1*61046927SAndroid Build Coastguard Worker /* 2*61046927SAndroid Build Coastguard Worker * Copyright © 2018 Timothy Arceri 3*61046927SAndroid Build Coastguard Worker * 4*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 5*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"), 6*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation 7*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the 9*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions: 10*61046927SAndroid Build Coastguard Worker * 11*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next 12*61046927SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the 13*61046927SAndroid Build Coastguard Worker * Software. 14*61046927SAndroid Build Coastguard Worker * 15*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19*61046927SAndroid Build Coastguard Worker * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20*61046927SAndroid Build Coastguard Worker * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21*61046927SAndroid Build Coastguard Worker * SOFTWARE. 22*61046927SAndroid Build Coastguard Worker */ 23*61046927SAndroid Build Coastguard Worker 24*61046927SAndroid Build Coastguard Worker #ifndef GL_NIR_H 25*61046927SAndroid Build Coastguard Worker #define GL_NIR_H 26*61046927SAndroid Build Coastguard Worker 27*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus 28*61046927SAndroid Build Coastguard Worker extern "C" { 29*61046927SAndroid Build Coastguard Worker #endif 30*61046927SAndroid Build Coastguard Worker 31*61046927SAndroid Build Coastguard Worker #include <stdbool.h> 32*61046927SAndroid Build Coastguard Worker 33*61046927SAndroid Build Coastguard Worker struct nir_shader; 34*61046927SAndroid Build Coastguard Worker struct gl_constants; 35*61046927SAndroid Build Coastguard Worker struct gl_linked_shader; 36*61046927SAndroid Build Coastguard Worker struct gl_shader_program; 37*61046927SAndroid Build Coastguard Worker 38*61046927SAndroid Build Coastguard Worker bool gl_nir_lower_atomics(nir_shader *shader, 39*61046927SAndroid Build Coastguard Worker const struct gl_shader_program *shader_program, 40*61046927SAndroid Build Coastguard Worker bool use_binding_as_idx); 41*61046927SAndroid Build Coastguard Worker 42*61046927SAndroid Build Coastguard Worker bool gl_nir_lower_images(nir_shader *shader, bool bindless_only); 43*61046927SAndroid Build Coastguard Worker bool gl_nir_lower_samplers(nir_shader *shader, 44*61046927SAndroid Build Coastguard Worker const struct gl_shader_program *shader_program); 45*61046927SAndroid Build Coastguard Worker bool gl_nir_lower_samplers_as_deref(nir_shader *shader, 46*61046927SAndroid Build Coastguard Worker const struct gl_shader_program *shader_program); 47*61046927SAndroid Build Coastguard Worker 48*61046927SAndroid Build Coastguard Worker bool gl_nir_lower_blend_equation_advanced(nir_shader *sh, bool coherent); 49*61046927SAndroid Build Coastguard Worker 50*61046927SAndroid Build Coastguard Worker bool gl_nir_lower_buffers(nir_shader *shader, 51*61046927SAndroid Build Coastguard Worker const struct gl_shader_program *shader_program); 52*61046927SAndroid Build Coastguard Worker 53*61046927SAndroid Build Coastguard Worker void gl_nir_lower_discard_flow(nir_shader *shader); 54*61046927SAndroid Build Coastguard Worker 55*61046927SAndroid Build Coastguard Worker void gl_nir_lower_named_interface_blocks(struct gl_shader_program *prog); 56*61046927SAndroid Build Coastguard Worker 57*61046927SAndroid Build Coastguard Worker void gl_nir_lower_packed_varyings(const struct gl_constants *consts, 58*61046927SAndroid Build Coastguard Worker struct gl_shader_program *prog, 59*61046927SAndroid Build Coastguard Worker void *mem_ctx, unsigned locations_used, 60*61046927SAndroid Build Coastguard Worker const uint8_t *components, 61*61046927SAndroid Build Coastguard Worker nir_variable_mode mode, 62*61046927SAndroid Build Coastguard Worker unsigned gs_input_vertices, 63*61046927SAndroid Build Coastguard Worker struct gl_linked_shader *linked_shader, 64*61046927SAndroid Build Coastguard Worker bool disable_varying_packing, 65*61046927SAndroid Build Coastguard Worker bool disable_xfb_packing, bool xfb_enabled); 66*61046927SAndroid Build Coastguard Worker 67*61046927SAndroid Build Coastguard Worker void gl_nir_inline_functions(nir_shader *shader); 68*61046927SAndroid Build Coastguard Worker 69*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus 70*61046927SAndroid Build Coastguard Worker } 71*61046927SAndroid Build Coastguard Worker #endif 72*61046927SAndroid Build Coastguard Worker 73*61046927SAndroid Build Coastguard Worker #endif /* GL_NIR_H */ 74