1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Copyright 2021 Alyssa Rosenzweig
3*61046927SAndroid Build Coastguard Worker * Copyright 2019 Collabora, Ltd.
4*61046927SAndroid Build Coastguard Worker * SPDX-License-Identifier: MIT
5*61046927SAndroid Build Coastguard Worker */
6*61046927SAndroid Build Coastguard Worker
7*61046927SAndroid Build Coastguard Worker #include <assert.h>
8*61046927SAndroid Build Coastguard Worker #include <stdbool.h>
9*61046927SAndroid Build Coastguard Worker #include <stdint.h>
10*61046927SAndroid Build Coastguard Worker #include <stdio.h>
11*61046927SAndroid Build Coastguard Worker #include <stdlib.h>
12*61046927SAndroid Build Coastguard Worker #include "util/macros.h"
13*61046927SAndroid Build Coastguard Worker #include "layout.h"
14*61046927SAndroid Build Coastguard Worker
15*61046927SAndroid Build Coastguard Worker /* Z-order with rectangular (NxN or 2NxN) tiles, at most 128x128:
16*61046927SAndroid Build Coastguard Worker *
17*61046927SAndroid Build Coastguard Worker * [y6][x6][y5][x5][y4][x4]y3][x3][y2][x2][y1][x1][y0][x0]
18*61046927SAndroid Build Coastguard Worker *
19*61046927SAndroid Build Coastguard Worker * Efficient tiling algorithm described in
20*61046927SAndroid Build Coastguard Worker * https://fgiesen.wordpress.com/2011/01/17/texture-tiling-and-swizzling/ but
21*61046927SAndroid Build Coastguard Worker * for posterity, we split into X and Y parts, and are faced with the problem
22*61046927SAndroid Build Coastguard Worker * of incrementing:
23*61046927SAndroid Build Coastguard Worker *
24*61046927SAndroid Build Coastguard Worker * 0 [x6] 0 [x5] 0 [x4] 0 [x3] 0 [x2] 0 [x1] 0 [x0]
25*61046927SAndroid Build Coastguard Worker *
26*61046927SAndroid Build Coastguard Worker * To do so, we fill in the "holes" with 1's by adding the bitwise inverse of
27*61046927SAndroid Build Coastguard Worker * the mask of bits we care about
28*61046927SAndroid Build Coastguard Worker *
29*61046927SAndroid Build Coastguard Worker * 0 [x6] 0 [x5] 0 [x4] 0 [x3] 0 [x2] 0 [x1] 0 [x0]
30*61046927SAndroid Build Coastguard Worker * + 1 0 1 0 1 0 1 0 1 0 1 0 1 0
31*61046927SAndroid Build Coastguard Worker * ------------------------------------------------
32*61046927SAndroid Build Coastguard Worker * 1 [x6] 1 [x5] 1 [x4] 1 [x3] 1 [x2] 1 [x1] 1 [x0]
33*61046927SAndroid Build Coastguard Worker *
34*61046927SAndroid Build Coastguard Worker * Then when we add one, the holes are passed over by forcing carry bits high.
35*61046927SAndroid Build Coastguard Worker * Finally, we need to zero out the holes, by ANDing with the mask of bits we
36*61046927SAndroid Build Coastguard Worker * care about. In total, we get the expression (X + ~mask + 1) & mask, and
37*61046927SAndroid Build Coastguard Worker * applying the two's complement identity, we are left with (X - mask) & mask
38*61046927SAndroid Build Coastguard Worker */
39*61046927SAndroid Build Coastguard Worker
40*61046927SAndroid Build Coastguard Worker #define MOD_POT(x, y) (x) & ((y)-1)
41*61046927SAndroid Build Coastguard Worker
42*61046927SAndroid Build Coastguard Worker typedef struct {
43*61046927SAndroid Build Coastguard Worker uint64_t lo;
44*61046927SAndroid Build Coastguard Worker uint64_t hi;
45*61046927SAndroid Build Coastguard Worker } __attribute__((packed)) ail_uint128_t;
46*61046927SAndroid Build Coastguard Worker
47*61046927SAndroid Build Coastguard Worker static uint32_t
ail_space_bits(unsigned x)48*61046927SAndroid Build Coastguard Worker ail_space_bits(unsigned x)
49*61046927SAndroid Build Coastguard Worker {
50*61046927SAndroid Build Coastguard Worker assert(x < 128 && "offset must be inside the tile");
51*61046927SAndroid Build Coastguard Worker
52*61046927SAndroid Build Coastguard Worker return ((x & 1) << 0) | ((x & 2) << 1) | ((x & 4) << 2) | ((x & 8) << 3) |
53*61046927SAndroid Build Coastguard Worker ((x & 16) << 4) | ((x & 32) << 5) | ((x & 64) << 6);
54*61046927SAndroid Build Coastguard Worker }
55*61046927SAndroid Build Coastguard Worker
56*61046927SAndroid Build Coastguard Worker /*
57*61046927SAndroid Build Coastguard Worker * Given a power-of-two block width/height, construct the mask of "X" bits. This
58*61046927SAndroid Build Coastguard Worker * is found by restricting the full mask of alternating 0s and 1s to only cover
59*61046927SAndroid Build Coastguard Worker * the bottom 2 * log2(dim) bits. That's the same as modding by dim^2.
60*61046927SAndroid Build Coastguard Worker */
61*61046927SAndroid Build Coastguard Worker static uint32_t
ail_space_mask(unsigned x)62*61046927SAndroid Build Coastguard Worker ail_space_mask(unsigned x)
63*61046927SAndroid Build Coastguard Worker {
64*61046927SAndroid Build Coastguard Worker assert(util_is_power_of_two_nonzero(x));
65*61046927SAndroid Build Coastguard Worker
66*61046927SAndroid Build Coastguard Worker return MOD_POT(0x55555555, x * x);
67*61046927SAndroid Build Coastguard Worker }
68*61046927SAndroid Build Coastguard Worker
69*61046927SAndroid Build Coastguard Worker template <typename T, bool is_store>
70*61046927SAndroid Build Coastguard Worker void
memcpy_small(void * _tiled,void * _linear,const struct ail_layout * tiled_layout,unsigned level,unsigned linear_pitch_B,unsigned sx_px,unsigned sy_px,unsigned swidth_px,unsigned sheight_px)71*61046927SAndroid Build Coastguard Worker memcpy_small(void *_tiled, void *_linear, const struct ail_layout *tiled_layout,
72*61046927SAndroid Build Coastguard Worker unsigned level, unsigned linear_pitch_B, unsigned sx_px,
73*61046927SAndroid Build Coastguard Worker unsigned sy_px, unsigned swidth_px, unsigned sheight_px)
74*61046927SAndroid Build Coastguard Worker {
75*61046927SAndroid Build Coastguard Worker enum pipe_format format = tiled_layout->format;
76*61046927SAndroid Build Coastguard Worker unsigned linear_pitch_el = linear_pitch_B / sizeof(T);
77*61046927SAndroid Build Coastguard Worker unsigned stride_el = tiled_layout->stride_el[level];
78*61046927SAndroid Build Coastguard Worker unsigned sx_el = util_format_get_nblocksx(format, sx_px);
79*61046927SAndroid Build Coastguard Worker unsigned sy_el = util_format_get_nblocksy(format, sy_px);
80*61046927SAndroid Build Coastguard Worker unsigned swidth_el = util_format_get_nblocksx(format, swidth_px);
81*61046927SAndroid Build Coastguard Worker unsigned sheight_el = util_format_get_nblocksy(format, sheight_px);
82*61046927SAndroid Build Coastguard Worker unsigned sx_end_el = sx_el + swidth_el;
83*61046927SAndroid Build Coastguard Worker unsigned sy_end_el = sy_el + sheight_el;
84*61046927SAndroid Build Coastguard Worker
85*61046927SAndroid Build Coastguard Worker struct ail_tile tile_size = tiled_layout->tilesize_el[level];
86*61046927SAndroid Build Coastguard Worker unsigned tile_area_el = tile_size.width_el * tile_size.height_el;
87*61046927SAndroid Build Coastguard Worker unsigned tiles_per_row = DIV_ROUND_UP(stride_el, tile_size.width_el);
88*61046927SAndroid Build Coastguard Worker unsigned y_offs_el = ail_space_bits(MOD_POT(sy_el, tile_size.height_el))
89*61046927SAndroid Build Coastguard Worker << 1;
90*61046927SAndroid Build Coastguard Worker unsigned x_offs_start_el =
91*61046927SAndroid Build Coastguard Worker ail_space_bits(MOD_POT(sx_el, tile_size.width_el));
92*61046927SAndroid Build Coastguard Worker unsigned space_mask_x = ail_space_mask(tile_size.width_el);
93*61046927SAndroid Build Coastguard Worker unsigned space_mask_y = ail_space_mask(tile_size.height_el) << 1;
94*61046927SAndroid Build Coastguard Worker unsigned log2_tile_width_el = util_logbase2(tile_size.width_el);
95*61046927SAndroid Build Coastguard Worker unsigned log2_tile_height_el = util_logbase2(tile_size.height_el);
96*61046927SAndroid Build Coastguard Worker
97*61046927SAndroid Build Coastguard Worker T *linear = (T *)_linear;
98*61046927SAndroid Build Coastguard Worker T *tiled = (T *)_tiled;
99*61046927SAndroid Build Coastguard Worker
100*61046927SAndroid Build Coastguard Worker for (unsigned y_el = sy_el; y_el < sy_end_el; ++y_el) {
101*61046927SAndroid Build Coastguard Worker unsigned y_rowtile = y_el >> log2_tile_height_el;
102*61046927SAndroid Build Coastguard Worker unsigned y_tile = y_rowtile * tiles_per_row;
103*61046927SAndroid Build Coastguard Worker unsigned x_offs_el = x_offs_start_el;
104*61046927SAndroid Build Coastguard Worker
105*61046927SAndroid Build Coastguard Worker T *linear_row = linear;
106*61046927SAndroid Build Coastguard Worker
107*61046927SAndroid Build Coastguard Worker for (unsigned x_el = sx_el; x_el < sx_end_el; ++x_el) {
108*61046927SAndroid Build Coastguard Worker unsigned tile_idx = (y_tile + (x_el >> log2_tile_width_el));
109*61046927SAndroid Build Coastguard Worker unsigned tile_offset_el = tile_idx * tile_area_el;
110*61046927SAndroid Build Coastguard Worker
111*61046927SAndroid Build Coastguard Worker T *ptiled = &tiled[tile_offset_el + y_offs_el + x_offs_el];
112*61046927SAndroid Build Coastguard Worker T *plinear = (linear_row++);
113*61046927SAndroid Build Coastguard Worker
114*61046927SAndroid Build Coastguard Worker if (is_store)
115*61046927SAndroid Build Coastguard Worker *ptiled = *plinear;
116*61046927SAndroid Build Coastguard Worker else
117*61046927SAndroid Build Coastguard Worker *plinear = *ptiled;
118*61046927SAndroid Build Coastguard Worker
119*61046927SAndroid Build Coastguard Worker x_offs_el = (x_offs_el - space_mask_x) & space_mask_x;
120*61046927SAndroid Build Coastguard Worker }
121*61046927SAndroid Build Coastguard Worker
122*61046927SAndroid Build Coastguard Worker y_offs_el = (y_offs_el - space_mask_y) & space_mask_y;
123*61046927SAndroid Build Coastguard Worker linear += linear_pitch_el;
124*61046927SAndroid Build Coastguard Worker }
125*61046927SAndroid Build Coastguard Worker }
126*61046927SAndroid Build Coastguard Worker
127*61046927SAndroid Build Coastguard Worker #define TILED_UNALIGNED_TYPES(blocksize_B, store) \
128*61046927SAndroid Build Coastguard Worker if (blocksize_B == 1) { \
129*61046927SAndroid Build Coastguard Worker memcpy_small<uint8_t, store>(_tiled, _linear, tiled_layout, level, \
130*61046927SAndroid Build Coastguard Worker linear_pitch_B, sx_px, sy_px, swidth_px, \
131*61046927SAndroid Build Coastguard Worker sheight_px); \
132*61046927SAndroid Build Coastguard Worker } else if (blocksize_B == 2) { \
133*61046927SAndroid Build Coastguard Worker memcpy_small<uint16_t, store>(_tiled, _linear, tiled_layout, level, \
134*61046927SAndroid Build Coastguard Worker linear_pitch_B, sx_px, sy_px, swidth_px, \
135*61046927SAndroid Build Coastguard Worker sheight_px); \
136*61046927SAndroid Build Coastguard Worker } else if (blocksize_B == 4) { \
137*61046927SAndroid Build Coastguard Worker memcpy_small<uint32_t, store>(_tiled, _linear, tiled_layout, level, \
138*61046927SAndroid Build Coastguard Worker linear_pitch_B, sx_px, sy_px, swidth_px, \
139*61046927SAndroid Build Coastguard Worker sheight_px); \
140*61046927SAndroid Build Coastguard Worker } else if (blocksize_B == 8) { \
141*61046927SAndroid Build Coastguard Worker memcpy_small<uint64_t, store>(_tiled, _linear, tiled_layout, level, \
142*61046927SAndroid Build Coastguard Worker linear_pitch_B, sx_px, sy_px, swidth_px, \
143*61046927SAndroid Build Coastguard Worker sheight_px); \
144*61046927SAndroid Build Coastguard Worker } else if (blocksize_B == 16) { \
145*61046927SAndroid Build Coastguard Worker memcpy_small<ail_uint128_t, store>(_tiled, _linear, tiled_layout, level, \
146*61046927SAndroid Build Coastguard Worker linear_pitch_B, sx_px, sy_px, \
147*61046927SAndroid Build Coastguard Worker swidth_px, sheight_px); \
148*61046927SAndroid Build Coastguard Worker } else { \
149*61046927SAndroid Build Coastguard Worker unreachable("Invalid block size"); \
150*61046927SAndroid Build Coastguard Worker }
151*61046927SAndroid Build Coastguard Worker
152*61046927SAndroid Build Coastguard Worker void
ail_detile(void * _tiled,void * _linear,const struct ail_layout * tiled_layout,unsigned level,unsigned linear_pitch_B,unsigned sx_px,unsigned sy_px,unsigned swidth_px,unsigned sheight_px)153*61046927SAndroid Build Coastguard Worker ail_detile(void *_tiled, void *_linear, const struct ail_layout *tiled_layout,
154*61046927SAndroid Build Coastguard Worker unsigned level, unsigned linear_pitch_B, unsigned sx_px,
155*61046927SAndroid Build Coastguard Worker unsigned sy_px, unsigned swidth_px, unsigned sheight_px)
156*61046927SAndroid Build Coastguard Worker {
157*61046927SAndroid Build Coastguard Worker unsigned width_px = u_minify(tiled_layout->width_px, level);
158*61046927SAndroid Build Coastguard Worker unsigned height_px = u_minify(tiled_layout->height_px, level);
159*61046927SAndroid Build Coastguard Worker unsigned blocksize_B = util_format_get_blocksize(tiled_layout->format);
160*61046927SAndroid Build Coastguard Worker
161*61046927SAndroid Build Coastguard Worker assert(level < tiled_layout->levels && "Mip level out of bounds");
162*61046927SAndroid Build Coastguard Worker assert(ail_is_level_twiddled_uncompressed(tiled_layout, level) &&
163*61046927SAndroid Build Coastguard Worker "Invalid usage");
164*61046927SAndroid Build Coastguard Worker assert((sx_px + swidth_px) <= width_px && "Invalid usage");
165*61046927SAndroid Build Coastguard Worker assert((sy_px + sheight_px) <= height_px && "Invalid usage");
166*61046927SAndroid Build Coastguard Worker
167*61046927SAndroid Build Coastguard Worker TILED_UNALIGNED_TYPES(blocksize_B, false);
168*61046927SAndroid Build Coastguard Worker }
169*61046927SAndroid Build Coastguard Worker
170*61046927SAndroid Build Coastguard Worker void
ail_tile(void * _tiled,void * _linear,const struct ail_layout * tiled_layout,unsigned level,unsigned linear_pitch_B,unsigned sx_px,unsigned sy_px,unsigned swidth_px,unsigned sheight_px)171*61046927SAndroid Build Coastguard Worker ail_tile(void *_tiled, void *_linear, const struct ail_layout *tiled_layout,
172*61046927SAndroid Build Coastguard Worker unsigned level, unsigned linear_pitch_B, unsigned sx_px,
173*61046927SAndroid Build Coastguard Worker unsigned sy_px, unsigned swidth_px, unsigned sheight_px)
174*61046927SAndroid Build Coastguard Worker {
175*61046927SAndroid Build Coastguard Worker unsigned width_px = u_minify(tiled_layout->width_px, level);
176*61046927SAndroid Build Coastguard Worker unsigned height_px = u_minify(tiled_layout->height_px, level);
177*61046927SAndroid Build Coastguard Worker unsigned blocksize_B = util_format_get_blocksize(tiled_layout->format);
178*61046927SAndroid Build Coastguard Worker
179*61046927SAndroid Build Coastguard Worker assert(level < tiled_layout->levels && "Mip level out of bounds");
180*61046927SAndroid Build Coastguard Worker assert(ail_is_level_twiddled_uncompressed(tiled_layout, level) &&
181*61046927SAndroid Build Coastguard Worker "Invalid usage");
182*61046927SAndroid Build Coastguard Worker assert((sx_px + swidth_px) <= width_px && "Invalid usage");
183*61046927SAndroid Build Coastguard Worker assert((sy_px + sheight_px) <= height_px && "Invalid usage");
184*61046927SAndroid Build Coastguard Worker
185*61046927SAndroid Build Coastguard Worker TILED_UNALIGNED_TYPES(blocksize_B, true);
186*61046927SAndroid Build Coastguard Worker }
187