1*61046927SAndroid Build Coastguard Worker /* 2*61046927SAndroid Build Coastguard Worker * Copyright 2011 Joakim Sindholt <[email protected]> 3*61046927SAndroid Build Coastguard Worker * 4*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 5*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"), 6*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation 7*61046927SAndroid Build Coastguard Worker * on the rights to use, copy, modify, merge, publish, distribute, sub 8*61046927SAndroid Build Coastguard Worker * license, and/or sell copies of the Software, and to permit persons to whom 9*61046927SAndroid Build Coastguard Worker * the Software is furnished to do so, subject to the following conditions: 10*61046927SAndroid Build Coastguard Worker * 11*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next 12*61046927SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the 13*61046927SAndroid Build Coastguard Worker * Software. 14*61046927SAndroid Build Coastguard Worker * 15*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18*61046927SAndroid Build Coastguard Worker * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19*61046927SAndroid Build Coastguard Worker * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20*61046927SAndroid Build Coastguard Worker * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21*61046927SAndroid Build Coastguard Worker * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 22*61046927SAndroid Build Coastguard Worker 23*61046927SAndroid Build Coastguard Worker #ifndef _D3DADAPTER_PRESENT_H_ 24*61046927SAndroid Build Coastguard Worker #define _D3DADAPTER_PRESENT_H_ 25*61046927SAndroid Build Coastguard Worker 26*61046927SAndroid Build Coastguard Worker #include <d3d9.h> 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard Worker #ifndef D3DOK_WINDOW_OCCLUDED 29*61046927SAndroid Build Coastguard Worker #define D3DOK_WINDOW_OCCLUDED MAKE_D3DSTATUS(2531) 30*61046927SAndroid Build Coastguard Worker #endif /* D3DOK_WINDOW_OCCLUDED */ 31*61046927SAndroid Build Coastguard Worker 32*61046927SAndroid Build Coastguard Worker #ifndef __cplusplus 33*61046927SAndroid Build Coastguard Worker typedef struct ID3DPresent ID3DPresent; 34*61046927SAndroid Build Coastguard Worker typedef struct ID3DPresentGroup ID3DPresentGroup; 35*61046927SAndroid Build Coastguard Worker typedef struct ID3DAdapter9 ID3DAdapter9; 36*61046927SAndroid Build Coastguard Worker typedef struct D3DWindowBuffer D3DWindowBuffer; 37*61046927SAndroid Build Coastguard Worker 38*61046927SAndroid Build Coastguard Worker /* Available since version 1.3 */ 39*61046927SAndroid Build Coastguard Worker typedef struct _D3DPRESENT_PARAMETERS2_ { 40*61046927SAndroid Build Coastguard Worker /* Whether D3DSWAPEFFECT_DISCARD is allowed to release the 41*61046927SAndroid Build Coastguard Worker * D3DWindowBuffers in any order, and eventually with a delay. 42*61046927SAndroid Build Coastguard Worker * FALSE (Default): buffers should be released as soon as possible. 43*61046927SAndroid Build Coastguard Worker * TRUE: it is allowed to release some buffers with a delay, and in 44*61046927SAndroid Build Coastguard Worker * a random order. */ 45*61046927SAndroid Build Coastguard Worker BOOL AllowDISCARDDelayedRelease; 46*61046927SAndroid Build Coastguard Worker /* User preference for D3DSWAPEFFECT_DISCARD with D3DPRESENT_INTERVAL_IMMEDIATE. 47*61046927SAndroid Build Coastguard Worker * FALSE (Default): User prefers presentation to occur as soon as possible, 48*61046927SAndroid Build Coastguard Worker * with potential tearings. 49*61046927SAndroid Build Coastguard Worker * TRUE: User prefers presentation to be tear free. Requires 50*61046927SAndroid Build Coastguard Worker * AllowDISCARDDelayedRelease to have any effect. */ 51*61046927SAndroid Build Coastguard Worker BOOL TearFreeDISCARD; 52*61046927SAndroid Build Coastguard Worker } D3DPRESENT_PARAMETERS2, *PD3DPRESENT_PARAMETERS2, *LPD3DPRESENT_PARAMETERS2; 53*61046927SAndroid Build Coastguard Worker 54*61046927SAndroid Build Coastguard Worker /* Presentation backend for drivers to display their brilliant work */ 55*61046927SAndroid Build Coastguard Worker typedef struct ID3DPresentVtbl 56*61046927SAndroid Build Coastguard Worker { 57*61046927SAndroid Build Coastguard Worker /* IUnknown */ 58*61046927SAndroid Build Coastguard Worker HRESULT (WINAPI *QueryInterface)(ID3DPresent *This, REFIID riid, void **ppvObject); 59*61046927SAndroid Build Coastguard Worker ULONG (WINAPI *AddRef)(ID3DPresent *This); 60*61046927SAndroid Build Coastguard Worker ULONG (WINAPI *Release)(ID3DPresent *This); 61*61046927SAndroid Build Coastguard Worker 62*61046927SAndroid Build Coastguard Worker /* ID3DPresent */ 63*61046927SAndroid Build Coastguard Worker /* This function initializes the screen and window provided at creation. 64*61046927SAndroid Build Coastguard Worker * Hence why this should always be called as the one of first things a new 65*61046927SAndroid Build Coastguard Worker * swap chain does */ 66*61046927SAndroid Build Coastguard Worker HRESULT (WINAPI *SetPresentParameters)(ID3DPresent *This, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode); 67*61046927SAndroid Build Coastguard Worker /* Make a buffer visible to the window system via dma-buf fd. 68*61046927SAndroid Build Coastguard Worker * For better compatibility, it must be 32bpp and format ARGB/XRGB */ 69*61046927SAndroid Build Coastguard Worker HRESULT (WINAPI *NewD3DWindowBufferFromDmaBuf)(ID3DPresent *This, int dmaBufFd, int width, int height, int stride, int depth, int bpp, D3DWindowBuffer **out); 70*61046927SAndroid Build Coastguard Worker HRESULT (WINAPI *DestroyD3DWindowBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer); 71*61046927SAndroid Build Coastguard Worker /* After presenting a buffer to the window system, the buffer 72*61046927SAndroid Build Coastguard Worker * may be used as is (no copy of the content) by the window system. 73*61046927SAndroid Build Coastguard Worker * You must not use a non-released buffer, else the user may see undefined content. 74*61046927SAndroid Build Coastguard Worker * Note: This function waits as well that the buffer content was displayed (this 75*61046927SAndroid Build Coastguard Worker * can be after the release of the buffer if the window system decided to make 76*61046927SAndroid Build Coastguard Worker * an internal copy and release early. */ 77*61046927SAndroid Build Coastguard Worker HRESULT (WINAPI *WaitBufferReleased)(ID3DPresent *This, D3DWindowBuffer *buffer); 78*61046927SAndroid Build Coastguard Worker HRESULT (WINAPI *FrontBufferCopy)(ID3DPresent *This, D3DWindowBuffer *buffer); 79*61046927SAndroid Build Coastguard Worker /* It is possible to do partial copy, but impossible to do resizing, which must 80*61046927SAndroid Build Coastguard Worker * be done by the client after checking the front buffer size */ 81*61046927SAndroid Build Coastguard Worker HRESULT (WINAPI *PresentBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer, HWND hWndOverride, const RECT *pSourceRect, const RECT *pDestRect, const RGNDATA *pDirtyRegion, DWORD Flags); 82*61046927SAndroid Build Coastguard Worker HRESULT (WINAPI *GetRasterStatus)(ID3DPresent *This, D3DRASTER_STATUS *pRasterStatus); 83*61046927SAndroid Build Coastguard Worker HRESULT (WINAPI *GetDisplayMode)(ID3DPresent *This, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation); 84*61046927SAndroid Build Coastguard Worker HRESULT (WINAPI *GetPresentStats)(ID3DPresent *This, D3DPRESENTSTATS *pStats); 85*61046927SAndroid Build Coastguard Worker HRESULT (WINAPI *GetCursorPos)(ID3DPresent *This, POINT *pPoint); 86*61046927SAndroid Build Coastguard Worker HRESULT (WINAPI *SetCursorPos)(ID3DPresent *This, POINT *pPoint); 87*61046927SAndroid Build Coastguard Worker /* Cursor size is always 32x32. pBitmap and pHotspot can be NULL. */ 88*61046927SAndroid Build Coastguard Worker HRESULT (WINAPI *SetCursor)(ID3DPresent *This, void *pBitmap, POINT *pHotspot, BOOL bShow); 89*61046927SAndroid Build Coastguard Worker HRESULT (WINAPI *SetGammaRamp)(ID3DPresent *This, const D3DGAMMARAMP *pRamp, HWND hWndOverride); 90*61046927SAndroid Build Coastguard Worker HRESULT (WINAPI *GetWindowInfo)(ID3DPresent *This, HWND hWnd, int *width, int *height, int *depth); 91*61046927SAndroid Build Coastguard Worker /* Available since version 1.1 */ 92*61046927SAndroid Build Coastguard Worker BOOL (WINAPI *GetWindowOccluded)(ID3DPresent *This); 93*61046927SAndroid Build Coastguard Worker /* Available since version 1.2 */ 94*61046927SAndroid Build Coastguard Worker BOOL (WINAPI *ResolutionMismatch)(ID3DPresent *This); 95*61046927SAndroid Build Coastguard Worker HANDLE (WINAPI *CreateThread)(ID3DPresent *This, void *pThreadfunc, void *pParam); 96*61046927SAndroid Build Coastguard Worker BOOL (WINAPI *WaitForThread)(ID3DPresent *This, HANDLE thread); 97*61046927SAndroid Build Coastguard Worker /* Available since version 1.3 */ 98*61046927SAndroid Build Coastguard Worker HRESULT (WINAPI *SetPresentParameters2)(ID3DPresent *This, D3DPRESENT_PARAMETERS2 *pParameters); 99*61046927SAndroid Build Coastguard Worker BOOL (WINAPI *IsBufferReleased)(ID3DPresent *This, D3DWindowBuffer *buffer); 100*61046927SAndroid Build Coastguard Worker /* Wait a buffer gets released. */ 101*61046927SAndroid Build Coastguard Worker HRESULT (WINAPI *WaitBufferReleaseEvent)(ID3DPresent *This); 102*61046927SAndroid Build Coastguard Worker } ID3DPresentVtbl; 103*61046927SAndroid Build Coastguard Worker 104*61046927SAndroid Build Coastguard Worker struct ID3DPresent 105*61046927SAndroid Build Coastguard Worker { 106*61046927SAndroid Build Coastguard Worker ID3DPresentVtbl *lpVtbl; 107*61046927SAndroid Build Coastguard Worker }; 108*61046927SAndroid Build Coastguard Worker 109*61046927SAndroid Build Coastguard Worker /* IUnknown macros */ 110*61046927SAndroid Build Coastguard Worker #define ID3DPresent_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 111*61046927SAndroid Build Coastguard Worker #define ID3DPresent_AddRef(p) (p)->lpVtbl->AddRef(p) 112*61046927SAndroid Build Coastguard Worker #define ID3DPresent_Release(p) (p)->lpVtbl->Release(p) 113*61046927SAndroid Build Coastguard Worker /* ID3DPresent macros */ 114*61046927SAndroid Build Coastguard Worker #define ID3DPresent_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a) 115*61046927SAndroid Build Coastguard Worker #define ID3DPresent_SetPresentParameters(p,a,b) (p)->lpVtbl->SetPresentParameters(p,a,b) 116*61046927SAndroid Build Coastguard Worker #define ID3DPresent_NewD3DWindowBufferFromDmaBuf(p,a,b,c,d,e,f,g) (p)->lpVtbl->NewD3DWindowBufferFromDmaBuf(p,a,b,c,d,e,f,g) 117*61046927SAndroid Build Coastguard Worker #define ID3DPresent_DestroyD3DWindowBuffer(p,a) (p)->lpVtbl->DestroyD3DWindowBuffer(p,a) 118*61046927SAndroid Build Coastguard Worker #define ID3DPresent_WaitBufferReleased(p,a) (p)->lpVtbl->WaitBufferReleased(p,a) 119*61046927SAndroid Build Coastguard Worker #define ID3DPresent_FrontBufferCopy(p,a) (p)->lpVtbl->FrontBufferCopy(p,a) 120*61046927SAndroid Build Coastguard Worker #define ID3DPresent_PresentBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->PresentBuffer(p,a,b,c,d,e,f) 121*61046927SAndroid Build Coastguard Worker #define ID3DPresent_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a) 122*61046927SAndroid Build Coastguard Worker #define ID3DPresent_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b) 123*61046927SAndroid Build Coastguard Worker #define ID3DPresent_GetPresentStats(p,a) (p)->lpVtbl->GetPresentStats(p,a) 124*61046927SAndroid Build Coastguard Worker #define ID3DPresent_GetCursorPos(p,a) (p)->lpVtbl->GetCursorPos(p,a) 125*61046927SAndroid Build Coastguard Worker #define ID3DPresent_SetCursorPos(p,a) (p)->lpVtbl->SetCursorPos(p,a) 126*61046927SAndroid Build Coastguard Worker #define ID3DPresent_SetCursor(p,a,b,c) (p)->lpVtbl->SetCursor(p,a,b,c) 127*61046927SAndroid Build Coastguard Worker #define ID3DPresent_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b) 128*61046927SAndroid Build Coastguard Worker #define ID3DPresent_GetWindowInfo(p,a,b,c,d) (p)->lpVtbl->GetWindowInfo(p,a,b,c,d) 129*61046927SAndroid Build Coastguard Worker #define ID3DPresent_GetWindowOccluded(p) (p)->lpVtbl->GetWindowOccluded(p) 130*61046927SAndroid Build Coastguard Worker #define ID3DPresent_ResolutionMismatch(p) (p)->lpVtbl->ResolutionMismatch(p) 131*61046927SAndroid Build Coastguard Worker #define ID3DPresent_CreateThread(p,a,b) (p)->lpVtbl->CreateThread(p,a,b) 132*61046927SAndroid Build Coastguard Worker #define ID3DPresent_WaitForThread(p,a) (p)->lpVtbl->WaitForThread(p,a) 133*61046927SAndroid Build Coastguard Worker #define ID3DPresent_SetPresentParameters2(p,a) (p)->lpVtbl->SetPresentParameters2(p,a) 134*61046927SAndroid Build Coastguard Worker #define ID3DPresent_IsBufferReleased(p,a) (p)->lpVtbl->IsBufferReleased(p,a) 135*61046927SAndroid Build Coastguard Worker #define ID3DPresent_WaitBufferReleaseEvent(p) (p)->lpVtbl->WaitBufferReleaseEvent(p) 136*61046927SAndroid Build Coastguard Worker 137*61046927SAndroid Build Coastguard Worker typedef struct ID3DPresentGroupVtbl 138*61046927SAndroid Build Coastguard Worker { 139*61046927SAndroid Build Coastguard Worker /* IUnknown */ 140*61046927SAndroid Build Coastguard Worker HRESULT (WINAPI *QueryInterface)(ID3DPresentGroup *This, REFIID riid, void **ppvObject); 141*61046927SAndroid Build Coastguard Worker ULONG (WINAPI *AddRef)(ID3DPresentGroup *This); 142*61046927SAndroid Build Coastguard Worker ULONG (WINAPI *Release)(ID3DPresentGroup *This); 143*61046927SAndroid Build Coastguard Worker 144*61046927SAndroid Build Coastguard Worker /* ID3DPresentGroup */ 145*61046927SAndroid Build Coastguard Worker /* When creating a device, it's relevant for the driver to know how many 146*61046927SAndroid Build Coastguard Worker * implicit swap chains to create. It has to create one per monitor in a 147*61046927SAndroid Build Coastguard Worker * multi-monitor setup */ 148*61046927SAndroid Build Coastguard Worker UINT (WINAPI *GetMultiheadCount)(ID3DPresentGroup *This); 149*61046927SAndroid Build Coastguard Worker /* returns only the implicit present interfaces */ 150*61046927SAndroid Build Coastguard Worker HRESULT (WINAPI *GetPresent)(ID3DPresentGroup *This, UINT Index, ID3DPresent **ppPresent); 151*61046927SAndroid Build Coastguard Worker /* used to create additional presentation interfaces along the way */ 152*61046927SAndroid Build Coastguard Worker HRESULT (WINAPI *CreateAdditionalPresent)(ID3DPresentGroup *This, D3DPRESENT_PARAMETERS *pPresentationParameters, ID3DPresent **ppPresent); 153*61046927SAndroid Build Coastguard Worker void (WINAPI *GetVersion) (ID3DPresentGroup *This, int *major, int *minor); 154*61046927SAndroid Build Coastguard Worker } ID3DPresentGroupVtbl; 155*61046927SAndroid Build Coastguard Worker 156*61046927SAndroid Build Coastguard Worker struct ID3DPresentGroup 157*61046927SAndroid Build Coastguard Worker { 158*61046927SAndroid Build Coastguard Worker ID3DPresentGroupVtbl *lpVtbl; 159*61046927SAndroid Build Coastguard Worker }; 160*61046927SAndroid Build Coastguard Worker 161*61046927SAndroid Build Coastguard Worker /* IUnknown macros */ 162*61046927SAndroid Build Coastguard Worker #define ID3DPresentGroup_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 163*61046927SAndroid Build Coastguard Worker #define ID3DPresentGroup_AddRef(p) (p)->lpVtbl->AddRef(p) 164*61046927SAndroid Build Coastguard Worker #define ID3DPresentGroup_Release(p) (p)->lpVtbl->Release(p) 165*61046927SAndroid Build Coastguard Worker /* ID3DPresentGroup */ 166*61046927SAndroid Build Coastguard Worker #define ID3DPresentGroup_GetMultiheadCount(p) (p)->lpVtbl->GetMultiheadCount(p) 167*61046927SAndroid Build Coastguard Worker #define ID3DPresentGroup_GetPresent(p,a,b) (p)->lpVtbl->GetPresent(p,a,b) 168*61046927SAndroid Build Coastguard Worker #define ID3DPresentGroup_CreateAdditionalPresent(p,a,b) (p)->lpVtbl->CreateAdditionalPresent(p,a,b) 169*61046927SAndroid Build Coastguard Worker #define ID3DPresentGroup_GetVersion(p,a,b) (p)->lpVtbl->GetVersion(p,a,b) 170*61046927SAndroid Build Coastguard Worker 171*61046927SAndroid Build Coastguard Worker #endif /* __cplusplus */ 172*61046927SAndroid Build Coastguard Worker 173*61046927SAndroid Build Coastguard Worker #endif /* _D3DADAPTER_PRESENT_H_ */ 174