xref: /aosp_15_r20/external/mesa3d/src/compiler/shader_info.h (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Copyright © 2016 Intel Corporation
3*61046927SAndroid Build Coastguard Worker  *
4*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
5*61046927SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
6*61046927SAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
7*61046927SAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*61046927SAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
9*61046927SAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker  *
11*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice (including the next
12*61046927SAndroid Build Coastguard Worker  * paragraph) shall be included in all copies or substantial portions of the
13*61046927SAndroid Build Coastguard Worker  * Software.
14*61046927SAndroid Build Coastguard Worker  *
15*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*61046927SAndroid Build Coastguard Worker  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18*61046927SAndroid Build Coastguard Worker  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*61046927SAndroid Build Coastguard Worker  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20*61046927SAndroid Build Coastguard Worker  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21*61046927SAndroid Build Coastguard Worker  * IN THE SOFTWARE.
22*61046927SAndroid Build Coastguard Worker  *
23*61046927SAndroid Build Coastguard Worker  */
24*61046927SAndroid Build Coastguard Worker 
25*61046927SAndroid Build Coastguard Worker #ifndef SHADER_INFO_H
26*61046927SAndroid Build Coastguard Worker #define SHADER_INFO_H
27*61046927SAndroid Build Coastguard Worker 
28*61046927SAndroid Build Coastguard Worker #include "util/bitset.h"
29*61046927SAndroid Build Coastguard Worker #include "util/mesa-blake3.h"
30*61046927SAndroid Build Coastguard Worker #include "shader_enums.h"
31*61046927SAndroid Build Coastguard Worker #include <stdint.h>
32*61046927SAndroid Build Coastguard Worker 
33*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
34*61046927SAndroid Build Coastguard Worker extern "C" {
35*61046927SAndroid Build Coastguard Worker #endif
36*61046927SAndroid Build Coastguard Worker 
37*61046927SAndroid Build Coastguard Worker #define MAX_XFB_BUFFERS        4
38*61046927SAndroid Build Coastguard Worker #define MAX_INLINABLE_UNIFORMS 4
39*61046927SAndroid Build Coastguard Worker 
40*61046927SAndroid Build Coastguard Worker typedef struct shader_info {
41*61046927SAndroid Build Coastguard Worker    const char *name;
42*61046927SAndroid Build Coastguard Worker 
43*61046927SAndroid Build Coastguard Worker    /* Descriptive name provided by the client; may be NULL */
44*61046927SAndroid Build Coastguard Worker    const char *label;
45*61046927SAndroid Build Coastguard Worker 
46*61046927SAndroid Build Coastguard Worker    /* Shader is internal, and should be ignored by things like NIR_DEBUG=print */
47*61046927SAndroid Build Coastguard Worker    bool internal;
48*61046927SAndroid Build Coastguard Worker 
49*61046927SAndroid Build Coastguard Worker    /* BLAKE3 of the original source, used by shader detection in drivers. */
50*61046927SAndroid Build Coastguard Worker    blake3_hash source_blake3;
51*61046927SAndroid Build Coastguard Worker 
52*61046927SAndroid Build Coastguard Worker    /** The shader stage, such as MESA_SHADER_VERTEX. */
53*61046927SAndroid Build Coastguard Worker    gl_shader_stage stage:8;
54*61046927SAndroid Build Coastguard Worker 
55*61046927SAndroid Build Coastguard Worker    /** The shader stage in a non SSO linked program that follows this stage,
56*61046927SAndroid Build Coastguard Worker      * such as MESA_SHADER_FRAGMENT.
57*61046927SAndroid Build Coastguard Worker      */
58*61046927SAndroid Build Coastguard Worker    gl_shader_stage next_stage:8;
59*61046927SAndroid Build Coastguard Worker 
60*61046927SAndroid Build Coastguard Worker    /* Number of textures used by this shader */
61*61046927SAndroid Build Coastguard Worker    uint8_t num_textures;
62*61046927SAndroid Build Coastguard Worker    /* Number of uniform buffers used by this shader */
63*61046927SAndroid Build Coastguard Worker    uint8_t num_ubos;
64*61046927SAndroid Build Coastguard Worker    /* Number of atomic buffers used by this shader */
65*61046927SAndroid Build Coastguard Worker    uint8_t num_abos;
66*61046927SAndroid Build Coastguard Worker    /* Number of shader storage buffers (max .driver_location + 1) used by this
67*61046927SAndroid Build Coastguard Worker     * shader.  In the case of nir_lower_atomics_to_ssbo being used, this will
68*61046927SAndroid Build Coastguard Worker     * be the number of actual SSBOs in gl_program->info, and the lowered SSBOs
69*61046927SAndroid Build Coastguard Worker     * and atomic counters in nir_shader->info.
70*61046927SAndroid Build Coastguard Worker     */
71*61046927SAndroid Build Coastguard Worker    uint8_t num_ssbos;
72*61046927SAndroid Build Coastguard Worker    /* Number of images used by this shader */
73*61046927SAndroid Build Coastguard Worker    uint8_t num_images;
74*61046927SAndroid Build Coastguard Worker 
75*61046927SAndroid Build Coastguard Worker    /* Which inputs are actually read */
76*61046927SAndroid Build Coastguard Worker    uint64_t inputs_read;
77*61046927SAndroid Build Coastguard Worker    /* Which inputs occupy 2 slots. */
78*61046927SAndroid Build Coastguard Worker    uint64_t dual_slot_inputs;
79*61046927SAndroid Build Coastguard Worker    /* Which outputs are actually written */
80*61046927SAndroid Build Coastguard Worker    uint64_t outputs_written;
81*61046927SAndroid Build Coastguard Worker    /* Which outputs are actually read */
82*61046927SAndroid Build Coastguard Worker    uint64_t outputs_read;
83*61046927SAndroid Build Coastguard Worker    /* Which system values are actually read */
84*61046927SAndroid Build Coastguard Worker    BITSET_DECLARE(system_values_read, SYSTEM_VALUE_MAX);
85*61046927SAndroid Build Coastguard Worker 
86*61046927SAndroid Build Coastguard Worker    /* Which I/O is per-primitive, for read/written information combine with
87*61046927SAndroid Build Coastguard Worker     * the fields above.
88*61046927SAndroid Build Coastguard Worker     */
89*61046927SAndroid Build Coastguard Worker    uint64_t per_primitive_inputs;
90*61046927SAndroid Build Coastguard Worker    uint64_t per_primitive_outputs;
91*61046927SAndroid Build Coastguard Worker 
92*61046927SAndroid Build Coastguard Worker    /* Which I/O is per-view */
93*61046927SAndroid Build Coastguard Worker    uint64_t per_view_outputs;
94*61046927SAndroid Build Coastguard Worker 
95*61046927SAndroid Build Coastguard Worker    /* Which 16-bit inputs and outputs are used corresponding to
96*61046927SAndroid Build Coastguard Worker     * VARYING_SLOT_VARn_16BIT.
97*61046927SAndroid Build Coastguard Worker     */
98*61046927SAndroid Build Coastguard Worker    uint16_t inputs_read_16bit;
99*61046927SAndroid Build Coastguard Worker    uint16_t outputs_written_16bit;
100*61046927SAndroid Build Coastguard Worker    uint16_t outputs_read_16bit;
101*61046927SAndroid Build Coastguard Worker    uint16_t inputs_read_indirectly_16bit;
102*61046927SAndroid Build Coastguard Worker    uint16_t outputs_accessed_indirectly_16bit;
103*61046927SAndroid Build Coastguard Worker 
104*61046927SAndroid Build Coastguard Worker    /* Which patch inputs are actually read */
105*61046927SAndroid Build Coastguard Worker    uint32_t patch_inputs_read;
106*61046927SAndroid Build Coastguard Worker    /* Which patch outputs are actually written */
107*61046927SAndroid Build Coastguard Worker    uint32_t patch_outputs_written;
108*61046927SAndroid Build Coastguard Worker    /* Which patch outputs are read */
109*61046927SAndroid Build Coastguard Worker    uint32_t patch_outputs_read;
110*61046927SAndroid Build Coastguard Worker 
111*61046927SAndroid Build Coastguard Worker    /* Which inputs are read indirectly (subset of inputs_read) */
112*61046927SAndroid Build Coastguard Worker    uint64_t inputs_read_indirectly;
113*61046927SAndroid Build Coastguard Worker    /* Which outputs are read or written indirectly */
114*61046927SAndroid Build Coastguard Worker    uint64_t outputs_accessed_indirectly;
115*61046927SAndroid Build Coastguard Worker    /* Which patch inputs are read indirectly (subset of patch_inputs_read) */
116*61046927SAndroid Build Coastguard Worker    uint64_t patch_inputs_read_indirectly;
117*61046927SAndroid Build Coastguard Worker    /* Which patch outputs are read or written indirectly */
118*61046927SAndroid Build Coastguard Worker    uint64_t patch_outputs_accessed_indirectly;
119*61046927SAndroid Build Coastguard Worker 
120*61046927SAndroid Build Coastguard Worker    /** Bitfield of which textures are used */
121*61046927SAndroid Build Coastguard Worker    BITSET_DECLARE(textures_used, 128);
122*61046927SAndroid Build Coastguard Worker 
123*61046927SAndroid Build Coastguard Worker    /** Bitfield of which textures are used by texelFetch() */
124*61046927SAndroid Build Coastguard Worker    BITSET_DECLARE(textures_used_by_txf, 128);
125*61046927SAndroid Build Coastguard Worker 
126*61046927SAndroid Build Coastguard Worker    /** Bitfield of which samplers are used */
127*61046927SAndroid Build Coastguard Worker    BITSET_DECLARE(samplers_used, 32);
128*61046927SAndroid Build Coastguard Worker 
129*61046927SAndroid Build Coastguard Worker    /** Bitfield of which images are used */
130*61046927SAndroid Build Coastguard Worker    BITSET_DECLARE(images_used, 64);
131*61046927SAndroid Build Coastguard Worker    /** Bitfield of which images are buffers. */
132*61046927SAndroid Build Coastguard Worker    BITSET_DECLARE(image_buffers, 64);
133*61046927SAndroid Build Coastguard Worker    /** Bitfield of which images are MSAA. */
134*61046927SAndroid Build Coastguard Worker    BITSET_DECLARE(msaa_images, 64);
135*61046927SAndroid Build Coastguard Worker 
136*61046927SAndroid Build Coastguard Worker    /* SPV_KHR_float_controls: execution mode for floating point ops */
137*61046927SAndroid Build Coastguard Worker    uint32_t float_controls_execution_mode;
138*61046927SAndroid Build Coastguard Worker 
139*61046927SAndroid Build Coastguard Worker    /**
140*61046927SAndroid Build Coastguard Worker     * Size of shared variables accessed by compute/task/mesh shaders.
141*61046927SAndroid Build Coastguard Worker     */
142*61046927SAndroid Build Coastguard Worker    unsigned shared_size;
143*61046927SAndroid Build Coastguard Worker 
144*61046927SAndroid Build Coastguard Worker    /**
145*61046927SAndroid Build Coastguard Worker     * Size of task payload variables accessed by task/mesh shaders.
146*61046927SAndroid Build Coastguard Worker     */
147*61046927SAndroid Build Coastguard Worker    unsigned task_payload_size;
148*61046927SAndroid Build Coastguard Worker 
149*61046927SAndroid Build Coastguard Worker    /**
150*61046927SAndroid Build Coastguard Worker     * Number of ray tracing queries in the shader (counts all elements of all
151*61046927SAndroid Build Coastguard Worker     * variables).
152*61046927SAndroid Build Coastguard Worker     */
153*61046927SAndroid Build Coastguard Worker    unsigned ray_queries;
154*61046927SAndroid Build Coastguard Worker 
155*61046927SAndroid Build Coastguard Worker    /**
156*61046927SAndroid Build Coastguard Worker     * Local workgroup size used by compute/task/mesh shaders.
157*61046927SAndroid Build Coastguard Worker     */
158*61046927SAndroid Build Coastguard Worker    uint16_t workgroup_size[3];
159*61046927SAndroid Build Coastguard Worker 
160*61046927SAndroid Build Coastguard Worker    enum gl_subgroup_size subgroup_size;
161*61046927SAndroid Build Coastguard Worker    uint8_t num_subgroups;
162*61046927SAndroid Build Coastguard Worker 
163*61046927SAndroid Build Coastguard Worker    /**
164*61046927SAndroid Build Coastguard Worker     * Uses subgroup intrinsics which can communicate across a quad.
165*61046927SAndroid Build Coastguard Worker     */
166*61046927SAndroid Build Coastguard Worker    bool uses_wide_subgroup_intrinsics;
167*61046927SAndroid Build Coastguard Worker 
168*61046927SAndroid Build Coastguard Worker    /* Transform feedback buffer strides in dwords, max. 1K - 4. */
169*61046927SAndroid Build Coastguard Worker    uint8_t xfb_stride[MAX_XFB_BUFFERS];
170*61046927SAndroid Build Coastguard Worker 
171*61046927SAndroid Build Coastguard Worker    uint16_t inlinable_uniform_dw_offsets[MAX_INLINABLE_UNIFORMS];
172*61046927SAndroid Build Coastguard Worker    uint8_t num_inlinable_uniforms:4;
173*61046927SAndroid Build Coastguard Worker 
174*61046927SAndroid Build Coastguard Worker    /* The size of the gl_ClipDistance[] array, if declared. */
175*61046927SAndroid Build Coastguard Worker    uint8_t clip_distance_array_size:4;
176*61046927SAndroid Build Coastguard Worker 
177*61046927SAndroid Build Coastguard Worker    /* The size of the gl_CullDistance[] array, if declared. */
178*61046927SAndroid Build Coastguard Worker    uint8_t cull_distance_array_size:4;
179*61046927SAndroid Build Coastguard Worker 
180*61046927SAndroid Build Coastguard Worker    /* Whether or not this shader ever uses textureGather() */
181*61046927SAndroid Build Coastguard Worker    bool uses_texture_gather:1;
182*61046927SAndroid Build Coastguard Worker 
183*61046927SAndroid Build Coastguard Worker    /* Whether texture size, levels, or samples is queried. */
184*61046927SAndroid Build Coastguard Worker    bool uses_resource_info_query:1;
185*61046927SAndroid Build Coastguard Worker 
186*61046927SAndroid Build Coastguard Worker    /**
187*61046927SAndroid Build Coastguard Worker     * True if this shader uses the fddx/fddy opcodes.
188*61046927SAndroid Build Coastguard Worker     *
189*61046927SAndroid Build Coastguard Worker     * Note that this does not include the "fine" and "coarse" variants.
190*61046927SAndroid Build Coastguard Worker     */
191*61046927SAndroid Build Coastguard Worker    bool uses_fddx_fddy:1;
192*61046927SAndroid Build Coastguard Worker 
193*61046927SAndroid Build Coastguard Worker    /** Has divergence analysis ever been run? */
194*61046927SAndroid Build Coastguard Worker    bool divergence_analysis_run:1;
195*61046927SAndroid Build Coastguard Worker 
196*61046927SAndroid Build Coastguard Worker    /* Bitmask of bit-sizes used with ALU instructions. */
197*61046927SAndroid Build Coastguard Worker    uint8_t bit_sizes_float;
198*61046927SAndroid Build Coastguard Worker    uint8_t bit_sizes_int;
199*61046927SAndroid Build Coastguard Worker 
200*61046927SAndroid Build Coastguard Worker    /* Whether the first UBO is the default uniform buffer, i.e. uniforms. */
201*61046927SAndroid Build Coastguard Worker    bool first_ubo_is_default_ubo:1;
202*61046927SAndroid Build Coastguard Worker 
203*61046927SAndroid Build Coastguard Worker    /* Whether or not separate shader objects were used */
204*61046927SAndroid Build Coastguard Worker    bool separate_shader:1;
205*61046927SAndroid Build Coastguard Worker 
206*61046927SAndroid Build Coastguard Worker    /** Was this shader linked with any transform feedback varyings? */
207*61046927SAndroid Build Coastguard Worker    bool has_transform_feedback_varyings:1;
208*61046927SAndroid Build Coastguard Worker 
209*61046927SAndroid Build Coastguard Worker    /* Whether flrp has been lowered. */
210*61046927SAndroid Build Coastguard Worker    bool flrp_lowered:1;
211*61046927SAndroid Build Coastguard Worker 
212*61046927SAndroid Build Coastguard Worker    /* Whether nir_lower_io has been called to lower derefs.
213*61046927SAndroid Build Coastguard Worker     * nir_variables for inputs and outputs might not be present in the IR.
214*61046927SAndroid Build Coastguard Worker     */
215*61046927SAndroid Build Coastguard Worker    bool io_lowered:1;
216*61046927SAndroid Build Coastguard Worker 
217*61046927SAndroid Build Coastguard Worker    /** Has nir_lower_var_copies called. To avoid calling any
218*61046927SAndroid Build Coastguard Worker     * lowering/optimization that would introduce any copy_deref later.
219*61046927SAndroid Build Coastguard Worker     */
220*61046927SAndroid Build Coastguard Worker    bool var_copies_lowered:1;
221*61046927SAndroid Build Coastguard Worker 
222*61046927SAndroid Build Coastguard Worker    /* Whether the shader writes memory, including transform feedback. */
223*61046927SAndroid Build Coastguard Worker    bool writes_memory:1;
224*61046927SAndroid Build Coastguard Worker 
225*61046927SAndroid Build Coastguard Worker    /* Whether gl_Layer is viewport-relative */
226*61046927SAndroid Build Coastguard Worker    bool layer_viewport_relative:1;
227*61046927SAndroid Build Coastguard Worker 
228*61046927SAndroid Build Coastguard Worker    /* Whether explicit barriers are used */
229*61046927SAndroid Build Coastguard Worker    bool uses_control_barrier : 1;
230*61046927SAndroid Build Coastguard Worker    bool uses_memory_barrier : 1;
231*61046927SAndroid Build Coastguard Worker 
232*61046927SAndroid Build Coastguard Worker    /* Whether ARB_bindless_texture ops or variables are used */
233*61046927SAndroid Build Coastguard Worker    bool uses_bindless : 1;
234*61046927SAndroid Build Coastguard Worker 
235*61046927SAndroid Build Coastguard Worker    /**
236*61046927SAndroid Build Coastguard Worker     * Shared memory types have explicit layout set.  Used for
237*61046927SAndroid Build Coastguard Worker     * SPV_KHR_workgroup_storage_explicit_layout.
238*61046927SAndroid Build Coastguard Worker     */
239*61046927SAndroid Build Coastguard Worker    bool shared_memory_explicit_layout:1;
240*61046927SAndroid Build Coastguard Worker 
241*61046927SAndroid Build Coastguard Worker    /**
242*61046927SAndroid Build Coastguard Worker     * Used for VK_KHR_zero_initialize_workgroup_memory.
243*61046927SAndroid Build Coastguard Worker     */
244*61046927SAndroid Build Coastguard Worker    bool zero_initialize_shared_memory:1;
245*61046927SAndroid Build Coastguard Worker 
246*61046927SAndroid Build Coastguard Worker    /**
247*61046927SAndroid Build Coastguard Worker     * Used for ARB_compute_variable_group_size.
248*61046927SAndroid Build Coastguard Worker     */
249*61046927SAndroid Build Coastguard Worker    bool workgroup_size_variable:1;
250*61046927SAndroid Build Coastguard Worker 
251*61046927SAndroid Build Coastguard Worker    /**
252*61046927SAndroid Build Coastguard Worker     * Whether the shader uses printf instructions.
253*61046927SAndroid Build Coastguard Worker     */
254*61046927SAndroid Build Coastguard Worker    bool uses_printf:1;
255*61046927SAndroid Build Coastguard Worker 
256*61046927SAndroid Build Coastguard Worker    /**
257*61046927SAndroid Build Coastguard Worker     * VK_KHR_shader_maximal_reconvergence
258*61046927SAndroid Build Coastguard Worker     */
259*61046927SAndroid Build Coastguard Worker    bool maximally_reconverges:1;
260*61046927SAndroid Build Coastguard Worker 
261*61046927SAndroid Build Coastguard Worker    /* Use ACO instead of LLVM on AMD. */
262*61046927SAndroid Build Coastguard Worker    bool use_aco_amd:1;
263*61046927SAndroid Build Coastguard Worker 
264*61046927SAndroid Build Coastguard Worker    /**
265*61046927SAndroid Build Coastguard Worker      * Set if this shader uses legacy (DX9 or ARB assembly) math rules.
266*61046927SAndroid Build Coastguard Worker      *
267*61046927SAndroid Build Coastguard Worker      * From the ARB_fragment_program specification:
268*61046927SAndroid Build Coastguard Worker      *
269*61046927SAndroid Build Coastguard Worker      *    "The following rules apply to multiplication:
270*61046927SAndroid Build Coastguard Worker      *
271*61046927SAndroid Build Coastguard Worker      *      1. <x> * <y> == <y> * <x>, for all <x> and <y>.
272*61046927SAndroid Build Coastguard Worker      *      2. +/-0.0 * <x> = +/-0.0, at least for all <x> that correspond to
273*61046927SAndroid Build Coastguard Worker      *         *representable numbers (IEEE "not a number" and "infinity"
274*61046927SAndroid Build Coastguard Worker      *         *encodings may be exceptions).
275*61046927SAndroid Build Coastguard Worker      *      3. +1.0 * <x> = <x>, for all <x>.""
276*61046927SAndroid Build Coastguard Worker      *
277*61046927SAndroid Build Coastguard Worker      * However, in effect this was due to DX9 semantics implying that 0*x=0 even
278*61046927SAndroid Build Coastguard Worker      * for inf/nan if the hardware generated them instead of float_min/max.  So,
279*61046927SAndroid Build Coastguard Worker      * you should not have an exception for inf/nan to rule 2 above.
280*61046927SAndroid Build Coastguard Worker      *
281*61046927SAndroid Build Coastguard Worker      * One implementation of this behavior would be to flush all generated NaNs
282*61046927SAndroid Build Coastguard Worker      * to zero, at which point 0*Inf=Nan=0.  Most DX9/ARB-asm hardware did not
283*61046927SAndroid Build Coastguard Worker      * generate NaNs, and the only way the GPU saw one was to possibly feed it
284*61046927SAndroid Build Coastguard Worker      * in as a uniform.
285*61046927SAndroid Build Coastguard Worker      */
286*61046927SAndroid Build Coastguard Worker    bool use_legacy_math_rules;
287*61046927SAndroid Build Coastguard Worker 
288*61046927SAndroid Build Coastguard Worker    /*
289*61046927SAndroid Build Coastguard Worker     * Arrangement of invocations used to calculate derivatives in
290*61046927SAndroid Build Coastguard Worker     * compute/task/mesh shaders.  From KHR_compute_shader_derivatives.
291*61046927SAndroid Build Coastguard Worker     */
292*61046927SAndroid Build Coastguard Worker    enum gl_derivative_group derivative_group:2;
293*61046927SAndroid Build Coastguard Worker 
294*61046927SAndroid Build Coastguard Worker    union {
295*61046927SAndroid Build Coastguard Worker       struct {
296*61046927SAndroid Build Coastguard Worker          /* Which inputs are doubles */
297*61046927SAndroid Build Coastguard Worker          uint64_t double_inputs;
298*61046927SAndroid Build Coastguard Worker 
299*61046927SAndroid Build Coastguard Worker          /* For AMD-specific driver-internal shaders. It replaces vertex
300*61046927SAndroid Build Coastguard Worker           * buffer loads with code generating VS inputs from scalar registers.
301*61046927SAndroid Build Coastguard Worker           *
302*61046927SAndroid Build Coastguard Worker           * Valid values: SI_VS_BLIT_SGPRS_POS_*
303*61046927SAndroid Build Coastguard Worker           */
304*61046927SAndroid Build Coastguard Worker          uint8_t blit_sgprs_amd:4;
305*61046927SAndroid Build Coastguard Worker 
306*61046927SAndroid Build Coastguard Worker          /* Software TES executing as HW VS */
307*61046927SAndroid Build Coastguard Worker          bool tes_agx:1;
308*61046927SAndroid Build Coastguard Worker 
309*61046927SAndroid Build Coastguard Worker          /* True if the shader writes position in window space coordinates pre-transform */
310*61046927SAndroid Build Coastguard Worker          bool window_space_position:1;
311*61046927SAndroid Build Coastguard Worker 
312*61046927SAndroid Build Coastguard Worker          /** Is an edge flag input needed? */
313*61046927SAndroid Build Coastguard Worker          bool needs_edge_flag:1;
314*61046927SAndroid Build Coastguard Worker       } vs;
315*61046927SAndroid Build Coastguard Worker 
316*61046927SAndroid Build Coastguard Worker       struct {
317*61046927SAndroid Build Coastguard Worker          /** The output primitive type */
318*61046927SAndroid Build Coastguard Worker          enum mesa_prim output_primitive;
319*61046927SAndroid Build Coastguard Worker 
320*61046927SAndroid Build Coastguard Worker          /** The input primitive type */
321*61046927SAndroid Build Coastguard Worker          enum mesa_prim input_primitive;
322*61046927SAndroid Build Coastguard Worker 
323*61046927SAndroid Build Coastguard Worker          /** The maximum number of vertices the geometry shader might write. */
324*61046927SAndroid Build Coastguard Worker          uint16_t vertices_out;
325*61046927SAndroid Build Coastguard Worker 
326*61046927SAndroid Build Coastguard Worker          /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
327*61046927SAndroid Build Coastguard Worker          uint8_t invocations;
328*61046927SAndroid Build Coastguard Worker 
329*61046927SAndroid Build Coastguard Worker          /** The number of vertices received per input primitive (max. 6) */
330*61046927SAndroid Build Coastguard Worker          uint8_t vertices_in:3;
331*61046927SAndroid Build Coastguard Worker 
332*61046927SAndroid Build Coastguard Worker          /** Whether or not this shader uses EndPrimitive */
333*61046927SAndroid Build Coastguard Worker          bool uses_end_primitive:1;
334*61046927SAndroid Build Coastguard Worker 
335*61046927SAndroid Build Coastguard Worker          /** The streams used in this shaders (max. 4) */
336*61046927SAndroid Build Coastguard Worker          uint8_t active_stream_mask:4;
337*61046927SAndroid Build Coastguard Worker       } gs;
338*61046927SAndroid Build Coastguard Worker 
339*61046927SAndroid Build Coastguard Worker       struct {
340*61046927SAndroid Build Coastguard Worker          bool uses_discard:1;
341*61046927SAndroid Build Coastguard Worker          bool uses_fbfetch_output:1;
342*61046927SAndroid Build Coastguard Worker          bool fbfetch_coherent:1;
343*61046927SAndroid Build Coastguard Worker          bool color_is_dual_source:1;
344*61046927SAndroid Build Coastguard Worker 
345*61046927SAndroid Build Coastguard Worker          /**
346*61046927SAndroid Build Coastguard Worker           * True if this fragment shader requires full quad invocations.
347*61046927SAndroid Build Coastguard Worker           */
348*61046927SAndroid Build Coastguard Worker          bool require_full_quads:1;
349*61046927SAndroid Build Coastguard Worker 
350*61046927SAndroid Build Coastguard Worker          /**
351*61046927SAndroid Build Coastguard Worker           * Whether the derivative group must be equivalent to the quad group.
352*61046927SAndroid Build Coastguard Worker           */
353*61046927SAndroid Build Coastguard Worker          bool quad_derivatives:1;
354*61046927SAndroid Build Coastguard Worker 
355*61046927SAndroid Build Coastguard Worker          /**
356*61046927SAndroid Build Coastguard Worker           * True if this fragment shader requires helper invocations.  This
357*61046927SAndroid Build Coastguard Worker           * can be caused by the use of ALU derivative ops, texture
358*61046927SAndroid Build Coastguard Worker           * instructions which do implicit derivatives, the use of quad
359*61046927SAndroid Build Coastguard Worker           * subgroup operations or if the shader requires full quads.
360*61046927SAndroid Build Coastguard Worker           */
361*61046927SAndroid Build Coastguard Worker          bool needs_quad_helper_invocations:1;
362*61046927SAndroid Build Coastguard Worker 
363*61046927SAndroid Build Coastguard Worker          /**
364*61046927SAndroid Build Coastguard Worker           * Whether any inputs are declared with the "sample" qualifier.
365*61046927SAndroid Build Coastguard Worker           */
366*61046927SAndroid Build Coastguard Worker          bool uses_sample_qualifier:1;
367*61046927SAndroid Build Coastguard Worker 
368*61046927SAndroid Build Coastguard Worker          /**
369*61046927SAndroid Build Coastguard Worker           * Whether sample shading is used.
370*61046927SAndroid Build Coastguard Worker           */
371*61046927SAndroid Build Coastguard Worker          bool uses_sample_shading:1;
372*61046927SAndroid Build Coastguard Worker 
373*61046927SAndroid Build Coastguard Worker          /**
374*61046927SAndroid Build Coastguard Worker           * Whether early fragment tests are enabled as defined by
375*61046927SAndroid Build Coastguard Worker           * ARB_shader_image_load_store.
376*61046927SAndroid Build Coastguard Worker           */
377*61046927SAndroid Build Coastguard Worker          bool early_fragment_tests:1;
378*61046927SAndroid Build Coastguard Worker 
379*61046927SAndroid Build Coastguard Worker          /**
380*61046927SAndroid Build Coastguard Worker           * Defined by INTEL_conservative_rasterization.
381*61046927SAndroid Build Coastguard Worker           */
382*61046927SAndroid Build Coastguard Worker          bool inner_coverage:1;
383*61046927SAndroid Build Coastguard Worker 
384*61046927SAndroid Build Coastguard Worker          bool post_depth_coverage:1;
385*61046927SAndroid Build Coastguard Worker 
386*61046927SAndroid Build Coastguard Worker          /**
387*61046927SAndroid Build Coastguard Worker           * \name ARB_fragment_coord_conventions
388*61046927SAndroid Build Coastguard Worker           * @{
389*61046927SAndroid Build Coastguard Worker           */
390*61046927SAndroid Build Coastguard Worker          bool pixel_center_integer:1;
391*61046927SAndroid Build Coastguard Worker          bool origin_upper_left:1;
392*61046927SAndroid Build Coastguard Worker          /*@}*/
393*61046927SAndroid Build Coastguard Worker 
394*61046927SAndroid Build Coastguard Worker          bool pixel_interlock_ordered:1;
395*61046927SAndroid Build Coastguard Worker          bool pixel_interlock_unordered:1;
396*61046927SAndroid Build Coastguard Worker          bool sample_interlock_ordered:1;
397*61046927SAndroid Build Coastguard Worker          bool sample_interlock_unordered:1;
398*61046927SAndroid Build Coastguard Worker 
399*61046927SAndroid Build Coastguard Worker          /**
400*61046927SAndroid Build Coastguard Worker           * Flags whether NIR's base types on the FS color outputs should be
401*61046927SAndroid Build Coastguard Worker           * ignored.
402*61046927SAndroid Build Coastguard Worker           *
403*61046927SAndroid Build Coastguard Worker           * GLSL requires that fragment shader output base types match the
404*61046927SAndroid Build Coastguard Worker           * render target's base types for the behavior to be defined.  From
405*61046927SAndroid Build Coastguard Worker           * the GL 4.6 spec:
406*61046927SAndroid Build Coastguard Worker           *
407*61046927SAndroid Build Coastguard Worker           *     "If the values written by the fragment shader do not match the
408*61046927SAndroid Build Coastguard Worker           *      format(s) of the corresponding color buffer(s), the result is
409*61046927SAndroid Build Coastguard Worker           *      undefined."
410*61046927SAndroid Build Coastguard Worker           *
411*61046927SAndroid Build Coastguard Worker           * However, for NIR shaders translated from TGSI, we don't have the
412*61046927SAndroid Build Coastguard Worker           * output types any more, so the driver will need to do whatever
413*61046927SAndroid Build Coastguard Worker           * fixups are necessary to handle effectively untyped data being
414*61046927SAndroid Build Coastguard Worker           * output from the FS.
415*61046927SAndroid Build Coastguard Worker           */
416*61046927SAndroid Build Coastguard Worker          bool untyped_color_outputs:1;
417*61046927SAndroid Build Coastguard Worker 
418*61046927SAndroid Build Coastguard Worker          /** gl_FragDepth layout for ARB_conservative_depth. */
419*61046927SAndroid Build Coastguard Worker          enum gl_frag_depth_layout depth_layout:3;
420*61046927SAndroid Build Coastguard Worker 
421*61046927SAndroid Build Coastguard Worker          /**
422*61046927SAndroid Build Coastguard Worker           * Interpolation qualifiers for drivers that lowers color inputs
423*61046927SAndroid Build Coastguard Worker           * to system values.
424*61046927SAndroid Build Coastguard Worker           */
425*61046927SAndroid Build Coastguard Worker          unsigned color0_interp:3; /* glsl_interp_mode */
426*61046927SAndroid Build Coastguard Worker          bool color0_sample:1;
427*61046927SAndroid Build Coastguard Worker          bool color0_centroid:1;
428*61046927SAndroid Build Coastguard Worker          unsigned color1_interp:3; /* glsl_interp_mode */
429*61046927SAndroid Build Coastguard Worker          bool color1_sample:1;
430*61046927SAndroid Build Coastguard Worker          bool color1_centroid:1;
431*61046927SAndroid Build Coastguard Worker 
432*61046927SAndroid Build Coastguard Worker          /* Bitmask of gl_advanced_blend_mode values that may be used with this
433*61046927SAndroid Build Coastguard Worker           * shader.
434*61046927SAndroid Build Coastguard Worker           */
435*61046927SAndroid Build Coastguard Worker          unsigned advanced_blend_modes;
436*61046927SAndroid Build Coastguard Worker 
437*61046927SAndroid Build Coastguard Worker          /**
438*61046927SAndroid Build Coastguard Worker           * Defined by AMD_shader_early_and_late_fragment_tests.
439*61046927SAndroid Build Coastguard Worker           */
440*61046927SAndroid Build Coastguard Worker          bool early_and_late_fragment_tests:1;
441*61046927SAndroid Build Coastguard Worker          enum gl_frag_stencil_layout stencil_front_layout:3;
442*61046927SAndroid Build Coastguard Worker          enum gl_frag_stencil_layout stencil_back_layout:3;
443*61046927SAndroid Build Coastguard Worker       } fs;
444*61046927SAndroid Build Coastguard Worker 
445*61046927SAndroid Build Coastguard Worker       struct {
446*61046927SAndroid Build Coastguard Worker          uint16_t workgroup_size_hint[3];
447*61046927SAndroid Build Coastguard Worker 
448*61046927SAndroid Build Coastguard Worker          uint8_t user_data_components_amd:4;
449*61046927SAndroid Build Coastguard Worker 
450*61046927SAndroid Build Coastguard Worker          /*
451*61046927SAndroid Build Coastguard Worker           * If the shader might run with shared mem on top of `shared_size`.
452*61046927SAndroid Build Coastguard Worker           */
453*61046927SAndroid Build Coastguard Worker          bool has_variable_shared_mem:1;
454*61046927SAndroid Build Coastguard Worker 
455*61046927SAndroid Build Coastguard Worker          /**
456*61046927SAndroid Build Coastguard Worker           * If the shader has any use of a cooperative matrix. From
457*61046927SAndroid Build Coastguard Worker           * SPV_KHR_cooperative_matrix.
458*61046927SAndroid Build Coastguard Worker           */
459*61046927SAndroid Build Coastguard Worker          bool has_cooperative_matrix:1;
460*61046927SAndroid Build Coastguard Worker 
461*61046927SAndroid Build Coastguard Worker          /**
462*61046927SAndroid Build Coastguard Worker           * Number of bytes of shared imageblock memory per thread. Currently,
463*61046927SAndroid Build Coastguard Worker           * this requires that the workgroup size is 32x32x1 and that
464*61046927SAndroid Build Coastguard Worker           * shared_size = 0. These requirements could be lifted in the future.
465*61046927SAndroid Build Coastguard Worker           * However, there is no current OpenGL/Vulkan API support for
466*61046927SAndroid Build Coastguard Worker           * imageblocks. This is only used internally to accelerate blit/copy.
467*61046927SAndroid Build Coastguard Worker           */
468*61046927SAndroid Build Coastguard Worker          uint8_t image_block_size_per_thread_agx;
469*61046927SAndroid Build Coastguard Worker 
470*61046927SAndroid Build Coastguard Worker          /**
471*61046927SAndroid Build Coastguard Worker           * pointer size is:
472*61046927SAndroid Build Coastguard Worker           *   AddressingModelLogical:    0    (default)
473*61046927SAndroid Build Coastguard Worker           *   AddressingModelPhysical32: 32
474*61046927SAndroid Build Coastguard Worker           *   AddressingModelPhysical64: 64
475*61046927SAndroid Build Coastguard Worker           */
476*61046927SAndroid Build Coastguard Worker          unsigned ptr_size;
477*61046927SAndroid Build Coastguard Worker 
478*61046927SAndroid Build Coastguard Worker          /** Index provided by VkPipelineShaderStageNodeCreateInfoAMDX or ShaderIndexAMDX */
479*61046927SAndroid Build Coastguard Worker          uint32_t shader_index;
480*61046927SAndroid Build Coastguard Worker 
481*61046927SAndroid Build Coastguard Worker          /** Maximum size required by any output node payload array */
482*61046927SAndroid Build Coastguard Worker          uint32_t node_payloads_size;
483*61046927SAndroid Build Coastguard Worker 
484*61046927SAndroid Build Coastguard Worker          /** Static workgroup count for overwriting the enqueued workgroup count. (0 if dynamic) */
485*61046927SAndroid Build Coastguard Worker          uint32_t workgroup_count[3];
486*61046927SAndroid Build Coastguard Worker       } cs;
487*61046927SAndroid Build Coastguard Worker 
488*61046927SAndroid Build Coastguard Worker       /* Applies to both TCS and TES. */
489*61046927SAndroid Build Coastguard Worker       struct {
490*61046927SAndroid Build Coastguard Worker          enum tess_primitive_mode _primitive_mode;
491*61046927SAndroid Build Coastguard Worker 
492*61046927SAndroid Build Coastguard Worker          /** The number of vertices in the TCS output patch. */
493*61046927SAndroid Build Coastguard Worker          uint8_t tcs_vertices_out;
494*61046927SAndroid Build Coastguard Worker          unsigned spacing:2; /*gl_tess_spacing*/
495*61046927SAndroid Build Coastguard Worker 
496*61046927SAndroid Build Coastguard Worker          /** Is the vertex order counterclockwise? */
497*61046927SAndroid Build Coastguard Worker          bool ccw:1;
498*61046927SAndroid Build Coastguard Worker          bool point_mode:1;
499*61046927SAndroid Build Coastguard Worker 
500*61046927SAndroid Build Coastguard Worker          /* Bit mask of TCS per-vertex inputs (VS outputs) that are used
501*61046927SAndroid Build Coastguard Worker           * with a vertex index that is NOT the invocation id
502*61046927SAndroid Build Coastguard Worker           */
503*61046927SAndroid Build Coastguard Worker          uint64_t tcs_cross_invocation_inputs_read;
504*61046927SAndroid Build Coastguard Worker 
505*61046927SAndroid Build Coastguard Worker          /* Bit mask of TCS per-vertex outputs that are used
506*61046927SAndroid Build Coastguard Worker           * with a vertex index that is NOT the invocation id
507*61046927SAndroid Build Coastguard Worker           */
508*61046927SAndroid Build Coastguard Worker          uint64_t tcs_cross_invocation_outputs_read;
509*61046927SAndroid Build Coastguard Worker       } tess;
510*61046927SAndroid Build Coastguard Worker 
511*61046927SAndroid Build Coastguard Worker       /* Applies to MESH and TASK. */
512*61046927SAndroid Build Coastguard Worker       struct {
513*61046927SAndroid Build Coastguard Worker          /* Bit mask of MS outputs that are used
514*61046927SAndroid Build Coastguard Worker           * with an index that is NOT the local invocation index.
515*61046927SAndroid Build Coastguard Worker           */
516*61046927SAndroid Build Coastguard Worker          uint64_t ms_cross_invocation_output_access;
517*61046927SAndroid Build Coastguard Worker 
518*61046927SAndroid Build Coastguard Worker          /* Dimensions of task->mesh dispatch (EmitMeshTasksEXT)
519*61046927SAndroid Build Coastguard Worker           * when they are known compile-time constants.
520*61046927SAndroid Build Coastguard Worker           * 0 means they are not known.
521*61046927SAndroid Build Coastguard Worker           */
522*61046927SAndroid Build Coastguard Worker          uint32_t ts_mesh_dispatch_dimensions[3];
523*61046927SAndroid Build Coastguard Worker 
524*61046927SAndroid Build Coastguard Worker          uint16_t max_vertices_out;
525*61046927SAndroid Build Coastguard Worker          uint16_t max_primitives_out;
526*61046927SAndroid Build Coastguard Worker          enum mesa_prim primitive_type; /* POINTS, LINES or TRIANGLES. */
527*61046927SAndroid Build Coastguard Worker 
528*61046927SAndroid Build Coastguard Worker          /* TODO: remove this when we stop supporting NV_mesh_shader. */
529*61046927SAndroid Build Coastguard Worker          bool nv;
530*61046927SAndroid Build Coastguard Worker       } mesh;
531*61046927SAndroid Build Coastguard Worker    };
532*61046927SAndroid Build Coastguard Worker } shader_info;
533*61046927SAndroid Build Coastguard Worker 
534*61046927SAndroid Build Coastguard Worker #ifdef __cplusplus
535*61046927SAndroid Build Coastguard Worker }
536*61046927SAndroid Build Coastguard Worker #endif
537*61046927SAndroid Build Coastguard Worker 
538*61046927SAndroid Build Coastguard Worker #endif /* SHADER_INFO_H */
539