1*61046927SAndroid Build Coastguard Worker /* 2*61046927SAndroid Build Coastguard Worker * Copyright 2024 Valve Corporation 3*61046927SAndroid Build Coastguard Worker * SPDX-License-Identifier: MIT 4*61046927SAndroid Build Coastguard Worker */ 5*61046927SAndroid Build Coastguard Worker 6*61046927SAndroid Build Coastguard Worker #pragma once 7*61046927SAndroid Build Coastguard Worker 8*61046927SAndroid Build Coastguard Worker #include <stdint.h> 9*61046927SAndroid Build Coastguard Worker #include "agx_pack.h" 10*61046927SAndroid Build Coastguard Worker #include "shader_enums.h" 11*61046927SAndroid Build Coastguard Worker 12*61046927SAndroid Build Coastguard Worker struct nir_shader; 13*61046927SAndroid Build Coastguard Worker 14*61046927SAndroid Build Coastguard Worker /* Matches the hardware order */ 15*61046927SAndroid Build Coastguard Worker enum uvs_group { 16*61046927SAndroid Build Coastguard Worker UVS_POSITION, 17*61046927SAndroid Build Coastguard Worker UVS_VARYINGS, 18*61046927SAndroid Build Coastguard Worker UVS_PSIZ, 19*61046927SAndroid Build Coastguard Worker UVS_LAYER_VIEWPORT, 20*61046927SAndroid Build Coastguard Worker UVS_CLIP_DIST, 21*61046927SAndroid Build Coastguard Worker UVS_NUM_GROUP, 22*61046927SAndroid Build Coastguard Worker }; 23*61046927SAndroid Build Coastguard Worker 24*61046927SAndroid Build Coastguard Worker /** 25*61046927SAndroid Build Coastguard Worker * Represents an "unlinked" UVS layout. This is computable from an unlinked 26*61046927SAndroid Build Coastguard Worker * vertex shader without knowing the associated fragment shader. The various UVS 27*61046927SAndroid Build Coastguard Worker * groups have fixed offsets, but the varyings within the varying group have 28*61046927SAndroid Build Coastguard Worker * indeterminate order since we don't yet know the fragment shader interpolation 29*61046927SAndroid Build Coastguard Worker * qualifiers. 30*61046927SAndroid Build Coastguard Worker */ 31*61046927SAndroid Build Coastguard Worker struct agx_unlinked_uvs_layout { 32*61046927SAndroid Build Coastguard Worker /* Bit i set <===> components[i] != 0 && i != POS && i != PSIZ. For fast 33*61046927SAndroid Build Coastguard Worker * iteration of user varyings. 34*61046927SAndroid Build Coastguard Worker */ 35*61046927SAndroid Build Coastguard Worker uint64_t written; 36*61046927SAndroid Build Coastguard Worker 37*61046927SAndroid Build Coastguard Worker /* Fully packed data structure */ 38*61046927SAndroid Build Coastguard Worker struct agx_vdm_state_vertex_outputs_packed vdm; 39*61046927SAndroid Build Coastguard Worker 40*61046927SAndroid Build Coastguard Worker /* Partial data structure, must be merged with FS selects */ 41*61046927SAndroid Build Coastguard Worker struct agx_output_select_packed osel; 42*61046927SAndroid Build Coastguard Worker 43*61046927SAndroid Build Coastguard Worker /* Offset of each group in the UVS in words. */ 44*61046927SAndroid Build Coastguard Worker uint8_t group_offs[UVS_NUM_GROUP]; 45*61046927SAndroid Build Coastguard Worker 46*61046927SAndroid Build Coastguard Worker /* Size of the UVS allocation in words. >= last group_offs element */ 47*61046927SAndroid Build Coastguard Worker uint8_t size; 48*61046927SAndroid Build Coastguard Worker 49*61046927SAndroid Build Coastguard Worker /* Size of the UVS_VARYINGS */ 50*61046927SAndroid Build Coastguard Worker uint8_t user_size; 51*61046927SAndroid Build Coastguard Worker 52*61046927SAndroid Build Coastguard Worker uint8_t pad; 53*61046927SAndroid Build Coastguard Worker 54*61046927SAndroid Build Coastguard Worker /* Number of 32-bit components written for each slot. TODO: Model 16-bit. 55*61046927SAndroid Build Coastguard Worker * 56*61046927SAndroid Build Coastguard Worker * Invariant: sum_{slot} (components[slot]) = 57*61046927SAndroid Build Coastguard Worker * group_offs[PSIZ] - group_offs[VARYINGS] 58*61046927SAndroid Build Coastguard Worker */ 59*61046927SAndroid Build Coastguard Worker uint8_t components[VARYING_SLOT_MAX]; 60*61046927SAndroid Build Coastguard Worker }; 61*61046927SAndroid Build Coastguard Worker static_assert(sizeof(struct agx_unlinked_uvs_layout) == 88, "packed"); 62*61046927SAndroid Build Coastguard Worker 63*61046927SAndroid Build Coastguard Worker bool agx_nir_lower_uvs(struct nir_shader *s, 64*61046927SAndroid Build Coastguard Worker struct agx_unlinked_uvs_layout *layout); 65*61046927SAndroid Build Coastguard Worker 66*61046927SAndroid Build Coastguard Worker /** 67*61046927SAndroid Build Coastguard Worker * Represents a linked UVS layout. 68*61046927SAndroid Build Coastguard Worker */ 69*61046927SAndroid Build Coastguard Worker struct agx_varyings_vs { 70*61046927SAndroid Build Coastguard Worker /* Associated linked hardware data structures */ 71*61046927SAndroid Build Coastguard Worker struct agx_varying_counts_packed counts_32, counts_16; 72*61046927SAndroid Build Coastguard Worker 73*61046927SAndroid Build Coastguard Worker /* If the user varying slot is written, this is the base index that the first 74*61046927SAndroid Build Coastguard Worker * component of the slot is written to. The next components are found in the 75*61046927SAndroid Build Coastguard Worker * next indices. Otherwise 0, aliasing position. 76*61046927SAndroid Build Coastguard Worker */ 77*61046927SAndroid Build Coastguard Worker unsigned slots[VARYING_SLOT_MAX]; 78*61046927SAndroid Build Coastguard Worker }; 79*61046927SAndroid Build Coastguard Worker 80*61046927SAndroid Build Coastguard Worker void agx_assign_uvs(struct agx_varyings_vs *varyings, 81*61046927SAndroid Build Coastguard Worker struct agx_unlinked_uvs_layout *layout, uint64_t flat_mask, 82*61046927SAndroid Build Coastguard Worker uint64_t linear_mask); 83*61046927SAndroid Build Coastguard Worker 84*61046927SAndroid Build Coastguard Worker struct agx_varyings_fs; 85*61046927SAndroid Build Coastguard Worker 86*61046927SAndroid Build Coastguard Worker void agx_link_varyings_vs_fs(void *out, struct agx_varyings_vs *vs, 87*61046927SAndroid Build Coastguard Worker unsigned nr_user_indices, 88*61046927SAndroid Build Coastguard Worker struct agx_varyings_fs *fs, 89*61046927SAndroid Build Coastguard Worker unsigned provoking_vertex, 90*61046927SAndroid Build Coastguard Worker uint8_t sprite_coord_enable, 91*61046927SAndroid Build Coastguard Worker bool *generate_primitive_id); 92