1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * (C) Copyright 2016, NVIDIA CORPORATION.
3*61046927SAndroid Build Coastguard Worker * All Rights Reserved.
4*61046927SAndroid Build Coastguard Worker *
5*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
6*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
7*61046927SAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
8*61046927SAndroid Build Coastguard Worker * on the rights to use, copy, modify, merge, publish, distribute, sub
9*61046927SAndroid Build Coastguard Worker * license, and/or sell copies of the Software, and to permit persons to whom
10*61046927SAndroid Build Coastguard Worker * the Software is furnished to do so, subject to the following conditions:
11*61046927SAndroid Build Coastguard Worker *
12*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the next
13*61046927SAndroid Build Coastguard Worker * paragraph) shall be included in all copies or substantial portions of the
14*61046927SAndroid Build Coastguard Worker * Software.
15*61046927SAndroid Build Coastguard Worker *
16*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19*61046927SAndroid Build Coastguard Worker * IBM AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20*61046927SAndroid Build Coastguard Worker * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21*61046927SAndroid Build Coastguard Worker * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22*61046927SAndroid Build Coastguard Worker * IN THE SOFTWARE.
23*61046927SAndroid Build Coastguard Worker *
24*61046927SAndroid Build Coastguard Worker * Authors:
25*61046927SAndroid Build Coastguard Worker * Kyle Brenneman <[email protected]>
26*61046927SAndroid Build Coastguard Worker */
27*61046927SAndroid Build Coastguard Worker
28*61046927SAndroid Build Coastguard Worker #include "egldispatchstubs.h"
29*61046927SAndroid Build Coastguard Worker #include "g_egldispatchstubs.h"
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard Worker #include <stdlib.h>
32*61046927SAndroid Build Coastguard Worker #include <string.h>
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker #include "eglcurrent.h"
35*61046927SAndroid Build Coastguard Worker
36*61046927SAndroid Build Coastguard Worker static const __EGLapiExports *exports;
37*61046927SAndroid Build Coastguard Worker
38*61046927SAndroid Build Coastguard Worker const int __EGL_DISPATCH_FUNC_COUNT = __EGL_DISPATCH_COUNT;
39*61046927SAndroid Build Coastguard Worker int __EGL_DISPATCH_FUNC_INDICES[__EGL_DISPATCH_COUNT + 1];
40*61046927SAndroid Build Coastguard Worker
41*61046927SAndroid Build Coastguard Worker static int
Compare(const void * l,const void * r)42*61046927SAndroid Build Coastguard Worker Compare(const void *l, const void *r)
43*61046927SAndroid Build Coastguard Worker {
44*61046927SAndroid Build Coastguard Worker const char *s = *(const char **)r;
45*61046927SAndroid Build Coastguard Worker return strcmp(l, s);
46*61046927SAndroid Build Coastguard Worker }
47*61046927SAndroid Build Coastguard Worker
48*61046927SAndroid Build Coastguard Worker static int
FindProcIndex(const char * name)49*61046927SAndroid Build Coastguard Worker FindProcIndex(const char *name)
50*61046927SAndroid Build Coastguard Worker {
51*61046927SAndroid Build Coastguard Worker const char **match =
52*61046927SAndroid Build Coastguard Worker bsearch(name, __EGL_DISPATCH_FUNC_NAMES, __EGL_DISPATCH_COUNT,
53*61046927SAndroid Build Coastguard Worker sizeof(const char *), Compare);
54*61046927SAndroid Build Coastguard Worker
55*61046927SAndroid Build Coastguard Worker if (match == NULL)
56*61046927SAndroid Build Coastguard Worker return __EGL_DISPATCH_COUNT;
57*61046927SAndroid Build Coastguard Worker
58*61046927SAndroid Build Coastguard Worker return match - __EGL_DISPATCH_FUNC_NAMES;
59*61046927SAndroid Build Coastguard Worker }
60*61046927SAndroid Build Coastguard Worker
61*61046927SAndroid Build Coastguard Worker void
__eglInitDispatchStubs(const __EGLapiExports * exportsTable)62*61046927SAndroid Build Coastguard Worker __eglInitDispatchStubs(const __EGLapiExports *exportsTable)
63*61046927SAndroid Build Coastguard Worker {
64*61046927SAndroid Build Coastguard Worker int i;
65*61046927SAndroid Build Coastguard Worker exports = exportsTable;
66*61046927SAndroid Build Coastguard Worker for (i = 0; i < __EGL_DISPATCH_FUNC_COUNT; i++) {
67*61046927SAndroid Build Coastguard Worker __EGL_DISPATCH_FUNC_INDICES[i] = -1;
68*61046927SAndroid Build Coastguard Worker }
69*61046927SAndroid Build Coastguard Worker }
70*61046927SAndroid Build Coastguard Worker
71*61046927SAndroid Build Coastguard Worker void
__eglSetDispatchIndex(const char * name,int dispatchIndex)72*61046927SAndroid Build Coastguard Worker __eglSetDispatchIndex(const char *name, int dispatchIndex)
73*61046927SAndroid Build Coastguard Worker {
74*61046927SAndroid Build Coastguard Worker int index = FindProcIndex(name);
75*61046927SAndroid Build Coastguard Worker __EGL_DISPATCH_FUNC_INDICES[index] = dispatchIndex;
76*61046927SAndroid Build Coastguard Worker }
77*61046927SAndroid Build Coastguard Worker
78*61046927SAndroid Build Coastguard Worker void *
__eglDispatchFindDispatchFunction(const char * name)79*61046927SAndroid Build Coastguard Worker __eglDispatchFindDispatchFunction(const char *name)
80*61046927SAndroid Build Coastguard Worker {
81*61046927SAndroid Build Coastguard Worker int index = FindProcIndex(name);
82*61046927SAndroid Build Coastguard Worker return (void *)__EGL_DISPATCH_FUNCS[index];
83*61046927SAndroid Build Coastguard Worker }
84*61046927SAndroid Build Coastguard Worker
85*61046927SAndroid Build Coastguard Worker static __eglMustCastToProperFunctionPointerType
FetchVendorFunc(__EGLvendorInfo * vendor,int index,EGLint errorCode)86*61046927SAndroid Build Coastguard Worker FetchVendorFunc(__EGLvendorInfo *vendor, int index, EGLint errorCode)
87*61046927SAndroid Build Coastguard Worker {
88*61046927SAndroid Build Coastguard Worker __eglMustCastToProperFunctionPointerType func = NULL;
89*61046927SAndroid Build Coastguard Worker
90*61046927SAndroid Build Coastguard Worker if (vendor != NULL) {
91*61046927SAndroid Build Coastguard Worker func = exports->fetchDispatchEntry(vendor,
92*61046927SAndroid Build Coastguard Worker __EGL_DISPATCH_FUNC_INDICES[index]);
93*61046927SAndroid Build Coastguard Worker }
94*61046927SAndroid Build Coastguard Worker if (func == NULL) {
95*61046927SAndroid Build Coastguard Worker if (errorCode != EGL_SUCCESS) {
96*61046927SAndroid Build Coastguard Worker // Since we have no vendor, the follow-up eglGetError() call will
97*61046927SAndroid Build Coastguard Worker // end up using the GLVND error code. Set it here.
98*61046927SAndroid Build Coastguard Worker if (vendor == NULL) {
99*61046927SAndroid Build Coastguard Worker exports->setEGLError(errorCode);
100*61046927SAndroid Build Coastguard Worker }
101*61046927SAndroid Build Coastguard Worker _eglError(errorCode, __EGL_DISPATCH_FUNC_NAMES[index]);
102*61046927SAndroid Build Coastguard Worker }
103*61046927SAndroid Build Coastguard Worker return NULL;
104*61046927SAndroid Build Coastguard Worker }
105*61046927SAndroid Build Coastguard Worker
106*61046927SAndroid Build Coastguard Worker if (!exports->setLastVendor(vendor)) {
107*61046927SAndroid Build Coastguard Worker // Don't bother trying to set an error code in libglvnd. If
108*61046927SAndroid Build Coastguard Worker // setLastVendor failed, then setEGLError would also fail.
109*61046927SAndroid Build Coastguard Worker _eglError(errorCode, __EGL_DISPATCH_FUNC_NAMES[index]);
110*61046927SAndroid Build Coastguard Worker return NULL;
111*61046927SAndroid Build Coastguard Worker }
112*61046927SAndroid Build Coastguard Worker
113*61046927SAndroid Build Coastguard Worker return func;
114*61046927SAndroid Build Coastguard Worker }
115*61046927SAndroid Build Coastguard Worker
116*61046927SAndroid Build Coastguard Worker __eglMustCastToProperFunctionPointerType
__eglDispatchFetchByCurrent(int index)117*61046927SAndroid Build Coastguard Worker __eglDispatchFetchByCurrent(int index)
118*61046927SAndroid Build Coastguard Worker {
119*61046927SAndroid Build Coastguard Worker __EGLvendorInfo *vendor;
120*61046927SAndroid Build Coastguard Worker
121*61046927SAndroid Build Coastguard Worker // Note: This is only used for the eglWait* functions. For those, if
122*61046927SAndroid Build Coastguard Worker // there's no current context, then they're supposed to do nothing but
123*61046927SAndroid Build Coastguard Worker // return success.
124*61046927SAndroid Build Coastguard Worker exports->threadInit();
125*61046927SAndroid Build Coastguard Worker vendor = exports->getCurrentVendor();
126*61046927SAndroid Build Coastguard Worker return FetchVendorFunc(vendor, index, EGL_SUCCESS);
127*61046927SAndroid Build Coastguard Worker }
128*61046927SAndroid Build Coastguard Worker
129*61046927SAndroid Build Coastguard Worker __eglMustCastToProperFunctionPointerType
__eglDispatchFetchByDisplay(EGLDisplay dpy,int index)130*61046927SAndroid Build Coastguard Worker __eglDispatchFetchByDisplay(EGLDisplay dpy, int index)
131*61046927SAndroid Build Coastguard Worker {
132*61046927SAndroid Build Coastguard Worker __EGLvendorInfo *vendor;
133*61046927SAndroid Build Coastguard Worker
134*61046927SAndroid Build Coastguard Worker exports->threadInit();
135*61046927SAndroid Build Coastguard Worker vendor = exports->getVendorFromDisplay(dpy);
136*61046927SAndroid Build Coastguard Worker return FetchVendorFunc(vendor, index, EGL_BAD_DISPLAY);
137*61046927SAndroid Build Coastguard Worker }
138*61046927SAndroid Build Coastguard Worker
139*61046927SAndroid Build Coastguard Worker __eglMustCastToProperFunctionPointerType
__eglDispatchFetchByDevice(EGLDeviceEXT dev,int index)140*61046927SAndroid Build Coastguard Worker __eglDispatchFetchByDevice(EGLDeviceEXT dev, int index)
141*61046927SAndroid Build Coastguard Worker {
142*61046927SAndroid Build Coastguard Worker __EGLvendorInfo *vendor;
143*61046927SAndroid Build Coastguard Worker
144*61046927SAndroid Build Coastguard Worker exports->threadInit();
145*61046927SAndroid Build Coastguard Worker vendor = exports->getVendorFromDevice(dev);
146*61046927SAndroid Build Coastguard Worker return FetchVendorFunc(vendor, index, EGL_BAD_DEVICE_EXT);
147*61046927SAndroid Build Coastguard Worker }
148