1*61046927SAndroid Build Coastguard Worker /* 2*61046927SAndroid Build Coastguard Worker * Mesa 3-D graphics library 3*61046927SAndroid Build Coastguard Worker * 4*61046927SAndroid Build Coastguard Worker * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. 5*61046927SAndroid Build Coastguard Worker * 6*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 7*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"), 8*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation 9*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the 11*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions: 12*61046927SAndroid Build Coastguard Worker * 13*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included 14*61046927SAndroid Build Coastguard Worker * in all copies or substantial portions of the Software. 15*61046927SAndroid Build Coastguard Worker * 16*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17*61046927SAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20*61046927SAndroid Build Coastguard Worker * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21*61046927SAndroid Build Coastguard Worker * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22*61046927SAndroid Build Coastguard Worker * OTHER DEALINGS IN THE SOFTWARE. 23*61046927SAndroid Build Coastguard Worker */ 24*61046927SAndroid Build Coastguard Worker 25*61046927SAndroid Build Coastguard Worker 26*61046927SAndroid Build Coastguard Worker /* 27*61046927SAndroid Build Coastguard Worker * Mesa Off-Screen rendering interface. 28*61046927SAndroid Build Coastguard Worker * 29*61046927SAndroid Build Coastguard Worker * This is an operating system and window system independent interface to 30*61046927SAndroid Build Coastguard Worker * Mesa which allows one to render images into a client-supplied buffer in 31*61046927SAndroid Build Coastguard Worker * main memory. Such images may manipulated or saved in whatever way the 32*61046927SAndroid Build Coastguard Worker * client wants. 33*61046927SAndroid Build Coastguard Worker * 34*61046927SAndroid Build Coastguard Worker * These are the API functions: 35*61046927SAndroid Build Coastguard Worker * OSMesaCreateContext - create a new Off-Screen Mesa rendering context 36*61046927SAndroid Build Coastguard Worker * OSMesaMakeCurrent - bind an OSMesaContext to a client's image buffer 37*61046927SAndroid Build Coastguard Worker * and make the specified context the current one. 38*61046927SAndroid Build Coastguard Worker * OSMesaDestroyContext - destroy an OSMesaContext 39*61046927SAndroid Build Coastguard Worker * OSMesaGetCurrentContext - return thread's current context ID 40*61046927SAndroid Build Coastguard Worker * OSMesaPixelStore - controls how pixels are stored in image buffer 41*61046927SAndroid Build Coastguard Worker * OSMesaGetIntegerv - return OSMesa state parameters 42*61046927SAndroid Build Coastguard Worker * 43*61046927SAndroid Build Coastguard Worker * 44*61046927SAndroid Build Coastguard Worker * The limits on the width and height of an image buffer can be retrieved 45*61046927SAndroid Build Coastguard Worker * via OSMesaGetIntegerv(OSMESA_MAX_WIDTH/OSMESA_MAX_HEIGHT). 46*61046927SAndroid Build Coastguard Worker */ 47*61046927SAndroid Build Coastguard Worker 48*61046927SAndroid Build Coastguard Worker 49*61046927SAndroid Build Coastguard Worker #ifndef OSMESA_H 50*61046927SAndroid Build Coastguard Worker #define OSMESA_H 51*61046927SAndroid Build Coastguard Worker 52*61046927SAndroid Build Coastguard Worker 53*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus 54*61046927SAndroid Build Coastguard Worker extern "C" { 55*61046927SAndroid Build Coastguard Worker #endif 56*61046927SAndroid Build Coastguard Worker 57*61046927SAndroid Build Coastguard Worker 58*61046927SAndroid Build Coastguard Worker #include <GL/gl.h> 59*61046927SAndroid Build Coastguard Worker 60*61046927SAndroid Build Coastguard Worker 61*61046927SAndroid Build Coastguard Worker #define OSMESA_MAJOR_VERSION 11 62*61046927SAndroid Build Coastguard Worker #define OSMESA_MINOR_VERSION 2 63*61046927SAndroid Build Coastguard Worker #define OSMESA_PATCH_VERSION 0 64*61046927SAndroid Build Coastguard Worker 65*61046927SAndroid Build Coastguard Worker 66*61046927SAndroid Build Coastguard Worker 67*61046927SAndroid Build Coastguard Worker /* 68*61046927SAndroid Build Coastguard Worker * Values for the format parameter of OSMesaCreateContext() 69*61046927SAndroid Build Coastguard Worker * New in version 2.0. 70*61046927SAndroid Build Coastguard Worker */ 71*61046927SAndroid Build Coastguard Worker #define OSMESA_COLOR_INDEX GL_COLOR_INDEX 72*61046927SAndroid Build Coastguard Worker #define OSMESA_RGBA GL_RGBA 73*61046927SAndroid Build Coastguard Worker #define OSMESA_BGRA 0x1 74*61046927SAndroid Build Coastguard Worker #define OSMESA_ARGB 0x2 75*61046927SAndroid Build Coastguard Worker #define OSMESA_RGB GL_RGB 76*61046927SAndroid Build Coastguard Worker #define OSMESA_BGR 0x4 77*61046927SAndroid Build Coastguard Worker #define OSMESA_RGB_565 0x5 78*61046927SAndroid Build Coastguard Worker 79*61046927SAndroid Build Coastguard Worker 80*61046927SAndroid Build Coastguard Worker /* 81*61046927SAndroid Build Coastguard Worker * OSMesaPixelStore() parameters: 82*61046927SAndroid Build Coastguard Worker * New in version 2.0. 83*61046927SAndroid Build Coastguard Worker */ 84*61046927SAndroid Build Coastguard Worker #define OSMESA_ROW_LENGTH 0x10 85*61046927SAndroid Build Coastguard Worker #define OSMESA_Y_UP 0x11 86*61046927SAndroid Build Coastguard Worker 87*61046927SAndroid Build Coastguard Worker 88*61046927SAndroid Build Coastguard Worker /* 89*61046927SAndroid Build Coastguard Worker * Accepted by OSMesaGetIntegerv: 90*61046927SAndroid Build Coastguard Worker */ 91*61046927SAndroid Build Coastguard Worker #define OSMESA_WIDTH 0x20 92*61046927SAndroid Build Coastguard Worker #define OSMESA_HEIGHT 0x21 93*61046927SAndroid Build Coastguard Worker #define OSMESA_FORMAT 0x22 94*61046927SAndroid Build Coastguard Worker #define OSMESA_TYPE 0x23 95*61046927SAndroid Build Coastguard Worker #define OSMESA_MAX_WIDTH 0x24 /* new in 4.0 */ 96*61046927SAndroid Build Coastguard Worker #define OSMESA_MAX_HEIGHT 0x25 /* new in 4.0 */ 97*61046927SAndroid Build Coastguard Worker 98*61046927SAndroid Build Coastguard Worker /* 99*61046927SAndroid Build Coastguard Worker * Accepted in OSMesaCreateContextAttrib's attribute list. 100*61046927SAndroid Build Coastguard Worker */ 101*61046927SAndroid Build Coastguard Worker #define OSMESA_DEPTH_BITS 0x30 102*61046927SAndroid Build Coastguard Worker #define OSMESA_STENCIL_BITS 0x31 103*61046927SAndroid Build Coastguard Worker #define OSMESA_ACCUM_BITS 0x32 104*61046927SAndroid Build Coastguard Worker #define OSMESA_PROFILE 0x33 105*61046927SAndroid Build Coastguard Worker #define OSMESA_CORE_PROFILE 0x34 106*61046927SAndroid Build Coastguard Worker #define OSMESA_COMPAT_PROFILE 0x35 107*61046927SAndroid Build Coastguard Worker #define OSMESA_CONTEXT_MAJOR_VERSION 0x36 108*61046927SAndroid Build Coastguard Worker #define OSMESA_CONTEXT_MINOR_VERSION 0x37 109*61046927SAndroid Build Coastguard Worker 110*61046927SAndroid Build Coastguard Worker 111*61046927SAndroid Build Coastguard Worker typedef struct osmesa_context *OSMesaContext; 112*61046927SAndroid Build Coastguard Worker 113*61046927SAndroid Build Coastguard Worker 114*61046927SAndroid Build Coastguard Worker /* 115*61046927SAndroid Build Coastguard Worker * Create an Off-Screen Mesa rendering context. The only attribute needed is 116*61046927SAndroid Build Coastguard Worker * an RGBA vs Color-Index mode flag. 117*61046927SAndroid Build Coastguard Worker * 118*61046927SAndroid Build Coastguard Worker * Input: format - one of OSMESA_COLOR_INDEX, OSMESA_RGBA, OSMESA_BGRA, 119*61046927SAndroid Build Coastguard Worker * OSMESA_ARGB, OSMESA_RGB, or OSMESA_BGR. 120*61046927SAndroid Build Coastguard Worker * sharelist - specifies another OSMesaContext with which to share 121*61046927SAndroid Build Coastguard Worker * display lists. NULL indicates no sharing. 122*61046927SAndroid Build Coastguard Worker * Return: an OSMesaContext or 0 if error 123*61046927SAndroid Build Coastguard Worker */ 124*61046927SAndroid Build Coastguard Worker GLAPI OSMesaContext APIENTRY 125*61046927SAndroid Build Coastguard Worker OSMesaCreateContext( GLenum format, OSMesaContext sharelist ); 126*61046927SAndroid Build Coastguard Worker 127*61046927SAndroid Build Coastguard Worker 128*61046927SAndroid Build Coastguard Worker 129*61046927SAndroid Build Coastguard Worker /* 130*61046927SAndroid Build Coastguard Worker * Create an Off-Screen Mesa rendering context and specify desired 131*61046927SAndroid Build Coastguard Worker * size of depth buffer, stencil buffer and accumulation buffer. 132*61046927SAndroid Build Coastguard Worker * If you specify zero for depthBits, stencilBits, accumBits you 133*61046927SAndroid Build Coastguard Worker * can save some memory. 134*61046927SAndroid Build Coastguard Worker * 135*61046927SAndroid Build Coastguard Worker * New in Mesa 3.5 136*61046927SAndroid Build Coastguard Worker */ 137*61046927SAndroid Build Coastguard Worker GLAPI OSMesaContext APIENTRY 138*61046927SAndroid Build Coastguard Worker OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits, 139*61046927SAndroid Build Coastguard Worker GLint accumBits, OSMesaContext sharelist); 140*61046927SAndroid Build Coastguard Worker 141*61046927SAndroid Build Coastguard Worker 142*61046927SAndroid Build Coastguard Worker /* 143*61046927SAndroid Build Coastguard Worker * Create an Off-Screen Mesa rendering context with attribute list. 144*61046927SAndroid Build Coastguard Worker * The list is composed of (attribute, value) pairs and terminated with 145*61046927SAndroid Build Coastguard Worker * attribute==0. Supported Attributes: 146*61046927SAndroid Build Coastguard Worker * 147*61046927SAndroid Build Coastguard Worker * Attributes Values 148*61046927SAndroid Build Coastguard Worker * -------------------------------------------------------------------------- 149*61046927SAndroid Build Coastguard Worker * OSMESA_FORMAT OSMESA_RGBA*, OSMESA_BGRA, OSMESA_ARGB, etc. 150*61046927SAndroid Build Coastguard Worker * OSMESA_DEPTH_BITS 0*, 16, 24, 32 151*61046927SAndroid Build Coastguard Worker * OSMESA_STENCIL_BITS 0*, 8 152*61046927SAndroid Build Coastguard Worker * OSMESA_ACCUM_BITS 0*, 16 153*61046927SAndroid Build Coastguard Worker * OSMESA_PROFILE OSMESA_COMPAT_PROFILE*, OSMESA_CORE_PROFILE 154*61046927SAndroid Build Coastguard Worker * OSMESA_CONTEXT_MAJOR_VERSION 1*, 2, 3 155*61046927SAndroid Build Coastguard Worker * OSMESA_CONTEXT_MINOR_VERSION 0+ 156*61046927SAndroid Build Coastguard Worker * 157*61046927SAndroid Build Coastguard Worker * Note: * = default value 158*61046927SAndroid Build Coastguard Worker * 159*61046927SAndroid Build Coastguard Worker * We return a context version >= what's specified by OSMESA_CONTEXT_MAJOR/ 160*61046927SAndroid Build Coastguard Worker * MINOR_VERSION for the given profile. For example, if you request a GL 1.4 161*61046927SAndroid Build Coastguard Worker * compat profile, you might get a GL 3.0 compat profile. 162*61046927SAndroid Build Coastguard Worker * Otherwise, null is returned if the version/profile is not supported. 163*61046927SAndroid Build Coastguard Worker * 164*61046927SAndroid Build Coastguard Worker * New in Mesa 11.2 165*61046927SAndroid Build Coastguard Worker */ 166*61046927SAndroid Build Coastguard Worker GLAPI OSMesaContext APIENTRY 167*61046927SAndroid Build Coastguard Worker OSMesaCreateContextAttribs( const int *attribList, OSMesaContext sharelist ); 168*61046927SAndroid Build Coastguard Worker 169*61046927SAndroid Build Coastguard Worker 170*61046927SAndroid Build Coastguard Worker 171*61046927SAndroid Build Coastguard Worker /* 172*61046927SAndroid Build Coastguard Worker * Destroy an Off-Screen Mesa rendering context. 173*61046927SAndroid Build Coastguard Worker * 174*61046927SAndroid Build Coastguard Worker * Input: ctx - the context to destroy 175*61046927SAndroid Build Coastguard Worker */ 176*61046927SAndroid Build Coastguard Worker GLAPI void APIENTRY 177*61046927SAndroid Build Coastguard Worker OSMesaDestroyContext( OSMesaContext ctx ); 178*61046927SAndroid Build Coastguard Worker 179*61046927SAndroid Build Coastguard Worker 180*61046927SAndroid Build Coastguard Worker 181*61046927SAndroid Build Coastguard Worker /* 182*61046927SAndroid Build Coastguard Worker * Bind an OSMesaContext to an image buffer. The image buffer is just a 183*61046927SAndroid Build Coastguard Worker * block of memory which the client provides. Its size must be at least 184*61046927SAndroid Build Coastguard Worker * as large as width*height*sizeof(type). Its address should be a multiple 185*61046927SAndroid Build Coastguard Worker * of 4 if using RGBA mode. 186*61046927SAndroid Build Coastguard Worker * 187*61046927SAndroid Build Coastguard Worker * Image data is stored in the order of glDrawPixels: row-major order 188*61046927SAndroid Build Coastguard Worker * with the lower-left image pixel stored in the first array position 189*61046927SAndroid Build Coastguard Worker * (ie. bottom-to-top). 190*61046927SAndroid Build Coastguard Worker * 191*61046927SAndroid Build Coastguard Worker * Since the only type initially supported is GL_UNSIGNED_BYTE, if the 192*61046927SAndroid Build Coastguard Worker * context is in RGBA mode, each pixel will be stored as a 4-byte RGBA 193*61046927SAndroid Build Coastguard Worker * value. If the context is in color indexed mode, each pixel will be 194*61046927SAndroid Build Coastguard Worker * stored as a 1-byte value. 195*61046927SAndroid Build Coastguard Worker * 196*61046927SAndroid Build Coastguard Worker * If the context's viewport hasn't been initialized yet, it will now be 197*61046927SAndroid Build Coastguard Worker * initialized to (0,0,width,height). 198*61046927SAndroid Build Coastguard Worker * 199*61046927SAndroid Build Coastguard Worker * Input: ctx - the rendering context 200*61046927SAndroid Build Coastguard Worker * buffer - the image buffer memory 201*61046927SAndroid Build Coastguard Worker * type - data type for pixel components, only GL_UNSIGNED_BYTE 202*61046927SAndroid Build Coastguard Worker * supported now 203*61046927SAndroid Build Coastguard Worker * width, height - size of image buffer in pixels, at least 1 204*61046927SAndroid Build Coastguard Worker * Return: GL_TRUE if success, GL_FALSE if error because of invalid ctx, 205*61046927SAndroid Build Coastguard Worker * invalid buffer address, type!=GL_UNSIGNED_BYTE, width<1, height<1, 206*61046927SAndroid Build Coastguard Worker * width>internal limit or height>internal limit. 207*61046927SAndroid Build Coastguard Worker */ 208*61046927SAndroid Build Coastguard Worker GLAPI GLboolean APIENTRY 209*61046927SAndroid Build Coastguard Worker OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type, 210*61046927SAndroid Build Coastguard Worker GLsizei width, GLsizei height ); 211*61046927SAndroid Build Coastguard Worker 212*61046927SAndroid Build Coastguard Worker 213*61046927SAndroid Build Coastguard Worker 214*61046927SAndroid Build Coastguard Worker 215*61046927SAndroid Build Coastguard Worker /* 216*61046927SAndroid Build Coastguard Worker * Return the current Off-Screen Mesa rendering context handle. 217*61046927SAndroid Build Coastguard Worker */ 218*61046927SAndroid Build Coastguard Worker GLAPI OSMesaContext APIENTRY 219*61046927SAndroid Build Coastguard Worker OSMesaGetCurrentContext( void ); 220*61046927SAndroid Build Coastguard Worker 221*61046927SAndroid Build Coastguard Worker 222*61046927SAndroid Build Coastguard Worker 223*61046927SAndroid Build Coastguard Worker /* 224*61046927SAndroid Build Coastguard Worker * Set pixel store/packing parameters for the current context. 225*61046927SAndroid Build Coastguard Worker * This is similar to glPixelStore. 226*61046927SAndroid Build Coastguard Worker * Input: pname - OSMESA_ROW_LENGTH 227*61046927SAndroid Build Coastguard Worker * specify actual pixels per row in image buffer 228*61046927SAndroid Build Coastguard Worker * 0 = same as image width (default) 229*61046927SAndroid Build Coastguard Worker * OSMESA_Y_UP 230*61046927SAndroid Build Coastguard Worker * zero = Y coordinates increase downward 231*61046927SAndroid Build Coastguard Worker * non-zero = Y coordinates increase upward (default) 232*61046927SAndroid Build Coastguard Worker * value - the value for the parameter pname 233*61046927SAndroid Build Coastguard Worker * 234*61046927SAndroid Build Coastguard Worker * New in version 2.0. 235*61046927SAndroid Build Coastguard Worker */ 236*61046927SAndroid Build Coastguard Worker GLAPI void APIENTRY 237*61046927SAndroid Build Coastguard Worker OSMesaPixelStore( GLint pname, GLint value ); 238*61046927SAndroid Build Coastguard Worker 239*61046927SAndroid Build Coastguard Worker 240*61046927SAndroid Build Coastguard Worker 241*61046927SAndroid Build Coastguard Worker /* 242*61046927SAndroid Build Coastguard Worker * Return an integer value like glGetIntegerv. 243*61046927SAndroid Build Coastguard Worker * Input: pname - 244*61046927SAndroid Build Coastguard Worker * OSMESA_WIDTH return current image width 245*61046927SAndroid Build Coastguard Worker * OSMESA_HEIGHT return current image height 246*61046927SAndroid Build Coastguard Worker * OSMESA_FORMAT return image format 247*61046927SAndroid Build Coastguard Worker * OSMESA_TYPE return color component data type 248*61046927SAndroid Build Coastguard Worker * OSMESA_ROW_LENGTH return row length in pixels 249*61046927SAndroid Build Coastguard Worker * OSMESA_Y_UP returns 1 or 0 to indicate Y axis direction 250*61046927SAndroid Build Coastguard Worker * value - pointer to integer in which to return result. 251*61046927SAndroid Build Coastguard Worker */ 252*61046927SAndroid Build Coastguard Worker GLAPI void APIENTRY 253*61046927SAndroid Build Coastguard Worker OSMesaGetIntegerv( GLint pname, GLint *value ); 254*61046927SAndroid Build Coastguard Worker 255*61046927SAndroid Build Coastguard Worker 256*61046927SAndroid Build Coastguard Worker 257*61046927SAndroid Build Coastguard Worker /* 258*61046927SAndroid Build Coastguard Worker * Return the depth buffer associated with an OSMesa context. 259*61046927SAndroid Build Coastguard Worker * Input: c - the OSMesa context 260*61046927SAndroid Build Coastguard Worker * Output: width, height - size of buffer in pixels 261*61046927SAndroid Build Coastguard Worker * bytesPerValue - bytes per depth value (2 or 4) 262*61046927SAndroid Build Coastguard Worker * buffer - pointer to depth buffer values 263*61046927SAndroid Build Coastguard Worker * Return: GL_TRUE or GL_FALSE to indicate success or failure. 264*61046927SAndroid Build Coastguard Worker * 265*61046927SAndroid Build Coastguard Worker * New in Mesa 2.4. 266*61046927SAndroid Build Coastguard Worker */ 267*61046927SAndroid Build Coastguard Worker GLAPI GLboolean APIENTRY 268*61046927SAndroid Build Coastguard Worker OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height, 269*61046927SAndroid Build Coastguard Worker GLint *bytesPerValue, void **buffer ); 270*61046927SAndroid Build Coastguard Worker 271*61046927SAndroid Build Coastguard Worker 272*61046927SAndroid Build Coastguard Worker 273*61046927SAndroid Build Coastguard Worker /* 274*61046927SAndroid Build Coastguard Worker * Return the color buffer associated with an OSMesa context. 275*61046927SAndroid Build Coastguard Worker * Input: c - the OSMesa context 276*61046927SAndroid Build Coastguard Worker * Output: width, height - size of buffer in pixels 277*61046927SAndroid Build Coastguard Worker * format - buffer format (OSMESA_FORMAT) 278*61046927SAndroid Build Coastguard Worker * buffer - pointer to depth buffer values 279*61046927SAndroid Build Coastguard Worker * Return: GL_TRUE or GL_FALSE to indicate success or failure. 280*61046927SAndroid Build Coastguard Worker * 281*61046927SAndroid Build Coastguard Worker * New in Mesa 3.3. 282*61046927SAndroid Build Coastguard Worker */ 283*61046927SAndroid Build Coastguard Worker GLAPI GLboolean APIENTRY 284*61046927SAndroid Build Coastguard Worker OSMesaGetColorBuffer( OSMesaContext c, GLint *width, GLint *height, 285*61046927SAndroid Build Coastguard Worker GLint *format, void **buffer ); 286*61046927SAndroid Build Coastguard Worker 287*61046927SAndroid Build Coastguard Worker 288*61046927SAndroid Build Coastguard Worker 289*61046927SAndroid Build Coastguard Worker /** 290*61046927SAndroid Build Coastguard Worker * This typedef is new in Mesa 6.3. 291*61046927SAndroid Build Coastguard Worker */ 292*61046927SAndroid Build Coastguard Worker typedef void (*OSMESAproc)(); 293*61046927SAndroid Build Coastguard Worker 294*61046927SAndroid Build Coastguard Worker 295*61046927SAndroid Build Coastguard Worker /* 296*61046927SAndroid Build Coastguard Worker * Return pointer to the named function. 297*61046927SAndroid Build Coastguard Worker * New in Mesa 4.1 298*61046927SAndroid Build Coastguard Worker * Return OSMESAproc in 6.3. 299*61046927SAndroid Build Coastguard Worker */ 300*61046927SAndroid Build Coastguard Worker GLAPI OSMESAproc APIENTRY 301*61046927SAndroid Build Coastguard Worker OSMesaGetProcAddress( const char *funcName ); 302*61046927SAndroid Build Coastguard Worker 303*61046927SAndroid Build Coastguard Worker 304*61046927SAndroid Build Coastguard Worker 305*61046927SAndroid Build Coastguard Worker /** 306*61046927SAndroid Build Coastguard Worker * Enable/disable color clamping, off by default. 307*61046927SAndroid Build Coastguard Worker * New in Mesa 6.4.2 308*61046927SAndroid Build Coastguard Worker */ 309*61046927SAndroid Build Coastguard Worker GLAPI void APIENTRY 310*61046927SAndroid Build Coastguard Worker OSMesaColorClamp(GLboolean enable); 311*61046927SAndroid Build Coastguard Worker 312*61046927SAndroid Build Coastguard Worker 313*61046927SAndroid Build Coastguard Worker /** 314*61046927SAndroid Build Coastguard Worker * Enable/disable Gallium post-process filters. 315*61046927SAndroid Build Coastguard Worker * This should be called after a context is created, but before it is 316*61046927SAndroid Build Coastguard Worker * made current for the first time. After a context has been made 317*61046927SAndroid Build Coastguard Worker * current, this function has no effect. 318*61046927SAndroid Build Coastguard Worker * If the enable_value param is zero, the filter is disabled. Otherwise 319*61046927SAndroid Build Coastguard Worker * the filter is enabled, and the value may control the filter's quality. 320*61046927SAndroid Build Coastguard Worker * New in Mesa 10.0 321*61046927SAndroid Build Coastguard Worker */ 322*61046927SAndroid Build Coastguard Worker GLAPI void APIENTRY 323*61046927SAndroid Build Coastguard Worker OSMesaPostprocess(OSMesaContext osmesa, const char *filter, 324*61046927SAndroid Build Coastguard Worker unsigned enable_value); 325*61046927SAndroid Build Coastguard Worker 326*61046927SAndroid Build Coastguard Worker 327*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus 328*61046927SAndroid Build Coastguard Worker } 329*61046927SAndroid Build Coastguard Worker #endif 330*61046927SAndroid Build Coastguard Worker 331*61046927SAndroid Build Coastguard Worker 332*61046927SAndroid Build Coastguard Worker #endif 333