xref: /aosp_15_r20/external/mesa3d/include/drm-uapi/v3d_drm.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Copyright © 2014-2018 Broadcom
3*61046927SAndroid Build Coastguard Worker  *
4*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
5*61046927SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
6*61046927SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
7*61046927SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*61046927SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
9*61046927SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker  *
11*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice (including the next
12*61046927SAndroid Build Coastguard Worker  * paragraph) shall be included in all copies or substantial portions of the
13*61046927SAndroid Build Coastguard Worker  * Software.
14*61046927SAndroid Build Coastguard Worker  *
15*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*61046927SAndroid Build Coastguard Worker  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18*61046927SAndroid Build Coastguard Worker  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*61046927SAndroid Build Coastguard Worker  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20*61046927SAndroid Build Coastguard Worker  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21*61046927SAndroid Build Coastguard Worker  * IN THE SOFTWARE.
22*61046927SAndroid Build Coastguard Worker  */
23*61046927SAndroid Build Coastguard Worker 
24*61046927SAndroid Build Coastguard Worker #ifndef _V3D_DRM_H_
25*61046927SAndroid Build Coastguard Worker #define _V3D_DRM_H_
26*61046927SAndroid Build Coastguard Worker 
27*61046927SAndroid Build Coastguard Worker #include "drm.h"
28*61046927SAndroid Build Coastguard Worker 
29*61046927SAndroid Build Coastguard Worker #if defined(__cplusplus)
30*61046927SAndroid Build Coastguard Worker extern "C" {
31*61046927SAndroid Build Coastguard Worker #endif
32*61046927SAndroid Build Coastguard Worker 
33*61046927SAndroid Build Coastguard Worker #define DRM_V3D_SUBMIT_CL                         0x00
34*61046927SAndroid Build Coastguard Worker #define DRM_V3D_WAIT_BO                           0x01
35*61046927SAndroid Build Coastguard Worker #define DRM_V3D_CREATE_BO                         0x02
36*61046927SAndroid Build Coastguard Worker #define DRM_V3D_MMAP_BO                           0x03
37*61046927SAndroid Build Coastguard Worker #define DRM_V3D_GET_PARAM                         0x04
38*61046927SAndroid Build Coastguard Worker #define DRM_V3D_GET_BO_OFFSET                     0x05
39*61046927SAndroid Build Coastguard Worker #define DRM_V3D_SUBMIT_TFU                        0x06
40*61046927SAndroid Build Coastguard Worker #define DRM_V3D_SUBMIT_CSD                        0x07
41*61046927SAndroid Build Coastguard Worker #define DRM_V3D_PERFMON_CREATE                    0x08
42*61046927SAndroid Build Coastguard Worker #define DRM_V3D_PERFMON_DESTROY                   0x09
43*61046927SAndroid Build Coastguard Worker #define DRM_V3D_PERFMON_GET_VALUES                0x0a
44*61046927SAndroid Build Coastguard Worker #define DRM_V3D_SUBMIT_CPU                        0x0b
45*61046927SAndroid Build Coastguard Worker #define DRM_V3D_PERFMON_GET_COUNTER               0x0c
46*61046927SAndroid Build Coastguard Worker 
47*61046927SAndroid Build Coastguard Worker #define DRM_IOCTL_V3D_SUBMIT_CL           DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm_v3d_submit_cl)
48*61046927SAndroid Build Coastguard Worker #define DRM_IOCTL_V3D_WAIT_BO             DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_WAIT_BO, struct drm_v3d_wait_bo)
49*61046927SAndroid Build Coastguard Worker #define DRM_IOCTL_V3D_CREATE_BO           DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_CREATE_BO, struct drm_v3d_create_bo)
50*61046927SAndroid Build Coastguard Worker #define DRM_IOCTL_V3D_MMAP_BO             DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_MMAP_BO, struct drm_v3d_mmap_bo)
51*61046927SAndroid Build Coastguard Worker #define DRM_IOCTL_V3D_GET_PARAM           DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_PARAM, struct drm_v3d_get_param)
52*61046927SAndroid Build Coastguard Worker #define DRM_IOCTL_V3D_GET_BO_OFFSET       DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_BO_OFFSET, struct drm_v3d_get_bo_offset)
53*61046927SAndroid Build Coastguard Worker #define DRM_IOCTL_V3D_SUBMIT_TFU          DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_TFU, struct drm_v3d_submit_tfu)
54*61046927SAndroid Build Coastguard Worker #define DRM_IOCTL_V3D_SUBMIT_CSD          DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CSD, struct drm_v3d_submit_csd)
55*61046927SAndroid Build Coastguard Worker #define DRM_IOCTL_V3D_PERFMON_CREATE      DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_CREATE, \
56*61046927SAndroid Build Coastguard Worker 						   struct drm_v3d_perfmon_create)
57*61046927SAndroid Build Coastguard Worker #define DRM_IOCTL_V3D_PERFMON_DESTROY     DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_DESTROY, \
58*61046927SAndroid Build Coastguard Worker 						   struct drm_v3d_perfmon_destroy)
59*61046927SAndroid Build Coastguard Worker #define DRM_IOCTL_V3D_PERFMON_GET_VALUES  DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_GET_VALUES, \
60*61046927SAndroid Build Coastguard Worker 						   struct drm_v3d_perfmon_get_values)
61*61046927SAndroid Build Coastguard Worker #define DRM_IOCTL_V3D_SUBMIT_CPU          DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CPU, struct drm_v3d_submit_cpu)
62*61046927SAndroid Build Coastguard Worker #define DRM_IOCTL_V3D_PERFMON_GET_COUNTER DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_PERFMON_GET_COUNTER, \
63*61046927SAndroid Build Coastguard Worker 						   struct drm_v3d_perfmon_get_counter)
64*61046927SAndroid Build Coastguard Worker 
65*61046927SAndroid Build Coastguard Worker #define DRM_V3D_SUBMIT_CL_FLUSH_CACHE             0x01
66*61046927SAndroid Build Coastguard Worker #define DRM_V3D_SUBMIT_EXTENSION		  0x02
67*61046927SAndroid Build Coastguard Worker 
68*61046927SAndroid Build Coastguard Worker /* struct drm_v3d_extension - ioctl extensions
69*61046927SAndroid Build Coastguard Worker  *
70*61046927SAndroid Build Coastguard Worker  * Linked-list of generic extensions where the id identify which struct is
71*61046927SAndroid Build Coastguard Worker  * pointed by ext_data. Therefore, DRM_V3D_EXT_ID_* is used on id to identify
72*61046927SAndroid Build Coastguard Worker  * the extension type.
73*61046927SAndroid Build Coastguard Worker  */
74*61046927SAndroid Build Coastguard Worker struct drm_v3d_extension {
75*61046927SAndroid Build Coastguard Worker 	__u64 next;
76*61046927SAndroid Build Coastguard Worker 	__u32 id;
77*61046927SAndroid Build Coastguard Worker #define DRM_V3D_EXT_ID_MULTI_SYNC			0x01
78*61046927SAndroid Build Coastguard Worker #define DRM_V3D_EXT_ID_CPU_INDIRECT_CSD		0x02
79*61046927SAndroid Build Coastguard Worker #define DRM_V3D_EXT_ID_CPU_TIMESTAMP_QUERY		0x03
80*61046927SAndroid Build Coastguard Worker #define DRM_V3D_EXT_ID_CPU_RESET_TIMESTAMP_QUERY	0x04
81*61046927SAndroid Build Coastguard Worker #define DRM_V3D_EXT_ID_CPU_COPY_TIMESTAMP_QUERY	0x05
82*61046927SAndroid Build Coastguard Worker #define DRM_V3D_EXT_ID_CPU_RESET_PERFORMANCE_QUERY	0x06
83*61046927SAndroid Build Coastguard Worker #define DRM_V3D_EXT_ID_CPU_COPY_PERFORMANCE_QUERY	0x07
84*61046927SAndroid Build Coastguard Worker 	__u32 flags; /* mbz */
85*61046927SAndroid Build Coastguard Worker };
86*61046927SAndroid Build Coastguard Worker 
87*61046927SAndroid Build Coastguard Worker /* struct drm_v3d_sem - wait/signal semaphore
88*61046927SAndroid Build Coastguard Worker  *
89*61046927SAndroid Build Coastguard Worker  * If binary semaphore, it only takes syncobj handle and ignores flags and
90*61046927SAndroid Build Coastguard Worker  * point fields. Point is defined for timeline syncobj feature.
91*61046927SAndroid Build Coastguard Worker  */
92*61046927SAndroid Build Coastguard Worker struct drm_v3d_sem {
93*61046927SAndroid Build Coastguard Worker 	__u32 handle; /* syncobj */
94*61046927SAndroid Build Coastguard Worker 	/* rsv below, for future uses */
95*61046927SAndroid Build Coastguard Worker 	__u32 flags;
96*61046927SAndroid Build Coastguard Worker 	__u64 point;  /* for timeline sem support */
97*61046927SAndroid Build Coastguard Worker 	__u64 mbz[2]; /* must be zero, rsv */
98*61046927SAndroid Build Coastguard Worker };
99*61046927SAndroid Build Coastguard Worker 
100*61046927SAndroid Build Coastguard Worker /* Enum for each of the V3D queues. */
101*61046927SAndroid Build Coastguard Worker enum v3d_queue {
102*61046927SAndroid Build Coastguard Worker 	V3D_BIN,
103*61046927SAndroid Build Coastguard Worker 	V3D_RENDER,
104*61046927SAndroid Build Coastguard Worker 	V3D_TFU,
105*61046927SAndroid Build Coastguard Worker 	V3D_CSD,
106*61046927SAndroid Build Coastguard Worker 	V3D_CACHE_CLEAN,
107*61046927SAndroid Build Coastguard Worker 	V3D_CPU,
108*61046927SAndroid Build Coastguard Worker };
109*61046927SAndroid Build Coastguard Worker 
110*61046927SAndroid Build Coastguard Worker /**
111*61046927SAndroid Build Coastguard Worker  * struct drm_v3d_multi_sync - ioctl extension to add support multiples
112*61046927SAndroid Build Coastguard Worker  * syncobjs for commands submission.
113*61046927SAndroid Build Coastguard Worker  *
114*61046927SAndroid Build Coastguard Worker  * When an extension of DRM_V3D_EXT_ID_MULTI_SYNC id is defined, it points to
115*61046927SAndroid Build Coastguard Worker  * this extension to define wait and signal dependencies, instead of single
116*61046927SAndroid Build Coastguard Worker  * in/out sync entries on submitting commands. The field flags is used to
117*61046927SAndroid Build Coastguard Worker  * determine the stage to set wait dependencies.
118*61046927SAndroid Build Coastguard Worker  */
119*61046927SAndroid Build Coastguard Worker struct drm_v3d_multi_sync {
120*61046927SAndroid Build Coastguard Worker 	struct drm_v3d_extension base;
121*61046927SAndroid Build Coastguard Worker 	/* Array of wait and signal semaphores */
122*61046927SAndroid Build Coastguard Worker 	__u64 in_syncs;
123*61046927SAndroid Build Coastguard Worker 	__u64 out_syncs;
124*61046927SAndroid Build Coastguard Worker 
125*61046927SAndroid Build Coastguard Worker 	/* Number of entries */
126*61046927SAndroid Build Coastguard Worker 	__u32 in_sync_count;
127*61046927SAndroid Build Coastguard Worker 	__u32 out_sync_count;
128*61046927SAndroid Build Coastguard Worker 
129*61046927SAndroid Build Coastguard Worker 	/* set the stage (v3d_queue) to sync */
130*61046927SAndroid Build Coastguard Worker 	__u32 wait_stage;
131*61046927SAndroid Build Coastguard Worker 
132*61046927SAndroid Build Coastguard Worker 	__u32 pad; /* mbz */
133*61046927SAndroid Build Coastguard Worker };
134*61046927SAndroid Build Coastguard Worker 
135*61046927SAndroid Build Coastguard Worker /**
136*61046927SAndroid Build Coastguard Worker  * struct drm_v3d_submit_cl - ioctl argument for submitting commands to the 3D
137*61046927SAndroid Build Coastguard Worker  * engine.
138*61046927SAndroid Build Coastguard Worker  *
139*61046927SAndroid Build Coastguard Worker  * This asks the kernel to have the GPU execute an optional binner
140*61046927SAndroid Build Coastguard Worker  * command list, and a render command list.
141*61046927SAndroid Build Coastguard Worker  *
142*61046927SAndroid Build Coastguard Worker  * The L1T, slice, L2C, L2T, and GCA caches will be flushed before
143*61046927SAndroid Build Coastguard Worker  * each CL executes.  The VCD cache should be flushed (if necessary)
144*61046927SAndroid Build Coastguard Worker  * by the submitted CLs.  The TLB writes are guaranteed to have been
145*61046927SAndroid Build Coastguard Worker  * flushed by the time the render done IRQ happens, which is the
146*61046927SAndroid Build Coastguard Worker  * trigger for out_sync.  Any dirtying of cachelines by the job (only
147*61046927SAndroid Build Coastguard Worker  * possible using TMU writes) must be flushed by the caller using the
148*61046927SAndroid Build Coastguard Worker  * DRM_V3D_SUBMIT_CL_FLUSH_CACHE_FLAG flag.
149*61046927SAndroid Build Coastguard Worker  */
150*61046927SAndroid Build Coastguard Worker struct drm_v3d_submit_cl {
151*61046927SAndroid Build Coastguard Worker 	/* Pointer to the binner command list.
152*61046927SAndroid Build Coastguard Worker 	 *
153*61046927SAndroid Build Coastguard Worker 	 * This is the first set of commands executed, which runs the
154*61046927SAndroid Build Coastguard Worker 	 * coordinate shader to determine where primitives land on the screen,
155*61046927SAndroid Build Coastguard Worker 	 * then writes out the state updates and draw calls necessary per tile
156*61046927SAndroid Build Coastguard Worker 	 * to the tile allocation BO.
157*61046927SAndroid Build Coastguard Worker 	 *
158*61046927SAndroid Build Coastguard Worker 	 * This BCL will block on any previous BCL submitted on the
159*61046927SAndroid Build Coastguard Worker 	 * same FD, but not on any RCL or BCLs submitted by other
160*61046927SAndroid Build Coastguard Worker 	 * clients -- that is left up to the submitter to control
161*61046927SAndroid Build Coastguard Worker 	 * using in_sync_bcl if necessary.
162*61046927SAndroid Build Coastguard Worker 	 */
163*61046927SAndroid Build Coastguard Worker 	__u32 bcl_start;
164*61046927SAndroid Build Coastguard Worker 
165*61046927SAndroid Build Coastguard Worker 	/** End address of the BCL (first byte after the BCL) */
166*61046927SAndroid Build Coastguard Worker 	__u32 bcl_end;
167*61046927SAndroid Build Coastguard Worker 
168*61046927SAndroid Build Coastguard Worker 	/* Offset of the render command list.
169*61046927SAndroid Build Coastguard Worker 	 *
170*61046927SAndroid Build Coastguard Worker 	 * This is the second set of commands executed, which will either
171*61046927SAndroid Build Coastguard Worker 	 * execute the tiles that have been set up by the BCL, or a fixed set
172*61046927SAndroid Build Coastguard Worker 	 * of tiles (in the case of RCL-only blits).
173*61046927SAndroid Build Coastguard Worker 	 *
174*61046927SAndroid Build Coastguard Worker 	 * This RCL will block on this submit's BCL, and any previous
175*61046927SAndroid Build Coastguard Worker 	 * RCL submitted on the same FD, but not on any RCL or BCLs
176*61046927SAndroid Build Coastguard Worker 	 * submitted by other clients -- that is left up to the
177*61046927SAndroid Build Coastguard Worker 	 * submitter to control using in_sync_rcl if necessary.
178*61046927SAndroid Build Coastguard Worker 	 */
179*61046927SAndroid Build Coastguard Worker 	__u32 rcl_start;
180*61046927SAndroid Build Coastguard Worker 
181*61046927SAndroid Build Coastguard Worker 	/** End address of the RCL (first byte after the RCL) */
182*61046927SAndroid Build Coastguard Worker 	__u32 rcl_end;
183*61046927SAndroid Build Coastguard Worker 
184*61046927SAndroid Build Coastguard Worker 	/** An optional sync object to wait on before starting the BCL. */
185*61046927SAndroid Build Coastguard Worker 	__u32 in_sync_bcl;
186*61046927SAndroid Build Coastguard Worker 	/** An optional sync object to wait on before starting the RCL. */
187*61046927SAndroid Build Coastguard Worker 	__u32 in_sync_rcl;
188*61046927SAndroid Build Coastguard Worker 	/** An optional sync object to place the completion fence in. */
189*61046927SAndroid Build Coastguard Worker 	__u32 out_sync;
190*61046927SAndroid Build Coastguard Worker 
191*61046927SAndroid Build Coastguard Worker 	/* Offset of the tile alloc memory
192*61046927SAndroid Build Coastguard Worker 	 *
193*61046927SAndroid Build Coastguard Worker 	 * This is optional on V3D 3.3 (where the CL can set the value) but
194*61046927SAndroid Build Coastguard Worker 	 * required on V3D 4.1.
195*61046927SAndroid Build Coastguard Worker 	 */
196*61046927SAndroid Build Coastguard Worker 	__u32 qma;
197*61046927SAndroid Build Coastguard Worker 
198*61046927SAndroid Build Coastguard Worker 	/** Size of the tile alloc memory. */
199*61046927SAndroid Build Coastguard Worker 	__u32 qms;
200*61046927SAndroid Build Coastguard Worker 
201*61046927SAndroid Build Coastguard Worker 	/** Offset of the tile state data array. */
202*61046927SAndroid Build Coastguard Worker 	__u32 qts;
203*61046927SAndroid Build Coastguard Worker 
204*61046927SAndroid Build Coastguard Worker 	/* Pointer to a u32 array of the BOs that are referenced by the job.
205*61046927SAndroid Build Coastguard Worker 	 */
206*61046927SAndroid Build Coastguard Worker 	__u64 bo_handles;
207*61046927SAndroid Build Coastguard Worker 
208*61046927SAndroid Build Coastguard Worker 	/* Number of BO handles passed in (size is that times 4). */
209*61046927SAndroid Build Coastguard Worker 	__u32 bo_handle_count;
210*61046927SAndroid Build Coastguard Worker 
211*61046927SAndroid Build Coastguard Worker 	/* DRM_V3D_SUBMIT_* properties */
212*61046927SAndroid Build Coastguard Worker 	__u32 flags;
213*61046927SAndroid Build Coastguard Worker 
214*61046927SAndroid Build Coastguard Worker 	/* ID of the perfmon to attach to this job. 0 means no perfmon. */
215*61046927SAndroid Build Coastguard Worker 	__u32 perfmon_id;
216*61046927SAndroid Build Coastguard Worker 
217*61046927SAndroid Build Coastguard Worker 	__u32 pad;
218*61046927SAndroid Build Coastguard Worker 
219*61046927SAndroid Build Coastguard Worker 	/* Pointer to an array of ioctl extensions*/
220*61046927SAndroid Build Coastguard Worker 	__u64 extensions;
221*61046927SAndroid Build Coastguard Worker };
222*61046927SAndroid Build Coastguard Worker 
223*61046927SAndroid Build Coastguard Worker /**
224*61046927SAndroid Build Coastguard Worker  * struct drm_v3d_wait_bo - ioctl argument for waiting for
225*61046927SAndroid Build Coastguard Worker  * completion of the last DRM_V3D_SUBMIT_CL on a BO.
226*61046927SAndroid Build Coastguard Worker  *
227*61046927SAndroid Build Coastguard Worker  * This is useful for cases where multiple processes might be
228*61046927SAndroid Build Coastguard Worker  * rendering to a BO and you want to wait for all rendering to be
229*61046927SAndroid Build Coastguard Worker  * completed.
230*61046927SAndroid Build Coastguard Worker  */
231*61046927SAndroid Build Coastguard Worker struct drm_v3d_wait_bo {
232*61046927SAndroid Build Coastguard Worker 	__u32 handle;
233*61046927SAndroid Build Coastguard Worker 	__u32 pad;
234*61046927SAndroid Build Coastguard Worker 	__u64 timeout_ns;
235*61046927SAndroid Build Coastguard Worker };
236*61046927SAndroid Build Coastguard Worker 
237*61046927SAndroid Build Coastguard Worker /**
238*61046927SAndroid Build Coastguard Worker  * struct drm_v3d_create_bo - ioctl argument for creating V3D BOs.
239*61046927SAndroid Build Coastguard Worker  *
240*61046927SAndroid Build Coastguard Worker  * There are currently no values for the flags argument, but it may be
241*61046927SAndroid Build Coastguard Worker  * used in a future extension.
242*61046927SAndroid Build Coastguard Worker  */
243*61046927SAndroid Build Coastguard Worker struct drm_v3d_create_bo {
244*61046927SAndroid Build Coastguard Worker 	__u32 size;
245*61046927SAndroid Build Coastguard Worker 	__u32 flags;
246*61046927SAndroid Build Coastguard Worker 	/** Returned GEM handle for the BO. */
247*61046927SAndroid Build Coastguard Worker 	__u32 handle;
248*61046927SAndroid Build Coastguard Worker 	/**
249*61046927SAndroid Build Coastguard Worker 	 * Returned offset for the BO in the V3D address space.  This offset
250*61046927SAndroid Build Coastguard Worker 	 * is private to the DRM fd and is valid for the lifetime of the GEM
251*61046927SAndroid Build Coastguard Worker 	 * handle.
252*61046927SAndroid Build Coastguard Worker 	 *
253*61046927SAndroid Build Coastguard Worker 	 * This offset value will always be nonzero, since various HW
254*61046927SAndroid Build Coastguard Worker 	 * units treat 0 specially.
255*61046927SAndroid Build Coastguard Worker 	 */
256*61046927SAndroid Build Coastguard Worker 	__u32 offset;
257*61046927SAndroid Build Coastguard Worker };
258*61046927SAndroid Build Coastguard Worker 
259*61046927SAndroid Build Coastguard Worker /**
260*61046927SAndroid Build Coastguard Worker  * struct drm_v3d_mmap_bo - ioctl argument for mapping V3D BOs.
261*61046927SAndroid Build Coastguard Worker  *
262*61046927SAndroid Build Coastguard Worker  * This doesn't actually perform an mmap.  Instead, it returns the
263*61046927SAndroid Build Coastguard Worker  * offset you need to use in an mmap on the DRM device node.  This
264*61046927SAndroid Build Coastguard Worker  * means that tools like valgrind end up knowing about the mapped
265*61046927SAndroid Build Coastguard Worker  * memory.
266*61046927SAndroid Build Coastguard Worker  *
267*61046927SAndroid Build Coastguard Worker  * There are currently no values for the flags argument, but it may be
268*61046927SAndroid Build Coastguard Worker  * used in a future extension.
269*61046927SAndroid Build Coastguard Worker  */
270*61046927SAndroid Build Coastguard Worker struct drm_v3d_mmap_bo {
271*61046927SAndroid Build Coastguard Worker 	/** Handle for the object being mapped. */
272*61046927SAndroid Build Coastguard Worker 	__u32 handle;
273*61046927SAndroid Build Coastguard Worker 	__u32 flags;
274*61046927SAndroid Build Coastguard Worker 	/** offset into the drm node to use for subsequent mmap call. */
275*61046927SAndroid Build Coastguard Worker 	__u64 offset;
276*61046927SAndroid Build Coastguard Worker };
277*61046927SAndroid Build Coastguard Worker 
278*61046927SAndroid Build Coastguard Worker enum drm_v3d_param {
279*61046927SAndroid Build Coastguard Worker 	DRM_V3D_PARAM_V3D_UIFCFG,
280*61046927SAndroid Build Coastguard Worker 	DRM_V3D_PARAM_V3D_HUB_IDENT1,
281*61046927SAndroid Build Coastguard Worker 	DRM_V3D_PARAM_V3D_HUB_IDENT2,
282*61046927SAndroid Build Coastguard Worker 	DRM_V3D_PARAM_V3D_HUB_IDENT3,
283*61046927SAndroid Build Coastguard Worker 	DRM_V3D_PARAM_V3D_CORE0_IDENT0,
284*61046927SAndroid Build Coastguard Worker 	DRM_V3D_PARAM_V3D_CORE0_IDENT1,
285*61046927SAndroid Build Coastguard Worker 	DRM_V3D_PARAM_V3D_CORE0_IDENT2,
286*61046927SAndroid Build Coastguard Worker 	DRM_V3D_PARAM_SUPPORTS_TFU,
287*61046927SAndroid Build Coastguard Worker 	DRM_V3D_PARAM_SUPPORTS_CSD,
288*61046927SAndroid Build Coastguard Worker 	DRM_V3D_PARAM_SUPPORTS_CACHE_FLUSH,
289*61046927SAndroid Build Coastguard Worker 	DRM_V3D_PARAM_SUPPORTS_PERFMON,
290*61046927SAndroid Build Coastguard Worker 	DRM_V3D_PARAM_SUPPORTS_MULTISYNC_EXT,
291*61046927SAndroid Build Coastguard Worker 	DRM_V3D_PARAM_SUPPORTS_CPU_QUEUE,
292*61046927SAndroid Build Coastguard Worker 	DRM_V3D_PARAM_MAX_PERF_COUNTERS,
293*61046927SAndroid Build Coastguard Worker };
294*61046927SAndroid Build Coastguard Worker 
295*61046927SAndroid Build Coastguard Worker struct drm_v3d_get_param {
296*61046927SAndroid Build Coastguard Worker 	__u32 param;
297*61046927SAndroid Build Coastguard Worker 	__u32 pad;
298*61046927SAndroid Build Coastguard Worker 	__u64 value;
299*61046927SAndroid Build Coastguard Worker };
300*61046927SAndroid Build Coastguard Worker 
301*61046927SAndroid Build Coastguard Worker /**
302*61046927SAndroid Build Coastguard Worker  * Returns the offset for the BO in the V3D address space for this DRM fd.
303*61046927SAndroid Build Coastguard Worker  * This is the same value returned by drm_v3d_create_bo, if that was called
304*61046927SAndroid Build Coastguard Worker  * from this DRM fd.
305*61046927SAndroid Build Coastguard Worker  */
306*61046927SAndroid Build Coastguard Worker struct drm_v3d_get_bo_offset {
307*61046927SAndroid Build Coastguard Worker 	__u32 handle;
308*61046927SAndroid Build Coastguard Worker 	__u32 offset;
309*61046927SAndroid Build Coastguard Worker };
310*61046927SAndroid Build Coastguard Worker 
311*61046927SAndroid Build Coastguard Worker struct drm_v3d_submit_tfu {
312*61046927SAndroid Build Coastguard Worker 	__u32 icfg;
313*61046927SAndroid Build Coastguard Worker 	__u32 iia;
314*61046927SAndroid Build Coastguard Worker 	__u32 iis;
315*61046927SAndroid Build Coastguard Worker 	__u32 ica;
316*61046927SAndroid Build Coastguard Worker 	__u32 iua;
317*61046927SAndroid Build Coastguard Worker 	__u32 ioa;
318*61046927SAndroid Build Coastguard Worker 	__u32 ios;
319*61046927SAndroid Build Coastguard Worker 	__u32 coef[4];
320*61046927SAndroid Build Coastguard Worker 	/* First handle is the output BO, following are other inputs.
321*61046927SAndroid Build Coastguard Worker 	 * 0 for unused.
322*61046927SAndroid Build Coastguard Worker 	 */
323*61046927SAndroid Build Coastguard Worker 	__u32 bo_handles[4];
324*61046927SAndroid Build Coastguard Worker 	/* sync object to block on before running the TFU job.  Each TFU
325*61046927SAndroid Build Coastguard Worker 	 * job will execute in the order submitted to its FD.  Synchronization
326*61046927SAndroid Build Coastguard Worker 	 * against rendering jobs requires using sync objects.
327*61046927SAndroid Build Coastguard Worker 	 */
328*61046927SAndroid Build Coastguard Worker 	__u32 in_sync;
329*61046927SAndroid Build Coastguard Worker 	/* Sync object to signal when the TFU job is done. */
330*61046927SAndroid Build Coastguard Worker 	__u32 out_sync;
331*61046927SAndroid Build Coastguard Worker 
332*61046927SAndroid Build Coastguard Worker 	__u32 flags;
333*61046927SAndroid Build Coastguard Worker 
334*61046927SAndroid Build Coastguard Worker 	/* Pointer to an array of ioctl extensions*/
335*61046927SAndroid Build Coastguard Worker 	__u64 extensions;
336*61046927SAndroid Build Coastguard Worker 
337*61046927SAndroid Build Coastguard Worker 	struct {
338*61046927SAndroid Build Coastguard Worker 		__u32 ioc;
339*61046927SAndroid Build Coastguard Worker 		__u32 pad;
340*61046927SAndroid Build Coastguard Worker 	} v71;
341*61046927SAndroid Build Coastguard Worker };
342*61046927SAndroid Build Coastguard Worker 
343*61046927SAndroid Build Coastguard Worker /* Submits a compute shader for dispatch.  This job will block on any
344*61046927SAndroid Build Coastguard Worker  * previous compute shaders submitted on this fd, and any other
345*61046927SAndroid Build Coastguard Worker  * synchronization must be performed with in_sync/out_sync.
346*61046927SAndroid Build Coastguard Worker  */
347*61046927SAndroid Build Coastguard Worker struct drm_v3d_submit_csd {
348*61046927SAndroid Build Coastguard Worker 	__u32 cfg[7];
349*61046927SAndroid Build Coastguard Worker 	__u32 coef[4];
350*61046927SAndroid Build Coastguard Worker 
351*61046927SAndroid Build Coastguard Worker 	/* Pointer to a u32 array of the BOs that are referenced by the job.
352*61046927SAndroid Build Coastguard Worker 	 */
353*61046927SAndroid Build Coastguard Worker 	__u64 bo_handles;
354*61046927SAndroid Build Coastguard Worker 
355*61046927SAndroid Build Coastguard Worker 	/* Number of BO handles passed in (size is that times 4). */
356*61046927SAndroid Build Coastguard Worker 	__u32 bo_handle_count;
357*61046927SAndroid Build Coastguard Worker 
358*61046927SAndroid Build Coastguard Worker 	/* sync object to block on before running the CSD job.  Each
359*61046927SAndroid Build Coastguard Worker 	 * CSD job will execute in the order submitted to its FD.
360*61046927SAndroid Build Coastguard Worker 	 * Synchronization against rendering/TFU jobs or CSD from
361*61046927SAndroid Build Coastguard Worker 	 * other fds requires using sync objects.
362*61046927SAndroid Build Coastguard Worker 	 */
363*61046927SAndroid Build Coastguard Worker 	__u32 in_sync;
364*61046927SAndroid Build Coastguard Worker 	/* Sync object to signal when the CSD job is done. */
365*61046927SAndroid Build Coastguard Worker 	__u32 out_sync;
366*61046927SAndroid Build Coastguard Worker 
367*61046927SAndroid Build Coastguard Worker 	/* ID of the perfmon to attach to this job. 0 means no perfmon. */
368*61046927SAndroid Build Coastguard Worker 	__u32 perfmon_id;
369*61046927SAndroid Build Coastguard Worker 
370*61046927SAndroid Build Coastguard Worker 	/* Pointer to an array of ioctl extensions*/
371*61046927SAndroid Build Coastguard Worker 	__u64 extensions;
372*61046927SAndroid Build Coastguard Worker 
373*61046927SAndroid Build Coastguard Worker 	__u32 flags;
374*61046927SAndroid Build Coastguard Worker 
375*61046927SAndroid Build Coastguard Worker 	__u32 pad;
376*61046927SAndroid Build Coastguard Worker };
377*61046927SAndroid Build Coastguard Worker 
378*61046927SAndroid Build Coastguard Worker /**
379*61046927SAndroid Build Coastguard Worker  * struct drm_v3d_indirect_csd - ioctl extension for the CPU job to create an
380*61046927SAndroid Build Coastguard Worker  * indirect CSD
381*61046927SAndroid Build Coastguard Worker  *
382*61046927SAndroid Build Coastguard Worker  * When an extension of DRM_V3D_EXT_ID_CPU_INDIRECT_CSD id is defined, it
383*61046927SAndroid Build Coastguard Worker  * points to this extension to define a indirect CSD submission. It creates a
384*61046927SAndroid Build Coastguard Worker  * CPU job linked to a CSD job. The CPU job waits for the indirect CSD
385*61046927SAndroid Build Coastguard Worker  * dependencies and, once they are signaled, it updates the CSD job config
386*61046927SAndroid Build Coastguard Worker  * before allowing the CSD job execution.
387*61046927SAndroid Build Coastguard Worker  */
388*61046927SAndroid Build Coastguard Worker struct drm_v3d_indirect_csd {
389*61046927SAndroid Build Coastguard Worker 	struct drm_v3d_extension base;
390*61046927SAndroid Build Coastguard Worker 
391*61046927SAndroid Build Coastguard Worker 	/* Indirect CSD */
392*61046927SAndroid Build Coastguard Worker 	struct drm_v3d_submit_csd submit;
393*61046927SAndroid Build Coastguard Worker 
394*61046927SAndroid Build Coastguard Worker 	/* Handle of the indirect BO, that should be also attached to the
395*61046927SAndroid Build Coastguard Worker 	 * indirect CSD.
396*61046927SAndroid Build Coastguard Worker 	 */
397*61046927SAndroid Build Coastguard Worker 	__u32 indirect;
398*61046927SAndroid Build Coastguard Worker 
399*61046927SAndroid Build Coastguard Worker 	/* Offset within the BO where the workgroup counts are stored */
400*61046927SAndroid Build Coastguard Worker 	__u32 offset;
401*61046927SAndroid Build Coastguard Worker 
402*61046927SAndroid Build Coastguard Worker 	/* Workgroups size */
403*61046927SAndroid Build Coastguard Worker 	__u32 wg_size;
404*61046927SAndroid Build Coastguard Worker 
405*61046927SAndroid Build Coastguard Worker 	/* Indices of the uniforms with the workgroup dispatch counts
406*61046927SAndroid Build Coastguard Worker 	 * in the uniform stream. If the uniform rewrite is not needed,
407*61046927SAndroid Build Coastguard Worker 	 * the offset must be 0xffffffff.
408*61046927SAndroid Build Coastguard Worker 	 */
409*61046927SAndroid Build Coastguard Worker 	__u32 wg_uniform_offsets[3];
410*61046927SAndroid Build Coastguard Worker };
411*61046927SAndroid Build Coastguard Worker 
412*61046927SAndroid Build Coastguard Worker /**
413*61046927SAndroid Build Coastguard Worker  * struct drm_v3d_timestamp_query - ioctl extension for the CPU job to calculate
414*61046927SAndroid Build Coastguard Worker  * a timestamp query
415*61046927SAndroid Build Coastguard Worker  *
416*61046927SAndroid Build Coastguard Worker  * When an extension DRM_V3D_EXT_ID_TIMESTAMP_QUERY is defined, it points to
417*61046927SAndroid Build Coastguard Worker  * this extension to define a timestamp query submission. This CPU job will
418*61046927SAndroid Build Coastguard Worker  * calculate the timestamp query and update the query value within the
419*61046927SAndroid Build Coastguard Worker  * timestamp BO. Moreover, it will signal the timestamp syncobj to indicate
420*61046927SAndroid Build Coastguard Worker  * query availability.
421*61046927SAndroid Build Coastguard Worker  */
422*61046927SAndroid Build Coastguard Worker struct drm_v3d_timestamp_query {
423*61046927SAndroid Build Coastguard Worker 	struct drm_v3d_extension base;
424*61046927SAndroid Build Coastguard Worker 
425*61046927SAndroid Build Coastguard Worker 	/* Array of queries' offsets within the timestamp BO for their value */
426*61046927SAndroid Build Coastguard Worker 	__u64 offsets;
427*61046927SAndroid Build Coastguard Worker 
428*61046927SAndroid Build Coastguard Worker 	/* Array of timestamp's syncobjs to indicate its availability */
429*61046927SAndroid Build Coastguard Worker 	__u64 syncs;
430*61046927SAndroid Build Coastguard Worker 
431*61046927SAndroid Build Coastguard Worker 	/* Number of queries */
432*61046927SAndroid Build Coastguard Worker 	__u32 count;
433*61046927SAndroid Build Coastguard Worker 
434*61046927SAndroid Build Coastguard Worker 	/* mbz */
435*61046927SAndroid Build Coastguard Worker 	__u32 pad;
436*61046927SAndroid Build Coastguard Worker };
437*61046927SAndroid Build Coastguard Worker 
438*61046927SAndroid Build Coastguard Worker /**
439*61046927SAndroid Build Coastguard Worker  * struct drm_v3d_reset_timestamp_query - ioctl extension for the CPU job to
440*61046927SAndroid Build Coastguard Worker  * reset timestamp queries
441*61046927SAndroid Build Coastguard Worker  *
442*61046927SAndroid Build Coastguard Worker  * When an extension DRM_V3D_EXT_ID_CPU_RESET_TIMESTAMP_QUERY is defined, it
443*61046927SAndroid Build Coastguard Worker  * points to this extension to define a reset timestamp submission. This CPU
444*61046927SAndroid Build Coastguard Worker  * job will reset the timestamp queries based on value offset of the first
445*61046927SAndroid Build Coastguard Worker  * query. Moreover, it will reset the timestamp syncobj to reset query
446*61046927SAndroid Build Coastguard Worker  * availability.
447*61046927SAndroid Build Coastguard Worker  */
448*61046927SAndroid Build Coastguard Worker struct drm_v3d_reset_timestamp_query {
449*61046927SAndroid Build Coastguard Worker 	struct drm_v3d_extension base;
450*61046927SAndroid Build Coastguard Worker 
451*61046927SAndroid Build Coastguard Worker 	/* Array of timestamp's syncobjs to indicate its availability */
452*61046927SAndroid Build Coastguard Worker 	__u64 syncs;
453*61046927SAndroid Build Coastguard Worker 
454*61046927SAndroid Build Coastguard Worker 	/* Offset of the first query within the timestamp BO for its value */
455*61046927SAndroid Build Coastguard Worker 	__u32 offset;
456*61046927SAndroid Build Coastguard Worker 
457*61046927SAndroid Build Coastguard Worker 	/* Number of queries */
458*61046927SAndroid Build Coastguard Worker 	__u32 count;
459*61046927SAndroid Build Coastguard Worker };
460*61046927SAndroid Build Coastguard Worker 
461*61046927SAndroid Build Coastguard Worker /**
462*61046927SAndroid Build Coastguard Worker  * struct drm_v3d_copy_timestamp_query - ioctl extension for the CPU job to copy
463*61046927SAndroid Build Coastguard Worker  * query results to a buffer
464*61046927SAndroid Build Coastguard Worker  *
465*61046927SAndroid Build Coastguard Worker  * When an extension DRM_V3D_EXT_ID_CPU_COPY_TIMESTAMP_QUERY is defined, it
466*61046927SAndroid Build Coastguard Worker  * points to this extension to define a copy timestamp query submission. This
467*61046927SAndroid Build Coastguard Worker  * CPU job will copy the timestamp queries results to a BO with the offset
468*61046927SAndroid Build Coastguard Worker  * and stride defined in the extension.
469*61046927SAndroid Build Coastguard Worker  */
470*61046927SAndroid Build Coastguard Worker struct drm_v3d_copy_timestamp_query {
471*61046927SAndroid Build Coastguard Worker 	struct drm_v3d_extension base;
472*61046927SAndroid Build Coastguard Worker 
473*61046927SAndroid Build Coastguard Worker 	/* Define if should write to buffer using 64 or 32 bits */
474*61046927SAndroid Build Coastguard Worker 	__u8 do_64bit;
475*61046927SAndroid Build Coastguard Worker 
476*61046927SAndroid Build Coastguard Worker 	/* Define if it can write to buffer even if the query is not available */
477*61046927SAndroid Build Coastguard Worker 	__u8 do_partial;
478*61046927SAndroid Build Coastguard Worker 
479*61046927SAndroid Build Coastguard Worker 	/* Define if it should write availability bit to buffer */
480*61046927SAndroid Build Coastguard Worker 	__u8 availability_bit;
481*61046927SAndroid Build Coastguard Worker 
482*61046927SAndroid Build Coastguard Worker 	/* mbz */
483*61046927SAndroid Build Coastguard Worker 	__u8 pad;
484*61046927SAndroid Build Coastguard Worker 
485*61046927SAndroid Build Coastguard Worker 	/* Offset of the buffer in the BO */
486*61046927SAndroid Build Coastguard Worker 	__u32 offset;
487*61046927SAndroid Build Coastguard Worker 
488*61046927SAndroid Build Coastguard Worker 	/* Stride of the buffer in the BO */
489*61046927SAndroid Build Coastguard Worker 	__u32 stride;
490*61046927SAndroid Build Coastguard Worker 
491*61046927SAndroid Build Coastguard Worker 	/* Number of queries */
492*61046927SAndroid Build Coastguard Worker 	__u32 count;
493*61046927SAndroid Build Coastguard Worker 
494*61046927SAndroid Build Coastguard Worker 	/* Array of queries' offsets within the timestamp BO for their value */
495*61046927SAndroid Build Coastguard Worker 	__u64 offsets;
496*61046927SAndroid Build Coastguard Worker 
497*61046927SAndroid Build Coastguard Worker 	/* Array of timestamp's syncobjs to indicate its availability */
498*61046927SAndroid Build Coastguard Worker 	__u64 syncs;
499*61046927SAndroid Build Coastguard Worker };
500*61046927SAndroid Build Coastguard Worker 
501*61046927SAndroid Build Coastguard Worker /**
502*61046927SAndroid Build Coastguard Worker  * struct drm_v3d_reset_performance_query - ioctl extension for the CPU job to
503*61046927SAndroid Build Coastguard Worker  * reset performance queries
504*61046927SAndroid Build Coastguard Worker  *
505*61046927SAndroid Build Coastguard Worker  * When an extension DRM_V3D_EXT_ID_CPU_RESET_PERFORMANCE_QUERY is defined, it
506*61046927SAndroid Build Coastguard Worker  * points to this extension to define a reset performance submission. This CPU
507*61046927SAndroid Build Coastguard Worker  * job will reset the performance queries by resetting the values of the
508*61046927SAndroid Build Coastguard Worker  * performance monitors. Moreover, it will reset the syncobj to reset query
509*61046927SAndroid Build Coastguard Worker  * availability.
510*61046927SAndroid Build Coastguard Worker  */
511*61046927SAndroid Build Coastguard Worker struct drm_v3d_reset_performance_query {
512*61046927SAndroid Build Coastguard Worker 	struct drm_v3d_extension base;
513*61046927SAndroid Build Coastguard Worker 
514*61046927SAndroid Build Coastguard Worker 	/* Array of performance queries's syncobjs to indicate its availability */
515*61046927SAndroid Build Coastguard Worker 	__u64 syncs;
516*61046927SAndroid Build Coastguard Worker 
517*61046927SAndroid Build Coastguard Worker 	/* Number of queries */
518*61046927SAndroid Build Coastguard Worker 	__u32 count;
519*61046927SAndroid Build Coastguard Worker 
520*61046927SAndroid Build Coastguard Worker 	/* Number of performance monitors */
521*61046927SAndroid Build Coastguard Worker 	__u32 nperfmons;
522*61046927SAndroid Build Coastguard Worker 
523*61046927SAndroid Build Coastguard Worker 	/* Array of u64 user-pointers that point to an array of kperfmon_ids */
524*61046927SAndroid Build Coastguard Worker 	__u64 kperfmon_ids;
525*61046927SAndroid Build Coastguard Worker };
526*61046927SAndroid Build Coastguard Worker 
527*61046927SAndroid Build Coastguard Worker /**
528*61046927SAndroid Build Coastguard Worker  * struct drm_v3d_copy_performance_query - ioctl extension for the CPU job to copy
529*61046927SAndroid Build Coastguard Worker  * performance query results to a buffer
530*61046927SAndroid Build Coastguard Worker  *
531*61046927SAndroid Build Coastguard Worker  * When an extension DRM_V3D_EXT_ID_CPU_COPY_PERFORMANCE_QUERY is defined, it
532*61046927SAndroid Build Coastguard Worker  * points to this extension to define a copy performance query submission. This
533*61046927SAndroid Build Coastguard Worker  * CPU job will copy the performance queries results to a BO with the offset
534*61046927SAndroid Build Coastguard Worker  * and stride defined in the extension.
535*61046927SAndroid Build Coastguard Worker  */
536*61046927SAndroid Build Coastguard Worker struct drm_v3d_copy_performance_query {
537*61046927SAndroid Build Coastguard Worker 	struct drm_v3d_extension base;
538*61046927SAndroid Build Coastguard Worker 
539*61046927SAndroid Build Coastguard Worker 	/* Define if should write to buffer using 64 or 32 bits */
540*61046927SAndroid Build Coastguard Worker 	__u8 do_64bit;
541*61046927SAndroid Build Coastguard Worker 
542*61046927SAndroid Build Coastguard Worker 	/* Define if it can write to buffer even if the query is not available */
543*61046927SAndroid Build Coastguard Worker 	__u8 do_partial;
544*61046927SAndroid Build Coastguard Worker 
545*61046927SAndroid Build Coastguard Worker 	/* Define if it should write availability bit to buffer */
546*61046927SAndroid Build Coastguard Worker 	__u8 availability_bit;
547*61046927SAndroid Build Coastguard Worker 
548*61046927SAndroid Build Coastguard Worker 	/* mbz */
549*61046927SAndroid Build Coastguard Worker 	__u8 pad;
550*61046927SAndroid Build Coastguard Worker 
551*61046927SAndroid Build Coastguard Worker 	/* Offset of the buffer in the BO */
552*61046927SAndroid Build Coastguard Worker 	__u32 offset;
553*61046927SAndroid Build Coastguard Worker 
554*61046927SAndroid Build Coastguard Worker 	/* Stride of the buffer in the BO */
555*61046927SAndroid Build Coastguard Worker 	__u32 stride;
556*61046927SAndroid Build Coastguard Worker 
557*61046927SAndroid Build Coastguard Worker 	/* Number of performance monitors */
558*61046927SAndroid Build Coastguard Worker 	__u32 nperfmons;
559*61046927SAndroid Build Coastguard Worker 
560*61046927SAndroid Build Coastguard Worker 	/* Number of performance counters related to this query pool */
561*61046927SAndroid Build Coastguard Worker 	__u32 ncounters;
562*61046927SAndroid Build Coastguard Worker 
563*61046927SAndroid Build Coastguard Worker 	/* Number of queries */
564*61046927SAndroid Build Coastguard Worker 	__u32 count;
565*61046927SAndroid Build Coastguard Worker 
566*61046927SAndroid Build Coastguard Worker 	/* Array of performance queries's syncobjs to indicate its availability */
567*61046927SAndroid Build Coastguard Worker 	__u64 syncs;
568*61046927SAndroid Build Coastguard Worker 
569*61046927SAndroid Build Coastguard Worker 	/* Array of u64 user-pointers that point to an array of kperfmon_ids */
570*61046927SAndroid Build Coastguard Worker 	__u64 kperfmon_ids;
571*61046927SAndroid Build Coastguard Worker };
572*61046927SAndroid Build Coastguard Worker 
573*61046927SAndroid Build Coastguard Worker struct drm_v3d_submit_cpu {
574*61046927SAndroid Build Coastguard Worker 	/* Pointer to a u32 array of the BOs that are referenced by the job.
575*61046927SAndroid Build Coastguard Worker 	 *
576*61046927SAndroid Build Coastguard Worker 	 * For DRM_V3D_EXT_ID_CPU_INDIRECT_CSD, it must contain only one BO,
577*61046927SAndroid Build Coastguard Worker 	 * that contains the workgroup counts.
578*61046927SAndroid Build Coastguard Worker 	 *
579*61046927SAndroid Build Coastguard Worker 	 * For DRM_V3D_EXT_ID_TIMESTAMP_QUERY, it must contain only one BO,
580*61046927SAndroid Build Coastguard Worker 	 * that will contain the timestamp.
581*61046927SAndroid Build Coastguard Worker 	 *
582*61046927SAndroid Build Coastguard Worker 	 * For DRM_V3D_EXT_ID_CPU_RESET_TIMESTAMP_QUERY, it must contain only
583*61046927SAndroid Build Coastguard Worker 	 * one BO, that contains the timestamp.
584*61046927SAndroid Build Coastguard Worker 	 *
585*61046927SAndroid Build Coastguard Worker 	 * For DRM_V3D_EXT_ID_CPU_COPY_TIMESTAMP_QUERY, it must contain two
586*61046927SAndroid Build Coastguard Worker 	 * BOs. The first is the BO where the timestamp queries will be written
587*61046927SAndroid Build Coastguard Worker 	 * to. The second is the BO that contains the timestamp.
588*61046927SAndroid Build Coastguard Worker 	 *
589*61046927SAndroid Build Coastguard Worker 	 * For DRM_V3D_EXT_ID_CPU_RESET_PERFORMANCE_QUERY, it must contain no
590*61046927SAndroid Build Coastguard Worker 	 * BOs.
591*61046927SAndroid Build Coastguard Worker 	 *
592*61046927SAndroid Build Coastguard Worker 	 * For DRM_V3D_EXT_ID_CPU_COPY_PERFORMANCE_QUERY, it must contain one
593*61046927SAndroid Build Coastguard Worker 	 * BO, where the performance queries will be written.
594*61046927SAndroid Build Coastguard Worker 	 */
595*61046927SAndroid Build Coastguard Worker 	__u64 bo_handles;
596*61046927SAndroid Build Coastguard Worker 
597*61046927SAndroid Build Coastguard Worker 	/* Number of BO handles passed in (size is that times 4). */
598*61046927SAndroid Build Coastguard Worker 	__u32 bo_handle_count;
599*61046927SAndroid Build Coastguard Worker 
600*61046927SAndroid Build Coastguard Worker 	__u32 flags;
601*61046927SAndroid Build Coastguard Worker 
602*61046927SAndroid Build Coastguard Worker 	/* Pointer to an array of ioctl extensions*/
603*61046927SAndroid Build Coastguard Worker 	__u64 extensions;
604*61046927SAndroid Build Coastguard Worker };
605*61046927SAndroid Build Coastguard Worker 
606*61046927SAndroid Build Coastguard Worker /* The performance counters index represented by this enum are deprecated and
607*61046927SAndroid Build Coastguard Worker  * must no longer be used. These counters are only valid for V3D 4.2.
608*61046927SAndroid Build Coastguard Worker  *
609*61046927SAndroid Build Coastguard Worker  * In order to check for performance counter information,
610*61046927SAndroid Build Coastguard Worker  * use DRM_IOCTL_V3D_PERFMON_GET_COUNTER.
611*61046927SAndroid Build Coastguard Worker  *
612*61046927SAndroid Build Coastguard Worker  * Don't use V3D_PERFCNT_NUM to retrieve the maximum number of performance
613*61046927SAndroid Build Coastguard Worker  * counters. You should use DRM_IOCTL_V3D_GET_PARAM with the following
614*61046927SAndroid Build Coastguard Worker  * parameter: DRM_V3D_PARAM_MAX_PERF_COUNTERS.
615*61046927SAndroid Build Coastguard Worker  */
616*61046927SAndroid Build Coastguard Worker enum {
617*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_FEP_VALID_PRIMTS_NO_PIXELS,
618*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_FEP_VALID_PRIMS,
619*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_FEP_EZ_NFCLIP_QUADS,
620*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_FEP_VALID_QUADS,
621*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_TLB_QUADS_STENCIL_FAIL,
622*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_TLB_QUADS_STENCILZ_FAIL,
623*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_TLB_QUADS_STENCILZ_PASS,
624*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_TLB_QUADS_ZERO_COV,
625*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_TLB_QUADS_NONZERO_COV,
626*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_TLB_QUADS_WRITTEN,
627*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_PTB_PRIM_VIEWPOINT_DISCARD,
628*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_PTB_PRIM_CLIP,
629*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_PTB_PRIM_REV,
630*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_QPU_IDLE_CYCLES,
631*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_QPU_ACTIVE_CYCLES_VERTEX_COORD_USER,
632*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_QPU_ACTIVE_CYCLES_FRAG,
633*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_QPU_CYCLES_VALID_INSTR,
634*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_QPU_CYCLES_TMU_STALL,
635*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_QPU_CYCLES_SCOREBOARD_STALL,
636*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_QPU_CYCLES_VARYINGS_STALL,
637*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_QPU_IC_HIT,
638*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_QPU_IC_MISS,
639*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_QPU_UC_HIT,
640*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_QPU_UC_MISS,
641*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_TMU_TCACHE_ACCESS,
642*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_TMU_TCACHE_MISS,
643*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_VPM_VDW_STALL,
644*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_VPM_VCD_STALL,
645*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_BIN_ACTIVE,
646*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_RDR_ACTIVE,
647*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_L2T_HITS,
648*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_L2T_MISSES,
649*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_CYCLE_COUNT,
650*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_QPU_CYCLES_STALLED_VERTEX_COORD_USER,
651*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_QPU_CYCLES_STALLED_FRAGMENT,
652*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_PTB_PRIMS_BINNED,
653*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_AXI_WRITES_WATCH_0,
654*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_AXI_READS_WATCH_0,
655*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_AXI_WRITE_STALLS_WATCH_0,
656*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_AXI_READ_STALLS_WATCH_0,
657*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_AXI_WRITE_BYTES_WATCH_0,
658*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_AXI_READ_BYTES_WATCH_0,
659*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_AXI_WRITES_WATCH_1,
660*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_AXI_READS_WATCH_1,
661*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_AXI_WRITE_STALLS_WATCH_1,
662*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_AXI_READ_STALLS_WATCH_1,
663*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_AXI_WRITE_BYTES_WATCH_1,
664*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_AXI_READ_BYTES_WATCH_1,
665*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_TLB_PARTIAL_QUADS,
666*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_TMU_CONFIG_ACCESSES,
667*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_L2T_NO_ID_STALL,
668*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_L2T_COM_QUE_STALL,
669*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_L2T_TMU_WRITES,
670*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_TMU_ACTIVE_CYCLES,
671*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_TMU_STALLED_CYCLES,
672*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_CLE_ACTIVE,
673*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_L2T_TMU_READS,
674*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_L2T_CLE_READS,
675*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_L2T_VCD_READS,
676*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_L2T_TMUCFG_READS,
677*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_L2T_SLC0_READS,
678*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_L2T_SLC1_READS,
679*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_L2T_SLC2_READS,
680*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_L2T_TMU_W_MISSES,
681*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_L2T_TMU_R_MISSES,
682*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_L2T_CLE_MISSES,
683*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_L2T_VCD_MISSES,
684*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_L2T_TMUCFG_MISSES,
685*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_L2T_SLC0_MISSES,
686*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_L2T_SLC1_MISSES,
687*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_L2T_SLC2_MISSES,
688*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_CORE_MEM_WRITES,
689*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_L2T_MEM_WRITES,
690*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_PTB_MEM_WRITES,
691*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_TLB_MEM_WRITES,
692*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_CORE_MEM_READS,
693*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_L2T_MEM_READS,
694*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_PTB_MEM_READS,
695*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_PSE_MEM_READS,
696*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_TLB_MEM_READS,
697*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_GMP_MEM_READS,
698*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_PTB_W_MEM_WORDS,
699*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_TLB_W_MEM_WORDS,
700*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_PSE_R_MEM_WORDS,
701*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_TLB_R_MEM_WORDS,
702*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_TMU_MRU_HITS,
703*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_COMPUTE_ACTIVE,
704*61046927SAndroid Build Coastguard Worker 	V3D_PERFCNT_NUM,
705*61046927SAndroid Build Coastguard Worker };
706*61046927SAndroid Build Coastguard Worker 
707*61046927SAndroid Build Coastguard Worker #define DRM_V3D_MAX_PERF_COUNTERS                 32
708*61046927SAndroid Build Coastguard Worker 
709*61046927SAndroid Build Coastguard Worker struct drm_v3d_perfmon_create {
710*61046927SAndroid Build Coastguard Worker 	__u32 id;
711*61046927SAndroid Build Coastguard Worker 	__u32 ncounters;
712*61046927SAndroid Build Coastguard Worker 	__u8 counters[DRM_V3D_MAX_PERF_COUNTERS];
713*61046927SAndroid Build Coastguard Worker };
714*61046927SAndroid Build Coastguard Worker 
715*61046927SAndroid Build Coastguard Worker struct drm_v3d_perfmon_destroy {
716*61046927SAndroid Build Coastguard Worker 	__u32 id;
717*61046927SAndroid Build Coastguard Worker };
718*61046927SAndroid Build Coastguard Worker 
719*61046927SAndroid Build Coastguard Worker /*
720*61046927SAndroid Build Coastguard Worker  * Returns the values of the performance counters tracked by this
721*61046927SAndroid Build Coastguard Worker  * perfmon (as an array of ncounters u64 values).
722*61046927SAndroid Build Coastguard Worker  *
723*61046927SAndroid Build Coastguard Worker  * No implicit synchronization is performed, so the user has to
724*61046927SAndroid Build Coastguard Worker  * guarantee that any jobs using this perfmon have already been
725*61046927SAndroid Build Coastguard Worker  * completed  (probably by blocking on the seqno returned by the
726*61046927SAndroid Build Coastguard Worker  * last exec that used the perfmon).
727*61046927SAndroid Build Coastguard Worker  */
728*61046927SAndroid Build Coastguard Worker struct drm_v3d_perfmon_get_values {
729*61046927SAndroid Build Coastguard Worker 	__u32 id;
730*61046927SAndroid Build Coastguard Worker 	__u32 pad;
731*61046927SAndroid Build Coastguard Worker 	__u64 values_ptr;
732*61046927SAndroid Build Coastguard Worker };
733*61046927SAndroid Build Coastguard Worker 
734*61046927SAndroid Build Coastguard Worker #define DRM_V3D_PERFCNT_MAX_NAME 64
735*61046927SAndroid Build Coastguard Worker #define DRM_V3D_PERFCNT_MAX_CATEGORY 32
736*61046927SAndroid Build Coastguard Worker #define DRM_V3D_PERFCNT_MAX_DESCRIPTION 256
737*61046927SAndroid Build Coastguard Worker 
738*61046927SAndroid Build Coastguard Worker /**
739*61046927SAndroid Build Coastguard Worker  * struct drm_v3d_perfmon_get_counter - ioctl to get the description of a
740*61046927SAndroid Build Coastguard Worker  * performance counter
741*61046927SAndroid Build Coastguard Worker  *
742*61046927SAndroid Build Coastguard Worker  * As userspace needs to retrieve information about the performance counters
743*61046927SAndroid Build Coastguard Worker  * available, this IOCTL allows users to get information about a performance
744*61046927SAndroid Build Coastguard Worker  * counter (name, category and description).
745*61046927SAndroid Build Coastguard Worker  */
746*61046927SAndroid Build Coastguard Worker struct drm_v3d_perfmon_get_counter {
747*61046927SAndroid Build Coastguard Worker 	/*
748*61046927SAndroid Build Coastguard Worker 	 * Counter ID
749*61046927SAndroid Build Coastguard Worker 	 *
750*61046927SAndroid Build Coastguard Worker 	 * Must be smaller than the maximum number of performance counters, which
751*61046927SAndroid Build Coastguard Worker 	 * can be retrieve through DRM_V3D_PARAM_MAX_PERF_COUNTERS.
752*61046927SAndroid Build Coastguard Worker 	 */
753*61046927SAndroid Build Coastguard Worker 	__u8 counter;
754*61046927SAndroid Build Coastguard Worker 
755*61046927SAndroid Build Coastguard Worker 	/* Name of the counter */
756*61046927SAndroid Build Coastguard Worker 	__u8 name[DRM_V3D_PERFCNT_MAX_NAME];
757*61046927SAndroid Build Coastguard Worker 
758*61046927SAndroid Build Coastguard Worker 	/* Category of the counter */
759*61046927SAndroid Build Coastguard Worker 	__u8 category[DRM_V3D_PERFCNT_MAX_CATEGORY];
760*61046927SAndroid Build Coastguard Worker 
761*61046927SAndroid Build Coastguard Worker 	/* Description of the counter */
762*61046927SAndroid Build Coastguard Worker 	__u8 description[DRM_V3D_PERFCNT_MAX_DESCRIPTION];
763*61046927SAndroid Build Coastguard Worker 
764*61046927SAndroid Build Coastguard Worker 	/* mbz */
765*61046927SAndroid Build Coastguard Worker 	__u8 reserved[7];
766*61046927SAndroid Build Coastguard Worker };
767*61046927SAndroid Build Coastguard Worker 
768*61046927SAndroid Build Coastguard Worker #if defined(__cplusplus)
769*61046927SAndroid Build Coastguard Worker }
770*61046927SAndroid Build Coastguard Worker #endif
771*61046927SAndroid Build Coastguard Worker 
772*61046927SAndroid Build Coastguard Worker #endif /* _V3D_DRM_H_ */
773