1*61046927SAndroid Build Coastguard Worker /* 2*61046927SAndroid Build Coastguard Worker * Copyright © 2019 Broadcom 3*61046927SAndroid Build Coastguard Worker * 4*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 5*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"), 6*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation 7*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the 9*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions: 10*61046927SAndroid Build Coastguard Worker * 11*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next 12*61046927SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the 13*61046927SAndroid Build Coastguard Worker * Software. 14*61046927SAndroid Build Coastguard Worker * 15*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19*61046927SAndroid Build Coastguard Worker * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20*61046927SAndroid Build Coastguard Worker * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21*61046927SAndroid Build Coastguard Worker * IN THE SOFTWARE. 22*61046927SAndroid Build Coastguard Worker */ 23*61046927SAndroid Build Coastguard Worker 24*61046927SAndroid Build Coastguard Worker #ifndef V3D_LIMITS_H 25*61046927SAndroid Build Coastguard Worker #define V3D_LIMITS_H 26*61046927SAndroid Build Coastguard Worker 27*61046927SAndroid Build Coastguard Worker /* Number of channels a QPU thread executes in parallel. Also known as 28*61046927SAndroid Build Coastguard Worker * gl_SubGroupSizeARB. 29*61046927SAndroid Build Coastguard Worker */ 30*61046927SAndroid Build Coastguard Worker #define V3D_CHANNELS 16 31*61046927SAndroid Build Coastguard Worker 32*61046927SAndroid Build Coastguard Worker #define V3D_MAX_FS_INPUTS 64 33*61046927SAndroid Build Coastguard Worker #define V3D_MAX_GS_INPUTS 64 34*61046927SAndroid Build Coastguard Worker #define V3D_MAX_VS_INPUTS 64 35*61046927SAndroid Build Coastguard Worker #define V3D_MAX_ANY_STAGE_INPUTS MAX3(V3D_MAX_VS_INPUTS, \ 36*61046927SAndroid Build Coastguard Worker V3D_MAX_GS_INPUTS, \ 37*61046927SAndroid Build Coastguard Worker V3D_MAX_FS_INPUTS) 38*61046927SAndroid Build Coastguard Worker 39*61046927SAndroid Build Coastguard Worker #define V3D_MAX_TEXTURE_SAMPLERS 24 40*61046927SAndroid Build Coastguard Worker 41*61046927SAndroid Build Coastguard Worker #define V3D_MAX_SAMPLES 4 42*61046927SAndroid Build Coastguard Worker 43*61046927SAndroid Build Coastguard Worker #define V3D_MAX_DRAW_BUFFERS 8 44*61046927SAndroid Build Coastguard Worker #define V3D_MAX_RENDER_TARGETS(ver) (ver < 71 ? 4 : 8) 45*61046927SAndroid Build Coastguard Worker 46*61046927SAndroid Build Coastguard Worker #define V3D_MAX_POINT_SIZE 512.0f 47*61046927SAndroid Build Coastguard Worker #define V3D_MAX_LINE_WIDTH 32 48*61046927SAndroid Build Coastguard Worker 49*61046927SAndroid Build Coastguard Worker #define V3D_MAX_BUFFER_RANGE (1 << 30) 50*61046927SAndroid Build Coastguard Worker 51*61046927SAndroid Build Coastguard Worker /* Sub-pixel precision bits in the rasterizer */ 52*61046927SAndroid Build Coastguard Worker #define V3D_COORD_SHIFT 6 53*61046927SAndroid Build Coastguard Worker 54*61046927SAndroid Build Coastguard Worker /* Size of a cache line */ 55*61046927SAndroid Build Coastguard Worker #define V3D_NON_COHERENT_ATOM_SIZE 256 56*61046927SAndroid Build Coastguard Worker 57*61046927SAndroid Build Coastguard Worker /* Minimum alignment for texel buffers */ 58*61046927SAndroid Build Coastguard Worker #define V3D_TMU_TEXEL_ALIGN 64 59*61046927SAndroid Build Coastguard Worker 60*61046927SAndroid Build Coastguard Worker #define V3D_MAX_IMAGE_DIMENSION 4096 61*61046927SAndroid Build Coastguard Worker 62*61046927SAndroid Build Coastguard Worker /* The HW can do 16384 (15), but we run into hangs when we expose that. Also, 63*61046927SAndroid Build Coastguard Worker * since we are only exposing images up to 4096 pixels per dimension 13 is 64*61046927SAndroid Build Coastguard Worker * all we need. 65*61046927SAndroid Build Coastguard Worker */ 66*61046927SAndroid Build Coastguard Worker #define V3D_MAX_MIP_LEVELS 13 67*61046927SAndroid Build Coastguard Worker 68*61046927SAndroid Build Coastguard Worker #define V3D_MAX_ARRAY_LAYERS 2048 69*61046927SAndroid Build Coastguard Worker 70*61046927SAndroid Build Coastguard Worker #define V3D_MAX_VERTEX_ATTRIB_DIVISOR 0xffff 71*61046927SAndroid Build Coastguard Worker 72*61046927SAndroid Build Coastguard Worker #endif /* V3D_LIMITS_H */ 73