xref: /aosp_15_r20/external/mesa3d/src/gallium/frontends/d3d10umd/Draw.cpp (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /**************************************************************************
2*61046927SAndroid Build Coastguard Worker  *
3*61046927SAndroid Build Coastguard Worker  * Copyright 2012-2021 VMware, Inc.
4*61046927SAndroid Build Coastguard Worker  * All Rights Reserved.
5*61046927SAndroid Build Coastguard Worker  *
6*61046927SAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
7*61046927SAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the
8*61046927SAndroid Build Coastguard Worker  * "Software"), to deal in the Software without restriction, including
9*61046927SAndroid Build Coastguard Worker  * without limitation the rights to use, copy, modify, merge, publish,
10*61046927SAndroid Build Coastguard Worker  * distribute, sub license, and/or sell copies of the Software, and to
11*61046927SAndroid Build Coastguard Worker  * permit persons to whom the Software is furnished to do so, subject to
12*61046927SAndroid Build Coastguard Worker  * the following conditions:
13*61046927SAndroid Build Coastguard Worker  *
14*61046927SAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15*61046927SAndroid Build Coastguard Worker  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16*61046927SAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
17*61046927SAndroid Build Coastguard Worker  * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
18*61046927SAndroid Build Coastguard Worker  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
19*61046927SAndroid Build Coastguard Worker  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
20*61046927SAndroid Build Coastguard Worker  * USE OR OTHER DEALINGS IN THE SOFTWARE.
21*61046927SAndroid Build Coastguard Worker  *
22*61046927SAndroid Build Coastguard Worker  * The above copyright notice and this permission notice (including the
23*61046927SAndroid Build Coastguard Worker  * next paragraph) shall be included in all copies or substantial portions
24*61046927SAndroid Build Coastguard Worker  * of the Software.
25*61046927SAndroid Build Coastguard Worker  *
26*61046927SAndroid Build Coastguard Worker  **************************************************************************/
27*61046927SAndroid Build Coastguard Worker 
28*61046927SAndroid Build Coastguard Worker /*
29*61046927SAndroid Build Coastguard Worker  * Draw.h --
30*61046927SAndroid Build Coastguard Worker  *    Functions that render 3D primitives.
31*61046927SAndroid Build Coastguard Worker  */
32*61046927SAndroid Build Coastguard Worker 
33*61046927SAndroid Build Coastguard Worker 
34*61046927SAndroid Build Coastguard Worker #include "Draw.h"
35*61046927SAndroid Build Coastguard Worker #include "State.h"
36*61046927SAndroid Build Coastguard Worker #include "Shader.h"
37*61046927SAndroid Build Coastguard Worker 
38*61046927SAndroid Build Coastguard Worker #include "Debug.h"
39*61046927SAndroid Build Coastguard Worker 
40*61046927SAndroid Build Coastguard Worker #include "util/u_draw.h"
41*61046927SAndroid Build Coastguard Worker #include "util/u_memory.h"
42*61046927SAndroid Build Coastguard Worker 
43*61046927SAndroid Build Coastguard Worker static unsigned
ClampedUAdd(unsigned a,unsigned b)44*61046927SAndroid Build Coastguard Worker ClampedUAdd(unsigned a,
45*61046927SAndroid Build Coastguard Worker             unsigned b)
46*61046927SAndroid Build Coastguard Worker {
47*61046927SAndroid Build Coastguard Worker    unsigned c = a + b;
48*61046927SAndroid Build Coastguard Worker    if (c < a) {
49*61046927SAndroid Build Coastguard Worker       return 0xffffffff;
50*61046927SAndroid Build Coastguard Worker    }
51*61046927SAndroid Build Coastguard Worker    return c;
52*61046927SAndroid Build Coastguard Worker }
53*61046927SAndroid Build Coastguard Worker 
54*61046927SAndroid Build Coastguard Worker 
55*61046927SAndroid Build Coastguard Worker /* stride is required in order to set the element data */
56*61046927SAndroid Build Coastguard Worker static void
update_velems(Device * pDevice)57*61046927SAndroid Build Coastguard Worker update_velems(Device *pDevice)
58*61046927SAndroid Build Coastguard Worker {
59*61046927SAndroid Build Coastguard Worker    if (!pDevice->velems_changed)
60*61046927SAndroid Build Coastguard Worker       return;
61*61046927SAndroid Build Coastguard Worker 
62*61046927SAndroid Build Coastguard Worker    if(pDevice->element_layout) {
63*61046927SAndroid Build Coastguard Worker       struct cso_velems_state *state = &pDevice->element_layout->state;
64*61046927SAndroid Build Coastguard Worker       for (unsigned i = 0; i < state->count; i++)
65*61046927SAndroid Build Coastguard Worker          state->velems[i].src_stride = pDevice->vertex_strides[state->velems[i].vertex_buffer_index];
66*61046927SAndroid Build Coastguard Worker       cso_set_vertex_elements(pDevice->cso, state);
67*61046927SAndroid Build Coastguard Worker    }
68*61046927SAndroid Build Coastguard Worker 
69*61046927SAndroid Build Coastguard Worker    pDevice->velems_changed = false;
70*61046927SAndroid Build Coastguard Worker }
71*61046927SAndroid Build Coastguard Worker 
72*61046927SAndroid Build Coastguard Worker /*
73*61046927SAndroid Build Coastguard Worker  * We have to resolve the stream output state for empty geometry shaders.
74*61046927SAndroid Build Coastguard Worker  * In particular we've remapped the output indices when translating the
75*61046927SAndroid Build Coastguard Worker  * shaders so now the register_index variables in the stream output
76*61046927SAndroid Build Coastguard Worker  * state are incorrect and we need to remap them back to the correct
77*61046927SAndroid Build Coastguard Worker  * state.
78*61046927SAndroid Build Coastguard Worker  */
79*61046927SAndroid Build Coastguard Worker static void
ResolveState(Device * pDevice)80*61046927SAndroid Build Coastguard Worker ResolveState(Device *pDevice)
81*61046927SAndroid Build Coastguard Worker {
82*61046927SAndroid Build Coastguard Worker    if (pDevice->bound_empty_gs && pDevice->bound_vs &&
83*61046927SAndroid Build Coastguard Worker        pDevice->bound_vs->state.tokens) {
84*61046927SAndroid Build Coastguard Worker       Shader *gs = pDevice->bound_empty_gs;
85*61046927SAndroid Build Coastguard Worker       Shader *vs = pDevice->bound_vs;
86*61046927SAndroid Build Coastguard Worker       bool remapped = false;
87*61046927SAndroid Build Coastguard Worker       struct pipe_context *pipe = pDevice->pipe;
88*61046927SAndroid Build Coastguard Worker       if (!gs->output_resolved) {
89*61046927SAndroid Build Coastguard Worker          for (unsigned i = 0; i < gs->state.stream_output.num_outputs; ++i) {
90*61046927SAndroid Build Coastguard Worker             unsigned mapping =
91*61046927SAndroid Build Coastguard Worker                ShaderFindOutputMapping(vs, gs->state.stream_output.output[i].register_index);
92*61046927SAndroid Build Coastguard Worker             if (mapping != gs->state.stream_output.output[i].register_index) {
93*61046927SAndroid Build Coastguard Worker                gs->state.stream_output.output[i].register_index = mapping;
94*61046927SAndroid Build Coastguard Worker                remapped = true;
95*61046927SAndroid Build Coastguard Worker             }
96*61046927SAndroid Build Coastguard Worker          }
97*61046927SAndroid Build Coastguard Worker          if (remapped) {
98*61046927SAndroid Build Coastguard Worker             pipe->delete_gs_state(pipe, gs->handle);
99*61046927SAndroid Build Coastguard Worker             gs->handle = pipe->create_gs_state(pipe, &gs->state);
100*61046927SAndroid Build Coastguard Worker          }
101*61046927SAndroid Build Coastguard Worker          gs->output_resolved = true;
102*61046927SAndroid Build Coastguard Worker       }
103*61046927SAndroid Build Coastguard Worker       pipe->bind_gs_state(pipe, gs->handle);
104*61046927SAndroid Build Coastguard Worker    }
105*61046927SAndroid Build Coastguard Worker    update_velems(pDevice);
106*61046927SAndroid Build Coastguard Worker 
107*61046927SAndroid Build Coastguard Worker    if (pDevice->vbuffers_changed) {
108*61046927SAndroid Build Coastguard Worker       cso_set_vertex_buffers(pDevice->cso, PIPE_MAX_ATTRIBS, false, pDevice->vertex_buffers);
109*61046927SAndroid Build Coastguard Worker       pDevice->vbuffers_changed = false;
110*61046927SAndroid Build Coastguard Worker    }
111*61046927SAndroid Build Coastguard Worker }
112*61046927SAndroid Build Coastguard Worker 
113*61046927SAndroid Build Coastguard Worker 
114*61046927SAndroid Build Coastguard Worker static struct pipe_resource *
create_null_index_buffer(struct pipe_context * ctx,uint num_indices,unsigned * restart_index,unsigned * index_size,unsigned * ib_offset)115*61046927SAndroid Build Coastguard Worker create_null_index_buffer(struct pipe_context *ctx, uint num_indices,
116*61046927SAndroid Build Coastguard Worker                          unsigned *restart_index, unsigned *index_size,
117*61046927SAndroid Build Coastguard Worker                          unsigned *ib_offset)
118*61046927SAndroid Build Coastguard Worker {
119*61046927SAndroid Build Coastguard Worker    unsigned buf_size = num_indices * sizeof(unsigned);
120*61046927SAndroid Build Coastguard Worker    unsigned *buf = (unsigned*)MALLOC(buf_size);
121*61046927SAndroid Build Coastguard Worker    struct pipe_resource *ibuf;
122*61046927SAndroid Build Coastguard Worker 
123*61046927SAndroid Build Coastguard Worker    memset(buf, 0, buf_size);
124*61046927SAndroid Build Coastguard Worker 
125*61046927SAndroid Build Coastguard Worker    ibuf = pipe_buffer_create_with_data(ctx,
126*61046927SAndroid Build Coastguard Worker                                        PIPE_BIND_INDEX_BUFFER,
127*61046927SAndroid Build Coastguard Worker                                        PIPE_USAGE_IMMUTABLE,
128*61046927SAndroid Build Coastguard Worker                                        buf_size, buf);
129*61046927SAndroid Build Coastguard Worker    *index_size = 4;
130*61046927SAndroid Build Coastguard Worker    *restart_index = 0xffffffff;
131*61046927SAndroid Build Coastguard Worker    *ib_offset = 0;
132*61046927SAndroid Build Coastguard Worker 
133*61046927SAndroid Build Coastguard Worker    FREE(buf);
134*61046927SAndroid Build Coastguard Worker 
135*61046927SAndroid Build Coastguard Worker    return ibuf;
136*61046927SAndroid Build Coastguard Worker }
137*61046927SAndroid Build Coastguard Worker 
138*61046927SAndroid Build Coastguard Worker /*
139*61046927SAndroid Build Coastguard Worker  * ----------------------------------------------------------------------
140*61046927SAndroid Build Coastguard Worker  *
141*61046927SAndroid Build Coastguard Worker  * Draw --
142*61046927SAndroid Build Coastguard Worker  *
143*61046927SAndroid Build Coastguard Worker  *    The Draw function draws nonindexed primitives.
144*61046927SAndroid Build Coastguard Worker  *
145*61046927SAndroid Build Coastguard Worker  * ----------------------------------------------------------------------
146*61046927SAndroid Build Coastguard Worker  */
147*61046927SAndroid Build Coastguard Worker 
148*61046927SAndroid Build Coastguard Worker void APIENTRY
Draw(D3D10DDI_HDEVICE hDevice,UINT VertexCount,UINT StartVertexLocation)149*61046927SAndroid Build Coastguard Worker Draw(D3D10DDI_HDEVICE hDevice,   // IN
150*61046927SAndroid Build Coastguard Worker      UINT VertexCount,           // IN
151*61046927SAndroid Build Coastguard Worker      UINT StartVertexLocation)   // IN
152*61046927SAndroid Build Coastguard Worker {
153*61046927SAndroid Build Coastguard Worker    LOG_ENTRYPOINT();
154*61046927SAndroid Build Coastguard Worker 
155*61046927SAndroid Build Coastguard Worker    Device *pDevice = CastDevice(hDevice);
156*61046927SAndroid Build Coastguard Worker 
157*61046927SAndroid Build Coastguard Worker    ResolveState(pDevice);
158*61046927SAndroid Build Coastguard Worker 
159*61046927SAndroid Build Coastguard Worker    assert(pDevice->primitive < MESA_PRIM_COUNT);
160*61046927SAndroid Build Coastguard Worker    util_draw_arrays(pDevice->pipe,
161*61046927SAndroid Build Coastguard Worker                     pDevice->primitive,
162*61046927SAndroid Build Coastguard Worker                     StartVertexLocation,
163*61046927SAndroid Build Coastguard Worker                     VertexCount);
164*61046927SAndroid Build Coastguard Worker }
165*61046927SAndroid Build Coastguard Worker 
166*61046927SAndroid Build Coastguard Worker 
167*61046927SAndroid Build Coastguard Worker /*
168*61046927SAndroid Build Coastguard Worker  * ----------------------------------------------------------------------
169*61046927SAndroid Build Coastguard Worker  *
170*61046927SAndroid Build Coastguard Worker  * DrawIndexed --
171*61046927SAndroid Build Coastguard Worker  *
172*61046927SAndroid Build Coastguard Worker  *    The DrawIndexed function draws indexed primitives.
173*61046927SAndroid Build Coastguard Worker  *
174*61046927SAndroid Build Coastguard Worker  * ----------------------------------------------------------------------
175*61046927SAndroid Build Coastguard Worker  */
176*61046927SAndroid Build Coastguard Worker 
177*61046927SAndroid Build Coastguard Worker void APIENTRY
DrawIndexed(D3D10DDI_HDEVICE hDevice,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation)178*61046927SAndroid Build Coastguard Worker DrawIndexed(D3D10DDI_HDEVICE hDevice,  // IN
179*61046927SAndroid Build Coastguard Worker             UINT IndexCount,           // IN
180*61046927SAndroid Build Coastguard Worker             UINT StartIndexLocation,   // IN
181*61046927SAndroid Build Coastguard Worker             INT BaseVertexLocation)    // IN
182*61046927SAndroid Build Coastguard Worker {
183*61046927SAndroid Build Coastguard Worker    LOG_ENTRYPOINT();
184*61046927SAndroid Build Coastguard Worker 
185*61046927SAndroid Build Coastguard Worker    Device *pDevice = CastDevice(hDevice);
186*61046927SAndroid Build Coastguard Worker    struct pipe_draw_info info;
187*61046927SAndroid Build Coastguard Worker    struct pipe_draw_start_count_bias draw;
188*61046927SAndroid Build Coastguard Worker    struct pipe_resource *null_ib = NULL;
189*61046927SAndroid Build Coastguard Worker    unsigned restart_index = pDevice->restart_index;
190*61046927SAndroid Build Coastguard Worker    unsigned index_size = pDevice->index_size;
191*61046927SAndroid Build Coastguard Worker    unsigned ib_offset = pDevice->ib_offset;
192*61046927SAndroid Build Coastguard Worker 
193*61046927SAndroid Build Coastguard Worker    assert(pDevice->primitive < MESA_PRIM_COUNT);
194*61046927SAndroid Build Coastguard Worker 
195*61046927SAndroid Build Coastguard Worker    /* XXX I don't think draw still needs this? */
196*61046927SAndroid Build Coastguard Worker    if (!pDevice->index_buffer) {
197*61046927SAndroid Build Coastguard Worker       null_ib =
198*61046927SAndroid Build Coastguard Worker          create_null_index_buffer(pDevice->pipe,
199*61046927SAndroid Build Coastguard Worker                                   StartIndexLocation + IndexCount,
200*61046927SAndroid Build Coastguard Worker                                   &restart_index, &index_size, &ib_offset);
201*61046927SAndroid Build Coastguard Worker    }
202*61046927SAndroid Build Coastguard Worker 
203*61046927SAndroid Build Coastguard Worker    ResolveState(pDevice);
204*61046927SAndroid Build Coastguard Worker 
205*61046927SAndroid Build Coastguard Worker    util_draw_init_info(&info);
206*61046927SAndroid Build Coastguard Worker    info.index_size = index_size;
207*61046927SAndroid Build Coastguard Worker    info.mode = pDevice->primitive;
208*61046927SAndroid Build Coastguard Worker    draw.start = ClampedUAdd(StartIndexLocation, ib_offset / index_size);
209*61046927SAndroid Build Coastguard Worker    draw.count = IndexCount;
210*61046927SAndroid Build Coastguard Worker    info.index.resource = null_ib ? null_ib : pDevice->index_buffer;
211*61046927SAndroid Build Coastguard Worker    draw.index_bias = BaseVertexLocation;
212*61046927SAndroid Build Coastguard Worker    info.primitive_restart = true;
213*61046927SAndroid Build Coastguard Worker    info.restart_index = restart_index;
214*61046927SAndroid Build Coastguard Worker 
215*61046927SAndroid Build Coastguard Worker    pDevice->pipe->draw_vbo(pDevice->pipe, &info, 0, NULL, &draw, 1);
216*61046927SAndroid Build Coastguard Worker 
217*61046927SAndroid Build Coastguard Worker    if (null_ib) {
218*61046927SAndroid Build Coastguard Worker       pipe_resource_reference(&null_ib, NULL);
219*61046927SAndroid Build Coastguard Worker    }
220*61046927SAndroid Build Coastguard Worker }
221*61046927SAndroid Build Coastguard Worker 
222*61046927SAndroid Build Coastguard Worker 
223*61046927SAndroid Build Coastguard Worker /*
224*61046927SAndroid Build Coastguard Worker  * ----------------------------------------------------------------------
225*61046927SAndroid Build Coastguard Worker  *
226*61046927SAndroid Build Coastguard Worker  * DrawInstanced --
227*61046927SAndroid Build Coastguard Worker  *
228*61046927SAndroid Build Coastguard Worker  *    The DrawInstanced function draws particular instances
229*61046927SAndroid Build Coastguard Worker  *    of nonindexed primitives.
230*61046927SAndroid Build Coastguard Worker  *
231*61046927SAndroid Build Coastguard Worker  * ----------------------------------------------------------------------
232*61046927SAndroid Build Coastguard Worker  */
233*61046927SAndroid Build Coastguard Worker 
234*61046927SAndroid Build Coastguard Worker void APIENTRY
DrawInstanced(D3D10DDI_HDEVICE hDevice,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation)235*61046927SAndroid Build Coastguard Worker DrawInstanced(D3D10DDI_HDEVICE hDevice,      // IN
236*61046927SAndroid Build Coastguard Worker               UINT VertexCountPerInstance,   // IN
237*61046927SAndroid Build Coastguard Worker               UINT InstanceCount,            // IN
238*61046927SAndroid Build Coastguard Worker               UINT StartVertexLocation,      // IN
239*61046927SAndroid Build Coastguard Worker               UINT StartInstanceLocation)    // IN
240*61046927SAndroid Build Coastguard Worker {
241*61046927SAndroid Build Coastguard Worker    LOG_ENTRYPOINT();
242*61046927SAndroid Build Coastguard Worker 
243*61046927SAndroid Build Coastguard Worker    Device *pDevice = CastDevice(hDevice);
244*61046927SAndroid Build Coastguard Worker 
245*61046927SAndroid Build Coastguard Worker    if (!InstanceCount) {
246*61046927SAndroid Build Coastguard Worker       return;
247*61046927SAndroid Build Coastguard Worker    }
248*61046927SAndroid Build Coastguard Worker 
249*61046927SAndroid Build Coastguard Worker    ResolveState(pDevice);
250*61046927SAndroid Build Coastguard Worker 
251*61046927SAndroid Build Coastguard Worker    assert(pDevice->primitive < MESA_PRIM_COUNT);
252*61046927SAndroid Build Coastguard Worker    util_draw_arrays_instanced(pDevice->pipe,
253*61046927SAndroid Build Coastguard Worker                               pDevice->primitive,
254*61046927SAndroid Build Coastguard Worker                               StartVertexLocation,
255*61046927SAndroid Build Coastguard Worker                               VertexCountPerInstance,
256*61046927SAndroid Build Coastguard Worker                               StartInstanceLocation,
257*61046927SAndroid Build Coastguard Worker                               InstanceCount);
258*61046927SAndroid Build Coastguard Worker }
259*61046927SAndroid Build Coastguard Worker 
260*61046927SAndroid Build Coastguard Worker 
261*61046927SAndroid Build Coastguard Worker /*
262*61046927SAndroid Build Coastguard Worker  * ----------------------------------------------------------------------
263*61046927SAndroid Build Coastguard Worker  *
264*61046927SAndroid Build Coastguard Worker  * DrawIndexedInstanced --
265*61046927SAndroid Build Coastguard Worker  *
266*61046927SAndroid Build Coastguard Worker  *    The DrawIndexedInstanced function draws particular
267*61046927SAndroid Build Coastguard Worker  *    instances of indexed primitives.
268*61046927SAndroid Build Coastguard Worker  *
269*61046927SAndroid Build Coastguard Worker  * ----------------------------------------------------------------------
270*61046927SAndroid Build Coastguard Worker  */
271*61046927SAndroid Build Coastguard Worker 
272*61046927SAndroid Build Coastguard Worker void APIENTRY
DrawIndexedInstanced(D3D10DDI_HDEVICE hDevice,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation)273*61046927SAndroid Build Coastguard Worker DrawIndexedInstanced(D3D10DDI_HDEVICE hDevice,   // IN
274*61046927SAndroid Build Coastguard Worker                      UINT IndexCountPerInstance, // IN
275*61046927SAndroid Build Coastguard Worker                      UINT InstanceCount,         // IN
276*61046927SAndroid Build Coastguard Worker                      UINT StartIndexLocation,    // IN
277*61046927SAndroid Build Coastguard Worker                      INT BaseVertexLocation,     // IN
278*61046927SAndroid Build Coastguard Worker                      UINT StartInstanceLocation) // IN
279*61046927SAndroid Build Coastguard Worker {
280*61046927SAndroid Build Coastguard Worker    LOG_ENTRYPOINT();
281*61046927SAndroid Build Coastguard Worker 
282*61046927SAndroid Build Coastguard Worker    Device *pDevice = CastDevice(hDevice);
283*61046927SAndroid Build Coastguard Worker    struct pipe_draw_info info;
284*61046927SAndroid Build Coastguard Worker    struct pipe_draw_start_count_bias draw;
285*61046927SAndroid Build Coastguard Worker    struct pipe_resource *null_ib = NULL;
286*61046927SAndroid Build Coastguard Worker    unsigned restart_index = pDevice->restart_index;
287*61046927SAndroid Build Coastguard Worker    unsigned index_size = pDevice->index_size;
288*61046927SAndroid Build Coastguard Worker    unsigned ib_offset = pDevice->ib_offset;
289*61046927SAndroid Build Coastguard Worker 
290*61046927SAndroid Build Coastguard Worker    assert(pDevice->primitive < MESA_PRIM_COUNT);
291*61046927SAndroid Build Coastguard Worker 
292*61046927SAndroid Build Coastguard Worker    if (!InstanceCount) {
293*61046927SAndroid Build Coastguard Worker       return;
294*61046927SAndroid Build Coastguard Worker    }
295*61046927SAndroid Build Coastguard Worker 
296*61046927SAndroid Build Coastguard Worker    /* XXX I don't think draw still needs this? */
297*61046927SAndroid Build Coastguard Worker    if (!pDevice->index_buffer) {
298*61046927SAndroid Build Coastguard Worker       null_ib =
299*61046927SAndroid Build Coastguard Worker          create_null_index_buffer(pDevice->pipe,
300*61046927SAndroid Build Coastguard Worker                                   StartIndexLocation + IndexCountPerInstance,
301*61046927SAndroid Build Coastguard Worker                                   &restart_index, &index_size, &ib_offset);
302*61046927SAndroid Build Coastguard Worker    }
303*61046927SAndroid Build Coastguard Worker 
304*61046927SAndroid Build Coastguard Worker    ResolveState(pDevice);
305*61046927SAndroid Build Coastguard Worker 
306*61046927SAndroid Build Coastguard Worker    util_draw_init_info(&info);
307*61046927SAndroid Build Coastguard Worker    info.index_size = index_size;
308*61046927SAndroid Build Coastguard Worker    info.mode = pDevice->primitive;
309*61046927SAndroid Build Coastguard Worker    draw.start = ClampedUAdd(StartIndexLocation, ib_offset / index_size);
310*61046927SAndroid Build Coastguard Worker    draw.count = IndexCountPerInstance;
311*61046927SAndroid Build Coastguard Worker    info.index.resource = null_ib ? null_ib : pDevice->index_buffer;
312*61046927SAndroid Build Coastguard Worker    draw.index_bias = BaseVertexLocation;
313*61046927SAndroid Build Coastguard Worker    info.start_instance = StartInstanceLocation;
314*61046927SAndroid Build Coastguard Worker    info.instance_count = InstanceCount;
315*61046927SAndroid Build Coastguard Worker    info.primitive_restart = true;
316*61046927SAndroid Build Coastguard Worker    info.restart_index = restart_index;
317*61046927SAndroid Build Coastguard Worker 
318*61046927SAndroid Build Coastguard Worker    pDevice->pipe->draw_vbo(pDevice->pipe, &info, 0, NULL, &draw, 1);
319*61046927SAndroid Build Coastguard Worker 
320*61046927SAndroid Build Coastguard Worker    if (null_ib) {
321*61046927SAndroid Build Coastguard Worker       pipe_resource_reference(&null_ib, NULL);
322*61046927SAndroid Build Coastguard Worker    }
323*61046927SAndroid Build Coastguard Worker }
324*61046927SAndroid Build Coastguard Worker 
325*61046927SAndroid Build Coastguard Worker 
326*61046927SAndroid Build Coastguard Worker /*
327*61046927SAndroid Build Coastguard Worker  * ----------------------------------------------------------------------
328*61046927SAndroid Build Coastguard Worker  *
329*61046927SAndroid Build Coastguard Worker  * DrawAuto --
330*61046927SAndroid Build Coastguard Worker  *
331*61046927SAndroid Build Coastguard Worker  *    The DrawAuto function works similarly to the Draw function,
332*61046927SAndroid Build Coastguard Worker  *    except DrawAuto is used for the special case where vertex
333*61046927SAndroid Build Coastguard Worker  *    data is written through the stream-output unit and then
334*61046927SAndroid Build Coastguard Worker  *    recycled as a vertex buffer. The driver determines the number
335*61046927SAndroid Build Coastguard Worker  *    of primitives, in part, by how much data was written to the
336*61046927SAndroid Build Coastguard Worker  *    buffer through stream output.
337*61046927SAndroid Build Coastguard Worker  *
338*61046927SAndroid Build Coastguard Worker  * ----------------------------------------------------------------------
339*61046927SAndroid Build Coastguard Worker  */
340*61046927SAndroid Build Coastguard Worker 
341*61046927SAndroid Build Coastguard Worker void APIENTRY
DrawAuto(D3D10DDI_HDEVICE hDevice)342*61046927SAndroid Build Coastguard Worker DrawAuto(D3D10DDI_HDEVICE hDevice)  // IN
343*61046927SAndroid Build Coastguard Worker {
344*61046927SAndroid Build Coastguard Worker    LOG_ENTRYPOINT();
345*61046927SAndroid Build Coastguard Worker 
346*61046927SAndroid Build Coastguard Worker    Device *pDevice = CastDevice(hDevice);
347*61046927SAndroid Build Coastguard Worker    struct pipe_draw_info info;
348*61046927SAndroid Build Coastguard Worker    struct pipe_draw_indirect_info indirect;
349*61046927SAndroid Build Coastguard Worker 
350*61046927SAndroid Build Coastguard Worker 
351*61046927SAndroid Build Coastguard Worker    if (!pDevice->draw_so_target) {
352*61046927SAndroid Build Coastguard Worker       LOG_UNSUPPORTED("DrawAuto without a set source buffer!");
353*61046927SAndroid Build Coastguard Worker       return;
354*61046927SAndroid Build Coastguard Worker    }
355*61046927SAndroid Build Coastguard Worker 
356*61046927SAndroid Build Coastguard Worker    assert(pDevice->primitive < MESA_PRIM_COUNT);
357*61046927SAndroid Build Coastguard Worker 
358*61046927SAndroid Build Coastguard Worker    ResolveState(pDevice);
359*61046927SAndroid Build Coastguard Worker 
360*61046927SAndroid Build Coastguard Worker    util_draw_init_info(&info);
361*61046927SAndroid Build Coastguard Worker    info.mode = pDevice->primitive;
362*61046927SAndroid Build Coastguard Worker    memset(&indirect, 0, sizeof indirect);
363*61046927SAndroid Build Coastguard Worker    indirect.count_from_stream_output = pDevice->draw_so_target;
364*61046927SAndroid Build Coastguard Worker 
365*61046927SAndroid Build Coastguard Worker    pDevice->pipe->draw_vbo(pDevice->pipe, &info, 0, &indirect, NULL, 1);
366*61046927SAndroid Build Coastguard Worker }
367