1*61046927SAndroid Build Coastguard Worker #ifndef __gles2_gl32_h_ 2*61046927SAndroid Build Coastguard Worker #define __gles2_gl32_h_ 1 3*61046927SAndroid Build Coastguard Worker 4*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus 5*61046927SAndroid Build Coastguard Worker extern "C" { 6*61046927SAndroid Build Coastguard Worker #endif 7*61046927SAndroid Build Coastguard Worker 8*61046927SAndroid Build Coastguard Worker /* 9*61046927SAndroid Build Coastguard Worker ** Copyright 2013-2020 The Khronos Group Inc. 10*61046927SAndroid Build Coastguard Worker ** SPDX-License-Identifier: MIT 11*61046927SAndroid Build Coastguard Worker ** 12*61046927SAndroid Build Coastguard Worker ** This header is generated from the Khronos OpenGL / OpenGL ES XML 13*61046927SAndroid Build Coastguard Worker ** API Registry. The current version of the Registry, generator scripts 14*61046927SAndroid Build Coastguard Worker ** used to make the header, and the header can be found at 15*61046927SAndroid Build Coastguard Worker ** https://github.com/KhronosGroup/OpenGL-Registry 16*61046927SAndroid Build Coastguard Worker */ 17*61046927SAndroid Build Coastguard Worker 18*61046927SAndroid Build Coastguard Worker #include <GLES3/gl3platform.h> 19*61046927SAndroid Build Coastguard Worker 20*61046927SAndroid Build Coastguard Worker #ifndef GL_APIENTRYP 21*61046927SAndroid Build Coastguard Worker #define GL_APIENTRYP GL_APIENTRY* 22*61046927SAndroid Build Coastguard Worker #endif 23*61046927SAndroid Build Coastguard Worker 24*61046927SAndroid Build Coastguard Worker #ifndef GL_GLES_PROTOTYPES 25*61046927SAndroid Build Coastguard Worker #define GL_GLES_PROTOTYPES 1 26*61046927SAndroid Build Coastguard Worker #endif 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard Worker /* Generated on date 20191013 */ 29*61046927SAndroid Build Coastguard Worker 30*61046927SAndroid Build Coastguard Worker /* Generated C header for: 31*61046927SAndroid Build Coastguard Worker * API: gles2 32*61046927SAndroid Build Coastguard Worker * Profile: common 33*61046927SAndroid Build Coastguard Worker * Versions considered: 2\.[0-9]|3\.[012] 34*61046927SAndroid Build Coastguard Worker * Versions emitted: .* 35*61046927SAndroid Build Coastguard Worker * Default extensions included: None 36*61046927SAndroid Build Coastguard Worker * Additional extensions included: _nomatch_^ 37*61046927SAndroid Build Coastguard Worker * Extensions removed: _nomatch_^ 38*61046927SAndroid Build Coastguard Worker */ 39*61046927SAndroid Build Coastguard Worker 40*61046927SAndroid Build Coastguard Worker #ifndef GL_ES_VERSION_2_0 41*61046927SAndroid Build Coastguard Worker #define GL_ES_VERSION_2_0 1 42*61046927SAndroid Build Coastguard Worker #include <KHR/khrplatform.h> 43*61046927SAndroid Build Coastguard Worker typedef khronos_int8_t GLbyte; 44*61046927SAndroid Build Coastguard Worker typedef khronos_float_t GLclampf; 45*61046927SAndroid Build Coastguard Worker typedef khronos_int32_t GLfixed; 46*61046927SAndroid Build Coastguard Worker typedef khronos_int16_t GLshort; 47*61046927SAndroid Build Coastguard Worker typedef khronos_uint16_t GLushort; 48*61046927SAndroid Build Coastguard Worker typedef void GLvoid; 49*61046927SAndroid Build Coastguard Worker typedef struct __GLsync *GLsync; 50*61046927SAndroid Build Coastguard Worker typedef khronos_int64_t GLint64; 51*61046927SAndroid Build Coastguard Worker typedef khronos_uint64_t GLuint64; 52*61046927SAndroid Build Coastguard Worker typedef unsigned int GLenum; 53*61046927SAndroid Build Coastguard Worker typedef unsigned int GLuint; 54*61046927SAndroid Build Coastguard Worker typedef char GLchar; 55*61046927SAndroid Build Coastguard Worker typedef khronos_float_t GLfloat; 56*61046927SAndroid Build Coastguard Worker typedef khronos_ssize_t GLsizeiptr; 57*61046927SAndroid Build Coastguard Worker typedef khronos_intptr_t GLintptr; 58*61046927SAndroid Build Coastguard Worker typedef unsigned int GLbitfield; 59*61046927SAndroid Build Coastguard Worker typedef int GLint; 60*61046927SAndroid Build Coastguard Worker typedef unsigned char GLboolean; 61*61046927SAndroid Build Coastguard Worker typedef int GLsizei; 62*61046927SAndroid Build Coastguard Worker typedef khronos_uint8_t GLubyte; 63*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT 0x00000100 64*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT 0x00000400 65*61046927SAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT 0x00004000 66*61046927SAndroid Build Coastguard Worker #define GL_FALSE 0 67*61046927SAndroid Build Coastguard Worker #define GL_TRUE 1 68*61046927SAndroid Build Coastguard Worker #define GL_POINTS 0x0000 69*61046927SAndroid Build Coastguard Worker #define GL_LINES 0x0001 70*61046927SAndroid Build Coastguard Worker #define GL_LINE_LOOP 0x0002 71*61046927SAndroid Build Coastguard Worker #define GL_LINE_STRIP 0x0003 72*61046927SAndroid Build Coastguard Worker #define GL_TRIANGLES 0x0004 73*61046927SAndroid Build Coastguard Worker #define GL_TRIANGLE_STRIP 0x0005 74*61046927SAndroid Build Coastguard Worker #define GL_TRIANGLE_FAN 0x0006 75*61046927SAndroid Build Coastguard Worker #define GL_ZERO 0 76*61046927SAndroid Build Coastguard Worker #define GL_ONE 1 77*61046927SAndroid Build Coastguard Worker #define GL_SRC_COLOR 0x0300 78*61046927SAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC_COLOR 0x0301 79*61046927SAndroid Build Coastguard Worker #define GL_SRC_ALPHA 0x0302 80*61046927SAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC_ALPHA 0x0303 81*61046927SAndroid Build Coastguard Worker #define GL_DST_ALPHA 0x0304 82*61046927SAndroid Build Coastguard Worker #define GL_ONE_MINUS_DST_ALPHA 0x0305 83*61046927SAndroid Build Coastguard Worker #define GL_DST_COLOR 0x0306 84*61046927SAndroid Build Coastguard Worker #define GL_ONE_MINUS_DST_COLOR 0x0307 85*61046927SAndroid Build Coastguard Worker #define GL_SRC_ALPHA_SATURATE 0x0308 86*61046927SAndroid Build Coastguard Worker #define GL_FUNC_ADD 0x8006 87*61046927SAndroid Build Coastguard Worker #define GL_BLEND_EQUATION 0x8009 88*61046927SAndroid Build Coastguard Worker #define GL_BLEND_EQUATION_RGB 0x8009 89*61046927SAndroid Build Coastguard Worker #define GL_BLEND_EQUATION_ALPHA 0x883D 90*61046927SAndroid Build Coastguard Worker #define GL_FUNC_SUBTRACT 0x800A 91*61046927SAndroid Build Coastguard Worker #define GL_FUNC_REVERSE_SUBTRACT 0x800B 92*61046927SAndroid Build Coastguard Worker #define GL_BLEND_DST_RGB 0x80C8 93*61046927SAndroid Build Coastguard Worker #define GL_BLEND_SRC_RGB 0x80C9 94*61046927SAndroid Build Coastguard Worker #define GL_BLEND_DST_ALPHA 0x80CA 95*61046927SAndroid Build Coastguard Worker #define GL_BLEND_SRC_ALPHA 0x80CB 96*61046927SAndroid Build Coastguard Worker #define GL_CONSTANT_COLOR 0x8001 97*61046927SAndroid Build Coastguard Worker #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 98*61046927SAndroid Build Coastguard Worker #define GL_CONSTANT_ALPHA 0x8003 99*61046927SAndroid Build Coastguard Worker #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 100*61046927SAndroid Build Coastguard Worker #define GL_BLEND_COLOR 0x8005 101*61046927SAndroid Build Coastguard Worker #define GL_ARRAY_BUFFER 0x8892 102*61046927SAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BUFFER 0x8893 103*61046927SAndroid Build Coastguard Worker #define GL_ARRAY_BUFFER_BINDING 0x8894 104*61046927SAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 105*61046927SAndroid Build Coastguard Worker #define GL_STREAM_DRAW 0x88E0 106*61046927SAndroid Build Coastguard Worker #define GL_STATIC_DRAW 0x88E4 107*61046927SAndroid Build Coastguard Worker #define GL_DYNAMIC_DRAW 0x88E8 108*61046927SAndroid Build Coastguard Worker #define GL_BUFFER_SIZE 0x8764 109*61046927SAndroid Build Coastguard Worker #define GL_BUFFER_USAGE 0x8765 110*61046927SAndroid Build Coastguard Worker #define GL_CURRENT_VERTEX_ATTRIB 0x8626 111*61046927SAndroid Build Coastguard Worker #define GL_FRONT 0x0404 112*61046927SAndroid Build Coastguard Worker #define GL_BACK 0x0405 113*61046927SAndroid Build Coastguard Worker #define GL_FRONT_AND_BACK 0x0408 114*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_2D 0x0DE1 115*61046927SAndroid Build Coastguard Worker #define GL_CULL_FACE 0x0B44 116*61046927SAndroid Build Coastguard Worker #define GL_BLEND 0x0BE2 117*61046927SAndroid Build Coastguard Worker #define GL_DITHER 0x0BD0 118*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_TEST 0x0B90 119*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_TEST 0x0B71 120*61046927SAndroid Build Coastguard Worker #define GL_SCISSOR_TEST 0x0C11 121*61046927SAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_FILL 0x8037 122*61046927SAndroid Build Coastguard Worker #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 123*61046927SAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE 0x80A0 124*61046927SAndroid Build Coastguard Worker #define GL_NO_ERROR 0 125*61046927SAndroid Build Coastguard Worker #define GL_INVALID_ENUM 0x0500 126*61046927SAndroid Build Coastguard Worker #define GL_INVALID_VALUE 0x0501 127*61046927SAndroid Build Coastguard Worker #define GL_INVALID_OPERATION 0x0502 128*61046927SAndroid Build Coastguard Worker #define GL_OUT_OF_MEMORY 0x0505 129*61046927SAndroid Build Coastguard Worker #define GL_CW 0x0900 130*61046927SAndroid Build Coastguard Worker #define GL_CCW 0x0901 131*61046927SAndroid Build Coastguard Worker #define GL_LINE_WIDTH 0x0B21 132*61046927SAndroid Build Coastguard Worker #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 133*61046927SAndroid Build Coastguard Worker #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 134*61046927SAndroid Build Coastguard Worker #define GL_CULL_FACE_MODE 0x0B45 135*61046927SAndroid Build Coastguard Worker #define GL_FRONT_FACE 0x0B46 136*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_RANGE 0x0B70 137*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_WRITEMASK 0x0B72 138*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_CLEAR_VALUE 0x0B73 139*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_FUNC 0x0B74 140*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_CLEAR_VALUE 0x0B91 141*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_FUNC 0x0B92 142*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_FAIL 0x0B94 143*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 144*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 145*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_REF 0x0B97 146*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_VALUE_MASK 0x0B93 147*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_WRITEMASK 0x0B98 148*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_FUNC 0x8800 149*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_FAIL 0x8801 150*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 151*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 152*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_REF 0x8CA3 153*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 154*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 155*61046927SAndroid Build Coastguard Worker #define GL_VIEWPORT 0x0BA2 156*61046927SAndroid Build Coastguard Worker #define GL_SCISSOR_BOX 0x0C10 157*61046927SAndroid Build Coastguard Worker #define GL_COLOR_CLEAR_VALUE 0x0C22 158*61046927SAndroid Build Coastguard Worker #define GL_COLOR_WRITEMASK 0x0C23 159*61046927SAndroid Build Coastguard Worker #define GL_UNPACK_ALIGNMENT 0x0CF5 160*61046927SAndroid Build Coastguard Worker #define GL_PACK_ALIGNMENT 0x0D05 161*61046927SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_SIZE 0x0D33 162*61046927SAndroid Build Coastguard Worker #define GL_MAX_VIEWPORT_DIMS 0x0D3A 163*61046927SAndroid Build Coastguard Worker #define GL_SUBPIXEL_BITS 0x0D50 164*61046927SAndroid Build Coastguard Worker #define GL_RED_BITS 0x0D52 165*61046927SAndroid Build Coastguard Worker #define GL_GREEN_BITS 0x0D53 166*61046927SAndroid Build Coastguard Worker #define GL_BLUE_BITS 0x0D54 167*61046927SAndroid Build Coastguard Worker #define GL_ALPHA_BITS 0x0D55 168*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_BITS 0x0D56 169*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_BITS 0x0D57 170*61046927SAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_UNITS 0x2A00 171*61046927SAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_FACTOR 0x8038 172*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D 0x8069 173*61046927SAndroid Build Coastguard Worker #define GL_SAMPLE_BUFFERS 0x80A8 174*61046927SAndroid Build Coastguard Worker #define GL_SAMPLES 0x80A9 175*61046927SAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 176*61046927SAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 177*61046927SAndroid Build Coastguard Worker #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 178*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 179*61046927SAndroid Build Coastguard Worker #define GL_DONT_CARE 0x1100 180*61046927SAndroid Build Coastguard Worker #define GL_FASTEST 0x1101 181*61046927SAndroid Build Coastguard Worker #define GL_NICEST 0x1102 182*61046927SAndroid Build Coastguard Worker #define GL_GENERATE_MIPMAP_HINT 0x8192 183*61046927SAndroid Build Coastguard Worker #define GL_BYTE 0x1400 184*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_BYTE 0x1401 185*61046927SAndroid Build Coastguard Worker #define GL_SHORT 0x1402 186*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT 0x1403 187*61046927SAndroid Build Coastguard Worker #define GL_INT 0x1404 188*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT 0x1405 189*61046927SAndroid Build Coastguard Worker #define GL_FLOAT 0x1406 190*61046927SAndroid Build Coastguard Worker #define GL_FIXED 0x140C 191*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT 0x1902 192*61046927SAndroid Build Coastguard Worker #define GL_ALPHA 0x1906 193*61046927SAndroid Build Coastguard Worker #define GL_RGB 0x1907 194*61046927SAndroid Build Coastguard Worker #define GL_RGBA 0x1908 195*61046927SAndroid Build Coastguard Worker #define GL_LUMINANCE 0x1909 196*61046927SAndroid Build Coastguard Worker #define GL_LUMINANCE_ALPHA 0x190A 197*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 198*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 199*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_5_6_5 0x8363 200*61046927SAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER 0x8B30 201*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_SHADER 0x8B31 202*61046927SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATTRIBS 0x8869 203*61046927SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 204*61046927SAndroid Build Coastguard Worker #define GL_MAX_VARYING_VECTORS 0x8DFC 205*61046927SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 206*61046927SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 207*61046927SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 208*61046927SAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 209*61046927SAndroid Build Coastguard Worker #define GL_SHADER_TYPE 0x8B4F 210*61046927SAndroid Build Coastguard Worker #define GL_DELETE_STATUS 0x8B80 211*61046927SAndroid Build Coastguard Worker #define GL_LINK_STATUS 0x8B82 212*61046927SAndroid Build Coastguard Worker #define GL_VALIDATE_STATUS 0x8B83 213*61046927SAndroid Build Coastguard Worker #define GL_ATTACHED_SHADERS 0x8B85 214*61046927SAndroid Build Coastguard Worker #define GL_ACTIVE_UNIFORMS 0x8B86 215*61046927SAndroid Build Coastguard Worker #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 216*61046927SAndroid Build Coastguard Worker #define GL_ACTIVE_ATTRIBUTES 0x8B89 217*61046927SAndroid Build Coastguard Worker #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 218*61046927SAndroid Build Coastguard Worker #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 219*61046927SAndroid Build Coastguard Worker #define GL_CURRENT_PROGRAM 0x8B8D 220*61046927SAndroid Build Coastguard Worker #define GL_NEVER 0x0200 221*61046927SAndroid Build Coastguard Worker #define GL_LESS 0x0201 222*61046927SAndroid Build Coastguard Worker #define GL_EQUAL 0x0202 223*61046927SAndroid Build Coastguard Worker #define GL_LEQUAL 0x0203 224*61046927SAndroid Build Coastguard Worker #define GL_GREATER 0x0204 225*61046927SAndroid Build Coastguard Worker #define GL_NOTEQUAL 0x0205 226*61046927SAndroid Build Coastguard Worker #define GL_GEQUAL 0x0206 227*61046927SAndroid Build Coastguard Worker #define GL_ALWAYS 0x0207 228*61046927SAndroid Build Coastguard Worker #define GL_KEEP 0x1E00 229*61046927SAndroid Build Coastguard Worker #define GL_REPLACE 0x1E01 230*61046927SAndroid Build Coastguard Worker #define GL_INCR 0x1E02 231*61046927SAndroid Build Coastguard Worker #define GL_DECR 0x1E03 232*61046927SAndroid Build Coastguard Worker #define GL_INVERT 0x150A 233*61046927SAndroid Build Coastguard Worker #define GL_INCR_WRAP 0x8507 234*61046927SAndroid Build Coastguard Worker #define GL_DECR_WRAP 0x8508 235*61046927SAndroid Build Coastguard Worker #define GL_VENDOR 0x1F00 236*61046927SAndroid Build Coastguard Worker #define GL_RENDERER 0x1F01 237*61046927SAndroid Build Coastguard Worker #define GL_VERSION 0x1F02 238*61046927SAndroid Build Coastguard Worker #define GL_EXTENSIONS 0x1F03 239*61046927SAndroid Build Coastguard Worker #define GL_NEAREST 0x2600 240*61046927SAndroid Build Coastguard Worker #define GL_LINEAR 0x2601 241*61046927SAndroid Build Coastguard Worker #define GL_NEAREST_MIPMAP_NEAREST 0x2700 242*61046927SAndroid Build Coastguard Worker #define GL_LINEAR_MIPMAP_NEAREST 0x2701 243*61046927SAndroid Build Coastguard Worker #define GL_NEAREST_MIPMAP_LINEAR 0x2702 244*61046927SAndroid Build Coastguard Worker #define GL_LINEAR_MIPMAP_LINEAR 0x2703 245*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_MAG_FILTER 0x2800 246*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_MIN_FILTER 0x2801 247*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_S 0x2802 248*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_T 0x2803 249*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE 0x1702 250*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP 0x8513 251*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 252*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 253*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 254*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 255*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 256*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 257*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 258*61046927SAndroid Build Coastguard Worker #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 259*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE0 0x84C0 260*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE1 0x84C1 261*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE2 0x84C2 262*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE3 0x84C3 263*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE4 0x84C4 264*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE5 0x84C5 265*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE6 0x84C6 266*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE7 0x84C7 267*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE8 0x84C8 268*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE9 0x84C9 269*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE10 0x84CA 270*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE11 0x84CB 271*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE12 0x84CC 272*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE13 0x84CD 273*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE14 0x84CE 274*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE15 0x84CF 275*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE16 0x84D0 276*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE17 0x84D1 277*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE18 0x84D2 278*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE19 0x84D3 279*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE20 0x84D4 280*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE21 0x84D5 281*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE22 0x84D6 282*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE23 0x84D7 283*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE24 0x84D8 284*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE25 0x84D9 285*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE26 0x84DA 286*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE27 0x84DB 287*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE28 0x84DC 288*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE29 0x84DD 289*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE30 0x84DE 290*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE31 0x84DF 291*61046927SAndroid Build Coastguard Worker #define GL_ACTIVE_TEXTURE 0x84E0 292*61046927SAndroid Build Coastguard Worker #define GL_REPEAT 0x2901 293*61046927SAndroid Build Coastguard Worker #define GL_CLAMP_TO_EDGE 0x812F 294*61046927SAndroid Build Coastguard Worker #define GL_MIRRORED_REPEAT 0x8370 295*61046927SAndroid Build Coastguard Worker #define GL_FLOAT_VEC2 0x8B50 296*61046927SAndroid Build Coastguard Worker #define GL_FLOAT_VEC3 0x8B51 297*61046927SAndroid Build Coastguard Worker #define GL_FLOAT_VEC4 0x8B52 298*61046927SAndroid Build Coastguard Worker #define GL_INT_VEC2 0x8B53 299*61046927SAndroid Build Coastguard Worker #define GL_INT_VEC3 0x8B54 300*61046927SAndroid Build Coastguard Worker #define GL_INT_VEC4 0x8B55 301*61046927SAndroid Build Coastguard Worker #define GL_BOOL 0x8B56 302*61046927SAndroid Build Coastguard Worker #define GL_BOOL_VEC2 0x8B57 303*61046927SAndroid Build Coastguard Worker #define GL_BOOL_VEC3 0x8B58 304*61046927SAndroid Build Coastguard Worker #define GL_BOOL_VEC4 0x8B59 305*61046927SAndroid Build Coastguard Worker #define GL_FLOAT_MAT2 0x8B5A 306*61046927SAndroid Build Coastguard Worker #define GL_FLOAT_MAT3 0x8B5B 307*61046927SAndroid Build Coastguard Worker #define GL_FLOAT_MAT4 0x8B5C 308*61046927SAndroid Build Coastguard Worker #define GL_SAMPLER_2D 0x8B5E 309*61046927SAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE 0x8B60 310*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 311*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 312*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 313*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 314*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 315*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 316*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 317*61046927SAndroid Build Coastguard Worker #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 318*61046927SAndroid Build Coastguard Worker #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 319*61046927SAndroid Build Coastguard Worker #define GL_COMPILE_STATUS 0x8B81 320*61046927SAndroid Build Coastguard Worker #define GL_INFO_LOG_LENGTH 0x8B84 321*61046927SAndroid Build Coastguard Worker #define GL_SHADER_SOURCE_LENGTH 0x8B88 322*61046927SAndroid Build Coastguard Worker #define GL_SHADER_COMPILER 0x8DFA 323*61046927SAndroid Build Coastguard Worker #define GL_SHADER_BINARY_FORMATS 0x8DF8 324*61046927SAndroid Build Coastguard Worker #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 325*61046927SAndroid Build Coastguard Worker #define GL_LOW_FLOAT 0x8DF0 326*61046927SAndroid Build Coastguard Worker #define GL_MEDIUM_FLOAT 0x8DF1 327*61046927SAndroid Build Coastguard Worker #define GL_HIGH_FLOAT 0x8DF2 328*61046927SAndroid Build Coastguard Worker #define GL_LOW_INT 0x8DF3 329*61046927SAndroid Build Coastguard Worker #define GL_MEDIUM_INT 0x8DF4 330*61046927SAndroid Build Coastguard Worker #define GL_HIGH_INT 0x8DF5 331*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER 0x8D40 332*61046927SAndroid Build Coastguard Worker #define GL_RENDERBUFFER 0x8D41 333*61046927SAndroid Build Coastguard Worker #define GL_RGBA4 0x8056 334*61046927SAndroid Build Coastguard Worker #define GL_RGB5_A1 0x8057 335*61046927SAndroid Build Coastguard Worker #define GL_RGB565 0x8D62 336*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT16 0x81A5 337*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_INDEX8 0x8D48 338*61046927SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_WIDTH 0x8D42 339*61046927SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_HEIGHT 0x8D43 340*61046927SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 341*61046927SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_RED_SIZE 0x8D50 342*61046927SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 343*61046927SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 344*61046927SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 345*61046927SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 346*61046927SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 347*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 348*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 349*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 350*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 351*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT0 0x8CE0 352*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_ATTACHMENT 0x8D00 353*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_ATTACHMENT 0x8D20 354*61046927SAndroid Build Coastguard Worker #define GL_NONE 0 355*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 356*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 357*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 358*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 359*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 360*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_BINDING 0x8CA6 361*61046927SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_BINDING 0x8CA7 362*61046927SAndroid Build Coastguard Worker #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 363*61046927SAndroid Build Coastguard Worker #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 364*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); 365*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); 366*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); 367*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); 368*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); 369*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); 370*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); 371*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 372*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); 373*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); 374*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); 375*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 376*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 377*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 378*61046927SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); 379*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); 380*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 381*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); 382*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); 383*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 384*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); 385*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 386*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 387*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 388*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 389*61046927SAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); 390*61046927SAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); 391*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); 392*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); 393*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); 394*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); 395*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); 396*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); 397*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); 398*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); 399*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); 400*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); 401*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); 402*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); 403*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); 404*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); 405*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); 406*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); 407*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); 408*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); 409*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); 410*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 411*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 412*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); 413*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); 414*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); 415*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); 416*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); 417*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); 418*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 419*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 420*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 421*61046927SAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); 422*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); 423*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 424*61046927SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); 425*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); 426*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); 427*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); 428*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); 429*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 430*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 431*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); 432*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 433*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 434*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 435*61046927SAndroid Build Coastguard Worker typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); 436*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); 437*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 438*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); 439*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); 440*61046927SAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); 441*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); 442*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); 443*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); 444*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); 445*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); 446*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); 447*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); 448*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); 449*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); 450*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); 451*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); 452*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); 453*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); 454*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); 455*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); 456*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 457*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); 458*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 459*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); 460*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); 461*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); 462*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 463*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); 464*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); 465*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); 466*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); 467*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); 468*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 469*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 470*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); 471*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); 472*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); 473*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); 474*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 475*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); 476*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); 477*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); 478*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); 479*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); 480*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); 481*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); 482*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); 483*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 484*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); 485*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); 486*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); 487*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 488*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); 489*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 490*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); 491*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 492*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 493*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 494*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); 495*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); 496*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); 497*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); 498*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); 499*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); 500*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); 501*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); 502*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 503*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); 504*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 505*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); 506*61046927SAndroid Build Coastguard Worker #if GL_GLES_PROTOTYPES 507*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 508*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 509*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 510*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 511*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 512*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 513*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 514*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 515*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 516*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); 517*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 518*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 519*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 520*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 521*61046927SAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); 522*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 523*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 524*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); 525*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 526*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 527*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 528*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 529*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 530*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 531*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 532*61046927SAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 533*61046927SAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); 534*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); 535*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); 536*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); 537*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 538*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); 539*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 540*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 541*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); 542*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 543*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); 544*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 545*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisable (GLenum cap); 546*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 547*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 548*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); 549*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnable (GLenum cap); 550*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 551*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFinish (void); 552*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFlush (void); 553*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 554*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 555*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); 556*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); 557*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); 558*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); 559*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); 560*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); 561*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 562*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 563*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 564*61046927SAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); 565*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); 566*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); 567*61046927SAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glGetError (void); 568*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); 569*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); 570*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); 571*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); 572*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 573*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); 574*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 575*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 576*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 577*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 578*61046927SAndroid Build Coastguard Worker GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); 579*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); 580*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); 581*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); 582*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); 583*61046927SAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); 584*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); 585*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); 586*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); 587*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); 588*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 589*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 590*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 591*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 592*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 593*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 594*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); 595*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 596*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); 597*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 598*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 599*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 600*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 601*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 602*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); 603*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 604*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); 605*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 606*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 607*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); 608*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 609*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); 610*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 611*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 612*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 613*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 614*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); 615*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 616*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); 617*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 618*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); 619*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); 620*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); 621*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); 622*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); 623*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); 624*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); 625*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); 626*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 627*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); 628*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); 629*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); 630*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 631*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); 632*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 633*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); 634*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 635*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 636*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 637*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); 638*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); 639*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); 640*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); 641*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); 642*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); 643*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); 644*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); 645*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 646*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); 647*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 648*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 649*61046927SAndroid Build Coastguard Worker #endif 650*61046927SAndroid Build Coastguard Worker #endif /* GL_ES_VERSION_2_0 */ 651*61046927SAndroid Build Coastguard Worker 652*61046927SAndroid Build Coastguard Worker #ifndef GL_ES_VERSION_3_0 653*61046927SAndroid Build Coastguard Worker #define GL_ES_VERSION_3_0 1 654*61046927SAndroid Build Coastguard Worker typedef khronos_uint16_t GLhalf; 655*61046927SAndroid Build Coastguard Worker #define GL_READ_BUFFER 0x0C02 656*61046927SAndroid Build Coastguard Worker #define GL_UNPACK_ROW_LENGTH 0x0CF2 657*61046927SAndroid Build Coastguard Worker #define GL_UNPACK_SKIP_ROWS 0x0CF3 658*61046927SAndroid Build Coastguard Worker #define GL_UNPACK_SKIP_PIXELS 0x0CF4 659*61046927SAndroid Build Coastguard Worker #define GL_PACK_ROW_LENGTH 0x0D02 660*61046927SAndroid Build Coastguard Worker #define GL_PACK_SKIP_ROWS 0x0D03 661*61046927SAndroid Build Coastguard Worker #define GL_PACK_SKIP_PIXELS 0x0D04 662*61046927SAndroid Build Coastguard Worker #define GL_COLOR 0x1800 663*61046927SAndroid Build Coastguard Worker #define GL_DEPTH 0x1801 664*61046927SAndroid Build Coastguard Worker #define GL_STENCIL 0x1802 665*61046927SAndroid Build Coastguard Worker #define GL_RED 0x1903 666*61046927SAndroid Build Coastguard Worker #define GL_RGB8 0x8051 667*61046927SAndroid Build Coastguard Worker #define GL_RGBA8 0x8058 668*61046927SAndroid Build Coastguard Worker #define GL_RGB10_A2 0x8059 669*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_3D 0x806A 670*61046927SAndroid Build Coastguard Worker #define GL_UNPACK_SKIP_IMAGES 0x806D 671*61046927SAndroid Build Coastguard Worker #define GL_UNPACK_IMAGE_HEIGHT 0x806E 672*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_3D 0x806F 673*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_R 0x8072 674*61046927SAndroid Build Coastguard Worker #define GL_MAX_3D_TEXTURE_SIZE 0x8073 675*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 676*61046927SAndroid Build Coastguard Worker #define GL_MAX_ELEMENTS_VERTICES 0x80E8 677*61046927SAndroid Build Coastguard Worker #define GL_MAX_ELEMENTS_INDICES 0x80E9 678*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_MIN_LOD 0x813A 679*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_MAX_LOD 0x813B 680*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BASE_LEVEL 0x813C 681*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_MAX_LEVEL 0x813D 682*61046927SAndroid Build Coastguard Worker #define GL_MIN 0x8007 683*61046927SAndroid Build Coastguard Worker #define GL_MAX 0x8008 684*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT24 0x81A6 685*61046927SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 686*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_COMPARE_MODE 0x884C 687*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_COMPARE_FUNC 0x884D 688*61046927SAndroid Build Coastguard Worker #define GL_CURRENT_QUERY 0x8865 689*61046927SAndroid Build Coastguard Worker #define GL_QUERY_RESULT 0x8866 690*61046927SAndroid Build Coastguard Worker #define GL_QUERY_RESULT_AVAILABLE 0x8867 691*61046927SAndroid Build Coastguard Worker #define GL_BUFFER_MAPPED 0x88BC 692*61046927SAndroid Build Coastguard Worker #define GL_BUFFER_MAP_POINTER 0x88BD 693*61046927SAndroid Build Coastguard Worker #define GL_STREAM_READ 0x88E1 694*61046927SAndroid Build Coastguard Worker #define GL_STREAM_COPY 0x88E2 695*61046927SAndroid Build Coastguard Worker #define GL_STATIC_READ 0x88E5 696*61046927SAndroid Build Coastguard Worker #define GL_STATIC_COPY 0x88E6 697*61046927SAndroid Build Coastguard Worker #define GL_DYNAMIC_READ 0x88E9 698*61046927SAndroid Build Coastguard Worker #define GL_DYNAMIC_COPY 0x88EA 699*61046927SAndroid Build Coastguard Worker #define GL_MAX_DRAW_BUFFERS 0x8824 700*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER0 0x8825 701*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER1 0x8826 702*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER2 0x8827 703*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER3 0x8828 704*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER4 0x8829 705*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER5 0x882A 706*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER6 0x882B 707*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER7 0x882C 708*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER8 0x882D 709*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER9 0x882E 710*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER10 0x882F 711*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER11 0x8830 712*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER12 0x8831 713*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER13 0x8832 714*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER14 0x8833 715*61046927SAndroid Build Coastguard Worker #define GL_DRAW_BUFFER15 0x8834 716*61046927SAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 717*61046927SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 718*61046927SAndroid Build Coastguard Worker #define GL_SAMPLER_3D 0x8B5F 719*61046927SAndroid Build Coastguard Worker #define GL_SAMPLER_2D_SHADOW 0x8B62 720*61046927SAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 721*61046927SAndroid Build Coastguard Worker #define GL_PIXEL_PACK_BUFFER 0x88EB 722*61046927SAndroid Build Coastguard Worker #define GL_PIXEL_UNPACK_BUFFER 0x88EC 723*61046927SAndroid Build Coastguard Worker #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 724*61046927SAndroid Build Coastguard Worker #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 725*61046927SAndroid Build Coastguard Worker #define GL_FLOAT_MAT2x3 0x8B65 726*61046927SAndroid Build Coastguard Worker #define GL_FLOAT_MAT2x4 0x8B66 727*61046927SAndroid Build Coastguard Worker #define GL_FLOAT_MAT3x2 0x8B67 728*61046927SAndroid Build Coastguard Worker #define GL_FLOAT_MAT3x4 0x8B68 729*61046927SAndroid Build Coastguard Worker #define GL_FLOAT_MAT4x2 0x8B69 730*61046927SAndroid Build Coastguard Worker #define GL_FLOAT_MAT4x3 0x8B6A 731*61046927SAndroid Build Coastguard Worker #define GL_SRGB 0x8C40 732*61046927SAndroid Build Coastguard Worker #define GL_SRGB8 0x8C41 733*61046927SAndroid Build Coastguard Worker #define GL_SRGB8_ALPHA8 0x8C43 734*61046927SAndroid Build Coastguard Worker #define GL_COMPARE_REF_TO_TEXTURE 0x884E 735*61046927SAndroid Build Coastguard Worker #define GL_MAJOR_VERSION 0x821B 736*61046927SAndroid Build Coastguard Worker #define GL_MINOR_VERSION 0x821C 737*61046927SAndroid Build Coastguard Worker #define GL_NUM_EXTENSIONS 0x821D 738*61046927SAndroid Build Coastguard Worker #define GL_RGBA32F 0x8814 739*61046927SAndroid Build Coastguard Worker #define GL_RGB32F 0x8815 740*61046927SAndroid Build Coastguard Worker #define GL_RGBA16F 0x881A 741*61046927SAndroid Build Coastguard Worker #define GL_RGB16F 0x881B 742*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 743*61046927SAndroid Build Coastguard Worker #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 744*61046927SAndroid Build Coastguard Worker #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 745*61046927SAndroid Build Coastguard Worker #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 746*61046927SAndroid Build Coastguard Worker #define GL_MAX_VARYING_COMPONENTS 0x8B4B 747*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_2D_ARRAY 0x8C1A 748*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 749*61046927SAndroid Build Coastguard Worker #define GL_R11F_G11F_B10F 0x8C3A 750*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 751*61046927SAndroid Build Coastguard Worker #define GL_RGB9_E5 0x8C3D 752*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 753*61046927SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 754*61046927SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 755*61046927SAndroid Build Coastguard Worker #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 756*61046927SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 757*61046927SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 758*61046927SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 759*61046927SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 760*61046927SAndroid Build Coastguard Worker #define GL_RASTERIZER_DISCARD 0x8C89 761*61046927SAndroid Build Coastguard Worker #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 762*61046927SAndroid Build Coastguard Worker #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 763*61046927SAndroid Build Coastguard Worker #define GL_INTERLEAVED_ATTRIBS 0x8C8C 764*61046927SAndroid Build Coastguard Worker #define GL_SEPARATE_ATTRIBS 0x8C8D 765*61046927SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 766*61046927SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 767*61046927SAndroid Build Coastguard Worker #define GL_RGBA32UI 0x8D70 768*61046927SAndroid Build Coastguard Worker #define GL_RGB32UI 0x8D71 769*61046927SAndroid Build Coastguard Worker #define GL_RGBA16UI 0x8D76 770*61046927SAndroid Build Coastguard Worker #define GL_RGB16UI 0x8D77 771*61046927SAndroid Build Coastguard Worker #define GL_RGBA8UI 0x8D7C 772*61046927SAndroid Build Coastguard Worker #define GL_RGB8UI 0x8D7D 773*61046927SAndroid Build Coastguard Worker #define GL_RGBA32I 0x8D82 774*61046927SAndroid Build Coastguard Worker #define GL_RGB32I 0x8D83 775*61046927SAndroid Build Coastguard Worker #define GL_RGBA16I 0x8D88 776*61046927SAndroid Build Coastguard Worker #define GL_RGB16I 0x8D89 777*61046927SAndroid Build Coastguard Worker #define GL_RGBA8I 0x8D8E 778*61046927SAndroid Build Coastguard Worker #define GL_RGB8I 0x8D8F 779*61046927SAndroid Build Coastguard Worker #define GL_RED_INTEGER 0x8D94 780*61046927SAndroid Build Coastguard Worker #define GL_RGB_INTEGER 0x8D98 781*61046927SAndroid Build Coastguard Worker #define GL_RGBA_INTEGER 0x8D99 782*61046927SAndroid Build Coastguard Worker #define GL_SAMPLER_2D_ARRAY 0x8DC1 783*61046927SAndroid Build Coastguard Worker #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 784*61046927SAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 785*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_VEC2 0x8DC6 786*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_VEC3 0x8DC7 787*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_VEC4 0x8DC8 788*61046927SAndroid Build Coastguard Worker #define GL_INT_SAMPLER_2D 0x8DCA 789*61046927SAndroid Build Coastguard Worker #define GL_INT_SAMPLER_3D 0x8DCB 790*61046927SAndroid Build Coastguard Worker #define GL_INT_SAMPLER_CUBE 0x8DCC 791*61046927SAndroid Build Coastguard Worker #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 792*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 793*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 794*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 795*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 796*61046927SAndroid Build Coastguard Worker #define GL_BUFFER_ACCESS_FLAGS 0x911F 797*61046927SAndroid Build Coastguard Worker #define GL_BUFFER_MAP_LENGTH 0x9120 798*61046927SAndroid Build Coastguard Worker #define GL_BUFFER_MAP_OFFSET 0x9121 799*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT32F 0x8CAC 800*61046927SAndroid Build Coastguard Worker #define GL_DEPTH32F_STENCIL8 0x8CAD 801*61046927SAndroid Build Coastguard Worker #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 802*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 803*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 804*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 805*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 806*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 807*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 808*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 809*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 810*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT 0x8218 811*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_UNDEFINED 0x8219 812*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 813*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_STENCIL 0x84F9 814*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_24_8 0x84FA 815*61046927SAndroid Build Coastguard Worker #define GL_DEPTH24_STENCIL8 0x88F0 816*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_NORMALIZED 0x8C17 817*61046927SAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 818*61046927SAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER 0x8CA8 819*61046927SAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER 0x8CA9 820*61046927SAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 821*61046927SAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES 0x8CAB 822*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 823*61046927SAndroid Build Coastguard Worker #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 824*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT1 0x8CE1 825*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT2 0x8CE2 826*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT3 0x8CE3 827*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT4 0x8CE4 828*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT5 0x8CE5 829*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT6 0x8CE6 830*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT7 0x8CE7 831*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT8 0x8CE8 832*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT9 0x8CE9 833*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT10 0x8CEA 834*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT11 0x8CEB 835*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT12 0x8CEC 836*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT13 0x8CED 837*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT14 0x8CEE 838*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT15 0x8CEF 839*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT16 0x8CF0 840*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT17 0x8CF1 841*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT18 0x8CF2 842*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT19 0x8CF3 843*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT20 0x8CF4 844*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT21 0x8CF5 845*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT22 0x8CF6 846*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT23 0x8CF7 847*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT24 0x8CF8 848*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT25 0x8CF9 849*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT26 0x8CFA 850*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT27 0x8CFB 851*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT28 0x8CFC 852*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT29 0x8CFD 853*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT30 0x8CFE 854*61046927SAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT31 0x8CFF 855*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 856*61046927SAndroid Build Coastguard Worker #define GL_MAX_SAMPLES 0x8D57 857*61046927SAndroid Build Coastguard Worker #define GL_HALF_FLOAT 0x140B 858*61046927SAndroid Build Coastguard Worker #define GL_MAP_READ_BIT 0x0001 859*61046927SAndroid Build Coastguard Worker #define GL_MAP_WRITE_BIT 0x0002 860*61046927SAndroid Build Coastguard Worker #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 861*61046927SAndroid Build Coastguard Worker #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 862*61046927SAndroid Build Coastguard Worker #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 863*61046927SAndroid Build Coastguard Worker #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 864*61046927SAndroid Build Coastguard Worker #define GL_RG 0x8227 865*61046927SAndroid Build Coastguard Worker #define GL_RG_INTEGER 0x8228 866*61046927SAndroid Build Coastguard Worker #define GL_R8 0x8229 867*61046927SAndroid Build Coastguard Worker #define GL_RG8 0x822B 868*61046927SAndroid Build Coastguard Worker #define GL_R16F 0x822D 869*61046927SAndroid Build Coastguard Worker #define GL_R32F 0x822E 870*61046927SAndroid Build Coastguard Worker #define GL_RG16F 0x822F 871*61046927SAndroid Build Coastguard Worker #define GL_RG32F 0x8230 872*61046927SAndroid Build Coastguard Worker #define GL_R8I 0x8231 873*61046927SAndroid Build Coastguard Worker #define GL_R8UI 0x8232 874*61046927SAndroid Build Coastguard Worker #define GL_R16I 0x8233 875*61046927SAndroid Build Coastguard Worker #define GL_R16UI 0x8234 876*61046927SAndroid Build Coastguard Worker #define GL_R32I 0x8235 877*61046927SAndroid Build Coastguard Worker #define GL_R32UI 0x8236 878*61046927SAndroid Build Coastguard Worker #define GL_RG8I 0x8237 879*61046927SAndroid Build Coastguard Worker #define GL_RG8UI 0x8238 880*61046927SAndroid Build Coastguard Worker #define GL_RG16I 0x8239 881*61046927SAndroid Build Coastguard Worker #define GL_RG16UI 0x823A 882*61046927SAndroid Build Coastguard Worker #define GL_RG32I 0x823B 883*61046927SAndroid Build Coastguard Worker #define GL_RG32UI 0x823C 884*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_BINDING 0x85B5 885*61046927SAndroid Build Coastguard Worker #define GL_R8_SNORM 0x8F94 886*61046927SAndroid Build Coastguard Worker #define GL_RG8_SNORM 0x8F95 887*61046927SAndroid Build Coastguard Worker #define GL_RGB8_SNORM 0x8F96 888*61046927SAndroid Build Coastguard Worker #define GL_RGBA8_SNORM 0x8F97 889*61046927SAndroid Build Coastguard Worker #define GL_SIGNED_NORMALIZED 0x8F9C 890*61046927SAndroid Build Coastguard Worker #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 891*61046927SAndroid Build Coastguard Worker #define GL_COPY_READ_BUFFER 0x8F36 892*61046927SAndroid Build Coastguard Worker #define GL_COPY_WRITE_BUFFER 0x8F37 893*61046927SAndroid Build Coastguard Worker #define GL_COPY_READ_BUFFER_BINDING 0x8F36 894*61046927SAndroid Build Coastguard Worker #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 895*61046927SAndroid Build Coastguard Worker #define GL_UNIFORM_BUFFER 0x8A11 896*61046927SAndroid Build Coastguard Worker #define GL_UNIFORM_BUFFER_BINDING 0x8A28 897*61046927SAndroid Build Coastguard Worker #define GL_UNIFORM_BUFFER_START 0x8A29 898*61046927SAndroid Build Coastguard Worker #define GL_UNIFORM_BUFFER_SIZE 0x8A2A 899*61046927SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B 900*61046927SAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D 901*61046927SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E 902*61046927SAndroid Build Coastguard Worker #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F 903*61046927SAndroid Build Coastguard Worker #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 904*61046927SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 905*61046927SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 906*61046927SAndroid Build Coastguard Worker #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 907*61046927SAndroid Build Coastguard Worker #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 908*61046927SAndroid Build Coastguard Worker #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 909*61046927SAndroid Build Coastguard Worker #define GL_UNIFORM_TYPE 0x8A37 910*61046927SAndroid Build Coastguard Worker #define GL_UNIFORM_SIZE 0x8A38 911*61046927SAndroid Build Coastguard Worker #define GL_UNIFORM_NAME_LENGTH 0x8A39 912*61046927SAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_INDEX 0x8A3A 913*61046927SAndroid Build Coastguard Worker #define GL_UNIFORM_OFFSET 0x8A3B 914*61046927SAndroid Build Coastguard Worker #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C 915*61046927SAndroid Build Coastguard Worker #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D 916*61046927SAndroid Build Coastguard Worker #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E 917*61046927SAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_BINDING 0x8A3F 918*61046927SAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 919*61046927SAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 920*61046927SAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 921*61046927SAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 922*61046927SAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 923*61046927SAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 924*61046927SAndroid Build Coastguard Worker #define GL_INVALID_INDEX 0xFFFFFFFFu 925*61046927SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 926*61046927SAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 927*61046927SAndroid Build Coastguard Worker #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 928*61046927SAndroid Build Coastguard Worker #define GL_OBJECT_TYPE 0x9112 929*61046927SAndroid Build Coastguard Worker #define GL_SYNC_CONDITION 0x9113 930*61046927SAndroid Build Coastguard Worker #define GL_SYNC_STATUS 0x9114 931*61046927SAndroid Build Coastguard Worker #define GL_SYNC_FLAGS 0x9115 932*61046927SAndroid Build Coastguard Worker #define GL_SYNC_FENCE 0x9116 933*61046927SAndroid Build Coastguard Worker #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 934*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNALED 0x9118 935*61046927SAndroid Build Coastguard Worker #define GL_SIGNALED 0x9119 936*61046927SAndroid Build Coastguard Worker #define GL_ALREADY_SIGNALED 0x911A 937*61046927SAndroid Build Coastguard Worker #define GL_TIMEOUT_EXPIRED 0x911B 938*61046927SAndroid Build Coastguard Worker #define GL_CONDITION_SATISFIED 0x911C 939*61046927SAndroid Build Coastguard Worker #define GL_WAIT_FAILED 0x911D 940*61046927SAndroid Build Coastguard Worker #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 941*61046927SAndroid Build Coastguard Worker #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull 942*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE 943*61046927SAndroid Build Coastguard Worker #define GL_ANY_SAMPLES_PASSED 0x8C2F 944*61046927SAndroid Build Coastguard Worker #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A 945*61046927SAndroid Build Coastguard Worker #define GL_SAMPLER_BINDING 0x8919 946*61046927SAndroid Build Coastguard Worker #define GL_RGB10_A2UI 0x906F 947*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_SWIZZLE_R 0x8E42 948*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_SWIZZLE_G 0x8E43 949*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_SWIZZLE_B 0x8E44 950*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_SWIZZLE_A 0x8E45 951*61046927SAndroid Build Coastguard Worker #define GL_GREEN 0x1904 952*61046927SAndroid Build Coastguard Worker #define GL_BLUE 0x1905 953*61046927SAndroid Build Coastguard Worker #define GL_INT_2_10_10_10_REV 0x8D9F 954*61046927SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK 0x8E22 955*61046927SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 956*61046927SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 957*61046927SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 958*61046927SAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 959*61046927SAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_LENGTH 0x8741 960*61046927SAndroid Build Coastguard Worker #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 961*61046927SAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_FORMATS 0x87FF 962*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_R11_EAC 0x9270 963*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 964*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RG11_EAC 0x9272 965*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 966*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB8_ETC2 0x9274 967*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ETC2 0x9275 968*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 969*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 970*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 971*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 972*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F 973*61046927SAndroid Build Coastguard Worker #define GL_MAX_ELEMENT_INDEX 0x8D6B 974*61046927SAndroid Build Coastguard Worker #define GL_NUM_SAMPLE_COUNTS 0x9380 975*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF 976*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src); 977*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); 978*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); 979*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 980*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 981*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); 982*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); 983*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); 984*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); 985*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id); 986*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); 987*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target); 988*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); 989*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); 990*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); 991*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); 992*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); 993*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 994*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 995*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 996*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 997*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 998*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 999*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 1000*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 1001*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 1002*61046927SAndroid Build Coastguard Worker typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 1003*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); 1004*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); 1005*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); 1006*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); 1007*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); 1008*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); 1009*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); 1010*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); 1011*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 1012*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); 1013*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); 1014*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); 1015*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); 1016*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); 1017*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); 1018*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); 1019*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 1020*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); 1021*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); 1022*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); 1023*61046927SAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); 1024*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); 1025*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); 1026*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); 1027*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1028*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); 1029*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); 1030*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); 1031*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); 1032*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); 1033*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); 1034*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); 1035*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 1036*61046927SAndroid Build Coastguard Worker typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); 1037*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 1038*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); 1039*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); 1040*61046927SAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); 1041*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); 1042*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); 1043*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 1044*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); 1045*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); 1046*61046927SAndroid Build Coastguard Worker typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); 1047*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync); 1048*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); 1049*61046927SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); 1050*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); 1051*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); 1052*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 1053*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); 1054*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); 1055*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); 1056*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); 1057*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); 1058*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); 1059*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); 1060*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); 1061*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); 1062*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); 1063*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); 1064*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); 1065*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); 1066*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); 1067*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); 1068*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); 1069*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); 1070*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); 1071*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); 1072*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); 1073*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); 1074*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); 1075*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); 1076*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); 1077*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 1078*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 1079*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); 1080*61046927SAndroid Build Coastguard Worker #if GL_GLES_PROTOTYPES 1081*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src); 1082*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); 1083*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); 1084*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 1085*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 1086*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); 1087*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); 1088*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids); 1089*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); 1090*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id); 1091*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id); 1092*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndQuery (GLenum target); 1093*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); 1094*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); 1095*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); 1096*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); 1097*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); 1098*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1099*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1100*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1101*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1102*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1103*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1104*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 1105*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 1106*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 1107*61046927SAndroid Build Coastguard Worker GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 1108*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); 1109*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array); 1110*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); 1111*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); 1112*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array); 1113*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); 1114*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); 1115*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); 1116*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 1117*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); 1118*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); 1119*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); 1120*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); 1121*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); 1122*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); 1123*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); 1124*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 1125*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); 1126*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); 1127*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); 1128*61046927SAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); 1129*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0); 1130*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); 1131*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); 1132*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1133*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); 1134*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); 1135*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); 1136*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); 1137*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); 1138*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); 1139*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); 1140*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 1141*61046927SAndroid Build Coastguard Worker GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index); 1142*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 1143*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); 1144*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); 1145*61046927SAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); 1146*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); 1147*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); 1148*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 1149*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); 1150*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); 1151*61046927SAndroid Build Coastguard Worker GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); 1152*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync); 1153*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync); 1154*61046927SAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); 1155*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); 1156*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); 1157*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 1158*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); 1159*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); 1160*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); 1161*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); 1162*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler); 1163*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); 1164*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); 1165*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); 1166*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); 1167*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); 1168*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); 1169*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); 1170*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); 1171*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); 1172*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); 1173*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); 1174*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id); 1175*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); 1176*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); 1177*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); 1178*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); 1179*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); 1180*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); 1181*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); 1182*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 1183*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 1184*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); 1185*61046927SAndroid Build Coastguard Worker #endif 1186*61046927SAndroid Build Coastguard Worker #endif /* GL_ES_VERSION_3_0 */ 1187*61046927SAndroid Build Coastguard Worker 1188*61046927SAndroid Build Coastguard Worker #ifndef GL_ES_VERSION_3_1 1189*61046927SAndroid Build Coastguard Worker #define GL_ES_VERSION_3_1 1 1190*61046927SAndroid Build Coastguard Worker #define GL_COMPUTE_SHADER 0x91B9 1191*61046927SAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB 1192*61046927SAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC 1193*61046927SAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD 1194*61046927SAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 1195*61046927SAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 1196*61046927SAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 1197*61046927SAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 1198*61046927SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 1199*61046927SAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB 1200*61046927SAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE 1201*61046927SAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF 1202*61046927SAndroid Build Coastguard Worker #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 1203*61046927SAndroid Build Coastguard Worker #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE 1204*61046927SAndroid Build Coastguard Worker #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF 1205*61046927SAndroid Build Coastguard Worker #define GL_COMPUTE_SHADER_BIT 0x00000020 1206*61046927SAndroid Build Coastguard Worker #define GL_DRAW_INDIRECT_BUFFER 0x8F3F 1207*61046927SAndroid Build Coastguard Worker #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 1208*61046927SAndroid Build Coastguard Worker #define GL_MAX_UNIFORM_LOCATIONS 0x826E 1209*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 1210*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 1211*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 1212*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 1213*61046927SAndroid Build Coastguard Worker #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 1214*61046927SAndroid Build Coastguard Worker #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 1215*61046927SAndroid Build Coastguard Worker #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 1216*61046927SAndroid Build Coastguard Worker #define GL_UNIFORM 0x92E1 1217*61046927SAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK 0x92E2 1218*61046927SAndroid Build Coastguard Worker #define GL_PROGRAM_INPUT 0x92E3 1219*61046927SAndroid Build Coastguard Worker #define GL_PROGRAM_OUTPUT 0x92E4 1220*61046927SAndroid Build Coastguard Worker #define GL_BUFFER_VARIABLE 0x92E5 1221*61046927SAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BLOCK 0x92E6 1222*61046927SAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 1223*61046927SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 1224*61046927SAndroid Build Coastguard Worker #define GL_ACTIVE_RESOURCES 0x92F5 1225*61046927SAndroid Build Coastguard Worker #define GL_MAX_NAME_LENGTH 0x92F6 1226*61046927SAndroid Build Coastguard Worker #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 1227*61046927SAndroid Build Coastguard Worker #define GL_NAME_LENGTH 0x92F9 1228*61046927SAndroid Build Coastguard Worker #define GL_TYPE 0x92FA 1229*61046927SAndroid Build Coastguard Worker #define GL_ARRAY_SIZE 0x92FB 1230*61046927SAndroid Build Coastguard Worker #define GL_OFFSET 0x92FC 1231*61046927SAndroid Build Coastguard Worker #define GL_BLOCK_INDEX 0x92FD 1232*61046927SAndroid Build Coastguard Worker #define GL_ARRAY_STRIDE 0x92FE 1233*61046927SAndroid Build Coastguard Worker #define GL_MATRIX_STRIDE 0x92FF 1234*61046927SAndroid Build Coastguard Worker #define GL_IS_ROW_MAJOR 0x9300 1235*61046927SAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 1236*61046927SAndroid Build Coastguard Worker #define GL_BUFFER_BINDING 0x9302 1237*61046927SAndroid Build Coastguard Worker #define GL_BUFFER_DATA_SIZE 0x9303 1238*61046927SAndroid Build Coastguard Worker #define GL_NUM_ACTIVE_VARIABLES 0x9304 1239*61046927SAndroid Build Coastguard Worker #define GL_ACTIVE_VARIABLES 0x9305 1240*61046927SAndroid Build Coastguard Worker #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 1241*61046927SAndroid Build Coastguard Worker #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A 1242*61046927SAndroid Build Coastguard Worker #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B 1243*61046927SAndroid Build Coastguard Worker #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C 1244*61046927SAndroid Build Coastguard Worker #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D 1245*61046927SAndroid Build Coastguard Worker #define GL_LOCATION 0x930E 1246*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_SHADER_BIT 0x00000001 1247*61046927SAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER_BIT 0x00000002 1248*61046927SAndroid Build Coastguard Worker #define GL_ALL_SHADER_BITS 0xFFFFFFFF 1249*61046927SAndroid Build Coastguard Worker #define GL_PROGRAM_SEPARABLE 0x8258 1250*61046927SAndroid Build Coastguard Worker #define GL_ACTIVE_PROGRAM 0x8259 1251*61046927SAndroid Build Coastguard Worker #define GL_PROGRAM_PIPELINE_BINDING 0x825A 1252*61046927SAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 1253*61046927SAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 1254*61046927SAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 1255*61046927SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC 1256*61046927SAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 1257*61046927SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 1258*61046927SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 1259*61046927SAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 1260*61046927SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 1261*61046927SAndroid Build Coastguard Worker #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 1262*61046927SAndroid Build Coastguard Worker #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC 1263*61046927SAndroid Build Coastguard Worker #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 1264*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB 1265*61046927SAndroid Build Coastguard Worker #define GL_MAX_IMAGE_UNITS 0x8F38 1266*61046927SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA 1267*61046927SAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE 1268*61046927SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF 1269*61046927SAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_NAME 0x8F3A 1270*61046927SAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_LEVEL 0x8F3B 1271*61046927SAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_LAYERED 0x8F3C 1272*61046927SAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_LAYER 0x8F3D 1273*61046927SAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_ACCESS 0x8F3E 1274*61046927SAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_FORMAT 0x906E 1275*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 1276*61046927SAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 1277*61046927SAndroid Build Coastguard Worker #define GL_UNIFORM_BARRIER_BIT 0x00000004 1278*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 1279*61046927SAndroid Build Coastguard Worker #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 1280*61046927SAndroid Build Coastguard Worker #define GL_COMMAND_BARRIER_BIT 0x00000040 1281*61046927SAndroid Build Coastguard Worker #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 1282*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 1283*61046927SAndroid Build Coastguard Worker #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 1284*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 1285*61046927SAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 1286*61046927SAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 1287*61046927SAndroid Build Coastguard Worker #define GL_ALL_BARRIER_BITS 0xFFFFFFFF 1288*61046927SAndroid Build Coastguard Worker #define GL_IMAGE_2D 0x904D 1289*61046927SAndroid Build Coastguard Worker #define GL_IMAGE_3D 0x904E 1290*61046927SAndroid Build Coastguard Worker #define GL_IMAGE_CUBE 0x9050 1291*61046927SAndroid Build Coastguard Worker #define GL_IMAGE_2D_ARRAY 0x9053 1292*61046927SAndroid Build Coastguard Worker #define GL_INT_IMAGE_2D 0x9058 1293*61046927SAndroid Build Coastguard Worker #define GL_INT_IMAGE_3D 0x9059 1294*61046927SAndroid Build Coastguard Worker #define GL_INT_IMAGE_CUBE 0x905B 1295*61046927SAndroid Build Coastguard Worker #define GL_INT_IMAGE_2D_ARRAY 0x905E 1296*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 1297*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 1298*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 1299*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 1300*61046927SAndroid Build Coastguard Worker #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 1301*61046927SAndroid Build Coastguard Worker #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 1302*61046927SAndroid Build Coastguard Worker #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 1303*61046927SAndroid Build Coastguard Worker #define GL_READ_ONLY 0x88B8 1304*61046927SAndroid Build Coastguard Worker #define GL_WRITE_ONLY 0x88B9 1305*61046927SAndroid Build Coastguard Worker #define GL_READ_WRITE 0x88BA 1306*61046927SAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BUFFER 0x90D2 1307*61046927SAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 1308*61046927SAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 1309*61046927SAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 1310*61046927SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 1311*61046927SAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA 1312*61046927SAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB 1313*61046927SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC 1314*61046927SAndroid Build Coastguard Worker #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD 1315*61046927SAndroid Build Coastguard Worker #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE 1316*61046927SAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF 1317*61046927SAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 1318*61046927SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 1319*61046927SAndroid Build Coastguard Worker #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA 1320*61046927SAndroid Build Coastguard Worker #define GL_STENCIL_INDEX 0x1901 1321*61046927SAndroid Build Coastguard Worker #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E 1322*61046927SAndroid Build Coastguard Worker #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F 1323*61046927SAndroid Build Coastguard Worker #define GL_SAMPLE_POSITION 0x8E50 1324*61046927SAndroid Build Coastguard Worker #define GL_SAMPLE_MASK 0x8E51 1325*61046927SAndroid Build Coastguard Worker #define GL_SAMPLE_MASK_VALUE 0x8E52 1326*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 1327*61046927SAndroid Build Coastguard Worker #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 1328*61046927SAndroid Build Coastguard Worker #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E 1329*61046927SAndroid Build Coastguard Worker #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F 1330*61046927SAndroid Build Coastguard Worker #define GL_MAX_INTEGER_SAMPLES 0x9110 1331*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 1332*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_SAMPLES 0x9106 1333*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 1334*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_WIDTH 0x1000 1335*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_HEIGHT 0x1001 1336*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_DEPTH 0x8071 1337*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 1338*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_RED_SIZE 0x805C 1339*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_GREEN_SIZE 0x805D 1340*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BLUE_SIZE 0x805E 1341*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_ALPHA_SIZE 0x805F 1342*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_DEPTH_SIZE 0x884A 1343*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_STENCIL_SIZE 0x88F1 1344*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_SHARED_SIZE 0x8C3F 1345*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_RED_TYPE 0x8C10 1346*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_GREEN_TYPE 0x8C11 1347*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BLUE_TYPE 0x8C12 1348*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_ALPHA_TYPE 0x8C13 1349*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_DEPTH_TYPE 0x8C16 1350*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_COMPRESSED 0x86A1 1351*61046927SAndroid Build Coastguard Worker #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 1352*61046927SAndroid Build Coastguard Worker #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 1353*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A 1354*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_BINDING 0x82D4 1355*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 1356*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_BINDING_DIVISOR 0x82D6 1357*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_BINDING_OFFSET 0x82D7 1358*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_BINDING_STRIDE 0x82D8 1359*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_BINDING_BUFFER 0x8F4F 1360*61046927SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 1361*61046927SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA 1362*61046927SAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 1363*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); 1364*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); 1365*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); 1366*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); 1367*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); 1368*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 1369*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); 1370*61046927SAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); 1371*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); 1372*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); 1373*61046927SAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); 1374*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); 1375*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); 1376*61046927SAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); 1377*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); 1378*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); 1379*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); 1380*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); 1381*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); 1382*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); 1383*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); 1384*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); 1385*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 1386*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); 1387*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); 1388*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); 1389*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1390*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); 1391*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); 1392*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 1393*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 1394*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 1395*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 1396*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 1397*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 1398*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); 1399*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); 1400*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); 1401*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); 1402*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1403*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1404*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1405*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1406*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1407*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1408*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1409*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1410*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1411*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1412*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1413*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1414*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1415*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); 1416*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 1417*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); 1418*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); 1419*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); 1420*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); 1421*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); 1422*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); 1423*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); 1424*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params); 1425*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params); 1426*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); 1427*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); 1428*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); 1429*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); 1430*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); 1431*61046927SAndroid Build Coastguard Worker #if GL_GLES_PROTOTYPES 1432*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); 1433*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDispatchComputeIndirect (GLintptr indirect); 1434*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); 1435*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); 1436*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); 1437*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); 1438*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); 1439*61046927SAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); 1440*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); 1441*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); 1442*61046927SAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); 1443*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); 1444*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); 1445*61046927SAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); 1446*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindProgramPipeline (GLuint pipeline); 1447*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); 1448*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); 1449*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsProgramPipeline (GLuint pipeline); 1450*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); 1451*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); 1452*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); 1453*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); 1454*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 1455*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); 1456*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); 1457*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); 1458*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1459*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); 1460*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); 1461*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 1462*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 1463*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); 1464*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); 1465*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); 1466*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); 1467*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); 1468*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); 1469*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); 1470*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); 1471*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1472*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1473*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1474*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1475*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1476*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1477*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1478*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1479*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1480*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1481*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1482*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1483*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1484*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glValidateProgramPipeline (GLuint pipeline); 1485*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 1486*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); 1487*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); 1488*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMemoryBarrier (GLbitfield barriers); 1489*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); 1490*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); 1491*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); 1492*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); 1493*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); 1494*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); 1495*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); 1496*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); 1497*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); 1498*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); 1499*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); 1500*61046927SAndroid Build Coastguard Worker #endif 1501*61046927SAndroid Build Coastguard Worker #endif /* GL_ES_VERSION_3_1 */ 1502*61046927SAndroid Build Coastguard Worker 1503*61046927SAndroid Build Coastguard Worker #ifndef GL_ES_VERSION_3_2 1504*61046927SAndroid Build Coastguard Worker #define GL_ES_VERSION_3_2 1 1505*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); 1506*61046927SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_LINE_WIDTH_RANGE 0x9381 1507*61046927SAndroid Build Coastguard Worker #define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY 0x9382 1508*61046927SAndroid Build Coastguard Worker #define GL_MULTIPLY 0x9294 1509*61046927SAndroid Build Coastguard Worker #define GL_SCREEN 0x9295 1510*61046927SAndroid Build Coastguard Worker #define GL_OVERLAY 0x9296 1511*61046927SAndroid Build Coastguard Worker #define GL_DARKEN 0x9297 1512*61046927SAndroid Build Coastguard Worker #define GL_LIGHTEN 0x9298 1513*61046927SAndroid Build Coastguard Worker #define GL_COLORDODGE 0x9299 1514*61046927SAndroid Build Coastguard Worker #define GL_COLORBURN 0x929A 1515*61046927SAndroid Build Coastguard Worker #define GL_HARDLIGHT 0x929B 1516*61046927SAndroid Build Coastguard Worker #define GL_SOFTLIGHT 0x929C 1517*61046927SAndroid Build Coastguard Worker #define GL_DIFFERENCE 0x929E 1518*61046927SAndroid Build Coastguard Worker #define GL_EXCLUSION 0x92A0 1519*61046927SAndroid Build Coastguard Worker #define GL_HSL_HUE 0x92AD 1520*61046927SAndroid Build Coastguard Worker #define GL_HSL_SATURATION 0x92AE 1521*61046927SAndroid Build Coastguard Worker #define GL_HSL_COLOR 0x92AF 1522*61046927SAndroid Build Coastguard Worker #define GL_HSL_LUMINOSITY 0x92B0 1523*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 1524*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 1525*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 1526*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 1527*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_API 0x8246 1528*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 1529*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 1530*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 1531*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_APPLICATION 0x824A 1532*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_OTHER 0x824B 1533*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_ERROR 0x824C 1534*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D 1535*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E 1536*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_PORTABILITY 0x824F 1537*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 1538*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_OTHER 0x8251 1539*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_MARKER 0x8268 1540*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 1541*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_POP_GROUP 0x826A 1542*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B 1543*61046927SAndroid Build Coastguard Worker #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C 1544*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D 1545*61046927SAndroid Build Coastguard Worker #define GL_BUFFER 0x82E0 1546*61046927SAndroid Build Coastguard Worker #define GL_SHADER 0x82E1 1547*61046927SAndroid Build Coastguard Worker #define GL_PROGRAM 0x82E2 1548*61046927SAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY 0x8074 1549*61046927SAndroid Build Coastguard Worker #define GL_QUERY 0x82E3 1550*61046927SAndroid Build Coastguard Worker #define GL_PROGRAM_PIPELINE 0x82E4 1551*61046927SAndroid Build Coastguard Worker #define GL_SAMPLER 0x82E6 1552*61046927SAndroid Build Coastguard Worker #define GL_MAX_LABEL_LENGTH 0x82E8 1553*61046927SAndroid Build Coastguard Worker #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 1554*61046927SAndroid Build Coastguard Worker #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 1555*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_LOGGED_MESSAGES 0x9145 1556*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_SEVERITY_HIGH 0x9146 1557*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 1558*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_SEVERITY_LOW 0x9148 1559*61046927SAndroid Build Coastguard Worker #define GL_DEBUG_OUTPUT 0x92E0 1560*61046927SAndroid Build Coastguard Worker #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 1561*61046927SAndroid Build Coastguard Worker #define GL_STACK_OVERFLOW 0x0503 1562*61046927SAndroid Build Coastguard Worker #define GL_STACK_UNDERFLOW 0x0504 1563*61046927SAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER 0x8DD9 1564*61046927SAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER_BIT 0x00000004 1565*61046927SAndroid Build Coastguard Worker #define GL_GEOMETRY_VERTICES_OUT 0x8916 1566*61046927SAndroid Build Coastguard Worker #define GL_GEOMETRY_INPUT_TYPE 0x8917 1567*61046927SAndroid Build Coastguard Worker #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 1568*61046927SAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F 1569*61046927SAndroid Build Coastguard Worker #define GL_LAYER_PROVOKING_VERTEX 0x825E 1570*61046927SAndroid Build Coastguard Worker #define GL_LINES_ADJACENCY 0x000A 1571*61046927SAndroid Build Coastguard Worker #define GL_LINE_STRIP_ADJACENCY 0x000B 1572*61046927SAndroid Build Coastguard Worker #define GL_TRIANGLES_ADJACENCY 0x000C 1573*61046927SAndroid Build Coastguard Worker #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D 1574*61046927SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF 1575*61046927SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C 1576*61046927SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 1577*61046927SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 1578*61046927SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 1579*61046927SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 1580*61046927SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 1581*61046927SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A 1582*61046927SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 1583*61046927SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF 1584*61046927SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 1585*61046927SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD 1586*61046927SAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 1587*61046927SAndroid Build Coastguard Worker #define GL_FIRST_VERTEX_CONVENTION 0x8E4D 1588*61046927SAndroid Build Coastguard Worker #define GL_LAST_VERTEX_CONVENTION 0x8E4E 1589*61046927SAndroid Build Coastguard Worker #define GL_UNDEFINED_VERTEX 0x8260 1590*61046927SAndroid Build Coastguard Worker #define GL_PRIMITIVES_GENERATED 0x8C87 1591*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 1592*61046927SAndroid Build Coastguard Worker #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 1593*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 1594*61046927SAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 1595*61046927SAndroid Build Coastguard Worker #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 1596*61046927SAndroid Build Coastguard Worker #define GL_PRIMITIVE_BOUNDING_BOX 0x92BE 1597*61046927SAndroid Build Coastguard Worker #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 1598*61046927SAndroid Build Coastguard Worker #define GL_CONTEXT_FLAGS 0x821E 1599*61046927SAndroid Build Coastguard Worker #define GL_LOSE_CONTEXT_ON_RESET 0x8252 1600*61046927SAndroid Build Coastguard Worker #define GL_GUILTY_CONTEXT_RESET 0x8253 1601*61046927SAndroid Build Coastguard Worker #define GL_INNOCENT_CONTEXT_RESET 0x8254 1602*61046927SAndroid Build Coastguard Worker #define GL_UNKNOWN_CONTEXT_RESET 0x8255 1603*61046927SAndroid Build Coastguard Worker #define GL_RESET_NOTIFICATION_STRATEGY 0x8256 1604*61046927SAndroid Build Coastguard Worker #define GL_NO_RESET_NOTIFICATION 0x8261 1605*61046927SAndroid Build Coastguard Worker #define GL_CONTEXT_LOST 0x0507 1606*61046927SAndroid Build Coastguard Worker #define GL_SAMPLE_SHADING 0x8C36 1607*61046927SAndroid Build Coastguard Worker #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 1608*61046927SAndroid Build Coastguard Worker #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B 1609*61046927SAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C 1610*61046927SAndroid Build Coastguard Worker #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D 1611*61046927SAndroid Build Coastguard Worker #define GL_PATCHES 0x000E 1612*61046927SAndroid Build Coastguard Worker #define GL_PATCH_VERTICES 0x8E72 1613*61046927SAndroid Build Coastguard Worker #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 1614*61046927SAndroid Build Coastguard Worker #define GL_TESS_GEN_MODE 0x8E76 1615*61046927SAndroid Build Coastguard Worker #define GL_TESS_GEN_SPACING 0x8E77 1616*61046927SAndroid Build Coastguard Worker #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 1617*61046927SAndroid Build Coastguard Worker #define GL_TESS_GEN_POINT_MODE 0x8E79 1618*61046927SAndroid Build Coastguard Worker #define GL_ISOLINES 0x8E7A 1619*61046927SAndroid Build Coastguard Worker #define GL_QUADS 0x0007 1620*61046927SAndroid Build Coastguard Worker #define GL_FRACTIONAL_ODD 0x8E7B 1621*61046927SAndroid Build Coastguard Worker #define GL_FRACTIONAL_EVEN 0x8E7C 1622*61046927SAndroid Build Coastguard Worker #define GL_MAX_PATCH_VERTICES 0x8E7D 1623*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_GEN_LEVEL 0x8E7E 1624*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F 1625*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 1626*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 1627*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 1628*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 1629*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 1630*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 1631*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 1632*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 1633*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A 1634*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C 1635*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D 1636*61046927SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E 1637*61046927SAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F 1638*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD 1639*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE 1640*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 1641*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 1642*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB 1643*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC 1644*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 1645*61046927SAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 1646*61046927SAndroid Build Coastguard Worker #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 1647*61046927SAndroid Build Coastguard Worker #define GL_IS_PER_PATCH 0x92E7 1648*61046927SAndroid Build Coastguard Worker #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 1649*61046927SAndroid Build Coastguard Worker #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 1650*61046927SAndroid Build Coastguard Worker #define GL_TESS_CONTROL_SHADER 0x8E88 1651*61046927SAndroid Build Coastguard Worker #define GL_TESS_EVALUATION_SHADER 0x8E87 1652*61046927SAndroid Build Coastguard Worker #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 1653*61046927SAndroid Build Coastguard Worker #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 1654*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BORDER_COLOR 0x1004 1655*61046927SAndroid Build Coastguard Worker #define GL_CLAMP_TO_BORDER 0x812D 1656*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER 0x8C2A 1657*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_BINDING 0x8C2A 1658*61046927SAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B 1659*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_BUFFER 0x8C2C 1660*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D 1661*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F 1662*61046927SAndroid Build Coastguard Worker #define GL_SAMPLER_BUFFER 0x8DC2 1663*61046927SAndroid Build Coastguard Worker #define GL_INT_SAMPLER_BUFFER 0x8DD0 1664*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 1665*61046927SAndroid Build Coastguard Worker #define GL_IMAGE_BUFFER 0x9051 1666*61046927SAndroid Build Coastguard Worker #define GL_INT_IMAGE_BUFFER 0x905C 1667*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 1668*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_OFFSET 0x919D 1669*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_SIZE 0x919E 1670*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0 1671*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1 1672*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2 1673*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3 1674*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4 1675*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5 1676*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6 1677*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7 1678*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8 1679*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9 1680*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA 1681*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB 1682*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC 1683*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD 1684*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0 1685*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1 1686*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2 1687*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3 1688*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4 1689*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5 1690*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6 1691*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7 1692*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8 1693*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9 1694*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA 1695*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB 1696*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC 1697*61046927SAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD 1698*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 1699*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A 1700*61046927SAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C 1701*61046927SAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D 1702*61046927SAndroid Build Coastguard Worker #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E 1703*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F 1704*61046927SAndroid Build Coastguard Worker #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 1705*61046927SAndroid Build Coastguard Worker #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F 1706*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A 1707*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 1708*61046927SAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 1709*61046927SAndroid Build Coastguard Worker #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B 1710*61046927SAndroid Build Coastguard Worker #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C 1711*61046927SAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D 1712*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDBARRIERPROC) (void); 1713*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); 1714*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); 1715*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); 1716*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); 1717*61046927SAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); 1718*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); 1719*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); 1720*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); 1721*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); 1722*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); 1723*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); 1724*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, void **params); 1725*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); 1726*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); 1727*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); 1728*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); 1729*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); 1730*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 1731*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); 1732*61046927SAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); 1733*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); 1734*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); 1735*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); 1736*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); 1737*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); 1738*61046927SAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void); 1739*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); 1740*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); 1741*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); 1742*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); 1743*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); 1744*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); 1745*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); 1746*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); 1747*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); 1748*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); 1749*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); 1750*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); 1751*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); 1752*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); 1753*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); 1754*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); 1755*61046927SAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); 1756*61046927SAndroid Build Coastguard Worker #if GL_GLES_PROTOTYPES 1757*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendBarrier (void); 1758*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); 1759*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); 1760*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); 1761*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); 1762*61046927SAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); 1763*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); 1764*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPopDebugGroup (void); 1765*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); 1766*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); 1767*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); 1768*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); 1769*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPointerv (GLenum pname, void **params); 1770*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnablei (GLenum target, GLuint index); 1771*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisablei (GLenum target, GLuint index); 1772*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquationi (GLuint buf, GLenum mode); 1773*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); 1774*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); 1775*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 1776*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); 1777*61046927SAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsEnabledi (GLenum target, GLuint index); 1778*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); 1779*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); 1780*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); 1781*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); 1782*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPrimitiveBoundingBox (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); 1783*61046927SAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatus (void); 1784*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); 1785*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); 1786*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params); 1787*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params); 1788*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMinSampleShading (GLfloat value); 1789*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPatchParameteri (GLenum pname, GLint value); 1790*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); 1791*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); 1792*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); 1793*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); 1794*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); 1795*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); 1796*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); 1797*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); 1798*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); 1799*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); 1800*61046927SAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); 1801*61046927SAndroid Build Coastguard Worker #endif 1802*61046927SAndroid Build Coastguard Worker #endif /* GL_ES_VERSION_3_2 */ 1803*61046927SAndroid Build Coastguard Worker 1804*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus 1805*61046927SAndroid Build Coastguard Worker } 1806*61046927SAndroid Build Coastguard Worker #endif 1807*61046927SAndroid Build Coastguard Worker 1808*61046927SAndroid Build Coastguard Worker #endif 1809