xref: /aosp_15_r20/external/mesa3d/src/compiler/glsl/linker_util.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Copyright © 2018 Intel Corporation
3*61046927SAndroid Build Coastguard Worker  *
4*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
5*61046927SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
6*61046927SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
7*61046927SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*61046927SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
9*61046927SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker  *
11*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice (including the next
12*61046927SAndroid Build Coastguard Worker  * paragraph) shall be included in all copies or substantial portions of the
13*61046927SAndroid Build Coastguard Worker  * Software.
14*61046927SAndroid Build Coastguard Worker  *
15*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*61046927SAndroid Build Coastguard Worker  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18*61046927SAndroid Build Coastguard Worker  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*61046927SAndroid Build Coastguard Worker  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20*61046927SAndroid Build Coastguard Worker  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21*61046927SAndroid Build Coastguard Worker  * DEALINGS IN THE SOFTWARE.
22*61046927SAndroid Build Coastguard Worker  */
23*61046927SAndroid Build Coastguard Worker 
24*61046927SAndroid Build Coastguard Worker #ifndef GLSL_LINKER_UTIL_H
25*61046927SAndroid Build Coastguard Worker #define GLSL_LINKER_UTIL_H
26*61046927SAndroid Build Coastguard Worker 
27*61046927SAndroid Build Coastguard Worker #include "util/bitset.h"
28*61046927SAndroid Build Coastguard Worker #include "util/glheader.h"
29*61046927SAndroid Build Coastguard Worker #include "compiler/glsl/list.h"
30*61046927SAndroid Build Coastguard Worker #include "compiler/glsl_types.h"
31*61046927SAndroid Build Coastguard Worker 
32*61046927SAndroid Build Coastguard Worker struct gl_constants;
33*61046927SAndroid Build Coastguard Worker struct gl_shader_program;
34*61046927SAndroid Build Coastguard Worker struct gl_uniform_storage;
35*61046927SAndroid Build Coastguard Worker struct set;
36*61046927SAndroid Build Coastguard Worker 
37*61046927SAndroid Build Coastguard Worker /**
38*61046927SAndroid Build Coastguard Worker  * Built-in / reserved GL variables names start with "gl_"
39*61046927SAndroid Build Coastguard Worker  */
40*61046927SAndroid Build Coastguard Worker static inline bool
is_gl_identifier(const char * s)41*61046927SAndroid Build Coastguard Worker is_gl_identifier(const char *s)
42*61046927SAndroid Build Coastguard Worker {
43*61046927SAndroid Build Coastguard Worker    return s && s[0] == 'g' && s[1] == 'l' && s[2] == '_';
44*61046927SAndroid Build Coastguard Worker }
45*61046927SAndroid Build Coastguard Worker 
46*61046927SAndroid Build Coastguard Worker static inline GLenum
glsl_get_gl_type(const struct glsl_type * t)47*61046927SAndroid Build Coastguard Worker glsl_get_gl_type(const struct glsl_type *t)
48*61046927SAndroid Build Coastguard Worker {
49*61046927SAndroid Build Coastguard Worker    return t->gl_type;
50*61046927SAndroid Build Coastguard Worker }
51*61046927SAndroid Build Coastguard Worker 
52*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
53*61046927SAndroid Build Coastguard Worker extern "C" {
54*61046927SAndroid Build Coastguard Worker #endif
55*61046927SAndroid Build Coastguard Worker 
56*61046927SAndroid Build Coastguard Worker /**
57*61046927SAndroid Build Coastguard Worker  * Sometimes there are empty slots left over in UniformRemapTable after we
58*61046927SAndroid Build Coastguard Worker  * allocate slots to explicit locations. This struct represents a single
59*61046927SAndroid Build Coastguard Worker  * continouous block of empty slots in UniformRemapTable.
60*61046927SAndroid Build Coastguard Worker  */
61*61046927SAndroid Build Coastguard Worker struct empty_uniform_block {
62*61046927SAndroid Build Coastguard Worker    struct exec_node link;
63*61046927SAndroid Build Coastguard Worker    /* The start location of the block */
64*61046927SAndroid Build Coastguard Worker    unsigned start;
65*61046927SAndroid Build Coastguard Worker    /* The number of slots in the block */
66*61046927SAndroid Build Coastguard Worker    unsigned slots;
67*61046927SAndroid Build Coastguard Worker };
68*61046927SAndroid Build Coastguard Worker 
69*61046927SAndroid Build Coastguard Worker /**
70*61046927SAndroid Build Coastguard Worker  * Describes an access of an array element or an access of the whole array
71*61046927SAndroid Build Coastguard Worker  */
72*61046927SAndroid Build Coastguard Worker struct array_deref_range {
73*61046927SAndroid Build Coastguard Worker    /**
74*61046927SAndroid Build Coastguard Worker     * Index that was accessed.
75*61046927SAndroid Build Coastguard Worker     *
76*61046927SAndroid Build Coastguard Worker     * All valid array indices are less than the size of the array.  If index
77*61046927SAndroid Build Coastguard Worker     * is equal to the size of the array, this means the entire array has been
78*61046927SAndroid Build Coastguard Worker     * accessed (e.g., due to use of a non-constant index).
79*61046927SAndroid Build Coastguard Worker     */
80*61046927SAndroid Build Coastguard Worker    unsigned index;
81*61046927SAndroid Build Coastguard Worker 
82*61046927SAndroid Build Coastguard Worker    /** Size of the array.  Used for offset calculations. */
83*61046927SAndroid Build Coastguard Worker    unsigned size;
84*61046927SAndroid Build Coastguard Worker };
85*61046927SAndroid Build Coastguard Worker 
86*61046927SAndroid Build Coastguard Worker void
87*61046927SAndroid Build Coastguard Worker linker_error(struct gl_shader_program *prog, const char *fmt, ...);
88*61046927SAndroid Build Coastguard Worker 
89*61046927SAndroid Build Coastguard Worker void
90*61046927SAndroid Build Coastguard Worker linker_warning(struct gl_shader_program *prog, const char *fmt, ...);
91*61046927SAndroid Build Coastguard Worker 
92*61046927SAndroid Build Coastguard Worker long
93*61046927SAndroid Build Coastguard Worker link_util_parse_program_resource_name(const GLchar *name, const size_t len,
94*61046927SAndroid Build Coastguard Worker                                       const GLchar **out_base_name_end);
95*61046927SAndroid Build Coastguard Worker 
96*61046927SAndroid Build Coastguard Worker bool
97*61046927SAndroid Build Coastguard Worker link_util_should_add_buffer_variable(struct gl_shader_program *prog,
98*61046927SAndroid Build Coastguard Worker                                      struct gl_uniform_storage *uniform,
99*61046927SAndroid Build Coastguard Worker                                      int top_level_array_base_offset,
100*61046927SAndroid Build Coastguard Worker                                      int top_level_array_size_in_bytes,
101*61046927SAndroid Build Coastguard Worker                                      int second_element_offset,
102*61046927SAndroid Build Coastguard Worker                                      int block_index);
103*61046927SAndroid Build Coastguard Worker 
104*61046927SAndroid Build Coastguard Worker bool
105*61046927SAndroid Build Coastguard Worker link_util_add_program_resource(struct gl_shader_program *prog,
106*61046927SAndroid Build Coastguard Worker                                struct set *resource_set,
107*61046927SAndroid Build Coastguard Worker                                GLenum type, const void *data, uint8_t stages);
108*61046927SAndroid Build Coastguard Worker 
109*61046927SAndroid Build Coastguard Worker int
110*61046927SAndroid Build Coastguard Worker link_util_find_empty_block(struct gl_shader_program *prog,
111*61046927SAndroid Build Coastguard Worker                            struct gl_uniform_storage *uniform);
112*61046927SAndroid Build Coastguard Worker 
113*61046927SAndroid Build Coastguard Worker void
114*61046927SAndroid Build Coastguard Worker link_util_update_empty_uniform_locations(struct gl_shader_program *prog);
115*61046927SAndroid Build Coastguard Worker 
116*61046927SAndroid Build Coastguard Worker void
117*61046927SAndroid Build Coastguard Worker link_util_check_subroutine_resources(struct gl_shader_program *prog);
118*61046927SAndroid Build Coastguard Worker 
119*61046927SAndroid Build Coastguard Worker void
120*61046927SAndroid Build Coastguard Worker link_util_check_uniform_resources(const struct gl_constants *consts,
121*61046927SAndroid Build Coastguard Worker                                   struct gl_shader_program *prog);
122*61046927SAndroid Build Coastguard Worker 
123*61046927SAndroid Build Coastguard Worker void
124*61046927SAndroid Build Coastguard Worker link_util_calculate_subroutine_compat(struct gl_shader_program *prog);
125*61046927SAndroid Build Coastguard Worker 
126*61046927SAndroid Build Coastguard Worker void
127*61046927SAndroid Build Coastguard Worker link_util_mark_array_elements_referenced(const struct array_deref_range *dr,
128*61046927SAndroid Build Coastguard Worker                                          unsigned count, unsigned array_depth,
129*61046927SAndroid Build Coastguard Worker                                          BITSET_WORD *bits);
130*61046927SAndroid Build Coastguard Worker 
131*61046927SAndroid Build Coastguard Worker /**
132*61046927SAndroid Build Coastguard Worker  * Get the string value for an interpolation qualifier
133*61046927SAndroid Build Coastguard Worker  *
134*61046927SAndroid Build Coastguard Worker  * \return The string that would be used in a shader to specify \c
135*61046927SAndroid Build Coastguard Worker  * mode will be returned.
136*61046927SAndroid Build Coastguard Worker  *
137*61046927SAndroid Build Coastguard Worker  * This function is used to generate error messages of the form "shader
138*61046927SAndroid Build Coastguard Worker  * uses %s interpolation qualifier", so in the case where there is no
139*61046927SAndroid Build Coastguard Worker  * interpolation qualifier, it returns "no".
140*61046927SAndroid Build Coastguard Worker  *
141*61046927SAndroid Build Coastguard Worker  * This function should only be used on a shader input or output variable.
142*61046927SAndroid Build Coastguard Worker  */
143*61046927SAndroid Build Coastguard Worker const char *interpolation_string(unsigned interpolation);
144*61046927SAndroid Build Coastguard Worker 
145*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
146*61046927SAndroid Build Coastguard Worker }
147*61046927SAndroid Build Coastguard Worker #endif
148*61046927SAndroid Build Coastguard Worker 
149*61046927SAndroid Build Coastguard Worker #endif /* GLSL_LINKER_UTIL_H */
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