1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Copyright © 2021 Raspberry Pi Ltd
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
5*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
6*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
7*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
9*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker *
11*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next
12*61046927SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the
13*61046927SAndroid Build Coastguard Worker * Software.
14*61046927SAndroid Build Coastguard Worker *
15*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*61046927SAndroid Build Coastguard Worker * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20*61046927SAndroid Build Coastguard Worker * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21*61046927SAndroid Build Coastguard Worker * IN THE SOFTWARE.
22*61046927SAndroid Build Coastguard Worker */
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker #include "v3dv_private.h"
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard Worker #include "broadcom/common/v3d_macros.h"
27*61046927SAndroid Build Coastguard Worker #include "broadcom/cle/v3dx_pack.h"
28*61046927SAndroid Build Coastguard Worker #include "broadcom/compiler/v3d_compiler.h"
29*61046927SAndroid Build Coastguard Worker #include "util/u_pack_color.h"
30*61046927SAndroid Build Coastguard Worker #include "util/half_float.h"
31*61046927SAndroid Build Coastguard Worker
32*61046927SAndroid Build Coastguard Worker static const enum V3DX(Wrap_Mode) vk_to_v3d_wrap_mode[] = {
33*61046927SAndroid Build Coastguard Worker [VK_SAMPLER_ADDRESS_MODE_REPEAT] = V3D_WRAP_MODE_REPEAT,
34*61046927SAndroid Build Coastguard Worker [VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT] = V3D_WRAP_MODE_MIRROR,
35*61046927SAndroid Build Coastguard Worker [VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE] = V3D_WRAP_MODE_CLAMP,
36*61046927SAndroid Build Coastguard Worker [VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE] = V3D_WRAP_MODE_MIRROR_ONCE,
37*61046927SAndroid Build Coastguard Worker [VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER] = V3D_WRAP_MODE_BORDER,
38*61046927SAndroid Build Coastguard Worker };
39*61046927SAndroid Build Coastguard Worker
40*61046927SAndroid Build Coastguard Worker static const enum V3DX(Compare_Function)
41*61046927SAndroid Build Coastguard Worker vk_to_v3d_compare_func[] = {
42*61046927SAndroid Build Coastguard Worker [VK_COMPARE_OP_NEVER] = V3D_COMPARE_FUNC_NEVER,
43*61046927SAndroid Build Coastguard Worker [VK_COMPARE_OP_LESS] = V3D_COMPARE_FUNC_LESS,
44*61046927SAndroid Build Coastguard Worker [VK_COMPARE_OP_EQUAL] = V3D_COMPARE_FUNC_EQUAL,
45*61046927SAndroid Build Coastguard Worker [VK_COMPARE_OP_LESS_OR_EQUAL] = V3D_COMPARE_FUNC_LEQUAL,
46*61046927SAndroid Build Coastguard Worker [VK_COMPARE_OP_GREATER] = V3D_COMPARE_FUNC_GREATER,
47*61046927SAndroid Build Coastguard Worker [VK_COMPARE_OP_NOT_EQUAL] = V3D_COMPARE_FUNC_NOTEQUAL,
48*61046927SAndroid Build Coastguard Worker [VK_COMPARE_OP_GREATER_OR_EQUAL] = V3D_COMPARE_FUNC_GEQUAL,
49*61046927SAndroid Build Coastguard Worker [VK_COMPARE_OP_ALWAYS] = V3D_COMPARE_FUNC_ALWAYS,
50*61046927SAndroid Build Coastguard Worker };
51*61046927SAndroid Build Coastguard Worker
encode_border_color(const struct v3dv_device * device,const VkSamplerCustomBorderColorCreateInfoEXT * bc_info)52*61046927SAndroid Build Coastguard Worker static union pipe_color_union encode_border_color(
53*61046927SAndroid Build Coastguard Worker const struct v3dv_device *device,
54*61046927SAndroid Build Coastguard Worker const VkSamplerCustomBorderColorCreateInfoEXT *bc_info)
55*61046927SAndroid Build Coastguard Worker {
56*61046927SAndroid Build Coastguard Worker const struct util_format_description *desc =
57*61046927SAndroid Build Coastguard Worker vk_format_description(bc_info->format);
58*61046927SAndroid Build Coastguard Worker
59*61046927SAndroid Build Coastguard Worker const struct v3dv_format *format = v3dX(get_format)(bc_info->format);
60*61046927SAndroid Build Coastguard Worker
61*61046927SAndroid Build Coastguard Worker /* YCbCr doesn't interact with border color at all. From spec:
62*61046927SAndroid Build Coastguard Worker *
63*61046927SAndroid Build Coastguard Worker * "If sampler YCBCR conversion is enabled, addressModeU, addressModeV,
64*61046927SAndroid Build Coastguard Worker * and addressModeW must be VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
65*61046927SAndroid Build Coastguard Worker * anisotropyEnable must be VK_FALSE, and unnormalizedCoordinates must
66*61046927SAndroid Build Coastguard Worker * be VK_FALSE"
67*61046927SAndroid Build Coastguard Worker */
68*61046927SAndroid Build Coastguard Worker assert(format->plane_count == 1);
69*61046927SAndroid Build Coastguard Worker
70*61046927SAndroid Build Coastguard Worker /* We use the swizzle in our format table to determine swizzle configuration
71*61046927SAndroid Build Coastguard Worker * for sampling as well as to decide if we need to use the Swap R/B and
72*61046927SAndroid Build Coastguard Worker * Reverse Channels bits for Tile Load/Store operations. The order of the
73*61046927SAndroid Build Coastguard Worker * R/B swap and Reverse operations matters and gives different swizzles.
74*61046927SAndroid Build Coastguard Worker * Our format table assumes that Reverse happens first and R/B Swap second.
75*61046927SAndroid Build Coastguard Worker * This seems to match semantics for texture sampling and Tile load/store,
76*61046927SAndroid Build Coastguard Worker * however, it seems that the semantics are reversed for custom border
77*61046927SAndroid Build Coastguard Worker * colors so we need to fix up the swizzle manually for this case.
78*61046927SAndroid Build Coastguard Worker */
79*61046927SAndroid Build Coastguard Worker uint8_t swizzle[4];
80*61046927SAndroid Build Coastguard Worker const bool v3d_has_reverse_swap_rb_bits =
81*61046927SAndroid Build Coastguard Worker v3dv_texture_shader_state_has_rb_swap_reverse_bits(device);
82*61046927SAndroid Build Coastguard Worker if (!v3d_has_reverse_swap_rb_bits &&
83*61046927SAndroid Build Coastguard Worker v3dv_format_swizzle_needs_reverse(format->planes[0].swizzle) &&
84*61046927SAndroid Build Coastguard Worker v3dv_format_swizzle_needs_rb_swap(format->planes[0].swizzle)) {
85*61046927SAndroid Build Coastguard Worker swizzle[0] = PIPE_SWIZZLE_W;
86*61046927SAndroid Build Coastguard Worker swizzle[1] = PIPE_SWIZZLE_X;
87*61046927SAndroid Build Coastguard Worker swizzle[2] = PIPE_SWIZZLE_Y;
88*61046927SAndroid Build Coastguard Worker swizzle[3] = PIPE_SWIZZLE_Z;
89*61046927SAndroid Build Coastguard Worker }
90*61046927SAndroid Build Coastguard Worker /* In v3d 7.x we no longer have a reverse flag for the border color. Instead
91*61046927SAndroid Build Coastguard Worker * we have to use the new reverse and swap_r/b flags in the texture shader
92*61046927SAndroid Build Coastguard Worker * state which will apply the format swizzle automatically when sampling
93*61046927SAndroid Build Coastguard Worker * the border color too and we should not apply it manually here.
94*61046927SAndroid Build Coastguard Worker */
95*61046927SAndroid Build Coastguard Worker else if (v3d_has_reverse_swap_rb_bits &&
96*61046927SAndroid Build Coastguard Worker (v3dv_format_swizzle_needs_rb_swap(format->planes[0].swizzle) ||
97*61046927SAndroid Build Coastguard Worker v3dv_format_swizzle_needs_reverse(format->planes[0].swizzle))) {
98*61046927SAndroid Build Coastguard Worker swizzle[0] = PIPE_SWIZZLE_X;
99*61046927SAndroid Build Coastguard Worker swizzle[1] = PIPE_SWIZZLE_Y;
100*61046927SAndroid Build Coastguard Worker swizzle[2] = PIPE_SWIZZLE_Z;
101*61046927SAndroid Build Coastguard Worker swizzle[3] = PIPE_SWIZZLE_W;
102*61046927SAndroid Build Coastguard Worker } else {
103*61046927SAndroid Build Coastguard Worker memcpy(swizzle, format->planes[0].swizzle, sizeof (swizzle));
104*61046927SAndroid Build Coastguard Worker }
105*61046927SAndroid Build Coastguard Worker
106*61046927SAndroid Build Coastguard Worker union pipe_color_union border;
107*61046927SAndroid Build Coastguard Worker for (int i = 0; i < 4; i++) {
108*61046927SAndroid Build Coastguard Worker if (format->planes[0].swizzle[i] <= 3)
109*61046927SAndroid Build Coastguard Worker border.ui[i] = bc_info->customBorderColor.uint32[swizzle[i]];
110*61046927SAndroid Build Coastguard Worker else
111*61046927SAndroid Build Coastguard Worker border.ui[i] = 0;
112*61046927SAndroid Build Coastguard Worker }
113*61046927SAndroid Build Coastguard Worker
114*61046927SAndroid Build Coastguard Worker /* handle clamping */
115*61046927SAndroid Build Coastguard Worker if (vk_format_has_depth(bc_info->format) &&
116*61046927SAndroid Build Coastguard Worker vk_format_has_stencil(bc_info->format)) {
117*61046927SAndroid Build Coastguard Worker border.f[0] = CLAMP(border.f[0], 0, 1);
118*61046927SAndroid Build Coastguard Worker border.ui[1] = CLAMP(border.ui[1], 0, 0xff);
119*61046927SAndroid Build Coastguard Worker } else if (vk_format_is_unorm(bc_info->format)) {
120*61046927SAndroid Build Coastguard Worker for (int i = 0; i < desc->nr_channels; i++)
121*61046927SAndroid Build Coastguard Worker border.f[i] = CLAMP(border.f[i], 0, 1);
122*61046927SAndroid Build Coastguard Worker } else if (vk_format_is_snorm(bc_info->format)) {
123*61046927SAndroid Build Coastguard Worker for (int i = 0; i < desc->nr_channels; i++)
124*61046927SAndroid Build Coastguard Worker border.f[i] = CLAMP(border.f[i], -1, 1);
125*61046927SAndroid Build Coastguard Worker } else if (vk_format_is_uint(bc_info->format) &&
126*61046927SAndroid Build Coastguard Worker desc->channel[0].size < 32) {
127*61046927SAndroid Build Coastguard Worker for (int i = 0; i < desc->nr_channels; i++)
128*61046927SAndroid Build Coastguard Worker border.ui[i] = CLAMP(border.ui[i], 0, (1 << desc->channel[i].size));
129*61046927SAndroid Build Coastguard Worker } else if (vk_format_is_sint(bc_info->format) &&
130*61046927SAndroid Build Coastguard Worker desc->channel[0].size < 32) {
131*61046927SAndroid Build Coastguard Worker for (int i = 0; i < desc->nr_channels; i++)
132*61046927SAndroid Build Coastguard Worker border.i[i] = CLAMP(border.i[i],
133*61046927SAndroid Build Coastguard Worker -(1 << (desc->channel[i].size - 1)),
134*61046927SAndroid Build Coastguard Worker (1 << (desc->channel[i].size - 1)) - 1);
135*61046927SAndroid Build Coastguard Worker }
136*61046927SAndroid Build Coastguard Worker
137*61046927SAndroid Build Coastguard Worker #if V3D_VERSION <= 42
138*61046927SAndroid Build Coastguard Worker /* The TMU in V3D 7.x always takes 32-bit floats and handles conversions
139*61046927SAndroid Build Coastguard Worker * for us. In V3D 4.x we need to manually convert floating point color
140*61046927SAndroid Build Coastguard Worker * values to the expected format.
141*61046927SAndroid Build Coastguard Worker */
142*61046927SAndroid Build Coastguard Worker if (vk_format_is_srgb(bc_info->format) ||
143*61046927SAndroid Build Coastguard Worker vk_format_is_compressed(bc_info->format)) {
144*61046927SAndroid Build Coastguard Worker for (int i = 0; i < 4; i++)
145*61046927SAndroid Build Coastguard Worker border.ui[i] = _mesa_float_to_half(border.f[i]);
146*61046927SAndroid Build Coastguard Worker } else if (vk_format_is_unorm(bc_info->format)) {
147*61046927SAndroid Build Coastguard Worker for (int i = 0; i < 4; i++) {
148*61046927SAndroid Build Coastguard Worker switch (desc->channel[i].size) {
149*61046927SAndroid Build Coastguard Worker case 8:
150*61046927SAndroid Build Coastguard Worker case 16:
151*61046927SAndroid Build Coastguard Worker /* expect u16 for non depth values */
152*61046927SAndroid Build Coastguard Worker if (!vk_format_has_depth(bc_info->format))
153*61046927SAndroid Build Coastguard Worker border.ui[i] = (uint32_t) (border.f[i] * (float) 0xffff);
154*61046927SAndroid Build Coastguard Worker break;
155*61046927SAndroid Build Coastguard Worker case 24:
156*61046927SAndroid Build Coastguard Worker case 32:
157*61046927SAndroid Build Coastguard Worker /* uses full f32; no conversion needed */
158*61046927SAndroid Build Coastguard Worker break;
159*61046927SAndroid Build Coastguard Worker default:
160*61046927SAndroid Build Coastguard Worker border.ui[i] = _mesa_float_to_half(border.f[i]);
161*61046927SAndroid Build Coastguard Worker break;
162*61046927SAndroid Build Coastguard Worker }
163*61046927SAndroid Build Coastguard Worker }
164*61046927SAndroid Build Coastguard Worker } else if (vk_format_is_snorm(bc_info->format)) {
165*61046927SAndroid Build Coastguard Worker for (int i = 0; i < 4; i++) {
166*61046927SAndroid Build Coastguard Worker switch (desc->channel[i].size) {
167*61046927SAndroid Build Coastguard Worker case 8:
168*61046927SAndroid Build Coastguard Worker border.ui[i] = (int32_t) (border.f[i] * (float) 0x3fff);
169*61046927SAndroid Build Coastguard Worker break;
170*61046927SAndroid Build Coastguard Worker case 16:
171*61046927SAndroid Build Coastguard Worker border.i[i] = (int32_t) (border.f[i] * (float) 0x7fff);
172*61046927SAndroid Build Coastguard Worker break;
173*61046927SAndroid Build Coastguard Worker case 24:
174*61046927SAndroid Build Coastguard Worker case 32:
175*61046927SAndroid Build Coastguard Worker /* uses full f32; no conversion needed */
176*61046927SAndroid Build Coastguard Worker break;
177*61046927SAndroid Build Coastguard Worker default:
178*61046927SAndroid Build Coastguard Worker border.ui[i] = _mesa_float_to_half(border.f[i]);
179*61046927SAndroid Build Coastguard Worker break;
180*61046927SAndroid Build Coastguard Worker }
181*61046927SAndroid Build Coastguard Worker }
182*61046927SAndroid Build Coastguard Worker } else if (vk_format_is_float(bc_info->format)) {
183*61046927SAndroid Build Coastguard Worker for (int i = 0; i < 4; i++) {
184*61046927SAndroid Build Coastguard Worker switch(desc->channel[i].size) {
185*61046927SAndroid Build Coastguard Worker case 16:
186*61046927SAndroid Build Coastguard Worker border.ui[i] = _mesa_float_to_half(border.f[i]);
187*61046927SAndroid Build Coastguard Worker break;
188*61046927SAndroid Build Coastguard Worker default:
189*61046927SAndroid Build Coastguard Worker break;
190*61046927SAndroid Build Coastguard Worker }
191*61046927SAndroid Build Coastguard Worker }
192*61046927SAndroid Build Coastguard Worker }
193*61046927SAndroid Build Coastguard Worker #endif
194*61046927SAndroid Build Coastguard Worker
195*61046927SAndroid Build Coastguard Worker return border;
196*61046927SAndroid Build Coastguard Worker }
197*61046927SAndroid Build Coastguard Worker
198*61046927SAndroid Build Coastguard Worker void
v3dX(pack_sampler_state)199*61046927SAndroid Build Coastguard Worker v3dX(pack_sampler_state)(const struct v3dv_device *device,
200*61046927SAndroid Build Coastguard Worker struct v3dv_sampler *sampler,
201*61046927SAndroid Build Coastguard Worker const VkSamplerCreateInfo *pCreateInfo,
202*61046927SAndroid Build Coastguard Worker const VkSamplerCustomBorderColorCreateInfoEXT *bc_info)
203*61046927SAndroid Build Coastguard Worker {
204*61046927SAndroid Build Coastguard Worker enum V3DX(Border_Color_Mode) border_color_mode;
205*61046927SAndroid Build Coastguard Worker
206*61046927SAndroid Build Coastguard Worker switch (pCreateInfo->borderColor) {
207*61046927SAndroid Build Coastguard Worker case VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK:
208*61046927SAndroid Build Coastguard Worker case VK_BORDER_COLOR_INT_TRANSPARENT_BLACK:
209*61046927SAndroid Build Coastguard Worker border_color_mode = V3D_BORDER_COLOR_0000;
210*61046927SAndroid Build Coastguard Worker break;
211*61046927SAndroid Build Coastguard Worker case VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK:
212*61046927SAndroid Build Coastguard Worker case VK_BORDER_COLOR_INT_OPAQUE_BLACK:
213*61046927SAndroid Build Coastguard Worker border_color_mode = V3D_BORDER_COLOR_0001;
214*61046927SAndroid Build Coastguard Worker break;
215*61046927SAndroid Build Coastguard Worker case VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE:
216*61046927SAndroid Build Coastguard Worker case VK_BORDER_COLOR_INT_OPAQUE_WHITE:
217*61046927SAndroid Build Coastguard Worker border_color_mode = V3D_BORDER_COLOR_1111;
218*61046927SAndroid Build Coastguard Worker break;
219*61046927SAndroid Build Coastguard Worker case VK_BORDER_COLOR_FLOAT_CUSTOM_EXT:
220*61046927SAndroid Build Coastguard Worker case VK_BORDER_COLOR_INT_CUSTOM_EXT:
221*61046927SAndroid Build Coastguard Worker border_color_mode = V3D_BORDER_COLOR_FOLLOWS;
222*61046927SAndroid Build Coastguard Worker break;
223*61046927SAndroid Build Coastguard Worker default:
224*61046927SAndroid Build Coastguard Worker unreachable("Unknown border color");
225*61046927SAndroid Build Coastguard Worker break;
226*61046927SAndroid Build Coastguard Worker }
227*61046927SAndroid Build Coastguard Worker
228*61046927SAndroid Build Coastguard Worker v3dvx_pack(sampler->sampler_state, SAMPLER_STATE, s) {
229*61046927SAndroid Build Coastguard Worker if (pCreateInfo->anisotropyEnable) {
230*61046927SAndroid Build Coastguard Worker s.anisotropy_enable = true;
231*61046927SAndroid Build Coastguard Worker if (pCreateInfo->maxAnisotropy > 8)
232*61046927SAndroid Build Coastguard Worker s.maximum_anisotropy = 3;
233*61046927SAndroid Build Coastguard Worker else if (pCreateInfo->maxAnisotropy > 4)
234*61046927SAndroid Build Coastguard Worker s.maximum_anisotropy = 2;
235*61046927SAndroid Build Coastguard Worker else if (pCreateInfo->maxAnisotropy > 2)
236*61046927SAndroid Build Coastguard Worker s.maximum_anisotropy = 1;
237*61046927SAndroid Build Coastguard Worker }
238*61046927SAndroid Build Coastguard Worker
239*61046927SAndroid Build Coastguard Worker s.border_color_mode = border_color_mode;
240*61046927SAndroid Build Coastguard Worker
241*61046927SAndroid Build Coastguard Worker if (s.border_color_mode == V3D_BORDER_COLOR_FOLLOWS) {
242*61046927SAndroid Build Coastguard Worker union pipe_color_union border = encode_border_color(device, bc_info);
243*61046927SAndroid Build Coastguard Worker
244*61046927SAndroid Build Coastguard Worker s.border_color_word_0 = border.ui[0];
245*61046927SAndroid Build Coastguard Worker s.border_color_word_1 = border.ui[1];
246*61046927SAndroid Build Coastguard Worker s.border_color_word_2 = border.ui[2];
247*61046927SAndroid Build Coastguard Worker s.border_color_word_3 = border.ui[3];
248*61046927SAndroid Build Coastguard Worker }
249*61046927SAndroid Build Coastguard Worker
250*61046927SAndroid Build Coastguard Worker s.wrap_i_border = false; /* Also hardcoded on v3d */
251*61046927SAndroid Build Coastguard Worker s.wrap_s = vk_to_v3d_wrap_mode[pCreateInfo->addressModeU];
252*61046927SAndroid Build Coastguard Worker s.wrap_t = vk_to_v3d_wrap_mode[pCreateInfo->addressModeV];
253*61046927SAndroid Build Coastguard Worker s.wrap_r = vk_to_v3d_wrap_mode[pCreateInfo->addressModeW];
254*61046927SAndroid Build Coastguard Worker s.fixed_bias = pCreateInfo->mipLodBias;
255*61046927SAndroid Build Coastguard Worker s.max_level_of_detail = MIN2(MAX2(0, pCreateInfo->maxLod), 15);
256*61046927SAndroid Build Coastguard Worker s.min_level_of_detail = MIN2(MAX2(0, pCreateInfo->minLod), 15);
257*61046927SAndroid Build Coastguard Worker s.srgb_disable = 0; /* Not even set by v3d */
258*61046927SAndroid Build Coastguard Worker s.depth_compare_function =
259*61046927SAndroid Build Coastguard Worker vk_to_v3d_compare_func[pCreateInfo->compareEnable ?
260*61046927SAndroid Build Coastguard Worker pCreateInfo->compareOp : VK_COMPARE_OP_NEVER];
261*61046927SAndroid Build Coastguard Worker s.mip_filter_nearest = pCreateInfo->mipmapMode == VK_SAMPLER_MIPMAP_MODE_NEAREST;
262*61046927SAndroid Build Coastguard Worker s.min_filter_nearest = pCreateInfo->minFilter == VK_FILTER_NEAREST;
263*61046927SAndroid Build Coastguard Worker s.mag_filter_nearest = pCreateInfo->magFilter == VK_FILTER_NEAREST;
264*61046927SAndroid Build Coastguard Worker }
265*61046927SAndroid Build Coastguard Worker }
266*61046927SAndroid Build Coastguard Worker
267*61046927SAndroid Build Coastguard Worker /**
268*61046927SAndroid Build Coastguard Worker * This computes the maximum bpp used by any of the render targets used by
269*61046927SAndroid Build Coastguard Worker * a particular subpass and checks if any of those render targets are
270*61046927SAndroid Build Coastguard Worker * multisampled. If we don't have a subpass (when we are not inside a
271*61046927SAndroid Build Coastguard Worker * render pass), then we assume that all framebuffer attachments are used.
272*61046927SAndroid Build Coastguard Worker */
273*61046927SAndroid Build Coastguard Worker void
v3dX(framebuffer_compute_internal_bpp_msaa)274*61046927SAndroid Build Coastguard Worker v3dX(framebuffer_compute_internal_bpp_msaa)(
275*61046927SAndroid Build Coastguard Worker const struct v3dv_framebuffer *framebuffer,
276*61046927SAndroid Build Coastguard Worker const struct v3dv_cmd_buffer_attachment_state *attachments,
277*61046927SAndroid Build Coastguard Worker const struct v3dv_subpass *subpass,
278*61046927SAndroid Build Coastguard Worker uint8_t *max_internal_bpp,
279*61046927SAndroid Build Coastguard Worker uint8_t *total_color_bpp,
280*61046927SAndroid Build Coastguard Worker bool *msaa)
281*61046927SAndroid Build Coastguard Worker {
282*61046927SAndroid Build Coastguard Worker STATIC_ASSERT(V3D_INTERNAL_BPP_32 == 0);
283*61046927SAndroid Build Coastguard Worker *max_internal_bpp = V3D_INTERNAL_BPP_32;
284*61046927SAndroid Build Coastguard Worker *total_color_bpp = 0;
285*61046927SAndroid Build Coastguard Worker *msaa = false;
286*61046927SAndroid Build Coastguard Worker
287*61046927SAndroid Build Coastguard Worker if (subpass) {
288*61046927SAndroid Build Coastguard Worker for (uint32_t i = 0; i < subpass->color_count; i++) {
289*61046927SAndroid Build Coastguard Worker uint32_t att_idx = subpass->color_attachments[i].attachment;
290*61046927SAndroid Build Coastguard Worker if (att_idx == VK_ATTACHMENT_UNUSED)
291*61046927SAndroid Build Coastguard Worker continue;
292*61046927SAndroid Build Coastguard Worker
293*61046927SAndroid Build Coastguard Worker const struct v3dv_image_view *att = attachments[att_idx].image_view;
294*61046927SAndroid Build Coastguard Worker assert(att);
295*61046927SAndroid Build Coastguard Worker assert(att->plane_count == 1);
296*61046927SAndroid Build Coastguard Worker
297*61046927SAndroid Build Coastguard Worker if (att->vk.aspects & VK_IMAGE_ASPECT_COLOR_BIT) {
298*61046927SAndroid Build Coastguard Worker const uint32_t internal_bpp = att->planes[0].internal_bpp;
299*61046927SAndroid Build Coastguard Worker *max_internal_bpp = MAX2(*max_internal_bpp, internal_bpp);
300*61046927SAndroid Build Coastguard Worker *total_color_bpp += 4 * v3d_internal_bpp_words(internal_bpp);
301*61046927SAndroid Build Coastguard Worker }
302*61046927SAndroid Build Coastguard Worker
303*61046927SAndroid Build Coastguard Worker if (att->vk.image->samples > VK_SAMPLE_COUNT_1_BIT)
304*61046927SAndroid Build Coastguard Worker *msaa = true;
305*61046927SAndroid Build Coastguard Worker }
306*61046927SAndroid Build Coastguard Worker
307*61046927SAndroid Build Coastguard Worker if (!*msaa && subpass->ds_attachment.attachment != VK_ATTACHMENT_UNUSED) {
308*61046927SAndroid Build Coastguard Worker const struct v3dv_image_view *att =
309*61046927SAndroid Build Coastguard Worker attachments[subpass->ds_attachment.attachment].image_view;
310*61046927SAndroid Build Coastguard Worker assert(att);
311*61046927SAndroid Build Coastguard Worker
312*61046927SAndroid Build Coastguard Worker if (att->vk.image->samples > VK_SAMPLE_COUNT_1_BIT)
313*61046927SAndroid Build Coastguard Worker *msaa = true;
314*61046927SAndroid Build Coastguard Worker }
315*61046927SAndroid Build Coastguard Worker return;
316*61046927SAndroid Build Coastguard Worker }
317*61046927SAndroid Build Coastguard Worker
318*61046927SAndroid Build Coastguard Worker assert(framebuffer->attachment_count <= 4);
319*61046927SAndroid Build Coastguard Worker for (uint32_t i = 0; i < framebuffer->attachment_count; i++) {
320*61046927SAndroid Build Coastguard Worker const struct v3dv_image_view *att = attachments[i].image_view;
321*61046927SAndroid Build Coastguard Worker assert(att);
322*61046927SAndroid Build Coastguard Worker assert(att->plane_count == 1);
323*61046927SAndroid Build Coastguard Worker
324*61046927SAndroid Build Coastguard Worker if (att->vk.aspects & VK_IMAGE_ASPECT_COLOR_BIT) {
325*61046927SAndroid Build Coastguard Worker const uint32_t internal_bpp = att->planes[0].internal_bpp;
326*61046927SAndroid Build Coastguard Worker *max_internal_bpp = MAX2(*max_internal_bpp, internal_bpp);
327*61046927SAndroid Build Coastguard Worker *total_color_bpp += 4 * v3d_internal_bpp_words(internal_bpp);
328*61046927SAndroid Build Coastguard Worker }
329*61046927SAndroid Build Coastguard Worker
330*61046927SAndroid Build Coastguard Worker if (att->vk.image->samples > VK_SAMPLE_COUNT_1_BIT)
331*61046927SAndroid Build Coastguard Worker *msaa = true;
332*61046927SAndroid Build Coastguard Worker }
333*61046927SAndroid Build Coastguard Worker
334*61046927SAndroid Build Coastguard Worker return;
335*61046927SAndroid Build Coastguard Worker }
336*61046927SAndroid Build Coastguard Worker
337*61046927SAndroid Build Coastguard Worker uint32_t
v3dX(zs_buffer_from_aspect_bits)338*61046927SAndroid Build Coastguard Worker v3dX(zs_buffer_from_aspect_bits)(VkImageAspectFlags aspects)
339*61046927SAndroid Build Coastguard Worker {
340*61046927SAndroid Build Coastguard Worker const VkImageAspectFlags zs_aspects =
341*61046927SAndroid Build Coastguard Worker VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
342*61046927SAndroid Build Coastguard Worker const VkImageAspectFlags filtered_aspects = aspects & zs_aspects;
343*61046927SAndroid Build Coastguard Worker
344*61046927SAndroid Build Coastguard Worker if (filtered_aspects == zs_aspects)
345*61046927SAndroid Build Coastguard Worker return ZSTENCIL;
346*61046927SAndroid Build Coastguard Worker else if (filtered_aspects == VK_IMAGE_ASPECT_DEPTH_BIT)
347*61046927SAndroid Build Coastguard Worker return Z;
348*61046927SAndroid Build Coastguard Worker else if (filtered_aspects == VK_IMAGE_ASPECT_STENCIL_BIT)
349*61046927SAndroid Build Coastguard Worker return STENCIL;
350*61046927SAndroid Build Coastguard Worker else
351*61046927SAndroid Build Coastguard Worker return NONE;
352*61046927SAndroid Build Coastguard Worker }
353*61046927SAndroid Build Coastguard Worker
354*61046927SAndroid Build Coastguard Worker void
v3dX(get_hw_clear_color)355*61046927SAndroid Build Coastguard Worker v3dX(get_hw_clear_color)(const VkClearColorValue *color,
356*61046927SAndroid Build Coastguard Worker uint32_t internal_type,
357*61046927SAndroid Build Coastguard Worker uint32_t internal_size,
358*61046927SAndroid Build Coastguard Worker uint32_t *hw_color)
359*61046927SAndroid Build Coastguard Worker {
360*61046927SAndroid Build Coastguard Worker union util_color uc;
361*61046927SAndroid Build Coastguard Worker switch (internal_type) {
362*61046927SAndroid Build Coastguard Worker case V3D_INTERNAL_TYPE_8:
363*61046927SAndroid Build Coastguard Worker util_pack_color(color->float32, PIPE_FORMAT_R8G8B8A8_UNORM, &uc);
364*61046927SAndroid Build Coastguard Worker memcpy(hw_color, uc.ui, internal_size);
365*61046927SAndroid Build Coastguard Worker break;
366*61046927SAndroid Build Coastguard Worker case V3D_INTERNAL_TYPE_8I:
367*61046927SAndroid Build Coastguard Worker case V3D_INTERNAL_TYPE_8UI:
368*61046927SAndroid Build Coastguard Worker hw_color[0] = ((color->uint32[0] & 0xff) |
369*61046927SAndroid Build Coastguard Worker (color->uint32[1] & 0xff) << 8 |
370*61046927SAndroid Build Coastguard Worker (color->uint32[2] & 0xff) << 16 |
371*61046927SAndroid Build Coastguard Worker (color->uint32[3] & 0xff) << 24);
372*61046927SAndroid Build Coastguard Worker break;
373*61046927SAndroid Build Coastguard Worker case V3D_INTERNAL_TYPE_16F:
374*61046927SAndroid Build Coastguard Worker util_pack_color(color->float32, PIPE_FORMAT_R16G16B16A16_FLOAT, &uc);
375*61046927SAndroid Build Coastguard Worker memcpy(hw_color, uc.ui, internal_size);
376*61046927SAndroid Build Coastguard Worker break;
377*61046927SAndroid Build Coastguard Worker case V3D_INTERNAL_TYPE_16I:
378*61046927SAndroid Build Coastguard Worker case V3D_INTERNAL_TYPE_16UI:
379*61046927SAndroid Build Coastguard Worker hw_color[0] = ((color->uint32[0] & 0xffff) | color->uint32[1] << 16);
380*61046927SAndroid Build Coastguard Worker hw_color[1] = ((color->uint32[2] & 0xffff) | color->uint32[3] << 16);
381*61046927SAndroid Build Coastguard Worker break;
382*61046927SAndroid Build Coastguard Worker case V3D_INTERNAL_TYPE_32F:
383*61046927SAndroid Build Coastguard Worker case V3D_INTERNAL_TYPE_32I:
384*61046927SAndroid Build Coastguard Worker case V3D_INTERNAL_TYPE_32UI:
385*61046927SAndroid Build Coastguard Worker memcpy(hw_color, color->uint32, internal_size);
386*61046927SAndroid Build Coastguard Worker break;
387*61046927SAndroid Build Coastguard Worker }
388*61046927SAndroid Build Coastguard Worker }
389*61046927SAndroid Build Coastguard Worker
390*61046927SAndroid Build Coastguard Worker #if MESA_DEBUG
391*61046927SAndroid Build Coastguard Worker void
v3dX(device_check_prepacked_sizes)392*61046927SAndroid Build Coastguard Worker v3dX(device_check_prepacked_sizes)(void)
393*61046927SAndroid Build Coastguard Worker {
394*61046927SAndroid Build Coastguard Worker STATIC_ASSERT(V3DV_SAMPLER_STATE_LENGTH >=
395*61046927SAndroid Build Coastguard Worker cl_packet_length(SAMPLER_STATE));
396*61046927SAndroid Build Coastguard Worker STATIC_ASSERT(V3DV_TEXTURE_SHADER_STATE_LENGTH >=
397*61046927SAndroid Build Coastguard Worker cl_packet_length(TEXTURE_SHADER_STATE));
398*61046927SAndroid Build Coastguard Worker STATIC_ASSERT(V3DV_SAMPLER_STATE_LENGTH >=
399*61046927SAndroid Build Coastguard Worker cl_packet_length(SAMPLER_STATE));
400*61046927SAndroid Build Coastguard Worker STATIC_ASSERT(V3DV_BLEND_CFG_LENGTH>=
401*61046927SAndroid Build Coastguard Worker cl_packet_length(BLEND_CFG));
402*61046927SAndroid Build Coastguard Worker STATIC_ASSERT(V3DV_CFG_BITS_LENGTH>=
403*61046927SAndroid Build Coastguard Worker cl_packet_length(CFG_BITS));
404*61046927SAndroid Build Coastguard Worker STATIC_ASSERT(V3DV_GL_SHADER_STATE_RECORD_LENGTH >=
405*61046927SAndroid Build Coastguard Worker cl_packet_length(GL_SHADER_STATE_RECORD));
406*61046927SAndroid Build Coastguard Worker STATIC_ASSERT(V3DV_VCM_CACHE_SIZE_LENGTH>=
407*61046927SAndroid Build Coastguard Worker cl_packet_length(VCM_CACHE_SIZE));
408*61046927SAndroid Build Coastguard Worker STATIC_ASSERT(V3DV_GL_SHADER_STATE_ATTRIBUTE_RECORD_LENGTH >=
409*61046927SAndroid Build Coastguard Worker cl_packet_length(GL_SHADER_STATE_ATTRIBUTE_RECORD));
410*61046927SAndroid Build Coastguard Worker STATIC_ASSERT(V3DV_STENCIL_CFG_LENGTH >=
411*61046927SAndroid Build Coastguard Worker cl_packet_length(STENCIL_CFG));
412*61046927SAndroid Build Coastguard Worker }
413*61046927SAndroid Build Coastguard Worker #endif
414