1*61046927SAndroid Build Coastguard Worker /* 2*61046927SAndroid Build Coastguard Worker * Copyright © 2014 Broadcom 3*61046927SAndroid Build Coastguard Worker * 4*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 5*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"), 6*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation 7*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the 9*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions: 10*61046927SAndroid Build Coastguard Worker * 11*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next 12*61046927SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the 13*61046927SAndroid Build Coastguard Worker * Software. 14*61046927SAndroid Build Coastguard Worker * 15*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19*61046927SAndroid Build Coastguard Worker * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20*61046927SAndroid Build Coastguard Worker * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21*61046927SAndroid Build Coastguard Worker * IN THE SOFTWARE. 22*61046927SAndroid Build Coastguard Worker */ 23*61046927SAndroid Build Coastguard Worker 24*61046927SAndroid Build Coastguard Worker #ifndef V3D_TILING_H 25*61046927SAndroid Build Coastguard Worker #define V3D_TILING_H 26*61046927SAndroid Build Coastguard Worker 27*61046927SAndroid Build Coastguard Worker #include "util/format/u_format.h" 28*61046927SAndroid Build Coastguard Worker 29*61046927SAndroid Build Coastguard Worker /* A UIFblock is a 256-byte region of memory that's 256-byte aligned. These 30*61046927SAndroid Build Coastguard Worker * will be grouped in 4x4 blocks (left-to-right, then top-to-bottom) in a 4KB 31*61046927SAndroid Build Coastguard Worker * page. Those pages are then arranged left-to-right, top-to-bottom, to cover 32*61046927SAndroid Build Coastguard Worker * an image. 33*61046927SAndroid Build Coastguard Worker * 34*61046927SAndroid Build Coastguard Worker * The inside of a UIFblock, for packed pixels, will be split into 4 64-byte 35*61046927SAndroid Build Coastguard Worker * utiles. Utiles may be 8x8 (8bpp), 8x4(16bpp) or 4x4 (32bpp). 36*61046927SAndroid Build Coastguard Worker */ 37*61046927SAndroid Build Coastguard Worker 38*61046927SAndroid Build Coastguard Worker /** 39*61046927SAndroid Build Coastguard Worker * Tiling mode enum used for v3d_resource.c, which maps directly to the Memory 40*61046927SAndroid Build Coastguard Worker * Format field of render target and Z/Stencil config. 41*61046927SAndroid Build Coastguard Worker */ 42*61046927SAndroid Build Coastguard Worker enum v3d_tiling_mode { 43*61046927SAndroid Build Coastguard Worker /* Untiled resources. Not valid as texture inputs. */ 44*61046927SAndroid Build Coastguard Worker V3D_TILING_RASTER, 45*61046927SAndroid Build Coastguard Worker 46*61046927SAndroid Build Coastguard Worker /* Single line of u-tiles. */ 47*61046927SAndroid Build Coastguard Worker V3D_TILING_LINEARTILE, 48*61046927SAndroid Build Coastguard Worker 49*61046927SAndroid Build Coastguard Worker /* Departure from standard 4-UIF block column format. */ 50*61046927SAndroid Build Coastguard Worker V3D_TILING_UBLINEAR_1_COLUMN, 51*61046927SAndroid Build Coastguard Worker 52*61046927SAndroid Build Coastguard Worker /* Departure from standard 4-UIF block column format. */ 53*61046927SAndroid Build Coastguard Worker V3D_TILING_UBLINEAR_2_COLUMN, 54*61046927SAndroid Build Coastguard Worker 55*61046927SAndroid Build Coastguard Worker /* Normal tiling format: grouped in 4x4 UIFblocks, each of which is 56*61046927SAndroid Build Coastguard Worker * split 2x2 into utiles. 57*61046927SAndroid Build Coastguard Worker */ 58*61046927SAndroid Build Coastguard Worker V3D_TILING_UIF_NO_XOR, 59*61046927SAndroid Build Coastguard Worker 60*61046927SAndroid Build Coastguard Worker /* Normal tiling format: grouped in 4x4 UIFblocks, each of which is 61*61046927SAndroid Build Coastguard Worker * split 2x2 into utiles. 62*61046927SAndroid Build Coastguard Worker */ 63*61046927SAndroid Build Coastguard Worker V3D_TILING_UIF_XOR, 64*61046927SAndroid Build Coastguard Worker }; 65*61046927SAndroid Build Coastguard Worker 66*61046927SAndroid Build Coastguard Worker struct pipe_box; 67*61046927SAndroid Build Coastguard Worker 68*61046927SAndroid Build Coastguard Worker uint32_t v3d_utile_width(int cpp) ATTRIBUTE_CONST; 69*61046927SAndroid Build Coastguard Worker uint32_t v3d_utile_height(int cpp) ATTRIBUTE_CONST; 70*61046927SAndroid Build Coastguard Worker bool v3d_size_is_lt(uint32_t width, uint32_t height, int cpp) ATTRIBUTE_CONST; 71*61046927SAndroid Build Coastguard Worker void v3d_load_tiled_image(void *dst, uint32_t dst_stride, 72*61046927SAndroid Build Coastguard Worker void *src, uint32_t src_stride, 73*61046927SAndroid Build Coastguard Worker enum v3d_tiling_mode tiling_format, int cpp, 74*61046927SAndroid Build Coastguard Worker uint32_t image_h, 75*61046927SAndroid Build Coastguard Worker const struct pipe_box *box); 76*61046927SAndroid Build Coastguard Worker void v3d_store_tiled_image(void *dst, uint32_t dst_stride, 77*61046927SAndroid Build Coastguard Worker void *src, uint32_t src_stride, 78*61046927SAndroid Build Coastguard Worker enum v3d_tiling_mode tiling_format, int cpp, 79*61046927SAndroid Build Coastguard Worker uint32_t image_h, 80*61046927SAndroid Build Coastguard Worker const struct pipe_box *box); 81*61046927SAndroid Build Coastguard Worker 82*61046927SAndroid Build Coastguard Worker #endif /* V3D_TILING_H */ 83