
1389*61046927SAndroid Build Coastguard Worker /* IDirect3DQuery9 macros */
1390*61046927SAndroid Build Coastguard Worker #define IDirect3DQuery9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1391*61046927SAndroid Build Coastguard Worker #define IDirect3DQuery9_GetType(p) (p)->lpVtbl->GetType(p)
1392*61046927SAndroid Build Coastguard Worker #define IDirect3DQuery9_GetDataSize(p) (p)->lpVtbl->GetDataSize(p)
1393*61046927SAndroid Build Coastguard Worker #define IDirect3DQuery9_Issue(p,a) (p)->lpVtbl->Issue(p,a)
1394*61046927SAndroid Build Coastguard Worker #define IDirect3DQuery9_GetData(p,a,b,c) (p)->lpVtbl->GetData(p,a,b,c)
1395*61046927SAndroid Build Coastguard Worker 
1396*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DResource9Vtbl
1397*61046927SAndroid Build Coastguard Worker {
1398*61046927SAndroid Build Coastguard Worker 	/* IUnknown */
1399*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *QueryInterface)(IDirect3DResource9 *This, REFIID riid, void **ppvObject);
1400*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *AddRef)(IDirect3DResource9 *This);
1401*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *Release)(IDirect3DResource9 *This);
1402*61046927SAndroid Build Coastguard Worker 	/* IDirect3DResource9 */
1403*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetDevice)(IDirect3DResource9 *This, IDirect3DDevice9 **ppDevice);
1404*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetPrivateData)(IDirect3DResource9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
1405*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetPrivateData)(IDirect3DResource9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
1406*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *FreePrivateData)(IDirect3DResource9 *This, REFGUID refguid);
1407*61046927SAndroid Build Coastguard Worker 	DWORD (WINAPI *SetPriority)(IDirect3DResource9 *This, DWORD PriorityNew);
1408*61046927SAndroid Build Coastguard Worker 	DWORD (WINAPI *GetPriority)(IDirect3DResource9 *This);
1409*61046927SAndroid Build Coastguard Worker 	void (WINAPI *PreLoad)(IDirect3DResource9 *This);
1410*61046927SAndroid Build Coastguard Worker 	D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DResource9 *This);
1411*61046927SAndroid Build Coastguard Worker } IDirect3DResource9Vtbl;
1412*61046927SAndroid Build Coastguard Worker struct IDirect3DResource9
1413*61046927SAndroid Build Coastguard Worker {
1414*61046927SAndroid Build Coastguard Worker 	IDirect3DResource9Vtbl *lpVtbl;
1415*61046927SAndroid Build Coastguard Worker };
1416*61046927SAndroid Build Coastguard Worker 
1417*61046927SAndroid Build Coastguard Worker /* IUnknown macros */
1418*61046927SAndroid Build Coastguard Worker #define IDirect3DResource9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1419*61046927SAndroid Build Coastguard Worker #define IDirect3DResource9_AddRef(p) (p)->lpVtbl->AddRef(p)
1420*61046927SAndroid Build Coastguard Worker #define IDirect3DResource9_Release(p) (p)->lpVtbl->Release(p)
1421*61046927SAndroid Build Coastguard Worker /* IDirect3DResource9 macros */
1422*61046927SAndroid Build Coastguard Worker #define IDirect3DResource9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1423*61046927SAndroid Build Coastguard Worker #define IDirect3DResource9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1424*61046927SAndroid Build Coastguard Worker #define IDirect3DResource9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1425*61046927SAndroid Build Coastguard Worker #define IDirect3DResource9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1426*61046927SAndroid Build Coastguard Worker #define IDirect3DResource9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1427*61046927SAndroid Build Coastguard Worker #define IDirect3DResource9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1428*61046927SAndroid Build Coastguard Worker #define IDirect3DResource9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1429*61046927SAndroid Build Coastguard Worker #define IDirect3DResource9_GetType(p) (p)->lpVtbl->GetType(p)
1430*61046927SAndroid Build Coastguard Worker 
1431*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DStateBlock9Vtbl
1432*61046927SAndroid Build Coastguard Worker {
1433*61046927SAndroid Build Coastguard Worker 	/* IUnknown */
1434*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *QueryInterface)(IDirect3DStateBlock9 *This, REFIID riid, void **ppvObject);
1435*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *AddRef)(IDirect3DStateBlock9 *This);
1436*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *Release)(IDirect3DStateBlock9 *This);
1437*61046927SAndroid Build Coastguard Worker 	/* IDirect3DStateBlock9 */
1438*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetDevice)(IDirect3DStateBlock9 *This, IDirect3DDevice9 **ppDevice);
1439*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *Capture)(IDirect3DStateBlock9 *This);
1440*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *Apply)(IDirect3DStateBlock9 *This);
1441*61046927SAndroid Build Coastguard Worker } IDirect3DStateBlock9Vtbl;
1442*61046927SAndroid Build Coastguard Worker struct IDirect3DStateBlock9
1443*61046927SAndroid Build Coastguard Worker {
1444*61046927SAndroid Build Coastguard Worker 	IDirect3DStateBlock9Vtbl *lpVtbl;
1445*61046927SAndroid Build Coastguard Worker };
1446*61046927SAndroid Build Coastguard Worker 
1447*61046927SAndroid Build Coastguard Worker /* IUnknown macros */
1448*61046927SAndroid Build Coastguard Worker #define IDirect3DStateBlock9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1449*61046927SAndroid Build Coastguard Worker #define IDirect3DStateBlock9_AddRef(p) (p)->lpVtbl->AddRef(p)
1450*61046927SAndroid Build Coastguard Worker #define IDirect3DStateBlock9_Release(p) (p)->lpVtbl->Release(p)
1451*61046927SAndroid Build Coastguard Worker /* IDirect3DStateBlock9 macros */
1452*61046927SAndroid Build Coastguard Worker #define IDirect3DStateBlock9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1453*61046927SAndroid Build Coastguard Worker #define IDirect3DStateBlock9_Capture(p) (p)->lpVtbl->Capture(p)
1454*61046927SAndroid Build Coastguard Worker #define IDirect3DStateBlock9_Apply(p) (p)->lpVtbl->Apply(p)
1455*61046927SAndroid Build Coastguard Worker 
1456*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DSurface9Vtbl
1457*61046927SAndroid Build Coastguard Worker {
1458*61046927SAndroid Build Coastguard Worker 	/* IUnknown */
1459*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *QueryInterface)(IDirect3DSurface9 *This, REFIID riid, void **ppvObject);
1460*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *AddRef)(IDirect3DSurface9 *This);
1461*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *Release)(IDirect3DSurface9 *This);
1462*61046927SAndroid Build Coastguard Worker 	/* IDirect3DResource9 */
1463*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetDevice)(IDirect3DSurface9 *This, IDirect3DDevice9 **ppDevice);
1464*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetPrivateData)(IDirect3DSurface9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
1465*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetPrivateData)(IDirect3DSurface9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
1466*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *FreePrivateData)(IDirect3DSurface9 *This, REFGUID refguid);
1467*61046927SAndroid Build Coastguard Worker 	DWORD (WINAPI *SetPriority)(IDirect3DSurface9 *This, DWORD PriorityNew);
1468*61046927SAndroid Build Coastguard Worker 	DWORD (WINAPI *GetPriority)(IDirect3DSurface9 *This);
1469*61046927SAndroid Build Coastguard Worker 	void (WINAPI *PreLoad)(IDirect3DSurface9 *This);
1470*61046927SAndroid Build Coastguard Worker 	D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DSurface9 *This);
1471*61046927SAndroid Build Coastguard Worker 	/* IDirect3DSurface9 */
1472*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetContainer)(IDirect3DSurface9 *This, REFIID riid, void **ppContainer);
1473*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetDesc)(IDirect3DSurface9 *This, D3DSURFACE_DESC *pDesc);
1474*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *LockRect)(IDirect3DSurface9 *This, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags);
1475*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *UnlockRect)(IDirect3DSurface9 *This);
1476*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetDC)(IDirect3DSurface9 *This, HDC *phdc);
1477*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *ReleaseDC)(IDirect3DSurface9 *This, HDC hdc);
1478*61046927SAndroid Build Coastguard Worker } IDirect3DSurface9Vtbl;
1479*61046927SAndroid Build Coastguard Worker struct IDirect3DSurface9
1480*61046927SAndroid Build Coastguard Worker {
1481*61046927SAndroid Build Coastguard Worker 	IDirect3DSurface9Vtbl *lpVtbl;
1482*61046927SAndroid Build Coastguard Worker };
1483*61046927SAndroid Build Coastguard Worker 
1484*61046927SAndroid Build Coastguard Worker /* IUnknown macros */
1485*61046927SAndroid Build Coastguard Worker #define IDirect3DSurface9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1486*61046927SAndroid Build Coastguard Worker #define IDirect3DSurface9_AddRef(p) (p)->lpVtbl->AddRef(p)
1487*61046927SAndroid Build Coastguard Worker #define IDirect3DSurface9_Release(p) (p)->lpVtbl->Release(p)
1488*61046927SAndroid Build Coastguard Worker /* IDirect3DResource9 macros */
1489*61046927SAndroid Build Coastguard Worker #define IDirect3DSurface9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1490*61046927SAndroid Build Coastguard Worker #define IDirect3DSurface9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1491*61046927SAndroid Build Coastguard Worker #define IDirect3DSurface9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1492*61046927SAndroid Build Coastguard Worker #define IDirect3DSurface9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1493*61046927SAndroid Build Coastguard Worker #define IDirect3DSurface9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1494*61046927SAndroid Build Coastguard Worker #define IDirect3DSurface9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1495*61046927SAndroid Build Coastguard Worker #define IDirect3DSurface9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1496*61046927SAndroid Build Coastguard Worker #define IDirect3DSurface9_GetType(p) (p)->lpVtbl->GetType(p)
1497*61046927SAndroid Build Coastguard Worker /* IDirect3DSurface9 macros */
1498*61046927SAndroid Build Coastguard Worker #define IDirect3DSurface9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
1499*61046927SAndroid Build Coastguard Worker #define IDirect3DSurface9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
1500*61046927SAndroid Build Coastguard Worker #define IDirect3DSurface9_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c)
1501*61046927SAndroid Build Coastguard Worker #define IDirect3DSurface9_UnlockRect(p) (p)->lpVtbl->UnlockRect(p)
1502*61046927SAndroid Build Coastguard Worker #define IDirect3DSurface9_GetDC(p,a) (p)->lpVtbl->GetDC(p,a)
1503*61046927SAndroid Build Coastguard Worker #define IDirect3DSurface9_ReleaseDC(p,a) (p)->lpVtbl->ReleaseDC(p,a)
1504*61046927SAndroid Build Coastguard Worker 
1505*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DSwapChain9Vtbl
1506*61046927SAndroid Build Coastguard Worker {
1507*61046927SAndroid Build Coastguard Worker 	/* IUnknown */
1508*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *QueryInterface)(IDirect3DSwapChain9 *This, REFIID riid, void **ppvObject);
1509*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *AddRef)(IDirect3DSwapChain9 *This);
1510*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *Release)(IDirect3DSwapChain9 *This);
1511*61046927SAndroid Build Coastguard Worker 	/* IDirect3DSwapChain9 */
1512*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *Present)(IDirect3DSwapChain9 *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags);
1513*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetFrontBufferData)(IDirect3DSwapChain9 *This, IDirect3DSurface9 *pDestSurface);
1514*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetBackBuffer)(IDirect3DSwapChain9 *This, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer);
1515*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetRasterStatus)(IDirect3DSwapChain9 *This, D3DRASTER_STATUS *pRasterStatus);
1516*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetDisplayMode)(IDirect3DSwapChain9 *This, D3DDISPLAYMODE *pMode);
1517*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetDevice)(IDirect3DSwapChain9 *This, IDirect3DDevice9 **ppDevice);
1518*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetPresentParameters)(IDirect3DSwapChain9 *This, D3DPRESENT_PARAMETERS *pPresentationParameters);
1519*61046927SAndroid Build Coastguard Worker } IDirect3DSwapChain9Vtbl;
1520*61046927SAndroid Build Coastguard Worker struct IDirect3DSwapChain9
1521*61046927SAndroid Build Coastguard Worker {
1522*61046927SAndroid Build Coastguard Worker 	IDirect3DSwapChain9Vtbl *lpVtbl;
1523*61046927SAndroid Build Coastguard Worker };
1524*61046927SAndroid Build Coastguard Worker 
1525*61046927SAndroid Build Coastguard Worker /* IUnknown macros */
1526*61046927SAndroid Build Coastguard Worker #define IDirect3DSwapChain9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1527*61046927SAndroid Build Coastguard Worker #define IDirect3DSwapChain9_AddRef(p) (p)->lpVtbl->AddRef(p)
1528*61046927SAndroid Build Coastguard Worker #define IDirect3DSwapChain9_Release(p) (p)->lpVtbl->Release(p)
1529*61046927SAndroid Build Coastguard Worker /* IDirect3DSwapChain9 macros */
1530*61046927SAndroid Build Coastguard Worker #define IDirect3DSwapChain9_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e)
1531*61046927SAndroid Build Coastguard Worker #define IDirect3DSwapChain9_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a)
1532*61046927SAndroid Build Coastguard Worker #define IDirect3DSwapChain9_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
1533*61046927SAndroid Build Coastguard Worker #define IDirect3DSwapChain9_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
1534*61046927SAndroid Build Coastguard Worker #define IDirect3DSwapChain9_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
1535*61046927SAndroid Build Coastguard Worker #define IDirect3DSwapChain9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1536*61046927SAndroid Build Coastguard Worker #define IDirect3DSwapChain9_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
1537*61046927SAndroid Build Coastguard Worker 
1538*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DSwapChain9ExVtbl
1539*61046927SAndroid Build Coastguard Worker {
1540*61046927SAndroid Build Coastguard Worker 	/* IUnknown */
1541*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *QueryInterface)(IDirect3DSwapChain9Ex *This, REFIID riid, void **ppvObject);
1542*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *AddRef)(IDirect3DSwapChain9Ex *This);
1543*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *Release)(IDirect3DSwapChain9Ex *This);
1544*61046927SAndroid Build Coastguard Worker 	/* IDirect3DSwapChain9 */
1545*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *Present)(IDirect3DSwapChain9Ex *This, const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion, DWORD dwFlags);
1546*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetFrontBufferData)(IDirect3DSwapChain9Ex *This, IDirect3DSurface9 *pDestSurface);
1547*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetBackBuffer)(IDirect3DSwapChain9Ex *This, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer);
1548*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetRasterStatus)(IDirect3DSwapChain9Ex *This, D3DRASTER_STATUS *pRasterStatus);
1549*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetDisplayMode)(IDirect3DSwapChain9Ex *This, D3DDISPLAYMODE *pMode);
1550*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetDevice)(IDirect3DSwapChain9Ex *This, IDirect3DDevice9 **ppDevice);
1551*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetPresentParameters)(IDirect3DSwapChain9Ex *This, D3DPRESENT_PARAMETERS *pPresentationParameters);
1552*61046927SAndroid Build Coastguard Worker 	/* IDirect3DSwapChain9Ex */
1553*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetLastPresentCount)(IDirect3DSwapChain9Ex *This, UINT *pLastPresentCount);
1554*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetPresentStats)(IDirect3DSwapChain9Ex *This, D3DPRESENTSTATS *pPresentationStatistics);
1555*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetDisplayModeEx)(IDirect3DSwapChain9Ex *This, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation);
1556*61046927SAndroid Build Coastguard Worker } IDirect3DSwapChain9ExVtbl;
1557*61046927SAndroid Build Coastguard Worker struct IDirect3DSwapChain9Ex
1558*61046927SAndroid Build Coastguard Worker {
1559*61046927SAndroid Build Coastguard Worker 	IDirect3DSwapChain9ExVtbl *lpVtbl;
1560*61046927SAndroid Build Coastguard Worker };
1561*61046927SAndroid Build Coastguard Worker 
1562*61046927SAndroid Build Coastguard Worker /* IUnknown macros */
1563*61046927SAndroid Build Coastguard Worker #define IDirect3DSwapChain9Ex_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1564*61046927SAndroid Build Coastguard Worker #define IDirect3DSwapChain9Ex_AddRef(p) (p)->lpVtbl->AddRef(p)
1565*61046927SAndroid Build Coastguard Worker #define IDirect3DSwapChain9Ex_Release(p) (p)->lpVtbl->Release(p)
1566*61046927SAndroid Build Coastguard Worker /* IDirect3DSwapChain9 macros */
1567*61046927SAndroid Build Coastguard Worker #define IDirect3DSwapChain9Ex_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e)
1568*61046927SAndroid Build Coastguard Worker #define IDirect3DSwapChain9Ex_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a)
1569*61046927SAndroid Build Coastguard Worker #define IDirect3DSwapChain9Ex_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
1570*61046927SAndroid Build Coastguard Worker #define IDirect3DSwapChain9Ex_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
1571*61046927SAndroid Build Coastguard Worker #define IDirect3DSwapChain9Ex_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
1572*61046927SAndroid Build Coastguard Worker #define IDirect3DSwapChain9Ex_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1573*61046927SAndroid Build Coastguard Worker #define IDirect3DSwapChain9Ex_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
1574*61046927SAndroid Build Coastguard Worker /* IDirect3DSwapChain9Ex macros */
1575*61046927SAndroid Build Coastguard Worker #define IDirect3DSwapChain9Ex_GetLastPresentCount(p,a) (p)->lpVtbl->GetLastPresentCount(p,a)
1576*61046927SAndroid Build Coastguard Worker #define IDirect3DSwapChain9Ex_GetPresentStats(p,a) (p)->lpVtbl->GetPresentStats(p,a)
1577*61046927SAndroid Build Coastguard Worker #define IDirect3DSwapChain9Ex_GetDisplayModeEx(p,a,b) (p)->lpVtbl->GetDisplayModeEx(p,a,b)
1578*61046927SAndroid Build Coastguard Worker 
1579*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DTexture9Vtbl
1580*61046927SAndroid Build Coastguard Worker {
1581*61046927SAndroid Build Coastguard Worker 	/* IUnknown */
1582*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *QueryInterface)(IDirect3DTexture9 *This, REFIID riid, void **ppvObject);
1583*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *AddRef)(IDirect3DTexture9 *This);
1584*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *Release)(IDirect3DTexture9 *This);
1585*61046927SAndroid Build Coastguard Worker 	/* IDirect3DResource9 */
1586*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetDevice)(IDirect3DTexture9 *This, IDirect3DDevice9 **ppDevice);
1587*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetPrivateData)(IDirect3DTexture9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
1588*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetPrivateData)(IDirect3DTexture9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
1589*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *FreePrivateData)(IDirect3DTexture9 *This, REFGUID refguid);
1590*61046927SAndroid Build Coastguard Worker 	DWORD (WINAPI *SetPriority)(IDirect3DTexture9 *This, DWORD PriorityNew);
1591*61046927SAndroid Build Coastguard Worker 	DWORD (WINAPI *GetPriority)(IDirect3DTexture9 *This);
1592*61046927SAndroid Build Coastguard Worker 	void (WINAPI *PreLoad)(IDirect3DTexture9 *This);
1593*61046927SAndroid Build Coastguard Worker 	D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DTexture9 *This);
1594*61046927SAndroid Build Coastguard Worker 	/* IDirect3DBaseTexture9 */
1595*61046927SAndroid Build Coastguard Worker 	DWORD (WINAPI *SetLOD)(IDirect3DTexture9 *This, DWORD LODNew);
1596*61046927SAndroid Build Coastguard Worker 	DWORD (WINAPI *GetLOD)(IDirect3DTexture9 *This);
1597*61046927SAndroid Build Coastguard Worker 	DWORD (WINAPI *GetLevelCount)(IDirect3DTexture9 *This);
1598*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetAutoGenFilterType)(IDirect3DTexture9 *This, D3DTEXTUREFILTERTYPE FilterType);
1599*61046927SAndroid Build Coastguard Worker 	D3DTEXTUREFILTERTYPE (WINAPI *GetAutoGenFilterType)(IDirect3DTexture9 *This);
1600*61046927SAndroid Build Coastguard Worker 	void (WINAPI *GenerateMipSubLevels)(IDirect3DTexture9 *This);
1601*61046927SAndroid Build Coastguard Worker 	/* IDirect3DTexture9 */
1602*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetLevelDesc)(IDirect3DTexture9 *This, UINT Level, D3DSURFACE_DESC *pDesc);
1603*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetSurfaceLevel)(IDirect3DTexture9 *This, UINT Level, IDirect3DSurface9 **ppSurfaceLevel);
1604*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *LockRect)(IDirect3DTexture9 *This, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags);
1605*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *UnlockRect)(IDirect3DTexture9 *This, UINT Level);
1606*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *AddDirtyRect)(IDirect3DTexture9 *This, const RECT *pDirtyRect);
1607*61046927SAndroid Build Coastguard Worker } IDirect3DTexture9Vtbl;
1608*61046927SAndroid Build Coastguard Worker struct IDirect3DTexture9
1609*61046927SAndroid Build Coastguard Worker {
1610*61046927SAndroid Build Coastguard Worker 	IDirect3DTexture9Vtbl *lpVtbl;
1611*61046927SAndroid Build Coastguard Worker };
1612*61046927SAndroid Build Coastguard Worker 
1613*61046927SAndroid Build Coastguard Worker /* IUnknown macros */
1614*61046927SAndroid Build Coastguard Worker #define IDirect3DTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1615*61046927SAndroid Build Coastguard Worker #define IDirect3DTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
1616*61046927SAndroid Build Coastguard Worker #define IDirect3DTexture9_Release(p) (p)->lpVtbl->Release(p)
1617*61046927SAndroid Build Coastguard Worker /* IDirect3DResource9 macros */
1618*61046927SAndroid Build Coastguard Worker #define IDirect3DTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1619*61046927SAndroid Build Coastguard Worker #define IDirect3DTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1620*61046927SAndroid Build Coastguard Worker #define IDirect3DTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1621*61046927SAndroid Build Coastguard Worker #define IDirect3DTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1622*61046927SAndroid Build Coastguard Worker #define IDirect3DTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1623*61046927SAndroid Build Coastguard Worker #define IDirect3DTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1624*61046927SAndroid Build Coastguard Worker #define IDirect3DTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1625*61046927SAndroid Build Coastguard Worker #define IDirect3DTexture9_GetType(p) (p)->lpVtbl->GetType(p)
1626*61046927SAndroid Build Coastguard Worker /* IDirect3DBaseTexture9 macros */
1627*61046927SAndroid Build Coastguard Worker #define IDirect3DTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
1628*61046927SAndroid Build Coastguard Worker #define IDirect3DTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
1629*61046927SAndroid Build Coastguard Worker #define IDirect3DTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
1630*61046927SAndroid Build Coastguard Worker #define IDirect3DTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
1631*61046927SAndroid Build Coastguard Worker #define IDirect3DTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
1632*61046927SAndroid Build Coastguard Worker #define IDirect3DTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
1633*61046927SAndroid Build Coastguard Worker /* IDirect3DTexture9 macros */
1634*61046927SAndroid Build Coastguard Worker #define IDirect3DTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
1635*61046927SAndroid Build Coastguard Worker #define IDirect3DTexture9_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)
1636*61046927SAndroid Build Coastguard Worker #define IDirect3DTexture9_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)
1637*61046927SAndroid Build Coastguard Worker #define IDirect3DTexture9_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a)
1638*61046927SAndroid Build Coastguard Worker #define IDirect3DTexture9_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
1639*61046927SAndroid Build Coastguard Worker 
1640*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DVertexBuffer9Vtbl
1641*61046927SAndroid Build Coastguard Worker {
1642*61046927SAndroid Build Coastguard Worker 	/* IUnknown */
1643*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *QueryInterface)(IDirect3DVertexBuffer9 *This, REFIID riid, void **ppvObject);
1644*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *AddRef)(IDirect3DVertexBuffer9 *This);
1645*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *Release)(IDirect3DVertexBuffer9 *This);
1646*61046927SAndroid Build Coastguard Worker 	/* IDirect3DResource9 */
1647*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetDevice)(IDirect3DVertexBuffer9 *This, IDirect3DDevice9 **ppDevice);
1648*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetPrivateData)(IDirect3DVertexBuffer9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
1649*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetPrivateData)(IDirect3DVertexBuffer9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
1650*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *FreePrivateData)(IDirect3DVertexBuffer9 *This, REFGUID refguid);
1651*61046927SAndroid Build Coastguard Worker 	DWORD (WINAPI *SetPriority)(IDirect3DVertexBuffer9 *This, DWORD PriorityNew);
1652*61046927SAndroid Build Coastguard Worker 	DWORD (WINAPI *GetPriority)(IDirect3DVertexBuffer9 *This);
1653*61046927SAndroid Build Coastguard Worker 	void (WINAPI *PreLoad)(IDirect3DVertexBuffer9 *This);
1654*61046927SAndroid Build Coastguard Worker 	D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DVertexBuffer9 *This);
1655*61046927SAndroid Build Coastguard Worker 	/* IDirect3DVertexBuffer9 */
1656*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *Lock)(IDirect3DVertexBuffer9 *This, UINT OffsetToLock, UINT SizeToLock, void **ppbData, DWORD Flags);
1657*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *Unlock)(IDirect3DVertexBuffer9 *This);
1658*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetDesc)(IDirect3DVertexBuffer9 *This, D3DVERTEXBUFFER_DESC *pDesc);
1659*61046927SAndroid Build Coastguard Worker } IDirect3DVertexBuffer9Vtbl;
1660*61046927SAndroid Build Coastguard Worker struct IDirect3DVertexBuffer9
1661*61046927SAndroid Build Coastguard Worker {
1662*61046927SAndroid Build Coastguard Worker 	IDirect3DVertexBuffer9Vtbl *lpVtbl;
1663*61046927SAndroid Build Coastguard Worker };
1664*61046927SAndroid Build Coastguard Worker 
1665*61046927SAndroid Build Coastguard Worker /* IUnknown macros */
1666*61046927SAndroid Build Coastguard Worker #define IDirect3DVertexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1667*61046927SAndroid Build Coastguard Worker #define IDirect3DVertexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p)
1668*61046927SAndroid Build Coastguard Worker #define IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p)
1669*61046927SAndroid Build Coastguard Worker /* IDirect3DResource9 macros */
1670*61046927SAndroid Build Coastguard Worker #define IDirect3DVertexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1671*61046927SAndroid Build Coastguard Worker #define IDirect3DVertexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1672*61046927SAndroid Build Coastguard Worker #define IDirect3DVertexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1673*61046927SAndroid Build Coastguard Worker #define IDirect3DVertexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1674*61046927SAndroid Build Coastguard Worker #define IDirect3DVertexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1675*61046927SAndroid Build Coastguard Worker #define IDirect3DVertexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1676*61046927SAndroid Build Coastguard Worker #define IDirect3DVertexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1677*61046927SAndroid Build Coastguard Worker #define IDirect3DVertexBuffer9_GetType(p) (p)->lpVtbl->GetType(p)
1678*61046927SAndroid Build Coastguard Worker /* IDirect3DVertexBuffer9 macros */
1679*61046927SAndroid Build Coastguard Worker #define IDirect3DVertexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
1680*61046927SAndroid Build Coastguard Worker #define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p)
1681*61046927SAndroid Build Coastguard Worker #define IDirect3DVertexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
1682*61046927SAndroid Build Coastguard Worker 
1683*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DVertexDeclaration9Vtbl
1684*61046927SAndroid Build Coastguard Worker {
1685*61046927SAndroid Build Coastguard Worker 	/* IUnknown */
1686*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *QueryInterface)(IDirect3DVertexDeclaration9 *This, REFIID riid, void **ppvObject);
1687*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *AddRef)(IDirect3DVertexDeclaration9 *This);
1688*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *Release)(IDirect3DVertexDeclaration9 *This);
1689*61046927SAndroid Build Coastguard Worker 	/* IDirect3DVertexDeclaration9 */
1690*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetDevice)(IDirect3DVertexDeclaration9 *This, IDirect3DDevice9 **ppDevice);
1691*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetDeclaration)(IDirect3DVertexDeclaration9 *This, D3DVERTEXELEMENT9 *pElement, UINT *pNumElements);
1692*61046927SAndroid Build Coastguard Worker } IDirect3DVertexDeclaration9Vtbl;
1693*61046927SAndroid Build Coastguard Worker struct IDirect3DVertexDeclaration9
1694*61046927SAndroid Build Coastguard Worker {
1695*61046927SAndroid Build Coastguard Worker 	IDirect3DVertexDeclaration9Vtbl *lpVtbl;
1696*61046927SAndroid Build Coastguard Worker };
1697*61046927SAndroid Build Coastguard Worker 
1698*61046927SAndroid Build Coastguard Worker /* IUnknown macros */
1699*61046927SAndroid Build Coastguard Worker #define IDirect3DVertexDeclaration9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1700*61046927SAndroid Build Coastguard Worker #define IDirect3DVertexDeclaration9_AddRef(p) (p)->lpVtbl->AddRef(p)
1701*61046927SAndroid Build Coastguard Worker #define IDirect3DVertexDeclaration9_Release(p) (p)->lpVtbl->Release(p)
1702*61046927SAndroid Build Coastguard Worker /* IDirect3DVertexDeclaration9 macros */
1703*61046927SAndroid Build Coastguard Worker #define IDirect3DVertexDeclaration9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1704*61046927SAndroid Build Coastguard Worker #define IDirect3DVertexDeclaration9_GetDeclaration(p,a,b) (p)->lpVtbl->GetDeclaration(p,a,b)
1705*61046927SAndroid Build Coastguard Worker 
1706*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DVertexShader9Vtbl
1707*61046927SAndroid Build Coastguard Worker {
1708*61046927SAndroid Build Coastguard Worker 	/* IUnknown */
1709*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *QueryInterface)(IDirect3DVertexShader9 *This, REFIID riid, void **ppvObject);
1710*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *AddRef)(IDirect3DVertexShader9 *This);
1711*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *Release)(IDirect3DVertexShader9 *This);
1712*61046927SAndroid Build Coastguard Worker 	/* IDirect3DVertexShader9 */
1713*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetDevice)(IDirect3DVertexShader9 *This, IDirect3DDevice9 **ppDevice);
1714*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetFunction)(IDirect3DVertexShader9 *This, void *pData, UINT *pSizeOfData);
1715*61046927SAndroid Build Coastguard Worker } IDirect3DVertexShader9Vtbl;
1716*61046927SAndroid Build Coastguard Worker struct IDirect3DVertexShader9
1717*61046927SAndroid Build Coastguard Worker {
1718*61046927SAndroid Build Coastguard Worker 	IDirect3DVertexShader9Vtbl *lpVtbl;
1719*61046927SAndroid Build Coastguard Worker };
1720*61046927SAndroid Build Coastguard Worker 
1721*61046927SAndroid Build Coastguard Worker /* IUnknown macros */
1722*61046927SAndroid Build Coastguard Worker #define IDirect3DVertexShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1723*61046927SAndroid Build Coastguard Worker #define IDirect3DVertexShader9_AddRef(p) (p)->lpVtbl->AddRef(p)
1724*61046927SAndroid Build Coastguard Worker #define IDirect3DVertexShader9_Release(p) (p)->lpVtbl->Release(p)
1725*61046927SAndroid Build Coastguard Worker /* IDirect3DVertexShader9 macros */
1726*61046927SAndroid Build Coastguard Worker #define IDirect3DVertexShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1727*61046927SAndroid Build Coastguard Worker #define IDirect3DVertexShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
1728*61046927SAndroid Build Coastguard Worker 
1729*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DVolume9Vtbl
1730*61046927SAndroid Build Coastguard Worker {
1731*61046927SAndroid Build Coastguard Worker 	/* IUnknown */
1732*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *QueryInterface)(IDirect3DVolume9 *This, REFIID riid, void **ppvObject);
1733*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *AddRef)(IDirect3DVolume9 *This);
1734*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *Release)(IDirect3DVolume9 *This);
1735*61046927SAndroid Build Coastguard Worker 	/* IDirect3DVolume9 */
1736*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetDevice)(IDirect3DVolume9 *This, IDirect3DDevice9 **ppDevice);
1737*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetPrivateData)(IDirect3DVolume9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
1738*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetPrivateData)(IDirect3DVolume9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
1739*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *FreePrivateData)(IDirect3DVolume9 *This, REFGUID refguid);
1740*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetContainer)(IDirect3DVolume9 *This, REFIID riid, void **ppContainer);
1741*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetDesc)(IDirect3DVolume9 *This, D3DVOLUME_DESC *pDesc);
1742*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *LockBox)(IDirect3DVolume9 *This, D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags);
1743*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *UnlockBox)(IDirect3DVolume9 *This);
1744*61046927SAndroid Build Coastguard Worker } IDirect3DVolume9Vtbl;
1745*61046927SAndroid Build Coastguard Worker struct IDirect3DVolume9
1746*61046927SAndroid Build Coastguard Worker {
1747*61046927SAndroid Build Coastguard Worker 	IDirect3DVolume9Vtbl *lpVtbl;
1748*61046927SAndroid Build Coastguard Worker };
1749*61046927SAndroid Build Coastguard Worker 
1750*61046927SAndroid Build Coastguard Worker /* IUnknown macros */
1751*61046927SAndroid Build Coastguard Worker #define IDirect3DVolume9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1752*61046927SAndroid Build Coastguard Worker #define IDirect3DVolume9_AddRef(p) (p)->lpVtbl->AddRef(p)
1753*61046927SAndroid Build Coastguard Worker #define IDirect3DVolume9_Release(p) (p)->lpVtbl->Release(p)
1754*61046927SAndroid Build Coastguard Worker /* IDirect3DVolume9 macros */
1755*61046927SAndroid Build Coastguard Worker #define IDirect3DVolume9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1756*61046927SAndroid Build Coastguard Worker #define IDirect3DVolume9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1757*61046927SAndroid Build Coastguard Worker #define IDirect3DVolume9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1758*61046927SAndroid Build Coastguard Worker #define IDirect3DVolume9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1759*61046927SAndroid Build Coastguard Worker #define IDirect3DVolume9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
1760*61046927SAndroid Build Coastguard Worker #define IDirect3DVolume9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
1761*61046927SAndroid Build Coastguard Worker #define IDirect3DVolume9_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c)
1762*61046927SAndroid Build Coastguard Worker #define IDirect3DVolume9_UnlockBox(p) (p)->lpVtbl->UnlockBox(p)
1763*61046927SAndroid Build Coastguard Worker 
1764*61046927SAndroid Build Coastguard Worker typedef struct IDirect3DVolumeTexture9Vtbl
1765*61046927SAndroid Build Coastguard Worker {
1766*61046927SAndroid Build Coastguard Worker 	/* IUnknown */
1767*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *QueryInterface)(IDirect3DVolumeTexture9 *This, REFIID riid, void **ppvObject);
1768*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *AddRef)(IDirect3DVolumeTexture9 *This);
1769*61046927SAndroid Build Coastguard Worker 	ULONG (WINAPI *Release)(IDirect3DVolumeTexture9 *This);
1770*61046927SAndroid Build Coastguard Worker 	/* IDirect3DResource9 */
1771*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetDevice)(IDirect3DVolumeTexture9 *This, IDirect3DDevice9 **ppDevice);
1772*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetPrivateData)(IDirect3DVolumeTexture9 *This, REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags);
1773*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetPrivateData)(IDirect3DVolumeTexture9 *This, REFGUID refguid, void *pData, DWORD *pSizeOfData);
1774*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *FreePrivateData)(IDirect3DVolumeTexture9 *This, REFGUID refguid);
1775*61046927SAndroid Build Coastguard Worker 	DWORD (WINAPI *SetPriority)(IDirect3DVolumeTexture9 *This, DWORD PriorityNew);
1776*61046927SAndroid Build Coastguard Worker 	DWORD (WINAPI *GetPriority)(IDirect3DVolumeTexture9 *This);
1777*61046927SAndroid Build Coastguard Worker 	void (WINAPI *PreLoad)(IDirect3DVolumeTexture9 *This);
1778*61046927SAndroid Build Coastguard Worker 	D3DRESOURCETYPE (WINAPI *GetType)(IDirect3DVolumeTexture9 *This);
1779*61046927SAndroid Build Coastguard Worker 	/* IDirect3DBaseTexture9 */
1780*61046927SAndroid Build Coastguard Worker 	DWORD (WINAPI *SetLOD)(IDirect3DVolumeTexture9 *This, DWORD LODNew);
1781*61046927SAndroid Build Coastguard Worker 	DWORD (WINAPI *GetLOD)(IDirect3DVolumeTexture9 *This);
1782*61046927SAndroid Build Coastguard Worker 	DWORD (WINAPI *GetLevelCount)(IDirect3DVolumeTexture9 *This);
1783*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *SetAutoGenFilterType)(IDirect3DVolumeTexture9 *This, D3DTEXTUREFILTERTYPE FilterType);
1784*61046927SAndroid Build Coastguard Worker 	D3DTEXTUREFILTERTYPE (WINAPI *GetAutoGenFilterType)(IDirect3DVolumeTexture9 *This);
1785*61046927SAndroid Build Coastguard Worker 	void (WINAPI *GenerateMipSubLevels)(IDirect3DVolumeTexture9 *This);
1786*61046927SAndroid Build Coastguard Worker 	/* IDirect3DVolumeTexture9 */
1787*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetLevelDesc)(IDirect3DVolumeTexture9 *This, UINT Level, D3DVOLUME_DESC *pDesc);
1788*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *GetVolumeLevel)(IDirect3DVolumeTexture9 *This, UINT Level, IDirect3DVolume9 **ppVolumeLevel);
1789*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *LockBox)(IDirect3DVolumeTexture9 *This, UINT Level, D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags);
1790*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *UnlockBox)(IDirect3DVolumeTexture9 *This, UINT Level);
1791*61046927SAndroid Build Coastguard Worker 	HRESULT (WINAPI *AddDirtyBox)(IDirect3DVolumeTexture9 *This, const D3DBOX *pDirtyBox);
1792*61046927SAndroid Build Coastguard Worker } IDirect3DVolumeTexture9Vtbl;
1793*61046927SAndroid Build Coastguard Worker struct IDirect3DVolumeTexture9
1794*61046927SAndroid Build Coastguard Worker {
1795*61046927SAndroid Build Coastguard Worker 	IDirect3DVolumeTexture9Vtbl *lpVtbl;
1796*61046927SAndroid Build Coastguard Worker };
1797*61046927SAndroid Build Coastguard Worker 
1798*61046927SAndroid Build Coastguard Worker /* IUnknown macros */
1799*61046927SAndroid Build Coastguard Worker #define IDirect3DVolumeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1800*61046927SAndroid Build Coastguard Worker #define IDirect3DVolumeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
1801*61046927SAndroid Build Coastguard Worker #define IDirect3DVolumeTexture9_Release(p) (p)->lpVtbl->Release(p)
1802*61046927SAndroid Build Coastguard Worker /* IDirect3DResource9 macros */
1803*61046927SAndroid Build Coastguard Worker #define IDirect3DVolumeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1804*61046927SAndroid Build Coastguard Worker #define IDirect3DVolumeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1805*61046927SAndroid Build Coastguard Worker #define IDirect3DVolumeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1806*61046927SAndroid Build Coastguard Worker #define IDirect3DVolumeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1807*61046927SAndroid Build Coastguard Worker #define IDirect3DVolumeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1808*61046927SAndroid Build Coastguard Worker #define IDirect3DVolumeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1809*61046927SAndroid Build Coastguard Worker #define IDirect3DVolumeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1810*61046927SAndroid Build Coastguard Worker #define IDirect3DVolumeTexture9_GetType(p) (p)->lpVtbl->GetType(p)
1811*61046927SAndroid Build Coastguard Worker /* IDirect3DBaseTexture9 macros */
1812*61046927SAndroid Build Coastguard Worker #define IDirect3DVolumeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
1813*61046927SAndroid Build Coastguard Worker #define IDirect3DVolumeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
1814*61046927SAndroid Build Coastguard Worker #define IDirect3DVolumeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
1815*61046927SAndroid Build Coastguard Worker #define IDirect3DVolumeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
1816*61046927SAndroid Build Coastguard Worker #define IDirect3DVolumeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
1817*61046927SAndroid Build Coastguard Worker #define IDirect3DVolumeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
1818*61046927SAndroid Build Coastguard Worker /* IDirect3DVolumeTexture9 macros */
1819*61046927SAndroid Build Coastguard Worker #define IDirect3DVolumeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
1820*61046927SAndroid Build Coastguard Worker #define IDirect3DVolumeTexture9_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b)
1821*61046927SAndroid Build Coastguard Worker #define IDirect3DVolumeTexture9_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d)
1822*61046927SAndroid Build Coastguard Worker #define IDirect3DVolumeTexture9_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a)
1823*61046927SAndroid Build Coastguard Worker #define IDirect3DVolumeTexture9_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
1824*61046927SAndroid Build Coastguard Worker 
1825*61046927SAndroid Build Coastguard Worker #endif /* __cplusplus */
1826*61046927SAndroid Build Coastguard Worker 
1827*61046927SAndroid Build Coastguard Worker #ifdef _WIN32
1828*61046927SAndroid Build Coastguard Worker 
1829*61046927SAndroid Build Coastguard Worker IDirect3D9 *WINAPI
1830*61046927SAndroid Build Coastguard Worker Direct3DCreate9( UINT SDKVersion );
1831*61046927SAndroid Build Coastguard Worker 
1832*61046927SAndroid Build Coastguard Worker HRESULT WINAPI
1833*61046927SAndroid Build Coastguard Worker Direct3DCreate9Ex( UINT SDKVersion,
1834*61046927SAndroid Build Coastguard Worker                    IDirect3D9Ex **ppD3D9 );
1835*61046927SAndroid Build Coastguard Worker 
1836*61046927SAndroid Build Coastguard Worker void *WINAPI
1837*61046927SAndroid Build Coastguard Worker Direct3DShaderValidatorCreate9( void );
1838*61046927SAndroid Build Coastguard Worker 
1839*61046927SAndroid Build Coastguard Worker int WINAPI
1840*61046927SAndroid Build Coastguard Worker D3DPERF_BeginEvent( D3DCOLOR color,
1841*61046927SAndroid Build Coastguard Worker                     LPCWSTR name );
1842*61046927SAndroid Build Coastguard Worker 
1843*61046927SAndroid Build Coastguard Worker int WINAPI
1844*61046927SAndroid Build Coastguard Worker D3DPERF_EndEvent( void );
1845*61046927SAndroid Build Coastguard Worker 
1846*61046927SAndroid Build Coastguard Worker DWORD WINAPI
1847*61046927SAndroid Build Coastguard Worker D3DPERF_GetStatus( void );
1848*61046927SAndroid Build Coastguard Worker 
1849*61046927SAndroid Build Coastguard Worker void WINAPI
1850*61046927SAndroid Build Coastguard Worker D3DPERF_SetOptions( DWORD options );
1851*61046927SAndroid Build Coastguard Worker 
1852*61046927SAndroid Build Coastguard Worker BOOL WINAPI
1853*61046927SAndroid Build Coastguard Worker D3DPERF_QueryRepeatFrame( void );
1854*61046927SAndroid Build Coastguard Worker 
1855*61046927SAndroid Build Coastguard Worker void WINAPI
1856*61046927SAndroid Build Coastguard Worker D3DPERF_SetMarker( D3DCOLOR color,
1857*61046927SAndroid Build Coastguard Worker                    LPCWSTR name );
1858*61046927SAndroid Build Coastguard Worker 
1859*61046927SAndroid Build Coastguard Worker void WINAPI
1860*61046927SAndroid Build Coastguard Worker D3DPERF_SetRegion( D3DCOLOR color,
1861*61046927SAndroid Build Coastguard Worker                    LPCWSTR name );
1862*61046927SAndroid Build Coastguard Worker 
1863*61046927SAndroid Build Coastguard Worker void WINAPI
1864*61046927SAndroid Build Coastguard Worker DebugSetMute( void );
1865*61046927SAndroid Build Coastguard Worker 
1866*61046927SAndroid Build Coastguard Worker #endif
1867*61046927SAndroid Build Coastguard Worker 
1868*61046927SAndroid Build Coastguard Worker #endif /* _D3D9_H_ */
1869