1*61046927SAndroid Build Coastguard Worker /*
2*61046927SAndroid Build Coastguard Worker * Copyright 2011 Joakim Sindholt <[email protected]>
3*61046927SAndroid Build Coastguard Worker * SPDX-License-Identifier: MIT
4*61046927SAndroid Build Coastguard Worker */
5*61046927SAndroid Build Coastguard Worker
6*61046927SAndroid Build Coastguard Worker #ifndef _NINE_BASETEXTURE9_H_
7*61046927SAndroid Build Coastguard Worker #define _NINE_BASETEXTURE9_H_
8*61046927SAndroid Build Coastguard Worker
9*61046927SAndroid Build Coastguard Worker #include "device9.h"
10*61046927SAndroid Build Coastguard Worker #include "resource9.h"
11*61046927SAndroid Build Coastguard Worker #include "util/u_inlines.h"
12*61046927SAndroid Build Coastguard Worker #include "util/list.h"
13*61046927SAndroid Build Coastguard Worker
14*61046927SAndroid Build Coastguard Worker struct NineBaseTexture9
15*61046927SAndroid Build Coastguard Worker {
16*61046927SAndroid Build Coastguard Worker struct NineResource9 base;
17*61046927SAndroid Build Coastguard Worker struct list_head list; /* for update_textures */
18*61046927SAndroid Build Coastguard Worker struct list_head list2; /* for managed_textures */
19*61046927SAndroid Build Coastguard Worker
20*61046927SAndroid Build Coastguard Worker /* g3d */
21*61046927SAndroid Build Coastguard Worker struct pipe_sampler_view *view[2]; /* linear and sRGB */
22*61046927SAndroid Build Coastguard Worker
23*61046927SAndroid Build Coastguard Worker D3DFORMAT format;
24*61046927SAndroid Build Coastguard Worker
25*61046927SAndroid Build Coastguard Worker int16_t bind_count; /* to Device9->state.texture */
26*61046927SAndroid Build Coastguard Worker
27*61046927SAndroid Build Coastguard Worker bool shadow;
28*61046927SAndroid Build Coastguard Worker bool fetch4_compatible;
29*61046927SAndroid Build Coastguard Worker uint8_t pstype; /* 0: 2D, 1: 1D, 2: CUBE, 3: 3D */
30*61046927SAndroid Build Coastguard Worker
31*61046927SAndroid Build Coastguard Worker bool dirty_mip;
32*61046927SAndroid Build Coastguard Worker D3DTEXTUREFILTERTYPE mipfilter;
33*61046927SAndroid Build Coastguard Worker
34*61046927SAndroid Build Coastguard Worker unsigned level_count;
35*61046927SAndroid Build Coastguard Worker
36*61046927SAndroid Build Coastguard Worker /* Specific to managed textures */
37*61046927SAndroid Build Coastguard Worker struct {
38*61046927SAndroid Build Coastguard Worker bool dirty;
39*61046927SAndroid Build Coastguard Worker DWORD lod;
40*61046927SAndroid Build Coastguard Worker DWORD lod_resident;
41*61046927SAndroid Build Coastguard Worker } managed;
42*61046927SAndroid Build Coastguard Worker };
43*61046927SAndroid Build Coastguard Worker static inline struct NineBaseTexture9 *
NineBaseTexture9(void * data)44*61046927SAndroid Build Coastguard Worker NineBaseTexture9( void *data )
45*61046927SAndroid Build Coastguard Worker {
46*61046927SAndroid Build Coastguard Worker return (struct NineBaseTexture9 *)data;
47*61046927SAndroid Build Coastguard Worker }
48*61046927SAndroid Build Coastguard Worker
49*61046927SAndroid Build Coastguard Worker HRESULT
50*61046927SAndroid Build Coastguard Worker NineBaseTexture9_ctor( struct NineBaseTexture9 *This,
51*61046927SAndroid Build Coastguard Worker struct NineUnknownParams *pParams,
52*61046927SAndroid Build Coastguard Worker struct pipe_resource *initResource,
53*61046927SAndroid Build Coastguard Worker D3DRESOURCETYPE Type,
54*61046927SAndroid Build Coastguard Worker D3DFORMAT format,
55*61046927SAndroid Build Coastguard Worker D3DPOOL Pool,
56*61046927SAndroid Build Coastguard Worker DWORD Usage);
57*61046927SAndroid Build Coastguard Worker
58*61046927SAndroid Build Coastguard Worker void
59*61046927SAndroid Build Coastguard Worker NineBaseTexture9_dtor( struct NineBaseTexture9 *This );
60*61046927SAndroid Build Coastguard Worker
61*61046927SAndroid Build Coastguard Worker DWORD NINE_WINAPI
62*61046927SAndroid Build Coastguard Worker NineBaseTexture9_SetLOD( struct NineBaseTexture9 *This,
63*61046927SAndroid Build Coastguard Worker DWORD LODNew );
64*61046927SAndroid Build Coastguard Worker
65*61046927SAndroid Build Coastguard Worker DWORD NINE_WINAPI
66*61046927SAndroid Build Coastguard Worker NineBaseTexture9_GetLOD( struct NineBaseTexture9 *This );
67*61046927SAndroid Build Coastguard Worker
68*61046927SAndroid Build Coastguard Worker DWORD NINE_WINAPI
69*61046927SAndroid Build Coastguard Worker NineBaseTexture9_GetLevelCount( struct NineBaseTexture9 *This );
70*61046927SAndroid Build Coastguard Worker
71*61046927SAndroid Build Coastguard Worker HRESULT NINE_WINAPI
72*61046927SAndroid Build Coastguard Worker NineBaseTexture9_SetAutoGenFilterType( struct NineBaseTexture9 *This,
73*61046927SAndroid Build Coastguard Worker D3DTEXTUREFILTERTYPE FilterType );
74*61046927SAndroid Build Coastguard Worker
75*61046927SAndroid Build Coastguard Worker D3DTEXTUREFILTERTYPE NINE_WINAPI
76*61046927SAndroid Build Coastguard Worker NineBaseTexture9_GetAutoGenFilterType( struct NineBaseTexture9 *This );
77*61046927SAndroid Build Coastguard Worker
78*61046927SAndroid Build Coastguard Worker void NINE_WINAPI
79*61046927SAndroid Build Coastguard Worker NineBaseTexture9_GenerateMipSubLevels( struct NineBaseTexture9 *This );
80*61046927SAndroid Build Coastguard Worker
81*61046927SAndroid Build Coastguard Worker void NINE_WINAPI
82*61046927SAndroid Build Coastguard Worker NineBaseTexture9_PreLoad( struct NineBaseTexture9 *This );
83*61046927SAndroid Build Coastguard Worker
84*61046927SAndroid Build Coastguard Worker void
85*61046927SAndroid Build Coastguard Worker NineBaseTexture9_UnLoad( struct NineBaseTexture9 *This );
86*61046927SAndroid Build Coastguard Worker
87*61046927SAndroid Build Coastguard Worker /* For D3DPOOL_MANAGED only (after SetLOD change): */
88*61046927SAndroid Build Coastguard Worker HRESULT
89*61046927SAndroid Build Coastguard Worker NineBaseTexture9_CreatePipeResource( struct NineBaseTexture9 *This,
90*61046927SAndroid Build Coastguard Worker BOOL CopyData );
91*61046927SAndroid Build Coastguard Worker
92*61046927SAndroid Build Coastguard Worker /* For D3DPOOL_MANAGED only: */
93*61046927SAndroid Build Coastguard Worker HRESULT
94*61046927SAndroid Build Coastguard Worker NineBaseTexture9_UploadSelf( struct NineBaseTexture9 *This );
95*61046927SAndroid Build Coastguard Worker
96*61046927SAndroid Build Coastguard Worker HRESULT
97*61046927SAndroid Build Coastguard Worker NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This,
98*61046927SAndroid Build Coastguard Worker const int sRGB );
99*61046927SAndroid Build Coastguard Worker
100*61046927SAndroid Build Coastguard Worker static inline void
NineBaseTexture9_Validate(struct NineBaseTexture9 * This)101*61046927SAndroid Build Coastguard Worker NineBaseTexture9_Validate( struct NineBaseTexture9 *This )
102*61046927SAndroid Build Coastguard Worker {
103*61046927SAndroid Build Coastguard Worker DBG_FLAG(DBG_BASETEXTURE, "This=%p dirty=%i dirty_mip=%i lod=%u/%u\n",
104*61046927SAndroid Build Coastguard Worker This, This->managed.dirty, This->dirty_mip, This->managed.lod, This->managed.lod_resident);
105*61046927SAndroid Build Coastguard Worker if ((This->base.pool == D3DPOOL_MANAGED) &&
106*61046927SAndroid Build Coastguard Worker (This->managed.dirty || This->managed.lod != This->managed.lod_resident))
107*61046927SAndroid Build Coastguard Worker NineBaseTexture9_UploadSelf(This);
108*61046927SAndroid Build Coastguard Worker if (This->dirty_mip)
109*61046927SAndroid Build Coastguard Worker NineBaseTexture9_GenerateMipSubLevels(This);
110*61046927SAndroid Build Coastguard Worker }
111*61046927SAndroid Build Coastguard Worker
112*61046927SAndroid Build Coastguard Worker static inline struct pipe_sampler_view *
NineBaseTexture9_GetSamplerView(struct NineBaseTexture9 * This,const int sRGB)113*61046927SAndroid Build Coastguard Worker NineBaseTexture9_GetSamplerView( struct NineBaseTexture9 *This, const int sRGB )
114*61046927SAndroid Build Coastguard Worker {
115*61046927SAndroid Build Coastguard Worker if (!This->view[sRGB])
116*61046927SAndroid Build Coastguard Worker NineBaseTexture9_UpdateSamplerView(This, sRGB);
117*61046927SAndroid Build Coastguard Worker return This->view[sRGB];
118*61046927SAndroid Build Coastguard Worker }
119*61046927SAndroid Build Coastguard Worker
120*61046927SAndroid Build Coastguard Worker static void inline
NineBindTextureToDevice(struct NineDevice9 * device,struct NineBaseTexture9 ** slot,struct NineBaseTexture9 * tex)121*61046927SAndroid Build Coastguard Worker NineBindTextureToDevice( struct NineDevice9 *device,
122*61046927SAndroid Build Coastguard Worker struct NineBaseTexture9 **slot,
123*61046927SAndroid Build Coastguard Worker struct NineBaseTexture9 *tex )
124*61046927SAndroid Build Coastguard Worker {
125*61046927SAndroid Build Coastguard Worker struct NineBaseTexture9 *old = *slot;
126*61046927SAndroid Build Coastguard Worker
127*61046927SAndroid Build Coastguard Worker if (tex) {
128*61046927SAndroid Build Coastguard Worker if ((tex->managed.dirty | tex->dirty_mip) && list_is_empty(&tex->list))
129*61046927SAndroid Build Coastguard Worker list_add(&tex->list, &device->update_textures);
130*61046927SAndroid Build Coastguard Worker
131*61046927SAndroid Build Coastguard Worker tex->bind_count++;
132*61046927SAndroid Build Coastguard Worker }
133*61046927SAndroid Build Coastguard Worker if (old) {
134*61046927SAndroid Build Coastguard Worker old->bind_count--;
135*61046927SAndroid Build Coastguard Worker if (!old->bind_count)
136*61046927SAndroid Build Coastguard Worker list_delinit(&old->list);
137*61046927SAndroid Build Coastguard Worker }
138*61046927SAndroid Build Coastguard Worker
139*61046927SAndroid Build Coastguard Worker nine_bind(slot, tex);
140*61046927SAndroid Build Coastguard Worker }
141*61046927SAndroid Build Coastguard Worker
142*61046927SAndroid Build Coastguard Worker #if MESA_DEBUG || !defined(NDEBUG)
143*61046927SAndroid Build Coastguard Worker void
144*61046927SAndroid Build Coastguard Worker NineBaseTexture9_Dump( struct NineBaseTexture9 *This );
145*61046927SAndroid Build Coastguard Worker #else
146*61046927SAndroid Build Coastguard Worker static inline void
NineBaseTexture9_Dump(struct NineBaseTexture9 * This)147*61046927SAndroid Build Coastguard Worker NineBaseTexture9_Dump( struct NineBaseTexture9 *This ) { }
148*61046927SAndroid Build Coastguard Worker #endif
149*61046927SAndroid Build Coastguard Worker
150*61046927SAndroid Build Coastguard Worker #define BASETEX_REGISTER_UPDATE(t) do { \
151*61046927SAndroid Build Coastguard Worker if (((t)->managed.dirty | ((t)->dirty_mip)) && (t)->bind_count) \
152*61046927SAndroid Build Coastguard Worker if (list_is_empty(&(t)->list)) \
153*61046927SAndroid Build Coastguard Worker list_add(&(t)->list, &(t)->base.base.device->update_textures); \
154*61046927SAndroid Build Coastguard Worker } while(0)
155*61046927SAndroid Build Coastguard Worker
156*61046927SAndroid Build Coastguard Worker #endif /* _NINE_BASETEXTURE9_H_ */
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