1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Copyright © 2015 Intel Corporation
3*61046927SAndroid Build Coastguard Worker *
4*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
5*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
6*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
7*61046927SAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8*61046927SAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
9*61046927SAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
10*61046927SAndroid Build Coastguard Worker *
11*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next
12*61046927SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the
13*61046927SAndroid Build Coastguard Worker * Software.
14*61046927SAndroid Build Coastguard Worker *
15*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18*61046927SAndroid Build Coastguard Worker * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19*61046927SAndroid Build Coastguard Worker * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20*61046927SAndroid Build Coastguard Worker * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21*61046927SAndroid Build Coastguard Worker * IN THE SOFTWARE.
22*61046927SAndroid Build Coastguard Worker */
23*61046927SAndroid Build Coastguard Worker
24*61046927SAndroid Build Coastguard Worker /*
25*61046927SAndroid Build Coastguard Worker * A simple executable that opens a SPIR-V shader, converts it to NIR, and
26*61046927SAndroid Build Coastguard Worker * dumps out the result. This should be useful for testing the
27*61046927SAndroid Build Coastguard Worker * spirv_to_nir code.
28*61046927SAndroid Build Coastguard Worker */
29*61046927SAndroid Build Coastguard Worker
30*61046927SAndroid Build Coastguard Worker #include "nir.h"
31*61046927SAndroid Build Coastguard Worker #include "nir_spirv.h"
32*61046927SAndroid Build Coastguard Worker #include "spirv.h"
33*61046927SAndroid Build Coastguard Worker #include "util/u_dynarray.h"
34*61046927SAndroid Build Coastguard Worker #include "vtn_private.h"
35*61046927SAndroid Build Coastguard Worker
36*61046927SAndroid Build Coastguard Worker #include <sys/mman.h>
37*61046927SAndroid Build Coastguard Worker #include <sys/types.h>
38*61046927SAndroid Build Coastguard Worker #include <fcntl.h>
39*61046927SAndroid Build Coastguard Worker #include <unistd.h>
40*61046927SAndroid Build Coastguard Worker #include <stdio.h>
41*61046927SAndroid Build Coastguard Worker #include <errno.h>
42*61046927SAndroid Build Coastguard Worker #include <string.h>
43*61046927SAndroid Build Coastguard Worker #include <getopt.h>
44*61046927SAndroid Build Coastguard Worker
45*61046927SAndroid Build Coastguard Worker #define WORD_SIZE 4
46*61046927SAndroid Build Coastguard Worker
47*61046927SAndroid Build Coastguard Worker struct {
48*61046927SAndroid Build Coastguard Worker const char *name;
49*61046927SAndroid Build Coastguard Worker gl_shader_stage stage;
50*61046927SAndroid Build Coastguard Worker } abbrev_stage_table[] = {
51*61046927SAndroid Build Coastguard Worker { "vs", MESA_SHADER_VERTEX },
52*61046927SAndroid Build Coastguard Worker { "tcs", MESA_SHADER_TESS_CTRL },
53*61046927SAndroid Build Coastguard Worker { "tes", MESA_SHADER_TESS_EVAL },
54*61046927SAndroid Build Coastguard Worker { "gs", MESA_SHADER_GEOMETRY },
55*61046927SAndroid Build Coastguard Worker { "fs", MESA_SHADER_FRAGMENT },
56*61046927SAndroid Build Coastguard Worker { "cs", MESA_SHADER_COMPUTE },
57*61046927SAndroid Build Coastguard Worker { "cl", MESA_SHADER_KERNEL },
58*61046927SAndroid Build Coastguard Worker { "task", MESA_SHADER_TASK },
59*61046927SAndroid Build Coastguard Worker { "mesh", MESA_SHADER_MESH },
60*61046927SAndroid Build Coastguard Worker
61*61046927SAndroid Build Coastguard Worker /* Keep previously used shader names working. */
62*61046927SAndroid Build Coastguard Worker { "vertex", MESA_SHADER_VERTEX },
63*61046927SAndroid Build Coastguard Worker { "tess-ctrl", MESA_SHADER_TESS_CTRL },
64*61046927SAndroid Build Coastguard Worker { "tess-eval", MESA_SHADER_TESS_EVAL },
65*61046927SAndroid Build Coastguard Worker { "geometry", MESA_SHADER_GEOMETRY },
66*61046927SAndroid Build Coastguard Worker { "fragment", MESA_SHADER_FRAGMENT },
67*61046927SAndroid Build Coastguard Worker { "compute", MESA_SHADER_COMPUTE },
68*61046927SAndroid Build Coastguard Worker { "kernel", MESA_SHADER_KERNEL },
69*61046927SAndroid Build Coastguard Worker };
70*61046927SAndroid Build Coastguard Worker
71*61046927SAndroid Build Coastguard Worker static gl_shader_stage
abbrev_to_stage(const char * name)72*61046927SAndroid Build Coastguard Worker abbrev_to_stage(const char *name)
73*61046927SAndroid Build Coastguard Worker {
74*61046927SAndroid Build Coastguard Worker for (unsigned i = 0; i < ARRAY_SIZE(abbrev_stage_table); i++) {
75*61046927SAndroid Build Coastguard Worker if (!strcasecmp(abbrev_stage_table[i].name, name))
76*61046927SAndroid Build Coastguard Worker return abbrev_stage_table[i].stage;
77*61046927SAndroid Build Coastguard Worker }
78*61046927SAndroid Build Coastguard Worker return MESA_SHADER_NONE;
79*61046927SAndroid Build Coastguard Worker }
80*61046927SAndroid Build Coastguard Worker
81*61046927SAndroid Build Coastguard Worker static const char *
stage_to_abbrev(gl_shader_stage stage)82*61046927SAndroid Build Coastguard Worker stage_to_abbrev(gl_shader_stage stage)
83*61046927SAndroid Build Coastguard Worker {
84*61046927SAndroid Build Coastguard Worker for (unsigned i = 0; i < ARRAY_SIZE(abbrev_stage_table); i++) {
85*61046927SAndroid Build Coastguard Worker if (abbrev_stage_table[i].stage == stage)
86*61046927SAndroid Build Coastguard Worker return abbrev_stage_table[i].name;
87*61046927SAndroid Build Coastguard Worker }
88*61046927SAndroid Build Coastguard Worker return "UNKNOWN";
89*61046927SAndroid Build Coastguard Worker }
90*61046927SAndroid Build Coastguard Worker
91*61046927SAndroid Build Coastguard Worker static void
print_usage(char * exec_name,FILE * f)92*61046927SAndroid Build Coastguard Worker print_usage(char *exec_name, FILE *f)
93*61046927SAndroid Build Coastguard Worker {
94*61046927SAndroid Build Coastguard Worker fprintf(f,
95*61046927SAndroid Build Coastguard Worker "Usage: %s [options] file\n"
96*61046927SAndroid Build Coastguard Worker "Options:\n"
97*61046927SAndroid Build Coastguard Worker " -h --help Print this help.\n"
98*61046927SAndroid Build Coastguard Worker " -s, --stage <stage> Specify the shader stage. Valid stages are:\n"
99*61046927SAndroid Build Coastguard Worker " vs, tcs, tes, gs, fs, cs, cl (OpenCL-style compute),\n"
100*61046927SAndroid Build Coastguard Worker " task and mesh. Case insensitive.\n"
101*61046927SAndroid Build Coastguard Worker " -e, --entry <name> Specify the entry-point name.\n"
102*61046927SAndroid Build Coastguard Worker " -g, --opengl Use OpenGL environment instead of Vulkan for\n"
103*61046927SAndroid Build Coastguard Worker " graphics stages.\n"
104*61046927SAndroid Build Coastguard Worker " --optimize Run basic NIR optimizations in the result.\n"
105*61046927SAndroid Build Coastguard Worker "\n"
106*61046927SAndroid Build Coastguard Worker "Passing the stage and the entry-point name is optional unless there's\n"
107*61046927SAndroid Build Coastguard Worker "ambiguity, in which case the program will print the entry-points\n"
108*61046927SAndroid Build Coastguard Worker "available.",
109*61046927SAndroid Build Coastguard Worker exec_name);
110*61046927SAndroid Build Coastguard Worker }
111*61046927SAndroid Build Coastguard Worker
112*61046927SAndroid Build Coastguard Worker struct entry_point {
113*61046927SAndroid Build Coastguard Worker const char *name;
114*61046927SAndroid Build Coastguard Worker gl_shader_stage stage;
115*61046927SAndroid Build Coastguard Worker };
116*61046927SAndroid Build Coastguard Worker
117*61046927SAndroid Build Coastguard Worker static struct entry_point
select_entry_point(void * mem_ctx,const uint32_t * words,size_t word_count,struct entry_point args)118*61046927SAndroid Build Coastguard Worker select_entry_point(void *mem_ctx, const uint32_t *words, size_t word_count,
119*61046927SAndroid Build Coastguard Worker struct entry_point args)
120*61046927SAndroid Build Coastguard Worker {
121*61046927SAndroid Build Coastguard Worker /* Create a dummy vtn_builder to use with vtn_string_literal. */
122*61046927SAndroid Build Coastguard Worker struct vtn_builder *b = rzalloc(mem_ctx, struct vtn_builder);
123*61046927SAndroid Build Coastguard Worker
124*61046927SAndroid Build Coastguard Worker struct util_dynarray candidates;
125*61046927SAndroid Build Coastguard Worker util_dynarray_init(&candidates, mem_ctx);
126*61046927SAndroid Build Coastguard Worker
127*61046927SAndroid Build Coastguard Worker /* Skip header. */
128*61046927SAndroid Build Coastguard Worker const uint32_t *w = words + 5;
129*61046927SAndroid Build Coastguard Worker const uint32_t *end = words + word_count;
130*61046927SAndroid Build Coastguard Worker
131*61046927SAndroid Build Coastguard Worker bool seen_entry_point = false;
132*61046927SAndroid Build Coastguard Worker while (w < end) {
133*61046927SAndroid Build Coastguard Worker SpvOp opcode = w[0] & SpvOpCodeMask;
134*61046927SAndroid Build Coastguard Worker unsigned count = w[0] >> SpvWordCountShift;
135*61046927SAndroid Build Coastguard Worker assert(count >= 1 && w + count <= end);
136*61046927SAndroid Build Coastguard Worker
137*61046927SAndroid Build Coastguard Worker if (opcode == SpvOpEntryPoint) {
138*61046927SAndroid Build Coastguard Worker seen_entry_point = true;
139*61046927SAndroid Build Coastguard Worker
140*61046927SAndroid Build Coastguard Worker unsigned name_words;
141*61046927SAndroid Build Coastguard Worker const char *name = vtn_string_literal(b, &w[3], count - 3, &name_words);
142*61046927SAndroid Build Coastguard Worker gl_shader_stage stage = vtn_stage_for_execution_model(w[1]);
143*61046927SAndroid Build Coastguard Worker
144*61046927SAndroid Build Coastguard Worker struct entry_point e = { name, stage };
145*61046927SAndroid Build Coastguard Worker util_dynarray_append(&candidates, struct entry_point, e);
146*61046927SAndroid Build Coastguard Worker } else if (seen_entry_point) {
147*61046927SAndroid Build Coastguard Worker /* List of entry_points is over, we can break now. */
148*61046927SAndroid Build Coastguard Worker break;
149*61046927SAndroid Build Coastguard Worker }
150*61046927SAndroid Build Coastguard Worker
151*61046927SAndroid Build Coastguard Worker w += count;
152*61046927SAndroid Build Coastguard Worker }
153*61046927SAndroid Build Coastguard Worker
154*61046927SAndroid Build Coastguard Worker struct entry_point r = {0};
155*61046927SAndroid Build Coastguard Worker if (util_dynarray_num_elements(&candidates, struct entry_point) == 0) {
156*61046927SAndroid Build Coastguard Worker fprintf(stderr, "ERROR: No entry-points available.\n");
157*61046927SAndroid Build Coastguard Worker return r;
158*61046927SAndroid Build Coastguard Worker }
159*61046927SAndroid Build Coastguard Worker
160*61046927SAndroid Build Coastguard Worker int matches = 0;
161*61046927SAndroid Build Coastguard Worker util_dynarray_foreach(&candidates, struct entry_point, e) {
162*61046927SAndroid Build Coastguard Worker if ((!args.name || !strcmp(args.name, e->name)) &&
163*61046927SAndroid Build Coastguard Worker (args.stage == MESA_SHADER_NONE || args.stage == e->stage)) {
164*61046927SAndroid Build Coastguard Worker if (matches == 0) {
165*61046927SAndroid Build Coastguard Worker /* Save the first match we found. */
166*61046927SAndroid Build Coastguard Worker r = *e;
167*61046927SAndroid Build Coastguard Worker }
168*61046927SAndroid Build Coastguard Worker matches++;
169*61046927SAndroid Build Coastguard Worker }
170*61046927SAndroid Build Coastguard Worker }
171*61046927SAndroid Build Coastguard Worker
172*61046927SAndroid Build Coastguard Worker if (matches != 1) {
173*61046927SAndroid Build Coastguard Worker if (matches == 0) {
174*61046927SAndroid Build Coastguard Worker fprintf(stderr, "No matching entry-point for arguments passed.\n");
175*61046927SAndroid Build Coastguard Worker } else {
176*61046927SAndroid Build Coastguard Worker fprintf(stderr, "Multiple entry-points available, select with --stage and/or --entry.\n");
177*61046927SAndroid Build Coastguard Worker
178*61046927SAndroid Build Coastguard Worker /* Discard whatever we found before. */
179*61046927SAndroid Build Coastguard Worker r.name = NULL;
180*61046927SAndroid Build Coastguard Worker r.stage = MESA_SHADER_NONE;
181*61046927SAndroid Build Coastguard Worker }
182*61046927SAndroid Build Coastguard Worker
183*61046927SAndroid Build Coastguard Worker fprintf(stderr, "Entry-points available:\n");
184*61046927SAndroid Build Coastguard Worker util_dynarray_foreach(&candidates, struct entry_point, e)
185*61046927SAndroid Build Coastguard Worker fprintf(stderr, " --entry e \"%s\" --stage %s\n", e->name, stage_to_abbrev(e->stage));
186*61046927SAndroid Build Coastguard Worker }
187*61046927SAndroid Build Coastguard Worker
188*61046927SAndroid Build Coastguard Worker return r;
189*61046927SAndroid Build Coastguard Worker }
190*61046927SAndroid Build Coastguard Worker
main(int argc,char ** argv)191*61046927SAndroid Build Coastguard Worker int main(int argc, char **argv)
192*61046927SAndroid Build Coastguard Worker {
193*61046927SAndroid Build Coastguard Worker struct entry_point entry_point = {
194*61046927SAndroid Build Coastguard Worker .name = NULL,
195*61046927SAndroid Build Coastguard Worker .stage = MESA_SHADER_NONE,
196*61046927SAndroid Build Coastguard Worker };
197*61046927SAndroid Build Coastguard Worker int ch;
198*61046927SAndroid Build Coastguard Worker bool optimize = false;
199*61046927SAndroid Build Coastguard Worker enum nir_spirv_execution_environment env = NIR_SPIRV_VULKAN;
200*61046927SAndroid Build Coastguard Worker
201*61046927SAndroid Build Coastguard Worker static struct option long_options[] =
202*61046927SAndroid Build Coastguard Worker {
203*61046927SAndroid Build Coastguard Worker {"help", no_argument, 0, 'h'},
204*61046927SAndroid Build Coastguard Worker {"stage", required_argument, 0, 's'},
205*61046927SAndroid Build Coastguard Worker {"entry", required_argument, 0, 'e'},
206*61046927SAndroid Build Coastguard Worker {"opengl", no_argument, 0, 'g'},
207*61046927SAndroid Build Coastguard Worker {"optimize", no_argument, 0, 'O'},
208*61046927SAndroid Build Coastguard Worker {0, 0, 0, 0}
209*61046927SAndroid Build Coastguard Worker };
210*61046927SAndroid Build Coastguard Worker
211*61046927SAndroid Build Coastguard Worker while ((ch = getopt_long(argc, argv, "hs:e:g", long_options, NULL)) != -1) {
212*61046927SAndroid Build Coastguard Worker switch (ch) {
213*61046927SAndroid Build Coastguard Worker case 'h':
214*61046927SAndroid Build Coastguard Worker print_usage(argv[0], stdout);
215*61046927SAndroid Build Coastguard Worker return 0;
216*61046927SAndroid Build Coastguard Worker case 's': {
217*61046927SAndroid Build Coastguard Worker gl_shader_stage s = abbrev_to_stage(optarg);
218*61046927SAndroid Build Coastguard Worker if (s == MESA_SHADER_NONE) {
219*61046927SAndroid Build Coastguard Worker fprintf(stderr, "Unknown stage \"%s\"\n", optarg);
220*61046927SAndroid Build Coastguard Worker print_usage(argv[0], stderr);
221*61046927SAndroid Build Coastguard Worker return 1;
222*61046927SAndroid Build Coastguard Worker }
223*61046927SAndroid Build Coastguard Worker entry_point.stage = s;
224*61046927SAndroid Build Coastguard Worker break;
225*61046927SAndroid Build Coastguard Worker }
226*61046927SAndroid Build Coastguard Worker case 'e':
227*61046927SAndroid Build Coastguard Worker entry_point.name = optarg;
228*61046927SAndroid Build Coastguard Worker break;
229*61046927SAndroid Build Coastguard Worker case 'g':
230*61046927SAndroid Build Coastguard Worker env = NIR_SPIRV_OPENGL;
231*61046927SAndroid Build Coastguard Worker break;
232*61046927SAndroid Build Coastguard Worker case 'O':
233*61046927SAndroid Build Coastguard Worker optimize = true;
234*61046927SAndroid Build Coastguard Worker break;
235*61046927SAndroid Build Coastguard Worker default:
236*61046927SAndroid Build Coastguard Worker fprintf(stderr, "Unrecognized option \"%s\".\n", optarg);
237*61046927SAndroid Build Coastguard Worker print_usage(argv[0], stderr);
238*61046927SAndroid Build Coastguard Worker return 1;
239*61046927SAndroid Build Coastguard Worker }
240*61046927SAndroid Build Coastguard Worker }
241*61046927SAndroid Build Coastguard Worker
242*61046927SAndroid Build Coastguard Worker const char *filename = argv[optind];
243*61046927SAndroid Build Coastguard Worker int fd = open(filename, O_RDONLY);
244*61046927SAndroid Build Coastguard Worker if (fd < 0) {
245*61046927SAndroid Build Coastguard Worker fprintf(stderr, "Failed to open %s\n", filename);
246*61046927SAndroid Build Coastguard Worker return 1;
247*61046927SAndroid Build Coastguard Worker }
248*61046927SAndroid Build Coastguard Worker
249*61046927SAndroid Build Coastguard Worker off_t len = lseek(fd, 0, SEEK_END);
250*61046927SAndroid Build Coastguard Worker if (len % WORD_SIZE != 0) {
251*61046927SAndroid Build Coastguard Worker fprintf(stderr, "File length isn't a multiple of the word size\n");
252*61046927SAndroid Build Coastguard Worker fprintf(stderr, "Are you sure this is a valid SPIR-V shader?\n");
253*61046927SAndroid Build Coastguard Worker close(fd);
254*61046927SAndroid Build Coastguard Worker return 1;
255*61046927SAndroid Build Coastguard Worker }
256*61046927SAndroid Build Coastguard Worker
257*61046927SAndroid Build Coastguard Worker size_t word_count = len / WORD_SIZE;
258*61046927SAndroid Build Coastguard Worker
259*61046927SAndroid Build Coastguard Worker const void *map = mmap(NULL, len, PROT_READ, MAP_PRIVATE, fd, 0);
260*61046927SAndroid Build Coastguard Worker if (map == MAP_FAILED) {
261*61046927SAndroid Build Coastguard Worker fprintf(stderr, "Failed to mmap the file: errno=%d, %s\n",
262*61046927SAndroid Build Coastguard Worker errno, strerror(errno));
263*61046927SAndroid Build Coastguard Worker close(fd);
264*61046927SAndroid Build Coastguard Worker return 1;
265*61046927SAndroid Build Coastguard Worker }
266*61046927SAndroid Build Coastguard Worker
267*61046927SAndroid Build Coastguard Worker const uint32_t *words = map;
268*61046927SAndroid Build Coastguard Worker if (words[0] != SpvMagicNumber) {
269*61046927SAndroid Build Coastguard Worker fprintf(stderr, "ERROR: Not a SPIR-V file. First word was 0x%x, want 0x%x (SPIR-V magic).",
270*61046927SAndroid Build Coastguard Worker words[0], SpvMagicNumber);
271*61046927SAndroid Build Coastguard Worker return 1;
272*61046927SAndroid Build Coastguard Worker }
273*61046927SAndroid Build Coastguard Worker
274*61046927SAndroid Build Coastguard Worker void *mem_ctx = ralloc_context(NULL);
275*61046927SAndroid Build Coastguard Worker
276*61046927SAndroid Build Coastguard Worker entry_point = select_entry_point(mem_ctx, map, word_count, entry_point);
277*61046927SAndroid Build Coastguard Worker if (!entry_point.name)
278*61046927SAndroid Build Coastguard Worker return 1;
279*61046927SAndroid Build Coastguard Worker
280*61046927SAndroid Build Coastguard Worker glsl_type_singleton_init_or_ref();
281*61046927SAndroid Build Coastguard Worker
282*61046927SAndroid Build Coastguard Worker struct nir_shader_compiler_options nir_opts = {0};
283*61046927SAndroid Build Coastguard Worker
284*61046927SAndroid Build Coastguard Worker struct spirv_to_nir_options spirv_opts = {
285*61046927SAndroid Build Coastguard Worker .environment = env,
286*61046927SAndroid Build Coastguard Worker };
287*61046927SAndroid Build Coastguard Worker
288*61046927SAndroid Build Coastguard Worker if (entry_point.stage == MESA_SHADER_KERNEL)
289*61046927SAndroid Build Coastguard Worker spirv_opts.environment = NIR_SPIRV_OPENCL;
290*61046927SAndroid Build Coastguard Worker
291*61046927SAndroid Build Coastguard Worker nir_shader *nir = spirv_to_nir(map, word_count, NULL, 0,
292*61046927SAndroid Build Coastguard Worker entry_point.stage, entry_point.name,
293*61046927SAndroid Build Coastguard Worker &spirv_opts, &nir_opts);
294*61046927SAndroid Build Coastguard Worker
295*61046927SAndroid Build Coastguard Worker if (nir) {
296*61046927SAndroid Build Coastguard Worker if (optimize) {
297*61046927SAndroid Build Coastguard Worker bool progress;
298*61046927SAndroid Build Coastguard Worker do {
299*61046927SAndroid Build Coastguard Worker progress = false;
300*61046927SAndroid Build Coastguard Worker
301*61046927SAndroid Build Coastguard Worker #define OPT(pass, ...) ({ \
302*61046927SAndroid Build Coastguard Worker bool this_progress = false; \
303*61046927SAndroid Build Coastguard Worker NIR_PASS(this_progress, nir, pass, ##__VA_ARGS__); \
304*61046927SAndroid Build Coastguard Worker if (this_progress) \
305*61046927SAndroid Build Coastguard Worker progress = true; \
306*61046927SAndroid Build Coastguard Worker this_progress; \
307*61046927SAndroid Build Coastguard Worker })
308*61046927SAndroid Build Coastguard Worker
309*61046927SAndroid Build Coastguard Worker OPT(nir_opt_dce);
310*61046927SAndroid Build Coastguard Worker OPT(nir_opt_cse);
311*61046927SAndroid Build Coastguard Worker OPT(nir_opt_dead_cf);
312*61046927SAndroid Build Coastguard Worker OPT(nir_lower_vars_to_ssa);
313*61046927SAndroid Build Coastguard Worker OPT(nir_copy_prop);
314*61046927SAndroid Build Coastguard Worker OPT(nir_opt_deref);
315*61046927SAndroid Build Coastguard Worker OPT(nir_opt_constant_folding);
316*61046927SAndroid Build Coastguard Worker OPT(nir_opt_copy_prop_vars);
317*61046927SAndroid Build Coastguard Worker OPT(nir_opt_dead_write_vars);
318*61046927SAndroid Build Coastguard Worker OPT(nir_opt_combine_stores, nir_var_all);
319*61046927SAndroid Build Coastguard Worker OPT(nir_remove_dead_variables, nir_var_function_temp, NULL);
320*61046927SAndroid Build Coastguard Worker OPT(nir_opt_algebraic);
321*61046927SAndroid Build Coastguard Worker OPT(nir_opt_if, 0);
322*61046927SAndroid Build Coastguard Worker OPT(nir_opt_loop_unroll);
323*61046927SAndroid Build Coastguard Worker
324*61046927SAndroid Build Coastguard Worker #undef OPT
325*61046927SAndroid Build Coastguard Worker } while (progress);
326*61046927SAndroid Build Coastguard Worker }
327*61046927SAndroid Build Coastguard Worker nir_print_shader(nir, stdout);
328*61046927SAndroid Build Coastguard Worker } else {
329*61046927SAndroid Build Coastguard Worker fprintf(stderr, "SPIRV to NIR compilation failed\n");
330*61046927SAndroid Build Coastguard Worker }
331*61046927SAndroid Build Coastguard Worker
332*61046927SAndroid Build Coastguard Worker glsl_type_singleton_decref();
333*61046927SAndroid Build Coastguard Worker
334*61046927SAndroid Build Coastguard Worker ralloc_free(mem_ctx);
335*61046927SAndroid Build Coastguard Worker
336*61046927SAndroid Build Coastguard Worker return 0;
337*61046927SAndroid Build Coastguard Worker }
338