1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Copyright © 2019 Raspberry Pi Ltd
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
5*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
6*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
7*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
9*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker *
11*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next
12*61046927SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the
13*61046927SAndroid Build Coastguard Worker * Software.
14*61046927SAndroid Build Coastguard Worker *
15*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*61046927SAndroid Build Coastguard Worker * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20*61046927SAndroid Build Coastguard Worker * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21*61046927SAndroid Build Coastguard Worker * IN THE SOFTWARE.
22*61046927SAndroid Build Coastguard Worker */
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker #include "v3dv_private.h"
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard Worker /* We don't expect that the packets we use in this file change across hw
27*61046927SAndroid Build Coastguard Worker * versions, so we just explicitly set the V3D_VERSION and include v3dx_pack
28*61046927SAndroid Build Coastguard Worker * here
29*61046927SAndroid Build Coastguard Worker */
30*61046927SAndroid Build Coastguard Worker #define V3D_VERSION 42
31*61046927SAndroid Build Coastguard Worker #include "broadcom/common/v3d_macros.h"
32*61046927SAndroid Build Coastguard Worker #include "broadcom/cle/v3dx_pack.h"
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker void
v3dv_cl_init(struct v3dv_job * job,struct v3dv_cl * cl)35*61046927SAndroid Build Coastguard Worker v3dv_cl_init(struct v3dv_job *job, struct v3dv_cl *cl)
36*61046927SAndroid Build Coastguard Worker {
37*61046927SAndroid Build Coastguard Worker cl->base = NULL;
38*61046927SAndroid Build Coastguard Worker cl->next = cl->base;
39*61046927SAndroid Build Coastguard Worker cl->bo = NULL;
40*61046927SAndroid Build Coastguard Worker cl->size = 0;
41*61046927SAndroid Build Coastguard Worker cl->job = job;
42*61046927SAndroid Build Coastguard Worker list_inithead(&cl->bo_list);
43*61046927SAndroid Build Coastguard Worker }
44*61046927SAndroid Build Coastguard Worker
45*61046927SAndroid Build Coastguard Worker void
v3dv_cl_destroy(struct v3dv_cl * cl)46*61046927SAndroid Build Coastguard Worker v3dv_cl_destroy(struct v3dv_cl *cl)
47*61046927SAndroid Build Coastguard Worker {
48*61046927SAndroid Build Coastguard Worker list_for_each_entry_safe(struct v3dv_bo, bo, &cl->bo_list, list_link) {
49*61046927SAndroid Build Coastguard Worker assert(cl->job);
50*61046927SAndroid Build Coastguard Worker list_del(&bo->list_link);
51*61046927SAndroid Build Coastguard Worker v3dv_bo_free(cl->job->device, bo);
52*61046927SAndroid Build Coastguard Worker }
53*61046927SAndroid Build Coastguard Worker
54*61046927SAndroid Build Coastguard Worker /* Leave the CL in a reset state to catch use after destroy instances */
55*61046927SAndroid Build Coastguard Worker v3dv_cl_init(NULL, cl);
56*61046927SAndroid Build Coastguard Worker }
57*61046927SAndroid Build Coastguard Worker
58*61046927SAndroid Build Coastguard Worker enum v3dv_cl_chain_type {
59*61046927SAndroid Build Coastguard Worker V3D_CL_BO_CHAIN_NONE = 0,
60*61046927SAndroid Build Coastguard Worker V3D_CL_BO_CHAIN_WITH_BRANCH,
61*61046927SAndroid Build Coastguard Worker V3D_CL_BO_CHAIN_WITH_RETURN_FROM_SUB_LIST,
62*61046927SAndroid Build Coastguard Worker };
63*61046927SAndroid Build Coastguard Worker
64*61046927SAndroid Build Coastguard Worker static bool
cl_alloc_bo(struct v3dv_cl * cl,uint32_t space,enum v3dv_cl_chain_type chain_type)65*61046927SAndroid Build Coastguard Worker cl_alloc_bo(struct v3dv_cl *cl, uint32_t space, enum
66*61046927SAndroid Build Coastguard Worker v3dv_cl_chain_type chain_type)
67*61046927SAndroid Build Coastguard Worker {
68*61046927SAndroid Build Coastguard Worker /* The last bytes of a CLE buffer are unusable because of readahead
69*61046927SAndroid Build Coastguard Worker * prefetch, so we need to take it into account when allocating a new BO
70*61046927SAndroid Build Coastguard Worker * for the CL. We also reserve space for the BRANCH/RETURN_FROM_SUB_LIST
71*61046927SAndroid Build Coastguard Worker * packet so we can always emit these last packets to the BO when
72*61046927SAndroid Build Coastguard Worker * needed. We will need to increase cl->size by the packet length before
73*61046927SAndroid Build Coastguard Worker * calling cl_submit to use this reserved space.
74*61046927SAndroid Build Coastguard Worker */
75*61046927SAndroid Build Coastguard Worker uint32_t unusable_space = 0;
76*61046927SAndroid Build Coastguard Worker struct v3d_device_info *devinfo = &cl->job->device->devinfo;
77*61046927SAndroid Build Coastguard Worker uint32_t cle_readahead = devinfo->cle_readahead;
78*61046927SAndroid Build Coastguard Worker uint32_t cle_buffer_min_size = devinfo->cle_buffer_min_size;
79*61046927SAndroid Build Coastguard Worker switch (chain_type) {
80*61046927SAndroid Build Coastguard Worker case V3D_CL_BO_CHAIN_WITH_BRANCH:
81*61046927SAndroid Build Coastguard Worker unusable_space = cle_readahead + cl_packet_length(BRANCH);
82*61046927SAndroid Build Coastguard Worker break;
83*61046927SAndroid Build Coastguard Worker case V3D_CL_BO_CHAIN_WITH_RETURN_FROM_SUB_LIST:
84*61046927SAndroid Build Coastguard Worker unusable_space = cle_readahead + cl_packet_length(RETURN_FROM_SUB_LIST);
85*61046927SAndroid Build Coastguard Worker break;
86*61046927SAndroid Build Coastguard Worker case V3D_CL_BO_CHAIN_NONE:
87*61046927SAndroid Build Coastguard Worker break;
88*61046927SAndroid Build Coastguard Worker }
89*61046927SAndroid Build Coastguard Worker
90*61046927SAndroid Build Coastguard Worker /* If we are growing, double the BO allocation size to reduce the number
91*61046927SAndroid Build Coastguard Worker * of allocations with large command buffers. This has a very significant
92*61046927SAndroid Build Coastguard Worker * impact on the number of draw calls per second reported by vkoverhead.
93*61046927SAndroid Build Coastguard Worker */
94*61046927SAndroid Build Coastguard Worker space = align(space + unusable_space, cle_buffer_min_size);
95*61046927SAndroid Build Coastguard Worker if (cl->bo)
96*61046927SAndroid Build Coastguard Worker space = MAX2(cl->bo->size * 2, space);
97*61046927SAndroid Build Coastguard Worker
98*61046927SAndroid Build Coastguard Worker struct v3dv_bo *bo = v3dv_bo_alloc(cl->job->device, space, "CL", true);
99*61046927SAndroid Build Coastguard Worker if (!bo) {
100*61046927SAndroid Build Coastguard Worker fprintf(stderr, "failed to allocate memory for command list\n");
101*61046927SAndroid Build Coastguard Worker v3dv_flag_oom(NULL, cl->job);
102*61046927SAndroid Build Coastguard Worker return false;
103*61046927SAndroid Build Coastguard Worker }
104*61046927SAndroid Build Coastguard Worker
105*61046927SAndroid Build Coastguard Worker list_addtail(&bo->list_link, &cl->bo_list);
106*61046927SAndroid Build Coastguard Worker
107*61046927SAndroid Build Coastguard Worker bool ok = v3dv_bo_map(cl->job->device, bo, bo->size);
108*61046927SAndroid Build Coastguard Worker if (!ok) {
109*61046927SAndroid Build Coastguard Worker fprintf(stderr, "failed to map command list buffer\n");
110*61046927SAndroid Build Coastguard Worker v3dv_flag_oom(NULL, cl->job);
111*61046927SAndroid Build Coastguard Worker return false;
112*61046927SAndroid Build Coastguard Worker }
113*61046927SAndroid Build Coastguard Worker
114*61046927SAndroid Build Coastguard Worker /* Chain to the new BO from the old one if requested */
115*61046927SAndroid Build Coastguard Worker if (cl->bo) {
116*61046927SAndroid Build Coastguard Worker switch (chain_type) {
117*61046927SAndroid Build Coastguard Worker case V3D_CL_BO_CHAIN_WITH_BRANCH:
118*61046927SAndroid Build Coastguard Worker cl->bo->cl_branch_offset = v3dv_cl_offset(cl);
119*61046927SAndroid Build Coastguard Worker cl->size += cl_packet_length(BRANCH);
120*61046927SAndroid Build Coastguard Worker assert(cl->size + cle_readahead <= cl->bo->size);
121*61046927SAndroid Build Coastguard Worker cl_emit(cl, BRANCH, branch) {
122*61046927SAndroid Build Coastguard Worker branch.address = v3dv_cl_address(bo, 0);
123*61046927SAndroid Build Coastguard Worker }
124*61046927SAndroid Build Coastguard Worker break;
125*61046927SAndroid Build Coastguard Worker case V3D_CL_BO_CHAIN_WITH_RETURN_FROM_SUB_LIST:
126*61046927SAndroid Build Coastguard Worker /* We do not want to emit branches from secondary command lists, instead,
127*61046927SAndroid Build Coastguard Worker * we will branch to them when we execute them in a primary using
128*61046927SAndroid Build Coastguard Worker * 'branch to sub list' commands, expecting each linked secondary to
129*61046927SAndroid Build Coastguard Worker * end with a 'return from sub list' command.
130*61046927SAndroid Build Coastguard Worker */
131*61046927SAndroid Build Coastguard Worker cl->size += cl_packet_length(RETURN_FROM_SUB_LIST);
132*61046927SAndroid Build Coastguard Worker assert(cl->size + cle_readahead <= cl->bo->size);
133*61046927SAndroid Build Coastguard Worker cl_emit(cl, RETURN_FROM_SUB_LIST, ret);
134*61046927SAndroid Build Coastguard Worker FALLTHROUGH;
135*61046927SAndroid Build Coastguard Worker case V3D_CL_BO_CHAIN_NONE:
136*61046927SAndroid Build Coastguard Worker v3dv_job_add_bo_unchecked(cl->job, bo);
137*61046927SAndroid Build Coastguard Worker break;
138*61046927SAndroid Build Coastguard Worker }
139*61046927SAndroid Build Coastguard Worker } else {
140*61046927SAndroid Build Coastguard Worker v3dv_job_add_bo_unchecked(cl->job, bo);
141*61046927SAndroid Build Coastguard Worker }
142*61046927SAndroid Build Coastguard Worker
143*61046927SAndroid Build Coastguard Worker cl->bo = bo;
144*61046927SAndroid Build Coastguard Worker cl->base = cl->bo->map;
145*61046927SAndroid Build Coastguard Worker /* Take only into account the usable size of the BO to guarantee that
146*61046927SAndroid Build Coastguard Worker * we never write in the last bytes of the CL buffer because of the
147*61046927SAndroid Build Coastguard Worker * readahead of the CLE
148*61046927SAndroid Build Coastguard Worker */
149*61046927SAndroid Build Coastguard Worker cl->size = cl->bo->size - unusable_space;
150*61046927SAndroid Build Coastguard Worker cl->next = cl->base;
151*61046927SAndroid Build Coastguard Worker
152*61046927SAndroid Build Coastguard Worker return true;
153*61046927SAndroid Build Coastguard Worker }
154*61046927SAndroid Build Coastguard Worker
155*61046927SAndroid Build Coastguard Worker uint32_t
v3dv_cl_ensure_space(struct v3dv_cl * cl,uint32_t space,uint32_t alignment)156*61046927SAndroid Build Coastguard Worker v3dv_cl_ensure_space(struct v3dv_cl *cl, uint32_t space, uint32_t alignment)
157*61046927SAndroid Build Coastguard Worker {
158*61046927SAndroid Build Coastguard Worker uint32_t offset = align(v3dv_cl_offset(cl), alignment);
159*61046927SAndroid Build Coastguard Worker
160*61046927SAndroid Build Coastguard Worker if (offset + space <= cl->size) {
161*61046927SAndroid Build Coastguard Worker cl->next = cl->base + offset;
162*61046927SAndroid Build Coastguard Worker return offset;
163*61046927SAndroid Build Coastguard Worker }
164*61046927SAndroid Build Coastguard Worker
165*61046927SAndroid Build Coastguard Worker cl_alloc_bo(cl, space, V3D_CL_BO_CHAIN_NONE);
166*61046927SAndroid Build Coastguard Worker
167*61046927SAndroid Build Coastguard Worker return 0;
168*61046927SAndroid Build Coastguard Worker }
169*61046927SAndroid Build Coastguard Worker
170*61046927SAndroid Build Coastguard Worker void
v3dv_cl_ensure_space_with_branch(struct v3dv_cl * cl,uint32_t space)171*61046927SAndroid Build Coastguard Worker v3dv_cl_ensure_space_with_branch(struct v3dv_cl *cl, uint32_t space)
172*61046927SAndroid Build Coastguard Worker {
173*61046927SAndroid Build Coastguard Worker if (v3dv_cl_offset(cl) + space <= cl->size)
174*61046927SAndroid Build Coastguard Worker return;
175*61046927SAndroid Build Coastguard Worker
176*61046927SAndroid Build Coastguard Worker enum v3dv_cl_chain_type chain_type = V3D_CL_BO_CHAIN_WITH_BRANCH;
177*61046927SAndroid Build Coastguard Worker if (cl->job->type == V3DV_JOB_TYPE_GPU_CL_INCOMPLETE)
178*61046927SAndroid Build Coastguard Worker chain_type = V3D_CL_BO_CHAIN_WITH_RETURN_FROM_SUB_LIST;
179*61046927SAndroid Build Coastguard Worker
180*61046927SAndroid Build Coastguard Worker cl_alloc_bo(cl, space, chain_type);
181*61046927SAndroid Build Coastguard Worker }
182