xref: /aosp_15_r20/external/mesa3d/include/GLES/gl.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker #ifndef __gles1_gl_h_
2*61046927SAndroid Build Coastguard Worker #define __gles1_gl_h_ 1
3*61046927SAndroid Build Coastguard Worker 
4*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
5*61046927SAndroid Build Coastguard Worker extern "C" {
6*61046927SAndroid Build Coastguard Worker #endif
7*61046927SAndroid Build Coastguard Worker 
8*61046927SAndroid Build Coastguard Worker /*
9*61046927SAndroid Build Coastguard Worker ** Copyright 2013-2020 The Khronos Group Inc.
10*61046927SAndroid Build Coastguard Worker ** SPDX-License-Identifier: MIT
11*61046927SAndroid Build Coastguard Worker **
12*61046927SAndroid Build Coastguard Worker ** This header is generated from the Khronos OpenGL / OpenGL ES XML
13*61046927SAndroid Build Coastguard Worker ** API Registry. The current version of the Registry, generator scripts
14*61046927SAndroid Build Coastguard Worker ** used to make the header, and the header can be found at
15*61046927SAndroid Build Coastguard Worker **   https://github.com/KhronosGroup/OpenGL-Registry
16*61046927SAndroid Build Coastguard Worker */
17*61046927SAndroid Build Coastguard Worker 
18*61046927SAndroid Build Coastguard Worker #include <GLES/glplatform.h>
19*61046927SAndroid Build Coastguard Worker 
20*61046927SAndroid Build Coastguard Worker /* Generated on date 20230220 */
21*61046927SAndroid Build Coastguard Worker 
22*61046927SAndroid Build Coastguard Worker /* Generated C header for:
23*61046927SAndroid Build Coastguard Worker  * API: gles1
24*61046927SAndroid Build Coastguard Worker  * Profile: common
25*61046927SAndroid Build Coastguard Worker  * Versions considered: .*
26*61046927SAndroid Build Coastguard Worker  * Versions emitted: .*
27*61046927SAndroid Build Coastguard Worker  * Default extensions included: None
28*61046927SAndroid Build Coastguard Worker  * Additional extensions included: ^(GL_OES_read_format|GL_OES_compressed_paletted_texture|GL_OES_point_size_array|GL_OES_point_sprite)$
29*61046927SAndroid Build Coastguard Worker  * Extensions removed: _nomatch_^
30*61046927SAndroid Build Coastguard Worker  */
31*61046927SAndroid Build Coastguard Worker 
32*61046927SAndroid Build Coastguard Worker #ifndef GL_VERSION_ES_CM_1_0
33*61046927SAndroid Build Coastguard Worker #define GL_VERSION_ES_CM_1_0 1
34*61046927SAndroid Build Coastguard Worker #include <KHR/khrplatform.h>
35*61046927SAndroid Build Coastguard Worker typedef khronos_int8_t GLbyte;
36*61046927SAndroid Build Coastguard Worker typedef khronos_float_t GLclampf;
37*61046927SAndroid Build Coastguard Worker typedef khronos_int16_t GLshort;
38*61046927SAndroid Build Coastguard Worker typedef khronos_uint16_t GLushort;
39*61046927SAndroid Build Coastguard Worker typedef void GLvoid;
40*61046927SAndroid Build Coastguard Worker typedef unsigned int GLenum;
41*61046927SAndroid Build Coastguard Worker typedef khronos_float_t GLfloat;
42*61046927SAndroid Build Coastguard Worker typedef khronos_int32_t GLfixed;
43*61046927SAndroid Build Coastguard Worker typedef unsigned int GLuint;
44*61046927SAndroid Build Coastguard Worker typedef khronos_ssize_t GLsizeiptr;
45*61046927SAndroid Build Coastguard Worker typedef khronos_intptr_t GLintptr;
46*61046927SAndroid Build Coastguard Worker typedef unsigned int GLbitfield;
47*61046927SAndroid Build Coastguard Worker typedef int GLint;
48*61046927SAndroid Build Coastguard Worker typedef khronos_uint8_t GLubyte;
49*61046927SAndroid Build Coastguard Worker typedef unsigned char GLboolean;
50*61046927SAndroid Build Coastguard Worker typedef int GLsizei;
51*61046927SAndroid Build Coastguard Worker typedef khronos_int32_t GLclampx;
52*61046927SAndroid Build Coastguard Worker #define GL_VERSION_ES_CL_1_0              1
53*61046927SAndroid Build Coastguard Worker #define GL_VERSION_ES_CM_1_1              1
54*61046927SAndroid Build Coastguard Worker #define GL_VERSION_ES_CL_1_1              1
55*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT               0x00000100
56*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT             0x00000400
57*61046927SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT               0x00004000
58*61046927SAndroid Build Coastguard Worker #define GL_FALSE                          0
59*61046927SAndroid Build Coastguard Worker #define GL_TRUE                           1
60*61046927SAndroid Build Coastguard Worker #define GL_POINTS                         0x0000
61*61046927SAndroid Build Coastguard Worker #define GL_LINES                          0x0001
62*61046927SAndroid Build Coastguard Worker #define GL_LINE_LOOP                      0x0002
63*61046927SAndroid Build Coastguard Worker #define GL_LINE_STRIP                     0x0003
64*61046927SAndroid Build Coastguard Worker #define GL_TRIANGLES                      0x0004
65*61046927SAndroid Build Coastguard Worker #define GL_TRIANGLE_STRIP                 0x0005
66*61046927SAndroid Build Coastguard Worker #define GL_TRIANGLE_FAN                   0x0006
67*61046927SAndroid Build Coastguard Worker #define GL_NEVER                          0x0200
68*61046927SAndroid Build Coastguard Worker #define GL_LESS                           0x0201
69*61046927SAndroid Build Coastguard Worker #define GL_EQUAL                          0x0202
70*61046927SAndroid Build Coastguard Worker #define GL_LEQUAL                         0x0203
71*61046927SAndroid Build Coastguard Worker #define GL_GREATER                        0x0204
72*61046927SAndroid Build Coastguard Worker #define GL_NOTEQUAL                       0x0205
73*61046927SAndroid Build Coastguard Worker #define GL_GEQUAL                         0x0206
74*61046927SAndroid Build Coastguard Worker #define GL_ALWAYS                         0x0207
75*61046927SAndroid Build Coastguard Worker #define GL_ZERO                           0
76*61046927SAndroid Build Coastguard Worker #define GL_ONE                            1
77*61046927SAndroid Build Coastguard Worker #define GL_SRC_COLOR                      0x0300
78*61046927SAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC_COLOR            0x0301
79*61046927SAndroid Build Coastguard Worker #define GL_SRC_ALPHA                      0x0302
80*61046927SAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC_ALPHA            0x0303
81*61046927SAndroid Build Coastguard Worker #define GL_DST_ALPHA                      0x0304
82*61046927SAndroid Build Coastguard Worker #define GL_ONE_MINUS_DST_ALPHA            0x0305
83*61046927SAndroid Build Coastguard Worker #define GL_DST_COLOR                      0x0306
84*61046927SAndroid Build Coastguard Worker #define GL_ONE_MINUS_DST_COLOR            0x0307
85*61046927SAndroid Build Coastguard Worker #define GL_SRC_ALPHA_SATURATE             0x0308
86*61046927SAndroid Build Coastguard Worker #define GL_CLIP_PLANE0                    0x3000
87*61046927SAndroid Build Coastguard Worker #define GL_CLIP_PLANE1                    0x3001
88*61046927SAndroid Build Coastguard Worker #define GL_CLIP_PLANE2                    0x3002
89*61046927SAndroid Build Coastguard Worker #define GL_CLIP_PLANE3                    0x3003
90*61046927SAndroid Build Coastguard Worker #define GL_CLIP_PLANE4                    0x3004
91*61046927SAndroid Build Coastguard Worker #define GL_CLIP_PLANE5                    0x3005
92*61046927SAndroid Build Coastguard Worker #define GL_FRONT                          0x0404
93*61046927SAndroid Build Coastguard Worker #define GL_BACK                           0x0405
94*61046927SAndroid Build Coastguard Worker #define GL_FRONT_AND_BACK                 0x0408
95*61046927SAndroid Build Coastguard Worker #define GL_FOG                            0x0B60
96*61046927SAndroid Build Coastguard Worker #define GL_LIGHTING                       0x0B50
97*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_2D                     0x0DE1
98*61046927SAndroid Build Coastguard Worker #define GL_CULL_FACE                      0x0B44
99*61046927SAndroid Build Coastguard Worker #define GL_ALPHA_TEST                     0x0BC0
100*61046927SAndroid Build Coastguard Worker #define GL_BLEND                          0x0BE2
101*61046927SAndroid Build Coastguard Worker #define GL_COLOR_LOGIC_OP                 0x0BF2
102*61046927SAndroid Build Coastguard Worker #define GL_DITHER                         0x0BD0
103*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_TEST                   0x0B90
104*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_TEST                     0x0B71
105*61046927SAndroid Build Coastguard Worker #define GL_POINT_SMOOTH                   0x0B10
106*61046927SAndroid Build Coastguard Worker #define GL_LINE_SMOOTH                    0x0B20
107*61046927SAndroid Build Coastguard Worker #define GL_SCISSOR_TEST                   0x0C11
108*61046927SAndroid Build Coastguard Worker #define GL_COLOR_MATERIAL                 0x0B57
109*61046927SAndroid Build Coastguard Worker #define GL_NORMALIZE                      0x0BA1
110*61046927SAndroid Build Coastguard Worker #define GL_RESCALE_NORMAL                 0x803A
111*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY                   0x8074
112*61046927SAndroid Build Coastguard Worker #define GL_NORMAL_ARRAY                   0x8075
113*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ARRAY                    0x8076
114*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_COORD_ARRAY            0x8078
115*61046927SAndroid Build Coastguard Worker #define GL_MULTISAMPLE                    0x809D
116*61046927SAndroid Build Coastguard Worker #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
117*61046927SAndroid Build Coastguard Worker #define GL_SAMPLE_ALPHA_TO_ONE            0x809F
118*61046927SAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE                0x80A0
119*61046927SAndroid Build Coastguard Worker #define GL_NO_ERROR                       0
120*61046927SAndroid Build Coastguard Worker #define GL_INVALID_ENUM                   0x0500
121*61046927SAndroid Build Coastguard Worker #define GL_INVALID_VALUE                  0x0501
122*61046927SAndroid Build Coastguard Worker #define GL_INVALID_OPERATION              0x0502
123*61046927SAndroid Build Coastguard Worker #define GL_STACK_OVERFLOW                 0x0503
124*61046927SAndroid Build Coastguard Worker #define GL_STACK_UNDERFLOW                0x0504
125*61046927SAndroid Build Coastguard Worker #define GL_OUT_OF_MEMORY                  0x0505
126*61046927SAndroid Build Coastguard Worker #define GL_EXP                            0x0800
127*61046927SAndroid Build Coastguard Worker #define GL_EXP2                           0x0801
128*61046927SAndroid Build Coastguard Worker #define GL_FOG_DENSITY                    0x0B62
129*61046927SAndroid Build Coastguard Worker #define GL_FOG_START                      0x0B63
130*61046927SAndroid Build Coastguard Worker #define GL_FOG_END                        0x0B64
131*61046927SAndroid Build Coastguard Worker #define GL_FOG_MODE                       0x0B65
132*61046927SAndroid Build Coastguard Worker #define GL_FOG_COLOR                      0x0B66
133*61046927SAndroid Build Coastguard Worker #define GL_CW                             0x0900
134*61046927SAndroid Build Coastguard Worker #define GL_CCW                            0x0901
135*61046927SAndroid Build Coastguard Worker #define GL_CURRENT_COLOR                  0x0B00
136*61046927SAndroid Build Coastguard Worker #define GL_CURRENT_NORMAL                 0x0B02
137*61046927SAndroid Build Coastguard Worker #define GL_CURRENT_TEXTURE_COORDS         0x0B03
138*61046927SAndroid Build Coastguard Worker #define GL_POINT_SIZE                     0x0B11
139*61046927SAndroid Build Coastguard Worker #define GL_POINT_SIZE_MIN                 0x8126
140*61046927SAndroid Build Coastguard Worker #define GL_POINT_SIZE_MAX                 0x8127
141*61046927SAndroid Build Coastguard Worker #define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
142*61046927SAndroid Build Coastguard Worker #define GL_POINT_DISTANCE_ATTENUATION     0x8129
143*61046927SAndroid Build Coastguard Worker #define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
144*61046927SAndroid Build Coastguard Worker #define GL_LINE_WIDTH                     0x0B21
145*61046927SAndroid Build Coastguard Worker #define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
146*61046927SAndroid Build Coastguard Worker #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
147*61046927SAndroid Build Coastguard Worker #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
148*61046927SAndroid Build Coastguard Worker #define GL_CULL_FACE_MODE                 0x0B45
149*61046927SAndroid Build Coastguard Worker #define GL_FRONT_FACE                     0x0B46
150*61046927SAndroid Build Coastguard Worker #define GL_SHADE_MODEL                    0x0B54
151*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_RANGE                    0x0B70
152*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_WRITEMASK                0x0B72
153*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_CLEAR_VALUE              0x0B73
154*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_FUNC                     0x0B74
155*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_CLEAR_VALUE            0x0B91
156*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_FUNC                   0x0B92
157*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_VALUE_MASK             0x0B93
158*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_FAIL                   0x0B94
159*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
160*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
161*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_REF                    0x0B97
162*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_WRITEMASK              0x0B98
163*61046927SAndroid Build Coastguard Worker #define GL_MATRIX_MODE                    0x0BA0
164*61046927SAndroid Build Coastguard Worker #define GL_VIEWPORT                       0x0BA2
165*61046927SAndroid Build Coastguard Worker #define GL_MODELVIEW_STACK_DEPTH          0x0BA3
166*61046927SAndroid Build Coastguard Worker #define GL_PROJECTION_STACK_DEPTH         0x0BA4
167*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_STACK_DEPTH            0x0BA5
168*61046927SAndroid Build Coastguard Worker #define GL_MODELVIEW_MATRIX               0x0BA6
169*61046927SAndroid Build Coastguard Worker #define GL_PROJECTION_MATRIX              0x0BA7
170*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_MATRIX                 0x0BA8
171*61046927SAndroid Build Coastguard Worker #define GL_ALPHA_TEST_FUNC                0x0BC1
172*61046927SAndroid Build Coastguard Worker #define GL_ALPHA_TEST_REF                 0x0BC2
173*61046927SAndroid Build Coastguard Worker #define GL_BLEND_DST                      0x0BE0
174*61046927SAndroid Build Coastguard Worker #define GL_BLEND_SRC                      0x0BE1
175*61046927SAndroid Build Coastguard Worker #define GL_LOGIC_OP_MODE                  0x0BF0
176*61046927SAndroid Build Coastguard Worker #define GL_SCISSOR_BOX                    0x0C10
177*61046927SAndroid Build Coastguard Worker #define GL_COLOR_CLEAR_VALUE              0x0C22
178*61046927SAndroid Build Coastguard Worker #define GL_COLOR_WRITEMASK                0x0C23
179*61046927SAndroid Build Coastguard Worker #define GL_MAX_LIGHTS                     0x0D31
180*61046927SAndroid Build Coastguard Worker #define GL_MAX_CLIP_PLANES                0x0D32
181*61046927SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_SIZE               0x0D33
182*61046927SAndroid Build Coastguard Worker #define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
183*61046927SAndroid Build Coastguard Worker #define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
184*61046927SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
185*61046927SAndroid Build Coastguard Worker #define GL_MAX_VIEWPORT_DIMS              0x0D3A
186*61046927SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_UNITS              0x84E2
187*61046927SAndroid Build Coastguard Worker #define GL_SUBPIXEL_BITS                  0x0D50
188*61046927SAndroid Build Coastguard Worker #define GL_RED_BITS                       0x0D52
189*61046927SAndroid Build Coastguard Worker #define GL_GREEN_BITS                     0x0D53
190*61046927SAndroid Build Coastguard Worker #define GL_BLUE_BITS                      0x0D54
191*61046927SAndroid Build Coastguard Worker #define GL_ALPHA_BITS                     0x0D55
192*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_BITS                     0x0D56
193*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_BITS                   0x0D57
194*61046927SAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_UNITS           0x2A00
195*61046927SAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_FILL            0x8037
196*61046927SAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_FACTOR          0x8038
197*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D             0x8069
198*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_SIZE              0x807A
199*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_TYPE              0x807B
200*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_STRIDE            0x807C
201*61046927SAndroid Build Coastguard Worker #define GL_NORMAL_ARRAY_TYPE              0x807E
202*61046927SAndroid Build Coastguard Worker #define GL_NORMAL_ARRAY_STRIDE            0x807F
203*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ARRAY_SIZE               0x8081
204*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ARRAY_TYPE               0x8082
205*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ARRAY_STRIDE             0x8083
206*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_COORD_ARRAY_SIZE       0x8088
207*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_COORD_ARRAY_TYPE       0x8089
208*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A
209*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_POINTER           0x808E
210*61046927SAndroid Build Coastguard Worker #define GL_NORMAL_ARRAY_POINTER           0x808F
211*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ARRAY_POINTER            0x8090
212*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_COORD_ARRAY_POINTER    0x8092
213*61046927SAndroid Build Coastguard Worker #define GL_SAMPLE_BUFFERS                 0x80A8
214*61046927SAndroid Build Coastguard Worker #define GL_SAMPLES                        0x80A9
215*61046927SAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
216*61046927SAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
217*61046927SAndroid Build Coastguard Worker #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
218*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
219*61046927SAndroid Build Coastguard Worker #define GL_DONT_CARE                      0x1100
220*61046927SAndroid Build Coastguard Worker #define GL_FASTEST                        0x1101
221*61046927SAndroid Build Coastguard Worker #define GL_NICEST                         0x1102
222*61046927SAndroid Build Coastguard Worker #define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50
223*61046927SAndroid Build Coastguard Worker #define GL_POINT_SMOOTH_HINT              0x0C51
224*61046927SAndroid Build Coastguard Worker #define GL_LINE_SMOOTH_HINT               0x0C52
225*61046927SAndroid Build Coastguard Worker #define GL_FOG_HINT                       0x0C54
226*61046927SAndroid Build Coastguard Worker #define GL_GENERATE_MIPMAP_HINT           0x8192
227*61046927SAndroid Build Coastguard Worker #define GL_LIGHT_MODEL_AMBIENT            0x0B53
228*61046927SAndroid Build Coastguard Worker #define GL_LIGHT_MODEL_TWO_SIDE           0x0B52
229*61046927SAndroid Build Coastguard Worker #define GL_AMBIENT                        0x1200
230*61046927SAndroid Build Coastguard Worker #define GL_DIFFUSE                        0x1201
231*61046927SAndroid Build Coastguard Worker #define GL_SPECULAR                       0x1202
232*61046927SAndroid Build Coastguard Worker #define GL_POSITION                       0x1203
233*61046927SAndroid Build Coastguard Worker #define GL_SPOT_DIRECTION                 0x1204
234*61046927SAndroid Build Coastguard Worker #define GL_SPOT_EXPONENT                  0x1205
235*61046927SAndroid Build Coastguard Worker #define GL_SPOT_CUTOFF                    0x1206
236*61046927SAndroid Build Coastguard Worker #define GL_CONSTANT_ATTENUATION           0x1207
237*61046927SAndroid Build Coastguard Worker #define GL_LINEAR_ATTENUATION             0x1208
238*61046927SAndroid Build Coastguard Worker #define GL_QUADRATIC_ATTENUATION          0x1209
239*61046927SAndroid Build Coastguard Worker #define GL_BYTE                           0x1400
240*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_BYTE                  0x1401
241*61046927SAndroid Build Coastguard Worker #define GL_SHORT                          0x1402
242*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT                 0x1403
243*61046927SAndroid Build Coastguard Worker #define GL_FLOAT                          0x1406
244*61046927SAndroid Build Coastguard Worker #define GL_FIXED                          0x140C
245*61046927SAndroid Build Coastguard Worker #define GL_CLEAR                          0x1500
246*61046927SAndroid Build Coastguard Worker #define GL_AND                            0x1501
247*61046927SAndroid Build Coastguard Worker #define GL_AND_REVERSE                    0x1502
248*61046927SAndroid Build Coastguard Worker #define GL_COPY                           0x1503
249*61046927SAndroid Build Coastguard Worker #define GL_AND_INVERTED                   0x1504
250*61046927SAndroid Build Coastguard Worker #define GL_NOOP                           0x1505
251*61046927SAndroid Build Coastguard Worker #define GL_XOR                            0x1506
252*61046927SAndroid Build Coastguard Worker #define GL_OR                             0x1507
253*61046927SAndroid Build Coastguard Worker #define GL_NOR                            0x1508
254*61046927SAndroid Build Coastguard Worker #define GL_EQUIV                          0x1509
255*61046927SAndroid Build Coastguard Worker #define GL_INVERT                         0x150A
256*61046927SAndroid Build Coastguard Worker #define GL_OR_REVERSE                     0x150B
257*61046927SAndroid Build Coastguard Worker #define GL_COPY_INVERTED                  0x150C
258*61046927SAndroid Build Coastguard Worker #define GL_OR_INVERTED                    0x150D
259*61046927SAndroid Build Coastguard Worker #define GL_NAND                           0x150E
260*61046927SAndroid Build Coastguard Worker #define GL_SET                            0x150F
261*61046927SAndroid Build Coastguard Worker #define GL_EMISSION                       0x1600
262*61046927SAndroid Build Coastguard Worker #define GL_SHININESS                      0x1601
263*61046927SAndroid Build Coastguard Worker #define GL_AMBIENT_AND_DIFFUSE            0x1602
264*61046927SAndroid Build Coastguard Worker #define GL_MODELVIEW                      0x1700
265*61046927SAndroid Build Coastguard Worker #define GL_PROJECTION                     0x1701
266*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE                        0x1702
267*61046927SAndroid Build Coastguard Worker #define GL_ALPHA                          0x1906
268*61046927SAndroid Build Coastguard Worker #define GL_RGB                            0x1907
269*61046927SAndroid Build Coastguard Worker #define GL_RGBA                           0x1908
270*61046927SAndroid Build Coastguard Worker #define GL_LUMINANCE                      0x1909
271*61046927SAndroid Build Coastguard Worker #define GL_LUMINANCE_ALPHA                0x190A
272*61046927SAndroid Build Coastguard Worker #define GL_UNPACK_ALIGNMENT               0x0CF5
273*61046927SAndroid Build Coastguard Worker #define GL_PACK_ALIGNMENT                 0x0D05
274*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
275*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
276*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_5_6_5           0x8363
277*61046927SAndroid Build Coastguard Worker #define GL_FLAT                           0x1D00
278*61046927SAndroid Build Coastguard Worker #define GL_SMOOTH                         0x1D01
279*61046927SAndroid Build Coastguard Worker #define GL_KEEP                           0x1E00
280*61046927SAndroid Build Coastguard Worker #define GL_REPLACE                        0x1E01
281*61046927SAndroid Build Coastguard Worker #define GL_INCR                           0x1E02
282*61046927SAndroid Build Coastguard Worker #define GL_DECR                           0x1E03
283*61046927SAndroid Build Coastguard Worker #define GL_VENDOR                         0x1F00
284*61046927SAndroid Build Coastguard Worker #define GL_RENDERER                       0x1F01
285*61046927SAndroid Build Coastguard Worker #define GL_VERSION                        0x1F02
286*61046927SAndroid Build Coastguard Worker #define GL_EXTENSIONS                     0x1F03
287*61046927SAndroid Build Coastguard Worker #define GL_MODULATE                       0x2100
288*61046927SAndroid Build Coastguard Worker #define GL_DECAL                          0x2101
289*61046927SAndroid Build Coastguard Worker #define GL_ADD                            0x0104
290*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_ENV_MODE               0x2200
291*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_ENV_COLOR              0x2201
292*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_ENV                    0x2300
293*61046927SAndroid Build Coastguard Worker #define GL_NEAREST                        0x2600
294*61046927SAndroid Build Coastguard Worker #define GL_LINEAR                         0x2601
295*61046927SAndroid Build Coastguard Worker #define GL_NEAREST_MIPMAP_NEAREST         0x2700
296*61046927SAndroid Build Coastguard Worker #define GL_LINEAR_MIPMAP_NEAREST          0x2701
297*61046927SAndroid Build Coastguard Worker #define GL_NEAREST_MIPMAP_LINEAR          0x2702
298*61046927SAndroid Build Coastguard Worker #define GL_LINEAR_MIPMAP_LINEAR           0x2703
299*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_MAG_FILTER             0x2800
300*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_MIN_FILTER             0x2801
301*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_S                 0x2802
302*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_T                 0x2803
303*61046927SAndroid Build Coastguard Worker #define GL_GENERATE_MIPMAP                0x8191
304*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE0                       0x84C0
305*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE1                       0x84C1
306*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE2                       0x84C2
307*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE3                       0x84C3
308*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE4                       0x84C4
309*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE5                       0x84C5
310*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE6                       0x84C6
311*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE7                       0x84C7
312*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE8                       0x84C8
313*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE9                       0x84C9
314*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE10                      0x84CA
315*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE11                      0x84CB
316*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE12                      0x84CC
317*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE13                      0x84CD
318*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE14                      0x84CE
319*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE15                      0x84CF
320*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE16                      0x84D0
321*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE17                      0x84D1
322*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE18                      0x84D2
323*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE19                      0x84D3
324*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE20                      0x84D4
325*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE21                      0x84D5
326*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE22                      0x84D6
327*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE23                      0x84D7
328*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE24                      0x84D8
329*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE25                      0x84D9
330*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE26                      0x84DA
331*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE27                      0x84DB
332*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE28                      0x84DC
333*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE29                      0x84DD
334*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE30                      0x84DE
335*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE31                      0x84DF
336*61046927SAndroid Build Coastguard Worker #define GL_ACTIVE_TEXTURE                 0x84E0
337*61046927SAndroid Build Coastguard Worker #define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
338*61046927SAndroid Build Coastguard Worker #define GL_REPEAT                         0x2901
339*61046927SAndroid Build Coastguard Worker #define GL_CLAMP_TO_EDGE                  0x812F
340*61046927SAndroid Build Coastguard Worker #define GL_LIGHT0                         0x4000
341*61046927SAndroid Build Coastguard Worker #define GL_LIGHT1                         0x4001
342*61046927SAndroid Build Coastguard Worker #define GL_LIGHT2                         0x4002
343*61046927SAndroid Build Coastguard Worker #define GL_LIGHT3                         0x4003
344*61046927SAndroid Build Coastguard Worker #define GL_LIGHT4                         0x4004
345*61046927SAndroid Build Coastguard Worker #define GL_LIGHT5                         0x4005
346*61046927SAndroid Build Coastguard Worker #define GL_LIGHT6                         0x4006
347*61046927SAndroid Build Coastguard Worker #define GL_LIGHT7                         0x4007
348*61046927SAndroid Build Coastguard Worker #define GL_ARRAY_BUFFER                   0x8892
349*61046927SAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BUFFER           0x8893
350*61046927SAndroid Build Coastguard Worker #define GL_ARRAY_BUFFER_BINDING           0x8894
351*61046927SAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
352*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_BUFFER_BINDING    0x8896
353*61046927SAndroid Build Coastguard Worker #define GL_NORMAL_ARRAY_BUFFER_BINDING    0x8897
354*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ARRAY_BUFFER_BINDING     0x8898
355*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
356*61046927SAndroid Build Coastguard Worker #define GL_STATIC_DRAW                    0x88E4
357*61046927SAndroid Build Coastguard Worker #define GL_DYNAMIC_DRAW                   0x88E8
358*61046927SAndroid Build Coastguard Worker #define GL_BUFFER_SIZE                    0x8764
359*61046927SAndroid Build Coastguard Worker #define GL_BUFFER_USAGE                   0x8765
360*61046927SAndroid Build Coastguard Worker #define GL_SUBTRACT                       0x84E7
361*61046927SAndroid Build Coastguard Worker #define GL_COMBINE                        0x8570
362*61046927SAndroid Build Coastguard Worker #define GL_COMBINE_RGB                    0x8571
363*61046927SAndroid Build Coastguard Worker #define GL_COMBINE_ALPHA                  0x8572
364*61046927SAndroid Build Coastguard Worker #define GL_RGB_SCALE                      0x8573
365*61046927SAndroid Build Coastguard Worker #define GL_ADD_SIGNED                     0x8574
366*61046927SAndroid Build Coastguard Worker #define GL_INTERPOLATE                    0x8575
367*61046927SAndroid Build Coastguard Worker #define GL_CONSTANT                       0x8576
368*61046927SAndroid Build Coastguard Worker #define GL_PRIMARY_COLOR                  0x8577
369*61046927SAndroid Build Coastguard Worker #define GL_PREVIOUS                       0x8578
370*61046927SAndroid Build Coastguard Worker #define GL_OPERAND0_RGB                   0x8590
371*61046927SAndroid Build Coastguard Worker #define GL_OPERAND1_RGB                   0x8591
372*61046927SAndroid Build Coastguard Worker #define GL_OPERAND2_RGB                   0x8592
373*61046927SAndroid Build Coastguard Worker #define GL_OPERAND0_ALPHA                 0x8598
374*61046927SAndroid Build Coastguard Worker #define GL_OPERAND1_ALPHA                 0x8599
375*61046927SAndroid Build Coastguard Worker #define GL_OPERAND2_ALPHA                 0x859A
376*61046927SAndroid Build Coastguard Worker #define GL_ALPHA_SCALE                    0x0D1C
377*61046927SAndroid Build Coastguard Worker #define GL_SRC0_RGB                       0x8580
378*61046927SAndroid Build Coastguard Worker #define GL_SRC1_RGB                       0x8581
379*61046927SAndroid Build Coastguard Worker #define GL_SRC2_RGB                       0x8582
380*61046927SAndroid Build Coastguard Worker #define GL_SRC0_ALPHA                     0x8588
381*61046927SAndroid Build Coastguard Worker #define GL_SRC1_ALPHA                     0x8589
382*61046927SAndroid Build Coastguard Worker #define GL_SRC2_ALPHA                     0x858A
383*61046927SAndroid Build Coastguard Worker #define GL_DOT3_RGB                       0x86AE
384*61046927SAndroid Build Coastguard Worker #define GL_DOT3_RGBA                      0x86AF
385*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLfloat ref);
386*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
387*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearDepthf (GLfloat d);
388*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClipPlanef (GLenum p, const GLfloat *eqn);
389*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
390*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
391*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
392*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
393*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFrustumf (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
394*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetClipPlanef (GLenum plane, GLfloat *equation);
395*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
396*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
397*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
398*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
399*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
400*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
401*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
402*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
403*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
404*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLineWidth (GLfloat width);
405*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
406*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
407*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
408*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
409*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
410*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
411*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glOrthof (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
412*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
413*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
414*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointSize (GLfloat size);
415*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
416*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
417*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
418*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
419*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
420*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
421*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
422*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
423*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
424*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLfixed ref);
425*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
426*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
427*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
428*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
429*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
430*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClear (GLbitfield mask);
431*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearColorx (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
432*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearDepthx (GLfixed depth);
433*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClearStencil (GLint s);
434*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
435*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
436*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
437*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
438*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
439*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
440*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
441*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
442*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
443*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
444*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glCullFace (GLenum mode);
445*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
446*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
447*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDepthFunc (GLenum func);
448*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
449*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDepthRangex (GLfixed n, GLfixed f);
450*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDisable (GLenum cap);
451*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDisableClientState (GLenum array);
452*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
453*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
454*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glEnable (GLenum cap);
455*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glEnableClientState (GLenum array);
456*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFinish (void);
457*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFlush (void);
458*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
459*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *param);
460*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFrontFace (GLenum mode);
461*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glFrustumx (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
462*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
463*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
464*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetClipPlanex (GLenum plane, GLfixed *equation);
465*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
466*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
467*61046927SAndroid Build Coastguard Worker GL_API GLenum GL_APIENTRY glGetError (void);
468*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
469*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
470*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
471*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
472*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
473*61046927SAndroid Build Coastguard Worker GL_API const GLubyte *GL_APIENTRY glGetString (GLenum name);
474*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
475*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexEnvxv (GLenum target, GLenum pname, GLfixed *params);
476*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
477*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
478*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
479*61046927SAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
480*61046927SAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
481*61046927SAndroid Build Coastguard Worker GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
482*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
483*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *param);
484*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
485*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
486*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
487*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLoadIdentity (void);
488*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
489*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
490*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
491*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *param);
492*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
493*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
494*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
495*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
496*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer);
497*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glOrthox (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
498*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
499*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
500*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
501*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointSizex (GLfixed size);
502*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
503*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPopMatrix (void);
504*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPushMatrix (void);
505*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
506*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
507*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
508*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
509*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
510*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
511*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glShadeModel (GLenum mode);
512*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
513*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glStencilMask (GLuint mask);
514*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
515*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
516*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
517*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
518*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
519*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
520*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
521*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
522*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
523*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
524*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
525*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
526*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
527*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
528*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
529*61046927SAndroid Build Coastguard Worker #endif /* GL_VERSION_ES_CM_1_0 */
530*61046927SAndroid Build Coastguard Worker 
531*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_compressed_paletted_texture
532*61046927SAndroid Build Coastguard Worker #define GL_OES_compressed_paletted_texture 1
533*61046927SAndroid Build Coastguard Worker #define GL_PALETTE4_RGB8_OES              0x8B90
534*61046927SAndroid Build Coastguard Worker #define GL_PALETTE4_RGBA8_OES             0x8B91
535*61046927SAndroid Build Coastguard Worker #define GL_PALETTE4_R5_G6_B5_OES          0x8B92
536*61046927SAndroid Build Coastguard Worker #define GL_PALETTE4_RGBA4_OES             0x8B93
537*61046927SAndroid Build Coastguard Worker #define GL_PALETTE4_RGB5_A1_OES           0x8B94
538*61046927SAndroid Build Coastguard Worker #define GL_PALETTE8_RGB8_OES              0x8B95
539*61046927SAndroid Build Coastguard Worker #define GL_PALETTE8_RGBA8_OES             0x8B96
540*61046927SAndroid Build Coastguard Worker #define GL_PALETTE8_R5_G6_B5_OES          0x8B97
541*61046927SAndroid Build Coastguard Worker #define GL_PALETTE8_RGBA4_OES             0x8B98
542*61046927SAndroid Build Coastguard Worker #define GL_PALETTE8_RGB5_A1_OES           0x8B99
543*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_compressed_paletted_texture */
544*61046927SAndroid Build Coastguard Worker 
545*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_point_size_array
546*61046927SAndroid Build Coastguard Worker #define GL_OES_point_size_array 1
547*61046927SAndroid Build Coastguard Worker #define GL_POINT_SIZE_ARRAY_OES           0x8B9C
548*61046927SAndroid Build Coastguard Worker #define GL_POINT_SIZE_ARRAY_TYPE_OES      0x898A
549*61046927SAndroid Build Coastguard Worker #define GL_POINT_SIZE_ARRAY_STRIDE_OES    0x898B
550*61046927SAndroid Build Coastguard Worker #define GL_POINT_SIZE_ARRAY_POINTER_OES   0x898C
551*61046927SAndroid Build Coastguard Worker #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
552*61046927SAndroid Build Coastguard Worker GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const void *pointer);
553*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_point_size_array */
554*61046927SAndroid Build Coastguard Worker 
555*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_point_sprite
556*61046927SAndroid Build Coastguard Worker #define GL_OES_point_sprite 1
557*61046927SAndroid Build Coastguard Worker #define GL_POINT_SPRITE_OES               0x8861
558*61046927SAndroid Build Coastguard Worker #define GL_COORD_REPLACE_OES              0x8862
559*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_point_sprite */
560*61046927SAndroid Build Coastguard Worker 
561*61046927SAndroid Build Coastguard Worker #ifndef GL_OES_read_format
562*61046927SAndroid Build Coastguard Worker #define GL_OES_read_format 1
563*61046927SAndroid Build Coastguard Worker #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
564*61046927SAndroid Build Coastguard Worker #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
565*61046927SAndroid Build Coastguard Worker #endif /* GL_OES_read_format */
566*61046927SAndroid Build Coastguard Worker 
567*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
568*61046927SAndroid Build Coastguard Worker }
569*61046927SAndroid Build Coastguard Worker #endif
570*61046927SAndroid Build Coastguard Worker 
571*61046927SAndroid Build Coastguard Worker #endif
572