1*61046927SAndroid Build Coastguard Worker /************************************************************************** 2*61046927SAndroid Build Coastguard Worker * 3*61046927SAndroid Build Coastguard Worker * Copyright 2012-2021 VMware, Inc. 4*61046927SAndroid Build Coastguard Worker * All Rights Reserved. 5*61046927SAndroid Build Coastguard Worker * 6*61046927SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a 7*61046927SAndroid Build Coastguard Worker * copy of this software and associated documentation files (the 8*61046927SAndroid Build Coastguard Worker * "Software"), to deal in the Software without restriction, including 9*61046927SAndroid Build Coastguard Worker * without limitation the rights to use, copy, modify, merge, publish, 10*61046927SAndroid Build Coastguard Worker * distribute, sub license, and/or sell copies of the Software, and to 11*61046927SAndroid Build Coastguard Worker * permit persons to whom the Software is furnished to do so, subject to 12*61046927SAndroid Build Coastguard Worker * the following conditions: 13*61046927SAndroid Build Coastguard Worker * 14*61046927SAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15*61046927SAndroid Build Coastguard Worker * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16*61046927SAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 17*61046927SAndroid Build Coastguard Worker * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, 18*61046927SAndroid Build Coastguard Worker * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 19*61046927SAndroid Build Coastguard Worker * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 20*61046927SAndroid Build Coastguard Worker * USE OR OTHER DEALINGS IN THE SOFTWARE. 21*61046927SAndroid Build Coastguard Worker * 22*61046927SAndroid Build Coastguard Worker * The above copyright notice and this permission notice (including the 23*61046927SAndroid Build Coastguard Worker * next paragraph) shall be included in all copies or substantial portions 24*61046927SAndroid Build Coastguard Worker * of the Software. 25*61046927SAndroid Build Coastguard Worker * 26*61046927SAndroid Build Coastguard Worker **************************************************************************/ 27*61046927SAndroid Build Coastguard Worker 28*61046927SAndroid Build Coastguard Worker /* 29*61046927SAndroid Build Coastguard Worker * Resource.h -- 30*61046927SAndroid Build Coastguard Worker * Functions that manipulate GPU resources. 31*61046927SAndroid Build Coastguard Worker */ 32*61046927SAndroid Build Coastguard Worker 33*61046927SAndroid Build Coastguard Worker #ifndef RESOURCE_H 34*61046927SAndroid Build Coastguard Worker #define RESOURCE_H 35*61046927SAndroid Build Coastguard Worker 36*61046927SAndroid Build Coastguard Worker #include "DriverIncludes.h" 37*61046927SAndroid Build Coastguard Worker 38*61046927SAndroid Build Coastguard Worker SIZE_T APIENTRY CalcPrivateResourceSize( 39*61046927SAndroid Build Coastguard Worker D3D10DDI_HDEVICE hDevice, 40*61046927SAndroid Build Coastguard Worker __in const D3D10DDIARG_CREATERESOURCE *pCreateResource); 41*61046927SAndroid Build Coastguard Worker 42*61046927SAndroid Build Coastguard Worker void APIENTRY CreateResource( 43*61046927SAndroid Build Coastguard Worker D3D10DDI_HDEVICE hDevice, 44*61046927SAndroid Build Coastguard Worker __in const D3D10DDIARG_CREATERESOURCE *pCreateResource, 45*61046927SAndroid Build Coastguard Worker D3D10DDI_HRESOURCE hResource, 46*61046927SAndroid Build Coastguard Worker D3D10DDI_HRTRESOURCE hRTResource); 47*61046927SAndroid Build Coastguard Worker 48*61046927SAndroid Build Coastguard Worker SIZE_T APIENTRY CalcPrivateOpenedResourceSize( 49*61046927SAndroid Build Coastguard Worker D3D10DDI_HDEVICE hDevice, 50*61046927SAndroid Build Coastguard Worker __in const D3D10DDIARG_OPENRESOURCE *pOpenResource); 51*61046927SAndroid Build Coastguard Worker 52*61046927SAndroid Build Coastguard Worker void APIENTRY OpenResource( 53*61046927SAndroid Build Coastguard Worker D3D10DDI_HDEVICE hDevice, 54*61046927SAndroid Build Coastguard Worker __in const D3D10DDIARG_OPENRESOURCE *pOpenResource, 55*61046927SAndroid Build Coastguard Worker D3D10DDI_HRESOURCE hResource, 56*61046927SAndroid Build Coastguard Worker D3D10DDI_HRTRESOURCE hRTResource); 57*61046927SAndroid Build Coastguard Worker 58*61046927SAndroid Build Coastguard Worker void APIENTRY DestroyResource(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource); 59*61046927SAndroid Build Coastguard Worker 60*61046927SAndroid Build Coastguard Worker void APIENTRY ResourceMap(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource, 61*61046927SAndroid Build Coastguard Worker UINT SubResource, D3D10_DDI_MAP DDIMap, UINT Flags, 62*61046927SAndroid Build Coastguard Worker __out D3D10DDI_MAPPED_SUBRESOURCE *pMappedSubResource); 63*61046927SAndroid Build Coastguard Worker 64*61046927SAndroid Build Coastguard Worker void APIENTRY ResourceUnmap(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource, 65*61046927SAndroid Build Coastguard Worker UINT SubResource); 66*61046927SAndroid Build Coastguard Worker 67*61046927SAndroid Build Coastguard Worker void APIENTRY ResourceCopy(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hDstResource, 68*61046927SAndroid Build Coastguard Worker D3D10DDI_HRESOURCE hSrcResource); 69*61046927SAndroid Build Coastguard Worker 70*61046927SAndroid Build Coastguard Worker void APIENTRY ResourceCopyRegion(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource, 71*61046927SAndroid Build Coastguard Worker UINT DstSubResource, UINT DstX, UINT DstY, UINT DstZ, 72*61046927SAndroid Build Coastguard Worker D3D10DDI_HRESOURCE hSrcResource, UINT SrcSubResource, 73*61046927SAndroid Build Coastguard Worker __in_opt const D3D10_DDI_BOX *pSrcBox); 74*61046927SAndroid Build Coastguard Worker 75*61046927SAndroid Build Coastguard Worker void APIENTRY ResourceResolveSubResource(D3D10DDI_HDEVICE hDevice, 76*61046927SAndroid Build Coastguard Worker D3D10DDI_HRESOURCE hDstResource, 77*61046927SAndroid Build Coastguard Worker UINT DstSubResource, 78*61046927SAndroid Build Coastguard Worker D3D10DDI_HRESOURCE hSrcResource, 79*61046927SAndroid Build Coastguard Worker UINT SrcSubResource, 80*61046927SAndroid Build Coastguard Worker DXGI_FORMAT ResolveFormat); 81*61046927SAndroid Build Coastguard Worker 82*61046927SAndroid Build Coastguard Worker BOOL APIENTRY ResourceIsStagingBusy(D3D10DDI_HDEVICE hDevice, 83*61046927SAndroid Build Coastguard Worker D3D10DDI_HRESOURCE hResource); 84*61046927SAndroid Build Coastguard Worker 85*61046927SAndroid Build Coastguard Worker void APIENTRY ResourceReadAfterWriteHazard(D3D10DDI_HDEVICE hDevice, 86*61046927SAndroid Build Coastguard Worker D3D10DDI_HRESOURCE hResource); 87*61046927SAndroid Build Coastguard Worker 88*61046927SAndroid Build Coastguard Worker void APIENTRY ResourceUpdateSubResourceUP( 89*61046927SAndroid Build Coastguard Worker D3D10DDI_HDEVICE hDevice, D3D10DDI_HRESOURCE hResource, 90*61046927SAndroid Build Coastguard Worker UINT DstSubResource, __in_opt const D3D10_DDI_BOX *pDstBox, 91*61046927SAndroid Build Coastguard Worker __in const void *pSysMemUP, UINT RowPitch, UINT DepthPitch); 92*61046927SAndroid Build Coastguard Worker 93*61046927SAndroid Build Coastguard Worker #endif /* RESOURCE_H */ 94