1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Mesa 3-D graphics library
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Copyright © 2015 Red Hat
5*61046927SAndroid Build Coastguard Worker *
6*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
7*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
8*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
9*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
11*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
12*61046927SAndroid Build Coastguard Worker *
13*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next
14*61046927SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the
15*61046927SAndroid Build Coastguard Worker * Software.
16*61046927SAndroid Build Coastguard Worker *
17*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21*61046927SAndroid Build Coastguard Worker * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22*61046927SAndroid Build Coastguard Worker * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23*61046927SAndroid Build Coastguard Worker * IN THE SOFTWARE.
24*61046927SAndroid Build Coastguard Worker *
25*61046927SAndroid Build Coastguard Worker * Authors:
26*61046927SAndroid Build Coastguard Worker * Rob Clark <[email protected]>
27*61046927SAndroid Build Coastguard Worker */
28*61046927SAndroid Build Coastguard Worker
29*61046927SAndroid Build Coastguard Worker #include "shader_enums.h"
30*61046927SAndroid Build Coastguard Worker #include "util/macros.h"
31*61046927SAndroid Build Coastguard Worker #include "util/u_debug.h"
32*61046927SAndroid Build Coastguard Worker
33*61046927SAndroid Build Coastguard Worker #define ENUM(x) [x] = #x
34*61046927SAndroid Build Coastguard Worker #define NAME(val) ((((val) < ARRAY_SIZE(names)) && names[(val)]) ? names[(val)] : "UNKNOWN")
35*61046927SAndroid Build Coastguard Worker
36*61046927SAndroid Build Coastguard Worker const char *
gl_shader_stage_name(gl_shader_stage stage)37*61046927SAndroid Build Coastguard Worker gl_shader_stage_name(gl_shader_stage stage)
38*61046927SAndroid Build Coastguard Worker {
39*61046927SAndroid Build Coastguard Worker static const char *names[] = {
40*61046927SAndroid Build Coastguard Worker ENUM(MESA_SHADER_VERTEX),
41*61046927SAndroid Build Coastguard Worker ENUM(MESA_SHADER_TESS_CTRL),
42*61046927SAndroid Build Coastguard Worker ENUM(MESA_SHADER_TESS_EVAL),
43*61046927SAndroid Build Coastguard Worker ENUM(MESA_SHADER_GEOMETRY),
44*61046927SAndroid Build Coastguard Worker ENUM(MESA_SHADER_FRAGMENT),
45*61046927SAndroid Build Coastguard Worker ENUM(MESA_SHADER_COMPUTE),
46*61046927SAndroid Build Coastguard Worker ENUM(MESA_SHADER_TASK),
47*61046927SAndroid Build Coastguard Worker ENUM(MESA_SHADER_MESH),
48*61046927SAndroid Build Coastguard Worker ENUM(MESA_SHADER_RAYGEN),
49*61046927SAndroid Build Coastguard Worker ENUM(MESA_SHADER_ANY_HIT),
50*61046927SAndroid Build Coastguard Worker ENUM(MESA_SHADER_CLOSEST_HIT),
51*61046927SAndroid Build Coastguard Worker ENUM(MESA_SHADER_MISS),
52*61046927SAndroid Build Coastguard Worker ENUM(MESA_SHADER_INTERSECTION),
53*61046927SAndroid Build Coastguard Worker ENUM(MESA_SHADER_CALLABLE),
54*61046927SAndroid Build Coastguard Worker ENUM(MESA_SHADER_KERNEL),
55*61046927SAndroid Build Coastguard Worker };
56*61046927SAndroid Build Coastguard Worker STATIC_ASSERT(ARRAY_SIZE(names) == MESA_ALL_SHADER_STAGES);
57*61046927SAndroid Build Coastguard Worker return NAME(stage);
58*61046927SAndroid Build Coastguard Worker }
59*61046927SAndroid Build Coastguard Worker
60*61046927SAndroid Build Coastguard Worker /**
61*61046927SAndroid Build Coastguard Worker * Translate a gl_shader_stage to a short shader stage name for debug
62*61046927SAndroid Build Coastguard Worker * printouts and error messages.
63*61046927SAndroid Build Coastguard Worker */
64*61046927SAndroid Build Coastguard Worker const char *
_mesa_shader_stage_to_string(unsigned stage)65*61046927SAndroid Build Coastguard Worker _mesa_shader_stage_to_string(unsigned stage)
66*61046927SAndroid Build Coastguard Worker {
67*61046927SAndroid Build Coastguard Worker switch (stage) {
68*61046927SAndroid Build Coastguard Worker case MESA_SHADER_VERTEX: return "vertex";
69*61046927SAndroid Build Coastguard Worker case MESA_SHADER_FRAGMENT: return "fragment";
70*61046927SAndroid Build Coastguard Worker case MESA_SHADER_GEOMETRY: return "geometry";
71*61046927SAndroid Build Coastguard Worker case MESA_SHADER_COMPUTE: return "compute";
72*61046927SAndroid Build Coastguard Worker case MESA_SHADER_KERNEL: return "kernel";
73*61046927SAndroid Build Coastguard Worker case MESA_SHADER_TESS_CTRL: return "tessellation control";
74*61046927SAndroid Build Coastguard Worker case MESA_SHADER_TESS_EVAL: return "tessellation evaluation";
75*61046927SAndroid Build Coastguard Worker case MESA_SHADER_TASK: return "task";
76*61046927SAndroid Build Coastguard Worker case MESA_SHADER_MESH: return "mesh";
77*61046927SAndroid Build Coastguard Worker case MESA_SHADER_RAYGEN: return "raygen";
78*61046927SAndroid Build Coastguard Worker case MESA_SHADER_ANY_HIT: return "any hit";
79*61046927SAndroid Build Coastguard Worker case MESA_SHADER_CLOSEST_HIT: return "closest hit";
80*61046927SAndroid Build Coastguard Worker case MESA_SHADER_MISS: return "miss";
81*61046927SAndroid Build Coastguard Worker case MESA_SHADER_INTERSECTION: return "intersection";
82*61046927SAndroid Build Coastguard Worker case MESA_SHADER_CALLABLE: return "callable";
83*61046927SAndroid Build Coastguard Worker }
84*61046927SAndroid Build Coastguard Worker
85*61046927SAndroid Build Coastguard Worker unreachable("Unknown shader stage.");
86*61046927SAndroid Build Coastguard Worker }
87*61046927SAndroid Build Coastguard Worker
88*61046927SAndroid Build Coastguard Worker /**
89*61046927SAndroid Build Coastguard Worker * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
90*61046927SAndroid Build Coastguard Worker * for debug printouts and error messages.
91*61046927SAndroid Build Coastguard Worker */
92*61046927SAndroid Build Coastguard Worker const char *
_mesa_shader_stage_to_abbrev(unsigned stage)93*61046927SAndroid Build Coastguard Worker _mesa_shader_stage_to_abbrev(unsigned stage)
94*61046927SAndroid Build Coastguard Worker {
95*61046927SAndroid Build Coastguard Worker switch (stage) {
96*61046927SAndroid Build Coastguard Worker case MESA_SHADER_VERTEX: return "VS";
97*61046927SAndroid Build Coastguard Worker case MESA_SHADER_FRAGMENT: return "FS";
98*61046927SAndroid Build Coastguard Worker case MESA_SHADER_GEOMETRY: return "GS";
99*61046927SAndroid Build Coastguard Worker case MESA_SHADER_COMPUTE: return "CS";
100*61046927SAndroid Build Coastguard Worker case MESA_SHADER_KERNEL: return "CL";
101*61046927SAndroid Build Coastguard Worker case MESA_SHADER_TESS_CTRL: return "TCS";
102*61046927SAndroid Build Coastguard Worker case MESA_SHADER_TESS_EVAL: return "TES";
103*61046927SAndroid Build Coastguard Worker case MESA_SHADER_TASK: return "TASK";
104*61046927SAndroid Build Coastguard Worker case MESA_SHADER_MESH: return "MESH";
105*61046927SAndroid Build Coastguard Worker case MESA_SHADER_RAYGEN: return "RGEN";
106*61046927SAndroid Build Coastguard Worker case MESA_SHADER_ANY_HIT: return "RAHIT";
107*61046927SAndroid Build Coastguard Worker case MESA_SHADER_CLOSEST_HIT: return "RCHIT";
108*61046927SAndroid Build Coastguard Worker case MESA_SHADER_MISS: return "RMISS";
109*61046927SAndroid Build Coastguard Worker case MESA_SHADER_INTERSECTION: return "RINT";
110*61046927SAndroid Build Coastguard Worker case MESA_SHADER_CALLABLE: return "RCALL";
111*61046927SAndroid Build Coastguard Worker }
112*61046927SAndroid Build Coastguard Worker
113*61046927SAndroid Build Coastguard Worker unreachable("Unknown shader stage.");
114*61046927SAndroid Build Coastguard Worker }
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard Worker const char *
gl_vert_attrib_name(gl_vert_attrib attrib)117*61046927SAndroid Build Coastguard Worker gl_vert_attrib_name(gl_vert_attrib attrib)
118*61046927SAndroid Build Coastguard Worker {
119*61046927SAndroid Build Coastguard Worker static const char *names[] = {
120*61046927SAndroid Build Coastguard Worker ENUM(VERT_ATTRIB_POS),
121*61046927SAndroid Build Coastguard Worker ENUM(VERT_ATTRIB_NORMAL),
122*61046927SAndroid Build Coastguard Worker ENUM(VERT_ATTRIB_COLOR0),
123*61046927SAndroid Build Coastguard Worker ENUM(VERT_ATTRIB_COLOR1),
124*61046927SAndroid Build Coastguard Worker ENUM(VERT_ATTRIB_FOG),
125*61046927SAndroid Build Coastguard Worker ENUM(VERT_ATTRIB_COLOR_INDEX),
126*61046927SAndroid Build Coastguard Worker ENUM(VERT_ATTRIB_TEX0),
127*61046927SAndroid Build Coastguard Worker ENUM(VERT_ATTRIB_TEX1),
128*61046927SAndroid Build Coastguard Worker ENUM(VERT_ATTRIB_TEX2),
129*61046927SAndroid Build Coastguard Worker ENUM(VERT_ATTRIB_TEX3),
130*61046927SAndroid Build Coastguard Worker ENUM(VERT_ATTRIB_TEX4),
131*61046927SAndroid Build Coastguard Worker ENUM(VERT_ATTRIB_TEX5),
132*61046927SAndroid Build Coastguard Worker ENUM(VERT_ATTRIB_TEX6),
133*61046927SAndroid Build Coastguard Worker ENUM(VERT_ATTRIB_TEX7),
134*61046927SAndroid Build Coastguard Worker ENUM(VERT_ATTRIB_POINT_SIZE),
135*61046927SAndroid Build Coastguard Worker ENUM(VERT_ATTRIB_GENERIC0),
136*61046927SAndroid Build Coastguard Worker ENUM(VERT_ATTRIB_GENERIC1),
137*61046927SAndroid Build Coastguard Worker ENUM(VERT_ATTRIB_GENERIC2),
138*61046927SAndroid Build Coastguard Worker ENUM(VERT_ATTRIB_GENERIC3),
139*61046927SAndroid Build Coastguard Worker ENUM(VERT_ATTRIB_GENERIC4),
140*61046927SAndroid Build Coastguard Worker ENUM(VERT_ATTRIB_GENERIC5),
141*61046927SAndroid Build Coastguard Worker ENUM(VERT_ATTRIB_GENERIC6),
142*61046927SAndroid Build Coastguard Worker ENUM(VERT_ATTRIB_GENERIC7),
143*61046927SAndroid Build Coastguard Worker ENUM(VERT_ATTRIB_GENERIC8),
144*61046927SAndroid Build Coastguard Worker ENUM(VERT_ATTRIB_GENERIC9),
145*61046927SAndroid Build Coastguard Worker ENUM(VERT_ATTRIB_GENERIC10),
146*61046927SAndroid Build Coastguard Worker ENUM(VERT_ATTRIB_GENERIC11),
147*61046927SAndroid Build Coastguard Worker ENUM(VERT_ATTRIB_GENERIC12),
148*61046927SAndroid Build Coastguard Worker ENUM(VERT_ATTRIB_GENERIC13),
149*61046927SAndroid Build Coastguard Worker ENUM(VERT_ATTRIB_GENERIC14),
150*61046927SAndroid Build Coastguard Worker ENUM(VERT_ATTRIB_GENERIC15),
151*61046927SAndroid Build Coastguard Worker ENUM(VERT_ATTRIB_EDGEFLAG),
152*61046927SAndroid Build Coastguard Worker };
153*61046927SAndroid Build Coastguard Worker STATIC_ASSERT(ARRAY_SIZE(names) == VERT_ATTRIB_MAX);
154*61046927SAndroid Build Coastguard Worker return NAME(attrib);
155*61046927SAndroid Build Coastguard Worker }
156*61046927SAndroid Build Coastguard Worker
157*61046927SAndroid Build Coastguard Worker const char *
gl_varying_slot_name_for_stage(gl_varying_slot slot,gl_shader_stage stage)158*61046927SAndroid Build Coastguard Worker gl_varying_slot_name_for_stage(gl_varying_slot slot, gl_shader_stage stage)
159*61046927SAndroid Build Coastguard Worker {
160*61046927SAndroid Build Coastguard Worker if (stage != MESA_SHADER_FRAGMENT && slot == VARYING_SLOT_PRIMITIVE_SHADING_RATE)
161*61046927SAndroid Build Coastguard Worker return "VARYING_SLOT_PRIMITIVE_SHADING_RATE";
162*61046927SAndroid Build Coastguard Worker
163*61046927SAndroid Build Coastguard Worker switch (stage) {
164*61046927SAndroid Build Coastguard Worker case MESA_SHADER_MESH:
165*61046927SAndroid Build Coastguard Worker switch (slot) {
166*61046927SAndroid Build Coastguard Worker case VARYING_SLOT_PRIMITIVE_COUNT: return "VARYING_SLOT_PRIMITIVE_COUNT";
167*61046927SAndroid Build Coastguard Worker case VARYING_SLOT_PRIMITIVE_INDICES: return "VARYING_SLOT_PRIMITIVE_INDICES";
168*61046927SAndroid Build Coastguard Worker case VARYING_SLOT_CULL_PRIMITIVE: return "VARYING_SLOT_CULL_PRIMITIVE";
169*61046927SAndroid Build Coastguard Worker default:
170*61046927SAndroid Build Coastguard Worker /* Not an overlapping value. */
171*61046927SAndroid Build Coastguard Worker break;
172*61046927SAndroid Build Coastguard Worker }
173*61046927SAndroid Build Coastguard Worker break;
174*61046927SAndroid Build Coastguard Worker
175*61046927SAndroid Build Coastguard Worker case MESA_SHADER_TASK:
176*61046927SAndroid Build Coastguard Worker switch (slot) {
177*61046927SAndroid Build Coastguard Worker case VARYING_SLOT_TASK_COUNT: return "VARYING_SLOT_TASK_COUNT";
178*61046927SAndroid Build Coastguard Worker default:
179*61046927SAndroid Build Coastguard Worker /* Not an overlapping value. */
180*61046927SAndroid Build Coastguard Worker break;
181*61046927SAndroid Build Coastguard Worker }
182*61046927SAndroid Build Coastguard Worker break;
183*61046927SAndroid Build Coastguard Worker
184*61046927SAndroid Build Coastguard Worker default:
185*61046927SAndroid Build Coastguard Worker break;
186*61046927SAndroid Build Coastguard Worker }
187*61046927SAndroid Build Coastguard Worker
188*61046927SAndroid Build Coastguard Worker static const char *names[] = {
189*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_POS),
190*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_COL0),
191*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_COL1),
192*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_FOGC),
193*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_TEX0),
194*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_TEX1),
195*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_TEX2),
196*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_TEX3),
197*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_TEX4),
198*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_TEX5),
199*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_TEX6),
200*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_TEX7),
201*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_PSIZ),
202*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_BFC0),
203*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_BFC1),
204*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_EDGE),
205*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_CLIP_VERTEX),
206*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_CLIP_DIST0),
207*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_CLIP_DIST1),
208*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_CULL_DIST0),
209*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_CULL_DIST1),
210*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_PRIMITIVE_ID),
211*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_LAYER),
212*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VIEWPORT),
213*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_FACE),
214*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_PNTC),
215*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_TESS_LEVEL_OUTER),
216*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_TESS_LEVEL_INNER),
217*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_BOUNDING_BOX0),
218*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_BOUNDING_BOX1),
219*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VIEW_INDEX),
220*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VIEWPORT_MASK),
221*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR0),
222*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR1),
223*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR2),
224*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR3),
225*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR4),
226*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR5),
227*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR6),
228*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR7),
229*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR8),
230*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR9),
231*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR10),
232*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR11),
233*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR12),
234*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR13),
235*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR14),
236*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR15),
237*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR16),
238*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR17),
239*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR18),
240*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR19),
241*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR20),
242*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR21),
243*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR22),
244*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR23),
245*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR24),
246*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR25),
247*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR26),
248*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR27),
249*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR28),
250*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR29),
251*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR30),
252*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR31),
253*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_PATCH0),
254*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_PATCH1),
255*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_PATCH2),
256*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_PATCH3),
257*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_PATCH4),
258*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_PATCH5),
259*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_PATCH6),
260*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_PATCH7),
261*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_PATCH8),
262*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_PATCH9),
263*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_PATCH10),
264*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_PATCH11),
265*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_PATCH12),
266*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_PATCH13),
267*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_PATCH14),
268*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_PATCH15),
269*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_PATCH16),
270*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_PATCH17),
271*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_PATCH18),
272*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_PATCH19),
273*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_PATCH20),
274*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_PATCH21),
275*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_PATCH22),
276*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_PATCH23),
277*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_PATCH24),
278*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_PATCH25),
279*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_PATCH26),
280*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_PATCH27),
281*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_PATCH28),
282*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_PATCH29),
283*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_PATCH30),
284*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_PATCH31),
285*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR0_16BIT),
286*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR1_16BIT),
287*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR2_16BIT),
288*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR3_16BIT),
289*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR4_16BIT),
290*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR5_16BIT),
291*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR6_16BIT),
292*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR7_16BIT),
293*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR8_16BIT),
294*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR9_16BIT),
295*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR10_16BIT),
296*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR11_16BIT),
297*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR12_16BIT),
298*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR13_16BIT),
299*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR14_16BIT),
300*61046927SAndroid Build Coastguard Worker ENUM(VARYING_SLOT_VAR15_16BIT),
301*61046927SAndroid Build Coastguard Worker };
302*61046927SAndroid Build Coastguard Worker STATIC_ASSERT(ARRAY_SIZE(names) == NUM_TOTAL_VARYING_SLOTS);
303*61046927SAndroid Build Coastguard Worker return NAME(slot);
304*61046927SAndroid Build Coastguard Worker }
305*61046927SAndroid Build Coastguard Worker
306*61046927SAndroid Build Coastguard Worker const char *
gl_system_value_name(gl_system_value sysval)307*61046927SAndroid Build Coastguard Worker gl_system_value_name(gl_system_value sysval)
308*61046927SAndroid Build Coastguard Worker {
309*61046927SAndroid Build Coastguard Worker static const char *names[] = {
310*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_SUBGROUP_SIZE),
311*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_SUBGROUP_INVOCATION),
312*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_SUBGROUP_EQ_MASK),
313*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_SUBGROUP_GE_MASK),
314*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_SUBGROUP_GT_MASK),
315*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_SUBGROUP_LE_MASK),
316*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_SUBGROUP_LT_MASK),
317*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_NUM_SUBGROUPS),
318*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_SUBGROUP_ID),
319*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_VERTEX_ID),
320*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_INSTANCE_ID),
321*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_INSTANCE_INDEX),
322*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE),
323*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_BASE_VERTEX),
324*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_FIRST_VERTEX),
325*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_IS_INDEXED_DRAW),
326*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_BASE_INSTANCE),
327*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_DRAW_ID),
328*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_INVOCATION_ID),
329*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_FRAG_COORD),
330*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_POINT_COORD),
331*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_LINE_COORD),
332*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_FRONT_FACE),
333*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_SAMPLE_ID),
334*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_SAMPLE_POS),
335*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_SAMPLE_MASK_IN),
336*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_LAYER_ID),
337*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_HELPER_INVOCATION),
338*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_COLOR0),
339*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_COLOR1),
340*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_TESS_COORD),
341*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_VERTICES_IN),
342*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_PRIMITIVE_ID),
343*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_TESS_LEVEL_OUTER),
344*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_TESS_LEVEL_INNER),
345*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_TESS_LEVEL_OUTER_DEFAULT),
346*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_TESS_LEVEL_INNER_DEFAULT),
347*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_ID),
348*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_INDEX),
349*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_GLOBAL_INVOCATION_ID),
350*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_BASE_GLOBAL_INVOCATION_ID),
351*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_GLOBAL_INVOCATION_INDEX),
352*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_WORKGROUP_ID),
353*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_BASE_WORKGROUP_ID),
354*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_NUM_WORKGROUPS),
355*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_WORKGROUP_SIZE),
356*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_GLOBAL_GROUP_SIZE),
357*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_USER_DATA_AMD),
358*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_WORK_DIM),
359*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_DEVICE_INDEX),
360*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_VIEW_INDEX),
361*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_VERTEX_CNT),
362*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL),
363*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE),
364*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID),
365*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTER_RHW),
366*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_BARYCENTRIC_LINEAR_PIXEL),
367*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_BARYCENTRIC_LINEAR_CENTROID),
368*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_BARYCENTRIC_LINEAR_SAMPLE),
369*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_BARYCENTRIC_PULL_MODEL),
370*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_RAY_LAUNCH_ID),
371*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_RAY_LAUNCH_SIZE),
372*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_RAY_WORLD_ORIGIN),
373*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_RAY_WORLD_DIRECTION),
374*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_RAY_OBJECT_ORIGIN),
375*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_RAY_OBJECT_DIRECTION),
376*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_RAY_T_MIN),
377*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_RAY_T_MAX),
378*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_RAY_OBJECT_TO_WORLD),
379*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_RAY_WORLD_TO_OBJECT),
380*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_RAY_HIT_KIND),
381*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_RAY_FLAGS),
382*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_RAY_GEOMETRY_INDEX),
383*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_CULL_MASK),
384*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_RAY_TRIANGLE_VERTEX_POSITIONS),
385*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_MESH_VIEW_COUNT),
386*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_MESH_VIEW_INDICES),
387*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_GS_HEADER_IR3),
388*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_TCS_HEADER_IR3),
389*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_REL_PATCH_ID_IR3),
390*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_FRAG_SHADING_RATE),
391*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_FULLY_COVERED),
392*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_FRAG_SIZE),
393*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_FRAG_INVOCATION_COUNT),
394*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_SHADER_INDEX),
395*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_COALESCED_INPUT_COUNT),
396*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_WARPS_PER_SM_NV),
397*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_SM_COUNT_NV),
398*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_WARP_ID_NV),
399*61046927SAndroid Build Coastguard Worker ENUM(SYSTEM_VALUE_SM_ID_NV),
400*61046927SAndroid Build Coastguard Worker };
401*61046927SAndroid Build Coastguard Worker STATIC_ASSERT(ARRAY_SIZE(names) == SYSTEM_VALUE_MAX);
402*61046927SAndroid Build Coastguard Worker return NAME(sysval);
403*61046927SAndroid Build Coastguard Worker }
404*61046927SAndroid Build Coastguard Worker
405*61046927SAndroid Build Coastguard Worker const char *
glsl_interp_mode_name(enum glsl_interp_mode qual)406*61046927SAndroid Build Coastguard Worker glsl_interp_mode_name(enum glsl_interp_mode qual)
407*61046927SAndroid Build Coastguard Worker {
408*61046927SAndroid Build Coastguard Worker static const char *names[] = {
409*61046927SAndroid Build Coastguard Worker ENUM(INTERP_MODE_NONE),
410*61046927SAndroid Build Coastguard Worker ENUM(INTERP_MODE_SMOOTH),
411*61046927SAndroid Build Coastguard Worker ENUM(INTERP_MODE_FLAT),
412*61046927SAndroid Build Coastguard Worker ENUM(INTERP_MODE_NOPERSPECTIVE),
413*61046927SAndroid Build Coastguard Worker ENUM(INTERP_MODE_EXPLICIT),
414*61046927SAndroid Build Coastguard Worker };
415*61046927SAndroid Build Coastguard Worker STATIC_ASSERT(ARRAY_SIZE(names) == INTERP_MODE_COUNT);
416*61046927SAndroid Build Coastguard Worker return NAME(qual);
417*61046927SAndroid Build Coastguard Worker }
418*61046927SAndroid Build Coastguard Worker
419*61046927SAndroid Build Coastguard Worker const char *
gl_frag_result_name(gl_frag_result result)420*61046927SAndroid Build Coastguard Worker gl_frag_result_name(gl_frag_result result)
421*61046927SAndroid Build Coastguard Worker {
422*61046927SAndroid Build Coastguard Worker static const char *names[] = {
423*61046927SAndroid Build Coastguard Worker ENUM(FRAG_RESULT_DEPTH),
424*61046927SAndroid Build Coastguard Worker ENUM(FRAG_RESULT_STENCIL),
425*61046927SAndroid Build Coastguard Worker ENUM(FRAG_RESULT_COLOR),
426*61046927SAndroid Build Coastguard Worker ENUM(FRAG_RESULT_SAMPLE_MASK),
427*61046927SAndroid Build Coastguard Worker ENUM(FRAG_RESULT_DATA0),
428*61046927SAndroid Build Coastguard Worker ENUM(FRAG_RESULT_DATA1),
429*61046927SAndroid Build Coastguard Worker ENUM(FRAG_RESULT_DATA2),
430*61046927SAndroid Build Coastguard Worker ENUM(FRAG_RESULT_DATA3),
431*61046927SAndroid Build Coastguard Worker ENUM(FRAG_RESULT_DATA4),
432*61046927SAndroid Build Coastguard Worker ENUM(FRAG_RESULT_DATA5),
433*61046927SAndroid Build Coastguard Worker ENUM(FRAG_RESULT_DATA6),
434*61046927SAndroid Build Coastguard Worker ENUM(FRAG_RESULT_DATA7),
435*61046927SAndroid Build Coastguard Worker };
436*61046927SAndroid Build Coastguard Worker STATIC_ASSERT(ARRAY_SIZE(names) == FRAG_RESULT_MAX);
437*61046927SAndroid Build Coastguard Worker return NAME(result);
438*61046927SAndroid Build Coastguard Worker }
439*61046927SAndroid Build Coastguard Worker
440*61046927SAndroid Build Coastguard Worker const char *
mesa_scope_name(mesa_scope scope)441*61046927SAndroid Build Coastguard Worker mesa_scope_name(mesa_scope scope)
442*61046927SAndroid Build Coastguard Worker {
443*61046927SAndroid Build Coastguard Worker static const char *names[] = {
444*61046927SAndroid Build Coastguard Worker ENUM(SCOPE_NONE),
445*61046927SAndroid Build Coastguard Worker ENUM(SCOPE_INVOCATION),
446*61046927SAndroid Build Coastguard Worker ENUM(SCOPE_SUBGROUP),
447*61046927SAndroid Build Coastguard Worker ENUM(SCOPE_SHADER_CALL),
448*61046927SAndroid Build Coastguard Worker ENUM(SCOPE_WORKGROUP),
449*61046927SAndroid Build Coastguard Worker ENUM(SCOPE_QUEUE_FAMILY),
450*61046927SAndroid Build Coastguard Worker ENUM(SCOPE_DEVICE),
451*61046927SAndroid Build Coastguard Worker };
452*61046927SAndroid Build Coastguard Worker return NAME(scope);
453*61046927SAndroid Build Coastguard Worker }
454