1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Copyright © 2015 Rob Clark <[email protected]>
3*61046927SAndroid Build Coastguard Worker * SPDX-License-Identifier: MIT
4*61046927SAndroid Build Coastguard Worker *
5*61046927SAndroid Build Coastguard Worker * Authors:
6*61046927SAndroid Build Coastguard Worker * Rob Clark <[email protected]>
7*61046927SAndroid Build Coastguard Worker */
8*61046927SAndroid Build Coastguard Worker
9*61046927SAndroid Build Coastguard Worker #include "util/u_debug.h"
10*61046927SAndroid Build Coastguard Worker #include "util/u_math.h"
11*61046927SAndroid Build Coastguard Worker
12*61046927SAndroid Build Coastguard Worker #include "ir3_compiler.h"
13*61046927SAndroid Build Coastguard Worker #include "ir3_nir.h"
14*61046927SAndroid Build Coastguard Worker #include "ir3_shader.h"
15*61046927SAndroid Build Coastguard Worker
16*61046927SAndroid Build Coastguard Worker nir_def *
ir3_get_shared_driver_ubo(nir_builder * b,const struct ir3_driver_ubo * ubo)17*61046927SAndroid Build Coastguard Worker ir3_get_shared_driver_ubo(nir_builder *b, const struct ir3_driver_ubo *ubo)
18*61046927SAndroid Build Coastguard Worker {
19*61046927SAndroid Build Coastguard Worker assert(ubo->idx > 0);
20*61046927SAndroid Build Coastguard Worker
21*61046927SAndroid Build Coastguard Worker /* Binning shader shared ir3_driver_ubo definitions but not shader info */
22*61046927SAndroid Build Coastguard Worker b->shader->info.num_ubos = MAX2(b->shader->info.num_ubos, ubo->idx + 1);
23*61046927SAndroid Build Coastguard Worker return nir_imm_int(b, ubo->idx);
24*61046927SAndroid Build Coastguard Worker }
25*61046927SAndroid Build Coastguard Worker
26*61046927SAndroid Build Coastguard Worker nir_def *
ir3_get_driver_ubo(nir_builder * b,struct ir3_driver_ubo * ubo)27*61046927SAndroid Build Coastguard Worker ir3_get_driver_ubo(nir_builder *b, struct ir3_driver_ubo *ubo)
28*61046927SAndroid Build Coastguard Worker {
29*61046927SAndroid Build Coastguard Worker /* Pick a UBO index to use as our constant data. Skip UBO 0 since that's
30*61046927SAndroid Build Coastguard Worker * reserved for gallium's cb0.
31*61046927SAndroid Build Coastguard Worker */
32*61046927SAndroid Build Coastguard Worker if (ubo->idx == -1) {
33*61046927SAndroid Build Coastguard Worker if (b->shader->info.num_ubos == 0)
34*61046927SAndroid Build Coastguard Worker b->shader->info.num_ubos++;
35*61046927SAndroid Build Coastguard Worker ubo->idx = b->shader->info.num_ubos++;
36*61046927SAndroid Build Coastguard Worker return nir_imm_int(b, ubo->idx);
37*61046927SAndroid Build Coastguard Worker }
38*61046927SAndroid Build Coastguard Worker
39*61046927SAndroid Build Coastguard Worker return ir3_get_shared_driver_ubo(b, ubo);
40*61046927SAndroid Build Coastguard Worker }
41*61046927SAndroid Build Coastguard Worker
42*61046927SAndroid Build Coastguard Worker nir_def *
ir3_get_driver_consts_ubo(nir_builder * b,struct ir3_shader_variant * v)43*61046927SAndroid Build Coastguard Worker ir3_get_driver_consts_ubo(nir_builder *b, struct ir3_shader_variant *v)
44*61046927SAndroid Build Coastguard Worker {
45*61046927SAndroid Build Coastguard Worker if (v->binning_pass)
46*61046927SAndroid Build Coastguard Worker return ir3_get_shared_driver_ubo(b, &ir3_const_state(v)->consts_ubo);
47*61046927SAndroid Build Coastguard Worker return ir3_get_driver_ubo(b, &ir3_const_state_mut(v)->consts_ubo);
48*61046927SAndroid Build Coastguard Worker }
49*61046927SAndroid Build Coastguard Worker
50*61046927SAndroid Build Coastguard Worker nir_def *
ir3_load_driver_ubo(nir_builder * b,unsigned components,struct ir3_driver_ubo * ubo,unsigned offset)51*61046927SAndroid Build Coastguard Worker ir3_load_driver_ubo(nir_builder *b, unsigned components,
52*61046927SAndroid Build Coastguard Worker struct ir3_driver_ubo *ubo,
53*61046927SAndroid Build Coastguard Worker unsigned offset)
54*61046927SAndroid Build Coastguard Worker {
55*61046927SAndroid Build Coastguard Worker ubo->size = MAX2(ubo->size, offset + components);
56*61046927SAndroid Build Coastguard Worker
57*61046927SAndroid Build Coastguard Worker return nir_load_ubo(b, components, 32, ir3_get_driver_ubo(b, ubo),
58*61046927SAndroid Build Coastguard Worker nir_imm_int(b, offset * sizeof(uint32_t)),
59*61046927SAndroid Build Coastguard Worker .align_mul = 16,
60*61046927SAndroid Build Coastguard Worker .align_offset = (offset % 4) * sizeof(uint32_t),
61*61046927SAndroid Build Coastguard Worker .range_base = offset * sizeof(uint32_t),
62*61046927SAndroid Build Coastguard Worker .range = components * sizeof(uint32_t));
63*61046927SAndroid Build Coastguard Worker }
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard Worker nir_def *
ir3_load_driver_ubo_indirect(nir_builder * b,unsigned components,struct ir3_driver_ubo * ubo,unsigned base,nir_def * offset,unsigned range)66*61046927SAndroid Build Coastguard Worker ir3_load_driver_ubo_indirect(nir_builder *b, unsigned components,
67*61046927SAndroid Build Coastguard Worker struct ir3_driver_ubo *ubo,
68*61046927SAndroid Build Coastguard Worker unsigned base, nir_def *offset,
69*61046927SAndroid Build Coastguard Worker unsigned range)
70*61046927SAndroid Build Coastguard Worker {
71*61046927SAndroid Build Coastguard Worker assert(range > 0);
72*61046927SAndroid Build Coastguard Worker ubo->size = MAX2(ubo->size, base + components + (range - 1) * 4);
73*61046927SAndroid Build Coastguard Worker
74*61046927SAndroid Build Coastguard Worker return nir_load_ubo(b, components, 32, ir3_get_driver_ubo(b, ubo),
75*61046927SAndroid Build Coastguard Worker nir_iadd(b, nir_imul24(b, offset, nir_imm_int(b, 16)),
76*61046927SAndroid Build Coastguard Worker nir_imm_int(b, base * sizeof(uint32_t))),
77*61046927SAndroid Build Coastguard Worker .align_mul = 16,
78*61046927SAndroid Build Coastguard Worker .align_offset = (base % 4) * sizeof(uint32_t),
79*61046927SAndroid Build Coastguard Worker .range_base = base * sizeof(uint32_t),
80*61046927SAndroid Build Coastguard Worker .range = components * sizeof(uint32_t) +
81*61046927SAndroid Build Coastguard Worker (range - 1) * 16);
82*61046927SAndroid Build Coastguard Worker }
83*61046927SAndroid Build Coastguard Worker
84*61046927SAndroid Build Coastguard Worker static bool
ir3_nir_should_scalarize_mem(const nir_instr * instr,const void * data)85*61046927SAndroid Build Coastguard Worker ir3_nir_should_scalarize_mem(const nir_instr *instr, const void *data)
86*61046927SAndroid Build Coastguard Worker {
87*61046927SAndroid Build Coastguard Worker const struct ir3_compiler *compiler = data;
88*61046927SAndroid Build Coastguard Worker const nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
89*61046927SAndroid Build Coastguard Worker
90*61046927SAndroid Build Coastguard Worker /* Scalarize load_ssbo's that we could otherwise lower to isam,
91*61046927SAndroid Build Coastguard Worker * as the tex cache benefit outweighs the benefit of vectorizing
92*61046927SAndroid Build Coastguard Worker * Don't do this if (vectorized) isam.v is supported.
93*61046927SAndroid Build Coastguard Worker */
94*61046927SAndroid Build Coastguard Worker if ((intrin->intrinsic == nir_intrinsic_load_ssbo) &&
95*61046927SAndroid Build Coastguard Worker (nir_intrinsic_access(intrin) & ACCESS_CAN_REORDER) &&
96*61046927SAndroid Build Coastguard Worker compiler->has_isam_ssbo && !compiler->has_isam_v) {
97*61046927SAndroid Build Coastguard Worker return true;
98*61046927SAndroid Build Coastguard Worker }
99*61046927SAndroid Build Coastguard Worker
100*61046927SAndroid Build Coastguard Worker if ((intrin->intrinsic == nir_intrinsic_load_ssbo &&
101*61046927SAndroid Build Coastguard Worker intrin->def.bit_size == 8) ||
102*61046927SAndroid Build Coastguard Worker (intrin->intrinsic == nir_intrinsic_store_ssbo &&
103*61046927SAndroid Build Coastguard Worker intrin->src[0].ssa->bit_size == 8)) {
104*61046927SAndroid Build Coastguard Worker return true;
105*61046927SAndroid Build Coastguard Worker }
106*61046927SAndroid Build Coastguard Worker
107*61046927SAndroid Build Coastguard Worker return false;
108*61046927SAndroid Build Coastguard Worker }
109*61046927SAndroid Build Coastguard Worker
110*61046927SAndroid Build Coastguard Worker static bool
ir3_nir_should_vectorize_mem(unsigned align_mul,unsigned align_offset,unsigned bit_size,unsigned num_components,nir_intrinsic_instr * low,nir_intrinsic_instr * high,void * data)111*61046927SAndroid Build Coastguard Worker ir3_nir_should_vectorize_mem(unsigned align_mul, unsigned align_offset,
112*61046927SAndroid Build Coastguard Worker unsigned bit_size, unsigned num_components,
113*61046927SAndroid Build Coastguard Worker nir_intrinsic_instr *low,
114*61046927SAndroid Build Coastguard Worker nir_intrinsic_instr *high, void *data)
115*61046927SAndroid Build Coastguard Worker {
116*61046927SAndroid Build Coastguard Worker struct ir3_compiler *compiler = data;
117*61046927SAndroid Build Coastguard Worker unsigned byte_size = bit_size / 8;
118*61046927SAndroid Build Coastguard Worker
119*61046927SAndroid Build Coastguard Worker if (low->intrinsic == nir_intrinsic_load_const_ir3)
120*61046927SAndroid Build Coastguard Worker return bit_size <= 32 && num_components <= 4;
121*61046927SAndroid Build Coastguard Worker
122*61046927SAndroid Build Coastguard Worker if (low->intrinsic == nir_intrinsic_store_const_ir3)
123*61046927SAndroid Build Coastguard Worker return bit_size == 32 && num_components <= 4;
124*61046927SAndroid Build Coastguard Worker
125*61046927SAndroid Build Coastguard Worker /* Don't vectorize load_ssbo's that we could otherwise lower to isam,
126*61046927SAndroid Build Coastguard Worker * as the tex cache benefit outweighs the benefit of vectorizing. If we
127*61046927SAndroid Build Coastguard Worker * support isam.v, we can vectorize this though.
128*61046927SAndroid Build Coastguard Worker */
129*61046927SAndroid Build Coastguard Worker if ((low->intrinsic == nir_intrinsic_load_ssbo) &&
130*61046927SAndroid Build Coastguard Worker (nir_intrinsic_access(low) & ACCESS_CAN_REORDER) &&
131*61046927SAndroid Build Coastguard Worker compiler->has_isam_ssbo && !compiler->has_isam_v) {
132*61046927SAndroid Build Coastguard Worker return false;
133*61046927SAndroid Build Coastguard Worker }
134*61046927SAndroid Build Coastguard Worker
135*61046927SAndroid Build Coastguard Worker if (low->intrinsic != nir_intrinsic_load_ubo) {
136*61046927SAndroid Build Coastguard Worker return bit_size <= 32 && align_mul >= byte_size &&
137*61046927SAndroid Build Coastguard Worker align_offset % byte_size == 0 &&
138*61046927SAndroid Build Coastguard Worker num_components <= 4;
139*61046927SAndroid Build Coastguard Worker }
140*61046927SAndroid Build Coastguard Worker
141*61046927SAndroid Build Coastguard Worker assert(bit_size >= 8);
142*61046927SAndroid Build Coastguard Worker if (bit_size != 32)
143*61046927SAndroid Build Coastguard Worker return false;
144*61046927SAndroid Build Coastguard Worker
145*61046927SAndroid Build Coastguard Worker int size = num_components * byte_size;
146*61046927SAndroid Build Coastguard Worker
147*61046927SAndroid Build Coastguard Worker /* Don't care about alignment past vec4. */
148*61046927SAndroid Build Coastguard Worker assert(util_is_power_of_two_nonzero(align_mul));
149*61046927SAndroid Build Coastguard Worker align_mul = MIN2(align_mul, 16);
150*61046927SAndroid Build Coastguard Worker align_offset &= 15;
151*61046927SAndroid Build Coastguard Worker
152*61046927SAndroid Build Coastguard Worker /* Our offset alignment should aways be at least 4 bytes */
153*61046927SAndroid Build Coastguard Worker if (align_mul < 4)
154*61046927SAndroid Build Coastguard Worker return false;
155*61046927SAndroid Build Coastguard Worker
156*61046927SAndroid Build Coastguard Worker unsigned worst_start_offset = 16 - align_mul + align_offset;
157*61046927SAndroid Build Coastguard Worker if (worst_start_offset + size > 16)
158*61046927SAndroid Build Coastguard Worker return false;
159*61046927SAndroid Build Coastguard Worker
160*61046927SAndroid Build Coastguard Worker return true;
161*61046927SAndroid Build Coastguard Worker }
162*61046927SAndroid Build Coastguard Worker
163*61046927SAndroid Build Coastguard Worker static unsigned
ir3_lower_bit_size(const nir_instr * instr,UNUSED void * data)164*61046927SAndroid Build Coastguard Worker ir3_lower_bit_size(const nir_instr *instr, UNUSED void *data)
165*61046927SAndroid Build Coastguard Worker {
166*61046927SAndroid Build Coastguard Worker if (instr->type == nir_instr_type_intrinsic) {
167*61046927SAndroid Build Coastguard Worker nir_intrinsic_instr *intrinsic = nir_instr_as_intrinsic(instr);
168*61046927SAndroid Build Coastguard Worker switch (intrinsic->intrinsic) {
169*61046927SAndroid Build Coastguard Worker case nir_intrinsic_exclusive_scan:
170*61046927SAndroid Build Coastguard Worker case nir_intrinsic_inclusive_scan:
171*61046927SAndroid Build Coastguard Worker case nir_intrinsic_quad_broadcast:
172*61046927SAndroid Build Coastguard Worker case nir_intrinsic_quad_swap_diagonal:
173*61046927SAndroid Build Coastguard Worker case nir_intrinsic_quad_swap_horizontal:
174*61046927SAndroid Build Coastguard Worker case nir_intrinsic_quad_swap_vertical:
175*61046927SAndroid Build Coastguard Worker case nir_intrinsic_reduce:
176*61046927SAndroid Build Coastguard Worker return intrinsic->def.bit_size == 8 ? 16 : 0;
177*61046927SAndroid Build Coastguard Worker default:
178*61046927SAndroid Build Coastguard Worker break;
179*61046927SAndroid Build Coastguard Worker }
180*61046927SAndroid Build Coastguard Worker }
181*61046927SAndroid Build Coastguard Worker
182*61046927SAndroid Build Coastguard Worker if (instr->type == nir_instr_type_alu) {
183*61046927SAndroid Build Coastguard Worker nir_alu_instr *alu = nir_instr_as_alu(instr);
184*61046927SAndroid Build Coastguard Worker switch (alu->op) {
185*61046927SAndroid Build Coastguard Worker case nir_op_iabs:
186*61046927SAndroid Build Coastguard Worker case nir_op_iadd_sat:
187*61046927SAndroid Build Coastguard Worker case nir_op_imax:
188*61046927SAndroid Build Coastguard Worker case nir_op_imin:
189*61046927SAndroid Build Coastguard Worker case nir_op_ineg:
190*61046927SAndroid Build Coastguard Worker case nir_op_ishl:
191*61046927SAndroid Build Coastguard Worker case nir_op_ishr:
192*61046927SAndroid Build Coastguard Worker case nir_op_isub_sat:
193*61046927SAndroid Build Coastguard Worker case nir_op_uadd_sat:
194*61046927SAndroid Build Coastguard Worker case nir_op_umax:
195*61046927SAndroid Build Coastguard Worker case nir_op_umin:
196*61046927SAndroid Build Coastguard Worker case nir_op_ushr:
197*61046927SAndroid Build Coastguard Worker return alu->def.bit_size == 8 ? 16 : 0;
198*61046927SAndroid Build Coastguard Worker case nir_op_ieq:
199*61046927SAndroid Build Coastguard Worker case nir_op_ige:
200*61046927SAndroid Build Coastguard Worker case nir_op_ilt:
201*61046927SAndroid Build Coastguard Worker case nir_op_ine:
202*61046927SAndroid Build Coastguard Worker case nir_op_uge:
203*61046927SAndroid Build Coastguard Worker case nir_op_ult:
204*61046927SAndroid Build Coastguard Worker return nir_src_bit_size(alu->src[0].src) == 8 ? 16 : 0;
205*61046927SAndroid Build Coastguard Worker default:
206*61046927SAndroid Build Coastguard Worker break;
207*61046927SAndroid Build Coastguard Worker }
208*61046927SAndroid Build Coastguard Worker }
209*61046927SAndroid Build Coastguard Worker
210*61046927SAndroid Build Coastguard Worker return 0;
211*61046927SAndroid Build Coastguard Worker }
212*61046927SAndroid Build Coastguard Worker
213*61046927SAndroid Build Coastguard Worker static void
ir3_get_variable_size_align_bytes(const glsl_type * type,unsigned * size,unsigned * align)214*61046927SAndroid Build Coastguard Worker ir3_get_variable_size_align_bytes(const glsl_type *type, unsigned *size, unsigned *align)
215*61046927SAndroid Build Coastguard Worker {
216*61046927SAndroid Build Coastguard Worker switch (type->base_type) {
217*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_ARRAY:
218*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_INTERFACE:
219*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_STRUCT:
220*61046927SAndroid Build Coastguard Worker glsl_size_align_handle_array_and_structs(type, ir3_get_variable_size_align_bytes,
221*61046927SAndroid Build Coastguard Worker size, align);
222*61046927SAndroid Build Coastguard Worker break;
223*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_UINT8:
224*61046927SAndroid Build Coastguard Worker case GLSL_TYPE_INT8:
225*61046927SAndroid Build Coastguard Worker /* 8-bit values are handled through 16-bit half-registers, so the resulting size
226*61046927SAndroid Build Coastguard Worker * and alignment value has to be doubled to reflect the actual variable size
227*61046927SAndroid Build Coastguard Worker * requirement.
228*61046927SAndroid Build Coastguard Worker */
229*61046927SAndroid Build Coastguard Worker *size = 2 * glsl_get_components(type);
230*61046927SAndroid Build Coastguard Worker *align = 2;
231*61046927SAndroid Build Coastguard Worker break;
232*61046927SAndroid Build Coastguard Worker default:
233*61046927SAndroid Build Coastguard Worker glsl_get_natural_size_align_bytes(type, size, align);
234*61046927SAndroid Build Coastguard Worker break;
235*61046927SAndroid Build Coastguard Worker }
236*61046927SAndroid Build Coastguard Worker }
237*61046927SAndroid Build Coastguard Worker
238*61046927SAndroid Build Coastguard Worker #define OPT(nir, pass, ...) \
239*61046927SAndroid Build Coastguard Worker ({ \
240*61046927SAndroid Build Coastguard Worker bool this_progress = false; \
241*61046927SAndroid Build Coastguard Worker NIR_PASS(this_progress, nir, pass, ##__VA_ARGS__); \
242*61046927SAndroid Build Coastguard Worker this_progress; \
243*61046927SAndroid Build Coastguard Worker })
244*61046927SAndroid Build Coastguard Worker
245*61046927SAndroid Build Coastguard Worker #define OPT_V(nir, pass, ...) NIR_PASS_V(nir, pass, ##__VA_ARGS__)
246*61046927SAndroid Build Coastguard Worker
247*61046927SAndroid Build Coastguard Worker bool
ir3_optimize_loop(struct ir3_compiler * compiler,nir_shader * s)248*61046927SAndroid Build Coastguard Worker ir3_optimize_loop(struct ir3_compiler *compiler, nir_shader *s)
249*61046927SAndroid Build Coastguard Worker {
250*61046927SAndroid Build Coastguard Worker MESA_TRACE_FUNC();
251*61046927SAndroid Build Coastguard Worker
252*61046927SAndroid Build Coastguard Worker bool progress;
253*61046927SAndroid Build Coastguard Worker bool did_progress = false;
254*61046927SAndroid Build Coastguard Worker unsigned lower_flrp = (s->options->lower_flrp16 ? 16 : 0) |
255*61046927SAndroid Build Coastguard Worker (s->options->lower_flrp32 ? 32 : 0) |
256*61046927SAndroid Build Coastguard Worker (s->options->lower_flrp64 ? 64 : 0);
257*61046927SAndroid Build Coastguard Worker
258*61046927SAndroid Build Coastguard Worker do {
259*61046927SAndroid Build Coastguard Worker progress = false;
260*61046927SAndroid Build Coastguard Worker
261*61046927SAndroid Build Coastguard Worker OPT_V(s, nir_lower_vars_to_ssa);
262*61046927SAndroid Build Coastguard Worker progress |= OPT(s, nir_lower_alu_to_scalar, NULL, NULL);
263*61046927SAndroid Build Coastguard Worker progress |= OPT(s, nir_lower_phis_to_scalar, false);
264*61046927SAndroid Build Coastguard Worker
265*61046927SAndroid Build Coastguard Worker progress |= OPT(s, nir_copy_prop);
266*61046927SAndroid Build Coastguard Worker progress |= OPT(s, nir_opt_deref);
267*61046927SAndroid Build Coastguard Worker progress |= OPT(s, nir_opt_dce);
268*61046927SAndroid Build Coastguard Worker progress |= OPT(s, nir_opt_cse);
269*61046927SAndroid Build Coastguard Worker
270*61046927SAndroid Build Coastguard Worker progress |= OPT(s, nir_opt_find_array_copies);
271*61046927SAndroid Build Coastguard Worker progress |= OPT(s, nir_opt_copy_prop_vars);
272*61046927SAndroid Build Coastguard Worker progress |= OPT(s, nir_opt_dead_write_vars);
273*61046927SAndroid Build Coastguard Worker
274*61046927SAndroid Build Coastguard Worker static int gcm = -1;
275*61046927SAndroid Build Coastguard Worker if (gcm == -1)
276*61046927SAndroid Build Coastguard Worker gcm = debug_get_num_option("GCM", 0);
277*61046927SAndroid Build Coastguard Worker if (gcm == 1)
278*61046927SAndroid Build Coastguard Worker progress |= OPT(s, nir_opt_gcm, true);
279*61046927SAndroid Build Coastguard Worker else if (gcm == 2)
280*61046927SAndroid Build Coastguard Worker progress |= OPT(s, nir_opt_gcm, false);
281*61046927SAndroid Build Coastguard Worker progress |= OPT(s, nir_opt_peephole_select, 16, true, true);
282*61046927SAndroid Build Coastguard Worker progress |= OPT(s, nir_opt_intrinsics);
283*61046927SAndroid Build Coastguard Worker /* NOTE: GS lowering inserts an output var with varying slot that
284*61046927SAndroid Build Coastguard Worker * is larger than VARYING_SLOT_MAX (ie. GS_VERTEX_FLAGS_IR3),
285*61046927SAndroid Build Coastguard Worker * which triggers asserts in nir_shader_gather_info(). To work
286*61046927SAndroid Build Coastguard Worker * around that skip lowering phi precision for GS.
287*61046927SAndroid Build Coastguard Worker *
288*61046927SAndroid Build Coastguard Worker * Calling nir_shader_gather_info() late also seems to cause
289*61046927SAndroid Build Coastguard Worker * problems for tess lowering, for now since we only enable
290*61046927SAndroid Build Coastguard Worker * fp16/int16 for frag and compute, skip phi precision lowering
291*61046927SAndroid Build Coastguard Worker * for other stages.
292*61046927SAndroid Build Coastguard Worker */
293*61046927SAndroid Build Coastguard Worker if ((s->info.stage == MESA_SHADER_FRAGMENT) ||
294*61046927SAndroid Build Coastguard Worker (s->info.stage == MESA_SHADER_COMPUTE) ||
295*61046927SAndroid Build Coastguard Worker (s->info.stage == MESA_SHADER_KERNEL)) {
296*61046927SAndroid Build Coastguard Worker progress |= OPT(s, nir_opt_phi_precision);
297*61046927SAndroid Build Coastguard Worker }
298*61046927SAndroid Build Coastguard Worker progress |= OPT(s, nir_opt_algebraic);
299*61046927SAndroid Build Coastguard Worker progress |= OPT(s, nir_lower_alu);
300*61046927SAndroid Build Coastguard Worker progress |= OPT(s, nir_lower_pack);
301*61046927SAndroid Build Coastguard Worker progress |= OPT(s, nir_lower_bit_size, ir3_lower_bit_size, NULL);
302*61046927SAndroid Build Coastguard Worker progress |= OPT(s, nir_opt_constant_folding);
303*61046927SAndroid Build Coastguard Worker
304*61046927SAndroid Build Coastguard Worker const nir_opt_offsets_options offset_options = {
305*61046927SAndroid Build Coastguard Worker /* How large an offset we can encode in the instr's immediate field.
306*61046927SAndroid Build Coastguard Worker */
307*61046927SAndroid Build Coastguard Worker .uniform_max = (1 << 9) - 1,
308*61046927SAndroid Build Coastguard Worker
309*61046927SAndroid Build Coastguard Worker /* STL/LDL have 13b for offset with MSB being a sign bit, but this opt
310*61046927SAndroid Build Coastguard Worker * doesn't deal with negative offsets.
311*61046927SAndroid Build Coastguard Worker */
312*61046927SAndroid Build Coastguard Worker .shared_max = (1 << 12) - 1,
313*61046927SAndroid Build Coastguard Worker
314*61046927SAndroid Build Coastguard Worker .buffer_max = 0,
315*61046927SAndroid Build Coastguard Worker .max_offset_cb = ir3_nir_max_imm_offset,
316*61046927SAndroid Build Coastguard Worker .max_offset_data = compiler,
317*61046927SAndroid Build Coastguard Worker .allow_offset_wrap = true,
318*61046927SAndroid Build Coastguard Worker };
319*61046927SAndroid Build Coastguard Worker progress |= OPT(s, nir_opt_offsets, &offset_options);
320*61046927SAndroid Build Coastguard Worker
321*61046927SAndroid Build Coastguard Worker nir_load_store_vectorize_options vectorize_opts = {
322*61046927SAndroid Build Coastguard Worker .modes = nir_var_mem_ubo | nir_var_mem_ssbo | nir_var_uniform,
323*61046927SAndroid Build Coastguard Worker .callback = ir3_nir_should_vectorize_mem,
324*61046927SAndroid Build Coastguard Worker .robust_modes = compiler->options.robust_buffer_access2 ?
325*61046927SAndroid Build Coastguard Worker nir_var_mem_ubo | nir_var_mem_ssbo : 0,
326*61046927SAndroid Build Coastguard Worker .cb_data = compiler,
327*61046927SAndroid Build Coastguard Worker };
328*61046927SAndroid Build Coastguard Worker progress |= OPT(s, nir_opt_load_store_vectorize, &vectorize_opts);
329*61046927SAndroid Build Coastguard Worker
330*61046927SAndroid Build Coastguard Worker if (lower_flrp != 0) {
331*61046927SAndroid Build Coastguard Worker if (OPT(s, nir_lower_flrp, lower_flrp, false /* always_precise */)) {
332*61046927SAndroid Build Coastguard Worker OPT(s, nir_opt_constant_folding);
333*61046927SAndroid Build Coastguard Worker progress = true;
334*61046927SAndroid Build Coastguard Worker }
335*61046927SAndroid Build Coastguard Worker
336*61046927SAndroid Build Coastguard Worker /* Nothing should rematerialize any flrps, so we only
337*61046927SAndroid Build Coastguard Worker * need to do this lowering once.
338*61046927SAndroid Build Coastguard Worker */
339*61046927SAndroid Build Coastguard Worker lower_flrp = 0;
340*61046927SAndroid Build Coastguard Worker }
341*61046927SAndroid Build Coastguard Worker
342*61046927SAndroid Build Coastguard Worker progress |= OPT(s, nir_opt_dead_cf);
343*61046927SAndroid Build Coastguard Worker if (OPT(s, nir_opt_loop)) {
344*61046927SAndroid Build Coastguard Worker progress |= true;
345*61046927SAndroid Build Coastguard Worker /* If nir_opt_loop makes progress, then we need to clean
346*61046927SAndroid Build Coastguard Worker * things up if we want any hope of nir_opt_if or nir_opt_loop_unroll
347*61046927SAndroid Build Coastguard Worker * to make progress.
348*61046927SAndroid Build Coastguard Worker */
349*61046927SAndroid Build Coastguard Worker OPT(s, nir_copy_prop);
350*61046927SAndroid Build Coastguard Worker OPT(s, nir_opt_dce);
351*61046927SAndroid Build Coastguard Worker }
352*61046927SAndroid Build Coastguard Worker progress |= OPT(s, nir_opt_if, nir_opt_if_optimize_phi_true_false);
353*61046927SAndroid Build Coastguard Worker progress |= OPT(s, nir_opt_loop_unroll);
354*61046927SAndroid Build Coastguard Worker progress |= OPT(s, nir_lower_64bit_phis);
355*61046927SAndroid Build Coastguard Worker progress |= OPT(s, nir_opt_remove_phis);
356*61046927SAndroid Build Coastguard Worker progress |= OPT(s, nir_opt_undef);
357*61046927SAndroid Build Coastguard Worker did_progress |= progress;
358*61046927SAndroid Build Coastguard Worker } while (progress);
359*61046927SAndroid Build Coastguard Worker
360*61046927SAndroid Build Coastguard Worker OPT(s, nir_lower_var_copies);
361*61046927SAndroid Build Coastguard Worker return did_progress;
362*61046927SAndroid Build Coastguard Worker }
363*61046927SAndroid Build Coastguard Worker
364*61046927SAndroid Build Coastguard Worker static bool
should_split_wrmask(const nir_instr * instr,const void * data)365*61046927SAndroid Build Coastguard Worker should_split_wrmask(const nir_instr *instr, const void *data)
366*61046927SAndroid Build Coastguard Worker {
367*61046927SAndroid Build Coastguard Worker nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
368*61046927SAndroid Build Coastguard Worker
369*61046927SAndroid Build Coastguard Worker switch (intr->intrinsic) {
370*61046927SAndroid Build Coastguard Worker case nir_intrinsic_store_ssbo:
371*61046927SAndroid Build Coastguard Worker case nir_intrinsic_store_shared:
372*61046927SAndroid Build Coastguard Worker case nir_intrinsic_store_global:
373*61046927SAndroid Build Coastguard Worker case nir_intrinsic_store_scratch:
374*61046927SAndroid Build Coastguard Worker return true;
375*61046927SAndroid Build Coastguard Worker default:
376*61046927SAndroid Build Coastguard Worker return false;
377*61046927SAndroid Build Coastguard Worker }
378*61046927SAndroid Build Coastguard Worker }
379*61046927SAndroid Build Coastguard Worker
380*61046927SAndroid Build Coastguard Worker static bool
ir3_nir_lower_ssbo_size_filter(const nir_instr * instr,const void * data)381*61046927SAndroid Build Coastguard Worker ir3_nir_lower_ssbo_size_filter(const nir_instr *instr, const void *data)
382*61046927SAndroid Build Coastguard Worker {
383*61046927SAndroid Build Coastguard Worker return instr->type == nir_instr_type_intrinsic &&
384*61046927SAndroid Build Coastguard Worker nir_instr_as_intrinsic(instr)->intrinsic ==
385*61046927SAndroid Build Coastguard Worker nir_intrinsic_get_ssbo_size;
386*61046927SAndroid Build Coastguard Worker }
387*61046927SAndroid Build Coastguard Worker
388*61046927SAndroid Build Coastguard Worker static nir_def *
ir3_nir_lower_ssbo_size_instr(nir_builder * b,nir_instr * instr,void * data)389*61046927SAndroid Build Coastguard Worker ir3_nir_lower_ssbo_size_instr(nir_builder *b, nir_instr *instr, void *data)
390*61046927SAndroid Build Coastguard Worker {
391*61046927SAndroid Build Coastguard Worker uint8_t ssbo_size_to_bytes_shift = *(uint8_t *) data;
392*61046927SAndroid Build Coastguard Worker nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
393*61046927SAndroid Build Coastguard Worker return nir_ishl_imm(b, &intr->def, ssbo_size_to_bytes_shift);
394*61046927SAndroid Build Coastguard Worker }
395*61046927SAndroid Build Coastguard Worker
396*61046927SAndroid Build Coastguard Worker static bool
ir3_nir_lower_ssbo_size(nir_shader * s,uint8_t ssbo_size_to_bytes_shift)397*61046927SAndroid Build Coastguard Worker ir3_nir_lower_ssbo_size(nir_shader *s, uint8_t ssbo_size_to_bytes_shift)
398*61046927SAndroid Build Coastguard Worker {
399*61046927SAndroid Build Coastguard Worker return nir_shader_lower_instructions(s, ir3_nir_lower_ssbo_size_filter,
400*61046927SAndroid Build Coastguard Worker ir3_nir_lower_ssbo_size_instr,
401*61046927SAndroid Build Coastguard Worker &ssbo_size_to_bytes_shift);
402*61046927SAndroid Build Coastguard Worker }
403*61046927SAndroid Build Coastguard Worker
404*61046927SAndroid Build Coastguard Worker void
ir3_nir_lower_io_to_temporaries(nir_shader * s)405*61046927SAndroid Build Coastguard Worker ir3_nir_lower_io_to_temporaries(nir_shader *s)
406*61046927SAndroid Build Coastguard Worker {
407*61046927SAndroid Build Coastguard Worker /* Outputs consumed by the VPC, VS inputs, and FS outputs are all handled
408*61046927SAndroid Build Coastguard Worker * by the hardware pre-loading registers at the beginning and then reading
409*61046927SAndroid Build Coastguard Worker * them at the end, so we can't access them indirectly except through
410*61046927SAndroid Build Coastguard Worker * normal register-indirect accesses, and therefore ir3 doesn't support
411*61046927SAndroid Build Coastguard Worker * indirect accesses on those. Other i/o is lowered in ir3_nir_lower_tess,
412*61046927SAndroid Build Coastguard Worker * and indirects work just fine for those. GS outputs may be consumed by
413*61046927SAndroid Build Coastguard Worker * VPC, but have their own lowering in ir3_nir_lower_gs() which does
414*61046927SAndroid Build Coastguard Worker * something similar to nir_lower_io_to_temporaries so we shouldn't need
415*61046927SAndroid Build Coastguard Worker * to lower them.
416*61046927SAndroid Build Coastguard Worker *
417*61046927SAndroid Build Coastguard Worker * Note: this might be a little inefficient for VS or TES outputs which are
418*61046927SAndroid Build Coastguard Worker * when the next stage isn't an FS, but it probably don't make sense to
419*61046927SAndroid Build Coastguard Worker * depend on the next stage before variant creation.
420*61046927SAndroid Build Coastguard Worker *
421*61046927SAndroid Build Coastguard Worker * TODO: for gallium, mesa/st also does some redundant lowering, including
422*61046927SAndroid Build Coastguard Worker * running this pass for GS inputs/outputs which we don't want but not
423*61046927SAndroid Build Coastguard Worker * including TES outputs or FS inputs which we do need. We should probably
424*61046927SAndroid Build Coastguard Worker * stop doing that once we're sure all drivers are doing their own
425*61046927SAndroid Build Coastguard Worker * indirect i/o lowering.
426*61046927SAndroid Build Coastguard Worker */
427*61046927SAndroid Build Coastguard Worker bool lower_input = s->info.stage == MESA_SHADER_VERTEX ||
428*61046927SAndroid Build Coastguard Worker s->info.stage == MESA_SHADER_FRAGMENT;
429*61046927SAndroid Build Coastguard Worker bool lower_output = s->info.stage != MESA_SHADER_TESS_CTRL &&
430*61046927SAndroid Build Coastguard Worker s->info.stage != MESA_SHADER_GEOMETRY;
431*61046927SAndroid Build Coastguard Worker if (lower_input || lower_output) {
432*61046927SAndroid Build Coastguard Worker NIR_PASS_V(s, nir_lower_io_to_temporaries, nir_shader_get_entrypoint(s),
433*61046927SAndroid Build Coastguard Worker lower_output, lower_input);
434*61046927SAndroid Build Coastguard Worker
435*61046927SAndroid Build Coastguard Worker /* nir_lower_io_to_temporaries() creates global variables and copy
436*61046927SAndroid Build Coastguard Worker * instructions which need to be cleaned up.
437*61046927SAndroid Build Coastguard Worker */
438*61046927SAndroid Build Coastguard Worker NIR_PASS_V(s, nir_split_var_copies);
439*61046927SAndroid Build Coastguard Worker NIR_PASS_V(s, nir_lower_var_copies);
440*61046927SAndroid Build Coastguard Worker NIR_PASS_V(s, nir_lower_global_vars_to_local);
441*61046927SAndroid Build Coastguard Worker }
442*61046927SAndroid Build Coastguard Worker
443*61046927SAndroid Build Coastguard Worker /* Regardless of the above, we need to lower indirect references to
444*61046927SAndroid Build Coastguard Worker * compact variables such as clip/cull distances because due to how
445*61046927SAndroid Build Coastguard Worker * TCS<->TES IO works we cannot handle indirect accesses that "straddle"
446*61046927SAndroid Build Coastguard Worker * vec4 components. nir_lower_indirect_derefs has a special case for
447*61046927SAndroid Build Coastguard Worker * compact variables, so it will actually lower them even though we pass
448*61046927SAndroid Build Coastguard Worker * in 0 modes.
449*61046927SAndroid Build Coastguard Worker *
450*61046927SAndroid Build Coastguard Worker * Using temporaries would be slightly better but
451*61046927SAndroid Build Coastguard Worker * nir_lower_io_to_temporaries currently doesn't support TCS i/o.
452*61046927SAndroid Build Coastguard Worker */
453*61046927SAndroid Build Coastguard Worker NIR_PASS_V(s, nir_lower_indirect_derefs, 0, UINT32_MAX);
454*61046927SAndroid Build Coastguard Worker }
455*61046927SAndroid Build Coastguard Worker
456*61046927SAndroid Build Coastguard Worker /**
457*61046927SAndroid Build Coastguard Worker * Inserts an add of 0.5 to floating point array index values in texture coordinates.
458*61046927SAndroid Build Coastguard Worker */
459*61046927SAndroid Build Coastguard Worker static bool
ir3_nir_lower_array_sampler_cb(struct nir_builder * b,nir_instr * instr,void * _data)460*61046927SAndroid Build Coastguard Worker ir3_nir_lower_array_sampler_cb(struct nir_builder *b, nir_instr *instr, void *_data)
461*61046927SAndroid Build Coastguard Worker {
462*61046927SAndroid Build Coastguard Worker if (instr->type != nir_instr_type_tex)
463*61046927SAndroid Build Coastguard Worker return false;
464*61046927SAndroid Build Coastguard Worker
465*61046927SAndroid Build Coastguard Worker nir_tex_instr *tex = nir_instr_as_tex(instr);
466*61046927SAndroid Build Coastguard Worker if (!tex->is_array || tex->op == nir_texop_lod)
467*61046927SAndroid Build Coastguard Worker return false;
468*61046927SAndroid Build Coastguard Worker
469*61046927SAndroid Build Coastguard Worker int coord_idx = nir_tex_instr_src_index(tex, nir_tex_src_coord);
470*61046927SAndroid Build Coastguard Worker if (coord_idx == -1 ||
471*61046927SAndroid Build Coastguard Worker nir_tex_instr_src_type(tex, coord_idx) != nir_type_float)
472*61046927SAndroid Build Coastguard Worker return false;
473*61046927SAndroid Build Coastguard Worker
474*61046927SAndroid Build Coastguard Worker b->cursor = nir_before_instr(&tex->instr);
475*61046927SAndroid Build Coastguard Worker
476*61046927SAndroid Build Coastguard Worker unsigned ncomp = tex->coord_components;
477*61046927SAndroid Build Coastguard Worker nir_def *src = tex->src[coord_idx].src.ssa;
478*61046927SAndroid Build Coastguard Worker
479*61046927SAndroid Build Coastguard Worker assume(ncomp >= 1);
480*61046927SAndroid Build Coastguard Worker nir_def *ai = nir_channel(b, src, ncomp - 1);
481*61046927SAndroid Build Coastguard Worker ai = nir_fadd_imm(b, ai, 0.5);
482*61046927SAndroid Build Coastguard Worker nir_src_rewrite(&tex->src[coord_idx].src,
483*61046927SAndroid Build Coastguard Worker nir_vector_insert_imm(b, src, ai, ncomp - 1));
484*61046927SAndroid Build Coastguard Worker return true;
485*61046927SAndroid Build Coastguard Worker }
486*61046927SAndroid Build Coastguard Worker
487*61046927SAndroid Build Coastguard Worker static bool
ir3_nir_lower_array_sampler(nir_shader * shader)488*61046927SAndroid Build Coastguard Worker ir3_nir_lower_array_sampler(nir_shader *shader)
489*61046927SAndroid Build Coastguard Worker {
490*61046927SAndroid Build Coastguard Worker return nir_shader_instructions_pass(
491*61046927SAndroid Build Coastguard Worker shader, ir3_nir_lower_array_sampler_cb,
492*61046927SAndroid Build Coastguard Worker nir_metadata_control_flow, NULL);
493*61046927SAndroid Build Coastguard Worker }
494*61046927SAndroid Build Coastguard Worker
495*61046927SAndroid Build Coastguard Worker void
ir3_finalize_nir(struct ir3_compiler * compiler,nir_shader * s)496*61046927SAndroid Build Coastguard Worker ir3_finalize_nir(struct ir3_compiler *compiler, nir_shader *s)
497*61046927SAndroid Build Coastguard Worker {
498*61046927SAndroid Build Coastguard Worker MESA_TRACE_FUNC();
499*61046927SAndroid Build Coastguard Worker
500*61046927SAndroid Build Coastguard Worker struct nir_lower_tex_options tex_options = {
501*61046927SAndroid Build Coastguard Worker .lower_rect = 0,
502*61046927SAndroid Build Coastguard Worker .lower_tg4_offsets = true,
503*61046927SAndroid Build Coastguard Worker .lower_invalid_implicit_lod = true,
504*61046927SAndroid Build Coastguard Worker .lower_index_to_offset = true,
505*61046927SAndroid Build Coastguard Worker };
506*61046927SAndroid Build Coastguard Worker
507*61046927SAndroid Build Coastguard Worker if (compiler->gen >= 4) {
508*61046927SAndroid Build Coastguard Worker /* a4xx seems to have *no* sam.p */
509*61046927SAndroid Build Coastguard Worker tex_options.lower_txp = ~0; /* lower all txp */
510*61046927SAndroid Build Coastguard Worker } else {
511*61046927SAndroid Build Coastguard Worker /* a3xx just needs to avoid sam.p for 3d tex */
512*61046927SAndroid Build Coastguard Worker tex_options.lower_txp = (1 << GLSL_SAMPLER_DIM_3D);
513*61046927SAndroid Build Coastguard Worker }
514*61046927SAndroid Build Coastguard Worker
515*61046927SAndroid Build Coastguard Worker if (ir3_shader_debug & IR3_DBG_DISASM) {
516*61046927SAndroid Build Coastguard Worker mesa_logi("----------------------");
517*61046927SAndroid Build Coastguard Worker nir_log_shaderi(s);
518*61046927SAndroid Build Coastguard Worker mesa_logi("----------------------");
519*61046927SAndroid Build Coastguard Worker }
520*61046927SAndroid Build Coastguard Worker
521*61046927SAndroid Build Coastguard Worker if (s->info.stage == MESA_SHADER_GEOMETRY)
522*61046927SAndroid Build Coastguard Worker NIR_PASS_V(s, ir3_nir_lower_gs);
523*61046927SAndroid Build Coastguard Worker
524*61046927SAndroid Build Coastguard Worker NIR_PASS_V(s, nir_lower_frexp);
525*61046927SAndroid Build Coastguard Worker NIR_PASS_V(s, nir_lower_amul, ir3_glsl_type_size);
526*61046927SAndroid Build Coastguard Worker
527*61046927SAndroid Build Coastguard Worker OPT_V(s, nir_lower_wrmasks, should_split_wrmask, s);
528*61046927SAndroid Build Coastguard Worker
529*61046927SAndroid Build Coastguard Worker OPT_V(s, nir_lower_tex, &tex_options);
530*61046927SAndroid Build Coastguard Worker OPT_V(s, nir_lower_load_const_to_scalar);
531*61046927SAndroid Build Coastguard Worker
532*61046927SAndroid Build Coastguard Worker if (compiler->array_index_add_half)
533*61046927SAndroid Build Coastguard Worker OPT_V(s, ir3_nir_lower_array_sampler);
534*61046927SAndroid Build Coastguard Worker
535*61046927SAndroid Build Coastguard Worker OPT_V(s, nir_lower_is_helper_invocation);
536*61046927SAndroid Build Coastguard Worker
537*61046927SAndroid Build Coastguard Worker ir3_optimize_loop(compiler, s);
538*61046927SAndroid Build Coastguard Worker
539*61046927SAndroid Build Coastguard Worker /* do idiv lowering after first opt loop to get a chance to propagate
540*61046927SAndroid Build Coastguard Worker * constants for divide by immed power-of-two:
541*61046927SAndroid Build Coastguard Worker */
542*61046927SAndroid Build Coastguard Worker nir_lower_idiv_options idiv_options = {
543*61046927SAndroid Build Coastguard Worker .allow_fp16 = true,
544*61046927SAndroid Build Coastguard Worker };
545*61046927SAndroid Build Coastguard Worker bool idiv_progress = OPT(s, nir_opt_idiv_const, 8);
546*61046927SAndroid Build Coastguard Worker idiv_progress |= OPT(s, nir_lower_idiv, &idiv_options);
547*61046927SAndroid Build Coastguard Worker
548*61046927SAndroid Build Coastguard Worker if (idiv_progress)
549*61046927SAndroid Build Coastguard Worker ir3_optimize_loop(compiler, s);
550*61046927SAndroid Build Coastguard Worker
551*61046927SAndroid Build Coastguard Worker OPT_V(s, nir_remove_dead_variables, nir_var_function_temp, NULL);
552*61046927SAndroid Build Coastguard Worker
553*61046927SAndroid Build Coastguard Worker if (ir3_shader_debug & IR3_DBG_DISASM) {
554*61046927SAndroid Build Coastguard Worker mesa_logi("----------------------");
555*61046927SAndroid Build Coastguard Worker nir_log_shaderi(s);
556*61046927SAndroid Build Coastguard Worker mesa_logi("----------------------");
557*61046927SAndroid Build Coastguard Worker }
558*61046927SAndroid Build Coastguard Worker
559*61046927SAndroid Build Coastguard Worker /* st_program.c's parameter list optimization requires that future nir
560*61046927SAndroid Build Coastguard Worker * variants don't reallocate the uniform storage, so we have to remove
561*61046927SAndroid Build Coastguard Worker * uniforms that occupy storage. But we don't want to remove samplers,
562*61046927SAndroid Build Coastguard Worker * because they're needed for YUV variant lowering.
563*61046927SAndroid Build Coastguard Worker */
564*61046927SAndroid Build Coastguard Worker nir_foreach_uniform_variable_safe (var, s) {
565*61046927SAndroid Build Coastguard Worker if (var->data.mode == nir_var_uniform &&
566*61046927SAndroid Build Coastguard Worker (glsl_type_get_image_count(var->type) ||
567*61046927SAndroid Build Coastguard Worker glsl_type_get_sampler_count(var->type)))
568*61046927SAndroid Build Coastguard Worker continue;
569*61046927SAndroid Build Coastguard Worker
570*61046927SAndroid Build Coastguard Worker exec_node_remove(&var->node);
571*61046927SAndroid Build Coastguard Worker }
572*61046927SAndroid Build Coastguard Worker nir_validate_shader(s, "after uniform var removal");
573*61046927SAndroid Build Coastguard Worker
574*61046927SAndroid Build Coastguard Worker nir_sweep(s);
575*61046927SAndroid Build Coastguard Worker }
576*61046927SAndroid Build Coastguard Worker
577*61046927SAndroid Build Coastguard Worker static bool
lower_subgroup_id_filter(const nir_instr * instr,const void * unused)578*61046927SAndroid Build Coastguard Worker lower_subgroup_id_filter(const nir_instr *instr, const void *unused)
579*61046927SAndroid Build Coastguard Worker {
580*61046927SAndroid Build Coastguard Worker (void)unused;
581*61046927SAndroid Build Coastguard Worker
582*61046927SAndroid Build Coastguard Worker if (instr->type != nir_instr_type_intrinsic)
583*61046927SAndroid Build Coastguard Worker return false;
584*61046927SAndroid Build Coastguard Worker
585*61046927SAndroid Build Coastguard Worker nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
586*61046927SAndroid Build Coastguard Worker return intr->intrinsic == nir_intrinsic_load_subgroup_invocation ||
587*61046927SAndroid Build Coastguard Worker intr->intrinsic == nir_intrinsic_load_subgroup_id ||
588*61046927SAndroid Build Coastguard Worker intr->intrinsic == nir_intrinsic_load_num_subgroups;
589*61046927SAndroid Build Coastguard Worker }
590*61046927SAndroid Build Coastguard Worker
591*61046927SAndroid Build Coastguard Worker static nir_def *
lower_subgroup_id(nir_builder * b,nir_instr * instr,void * _shader)592*61046927SAndroid Build Coastguard Worker lower_subgroup_id(nir_builder *b, nir_instr *instr, void *_shader)
593*61046927SAndroid Build Coastguard Worker {
594*61046927SAndroid Build Coastguard Worker struct ir3_shader *shader = _shader;
595*61046927SAndroid Build Coastguard Worker
596*61046927SAndroid Build Coastguard Worker /* Vulkan allows implementations to tile workgroup invocations even when
597*61046927SAndroid Build Coastguard Worker * subgroup operations are involved, which is implied by this Note:
598*61046927SAndroid Build Coastguard Worker *
599*61046927SAndroid Build Coastguard Worker * "There is no direct relationship between SubgroupLocalInvocationId and
600*61046927SAndroid Build Coastguard Worker * LocalInvocationId or LocalInvocationIndex."
601*61046927SAndroid Build Coastguard Worker *
602*61046927SAndroid Build Coastguard Worker * However there is no way to get SubgroupId directly, so we have to use
603*61046927SAndroid Build Coastguard Worker * LocalInvocationIndex here. This means that whenever we do this lowering we
604*61046927SAndroid Build Coastguard Worker * have to force linear dispatch to make sure that the relation between
605*61046927SAndroid Build Coastguard Worker * SubgroupId/SubgroupLocalInvocationId and LocalInvocationIndex is what we
606*61046927SAndroid Build Coastguard Worker * expect.
607*61046927SAndroid Build Coastguard Worker */
608*61046927SAndroid Build Coastguard Worker shader->cs.force_linear_dispatch = true;
609*61046927SAndroid Build Coastguard Worker
610*61046927SAndroid Build Coastguard Worker nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
611*61046927SAndroid Build Coastguard Worker if (intr->intrinsic == nir_intrinsic_load_subgroup_invocation) {
612*61046927SAndroid Build Coastguard Worker return nir_iand(
613*61046927SAndroid Build Coastguard Worker b, nir_load_local_invocation_index(b),
614*61046927SAndroid Build Coastguard Worker nir_iadd_imm(b, nir_load_subgroup_size(b), -1));
615*61046927SAndroid Build Coastguard Worker } else if (intr->intrinsic == nir_intrinsic_load_subgroup_id) {
616*61046927SAndroid Build Coastguard Worker return nir_ishr(b, nir_load_local_invocation_index(b),
617*61046927SAndroid Build Coastguard Worker nir_load_subgroup_id_shift_ir3(b));
618*61046927SAndroid Build Coastguard Worker } else {
619*61046927SAndroid Build Coastguard Worker assert(intr->intrinsic == nir_intrinsic_load_num_subgroups);
620*61046927SAndroid Build Coastguard Worker /* If the workgroup size is constant,
621*61046927SAndroid Build Coastguard Worker * nir_lower_compute_system_values() will replace local_size with a
622*61046927SAndroid Build Coastguard Worker * constant so this can mostly be constant folded away.
623*61046927SAndroid Build Coastguard Worker */
624*61046927SAndroid Build Coastguard Worker nir_def *local_size = nir_load_workgroup_size(b);
625*61046927SAndroid Build Coastguard Worker nir_def *size =
626*61046927SAndroid Build Coastguard Worker nir_imul24(b, nir_channel(b, local_size, 0),
627*61046927SAndroid Build Coastguard Worker nir_imul24(b, nir_channel(b, local_size, 1),
628*61046927SAndroid Build Coastguard Worker nir_channel(b, local_size, 2)));
629*61046927SAndroid Build Coastguard Worker nir_def *one = nir_imm_int(b, 1);
630*61046927SAndroid Build Coastguard Worker return nir_iadd(b, one,
631*61046927SAndroid Build Coastguard Worker nir_ishr(b, nir_isub(b, size, one),
632*61046927SAndroid Build Coastguard Worker nir_load_subgroup_id_shift_ir3(b)));
633*61046927SAndroid Build Coastguard Worker }
634*61046927SAndroid Build Coastguard Worker }
635*61046927SAndroid Build Coastguard Worker
636*61046927SAndroid Build Coastguard Worker static bool
ir3_nir_lower_subgroup_id_cs(nir_shader * nir,struct ir3_shader * shader)637*61046927SAndroid Build Coastguard Worker ir3_nir_lower_subgroup_id_cs(nir_shader *nir, struct ir3_shader *shader)
638*61046927SAndroid Build Coastguard Worker {
639*61046927SAndroid Build Coastguard Worker return nir_shader_lower_instructions(nir, lower_subgroup_id_filter,
640*61046927SAndroid Build Coastguard Worker lower_subgroup_id, shader);
641*61046927SAndroid Build Coastguard Worker }
642*61046927SAndroid Build Coastguard Worker
643*61046927SAndroid Build Coastguard Worker /**
644*61046927SAndroid Build Coastguard Worker * Late passes that need to be done after pscreen->finalize_nir()
645*61046927SAndroid Build Coastguard Worker */
646*61046927SAndroid Build Coastguard Worker void
ir3_nir_post_finalize(struct ir3_shader * shader)647*61046927SAndroid Build Coastguard Worker ir3_nir_post_finalize(struct ir3_shader *shader)
648*61046927SAndroid Build Coastguard Worker {
649*61046927SAndroid Build Coastguard Worker struct nir_shader *s = shader->nir;
650*61046927SAndroid Build Coastguard Worker struct ir3_compiler *compiler = shader->compiler;
651*61046927SAndroid Build Coastguard Worker
652*61046927SAndroid Build Coastguard Worker MESA_TRACE_FUNC();
653*61046927SAndroid Build Coastguard Worker
654*61046927SAndroid Build Coastguard Worker NIR_PASS_V(s, nir_lower_io, nir_var_shader_in | nir_var_shader_out,
655*61046927SAndroid Build Coastguard Worker ir3_glsl_type_size, nir_lower_io_lower_64bit_to_32);
656*61046927SAndroid Build Coastguard Worker
657*61046927SAndroid Build Coastguard Worker if (s->info.stage == MESA_SHADER_FRAGMENT) {
658*61046927SAndroid Build Coastguard Worker /* NOTE: lower load_barycentric_at_sample first, since it
659*61046927SAndroid Build Coastguard Worker * produces load_barycentric_at_offset:
660*61046927SAndroid Build Coastguard Worker */
661*61046927SAndroid Build Coastguard Worker NIR_PASS_V(s, ir3_nir_lower_load_barycentric_at_sample);
662*61046927SAndroid Build Coastguard Worker NIR_PASS_V(s, ir3_nir_lower_load_barycentric_at_offset);
663*61046927SAndroid Build Coastguard Worker NIR_PASS_V(s, ir3_nir_move_varying_inputs);
664*61046927SAndroid Build Coastguard Worker NIR_PASS_V(s, nir_lower_fb_read);
665*61046927SAndroid Build Coastguard Worker NIR_PASS_V(s, ir3_nir_lower_layer_id);
666*61046927SAndroid Build Coastguard Worker }
667*61046927SAndroid Build Coastguard Worker
668*61046927SAndroid Build Coastguard Worker if (compiler->gen >= 6 && s->info.stage == MESA_SHADER_FRAGMENT &&
669*61046927SAndroid Build Coastguard Worker !(ir3_shader_debug & IR3_DBG_NOFP16)) {
670*61046927SAndroid Build Coastguard Worker /* Lower FS mediump inputs to 16-bit. If you declared it mediump, you
671*61046927SAndroid Build Coastguard Worker * probably want 16-bit instructions (and have set
672*61046927SAndroid Build Coastguard Worker * mediump/RelaxedPrecision on most of the rest of the shader's
673*61046927SAndroid Build Coastguard Worker * instructions). If we don't lower it in NIR, then comparisons of the
674*61046927SAndroid Build Coastguard Worker * results of mediump ALU ops with the mediump input will happen in highp,
675*61046927SAndroid Build Coastguard Worker * causing extra conversions (and, incidentally, causing
676*61046927SAndroid Build Coastguard Worker * dEQP-GLES2.functional.shaders.algorithm.rgb_to_hsl_fragment on ANGLE to
677*61046927SAndroid Build Coastguard Worker * fail)
678*61046927SAndroid Build Coastguard Worker *
679*61046927SAndroid Build Coastguard Worker * However, we can't do flat inputs because flat.b doesn't have the
680*61046927SAndroid Build Coastguard Worker * destination type for how to downconvert the
681*61046927SAndroid Build Coastguard Worker * 32-bit-in-the-varyings-interpolator value. (also, even if it did, watch
682*61046927SAndroid Build Coastguard Worker * out for how gl_nir_lower_packed_varyings packs all flat-interpolated
683*61046927SAndroid Build Coastguard Worker * things together as ivec4s, so when we lower a formerly-float input
684*61046927SAndroid Build Coastguard Worker * you'd end up with an incorrect f2f16(i2i32(load_input())) instead of
685*61046927SAndroid Build Coastguard Worker * load_input).
686*61046927SAndroid Build Coastguard Worker */
687*61046927SAndroid Build Coastguard Worker uint64_t mediump_varyings = 0;
688*61046927SAndroid Build Coastguard Worker nir_foreach_shader_in_variable(var, s) {
689*61046927SAndroid Build Coastguard Worker if ((var->data.precision == GLSL_PRECISION_MEDIUM ||
690*61046927SAndroid Build Coastguard Worker var->data.precision == GLSL_PRECISION_LOW) &&
691*61046927SAndroid Build Coastguard Worker var->data.interpolation != INTERP_MODE_FLAT) {
692*61046927SAndroid Build Coastguard Worker mediump_varyings |= BITFIELD64_BIT(var->data.location);
693*61046927SAndroid Build Coastguard Worker }
694*61046927SAndroid Build Coastguard Worker }
695*61046927SAndroid Build Coastguard Worker
696*61046927SAndroid Build Coastguard Worker if (mediump_varyings) {
697*61046927SAndroid Build Coastguard Worker NIR_PASS_V(s, nir_lower_mediump_io,
698*61046927SAndroid Build Coastguard Worker nir_var_shader_in,
699*61046927SAndroid Build Coastguard Worker mediump_varyings,
700*61046927SAndroid Build Coastguard Worker false);
701*61046927SAndroid Build Coastguard Worker }
702*61046927SAndroid Build Coastguard Worker
703*61046927SAndroid Build Coastguard Worker /* This should come after input lowering, to opportunistically lower non-mediump outputs. */
704*61046927SAndroid Build Coastguard Worker NIR_PASS_V(s, nir_lower_mediump_io, nir_var_shader_out, 0, false);
705*61046927SAndroid Build Coastguard Worker }
706*61046927SAndroid Build Coastguard Worker
707*61046927SAndroid Build Coastguard Worker {
708*61046927SAndroid Build Coastguard Worker /* If the API-facing subgroup size is forced to a particular value, lower
709*61046927SAndroid Build Coastguard Worker * it here. Beyond this point nir_intrinsic_load_subgroup_size will return
710*61046927SAndroid Build Coastguard Worker * the "real" subgroup size.
711*61046927SAndroid Build Coastguard Worker */
712*61046927SAndroid Build Coastguard Worker unsigned subgroup_size = 0, max_subgroup_size = 0;
713*61046927SAndroid Build Coastguard Worker switch (shader->options.api_wavesize) {
714*61046927SAndroid Build Coastguard Worker case IR3_SINGLE_ONLY:
715*61046927SAndroid Build Coastguard Worker subgroup_size = max_subgroup_size = compiler->threadsize_base;
716*61046927SAndroid Build Coastguard Worker break;
717*61046927SAndroid Build Coastguard Worker case IR3_DOUBLE_ONLY:
718*61046927SAndroid Build Coastguard Worker subgroup_size = max_subgroup_size = compiler->threadsize_base * 2;
719*61046927SAndroid Build Coastguard Worker break;
720*61046927SAndroid Build Coastguard Worker case IR3_SINGLE_OR_DOUBLE:
721*61046927SAndroid Build Coastguard Worker /* For vertex stages, we know the wavesize will never be doubled.
722*61046927SAndroid Build Coastguard Worker * Lower subgroup_size here, to avoid having to deal with it when
723*61046927SAndroid Build Coastguard Worker * translating from NIR. Otherwise use the "real" wavesize obtained as
724*61046927SAndroid Build Coastguard Worker * a driver param.
725*61046927SAndroid Build Coastguard Worker */
726*61046927SAndroid Build Coastguard Worker if (s->info.stage != MESA_SHADER_COMPUTE &&
727*61046927SAndroid Build Coastguard Worker s->info.stage != MESA_SHADER_FRAGMENT) {
728*61046927SAndroid Build Coastguard Worker subgroup_size = max_subgroup_size = compiler->threadsize_base;
729*61046927SAndroid Build Coastguard Worker } else {
730*61046927SAndroid Build Coastguard Worker subgroup_size = 0;
731*61046927SAndroid Build Coastguard Worker max_subgroup_size = compiler->threadsize_base * 2;
732*61046927SAndroid Build Coastguard Worker }
733*61046927SAndroid Build Coastguard Worker break;
734*61046927SAndroid Build Coastguard Worker }
735*61046927SAndroid Build Coastguard Worker
736*61046927SAndroid Build Coastguard Worker nir_lower_subgroups_options options = {
737*61046927SAndroid Build Coastguard Worker .subgroup_size = subgroup_size,
738*61046927SAndroid Build Coastguard Worker .ballot_bit_size = 32,
739*61046927SAndroid Build Coastguard Worker .ballot_components = max_subgroup_size / 32,
740*61046927SAndroid Build Coastguard Worker .lower_to_scalar = true,
741*61046927SAndroid Build Coastguard Worker .lower_vote_eq = true,
742*61046927SAndroid Build Coastguard Worker .lower_vote_bool_eq = true,
743*61046927SAndroid Build Coastguard Worker .lower_subgroup_masks = true,
744*61046927SAndroid Build Coastguard Worker .lower_read_invocation_to_cond = true,
745*61046927SAndroid Build Coastguard Worker .lower_shuffle = true,
746*61046927SAndroid Build Coastguard Worker .lower_relative_shuffle = true,
747*61046927SAndroid Build Coastguard Worker .lower_inverse_ballot = true,
748*61046927SAndroid Build Coastguard Worker };
749*61046927SAndroid Build Coastguard Worker
750*61046927SAndroid Build Coastguard Worker if (!((s->info.stage == MESA_SHADER_COMPUTE) ||
751*61046927SAndroid Build Coastguard Worker (s->info.stage == MESA_SHADER_KERNEL) ||
752*61046927SAndroid Build Coastguard Worker compiler->has_getfiberid)) {
753*61046927SAndroid Build Coastguard Worker options.subgroup_size = 1;
754*61046927SAndroid Build Coastguard Worker options.lower_vote_trivial = true;
755*61046927SAndroid Build Coastguard Worker }
756*61046927SAndroid Build Coastguard Worker
757*61046927SAndroid Build Coastguard Worker OPT(s, nir_lower_subgroups, &options);
758*61046927SAndroid Build Coastguard Worker }
759*61046927SAndroid Build Coastguard Worker
760*61046927SAndroid Build Coastguard Worker if ((s->info.stage == MESA_SHADER_COMPUTE) ||
761*61046927SAndroid Build Coastguard Worker (s->info.stage == MESA_SHADER_KERNEL)) {
762*61046927SAndroid Build Coastguard Worker bool progress = false;
763*61046927SAndroid Build Coastguard Worker NIR_PASS(progress, s, ir3_nir_lower_subgroup_id_cs, shader);
764*61046927SAndroid Build Coastguard Worker
765*61046927SAndroid Build Coastguard Worker /* ir3_nir_lower_subgroup_id_cs creates extra compute intrinsics which
766*61046927SAndroid Build Coastguard Worker * we need to lower again.
767*61046927SAndroid Build Coastguard Worker */
768*61046927SAndroid Build Coastguard Worker if (progress)
769*61046927SAndroid Build Coastguard Worker NIR_PASS_V(s, nir_lower_compute_system_values, NULL);
770*61046927SAndroid Build Coastguard Worker }
771*61046927SAndroid Build Coastguard Worker
772*61046927SAndroid Build Coastguard Worker /* we cannot ensure that ir3_finalize_nir() is only called once, so
773*61046927SAndroid Build Coastguard Worker * we also need to do any run-once workarounds here:
774*61046927SAndroid Build Coastguard Worker */
775*61046927SAndroid Build Coastguard Worker OPT_V(s, ir3_nir_apply_trig_workarounds);
776*61046927SAndroid Build Coastguard Worker
777*61046927SAndroid Build Coastguard Worker const nir_lower_image_options lower_image_opts = {
778*61046927SAndroid Build Coastguard Worker .lower_cube_size = true,
779*61046927SAndroid Build Coastguard Worker .lower_image_samples_to_one = true
780*61046927SAndroid Build Coastguard Worker };
781*61046927SAndroid Build Coastguard Worker NIR_PASS_V(s, nir_lower_image, &lower_image_opts);
782*61046927SAndroid Build Coastguard Worker
783*61046927SAndroid Build Coastguard Worker const nir_lower_idiv_options lower_idiv_options = {
784*61046927SAndroid Build Coastguard Worker .allow_fp16 = true,
785*61046927SAndroid Build Coastguard Worker };
786*61046927SAndroid Build Coastguard Worker NIR_PASS_V(s, nir_lower_idiv, &lower_idiv_options); /* idiv generated by cube lowering */
787*61046927SAndroid Build Coastguard Worker
788*61046927SAndroid Build Coastguard Worker
789*61046927SAndroid Build Coastguard Worker /* The resinfo opcode returns the size in dwords on a4xx */
790*61046927SAndroid Build Coastguard Worker if (compiler->gen == 4)
791*61046927SAndroid Build Coastguard Worker OPT_V(s, ir3_nir_lower_ssbo_size, 2);
792*61046927SAndroid Build Coastguard Worker
793*61046927SAndroid Build Coastguard Worker /* The resinfo opcode we have for getting the SSBO size on a6xx returns a
794*61046927SAndroid Build Coastguard Worker * byte length divided by IBO_0_FMT, while the NIR intrinsic coming in is a
795*61046927SAndroid Build Coastguard Worker * number of bytes. Switch things so the NIR intrinsic in our backend means
796*61046927SAndroid Build Coastguard Worker * dwords.
797*61046927SAndroid Build Coastguard Worker */
798*61046927SAndroid Build Coastguard Worker if (compiler->gen >= 6)
799*61046927SAndroid Build Coastguard Worker OPT_V(s, ir3_nir_lower_ssbo_size, compiler->options.storage_16bit ? 1 : 2);
800*61046927SAndroid Build Coastguard Worker
801*61046927SAndroid Build Coastguard Worker ir3_optimize_loop(compiler, s);
802*61046927SAndroid Build Coastguard Worker }
803*61046927SAndroid Build Coastguard Worker
804*61046927SAndroid Build Coastguard Worker static bool
lower_ucp_vs(struct ir3_shader_variant * so)805*61046927SAndroid Build Coastguard Worker lower_ucp_vs(struct ir3_shader_variant *so)
806*61046927SAndroid Build Coastguard Worker {
807*61046927SAndroid Build Coastguard Worker if (!so->key.ucp_enables)
808*61046927SAndroid Build Coastguard Worker return false;
809*61046927SAndroid Build Coastguard Worker
810*61046927SAndroid Build Coastguard Worker gl_shader_stage last_geom_stage;
811*61046927SAndroid Build Coastguard Worker
812*61046927SAndroid Build Coastguard Worker if (so->key.has_gs) {
813*61046927SAndroid Build Coastguard Worker last_geom_stage = MESA_SHADER_GEOMETRY;
814*61046927SAndroid Build Coastguard Worker } else if (so->key.tessellation) {
815*61046927SAndroid Build Coastguard Worker last_geom_stage = MESA_SHADER_TESS_EVAL;
816*61046927SAndroid Build Coastguard Worker } else {
817*61046927SAndroid Build Coastguard Worker last_geom_stage = MESA_SHADER_VERTEX;
818*61046927SAndroid Build Coastguard Worker }
819*61046927SAndroid Build Coastguard Worker
820*61046927SAndroid Build Coastguard Worker return so->type == last_geom_stage;
821*61046927SAndroid Build Coastguard Worker }
822*61046927SAndroid Build Coastguard Worker
823*61046927SAndroid Build Coastguard Worker static bool
output_slot_used_for_binning(gl_varying_slot slot)824*61046927SAndroid Build Coastguard Worker output_slot_used_for_binning(gl_varying_slot slot)
825*61046927SAndroid Build Coastguard Worker {
826*61046927SAndroid Build Coastguard Worker return slot == VARYING_SLOT_POS || slot == VARYING_SLOT_PSIZ ||
827*61046927SAndroid Build Coastguard Worker slot == VARYING_SLOT_CLIP_DIST0 || slot == VARYING_SLOT_CLIP_DIST1 ||
828*61046927SAndroid Build Coastguard Worker slot == VARYING_SLOT_VIEWPORT;
829*61046927SAndroid Build Coastguard Worker }
830*61046927SAndroid Build Coastguard Worker
831*61046927SAndroid Build Coastguard Worker static bool
remove_nonbinning_output(nir_builder * b,nir_intrinsic_instr * intr,void * data)832*61046927SAndroid Build Coastguard Worker remove_nonbinning_output(nir_builder *b, nir_intrinsic_instr *intr, void *data)
833*61046927SAndroid Build Coastguard Worker {
834*61046927SAndroid Build Coastguard Worker if (intr->intrinsic != nir_intrinsic_store_output)
835*61046927SAndroid Build Coastguard Worker return false;
836*61046927SAndroid Build Coastguard Worker
837*61046927SAndroid Build Coastguard Worker nir_io_semantics io = nir_intrinsic_io_semantics(intr);
838*61046927SAndroid Build Coastguard Worker
839*61046927SAndroid Build Coastguard Worker if (output_slot_used_for_binning(io.location))
840*61046927SAndroid Build Coastguard Worker return false;
841*61046927SAndroid Build Coastguard Worker
842*61046927SAndroid Build Coastguard Worker nir_instr_remove(&intr->instr);
843*61046927SAndroid Build Coastguard Worker return true;
844*61046927SAndroid Build Coastguard Worker }
845*61046927SAndroid Build Coastguard Worker
846*61046927SAndroid Build Coastguard Worker static bool
lower_binning(nir_shader * s)847*61046927SAndroid Build Coastguard Worker lower_binning(nir_shader *s)
848*61046927SAndroid Build Coastguard Worker {
849*61046927SAndroid Build Coastguard Worker return nir_shader_intrinsics_pass(s, remove_nonbinning_output,
850*61046927SAndroid Build Coastguard Worker nir_metadata_control_flow, NULL);
851*61046927SAndroid Build Coastguard Worker }
852*61046927SAndroid Build Coastguard Worker
853*61046927SAndroid Build Coastguard Worker static nir_mem_access_size_align
ir3_mem_access_size_align(nir_intrinsic_op intrin,uint8_t bytes,uint8_t bit_size,uint32_t align,uint32_t align_offset,bool offset_is_const,const void * cb_data)854*61046927SAndroid Build Coastguard Worker ir3_mem_access_size_align(nir_intrinsic_op intrin, uint8_t bytes,
855*61046927SAndroid Build Coastguard Worker uint8_t bit_size, uint32_t align,
856*61046927SAndroid Build Coastguard Worker uint32_t align_offset, bool offset_is_const,
857*61046927SAndroid Build Coastguard Worker const void *cb_data)
858*61046927SAndroid Build Coastguard Worker {
859*61046927SAndroid Build Coastguard Worker align = nir_combined_align(align, align_offset);
860*61046927SAndroid Build Coastguard Worker assert(util_is_power_of_two_nonzero(align));
861*61046927SAndroid Build Coastguard Worker
862*61046927SAndroid Build Coastguard Worker /* But if we're only aligned to 1 byte, use 8-bit loads. If we're only
863*61046927SAndroid Build Coastguard Worker * aligned to 2 bytes, use 16-bit loads, unless we needed 8-bit loads due to
864*61046927SAndroid Build Coastguard Worker * the size.
865*61046927SAndroid Build Coastguard Worker */
866*61046927SAndroid Build Coastguard Worker if ((bytes & 1) || (align == 1))
867*61046927SAndroid Build Coastguard Worker bit_size = 8;
868*61046927SAndroid Build Coastguard Worker else if ((bytes & 2) || (align == 2))
869*61046927SAndroid Build Coastguard Worker bit_size = 16;
870*61046927SAndroid Build Coastguard Worker else if (bit_size >= 32)
871*61046927SAndroid Build Coastguard Worker bit_size = 32;
872*61046927SAndroid Build Coastguard Worker
873*61046927SAndroid Build Coastguard Worker if (intrin == nir_intrinsic_load_ubo)
874*61046927SAndroid Build Coastguard Worker bit_size = 32;
875*61046927SAndroid Build Coastguard Worker
876*61046927SAndroid Build Coastguard Worker return (nir_mem_access_size_align){
877*61046927SAndroid Build Coastguard Worker .num_components = MAX2(1, MIN2(bytes / (bit_size / 8), 4)),
878*61046927SAndroid Build Coastguard Worker .bit_size = bit_size,
879*61046927SAndroid Build Coastguard Worker .align = bit_size / 8,
880*61046927SAndroid Build Coastguard Worker };
881*61046927SAndroid Build Coastguard Worker }
882*61046927SAndroid Build Coastguard Worker
883*61046927SAndroid Build Coastguard Worker void
ir3_nir_lower_variant(struct ir3_shader_variant * so,nir_shader * s)884*61046927SAndroid Build Coastguard Worker ir3_nir_lower_variant(struct ir3_shader_variant *so, nir_shader *s)
885*61046927SAndroid Build Coastguard Worker {
886*61046927SAndroid Build Coastguard Worker MESA_TRACE_FUNC();
887*61046927SAndroid Build Coastguard Worker
888*61046927SAndroid Build Coastguard Worker if (ir3_shader_debug & IR3_DBG_DISASM) {
889*61046927SAndroid Build Coastguard Worker mesa_logi("----------------------");
890*61046927SAndroid Build Coastguard Worker nir_log_shaderi(s);
891*61046927SAndroid Build Coastguard Worker mesa_logi("----------------------");
892*61046927SAndroid Build Coastguard Worker }
893*61046927SAndroid Build Coastguard Worker
894*61046927SAndroid Build Coastguard Worker bool progress = false;
895*61046927SAndroid Build Coastguard Worker
896*61046927SAndroid Build Coastguard Worker progress |= OPT(s, nir_lower_io_to_scalar, nir_var_mem_ssbo,
897*61046927SAndroid Build Coastguard Worker ir3_nir_should_scalarize_mem, so->compiler);
898*61046927SAndroid Build Coastguard Worker
899*61046927SAndroid Build Coastguard Worker if (so->key.has_gs || so->key.tessellation) {
900*61046927SAndroid Build Coastguard Worker switch (so->type) {
901*61046927SAndroid Build Coastguard Worker case MESA_SHADER_VERTEX:
902*61046927SAndroid Build Coastguard Worker NIR_PASS_V(s, ir3_nir_lower_to_explicit_output, so,
903*61046927SAndroid Build Coastguard Worker so->key.tessellation);
904*61046927SAndroid Build Coastguard Worker progress = true;
905*61046927SAndroid Build Coastguard Worker break;
906*61046927SAndroid Build Coastguard Worker case MESA_SHADER_TESS_CTRL:
907*61046927SAndroid Build Coastguard Worker NIR_PASS_V(s, nir_lower_io_to_scalar,
908*61046927SAndroid Build Coastguard Worker nir_var_shader_in | nir_var_shader_out, NULL, NULL);
909*61046927SAndroid Build Coastguard Worker NIR_PASS_V(s, ir3_nir_lower_tess_ctrl, so, so->key.tessellation);
910*61046927SAndroid Build Coastguard Worker NIR_PASS_V(s, ir3_nir_lower_to_explicit_input, so);
911*61046927SAndroid Build Coastguard Worker progress = true;
912*61046927SAndroid Build Coastguard Worker break;
913*61046927SAndroid Build Coastguard Worker case MESA_SHADER_TESS_EVAL:
914*61046927SAndroid Build Coastguard Worker NIR_PASS_V(s, ir3_nir_lower_tess_eval, so, so->key.tessellation);
915*61046927SAndroid Build Coastguard Worker if (so->key.has_gs)
916*61046927SAndroid Build Coastguard Worker NIR_PASS_V(s, ir3_nir_lower_to_explicit_output, so,
917*61046927SAndroid Build Coastguard Worker so->key.tessellation);
918*61046927SAndroid Build Coastguard Worker progress = true;
919*61046927SAndroid Build Coastguard Worker break;
920*61046927SAndroid Build Coastguard Worker case MESA_SHADER_GEOMETRY:
921*61046927SAndroid Build Coastguard Worker NIR_PASS_V(s, ir3_nir_lower_to_explicit_input, so);
922*61046927SAndroid Build Coastguard Worker progress = true;
923*61046927SAndroid Build Coastguard Worker break;
924*61046927SAndroid Build Coastguard Worker default:
925*61046927SAndroid Build Coastguard Worker break;
926*61046927SAndroid Build Coastguard Worker }
927*61046927SAndroid Build Coastguard Worker }
928*61046927SAndroid Build Coastguard Worker
929*61046927SAndroid Build Coastguard Worker if (so->binning_pass) {
930*61046927SAndroid Build Coastguard Worker if (OPT(s, lower_binning)) {
931*61046927SAndroid Build Coastguard Worker progress = true;
932*61046927SAndroid Build Coastguard Worker
933*61046927SAndroid Build Coastguard Worker /* outputs_written has changed. */
934*61046927SAndroid Build Coastguard Worker nir_shader_gather_info(s, nir_shader_get_entrypoint(s));
935*61046927SAndroid Build Coastguard Worker }
936*61046927SAndroid Build Coastguard Worker }
937*61046927SAndroid Build Coastguard Worker
938*61046927SAndroid Build Coastguard Worker /* Note that it is intentional to use the VS lowering pass for GS, since we
939*61046927SAndroid Build Coastguard Worker * lower GS into something that looks more like a VS in ir3_nir_lower_gs():
940*61046927SAndroid Build Coastguard Worker */
941*61046927SAndroid Build Coastguard Worker if (lower_ucp_vs(so)) {
942*61046927SAndroid Build Coastguard Worker progress |= OPT(s, nir_lower_clip_vs, so->key.ucp_enables, false, true, NULL);
943*61046927SAndroid Build Coastguard Worker } else if (s->info.stage == MESA_SHADER_FRAGMENT) {
944*61046927SAndroid Build Coastguard Worker if (so->key.ucp_enables && !so->compiler->has_clip_cull)
945*61046927SAndroid Build Coastguard Worker progress |= OPT(s, nir_lower_clip_fs, so->key.ucp_enables, true);
946*61046927SAndroid Build Coastguard Worker }
947*61046927SAndroid Build Coastguard Worker
948*61046927SAndroid Build Coastguard Worker /* Move large constant variables to the constants attached to the NIR
949*61046927SAndroid Build Coastguard Worker * shader, which we will upload in the immediates range. This generates
950*61046927SAndroid Build Coastguard Worker * amuls, so we need to clean those up after.
951*61046927SAndroid Build Coastguard Worker *
952*61046927SAndroid Build Coastguard Worker * Passing no size_align, we would get packed values, which if we end up
953*61046927SAndroid Build Coastguard Worker * having to load with LDC would result in extra reads to unpack from
954*61046927SAndroid Build Coastguard Worker * straddling loads. Align everything to vec4 to avoid that, though we
955*61046927SAndroid Build Coastguard Worker * could theoretically do better.
956*61046927SAndroid Build Coastguard Worker */
957*61046927SAndroid Build Coastguard Worker OPT_V(s, nir_opt_large_constants, glsl_get_vec4_size_align_bytes,
958*61046927SAndroid Build Coastguard Worker 32 /* bytes */);
959*61046927SAndroid Build Coastguard Worker progress |= OPT(s, ir3_nir_lower_load_constant, so);
960*61046927SAndroid Build Coastguard Worker
961*61046927SAndroid Build Coastguard Worker /* Lower large temporaries to scratch, which in Qualcomm terms is private
962*61046927SAndroid Build Coastguard Worker * memory, to avoid excess register pressure. This should happen after
963*61046927SAndroid Build Coastguard Worker * nir_opt_large_constants, because loading from a UBO is much, much less
964*61046927SAndroid Build Coastguard Worker * expensive.
965*61046927SAndroid Build Coastguard Worker */
966*61046927SAndroid Build Coastguard Worker if (so->compiler->has_pvtmem) {
967*61046927SAndroid Build Coastguard Worker progress |= OPT(s, nir_lower_vars_to_scratch, nir_var_function_temp,
968*61046927SAndroid Build Coastguard Worker 16 * 16 /* bytes */,
969*61046927SAndroid Build Coastguard Worker ir3_get_variable_size_align_bytes, glsl_get_natural_size_align_bytes);
970*61046927SAndroid Build Coastguard Worker }
971*61046927SAndroid Build Coastguard Worker
972*61046927SAndroid Build Coastguard Worker /* Lower scratch writemasks */
973*61046927SAndroid Build Coastguard Worker progress |= OPT(s, nir_lower_wrmasks, should_split_wrmask, s);
974*61046927SAndroid Build Coastguard Worker
975*61046927SAndroid Build Coastguard Worker if (OPT(s, nir_lower_locals_to_regs, 1)) {
976*61046927SAndroid Build Coastguard Worker progress = true;
977*61046927SAndroid Build Coastguard Worker
978*61046927SAndroid Build Coastguard Worker /* Split 64b registers into two 32b ones. */
979*61046927SAndroid Build Coastguard Worker OPT_V(s, ir3_nir_lower_64b_regs);
980*61046927SAndroid Build Coastguard Worker }
981*61046927SAndroid Build Coastguard Worker
982*61046927SAndroid Build Coastguard Worker nir_lower_mem_access_bit_sizes_options mem_bit_size_options = {
983*61046927SAndroid Build Coastguard Worker .modes = nir_var_mem_constant | nir_var_mem_ubo |
984*61046927SAndroid Build Coastguard Worker nir_var_mem_global | nir_var_mem_shared |
985*61046927SAndroid Build Coastguard Worker nir_var_function_temp,
986*61046927SAndroid Build Coastguard Worker .callback = ir3_mem_access_size_align,
987*61046927SAndroid Build Coastguard Worker };
988*61046927SAndroid Build Coastguard Worker
989*61046927SAndroid Build Coastguard Worker progress |= OPT(s, nir_lower_mem_access_bit_sizes, &mem_bit_size_options);
990*61046927SAndroid Build Coastguard Worker progress |= OPT(s, ir3_nir_lower_64b_global);
991*61046927SAndroid Build Coastguard Worker progress |= OPT(s, ir3_nir_lower_64b_intrinsics);
992*61046927SAndroid Build Coastguard Worker progress |= OPT(s, ir3_nir_lower_64b_undef);
993*61046927SAndroid Build Coastguard Worker progress |= OPT(s, nir_lower_int64);
994*61046927SAndroid Build Coastguard Worker
995*61046927SAndroid Build Coastguard Worker /* Cleanup code leftover from lowering passes before opt_preamble */
996*61046927SAndroid Build Coastguard Worker if (progress) {
997*61046927SAndroid Build Coastguard Worker progress |= OPT(s, nir_opt_constant_folding);
998*61046927SAndroid Build Coastguard Worker }
999*61046927SAndroid Build Coastguard Worker
1000*61046927SAndroid Build Coastguard Worker progress |= OPT(s, ir3_nir_opt_subgroups, so);
1001*61046927SAndroid Build Coastguard Worker
1002*61046927SAndroid Build Coastguard Worker if (so->compiler->load_shader_consts_via_preamble)
1003*61046927SAndroid Build Coastguard Worker progress |= OPT(s, ir3_nir_lower_driver_params_to_ubo, so);
1004*61046927SAndroid Build Coastguard Worker
1005*61046927SAndroid Build Coastguard Worker /* Do the preamble before analysing UBO ranges, because it's usually
1006*61046927SAndroid Build Coastguard Worker * higher-value and because it can result in eliminating some indirect UBO
1007*61046927SAndroid Build Coastguard Worker * accesses where otherwise we'd have to push the whole range. However we
1008*61046927SAndroid Build Coastguard Worker * have to lower the preamble after UBO lowering so that UBO lowering can
1009*61046927SAndroid Build Coastguard Worker * insert instructions in the preamble to push UBOs.
1010*61046927SAndroid Build Coastguard Worker */
1011*61046927SAndroid Build Coastguard Worker if (so->compiler->has_preamble &&
1012*61046927SAndroid Build Coastguard Worker !(ir3_shader_debug & IR3_DBG_NOPREAMBLE))
1013*61046927SAndroid Build Coastguard Worker progress |= OPT(s, ir3_nir_opt_preamble, so);
1014*61046927SAndroid Build Coastguard Worker
1015*61046927SAndroid Build Coastguard Worker if (so->compiler->load_shader_consts_via_preamble)
1016*61046927SAndroid Build Coastguard Worker progress |= OPT(s, ir3_nir_lower_driver_params_to_ubo, so);
1017*61046927SAndroid Build Coastguard Worker
1018*61046927SAndroid Build Coastguard Worker /* TODO: ldg.k might also work on a6xx */
1019*61046927SAndroid Build Coastguard Worker if (so->compiler->gen >= 7)
1020*61046927SAndroid Build Coastguard Worker progress |= OPT(s, ir3_nir_lower_const_global_loads, so);
1021*61046927SAndroid Build Coastguard Worker
1022*61046927SAndroid Build Coastguard Worker if (!so->binning_pass)
1023*61046927SAndroid Build Coastguard Worker OPT_V(s, ir3_nir_analyze_ubo_ranges, so);
1024*61046927SAndroid Build Coastguard Worker
1025*61046927SAndroid Build Coastguard Worker progress |= OPT(s, ir3_nir_lower_ubo_loads, so);
1026*61046927SAndroid Build Coastguard Worker
1027*61046927SAndroid Build Coastguard Worker if (so->compiler->gen >= 7 &&
1028*61046927SAndroid Build Coastguard Worker !(ir3_shader_debug & (IR3_DBG_NOPREAMBLE | IR3_DBG_NODESCPREFETCH)))
1029*61046927SAndroid Build Coastguard Worker progress |= OPT(s, ir3_nir_opt_prefetch_descriptors, so);
1030*61046927SAndroid Build Coastguard Worker
1031*61046927SAndroid Build Coastguard Worker if (so->shader_options.push_consts_type == IR3_PUSH_CONSTS_SHARED_PREAMBLE)
1032*61046927SAndroid Build Coastguard Worker progress |= OPT(s, ir3_nir_lower_push_consts_to_preamble, so);
1033*61046927SAndroid Build Coastguard Worker
1034*61046927SAndroid Build Coastguard Worker progress |= OPT(s, ir3_nir_lower_preamble, so);
1035*61046927SAndroid Build Coastguard Worker
1036*61046927SAndroid Build Coastguard Worker progress |= OPT(s, nir_lower_amul, ir3_glsl_type_size);
1037*61046927SAndroid Build Coastguard Worker
1038*61046927SAndroid Build Coastguard Worker /* UBO offset lowering has to come after we've decided what will
1039*61046927SAndroid Build Coastguard Worker * be left as load_ubo
1040*61046927SAndroid Build Coastguard Worker */
1041*61046927SAndroid Build Coastguard Worker if (so->compiler->gen >= 6)
1042*61046927SAndroid Build Coastguard Worker progress |= OPT(s, nir_lower_ubo_vec4);
1043*61046927SAndroid Build Coastguard Worker
1044*61046927SAndroid Build Coastguard Worker progress |= OPT(s, ir3_nir_lower_io_offsets);
1045*61046927SAndroid Build Coastguard Worker
1046*61046927SAndroid Build Coastguard Worker if (progress)
1047*61046927SAndroid Build Coastguard Worker ir3_optimize_loop(so->compiler, s);
1048*61046927SAndroid Build Coastguard Worker
1049*61046927SAndroid Build Coastguard Worker /* verify that progress is always set */
1050*61046927SAndroid Build Coastguard Worker assert(!ir3_optimize_loop(so->compiler, s));
1051*61046927SAndroid Build Coastguard Worker
1052*61046927SAndroid Build Coastguard Worker /* Fixup indirect load_const_ir3's which end up with a const base offset
1053*61046927SAndroid Build Coastguard Worker * which is too large to encode. Do this late(ish) so we actually
1054*61046927SAndroid Build Coastguard Worker * can differentiate indirect vs non-indirect.
1055*61046927SAndroid Build Coastguard Worker */
1056*61046927SAndroid Build Coastguard Worker if (OPT(s, ir3_nir_fixup_load_const_ir3))
1057*61046927SAndroid Build Coastguard Worker ir3_optimize_loop(so->compiler, s);
1058*61046927SAndroid Build Coastguard Worker
1059*61046927SAndroid Build Coastguard Worker /* Do late algebraic optimization to turn add(a, neg(b)) back into
1060*61046927SAndroid Build Coastguard Worker * subs, then the mandatory cleanup after algebraic. Note that it may
1061*61046927SAndroid Build Coastguard Worker * produce fnegs, and if so then we need to keep running to squash
1062*61046927SAndroid Build Coastguard Worker * fneg(fneg(a)).
1063*61046927SAndroid Build Coastguard Worker */
1064*61046927SAndroid Build Coastguard Worker bool more_late_algebraic = true;
1065*61046927SAndroid Build Coastguard Worker while (more_late_algebraic) {
1066*61046927SAndroid Build Coastguard Worker more_late_algebraic = OPT(s, nir_opt_algebraic_late);
1067*61046927SAndroid Build Coastguard Worker if (!more_late_algebraic && so->compiler->gen >= 5) {
1068*61046927SAndroid Build Coastguard Worker /* Lowers texture operations that have only f2f16 or u2u16 called on
1069*61046927SAndroid Build Coastguard Worker * them to have a 16-bit destination. Also, lower 16-bit texture
1070*61046927SAndroid Build Coastguard Worker * coordinates that had been upconverted to 32-bits just for the
1071*61046927SAndroid Build Coastguard Worker * sampler to just be 16-bit texture sources.
1072*61046927SAndroid Build Coastguard Worker */
1073*61046927SAndroid Build Coastguard Worker struct nir_opt_tex_srcs_options opt_srcs_options = {
1074*61046927SAndroid Build Coastguard Worker .sampler_dims = ~0,
1075*61046927SAndroid Build Coastguard Worker .src_types = (1 << nir_tex_src_coord) |
1076*61046927SAndroid Build Coastguard Worker (1 << nir_tex_src_lod) |
1077*61046927SAndroid Build Coastguard Worker (1 << nir_tex_src_bias) |
1078*61046927SAndroid Build Coastguard Worker (1 << nir_tex_src_offset) |
1079*61046927SAndroid Build Coastguard Worker (1 << nir_tex_src_comparator) |
1080*61046927SAndroid Build Coastguard Worker (1 << nir_tex_src_min_lod) |
1081*61046927SAndroid Build Coastguard Worker (1 << nir_tex_src_ms_index) |
1082*61046927SAndroid Build Coastguard Worker (1 << nir_tex_src_ddx) |
1083*61046927SAndroid Build Coastguard Worker (1 << nir_tex_src_ddy),
1084*61046927SAndroid Build Coastguard Worker };
1085*61046927SAndroid Build Coastguard Worker struct nir_opt_16bit_tex_image_options opt_16bit_options = {
1086*61046927SAndroid Build Coastguard Worker .rounding_mode = nir_rounding_mode_rtz,
1087*61046927SAndroid Build Coastguard Worker .opt_tex_dest_types = nir_type_float,
1088*61046927SAndroid Build Coastguard Worker /* blob dumps have no half regs on pixel 2's ldib or stib, so only enable for a6xx+. */
1089*61046927SAndroid Build Coastguard Worker .opt_image_dest_types = so->compiler->gen >= 6 ?
1090*61046927SAndroid Build Coastguard Worker nir_type_float | nir_type_uint | nir_type_int : 0,
1091*61046927SAndroid Build Coastguard Worker .opt_image_store_data = so->compiler->gen >= 6,
1092*61046927SAndroid Build Coastguard Worker .opt_srcs_options_count = 1,
1093*61046927SAndroid Build Coastguard Worker .opt_srcs_options = &opt_srcs_options,
1094*61046927SAndroid Build Coastguard Worker };
1095*61046927SAndroid Build Coastguard Worker OPT(s, nir_opt_16bit_tex_image, &opt_16bit_options);
1096*61046927SAndroid Build Coastguard Worker }
1097*61046927SAndroid Build Coastguard Worker OPT_V(s, nir_opt_constant_folding);
1098*61046927SAndroid Build Coastguard Worker OPT_V(s, nir_copy_prop);
1099*61046927SAndroid Build Coastguard Worker OPT_V(s, nir_opt_dce);
1100*61046927SAndroid Build Coastguard Worker OPT_V(s, nir_opt_cse);
1101*61046927SAndroid Build Coastguard Worker }
1102*61046927SAndroid Build Coastguard Worker
1103*61046927SAndroid Build Coastguard Worker OPT_V(s, nir_opt_sink, nir_move_const_undef);
1104*61046927SAndroid Build Coastguard Worker
1105*61046927SAndroid Build Coastguard Worker if (ir3_shader_debug & IR3_DBG_DISASM) {
1106*61046927SAndroid Build Coastguard Worker mesa_logi("----------------------");
1107*61046927SAndroid Build Coastguard Worker nir_log_shaderi(s);
1108*61046927SAndroid Build Coastguard Worker mesa_logi("----------------------");
1109*61046927SAndroid Build Coastguard Worker }
1110*61046927SAndroid Build Coastguard Worker
1111*61046927SAndroid Build Coastguard Worker nir_sweep(s);
1112*61046927SAndroid Build Coastguard Worker
1113*61046927SAndroid Build Coastguard Worker /* Binning pass variants re-use the const_state of the corresponding
1114*61046927SAndroid Build Coastguard Worker * draw pass shader, so that same const emit can be re-used for both
1115*61046927SAndroid Build Coastguard Worker * passes:
1116*61046927SAndroid Build Coastguard Worker */
1117*61046927SAndroid Build Coastguard Worker if (!so->binning_pass)
1118*61046927SAndroid Build Coastguard Worker ir3_setup_const_state(s, so, ir3_const_state_mut(so));
1119*61046927SAndroid Build Coastguard Worker }
1120*61046927SAndroid Build Coastguard Worker
1121*61046927SAndroid Build Coastguard Worker bool
ir3_get_driver_param_info(const nir_shader * shader,nir_intrinsic_instr * intr,struct driver_param_info * param_info)1122*61046927SAndroid Build Coastguard Worker ir3_get_driver_param_info(const nir_shader *shader, nir_intrinsic_instr *intr,
1123*61046927SAndroid Build Coastguard Worker struct driver_param_info *param_info)
1124*61046927SAndroid Build Coastguard Worker {
1125*61046927SAndroid Build Coastguard Worker switch (intr->intrinsic) {
1126*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_base_workgroup_id:
1127*61046927SAndroid Build Coastguard Worker param_info->offset = IR3_DP_BASE_GROUP_X;
1128*61046927SAndroid Build Coastguard Worker break;
1129*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_num_workgroups:
1130*61046927SAndroid Build Coastguard Worker param_info->offset = IR3_DP_NUM_WORK_GROUPS_X;
1131*61046927SAndroid Build Coastguard Worker break;
1132*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_workgroup_size:
1133*61046927SAndroid Build Coastguard Worker param_info->offset = IR3_DP_LOCAL_GROUP_SIZE_X;
1134*61046927SAndroid Build Coastguard Worker break;
1135*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_subgroup_size:
1136*61046927SAndroid Build Coastguard Worker assert(shader->info.stage == MESA_SHADER_COMPUTE ||
1137*61046927SAndroid Build Coastguard Worker shader->info.stage == MESA_SHADER_FRAGMENT);
1138*61046927SAndroid Build Coastguard Worker if (shader->info.stage == MESA_SHADER_COMPUTE) {
1139*61046927SAndroid Build Coastguard Worker param_info->offset = IR3_DP_CS_SUBGROUP_SIZE;
1140*61046927SAndroid Build Coastguard Worker } else {
1141*61046927SAndroid Build Coastguard Worker param_info->offset = IR3_DP_FS_SUBGROUP_SIZE;
1142*61046927SAndroid Build Coastguard Worker }
1143*61046927SAndroid Build Coastguard Worker break;
1144*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_subgroup_id_shift_ir3:
1145*61046927SAndroid Build Coastguard Worker param_info->offset = IR3_DP_SUBGROUP_ID_SHIFT;
1146*61046927SAndroid Build Coastguard Worker break;
1147*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_work_dim:
1148*61046927SAndroid Build Coastguard Worker param_info->offset = IR3_DP_WORK_DIM;
1149*61046927SAndroid Build Coastguard Worker break;
1150*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_base_vertex:
1151*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_first_vertex:
1152*61046927SAndroid Build Coastguard Worker param_info->offset = IR3_DP_VTXID_BASE;
1153*61046927SAndroid Build Coastguard Worker break;
1154*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_is_indexed_draw:
1155*61046927SAndroid Build Coastguard Worker param_info->offset = IR3_DP_IS_INDEXED_DRAW;
1156*61046927SAndroid Build Coastguard Worker break;
1157*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_draw_id:
1158*61046927SAndroid Build Coastguard Worker param_info->offset = IR3_DP_DRAWID;
1159*61046927SAndroid Build Coastguard Worker break;
1160*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_base_instance:
1161*61046927SAndroid Build Coastguard Worker param_info->offset = IR3_DP_INSTID_BASE;
1162*61046927SAndroid Build Coastguard Worker break;
1163*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_user_clip_plane: {
1164*61046927SAndroid Build Coastguard Worker uint32_t idx = nir_intrinsic_ucp_id(intr);
1165*61046927SAndroid Build Coastguard Worker param_info->offset = IR3_DP_UCP0_X + 4 * idx;
1166*61046927SAndroid Build Coastguard Worker break;
1167*61046927SAndroid Build Coastguard Worker }
1168*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_tess_level_outer_default:
1169*61046927SAndroid Build Coastguard Worker param_info->offset = IR3_DP_HS_DEFAULT_OUTER_LEVEL_X;
1170*61046927SAndroid Build Coastguard Worker break;
1171*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_tess_level_inner_default:
1172*61046927SAndroid Build Coastguard Worker param_info->offset = IR3_DP_HS_DEFAULT_INNER_LEVEL_X;
1173*61046927SAndroid Build Coastguard Worker break;
1174*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_frag_size_ir3:
1175*61046927SAndroid Build Coastguard Worker param_info->offset = IR3_DP_FS_FRAG_SIZE;
1176*61046927SAndroid Build Coastguard Worker break;
1177*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_frag_offset_ir3:
1178*61046927SAndroid Build Coastguard Worker param_info->offset = IR3_DP_FS_FRAG_OFFSET;
1179*61046927SAndroid Build Coastguard Worker break;
1180*61046927SAndroid Build Coastguard Worker case nir_intrinsic_load_frag_invocation_count:
1181*61046927SAndroid Build Coastguard Worker param_info->offset = IR3_DP_FS_FRAG_INVOCATION_COUNT;
1182*61046927SAndroid Build Coastguard Worker break;
1183*61046927SAndroid Build Coastguard Worker default:
1184*61046927SAndroid Build Coastguard Worker return false;
1185*61046927SAndroid Build Coastguard Worker }
1186*61046927SAndroid Build Coastguard Worker
1187*61046927SAndroid Build Coastguard Worker return true;
1188*61046927SAndroid Build Coastguard Worker }
1189*61046927SAndroid Build Coastguard Worker
1190*61046927SAndroid Build Coastguard Worker static void
ir3_nir_scan_driver_consts(struct ir3_compiler * compiler,nir_shader * shader,struct ir3_const_state * layout)1191*61046927SAndroid Build Coastguard Worker ir3_nir_scan_driver_consts(struct ir3_compiler *compiler, nir_shader *shader, struct ir3_const_state *layout)
1192*61046927SAndroid Build Coastguard Worker {
1193*61046927SAndroid Build Coastguard Worker nir_foreach_function (function, shader) {
1194*61046927SAndroid Build Coastguard Worker if (!function->impl)
1195*61046927SAndroid Build Coastguard Worker continue;
1196*61046927SAndroid Build Coastguard Worker
1197*61046927SAndroid Build Coastguard Worker nir_foreach_block (block, function->impl) {
1198*61046927SAndroid Build Coastguard Worker nir_foreach_instr (instr, block) {
1199*61046927SAndroid Build Coastguard Worker if (instr->type != nir_instr_type_intrinsic)
1200*61046927SAndroid Build Coastguard Worker continue;
1201*61046927SAndroid Build Coastguard Worker
1202*61046927SAndroid Build Coastguard Worker nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
1203*61046927SAndroid Build Coastguard Worker unsigned idx;
1204*61046927SAndroid Build Coastguard Worker
1205*61046927SAndroid Build Coastguard Worker switch (intr->intrinsic) {
1206*61046927SAndroid Build Coastguard Worker case nir_intrinsic_image_atomic:
1207*61046927SAndroid Build Coastguard Worker case nir_intrinsic_image_atomic_swap:
1208*61046927SAndroid Build Coastguard Worker case nir_intrinsic_image_load:
1209*61046927SAndroid Build Coastguard Worker case nir_intrinsic_image_store:
1210*61046927SAndroid Build Coastguard Worker case nir_intrinsic_image_size:
1211*61046927SAndroid Build Coastguard Worker /* a4xx gets these supplied by the hw directly (maybe CP?) */
1212*61046927SAndroid Build Coastguard Worker if (compiler->gen == 5 &&
1213*61046927SAndroid Build Coastguard Worker !(intr->intrinsic == nir_intrinsic_image_load &&
1214*61046927SAndroid Build Coastguard Worker !(nir_intrinsic_access(intr) & ACCESS_COHERENT))) {
1215*61046927SAndroid Build Coastguard Worker idx = nir_src_as_uint(intr->src[0]);
1216*61046927SAndroid Build Coastguard Worker if (layout->image_dims.mask & (1 << idx))
1217*61046927SAndroid Build Coastguard Worker break;
1218*61046927SAndroid Build Coastguard Worker layout->image_dims.mask |= (1 << idx);
1219*61046927SAndroid Build Coastguard Worker layout->image_dims.off[idx] = layout->image_dims.count;
1220*61046927SAndroid Build Coastguard Worker layout->image_dims.count += 3; /* three const per */
1221*61046927SAndroid Build Coastguard Worker }
1222*61046927SAndroid Build Coastguard Worker break;
1223*61046927SAndroid Build Coastguard Worker default:
1224*61046927SAndroid Build Coastguard Worker break;
1225*61046927SAndroid Build Coastguard Worker }
1226*61046927SAndroid Build Coastguard Worker
1227*61046927SAndroid Build Coastguard Worker struct driver_param_info param_info;
1228*61046927SAndroid Build Coastguard Worker if (ir3_get_driver_param_info(shader, intr, ¶m_info)) {
1229*61046927SAndroid Build Coastguard Worker layout->num_driver_params =
1230*61046927SAndroid Build Coastguard Worker MAX2(layout->num_driver_params,
1231*61046927SAndroid Build Coastguard Worker param_info.offset + nir_intrinsic_dest_components(intr));
1232*61046927SAndroid Build Coastguard Worker }
1233*61046927SAndroid Build Coastguard Worker }
1234*61046927SAndroid Build Coastguard Worker }
1235*61046927SAndroid Build Coastguard Worker }
1236*61046927SAndroid Build Coastguard Worker
1237*61046927SAndroid Build Coastguard Worker /* TODO: Provide a spot somewhere to safely upload unwanted values, and a way
1238*61046927SAndroid Build Coastguard Worker * to determine if they're wanted or not. For now we always make the whole
1239*61046927SAndroid Build Coastguard Worker * driver param range available, since the driver will always instruct the
1240*61046927SAndroid Build Coastguard Worker * hardware to upload these.
1241*61046927SAndroid Build Coastguard Worker */
1242*61046927SAndroid Build Coastguard Worker if (!compiler->has_shared_regfile &&
1243*61046927SAndroid Build Coastguard Worker shader->info.stage == MESA_SHADER_COMPUTE) {
1244*61046927SAndroid Build Coastguard Worker layout->num_driver_params =
1245*61046927SAndroid Build Coastguard Worker MAX2(layout->num_driver_params, IR3_DP_WORKGROUP_ID_Z + 1);
1246*61046927SAndroid Build Coastguard Worker }
1247*61046927SAndroid Build Coastguard Worker }
1248*61046927SAndroid Build Coastguard Worker
1249*61046927SAndroid Build Coastguard Worker static unsigned
ir3_align_constoff(struct ir3_const_state * const_state,unsigned constoff,unsigned aligment)1250*61046927SAndroid Build Coastguard Worker ir3_align_constoff(struct ir3_const_state *const_state, unsigned constoff,
1251*61046927SAndroid Build Coastguard Worker unsigned aligment)
1252*61046927SAndroid Build Coastguard Worker {
1253*61046927SAndroid Build Coastguard Worker constoff = align(constoff, aligment);
1254*61046927SAndroid Build Coastguard Worker const_state->required_consts_aligment_vec4 =
1255*61046927SAndroid Build Coastguard Worker MAX2(const_state->required_consts_aligment_vec4, aligment);
1256*61046927SAndroid Build Coastguard Worker return constoff;
1257*61046927SAndroid Build Coastguard Worker }
1258*61046927SAndroid Build Coastguard Worker
1259*61046927SAndroid Build Coastguard Worker /* Sets up the variant-dependent constant state for the ir3_shader. Note
1260*61046927SAndroid Build Coastguard Worker * that it is also used from ir3_nir_analyze_ubo_ranges() to figure out the
1261*61046927SAndroid Build Coastguard Worker * maximum number of driver params that would eventually be used, to leave
1262*61046927SAndroid Build Coastguard Worker * space for this function to allocate the driver params.
1263*61046927SAndroid Build Coastguard Worker */
1264*61046927SAndroid Build Coastguard Worker void
ir3_setup_const_state(nir_shader * nir,struct ir3_shader_variant * v,struct ir3_const_state * const_state)1265*61046927SAndroid Build Coastguard Worker ir3_setup_const_state(nir_shader *nir, struct ir3_shader_variant *v,
1266*61046927SAndroid Build Coastguard Worker struct ir3_const_state *const_state)
1267*61046927SAndroid Build Coastguard Worker {
1268*61046927SAndroid Build Coastguard Worker struct ir3_compiler *compiler = v->compiler;
1269*61046927SAndroid Build Coastguard Worker
1270*61046927SAndroid Build Coastguard Worker memset(&const_state->offsets, ~0, sizeof(const_state->offsets));
1271*61046927SAndroid Build Coastguard Worker const_state->required_consts_aligment_vec4 = 1;
1272*61046927SAndroid Build Coastguard Worker
1273*61046927SAndroid Build Coastguard Worker ir3_nir_scan_driver_consts(compiler, nir, const_state);
1274*61046927SAndroid Build Coastguard Worker
1275*61046927SAndroid Build Coastguard Worker if ((compiler->gen < 5) && (v->stream_output.num_outputs > 0)) {
1276*61046927SAndroid Build Coastguard Worker const_state->num_driver_params =
1277*61046927SAndroid Build Coastguard Worker MAX2(const_state->num_driver_params, IR3_DP_VTXCNT_MAX + 1);
1278*61046927SAndroid Build Coastguard Worker }
1279*61046927SAndroid Build Coastguard Worker
1280*61046927SAndroid Build Coastguard Worker const_state->num_ubos = nir->info.num_ubos;
1281*61046927SAndroid Build Coastguard Worker
1282*61046927SAndroid Build Coastguard Worker assert((const_state->ubo_state.size % 16) == 0);
1283*61046927SAndroid Build Coastguard Worker unsigned constoff = v->shader_options.num_reserved_user_consts +
1284*61046927SAndroid Build Coastguard Worker const_state->ubo_state.size / 16 +
1285*61046927SAndroid Build Coastguard Worker const_state->preamble_size +
1286*61046927SAndroid Build Coastguard Worker const_state->global_size;
1287*61046927SAndroid Build Coastguard Worker unsigned ptrsz = ir3_pointer_size(compiler);
1288*61046927SAndroid Build Coastguard Worker
1289*61046927SAndroid Build Coastguard Worker if (const_state->num_ubos > 0 && compiler->gen < 6) {
1290*61046927SAndroid Build Coastguard Worker const_state->offsets.ubo = constoff;
1291*61046927SAndroid Build Coastguard Worker constoff += align(const_state->num_ubos * ptrsz, 4) / 4;
1292*61046927SAndroid Build Coastguard Worker }
1293*61046927SAndroid Build Coastguard Worker
1294*61046927SAndroid Build Coastguard Worker if (const_state->image_dims.count > 0) {
1295*61046927SAndroid Build Coastguard Worker unsigned cnt = const_state->image_dims.count;
1296*61046927SAndroid Build Coastguard Worker const_state->offsets.image_dims = constoff;
1297*61046927SAndroid Build Coastguard Worker constoff += align(cnt, 4) / 4;
1298*61046927SAndroid Build Coastguard Worker }
1299*61046927SAndroid Build Coastguard Worker
1300*61046927SAndroid Build Coastguard Worker if (v->type == MESA_SHADER_KERNEL) {
1301*61046927SAndroid Build Coastguard Worker const_state->offsets.kernel_params = constoff;
1302*61046927SAndroid Build Coastguard Worker constoff += align(v->cs.req_input_mem, 4) / 4;
1303*61046927SAndroid Build Coastguard Worker }
1304*61046927SAndroid Build Coastguard Worker
1305*61046927SAndroid Build Coastguard Worker if (const_state->num_driver_params > 0) {
1306*61046927SAndroid Build Coastguard Worker /* num_driver_params in dwords. we only need to align to vec4s for the
1307*61046927SAndroid Build Coastguard Worker * common case of immediate constant uploads, but for indirect dispatch
1308*61046927SAndroid Build Coastguard Worker * the constants may also be indirect and so we have to align the area in
1309*61046927SAndroid Build Coastguard Worker * const space to that requirement.
1310*61046927SAndroid Build Coastguard Worker */
1311*61046927SAndroid Build Coastguard Worker const_state->num_driver_params = align(const_state->num_driver_params, 4);
1312*61046927SAndroid Build Coastguard Worker unsigned upload_unit = 1;
1313*61046927SAndroid Build Coastguard Worker if (v->type == MESA_SHADER_COMPUTE ||
1314*61046927SAndroid Build Coastguard Worker (const_state->num_driver_params >= IR3_DP_VTXID_BASE)) {
1315*61046927SAndroid Build Coastguard Worker upload_unit = compiler->const_upload_unit;
1316*61046927SAndroid Build Coastguard Worker }
1317*61046927SAndroid Build Coastguard Worker
1318*61046927SAndroid Build Coastguard Worker /* offset cannot be 0 for vs params loaded by CP_DRAW_INDIRECT_MULTI */
1319*61046927SAndroid Build Coastguard Worker if (v->type == MESA_SHADER_VERTEX && compiler->gen >= 6)
1320*61046927SAndroid Build Coastguard Worker constoff = MAX2(constoff, 1);
1321*61046927SAndroid Build Coastguard Worker constoff = ir3_align_constoff(const_state, constoff, upload_unit);
1322*61046927SAndroid Build Coastguard Worker
1323*61046927SAndroid Build Coastguard Worker const_state->offsets.driver_param = constoff;
1324*61046927SAndroid Build Coastguard Worker
1325*61046927SAndroid Build Coastguard Worker constoff += align(const_state->num_driver_params / 4, upload_unit);
1326*61046927SAndroid Build Coastguard Worker }
1327*61046927SAndroid Build Coastguard Worker
1328*61046927SAndroid Build Coastguard Worker if ((v->type == MESA_SHADER_VERTEX) && (compiler->gen < 5) &&
1329*61046927SAndroid Build Coastguard Worker v->stream_output.num_outputs > 0) {
1330*61046927SAndroid Build Coastguard Worker const_state->offsets.tfbo = constoff;
1331*61046927SAndroid Build Coastguard Worker constoff += align(IR3_MAX_SO_BUFFERS * ptrsz, 4) / 4;
1332*61046927SAndroid Build Coastguard Worker }
1333*61046927SAndroid Build Coastguard Worker
1334*61046927SAndroid Build Coastguard Worker if (!compiler->load_shader_consts_via_preamble) {
1335*61046927SAndroid Build Coastguard Worker switch (v->type) {
1336*61046927SAndroid Build Coastguard Worker case MESA_SHADER_TESS_CTRL:
1337*61046927SAndroid Build Coastguard Worker case MESA_SHADER_TESS_EVAL:
1338*61046927SAndroid Build Coastguard Worker const_state->offsets.primitive_param = constoff;
1339*61046927SAndroid Build Coastguard Worker constoff += 2;
1340*61046927SAndroid Build Coastguard Worker
1341*61046927SAndroid Build Coastguard Worker const_state->offsets.primitive_map = constoff;
1342*61046927SAndroid Build Coastguard Worker break;
1343*61046927SAndroid Build Coastguard Worker case MESA_SHADER_GEOMETRY:
1344*61046927SAndroid Build Coastguard Worker const_state->offsets.primitive_param = constoff;
1345*61046927SAndroid Build Coastguard Worker constoff += 1;
1346*61046927SAndroid Build Coastguard Worker
1347*61046927SAndroid Build Coastguard Worker const_state->offsets.primitive_map = constoff;
1348*61046927SAndroid Build Coastguard Worker break;
1349*61046927SAndroid Build Coastguard Worker default:
1350*61046927SAndroid Build Coastguard Worker break;
1351*61046927SAndroid Build Coastguard Worker }
1352*61046927SAndroid Build Coastguard Worker }
1353*61046927SAndroid Build Coastguard Worker
1354*61046927SAndroid Build Coastguard Worker switch (v->type) {
1355*61046927SAndroid Build Coastguard Worker case MESA_SHADER_VERTEX:
1356*61046927SAndroid Build Coastguard Worker const_state->offsets.primitive_param = constoff;
1357*61046927SAndroid Build Coastguard Worker constoff += 1;
1358*61046927SAndroid Build Coastguard Worker break;
1359*61046927SAndroid Build Coastguard Worker case MESA_SHADER_TESS_CTRL:
1360*61046927SAndroid Build Coastguard Worker case MESA_SHADER_TESS_EVAL:
1361*61046927SAndroid Build Coastguard Worker constoff += DIV_ROUND_UP(v->input_size, 4);
1362*61046927SAndroid Build Coastguard Worker break;
1363*61046927SAndroid Build Coastguard Worker case MESA_SHADER_GEOMETRY:
1364*61046927SAndroid Build Coastguard Worker constoff += DIV_ROUND_UP(v->input_size, 4);
1365*61046927SAndroid Build Coastguard Worker break;
1366*61046927SAndroid Build Coastguard Worker default:
1367*61046927SAndroid Build Coastguard Worker break;
1368*61046927SAndroid Build Coastguard Worker }
1369*61046927SAndroid Build Coastguard Worker
1370*61046927SAndroid Build Coastguard Worker const_state->offsets.immediate = constoff;
1371*61046927SAndroid Build Coastguard Worker
1372*61046927SAndroid Build Coastguard Worker assert(constoff <= ir3_max_const(v));
1373*61046927SAndroid Build Coastguard Worker }
1374*61046927SAndroid Build Coastguard Worker
1375*61046927SAndroid Build Coastguard Worker uint32_t
ir3_const_state_get_free_space(const struct ir3_shader_variant * v,const struct ir3_const_state * const_state)1376*61046927SAndroid Build Coastguard Worker ir3_const_state_get_free_space(const struct ir3_shader_variant *v,
1377*61046927SAndroid Build Coastguard Worker const struct ir3_const_state *const_state)
1378*61046927SAndroid Build Coastguard Worker {
1379*61046927SAndroid Build Coastguard Worker uint32_t free_space_vec4 = ir3_max_const(v) - const_state->offsets.immediate;
1380*61046927SAndroid Build Coastguard Worker free_space_vec4 =
1381*61046927SAndroid Build Coastguard Worker (free_space_vec4 / const_state->required_consts_aligment_vec4) *
1382*61046927SAndroid Build Coastguard Worker const_state->required_consts_aligment_vec4;
1383*61046927SAndroid Build Coastguard Worker return free_space_vec4;
1384*61046927SAndroid Build Coastguard Worker }
1385