1*61046927SAndroid Build Coastguard Worker #ifndef __gles1_gl_h_ 2*61046927SAndroid Build Coastguard Worker #define __gles1_gl_h_ 1 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus 5*61046927SAndroid Build Coastguard Worker extern "C" { 6*61046927SAndroid Build Coastguard Worker #endif 7*61046927SAndroid Build Coastguard Worker 8*61046927SAndroid Build Coastguard Worker /* 9*61046927SAndroid Build Coastguard Worker ** Copyright 2013-2020 The Khronos Group Inc. 10*61046927SAndroid Build Coastguard Worker ** SPDX-License-Identifier: MIT 11*61046927SAndroid Build Coastguard Worker ** 12*61046927SAndroid Build Coastguard Worker ** This header is generated from the Khronos OpenGL / OpenGL ES XML 13*61046927SAndroid Build Coastguard Worker ** API Registry. The current version of the Registry, generator scripts 14*61046927SAndroid Build Coastguard Worker ** used to make the header, and the header can be found at 15*61046927SAndroid Build Coastguard Worker ** https://github.com/KhronosGroup/OpenGL-Registry 16*61046927SAndroid Build Coastguard Worker */ 17*61046927SAndroid Build Coastguard Worker 18*61046927SAndroid Build Coastguard Worker #include <GLES/glplatform.h> 19*61046927SAndroid Build Coastguard Worker 20*61046927SAndroid Build Coastguard Worker /* Generated on date 20230220 */ 21*61046927SAndroid Build Coastguard Worker 22*61046927SAndroid Build Coastguard Worker /* Generated C header for: 23*61046927SAndroid Build Coastguard Worker * API: gles1 24*61046927SAndroid Build Coastguard Worker * Profile: common 25*61046927SAndroid Build Coastguard Worker * Versions considered: .* 26*61046927SAndroid Build Coastguard Worker * Versions emitted: .* 27*61046927SAndroid Build Coastguard Worker * Default extensions included: None 28*61046927SAndroid Build Coastguard Worker * Additional extensions included: ^(GL_OES_read_format|GL_OES_compressed_paletted_texture|GL_OES_point_size_array|GL_OES_point_sprite)$ 29*61046927SAndroid Build Coastguard Worker * Extensions removed: _nomatch_^ 30*61046927SAndroid Build Coastguard Worker */ 31*61046927SAndroid Build Coastguard Worker 32*61046927SAndroid Build Coastguard Worker #ifndef GL_VERSION_ES_CM_1_0 33*61046927SAndroid Build Coastguard Worker #define GL_VERSION_ES_CM_1_0 1 34*61046927SAndroid Build Coastguard Worker #include <KHR/khrplatform.h> 35*61046927SAndroid Build Coastguard Worker typedef khronos_int8_t GLbyte; 36*61046927SAndroid Build Coastguard Worker typedef khronos_float_t GLclampf; 37*61046927SAndroid Build Coastguard Worker typedef khronos_int16_t GLshort; 38*61046927SAndroid Build Coastguard Worker typedef khronos_uint16_t GLushort; 39*61046927SAndroid Build Coastguard Worker typedef void GLvoid; 40*61046927SAndroid Build Coastguard Worker typedef unsigned int GLenum; 41*61046927SAndroid Build Coastguard Worker typedef khronos_float_t GLfloat; 42*61046927SAndroid Build Coastguard Worker typedef khronos_int32_t GLfixed; 43*61046927SAndroid Build Coastguard Worker typedef unsigned int GLuint; 44*61046927SAndroid Build Coastguard Worker typedef khronos_ssize_t GLsizeiptr; 45*61046927SAndroid Build Coastguard Worker typedef khronos_intptr_t GLintptr; 46*61046927SAndroid Build Coastguard Worker typedef unsigned int GLbitfield; 47*61046927SAndroid Build Coastguard Worker typedef int GLint; 48*61046927SAndroid Build Coastguard Worker typedef khronos_uint8_t GLubyte; 49*61046927SAndroid Build Coastguard Worker typedef unsigned char GLboolean; 50*61046927SAndroid Build Coastguard Worker typedef int GLsizei; 51*61046927SAndroid Build Coastguard Worker typedef khronos_int32_t GLclampx; 52*61046927SAndroid Build Coastguard Worker #define GL_VERSION_ES_CL_1_0 1 53*61046927SAndroid Build Coastguard Worker #define GL_VERSION_ES_CM_1_1 1 54*61046927SAndroid Build Coastguard Worker #define GL_VERSION_ES_CL_1_1 1 55*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT 0x00000100 56*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT 0x00000400 57*61046927SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT 0x00004000 58*61046927SAndroid Build Coastguard Worker #define GL_FALSE 0 59*61046927SAndroid Build Coastguard Worker #define GL_TRUE 1 60*61046927SAndroid Build Coastguard Worker #define GL_POINTS 0x0000 61*61046927SAndroid Build Coastguard Worker #define GL_LINES 0x0001 62*61046927SAndroid Build Coastguard Worker #define GL_LINE_LOOP 0x0002 63*61046927SAndroid Build Coastguard Worker #define GL_LINE_STRIP 0x0003 64*61046927SAndroid Build Coastguard Worker #define GL_TRIANGLES 0x0004 65*61046927SAndroid Build Coastguard Worker #define GL_TRIANGLE_STRIP 0x0005 66*61046927SAndroid Build Coastguard Worker #define GL_TRIANGLE_FAN 0x0006 67*61046927SAndroid Build Coastguard Worker #define GL_NEVER 0x0200 68*61046927SAndroid Build Coastguard Worker #define GL_LESS 0x0201 69*61046927SAndroid Build Coastguard Worker #define GL_EQUAL 0x0202 70*61046927SAndroid Build Coastguard Worker #define GL_LEQUAL 0x0203 71*61046927SAndroid Build Coastguard Worker #define GL_GREATER 0x0204 72*61046927SAndroid Build Coastguard Worker #define GL_NOTEQUAL 0x0205 73*61046927SAndroid Build Coastguard Worker #define GL_GEQUAL 0x0206 74*61046927SAndroid Build Coastguard Worker #define GL_ALWAYS 0x0207 75*61046927SAndroid Build Coastguard Worker #define GL_ZERO 0 76*61046927SAndroid Build Coastguard Worker #define GL_ONE 1 77*61046927SAndroid Build Coastguard Worker #define GL_SRC_COLOR 0x0300 78*61046927SAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC_COLOR 0x0301 79*61046927SAndroid Build Coastguard Worker #define GL_SRC_ALPHA 0x0302 80*61046927SAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC_ALPHA 0x0303 81*61046927SAndroid Build Coastguard Worker #define GL_DST_ALPHA 0x0304 82*61046927SAndroid Build Coastguard Worker #define GL_ONE_MINUS_DST_ALPHA 0x0305 83*61046927SAndroid Build Coastguard Worker #define GL_DST_COLOR 0x0306 84*61046927SAndroid Build Coastguard Worker #define GL_ONE_MINUS_DST_COLOR 0x0307 85*61046927SAndroid Build Coastguard Worker #define GL_SRC_ALPHA_SATURATE 0x0308 86*61046927SAndroid Build Coastguard Worker #define GL_CLIP_PLANE0 0x3000 87*61046927SAndroid Build Coastguard Worker #define GL_CLIP_PLANE1 0x3001 88*61046927SAndroid Build Coastguard Worker #define GL_CLIP_PLANE2 0x3002 89*61046927SAndroid Build Coastguard Worker #define GL_CLIP_PLANE3 0x3003 90*61046927SAndroid Build Coastguard Worker #define GL_CLIP_PLANE4 0x3004 91*61046927SAndroid Build Coastguard Worker #define GL_CLIP_PLANE5 0x3005 92*61046927SAndroid Build Coastguard Worker #define GL_FRONT 0x0404 93*61046927SAndroid Build Coastguard Worker #define GL_BACK 0x0405 94*61046927SAndroid Build Coastguard Worker #define GL_FRONT_AND_BACK 0x0408 95*61046927SAndroid Build Coastguard Worker #define GL_FOG 0x0B60 96*61046927SAndroid Build Coastguard Worker #define GL_LIGHTING 0x0B50 97*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_2D 0x0DE1 98*61046927SAndroid Build Coastguard Worker #define GL_CULL_FACE 0x0B44 99*61046927SAndroid Build Coastguard Worker #define GL_ALPHA_TEST 0x0BC0 100*61046927SAndroid Build Coastguard Worker #define GL_BLEND 0x0BE2 101*61046927SAndroid Build Coastguard Worker #define GL_COLOR_LOGIC_OP 0x0BF2 102*61046927SAndroid Build Coastguard Worker #define GL_DITHER 0x0BD0 103*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_TEST 0x0B90 104*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_TEST 0x0B71 105*61046927SAndroid Build Coastguard Worker #define GL_POINT_SMOOTH 0x0B10 106*61046927SAndroid Build Coastguard Worker #define GL_LINE_SMOOTH 0x0B20 107*61046927SAndroid Build Coastguard Worker #define GL_SCISSOR_TEST 0x0C11 108*61046927SAndroid Build Coastguard Worker #define GL_COLOR_MATERIAL 0x0B57 109*61046927SAndroid Build Coastguard Worker #define GL_NORMALIZE 0x0BA1 110*61046927SAndroid Build Coastguard Worker #define GL_RESCALE_NORMAL 0x803A 111*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY 0x8074 112*61046927SAndroid Build Coastguard Worker #define GL_NORMAL_ARRAY 0x8075 113*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ARRAY 0x8076 114*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_COORD_ARRAY 0x8078 115*61046927SAndroid Build Coastguard Worker #define GL_MULTISAMPLE 0x809D 116*61046927SAndroid Build Coastguard Worker #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 117*61046927SAndroid Build Coastguard Worker #define GL_SAMPLE_ALPHA_TO_ONE 0x809F 118*61046927SAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE 0x80A0 119*61046927SAndroid Build Coastguard Worker #define GL_NO_ERROR 0 120*61046927SAndroid Build Coastguard Worker #define GL_INVALID_ENUM 0x0500 121*61046927SAndroid Build Coastguard Worker #define GL_INVALID_VALUE 0x0501 122*61046927SAndroid Build Coastguard Worker #define GL_INVALID_OPERATION 0x0502 123*61046927SAndroid Build Coastguard Worker #define GL_STACK_OVERFLOW 0x0503 124*61046927SAndroid Build Coastguard Worker #define GL_STACK_UNDERFLOW 0x0504 125*61046927SAndroid Build Coastguard Worker #define GL_OUT_OF_MEMORY 0x0505 126*61046927SAndroid Build Coastguard Worker #define GL_EXP 0x0800 127*61046927SAndroid Build Coastguard Worker #define GL_EXP2 0x0801 128*61046927SAndroid Build Coastguard Worker #define GL_FOG_DENSITY 0x0B62 129*61046927SAndroid Build Coastguard Worker #define GL_FOG_START 0x0B63 130*61046927SAndroid Build Coastguard Worker #define GL_FOG_END 0x0B64 131*61046927SAndroid Build Coastguard Worker #define GL_FOG_MODE 0x0B65 132*61046927SAndroid Build Coastguard Worker #define GL_FOG_COLOR 0x0B66 133*61046927SAndroid Build Coastguard Worker #define GL_CW 0x0900 134*61046927SAndroid Build Coastguard Worker #define GL_CCW 0x0901 135*61046927SAndroid Build Coastguard Worker #define GL_CURRENT_COLOR 0x0B00 136*61046927SAndroid Build Coastguard Worker #define GL_CURRENT_NORMAL 0x0B02 137*61046927SAndroid Build Coastguard Worker #define GL_CURRENT_TEXTURE_COORDS 0x0B03 138*61046927SAndroid Build Coastguard Worker #define GL_POINT_SIZE 0x0B11 139*61046927SAndroid Build Coastguard Worker #define GL_POINT_SIZE_MIN 0x8126 140*61046927SAndroid Build Coastguard Worker #define GL_POINT_SIZE_MAX 0x8127 141*61046927SAndroid Build Coastguard Worker #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 142*61046927SAndroid Build Coastguard Worker #define GL_POINT_DISTANCE_ATTENUATION 0x8129 143*61046927SAndroid Build Coastguard Worker #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 144*61046927SAndroid Build Coastguard Worker #define GL_LINE_WIDTH 0x0B21 145*61046927SAndroid Build Coastguard Worker #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 146*61046927SAndroid Build Coastguard Worker #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 147*61046927SAndroid Build Coastguard Worker #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 148*61046927SAndroid Build Coastguard Worker #define GL_CULL_FACE_MODE 0x0B45 149*61046927SAndroid Build Coastguard Worker #define GL_FRONT_FACE 0x0B46 150*61046927SAndroid Build Coastguard Worker #define GL_SHADE_MODEL 0x0B54 151*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_RANGE 0x0B70 152*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_WRITEMASK 0x0B72 153*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_CLEAR_VALUE 0x0B73 154*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_FUNC 0x0B74 155*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_CLEAR_VALUE 0x0B91 156*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_FUNC 0x0B92 157*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_VALUE_MASK 0x0B93 158*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_FAIL 0x0B94 159*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 160*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 161*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_REF 0x0B97 162*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_WRITEMASK 0x0B98 163*61046927SAndroid Build Coastguard Worker #define GL_MATRIX_MODE 0x0BA0 164*61046927SAndroid Build Coastguard Worker #define GL_VIEWPORT 0x0BA2 165*61046927SAndroid Build Coastguard Worker #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 166*61046927SAndroid Build Coastguard Worker #define GL_PROJECTION_STACK_DEPTH 0x0BA4 167*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_STACK_DEPTH 0x0BA5 168*61046927SAndroid Build Coastguard Worker #define GL_MODELVIEW_MATRIX 0x0BA6 169*61046927SAndroid Build Coastguard Worker #define GL_PROJECTION_MATRIX 0x0BA7 170*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_MATRIX 0x0BA8 171*61046927SAndroid Build Coastguard Worker #define GL_ALPHA_TEST_FUNC 0x0BC1 172*61046927SAndroid Build Coastguard Worker #define GL_ALPHA_TEST_REF 0x0BC2 173*61046927SAndroid Build Coastguard Worker #define GL_BLEND_DST 0x0BE0 174*61046927SAndroid Build Coastguard Worker #define GL_BLEND_SRC 0x0BE1 175*61046927SAndroid Build Coastguard Worker #define GL_LOGIC_OP_MODE 0x0BF0 176*61046927SAndroid Build Coastguard Worker #define GL_SCISSOR_BOX 0x0C10 177*61046927SAndroid Build Coastguard Worker #define GL_COLOR_CLEAR_VALUE 0x0C22 178*61046927SAndroid Build Coastguard Worker #define GL_COLOR_WRITEMASK 0x0C23 179*61046927SAndroid Build Coastguard Worker #define GL_MAX_LIGHTS 0x0D31 180*61046927SAndroid Build Coastguard Worker #define GL_MAX_CLIP_PLANES 0x0D32 181*61046927SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_SIZE 0x0D33 182*61046927SAndroid Build Coastguard Worker #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 183*61046927SAndroid Build Coastguard Worker #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 184*61046927SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 185*61046927SAndroid Build Coastguard Worker #define GL_MAX_VIEWPORT_DIMS 0x0D3A 186*61046927SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_UNITS 0x84E2 187*61046927SAndroid Build Coastguard Worker #define GL_SUBPIXEL_BITS 0x0D50 188*61046927SAndroid Build Coastguard Worker #define GL_RED_BITS 0x0D52 189*61046927SAndroid Build Coastguard Worker #define GL_GREEN_BITS 0x0D53 190*61046927SAndroid Build Coastguard Worker #define GL_BLUE_BITS 0x0D54 191*61046927SAndroid Build Coastguard Worker #define GL_ALPHA_BITS 0x0D55 192*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_BITS 0x0D56 193*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_BITS 0x0D57 194*61046927SAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_UNITS 0x2A00 195*61046927SAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_FILL 0x8037 196*61046927SAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_FACTOR 0x8038 197*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D 0x8069 198*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_SIZE 0x807A 199*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_TYPE 0x807B 200*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_STRIDE 0x807C 201*61046927SAndroid Build Coastguard Worker #define GL_NORMAL_ARRAY_TYPE 0x807E 202*61046927SAndroid Build Coastguard Worker #define GL_NORMAL_ARRAY_STRIDE 0x807F 203*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ARRAY_SIZE 0x8081 204*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ARRAY_TYPE 0x8082 205*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ARRAY_STRIDE 0x8083 206*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 207*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 208*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 209*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_POINTER 0x808E 210*61046927SAndroid Build Coastguard Worker #define GL_NORMAL_ARRAY_POINTER 0x808F 211*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ARRAY_POINTER 0x8090 212*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 213*61046927SAndroid Build Coastguard Worker #define GL_SAMPLE_BUFFERS 0x80A8 214*61046927SAndroid Build Coastguard Worker #define GL_SAMPLES 0x80A9 215*61046927SAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 216*61046927SAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 217*61046927SAndroid Build Coastguard Worker #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 218*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 219*61046927SAndroid Build Coastguard Worker #define GL_DONT_CARE 0x1100 220*61046927SAndroid Build Coastguard Worker #define GL_FASTEST 0x1101 221*61046927SAndroid Build Coastguard Worker #define GL_NICEST 0x1102 222*61046927SAndroid Build Coastguard Worker #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 223*61046927SAndroid Build Coastguard Worker #define GL_POINT_SMOOTH_HINT 0x0C51 224*61046927SAndroid Build Coastguard Worker #define GL_LINE_SMOOTH_HINT 0x0C52 225*61046927SAndroid Build Coastguard Worker #define GL_FOG_HINT 0x0C54 226*61046927SAndroid Build Coastguard Worker #define GL_GENERATE_MIPMAP_HINT 0x8192 227*61046927SAndroid Build Coastguard Worker #define GL_LIGHT_MODEL_AMBIENT 0x0B53 228*61046927SAndroid Build Coastguard Worker #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 229*61046927SAndroid Build Coastguard Worker #define GL_AMBIENT 0x1200 230*61046927SAndroid Build Coastguard Worker #define GL_DIFFUSE 0x1201 231*61046927SAndroid Build Coastguard Worker #define GL_SPECULAR 0x1202 232*61046927SAndroid Build Coastguard Worker #define GL_POSITION 0x1203 233*61046927SAndroid Build Coastguard Worker #define GL_SPOT_DIRECTION 0x1204 234*61046927SAndroid Build Coastguard Worker #define GL_SPOT_EXPONENT 0x1205 235*61046927SAndroid Build Coastguard Worker #define GL_SPOT_CUTOFF 0x1206 236*61046927SAndroid Build Coastguard Worker #define GL_CONSTANT_ATTENUATION 0x1207 237*61046927SAndroid Build Coastguard Worker #define GL_LINEAR_ATTENUATION 0x1208 238*61046927SAndroid Build Coastguard Worker #define GL_QUADRATIC_ATTENUATION 0x1209 239*61046927SAndroid Build Coastguard Worker #define GL_BYTE 0x1400 240*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_BYTE 0x1401 241*61046927SAndroid Build Coastguard Worker #define GL_SHORT 0x1402 242*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT 0x1403 243*61046927SAndroid Build Coastguard Worker #define GL_FLOAT 0x1406 244*61046927SAndroid Build Coastguard Worker #define GL_FIXED 0x140C 245*61046927SAndroid Build Coastguard Worker #define GL_CLEAR 0x1500 246*61046927SAndroid Build Coastguard Worker #define GL_AND 0x1501 247*61046927SAndroid Build Coastguard Worker #define GL_AND_REVERSE 0x1502 248*61046927SAndroid Build Coastguard Worker #define GL_COPY 0x1503 249*61046927SAndroid Build Coastguard Worker #define GL_AND_INVERTED 0x1504 250*61046927SAndroid Build Coastguard Worker #define GL_NOOP 0x1505 251*61046927SAndroid Build Coastguard Worker #define GL_XOR 0x1506 252*61046927SAndroid Build Coastguard Worker #define GL_OR 0x1507 253*61046927SAndroid Build Coastguard Worker #define GL_NOR 0x1508 254*61046927SAndroid Build Coastguard Worker #define GL_EQUIV 0x1509 255*61046927SAndroid Build Coastguard Worker #define GL_INVERT 0x150A 256*61046927SAndroid Build Coastguard Worker #define GL_OR_REVERSE 0x150B 257*61046927SAndroid Build Coastguard Worker #define GL_COPY_INVERTED 0x150C 258*61046927SAndroid Build Coastguard Worker #define GL_OR_INVERTED 0x150D 259*61046927SAndroid Build Coastguard Worker #define GL_NAND 0x150E 260*61046927SAndroid Build Coastguard Worker #define GL_SET 0x150F 261*61046927SAndroid Build Coastguard Worker #define GL_EMISSION 0x1600 262*61046927SAndroid Build Coastguard Worker #define GL_SHININESS 0x1601 263*61046927SAndroid Build Coastguard Worker #define GL_AMBIENT_AND_DIFFUSE 0x1602 264*61046927SAndroid Build Coastguard Worker #define GL_MODELVIEW 0x1700 265*61046927SAndroid Build Coastguard Worker #define GL_PROJECTION 0x1701 266*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE 0x1702 267*61046927SAndroid Build Coastguard Worker #define GL_ALPHA 0x1906 268*61046927SAndroid Build Coastguard Worker #define GL_RGB 0x1907 269*61046927SAndroid Build Coastguard Worker #define GL_RGBA 0x1908 270*61046927SAndroid Build Coastguard Worker #define GL_LUMINANCE 0x1909 271*61046927SAndroid Build Coastguard Worker #define GL_LUMINANCE_ALPHA 0x190A 272*61046927SAndroid Build Coastguard Worker #define GL_UNPACK_ALIGNMENT 0x0CF5 273*61046927SAndroid Build Coastguard Worker #define GL_PACK_ALIGNMENT 0x0D05 274*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 275*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 276*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_5_6_5 0x8363 277*61046927SAndroid Build Coastguard Worker #define GL_FLAT 0x1D00 278*61046927SAndroid Build Coastguard Worker #define GL_SMOOTH 0x1D01 279*61046927SAndroid Build Coastguard Worker #define GL_KEEP 0x1E00 280*61046927SAndroid Build Coastguard Worker #define GL_REPLACE 0x1E01 281*61046927SAndroid Build Coastguard Worker #define GL_INCR 0x1E02 282*61046927SAndroid Build Coastguard Worker #define GL_DECR 0x1E03 283*61046927SAndroid Build Coastguard Worker #define GL_VENDOR 0x1F00 284*61046927SAndroid Build Coastguard Worker #define GL_RENDERER 0x1F01 285*61046927SAndroid Build Coastguard Worker #define GL_VERSION 0x1F02 286*61046927SAndroid Build Coastguard Worker #define GL_EXTENSIONS 0x1F03 287*61046927SAndroid Build Coastguard Worker #define GL_MODULATE 0x2100 288*61046927SAndroid Build Coastguard Worker #define GL_DECAL 0x2101 289*61046927SAndroid Build Coastguard Worker #define GL_ADD 0x0104 290*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_ENV_MODE 0x2200 291*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_ENV_COLOR 0x2201 292*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_ENV 0x2300 293*61046927SAndroid Build Coastguard Worker #define GL_NEAREST 0x2600 294*61046927SAndroid Build Coastguard Worker #define GL_LINEAR 0x2601 295*61046927SAndroid Build Coastguard Worker #define GL_NEAREST_MIPMAP_NEAREST 0x2700 296*61046927SAndroid Build Coastguard Worker #define GL_LINEAR_MIPMAP_NEAREST 0x2701 297*61046927SAndroid Build Coastguard Worker #define GL_NEAREST_MIPMAP_LINEAR 0x2702 298*61046927SAndroid Build Coastguard Worker #define GL_LINEAR_MIPMAP_LINEAR 0x2703 299*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_MAG_FILTER 0x2800 300*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_MIN_FILTER 0x2801 301*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_S 0x2802 302*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_T 0x2803 303*61046927SAndroid Build Coastguard Worker #define GL_GENERATE_MIPMAP 0x8191 304*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE0 0x84C0 305*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE1 0x84C1 306*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE2 0x84C2 307*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE3 0x84C3 308*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE4 0x84C4 309*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE5 0x84C5 310*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE6 0x84C6 311*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE7 0x84C7 312*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE8 0x84C8 313*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE9 0x84C9 314*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE10 0x84CA 315*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE11 0x84CB 316*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE12 0x84CC 317*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE13 0x84CD 318*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE14 0x84CE 319*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE15 0x84CF 320*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE16 0x84D0 321*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE17 0x84D1 322*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE18 0x84D2 323*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE19 0x84D3 324*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE20 0x84D4 325*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE21 0x84D5 326*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE22 0x84D6 327*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE23 0x84D7 328*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE24 0x84D8 329*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE25 0x84D9 330*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE26 0x84DA 331*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE27 0x84DB 332*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE28 0x84DC 333*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE29 0x84DD 334*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE30 0x84DE 335*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE31 0x84DF 336*61046927SAndroid Build Coastguard Worker #define GL_ACTIVE_TEXTURE 0x84E0 337*61046927SAndroid Build Coastguard Worker #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 338*61046927SAndroid Build Coastguard Worker #define GL_REPEAT 0x2901 339*61046927SAndroid Build Coastguard Worker #define GL_CLAMP_TO_EDGE 0x812F 340*61046927SAndroid Build Coastguard Worker #define GL_LIGHT0 0x4000 341*61046927SAndroid Build Coastguard Worker #define GL_LIGHT1 0x4001 342*61046927SAndroid Build Coastguard Worker #define GL_LIGHT2 0x4002 343*61046927SAndroid Build Coastguard Worker #define GL_LIGHT3 0x4003 344*61046927SAndroid Build Coastguard Worker #define GL_LIGHT4 0x4004 345*61046927SAndroid Build Coastguard Worker #define GL_LIGHT5 0x4005 346*61046927SAndroid Build Coastguard Worker #define GL_LIGHT6 0x4006 347*61046927SAndroid Build Coastguard Worker #define GL_LIGHT7 0x4007 348*61046927SAndroid Build Coastguard Worker #define GL_ARRAY_BUFFER 0x8892 349*61046927SAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BUFFER 0x8893 350*61046927SAndroid Build Coastguard Worker #define GL_ARRAY_BUFFER_BINDING 0x8894 351*61046927SAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 352*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 353*61046927SAndroid Build Coastguard Worker #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 354*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 355*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A 356*61046927SAndroid Build Coastguard Worker #define GL_STATIC_DRAW 0x88E4 357*61046927SAndroid Build Coastguard Worker #define GL_DYNAMIC_DRAW 0x88E8 358*61046927SAndroid Build Coastguard Worker #define GL_BUFFER_SIZE 0x8764 359*61046927SAndroid Build Coastguard Worker #define GL_BUFFER_USAGE 0x8765 360*61046927SAndroid Build Coastguard Worker #define GL_SUBTRACT 0x84E7 361*61046927SAndroid Build Coastguard Worker #define GL_COMBINE 0x8570 362*61046927SAndroid Build Coastguard Worker #define GL_COMBINE_RGB 0x8571 363*61046927SAndroid Build Coastguard Worker #define GL_COMBINE_ALPHA 0x8572 364*61046927SAndroid Build Coastguard Worker #define GL_RGB_SCALE 0x8573 365*61046927SAndroid Build Coastguard Worker #define GL_ADD_SIGNED 0x8574 366*61046927SAndroid Build Coastguard Worker #define GL_INTERPOLATE 0x8575 367*61046927SAndroid Build Coastguard Worker #define GL_CONSTANT 0x8576 368*61046927SAndroid Build Coastguard Worker #define GL_PRIMARY_COLOR 0x8577 369*61046927SAndroid Build Coastguard Worker #define GL_PREVIOUS 0x8578 370*61046927SAndroid Build Coastguard Worker #define GL_OPERAND0_RGB 0x8590 371*61046927SAndroid Build Coastguard Worker #define GL_OPERAND1_RGB 0x8591 372*61046927SAndroid Build Coastguard Worker #define GL_OPERAND2_RGB 0x8592 373*61046927SAndroid Build Coastguard Worker #define GL_OPERAND0_ALPHA 0x8598 374*61046927SAndroid Build Coastguard Worker #define GL_OPERAND1_ALPHA 0x8599 375*61046927SAndroid Build Coastguard Worker #define GL_OPERAND2_ALPHA 0x859A 376*61046927SAndroid Build Coastguard Worker #define GL_ALPHA_SCALE 0x0D1C 377*61046927SAndroid Build Coastguard Worker #define GL_SRC0_RGB 0x8580 378*61046927SAndroid Build Coastguard Worker #define GL_SRC1_RGB 0x8581 379*61046927SAndroid Build Coastguard Worker #define GL_SRC2_RGB 0x8582 380*61046927SAndroid Build Coastguard Worker #define GL_SRC0_ALPHA 0x8588 381*61046927SAndroid Build Coastguard Worker #define GL_SRC1_ALPHA 0x8589 382*61046927SAndroid Build Coastguard Worker #define GL_SRC2_ALPHA 0x858A 383*61046927SAndroid Build Coastguard Worker #define GL_DOT3_RGB 0x86AE 384*61046927SAndroid Build Coastguard Worker #define GL_DOT3_RGBA 0x86AF 385*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLfloat ref); 386*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 387*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearDepthf (GLfloat d); 388*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClipPlanef (GLenum p, const GLfloat *eqn); 389*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 390*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); 391*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param); 392*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params); 393*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFrustumf (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); 394*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetClipPlanef (GLenum plane, GLfloat *equation); 395*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); 396*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); 397*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); 398*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); 399*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); 400*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param); 401*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); 402*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); 403*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); 404*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLineWidth (GLfloat width); 405*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m); 406*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); 407*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); 408*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m); 409*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); 410*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); 411*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glOrthof (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); 412*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param); 413*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); 414*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointSize (GLfloat size); 415*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 416*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); 417*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); 418*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); 419*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); 420*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 421*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); 422*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); 423*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glActiveTexture (GLenum texture); 424*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLfixed ref); 425*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 426*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 427*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 428*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 429*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 430*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClear (GLbitfield mask); 431*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearColorx (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 432*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearDepthx (GLfixed depth); 433*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearStencil (GLint s); 434*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture); 435*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation); 436*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); 437*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 438*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 439*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); 440*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 441*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 442*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 443*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 444*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glCullFace (GLenum mode); 445*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); 446*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 447*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDepthFunc (GLenum func); 448*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDepthMask (GLboolean flag); 449*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDepthRangex (GLfixed n, GLfixed f); 450*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDisable (GLenum cap); 451*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDisableClientState (GLenum array); 452*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 453*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); 454*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glEnable (GLenum cap); 455*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glEnableClientState (GLenum array); 456*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFinish (void); 457*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFlush (void); 458*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param); 459*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *param); 460*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFrontFace (GLenum mode); 461*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFrustumx (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); 462*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); 463*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); 464*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetClipPlanex (GLenum plane, GLfixed *equation); 465*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); 466*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); 467*61046927SAndroid Build Coastguard Worker GL_API GLenum GL_APIENTRY glGetError (void); 468*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params); 469*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); 470*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params); 471*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params); 472*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params); 473*61046927SAndroid Build Coastguard Worker GL_API const GLubyte *GL_APIENTRY glGetString (GLenum name); 474*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); 475*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexEnvxv (GLenum target, GLenum pname, GLfixed *params); 476*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); 477*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params); 478*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode); 479*61046927SAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 480*61046927SAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 481*61046927SAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture); 482*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param); 483*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *param); 484*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param); 485*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params); 486*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLineWidthx (GLfixed width); 487*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLoadIdentity (void); 488*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m); 489*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLogicOp (GLenum opcode); 490*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param); 491*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *param); 492*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMatrixMode (GLenum mode); 493*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m); 494*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); 495*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz); 496*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer); 497*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glOrthox (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); 498*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 499*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param); 500*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params); 501*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointSizex (GLfixed size); 502*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units); 503*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPopMatrix (void); 504*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPushMatrix (void); 505*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 506*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); 507*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); 508*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert); 509*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z); 510*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 511*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glShadeModel (GLenum mode); 512*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 513*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glStencilMask (GLuint mask); 514*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 515*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); 516*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); 517*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param); 518*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); 519*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params); 520*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 521*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 522*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param); 523*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); 524*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params); 525*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 526*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z); 527*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); 528*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 529*61046927SAndroid Build Coastguard Worker #endif /* GL_VERSION_ES_CM_1_0 */ 530*61046927SAndroid Build Coastguard Worker 531*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_compressed_paletted_texture 532*61046927SAndroid Build Coastguard Worker #define GL_OES_compressed_paletted_texture 1 533*61046927SAndroid Build Coastguard Worker #define GL_PALETTE4_RGB8_OES 0x8B90 534*61046927SAndroid Build Coastguard Worker #define GL_PALETTE4_RGBA8_OES 0x8B91 535*61046927SAndroid Build Coastguard Worker #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 536*61046927SAndroid Build Coastguard Worker #define GL_PALETTE4_RGBA4_OES 0x8B93 537*61046927SAndroid Build Coastguard Worker #define GL_PALETTE4_RGB5_A1_OES 0x8B94 538*61046927SAndroid Build Coastguard Worker #define GL_PALETTE8_RGB8_OES 0x8B95 539*61046927SAndroid Build Coastguard Worker #define GL_PALETTE8_RGBA8_OES 0x8B96 540*61046927SAndroid Build Coastguard Worker #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 541*61046927SAndroid Build Coastguard Worker #define GL_PALETTE8_RGBA4_OES 0x8B98 542*61046927SAndroid Build Coastguard Worker #define GL_PALETTE8_RGB5_A1_OES 0x8B99 543*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_compressed_paletted_texture */ 544*61046927SAndroid Build Coastguard Worker 545*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_point_size_array 546*61046927SAndroid Build Coastguard Worker #define GL_OES_point_size_array 1 547*61046927SAndroid Build Coastguard Worker #define GL_POINT_SIZE_ARRAY_OES 0x8B9C 548*61046927SAndroid Build Coastguard Worker #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A 549*61046927SAndroid Build Coastguard Worker #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B 550*61046927SAndroid Build Coastguard Worker #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C 551*61046927SAndroid Build Coastguard Worker #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F 552*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const void *pointer); 553*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_point_size_array */ 554*61046927SAndroid Build Coastguard Worker 555*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_point_sprite 556*61046927SAndroid Build Coastguard Worker #define GL_OES_point_sprite 1 557*61046927SAndroid Build Coastguard Worker #define GL_POINT_SPRITE_OES 0x8861 558*61046927SAndroid Build Coastguard Worker #define GL_COORD_REPLACE_OES 0x8862 559*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_point_sprite */ 560*61046927SAndroid Build Coastguard Worker 561*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_read_format 562*61046927SAndroid Build Coastguard Worker #define GL_OES_read_format 1 563*61046927SAndroid Build Coastguard Worker #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A 564*61046927SAndroid Build Coastguard Worker #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B 565*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_read_format */ 566*61046927SAndroid Build Coastguard Worker 567*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus 568*61046927SAndroid Build Coastguard Worker } 569*61046927SAndroid Build Coastguard Worker #endif 570*61046927SAndroid Build Coastguard Worker 571*61046927SAndroid Build Coastguard Worker #endif 572