xref: /aosp_15_r20/external/mesa3d/src/broadcom/common/v3d_limits.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Copyright © 2019 Broadcom
3*61046927SAndroid Build Coastguard Worker  *
4*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
5*61046927SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
6*61046927SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
7*61046927SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*61046927SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
9*61046927SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker  *
11*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice (including the next
12*61046927SAndroid Build Coastguard Worker  * paragraph) shall be included in all copies or substantial portions of the
13*61046927SAndroid Build Coastguard Worker  * Software.
14*61046927SAndroid Build Coastguard Worker  *
15*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*61046927SAndroid Build Coastguard Worker  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18*61046927SAndroid Build Coastguard Worker  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*61046927SAndroid Build Coastguard Worker  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20*61046927SAndroid Build Coastguard Worker  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21*61046927SAndroid Build Coastguard Worker  * IN THE SOFTWARE.
22*61046927SAndroid Build Coastguard Worker  */
23*61046927SAndroid Build Coastguard Worker 
24*61046927SAndroid Build Coastguard Worker #ifndef V3D_LIMITS_H
25*61046927SAndroid Build Coastguard Worker #define V3D_LIMITS_H
26*61046927SAndroid Build Coastguard Worker 
27*61046927SAndroid Build Coastguard Worker /* Number of channels a QPU thread executes in parallel.  Also known as
28*61046927SAndroid Build Coastguard Worker  * gl_SubGroupSizeARB.
29*61046927SAndroid Build Coastguard Worker  */
30*61046927SAndroid Build Coastguard Worker #define V3D_CHANNELS 16
31*61046927SAndroid Build Coastguard Worker 
32*61046927SAndroid Build Coastguard Worker #define V3D_MAX_FS_INPUTS 64
33*61046927SAndroid Build Coastguard Worker #define V3D_MAX_GS_INPUTS 64
34*61046927SAndroid Build Coastguard Worker #define V3D_MAX_VS_INPUTS 64
35*61046927SAndroid Build Coastguard Worker #define V3D_MAX_ANY_STAGE_INPUTS MAX3(V3D_MAX_VS_INPUTS, \
36*61046927SAndroid Build Coastguard Worker                                       V3D_MAX_GS_INPUTS, \
37*61046927SAndroid Build Coastguard Worker                                       V3D_MAX_FS_INPUTS)
38*61046927SAndroid Build Coastguard Worker 
39*61046927SAndroid Build Coastguard Worker #define V3D_MAX_TEXTURE_SAMPLERS 24
40*61046927SAndroid Build Coastguard Worker 
41*61046927SAndroid Build Coastguard Worker #define V3D_MAX_SAMPLES 4
42*61046927SAndroid Build Coastguard Worker 
43*61046927SAndroid Build Coastguard Worker #define V3D_MAX_DRAW_BUFFERS 8
44*61046927SAndroid Build Coastguard Worker #define V3D_MAX_RENDER_TARGETS(ver) (ver < 71 ? 4 : 8)
45*61046927SAndroid Build Coastguard Worker 
46*61046927SAndroid Build Coastguard Worker #define V3D_MAX_POINT_SIZE 512.0f
47*61046927SAndroid Build Coastguard Worker #define V3D_MAX_LINE_WIDTH 32
48*61046927SAndroid Build Coastguard Worker 
49*61046927SAndroid Build Coastguard Worker #define V3D_MAX_BUFFER_RANGE (1 << 30)
50*61046927SAndroid Build Coastguard Worker 
51*61046927SAndroid Build Coastguard Worker /* Sub-pixel precision bits in the rasterizer */
52*61046927SAndroid Build Coastguard Worker #define V3D_COORD_SHIFT 6
53*61046927SAndroid Build Coastguard Worker 
54*61046927SAndroid Build Coastguard Worker /* Size of a cache line */
55*61046927SAndroid Build Coastguard Worker #define V3D_NON_COHERENT_ATOM_SIZE 256
56*61046927SAndroid Build Coastguard Worker 
57*61046927SAndroid Build Coastguard Worker /* Minimum alignment for texel buffers */
58*61046927SAndroid Build Coastguard Worker #define V3D_TMU_TEXEL_ALIGN 64
59*61046927SAndroid Build Coastguard Worker 
60*61046927SAndroid Build Coastguard Worker #define V3D_MAX_IMAGE_DIMENSION 4096
61*61046927SAndroid Build Coastguard Worker 
62*61046927SAndroid Build Coastguard Worker /* The HW can do 16384 (15), but we run into hangs when we expose that. Also,
63*61046927SAndroid Build Coastguard Worker  * since we are only exposing images up to 4096 pixels per dimension 13 is
64*61046927SAndroid Build Coastguard Worker  * all we need.
65*61046927SAndroid Build Coastguard Worker  */
66*61046927SAndroid Build Coastguard Worker #define V3D_MAX_MIP_LEVELS 13
67*61046927SAndroid Build Coastguard Worker 
68*61046927SAndroid Build Coastguard Worker #define V3D_MAX_ARRAY_LAYERS 2048
69*61046927SAndroid Build Coastguard Worker 
70*61046927SAndroid Build Coastguard Worker #define V3D_MAX_VERTEX_ATTRIB_DIVISOR 0xffff
71*61046927SAndroid Build Coastguard Worker 
72*61046927SAndroid Build Coastguard Worker #endif /* V3D_LIMITS_H */
73