xref: /aosp_15_r20/external/mesa3d/include/d3dadapter/present.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Copyright 2011 Joakim Sindholt <[email protected]>
3*61046927SAndroid Build Coastguard Worker  *
4*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
5*61046927SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
6*61046927SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
7*61046927SAndroid Build Coastguard Worker  * on the rights to use, copy, modify, merge, publish, distribute, sub
8*61046927SAndroid Build Coastguard Worker  * license, and/or sell copies of the Software, and to permit persons to whom
9*61046927SAndroid Build Coastguard Worker  * the Software is furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker  *
11*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice (including the next
12*61046927SAndroid Build Coastguard Worker  * paragraph) shall be included in all copies or substantial portions of the
13*61046927SAndroid Build Coastguard Worker  * Software.
14*61046927SAndroid Build Coastguard Worker  *
15*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*61046927SAndroid Build Coastguard Worker  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18*61046927SAndroid Build Coastguard Worker  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19*61046927SAndroid Build Coastguard Worker  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20*61046927SAndroid Build Coastguard Worker  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21*61046927SAndroid Build Coastguard Worker  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22*61046927SAndroid Build Coastguard Worker 
23*61046927SAndroid Build Coastguard Worker #ifndef _D3DADAPTER_PRESENT_H_
24*61046927SAndroid Build Coastguard Worker #define _D3DADAPTER_PRESENT_H_
25*61046927SAndroid Build Coastguard Worker 
26*61046927SAndroid Build Coastguard Worker #include <d3d9.h>
27*61046927SAndroid Build Coastguard Worker 
28*61046927SAndroid Build Coastguard Worker #ifndef D3DOK_WINDOW_OCCLUDED
29*61046927SAndroid Build Coastguard Worker #define D3DOK_WINDOW_OCCLUDED MAKE_D3DSTATUS(2531)
30*61046927SAndroid Build Coastguard Worker #endif /* D3DOK_WINDOW_OCCLUDED */
31*61046927SAndroid Build Coastguard Worker 
32*61046927SAndroid Build Coastguard Worker #ifndef __cplusplus
33*61046927SAndroid Build Coastguard Worker typedef struct ID3DPresent ID3DPresent;
34*61046927SAndroid Build Coastguard Worker typedef struct ID3DPresentGroup ID3DPresentGroup;
35*61046927SAndroid Build Coastguard Worker typedef struct ID3DAdapter9 ID3DAdapter9;
36*61046927SAndroid Build Coastguard Worker typedef struct D3DWindowBuffer D3DWindowBuffer;
37*61046927SAndroid Build Coastguard Worker 
38*61046927SAndroid Build Coastguard Worker /* Available since version 1.3 */
39*61046927SAndroid Build Coastguard Worker typedef struct _D3DPRESENT_PARAMETERS2_ {
40*61046927SAndroid Build Coastguard Worker     /* Whether D3DSWAPEFFECT_DISCARD is allowed to release the
41*61046927SAndroid Build Coastguard Worker      * D3DWindowBuffers in any order, and eventually with a delay.
42*61046927SAndroid Build Coastguard Worker      * FALSE (Default): buffers should be released as soon as possible.
43*61046927SAndroid Build Coastguard Worker      * TRUE: it is allowed to release some buffers with a delay, and in
44*61046927SAndroid Build Coastguard Worker      * a random order. */
45*61046927SAndroid Build Coastguard Worker     BOOL AllowDISCARDDelayedRelease;
46*61046927SAndroid Build Coastguard Worker     /* User preference for D3DSWAPEFFECT_DISCARD with D3DPRESENT_INTERVAL_IMMEDIATE.
47*61046927SAndroid Build Coastguard Worker      * FALSE (Default): User prefers presentation to occur as soon as possible,
48*61046927SAndroid Build Coastguard Worker      * with potential tearings.
49*61046927SAndroid Build Coastguard Worker      * TRUE: User prefers presentation to be tear free. Requires
50*61046927SAndroid Build Coastguard Worker      * AllowDISCARDDelayedRelease to have any effect. */
51*61046927SAndroid Build Coastguard Worker     BOOL TearFreeDISCARD;
52*61046927SAndroid Build Coastguard Worker } D3DPRESENT_PARAMETERS2, *PD3DPRESENT_PARAMETERS2, *LPD3DPRESENT_PARAMETERS2;
53*61046927SAndroid Build Coastguard Worker 
54*61046927SAndroid Build Coastguard Worker /* Presentation backend for drivers to display their brilliant work */
55*61046927SAndroid Build Coastguard Worker typedef struct ID3DPresentVtbl
56*61046927SAndroid Build Coastguard Worker {
57*61046927SAndroid Build Coastguard Worker     /* IUnknown */
58*61046927SAndroid Build Coastguard Worker     HRESULT (WINAPI *QueryInterface)(ID3DPresent *This, REFIID riid, void **ppvObject);
59*61046927SAndroid Build Coastguard Worker     ULONG (WINAPI *AddRef)(ID3DPresent *This);
60*61046927SAndroid Build Coastguard Worker     ULONG (WINAPI *Release)(ID3DPresent *This);
61*61046927SAndroid Build Coastguard Worker 
62*61046927SAndroid Build Coastguard Worker     /* ID3DPresent */
63*61046927SAndroid Build Coastguard Worker     /* This function initializes the screen and window provided at creation.
64*61046927SAndroid Build Coastguard Worker      * Hence why this should always be called as the one of first things a new
65*61046927SAndroid Build Coastguard Worker      * swap chain does */
66*61046927SAndroid Build Coastguard Worker     HRESULT (WINAPI *SetPresentParameters)(ID3DPresent *This, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode);
67*61046927SAndroid Build Coastguard Worker     /* Make a buffer visible to the window system via dma-buf fd.
68*61046927SAndroid Build Coastguard Worker      * For better compatibility, it must be 32bpp and format ARGB/XRGB */
69*61046927SAndroid Build Coastguard Worker     HRESULT (WINAPI *NewD3DWindowBufferFromDmaBuf)(ID3DPresent *This, int dmaBufFd, int width, int height, int stride, int depth, int bpp, D3DWindowBuffer **out);
70*61046927SAndroid Build Coastguard Worker     HRESULT (WINAPI *DestroyD3DWindowBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer);
71*61046927SAndroid Build Coastguard Worker     /* After presenting a buffer to the window system, the buffer
72*61046927SAndroid Build Coastguard Worker      * may be used as is (no copy of the content) by the window system.
73*61046927SAndroid Build Coastguard Worker      * You must not use a non-released buffer, else the user may see undefined content.
74*61046927SAndroid Build Coastguard Worker      * Note: This function waits as well that the buffer content was displayed (this
75*61046927SAndroid Build Coastguard Worker      * can be after the release of the buffer if the window system decided to make
76*61046927SAndroid Build Coastguard Worker      * an internal copy and release early. */
77*61046927SAndroid Build Coastguard Worker     HRESULT (WINAPI *WaitBufferReleased)(ID3DPresent *This, D3DWindowBuffer *buffer);
78*61046927SAndroid Build Coastguard Worker     HRESULT (WINAPI *FrontBufferCopy)(ID3DPresent *This, D3DWindowBuffer *buffer);
79*61046927SAndroid Build Coastguard Worker     /* It is possible to do partial copy, but impossible to do resizing, which must
80*61046927SAndroid Build Coastguard Worker      * be done by the client after checking the front buffer size */
81*61046927SAndroid Build Coastguard Worker     HRESULT (WINAPI *PresentBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer, HWND hWndOverride, const RECT *pSourceRect, const RECT *pDestRect, const RGNDATA *pDirtyRegion, DWORD Flags);
82*61046927SAndroid Build Coastguard Worker     HRESULT (WINAPI *GetRasterStatus)(ID3DPresent *This, D3DRASTER_STATUS *pRasterStatus);
83*61046927SAndroid Build Coastguard Worker     HRESULT (WINAPI *GetDisplayMode)(ID3DPresent *This, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation);
84*61046927SAndroid Build Coastguard Worker     HRESULT (WINAPI *GetPresentStats)(ID3DPresent *This, D3DPRESENTSTATS *pStats);
85*61046927SAndroid Build Coastguard Worker     HRESULT (WINAPI *GetCursorPos)(ID3DPresent *This, POINT *pPoint);
86*61046927SAndroid Build Coastguard Worker     HRESULT (WINAPI *SetCursorPos)(ID3DPresent *This, POINT *pPoint);
87*61046927SAndroid Build Coastguard Worker     /* Cursor size is always 32x32. pBitmap and pHotspot can be NULL. */
88*61046927SAndroid Build Coastguard Worker     HRESULT (WINAPI *SetCursor)(ID3DPresent *This, void *pBitmap, POINT *pHotspot, BOOL bShow);
89*61046927SAndroid Build Coastguard Worker     HRESULT (WINAPI *SetGammaRamp)(ID3DPresent *This, const D3DGAMMARAMP *pRamp, HWND hWndOverride);
90*61046927SAndroid Build Coastguard Worker     HRESULT (WINAPI *GetWindowInfo)(ID3DPresent *This,  HWND hWnd, int *width, int *height, int *depth);
91*61046927SAndroid Build Coastguard Worker     /* Available since version 1.1 */
92*61046927SAndroid Build Coastguard Worker     BOOL (WINAPI *GetWindowOccluded)(ID3DPresent *This);
93*61046927SAndroid Build Coastguard Worker     /* Available since version 1.2 */
94*61046927SAndroid Build Coastguard Worker     BOOL (WINAPI *ResolutionMismatch)(ID3DPresent *This);
95*61046927SAndroid Build Coastguard Worker     HANDLE (WINAPI *CreateThread)(ID3DPresent *This, void *pThreadfunc, void *pParam);
96*61046927SAndroid Build Coastguard Worker     BOOL (WINAPI *WaitForThread)(ID3DPresent *This, HANDLE thread);
97*61046927SAndroid Build Coastguard Worker     /* Available since version 1.3 */
98*61046927SAndroid Build Coastguard Worker     HRESULT (WINAPI *SetPresentParameters2)(ID3DPresent *This, D3DPRESENT_PARAMETERS2 *pParameters);
99*61046927SAndroid Build Coastguard Worker     BOOL (WINAPI *IsBufferReleased)(ID3DPresent *This, D3DWindowBuffer *buffer);
100*61046927SAndroid Build Coastguard Worker     /* Wait a buffer gets released. */
101*61046927SAndroid Build Coastguard Worker     HRESULT (WINAPI *WaitBufferReleaseEvent)(ID3DPresent *This);
102*61046927SAndroid Build Coastguard Worker } ID3DPresentVtbl;
103*61046927SAndroid Build Coastguard Worker 
104*61046927SAndroid Build Coastguard Worker struct ID3DPresent
105*61046927SAndroid Build Coastguard Worker {
106*61046927SAndroid Build Coastguard Worker     ID3DPresentVtbl *lpVtbl;
107*61046927SAndroid Build Coastguard Worker };
108*61046927SAndroid Build Coastguard Worker 
109*61046927SAndroid Build Coastguard Worker /* IUnknown macros */
110*61046927SAndroid Build Coastguard Worker #define ID3DPresent_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
111*61046927SAndroid Build Coastguard Worker #define ID3DPresent_AddRef(p) (p)->lpVtbl->AddRef(p)
112*61046927SAndroid Build Coastguard Worker #define ID3DPresent_Release(p) (p)->lpVtbl->Release(p)
113*61046927SAndroid Build Coastguard Worker /* ID3DPresent macros */
114*61046927SAndroid Build Coastguard Worker #define ID3DPresent_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
115*61046927SAndroid Build Coastguard Worker #define ID3DPresent_SetPresentParameters(p,a,b) (p)->lpVtbl->SetPresentParameters(p,a,b)
116*61046927SAndroid Build Coastguard Worker #define ID3DPresent_NewD3DWindowBufferFromDmaBuf(p,a,b,c,d,e,f,g) (p)->lpVtbl->NewD3DWindowBufferFromDmaBuf(p,a,b,c,d,e,f,g)
117*61046927SAndroid Build Coastguard Worker #define ID3DPresent_DestroyD3DWindowBuffer(p,a) (p)->lpVtbl->DestroyD3DWindowBuffer(p,a)
118*61046927SAndroid Build Coastguard Worker #define ID3DPresent_WaitBufferReleased(p,a) (p)->lpVtbl->WaitBufferReleased(p,a)
119*61046927SAndroid Build Coastguard Worker #define ID3DPresent_FrontBufferCopy(p,a) (p)->lpVtbl->FrontBufferCopy(p,a)
120*61046927SAndroid Build Coastguard Worker #define ID3DPresent_PresentBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->PresentBuffer(p,a,b,c,d,e,f)
121*61046927SAndroid Build Coastguard Worker #define ID3DPresent_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
122*61046927SAndroid Build Coastguard Worker #define ID3DPresent_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
123*61046927SAndroid Build Coastguard Worker #define ID3DPresent_GetPresentStats(p,a) (p)->lpVtbl->GetPresentStats(p,a)
124*61046927SAndroid Build Coastguard Worker #define ID3DPresent_GetCursorPos(p,a) (p)->lpVtbl->GetCursorPos(p,a)
125*61046927SAndroid Build Coastguard Worker #define ID3DPresent_SetCursorPos(p,a) (p)->lpVtbl->SetCursorPos(p,a)
126*61046927SAndroid Build Coastguard Worker #define ID3DPresent_SetCursor(p,a,b,c) (p)->lpVtbl->SetCursor(p,a,b,c)
127*61046927SAndroid Build Coastguard Worker #define ID3DPresent_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
128*61046927SAndroid Build Coastguard Worker #define ID3DPresent_GetWindowInfo(p,a,b,c,d) (p)->lpVtbl->GetWindowInfo(p,a,b,c,d)
129*61046927SAndroid Build Coastguard Worker #define ID3DPresent_GetWindowOccluded(p) (p)->lpVtbl->GetWindowOccluded(p)
130*61046927SAndroid Build Coastguard Worker #define ID3DPresent_ResolutionMismatch(p) (p)->lpVtbl->ResolutionMismatch(p)
131*61046927SAndroid Build Coastguard Worker #define ID3DPresent_CreateThread(p,a,b) (p)->lpVtbl->CreateThread(p,a,b)
132*61046927SAndroid Build Coastguard Worker #define ID3DPresent_WaitForThread(p,a) (p)->lpVtbl->WaitForThread(p,a)
133*61046927SAndroid Build Coastguard Worker #define ID3DPresent_SetPresentParameters2(p,a) (p)->lpVtbl->SetPresentParameters2(p,a)
134*61046927SAndroid Build Coastguard Worker #define ID3DPresent_IsBufferReleased(p,a) (p)->lpVtbl->IsBufferReleased(p,a)
135*61046927SAndroid Build Coastguard Worker #define ID3DPresent_WaitBufferReleaseEvent(p) (p)->lpVtbl->WaitBufferReleaseEvent(p)
136*61046927SAndroid Build Coastguard Worker 
137*61046927SAndroid Build Coastguard Worker typedef struct ID3DPresentGroupVtbl
138*61046927SAndroid Build Coastguard Worker {
139*61046927SAndroid Build Coastguard Worker     /* IUnknown */
140*61046927SAndroid Build Coastguard Worker     HRESULT (WINAPI *QueryInterface)(ID3DPresentGroup *This, REFIID riid, void **ppvObject);
141*61046927SAndroid Build Coastguard Worker     ULONG (WINAPI *AddRef)(ID3DPresentGroup *This);
142*61046927SAndroid Build Coastguard Worker     ULONG (WINAPI *Release)(ID3DPresentGroup *This);
143*61046927SAndroid Build Coastguard Worker 
144*61046927SAndroid Build Coastguard Worker     /* ID3DPresentGroup */
145*61046927SAndroid Build Coastguard Worker     /* When creating a device, it's relevant for the driver to know how many
146*61046927SAndroid Build Coastguard Worker      * implicit swap chains to create. It has to create one per monitor in a
147*61046927SAndroid Build Coastguard Worker      * multi-monitor setup */
148*61046927SAndroid Build Coastguard Worker     UINT (WINAPI *GetMultiheadCount)(ID3DPresentGroup *This);
149*61046927SAndroid Build Coastguard Worker     /* returns only the implicit present interfaces */
150*61046927SAndroid Build Coastguard Worker     HRESULT (WINAPI *GetPresent)(ID3DPresentGroup *This, UINT Index, ID3DPresent **ppPresent);
151*61046927SAndroid Build Coastguard Worker     /* used to create additional presentation interfaces along the way */
152*61046927SAndroid Build Coastguard Worker     HRESULT (WINAPI *CreateAdditionalPresent)(ID3DPresentGroup *This, D3DPRESENT_PARAMETERS *pPresentationParameters, ID3DPresent **ppPresent);
153*61046927SAndroid Build Coastguard Worker     void (WINAPI *GetVersion) (ID3DPresentGroup *This, int *major, int *minor);
154*61046927SAndroid Build Coastguard Worker } ID3DPresentGroupVtbl;
155*61046927SAndroid Build Coastguard Worker 
156*61046927SAndroid Build Coastguard Worker struct ID3DPresentGroup
157*61046927SAndroid Build Coastguard Worker {
158*61046927SAndroid Build Coastguard Worker     ID3DPresentGroupVtbl *lpVtbl;
159*61046927SAndroid Build Coastguard Worker };
160*61046927SAndroid Build Coastguard Worker 
161*61046927SAndroid Build Coastguard Worker /* IUnknown macros */
162*61046927SAndroid Build Coastguard Worker #define ID3DPresentGroup_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
163*61046927SAndroid Build Coastguard Worker #define ID3DPresentGroup_AddRef(p) (p)->lpVtbl->AddRef(p)
164*61046927SAndroid Build Coastguard Worker #define ID3DPresentGroup_Release(p) (p)->lpVtbl->Release(p)
165*61046927SAndroid Build Coastguard Worker /* ID3DPresentGroup */
166*61046927SAndroid Build Coastguard Worker #define ID3DPresentGroup_GetMultiheadCount(p) (p)->lpVtbl->GetMultiheadCount(p)
167*61046927SAndroid Build Coastguard Worker #define ID3DPresentGroup_GetPresent(p,a,b) (p)->lpVtbl->GetPresent(p,a,b)
168*61046927SAndroid Build Coastguard Worker #define ID3DPresentGroup_CreateAdditionalPresent(p,a,b) (p)->lpVtbl->CreateAdditionalPresent(p,a,b)
169*61046927SAndroid Build Coastguard Worker #define ID3DPresentGroup_GetVersion(p,a,b) (p)->lpVtbl->GetVersion(p,a,b)
170*61046927SAndroid Build Coastguard Worker 
171*61046927SAndroid Build Coastguard Worker #endif /* __cplusplus */
172*61046927SAndroid Build Coastguard Worker 
173*61046927SAndroid Build Coastguard Worker #endif /* _D3DADAPTER_PRESENT_H_ */
174