xref: /aosp_15_r20/external/mesa3d/src/gallium/frontends/nine/basetexture9.c (revision 6104692788411f58d303aa86923a9ff6ecaded22)
1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker  * Copyright 2011 Joakim Sindholt <[email protected]>
3*61046927SAndroid Build Coastguard Worker  * SPDX-License-Identifier: MIT
4*61046927SAndroid Build Coastguard Worker  */
5*61046927SAndroid Build Coastguard Worker 
6*61046927SAndroid Build Coastguard Worker #include "basetexture9.h"
7*61046927SAndroid Build Coastguard Worker #include "device9.h"
8*61046927SAndroid Build Coastguard Worker 
9*61046927SAndroid Build Coastguard Worker /* For UploadSelf: */
10*61046927SAndroid Build Coastguard Worker #include "texture9.h"
11*61046927SAndroid Build Coastguard Worker #include "cubetexture9.h"
12*61046927SAndroid Build Coastguard Worker #include "volumetexture9.h"
13*61046927SAndroid Build Coastguard Worker #include "nine_pipe.h"
14*61046927SAndroid Build Coastguard Worker 
15*61046927SAndroid Build Coastguard Worker #if MESA_DEBUG || !defined(NDEBUG)
16*61046927SAndroid Build Coastguard Worker #include "nine_dump.h"
17*61046927SAndroid Build Coastguard Worker #endif
18*61046927SAndroid Build Coastguard Worker 
19*61046927SAndroid Build Coastguard Worker #include "util/format/u_format.h"
20*61046927SAndroid Build Coastguard Worker 
21*61046927SAndroid Build Coastguard Worker #define DBG_CHANNEL DBG_BASETEXTURE
22*61046927SAndroid Build Coastguard Worker 
23*61046927SAndroid Build Coastguard Worker HRESULT
NineBaseTexture9_ctor(struct NineBaseTexture9 * This,struct NineUnknownParams * pParams,struct pipe_resource * initResource,D3DRESOURCETYPE Type,D3DFORMAT format,D3DPOOL Pool,DWORD Usage)24*61046927SAndroid Build Coastguard Worker NineBaseTexture9_ctor( struct NineBaseTexture9 *This,
25*61046927SAndroid Build Coastguard Worker                        struct NineUnknownParams *pParams,
26*61046927SAndroid Build Coastguard Worker                        struct pipe_resource *initResource,
27*61046927SAndroid Build Coastguard Worker                        D3DRESOURCETYPE Type,
28*61046927SAndroid Build Coastguard Worker                        D3DFORMAT format,
29*61046927SAndroid Build Coastguard Worker                        D3DPOOL Pool,
30*61046927SAndroid Build Coastguard Worker                        DWORD Usage)
31*61046927SAndroid Build Coastguard Worker {
32*61046927SAndroid Build Coastguard Worker     BOOL alloc = (Pool == D3DPOOL_DEFAULT) && !initResource &&
33*61046927SAndroid Build Coastguard Worker         (format != D3DFMT_NULL);
34*61046927SAndroid Build Coastguard Worker     HRESULT hr;
35*61046927SAndroid Build Coastguard Worker 
36*61046927SAndroid Build Coastguard Worker     DBG("This=%p, pParams=%p initResource=%p Type=%d format=%d Pool=%d Usage=%d\n",
37*61046927SAndroid Build Coastguard Worker         This, pParams, initResource, Type, format, Pool, Usage);
38*61046927SAndroid Build Coastguard Worker 
39*61046927SAndroid Build Coastguard Worker     user_assert(!(Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) ||
40*61046927SAndroid Build Coastguard Worker                 Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
41*61046927SAndroid Build Coastguard Worker     user_assert(!(Usage & D3DUSAGE_DYNAMIC) ||
42*61046927SAndroid Build Coastguard Worker                 !(Pool == D3DPOOL_MANAGED ||
43*61046927SAndroid Build Coastguard Worker                   Pool == D3DPOOL_SCRATCH), D3DERR_INVALIDCALL);
44*61046927SAndroid Build Coastguard Worker 
45*61046927SAndroid Build Coastguard Worker     hr = NineResource9_ctor(&This->base, pParams, initResource, alloc, Type, Pool, Usage);
46*61046927SAndroid Build Coastguard Worker     if (FAILED(hr))
47*61046927SAndroid Build Coastguard Worker         return hr;
48*61046927SAndroid Build Coastguard Worker 
49*61046927SAndroid Build Coastguard Worker     This->format = format;
50*61046927SAndroid Build Coastguard Worker     This->mipfilter = (Usage & D3DUSAGE_AUTOGENMIPMAP) ?
51*61046927SAndroid Build Coastguard Worker         D3DTEXF_LINEAR : D3DTEXF_NONE;
52*61046927SAndroid Build Coastguard Worker     /* In the case of D3DUSAGE_AUTOGENMIPMAP, only the first level is accessible,
53*61046927SAndroid Build Coastguard Worker      * and thus needs a surface created. */
54*61046927SAndroid Build Coastguard Worker     This->level_count = (Usage & D3DUSAGE_AUTOGENMIPMAP) ? 1 : (This->base.info.last_level+1);
55*61046927SAndroid Build Coastguard Worker     This->managed.lod = 0;
56*61046927SAndroid Build Coastguard Worker     This->managed.lod_resident = -1;
57*61046927SAndroid Build Coastguard Worker     /* Mark the texture as dirty to trigger first upload when we need the texture,
58*61046927SAndroid Build Coastguard Worker      * even if it wasn't set by the application */
59*61046927SAndroid Build Coastguard Worker     if (Pool == D3DPOOL_MANAGED)
60*61046927SAndroid Build Coastguard Worker         This->managed.dirty = true;
61*61046927SAndroid Build Coastguard Worker     /* When a depth buffer is sampled, it is for shadow mapping, except for
62*61046927SAndroid Build Coastguard Worker      * D3DFMT_INTZ, D3DFMT_DF16 and D3DFMT_DF24.
63*61046927SAndroid Build Coastguard Worker      * In addition D3DFMT_INTZ can be used for both texturing and depth buffering
64*61046927SAndroid Build Coastguard Worker      * if z write is disabled. This particular feature may not work for us in
65*61046927SAndroid Build Coastguard Worker      * practice because OGL doesn't have that. However apparently it is known
66*61046927SAndroid Build Coastguard Worker      * some cards have performance issues with this feature, so real apps
67*61046927SAndroid Build Coastguard Worker      * shouldn't use it. */
68*61046927SAndroid Build Coastguard Worker     This->shadow = (This->format != D3DFMT_INTZ && This->format != D3DFMT_DF16 &&
69*61046927SAndroid Build Coastguard Worker                     This->format != D3DFMT_DF24) &&
70*61046927SAndroid Build Coastguard Worker                    util_format_has_depth(util_format_description(This->base.info.format));
71*61046927SAndroid Build Coastguard Worker     This->fetch4_compatible = fetch4_compatible_format(This->format);
72*61046927SAndroid Build Coastguard Worker 
73*61046927SAndroid Build Coastguard Worker     list_inithead(&This->list);
74*61046927SAndroid Build Coastguard Worker     list_inithead(&This->list2);
75*61046927SAndroid Build Coastguard Worker     if (Pool == D3DPOOL_MANAGED)
76*61046927SAndroid Build Coastguard Worker         list_add(&This->list2, &This->base.base.device->managed_textures);
77*61046927SAndroid Build Coastguard Worker 
78*61046927SAndroid Build Coastguard Worker     return D3D_OK;
79*61046927SAndroid Build Coastguard Worker }
80*61046927SAndroid Build Coastguard Worker 
81*61046927SAndroid Build Coastguard Worker void
NineBaseTexture9_dtor(struct NineBaseTexture9 * This)82*61046927SAndroid Build Coastguard Worker NineBaseTexture9_dtor( struct NineBaseTexture9 *This )
83*61046927SAndroid Build Coastguard Worker {
84*61046927SAndroid Build Coastguard Worker     DBG("This=%p\n", This);
85*61046927SAndroid Build Coastguard Worker 
86*61046927SAndroid Build Coastguard Worker     pipe_sampler_view_reference(&This->view[0], NULL);
87*61046927SAndroid Build Coastguard Worker     pipe_sampler_view_reference(&This->view[1], NULL);
88*61046927SAndroid Build Coastguard Worker 
89*61046927SAndroid Build Coastguard Worker     if (list_is_linked(&This->list))
90*61046927SAndroid Build Coastguard Worker         list_del(&This->list);
91*61046927SAndroid Build Coastguard Worker     if (list_is_linked(&This->list2))
92*61046927SAndroid Build Coastguard Worker         list_del(&This->list2);
93*61046927SAndroid Build Coastguard Worker 
94*61046927SAndroid Build Coastguard Worker     NineResource9_dtor(&This->base);
95*61046927SAndroid Build Coastguard Worker }
96*61046927SAndroid Build Coastguard Worker 
97*61046927SAndroid Build Coastguard Worker DWORD NINE_WINAPI
NineBaseTexture9_SetLOD(struct NineBaseTexture9 * This,DWORD LODNew)98*61046927SAndroid Build Coastguard Worker NineBaseTexture9_SetLOD( struct NineBaseTexture9 *This,
99*61046927SAndroid Build Coastguard Worker                          DWORD LODNew )
100*61046927SAndroid Build Coastguard Worker {
101*61046927SAndroid Build Coastguard Worker     DWORD old = This->managed.lod;
102*61046927SAndroid Build Coastguard Worker 
103*61046927SAndroid Build Coastguard Worker     DBG("This=%p LODNew=%d\n", This, LODNew);
104*61046927SAndroid Build Coastguard Worker 
105*61046927SAndroid Build Coastguard Worker     user_assert(This->base.pool == D3DPOOL_MANAGED, 0);
106*61046927SAndroid Build Coastguard Worker 
107*61046927SAndroid Build Coastguard Worker     This->managed.lod = MIN2(LODNew, This->level_count-1);
108*61046927SAndroid Build Coastguard Worker 
109*61046927SAndroid Build Coastguard Worker     if (This->managed.lod != old && This->bind_count && list_is_empty(&This->list))
110*61046927SAndroid Build Coastguard Worker        list_add(&This->list, &This->base.base.device->update_textures);
111*61046927SAndroid Build Coastguard Worker 
112*61046927SAndroid Build Coastguard Worker     return old;
113*61046927SAndroid Build Coastguard Worker }
114*61046927SAndroid Build Coastguard Worker 
115*61046927SAndroid Build Coastguard Worker DWORD NINE_WINAPI
NineBaseTexture9_GetLOD(struct NineBaseTexture9 * This)116*61046927SAndroid Build Coastguard Worker NineBaseTexture9_GetLOD( struct NineBaseTexture9 *This )
117*61046927SAndroid Build Coastguard Worker {
118*61046927SAndroid Build Coastguard Worker     DBG("This=%p\n", This);
119*61046927SAndroid Build Coastguard Worker 
120*61046927SAndroid Build Coastguard Worker     return This->managed.lod;
121*61046927SAndroid Build Coastguard Worker }
122*61046927SAndroid Build Coastguard Worker 
123*61046927SAndroid Build Coastguard Worker DWORD NINE_WINAPI
NineBaseTexture9_GetLevelCount(struct NineBaseTexture9 * This)124*61046927SAndroid Build Coastguard Worker NineBaseTexture9_GetLevelCount( struct NineBaseTexture9 *This )
125*61046927SAndroid Build Coastguard Worker {
126*61046927SAndroid Build Coastguard Worker     DBG("This=%p\n", This);
127*61046927SAndroid Build Coastguard Worker 
128*61046927SAndroid Build Coastguard Worker     return This->level_count;
129*61046927SAndroid Build Coastguard Worker }
130*61046927SAndroid Build Coastguard Worker 
131*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
NineBaseTexture9_SetAutoGenFilterType(struct NineBaseTexture9 * This,D3DTEXTUREFILTERTYPE FilterType)132*61046927SAndroid Build Coastguard Worker NineBaseTexture9_SetAutoGenFilterType( struct NineBaseTexture9 *This,
133*61046927SAndroid Build Coastguard Worker                                        D3DTEXTUREFILTERTYPE FilterType )
134*61046927SAndroid Build Coastguard Worker {
135*61046927SAndroid Build Coastguard Worker     DBG("This=%p FilterType=%d\n", This, FilterType);
136*61046927SAndroid Build Coastguard Worker 
137*61046927SAndroid Build Coastguard Worker     if (!(This->base.usage & D3DUSAGE_AUTOGENMIPMAP))
138*61046927SAndroid Build Coastguard Worker         return D3D_OK;
139*61046927SAndroid Build Coastguard Worker     user_assert(FilterType != D3DTEXF_NONE, D3DERR_INVALIDCALL);
140*61046927SAndroid Build Coastguard Worker 
141*61046927SAndroid Build Coastguard Worker     This->mipfilter = FilterType;
142*61046927SAndroid Build Coastguard Worker     This->dirty_mip = true;
143*61046927SAndroid Build Coastguard Worker     NineBaseTexture9_GenerateMipSubLevels(This);
144*61046927SAndroid Build Coastguard Worker 
145*61046927SAndroid Build Coastguard Worker     return D3D_OK;
146*61046927SAndroid Build Coastguard Worker }
147*61046927SAndroid Build Coastguard Worker 
148*61046927SAndroid Build Coastguard Worker D3DTEXTUREFILTERTYPE NINE_WINAPI
NineBaseTexture9_GetAutoGenFilterType(struct NineBaseTexture9 * This)149*61046927SAndroid Build Coastguard Worker NineBaseTexture9_GetAutoGenFilterType( struct NineBaseTexture9 *This )
150*61046927SAndroid Build Coastguard Worker {
151*61046927SAndroid Build Coastguard Worker     DBG("This=%p\n", This);
152*61046927SAndroid Build Coastguard Worker 
153*61046927SAndroid Build Coastguard Worker     return This->mipfilter;
154*61046927SAndroid Build Coastguard Worker }
155*61046927SAndroid Build Coastguard Worker 
156*61046927SAndroid Build Coastguard Worker HRESULT
NineBaseTexture9_UploadSelf(struct NineBaseTexture9 * This)157*61046927SAndroid Build Coastguard Worker NineBaseTexture9_UploadSelf( struct NineBaseTexture9 *This )
158*61046927SAndroid Build Coastguard Worker {
159*61046927SAndroid Build Coastguard Worker     HRESULT hr;
160*61046927SAndroid Build Coastguard Worker     unsigned l, min_level_dirty = This->managed.lod;
161*61046927SAndroid Build Coastguard Worker     BOOL update_lod;
162*61046927SAndroid Build Coastguard Worker 
163*61046927SAndroid Build Coastguard Worker     DBG("This=%p dirty=%i type=%s\n", This, This->managed.dirty,
164*61046927SAndroid Build Coastguard Worker         nine_D3DRTYPE_to_str(This->base.type));
165*61046927SAndroid Build Coastguard Worker 
166*61046927SAndroid Build Coastguard Worker     assert(This->base.pool == D3DPOOL_MANAGED);
167*61046927SAndroid Build Coastguard Worker 
168*61046927SAndroid Build Coastguard Worker     update_lod = This->managed.lod_resident != This->managed.lod;
169*61046927SAndroid Build Coastguard Worker     if (!update_lod && !This->managed.dirty)
170*61046927SAndroid Build Coastguard Worker         return D3D_OK;
171*61046927SAndroid Build Coastguard Worker 
172*61046927SAndroid Build Coastguard Worker     /* Allocate a new resource with the correct number of levels,
173*61046927SAndroid Build Coastguard Worker      * Mark states for update, and tell the nine surfaces/volumes
174*61046927SAndroid Build Coastguard Worker      * their new resource. */
175*61046927SAndroid Build Coastguard Worker     if (update_lod) {
176*61046927SAndroid Build Coastguard Worker         struct pipe_resource *res;
177*61046927SAndroid Build Coastguard Worker 
178*61046927SAndroid Build Coastguard Worker         DBG("updating LOD from %u to %u ...\n", This->managed.lod_resident, This->managed.lod);
179*61046927SAndroid Build Coastguard Worker 
180*61046927SAndroid Build Coastguard Worker         pipe_sampler_view_reference(&This->view[0], NULL);
181*61046927SAndroid Build Coastguard Worker         pipe_sampler_view_reference(&This->view[1], NULL);
182*61046927SAndroid Build Coastguard Worker 
183*61046927SAndroid Build Coastguard Worker         /* Allocate a new resource */
184*61046927SAndroid Build Coastguard Worker         hr = NineBaseTexture9_CreatePipeResource(This, This->managed.lod_resident != -1);
185*61046927SAndroid Build Coastguard Worker         if (FAILED(hr))
186*61046927SAndroid Build Coastguard Worker             return hr;
187*61046927SAndroid Build Coastguard Worker         res = This->base.resource;
188*61046927SAndroid Build Coastguard Worker 
189*61046927SAndroid Build Coastguard Worker         if (This->managed.lod_resident == -1) {/* no levels were resident */
190*61046927SAndroid Build Coastguard Worker             This->managed.dirty = false; /* We are going to upload everything. */
191*61046927SAndroid Build Coastguard Worker             This->managed.lod_resident = This->level_count;
192*61046927SAndroid Build Coastguard Worker         }
193*61046927SAndroid Build Coastguard Worker 
194*61046927SAndroid Build Coastguard Worker         if (This->base.type == D3DRTYPE_TEXTURE) {
195*61046927SAndroid Build Coastguard Worker             struct NineTexture9 *tex = NineTexture9(This);
196*61046927SAndroid Build Coastguard Worker 
197*61046927SAndroid Build Coastguard Worker             /* last content (if apply) has been copied to the new resource.
198*61046927SAndroid Build Coastguard Worker              * Note: We cannot render to surfaces of managed textures.
199*61046927SAndroid Build Coastguard Worker              * Note2: the level argument passed is to get the level offset
200*61046927SAndroid Build Coastguard Worker              * right when the texture is uploaded (the texture first level
201*61046927SAndroid Build Coastguard Worker              * corresponds to This->managed.lod).
202*61046927SAndroid Build Coastguard Worker              * Note3: We don't care about the value passed for the surfaces
203*61046927SAndroid Build Coastguard Worker              * before This->managed.lod, negative with this implementation. */
204*61046927SAndroid Build Coastguard Worker             for (l = 0; l < This->level_count; ++l)
205*61046927SAndroid Build Coastguard Worker                 NineSurface9_SetResource(tex->surfaces[l], res, l - This->managed.lod);
206*61046927SAndroid Build Coastguard Worker         } else
207*61046927SAndroid Build Coastguard Worker         if (This->base.type == D3DRTYPE_CUBETEXTURE) {
208*61046927SAndroid Build Coastguard Worker             struct NineCubeTexture9 *tex = NineCubeTexture9(This);
209*61046927SAndroid Build Coastguard Worker             unsigned z;
210*61046927SAndroid Build Coastguard Worker 
211*61046927SAndroid Build Coastguard Worker             for (l = 0; l < This->level_count; ++l) {
212*61046927SAndroid Build Coastguard Worker                 for (z = 0; z < 6; ++z)
213*61046927SAndroid Build Coastguard Worker                     NineSurface9_SetResource(tex->surfaces[l * 6 + z],
214*61046927SAndroid Build Coastguard Worker                                              res, l - This->managed.lod);
215*61046927SAndroid Build Coastguard Worker             }
216*61046927SAndroid Build Coastguard Worker         } else
217*61046927SAndroid Build Coastguard Worker         if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
218*61046927SAndroid Build Coastguard Worker             struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
219*61046927SAndroid Build Coastguard Worker 
220*61046927SAndroid Build Coastguard Worker             for (l = 0; l < This->level_count; ++l)
221*61046927SAndroid Build Coastguard Worker                 NineVolume9_SetResource(tex->volumes[l], res, l - This->managed.lod);
222*61046927SAndroid Build Coastguard Worker         } else {
223*61046927SAndroid Build Coastguard Worker             assert(!"invalid texture type");
224*61046927SAndroid Build Coastguard Worker         }
225*61046927SAndroid Build Coastguard Worker 
226*61046927SAndroid Build Coastguard Worker         /* We are going to fully upload the new levels,
227*61046927SAndroid Build Coastguard Worker          * no need to update dirty parts of the texture for these */
228*61046927SAndroid Build Coastguard Worker         min_level_dirty = MAX2(This->managed.lod, This->managed.lod_resident);
229*61046927SAndroid Build Coastguard Worker     }
230*61046927SAndroid Build Coastguard Worker 
231*61046927SAndroid Build Coastguard Worker     /* Update dirty parts of the texture */
232*61046927SAndroid Build Coastguard Worker     if (This->managed.dirty) {
233*61046927SAndroid Build Coastguard Worker         if (This->base.type == D3DRTYPE_TEXTURE) {
234*61046927SAndroid Build Coastguard Worker             struct NineTexture9 *tex = NineTexture9(This);
235*61046927SAndroid Build Coastguard Worker             struct pipe_box box;
236*61046927SAndroid Build Coastguard Worker             box.z = 0;
237*61046927SAndroid Build Coastguard Worker             box.depth = 1;
238*61046927SAndroid Build Coastguard Worker 
239*61046927SAndroid Build Coastguard Worker             DBG("TEXTURE: dirty rect=(%u,%u) (%ux%u)\n",
240*61046927SAndroid Build Coastguard Worker                 tex->dirty_rect.x, tex->dirty_rect.y,
241*61046927SAndroid Build Coastguard Worker                 tex->dirty_rect.width, tex->dirty_rect.height);
242*61046927SAndroid Build Coastguard Worker 
243*61046927SAndroid Build Coastguard Worker             /* Note: for l < min_level_dirty, the resource is
244*61046927SAndroid Build Coastguard Worker              * either non-existing (and thus will be entirely re-uploaded
245*61046927SAndroid Build Coastguard Worker              * if the lod changes) or going to have a full upload */
246*61046927SAndroid Build Coastguard Worker             if (tex->dirty_rect.width) {
247*61046927SAndroid Build Coastguard Worker                 for (l = min_level_dirty; l < This->level_count; ++l) {
248*61046927SAndroid Build Coastguard Worker                     u_box_minify_2d(&box, &tex->dirty_rect, l);
249*61046927SAndroid Build Coastguard Worker                     NineSurface9_UploadSelf(tex->surfaces[l], &box);
250*61046927SAndroid Build Coastguard Worker                 }
251*61046927SAndroid Build Coastguard Worker                 memset(&tex->dirty_rect, 0, sizeof(tex->dirty_rect));
252*61046927SAndroid Build Coastguard Worker                 tex->dirty_rect.depth = 1;
253*61046927SAndroid Build Coastguard Worker             }
254*61046927SAndroid Build Coastguard Worker         } else
255*61046927SAndroid Build Coastguard Worker         if (This->base.type == D3DRTYPE_CUBETEXTURE) {
256*61046927SAndroid Build Coastguard Worker             struct NineCubeTexture9 *tex = NineCubeTexture9(This);
257*61046927SAndroid Build Coastguard Worker             unsigned z;
258*61046927SAndroid Build Coastguard Worker             struct pipe_box box;
259*61046927SAndroid Build Coastguard Worker             box.z = 0;
260*61046927SAndroid Build Coastguard Worker             box.depth = 1;
261*61046927SAndroid Build Coastguard Worker 
262*61046927SAndroid Build Coastguard Worker             for (z = 0; z < 6; ++z) {
263*61046927SAndroid Build Coastguard Worker                 DBG("FACE[%u]: dirty rect=(%u,%u) (%ux%u)\n", z,
264*61046927SAndroid Build Coastguard Worker                     tex->dirty_rect[z].x, tex->dirty_rect[z].y,
265*61046927SAndroid Build Coastguard Worker                     tex->dirty_rect[z].width, tex->dirty_rect[z].height);
266*61046927SAndroid Build Coastguard Worker 
267*61046927SAndroid Build Coastguard Worker                 if (tex->dirty_rect[z].width) {
268*61046927SAndroid Build Coastguard Worker                     for (l = min_level_dirty; l < This->level_count; ++l) {
269*61046927SAndroid Build Coastguard Worker                         u_box_minify_2d(&box, &tex->dirty_rect[z], l);
270*61046927SAndroid Build Coastguard Worker                         NineSurface9_UploadSelf(tex->surfaces[l * 6 + z], &box);
271*61046927SAndroid Build Coastguard Worker                     }
272*61046927SAndroid Build Coastguard Worker                     memset(&tex->dirty_rect[z], 0, sizeof(tex->dirty_rect[z]));
273*61046927SAndroid Build Coastguard Worker                     tex->dirty_rect[z].depth = 1;
274*61046927SAndroid Build Coastguard Worker                 }
275*61046927SAndroid Build Coastguard Worker             }
276*61046927SAndroid Build Coastguard Worker         } else
277*61046927SAndroid Build Coastguard Worker         if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
278*61046927SAndroid Build Coastguard Worker             struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
279*61046927SAndroid Build Coastguard Worker             struct pipe_box box;
280*61046927SAndroid Build Coastguard Worker 
281*61046927SAndroid Build Coastguard Worker             DBG("VOLUME: dirty_box=(%u,%u,%u) (%ux%ux%u)\n",
282*61046927SAndroid Build Coastguard Worker                 tex->dirty_box.x, tex->dirty_box.y, tex->dirty_box.y,
283*61046927SAndroid Build Coastguard Worker                 tex->dirty_box.width, tex->dirty_box.height, tex->dirty_box.depth);
284*61046927SAndroid Build Coastguard Worker 
285*61046927SAndroid Build Coastguard Worker             if (tex->dirty_box.width) {
286*61046927SAndroid Build Coastguard Worker                 for (l = min_level_dirty; l < This->level_count; ++l) {
287*61046927SAndroid Build Coastguard Worker                     u_box_minify_3d(&box, &tex->dirty_box, l);
288*61046927SAndroid Build Coastguard Worker                     NineVolume9_UploadSelf(tex->volumes[l], &box);
289*61046927SAndroid Build Coastguard Worker                 }
290*61046927SAndroid Build Coastguard Worker                 memset(&tex->dirty_box, 0, sizeof(tex->dirty_box));
291*61046927SAndroid Build Coastguard Worker             }
292*61046927SAndroid Build Coastguard Worker         } else {
293*61046927SAndroid Build Coastguard Worker             assert(!"invalid texture type");
294*61046927SAndroid Build Coastguard Worker         }
295*61046927SAndroid Build Coastguard Worker         This->managed.dirty = false;
296*61046927SAndroid Build Coastguard Worker     }
297*61046927SAndroid Build Coastguard Worker 
298*61046927SAndroid Build Coastguard Worker     /* Upload the new levels */
299*61046927SAndroid Build Coastguard Worker     if (update_lod) {
300*61046927SAndroid Build Coastguard Worker         if (This->base.type == D3DRTYPE_TEXTURE) {
301*61046927SAndroid Build Coastguard Worker             struct NineTexture9 *tex = NineTexture9(This);
302*61046927SAndroid Build Coastguard Worker             struct pipe_box box;
303*61046927SAndroid Build Coastguard Worker 
304*61046927SAndroid Build Coastguard Worker             box.x = box.y = box.z = 0;
305*61046927SAndroid Build Coastguard Worker             box.depth = 1;
306*61046927SAndroid Build Coastguard Worker             for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
307*61046927SAndroid Build Coastguard Worker                 box.width = u_minify(This->base.info.width0, l);
308*61046927SAndroid Build Coastguard Worker                 box.height = u_minify(This->base.info.height0, l);
309*61046927SAndroid Build Coastguard Worker                 NineSurface9_UploadSelf(tex->surfaces[l], &box);
310*61046927SAndroid Build Coastguard Worker             }
311*61046927SAndroid Build Coastguard Worker         } else
312*61046927SAndroid Build Coastguard Worker         if (This->base.type == D3DRTYPE_CUBETEXTURE) {
313*61046927SAndroid Build Coastguard Worker             struct NineCubeTexture9 *tex = NineCubeTexture9(This);
314*61046927SAndroid Build Coastguard Worker             struct pipe_box box;
315*61046927SAndroid Build Coastguard Worker             unsigned z;
316*61046927SAndroid Build Coastguard Worker 
317*61046927SAndroid Build Coastguard Worker             box.x = box.y = box.z = 0;
318*61046927SAndroid Build Coastguard Worker             box.depth = 1;
319*61046927SAndroid Build Coastguard Worker             for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
320*61046927SAndroid Build Coastguard Worker                 box.width = u_minify(This->base.info.width0, l);
321*61046927SAndroid Build Coastguard Worker                 box.height = u_minify(This->base.info.height0, l);
322*61046927SAndroid Build Coastguard Worker                 for (z = 0; z < 6; ++z)
323*61046927SAndroid Build Coastguard Worker                     NineSurface9_UploadSelf(tex->surfaces[l * 6 + z], &box);
324*61046927SAndroid Build Coastguard Worker             }
325*61046927SAndroid Build Coastguard Worker         } else
326*61046927SAndroid Build Coastguard Worker         if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
327*61046927SAndroid Build Coastguard Worker             struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
328*61046927SAndroid Build Coastguard Worker             struct pipe_box box;
329*61046927SAndroid Build Coastguard Worker 
330*61046927SAndroid Build Coastguard Worker             box.x = box.y = box.z = 0;
331*61046927SAndroid Build Coastguard Worker             for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
332*61046927SAndroid Build Coastguard Worker                 box.width = u_minify(This->base.info.width0, l);
333*61046927SAndroid Build Coastguard Worker                 box.height = u_minify(This->base.info.height0, l);
334*61046927SAndroid Build Coastguard Worker                 box.depth = u_minify(This->base.info.depth0, l);
335*61046927SAndroid Build Coastguard Worker                 NineVolume9_UploadSelf(tex->volumes[l], &box);
336*61046927SAndroid Build Coastguard Worker             }
337*61046927SAndroid Build Coastguard Worker         } else {
338*61046927SAndroid Build Coastguard Worker             assert(!"invalid texture type");
339*61046927SAndroid Build Coastguard Worker         }
340*61046927SAndroid Build Coastguard Worker 
341*61046927SAndroid Build Coastguard Worker         This->managed.lod_resident = This->managed.lod;
342*61046927SAndroid Build Coastguard Worker     }
343*61046927SAndroid Build Coastguard Worker 
344*61046927SAndroid Build Coastguard Worker     if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
345*61046927SAndroid Build Coastguard Worker         This->dirty_mip = true;
346*61046927SAndroid Build Coastguard Worker 
347*61046927SAndroid Build Coastguard Worker     /* Set again the textures currently bound to update the texture data */
348*61046927SAndroid Build Coastguard Worker     if (This->bind_count) {
349*61046927SAndroid Build Coastguard Worker         struct nine_state *state = &This->base.base.device->state;
350*61046927SAndroid Build Coastguard Worker         unsigned s;
351*61046927SAndroid Build Coastguard Worker         for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
352*61046927SAndroid Build Coastguard Worker             /* Dirty tracking is done in device9 state, not nine_context. */
353*61046927SAndroid Build Coastguard Worker             if (state->texture[s] == This)
354*61046927SAndroid Build Coastguard Worker                 nine_context_set_texture(This->base.base.device, s, This);
355*61046927SAndroid Build Coastguard Worker     }
356*61046927SAndroid Build Coastguard Worker 
357*61046927SAndroid Build Coastguard Worker     DBG("DONE, generate mip maps = %i\n", This->dirty_mip);
358*61046927SAndroid Build Coastguard Worker     return D3D_OK;
359*61046927SAndroid Build Coastguard Worker }
360*61046927SAndroid Build Coastguard Worker 
361*61046927SAndroid Build Coastguard Worker void NINE_WINAPI
NineBaseTexture9_GenerateMipSubLevels(struct NineBaseTexture9 * This)362*61046927SAndroid Build Coastguard Worker NineBaseTexture9_GenerateMipSubLevels( struct NineBaseTexture9 *This )
363*61046927SAndroid Build Coastguard Worker {
364*61046927SAndroid Build Coastguard Worker     unsigned base_level = 0;
365*61046927SAndroid Build Coastguard Worker     unsigned last_level = This->base.info.last_level - This->managed.lod;
366*61046927SAndroid Build Coastguard Worker     unsigned first_layer = 0;
367*61046927SAndroid Build Coastguard Worker     unsigned last_layer;
368*61046927SAndroid Build Coastguard Worker     unsigned filter = This->mipfilter == D3DTEXF_POINT ? PIPE_TEX_FILTER_NEAREST
369*61046927SAndroid Build Coastguard Worker                                                        : PIPE_TEX_FILTER_LINEAR;
370*61046927SAndroid Build Coastguard Worker     DBG("This=%p\n", This);
371*61046927SAndroid Build Coastguard Worker 
372*61046927SAndroid Build Coastguard Worker     if (This->base.pool == D3DPOOL_MANAGED)
373*61046927SAndroid Build Coastguard Worker         NineBaseTexture9_UploadSelf(This);
374*61046927SAndroid Build Coastguard Worker     if (!This->dirty_mip)
375*61046927SAndroid Build Coastguard Worker         return;
376*61046927SAndroid Build Coastguard Worker     if (This->managed.lod) {
377*61046927SAndroid Build Coastguard Worker         ERR("AUTOGENMIPMAP if level 0 is not resident not supported yet !\n");
378*61046927SAndroid Build Coastguard Worker         return;
379*61046927SAndroid Build Coastguard Worker     }
380*61046927SAndroid Build Coastguard Worker 
381*61046927SAndroid Build Coastguard Worker     if (!This->view[0])
382*61046927SAndroid Build Coastguard Worker         NineBaseTexture9_UpdateSamplerView(This, 0);
383*61046927SAndroid Build Coastguard Worker 
384*61046927SAndroid Build Coastguard Worker     last_layer = util_max_layer(This->view[0]->texture, base_level);
385*61046927SAndroid Build Coastguard Worker 
386*61046927SAndroid Build Coastguard Worker     nine_context_gen_mipmap(This->base.base.device, (struct NineUnknown *)This,
387*61046927SAndroid Build Coastguard Worker                             This->base.resource,
388*61046927SAndroid Build Coastguard Worker                             base_level, last_level,
389*61046927SAndroid Build Coastguard Worker                             first_layer, last_layer, filter);
390*61046927SAndroid Build Coastguard Worker 
391*61046927SAndroid Build Coastguard Worker     This->dirty_mip = false;
392*61046927SAndroid Build Coastguard Worker }
393*61046927SAndroid Build Coastguard Worker 
394*61046927SAndroid Build Coastguard Worker HRESULT
NineBaseTexture9_CreatePipeResource(struct NineBaseTexture9 * This,BOOL CopyData)395*61046927SAndroid Build Coastguard Worker NineBaseTexture9_CreatePipeResource( struct NineBaseTexture9 *This,
396*61046927SAndroid Build Coastguard Worker                                      BOOL CopyData )
397*61046927SAndroid Build Coastguard Worker {
398*61046927SAndroid Build Coastguard Worker     struct pipe_context *pipe;
399*61046927SAndroid Build Coastguard Worker     struct pipe_screen *screen = This->base.info.screen;
400*61046927SAndroid Build Coastguard Worker     struct pipe_resource templ;
401*61046927SAndroid Build Coastguard Worker     unsigned l, m;
402*61046927SAndroid Build Coastguard Worker     struct pipe_resource *res;
403*61046927SAndroid Build Coastguard Worker     struct pipe_resource *old = This->base.resource;
404*61046927SAndroid Build Coastguard Worker 
405*61046927SAndroid Build Coastguard Worker     DBG("This=%p lod=%u last_level=%u\n", This,
406*61046927SAndroid Build Coastguard Worker         This->managed.lod, This->base.info.last_level);
407*61046927SAndroid Build Coastguard Worker 
408*61046927SAndroid Build Coastguard Worker     assert(This->base.pool == D3DPOOL_MANAGED);
409*61046927SAndroid Build Coastguard Worker 
410*61046927SAndroid Build Coastguard Worker     templ = This->base.info;
411*61046927SAndroid Build Coastguard Worker 
412*61046927SAndroid Build Coastguard Worker     if (This->managed.lod) {
413*61046927SAndroid Build Coastguard Worker         templ.width0 = u_minify(templ.width0, This->managed.lod);
414*61046927SAndroid Build Coastguard Worker         templ.height0 = u_minify(templ.height0, This->managed.lod);
415*61046927SAndroid Build Coastguard Worker         templ.depth0 = u_minify(templ.depth0, This->managed.lod);
416*61046927SAndroid Build Coastguard Worker     }
417*61046927SAndroid Build Coastguard Worker     templ.last_level = This->base.info.last_level - This->managed.lod;
418*61046927SAndroid Build Coastguard Worker 
419*61046927SAndroid Build Coastguard Worker     if (old) {
420*61046927SAndroid Build Coastguard Worker         /* LOD might have changed. */
421*61046927SAndroid Build Coastguard Worker         if (old->width0 == templ.width0 &&
422*61046927SAndroid Build Coastguard Worker             old->height0 == templ.height0 &&
423*61046927SAndroid Build Coastguard Worker             old->depth0 == templ.depth0)
424*61046927SAndroid Build Coastguard Worker             return D3D_OK;
425*61046927SAndroid Build Coastguard Worker     }
426*61046927SAndroid Build Coastguard Worker 
427*61046927SAndroid Build Coastguard Worker     res = nine_resource_create_with_retry(This->base.base.device, screen, &templ);
428*61046927SAndroid Build Coastguard Worker     if (!res)
429*61046927SAndroid Build Coastguard Worker         return D3DERR_OUTOFVIDEOMEMORY;
430*61046927SAndroid Build Coastguard Worker     This->base.resource = res;
431*61046927SAndroid Build Coastguard Worker 
432*61046927SAndroid Build Coastguard Worker     if (old && CopyData) { /* Don't return without releasing old ! */
433*61046927SAndroid Build Coastguard Worker         struct pipe_box box;
434*61046927SAndroid Build Coastguard Worker         box.x = 0;
435*61046927SAndroid Build Coastguard Worker         box.y = 0;
436*61046927SAndroid Build Coastguard Worker         box.z = 0;
437*61046927SAndroid Build Coastguard Worker 
438*61046927SAndroid Build Coastguard Worker         l = (This->managed.lod < This->managed.lod_resident) ? This->managed.lod_resident - This->managed.lod : 0;
439*61046927SAndroid Build Coastguard Worker         m = (This->managed.lod < This->managed.lod_resident) ? 0 : This->managed.lod - This->managed.lod_resident;
440*61046927SAndroid Build Coastguard Worker 
441*61046927SAndroid Build Coastguard Worker         box.width = u_minify(templ.width0, l);
442*61046927SAndroid Build Coastguard Worker         box.height = u_minify(templ.height0, l);
443*61046927SAndroid Build Coastguard Worker         box.depth = u_minify(templ.depth0, l);
444*61046927SAndroid Build Coastguard Worker 
445*61046927SAndroid Build Coastguard Worker         pipe = nine_context_get_pipe_acquire(This->base.base.device);
446*61046927SAndroid Build Coastguard Worker 
447*61046927SAndroid Build Coastguard Worker         for (; l <= templ.last_level; ++l, ++m) {
448*61046927SAndroid Build Coastguard Worker             pipe->resource_copy_region(pipe,
449*61046927SAndroid Build Coastguard Worker                                        res, l, 0, 0, 0,
450*61046927SAndroid Build Coastguard Worker                                        old, m, &box);
451*61046927SAndroid Build Coastguard Worker             box.width = u_minify(box.width, 1);
452*61046927SAndroid Build Coastguard Worker             box.height = u_minify(box.height, 1);
453*61046927SAndroid Build Coastguard Worker             box.depth = u_minify(box.depth, 1);
454*61046927SAndroid Build Coastguard Worker         }
455*61046927SAndroid Build Coastguard Worker 
456*61046927SAndroid Build Coastguard Worker         nine_context_get_pipe_release(This->base.base.device);
457*61046927SAndroid Build Coastguard Worker     }
458*61046927SAndroid Build Coastguard Worker     pipe_resource_reference(&old, NULL);
459*61046927SAndroid Build Coastguard Worker 
460*61046927SAndroid Build Coastguard Worker     return D3D_OK;
461*61046927SAndroid Build Coastguard Worker }
462*61046927SAndroid Build Coastguard Worker 
463*61046927SAndroid Build Coastguard Worker #define SWIZZLE_TO_REPLACE(s) (s == PIPE_SWIZZLE_0 || \
464*61046927SAndroid Build Coastguard Worker                                s == PIPE_SWIZZLE_1 || \
465*61046927SAndroid Build Coastguard Worker                                s == PIPE_SWIZZLE_NONE)
466*61046927SAndroid Build Coastguard Worker 
467*61046927SAndroid Build Coastguard Worker HRESULT
NineBaseTexture9_UpdateSamplerView(struct NineBaseTexture9 * This,const int sRGB)468*61046927SAndroid Build Coastguard Worker NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This,
469*61046927SAndroid Build Coastguard Worker                                     const int sRGB )
470*61046927SAndroid Build Coastguard Worker {
471*61046927SAndroid Build Coastguard Worker     const struct util_format_description *desc;
472*61046927SAndroid Build Coastguard Worker     struct pipe_context *pipe;
473*61046927SAndroid Build Coastguard Worker     struct pipe_screen *screen = NineDevice9_GetScreen(This->base.base.device);
474*61046927SAndroid Build Coastguard Worker     struct pipe_resource *resource = This->base.resource;
475*61046927SAndroid Build Coastguard Worker     struct pipe_sampler_view templ;
476*61046927SAndroid Build Coastguard Worker     enum pipe_format srgb_format;
477*61046927SAndroid Build Coastguard Worker     unsigned i;
478*61046927SAndroid Build Coastguard Worker     uint8_t swizzle[4];
479*61046927SAndroid Build Coastguard Worker     memset(&templ, 0, sizeof(templ));
480*61046927SAndroid Build Coastguard Worker 
481*61046927SAndroid Build Coastguard Worker     DBG("This=%p sRGB=%d\n", This, sRGB);
482*61046927SAndroid Build Coastguard Worker 
483*61046927SAndroid Build Coastguard Worker     if (unlikely(!resource)) {
484*61046927SAndroid Build Coastguard Worker 	if (unlikely(This->format == D3DFMT_NULL))
485*61046927SAndroid Build Coastguard Worker             return D3D_OK;
486*61046927SAndroid Build Coastguard Worker         NineBaseTexture9_Dump(This);
487*61046927SAndroid Build Coastguard Worker     }
488*61046927SAndroid Build Coastguard Worker     assert(resource);
489*61046927SAndroid Build Coastguard Worker 
490*61046927SAndroid Build Coastguard Worker     pipe_sampler_view_reference(&This->view[sRGB], NULL);
491*61046927SAndroid Build Coastguard Worker 
492*61046927SAndroid Build Coastguard Worker     swizzle[0] = PIPE_SWIZZLE_X;
493*61046927SAndroid Build Coastguard Worker     swizzle[1] = PIPE_SWIZZLE_Y;
494*61046927SAndroid Build Coastguard Worker     swizzle[2] = PIPE_SWIZZLE_Z;
495*61046927SAndroid Build Coastguard Worker     swizzle[3] = PIPE_SWIZZLE_W;
496*61046927SAndroid Build Coastguard Worker     desc = util_format_description(resource->format);
497*61046927SAndroid Build Coastguard Worker     if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
498*61046927SAndroid Build Coastguard Worker         /* msdn doc is incomplete here and wrong.
499*61046927SAndroid Build Coastguard Worker          * The only formats that can be read directly here
500*61046927SAndroid Build Coastguard Worker          * are DF16, DF24 and INTZ.
501*61046927SAndroid Build Coastguard Worker          * Tested on win the swizzle is
502*61046927SAndroid Build Coastguard Worker          * R = depth, G = B = 0, A = 1 for DF16 and DF24
503*61046927SAndroid Build Coastguard Worker          * R = G = B = A = depth for INTZ
504*61046927SAndroid Build Coastguard Worker          * For the other ZS formats that can't be read directly
505*61046927SAndroid Build Coastguard Worker          * but can be used as shadow map, the result is duplicated on
506*61046927SAndroid Build Coastguard Worker          * all channel */
507*61046927SAndroid Build Coastguard Worker         if (This->format == D3DFMT_DF16 ||
508*61046927SAndroid Build Coastguard Worker             This->format == D3DFMT_DF24) {
509*61046927SAndroid Build Coastguard Worker             swizzle[1] = PIPE_SWIZZLE_0;
510*61046927SAndroid Build Coastguard Worker             swizzle[2] = PIPE_SWIZZLE_0;
511*61046927SAndroid Build Coastguard Worker             swizzle[3] = PIPE_SWIZZLE_1;
512*61046927SAndroid Build Coastguard Worker         } else {
513*61046927SAndroid Build Coastguard Worker             swizzle[1] = PIPE_SWIZZLE_X;
514*61046927SAndroid Build Coastguard Worker             swizzle[2] = PIPE_SWIZZLE_X;
515*61046927SAndroid Build Coastguard Worker             swizzle[3] = PIPE_SWIZZLE_X;
516*61046927SAndroid Build Coastguard Worker         }
517*61046927SAndroid Build Coastguard Worker     } else if (resource->format == PIPE_FORMAT_RGTC2_UNORM) {
518*61046927SAndroid Build Coastguard Worker         swizzle[0] = PIPE_SWIZZLE_Y;
519*61046927SAndroid Build Coastguard Worker         swizzle[1] = PIPE_SWIZZLE_X;
520*61046927SAndroid Build Coastguard Worker         swizzle[2] = PIPE_SWIZZLE_1;
521*61046927SAndroid Build Coastguard Worker         swizzle[3] = PIPE_SWIZZLE_1;
522*61046927SAndroid Build Coastguard Worker     } else if (resource->format != PIPE_FORMAT_A8_UNORM &&
523*61046927SAndroid Build Coastguard Worker                resource->format != PIPE_FORMAT_RGTC1_UNORM) {
524*61046927SAndroid Build Coastguard Worker         /* exceptions:
525*61046927SAndroid Build Coastguard Worker          * A8 should have 0.0 as default values for RGB.
526*61046927SAndroid Build Coastguard Worker          * ATI1/RGTC1 should be r 0 0 1 (tested on windows).
527*61046927SAndroid Build Coastguard Worker          * It is already what gallium does. All the other ones
528*61046927SAndroid Build Coastguard Worker          * should have 1.0 for non-defined values */
529*61046927SAndroid Build Coastguard Worker         for (i = 0; i < 4; i++) {
530*61046927SAndroid Build Coastguard Worker             if (SWIZZLE_TO_REPLACE(desc->swizzle[i]))
531*61046927SAndroid Build Coastguard Worker                 swizzle[i] = PIPE_SWIZZLE_1;
532*61046927SAndroid Build Coastguard Worker         }
533*61046927SAndroid Build Coastguard Worker     }
534*61046927SAndroid Build Coastguard Worker 
535*61046927SAndroid Build Coastguard Worker     /* if requested and supported, convert to the sRGB format */
536*61046927SAndroid Build Coastguard Worker     srgb_format = util_format_srgb(resource->format);
537*61046927SAndroid Build Coastguard Worker     if (sRGB && srgb_format != PIPE_FORMAT_NONE &&
538*61046927SAndroid Build Coastguard Worker         screen->is_format_supported(screen, srgb_format,
539*61046927SAndroid Build Coastguard Worker                                     resource->target, 0, 0, resource->bind))
540*61046927SAndroid Build Coastguard Worker         templ.format = srgb_format;
541*61046927SAndroid Build Coastguard Worker     else
542*61046927SAndroid Build Coastguard Worker         templ.format = resource->format;
543*61046927SAndroid Build Coastguard Worker     templ.u.tex.first_layer = 0;
544*61046927SAndroid Build Coastguard Worker     templ.u.tex.last_layer = resource->target == PIPE_TEXTURE_3D ?
545*61046927SAndroid Build Coastguard Worker                              0 : resource->array_size - 1;
546*61046927SAndroid Build Coastguard Worker     templ.u.tex.first_level = 0;
547*61046927SAndroid Build Coastguard Worker     templ.u.tex.last_level = resource->last_level;
548*61046927SAndroid Build Coastguard Worker     templ.swizzle_r = swizzle[0];
549*61046927SAndroid Build Coastguard Worker     templ.swizzle_g = swizzle[1];
550*61046927SAndroid Build Coastguard Worker     templ.swizzle_b = swizzle[2];
551*61046927SAndroid Build Coastguard Worker     templ.swizzle_a = swizzle[3];
552*61046927SAndroid Build Coastguard Worker     templ.target = resource->target;
553*61046927SAndroid Build Coastguard Worker 
554*61046927SAndroid Build Coastguard Worker     pipe = nine_context_get_pipe_acquire(This->base.base.device);
555*61046927SAndroid Build Coastguard Worker     This->view[sRGB] = pipe->create_sampler_view(pipe, resource, &templ);
556*61046927SAndroid Build Coastguard Worker     nine_context_get_pipe_release(This->base.base.device);
557*61046927SAndroid Build Coastguard Worker 
558*61046927SAndroid Build Coastguard Worker     DBG("sampler view = %p(resource = %p)\n", This->view[sRGB], resource);
559*61046927SAndroid Build Coastguard Worker 
560*61046927SAndroid Build Coastguard Worker     return This->view[sRGB] ? D3D_OK : D3DERR_DRIVERINTERNALERROR;
561*61046927SAndroid Build Coastguard Worker }
562*61046927SAndroid Build Coastguard Worker 
563*61046927SAndroid Build Coastguard Worker void NINE_WINAPI
NineBaseTexture9_PreLoad(struct NineBaseTexture9 * This)564*61046927SAndroid Build Coastguard Worker NineBaseTexture9_PreLoad( struct NineBaseTexture9 *This )
565*61046927SAndroid Build Coastguard Worker {
566*61046927SAndroid Build Coastguard Worker     DBG("This=%p\n", This);
567*61046927SAndroid Build Coastguard Worker 
568*61046927SAndroid Build Coastguard Worker     if (This->base.pool == D3DPOOL_MANAGED)
569*61046927SAndroid Build Coastguard Worker         NineBaseTexture9_UploadSelf(This);
570*61046927SAndroid Build Coastguard Worker }
571*61046927SAndroid Build Coastguard Worker 
572*61046927SAndroid Build Coastguard Worker void
NineBaseTexture9_UnLoad(struct NineBaseTexture9 * This)573*61046927SAndroid Build Coastguard Worker NineBaseTexture9_UnLoad( struct NineBaseTexture9 *This )
574*61046927SAndroid Build Coastguard Worker {
575*61046927SAndroid Build Coastguard Worker     DBG("This=%p\n", This);
576*61046927SAndroid Build Coastguard Worker 
577*61046927SAndroid Build Coastguard Worker     if (This->base.pool != D3DPOOL_MANAGED ||
578*61046927SAndroid Build Coastguard Worker         This->managed.lod_resident == -1)
579*61046927SAndroid Build Coastguard Worker         return;
580*61046927SAndroid Build Coastguard Worker 
581*61046927SAndroid Build Coastguard Worker     DBG("This=%p, releasing resource\n", This);
582*61046927SAndroid Build Coastguard Worker     pipe_resource_reference(&This->base.resource, NULL);
583*61046927SAndroid Build Coastguard Worker     This->managed.lod_resident = -1;
584*61046927SAndroid Build Coastguard Worker     This->managed.dirty = true;
585*61046927SAndroid Build Coastguard Worker 
586*61046927SAndroid Build Coastguard Worker     /* If the texture is bound, we have to re-upload it */
587*61046927SAndroid Build Coastguard Worker     BASETEX_REGISTER_UPDATE(This);
588*61046927SAndroid Build Coastguard Worker }
589*61046927SAndroid Build Coastguard Worker 
590*61046927SAndroid Build Coastguard Worker #if MESA_DEBUG || !defined(NDEBUG)
591*61046927SAndroid Build Coastguard Worker void
NineBaseTexture9_Dump(struct NineBaseTexture9 * This)592*61046927SAndroid Build Coastguard Worker NineBaseTexture9_Dump( struct NineBaseTexture9 *This )
593*61046927SAndroid Build Coastguard Worker {
594*61046927SAndroid Build Coastguard Worker     DBG("\nNineBaseTexture9(%p->NULL/%p): Pool=%s Type=%s Usage=%s\n"
595*61046927SAndroid Build Coastguard Worker         "Format=%s Dims=%ux%ux%u/%u LastLevel=%u Lod=%u(%u)\n", This,
596*61046927SAndroid Build Coastguard Worker         This->base.resource,
597*61046927SAndroid Build Coastguard Worker         nine_D3DPOOL_to_str(This->base.pool),
598*61046927SAndroid Build Coastguard Worker         nine_D3DRTYPE_to_str(This->base.type),
599*61046927SAndroid Build Coastguard Worker         nine_D3DUSAGE_to_str(This->base.usage),
600*61046927SAndroid Build Coastguard Worker         d3dformat_to_string(This->format),
601*61046927SAndroid Build Coastguard Worker         This->base.info.width0, This->base.info.height0, This->base.info.depth0,
602*61046927SAndroid Build Coastguard Worker         This->base.info.array_size, This->base.info.last_level,
603*61046927SAndroid Build Coastguard Worker         This->managed.lod, This->managed.lod_resident);
604*61046927SAndroid Build Coastguard Worker }
605*61046927SAndroid Build Coastguard Worker #endif /* MESA_DEBUG || !NDEBUG */
606